diff -ur -x '*.log' -x '*.diff' -x '*.zip*' -x '*.tar.gz*' -x '*.tar.xz*' -x RELEASE -x PACKAGES -x '*REBUILD*' -x .release /home/openttd/public_html/friss/nightlies/r39/FRISS.md5 /home/openttd/public_html/friss/nightlies/REBUILD/r39/FRISS.md5
--- /home/openttd/public_html/friss/nightlies/r39/FRISS.md5	
+++ /home/openttd/public_html/friss/nightlies/REBUILD/r39/FRISS.md5	
@@ -1 +1 @@
-eb4eb5c5b549a3760eb7693e4481053c  FRISS.grf
+7e0eaf0708911544e96ff2683e9bf1f2  FRISS.grf
diff -ur -x '*.log' -x '*.diff' -x '*.zip*' -x '*.tar.gz*' -x '*.tar.xz*' -x RELEASE -x PACKAGES -x '*REBUILD*' -x .release /home/openttd/public_html/friss/nightlies/r39/log/friss.nfo /home/openttd/public_html/friss/nightlies/REBUILD/r39/log/friss.nfo
--- /home/openttd/public_html/friss/nightlies/r39/log/friss.nfo	
+++ /home/openttd/public_html/friss/nightlies/REBUILD/r39/log/friss.nfo	
@@ -69,14 +69,14 @@
 FF 
 
 // Name: switch_animation_start_Siemens
-18 * 23 02 0F FE 89 
+18 * 23 02 0F FF 89 
 1A 00 \dx00000000 	// param[64]
 \b1 
 \wxC9FE \dx00000001 \dx00000001 	// 1 .. 1: return 18942;
 \wx80FF // default: return 255;
 
 // Name: switch_animation_random_Siemens
-19 * 23 02 0F FD 89 
+19 * 23 02 0F FE 89 
 10 00 \dx0000000F 
 \b1 
 \wxCAFE \dx00000001 \dx00000001 	// 1 .. 1: return 19198;
@@ -90,14 +90,14 @@
 FF 
 
 // Name: switch_animation_start_Ganz_Fiskars
-22 * 23 02 0F FC 89 
+22 * 23 02 0F FD 89 
 1A 00 \dx00000000 	// param[64]
 \b1 
 \wxCBFE \dx00000001 \dx00000001 	// 1 .. 1: return 19454;
 \wx80FF // default: return 255;
 
 // Name: switch_animation_random_Ganz_Fiskars
-23 * 23 02 0F FB 89 
+23 * 23 02 0F FC 89 
 1A 00 \dx00000001 
 \b1 
 \wxCBFE \dx00000000 \dx00000000 	// 0 .. 0: return 19454;
@@ -111,14 +111,14 @@
 FF 
 
 // Name: switch_animation_start_WSSB
-26 * 23 02 0F FA 89 
+26 * 23 02 0F FB 89 
 1A 00 \dx00000000 	// param[64]
 \b1 
 \wxCCFE \dx00000001 \dx00000001 	// 1 .. 1: return 19710;
 \wx80FF // default: return 255;
 
 // Name: switch_animation_random_WSSB
-27 * 43 02 0F F9 89 
+27 * 43 02 0F FA 89 
 10 00 \dx0000001F 
 \b3 
 \wxCDFE \dx00000001 \dx00000001 	// 1 .. 1: return 19966;
@@ -134,14 +134,14 @@
 FF 
 
 // Name: switch_animation_start_Relay_container
-30 * 23 02 0F F8 89 
+30 * 23 02 0F F9 89 
 1A 00 \dx00000000 	// param[64]
 \b1 
 \wxD0FE \dx00000001 \dx00000001 	// 1 .. 1: return 20734;
 \wx80FF // default: return 255;
 
 // Name: switch_animation_random_Relay_container
-31 * 23 02 0F F7 89 
+31 * 23 02 0F F8 89 
 1A 00 \dx00000001 
 \b1 
 \wxD0FE \dx00000000 \dx00000000 	// 0 .. 0: return 20734;
@@ -320,72 +320,72 @@
 168 gfx/Pm_CTC_tower.png 8bpp 407 136 102 46 -49 -11 normal 
 
 // Name: spritelayout_Iisalmi_front - feature 0F
-169 * 24 02 0F F6 \b65 \dx80000000 \wx0002 80 
+169 * 24 02 0F F7 \b65 \dx80000000 \wx0002 80 
 \dx80000001 \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 00 
 
 // Name: spritelayout_Iisalmi_front@registers - feature 0F
-170 * 30 02 0F F6 89 
+170 * 30 02 0F F7 89 
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000080 
 \b1 
-\wx00F6 \dx00000000 \dx00000000 
-\wx00F6 // 
+\wx00F7 \dx00000000 \dx00000000 
+\wx00F7 // 
 
 // Name: spritelayout_Iisalmi_middle - feature 0F
-171 * 24 02 0F F5 \b65 \dx80000000 \wx0002 80 
+171 * 24 02 0F F6 \b65 \dx80000000 \wx0002 80 
 \dx80000002 \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 00 
 
 // Name: spritelayout_Iisalmi_middle@registers - feature 0F
-172 * 30 02 0F F5 89 
+172 * 30 02 0F F6 89 
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000080 
 \b1 
-\wx00F5 \dx00000000 \dx00000000 
-\wx00F5 // 
+\wx00F6 \dx00000000 \dx00000000 
+\wx00F6 // 
 
 // Name: spritelayout_Iisalmi_back - feature 0F
-173 * 24 02 0F F4 \b65 \dx80000000 \wx0002 80 
+173 * 24 02 0F F5 \b65 \dx80000000 \wx0002 80 
 \dx80000003 \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 00 
 
 // Name: spritelayout_Iisalmi_back@registers - feature 0F
-174 * 30 02 0F F4 89 
+174 * 30 02 0F F5 89 
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000080 
 \b1 
-\wx00F4 \dx00000000 \dx00000000 
-\wx00F4 // 
+\wx00F5 \dx00000000 \dx00000000 
+\wx00F5 // 
 
 // Name: spritelayout_Iisalmi_purchase - feature 0F
-175 * 23 02 0F F3 \b65 \dx00000000 \wx0000 
+175 * 23 02 0F F4 \b65 \dx00000000 \wx0000 
 \dx80000004 \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 00 
 
 // Name: switch_Iisalmi_position_along_x
-176 * 33 02 0F F2 89 
+176 * 33 02 0F F3 89 
 40 00 \dx0000FFFF 
 \b2 
-\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Iisalmi_back;
-\wx00F5 \dx00000001 \dx00000001 	// 1 .. 1: spritelayout_Iisalmi_middle;
-\wx00F6 // default: spritelayout_Iisalmi_front;
+\wx00F5 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Iisalmi_back;
+\wx00F6 \dx00000001 \dx00000001 	// 1 .. 1: spritelayout_Iisalmi_middle;
+\wx00F7 // default: spritelayout_Iisalmi_front;
 
 // Name: switch_Iisalmi_position_along_y
-177 * 33 02 0F F6 89 
+177 * 33 02 0F F7 89 
 40 00 \dx0000FFFF 
 \b2 
-\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Iisalmi_back;
-\wx00F5 \dx00000100 \dx00000100 	// 256 .. 256: spritelayout_Iisalmi_middle;
-\wx00F6 // default: spritelayout_Iisalmi_front;
+\wx00F5 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Iisalmi_back;
+\wx00F6 \dx00000100 \dx00000100 	// 256 .. 256: spritelayout_Iisalmi_middle;
+\wx00F7 // default: spritelayout_Iisalmi_front;
 
 // Name: switch_Iisalmi_view
-178 * 43 02 0F F2 89 
+178 * 43 02 0F F3 89 
 48 00 \dx000000FF 
 \b3 
-\wx00F6 \dx00000001 \dx00000001 	// 1 .. 1: switch_Iisalmi_position_along_y;
-\wx00F2 \dx00000002 \dx00000002 	// 2 .. 2: switch_Iisalmi_position_along_x;
-\wx00F6 \dx00000003 \dx00000003 	// 3 .. 3: switch_Iisalmi_position_along_y;
-\wx00F2 // default: switch_Iisalmi_position_along_x;
+\wx00F7 \dx00000001 \dx00000001 	// 1 .. 1: switch_Iisalmi_position_along_y;
+\wx00F3 \dx00000002 \dx00000002 	// 2 .. 2: switch_Iisalmi_position_along_x;
+\wx00F7 \dx00000003 \dx00000003 	// 3 .. 3: switch_Iisalmi_position_along_y;
+\wx00F3 // default: switch_Iisalmi_position_along_x;
 
 // Name: switch_Iisalmi_building
-179 * 232 02 0F F2 89 
+179 * 232 02 0F F3 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
@@ -417,11 +417,11 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F2 \dx00000000 \dx00000000 	// 0 .. 0: switch_Iisalmi_view;
-\wx00F2 // default: switch_Iisalmi_view;
+\wx00F3 \dx00000000 \dx00000000 	// 0 .. 0: switch_Iisalmi_view;
+\wx00F3 // default: switch_Iisalmi_view;
 
 // Name: switch_Iisalmi_building_purchase
-180 * 232 02 0F F3 89 
+180 * 232 02 0F F4 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
@@ -453,8 +453,8 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F3 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Iisalmi_purchase;
-\wx00F3 // default: spritelayout_Iisalmi_purchase;
+\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Iisalmi_purchase;
+\wx00F4 // default: spritelayout_Iisalmi_purchase;
 
 181 * 41 00 0F \b12 01 00 
 08 "FIST" 
@@ -474,26 +474,26 @@
 15 \wx0020 
 
 // Name: @action3_0
-183 * 23 02 0F F2 89 
+183 * 23 02 0F F3 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F2 // switch_Iisalmi_building;
+\wx00F3 // switch_Iisalmi_building;
 
 184 * 10 03 0F 01 00 \b1 
-FF \wx00F3 	// switch_Iisalmi_building_purchase;
-\wx00F2 	// @action3_0;
+FF \wx00F4 	// switch_Iisalmi_building_purchase;
+\wx00F3 	// @action3_0;
 
 // Name: spritelayout_Riippa - feature 0F
-185 * 24 02 0F F2 \b65 \dx80000000 \wx0002 00 
+185 * 24 02 0F F3 \b65 \dx80000000 \wx0002 00 
 \dx80000005 \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 01 
 
 // Name: spritelayout_baseground_Riippa - feature 0F
-186 * 24 02 0F F3 \b65 \dx00000000 \wx0002 00 
+186 * 24 02 0F F4 \b65 \dx00000000 \wx0002 00 
 \dx80000005 \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 01 
 
 // Name: switch_Riippa_building
-187 * 65 02 0F F2 89 
+187 * 65 02 0F F3 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000000 
 \2& 1A 20 \dx00000001 
@@ -502,11 +502,11 @@
 \2+ 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F2 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Riippa;
-\wx00F2 // default: spritelayout_Riippa;
+\wx00F3 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Riippa;
+\wx00F3 // default: spritelayout_Riippa;
 
 // Name: switch_Riippa_building_baseground
-188 * 65 02 0F F3 89 
+188 * 65 02 0F F4 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000000 
 \2& 1A 20 \dx00000001 
@@ -515,40 +515,40 @@
 \2+ 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F3 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_Riippa;
-\wx00F3 // default: spritelayout_baseground_Riippa;
+\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_Riippa;
+\wx00F4 // default: spritelayout_baseground_Riippa;
 
 // Name: switch_Riippa_gr_ground
-189 * 30 02 0F F6 89 
+189 * 30 02 0F F7 89 
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F2 \dx00000000 \dx00000000 	// 0 .. 0: switch_Riippa_building;
-\wx00F2 // default: switch_Riippa_building;
+\wx00F3 \dx00000000 \dx00000000 	// 0 .. 0: switch_Riippa_building;
+\wx00F3 // default: switch_Riippa_building;
 
 // Name: switch_Riippa_sa_ground
-190 * 30 02 0F F5 89 
+190 * 30 02 0F F6 89 
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F2 \dx00000000 \dx00000000 	// 0 .. 0: switch_Riippa_building;
-\wx00F2 // default: switch_Riippa_building;
+\wx00F3 \dx00000000 \dx00000000 	// 0 .. 0: switch_Riippa_building;
+\wx00F3 // default: switch_Riippa_building;
 
 // Name: switch_Riippa_asp_ground
-191 * 30 02 0F F2 89 
+191 * 30 02 0F F3 89 
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F2 \dx00000000 \dx00000000 	// 0 .. 0: switch_Riippa_building;
-\wx00F2 // default: switch_Riippa_building;
+\wx00F3 \dx00000000 \dx00000000 	// 0 .. 0: switch_Riippa_building;
+\wx00F3 // default: switch_Riippa_building;
 
 // Name: switch_Riippa_di_ground
-192 * 30 02 0F F3 89 
+192 * 30 02 0F F4 89 
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F3 \dx00000000 \dx00000000 	// 0 .. 0: switch_Riippa_building_baseground;
-\wx00F3 // default: switch_Riippa_building_baseground;
+\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: switch_Riippa_building_baseground;
+\wx00F4 // default: switch_Riippa_building_baseground;
 
 193 * 41 00 0F \b12 01 02 
 08 "FIST" 
@@ -568,14 +568,14 @@
 15 \wx0020 
 
 // Name: @action3_1
-195 * 23 02 0F F6 89 
+195 * 23 02 0F F7 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F6 // switch_Riippa_gr_ground;
+\wx00F7 // switch_Riippa_gr_ground;
 
 196 * 7 03 0F 01 02 \b0 
-\wx00F6 	// @action3_1;
+\wx00F7 	// @action3_1;
 
 197 * 41 00 0F \b12 01 03 
 08 "FIST" 
@@ -595,14 +595,14 @@
 15 \wx0020 
 
 // Name: @action3_2
-199 * 23 02 0F F5 89 
+199 * 23 02 0F F6 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F5 // switch_Riippa_sa_ground;
+\wx00F6 // switch_Riippa_sa_ground;
 
 200 * 7 03 0F 01 03 \b0 
-\wx00F5 	// @action3_2;
+\wx00F6 	// @action3_2;
 
 201 * 41 00 0F \b12 01 04 
 08 "FIST" 
@@ -622,14 +622,14 @@
 15 \wx0020 
 
 // Name: @action3_3
-203 * 23 02 0F F2 89 
+203 * 23 02 0F F3 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F2 // switch_Riippa_asp_ground;
+\wx00F3 // switch_Riippa_asp_ground;
 
 204 * 7 03 0F 01 04 \b0 
-\wx00F2 	// @action3_3;
+\wx00F3 	// @action3_3;
 
 205 * 41 00 0F \b12 01 05 
 08 "FIST" 
@@ -649,68 +649,68 @@
 15 \wx0020 
 
 // Name: @action3_4
-207 * 23 02 0F F3 89 
+207 * 23 02 0F F4 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F3 // switch_Riippa_di_ground;
+\wx00F4 // switch_Riippa_di_ground;
 
 208 * 7 03 0F 01 05 \b0 
-\wx00F3 	// @action3_4;
+\wx00F4 	// @action3_4;
 
 // Name: spritelayout_Kokkola_front - feature 0F
-209 * 24 02 0F F3 \b65 \dx80000000 \wx0002 80 
+209 * 24 02 0F F4 \b65 \dx80000000 \wx0002 80 
 \dx80000006 \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 00 
 
 // Name: spritelayout_Kokkola_front@registers - feature 0F
-210 * 30 02 0F F3 89 
+210 * 30 02 0F F4 89 
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000080 
 \b1 
-\wx00F3 \dx00000000 \dx00000000 
-\wx00F3 // 
+\wx00F4 \dx00000000 \dx00000000 
+\wx00F4 // 
 
 // Name: spritelayout_Kokkola_back - feature 0F
-211 * 24 02 0F F2 \b65 \dx80000000 \wx0002 80 
+211 * 24 02 0F F3 \b65 \dx80000000 \wx0002 80 
 \dx80000007 \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 00 
 
 // Name: spritelayout_Kokkola_back@registers - feature 0F
-212 * 30 02 0F F2 89 
+212 * 30 02 0F F3 89 
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000080 
 \b1 
-\wx00F2 \dx00000000 \dx00000000 
-\wx00F2 // 
+\wx00F3 \dx00000000 \dx00000000 
+\wx00F3 // 
 
 // Name: spritelayout_Kokkola_purchase - feature 0F
-213 * 23 02 0F F5 \b65 \dx00000000 \wx0000 
+213 * 23 02 0F F6 \b65 \dx00000000 \wx0000 
 \dx80000008 \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 00 
 
 // Name: switch_Kokkola_position_along_x
-214 * 23 02 0F F6 89 
+214 * 23 02 0F F7 89 
 40 00 \dx0000FFFF 
 \b1 
-\wx00F2 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Kokkola_back;
-\wx00F3 // default: spritelayout_Kokkola_front;
+\wx00F3 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Kokkola_back;
+\wx00F4 // default: spritelayout_Kokkola_front;
 
 // Name: switch_Kokkola_position_along_y
-215 * 23 02 0F F3 89 
+215 * 23 02 0F F4 89 
 40 00 \dx0000FFFF 
 \b1 
-\wx00F2 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Kokkola_back;
-\wx00F3 // default: spritelayout_Kokkola_front;
+\wx00F3 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Kokkola_back;
+\wx00F4 // default: spritelayout_Kokkola_front;
 
 // Name: switch_Kokkola_view
-216 * 43 02 0F F6 89 
+216 * 43 02 0F F7 89 
 48 00 \dx000000FF 
 \b3 
-\wx00F3 \dx00000001 \dx00000001 	// 1 .. 1: switch_Kokkola_position_along_y;
-\wx00F6 \dx00000002 \dx00000002 	// 2 .. 2: switch_Kokkola_position_along_x;
-\wx00F3 \dx00000003 \dx00000003 	// 3 .. 3: switch_Kokkola_position_along_y;
-\wx00F6 // default: switch_Kokkola_position_along_x;
+\wx00F4 \dx00000001 \dx00000001 	// 1 .. 1: switch_Kokkola_position_along_y;
+\wx00F7 \dx00000002 \dx00000002 	// 2 .. 2: switch_Kokkola_position_along_x;
+\wx00F4 \dx00000003 \dx00000003 	// 3 .. 3: switch_Kokkola_position_along_y;
+\wx00F7 // default: switch_Kokkola_position_along_x;
 
 // Name: switch_Kokkola_building
-217 * 232 02 0F F6 89 
+217 * 232 02 0F F7 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
@@ -742,11 +742,11 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: switch_Kokkola_view;
-\wx00F6 // default: switch_Kokkola_view;
+\wx00F7 \dx00000000 \dx00000000 	// 0 .. 0: switch_Kokkola_view;
+\wx00F7 // default: switch_Kokkola_view;
 
 // Name: switch_Kokkola_building_purchase
-218 * 232 02 0F F5 89 
+218 * 232 02 0F F6 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
@@ -778,8 +778,8 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F5 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Kokkola_purchase;
-\wx00F5 // default: spritelayout_Kokkola_purchase;
+\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Kokkola_purchase;
+\wx00F6 // default: spritelayout_Kokkola_purchase;
 
 219 * 41 00 0F \b12 01 06 
 08 "FIST" 
@@ -799,26 +799,26 @@
 15 \wx0020 
 
 // Name: @action3_5
-221 * 23 02 0F F6 89 
+221 * 23 02 0F F7 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F6 // switch_Kokkola_building;
+\wx00F7 // switch_Kokkola_building;
 
 222 * 10 03 0F 01 06 \b1 
-FF \wx00F5 	// switch_Kokkola_building_purchase;
-\wx00F6 	// @action3_5;
+FF \wx00F6 	// switch_Kokkola_building_purchase;
+\wx00F7 	// @action3_5;
 
 // Name: spritelayout_Sukeva - feature 0F
-223 * 24 02 0F F6 \b65 \dx80000000 \wx0002 00 
+223 * 24 02 0F F7 \b65 \dx80000000 \wx0002 00 
 \dx80000009 \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 01 
 
 // Name: spritelayout_baseground_Sukeva - feature 0F
-224 * 24 02 0F F5 \b65 \dx00000000 \wx0002 00 
+224 * 24 02 0F F6 \b65 \dx00000000 \wx0002 00 
 \dx80000009 \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 01 
 
 // Name: switch_Sukeva_building
-225 * 65 02 0F F6 89 
+225 * 65 02 0F F7 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000000 
 \2& 1A 20 \dx00000001 
@@ -827,11 +827,11 @@
 \2+ 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Sukeva;
-\wx00F6 // default: spritelayout_Sukeva;
+\wx00F7 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Sukeva;
+\wx00F7 // default: spritelayout_Sukeva;
 
 // Name: switch_Sukeva_building_baseground
-226 * 65 02 0F F5 89 
+226 * 65 02 0F F6 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000000 
 \2& 1A 20 \dx00000001 
@@ -840,40 +840,40 @@
 \2+ 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F5 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_Sukeva;
-\wx00F5 // default: spritelayout_baseground_Sukeva;
+\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_Sukeva;
+\wx00F6 // default: spritelayout_baseground_Sukeva;
 
 // Name: switch_Sukeva_gr_ground
-227 * 30 02 0F F3 89 
+227 * 30 02 0F F4 89 
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: switch_Sukeva_building;
-\wx00F6 // default: switch_Sukeva_building;
+\wx00F7 \dx00000000 \dx00000000 	// 0 .. 0: switch_Sukeva_building;
+\wx00F7 // default: switch_Sukeva_building;
 
 // Name: switch_Sukeva_sa_ground
-228 * 30 02 0F F2 89 
+228 * 30 02 0F F3 89 
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: switch_Sukeva_building;
-\wx00F6 // default: switch_Sukeva_building;
+\wx00F7 \dx00000000 \dx00000000 	// 0 .. 0: switch_Sukeva_building;
+\wx00F7 // default: switch_Sukeva_building;
 
 // Name: switch_Sukeva_asp_ground
-229 * 30 02 0F F6 89 
+229 * 30 02 0F F7 89 
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: switch_Sukeva_building;
-\wx00F6 // default: switch_Sukeva_building;
+\wx00F7 \dx00000000 \dx00000000 	// 0 .. 0: switch_Sukeva_building;
+\wx00F7 // default: switch_Sukeva_building;
 
 // Name: switch_Sukeva_di_ground
-230 * 30 02 0F F5 89 
+230 * 30 02 0F F6 89 
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F5 \dx00000000 \dx00000000 	// 0 .. 0: switch_Sukeva_building_baseground;
-\wx00F5 // default: switch_Sukeva_building_baseground;
+\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: switch_Sukeva_building_baseground;
+\wx00F6 // default: switch_Sukeva_building_baseground;
 
 231 * 41 00 0F \b12 01 07 
 08 "FIST" 
@@ -893,14 +893,14 @@
 15 \wx0020 
 
 // Name: @action3_6
-233 * 23 02 0F F3 89 
+233 * 23 02 0F F4 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F3 // switch_Sukeva_gr_ground;
+\wx00F4 // switch_Sukeva_gr_ground;
 
 234 * 7 03 0F 01 07 \b0 
-\wx00F3 	// @action3_6;
+\wx00F4 	// @action3_6;
 
 235 * 41 00 0F \b12 01 08 
 08 "FIST" 
@@ -920,14 +920,14 @@
 15 \wx0020 
 
 // Name: @action3_7
-237 * 23 02 0F F2 89 
+237 * 23 02 0F F3 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F2 // switch_Sukeva_sa_ground;
+\wx00F3 // switch_Sukeva_sa_ground;
 
 238 * 7 03 0F 01 08 \b0 
-\wx00F2 	// @action3_7;
+\wx00F3 	// @action3_7;
 
 239 * 41 00 0F \b12 01 09 
 08 "FIST" 
@@ -947,14 +947,14 @@
 15 \wx0020 
 
 // Name: @action3_8
-241 * 23 02 0F F6 89 
+241 * 23 02 0F F7 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F6 // switch_Sukeva_asp_ground;
+\wx00F7 // switch_Sukeva_asp_ground;
 
 242 * 7 03 0F 01 09 \b0 
-\wx00F6 	// @action3_8;
+\wx00F7 	// @action3_8;
 
 243 * 41 00 0F \b12 01 0A 
 08 "FIST" 
@@ -974,25 +974,25 @@
 15 \wx0020 
 
 // Name: @action3_9
-245 * 23 02 0F F5 89 
+245 * 23 02 0F F6 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F5 // switch_Sukeva_di_ground;
+\wx00F6 // switch_Sukeva_di_ground;
 
 246 * 7 03 0F 01 0A \b0 
-\wx00F5 	// @action3_9;
+\wx00F6 	// @action3_9;
 
 // Name: spritelayout_Kauppilanmaki - feature 0F
-247 * 24 02 0F F5 \b65 \dx80000000 \wx0002 00 
+247 * 24 02 0F F6 \b65 \dx80000000 \wx0002 00 
 \dx8000000A \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 01 
 
 // Name: spritelayout_baseground_Kauppilanmaki - feature 0F
-248 * 24 02 0F F6 \b65 \dx00000000 \wx0002 00 
+248 * 24 02 0F F7 \b65 \dx00000000 \wx0002 00 
 \dx8000000A \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 01 
 
 // Name: switch_Kauppilanmaki_building
-249 * 65 02 0F F5 89 
+249 * 65 02 0F F6 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000000 
 \2& 1A 20 \dx00000001 
@@ -1001,11 +1001,11 @@
 \2+ 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F5 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Kauppilanmaki;
-\wx00F5 // default: spritelayout_Kauppilanmaki;
+\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Kauppilanmaki;
+\wx00F6 // default: spritelayout_Kauppilanmaki;
 
 // Name: switch_Kauppilanmaki_building_baseground
-250 * 65 02 0F F6 89 
+250 * 65 02 0F F7 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000000 
 \2& 1A 20 \dx00000001 
@@ -1014,40 +1014,40 @@
 \2+ 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_Kauppilanmaki;
-\wx00F6 // default: spritelayout_baseground_Kauppilanmaki;
+\wx00F7 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_Kauppilanmaki;
+\wx00F7 // default: spritelayout_baseground_Kauppilanmaki;
 
 // Name: switch_Kauppilanmaki_gr_ground
-251 * 30 02 0F F2 89 
+251 * 30 02 0F F3 89 
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F5 \dx00000000 \dx00000000 	// 0 .. 0: switch_Kauppilanmaki_building;
-\wx00F5 // default: switch_Kauppilanmaki_building;
+\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: switch_Kauppilanmaki_building;
+\wx00F6 // default: switch_Kauppilanmaki_building;
 
 // Name: switch_Kauppilanmaki_sa_ground
-252 * 30 02 0F F3 89 
+252 * 30 02 0F F4 89 
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F5 \dx00000000 \dx00000000 	// 0 .. 0: switch_Kauppilanmaki_building;
-\wx00F5 // default: switch_Kauppilanmaki_building;
+\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: switch_Kauppilanmaki_building;
+\wx00F6 // default: switch_Kauppilanmaki_building;
 
 // Name: switch_Kauppilanmaki_asp_ground
-253 * 30 02 0F F5 89 
+253 * 30 02 0F F6 89 
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F5 \dx00000000 \dx00000000 	// 0 .. 0: switch_Kauppilanmaki_building;
-\wx00F5 // default: switch_Kauppilanmaki_building;
+\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: switch_Kauppilanmaki_building;
+\wx00F6 // default: switch_Kauppilanmaki_building;
 
 // Name: switch_Kauppilanmaki_di_ground
-254 * 30 02 0F F6 89 
+254 * 30 02 0F F7 89 
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: switch_Kauppilanmaki_building_baseground;
-\wx00F6 // default: switch_Kauppilanmaki_building_baseground;
+\wx00F7 \dx00000000 \dx00000000 	// 0 .. 0: switch_Kauppilanmaki_building_baseground;
+\wx00F7 // default: switch_Kauppilanmaki_building_baseground;
 
 255 * 41 00 0F \b12 01 0B 
 08 "FIST" 
@@ -1067,14 +1067,14 @@
 15 \wx0020 
 
 // Name: @action3_10
-257 * 23 02 0F F2 89 
+257 * 23 02 0F F3 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F2 // switch_Kauppilanmaki_gr_ground;
+\wx00F3 // switch_Kauppilanmaki_gr_ground;
 
 258 * 7 03 0F 01 0B \b0 
-\wx00F2 	// @action3_10;
+\wx00F3 	// @action3_10;
 
 259 * 41 00 0F \b12 01 0C 
 08 "FIST" 
@@ -1094,14 +1094,14 @@
 15 \wx0020 
 
 // Name: @action3_11
-261 * 23 02 0F F3 89 
+261 * 23 02 0F F4 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F3 // switch_Kauppilanmaki_sa_ground;
+\wx00F4 // switch_Kauppilanmaki_sa_ground;
 
 262 * 7 03 0F 01 0C \b0 
-\wx00F3 	// @action3_11;
+\wx00F4 	// @action3_11;
 
 263 * 41 00 0F \b12 01 0D 
 08 "FIST" 
@@ -1121,14 +1121,14 @@
 15 \wx0020 
 
 // Name: @action3_12
-265 * 23 02 0F F5 89 
+265 * 23 02 0F F6 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F5 // switch_Kauppilanmaki_asp_ground;
+\wx00F6 // switch_Kauppilanmaki_asp_ground;
 
 266 * 7 03 0F 01 0D \b0 
-\wx00F5 	// @action3_12;
+\wx00F6 	// @action3_12;
 
 267 * 41 00 0F \b12 01 0E 
 08 "FIST" 
@@ -1148,25 +1148,25 @@
 15 \wx0020 
 
 // Name: @action3_13
-269 * 23 02 0F F6 89 
+269 * 23 02 0F F7 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F6 // switch_Kauppilanmaki_di_ground;
+\wx00F7 // switch_Kauppilanmaki_di_ground;
 
 270 * 7 03 0F 01 0E \b0 
-\wx00F6 	// @action3_13;
+\wx00F7 	// @action3_13;
 
 // Name: spritelayout_Platformskjul_III - feature 0F
-271 * 24 02 0F F6 \b65 \dx80000000 \wx0002 00 
+271 * 24 02 0F F7 \b65 \dx80000000 \wx0002 00 
 \dx8000000B \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 01 
 
 // Name: spritelayout_baseground_Platformskjul_III - feature 0F
-272 * 24 02 0F F5 \b65 \dx00000000 \wx0002 00 
+272 * 24 02 0F F6 \b65 \dx00000000 \wx0002 00 
 \dx8000000B \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 01 
 
 // Name: switch_Platformskjul_III_building
-273 * 232 02 0F F6 89 
+273 * 232 02 0F F7 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
@@ -1198,11 +1198,11 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Platformskjul_III;
-\wx00F6 // default: spritelayout_Platformskjul_III;
+\wx00F7 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Platformskjul_III;
+\wx00F7 // default: spritelayout_Platformskjul_III;
 
 // Name: switch_Platformskjul_III_building_baseground
-274 * 232 02 0F F5 89 
+274 * 232 02 0F F6 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
@@ -1234,40 +1234,40 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F5 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_Platformskjul_III;
-\wx00F5 // default: spritelayout_baseground_Platformskjul_III;
+\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_Platformskjul_III;
+\wx00F6 // default: spritelayout_baseground_Platformskjul_III;
 
 // Name: switch_Platformskjul_III_gr_ground
-275 * 30 02 0F F3 89 
+275 * 30 02 0F F4 89 
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: switch_Platformskjul_III_building;
-\wx00F6 // default: switch_Platformskjul_III_building;
+\wx00F7 \dx00000000 \dx00000000 	// 0 .. 0: switch_Platformskjul_III_building;
+\wx00F7 // default: switch_Platformskjul_III_building;
 
 // Name: switch_Platformskjul_III_sa_ground
-276 * 30 02 0F F2 89 
+276 * 30 02 0F F3 89 
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: switch_Platformskjul_III_building;
-\wx00F6 // default: switch_Platformskjul_III_building;
+\wx00F7 \dx00000000 \dx00000000 	// 0 .. 0: switch_Platformskjul_III_building;
+\wx00F7 // default: switch_Platformskjul_III_building;
 
 // Name: switch_Platformskjul_III_asp_ground
-277 * 30 02 0F F6 89 
+277 * 30 02 0F F7 89 
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: switch_Platformskjul_III_building;
-\wx00F6 // default: switch_Platformskjul_III_building;
+\wx00F7 \dx00000000 \dx00000000 	// 0 .. 0: switch_Platformskjul_III_building;
+\wx00F7 // default: switch_Platformskjul_III_building;
 
 // Name: switch_Platformskjul_III_di_ground
-278 * 30 02 0F F5 89 
+278 * 30 02 0F F6 89 
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F5 \dx00000000 \dx00000000 	// 0 .. 0: switch_Platformskjul_III_building_baseground;
-\wx00F5 // default: switch_Platformskjul_III_building_baseground;
+\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: switch_Platformskjul_III_building_baseground;
+\wx00F6 // default: switch_Platformskjul_III_building_baseground;
 
 279 * 41 00 0F \b12 01 0F 
 08 "FIST" 
@@ -1287,14 +1287,14 @@
 15 \wx0020 
 
 // Name: @action3_14
-281 * 23 02 0F F3 89 
+281 * 23 02 0F F4 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F3 // switch_Platformskjul_III_gr_ground;
+\wx00F4 // switch_Platformskjul_III_gr_ground;
 
 282 * 7 03 0F 01 0F \b0 
-\wx00F3 	// @action3_14;
+\wx00F4 	// @action3_14;
 
 283 * 41 00 0F \b12 01 10 
 08 "FIST" 
@@ -1314,14 +1314,14 @@
 15 \wx0020 
 
 // Name: @action3_15
-285 * 23 02 0F F2 89 
+285 * 23 02 0F F3 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F2 // switch_Platformskjul_III_sa_ground;
+\wx00F3 // switch_Platformskjul_III_sa_ground;
 
 286 * 7 03 0F 01 10 \b0 
-\wx00F2 	// @action3_15;
+\wx00F3 	// @action3_15;
 
 287 * 41 00 0F \b12 01 11 
 08 "FIST" 
@@ -1341,14 +1341,14 @@
 15 \wx0020 
 
 // Name: @action3_16
-289 * 23 02 0F F6 89 
+289 * 23 02 0F F7 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F6 // switch_Platformskjul_III_asp_ground;
+\wx00F7 // switch_Platformskjul_III_asp_ground;
 
 290 * 7 03 0F 01 11 \b0 
-\wx00F6 	// @action3_16;
+\wx00F7 	// @action3_16;
 
 291 * 41 00 0F \b12 01 12 
 08 "FIST" 
@@ -1368,25 +1368,25 @@
 15 \wx0020 
 
 // Name: @action3_17
-293 * 23 02 0F F5 89 
+293 * 23 02 0F F6 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F5 // switch_Platformskjul_III_di_ground;
+\wx00F6 // switch_Platformskjul_III_di_ground;
 
 294 * 7 03 0F 01 12 \b0 
-\wx00F5 	// @action3_17;
+\wx00F6 	// @action3_17;
 
 // Name: spritelayout_SukevaF - feature 0F
-295 * 24 02 0F F5 \b65 \dx80000000 \wx0002 00 
+295 * 24 02 0F F6 \b65 \dx80000000 \wx0002 00 
 \dx8000000C \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 01 
 
 // Name: spritelayout_baseground_SukevaF - feature 0F
-296 * 24 02 0F F6 \b65 \dx00000000 \wx0002 00 
+296 * 24 02 0F F7 \b65 \dx00000000 \wx0002 00 
 \dx8000000C \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 01 
 
 // Name: switch_SukevaF_building
-297 * 65 02 0F F5 89 
+297 * 65 02 0F F6 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000000 
 \2& 1A 20 \dx00000001 
@@ -1395,11 +1395,11 @@
 \2+ 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F5 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_SukevaF;
-\wx00F5 // default: spritelayout_SukevaF;
+\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_SukevaF;
+\wx00F6 // default: spritelayout_SukevaF;
 
 // Name: switch_SukevaF_building_baseground
-298 * 65 02 0F F6 89 
+298 * 65 02 0F F7 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000000 
 \2& 1A 20 \dx00000001 
@@ -1408,40 +1408,40 @@
 \2+ 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_SukevaF;
-\wx00F6 // default: spritelayout_baseground_SukevaF;
+\wx00F7 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_SukevaF;
+\wx00F7 // default: spritelayout_baseground_SukevaF;
 
 // Name: switch_SukevaF_gr_ground
-299 * 30 02 0F F2 89 
+299 * 30 02 0F F3 89 
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F5 \dx00000000 \dx00000000 	// 0 .. 0: switch_SukevaF_building;
-\wx00F5 // default: switch_SukevaF_building;
+\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: switch_SukevaF_building;
+\wx00F6 // default: switch_SukevaF_building;
 
 // Name: switch_SukevaF_sa_ground
-300 * 30 02 0F F3 89 
+300 * 30 02 0F F4 89 
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F5 \dx00000000 \dx00000000 	// 0 .. 0: switch_SukevaF_building;
-\wx00F5 // default: switch_SukevaF_building;
+\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: switch_SukevaF_building;
+\wx00F6 // default: switch_SukevaF_building;
 
 // Name: switch_SukevaF_asp_ground
-301 * 30 02 0F F5 89 
+301 * 30 02 0F F6 89 
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F5 \dx00000000 \dx00000000 	// 0 .. 0: switch_SukevaF_building;
-\wx00F5 // default: switch_SukevaF_building;
+\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: switch_SukevaF_building;
+\wx00F6 // default: switch_SukevaF_building;
 
 // Name: switch_SukevaF_di_ground
-302 * 30 02 0F F6 89 
+302 * 30 02 0F F7 89 
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: switch_SukevaF_building_baseground;
-\wx00F6 // default: switch_SukevaF_building_baseground;
+\wx00F7 \dx00000000 \dx00000000 	// 0 .. 0: switch_SukevaF_building_baseground;
+\wx00F7 // default: switch_SukevaF_building_baseground;
 
 303 * 41 00 0F \b12 01 23 
 08 "FIFR" 
@@ -1461,14 +1461,14 @@
 15 \wx0020 
 
 // Name: @action3_18
-305 * 23 02 0F F2 89 
+305 * 23 02 0F F3 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F2 // switch_SukevaF_gr_ground;
+\wx00F3 // switch_SukevaF_gr_ground;
 
 306 * 7 03 0F 01 23 \b0 
-\wx00F2 	// @action3_18;
+\wx00F3 	// @action3_18;
 
 307 * 41 00 0F \b12 01 24 
 08 "FIFR" 
@@ -1488,14 +1488,14 @@
 15 \wx0020 
 
 // Name: @action3_19
-309 * 23 02 0F F3 89 
+309 * 23 02 0F F4 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F3 // switch_SukevaF_sa_ground;
+\wx00F4 // switch_SukevaF_sa_ground;
 
 310 * 7 03 0F 01 24 \b0 
-\wx00F3 	// @action3_19;
+\wx00F4 	// @action3_19;
 
 311 * 41 00 0F \b12 01 25 
 08 "FIFR" 
@@ -1515,14 +1515,14 @@
 15 \wx0020 
 
 // Name: @action3_20
-313 * 23 02 0F F5 89 
+313 * 23 02 0F F6 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F5 // switch_SukevaF_asp_ground;
+\wx00F6 // switch_SukevaF_asp_ground;
 
 314 * 7 03 0F 01 25 \b0 
-\wx00F5 	// @action3_20;
+\wx00F6 	// @action3_20;
 
 315 * 41 00 0F \b12 01 26 
 08 "FIFR" 
@@ -1542,55 +1542,55 @@
 15 \wx0020 
 
 // Name: @action3_21
-317 * 23 02 0F F6 89 
+317 * 23 02 0F F7 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F6 // switch_SukevaF_di_ground;
+\wx00F7 // switch_SukevaF_di_ground;
 
 318 * 7 03 0F 01 26 \b0 
-\wx00F6 	// @action3_21;
+\wx00F7 	// @action3_21;
 
 // Name: spritelayout_Kurkimaki_warehouse_front - feature 0F
-319 * 24 02 0F F6 \b65 \dx80000000 \wx0002 01 
+319 * 24 02 0F F7 \b65 \dx80000000 \wx0002 01 
 \dx8000000D \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 00 
 
 // Name: spritelayout_Kurkimaki_warehouse_back - feature 0F
-320 * 24 02 0F F5 \b65 \dx80000000 \wx0002 01 
+320 * 24 02 0F F6 \b65 \dx80000000 \wx0002 01 
 \dx8000000E \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 00 
 
 // Name: spritelayout_Kurkimaki_warehouse_baseground_front - feature 0F
-321 * 23 02 0F F3 \b65 \dx00000F54 \wx0000 
+321 * 23 02 0F F4 \b65 \dx00000F54 \wx0000 
 \dx8000000D \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 00 
 
 // Name: spritelayout_Kurkimaki_warehouse_baseground_back - feature 0F
-322 * 23 02 0F F2 \b65 \dx00000F54 \wx0000 
+322 * 23 02 0F F3 \b65 \dx00000F54 \wx0000 
 \dx8000000E \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 00 
 
 // Name: spritelayout_Kurkimaki_warehouse_purchase_gr_sa - feature 0F
-323 * 23 02 0F F4 \b65 \dx00000000 \wx0000 
+323 * 23 02 0F F5 \b65 \dx00000000 \wx0000 
 \dx8000000F \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 00 
 
 // Name: spritelayout_Kurkimaki_warehouse_purchase_asp_di - feature 0F
-324 * 23 02 0F F1 \b65 \dx00000000 \wx0000 
+324 * 23 02 0F F2 \b65 \dx00000000 \wx0000 
 \dx80000010 \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 00 
 
 // Name: switch_Kurkimaki_warehouse_position
-325 * 23 02 0F F6 89 
+325 * 23 02 0F F7 89 
 40 00 \dx0000FFFF 
 \b1 
-\wx00F5 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Kurkimaki_warehouse_back;
-\wx00F6 // default: spritelayout_Kurkimaki_warehouse_front;
+\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Kurkimaki_warehouse_back;
+\wx00F7 // default: spritelayout_Kurkimaki_warehouse_front;
 
 // Name: switch_Kurkimaki_warehouse_baseground_position
-326 * 23 02 0F F3 89 
+326 * 23 02 0F F4 89 
 40 00 \dx0000FFFF 
 \b1 
-\wx00F2 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Kurkimaki_warehouse_baseground_back;
-\wx00F3 // default: spritelayout_Kurkimaki_warehouse_baseground_front;
+\wx00F3 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Kurkimaki_warehouse_baseground_back;
+\wx00F4 // default: spritelayout_Kurkimaki_warehouse_baseground_front;
 
 // Name: switch_Kurkimaki_warehouse_building
-327 * 65 02 0F F6 89 
+327 * 65 02 0F F7 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
@@ -1599,11 +1599,11 @@
 \2+ 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: switch_Kurkimaki_warehouse_position;
-\wx00F6 // default: switch_Kurkimaki_warehouse_position;
+\wx00F7 \dx00000000 \dx00000000 	// 0 .. 0: switch_Kurkimaki_warehouse_position;
+\wx00F7 // default: switch_Kurkimaki_warehouse_position;
 
 // Name: switch_Kurkimaki_warehouse_baseground_building
-328 * 65 02 0F F3 89 
+328 * 65 02 0F F4 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
@@ -1612,35 +1612,35 @@
 \2+ 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F3 \dx00000000 \dx00000000 	// 0 .. 0: switch_Kurkimaki_warehouse_baseground_position;
-\wx00F3 // default: switch_Kurkimaki_warehouse_baseground_position;
+\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: switch_Kurkimaki_warehouse_baseground_position;
+\wx00F4 // default: switch_Kurkimaki_warehouse_baseground_position;
 
 // Name: switch_Kurkimaki_warehouse_ground_gr
-329 * 30 02 0F F2 89 
+329 * 30 02 0F F3 89 
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: switch_Kurkimaki_warehouse_building;
-\wx00F6 // default: switch_Kurkimaki_warehouse_building;
+\wx00F7 \dx00000000 \dx00000000 	// 0 .. 0: switch_Kurkimaki_warehouse_building;
+\wx00F7 // default: switch_Kurkimaki_warehouse_building;
 
 // Name: switch_Kurkimaki_warehouse_ground_sa
-330 * 30 02 0F F5 89 
+330 * 30 02 0F F6 89 
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: switch_Kurkimaki_warehouse_building;
-\wx00F6 // default: switch_Kurkimaki_warehouse_building;
+\wx00F7 \dx00000000 \dx00000000 	// 0 .. 0: switch_Kurkimaki_warehouse_building;
+\wx00F7 // default: switch_Kurkimaki_warehouse_building;
 
 // Name: switch_Kurkimaki_warehouse_ground_asp
-331 * 30 02 0F F6 89 
+331 * 30 02 0F F7 89 
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: switch_Kurkimaki_warehouse_building;
-\wx00F6 // default: switch_Kurkimaki_warehouse_building;
+\wx00F7 \dx00000000 \dx00000000 	// 0 .. 0: switch_Kurkimaki_warehouse_building;
+\wx00F7 // default: switch_Kurkimaki_warehouse_building;
 
 // Name: switch_Kurkimaki_warehouse_building_purchase_gr
-332 * 65 02 0F F0 89 
+332 * 65 02 0F F1 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
@@ -1649,11 +1649,11 @@
 \2+ 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Kurkimaki_warehouse_purchase_gr_sa;
-\wx00F4 // default: spritelayout_Kurkimaki_warehouse_purchase_gr_sa;
+\wx00F5 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Kurkimaki_warehouse_purchase_gr_sa;
+\wx00F5 // default: spritelayout_Kurkimaki_warehouse_purchase_gr_sa;
 
 // Name: switch_Kurkimaki_warehouse_building_purchase_sa
-333 * 65 02 0F F4 89 
+333 * 65 02 0F F5 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
@@ -1662,11 +1662,11 @@
 \2+ 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Kurkimaki_warehouse_purchase_gr_sa;
-\wx00F4 // default: spritelayout_Kurkimaki_warehouse_purchase_gr_sa;
+\wx00F5 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Kurkimaki_warehouse_purchase_gr_sa;
+\wx00F5 // default: spritelayout_Kurkimaki_warehouse_purchase_gr_sa;
 
 // Name: switch_Kurkimaki_warehouse_building_purchase_asp
-334 * 65 02 0F EF 89 
+334 * 65 02 0F F0 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
@@ -1675,11 +1675,11 @@
 \2+ 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F1 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Kurkimaki_warehouse_purchase_asp_di;
-\wx00F1 // default: spritelayout_Kurkimaki_warehouse_purchase_asp_di;
+\wx00F2 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Kurkimaki_warehouse_purchase_asp_di;
+\wx00F2 // default: spritelayout_Kurkimaki_warehouse_purchase_asp_di;
 
 // Name: switch_Kurkimaki_warehouse_building_purchase_di
-335 * 65 02 0F F1 89 
+335 * 65 02 0F F2 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
@@ -1688,8 +1688,8 @@
 \2+ 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F1 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Kurkimaki_warehouse_purchase_asp_di;
-\wx00F1 // default: spritelayout_Kurkimaki_warehouse_purchase_asp_di;
+\wx00F2 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Kurkimaki_warehouse_purchase_asp_di;
+\wx00F2 // default: spritelayout_Kurkimaki_warehouse_purchase_asp_di;
 
 336 * 41 00 0F \b12 01 27 
 08 "FIFR" 
@@ -1709,15 +1709,15 @@
 15 \wx0020 
 
 // Name: @action3_22
-338 * 23 02 0F F2 89 
+338 * 23 02 0F F3 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F2 // switch_Kurkimaki_warehouse_ground_gr;
+\wx00F3 // switch_Kurkimaki_warehouse_ground_gr;
 
 339 * 10 03 0F 01 27 \b1 
-FF \wx00F0 	// switch_Kurkimaki_warehouse_building_purchase_gr;
-\wx00F2 	// @action3_22;
+FF \wx00F1 	// switch_Kurkimaki_warehouse_building_purchase_gr;
+\wx00F3 	// @action3_22;
 
 340 * 41 00 0F \b12 01 28 
 08 "FIFR" 
@@ -1737,15 +1737,15 @@
 15 \wx0020 
 
 // Name: @action3_23
-342 * 23 02 0F F5 89 
+342 * 23 02 0F F6 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F5 // switch_Kurkimaki_warehouse_ground_sa;
+\wx00F6 // switch_Kurkimaki_warehouse_ground_sa;
 
 343 * 10 03 0F 01 28 \b1 
-FF \wx00F4 	// switch_Kurkimaki_warehouse_building_purchase_sa;
-\wx00F5 	// @action3_23;
+FF \wx00F5 	// switch_Kurkimaki_warehouse_building_purchase_sa;
+\wx00F6 	// @action3_23;
 
 344 * 41 00 0F \b12 01 29 
 08 "FIFR" 
@@ -1765,15 +1765,15 @@
 15 \wx0020 
 
 // Name: @action3_24
-346 * 23 02 0F F6 89 
+346 * 23 02 0F F7 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F6 // switch_Kurkimaki_warehouse_ground_asp;
+\wx00F7 // switch_Kurkimaki_warehouse_ground_asp;
 
 347 * 10 03 0F 01 29 \b1 
-FF \wx00EF 	// switch_Kurkimaki_warehouse_building_purchase_asp;
-\wx00F6 	// @action3_24;
+FF \wx00F0 	// switch_Kurkimaki_warehouse_building_purchase_asp;
+\wx00F7 	// @action3_24;
 
 348 * 41 00 0F \b12 01 2A 
 08 "FIFR" 
@@ -1793,26 +1793,26 @@
 15 \wx0020 
 
 // Name: @action3_25
-350 * 23 02 0F F3 89 
+350 * 23 02 0F F4 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F3 // switch_Kurkimaki_warehouse_baseground_building;
+\wx00F4 // switch_Kurkimaki_warehouse_baseground_building;
 
 351 * 10 03 0F 01 2A \b1 
-FF \wx00F1 	// switch_Kurkimaki_warehouse_building_purchase_di;
-\wx00F3 	// @action3_25;
+FF \wx00F2 	// switch_Kurkimaki_warehouse_building_purchase_di;
+\wx00F4 	// @action3_25;
 
 // Name: spritelayout_AirakselaINT - feature 0F
-352 * 24 02 0F F3 \b65 \dx80000000 \wx0002 00 
+352 * 24 02 0F F4 \b65 \dx80000000 \wx0002 00 
 \dx80000011 \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 01 
 
 // Name: spritelayout_baseground_AirakselaINT - feature 0F
-353 * 24 02 0F F1 \b65 \dx00000000 \wx0002 00 
+353 * 24 02 0F F2 \b65 \dx00000000 \wx0002 00 
 \dx80000011 \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 01 
 
 // Name: switch_AirakselaINT_building
-354 * 232 02 0F F3 89 
+354 * 232 02 0F F4 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
@@ -1844,11 +1844,11 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F3 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_AirakselaINT;
-\wx00F3 // default: spritelayout_AirakselaINT;
+\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_AirakselaINT;
+\wx00F4 // default: spritelayout_AirakselaINT;
 
 // Name: switch_AirakselaINT_building_baseground
-355 * 232 02 0F F1 89 
+355 * 232 02 0F F2 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
@@ -1880,40 +1880,40 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F1 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_AirakselaINT;
-\wx00F1 // default: spritelayout_baseground_AirakselaINT;
+\wx00F2 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_AirakselaINT;
+\wx00F2 // default: spritelayout_baseground_AirakselaINT;
 
 // Name: switch_AirakselaINT_gr_ground
-356 * 30 02 0F F6 89 
+356 * 30 02 0F F7 89 
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F3 \dx00000000 \dx00000000 	// 0 .. 0: switch_AirakselaINT_building;
-\wx00F3 // default: switch_AirakselaINT_building;
+\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: switch_AirakselaINT_building;
+\wx00F4 // default: switch_AirakselaINT_building;
 
 // Name: switch_AirakselaINT_sa_ground
-357 * 30 02 0F EF 89 
+357 * 30 02 0F F0 89 
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F3 \dx00000000 \dx00000000 	// 0 .. 0: switch_AirakselaINT_building;
-\wx00F3 // default: switch_AirakselaINT_building;
+\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: switch_AirakselaINT_building;
+\wx00F4 // default: switch_AirakselaINT_building;
 
 // Name: switch_AirakselaINT_asp_ground
-358 * 30 02 0F F3 89 
+358 * 30 02 0F F4 89 
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F3 \dx00000000 \dx00000000 	// 0 .. 0: switch_AirakselaINT_building;
-\wx00F3 // default: switch_AirakselaINT_building;
+\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: switch_AirakselaINT_building;
+\wx00F4 // default: switch_AirakselaINT_building;
 
 // Name: switch_AirakselaINT_di_ground
-359 * 30 02 0F F1 89 
+359 * 30 02 0F F2 89 
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F1 \dx00000000 \dx00000000 	// 0 .. 0: switch_AirakselaINT_building_baseground;
-\wx00F1 // default: switch_AirakselaINT_building_baseground;
+\wx00F2 \dx00000000 \dx00000000 	// 0 .. 0: switch_AirakselaINT_building_baseground;
+\wx00F2 // default: switch_AirakselaINT_building_baseground;
 
 360 * 49 00 0F \b15 01 2B 
 08 "FIIN" 
@@ -1936,16 +1936,16 @@
 15 \wx0022 
 
 // Name: @action3_26
-362 * 43 02 0F F6 89 
+362 * 43 02 0F F7 89 
 0C 00 \dx0000FFFF 
 \b3 
-\wx00FD \dx00000158 \dx00000158 	// switch_animation_random_Siemens;
-\wx00FE \dx00000159 \dx00000159 	// switch_animation_start_Siemens;
+\wx00FE \dx00000158 \dx00000158 	// switch_animation_random_Siemens;
+\wx00FF \dx00000159 \dx00000159 	// switch_animation_start_Siemens;
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F6 // switch_AirakselaINT_gr_ground;
+\wx00F7 // switch_AirakselaINT_gr_ground;
 
 363 * 7 03 0F 01 2B \b0 
-\wx00F6 	// @action3_26;
+\wx00F7 	// @action3_26;
 
 364 * 49 00 0F \b15 01 2C 
 08 "FIIN" 
@@ -1968,16 +1968,16 @@
 15 \wx0022 
 
 // Name: @action3_27
-366 * 43 02 0F EF 89 
+366 * 43 02 0F F0 89 
 0C 00 \dx0000FFFF 
 \b3 
-\wx00FD \dx00000158 \dx00000158 	// switch_animation_random_Siemens;
-\wx00FE \dx00000159 \dx00000159 	// switch_animation_start_Siemens;
+\wx00FE \dx00000158 \dx00000158 	// switch_animation_random_Siemens;
+\wx00FF \dx00000159 \dx00000159 	// switch_animation_start_Siemens;
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00EF // switch_AirakselaINT_sa_ground;
+\wx00F0 // switch_AirakselaINT_sa_ground;
 
 367 * 7 03 0F 01 2C \b0 
-\wx00EF 	// @action3_27;
+\wx00F0 	// @action3_27;
 
 368 * 49 00 0F \b15 01 2D 
 08 "FIIN" 
@@ -2000,16 +2000,16 @@
 15 \wx0022 
 
 // Name: @action3_28
-370 * 43 02 0F F3 89 
+370 * 43 02 0F F4 89 
 0C 00 \dx0000FFFF 
 \b3 
-\wx00FD \dx00000158 \dx00000158 	// switch_animation_random_Siemens;
-\wx00FE \dx00000159 \dx00000159 	// switch_animation_start_Siemens;
+\wx00FE \dx00000158 \dx00000158 	// switch_animation_random_Siemens;
+\wx00FF \dx00000159 \dx00000159 	// switch_animation_start_Siemens;
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F3 // switch_AirakselaINT_asp_ground;
+\wx00F4 // switch_AirakselaINT_asp_ground;
 
 371 * 7 03 0F 01 2D \b0 
-\wx00F3 	// @action3_28;
+\wx00F4 	// @action3_28;
 
 372 * 49 00 0F \b15 01 2E 
 08 "FIIN" 
@@ -2032,27 +2032,27 @@
 15 \wx0022 
 
 // Name: @action3_29
-374 * 43 02 0F F1 89 
+374 * 43 02 0F F2 89 
 0C 00 \dx0000FFFF 
 \b3 
-\wx00FD \dx00000158 \dx00000158 	// switch_animation_random_Siemens;
-\wx00FE \dx00000159 \dx00000159 	// switch_animation_start_Siemens;
+\wx00FE \dx00000158 \dx00000158 	// switch_animation_random_Siemens;
+\wx00FF \dx00000159 \dx00000159 	// switch_animation_start_Siemens;
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F1 // switch_AirakselaINT_di_ground;
+\wx00F2 // switch_AirakselaINT_di_ground;
 
 375 * 7 03 0F 01 2E \b0 
-\wx00F1 	// @action3_29;
+\wx00F2 	// @action3_29;
 
 // Name: spritelayout_MarkkalaINT - feature 0F
-376 * 24 02 0F F1 \b65 \dx80000000 \wx0002 00 
+376 * 24 02 0F F2 \b65 \dx80000000 \wx0002 00 
 \dx80000012 \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 01 
 
 // Name: spritelayout_baseground_MarkkalaINT - feature 0F
-377 * 24 02 0F F3 \b65 \dx00000000 \wx0002 00 
+377 * 24 02 0F F4 \b65 \dx00000000 \wx0002 00 
 \dx80000012 \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 01 
 
 // Name: switch_MarkkalaINT_building
-378 * 232 02 0F F1 89 
+378 * 232 02 0F F2 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
@@ -2084,11 +2084,11 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F1 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_MarkkalaINT;
-\wx00F1 // default: spritelayout_MarkkalaINT;
+\wx00F2 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_MarkkalaINT;
+\wx00F2 // default: spritelayout_MarkkalaINT;
 
 // Name: switch_MarkkalaINT_building_baseground
-379 * 232 02 0F F3 89 
+379 * 232 02 0F F4 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
@@ -2120,40 +2120,40 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F3 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_MarkkalaINT;
-\wx00F3 // default: spritelayout_baseground_MarkkalaINT;
+\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_MarkkalaINT;
+\wx00F4 // default: spritelayout_baseground_MarkkalaINT;
 
 // Name: switch_MarkkalaINT_gr_ground
-380 * 30 02 0F EF 89 
+380 * 30 02 0F F0 89 
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F1 \dx00000000 \dx00000000 	// 0 .. 0: switch_MarkkalaINT_building;
-\wx00F1 // default: switch_MarkkalaINT_building;
+\wx00F2 \dx00000000 \dx00000000 	// 0 .. 0: switch_MarkkalaINT_building;
+\wx00F2 // default: switch_MarkkalaINT_building;
 
 // Name: switch_MarkkalaINT_sa_ground
-381 * 30 02 0F F6 89 
+381 * 30 02 0F F7 89 
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F1 \dx00000000 \dx00000000 	// 0 .. 0: switch_MarkkalaINT_building;
-\wx00F1 // default: switch_MarkkalaINT_building;
+\wx00F2 \dx00000000 \dx00000000 	// 0 .. 0: switch_MarkkalaINT_building;
+\wx00F2 // default: switch_MarkkalaINT_building;
 
 // Name: switch_MarkkalaINT_asp_ground
-382 * 30 02 0F F1 89 
+382 * 30 02 0F F2 89 
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F1 \dx00000000 \dx00000000 	// 0 .. 0: switch_MarkkalaINT_building;
-\wx00F1 // default: switch_MarkkalaINT_building;
+\wx00F2 \dx00000000 \dx00000000 	// 0 .. 0: switch_MarkkalaINT_building;
+\wx00F2 // default: switch_MarkkalaINT_building;
 
 // Name: switch_MarkkalaINT_di_ground
-383 * 30 02 0F F3 89 
+383 * 30 02 0F F4 89 
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F3 \dx00000000 \dx00000000 	// 0 .. 0: switch_MarkkalaINT_building_baseground;
-\wx00F3 // default: switch_MarkkalaINT_building_baseground;
+\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: switch_MarkkalaINT_building_baseground;
+\wx00F4 // default: switch_MarkkalaINT_building_baseground;
 
 384 * 49 00 0F \b15 01 2F 
 08 "FIIN" 
@@ -2176,16 +2176,16 @@
 15 \wx0022 
 
 // Name: @action3_30
-386 * 43 02 0F EF 89 
+386 * 43 02 0F F0 89 
 0C 00 \dx0000FFFF 
 \b3 
-\wx00FD \dx00000158 \dx00000158 	// switch_animation_random_Siemens;
-\wx00FE \dx00000159 \dx00000159 	// switch_animation_start_Siemens;
+\wx00FE \dx00000158 \dx00000158 	// switch_animation_random_Siemens;
+\wx00FF \dx00000159 \dx00000159 	// switch_animation_start_Siemens;
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00EF // switch_MarkkalaINT_gr_ground;
+\wx00F0 // switch_MarkkalaINT_gr_ground;
 
 387 * 7 03 0F 01 2F \b0 
-\wx00EF 	// @action3_30;
+\wx00F0 	// @action3_30;
 
 388 * 49 00 0F \b15 01 30 
 08 "FIIN" 
@@ -2208,16 +2208,16 @@
 15 \wx0022 
 
 // Name: @action3_31
-390 * 43 02 0F F6 89 
+390 * 43 02 0F F7 89 
 0C 00 \dx0000FFFF 
 \b3 
-\wx00FD \dx00000158 \dx00000158 	// switch_animation_random_Siemens;
-\wx00FE \dx00000159 \dx00000159 	// switch_animation_start_Siemens;
+\wx00FE \dx00000158 \dx00000158 	// switch_animation_random_Siemens;
+\wx00FF \dx00000159 \dx00000159 	// switch_animation_start_Siemens;
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F6 // switch_MarkkalaINT_sa_ground;
+\wx00F7 // switch_MarkkalaINT_sa_ground;
 
 391 * 7 03 0F 01 30 \b0 
-\wx00F6 	// @action3_31;
+\wx00F7 	// @action3_31;
 
 392 * 49 00 0F \b15 01 31 
 08 "FIIN" 
@@ -2240,16 +2240,16 @@
 15 \wx0022 
 
 // Name: @action3_32
-394 * 43 02 0F F1 89 
+394 * 43 02 0F F2 89 
 0C 00 \dx0000FFFF 
 \b3 
-\wx00FD \dx00000158 \dx00000158 	// switch_animation_random_Siemens;
-\wx00FE \dx00000159 \dx00000159 	// switch_animation_start_Siemens;
+\wx00FE \dx00000158 \dx00000158 	// switch_animation_random_Siemens;
+\wx00FF \dx00000159 \dx00000159 	// switch_animation_start_Siemens;
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F1 // switch_MarkkalaINT_asp_ground;
+\wx00F2 // switch_MarkkalaINT_asp_ground;
 
 395 * 7 03 0F 01 31 \b0 
-\wx00F1 	// @action3_32;
+\wx00F2 	// @action3_32;
 
 396 * 49 00 0F \b15 01 32 
 08 "FIIN" 
@@ -2272,27 +2272,27 @@
 15 \wx0022 
 
 // Name: @action3_33
-398 * 43 02 0F F3 89 
+398 * 43 02 0F F4 89 
 0C 00 \dx0000FFFF 
 \b3 
-\wx00FD \dx00000158 \dx00000158 	// switch_animation_random_Siemens;
-\wx00FE \dx00000159 \dx00000159 	// switch_animation_start_Siemens;
+\wx00FE \dx00000158 \dx00000158 	// switch_animation_random_Siemens;
+\wx00FF \dx00000159 \dx00000159 	// switch_animation_start_Siemens;
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F3 // switch_MarkkalaINT_di_ground;
+\wx00F4 // switch_MarkkalaINT_di_ground;
 
 399 * 7 03 0F 01 32 \b0 
-\wx00F3 	// @action3_33;
+\wx00F4 	// @action3_33;
 
 // Name: spritelayout_SuonenjokiINT - feature 0F
-400 * 24 02 0F F3 \b65 \dx80000000 \wx0002 00 
+400 * 24 02 0F F4 \b65 \dx80000000 \wx0002 00 
 \dx80000013 \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 01 
 
 // Name: spritelayout_baseground_SuonenjokiINT - feature 0F
-401 * 24 02 0F F1 \b65 \dx00000000 \wx0002 00 
+401 * 24 02 0F F2 \b65 \dx00000000 \wx0002 00 
 \dx80000013 \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 01 
 
 // Name: switch_SuonenjokiINT_building
-402 * 232 02 0F F3 89 
+402 * 232 02 0F F4 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
@@ -2324,11 +2324,11 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F3 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_SuonenjokiINT;
-\wx00F3 // default: spritelayout_SuonenjokiINT;
+\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_SuonenjokiINT;
+\wx00F4 // default: spritelayout_SuonenjokiINT;
 
 // Name: switch_SuonenjokiINT_building_baseground
-403 * 232 02 0F F1 89 
+403 * 232 02 0F F2 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
@@ -2360,40 +2360,40 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F1 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_SuonenjokiINT;
-\wx00F1 // default: spritelayout_baseground_SuonenjokiINT;
+\wx00F2 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_SuonenjokiINT;
+\wx00F2 // default: spritelayout_baseground_SuonenjokiINT;
 
 // Name: switch_SuonenjokiINT_gr_ground
-404 * 30 02 0F F6 89 
+404 * 30 02 0F F7 89 
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F3 \dx00000000 \dx00000000 	// 0 .. 0: switch_SuonenjokiINT_building;
-\wx00F3 // default: switch_SuonenjokiINT_building;
+\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: switch_SuonenjokiINT_building;
+\wx00F4 // default: switch_SuonenjokiINT_building;
 
 // Name: switch_SuonenjokiINT_sa_ground
-405 * 30 02 0F EF 89 
+405 * 30 02 0F F0 89 
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F3 \dx00000000 \dx00000000 	// 0 .. 0: switch_SuonenjokiINT_building;
-\wx00F3 // default: switch_SuonenjokiINT_building;
+\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: switch_SuonenjokiINT_building;
+\wx00F4 // default: switch_SuonenjokiINT_building;
 
 // Name: switch_SuonenjokiINT_asp_ground
-406 * 30 02 0F F3 89 
+406 * 30 02 0F F4 89 
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F3 \dx00000000 \dx00000000 	// 0 .. 0: switch_SuonenjokiINT_building;
-\wx00F3 // default: switch_SuonenjokiINT_building;
+\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: switch_SuonenjokiINT_building;
+\wx00F4 // default: switch_SuonenjokiINT_building;
 
 // Name: switch_SuonenjokiINT_di_ground
-407 * 30 02 0F F1 89 
+407 * 30 02 0F F2 89 
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F1 \dx00000000 \dx00000000 	// 0 .. 0: switch_SuonenjokiINT_building_baseground;
-\wx00F1 // default: switch_SuonenjokiINT_building_baseground;
+\wx00F2 \dx00000000 \dx00000000 	// 0 .. 0: switch_SuonenjokiINT_building_baseground;
+\wx00F2 // default: switch_SuonenjokiINT_building_baseground;
 
 408 * 49 00 0F \b15 01 33 
 08 "FIIN" 
@@ -2416,16 +2416,16 @@
 15 \wx0022 
 
 // Name: @action3_34
-410 * 43 02 0F F6 89 
+410 * 43 02 0F F7 89 
 0C 00 \dx0000FFFF 
 \b3 
-\wx00FD \dx00000158 \dx00000158 	// switch_animation_random_Siemens;
-\wx00FE \dx00000159 \dx00000159 	// switch_animation_start_Siemens;
+\wx00FE \dx00000158 \dx00000158 	// switch_animation_random_Siemens;
+\wx00FF \dx00000159 \dx00000159 	// switch_animation_start_Siemens;
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F6 // switch_SuonenjokiINT_gr_ground;
+\wx00F7 // switch_SuonenjokiINT_gr_ground;
 
 411 * 7 03 0F 01 33 \b0 
-\wx00F6 	// @action3_34;
+\wx00F7 	// @action3_34;
 
 412 * 49 00 0F \b15 01 34 
 08 "FIIN" 
@@ -2448,16 +2448,16 @@
 15 \wx0022 
 
 // Name: @action3_35
-414 * 43 02 0F EF 89 
+414 * 43 02 0F F0 89 
 0C 00 \dx0000FFFF 
 \b3 
-\wx00FD \dx00000158 \dx00000158 	// switch_animation_random_Siemens;
-\wx00FE \dx00000159 \dx00000159 	// switch_animation_start_Siemens;
+\wx00FE \dx00000158 \dx00000158 	// switch_animation_random_Siemens;
+\wx00FF \dx00000159 \dx00000159 	// switch_animation_start_Siemens;
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00EF // switch_SuonenjokiINT_sa_ground;
+\wx00F0 // switch_SuonenjokiINT_sa_ground;
 
 415 * 7 03 0F 01 34 \b0 
-\wx00EF 	// @action3_35;
+\wx00F0 	// @action3_35;
 
 416 * 49 00 0F \b15 01 35 
 08 "FIIN" 
@@ -2480,16 +2480,16 @@
 15 \wx0022 
 
 // Name: @action3_36
-418 * 43 02 0F F3 89 
+418 * 43 02 0F F4 89 
 0C 00 \dx0000FFFF 
 \b3 
-\wx00FD \dx00000158 \dx00000158 	// switch_animation_random_Siemens;
-\wx00FE \dx00000159 \dx00000159 	// switch_animation_start_Siemens;
+\wx00FE \dx00000158 \dx00000158 	// switch_animation_random_Siemens;
+\wx00FF \dx00000159 \dx00000159 	// switch_animation_start_Siemens;
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F3 // switch_SuonenjokiINT_asp_ground;
+\wx00F4 // switch_SuonenjokiINT_asp_ground;
 
 419 * 7 03 0F 01 35 \b0 
-\wx00F3 	// @action3_36;
+\wx00F4 	// @action3_36;
 
 420 * 49 00 0F \b15 01 36 
 08 "FIIN" 
@@ -2512,27 +2512,27 @@
 15 \wx0022 
 
 // Name: @action3_37
-422 * 43 02 0F F1 89 
+422 * 43 02 0F F2 89 
 0C 00 \dx0000FFFF 
 \b3 
-\wx00FD \dx00000158 \dx00000158 	// switch_animation_random_Siemens;
-\wx00FE \dx00000159 \dx00000159 	// switch_animation_start_Siemens;
+\wx00FE \dx00000158 \dx00000158 	// switch_animation_random_Siemens;
+\wx00FF \dx00000159 \dx00000159 	// switch_animation_start_Siemens;
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F1 // switch_SuonenjokiINT_di_ground;
+\wx00F2 // switch_SuonenjokiINT_di_ground;
 
 423 * 7 03 0F 01 36 \b0 
-\wx00F1 	// @action3_37;
+\wx00F2 	// @action3_37;
 
 // Name: spritelayout_TaipaleINT - feature 0F
-424 * 24 02 0F F1 \b65 \dx80000000 \wx0002 00 
+424 * 24 02 0F F2 \b65 \dx80000000 \wx0002 00 
 \dx80000014 \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 01 
 
 // Name: spritelayout_baseground_TaipaleINT - feature 0F
-425 * 24 02 0F F3 \b65 \dx00000000 \wx0002 00 
+425 * 24 02 0F F4 \b65 \dx00000000 \wx0002 00 
 \dx80000014 \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 01 
 
 // Name: switch_TaipaleINT_building
-426 * 232 02 0F F1 89 
+426 * 232 02 0F F2 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
@@ -2564,11 +2564,11 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F1 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_TaipaleINT;
-\wx00F1 // default: spritelayout_TaipaleINT;
+\wx00F2 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_TaipaleINT;
+\wx00F2 // default: spritelayout_TaipaleINT;
 
 // Name: switch_TaipaleINT_building_baseground
-427 * 232 02 0F F3 89 
+427 * 232 02 0F F4 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
@@ -2600,40 +2600,40 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F3 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_TaipaleINT;
-\wx00F3 // default: spritelayout_baseground_TaipaleINT;
+\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_TaipaleINT;
+\wx00F4 // default: spritelayout_baseground_TaipaleINT;
 
 // Name: switch_TaipaleINT_gr_ground
-428 * 30 02 0F EF 89 
+428 * 30 02 0F F0 89 
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F1 \dx00000000 \dx00000000 	// 0 .. 0: switch_TaipaleINT_building;
-\wx00F1 // default: switch_TaipaleINT_building;
+\wx00F2 \dx00000000 \dx00000000 	// 0 .. 0: switch_TaipaleINT_building;
+\wx00F2 // default: switch_TaipaleINT_building;
 
 // Name: switch_TaipaleINT_sa_ground
-429 * 30 02 0F F6 89 
+429 * 30 02 0F F7 89 
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F1 \dx00000000 \dx00000000 	// 0 .. 0: switch_TaipaleINT_building;
-\wx00F1 // default: switch_TaipaleINT_building;
+\wx00F2 \dx00000000 \dx00000000 	// 0 .. 0: switch_TaipaleINT_building;
+\wx00F2 // default: switch_TaipaleINT_building;
 
 // Name: switch_TaipaleINT_asp_ground
-430 * 30 02 0F F1 89 
+430 * 30 02 0F F2 89 
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F1 \dx00000000 \dx00000000 	// 0 .. 0: switch_TaipaleINT_building;
-\wx00F1 // default: switch_TaipaleINT_building;
+\wx00F2 \dx00000000 \dx00000000 	// 0 .. 0: switch_TaipaleINT_building;
+\wx00F2 // default: switch_TaipaleINT_building;
 
 // Name: switch_TaipaleINT_di_ground
-431 * 30 02 0F F3 89 
+431 * 30 02 0F F4 89 
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F3 \dx00000000 \dx00000000 	// 0 .. 0: switch_TaipaleINT_building_baseground;
-\wx00F3 // default: switch_TaipaleINT_building_baseground;
+\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: switch_TaipaleINT_building_baseground;
+\wx00F4 // default: switch_TaipaleINT_building_baseground;
 
 432 * 49 00 0F \b15 01 37 
 08 "FIIN" 
@@ -2656,16 +2656,16 @@
 15 \wx0022 
 
 // Name: @action3_38
-434 * 43 02 0F EF 89 
+434 * 43 02 0F F0 89 
 0C 00 \dx0000FFFF 
 \b3 
-\wx00FB \dx00000158 \dx00000158 	// switch_animation_random_Ganz_Fiskars;
-\wx00FC \dx00000159 \dx00000159 	// switch_animation_start_Ganz_Fiskars;
+\wx00FC \dx00000158 \dx00000158 	// switch_animation_random_Ganz_Fiskars;
+\wx00FD \dx00000159 \dx00000159 	// switch_animation_start_Ganz_Fiskars;
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00EF // switch_TaipaleINT_gr_ground;
+\wx00F0 // switch_TaipaleINT_gr_ground;
 
 435 * 7 03 0F 01 37 \b0 
-\wx00EF 	// @action3_38;
+\wx00F0 	// @action3_38;
 
 436 * 49 00 0F \b15 01 38 
 08 "FIIN" 
@@ -2688,16 +2688,16 @@
 15 \wx0022 
 
 // Name: @action3_39
-438 * 43 02 0F F6 89 
+438 * 43 02 0F F7 89 
 0C 00 \dx0000FFFF 
 \b3 
-\wx00FB \dx00000158 \dx00000158 	// switch_animation_random_Ganz_Fiskars;
-\wx00FC \dx00000159 \dx00000159 	// switch_animation_start_Ganz_Fiskars;
+\wx00FC \dx00000158 \dx00000158 	// switch_animation_random_Ganz_Fiskars;
+\wx00FD \dx00000159 \dx00000159 	// switch_animation_start_Ganz_Fiskars;
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F6 // switch_TaipaleINT_sa_ground;
+\wx00F7 // switch_TaipaleINT_sa_ground;
 
 439 * 7 03 0F 01 38 \b0 
-\wx00F6 	// @action3_39;
+\wx00F7 	// @action3_39;
 
 440 * 49 00 0F \b15 01 39 
 08 "FIIN" 
@@ -2720,16 +2720,16 @@
 15 \wx0022 
 
 // Name: @action3_40
-442 * 43 02 0F F1 89 
+442 * 43 02 0F F2 89 
 0C 00 \dx0000FFFF 
 \b3 
-\wx00FB \dx00000158 \dx00000158 	// switch_animation_random_Ganz_Fiskars;
-\wx00FC \dx00000159 \dx00000159 	// switch_animation_start_Ganz_Fiskars;
+\wx00FC \dx00000158 \dx00000158 	// switch_animation_random_Ganz_Fiskars;
+\wx00FD \dx00000159 \dx00000159 	// switch_animation_start_Ganz_Fiskars;
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F1 // switch_TaipaleINT_asp_ground;
+\wx00F2 // switch_TaipaleINT_asp_ground;
 
 443 * 7 03 0F 01 39 \b0 
-\wx00F1 	// @action3_40;
+\wx00F2 	// @action3_40;
 
 444 * 49 00 0F \b15 01 3A 
 08 "FIIN" 
@@ -2752,27 +2752,27 @@
 15 \wx0022 
 
 // Name: @action3_41
-446 * 43 02 0F F3 89 
+446 * 43 02 0F F4 89 
 0C 00 \dx0000FFFF 
 \b3 
-\wx00FB \dx00000158 \dx00000158 	// switch_animation_random_Ganz_Fiskars;
-\wx00FC \dx00000159 \dx00000159 	// switch_animation_start_Ganz_Fiskars;
+\wx00FC \dx00000158 \dx00000158 	// switch_animation_random_Ganz_Fiskars;
+\wx00FD \dx00000159 \dx00000159 	// switch_animation_start_Ganz_Fiskars;
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F3 // switch_TaipaleINT_di_ground;
+\wx00F4 // switch_TaipaleINT_di_ground;
 
 447 * 7 03 0F 01 3A \b0 
-\wx00F3 	// @action3_41;
+\wx00F4 	// @action3_41;
 
 // Name: spritelayout_KarhukangasINT - feature 0F
-448 * 24 02 0F F3 \b65 \dx80000000 \wx0002 00 
+448 * 24 02 0F F4 \b65 \dx80000000 \wx0002 00 
 \dx80000015 \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 01 
 
 // Name: spritelayout_baseground_KarhukangasINT - feature 0F
-449 * 24 02 0F FC \b65 \dx00000000 \wx0002 00 
+449 * 24 02 0F FD \b65 \dx00000000 \wx0002 00 
 \dx80000015 \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 01 
 
 // Name: switch_KarhukangasINT_building
-450 * 232 02 0F F3 89 
+450 * 232 02 0F F4 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
@@ -2804,11 +2804,11 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F3 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_KarhukangasINT;
-\wx00F3 // default: spritelayout_KarhukangasINT;
+\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_KarhukangasINT;
+\wx00F4 // default: spritelayout_KarhukangasINT;
 
 // Name: switch_KarhukangasINT_building_baseground
-451 * 232 02 0F FC 89 
+451 * 232 02 0F FD 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
@@ -2840,40 +2840,40 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00FC \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_KarhukangasINT;
-\wx00FC // default: spritelayout_baseground_KarhukangasINT;
+\wx00FD \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_KarhukangasINT;
+\wx00FD // default: spritelayout_baseground_KarhukangasINT;
 
 // Name: switch_KarhukangasINT_gr_ground
-452 * 30 02 0F FB 89 
+452 * 30 02 0F FC 89 
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F3 \dx00000000 \dx00000000 	// 0 .. 0: switch_KarhukangasINT_building;
-\wx00F3 // default: switch_KarhukangasINT_building;
+\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: switch_KarhukangasINT_building;
+\wx00F4 // default: switch_KarhukangasINT_building;
 
 // Name: switch_KarhukangasINT_sa_ground
-453 * 30 02 0F F1 89 
+453 * 30 02 0F F2 89 
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F3 \dx00000000 \dx00000000 	// 0 .. 0: switch_KarhukangasINT_building;
-\wx00F3 // default: switch_KarhukangasINT_building;
+\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: switch_KarhukangasINT_building;
+\wx00F4 // default: switch_KarhukangasINT_building;
 
 // Name: switch_KarhukangasINT_asp_ground
-454 * 30 02 0F F3 89 
+454 * 30 02 0F F4 89 
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F3 \dx00000000 \dx00000000 	// 0 .. 0: switch_KarhukangasINT_building;
-\wx00F3 // default: switch_KarhukangasINT_building;
+\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: switch_KarhukangasINT_building;
+\wx00F4 // default: switch_KarhukangasINT_building;
 
 // Name: switch_KarhukangasINT_di_ground
-455 * 30 02 0F FC 89 
+455 * 30 02 0F FD 89 
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FC \dx00000000 \dx00000000 	// 0 .. 0: switch_KarhukangasINT_building_baseground;
-\wx00FC // default: switch_KarhukangasINT_building_baseground;
+\wx00FD \dx00000000 \dx00000000 	// 0 .. 0: switch_KarhukangasINT_building_baseground;
+\wx00FD // default: switch_KarhukangasINT_building_baseground;
 
 456 * 49 00 0F \b15 01 3B 
 08 "FIIN" 
@@ -2896,16 +2896,16 @@
 15 \wx0022 
 
 // Name: @action3_42
-458 * 43 02 0F FB 89 
+458 * 43 02 0F FC 89 
 0C 00 \dx0000FFFF 
 \b3 
-\wx00FD \dx00000158 \dx00000158 	// switch_animation_random_Siemens;
-\wx00FE \dx00000159 \dx00000159 	// switch_animation_start_Siemens;
+\wx00FE \dx00000158 \dx00000158 	// switch_animation_random_Siemens;
+\wx00FF \dx00000159 \dx00000159 	// switch_animation_start_Siemens;
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00FB // switch_KarhukangasINT_gr_ground;
+\wx00FC // switch_KarhukangasINT_gr_ground;
 
 459 * 7 03 0F 01 3B \b0 
-\wx00FB 	// @action3_42;
+\wx00FC 	// @action3_42;
 
 460 * 49 00 0F \b15 01 3C 
 08 "FIIN" 
@@ -2928,16 +2928,16 @@
 15 \wx0022 
 
 // Name: @action3_43
-462 * 43 02 0F F1 89 
+462 * 43 02 0F F2 89 
 0C 00 \dx0000FFFF 
 \b3 
-\wx00FD \dx00000158 \dx00000158 	// switch_animation_random_Siemens;
-\wx00FE \dx00000159 \dx00000159 	// switch_animation_start_Siemens;
+\wx00FE \dx00000158 \dx00000158 	// switch_animation_random_Siemens;
+\wx00FF \dx00000159 \dx00000159 	// switch_animation_start_Siemens;
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F1 // switch_KarhukangasINT_sa_ground;
+\wx00F2 // switch_KarhukangasINT_sa_ground;
 
 463 * 7 03 0F 01 3C \b0 
-\wx00F1 	// @action3_43;
+\wx00F2 	// @action3_43;
 
 464 * 49 00 0F \b15 01 3D 
 08 "FIIN" 
@@ -2960,16 +2960,16 @@
 15 \wx0022 
 
 // Name: @action3_44
-466 * 43 02 0F F3 89 
+466 * 43 02 0F F4 89 
 0C 00 \dx0000FFFF 
 \b3 
-\wx00FD \dx00000158 \dx00000158 	// switch_animation_random_Siemens;
-\wx00FE \dx00000159 \dx00000159 	// switch_animation_start_Siemens;
+\wx00FE \dx00000158 \dx00000158 	// switch_animation_random_Siemens;
+\wx00FF \dx00000159 \dx00000159 	// switch_animation_start_Siemens;
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F3 // switch_KarhukangasINT_asp_ground;
+\wx00F4 // switch_KarhukangasINT_asp_ground;
 
 467 * 7 03 0F 01 3D \b0 
-\wx00F3 	// @action3_44;
+\wx00F4 	// @action3_44;
 
 468 * 49 00 0F \b15 01 3E 
 08 "FIIN" 
@@ -2992,27 +2992,27 @@
 15 \wx0022 
 
 // Name: @action3_45
-470 * 43 02 0F FC 89 
+470 * 43 02 0F FD 89 
 0C 00 \dx0000FFFF 
 \b3 
-\wx00FD \dx00000158 \dx00000158 	// switch_animation_random_Siemens;
-\wx00FE \dx00000159 \dx00000159 	// switch_animation_start_Siemens;
+\wx00FE \dx00000158 \dx00000158 	// switch_animation_random_Siemens;
+\wx00FF \dx00000159 \dx00000159 	// switch_animation_start_Siemens;
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00FC // switch_KarhukangasINT_di_ground;
+\wx00FD // switch_KarhukangasINT_di_ground;
 
 471 * 7 03 0F 01 3E \b0 
-\wx00FC 	// @action3_45;
+\wx00FD 	// @action3_45;
 
 // Name: spritelayout_SiilinjarviINT - feature 0F
-472 * 24 02 0F FC \b65 \dx80000000 \wx0002 00 
+472 * 24 02 0F FD \b65 \dx80000000 \wx0002 00 
 \dx80000016 \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 01 
 
 // Name: spritelayout_baseground_SiilinjarviINT - feature 0F
-473 * 24 02 0F FE \b65 \dx00000000 \wx0002 00 
+473 * 24 02 0F FF \b65 \dx00000000 \wx0002 00 
 \dx80000016 \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 01 
 
 // Name: switch_SiilinjarviINT_building
-474 * 232 02 0F FC 89 
+474 * 232 02 0F FD 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
@@ -3044,11 +3044,11 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00FC \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_SiilinjarviINT;
-\wx00FC // default: spritelayout_SiilinjarviINT;
+\wx00FD \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_SiilinjarviINT;
+\wx00FD // default: spritelayout_SiilinjarviINT;
 
 // Name: switch_SiilinjarviINT_building_baseground
-475 * 232 02 0F FE 89 
+475 * 232 02 0F FF 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
@@ -3080,40 +3080,40 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00FE \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_SiilinjarviINT;
-\wx00FE // default: spritelayout_baseground_SiilinjarviINT;
+\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_SiilinjarviINT;
+\wx00FF // default: spritelayout_baseground_SiilinjarviINT;
 
 // Name: switch_SiilinjarviINT_gr_ground
-476 * 30 02 0F FD 89 
+476 * 30 02 0F FE 89 
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FC \dx00000000 \dx00000000 	// 0 .. 0: switch_SiilinjarviINT_building;
-\wx00FC // default: switch_SiilinjarviINT_building;
+\wx00FD \dx00000000 \dx00000000 	// 0 .. 0: switch_SiilinjarviINT_building;
+\wx00FD // default: switch_SiilinjarviINT_building;
 
 // Name: switch_SiilinjarviINT_sa_ground
-477 * 30 02 0F F3 89 
+477 * 30 02 0F F4 89 
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FC \dx00000000 \dx00000000 	// 0 .. 0: switch_SiilinjarviINT_building;
-\wx00FC // default: switch_SiilinjarviINT_building;
+\wx00FD \dx00000000 \dx00000000 	// 0 .. 0: switch_SiilinjarviINT_building;
+\wx00FD // default: switch_SiilinjarviINT_building;
 
 // Name: switch_SiilinjarviINT_asp_ground
-478 * 30 02 0F FC 89 
+478 * 30 02 0F FD 89 
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FC \dx00000000 \dx00000000 	// 0 .. 0: switch_SiilinjarviINT_building;
-\wx00FC // default: switch_SiilinjarviINT_building;
+\wx00FD \dx00000000 \dx00000000 	// 0 .. 0: switch_SiilinjarviINT_building;
+\wx00FD // default: switch_SiilinjarviINT_building;
 
 // Name: switch_SiilinjarviINT_di_ground
-479 * 30 02 0F FE 89 
+479 * 30 02 0F FF 89 
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FE \dx00000000 \dx00000000 	// 0 .. 0: switch_SiilinjarviINT_building_baseground;
-\wx00FE // default: switch_SiilinjarviINT_building_baseground;
+\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_SiilinjarviINT_building_baseground;
+\wx00FF // default: switch_SiilinjarviINT_building_baseground;
 
 480 * 49 00 0F \b15 01 3F 
 08 "FIIN" 
@@ -3136,16 +3136,16 @@
 15 \wx0022 
 
 // Name: @action3_46
-482 * 43 02 0F FD 89 
+482 * 43 02 0F FE 89 
 0C 00 \dx0000FFFF 
 \b3 
-\wx00F9 \dx00000158 \dx00000158 	// switch_animation_random_WSSB;
-\wx00FA \dx00000159 \dx00000159 	// switch_animation_start_WSSB;
+\wx00FA \dx00000158 \dx00000158 	// switch_animation_random_WSSB;
+\wx00FB \dx00000159 \dx00000159 	// switch_animation_start_WSSB;
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00FD // switch_SiilinjarviINT_gr_ground;
+\wx00FE // switch_SiilinjarviINT_gr_ground;
 
 483 * 7 03 0F 01 3F \b0 
-\wx00FD 	// @action3_46;
+\wx00FE 	// @action3_46;
 
 484 * 49 00 0F \b15 01 40 
 08 "FIIN" 
@@ -3168,16 +3168,16 @@
 15 \wx0022 
 
 // Name: @action3_47
-486 * 43 02 0F F3 89 
+486 * 43 02 0F F4 89 
 0C 00 \dx0000FFFF 
 \b3 
-\wx00F9 \dx00000158 \dx00000158 	// switch_animation_random_WSSB;
-\wx00FA \dx00000159 \dx00000159 	// switch_animation_start_WSSB;
+\wx00FA \dx00000158 \dx00000158 	// switch_animation_random_WSSB;
+\wx00FB \dx00000159 \dx00000159 	// switch_animation_start_WSSB;
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F3 // switch_SiilinjarviINT_sa_ground;
+\wx00F4 // switch_SiilinjarviINT_sa_ground;
 
 487 * 7 03 0F 01 40 \b0 
-\wx00F3 	// @action3_47;
+\wx00F4 	// @action3_47;
 
 488 * 49 00 0F \b15 01 41 
 08 "FIIN" 
@@ -3200,16 +3200,16 @@
 15 \wx0022 
 
 // Name: @action3_48
-490 * 43 02 0F FC 89 
+490 * 43 02 0F FD 89 
 0C 00 \dx0000FFFF 
 \b3 
-\wx00F9 \dx00000158 \dx00000158 	// switch_animation_random_WSSB;
-\wx00FA \dx00000159 \dx00000159 	// switch_animation_start_WSSB;
+\wx00FA \dx00000158 \dx00000158 	// switch_animation_random_WSSB;
+\wx00FB \dx00000159 \dx00000159 	// switch_animation_start_WSSB;
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00FC // switch_SiilinjarviINT_asp_ground;
+\wx00FD // switch_SiilinjarviINT_asp_ground;
 
 491 * 7 03 0F 01 41 \b0 
-\wx00FC 	// @action3_48;
+\wx00FD 	// @action3_48;
 
 492 * 49 00 0F \b15 01 42 
 08 "FIIN" 
@@ -3232,27 +3232,27 @@
 15 \wx0022 
 
 // Name: @action3_49
-494 * 43 02 0F FE 89 
+494 * 43 02 0F FF 89 
 0C 00 \dx0000FFFF 
 \b3 
-\wx00F9 \dx00000158 \dx00000158 	// switch_animation_random_WSSB;
-\wx00FA \dx00000159 \dx00000159 	// switch_animation_start_WSSB;
+\wx00FA \dx00000158 \dx00000158 	// switch_animation_random_WSSB;
+\wx00FB \dx00000159 \dx00000159 	// switch_animation_start_WSSB;
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00FE // switch_SiilinjarviINT_di_ground;
+\wx00FF // switch_SiilinjarviINT_di_ground;
 
 495 * 7 03 0F 01 42 \b0 
-\wx00FE 	// @action3_49;
+\wx00FF 	// @action3_49;
 
 // Name: spritelayout_Eqca_s - feature 0F
-496 * 24 02 0F FE \b65 \dx80000000 \wx0002 00 
+496 * 24 02 0F FF \b65 \dx80000000 \wx0002 00 
 \dx80000017 \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 01 
 
 // Name: spritelayout_baseground_Eqca_s - feature 0F
-497 * 24 02 0F FA \b65 \dx00000000 \wx0002 00 
+497 * 24 02 0F FB \b65 \dx00000000 \wx0002 00 
 \dx80000017 \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 01 
 
 // Name: switch_Eqca_s_building
-498 * 232 02 0F FE 89 
+498 * 232 02 0F FF 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
@@ -3284,11 +3284,11 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00FE \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Eqca_s;
-\wx00FE // default: spritelayout_Eqca_s;
+\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Eqca_s;
+\wx00FF // default: spritelayout_Eqca_s;
 
 // Name: switch_Eqca_s_building_baseground
-499 * 232 02 0F FA 89 
+499 * 232 02 0F FB 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
@@ -3320,11 +3320,11 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00FA \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_Eqca_s;
-\wx00FA // default: spritelayout_baseground_Eqca_s;
+\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_Eqca_s;
+\wx00FB // default: spritelayout_baseground_Eqca_s;
 
 // Name: switch_Eqca_s_tr_ground
-500 * 152 02 0F F9 89 
+500 * 152 02 0F FA 89 
 41 20 \dx00000007 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
@@ -3345,48 +3345,48 @@
 \2+ 7D 82 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FA \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_s_building_baseground;
-\wx00FA // default: switch_Eqca_s_building_baseground;
+\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_s_building_baseground;
+\wx00FB // default: switch_Eqca_s_building_baseground;
 
 // Name: switch_Eqca_s_tr_ground_purchase
-501 * 30 02 0F FC 89 
+501 * 30 02 0F FD 89 
 1A 20 \dx00000F8D 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FA \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_s_building_baseground;
-\wx00FA // default: switch_Eqca_s_building_baseground;
+\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_s_building_baseground;
+\wx00FB // default: switch_Eqca_s_building_baseground;
 
 // Name: switch_Eqca_s_gr_ground
-502 * 30 02 0F F3 89 
+502 * 30 02 0F F4 89 
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FE \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_s_building;
-\wx00FE // default: switch_Eqca_s_building;
+\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_s_building;
+\wx00FF // default: switch_Eqca_s_building;
 
 // Name: switch_Eqca_s_sa_ground
-503 * 30 02 0F FD 89 
+503 * 30 02 0F FE 89 
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FE \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_s_building;
-\wx00FE // default: switch_Eqca_s_building;
+\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_s_building;
+\wx00FF // default: switch_Eqca_s_building;
 
 // Name: switch_Eqca_s_asp_ground
-504 * 30 02 0F FE 89 
+504 * 30 02 0F FF 89 
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FE \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_s_building;
-\wx00FE // default: switch_Eqca_s_building;
+\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_s_building;
+\wx00FF // default: switch_Eqca_s_building;
 
 // Name: switch_Eqca_s_di_ground
-505 * 30 02 0F FA 89 
+505 * 30 02 0F FB 89 
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FA \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_s_building_baseground;
-\wx00FA // default: switch_Eqca_s_building_baseground;
+\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_s_building_baseground;
+\wx00FB // default: switch_Eqca_s_building_baseground;
 
 506 * 41 00 0F \b12 01 43 
 08 "FIEQ" 
@@ -3406,15 +3406,15 @@
 15 \wx0020 
 
 // Name: @action3_50
-508 * 23 02 0F F9 89 
+508 * 23 02 0F FA 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F9 // switch_Eqca_s_tr_ground;
+\wx00FA // switch_Eqca_s_tr_ground;
 
 509 * 10 03 0F 01 43 \b1 
-FF \wx00FC 	// switch_Eqca_s_tr_ground_purchase;
-\wx00F9 	// @action3_50;
+FF \wx00FD 	// switch_Eqca_s_tr_ground_purchase;
+\wx00FA 	// @action3_50;
 
 510 * 41 00 0F \b12 01 47 
 08 "FIEQ" 
@@ -3434,14 +3434,14 @@
 15 \wx0020 
 
 // Name: @action3_51
-512 * 23 02 0F F3 89 
+512 * 23 02 0F F4 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F3 // switch_Eqca_s_gr_ground;
+\wx00F4 // switch_Eqca_s_gr_ground;
 
 513 * 7 03 0F 01 47 \b0 
-\wx00F3 	// @action3_51;
+\wx00F4 	// @action3_51;
 
 514 * 41 00 0F \b12 01 4B 
 08 "FIEQ" 
@@ -3461,14 +3461,14 @@
 15 \wx0020 
 
 // Name: @action3_52
-516 * 23 02 0F FD 89 
+516 * 23 02 0F FE 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00FD // switch_Eqca_s_sa_ground;
+\wx00FE // switch_Eqca_s_sa_ground;
 
 517 * 7 03 0F 01 4B \b0 
-\wx00FD 	// @action3_52;
+\wx00FE 	// @action3_52;
 
 518 * 41 00 0F \b12 01 4F 
 08 "FIEQ" 
@@ -3488,14 +3488,14 @@
 15 \wx0020 
 
 // Name: @action3_53
-520 * 23 02 0F FE 89 
+520 * 23 02 0F FF 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00FE // switch_Eqca_s_asp_ground;
+\wx00FF // switch_Eqca_s_asp_ground;
 
 521 * 7 03 0F 01 4F \b0 
-\wx00FE 	// @action3_53;
+\wx00FF 	// @action3_53;
 
 522 * 41 00 0F \b12 01 53 
 08 "FIEQ" 
@@ -3515,25 +3515,25 @@
 15 \wx0020 
 
 // Name: @action3_54
-524 * 23 02 0F FA 89 
+524 * 23 02 0F FB 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00FA // switch_Eqca_s_di_ground;
+\wx00FB // switch_Eqca_s_di_ground;
 
 525 * 7 03 0F 01 53 \b0 
-\wx00FA 	// @action3_54;
+\wx00FB 	// @action3_54;
 
 // Name: spritelayout_Eqca_m - feature 0F
-526 * 24 02 0F FA \b65 \dx80000000 \wx0002 00 
+526 * 24 02 0F FB \b65 \dx80000000 \wx0002 00 
 \dx80000018 \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 01 
 
 // Name: spritelayout_baseground_Eqca_m - feature 0F
-527 * 24 02 0F FE \b65 \dx00000000 \wx0002 00 
+527 * 24 02 0F FF \b65 \dx00000000 \wx0002 00 
 \dx80000018 \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 01 
 
 // Name: switch_Eqca_m_building
-528 * 232 02 0F FA 89 
+528 * 232 02 0F FB 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
@@ -3565,11 +3565,11 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00FA \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Eqca_m;
-\wx00FA // default: spritelayout_Eqca_m;
+\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Eqca_m;
+\wx00FB // default: spritelayout_Eqca_m;
 
 // Name: switch_Eqca_m_building_baseground
-529 * 232 02 0F FE 89 
+529 * 232 02 0F FF 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
@@ -3601,11 +3601,11 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00FE \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_Eqca_m;
-\wx00FE // default: spritelayout_baseground_Eqca_m;
+\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_Eqca_m;
+\wx00FF // default: spritelayout_baseground_Eqca_m;
 
 // Name: switch_Eqca_m_tr_ground
-530 * 152 02 0F FD 89 
+530 * 152 02 0F FE 89 
 41 20 \dx00000007 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
@@ -3626,48 +3626,48 @@
 \2+ 7D 82 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FE \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_m_building_baseground;
-\wx00FE // default: switch_Eqca_m_building_baseground;
+\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_m_building_baseground;
+\wx00FF // default: switch_Eqca_m_building_baseground;
 
 // Name: switch_Eqca_m_tr_ground_purchase
-531 * 30 02 0F F3 89 
+531 * 30 02 0F F4 89 
 1A 20 \dx00000F8D 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FE \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_m_building_baseground;
-\wx00FE // default: switch_Eqca_m_building_baseground;
+\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_m_building_baseground;
+\wx00FF // default: switch_Eqca_m_building_baseground;
 
 // Name: switch_Eqca_m_gr_ground
-532 * 30 02 0F F9 89 
+532 * 30 02 0F FA 89 
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FA \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_m_building;
-\wx00FA // default: switch_Eqca_m_building;
+\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_m_building;
+\wx00FB // default: switch_Eqca_m_building;
 
 // Name: switch_Eqca_m_sa_ground
-533 * 30 02 0F FC 89 
+533 * 30 02 0F FD 89 
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FA \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_m_building;
-\wx00FA // default: switch_Eqca_m_building;
+\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_m_building;
+\wx00FB // default: switch_Eqca_m_building;
 
 // Name: switch_Eqca_m_asp_ground
-534 * 30 02 0F FA 89 
+534 * 30 02 0F FB 89 
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FA \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_m_building;
-\wx00FA // default: switch_Eqca_m_building;
+\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_m_building;
+\wx00FB // default: switch_Eqca_m_building;
 
 // Name: switch_Eqca_m_di_ground
-535 * 30 02 0F FE 89 
+535 * 30 02 0F FF 89 
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FE \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_m_building_baseground;
-\wx00FE // default: switch_Eqca_m_building_baseground;
+\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_m_building_baseground;
+\wx00FF // default: switch_Eqca_m_building_baseground;
 
 536 * 41 00 0F \b12 01 44 
 08 "FIEQ" 
@@ -3687,15 +3687,15 @@
 15 \wx0020 
 
 // Name: @action3_55
-538 * 23 02 0F FD 89 
+538 * 23 02 0F FE 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00FD // switch_Eqca_m_tr_ground;
+\wx00FE // switch_Eqca_m_tr_ground;
 
 539 * 10 03 0F 01 44 \b1 
-FF \wx00F3 	// switch_Eqca_m_tr_ground_purchase;
-\wx00FD 	// @action3_55;
+FF \wx00F4 	// switch_Eqca_m_tr_ground_purchase;
+\wx00FE 	// @action3_55;
 
 540 * 41 00 0F \b12 01 48 
 08 "FIEQ" 
@@ -3715,14 +3715,14 @@
 15 \wx0020 
 
 // Name: @action3_56
-542 * 23 02 0F F9 89 
+542 * 23 02 0F FA 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F9 // switch_Eqca_m_gr_ground;
+\wx00FA // switch_Eqca_m_gr_ground;
 
 543 * 7 03 0F 01 48 \b0 
-\wx00F9 	// @action3_56;
+\wx00FA 	// @action3_56;
 
 544 * 41 00 0F \b12 01 4C 
 08 "FIEQ" 
@@ -3742,14 +3742,14 @@
 15 \wx0020 
 
 // Name: @action3_57
-546 * 23 02 0F FC 89 
+546 * 23 02 0F FD 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00FC // switch_Eqca_m_sa_ground;
+\wx00FD // switch_Eqca_m_sa_ground;
 
 547 * 7 03 0F 01 4C \b0 
-\wx00FC 	// @action3_57;
+\wx00FD 	// @action3_57;
 
 548 * 41 00 0F \b12 01 50 
 08 "FIEQ" 
@@ -3769,14 +3769,14 @@
 15 \wx0020 
 
 // Name: @action3_58
-550 * 23 02 0F FA 89 
+550 * 23 02 0F FB 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00FA // switch_Eqca_m_asp_ground;
+\wx00FB // switch_Eqca_m_asp_ground;
 
 551 * 7 03 0F 01 50 \b0 
-\wx00FA 	// @action3_58;
+\wx00FB 	// @action3_58;
 
 552 * 41 00 0F \b12 01 54 
 08 "FIEQ" 
@@ -3796,25 +3796,25 @@
 15 \wx0020 
 
 // Name: @action3_59
-554 * 23 02 0F FE 89 
+554 * 23 02 0F FF 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00FE // switch_Eqca_m_di_ground;
+\wx00FF // switch_Eqca_m_di_ground;
 
 555 * 7 03 0F 01 54 \b0 
-\wx00FE 	// @action3_59;
+\wx00FF 	// @action3_59;
 
 // Name: spritelayout_Eqca_l - feature 0F
-556 * 24 02 0F FE \b65 \dx80000000 \wx0002 00 
+556 * 24 02 0F FF \b65 \dx80000000 \wx0002 00 
 \dx80000019 \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 01 
 
 // Name: spritelayout_baseground_Eqca_l - feature 0F
-557 * 24 02 0F FA \b65 \dx00000000 \wx0002 00 
+557 * 24 02 0F FB \b65 \dx00000000 \wx0002 00 
 \dx80000019 \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 01 
 
 // Name: switch_Eqca_l_building
-558 * 232 02 0F FE 89 
+558 * 232 02 0F FF 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
@@ -3846,11 +3846,11 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00FE \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Eqca_l;
-\wx00FE // default: spritelayout_Eqca_l;
+\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Eqca_l;
+\wx00FF // default: spritelayout_Eqca_l;
 
 // Name: switch_Eqca_l_building_baseground
-559 * 232 02 0F FA 89 
+559 * 232 02 0F FB 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
@@ -3882,11 +3882,11 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00FA \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_Eqca_l;
-\wx00FA // default: spritelayout_baseground_Eqca_l;
+\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_Eqca_l;
+\wx00FB // default: spritelayout_baseground_Eqca_l;
 
 // Name: switch_Eqca_l_tr_ground
-560 * 152 02 0F FC 89 
+560 * 152 02 0F FD 89 
 41 20 \dx00000007 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
@@ -3907,48 +3907,48 @@
 \2+ 7D 82 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FA \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_l_building_baseground;
-\wx00FA // default: switch_Eqca_l_building_baseground;
+\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_l_building_baseground;
+\wx00FB // default: switch_Eqca_l_building_baseground;
 
 // Name: switch_Eqca_l_tr_ground_purchase
-561 * 30 02 0F F9 89 
+561 * 30 02 0F FA 89 
 1A 20 \dx00000F8D 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FA \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_l_building_baseground;
-\wx00FA // default: switch_Eqca_l_building_baseground;
+\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_l_building_baseground;
+\wx00FB // default: switch_Eqca_l_building_baseground;
 
 // Name: switch_Eqca_l_gr_ground
-562 * 30 02 0F FD 89 
+562 * 30 02 0F FE 89 
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FE \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_l_building;
-\wx00FE // default: switch_Eqca_l_building;
+\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_l_building;
+\wx00FF // default: switch_Eqca_l_building;
 
 // Name: switch_Eqca_l_sa_ground
-563 * 30 02 0F F3 89 
+563 * 30 02 0F F4 89 
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FE \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_l_building;
-\wx00FE // default: switch_Eqca_l_building;
+\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_l_building;
+\wx00FF // default: switch_Eqca_l_building;
 
 // Name: switch_Eqca_l_asp_ground
-564 * 30 02 0F FE 89 
+564 * 30 02 0F FF 89 
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FE \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_l_building;
-\wx00FE // default: switch_Eqca_l_building;
+\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_l_building;
+\wx00FF // default: switch_Eqca_l_building;
 
 // Name: switch_Eqca_l_di_ground
-565 * 30 02 0F FA 89 
+565 * 30 02 0F FB 89 
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FA \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_l_building_baseground;
-\wx00FA // default: switch_Eqca_l_building_baseground;
+\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_l_building_baseground;
+\wx00FB // default: switch_Eqca_l_building_baseground;
 
 566 * 41 00 0F \b12 01 45 
 08 "FIEQ" 
@@ -3968,15 +3968,15 @@
 15 \wx0020 
 
 // Name: @action3_60
-568 * 23 02 0F FC 89 
+568 * 23 02 0F FD 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00FC // switch_Eqca_l_tr_ground;
+\wx00FD // switch_Eqca_l_tr_ground;
 
 569 * 10 03 0F 01 45 \b1 
-FF \wx00F9 	// switch_Eqca_l_tr_ground_purchase;
-\wx00FC 	// @action3_60;
+FF \wx00FA 	// switch_Eqca_l_tr_ground_purchase;
+\wx00FD 	// @action3_60;
 
 570 * 41 00 0F \b12 01 49 
 08 "FIEQ" 
@@ -3996,14 +3996,14 @@
 15 \wx0020 
 
 // Name: @action3_61
-572 * 23 02 0F FD 89 
+572 * 23 02 0F FE 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00FD // switch_Eqca_l_gr_ground;
+\wx00FE // switch_Eqca_l_gr_ground;
 
 573 * 7 03 0F 01 49 \b0 
-\wx00FD 	// @action3_61;
+\wx00FE 	// @action3_61;
 
 574 * 41 00 0F \b12 01 4D 
 08 "FIEQ" 
@@ -4023,14 +4023,14 @@
 15 \wx0020 
 
 // Name: @action3_62
-576 * 23 02 0F F3 89 
+576 * 23 02 0F F4 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F3 // switch_Eqca_l_sa_ground;
+\wx00F4 // switch_Eqca_l_sa_ground;
 
 577 * 7 03 0F 01 4D \b0 
-\wx00F3 	// @action3_62;
+\wx00F4 	// @action3_62;
 
 578 * 41 00 0F \b12 01 51 
 08 "FIEQ" 
@@ -4050,14 +4050,14 @@
 15 \wx0020 
 
 // Name: @action3_63
-580 * 23 02 0F FE 89 
+580 * 23 02 0F FF 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00FE // switch_Eqca_l_asp_ground;
+\wx00FF // switch_Eqca_l_asp_ground;
 
 581 * 7 03 0F 01 51 \b0 
-\wx00FE 	// @action3_63;
+\wx00FF 	// @action3_63;
 
 582 * 41 00 0F \b12 01 55 
 08 "FIEQ" 
@@ -4077,25 +4077,25 @@
 15 \wx0020 
 
 // Name: @action3_64
-584 * 23 02 0F FA 89 
+584 * 23 02 0F FB 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00FA // switch_Eqca_l_di_ground;
+\wx00FB // switch_Eqca_l_di_ground;
 
 585 * 7 03 0F 01 55 \b0 
-\wx00FA 	// @action3_64;
+\wx00FB 	// @action3_64;
 
 // Name: spritelayout_Eqca_c - feature 0F
-586 * 24 02 0F FA \b65 \dx80000000 \wx0002 00 
+586 * 24 02 0F FB \b65 \dx80000000 \wx0002 00 
 \dx8000001A \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 01 
 
 // Name: spritelayout_baseground_Eqca_c - feature 0F
-587 * 24 02 0F FE \b65 \dx00000000 \wx0002 00 
+587 * 24 02 0F FF \b65 \dx00000000 \wx0002 00 
 \dx8000001A \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 01 
 
 // Name: switch_Eqca_c_building
-588 * 232 02 0F FA 89 
+588 * 232 02 0F FB 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
@@ -4127,11 +4127,11 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00FA \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Eqca_c;
-\wx00FA // default: spritelayout_Eqca_c;
+\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Eqca_c;
+\wx00FB // default: spritelayout_Eqca_c;
 
 // Name: switch_Eqca_c_building_baseground
-589 * 232 02 0F FE 89 
+589 * 232 02 0F FF 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
@@ -4163,11 +4163,11 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00FE \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_Eqca_c;
-\wx00FE // default: spritelayout_baseground_Eqca_c;
+\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_Eqca_c;
+\wx00FF // default: spritelayout_baseground_Eqca_c;
 
 // Name: switch_Eqca_c_tr_ground
-590 * 152 02 0F F3 89 
+590 * 152 02 0F F4 89 
 41 20 \dx00000007 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
@@ -4188,48 +4188,48 @@
 \2+ 7D 82 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FE \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_c_building_baseground;
-\wx00FE // default: switch_Eqca_c_building_baseground;
+\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_c_building_baseground;
+\wx00FF // default: switch_Eqca_c_building_baseground;
 
 // Name: switch_Eqca_c_tr_ground_purchase
-591 * 30 02 0F FD 89 
+591 * 30 02 0F FE 89 
 1A 20 \dx00000F8D 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FE \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_c_building_baseground;
-\wx00FE // default: switch_Eqca_c_building_baseground;
+\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_c_building_baseground;
+\wx00FF // default: switch_Eqca_c_building_baseground;
 
 // Name: switch_Eqca_c_gr_ground
-592 * 30 02 0F FC 89 
+592 * 30 02 0F FD 89 
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FA \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_c_building;
-\wx00FA // default: switch_Eqca_c_building;
+\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_c_building;
+\wx00FB // default: switch_Eqca_c_building;
 
 // Name: switch_Eqca_c_sa_ground
-593 * 30 02 0F F9 89 
+593 * 30 02 0F FA 89 
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FA \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_c_building;
-\wx00FA // default: switch_Eqca_c_building;
+\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_c_building;
+\wx00FB // default: switch_Eqca_c_building;
 
 // Name: switch_Eqca_c_asp_ground
-594 * 30 02 0F FA 89 
+594 * 30 02 0F FB 89 
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FA \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_c_building;
-\wx00FA // default: switch_Eqca_c_building;
+\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_c_building;
+\wx00FB // default: switch_Eqca_c_building;
 
 // Name: switch_Eqca_c_di_ground
-595 * 30 02 0F FE 89 
+595 * 30 02 0F FF 89 
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FE \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_c_building_baseground;
-\wx00FE // default: switch_Eqca_c_building_baseground;
+\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_c_building_baseground;
+\wx00FF // default: switch_Eqca_c_building_baseground;
 
 596 * 41 00 0F \b12 01 46 
 08 "FIEQ" 
@@ -4249,15 +4249,15 @@
 15 \wx0020 
 
 // Name: @action3_65
-598 * 23 02 0F F3 89 
+598 * 23 02 0F F4 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F3 // switch_Eqca_c_tr_ground;
+\wx00F4 // switch_Eqca_c_tr_ground;
 
 599 * 10 03 0F 01 46 \b1 
-FF \wx00FD 	// switch_Eqca_c_tr_ground_purchase;
-\wx00F3 	// @action3_65;
+FF \wx00FE 	// switch_Eqca_c_tr_ground_purchase;
+\wx00F4 	// @action3_65;
 
 600 * 41 00 0F \b12 01 4A 
 08 "FIEQ" 
@@ -4277,14 +4277,14 @@
 15 \wx0020 
 
 // Name: @action3_66
-602 * 23 02 0F FC 89 
+602 * 23 02 0F FD 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00FC // switch_Eqca_c_gr_ground;
+\wx00FD // switch_Eqca_c_gr_ground;
 
 603 * 7 03 0F 01 4A \b0 
-\wx00FC 	// @action3_66;
+\wx00FD 	// @action3_66;
 
 604 * 41 00 0F \b12 01 4E 
 08 "FIEQ" 
@@ -4304,14 +4304,14 @@
 15 \wx0020 
 
 // Name: @action3_67
-606 * 23 02 0F F9 89 
+606 * 23 02 0F FA 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F9 // switch_Eqca_c_sa_ground;
+\wx00FA // switch_Eqca_c_sa_ground;
 
 607 * 7 03 0F 01 4E \b0 
-\wx00F9 	// @action3_67;
+\wx00FA 	// @action3_67;
 
 608 * 41 00 0F \b12 01 52 
 08 "FIEQ" 
@@ -4331,14 +4331,14 @@
 15 \wx0020 
 
 // Name: @action3_68
-610 * 23 02 0F FA 89 
+610 * 23 02 0F FB 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00FA // switch_Eqca_c_asp_ground;
+\wx00FB // switch_Eqca_c_asp_ground;
 
 611 * 7 03 0F 01 52 \b0 
-\wx00FA 	// @action3_68;
+\wx00FB 	// @action3_68;
 
 612 * 41 00 0F \b12 01 56 
 08 "FIEQ" 
@@ -4358,25 +4358,25 @@
 15 \wx0020 
 
 // Name: @action3_69
-614 * 23 02 0F FE 89 
+614 * 23 02 0F FF 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00FE // switch_Eqca_c_di_ground;
+\wx00FF // switch_Eqca_c_di_ground;
 
 615 * 7 03 0F 01 56 \b0 
-\wx00FE 	// @action3_69;
+\wx00FF 	// @action3_69;
 
 // Name: spritelayout_RHK_container - feature 0F
-616 * 24 02 0F FE \b65 \dx80000000 \wx0002 00 
+616 * 24 02 0F FF \b65 \dx80000000 \wx0002 00 
 \dx8000001B \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 01 
 
 // Name: spritelayout_baseground_RHK_container - feature 0F
-617 * 24 02 0F FA \b65 \dx00000000 \wx0002 00 
+617 * 24 02 0F FB \b65 \dx00000000 \wx0002 00 
 \dx8000001B \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 01 
 
 // Name: switch_RHK_container_building
-618 * 232 02 0F FE 89 
+618 * 232 02 0F FF 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
@@ -4408,11 +4408,11 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00FE \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_RHK_container;
-\wx00FE // default: spritelayout_RHK_container;
+\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_RHK_container;
+\wx00FF // default: spritelayout_RHK_container;
 
 // Name: switch_RHK_container_building_baseground
-619 * 232 02 0F FA 89 
+619 * 232 02 0F FB 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
@@ -4444,11 +4444,11 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00FA \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_RHK_container;
-\wx00FA // default: spritelayout_baseground_RHK_container;
+\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_RHK_container;
+\wx00FB // default: spritelayout_baseground_RHK_container;
 
 // Name: switch_RHK_container_tr_ground
-620 * 152 02 0F F9 89 
+620 * 152 02 0F FA 89 
 41 20 \dx00000007 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
@@ -4469,48 +4469,48 @@
 \2+ 7D 82 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FA \dx00000000 \dx00000000 	// 0 .. 0: switch_RHK_container_building_baseground;
-\wx00FA // default: switch_RHK_container_building_baseground;
+\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: switch_RHK_container_building_baseground;
+\wx00FB // default: switch_RHK_container_building_baseground;
 
 // Name: switch_RHK_container_tr_ground_purchase
-621 * 30 02 0F FC 89 
+621 * 30 02 0F FD 89 
 1A 20 \dx00000F8D 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FA \dx00000000 \dx00000000 	// 0 .. 0: switch_RHK_container_building_baseground;
-\wx00FA // default: switch_RHK_container_building_baseground;
+\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: switch_RHK_container_building_baseground;
+\wx00FB // default: switch_RHK_container_building_baseground;
 
 // Name: switch_RHK_container_gr_ground
-622 * 30 02 0F F3 89 
+622 * 30 02 0F F4 89 
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FE \dx00000000 \dx00000000 	// 0 .. 0: switch_RHK_container_building;
-\wx00FE // default: switch_RHK_container_building;
+\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_RHK_container_building;
+\wx00FF // default: switch_RHK_container_building;
 
 // Name: switch_RHK_container_sa_ground
-623 * 30 02 0F FD 89 
+623 * 30 02 0F FE 89 
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FE \dx00000000 \dx00000000 	// 0 .. 0: switch_RHK_container_building;
-\wx00FE // default: switch_RHK_container_building;
+\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_RHK_container_building;
+\wx00FF // default: switch_RHK_container_building;
 
 // Name: switch_RHK_container_asp_ground
-624 * 30 02 0F FE 89 
+624 * 30 02 0F FF 89 
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FE \dx00000000 \dx00000000 	// 0 .. 0: switch_RHK_container_building;
-\wx00FE // default: switch_RHK_container_building;
+\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_RHK_container_building;
+\wx00FF // default: switch_RHK_container_building;
 
 // Name: switch_RHK_container_di_ground
-625 * 30 02 0F FA 89 
+625 * 30 02 0F FB 89 
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FA \dx00000000 \dx00000000 	// 0 .. 0: switch_RHK_container_building_baseground;
-\wx00FA // default: switch_RHK_container_building_baseground;
+\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: switch_RHK_container_building_baseground;
+\wx00FB // default: switch_RHK_container_building_baseground;
 
 626 * 41 00 0F \b12 01 57 
 08 "FIEQ" 
@@ -4530,15 +4530,15 @@
 15 \wx0020 
 
 // Name: @action3_70
-628 * 23 02 0F F9 89 
+628 * 23 02 0F FA 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F9 // switch_RHK_container_tr_ground;
+\wx00FA // switch_RHK_container_tr_ground;
 
 629 * 10 03 0F 01 57 \b1 
-FF \wx00FC 	// switch_RHK_container_tr_ground_purchase;
-\wx00F9 	// @action3_70;
+FF \wx00FD 	// switch_RHK_container_tr_ground_purchase;
+\wx00FA 	// @action3_70;
 
 630 * 41 00 0F \b12 01 58 
 08 "FIEQ" 
@@ -4558,14 +4558,14 @@
 15 \wx0020 
 
 // Name: @action3_71
-632 * 23 02 0F F3 89 
+632 * 23 02 0F F4 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F3 // switch_RHK_container_gr_ground;
+\wx00F4 // switch_RHK_container_gr_ground;
 
 633 * 7 03 0F 01 58 \b0 
-\wx00F3 	// @action3_71;
+\wx00F4 	// @action3_71;
 
 634 * 41 00 0F \b12 01 59 
 08 "FIEQ" 
@@ -4585,14 +4585,14 @@
 15 \wx0020 
 
 // Name: @action3_72
-636 * 23 02 0F FD 89 
+636 * 23 02 0F FE 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00FD // switch_RHK_container_sa_ground;
+\wx00FE // switch_RHK_container_sa_ground;
 
 637 * 7 03 0F 01 59 \b0 
-\wx00FD 	// @action3_72;
+\wx00FE 	// @action3_72;
 
 638 * 41 00 0F \b12 01 5A 
 08 "FIEQ" 
@@ -4612,14 +4612,14 @@
 15 \wx0020 
 
 // Name: @action3_73
-640 * 23 02 0F FE 89 
+640 * 23 02 0F FF 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00FE // switch_RHK_container_asp_ground;
+\wx00FF // switch_RHK_container_asp_ground;
 
 641 * 7 03 0F 01 5A \b0 
-\wx00FE 	// @action3_73;
+\wx00FF 	// @action3_73;
 
 642 * 41 00 0F \b12 01 5B 
 08 "FIEQ" 
@@ -4639,25 +4639,25 @@
 15 \wx0020 
 
 // Name: @action3_74
-644 * 23 02 0F FA 89 
+644 * 23 02 0F FB 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00FA // switch_RHK_container_di_ground;
+\wx00FB // switch_RHK_container_di_ground;
 
 645 * 7 03 0F 01 5B \b0 
-\wx00FA 	// @action3_74;
+\wx00FB 	// @action3_74;
 
 // Name: spritelayout_Eq_containers_1970 - feature 0F
-646 * 24 02 0F FA \b65 \dx80000000 \wx0002 00 
+646 * 24 02 0F FB \b65 \dx80000000 \wx0002 00 
 \dx8000001C \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 01 
 
 // Name: spritelayout_baseground_Eq_containers_1970 - feature 0F
-647 * 24 02 0F FE \b65 \dx00000000 \wx0002 00 
+647 * 24 02 0F FF \b65 \dx00000000 \wx0002 00 
 \dx8000001C \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 01 
 
 // Name: switch_Eq_containers_1970_building
-648 * 232 02 0F FA 89 
+648 * 232 02 0F FB 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
@@ -4689,11 +4689,11 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00FA \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Eq_containers_1970;
-\wx00FA // default: spritelayout_Eq_containers_1970;
+\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Eq_containers_1970;
+\wx00FB // default: spritelayout_Eq_containers_1970;
 
 // Name: switch_Eq_containers_1970_building_baseground
-649 * 232 02 0F FE 89 
+649 * 232 02 0F FF 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
@@ -4725,11 +4725,11 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00FE \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_Eq_containers_1970;
-\wx00FE // default: spritelayout_baseground_Eq_containers_1970;
+\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_Eq_containers_1970;
+\wx00FF // default: spritelayout_baseground_Eq_containers_1970;
 
 // Name: switch_Eq_containers_1970_tr_ground
-650 * 152 02 0F FD 89 
+650 * 152 02 0F FE 89 
 41 20 \dx00000007 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
@@ -4750,48 +4750,48 @@
 \2+ 7D 82 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FE \dx00000000 \dx00000000 	// 0 .. 0: switch_Eq_containers_1970_building_baseground;
-\wx00FE // default: switch_Eq_containers_1970_building_baseground;
+\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_Eq_containers_1970_building_baseground;
+\wx00FF // default: switch_Eq_containers_1970_building_baseground;
 
 // Name: switch_Eq_containers_1970_tr_ground_purchase
-651 * 30 02 0F F3 89 
+651 * 30 02 0F F4 89 
 1A 20 \dx00000F8D 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FE \dx00000000 \dx00000000 	// 0 .. 0: switch_Eq_containers_1970_building_baseground;
-\wx00FE // default: switch_Eq_containers_1970_building_baseground;
+\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_Eq_containers_1970_building_baseground;
+\wx00FF // default: switch_Eq_containers_1970_building_baseground;
 
 // Name: switch_Eq_containers_1970_gr_ground
-652 * 30 02 0F F9 89 
+652 * 30 02 0F FA 89 
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FA \dx00000000 \dx00000000 	// 0 .. 0: switch_Eq_containers_1970_building;
-\wx00FA // default: switch_Eq_containers_1970_building;
+\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: switch_Eq_containers_1970_building;
+\wx00FB // default: switch_Eq_containers_1970_building;
 
 // Name: switch_Eq_containers_1970_sa_ground
-653 * 30 02 0F FC 89 
+653 * 30 02 0F FD 89 
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FA \dx00000000 \dx00000000 	// 0 .. 0: switch_Eq_containers_1970_building;
-\wx00FA // default: switch_Eq_containers_1970_building;
+\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: switch_Eq_containers_1970_building;
+\wx00FB // default: switch_Eq_containers_1970_building;
 
 // Name: switch_Eq_containers_1970_asp_ground
-654 * 30 02 0F FA 89 
+654 * 30 02 0F FB 89 
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FA \dx00000000 \dx00000000 	// 0 .. 0: switch_Eq_containers_1970_building;
-\wx00FA // default: switch_Eq_containers_1970_building;
+\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: switch_Eq_containers_1970_building;
+\wx00FB // default: switch_Eq_containers_1970_building;
 
 // Name: switch_Eq_containers_1970_di_ground
-655 * 30 02 0F FE 89 
+655 * 30 02 0F FF 89 
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FE \dx00000000 \dx00000000 	// 0 .. 0: switch_Eq_containers_1970_building_baseground;
-\wx00FE // default: switch_Eq_containers_1970_building_baseground;
+\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_Eq_containers_1970_building_baseground;
+\wx00FF // default: switch_Eq_containers_1970_building_baseground;
 
 656 * 49 00 0F \b15 01 5C 
 08 "FIEQ" 
@@ -4814,17 +4814,17 @@
 15 \wx0022 
 
 // Name: @action3_75
-658 * 43 02 0F FD 89 
+658 * 43 02 0F FE 89 
 0C 00 \dx0000FFFF 
 \b3 
-\wx00F7 \dx00000158 \dx00000158 	// switch_animation_random_Relay_container;
-\wx00F8 \dx00000159 \dx00000159 	// switch_animation_start_Relay_container;
+\wx00F8 \dx00000158 \dx00000158 	// switch_animation_random_Relay_container;
+\wx00F9 \dx00000159 \dx00000159 	// switch_animation_start_Relay_container;
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00FD // switch_Eq_containers_1970_tr_ground;
+\wx00FE // switch_Eq_containers_1970_tr_ground;
 
 659 * 10 03 0F 01 5C \b1 
-FF \wx00F3 	// switch_Eq_containers_1970_tr_ground_purchase;
-\wx00FD 	// @action3_75;
+FF \wx00F4 	// switch_Eq_containers_1970_tr_ground_purchase;
+\wx00FE 	// @action3_75;
 
 660 * 49 00 0F \b15 01 5D 
 08 "FIEQ" 
@@ -4847,16 +4847,16 @@
 15 \wx0022 
 
 // Name: @action3_76
-662 * 43 02 0F F9 89 
+662 * 43 02 0F FA 89 
 0C 00 \dx0000FFFF 
 \b3 
-\wx00F7 \dx00000158 \dx00000158 	// switch_animation_random_Relay_container;
-\wx00F8 \dx00000159 \dx00000159 	// switch_animation_start_Relay_container;
+\wx00F8 \dx00000158 \dx00000158 	// switch_animation_random_Relay_container;
+\wx00F9 \dx00000159 \dx00000159 	// switch_animation_start_Relay_container;
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F9 // switch_Eq_containers_1970_gr_ground;
+\wx00FA // switch_Eq_containers_1970_gr_ground;
 
 663 * 7 03 0F 01 5D \b0 
-\wx00F9 	// @action3_76;
+\wx00FA 	// @action3_76;
 
 664 * 49 00 0F \b15 01 5E 
 08 "FIEQ" 
@@ -4879,16 +4879,16 @@
 15 \wx0022 
 
 // Name: @action3_77
-666 * 43 02 0F FC 89 
+666 * 43 02 0F FD 89 
 0C 00 \dx0000FFFF 
 \b3 
-\wx00F7 \dx00000158 \dx00000158 	// switch_animation_random_Relay_container;
-\wx00F8 \dx00000159 \dx00000159 	// switch_animation_start_Relay_container;
+\wx00F8 \dx00000158 \dx00000158 	// switch_animation_random_Relay_container;
+\wx00F9 \dx00000159 \dx00000159 	// switch_animation_start_Relay_container;
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00FC // switch_Eq_containers_1970_sa_ground;
+\wx00FD // switch_Eq_containers_1970_sa_ground;
 
 667 * 7 03 0F 01 5E \b0 
-\wx00FC 	// @action3_77;
+\wx00FD 	// @action3_77;
 
 668 * 49 00 0F \b15 01 5F 
 08 "FIEQ" 
@@ -4911,16 +4911,16 @@
 15 \wx0022 
 
 // Name: @action3_78
-670 * 43 02 0F FA 89 
+670 * 43 02 0F FB 89 
 0C 00 \dx0000FFFF 
 \b3 
-\wx00F7 \dx00000158 \dx00000158 	// switch_animation_random_Relay_container;
-\wx00F8 \dx00000159 \dx00000159 	// switch_animation_start_Relay_container;
+\wx00F8 \dx00000158 \dx00000158 	// switch_animation_random_Relay_container;
+\wx00F9 \dx00000159 \dx00000159 	// switch_animation_start_Relay_container;
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00FA // switch_Eq_containers_1970_asp_ground;
+\wx00FB // switch_Eq_containers_1970_asp_ground;
 
 671 * 7 03 0F 01 5F \b0 
-\wx00FA 	// @action3_78;
+\wx00FB 	// @action3_78;
 
 672 * 49 00 0F \b15 01 60 
 08 "FIEQ" 
@@ -4943,27 +4943,27 @@
 15 \wx0022 
 
 // Name: @action3_79
-674 * 43 02 0F FE 89 
+674 * 43 02 0F FF 89 
 0C 00 \dx0000FFFF 
 \b3 
-\wx00F7 \dx00000158 \dx00000158 	// switch_animation_random_Relay_container;
-\wx00F8 \dx00000159 \dx00000159 	// switch_animation_start_Relay_container;
+\wx00F8 \dx00000158 \dx00000158 	// switch_animation_random_Relay_container;
+\wx00F9 \dx00000159 \dx00000159 	// switch_animation_start_Relay_container;
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00FE // switch_Eq_containers_1970_di_ground;
+\wx00FF // switch_Eq_containers_1970_di_ground;
 
 675 * 7 03 0F 01 60 \b0 
-\wx00FE 	// @action3_79;
+\wx00FF 	// @action3_79;
 
 // Name: spritelayout_Eq_containers_1990 - feature 0F
-676 * 24 02 0F FE \b65 \dx80000000 \wx0002 00 
+676 * 24 02 0F FF \b65 \dx80000000 \wx0002 00 
 \dx8000001D \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 01 
 
 // Name: spritelayout_baseground_Eq_containers_1990 - feature 0F
-677 * 24 02 0F F8 \b65 \dx00000000 \wx0002 00 
+677 * 24 02 0F F9 \b65 \dx00000000 \wx0002 00 
 \dx8000001D \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 01 
 
 // Name: switch_Eq_containers_1990_building
-678 * 232 02 0F FE 89 
+678 * 232 02 0F FF 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
@@ -4995,11 +4995,11 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00FE \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Eq_containers_1990;
-\wx00FE // default: spritelayout_Eq_containers_1990;
+\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Eq_containers_1990;
+\wx00FF // default: spritelayout_Eq_containers_1990;
 
 // Name: switch_Eq_containers_1990_building_baseground
-679 * 232 02 0F F8 89 
+679 * 232 02 0F F9 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
@@ -5031,11 +5031,11 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F8 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_Eq_containers_1990;
-\wx00F8 // default: spritelayout_baseground_Eq_containers_1990;
+\wx00F9 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_Eq_containers_1990;
+\wx00F9 // default: spritelayout_baseground_Eq_containers_1990;
 
 // Name: switch_Eq_containers_1990_tr_ground
-680 * 152 02 0F F7 89 
+680 * 152 02 0F F8 89 
 41 20 \dx00000007 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
@@ -5056,48 +5056,48 @@
 \2+ 7D 82 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F8 \dx00000000 \dx00000000 	// 0 .. 0: switch_Eq_containers_1990_building_baseground;
-\wx00F8 // default: switch_Eq_containers_1990_building_baseground;
+\wx00F9 \dx00000000 \dx00000000 	// 0 .. 0: switch_Eq_containers_1990_building_baseground;
+\wx00F9 // default: switch_Eq_containers_1990_building_baseground;
 
 // Name: switch_Eq_containers_1990_tr_ground_purchase
-681 * 30 02 0F FA 89 
+681 * 30 02 0F FB 89 
 1A 20 \dx00000F8D 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F8 \dx00000000 \dx00000000 	// 0 .. 0: switch_Eq_containers_1990_building_baseground;
-\wx00F8 // default: switch_Eq_containers_1990_building_baseground;
+\wx00F9 \dx00000000 \dx00000000 	// 0 .. 0: switch_Eq_containers_1990_building_baseground;
+\wx00F9 // default: switch_Eq_containers_1990_building_baseground;
 
 // Name: switch_Eq_containers_1990_gr_ground
-682 * 30 02 0F FC 89 
+682 * 30 02 0F FD 89 
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FE \dx00000000 \dx00000000 	// 0 .. 0: switch_Eq_containers_1990_building;
-\wx00FE // default: switch_Eq_containers_1990_building;
+\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_Eq_containers_1990_building;
+\wx00FF // default: switch_Eq_containers_1990_building;
 
 // Name: switch_Eq_containers_1990_sa_ground
-683 * 30 02 0F F9 89 
+683 * 30 02 0F FA 89 
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FE \dx00000000 \dx00000000 	// 0 .. 0: switch_Eq_containers_1990_building;
-\wx00FE // default: switch_Eq_containers_1990_building;
+\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_Eq_containers_1990_building;
+\wx00FF // default: switch_Eq_containers_1990_building;
 
 // Name: switch_Eq_containers_1990_asp_ground
-684 * 30 02 0F FE 89 
+684 * 30 02 0F FF 89 
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FE \dx00000000 \dx00000000 	// 0 .. 0: switch_Eq_containers_1990_building;
-\wx00FE // default: switch_Eq_containers_1990_building;
+\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_Eq_containers_1990_building;
+\wx00FF // default: switch_Eq_containers_1990_building;
 
 // Name: switch_Eq_containers_1990_di_ground
-685 * 30 02 0F F8 89 
+685 * 30 02 0F F9 89 
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F8 \dx00000000 \dx00000000 	// 0 .. 0: switch_Eq_containers_1990_building_baseground;
-\wx00F8 // default: switch_Eq_containers_1990_building_baseground;
+\wx00F9 \dx00000000 \dx00000000 	// 0 .. 0: switch_Eq_containers_1990_building_baseground;
+\wx00F9 // default: switch_Eq_containers_1990_building_baseground;
 
 686 * 41 00 0F \b12 01 61 
 08 "FIEQ" 
@@ -5117,15 +5117,15 @@
 15 \wx0020 
 
 // Name: @action3_80
-688 * 23 02 0F F7 89 
+688 * 23 02 0F F8 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F7 // switch_Eq_containers_1990_tr_ground;
+\wx00F8 // switch_Eq_containers_1990_tr_ground;
 
 689 * 10 03 0F 01 61 \b1 
-FF \wx00FA 	// switch_Eq_containers_1990_tr_ground_purchase;
-\wx00F7 	// @action3_80;
+FF \wx00FB 	// switch_Eq_containers_1990_tr_ground_purchase;
+\wx00F8 	// @action3_80;
 
 690 * 41 00 0F \b12 01 62 
 08 "FIEQ" 
@@ -5145,14 +5145,14 @@
 15 \wx0020 
 
 // Name: @action3_81
-692 * 23 02 0F FC 89 
+692 * 23 02 0F FD 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00FC // switch_Eq_containers_1990_gr_ground;
+\wx00FD // switch_Eq_containers_1990_gr_ground;
 
 693 * 7 03 0F 01 62 \b0 
-\wx00FC 	// @action3_81;
+\wx00FD 	// @action3_81;
 
 694 * 41 00 0F \b12 01 63 
 08 "FIEQ" 
@@ -5172,14 +5172,14 @@
 15 \wx0020 
 
 // Name: @action3_82
-696 * 23 02 0F F9 89 
+696 * 23 02 0F FA 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F9 // switch_Eq_containers_1990_sa_ground;
+\wx00FA // switch_Eq_containers_1990_sa_ground;
 
 697 * 7 03 0F 01 63 \b0 
-\wx00F9 	// @action3_82;
+\wx00FA 	// @action3_82;
 
 698 * 41 00 0F \b12 01 64 
 08 "FIEQ" 
@@ -5199,14 +5199,14 @@
 15 \wx0020 
 
 // Name: @action3_83
-700 * 23 02 0F FE 89 
+700 * 23 02 0F FF 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00FE // switch_Eq_containers_1990_asp_ground;
+\wx00FF // switch_Eq_containers_1990_asp_ground;
 
 701 * 7 03 0F 01 64 \b0 
-\wx00FE 	// @action3_83;
+\wx00FF 	// @action3_83;
 
 702 * 41 00 0F \b12 01 65 
 08 "FIEQ" 
@@ -5226,45 +5226,45 @@
 15 \wx0020 
 
 // Name: @action3_84
-704 * 23 02 0F F8 89 
+704 * 23 02 0F F9 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F8 // switch_Eq_containers_1990_di_ground;
+\wx00F9 // switch_Eq_containers_1990_di_ground;
 
 705 * 7 03 0F 01 65 \b0 
-\wx00F8 	// @action3_84;
+\wx00F9 	// @action3_84;
 
 // Name: spritelayout_Pm_CTC_tower_front - feature 0F
-706 * 24 02 0F F8 \b65 \dx80000000 \wx0002 01 
+706 * 24 02 0F F9 \b65 \dx80000000 \wx0002 01 
 \dx8000001E \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 00 
 
 // Name: spritelayout_Pm_CTC_tower_left - feature 0F
-707 * 20 02 0F FE \b64 \dx80000000 \wx0002 01 
+707 * 20 02 0F FF \b64 \dx80000000 \wx0002 01 
 \dx00000000 \b0 \b0 \b0 \b0 \b0 
 // Name: spritelayout_Pm_CTC_tower_right - feature 0F
-708 * 24 02 0F F9 \b65 \dx80000000 \wx0002 01 
+708 * 24 02 0F FA \b65 \dx80000000 \wx0002 01 
 \dx8000001F \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 00 
 
 // Name: spritelayout_Pm_CTC_tower_back - feature 0F
-709 * 24 02 0F FC \b65 \dx80000000 \wx0002 01 
+709 * 24 02 0F FD \b65 \dx80000000 \wx0002 01 
 \dx80000020 \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 00 
 
 // Name: spritelayout_Pm_CTC_tower_purchase - feature 0F
-710 * 23 02 0F F7 \b65 \dx00000000 \wx0000 
+710 * 23 02 0F F8 \b65 \dx00000000 \wx0000 
 \dx80000021 \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 00 
 
 // Name: switch_Pm_CTC_tower_position
-711 * 43 02 0F F8 89 
+711 * 43 02 0F F9 89 
 40 00 \dx0000FFFF 
 \b3 
-\wx00FC \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Pm_CTC_tower_back;
-\wx00FE \dx00000001 \dx00000001 	// 1 .. 1: spritelayout_Pm_CTC_tower_left;
-\wx00F9 \dx00000100 \dx00000100 	// 256 .. 256: spritelayout_Pm_CTC_tower_right;
-\wx00F8 // default: spritelayout_Pm_CTC_tower_front;
+\wx00FD \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Pm_CTC_tower_back;
+\wx00FF \dx00000001 \dx00000001 	// 1 .. 1: spritelayout_Pm_CTC_tower_left;
+\wx00FA \dx00000100 \dx00000100 	// 256 .. 256: spritelayout_Pm_CTC_tower_right;
+\wx00F9 // default: spritelayout_Pm_CTC_tower_front;
 
 // Name: switch_Pm_CTC_tower_building
-712 * 65 02 0F F8 89 
+712 * 65 02 0F F9 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
@@ -5273,27 +5273,27 @@
 \2+ 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F8 \dx00000000 \dx00000000 	// 0 .. 0: switch_Pm_CTC_tower_position;
-\wx00F8 // default: switch_Pm_CTC_tower_position;
+\wx00F9 \dx00000000 \dx00000000 	// 0 .. 0: switch_Pm_CTC_tower_position;
+\wx00F9 // default: switch_Pm_CTC_tower_position;
 
 // Name: switch_Pm_CTC_tower_ground_gv
-713 * 30 02 0F F9 89 
+713 * 30 02 0F FA 89 
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F8 \dx00000000 \dx00000000 	// 0 .. 0: switch_Pm_CTC_tower_building;
-\wx00F8 // default: switch_Pm_CTC_tower_building;
+\wx00F9 \dx00000000 \dx00000000 	// 0 .. 0: switch_Pm_CTC_tower_building;
+\wx00F9 // default: switch_Pm_CTC_tower_building;
 
 // Name: switch_Pm_CTC_tower_ground_asp
-714 * 30 02 0F F8 89 
+714 * 30 02 0F F9 89 
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F8 \dx00000000 \dx00000000 	// 0 .. 0: switch_Pm_CTC_tower_building;
-\wx00F8 // default: switch_Pm_CTC_tower_building;
+\wx00F9 \dx00000000 \dx00000000 	// 0 .. 0: switch_Pm_CTC_tower_building;
+\wx00F9 // default: switch_Pm_CTC_tower_building;
 
 // Name: switch_Pm_CTC_tower_building_gv_purchase
-715 * 65 02 0F FE 89 
+715 * 65 02 0F FF 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
@@ -5302,11 +5302,11 @@
 \2+ 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F7 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Pm_CTC_tower_purchase;
-\wx00F7 // default: spritelayout_Pm_CTC_tower_purchase;
+\wx00F8 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Pm_CTC_tower_purchase;
+\wx00F8 // default: spritelayout_Pm_CTC_tower_purchase;
 
 // Name: switch_Pm_CTC_tower_building_asp_purchase
-716 * 65 02 0F F7 89 
+716 * 65 02 0F F8 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
@@ -5315,8 +5315,8 @@
 \2+ 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F7 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Pm_CTC_tower_purchase;
-\wx00F7 // default: spritelayout_Pm_CTC_tower_purchase;
+\wx00F8 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Pm_CTC_tower_purchase;
+\wx00F8 // default: spritelayout_Pm_CTC_tower_purchase;
 
 717 * 41 00 0F \b12 01 66 
 08 "FITC" 
@@ -5336,15 +5336,15 @@
 15 \wx0020 
 
 // Name: @action3_85
-719 * 23 02 0F F9 89 
+719 * 23 02 0F FA 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F9 // switch_Pm_CTC_tower_ground_gv;
+\wx00FA // switch_Pm_CTC_tower_ground_gv;
 
 720 * 10 03 0F 01 66 \b1 
-FF \wx00FE 	// switch_Pm_CTC_tower_building_gv_purchase;
-\wx00F9 	// @action3_85;
+FF \wx00FF 	// switch_Pm_CTC_tower_building_gv_purchase;
+\wx00FA 	// @action3_85;
 
 721 * 41 00 0F \b12 01 67 
 08 "FITC" 
@@ -5364,61 +5364,61 @@
 15 \wx0020 
 
 // Name: @action3_86
-723 * 23 02 0F F8 89 
+723 * 23 02 0F F9 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F8 // switch_Pm_CTC_tower_ground_asp;
+\wx00F9 // switch_Pm_CTC_tower_ground_asp;
 
 724 * 10 03 0F 01 67 \b1 
-FF \wx00F7 	// switch_Pm_CTC_tower_building_asp_purchase;
-\wx00F8 	// @action3_86;
+FF \wx00F8 	// switch_Pm_CTC_tower_building_asp_purchase;
+\wx00F9 	// @action3_86;
 
 // Name: spritelayout_basetiles - feature 0F
-725 * 20 02 0F F8 \b64 \dx80000000 \wx0002 00 
+725 * 20 02 0F F9 \b64 \dx80000000 \wx0002 00 
 \dx00000000 \b0 \b0 \b0 \b0 \b0 
 // Name: spritelayout_basetiles_baseground - feature 0F
-726 * 20 02 0F F7 \b64 \dx00000000 \wx0002 00 
+726 * 20 02 0F F8 \b64 \dx00000000 \wx0002 00 
 \dx00000000 \b0 \b0 \b0 \b0 \b0 
 // Name: switch_basetiles_gr_ground
-727 * 30 02 0F F9 89 
+727 * 30 02 0F FA 89 
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F8 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_basetiles;
-\wx00F8 // default: spritelayout_basetiles;
+\wx00F9 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_basetiles;
+\wx00F9 // default: spritelayout_basetiles;
 
 // Name: switch_basetiles_sa_ground
-728 * 30 02 0F FE 89 
+728 * 30 02 0F FF 89 
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F8 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_basetiles;
-\wx00F8 // default: spritelayout_basetiles;
+\wx00F9 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_basetiles;
+\wx00F9 // default: spritelayout_basetiles;
 
 // Name: switch_basetiles_asp_ground
-729 * 30 02 0F FC 89 
+729 * 30 02 0F FD 89 
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F8 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_basetiles;
-\wx00F8 // default: spritelayout_basetiles;
+\wx00F9 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_basetiles;
+\wx00F9 // default: spritelayout_basetiles;
 
 // Name: switch_basetiles_conc_ground
-730 * 30 02 0F F8 89 
+730 * 30 02 0F F9 89 
 1A 20 \dx00000003 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F8 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_basetiles;
-\wx00F8 // default: spritelayout_basetiles;
+\wx00F9 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_basetiles;
+\wx00F9 // default: spritelayout_basetiles;
 
 // Name: switch_basetiles_di_ground
-731 * 30 02 0F F7 89 
+731 * 30 02 0F F8 89 
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F7 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_basetiles_baseground;
-\wx00F7 // default: spritelayout_basetiles_baseground;
+\wx00F8 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_basetiles_baseground;
+\wx00F8 // default: spritelayout_basetiles_baseground;
 
 732 * 41 00 0F \b12 01 68 
 08 "FIBA" 
@@ -5438,14 +5438,14 @@
 15 \wx0020 
 
 // Name: @action3_87
-734 * 23 02 0F F9 89 
+734 * 23 02 0F FA 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F9 // switch_basetiles_gr_ground;
+\wx00FA // switch_basetiles_gr_ground;
 
 735 * 7 03 0F 01 68 \b0 
-\wx00F9 	// @action3_87;
+\wx00FA 	// @action3_87;
 
 736 * 41 00 0F \b12 01 69 
 08 "FIBA" 
@@ -5465,14 +5465,14 @@
 15 \wx0020 
 
 // Name: @action3_88
-738 * 23 02 0F FE 89 
+738 * 23 02 0F FF 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00FE // switch_basetiles_sa_ground;
+\wx00FF // switch_basetiles_sa_ground;
 
 739 * 7 03 0F 01 69 \b0 
-\wx00FE 	// @action3_88;
+\wx00FF 	// @action3_88;
 
 740 * 41 00 0F \b12 01 6A 
 08 "FIBA" 
@@ -5492,14 +5492,14 @@
 15 \wx0020 
 
 // Name: @action3_89
-742 * 23 02 0F FC 89 
+742 * 23 02 0F FD 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00FC // switch_basetiles_asp_ground;
+\wx00FD // switch_basetiles_asp_ground;
 
 743 * 7 03 0F 01 6A \b0 
-\wx00FC 	// @action3_89;
+\wx00FD 	// @action3_89;
 
 744 * 41 00 0F \b12 01 6B 
 08 "FIBA" 
@@ -5519,14 +5519,14 @@
 15 \wx0020 
 
 // Name: @action3_90
-746 * 23 02 0F F7 89 
+746 * 23 02 0F F8 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F7 // switch_basetiles_di_ground;
+\wx00F8 // switch_basetiles_di_ground;
 
 747 * 7 03 0F 01 6B \b0 
-\wx00F7 	// @action3_90;
+\wx00F8 	// @action3_90;
 
 748 * 41 00 0F \b12 01 6C 
 08 "FIBA" 
@@ -5546,14 +5546,14 @@
 15 \wx0020 
 
 // Name: @action3_91
-750 * 23 02 0F F8 89 
+750 * 23 02 0F F9 89 
 0C 00 \dx0000FFFF 
 \b1 
 \wx8000 \dx0000015D \dx0000015D 	// return 0;
-\wx00F8 // switch_basetiles_conc_ground;
+\wx00F9 // switch_basetiles_conc_ground;
 
 751 * 7 03 0F 01 6C \b0 
-\wx00F8 	// @action3_91;
+\wx00F9 	// @action3_91;
 
 752 * 3 11 \w8 
 753 ** snd/Siemens_motor_generator.wav
