##grflangid 0x01 ##plural 0 # # - General strings ------------------------------------------------------------ # STR_GRF_DESCRIPTION :{ORANGE}ECS Vectors Set v1.2{}{BLACK}ECS Vectors is a set that defines new cargoes and industries, grouped into blocks (Vectors).{}{}Copyright (C) 2005-2014 by George, MHz, Wile E. Coyote, Lifeblood, DanMacK, Oz, FooBar, Irwe, Zimmlock, andythenorth, Red*Star, Prebral, Sanchimaru, Darkwalker, dmh_mac, Raven, BerberJesus.{}{}Web: http://www.tt-wiki.net/wiki/ECS_Vectors{}Special thanks to: Michael Blunck, AgRiG, Michael Platov, PikkaBird, SAC, Csaboka.{}Created using the NML. STR_GRF_NAME :{TITLE} STR_GRF_URL :http://www.tt-forums.net/viewtopic.php?f=26&t=30188 STR_MIN_OPENTTD_VERSION :1.2.0.23744 # # - Params and params menu ----------------------------------------------------- # STR_PARAM_NAME_ENABLE_TOWNV :Enable ECS town vector STR_PARAM_DESC_ENABLE_TOWNV :Enables ECS town vector STR_PARAM_NAME_ENABLE_AGRV :Enable ECS agricultural vector STR_PARAM_DESC_ENABLE_AGRV :Enables ECS agricultural vector STR_PARAM_NAME_ENABLE_BASV :Enable ECS basic vector STR_PARAM_DESC_ENABLE_BASV :Enables ECS basic vector STR_PARAM_NAME_ENABLE_CHEMV :Enable ECS chemical vector STR_PARAM_DESC_ENABLE_CHEMV :Enables ECS chemical vector STR_PARAM_NAME_ENABLE_MACHV :Enable ECS machinery vector STR_PARAM_DESC_ENABLE_MACHV :Enables ECS machinery vector STR_PARAM_NAME_ENABLE_WOODV :Enable ECS wood vector STR_PARAM_DESC_ENABLE_WOODV :Enables ECS wood vector STR_PARAM_NAME_ENABLE_STOCKPILE_LIMITS :Enable stockpile limit STR_PARAM_DESC_ENABLE_STOCKPILE_LIMITS :Switches on storeplace limits STR_PARAM_NAME_ENABLE_MINES_CAPACITY :Enable mines capacity STR_PARAM_DESC_ENABLE_MINES_CAPACITY :Switches on mines capacity, including oil wells and oil rigs STR_PARAM_NAME_ENABLE_MINES_TIMEBASED_CLOSURE :Enable mines timebased closure STR_PARAM_DESC_ENABLE_MINES_TIMEBASED_CLOSURE :Switches on mines closure unless exhausted (oil wells, oil rig are also mines) STR_PARAM_NAME_ENABLE_ADDITIONAL_CLOSURE_PROTECTION :Enable additional industry closure protection STR_PARAM_DESC_ENABLE_ADDITIONAL_CLOSURE_PROTECTION :Switches on closure protection. Industry will never close if one of the following is true:{}- transportation level is at least 1%{}- any cargo is waiting on 1-st day of the month{}- the industry is build by the player STR_PARAM_NAME_ENABLE_INDUSTRY_CLOSURE_AND_APPEARING :Enable industry appearing/closure STR_PARAM_DESC_ENABLE_INDUSTRY_CLOSURE_AND_APPEARING :Switches on appearing/closure of industries STR_PARAM_NAME_ENABLE_SNOWLINE_CONTROL :Enable varying snowlines STR_PARAM_DESC_ENABLE_SNOWLINE_CONTROL :Switches on varying snowlines STR_PARAM_SNOWLINE_NONE :No snowlines STR_PARAM_SNOWLINE_HIGH :High snowlines (Snow in mountains) STR_PARAM_SNOWLINE_LOW :Low snowlines (Snow everywhere) STR_PARAM_NAME_GOLD_VALUABLES :Gold and valuables STR_PARAM_DESC_GOLD_VALUABLES :Specifies appearence of gold and valuables STR_PARAM_GOLD_VALUABLES_VALUE_GOLD_AND_MINE :Replace VALUables with GOLD and make Gold mine available STR_PARAM_GOLD_VALUABLES_VALUE_VALUABLES :No Gold nor Gold mine is provided, valuables are not affected STR_PARAM_GOLD_VALUABLES_VALUE_VALUABLES_AND_MINE :No Gold is provided. Gold mine is available and produces valuables STR_PARAM_NAME_ENABLE_ERA1 :1-st era houses STR_PARAM_DESC_ENABLE_ERA1 :Switches on houses of the first era (1920 - 1950){}Note: If houses of all eras are disabled, historical order is used instead. STR_PARAM_NAME_ENABLE_ERA2 :2-nd era houses STR_PARAM_DESC_ENABLE_ERA2 :Switches on houses of the second era (1950 - 1980){}Note: If houses of all eras are disabled, historical order is used instead. STR_PARAM_NAME_ENABLE_ERA3 :3-d era houses STR_PARAM_DESC_ENABLE_ERA3 :Switches on houses of the third era (1980 - 2010){}Note: If houses of all eras are disabled, historical order is used instead. STR_PARAM_NAME_ENABLE_ERA4 :4-th era houses STR_PARAM_DESC_ENABLE_ERA4 :Switches on houses of the fourth era (2010 - ...){}Note: If houses of all eras are disabled, historical order is used instead. # # - General strings for building callback -------------------------------------- # STR_CANT_BUILD_OUTSIDE_TOWNS :{WHITE}{STRING} must be built in towns STR_CANT_BUILD_FAR_FROM_WATER :{WHITE}{STRING} must be built near water STR_CANT_BUILD_IN_SMALL_TOWNS :{WHITE}{STRING} must be built in a town with more inhabitants STR_CANT_BUILD_FAR_FROM_TOWN_CENTER :{WHITE}{STRING} must be built closer to town center STR_CANT_BUILD_IN_SNOW_AREAS :{WHITE}{STRING} can't be built in snow areas STR_CANT_BUILD_IN_DESERT :{WHITE}{STRING} can't be built in desert STR_CANT_BUILD_OUTSIDE_TOWN_SURBURBS :{WHITE}{STRING} must be built in town suburbs STR_CANT_BUILD_ON_SLOPED_LAND :{WHITE}{STRING} must be built on flat land STR_CANT_BUILD_ON_WRONG_SLOPES :{WHITE}{STRING} must be built on sloped land STR_CANT_BUILD_OUTSIDE_FOREST :{WHITE}{STRING} must be built in forest areas STR_CANT_BUILD_IN_AND_NEAR_TOWNS :{WHITE}{STRING} must be built far from towns STR_CANT_BUILD_IN_FOREST :{WHITE}{STRING} can't be built in rain forest STR_CANT_BUILD_NEAR_SAME_INDUSTRY :{WHITE}{STRING} can't be built near the same industry STR_CANT_BUILD_NEAR_WATER :{WHITE}{STRING} can't be built close to water STR_CANT_BUILD_NEAR_CONFLICTING_INDUSTRY :{WHITE}{STRING} can't be built near a competing industry STR_CANT_BUILD_FAR_FROM_SUPPLING_INDUSTRY :{WHITE}{STRING} must be built closer to the related supplying industry STR_CANT_BUILD_NEAR_SAME_LAYOUT_INDUSTRY :{WHITE}{STRING} can't be built near the same industry of the same layout STR_CANT_BUILD_OUTSIDE_DESERT :{WHITE}{STRING} must be built in desert STR_CANT_BUILD_OUTSIDE_MOUNTAINS :{WHITE}{STRING} must be built in mountains # # - Strings for industries change production message --------------------------- # STR_INDUSTRY_CHANGE_PROD_DECREASE :{BLACK}{BIGFONT}{STRING} {STRING} decreases production! STR_INDUSTRY_CHANGE_PROD_HIGH_INCREASE :{BLACK}{BIGFONT}{STRING} {STRING} increases production dramatically! STR_INDUSTRY_CHANGE_PROD_HIGH_DECREASE :{BLACK}{BIGFONT}{STRING} {STRING} decreases production dramatically! STR_INDUSTRY_CHANGE_PROD_INSIDE_TOWN :{BLACK}{BIGFONT}{STRING} {STRING} is now in the town zone now and will be closed soon! STR_INDUSTRY_CHANGE_PROD_CLOSURE_IN_24_MONTHS :{BLACK}{BIGFONT}{STRING} {STRING} requests good service or will be closed in 24 months! STR_INDUSTRY_CHANGE_PROD_CLOSURE_IN_12_MONTHS :{BLACK}{BIGFONT}{STRING} {STRING} requests good service or will be closed in 12 months! STR_INDUSTRY_CHANGE_PROD_EXHAUST_IN_24_MONTHS :{BLACK}{BIGFONT}{STRING} {STRING} will exhaust all the resources in 24 months! STR_INDUSTRY_CHANGE_PROD_EXHAUST_IN_12_MONTHS :{BLACK}{BIGFONT}{STRING} {STRING} will exhaust all the resources in 12 months! STR_INDUSTRY_CHANGE_PROD_NEW_RESOURCES_FOUND :{BLACK}{BIGFONT}New resources found at {STRING} {STRING}! # # - General strings for callback 37 - Display stockpile size ------------------- # STR_INDUSTRY_WINDOW_MAX :{BLACK} ({UNSIGNED_WORD} {GREEN}max{BLACK}) STR_INDUSTRY_WINDOW_MIN :{BLACK} ({UNSIGNED_WORD} {RED}max{BLACK}) # # - Production levels ---------------------------------------------------------- # STR_INDUSTRY_WINDOW_LEVEL_VERY_LOW :{YELLOW}Very low STR_INDUSTRY_WINDOW_LEVEL_LOW :{YELLOW}Low STR_INDUSTRY_WINDOW_LEVEL_NORMAL :{YELLOW}Normal STR_INDUSTRY_WINDOW_LEVEL_HIGH :{YELLOW}High STR_INDUSTRY_WINDOW_LEVEL_VERY_HIGH :{YELLOW}Very high STR_INDUSTRY_WINDOW_LEVEL_THE_HIGHEST :{YELLOW}Ultimate STR_INDUSTRY_WINDOW_LEVEL_CLOSURE :{YELLOW}Closure STR_INDUSTRY_WINDOW_LEVEL_UNDER_CONSTRUCTION :{YELLOW}Under Construction STR_INDUSTRY_WINDOW_LEVEL_STABLE :{YELLOW}Stable STR_INDUSTRY_WINDOW_LEVEL_DECAY :{YELLOW}Decay STR_INDUSTRY_WINDOW_LEVEL_GROW :{YELLOW}Grow STR_INDUSTRY_WINDOW_LEVEL_BOOM :{YELLOW}Boom STR_INDUSTRY_WINDOW_LEVEL_CHANGE :{YELLOW}Change STR_INDUSTRY_WINDOW_LEVEL_REORGANIZING :{YELLOW}Reorganizing STR_INDUSTRY_WINDOW_LEVEL_FINISHING :{YELLOW}Finishing # # - Industries names ----------------------------------------------------------- # STR_INDUSTRY_NAME_TOURISTS_CENTRE :Tourists centre STR_INDUSTRY_NAME_TOURISTS_CENTRE_BOARDING_HOUSE :Boarding house STR_INDUSTRY_NAME_TOURISTS_CENTRE_GOODRICH_CASTLE :Goodrich Castle STR_INDUSTRY_NAME_TOURISTS_CENTRE_WATCH_TOWER :Watch Tower STR_INDUSTRY_NAME_TOURISTS_CENTRE_JAPANESE_CASTLE :Japanese castle STR_INDUSTRY_NAME_TOURISTS_CENTRE_PIRAMID :Piramid STR_INDUSTRY_NAME_TOURISTS_CENTRE_PALENQUE :Palenque STR_INDUSTRY_NAME_TOURISTS_CENTRE_CASINO_RESORT :Casino resort STR_INDUSTRY_NAME_TOURISTS_CENTRE_KARLSTEJN :Karlštejn STR_INDUSTRY_NAME_TOURISTS_CENTRE_NEUSCHWANSTEIN_CASTLE :Neuschwanstein Castle STR_INDUSTRY_NAME_FISHING_GROUNDS :Fishing grounds STR_INDUSTRY_NAME_ANIMAL_FARM :Animal farm STR_INDUSTRY_NAME_TINNING_FACTORY :Tinning factory STR_INDUSTRY_NAME_BREWERY :Brewery STR_INDUSTRY_NAME_TEXTILE_MILL :Textile mill STR_INDUSTRY_NAME_SAND_PIT :Sand pit STR_INDUSTRY_NAME_GLASS_WORKS :Glass works STR_INDUSTRY_NAME_BRICK_WORKS :Brick works STR_INDUSTRY_NAME_CEMENT_WORKS :Cement works STR_INDUSTRY_NAME_POTASH_MINE :Potash mine STR_INDUSTRY_NAME_CHEMICAL_PLANT :Chemical plant STR_INDUSTRY_NAME_PLASTIC_PLANT :Plastic plant STR_INDUSTRY_NAME_VEHICLES_FACTORY :Vehicles factory STR_INDUSTRY_NAME_SHIPYARD :Shipyard STR_INDUSTRY_NAME_BAUXITE_MINE :Bauxite mine STR_INDUSTRY_NAME_ALUMINIUM_PLANT :Aluminium plant STR_INDUSTRY_NAME_FURNITURE_FACTORY :Furniture factory # # - Strings for industries descriptions ------------------------------------------------------------------------------- # STR_INDUSTRY_LOCATION_TOURISTS_CENTRE :Tourists centre should be build on special landscape. STR_INDUSTRY_LOCATION_FACTORY :Factory should be built on flat land in towns. STR_INDUSTRY_LOCATION_WATER_SUPPLY :Water supply is prospected with 69% probability in desert or very high in the mountains. STR_INDUSTRY_LOCATION_GOLD_MINE :Gold mine is prospected with 69% probability near other gold mines, with 45% probability far from other gold mines. STR_INDUSTRY_LOCATION_GOLD_MINE_DISABLED :Gold mine is disabled. STR_INDUSTRY_LOCATION_PLANTATION :Plantations are planted with high probability. STR_INDUSTRY_LOCATION_PLANTATION_NOT_SPRING :Plantations are planted with high probability. Should be plant at the end of spring only. STR_INDUSTRY_LOCATION_FARM :Farms are built with high probability. STR_INDUSTRY_LOCATION_FOOD_PLANT :Food plant does not have any special conditions. STR_INDUSTRY_LOCATION_FISHING_GROUNDS :Fishing grounds are prospected with high probability. STR_INDUSTRY_LOCATION_ANIMAL_FARM :Animal farm should be built near water. STR_INDUSTRY_LOCATION_TINNING_FACTORY :Cannery should be build near water. STR_INDUSTRY_LOCATION_BREWERY :Brewery should be build in towns near water. STR_INDUSTRY_LOCATION_TEXTILE_MILL :Textile mill should be build in towns. STR_INDUSTRY_LOCATION_COAL_MINE :Coal mine is prospected with 78% probability near other coal mines, with 25% probability far from other coal mines. STR_INDUSTRY_LOCATION_POWER_PLANT :Power plant should be built far from towns. STR_INDUSTRY_LOCATION_SAND_PIT :Sand pit is prospected with 69% probability near other sand pits, with 19% probability far from other sand pits. STR_INDUSTRY_LOCATION_GLASS_WORKS :Glass works should be built far from towns. STR_INDUSTRY_LOCATION_BRICK_WORKS :Brick works should be built far from towns. STR_INDUSTRY_LOCATION_CEMENT_WORKS :Cement works should be built far from towns. STR_INDUSTRY_LOCATION_OIL_WELL :Oil wells are prospected on flat land far from towns. STR_INDUSTRY_LOCATION_OIL_RIG :Oil rigs are prospected in deep sea. STR_INDUSTRY_LOCATION_OIL_REFINERY :Oil refinery should be built far from towns. STR_INDUSTRY_LOCATION_POTASH_MINE :Reserved for future use. STR_INDUSTRY_LOCATION_CHEMICAL_PLANT :Chemical plant should be built far from towns. STR_INDUSTRY_LOCATION_PLASTIC_PLANT :Plastic plant should be built far from towns. STR_INDUSTRY_LOCATION_IRON_ORE_MINE :Iron ore mine is prospected with 78% probability near other iron ore mines, with 25% probability far from other iron ore mines. STR_INDUSTRY_LOCATION_STEEL_MILL :Steel mill should be built on flat land far from towns. STR_INDUSTRY_LOCATION_VEHICLES_FACTORY :Vehicles factory does not have special conditions. STR_INDUSTRY_LOCATION_SHIPYARD :Reserved for future use. STR_INDUSTRY_LOCATION_BAUXITE_MINE :Bauxite mine is prospected with 78% probability near other bauxite mines, with 25% probability far from other bauxite mines. STR_INDUSTRY_LOCATION_ALUMINIUM_PLANT :Aluminium plant should be built on flat land far from towns. STR_INDUSTRY_LOCATION_FURNITURE_FACTORY :Furniture factory should be built on flat land in towns. STR_INDUSTRY_LOCATION_PRINTING_WORKS :Printing works should be built on flat land in towns. STR_INDUSTRY_LOCATION_FOREST :Forests are planted with high probability. STR_INDUSTRY_LOCATION_FOREST_NOT_SPRING :Forests are planted with high probability. Should be plant at the end of spring only. STR_INDUSTRY_LOCATION_SAWMILL :Sawmill should be built in forest areas not too far from forests. STR_INDUSTRY_LOCATION_PAPER_MILL :Paper mills should be built on sea shores. # # - Special texts -------------------------------------------------------------- # STR_INDUSTRY_WINDOW_BREWERY_CEREALS :{YELLOW}Cereals only STR_INDUSTRY_WINDOW_BREWERY_FRUIT :{YELLOW}Fruit only STR_INDUSTRY_WINDOW_BREWERY_ANY :{YELLOW}Cereals or fruit # # - Industry window texts - primary industries --------------------------------- # STR_INDUSTRY_WINDOW_WEIGHT :{YELLOW}{STRING} left: {WEIGHT} ({STRING} / {STRING}){}Level: {SIGNED_WORD}% ({STRING}){}Remain: {SIGNED_WORD} months (0-undef) STR_INDUSTRY_WINDOW_VOLUME :{YELLOW}{STRING} left: {VOLUME} ({STRING} / {STRING}){}Level: {SIGNED_WORD}% ({STRING}){}Remain: {SIGNED_WORD} months (0-undef) STR_INDUSTRY_WINDOW_VOLUME_AND_CREW :{YELLOW}{STRING} left: {VOLUME} ({STRING} / {STRING}){}Level: {SIGNED_WORD}% ({STRING}){}Remain: {SIGNED_WORD} months (0-undef){}Crew: {SIGNED_WORD}, {SIGNED_WORD}, {SIGNED_WORD} # # - Industry window texts - processing industries ------------------------------ # STR_INDUSTRY_WINDOW_LEVEL :{YELLOW}Level: {SIGNED_WORD}% ({STRING}){}Remain: {SIGNED_WORD} months (0-undef) STR_INDUSTRY_WINDOW_LEVEL_WITH_LIMIT :{YELLOW}Level: {SIGNED_WORD}% ({STRING}) max: {SIGNED_WORD}%{}Remain: {SIGNED_WORD} months (0-undef) STR_INDUSTRY_WINDOW_LEVEL_WITH_NOTE :{YELLOW}Level: {SIGNED_WORD}% ({STRING}) ({STRING}){}Remain: {SIGNED_WORD} months (0-undef) STR_INDUSTRY_WINDOW_LEVEL_WITH_NUMBER :{YELLOW}Level: {SIGNED_WORD}% ({STRING}) ({SIGNED_WORD}){}Remain: {SIGNED_WORD} months (0-undef) STR_INDUSTRY_WINDOW_LEVEL_WITH_TWO_LIMITS :{YELLOW}Level: {SIGNED_WORD}% ({STRING}) of {SIGNED_WORD}% max. ({SIGNED_WORD}){}Remain: {SIGNED_WORD} months (0-undef) STR_INDUSTRY_WINDOW_LINES :{YELLOW}Lines: {SIGNED_WORD} ({STRING}){}Remain: {SIGNED_WORD} months (0-undef) STR_INDUSTRY_WINDOW_LINES_FURNACES :{YELLOW}Furnaces on: {SIGNED_WORD}{}Remain: {SIGNED_WORD} months (0-undef){}Prod: ({SIGNED_WORD}, {SIGNED_WORD}, {SIGNED_WORD}, {SIGNED_WORD}, {SIGNED_WORD}, {SIGNED_WORD}) STR_INDUSTRY_WINDOW_LINES_FURNACES_GLASSWORKS :{YELLOW}Furnaces on: {SIGNED_WORD}{}Remain: {SIGNED_WORD} months (0-undef){}Prod: ({SIGNED_WORD}, {SIGNED_WORD}, {SIGNED_WORD}, {SIGNED_WORD}, {SIGNED_WORD}, {SIGNED_WORD}) STR_INDUSTRY_WINDOW_LINES_FURNACES_STEELMILL :{YELLOW}Furnaces on: {SIGNED_WORD}{}Remain: {SIGNED_WORD} months (0-undef){}Prod: ({SIGNED_WORD}, {SIGNED_WORD}, {SIGNED_WORD}, {SIGNED_WORD}, {SIGNED_WORD}, {SIGNED_WORD}) STR_INDUSTRY_WINDOW_LINES_FURNACES_WITH_WEIGHT :{YELLOW}Furnaces on: {SIGNED_WORD}{}Remain: {SIGNED_WORD} months (0-undef){}Prod: ({SIGNED_WORD}, {SIGNED_WORD}, {SIGNED_WORD}, {SIGNED_WORD}, {SIGNED_WORD}, {SIGNED_WORD}){}{STRING} left: {WEIGHT} ({STRING} / {STRING}) STR_INDUSTRY_WINDOW_LINES_FURNACES_WITH_WEIGHT_BRICKWORKS :{YELLOW}Furnaces on: {SIGNED_WORD}{}Remain: {SIGNED_WORD} months (0-undef){}Prod: ({SIGNED_WORD}, {SIGNED_WORD}, {SIGNED_WORD}, {SIGNED_WORD}, {SIGNED_WORD}, {SIGNED_WORD}){}{STRING} left: {WEIGHT} ({STRING} / {STRING}) STR_INDUSTRY_WINDOW_AMOUNT_ANIMALS :{YELLOW}Animals: {COMMA} Prod. level: {STRING}{}Remain: {SIGNED_WORD} months (0-undef) STR_INDUSTRY_WINDOW_AMOUNT_ENERGY :{YELLOW}Production: {COMMA} MWh ({COMMA} MWh){}Level: {SIGNED_WORD}% ({STRING}){}Remain: {SIGNED_WORD} months (0-undef) STR_INDUSTRY_WINDOW_AMOUNT_PLACES :{YELLOW}{STRING}{}Places: {SIGNED_WORD},{SIGNED_WORD},{SIGNED_WORD},{SIGNED_WORD} Free: {SIGNED_WORD}{}Level: {STRING} ({STRING}){}Remain: {SIGNED_WORD} months (0-undef) STR_INDUSTRY_WINDOW_LINES_WITH_TYPES :{YELLOW}Lines in details:{}LF-{STRING}-{STRING}-{STRING}.{STRING}-{STRING}.{STRING}.{STRING}.{STRING}{}Level: {SIGNED_WORD}% ({STRING}){}Remain: {SIGNED_WORD} months (0-undef) # # - Station names -------------------------------------------------------------- # STR_STATION_NAME_FISHING_GROUNDS :{STRING} fishing grounds # # - Cargoes -------------------------------------------------------------------- # STR_CARGO_NAME_CEREALS :Cereals STR_CARGO_NAME_FISH :Fish STR_CARGO_NAME_WOOL :Wool STR_CARGO_NAME_FERTILIZER :Fertiliser STR_CARGO_NAME_OIL_SEEDS :Oil seeds STR_CARGO_NAME_FIBRE_CROPS :Fibre crops STR_CARGO_NAME_SAND :Sand STR_CARGO_NAME_GLASS :Glass STR_CARGO_NAME_BUILDING_MATERIALS :Building materials STR_CARGO_NAME_DYES :Dyes STR_CARGO_NAME_REFINED_PRODUCTS :Refined products STR_CARGO_NAME_PETROL :Petrol STR_CARGO_NAME_POTASH :Potash STR_CARGO_NAME_VEHICLES :Vehicles STR_CARGO_NAME_BAUXITE :Bauxite STR_CARGO_NAME_TOURISTS :Tourists STR_CARGO_NAME_WOOD_PRODUCTS :Wood products STR_CARGO_ID_CEREALS :{TINYFONT}CE STR_CARGO_ID_FISH :{TINYFONT}FS STR_CARGO_ID_WOOL :{TINYFONT}WL STR_CARGO_ID_FERTILIZER :{TINYFONT}FE STR_CARGO_ID_OIL_SEEDS :{TINYFONT}OS STR_CARGO_ID_FIBRE_CROPS :{TINYFONT}FC STR_CARGO_ID_SAND :{TINYFONT}SN STR_CARGO_ID_GLASS :{TINYFONT}GS STR_CARGO_ID_BUILDING_MATERIALS :{TINYFONT}BM STR_CARGO_ID_DYES :{TINYFONT}DY STR_CARGO_ID_REFINED_PRODUCTS :{TINYFONT}RP STR_CARGO_ID_PETROL :{TINYFONT}PE STR_CARGO_ID_POTASH :{TINYFONT}PT STR_CARGO_ID_IRON_ORE :{TINYFONT}IO STR_CARGO_ID_VEHICLES :{TINYFONT}VH STR_CARGO_ID_BAUXITE :{TINYFONT}BX STR_CARGO_ID_TOURISTS :{TINYFONT}TR STR_CARGO_ID_WOOD_PRODUCTS :{TINYFONT}WP STR_CARGO_UNIT_CEREALS :{WEIGHT} of cereals STR_CARGO_UNIT_FISH :{WEIGHT} of fish STR_CARGO_UNIT_WOOL :{SIGNED_WORD} bale{P 0 "" s} of wool STR_CARGO_UNIT_FERTILIZER :{WEIGHT} of fertiliser STR_CARGO_UNIT_OIL_SEEDS :{WEIGHT} of oil seeds STR_CARGO_UNIT_FIBRE_CROPS :{WEIGHT} of fibre crops STR_CARGO_UNIT_SAND :{WEIGHT} of sand STR_CARGO_UNIT_GLASS :{SIGNED_WORD} crate{P 0 "" s} of glass STR_CARGO_UNIT_BUILDING_MATERIALS :{WEIGHT} of building materials STR_CARGO_UNIT_DYES :{WEIGHT} of dyes STR_CARGO_UNIT_REFINED_PRODUCTS :{VOLUME} of refined products STR_CARGO_UNIT_PETROL :{VOLUME} of petrol STR_CARGO_UNIT_POTASH :{WEIGHT} of potash STR_CARGO_UNIT_VEHICLES :{SIGNED_WORD} vehicle{P 0 "" s} STR_CARGO_UNIT_BAUXITE :{WEIGHT} of bauxite STR_CARGO_UNIT_TOURISTS :{SIGNED_WORD} tourist{P 0 "" s} STR_CARGO_UNIT_WOOD_PRODUCTS :{WEIGHT} of wood products # # - Strings for houses descriptions -------------------------------------------- # STR_HOUSE_NAME_STALINKA :Stalinka STR_HOUSE_NAME_PETROL_STATION :Petrol station STR_HOUSE_NAME_HOTEL_PRIBALTISKAYA :Hotel "Pribaltiskaya" STR_HOUSE_NAME_GRANDHOTEL_ZVON :Grandhotel Zvon STR_HOUSE_NAME_HOTEL_PRAHA :Hotel "Praha" STR_HOUSE_NAME_HOTEL_REGENT :Hotel "Regent" STR_HOUSE_NAME_STATUE_BRONZE_HORSEMAN :Statue "Bronze horseman" STR_HOUSE_NAME_STATUE_OF_JOHN_BATCHELOR :Statue of John Batchelor STR_HOUSE_NAME_STATUE_OF_VI_LENIN :Statue of V.I. Lenin STR_HOUSE_NAME_STATUE_OF_CAPTAIN_COOK :Statue of Captain Cook STR_HOUSE_NAME_CITY_SQUARE :City square STR_HOUSE_NAME_TERNOPOL_HOTEL :"Ternopol'" Hotel STR_HOUSE_NAME_VASAKYRKAN :Vasakyrkan STR_HOUSE_NAME_CAR_DEALERSHIP :Car dealership STR_HOUSE_NAME_COURTHOUSE :Courthouse STR_HOUSE_NAME_POST_OFFICE :Post office STR_HOUSE_NAME_THE_PIED_PIPERS_HOUSE_RESTAURANT :The Pied Piper’s House Restaurant STR_HOUSE_NAME_BDMT_SHOP :BDMT Shop