=========================== CHIPS Station Set Changelog =========================== ------------- 1.8.0 Release ------------- Cargo graphics for: - nickel - coke - metal (using new METL cargo label in FIRS 3, not STEL as before) - quicklime - slag - pig iron - explosives - pipe - sulphur - soda ash - cement - vehicle bodies - potash - zinc - kaolin - peat Consolidate all CHIPS station tiles to one category 'CHIPS Stations', easing station construction by reducing navigation clicks ------------- 1.7.0 Release ------------- Cargo graphics for: - cassava - copper - edible oil - nuts --------------------- 1.6.0 / 1.6.1 Release --------------------- Cargo graphics for: - manganese - paper - phosphate - pyrite ore - vehicles Improved copper ore appearance (1.6.1 is an identical grf to 1.6.0, and fixes a couple of errors with the actual release) ------------- 1.5.0 Release ------------- Cargo graphics for: - beans - nitrates - vehicle parts Fix bad png profiles (no difference in-game, but stops compiler warnings) ------------- 1.4.0 Release ------------- New tiles for Harbour Cranes - 4 directions (drawn by DanMacK) New tile for More Huts Docs no longer mention other newgrf sets in set description, it causes unwanted results when searching in-game content ------------- 1.3.0 Release ------------- Cargo graphics for: - coffee - copper ore - diamonds, gold, valuables - rubber - sugar - sugarcane, sugar beet Grain Silo indicates cargo waiting for additional cargos: - maize - wheat - fibre crops Fix for missing pylons with electrified tracks ------------- 1.2.1 Release ------------- Fix for inconsistent use of DOS / Windows palette (now DOS-only) ------------- 1.2.0 Release ------------- New tiles for Dispatchers' Office and Storage Huts ------------- 1.1.0 Release ------------- New tiles for Small Mine Building and Large Mine Building Fix for Tipple - second rear roof was too large ------------- 1.0.4 Release ------------- Grain Silo tile; shows cargo waiting for grain cargo (GRAI cargo label only) Fix for scrap metal sprites not showing ------------- 1.0.3 Release ------------- Fix for bad sprites shown with maglev / monorail (peter1138) ------------- 1.0.2 Release ------------- Fix for bad sprites shown on many tiles (peter1138) ------------- 1.0.1 Release ------------- Two fixes for concrete slab tile: - Add cargoes and buildings on top, similar to other platform tiles - Don't show random sprites for rail-types other than default Fix sprite issues when building "chips tiles" on monorail/maglev track ----------- 1.0 Release ----------- Cargo graphics for Bauxite (AORE) Improve appearance of mud tiles, livestock tiles Provide a url for newgrf info in OpenTTD Updated docs to credit DanMacK for hotel sprites ----------- 0.9 Release ----------- Improved appearance of docks Improved appearance of Mud Platforms Added Station Hotel tile (DanMacK) Added tiles for Concrete Slab Platforms Deprecated Quarry Platforms (older savegames will show concrete slabs instead) ----------- 0.8 Release ----------- Show crates as cargo graphics for: - Fibre Crops (ECS) / Plant Fibres (FIRS) - Wool Made the dock slightly less bland by using a different tile surface Improved the appearance of CHIPS with Pikka's finescale tracks by making overlap of platform sprites larger - may cause graphical issues with other tracksets; please report if platforms obscure track sprites Fixed catenary showing incorrectly for some non-track tiles ----------- 0.7 Release ----------- Cargo graphics for: - alcohol - fish - food Added new buildings: - Small Booking Office - Tipple (for mineral cargos) - Flood Loader Silo (for mineral cargos), available 1951 Added livestock tiles (with cargo-waiting support): - Cows - Pigs - Sheep ----------- 0.6 Release ----------- Add new menu category 'CHIPS tiles' and move some tiles to it Cargo graphics for: - metal / steel - milk - fruit / fruit & vegetables Improved graphics for Parcels Office Added four new buildings: - Small Wooden Hut - Booking Office - Small Warehouse - Boiler House and Offices Removed Clay Platforms (deprecated in v0.4) Improved the readme.txt for in-game viewing ----------- 0.5 Release ----------- Move all stations to a new menu category 'CHIPS stations' Don't display any buffers in the build stations gui preview Add Concourse tile for passenger stations Graphics for dock show waves Fix Monorail / Maglev issues Fix incorrect display of catenary on non-track tiles ----------- 0.4 Release ----------- Cargo graphics for: - wood - barrels (chemicals, oil, petrol etc) Add FIRS-style docks (based on code by PaulC) Add Parcels Office tile Improve appearance of Quarry platforms Deprecate Clay Pit platforms Display huts by exits of stations Display cranes, buildings etc on certain tiles Remove flashing beacons on buffers (was annoying) Multiple internal changes for GRM code etc. ----------- 0.3 Release ----------- Cargo graphics for: - coal - iron ore - clay - sand - stone - scrap metal - lumber - crates (used by multiple cargos) Internal changes (fix bounding boxes; suppress build errors) ----------- 0.2 Release ----------- Add basic tiles for FIRS Clay Pit and Quarry (unfinished) Internal changes (no gameplay effect): - fix NW-SE tile bounding boxes - add cargo translation table - add basic action 14 - start code for cargo graphics support - added some graphics files for cargo ----------- 0.1 Release ----------- Track tiles and empty tiles to match FIRS (concrete, cobble and mud) Automatic buffers for track tiles