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00012 #include "../stdafx.h"
00013 #include "../signs_base.h"
00014
00015 #include "saveload.h"
00016
00018 static const SaveLoad _sign_desc[] = {
00019 SLE_CONDVAR(Sign, name, SLE_NAME, 0, 83),
00020 SLE_CONDSTR(Sign, name, SLE_STR, 0, 84, SL_MAX_VERSION),
00021 SLE_CONDVAR(Sign, x, SLE_FILE_I16 | SLE_VAR_I32, 0, 4),
00022 SLE_CONDVAR(Sign, y, SLE_FILE_I16 | SLE_VAR_I32, 0, 4),
00023 SLE_CONDVAR(Sign, x, SLE_INT32, 5, SL_MAX_VERSION),
00024 SLE_CONDVAR(Sign, y, SLE_INT32, 5, SL_MAX_VERSION),
00025 SLE_CONDVAR(Sign, owner, SLE_UINT8, 6, SL_MAX_VERSION),
00026 SLE_CONDVAR(Sign, z, SLE_FILE_U8 | SLE_VAR_U32, 0, MORE_HEIGHTLEVEL_SAVEGAME_VERSION - 1),
00027 SLE_CONDVAR(Sign, z, SLE_UINT32, MORE_HEIGHTLEVEL_SAVEGAME_VERSION, SL_MAX_VERSION),
00028 SLE_END()
00029 };
00030
00032 static void Save_SIGN()
00033 {
00034 Sign *si;
00035
00036 FOR_ALL_SIGNS(si) {
00037 SlSetArrayIndex(si->index);
00038 SlObject(si, _sign_desc);
00039 }
00040 }
00041
00043 static void Load_SIGN()
00044 {
00045 int index;
00046 while ((index = SlIterateArray()) != -1) {
00047 Sign *si = new (index) Sign();
00048 SlObject(si, _sign_desc);
00049
00050
00051
00052
00053
00054
00055 if (IsSavegameVersionBefore(6, 1) || (IsSavegameVersionBefore(83) && si->owner == INVALID_OWNER)) {
00056 si->owner = OWNER_NONE;
00057 }
00058 }
00059 }
00060
00062 extern const ChunkHandler _sign_chunk_handlers[] = {
00063 { 'SIGN', Save_SIGN, Load_SIGN, NULL, NULL, CH_ARRAY | CH_LAST},
00064 };