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00012 #ifndef SETTINGS_TYPE_H
00013 #define SETTINGS_TYPE_H
00014
00015 #include "date_type.h"
00016 #include "town_type.h"
00017 #include "transport_type.h"
00018 #include "network/core/config.h"
00019 #include "company_type.h"
00020 #include "openttd.h"
00021 #include "cargotype.h"
00022 #include "linkgraph/linkgraph_type.h"
00023
00025 enum IndustryDensity {
00026 ID_FUND_ONLY,
00027 ID_MINIMAL,
00028 ID_VERY_LOW,
00029 ID_LOW,
00030 ID_NORMAL,
00031 ID_HIGH,
00032
00033 ID_END,
00034 };
00035
00037 struct DifficultySettings {
00038 byte max_no_competitors;
00039 byte number_towns;
00040 byte industry_density;
00041 uint32 max_loan;
00042 byte initial_interest;
00043 byte vehicle_costs;
00044 byte competitor_speed;
00045 byte vehicle_breakdowns;
00046 byte subsidy_multiplier;
00047 byte construction_cost;
00048 byte terrain_type;
00049 byte quantity_sea_lakes;
00050 byte economy;
00051 byte line_reverse_mode;
00052 byte disasters;
00053 byte town_council_tolerance;
00054 byte diff_level;
00055 };
00056
00058 struct GUISettings {
00059 bool vehicle_speed;
00060 bool sg_full_load_any;
00061 bool lost_vehicle_warn;
00062 uint8 order_review_system;
00063 bool vehicle_income_warn;
00064 bool show_finances;
00065 bool sg_new_nonstop;
00066 bool new_nonstop;
00067 uint8 stop_location;
00068 bool autoscroll;
00069 byte errmsg_duration;
00070 byte hover_delay;
00071 bool link_terraform_toolbar;
00072 uint8 smallmap_land_colour;
00073 bool smallmap_flood_warning;
00074 uint8 linkgraph_companies;
00075 bool reverse_scroll;
00076 bool smooth_scroll;
00077 bool measure_tooltip;
00078 byte liveries;
00079 bool prefer_teamchat;
00080 uint8 advanced_vehicle_list;
00081 uint8 loading_indicators;
00082 uint8 default_rail_type;
00083 uint8 toolbar_pos;
00084 uint8 statusbar_pos;
00085 uint8 window_snap_radius;
00086 uint8 window_soft_limit;
00087 bool disable_unsuitable_building;
00088 byte autosave;
00089 bool threaded_saves;
00090 bool keep_all_autosave;
00091 bool autosave_on_exit;
00092 uint8 date_format_in_default_names;
00093 byte max_num_autosaves;
00094 bool population_in_label;
00095 bool population_in_label_coloured;
00096 uint8 right_mouse_btn_emulation;
00097 uint8 scrollwheel_scrolling;
00098 uint8 scrollwheel_multiplier;
00099 bool timetable_arrival_departure;
00100 uint8 max_departures;
00101 uint16 max_departure_time;
00102 uint16 departure_calc_frequency;
00103 bool departure_show_vehicle;
00104 bool departure_show_group;
00105 bool departure_show_company;
00106 bool departure_show_vehicle_type;
00107 bool departure_show_vehicle_color;
00108 bool departure_larger_font;
00109 bool departure_destination_type;
00110 bool departure_show_both;
00111 bool departure_only_passengers;
00112 uint8 departure_conditionals;
00113 bool departure_show_all_stops;
00114 bool left_mouse_btn_scrolling;
00115 bool pause_on_newgame;
00116 bool enable_signal_gui;
00117 Year coloured_news_year;
00118 bool timetable_in_ticks;
00119 bool time_in_minutes;
00120 uint8 ticks_per_minute;
00121 uint8 date_with_time;
00122 bool quick_goto;
00123 bool bridge_pillars;
00124 bool auto_euro;
00125 byte drag_signals_density;
00126 Year semaphore_build_before;
00127 byte news_message_timeout;
00128 bool show_track_reservation;
00129 uint8 default_signal_type;
00130 uint8 cycle_signal_types;
00131 byte station_numtracks;
00132 byte station_platlength;
00133 bool station_dragdrop;
00134 bool station_show_coverage;
00135 bool persistent_buildingtools;
00136 bool expenses_layout;
00137
00138 uint16 console_backlog_timeout;
00139 uint16 console_backlog_length;
00140
00141 uint8 station_gui_group_order;
00142 uint8 station_gui_sort_by;
00143 uint8 station_gui_sort_order;
00144 #ifdef ENABLE_NETWORK
00145 uint16 network_chat_box_width;
00146 uint8 network_chat_box_height;
00147 uint16 network_chat_timeout;
00148 #endif
00149
00150 uint8 developer;
00151 bool show_date_in_logs;
00152 bool newgrf_developer_tools;
00153 bool ai_developer_tools;
00154 bool scenario_developer;
00155 bool newgrf_show_old_versions;
00156 uint8 newgrf_default_palette;
00157 uint8 cp_paste_speed;
00158
00163 bool UserIsAllowedToChangeNewGRFs() const
00164 {
00165 return this->scenario_developer || this->newgrf_developer_tools;
00166 }
00167 };
00168
00170 struct LocaleSettings {
00171 byte currency;
00172 byte units;
00173 char *digit_group_separator;
00174 char *digit_group_separator_currency;
00175 char *digit_decimal_separator;
00176 };
00177
00179 struct NetworkSettings {
00180 #ifdef ENABLE_NETWORK
00181 uint16 sync_freq;
00182 uint8 frame_freq;
00183 uint16 commands_per_frame;
00184 uint16 max_commands_in_queue;
00185 uint16 bytes_per_frame;
00186 uint16 bytes_per_frame_burst;
00187 uint16 max_join_time;
00188 bool pause_on_join;
00189 uint16 server_port;
00190 uint16 server_admin_port;
00191 bool server_admin_chat;
00192 char server_name[NETWORK_NAME_LENGTH];
00193 char server_password[NETWORK_PASSWORD_LENGTH];
00194 char rcon_password[NETWORK_PASSWORD_LENGTH];
00195 char admin_password[NETWORK_PASSWORD_LENGTH];
00196 bool server_advertise;
00197 uint8 lan_internet;
00198 char client_name[NETWORK_CLIENT_NAME_LENGTH];
00199 char default_company_pass[NETWORK_PASSWORD_LENGTH];
00200 char connect_to_ip[NETWORK_HOSTNAME_LENGTH];
00201 char network_id[NETWORK_SERVER_ID_LENGTH];
00202 bool autoclean_companies;
00203 uint8 autoclean_unprotected;
00204 uint8 autoclean_protected;
00205 uint8 autoclean_novehicles;
00206 uint8 max_companies;
00207 uint8 max_clients;
00208 uint8 max_spectators;
00209 Year restart_game_year;
00210 uint8 min_active_clients;
00211 uint8 server_lang;
00212 bool reload_cfg;
00213 char last_host[NETWORK_HOSTNAME_LENGTH];
00214 uint16 last_port;
00215 bool no_http_content_downloads;
00216 #else
00217 #endif
00218 };
00219
00221 struct GameCreationSettings {
00222 uint32 generation_seed;
00223 Year starting_year;
00224 uint8 map_x;
00225 uint8 map_y;
00226 byte land_generator;
00227 byte oil_refinery_limit;
00228 byte snow_line_height;
00229 byte desert_amount;
00230 byte tree_line_height;
00231 byte tgen_smoothness;
00232 byte tree_placer;
00233 byte heightmap_rotation;
00234 byte se_flat_world_height;
00235 byte town_name;
00236 byte landscape;
00237 uint16 snow_line;
00238 uint16 tree_line;
00239 byte water_borders;
00240 uint16 custom_town_number;
00241 byte variety;
00242 byte custom_sea_level;
00243 };
00244
00246 struct ConstructionSettings {
00247 bool allow_more_heightlevels;
00248 bool build_on_slopes;
00249 bool autoslope;
00250 uint16 max_bridge_length;
00251 uint16 max_tunnel_length;
00252 bool signal_side;
00253 bool extra_dynamite;
00254 bool road_stop_on_town_road;
00255 bool road_stop_on_competitor_road;
00256 uint8 raw_industry_construction;
00257 uint8 industry_platform;
00258 bool freeform_edges;
00259 uint8 extra_tree_placement;
00260 uint8 tree_placement_drag_limit;
00261 uint8 command_pause_level;
00262 uint32 terraform_per_64k_frames;
00263 uint16 terraform_frame_burst;
00264 uint32 clear_per_64k_frames;
00265 uint16 clear_frame_burst;
00266 byte ingame_tree_line_height;
00267 uint8 tree_growth_rate;
00268 uint16 maximum_signal_evaluations;
00269 bool traffic_lights;
00270 bool towns_build_traffic_lights;
00271 bool allow_building_tls_in_towns;
00272 uint8 traffic_lights_green_phase;
00273 uint8 max_tlc_size;
00274 uint8 max_tlc_distance;
00275 uint8 extra_industry_placement_logic;
00276 };
00277
00279 struct AISettings {
00280 bool ai_in_multiplayer;
00281 bool ai_disable_veh_train;
00282 bool ai_disable_veh_roadveh;
00283 bool ai_disable_veh_aircraft;
00284 bool ai_disable_veh_ship;
00285 uint32 ai_max_opcode_till_suspend;
00286 };
00287
00289 struct OPFSettings {
00290 uint16 pf_maxlength;
00291 byte pf_maxdepth;
00292 };
00293
00295 struct NPFSettings {
00301 uint32 npf_max_search_nodes;
00302 uint32 maximum_go_to_depot_penalty;
00303
00304 uint32 npf_rail_firstred_penalty;
00305 uint32 npf_rail_firstred_exit_penalty;
00306 uint32 npf_rail_lastred_penalty;
00307 uint32 npf_rail_station_penalty;
00308 uint32 npf_rail_slope_penalty;
00309 uint32 npf_rail_curve_penalty;
00310 uint32 npf_rail_depot_reverse_penalty;
00311 uint32 npf_rail_pbs_cross_penalty;
00312 uint32 npf_rail_pbs_signal_back_penalty;
00313 uint32 npf_buoy_penalty;
00314 uint32 npf_water_curve_penalty;
00315 uint32 npf_road_curve_penalty;
00316 uint32 npf_crossing_penalty;
00317 uint32 npf_road_drive_through_penalty;
00318 uint32 npf_road_trafficlight_penalty;
00319 uint32 npf_road_dt_occupied_penalty;
00320 uint32 npf_road_bay_occupied_penalty;
00321 };
00322
00324 struct YAPFSettings {
00325 bool disable_node_optimization;
00326 uint32 max_search_nodes;
00327 uint32 maximum_go_to_depot_penalty;
00328 bool ship_use_yapf;
00329 bool road_use_yapf;
00330 bool rail_use_yapf;
00331 uint32 road_slope_penalty;
00332 uint32 road_curve_penalty;
00333 uint32 road_crossing_penalty;
00334 uint32 road_stop_penalty;
00335 uint32 road_trafficlight_penalty;
00336 uint32 road_stop_occupied_penalty;
00337 uint32 road_stop_bay_occupied_penalty;
00338 bool rail_firstred_twoway_eol;
00339 uint32 rail_firstred_penalty;
00340 uint32 rail_firstred_exit_penalty;
00341 uint32 rail_lastred_penalty;
00342 uint32 rail_lastred_exit_penalty;
00343 uint32 rail_station_penalty;
00344 uint32 rail_slope_penalty;
00345 uint32 rail_curve45_penalty;
00346 uint32 rail_curve90_penalty;
00347 uint32 rail_depot_reverse_penalty;
00348 uint32 rail_crossing_penalty;
00349 uint32 rail_look_ahead_max_signals;
00350 int32 rail_look_ahead_signal_p0;
00351 int32 rail_look_ahead_signal_p1;
00352 int32 rail_look_ahead_signal_p2;
00353 uint32 rail_pbs_cross_penalty;
00354 uint32 rail_pbs_station_penalty;
00355 uint32 rail_pbs_signal_back_penalty;
00356 uint32 rail_doubleslip_penalty;
00357
00358 uint32 rail_longer_platform_penalty;
00359 uint32 rail_longer_platform_per_tile_penalty;
00360 uint32 rail_shorter_platform_penalty;
00361 uint32 rail_shorter_platform_per_tile_penalty;
00362 };
00363
00365 struct PathfinderSettings {
00366 uint8 pathfinder_for_trains;
00367 uint8 pathfinder_for_roadvehs;
00368 uint8 pathfinder_for_ships;
00369 bool new_pathfinding_all;
00370
00371 bool roadveh_queue;
00372 bool forbid_90_deg;
00373
00374 bool reverse_at_signals;
00375 byte wait_oneway_signal;
00376 byte wait_twoway_signal;
00377
00378 bool reserve_paths;
00379 byte wait_for_pbs_path;
00380 byte path_backoff_interval;
00381
00382 OPFSettings opf;
00383 NPFSettings npf;
00384 YAPFSettings yapf;
00385
00386 bool back_of_one_way_pbs_waiting_point;
00387 };
00388
00390 struct OrderSettings {
00391 bool improved_load;
00392 bool gradual_loading;
00393 bool selectgoods;
00394 bool gotodepot;
00395 bool no_servicing_if_no_breakdowns;
00396 bool timetabling;
00397 bool timetable_automated;
00398 bool timetable_separation;
00399 bool serviceathelipad;
00400 };
00401
00403 struct VehicleSettings {
00404 uint8 max_train_length;
00405 uint8 smoke_amount;
00406 uint8 train_acceleration_model;
00407 uint8 roadveh_acceleration_model;
00408 uint8 train_slope_steepness;
00409 uint8 roadveh_slope_steepness;
00410 bool wagon_speed_limits;
00411 bool disable_elrails;
00412 UnitID max_trains;
00413 UnitID max_roadveh;
00414 UnitID max_aircraft;
00415 UnitID max_ships;
00416 uint8 plane_speed;
00417 uint8 freight_trains;
00418 bool dynamic_engines;
00419 bool never_expire_vehicles;
00420 byte extend_vehicle_life;
00421 byte road_side;
00422 uint8 plane_crashes;
00423 bool improved_breakdowns;
00424 };
00425
00427 struct EconomySettings {
00428 bool inflation;
00429 bool bribe;
00430 bool smooth_economy;
00431 bool allow_shares;
00432 uint8 feeder_payment_share;
00433 byte dist_local_authority;
00434 bool exclusive_rights;
00435 bool fund_roads;
00436 bool give_money;
00437 bool mod_road_rebuild;
00438 bool multiple_industry_per_town;
00439 uint8 town_growth_rate;
00440 uint8 larger_towns;
00441 uint8 initial_city_size;
00442 uint8 town_growth_cargo;
00443 uint32 town_pop_need_goods;
00444 uint8 larger_town_growth_cargo;
00445 uint32 larger_town_pop_need_goods;
00446 TownLayoutByte town_layout;
00447 bool allow_town_roads;
00448 TownFoundingByte found_town;
00449 bool station_noise_level;
00450 uint16 town_noise_population[3];
00451 bool allow_town_level_crossings;
00452 int8 town_cargo_factor;
00453 bool infrastructure_sharing[4];
00454 uint sharing_fee[4];
00455 bool sharing_payment_in_debt;
00456 };
00457
00458 struct LinkGraphSettings {
00459 uint16 recalc_interval;
00460 DistributionTypeByte distribution_pax;
00461 DistributionTypeByte distribution_mail;
00462 DistributionTypeByte distribution_express;
00463 DistributionTypeByte distribution_armoured;
00464 DistributionTypeByte distribution_default;
00465 uint8 accuracy;
00466 uint8 demand_size;
00467 uint8 demand_distance;
00468 uint8 short_path_saturation;
00469 bool no_overload_links;
00470
00471 FORCEINLINE DistributionType GetDistributionType(CargoID cargo) const {
00472 if (IsCargoInClass(cargo, CC_PASSENGERS)) {
00473 return this->distribution_pax;
00474 } else if (IsCargoInClass(cargo, CC_MAIL)) {
00475 return this->distribution_mail;
00476 } else if (IsCargoInClass(cargo, CC_EXPRESS)) {
00477 return this->distribution_express;
00478 } else if (IsCargoInClass(cargo, CC_ARMOURED)) {
00479 return this->distribution_armoured;
00480 } else {
00481 return this->distribution_default;
00482 }
00483 }
00484 };
00485
00487 struct StationSettings {
00488 bool modified_catchment;
00489 bool adjacent_stations;
00490 bool distant_join_stations;
00491 bool never_expire_airports;
00492 byte station_spread;
00493 };
00494
00496 struct VehicleDefaultSettings {
00497 bool servint_ispercent;
00498 uint16 servint_trains;
00499 uint16 servint_roadveh;
00500 uint16 servint_aircraft;
00501 uint16 servint_ships;
00502 };
00503
00505 struct CompanySettings {
00506 bool engine_renew;
00507 int16 engine_renew_months;
00508 uint32 engine_renew_money;
00509 bool renew_keep_length;
00510 VehicleDefaultSettings vehicle;
00511 };
00512
00514 struct GameSettings {
00515 DifficultySettings difficulty;
00516 GameCreationSettings game_creation;
00517 ConstructionSettings construction;
00518 AISettings ai;
00519 class AIConfig *ai_config[MAX_COMPANIES];
00520 PathfinderSettings pf;
00521 OrderSettings order;
00522 VehicleSettings vehicle;
00523 EconomySettings economy;
00524 LinkGraphSettings linkgraph;
00525 StationSettings station;
00526 LocaleSettings locale;
00527 };
00528
00530 struct ClientSettings {
00531 GUISettings gui;
00532 NetworkSettings network;
00533 CompanySettings company;
00534 };
00535
00537 extern ClientSettings _settings_client;
00538
00540 extern GameSettings _settings_game;
00541
00543 extern GameSettings _settings_newgame;
00544
00549 static inline GameSettings &GetGameSettings()
00550 {
00551 return (_game_mode == GM_MENU) ? _settings_newgame : _settings_game;
00552 }
00553
00554 #endif