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00012 #include "stdafx.h"
00013 #include "clear_map.h"
00014 #include "industry.h"
00015 #include "station_base.h"
00016 #include "train.h"
00017 #include "viewport_func.h"
00018 #include "command_func.h"
00019 #include "town.h"
00020 #include "news_func.h"
00021 #include "cheat_type.h"
00022 #include "genworld.h"
00023 #include "tree_map.h"
00024 #include "newgrf_cargo.h"
00025 #include "newgrf_debug.h"
00026 #include "newgrf_industrytiles.h"
00027 #include "autoslope.h"
00028 #include "water.h"
00029 #include "strings_func.h"
00030 #include "window_func.h"
00031 #include "date_func.h"
00032 #include "vehicle_func.h"
00033 #include "sound_func.h"
00034 #include "animated_tile_func.h"
00035 #include "effectvehicle_func.h"
00036 #include "effectvehicle_base.h"
00037 #include "ai/ai.hpp"
00038 #include "core/pool_func.hpp"
00039 #include "subsidy_func.h"
00040 #include "core/backup_type.hpp"
00041 #include "object_base.h"
00042 #include "tgp.h"
00043
00044 #include "table/strings.h"
00045 #include "table/industry_land.h"
00046 #include "table/build_industry.h"
00047
00048 IndustryPool _industry_pool("Industry");
00049 INSTANTIATE_POOL_METHODS(Industry)
00050
00051 void ShowIndustryViewWindow(int industry);
00052 void BuildOilRig(TileIndex tile);
00053
00054 static byte _industry_sound_ctr;
00055 static TileIndex _industry_sound_tile;
00056
00057 uint16 Industry::counts[NUM_INDUSTRYTYPES];
00058
00059 IndustrySpec _industry_specs[NUM_INDUSTRYTYPES];
00060 IndustryTileSpec _industry_tile_specs[NUM_INDUSTRYTILES];
00061 IndustryBuildData _industry_builder;
00062
00069 void ResetIndustries()
00070 {
00071 memset(&_industry_specs, 0, sizeof(_industry_specs));
00072 memcpy(&_industry_specs, &_origin_industry_specs, sizeof(_origin_industry_specs));
00073
00074
00075 for (IndustryType i = 0; i < NUM_INDUSTRYTYPES; i++) {
00076 _industry_specs[i].enabled = i < NEW_INDUSTRYOFFSET &&
00077 HasBit(_origin_industry_specs[i].climate_availability, _settings_game.game_creation.landscape);
00078 }
00079
00080 memset(&_industry_tile_specs, 0, sizeof(_industry_tile_specs));
00081 memcpy(&_industry_tile_specs, &_origin_industry_tile_specs, sizeof(_origin_industry_tile_specs));
00082
00083
00084 _industile_mngr.ResetOverride();
00085 _industry_mngr.ResetOverride();
00086 }
00087
00096 IndustryType GetIndustryType(TileIndex tile)
00097 {
00098 assert(IsTileType(tile, MP_INDUSTRY));
00099
00100 const Industry *ind = Industry::GetByTile(tile);
00101 assert(ind != NULL);
00102 return ind->type;
00103 }
00104
00113 const IndustrySpec *GetIndustrySpec(IndustryType thistype)
00114 {
00115 assert(thistype < NUM_INDUSTRYTYPES);
00116 return &_industry_specs[thistype];
00117 }
00118
00127 const IndustryTileSpec *GetIndustryTileSpec(IndustryGfx gfx)
00128 {
00129 assert(gfx < INVALID_INDUSTRYTILE);
00130 return &_industry_tile_specs[gfx];
00131 }
00132
00133 Industry::~Industry()
00134 {
00135 if (CleaningPool()) return;
00136
00137
00138
00139
00140 if (this->location.w == 0) return;
00141
00142 TILE_AREA_LOOP(tile_cur, this->location) {
00143 if (IsTileType(tile_cur, MP_INDUSTRY)) {
00144 if (GetIndustryIndex(tile_cur) == this->index) {
00145 DeleteNewGRFInspectWindow(GSF_INDUSTRYTILES, tile_cur);
00146
00147
00148 MakeWaterKeepingClass(tile_cur, OWNER_NONE);
00149 }
00150 } else if (IsTileType(tile_cur, MP_STATION) && IsOilRig(tile_cur)) {
00151 DeleteOilRig(tile_cur);
00152 }
00153 }
00154
00155 if (GetIndustrySpec(this->type)->behaviour & INDUSTRYBEH_PLANT_FIELDS) {
00156 TileArea ta(this->location.tile - TileDiffXY(min(TileX(this->location.tile), 21), min(TileY(this->location.tile), 21)), 42, 42);
00157 ta.ClampToMap();
00158
00159
00160 TILE_AREA_LOOP(tile_cur, ta) {
00161 if (IsTileType(tile_cur, MP_CLEAR) && IsClearGround(tile_cur, CLEAR_FIELDS) &&
00162 GetIndustryIndexOfField(tile_cur) == this->index) {
00163 SetIndustryIndexOfField(tile_cur, INVALID_INDUSTRY);
00164 }
00165 }
00166 }
00167
00168
00169 ReleaseDisastersTargetingIndustry(this->index);
00170
00171 DecIndustryTypeCount(this->type);
00172
00173 DeleteIndustryNews(this->index);
00174 DeleteWindowById(WC_INDUSTRY_VIEW, this->index);
00175 DeleteNewGRFInspectWindow(GSF_INDUSTRIES, this->index);
00176
00177 DeleteSubsidyWith(ST_INDUSTRY, this->index);
00178 CargoPacket::InvalidateAllFrom(ST_INDUSTRY, this->index);
00179 }
00180
00185 void Industry::PostDestructor(size_t index)
00186 {
00187 InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 0);
00188 Station::RecomputeIndustriesNearForAll();
00189 }
00190
00191
00196 Industry *Industry::GetRandom()
00197 {
00198 if (Industry::GetNumItems() == 0) return NULL;
00199 int num = RandomRange((uint16)Industry::GetNumItems());
00200 size_t index = MAX_UVALUE(size_t);
00201
00202 while (num >= 0) {
00203 num--;
00204 index++;
00205
00206
00207 while (!Industry::IsValidID(index)) {
00208 index++;
00209 assert(index < Industry::GetPoolSize());
00210 }
00211 }
00212
00213 return Industry::Get(index);
00214 }
00215
00216
00217 static void IndustryDrawSugarMine(const TileInfo *ti)
00218 {
00219 if (!IsIndustryCompleted(ti->tile)) return;
00220
00221 const DrawIndustryAnimationStruct *d = &_draw_industry_spec1[GetAnimationFrame(ti->tile)];
00222
00223 AddChildSpriteScreen(SPR_IT_SUGAR_MINE_SIEVE + d->image_1, PAL_NONE, d->x, 0);
00224
00225 if (d->image_2 != 0) {
00226 AddChildSpriteScreen(SPR_IT_SUGAR_MINE_CLOUDS + d->image_2 - 1, PAL_NONE, 8, 41);
00227 }
00228
00229 if (d->image_3 != 0) {
00230 AddChildSpriteScreen(SPR_IT_SUGAR_MINE_PILE + d->image_3 - 1, PAL_NONE,
00231 _drawtile_proc1[d->image_3 - 1].x, _drawtile_proc1[d->image_3 - 1].y);
00232 }
00233 }
00234
00235 static void IndustryDrawToffeeQuarry(const TileInfo *ti)
00236 {
00237 uint8 x = 0;
00238
00239 if (IsIndustryCompleted(ti->tile)) {
00240 x = _industry_anim_offs_toffee[GetAnimationFrame(ti->tile)];
00241 if (x == 0xFF) {
00242 x = 0;
00243 }
00244 }
00245
00246 AddChildSpriteScreen(SPR_IT_TOFFEE_QUARRY_SHOVEL, PAL_NONE, 22 - x, 24 + x);
00247 AddChildSpriteScreen(SPR_IT_TOFFEE_QUARRY_TOFFEE, PAL_NONE, 6, 14);
00248 }
00249
00250 static void IndustryDrawBubbleGenerator( const TileInfo *ti)
00251 {
00252 if (IsIndustryCompleted(ti->tile)) {
00253 AddChildSpriteScreen(SPR_IT_BUBBLE_GENERATOR_BUBBLE, PAL_NONE, 5, _industry_anim_offs_bubbles[GetAnimationFrame(ti->tile)]);
00254 } else {
00255 AddChildSpriteScreen(SPR_IT_BUBBLE_GENERATOR_SPRING, PAL_NONE, 3, 67);
00256 }
00257 }
00258
00259 static void IndustryDrawToyFactory(const TileInfo *ti)
00260 {
00261 const DrawIndustryAnimationStruct *d = &_industry_anim_offs_toys[GetAnimationFrame(ti->tile)];
00262
00263 if (d->image_1 != 0xFF) {
00264 AddChildSpriteScreen(SPR_IT_TOY_FACTORY_CLAY, PAL_NONE, d->x, 96 + d->image_1);
00265 }
00266
00267 if (d->image_2 != 0xFF) {
00268 AddChildSpriteScreen(SPR_IT_TOY_FACTORY_ROBOT, PAL_NONE, 16 - d->image_2 * 2, 100 + d->image_2);
00269 }
00270
00271 AddChildSpriteScreen(SPR_IT_TOY_FACTORY_STAMP, PAL_NONE, 7, d->image_3);
00272 AddChildSpriteScreen(SPR_IT_TOY_FACTORY_STAMP_HOLDER, PAL_NONE, 0, 42);
00273 }
00274
00275 static void IndustryDrawCoalPlantSparks(const TileInfo *ti)
00276 {
00277 if (IsIndustryCompleted(ti->tile)) {
00278 uint8 image = GetAnimationFrame(ti->tile);
00279
00280 if (image != 0 && image < 7) {
00281 AddChildSpriteScreen(image + SPR_IT_POWER_PLANT_TRANSFORMERS,
00282 PAL_NONE,
00283 _coal_plant_sparks[image - 1].x,
00284 _coal_plant_sparks[image - 1].y
00285 );
00286 }
00287 }
00288 }
00289
00290 typedef void IndustryDrawTileProc(const TileInfo *ti);
00291 static IndustryDrawTileProc * const _industry_draw_tile_procs[5] = {
00292 IndustryDrawSugarMine,
00293 IndustryDrawToffeeQuarry,
00294 IndustryDrawBubbleGenerator,
00295 IndustryDrawToyFactory,
00296 IndustryDrawCoalPlantSparks,
00297 };
00298
00299 static void DrawTile_Industry(TileInfo *ti)
00300 {
00301 IndustryGfx gfx = GetIndustryGfx(ti->tile);
00302 Industry *ind = Industry::GetByTile(ti->tile);
00303 const IndustryTileSpec *indts = GetIndustryTileSpec(gfx);
00304
00305
00306 if (gfx >= NEW_INDUSTRYTILEOFFSET) {
00307
00308
00309
00310
00311 if (indts->grf_prop.spritegroup[0] != NULL && DrawNewIndustryTile(ti, ind, gfx, indts)) {
00312 return;
00313 } else {
00314
00315
00316 if (indts->grf_prop.subst_id != INVALID_INDUSTRYTILE) {
00317 gfx = indts->grf_prop.subst_id;
00318
00319 indts = GetIndustryTileSpec(gfx);
00320 }
00321 }
00322 }
00323
00324 const DrawBuildingsTileStruct *dits = &_industry_draw_tile_data[gfx << 2 | (indts->anim_state ?
00325 GetAnimationFrame(ti->tile) & INDUSTRY_COMPLETED :
00326 GetIndustryConstructionStage(ti->tile))];
00327
00328 SpriteID image = dits->ground.sprite;
00329
00330
00331 if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED);
00332
00333
00334
00335 if (image == SPR_FLAT_WATER_TILE && IsTileOnWater(ti->tile)) {
00336 DrawWaterClassGround(ti);
00337 } else {
00338 DrawGroundSprite(image, GroundSpritePaletteTransform(image, dits->ground.pal, GENERAL_SPRITE_COLOUR(ind->random_colour)));
00339 }
00340
00341
00342 if (IsInvisibilitySet(TO_INDUSTRIES)) return;
00343
00344
00345 image = dits->building.sprite;
00346 if (image != 0) {
00347 AddSortableSpriteToDraw(image, SpriteLayoutPaletteTransform(image, dits->building.pal, GENERAL_SPRITE_COLOUR(ind->random_colour)),
00348 ti->x + dits->subtile_x,
00349 ti->y + dits->subtile_y,
00350 dits->width,
00351 dits->height,
00352 dits->dz,
00353 ti->z,
00354 IsTransparencySet(TO_INDUSTRIES));
00355
00356 if (IsTransparencySet(TO_INDUSTRIES)) return;
00357 }
00358
00359 {
00360 int proc = dits->draw_proc - 1;
00361 if (proc >= 0) _industry_draw_tile_procs[proc](ti);
00362 }
00363 }
00364
00365 static uint GetSlopeZ_Industry(TileIndex tile, uint x, uint y)
00366 {
00367 return GetTileMaxZ(tile);
00368 }
00369
00370 static Foundation GetFoundation_Industry(TileIndex tile, Slope tileh)
00371 {
00372 IndustryGfx gfx = GetIndustryGfx(tile);
00373
00374
00375
00376
00377
00378 if (gfx >= NEW_INDUSTRYTILEOFFSET) {
00379 const IndustryTileSpec *indts = GetIndustryTileSpec(gfx);
00380 if (indts->grf_prop.spritegroup[0] != NULL && HasBit(indts->callback_mask, CBM_INDT_DRAW_FOUNDATIONS)) {
00381 uint32 callback_res = GetIndustryTileCallback(CBID_INDTILE_DRAW_FOUNDATIONS, 0, 0, gfx, Industry::GetByTile(tile), tile);
00382 if (callback_res == 0) return FOUNDATION_NONE;
00383 }
00384 }
00385 return FlatteningFoundation(tileh);
00386 }
00387
00388 static void AddAcceptedCargo_Industry(TileIndex tile, CargoArray &acceptance, uint32 *always_accepted)
00389 {
00390 IndustryGfx gfx = GetIndustryGfx(tile);
00391 const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx);
00392
00393
00394 CargoID raw_accepts_cargo[lengthof(itspec->accepts_cargo)];
00395 uint8 raw_cargo_acceptance[lengthof(itspec->acceptance)];
00396
00397
00398 const CargoID *accepts_cargo = itspec->accepts_cargo;
00399 const uint8 *cargo_acceptance = itspec->acceptance;
00400
00401 if (HasBit(itspec->callback_mask, CBM_INDT_ACCEPT_CARGO)) {
00402 uint16 res = GetIndustryTileCallback(CBID_INDTILE_ACCEPT_CARGO, 0, 0, gfx, Industry::GetByTile(tile), tile);
00403 if (res != CALLBACK_FAILED) {
00404 accepts_cargo = raw_accepts_cargo;
00405 for (uint i = 0; i < lengthof(itspec->accepts_cargo); i++) raw_accepts_cargo[i] = GetCargoTranslation(GB(res, i * 5, 5), itspec->grf_prop.grffile);
00406 }
00407 }
00408
00409 if (HasBit(itspec->callback_mask, CBM_INDT_CARGO_ACCEPTANCE)) {
00410 uint16 res = GetIndustryTileCallback(CBID_INDTILE_CARGO_ACCEPTANCE, 0, 0, gfx, Industry::GetByTile(tile), tile);
00411 if (res != CALLBACK_FAILED) {
00412 cargo_acceptance = raw_cargo_acceptance;
00413 for (uint i = 0; i < lengthof(itspec->accepts_cargo); i++) raw_cargo_acceptance[i] = GB(res, i * 4, 4);
00414 }
00415 }
00416
00417 const Industry *ind = Industry::GetByTile(tile);
00418 for (byte i = 0; i < lengthof(itspec->accepts_cargo); i++) {
00419 CargoID a = accepts_cargo[i];
00420 if (a == CT_INVALID || cargo_acceptance[i] == 0) continue;
00421
00422
00423 acceptance[a] += cargo_acceptance[i];
00424
00425
00426 if (HasBit(*always_accepted, a)) continue;
00427
00428 bool accepts = false;
00429 for (uint cargo_index = 0; cargo_index < lengthof(ind->accepts_cargo); cargo_index++) {
00430
00431 if (ind->accepts_cargo[cargo_index] == a) {
00432 accepts = true;
00433 break;
00434 }
00435 }
00436
00437 if (accepts) continue;
00438
00439
00440 SetBit(*always_accepted, a);
00441 }
00442 }
00443
00444 static void GetTileDesc_Industry(TileIndex tile, TileDesc *td)
00445 {
00446 const Industry *i = Industry::GetByTile(tile);
00447 const IndustrySpec *is = GetIndustrySpec(i->type);
00448
00449 td->owner[0] = i->owner;
00450 td->str = is->name;
00451 if (!IsIndustryCompleted(tile)) {
00452 SetDParamX(td->dparam, 0, td->str);
00453 td->str = STR_LAI_TOWN_INDUSTRY_DESCRIPTION_UNDER_CONSTRUCTION;
00454 }
00455
00456 if (is->grf_prop.grffile != NULL) {
00457 td->grf = GetGRFConfig(is->grf_prop.grffile->grfid)->GetName();
00458 }
00459 }
00460
00461 static CommandCost ClearTile_Industry(TileIndex tile, DoCommandFlag flags)
00462 {
00463 Industry *i = Industry::GetByTile(tile);
00464 const IndustrySpec *indspec = GetIndustrySpec(i->type);
00465
00466
00467
00468
00469
00470
00471 if ((_current_company != OWNER_WATER && _game_mode != GM_EDITOR &&
00472 !_cheats.magic_bulldozer.value) ||
00473 ((flags & DC_AUTO) != 0) ||
00474 (_current_company == OWNER_WATER &&
00475 ((indspec->behaviour & INDUSTRYBEH_BUILT_ONWATER) ||
00476 HasBit(GetIndustryTileSpec(GetIndustryGfx(tile))->slopes_refused, 5)))) {
00477 SetDParam(1, indspec->name);
00478 return_cmd_error(flags & DC_AUTO ? STR_ERROR_GENERIC_OBJECT_IN_THE_WAY : INVALID_STRING_ID);
00479 }
00480
00481 if (flags & DC_EXEC) {
00482 AI::BroadcastNewEvent(new AIEventIndustryClose(i->index));
00483 delete i;
00484 }
00485 return CommandCost(EXPENSES_CONSTRUCTION, indspec->GetRemovalCost());
00486 }
00487
00488 static void TransportIndustryGoods(TileIndex tile)
00489 {
00490 Industry *i = Industry::GetByTile(tile);
00491 const IndustrySpec *indspec = GetIndustrySpec(i->type);
00492 bool moved_cargo = false;
00493
00494 StationFinder stations(i->location);
00495
00496 for (uint j = 0; j < lengthof(i->produced_cargo_waiting); j++) {
00497 uint cw = min(i->produced_cargo_waiting[j], 255);
00498 if (cw > indspec->minimal_cargo && i->produced_cargo[j] != CT_INVALID) {
00499 i->produced_cargo_waiting[j] -= cw;
00500
00501
00502 if (EconomyIsInRecession()) cw = (cw + 1) / 2;
00503
00504 i->this_month_production[j] += cw;
00505
00506 uint am = MoveGoodsToStation(i->produced_cargo[j], cw, ST_INDUSTRY, i->index, stations.GetStations());
00507 i->this_month_transported[j] += am;
00508
00509 moved_cargo |= (am != 0);
00510 }
00511 }
00512
00513 if (moved_cargo && !StartStopIndustryTileAnimation(i, IAT_INDUSTRY_DISTRIBUTES_CARGO)) {
00514 uint newgfx = GetIndustryTileSpec(GetIndustryGfx(tile))->anim_production;
00515
00516 if (newgfx != INDUSTRYTILE_NOANIM) {
00517 ResetIndustryConstructionStage(tile);
00518 SetIndustryCompleted(tile, true);
00519 SetIndustryGfx(tile, newgfx);
00520 MarkTileDirtyByTile(tile);
00521 }
00522 }
00523 }
00524
00525
00526 static void AnimateTile_Industry(TileIndex tile)
00527 {
00528 IndustryGfx gfx = GetIndustryGfx(tile);
00529
00530 if (GetIndustryTileSpec(gfx)->animation.status != ANIM_STATUS_NO_ANIMATION) {
00531 AnimateNewIndustryTile(tile);
00532 return;
00533 }
00534
00535 switch (gfx) {
00536 case GFX_SUGAR_MINE_SIEVE:
00537 if ((_tick_counter & 1) == 0) {
00538 byte m = GetAnimationFrame(tile) + 1;
00539
00540 switch (m & 7) {
00541 case 2: SndPlayTileFx(SND_2D_RIP_2, tile); break;
00542 case 6: SndPlayTileFx(SND_29_RIP, tile); break;
00543 }
00544
00545 if (m >= 96) {
00546 m = 0;
00547 DeleteAnimatedTile(tile);
00548 }
00549 SetAnimationFrame(tile, m);
00550
00551 MarkTileDirtyByTile(tile);
00552 }
00553 break;
00554
00555 case GFX_TOFFEE_QUARY:
00556 if ((_tick_counter & 3) == 0) {
00557 byte m = GetAnimationFrame(tile);
00558
00559 if (_industry_anim_offs_toffee[m] == 0xFF) {
00560 SndPlayTileFx(SND_30_CARTOON_SOUND, tile);
00561 }
00562
00563 if (++m >= 70) {
00564 m = 0;
00565 DeleteAnimatedTile(tile);
00566 }
00567 SetAnimationFrame(tile, m);
00568
00569 MarkTileDirtyByTile(tile);
00570 }
00571 break;
00572
00573 case GFX_BUBBLE_CATCHER:
00574 if ((_tick_counter & 1) == 0) {
00575 byte m = GetAnimationFrame(tile);
00576
00577 if (++m >= 40) {
00578 m = 0;
00579 DeleteAnimatedTile(tile);
00580 }
00581 SetAnimationFrame(tile, m);
00582
00583 MarkTileDirtyByTile(tile);
00584 }
00585 break;
00586
00587
00588 case GFX_POWERPLANT_SPARKS:
00589 if ((_tick_counter & 3) == 0) {
00590 byte m = GetAnimationFrame(tile);
00591 if (m == 6) {
00592 SetAnimationFrame(tile, 0);
00593 DeleteAnimatedTile(tile);
00594 } else {
00595 SetAnimationFrame(tile, m + 1);
00596 MarkTileDirtyByTile(tile);
00597 }
00598 }
00599 break;
00600
00601 case GFX_TOY_FACTORY:
00602 if ((_tick_counter & 1) == 0) {
00603 byte m = GetAnimationFrame(tile) + 1;
00604
00605 switch (m) {
00606 case 1: SndPlayTileFx(SND_2C_MACHINERY, tile); break;
00607 case 23: SndPlayTileFx(SND_2B_COMEDY_HIT, tile); break;
00608 case 28: SndPlayTileFx(SND_2A_EXTRACT_AND_POP, tile); break;
00609 default:
00610 if (m >= 50) {
00611 int n = GetIndustryAnimationLoop(tile) + 1;
00612 m = 0;
00613 if (n >= 8) {
00614 n = 0;
00615 DeleteAnimatedTile(tile);
00616 }
00617 SetIndustryAnimationLoop(tile, n);
00618 }
00619 }
00620
00621 SetAnimationFrame(tile, m);
00622 MarkTileDirtyByTile(tile);
00623 }
00624 break;
00625
00626 case GFX_PLASTIC_FOUNTAIN_ANIMATED_1: case GFX_PLASTIC_FOUNTAIN_ANIMATED_2:
00627 case GFX_PLASTIC_FOUNTAIN_ANIMATED_3: case GFX_PLASTIC_FOUNTAIN_ANIMATED_4:
00628 case GFX_PLASTIC_FOUNTAIN_ANIMATED_5: case GFX_PLASTIC_FOUNTAIN_ANIMATED_6:
00629 case GFX_PLASTIC_FOUNTAIN_ANIMATED_7: case GFX_PLASTIC_FOUNTAIN_ANIMATED_8:
00630 if ((_tick_counter & 3) == 0) {
00631 IndustryGfx gfx = GetIndustryGfx(tile);
00632
00633 gfx = (gfx < 155) ? gfx + 1 : 148;
00634 SetIndustryGfx(tile, gfx);
00635 MarkTileDirtyByTile(tile);
00636 }
00637 break;
00638
00639 case GFX_OILWELL_ANIMATED_1:
00640 case GFX_OILWELL_ANIMATED_2:
00641 case GFX_OILWELL_ANIMATED_3:
00642 if ((_tick_counter & 7) == 0) {
00643 bool b = Chance16(1, 7);
00644 IndustryGfx gfx = GetIndustryGfx(tile);
00645
00646 byte m = GetAnimationFrame(tile) + 1;
00647 if (m == 4 && (m = 0, ++gfx) == GFX_OILWELL_ANIMATED_3 + 1 && (gfx = GFX_OILWELL_ANIMATED_1, b)) {
00648 SetIndustryGfx(tile, GFX_OILWELL_NOT_ANIMATED);
00649 SetIndustryConstructionStage(tile, 3);
00650 DeleteAnimatedTile(tile);
00651 } else {
00652 SetAnimationFrame(tile, m);
00653 SetIndustryGfx(tile, gfx);
00654 MarkTileDirtyByTile(tile);
00655 }
00656 }
00657 break;
00658
00659 case GFX_COAL_MINE_TOWER_ANIMATED:
00660 case GFX_COPPER_MINE_TOWER_ANIMATED:
00661 case GFX_GOLD_MINE_TOWER_ANIMATED: {
00662 int state = _tick_counter & 0x7FF;
00663
00664 if ((state -= 0x400) < 0) return;
00665
00666 if (state < 0x1A0) {
00667 if (state < 0x20 || state >= 0x180) {
00668 byte m = GetAnimationFrame(tile);
00669 if (!(m & 0x40)) {
00670 SetAnimationFrame(tile, m | 0x40);
00671 SndPlayTileFx(SND_0B_MINING_MACHINERY, tile);
00672 }
00673 if (state & 7) return;
00674 } else {
00675 if (state & 3) return;
00676 }
00677 byte m = (GetAnimationFrame(tile) + 1) | 0x40;
00678 if (m > 0xC2) m = 0xC0;
00679 SetAnimationFrame(tile, m);
00680 MarkTileDirtyByTile(tile);
00681 } else if (state >= 0x200 && state < 0x3A0) {
00682 int i = (state < 0x220 || state >= 0x380) ? 7 : 3;
00683 if (state & i) return;
00684
00685 byte m = (GetAnimationFrame(tile) & 0xBF) - 1;
00686 if (m < 0x80) m = 0x82;
00687 SetAnimationFrame(tile, m);
00688 MarkTileDirtyByTile(tile);
00689 }
00690 break;
00691 }
00692 }
00693 }
00694
00695 static void CreateChimneySmoke(TileIndex tile)
00696 {
00697 uint x = TileX(tile) * TILE_SIZE;
00698 uint y = TileY(tile) * TILE_SIZE;
00699 uint z = GetTileMaxZ(tile);
00700
00701 CreateEffectVehicle(x + 15, y + 14, z + 59, EV_CHIMNEY_SMOKE);
00702 }
00703
00704 static void MakeIndustryTileBigger(TileIndex tile)
00705 {
00706 byte cnt = GetIndustryConstructionCounter(tile) + 1;
00707 if (cnt != 4) {
00708 SetIndustryConstructionCounter(tile, cnt);
00709 return;
00710 }
00711
00712 byte stage = GetIndustryConstructionStage(tile) + 1;
00713 SetIndustryConstructionCounter(tile, 0);
00714 SetIndustryConstructionStage(tile, stage);
00715 StartStopIndustryTileAnimation(tile, IAT_CONSTRUCTION_STATE_CHANGE);
00716 if (stage == INDUSTRY_COMPLETED) SetIndustryCompleted(tile, true);
00717
00718 MarkTileDirtyByTile(tile);
00719
00720 if (!IsIndustryCompleted(tile)) return;
00721
00722 IndustryGfx gfx = GetIndustryGfx(tile);
00723 if (gfx >= NEW_INDUSTRYTILEOFFSET) {
00724
00725 return;
00726 }
00727
00728 switch (gfx) {
00729 case GFX_POWERPLANT_CHIMNEY:
00730 CreateChimneySmoke(tile);
00731 break;
00732
00733 case GFX_OILRIG_1: {
00734
00735
00736
00737
00738 TileIndex other = tile + TileDiffXY(0, 1);
00739
00740 if (IsTileType(other, MP_INDUSTRY) &&
00741 GetIndustryGfx(other) == GFX_OILRIG_1 &&
00742 GetIndustryIndex(tile) == GetIndustryIndex(other)) {
00743 BuildOilRig(tile);
00744 }
00745 break;
00746 }
00747
00748 case GFX_TOY_FACTORY:
00749 case GFX_BUBBLE_CATCHER:
00750 case GFX_TOFFEE_QUARY:
00751 SetAnimationFrame(tile, 0);
00752 SetIndustryAnimationLoop(tile, 0);
00753 break;
00754
00755 case GFX_PLASTIC_FOUNTAIN_ANIMATED_1: case GFX_PLASTIC_FOUNTAIN_ANIMATED_2:
00756 case GFX_PLASTIC_FOUNTAIN_ANIMATED_3: case GFX_PLASTIC_FOUNTAIN_ANIMATED_4:
00757 case GFX_PLASTIC_FOUNTAIN_ANIMATED_5: case GFX_PLASTIC_FOUNTAIN_ANIMATED_6:
00758 case GFX_PLASTIC_FOUNTAIN_ANIMATED_7: case GFX_PLASTIC_FOUNTAIN_ANIMATED_8:
00759 AddAnimatedTile(tile);
00760 break;
00761 }
00762 }
00763
00764 static void TileLoopIndustry_BubbleGenerator(TileIndex tile)
00765 {
00766 static const int8 _bubble_spawn_location[3][4] = {
00767 { 11, 0, -4, -14 },
00768 { -4, -10, -4, 1 },
00769 { 49, 59, 60, 65 },
00770 };
00771
00772 SndPlayTileFx(SND_2E_EXTRACT_AND_POP, tile);
00773
00774 int dir = Random() & 3;
00775
00776 EffectVehicle *v = CreateEffectVehicleAbove(
00777 TileX(tile) * TILE_SIZE + _bubble_spawn_location[0][dir],
00778 TileY(tile) * TILE_SIZE + _bubble_spawn_location[1][dir],
00779 _bubble_spawn_location[2][dir],
00780 EV_BUBBLE
00781 );
00782
00783 if (v != NULL) v->animation_substate = dir;
00784 }
00785
00786 static void TileLoop_Industry(TileIndex tile)
00787 {
00788 if (IsTileOnWater(tile)) TileLoop_Water(tile);
00789
00790
00791
00792
00793
00794 if (!IsTileType(tile, MP_INDUSTRY)) return;
00795
00796 TriggerIndustryTile(tile, INDTILE_TRIGGER_TILE_LOOP);
00797
00798 if (!IsIndustryCompleted(tile)) {
00799 MakeIndustryTileBigger(tile);
00800 return;
00801 }
00802
00803 if (_game_mode == GM_EDITOR) return;
00804
00805 TransportIndustryGoods(tile);
00806
00807 if (StartStopIndustryTileAnimation(tile, IAT_TILELOOP)) return;
00808
00809 IndustryGfx newgfx = GetIndustryTileSpec(GetIndustryGfx(tile))->anim_next;
00810 if (newgfx != INDUSTRYTILE_NOANIM) {
00811 ResetIndustryConstructionStage(tile);
00812 SetIndustryGfx(tile, newgfx);
00813 MarkTileDirtyByTile(tile);
00814 return;
00815 }
00816
00817 IndustryGfx gfx = GetIndustryGfx(tile);
00818 switch (gfx) {
00819 case GFX_COAL_MINE_TOWER_NOT_ANIMATED:
00820 case GFX_COPPER_MINE_TOWER_NOT_ANIMATED:
00821 case GFX_GOLD_MINE_TOWER_NOT_ANIMATED:
00822 if (!(_tick_counter & 0x400) && Chance16(1, 2)) {
00823 switch (gfx) {
00824 case GFX_COAL_MINE_TOWER_NOT_ANIMATED: gfx = GFX_COAL_MINE_TOWER_ANIMATED; break;
00825 case GFX_COPPER_MINE_TOWER_NOT_ANIMATED: gfx = GFX_COPPER_MINE_TOWER_ANIMATED; break;
00826 case GFX_GOLD_MINE_TOWER_NOT_ANIMATED: gfx = GFX_GOLD_MINE_TOWER_ANIMATED; break;
00827 }
00828 SetIndustryGfx(tile, gfx);
00829 SetAnimationFrame(tile, 0x80);
00830 AddAnimatedTile(tile);
00831 }
00832 break;
00833
00834 case GFX_OILWELL_NOT_ANIMATED:
00835 if (Chance16(1, 6)) {
00836 SetIndustryGfx(tile, GFX_OILWELL_ANIMATED_1);
00837 SetAnimationFrame(tile, 0);
00838 AddAnimatedTile(tile);
00839 }
00840 break;
00841
00842 case GFX_COAL_MINE_TOWER_ANIMATED:
00843 case GFX_COPPER_MINE_TOWER_ANIMATED:
00844 case GFX_GOLD_MINE_TOWER_ANIMATED:
00845 if (!(_tick_counter & 0x400)) {
00846 switch (gfx) {
00847 case GFX_COAL_MINE_TOWER_ANIMATED: gfx = GFX_COAL_MINE_TOWER_NOT_ANIMATED; break;
00848 case GFX_COPPER_MINE_TOWER_ANIMATED: gfx = GFX_COPPER_MINE_TOWER_NOT_ANIMATED; break;
00849 case GFX_GOLD_MINE_TOWER_ANIMATED: gfx = GFX_GOLD_MINE_TOWER_NOT_ANIMATED; break;
00850 }
00851 SetIndustryGfx(tile, gfx);
00852 SetIndustryCompleted(tile, true);
00853 SetIndustryConstructionStage(tile, 3);
00854 DeleteAnimatedTile(tile);
00855 }
00856 break;
00857
00858 case GFX_POWERPLANT_SPARKS:
00859 if (Chance16(1, 3)) {
00860 SndPlayTileFx(SND_0C_ELECTRIC_SPARK, tile);
00861 AddAnimatedTile(tile);
00862 }
00863 break;
00864
00865 case GFX_COPPER_MINE_CHIMNEY:
00866 CreateEffectVehicleAbove(TileX(tile) * TILE_SIZE + 6, TileY(tile) * TILE_SIZE + 6, 43, EV_COPPER_MINE_SMOKE);
00867 break;
00868
00869
00870 case GFX_TOY_FACTORY: {
00871 Industry *i = Industry::GetByTile(tile);
00872 if (i->was_cargo_delivered) {
00873 i->was_cargo_delivered = false;
00874 SetIndustryAnimationLoop(tile, 0);
00875 AddAnimatedTile(tile);
00876 }
00877 }
00878 break;
00879
00880 case GFX_BUBBLE_GENERATOR:
00881 TileLoopIndustry_BubbleGenerator(tile);
00882 break;
00883
00884 case GFX_TOFFEE_QUARY:
00885 AddAnimatedTile(tile);
00886 break;
00887
00888 case GFX_SUGAR_MINE_SIEVE:
00889 if (Chance16(1, 3)) AddAnimatedTile(tile);
00890 break;
00891 }
00892 }
00893
00894 static bool ClickTile_Industry(TileIndex tile)
00895 {
00896 ShowIndustryViewWindow(GetIndustryIndex(tile));
00897 return true;
00898 }
00899
00900 static TrackStatus GetTileTrackStatus_Industry(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
00901 {
00902 return 0;
00903 }
00904
00905 static void ChangeTileOwner_Industry(TileIndex tile, Owner old_owner, Owner new_owner)
00906 {
00907
00908 Industry *i = Industry::GetByTile(tile);
00909 if (i->founder == old_owner) i->founder = (new_owner == INVALID_OWNER) ? OWNER_NONE : new_owner;
00910 }
00911
00912 static const byte _plantfarmfield_type[] = {1, 1, 1, 1, 1, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6};
00913
00914 static bool IsBadFarmFieldTile(TileIndex tile)
00915 {
00916 switch (GetTileType(tile)) {
00917 case MP_CLEAR: return IsClearGround(tile, CLEAR_FIELDS) || IsClearGround(tile, CLEAR_SNOW) || IsClearGround(tile, CLEAR_DESERT);
00918 case MP_TREES: return (GetTreeGround(tile) == TREE_GROUND_SHORE);
00919 default: return true;
00920 }
00921 }
00922
00923 static bool IsBadFarmFieldTile2(TileIndex tile)
00924 {
00925 switch (GetTileType(tile)) {
00926 case MP_CLEAR: return IsClearGround(tile, CLEAR_SNOW) || IsClearGround(tile, CLEAR_DESERT);
00927 case MP_TREES: return (GetTreeGround(tile) == TREE_GROUND_SHORE);
00928 default: return true;
00929 }
00930 }
00931
00932 static void SetupFarmFieldFence(TileIndex tile, int size, byte type, Axis direction)
00933 {
00934 do {
00935 tile = TILE_MASK(tile);
00936
00937 if (IsTileType(tile, MP_CLEAR) || IsTileType(tile, MP_TREES)) {
00938 byte or_ = type;
00939
00940 if (or_ == 1 && Chance16(1, 7)) or_ = 2;
00941
00942 if (direction == AXIS_X) {
00943 SetFenceSE(tile, or_);
00944 } else {
00945 SetFenceSW(tile, or_);
00946 }
00947 }
00948
00949 tile += (direction == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
00950 } while (--size);
00951 }
00952
00953 static void PlantFarmField(TileIndex tile, IndustryID industry)
00954 {
00955 if (_settings_game.game_creation.landscape == LT_ARCTIC) {
00956 if (GetTileZ(tile) + TILE_HEIGHT * 2 >= GetSnowLine()) return;
00957 }
00958
00959
00960 uint32 r = (Random() & 0x303) + 0x404;
00961 if (_settings_game.game_creation.landscape == LT_ARCTIC) r += 0x404;
00962 uint size_x = GB(r, 0, 8);
00963 uint size_y = GB(r, 8, 8);
00964
00965 TileArea ta(tile - TileDiffXY(min(TileX(tile), size_x / 2), min(TileY(tile), size_y / 2)), size_x, size_y);
00966 ta.ClampToMap();
00967
00968 if (ta.w == 0 || ta.h == 0) return;
00969
00970
00971 int count = 0;
00972 TILE_AREA_LOOP(cur_tile, ta) {
00973 assert(cur_tile < MapSize());
00974 count += IsBadFarmFieldTile(cur_tile);
00975 }
00976 if (count * 2 >= ta.w * ta.h) return;
00977
00978
00979 r = Random();
00980 uint counter = GB(r, 5, 3);
00981 uint field_type = GB(r, 8, 8) * 9 >> 8;
00982
00983
00984 TILE_AREA_LOOP(cur_tile, ta) {
00985 assert(cur_tile < MapSize());
00986 if (!IsBadFarmFieldTile2(cur_tile)) {
00987 MakeField(cur_tile, field_type, industry);
00988 SetClearCounter(cur_tile, counter);
00989 MarkTileDirtyByTile(cur_tile);
00990 }
00991 }
00992
00993 int type = 3;
00994 if (_settings_game.game_creation.landscape != LT_ARCTIC && _settings_game.game_creation.landscape != LT_TROPIC) {
00995 type = _plantfarmfield_type[Random() & 0xF];
00996 }
00997
00998 SetupFarmFieldFence(ta.tile - TileDiffXY(1, 0), ta.h, type, AXIS_Y);
00999 SetupFarmFieldFence(ta.tile - TileDiffXY(0, 1), ta.w, type, AXIS_X);
01000 SetupFarmFieldFence(ta.tile + TileDiffXY(ta.w - 1, 0), ta.h, type, AXIS_Y);
01001 SetupFarmFieldFence(ta.tile + TileDiffXY(0, ta.h - 1), ta.w, type, AXIS_X);
01002 }
01003
01004 void PlantRandomFarmField(const Industry *i)
01005 {
01006 int x = i->location.w / 2 + Random() % 31 - 16;
01007 int y = i->location.h / 2 + Random() % 31 - 16;
01008
01009 TileIndex tile = TileAddWrap(i->location.tile, x, y);
01010
01011 if (tile != INVALID_TILE) PlantFarmField(tile, i->index);
01012 }
01013
01020 static bool SearchLumberMillTrees(TileIndex tile, void *user_data)
01021 {
01022 if (IsTileType(tile, MP_TREES) && GetTreeGrowth(tile) > 2) {
01023
01024
01025 Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
01026
01027 _industry_sound_ctr = 1;
01028 _industry_sound_tile = tile;
01029 SndPlayTileFx(SND_38_CHAINSAW, tile);
01030
01031 DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
01032
01033 cur_company.Restore();
01034 return true;
01035 }
01036 return false;
01037 }
01038
01043 static void ChopLumberMillTrees(Industry *i)
01044 {
01045 TileIndex tile = i->location.tile;
01046
01047 if (!IsIndustryCompleted(tile)) return;
01048
01049 if (CircularTileSearch(&tile, 40, SearchLumberMillTrees, NULL)) {
01050 i->produced_cargo_waiting[0] = min(0xffff, i->produced_cargo_waiting[0] + 45);
01051 }
01052 }
01053
01054 static void ProduceIndustryGoods(Industry *i)
01055 {
01056 const IndustrySpec *indsp = GetIndustrySpec(i->type);
01057
01058
01059 if ((i->counter & 0x3F) == 0) {
01060 uint32 r;
01061 uint num;
01062 if (Chance16R(1, 14, r) && (num = indsp->number_of_sounds) != 0) {
01063 SndPlayTileFx(
01064 (SoundFx)(indsp->random_sounds[((r >> 16) * num) >> 16]),
01065 i->location.tile);
01066 }
01067 }
01068
01069 i->counter--;
01070
01071
01072 if ((i->counter % INDUSTRY_PRODUCE_TICKS) == 0) {
01073 if (HasBit(indsp->callback_mask, CBM_IND_PRODUCTION_256_TICKS)) IndustryProductionCallback(i, 1);
01074
01075 IndustryBehaviour indbehav = indsp->behaviour;
01076 i->produced_cargo_waiting[0] = min(0xffff, i->produced_cargo_waiting[0] + i->production_rate[0]);
01077 i->produced_cargo_waiting[1] = min(0xffff, i->produced_cargo_waiting[1] + i->production_rate[1]);
01078
01079 if ((indbehav & INDUSTRYBEH_PLANT_FIELDS) != 0) {
01080 bool plant;
01081 if (HasBit(indsp->callback_mask, CBM_IND_SPECIAL_EFFECT)) {
01082 plant = (GetIndustryCallback(CBID_INDUSTRY_SPECIAL_EFFECT, Random(), 0, i, i->type, i->location.tile) != 0);
01083 } else {
01084 plant = Chance16(1, 8);
01085 }
01086
01087 if (plant) PlantRandomFarmField(i);
01088 }
01089 if ((indbehav & INDUSTRYBEH_CUT_TREES) != 0) {
01090 bool cut = ((i->counter % INDUSTRY_CUT_TREE_TICKS) == 0);
01091 if (HasBit(indsp->callback_mask, CBM_IND_SPECIAL_EFFECT)) {
01092 cut = (GetIndustryCallback(CBID_INDUSTRY_SPECIAL_EFFECT, 0, 1, i, i->type, i->location.tile) != 0);
01093 }
01094
01095 if (cut) ChopLumberMillTrees(i);
01096 }
01097
01098 TriggerIndustry(i, INDUSTRY_TRIGGER_INDUSTRY_TICK);
01099 StartStopIndustryTileAnimation(i, IAT_INDUSTRY_TICK);
01100 }
01101 }
01102
01103 void OnTick_Industry()
01104 {
01105 if (_industry_sound_ctr != 0) {
01106 _industry_sound_ctr++;
01107
01108 if (_industry_sound_ctr == 75) {
01109 SndPlayTileFx(SND_37_BALLOON_SQUEAK, _industry_sound_tile);
01110 } else if (_industry_sound_ctr == 160) {
01111 _industry_sound_ctr = 0;
01112 SndPlayTileFx(SND_36_CARTOON_CRASH, _industry_sound_tile);
01113 }
01114 }
01115
01116 if (_game_mode == GM_EDITOR) return;
01117
01118 Industry *i;
01119 FOR_ALL_INDUSTRIES(i) {
01120 ProduceIndustryGoods(i);
01121 }
01122 }
01123
01129 static CommandCost CheckNewIndustry_NULL(TileIndex tile)
01130 {
01131 return CommandCost();
01132 }
01133
01139 static CommandCost CheckNewIndustry_Forest(TileIndex tile)
01140 {
01141 if (_settings_game.game_creation.landscape == LT_ARCTIC) {
01142 if (GetTileZ(tile) < HighestSnowLine() + TILE_HEIGHT * 2U) {
01143 return_cmd_error(STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED);
01144 }
01145 }
01146 return CommandCost();
01147 }
01148
01154 static CommandCost CheckNewIndustry_OilRefinery(TileIndex tile)
01155 {
01156 if (_game_mode == GM_EDITOR) return CommandCost();
01157 if (DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < _settings_game.game_creation.oil_refinery_limit) return CommandCost();
01158
01159 return_cmd_error(STR_ERROR_CAN_ONLY_BE_POSITIONED);
01160 }
01161
01162 extern bool _ignore_restrictions;
01163
01169 static CommandCost CheckNewIndustry_OilRig(TileIndex tile)
01170 {
01171 if (_game_mode == GM_EDITOR && _ignore_restrictions) return CommandCost();
01172 if (TileHeight(tile) == 0 &&
01173 DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < _settings_game.game_creation.oil_refinery_limit) return CommandCost();
01174
01175 return_cmd_error(STR_ERROR_CAN_ONLY_BE_POSITIONED);
01176 }
01177
01183 static CommandCost CheckNewIndustry_Farm(TileIndex tile)
01184 {
01185 if (_settings_game.game_creation.landscape == LT_ARCTIC) {
01186 if (GetTileZ(tile) + TILE_HEIGHT * 2 >= HighestSnowLine()) {
01187 return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
01188 }
01189 }
01190 return CommandCost();
01191 }
01192
01198 static CommandCost CheckNewIndustry_Plantation(TileIndex tile)
01199 {
01200 if (GetTropicZone(tile) == TROPICZONE_DESERT) {
01201 return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
01202 }
01203 return CommandCost();
01204 }
01205
01211 static CommandCost CheckNewIndustry_Water(TileIndex tile)
01212 {
01213 if (GetTropicZone(tile) != TROPICZONE_DESERT) {
01214 return_cmd_error(STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT);
01215 }
01216 return CommandCost();
01217 }
01218
01224 static CommandCost CheckNewIndustry_Lumbermill(TileIndex tile)
01225 {
01226 if (GetTropicZone(tile) != TROPICZONE_RAINFOREST) {
01227 return_cmd_error(STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST);
01228 }
01229 return CommandCost();
01230 }
01231
01237 static CommandCost CheckNewIndustry_BubbleGen(TileIndex tile)
01238 {
01239 if (GetTileZ(tile) > TILE_HEIGHT * 4) {
01240 return_cmd_error(STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS);
01241 }
01242 return CommandCost();
01243 }
01244
01250 typedef CommandCost CheckNewIndustryProc(TileIndex tile);
01251
01253 static CheckNewIndustryProc * const _check_new_industry_procs[CHECK_END] = {
01254 CheckNewIndustry_NULL,
01255 CheckNewIndustry_Forest,
01256 CheckNewIndustry_OilRefinery,
01257 CheckNewIndustry_Farm,
01258 CheckNewIndustry_Plantation,
01259 CheckNewIndustry_Water,
01260 CheckNewIndustry_Lumbermill,
01261 CheckNewIndustry_BubbleGen,
01262 CheckNewIndustry_OilRig,
01263 };
01264
01275 static CommandCost FindTownForIndustry(TileIndex tile, int type, const Town **t)
01276 {
01277 *t = ClosestTownFromTile(tile, UINT_MAX);
01278
01279 if (_settings_game.economy.multiple_industry_per_town) return CommandCost();
01280
01281 const Industry *i;
01282 FOR_ALL_INDUSTRIES(i) {
01283 if (i->type == (byte)type && i->town == *t) {
01284 *t = NULL;
01285 return_cmd_error(STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN);
01286 }
01287 }
01288
01289 return CommandCost();
01290 }
01291
01292 bool IsSlopeRefused(Slope current, Slope refused)
01293 {
01294 if (IsSteepSlope(current)) return true;
01295 if (current != SLOPE_FLAT) {
01296 if (IsSteepSlope(refused)) return true;
01297
01298 Slope t = ComplementSlope(current);
01299
01300 if ((refused & SLOPE_W) && (t & SLOPE_NW)) return true;
01301 if ((refused & SLOPE_S) && (t & SLOPE_NE)) return true;
01302 if ((refused & SLOPE_E) && (t & SLOPE_SW)) return true;
01303 if ((refused & SLOPE_N) && (t & SLOPE_SE)) return true;
01304 }
01305
01306 return false;
01307 }
01308
01321 static CommandCost CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable *it, uint itspec_index, int type, uint16 initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type, bool *custom_shape_check = NULL)
01322 {
01323 bool refused_slope = false;
01324 bool custom_shape = false;
01325
01326 do {
01327 IndustryGfx gfx = GetTranslatedIndustryTileID(it->gfx);
01328 TileIndex cur_tile = TileAddWrap(tile, it->ti.x, it->ti.y);
01329
01330 if (!IsValidTile(cur_tile)) {
01331 return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
01332 }
01333
01334 if (gfx == GFX_WATERTILE_SPECIALCHECK) {
01335 if (!IsTileType(cur_tile, MP_WATER) ||
01336 GetTileSlope(cur_tile, NULL) != SLOPE_FLAT) {
01337 return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
01338 }
01339 } else {
01340 CommandCost ret = EnsureNoVehicleOnGround(cur_tile);
01341 if (ret.Failed()) return ret;
01342 if (MayHaveBridgeAbove(cur_tile) && IsBridgeAbove(cur_tile)) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
01343
01344 const IndustryTileSpec *its = GetIndustryTileSpec(gfx);
01345
01346 IndustryBehaviour ind_behav = GetIndustrySpec(type)->behaviour;
01347
01348
01349 if (!HasBit(its->slopes_refused, 5) && ((HasTileWaterClass(cur_tile) && IsTileOnWater(cur_tile)) == !(ind_behav & INDUSTRYBEH_BUILT_ONWATER))) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
01350
01351 if (HasBit(its->callback_mask, CBM_INDT_SHAPE_CHECK)) {
01352 custom_shape = true;
01353 CommandCost ret = PerformIndustryTileSlopeCheck(tile, cur_tile, its, type, gfx, itspec_index, initial_random_bits, founder, creation_type);
01354 if (ret.Failed()) return ret;
01355 } else {
01356 Slope tileh = GetTileSlope(cur_tile, NULL);
01357 refused_slope |= IsSlopeRefused(tileh, its->slopes_refused);
01358 }
01359
01360 if ((ind_behav & (INDUSTRYBEH_ONLY_INTOWN | INDUSTRYBEH_TOWN1200_MORE)) ||
01361 ((ind_behav & INDUSTRYBEH_ONLY_NEARTOWN) && IsTileType(cur_tile, MP_HOUSE))) {
01362 if (!IsTileType(cur_tile, MP_HOUSE)) {
01363 return_cmd_error(STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS);
01364 }
01365
01366
01367 Backup<CompanyByte> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
01368 CommandCost ret = DoCommand(cur_tile, 0, 0, DC_NONE, CMD_LANDSCAPE_CLEAR);
01369 cur_company.Restore();
01370
01371 if (ret.Failed()) return ret;
01372 } else {
01373
01374 CommandCost ret = DoCommand(cur_tile, 0, 0, DC_AUTO | DC_NO_TEST_TOWN_RATING | DC_NO_MODIFY_TOWN_RATING, CMD_LANDSCAPE_CLEAR);
01375
01376 if (ret.Failed()) return ret;
01377 }
01378 }
01379 } while ((++it)->ti.x != -0x80);
01380
01381 if (custom_shape_check != NULL) *custom_shape_check = custom_shape;
01382
01383
01384
01385
01386 if (!refused_slope || (_settings_game.game_creation.land_generator == LG_TERRAGENESIS && _generating_world && !custom_shape && !_ignore_restrictions)) {
01387 return CommandCost();
01388 }
01389 return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
01390 }
01391
01399 static CommandCost CheckIfIndustryIsAllowed(TileIndex tile, int type, const Town *t)
01400 {
01401 if ((GetIndustrySpec(type)->behaviour & INDUSTRYBEH_TOWN1200_MORE) && t->population < 1200) {
01402 return_cmd_error(STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200);
01403 }
01404
01405 if ((GetIndustrySpec(type)->behaviour & INDUSTRYBEH_ONLY_NEARTOWN) && DistanceMax(t->xy, tile) > 9) {
01406 return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
01407 }
01408
01409 return CommandCost();
01410 }
01411
01412 static bool CheckCanTerraformSurroundingTiles(TileIndex tile, uint height, int internal)
01413 {
01414
01415
01416 uint max_delta;
01417
01418 if (_settings_game.game_creation.land_generator == LG_TERRAGENESIS && _generating_world) {
01419 if (_settings_game.game_creation.tgen_smoothness == SMOOTHNESS_VERY_ROUGH) {
01420 max_delta = IND_MAX_LEVELLING_VERY_ROUGH;
01421 } else if (_settings_game.game_creation.tgen_smoothness == SMOOTHNESS_CEREALLY_ROUGH) {
01422 max_delta = IND_MAX_LEVELLING_CEREALLY_ROUGH;
01423 } else {
01424 max_delta = IND_MAX_LEVELLING_NORMAL;
01425 }
01426 } else {
01427 max_delta = IND_MAX_LEVELLING_NORMAL;
01428 }
01429
01430
01431 if (TileX(tile) == 0 || TileY(tile) == 0 || GetTileType(tile) == MP_VOID) return false;
01432
01433 TileArea ta(tile - TileDiffXY(1, 1), 2, 2);
01434 TILE_AREA_LOOP(tile_walk, ta) {
01435 uint curh = TileHeight(tile_walk);
01436
01437 if ((GetTileType(tile_walk) != MP_CLEAR) && (GetTileType(tile_walk) != MP_TREES)) return false;
01438
01439
01440 uint8 IND_LEVELLING_MAX_HEIGHT = _settings_game.construction.extra_industry_placement_logic;
01441 if (internal != 0 && ((height < IND_LEVELLING_MAX_HEIGHT && Delta(curh, height) > max_delta)
01442 || (height >= IND_LEVELLING_MAX_HEIGHT && Delta(curh, height) > IND_MAX_LEVELLING_NORMAL))) {
01443 return false;
01444 }
01445
01446
01447
01448
01449 if (internal == 0 && curh != height) {
01450 if (TileX(tile_walk) == 0 || TileY(tile_walk) == 0 || !CheckCanTerraformSurroundingTiles(tile_walk + TileDiffXY(-1, -1), height, internal + 1)) {
01451 return false;
01452 }
01453 }
01454 }
01455
01456 return true;
01457 }
01458
01463 static bool CheckIfCanLevelIndustryPlatform(TileIndex tile, DoCommandFlag flags, const IndustryTileTable *it, int type)
01464 {
01465 const int MKEND = -0x80;
01466 int max_x = 0;
01467 int max_y = 0;
01468
01469
01470 do {
01471 if (it->gfx == 0xFF) continue;
01472 if (it->ti.x > max_x) max_x = it->ti.x;
01473 if (it->ti.y > max_y) max_y = it->ti.y;
01474 } while ((++it)->ti.x != MKEND);
01475
01476
01477 uint h = TileHeight(tile);
01478
01479 if (TileX(tile) <= _settings_game.construction.industry_platform + 1U || TileY(tile) <= _settings_game.construction.industry_platform + 1U) return false;
01480
01481
01482
01483 TileArea ta(tile + TileDiffXY(-_settings_game.construction.industry_platform, -_settings_game.construction.industry_platform),
01484 max_x + 2 + 2 * _settings_game.construction.industry_platform, max_y + 2 + 2 * _settings_game.construction.industry_platform);
01485
01486 if (TileX(ta.tile) + ta.w >= MapMaxX() || TileY(ta.tile) + ta.h >= MapMaxY()) return false;
01487
01488
01489
01490 Backup<CompanyByte> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
01491
01492 TILE_AREA_LOOP(tile_walk, ta) {
01493 uint curh = TileHeight(tile_walk);
01494 if (curh != h) {
01495
01496
01497 if (!CheckCanTerraformSurroundingTiles(tile_walk, h, 0)) {
01498 cur_company.Restore();
01499 return false;
01500 }
01501
01502
01503 if (DoCommand(tile_walk, SLOPE_N, (curh > h) ? 0 : 1, flags & ~DC_EXEC, CMD_TERRAFORM_LAND).Failed()) {
01504 cur_company.Restore();
01505 return false;
01506 }
01507 }
01508 }
01509
01510 if (flags & DC_EXEC) {
01511
01512 TILE_AREA_LOOP(tile_walk, ta) {
01513 uint curh = TileHeight(tile_walk);
01514 while (curh != h) {
01515
01516
01517
01518 DoCommand(tile_walk, SLOPE_N, (curh > h) ? 0 : 1, flags, CMD_TERRAFORM_LAND);
01519 curh += (curh > h) ? -1 : 1;
01520 }
01521 }
01522 }
01523
01524 cur_company.Restore();
01525 return true;
01526 }
01527
01528
01535 static CommandCost CheckIfFarEnoughFromConflictingIndustry(TileIndex tile, int type)
01536 {
01537 const IndustrySpec *indspec = GetIndustrySpec(type);
01538 const Industry *i;
01539 FOR_ALL_INDUSTRIES(i) {
01540
01541 if (DistanceMax(tile, i->location.tile) > 14) continue;
01542
01543
01544 if (i->type == indspec->conflicting[0] ||
01545 i->type == indspec->conflicting[1] ||
01546 i->type == indspec->conflicting[2]) {
01547 return_cmd_error(STR_ERROR_INDUSTRY_TOO_CLOSE);
01548 }
01549 }
01550 return CommandCost();
01551 }
01552
01564 static void DoCreateNewIndustry(Industry *i, TileIndex tile, IndustryType type, const IndustryTileTable *it, byte layout, const Town *t, Owner founder, uint16 initial_random_bits)
01565 {
01566 const IndustrySpec *indspec = GetIndustrySpec(type);
01567
01568 i->location = TileArea(tile, 1, 1);
01569 i->type = type;
01570 Industry::IncIndustryTypeCount(type);
01571
01572 i->produced_cargo[0] = indspec->produced_cargo[0];
01573 i->produced_cargo[1] = indspec->produced_cargo[1];
01574 i->accepts_cargo[0] = indspec->accepts_cargo[0];
01575 i->accepts_cargo[1] = indspec->accepts_cargo[1];
01576 i->accepts_cargo[2] = indspec->accepts_cargo[2];
01577 i->production_rate[0] = indspec->production_rate[0];
01578 i->production_rate[1] = indspec->production_rate[1];
01579
01580
01581 if (indspec->UsesSmoothEconomy()) {
01582 i->production_rate[0] = min((RandomRange(256) + 128) * i->production_rate[0] >> 8, 255);
01583 i->production_rate[1] = min((RandomRange(256) + 128) * i->production_rate[1] >> 8, 255);
01584 }
01585
01586 i->town = t;
01587 i->owner = OWNER_NONE;
01588
01589 uint16 r = Random();
01590 i->random_colour = GB(r, 0, 4);
01591 i->counter = GB(r, 4, 12);
01592 i->random = initial_random_bits;
01593 i->produced_cargo_waiting[0] = 0;
01594 i->produced_cargo_waiting[1] = 0;
01595 i->incoming_cargo_waiting[0] = 0;
01596 i->incoming_cargo_waiting[1] = 0;
01597 i->incoming_cargo_waiting[2] = 0;
01598 i->this_month_production[0] = 0;
01599 i->this_month_production[1] = 0;
01600 i->this_month_transported[0] = 0;
01601 i->this_month_transported[1] = 0;
01602 i->last_month_pct_transported[0] = 0;
01603 i->last_month_pct_transported[1] = 0;
01604 i->last_month_transported[0] = 0;
01605 i->last_month_transported[1] = 0;
01606 i->was_cargo_delivered = false;
01607 i->last_prod_year = _cur_year;
01608 i->last_month_production[0] = i->production_rate[0] * 8;
01609 i->last_month_production[1] = i->production_rate[1] * 8;
01610 i->founder = founder;
01611
01612 i->construction_date = _date;
01613 i->construction_type = (_game_mode == GM_EDITOR) ? ICT_SCENARIO_EDITOR :
01614 (_generating_world ? ICT_MAP_GENERATION : ICT_NORMAL_GAMEPLAY);
01615
01616
01617
01618
01619 i->selected_layout = layout + 1;
01620
01621 if (!_generating_world) i->last_month_production[0] = i->last_month_production[1] = 0;
01622
01623 i->prod_level = PRODLEVEL_DEFAULT;
01624
01625
01626
01627 if (HasBit(indspec->callback_mask, CBM_IND_DECIDE_COLOUR)) {
01628 uint16 res = GetIndustryCallback(CBID_INDUSTRY_DECIDE_COLOUR, 0, 0, i, type, INVALID_TILE);
01629 if (res != CALLBACK_FAILED) i->random_colour = GB(res, 0, 4);
01630 }
01631
01632 if (HasBit(indspec->callback_mask, CBM_IND_INPUT_CARGO_TYPES)) {
01633 for (uint j = 0; j < lengthof(i->accepts_cargo); j++) i->accepts_cargo[j] = CT_INVALID;
01634 for (uint j = 0; j < lengthof(i->accepts_cargo); j++) {
01635 uint16 res = GetIndustryCallback(CBID_INDUSTRY_INPUT_CARGO_TYPES, j, 0, i, type, INVALID_TILE);
01636 if (res == CALLBACK_FAILED || GB(res, 0, 8) == CT_INVALID) break;
01637 i->accepts_cargo[j] = GetCargoTranslation(GB(res, 0, 8), indspec->grf_prop.grffile);
01638 }
01639 }
01640
01641 if (HasBit(indspec->callback_mask, CBM_IND_OUTPUT_CARGO_TYPES)) {
01642 for (uint j = 0; j < lengthof(i->produced_cargo); j++) i->produced_cargo[j] = CT_INVALID;
01643 for (uint j = 0; j < lengthof(i->produced_cargo); j++) {
01644 uint16 res = GetIndustryCallback(CBID_INDUSTRY_OUTPUT_CARGO_TYPES, j, 0, i, type, INVALID_TILE);
01645 if (res == CALLBACK_FAILED || GB(res, 0, 8) == CT_INVALID) break;
01646 i->produced_cargo[j] = GetCargoTranslation(GB(res, 0, 8), indspec->grf_prop.grffile);
01647 }
01648 }
01649
01650
01651
01652 do {
01653 TileIndex cur_tile = tile + ToTileIndexDiff(it->ti);
01654
01655 if (it->gfx != GFX_WATERTILE_SPECIALCHECK) {
01656 i->location.Add(cur_tile);
01657
01658 WaterClass wc = (IsWaterTile(cur_tile) ? GetWaterClass(cur_tile) : WATER_CLASS_INVALID);
01659
01660 DoCommand(cur_tile, 0, 0, DC_EXEC | DC_NO_TEST_TOWN_RATING | DC_NO_MODIFY_TOWN_RATING, CMD_LANDSCAPE_CLEAR);
01661
01662 MakeIndustry(cur_tile, i->index, it->gfx, Random(), wc);
01663
01664 if (_generating_world) {
01665 SetIndustryConstructionCounter(cur_tile, 3);
01666 SetIndustryConstructionStage(cur_tile, 2);
01667 }
01668
01669
01670 IndustryGfx cur_gfx = GetTranslatedIndustryTileID(it->gfx);
01671 const IndustryTileSpec *its = GetIndustryTileSpec(cur_gfx);
01672 if (its->animation.status != ANIM_STATUS_NO_ANIMATION) AddAnimatedTile(cur_tile);
01673 }
01674 } while ((++it)->ti.x != -0x80);
01675
01676 if (GetIndustrySpec(i->type)->behaviour & INDUSTRYBEH_PLANT_ON_BUILT) {
01677 for (uint j = 0; j != 50; j++) PlantRandomFarmField(i);
01678 }
01679 InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 0);
01680
01681 Station::RecomputeIndustriesNearForAll();
01682 }
01683
01700 static CommandCost CreateNewIndustryHelper(TileIndex tile, IndustryType type, DoCommandFlag flags, const IndustrySpec *indspec, uint itspec_index, uint32 random_var8f, uint16 random_initial_bits, Owner founder, IndustryAvailabilityCallType creation_type, Industry **ip)
01701 {
01702 assert(itspec_index < indspec->num_table);
01703 const IndustryTileTable *it = indspec->table[itspec_index];
01704 bool custom_shape_check = false;
01705
01706 *ip = NULL;
01707
01708 SmallVector<ClearedObjectArea, 1> object_areas(_cleared_object_areas);
01709 CommandCost ret = CheckIfIndustryTilesAreFree(tile, it, itspec_index, type, random_initial_bits, founder, creation_type, &custom_shape_check);
01710 _cleared_object_areas = object_areas;
01711 if (ret.Failed()) return ret;
01712
01713 if (HasBit(GetIndustrySpec(type)->callback_mask, CBM_IND_LOCATION)) {
01714 ret = CheckIfCallBackAllowsCreation(tile, type, itspec_index, random_var8f, random_initial_bits, founder, creation_type);
01715 } else {
01716 ret = _check_new_industry_procs[indspec->check_proc](tile);
01717 }
01718 if (ret.Failed()) return ret;
01719
01720 if (!custom_shape_check && _settings_game.game_creation.land_generator == LG_TERRAGENESIS && _generating_world &&
01721 !_ignore_restrictions && !CheckIfCanLevelIndustryPlatform(tile, DC_NO_WATER, it, type)) {
01722 return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
01723 }
01724
01725 ret = CheckIfFarEnoughFromConflictingIndustry(tile, type);
01726 if (ret.Failed()) return ret;
01727
01728 const Town *t = NULL;
01729 ret = FindTownForIndustry(tile, type, &t);
01730 if (ret.Failed()) return ret;
01731 assert(t != NULL);
01732
01733 ret = CheckIfIndustryIsAllowed(tile, type, t);
01734 if (ret.Failed()) return ret;
01735
01736 if (!Industry::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_INDUSTRIES);
01737
01738 if (flags & DC_EXEC) {
01739 *ip = new Industry(tile);
01740 if (!custom_shape_check) CheckIfCanLevelIndustryPlatform(tile, DC_NO_WATER | DC_EXEC, it, type);
01741 DoCreateNewIndustry(*ip, tile, type, it, itspec_index, t, founder, random_initial_bits);
01742 }
01743
01744 return CommandCost();
01745 }
01746
01758 CommandCost CmdBuildIndustry(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
01759 {
01760 IndustryType it = GB(p1, 0, 8);
01761 if (it >= NUM_INDUSTRYTYPES) return CMD_ERROR;
01762
01763 const IndustrySpec *indspec = GetIndustrySpec(it);
01764
01765
01766 if (!indspec->enabled || indspec->num_table == 0) return CMD_ERROR;
01767
01768
01769
01770 if (_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 0 && indspec->IsRawIndustry()) {
01771 return CMD_ERROR;
01772 }
01773
01774 if (_game_mode != GM_EDITOR && !CheckIfCallBackAllowsAvailability(it, IACT_USERCREATION)) {
01775 return CMD_ERROR;
01776 }
01777
01778 Randomizer randomizer;
01779 randomizer.SetSeed(p2);
01780 uint16 random_initial_bits = GB(p2, 0, 16);
01781 uint32 random_var8f = randomizer.Next();
01782 int num_layouts = indspec->num_table;
01783 CommandCost ret = CommandCost(STR_ERROR_SITE_UNSUITABLE);
01784
01785 Industry *ind = NULL;
01786 if (_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 2 && indspec->IsRawIndustry()) {
01787 if (flags & DC_EXEC) {
01788
01789 Backup<CompanyByte> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
01790
01791
01792
01793 if (Random() <= indspec->prospecting_chance) {
01794 for (int i = 0; i < 5000; i++) {
01795
01796
01797
01798 tile = RandomTile();
01799
01800 int layout = RandomRange(num_layouts);
01801
01802 for (int j = 0; j < num_layouts; j++) {
01803 layout = (layout + 1) % num_layouts;
01804 ret = CreateNewIndustryHelper(tile, it, flags, indspec, layout, random_var8f, random_initial_bits, cur_company.GetOriginalValue(), IACT_PROSPECTCREATION, &ind);
01805 if (ret.Succeeded()) break;
01806 }
01807 if (ret.Succeeded()) break;
01808 }
01809 }
01810 cur_company.Restore();
01811 }
01812 } else {
01813 int layout = GB(p1, 8, 8);
01814 if (layout >= num_layouts) return CMD_ERROR;
01815
01816
01817 for (int i = 0; i < num_layouts; i++) {
01818 layout = (layout + 1) % num_layouts;
01819 ret = CreateNewIndustryHelper(tile, it, flags, indspec, layout, random_var8f, random_initial_bits, _current_company, IACT_USERCREATION, &ind);
01820 if (ret.Succeeded()) break;
01821 }
01822
01823
01824 if (ret.Failed()) return ret;
01825 }
01826
01827 if ((flags & DC_EXEC) && ind != NULL && _game_mode != GM_EDITOR) {
01828
01829 SetDParam(0, indspec->name);
01830 if (indspec->new_industry_text > STR_LAST_STRINGID) {
01831 SetDParam(1, STR_TOWN_NAME);
01832 SetDParam(2, ind->town->index);
01833 } else {
01834 SetDParam(1, ind->town->index);
01835 }
01836 AddIndustryNewsItem(indspec->new_industry_text, NS_INDUSTRY_OPEN, ind->index);
01837 AI::BroadcastNewEvent(new AIEventIndustryOpen(ind->index));
01838 }
01839
01840 return CommandCost(EXPENSES_OTHER, indspec->GetConstructionCost());
01841 }
01842
01843
01851 static Industry *CreateNewIndustry(TileIndex tile, IndustryType type, IndustryAvailabilityCallType creation_type)
01852 {
01853 const IndustrySpec *indspec = GetIndustrySpec(type);
01854
01855 uint32 seed = Random();
01856 uint32 seed2 = Random();
01857 Industry *i = NULL;
01858 CommandCost ret = CreateNewIndustryHelper(tile, type, DC_EXEC, indspec, RandomRange(indspec->num_table), seed, GB(seed2, 0, 16), OWNER_NONE, creation_type, &i);
01859 assert(i != NULL || ret.Failed());
01860 return i;
01861 }
01862
01869 static uint32 GetScaledIndustryGenerationProbability(IndustryType it, bool *force_at_least_one)
01870 {
01871 const IndustrySpec *ind_spc = GetIndustrySpec(it);
01872 uint32 chance = ind_spc->appear_creation[_settings_game.game_creation.landscape] * 16;
01873 if (!ind_spc->enabled || chance == 0 || ind_spc->num_table == 0 ||
01874 !CheckIfCallBackAllowsAvailability(it, IACT_MAPGENERATION) ||
01875 (_game_mode != GM_EDITOR && _settings_game.difficulty.industry_density == ID_FUND_ONLY)) {
01876 *force_at_least_one = false;
01877 return 0;
01878 } else {
01879
01880
01881 chance = (ind_spc->check_proc == CHECK_REFINERY || ind_spc->check_proc == CHECK_OIL_RIG) ? ScaleByMapSize1D(chance) : ScaleByMapSize(chance);
01882
01883 *force_at_least_one = (chance > 0) && !(ind_spc->behaviour & INDUSTRYBEH_NOBUILT_MAPCREATION) && (_game_mode != GM_EDITOR);
01884 return chance;
01885 }
01886 }
01887
01894 static uint16 GetIndustryGamePlayProbability(IndustryType it, byte *min_number)
01895 {
01896 if (_settings_game.difficulty.industry_density == ID_FUND_ONLY) {
01897 *min_number = 0;
01898 return 0;
01899 }
01900
01901 const IndustrySpec *ind_spc = GetIndustrySpec(it);
01902 byte chance = ind_spc->appear_ingame[_settings_game.game_creation.landscape];
01903 if (!ind_spc->enabled || chance == 0 || ind_spc->num_table == 0 ||
01904 ((ind_spc->behaviour & INDUSTRYBEH_BEFORE_1950) && _cur_year > 1950) ||
01905 ((ind_spc->behaviour & INDUSTRYBEH_AFTER_1960) && _cur_year < 1960) ||
01906 !CheckIfCallBackAllowsAvailability(it, IACT_RANDOMCREATION)) {
01907 *min_number = 0;
01908 return 0;
01909 }
01910 *min_number = (ind_spc->behaviour & INDUSTRYBEH_CANCLOSE_LASTINSTANCE) ? 1 : 0;
01911 return chance;
01912 }
01913
01918 static uint GetNumberOfIndustries()
01919 {
01920
01921 static const uint16 numof_industry_table[] = {
01922 0,
01923 0,
01924 10,
01925 25,
01926 55,
01927 80,
01928 };
01929
01930 assert(lengthof(numof_industry_table) == ID_END);
01931 uint difficulty = (_game_mode != GM_EDITOR) ? _settings_game.difficulty.industry_density : (uint)ID_VERY_LOW;
01932 return ScaleByMapSize(numof_industry_table[difficulty]);
01933 }
01934
01939 static void AdvertiseIndustryOpening(const Industry *ind)
01940 {
01941 const IndustrySpec *ind_spc = GetIndustrySpec(ind->type);
01942 SetDParam(0, ind_spc->name);
01943 if (ind_spc->new_industry_text > STR_LAST_STRINGID) {
01944 SetDParam(1, STR_TOWN_NAME);
01945 SetDParam(2, ind->town->index);
01946 } else {
01947 SetDParam(1, ind->town->index);
01948 }
01949 AddIndustryNewsItem(ind_spc->new_industry_text, NS_INDUSTRY_OPEN, ind->index);
01950 AI::BroadcastNewEvent(new AIEventIndustryOpen(ind->index));
01951 }
01952
01961 static Industry *PlaceIndustry(IndustryType type, IndustryAvailabilityCallType creation_type, bool try_hard)
01962 {
01963 uint tries = try_hard ? 10000u : 2000u;
01964 for (; tries > 0; tries--) {
01965 Industry *ind = CreateNewIndustry(RandomTile(), type, creation_type);
01966 if (ind != NULL) return ind;
01967 }
01968 return NULL;
01969 }
01970
01976 static void PlaceInitialIndustry(IndustryType type, bool try_hard)
01977 {
01978 Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
01979
01980 IncreaseGeneratingWorldProgress(GWP_INDUSTRY);
01981 PlaceIndustry(type, IACT_MAPGENERATION, try_hard);
01982
01983 cur_company.Restore();
01984 }
01985
01990 static uint GetCurrentTotalNumberOfIndustries()
01991 {
01992 int total = 0;
01993 for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) total += Industry::GetIndustryTypeCount(it);
01994 return total;
01995 }
01996
01997
01999 void IndustryTypeBuildData::Reset()
02000 {
02001 this->probability = 0;
02002 this->min_number = 0;
02003 this->target_count = 0;
02004 this->max_wait = 1;
02005 this->wait_count = 0;
02006 }
02007
02009 void IndustryBuildData::Reset()
02010 {
02011 this->wanted_inds = GetCurrentTotalNumberOfIndustries() << 16;
02012
02013 for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
02014 this->builddata[it].Reset();
02015 }
02016 }
02017
02019 void IndustryBuildData::MonthlyLoop()
02020 {
02021 static const int NEWINDS_PER_MONTH = 0x38000 / (10 * 12);
02022 if (_settings_game.difficulty.industry_density == ID_FUND_ONLY) return;
02023
02024
02025
02026 uint max_behind = 1 + min(99u, ScaleByMapSize(3));
02027 if (GetCurrentTotalNumberOfIndustries() + max_behind >= (this->wanted_inds >> 16)) {
02028 this->wanted_inds += ScaleByMapSize(NEWINDS_PER_MONTH);
02029 }
02030 }
02031
02036 void GenerateIndustries()
02037 {
02038 if (_game_mode != GM_EDITOR && _settings_game.difficulty.industry_density == ID_FUND_ONLY) return;
02039
02040 uint32 industry_probs[NUM_INDUSTRYTYPES];
02041 bool force_at_least_one[NUM_INDUSTRYTYPES];
02042 uint32 total_prob = 0;
02043 uint num_forced = 0;
02044
02045 for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
02046 industry_probs[it] = GetScaledIndustryGenerationProbability(it, force_at_least_one + it);
02047 total_prob += industry_probs[it];
02048 if (force_at_least_one[it]) num_forced++;
02049 }
02050
02051 uint total_amount = GetNumberOfIndustries();
02052 if (total_prob == 0 || total_amount < num_forced) {
02053
02054 total_amount = num_forced;
02055 }
02056
02057 SetGeneratingWorldProgress(GWP_INDUSTRY, total_amount);
02058
02059
02060 for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
02061 if (force_at_least_one[it]) {
02062 assert(total_amount > 0);
02063 total_amount--;
02064 PlaceInitialIndustry(it, true);
02065 }
02066 }
02067
02068
02069 for (uint i = 0; i < total_amount; i++) {
02070 uint32 r = RandomRange(total_prob);
02071 IndustryType it = 0;
02072 while (r >= industry_probs[it]) {
02073 r -= industry_probs[it];
02074 it++;
02075 assert(it < NUM_INDUSTRYTYPES);
02076 }
02077 assert(industry_probs[it] > 0);
02078 PlaceInitialIndustry(it, false);
02079 }
02080 _industry_builder.Reset();
02081 }
02082
02087 static void UpdateIndustryStatistics(Industry *i)
02088 {
02089 for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
02090 if (i->produced_cargo[j] != CT_INVALID) {
02091 byte pct = 0;
02092 if (i->this_month_production[j] != 0) {
02093 i->last_prod_year = _cur_year;
02094 pct = min(i->this_month_transported[j] * 256 / i->this_month_production[j], 255);
02095 }
02096 i->last_month_pct_transported[j] = pct;
02097
02098 i->last_month_production[j] = i->this_month_production[j];
02099 i->this_month_production[j] = 0;
02100
02101 i->last_month_transported[j] = i->this_month_transported[j];
02102 i->this_month_transported[j] = 0;
02103 }
02104 }
02105 }
02106
02111 void Industry::RecomputeProductionMultipliers()
02112 {
02113 const IndustrySpec *indspec = GetIndustrySpec(this->type);
02114 assert(!indspec->UsesSmoothEconomy());
02115
02116
02117 this->production_rate[0] = min(CeilDiv(indspec->production_rate[0] * this->prod_level, PRODLEVEL_DEFAULT), 0xFF);
02118 this->production_rate[1] = min(CeilDiv(indspec->production_rate[1] * this->prod_level, PRODLEVEL_DEFAULT), 0xFF);
02119 }
02120
02121
02127 bool IndustryTypeBuildData::GetIndustryTypeData(IndustryType it)
02128 {
02129 byte min_number;
02130 uint32 probability = GetIndustryGamePlayProbability(it, &min_number);
02131 bool changed = min_number != this->min_number || probability != this->probability;
02132 this->min_number = min_number;
02133 this->probability = probability;
02134 return changed;
02135 }
02136
02138 void IndustryBuildData::SetupTargetCount()
02139 {
02140 bool changed = false;
02141 uint num_planned = 0;
02142 for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
02143 changed |= this->builddata[it].GetIndustryTypeData(it);
02144 num_planned += this->builddata[it].target_count;
02145 }
02146 uint total_amount = this->wanted_inds >> 16;
02147 changed |= num_planned != total_amount;
02148 if (!changed) return;
02149
02150
02151 uint force_build = 0;
02152 uint32 total_prob = 0;
02153 for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
02154 IndustryTypeBuildData *ibd = this->builddata + it;
02155 force_build += ibd->min_number;
02156 ibd->target_count = ibd->min_number;
02157 total_prob += ibd->probability;
02158 }
02159
02160 if (total_prob == 0) return;
02161
02162
02163 total_amount = (total_amount <= force_build) ? 0 : total_amount - force_build;
02164
02165
02166 while (total_amount > 0) {
02167 uint32 r = RandomRange(total_prob);
02168 IndustryType it = 0;
02169 while (r >= this->builddata[it].probability) {
02170 r -= this->builddata[it].probability;
02171 it++;
02172 assert(it < NUM_INDUSTRYTYPES);
02173 }
02174 assert(this->builddata[it].probability > 0);
02175 this->builddata[it].target_count++;
02176 total_amount--;
02177 }
02178 }
02179
02183 void IndustryBuildData::TryBuildNewIndustry()
02184 {
02185 this->SetupTargetCount();
02186
02187 int missing = 0;
02188 uint count = 0;
02189 uint32 total_prob = 0;
02190 IndustryType forced_build = NUM_INDUSTRYTYPES;
02191 for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
02192 int difference = this->builddata[it].target_count - Industry::GetIndustryTypeCount(it);
02193 missing += difference;
02194 if (this->builddata[it].wait_count > 0) continue;
02195 if (difference > 0) {
02196 if (Industry::GetIndustryTypeCount(it) == 0 && this->builddata[it].min_number > 0) {
02197
02198 if (forced_build == NUM_INDUSTRYTYPES ||
02199 difference > this->builddata[forced_build].target_count - Industry::GetIndustryTypeCount(forced_build)) {
02200 forced_build = it;
02201 }
02202 }
02203 total_prob += difference;
02204 count++;
02205 }
02206 }
02207
02208 if (EconomyIsInRecession() || (forced_build == NUM_INDUSTRYTYPES && (missing <= 0 || total_prob == 0))) count = 0;
02209
02210 if (count >= 1) {
02211
02212
02213 IndustryType it;
02214 if (forced_build != NUM_INDUSTRYTYPES) {
02215 it = forced_build;
02216 } else {
02217
02218 uint32 r = 0;
02219 if (count > 1) r = RandomRange(total_prob);
02220 for (it = 0; it < NUM_INDUSTRYTYPES; it++) {
02221 if (this->builddata[it].wait_count > 0) continue;
02222 int difference = this->builddata[it].target_count - Industry::GetIndustryTypeCount(it);
02223 if (difference <= 0) continue;
02224 if (count == 1) break;
02225 if (r < (uint)difference) break;
02226 r -= difference;
02227 }
02228 assert(it < NUM_INDUSTRYTYPES && this->builddata[it].target_count > Industry::GetIndustryTypeCount(it));
02229 }
02230
02231
02232 const Industry *ind = PlaceIndustry(it, IACT_RANDOMCREATION, false);
02233 if (ind == NULL) {
02234 this->builddata[it].wait_count = this->builddata[it].max_wait + 1;
02235 this->builddata[it].max_wait = min(1000, this->builddata[it].max_wait + 2);
02236 } else {
02237 AdvertiseIndustryOpening(ind);
02238 this->builddata[it].max_wait = max(this->builddata[it].max_wait / 2, 1);
02239 }
02240 }
02241
02242
02243 for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
02244 if (this->builddata[it].wait_count > 0) this->builddata[it].wait_count--;
02245 }
02246 }
02247
02256 static bool CheckIndustryCloseDownProtection(IndustryType type)
02257 {
02258 const IndustrySpec *indspec = GetIndustrySpec(type);
02259
02260
02261 if ((indspec->behaviour & INDUSTRYBEH_DONT_INCR_PROD) && _settings_game.game_creation.landscape == LT_TEMPERATE) return false;
02262 return (indspec->behaviour & INDUSTRYBEH_CANCLOSE_LASTINSTANCE) == 0 && Industry::GetIndustryTypeCount(type) <= 1;
02263 }
02264
02274 static void CanCargoServiceIndustry(CargoID cargo, Industry *ind, bool *c_accepts, bool *c_produces)
02275 {
02276 if (cargo == CT_INVALID) return;
02277
02278
02279 for (byte j = 0; j < lengthof(ind->accepts_cargo); j++) {
02280 if (cargo == ind->accepts_cargo[j] && !IndustryTemporarilyRefusesCargo(ind, cargo)) {
02281 *c_accepts = true;
02282 break;
02283 }
02284 }
02285
02286
02287 for (byte j = 0; j < lengthof(ind->produced_cargo); j++) {
02288 if (cargo == ind->produced_cargo[j]) {
02289 *c_produces = true;
02290 break;
02291 }
02292 }
02293 }
02294
02308 static int WhoCanServiceIndustry(Industry *ind)
02309 {
02310
02311 StationList stations;
02312 FindStationsAroundTiles(ind->location, &stations);
02313
02314 if (stations.Length() == 0) return 0;
02315
02316 const Vehicle *v;
02317 int result = 0;
02318 FOR_ALL_VEHICLES(v) {
02319
02320 if (v->owner != _local_company && result != 0) continue;
02321
02322
02323 bool c_accepts = false;
02324 bool c_produces = false;
02325 if (v->type == VEH_TRAIN && v->IsFrontEngine()) {
02326 for (const Vehicle *u = v; u != NULL; u = u->Next()) {
02327 CanCargoServiceIndustry(u->cargo_type, ind, &c_accepts, &c_produces);
02328 }
02329 } else if (v->type == VEH_ROAD || v->type == VEH_SHIP || v->type == VEH_AIRCRAFT) {
02330 CanCargoServiceIndustry(v->cargo_type, ind, &c_accepts, &c_produces);
02331 } else {
02332 continue;
02333 }
02334 if (!c_accepts && !c_produces) continue;
02335
02336
02337
02338
02339
02340 const Order *o;
02341 FOR_VEHICLE_ORDERS(v, o) {
02342 if (o->IsType(OT_GOTO_STATION) && !(o->GetUnloadType() & OUFB_TRANSFER)) {
02343
02344 Station *st = Station::Get(o->GetDestination());
02345 assert(st != NULL);
02346
02347
02348 if ((o->GetUnloadType() & OUFB_UNLOAD) && !c_accepts) break;
02349
02350 if (stations.Contains(st)) {
02351 if (v->owner == _local_company) return 2;
02352 result = 1;
02353 }
02354 }
02355 }
02356 }
02357 return result;
02358 }
02359
02367 static void ReportNewsProductionChangeIndustry(Industry *ind, CargoID type, int percent)
02368 {
02369 NewsSubtype ns;
02370
02371 switch (WhoCanServiceIndustry(ind)) {
02372 case 0: ns = NS_INDUSTRY_NOBODY; break;
02373 case 1: ns = NS_INDUSTRY_OTHER; break;
02374 case 2: ns = NS_INDUSTRY_COMPANY; break;
02375 default: NOT_REACHED();
02376 }
02377 SetDParam(2, abs(percent));
02378 SetDParam(0, CargoSpec::Get(type)->name);
02379 SetDParam(1, ind->index);
02380 AddIndustryNewsItem(
02381 percent >= 0 ? STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH : STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH,
02382 ns,
02383 ind->index
02384 );
02385 }
02386
02387 static const uint PERCENT_TRANSPORTED_60 = 153;
02388 static const uint PERCENT_TRANSPORTED_80 = 204;
02389
02395 static void ChangeIndustryProduction(Industry *i, bool monthly)
02396 {
02397 StringID str = STR_NULL;
02398 bool closeit = false;
02399 const IndustrySpec *indspec = GetIndustrySpec(i->type);
02400 bool standard = false;
02401 bool suppress_message = false;
02402 bool recalculate_multipliers = false;
02403
02404 bool smooth_economy = indspec->UsesSmoothEconomy();
02405 byte div = 0;
02406 byte mul = 0;
02407 int8 increment = 0;
02408
02409 bool callback_enabled = HasBit(indspec->callback_mask, monthly ? CBM_IND_MONTHLYPROD_CHANGE : CBM_IND_PRODUCTION_CHANGE);
02410 if (callback_enabled) {
02411 uint16 res = GetIndustryCallback(monthly ? CBID_INDUSTRY_MONTHLYPROD_CHANGE : CBID_INDUSTRY_PRODUCTION_CHANGE, 0, Random(), i, i->type, i->location.tile);
02412 if (res != CALLBACK_FAILED) {
02413 suppress_message = HasBit(res, 7);
02414
02415 if (HasBit(res, 8)) str = MapGRFStringID(indspec->grf_prop.grffile->grfid, GB(GetRegister(0x100), 0, 16));
02416 res = GB(res, 0, 4);
02417 switch (res) {
02418 default: NOT_REACHED();
02419 case 0x0: break;
02420 case 0x1: div = 1; break;
02421 case 0x2: mul = 1; break;
02422 case 0x3: closeit = true; break;
02423 case 0x4: standard = true; break;
02424 case 0x5: case 0x6: case 0x7:
02425 case 0x8: div = res - 0x3; break;
02426 case 0x9: case 0xA: case 0xB:
02427 case 0xC: mul = res - 0x7; break;
02428 case 0xD:
02429 case 0xE:
02430 increment = res == 0x0D ? -1 : 1;
02431 break;
02432 case 0xF:
02433 i->prod_level = Clamp(GB(GetRegister(0x100), 16, 8), PRODLEVEL_MINIMUM, PRODLEVEL_MAXIMUM);
02434 recalculate_multipliers = true;
02435 break;
02436 }
02437 }
02438 } else {
02439 if (monthly != smooth_economy) return;
02440 if (indspec->life_type == INDUSTRYLIFE_BLACK_HOLE) return;
02441 }
02442
02443 if (standard || (!callback_enabled && (indspec->life_type & (INDUSTRYLIFE_ORGANIC | INDUSTRYLIFE_EXTRACTIVE)) != 0)) {
02444
02445 bool only_decrease = (indspec->behaviour & INDUSTRYBEH_DONT_INCR_PROD) && _settings_game.game_creation.landscape == LT_TEMPERATE;
02446
02447 if (smooth_economy) {
02448 closeit = true;
02449 for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
02450 if (i->produced_cargo[j] == CT_INVALID) continue;
02451 uint32 r = Random();
02452 int old_prod, new_prod, percent;
02453
02454 int mult = (i->last_month_pct_transported[j] > PERCENT_TRANSPORTED_60) ? 1 : -1;
02455
02456 new_prod = old_prod = i->production_rate[j];
02457
02458
02459
02460 if (only_decrease) {
02461 mult = -1;
02462
02463
02464 } else if (Chance16I(1, ((i->last_month_pct_transported[j] > PERCENT_TRANSPORTED_80) ? 6 : 3), r)) {
02465 mult *= -1;
02466 }
02467
02468
02469
02470 if (Chance16I(1, 22, r >> 16)) {
02471 new_prod += mult * (max(((RandomRange(50) + 10) * old_prod) >> 8, 1U));
02472 }
02473
02474
02475 new_prod = Clamp(new_prod, 1, 255);
02476
02477 if (((indspec->behaviour & INDUSTRYBEH_BUILT_ONWATER) != 0) && j == 1) {
02478 new_prod = Clamp(new_prod, 0, 16);
02479 }
02480
02481
02482 if (new_prod == old_prod && old_prod > 1) {
02483 closeit = false;
02484 continue;
02485 }
02486
02487 percent = (old_prod == 0) ? 100 : (new_prod * 100 / old_prod - 100);
02488 i->production_rate[j] = new_prod;
02489
02490
02491 if (new_prod > 1) closeit = false;
02492
02493 if (abs(percent) >= 10) {
02494 ReportNewsProductionChangeIndustry(i, i->produced_cargo[j], percent);
02495 }
02496 }
02497 } else {
02498 if (only_decrease || Chance16(1, 3)) {
02499
02500 if (!only_decrease && (i->last_month_pct_transported[0] > PERCENT_TRANSPORTED_60) != Chance16(1, 3)) {
02501 mul = 1;
02502 } else {
02503 div = 1;
02504 }
02505 }
02506 }
02507 }
02508
02509 if (!callback_enabled && (indspec->life_type & INDUSTRYLIFE_PROCESSING)) {
02510 if ( (byte)(_cur_year - i->last_prod_year) >= 5 && Chance16(1, smooth_economy ? 180 : 2)) {
02511 closeit = true;
02512 }
02513 }
02514
02515
02516 while (mul-- != 0 && i->prod_level < PRODLEVEL_MAXIMUM) {
02517 i->prod_level = min(i->prod_level * 2, PRODLEVEL_MAXIMUM);
02518 recalculate_multipliers = true;
02519 if (str == STR_NULL) str = indspec->production_up_text;
02520 }
02521
02522
02523 while (div-- != 0 && !closeit) {
02524 if (i->prod_level == PRODLEVEL_MINIMUM) {
02525 closeit = true;
02526 } else {
02527 i->prod_level = max(i->prod_level / 2, (int)PRODLEVEL_MINIMUM);
02528 recalculate_multipliers = true;
02529 if (str == STR_NULL) str = indspec->production_down_text;
02530 }
02531 }
02532
02533
02534 if (increment != 0) {
02535 if (increment < 0 && i->prod_level == PRODLEVEL_MINIMUM) {
02536 closeit = true;
02537 } else {
02538 i->prod_level = ClampU(i->prod_level + increment, PRODLEVEL_MINIMUM, PRODLEVEL_MAXIMUM);
02539 recalculate_multipliers = true;
02540 }
02541 }
02542
02543
02544
02545 if (recalculate_multipliers) i->RecomputeProductionMultipliers();
02546
02547
02548 if (closeit && !CheckIndustryCloseDownProtection(i->type)) {
02549 i->prod_level = PRODLEVEL_CLOSURE;
02550 str = indspec->closure_text;
02551 }
02552
02553 if (!suppress_message && str != STR_NULL) {
02554 NewsSubtype ns;
02555
02556 if (closeit) {
02557 ns = NS_INDUSTRY_CLOSE;
02558 AI::BroadcastNewEvent(new AIEventIndustryClose(i->index));
02559 } else {
02560 switch (WhoCanServiceIndustry(i)) {
02561 case 0: ns = NS_INDUSTRY_NOBODY; break;
02562 case 1: ns = NS_INDUSTRY_OTHER; break;
02563 case 2: ns = NS_INDUSTRY_COMPANY; break;
02564 default: NOT_REACHED();
02565 }
02566 }
02567
02568 if (str > STR_LAST_STRINGID) {
02569 SetDParam(0, STR_TOWN_NAME);
02570 SetDParam(1, i->town->index);
02571 SetDParam(2, indspec->name);
02572 } else if (closeit) {
02573 SetDParam(0, STR_FORMAT_INDUSTRY_NAME);
02574 SetDParam(1, i->town->index);
02575 SetDParam(2, indspec->name);
02576 } else {
02577 SetDParam(0, i->index);
02578 }
02579
02580 AddNewsItem(str,
02581 ns,
02582 closeit ? NR_TILE : NR_INDUSTRY,
02583 closeit ? i->location.tile + TileDiffXY(1, 1) : i->index);
02584 }
02585 }
02586
02594 void IndustryDailyLoop()
02595 {
02596 _economy.industry_daily_change_counter += _economy.industry_daily_increment;
02597
02598
02599
02600
02601 uint16 change_loop = _economy.industry_daily_change_counter >> 16;
02602
02603
02604 _economy.industry_daily_change_counter &= 0xFFFF;
02605
02606 if (change_loop == 0) {
02607 return;
02608 }
02609
02610 Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
02611
02612
02613
02614 uint perc = 3;
02615 if ((_industry_builder.wanted_inds >> 16) > GetCurrentTotalNumberOfIndustries()) {
02616 perc = min(9u, perc + (_industry_builder.wanted_inds >> 16) - GetCurrentTotalNumberOfIndustries());
02617 }
02618 for (uint16 j = 0; j < change_loop; j++) {
02619 if (Chance16(perc, 100)) {
02620 _industry_builder.TryBuildNewIndustry();
02621 } else {
02622 Industry *i = Industry::GetRandom();
02623 if (i != NULL) {
02624 ChangeIndustryProduction(i, false);
02625 SetWindowDirty(WC_INDUSTRY_VIEW, i->index);
02626 }
02627 }
02628 }
02629
02630 cur_company.Restore();
02631
02632
02633 InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 1);
02634 }
02635
02636 void IndustryMonthlyLoop()
02637 {
02638 Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
02639
02640 _industry_builder.MonthlyLoop();
02641
02642 Industry *i;
02643 FOR_ALL_INDUSTRIES(i) {
02644 UpdateIndustryStatistics(i);
02645 if (i->prod_level == PRODLEVEL_CLOSURE) {
02646 delete i;
02647 } else {
02648 ChangeIndustryProduction(i, true);
02649 SetWindowDirty(WC_INDUSTRY_VIEW, i->index);
02650 }
02651 }
02652
02653 cur_company.Restore();
02654
02655
02656 InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 1);
02657 }
02658
02659
02660 void InitializeIndustries()
02661 {
02662 Industry::ResetIndustryCounts();
02663 _industry_sound_tile = 0;
02664
02665 _industry_builder.Reset();
02666 }
02667
02672 bool IndustrySpec::IsRawIndustry() const
02673 {
02674
02675 return (this->life_type & (INDUSTRYLIFE_EXTRACTIVE | INDUSTRYLIFE_ORGANIC)) != 0 &&
02676 (this->behaviour & INDUSTRYBEH_CUT_TREES) == 0;
02677 }
02678
02683 Money IndustrySpec::GetConstructionCost() const
02684 {
02685
02686 return (_price[(_settings_game.construction.raw_industry_construction == 1 && this->IsRawIndustry()) ?
02687 PR_BUILD_INDUSTRY_RAW : PR_BUILD_INDUSTRY] * this->cost_multiplier) >> 8;
02688 }
02689
02696 Money IndustrySpec::GetRemovalCost() const
02697 {
02698 return (_price[PR_CLEAR_INDUSTRY] * this->removal_cost_multiplier) >> 8;
02699 }
02700
02705 bool IndustrySpec::UsesSmoothEconomy() const
02706 {
02707 return _settings_game.economy.smooth_economy &&
02708 !(HasBit(this->callback_mask, CBM_IND_PRODUCTION_256_TICKS) || HasBit(this->callback_mask, CBM_IND_PRODUCTION_CARGO_ARRIVAL)) &&
02709 !(HasBit(this->callback_mask, CBM_IND_MONTHLYPROD_CHANGE) || HasBit(this->callback_mask, CBM_IND_PRODUCTION_CHANGE));
02710 }
02711
02712 static CommandCost TerraformTile_Industry(TileIndex tile, DoCommandFlag flags, uint z_new, Slope tileh_new)
02713 {
02714 if (AutoslopeEnabled()) {
02715
02716
02717
02718
02719
02720
02721 Slope tileh_old = GetTileSlope(tile, NULL);
02722
02723 if (!IsSteepSlope(tileh_old) && !IsSteepSlope(tileh_new) && (GetTileMaxZ(tile) == z_new + GetSlopeMaxZ(tileh_new))) {
02724 const IndustryGfx gfx = GetIndustryGfx(tile);
02725 const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx);
02726
02727
02728 if (HasBit(itspec->callback_mask, CBM_INDT_AUTOSLOPE)) {
02729
02730 uint16 res = GetIndustryTileCallback(CBID_INDTILE_AUTOSLOPE, 0, 0, gfx, Industry::GetByTile(tile), tile);
02731 if ((res == 0) || (res == CALLBACK_FAILED)) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
02732 } else {
02733
02734 return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
02735 }
02736 }
02737 }
02738 return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
02739 }
02740
02741 extern const TileTypeProcs _tile_type_industry_procs = {
02742 DrawTile_Industry,
02743 GetSlopeZ_Industry,
02744 ClearTile_Industry,
02745 AddAcceptedCargo_Industry,
02746 GetTileDesc_Industry,
02747 GetTileTrackStatus_Industry,
02748 ClickTile_Industry,
02749 AnimateTile_Industry,
02750 TileLoop_Industry,
02751 ChangeTileOwner_Industry,
02752 NULL,
02753 NULL,
02754 GetFoundation_Industry,
02755 TerraformTile_Industry,
02756 };