'Train' is either a loco or a wagon. More...
#include <train.h>
Public Member Functions | |
Train () | |
We don't want GCC to zero our struct! It already is zeroed and has an index! | |
virtual | ~Train () |
We want to 'destruct' the right class. | |
void | MarkDirty () |
Marks the vehicles to be redrawn and updates cached variables. | |
void | UpdateDeltaXY (Direction direction) |
Updates the x and y offsets and the size of the sprite used for this vehicle. | |
ExpensesType | GetExpenseType (bool income) const |
Sets the expense type associated to this vehicle type. | |
void | PlayLeaveStationSound () const |
Play the sound associated with leaving the station. | |
bool | IsPrimaryVehicle () const |
Whether this is the primary vehicle in the chain. | |
SpriteID | GetImage (Direction direction) const |
Gets the sprite to show for the given direction. | |
int | GetDisplaySpeed () const |
Gets the speed in km-ish/h that can be sent into SetDParam for string processing. | |
int | GetDisplayMaxSpeed () const |
Gets the maximum speed in km-ish/h that can be sent into SetDParam for string processing. | |
Money | GetRunningCost () const |
Gets the running cost of a vehicle. | |
int | GetDisplayImageWidth (Point *offset=NULL) const |
Get the width of a train vehicle image in the GUI. | |
bool | IsInDepot () const |
Check whether the vehicle is in the depot. | |
bool | IsStoppedInDepot () const |
Check whether the vehicle is in the depot *and* stopped. | |
bool | Tick () |
Calls the tick handler of the vehicle. | |
void | OnNewDay () |
Calls the new day handler of the vehicle. | |
uint | Crash (bool flooded=false) |
Common code executed for crashed ground vehicles. | |
Trackdir | GetVehicleTrackdir () const |
Returns the Trackdir on which the vehicle is currently located. | |
TileIndex | GetOrderStationLocation (StationID station) |
Determine the location for the station where the vehicle goes to next. | |
bool | FindClosestDepot (TileIndex *location, DestinationID *destination, bool *reverse) |
Find the closest depot for this vehicle and tell us the location, DestinationID and whether we should reverse. | |
void | ReserveTrackUnderConsist () const |
Tries to reserve track under whole train consist. | |
int | GetCurveSpeedLimit () const |
Computes train speed limit caused by curves. | |
void | ConsistChanged (bool same_length) |
Recalculates the cached stuff of a train. | |
void | RailtypeChanged () |
Update visual effect, power and acceleration caches. | |
int | UpdateSpeed () |
This function looks at the vehicle and updates its speed (cur_speed and subspeed) variables. | |
void | UpdateAcceleration () |
int | GetCurrentMaxSpeed () const |
Calculates the maximum speed of the vehicle under its current conditions. | |
FORCEINLINE Train * | GetNextUnit () const |
Get the next real (non-articulated part and non rear part of dualheaded engine) vehicle in the consist. | |
FORCEINLINE Train * | GetPrevUnit () |
Get the previous real (non-articulated part and non rear part of dualheaded engine) vehicle in the consist. | |
Data Fields | |
TrainCache | tcache |
Train * | other_multiheaded_part |
uint16 | crash_anim_pos |
Crash animation counter. | |
uint16 | flags |
TrackBitsByte | track |
TrainForceProceedingByte | force_proceed |
RailTypeByte | railtype |
RailTypes | compatible_railtypes |
uint16 | signal_speedlimit |
The maximum speed of the last speed-signal passed by the train. | |
uint16 | wait_counter |
Ticks waiting in front of a signal, ticks being stuck or a counter for forced proceeding through signals. | |
Protected Member Functions | |
FORCEINLINE uint16 | GetBreakdownSpeed () const |
Gets the speed a broken down train (low speed breakdown) is limited to. | |
FORCEINLINE uint16 | GetPower () const |
Allows to know the power value that this vehicle will use. | |
FORCEINLINE uint16 | GetPoweredPartPower (const Train *head) const |
Returns a value if this articulated part is powered. | |
FORCEINLINE uint16 | GetWeight () const |
Allows to know the weight value that this vehicle will use. | |
FORCEINLINE byte | GetTractiveEffort () const |
Allows to know the tractive effort value that this vehicle will use. | |
FORCEINLINE byte | GetAirDragArea () const |
Gets the area used for calculating air drag. | |
FORCEINLINE byte | GetAirDrag () const |
Gets the air drag coefficient of this vehicle. | |
FORCEINLINE AccelStatus | GetAccelerationStatus () const |
Checks the current acceleration status of this vehicle. | |
FORCEINLINE uint16 | GetCurrentSpeed () const |
Calculates the current speed of this vehicle. | |
FORCEINLINE uint32 | GetRollingFriction () const |
Returns the rolling friction coefficient of this vehicle. | |
FORCEINLINE int | GetAccelerationType () const |
Allows to know the acceleration type of a vehicle. | |
FORCEINLINE uint32 | GetSlopeSteepness () const |
Returns the slope steepness used by this vehicle. | |
FORCEINLINE uint16 | GetMaxTrackSpeed () const |
Gets the maximum speed allowed by the track for this vehicle. | |
FORCEINLINE bool | TileMayHaveSlopedTrack () const |
Checks if the vehicle is at a tile that can be sloped. | |
Friends | |
struct | GroundVehicle< Train, VEH_TRAIN > |
'Train' is either a loco or a wagon.
Definition at line 84 of file train.h.
virtual Train::~Train | ( | ) | [inline, virtual] |
We want to 'destruct' the right class.
Definition at line 107 of file train.h.
References Vehicle::PreDestructor().
void Train::ConsistChanged | ( | bool | same_length | ) |
Recalculates the cached stuff of a train.
Should be called each time a vehicle is added to/removed from the chain, and when the game is loaded. Note: this needs to be called too for 'wagon chains' (in the depot, without an engine)
same_length | should length of vehicles stay the same? |
Definition at line 185 of file train_cmd.cpp.
References _settings_game, TrainCache::cached_max_curve_speed, VehicleCache::cached_max_speed, TrainCache::cached_num_engines, TrainCache::cached_tilt, GroundVehicleCache::cached_total_length, CALLBACK_FAILED, EngineInfo::callback_mask, GroundVehicle< Train, VEH_TRAIN >::CargoChanged(), CBID_VEHICLE_LENGTH, CBM_VEHICLE_LENGTH, Clamp(), ClrBit(), EF_RAIL_TILTS, Vehicle::engine_type, GroundVehicle< Train, VEH_TRAIN >::gcache, SpecializedVehicle< Train, Type >::Get(), GetCurveSpeedLimit(), GetRailTypeInfo(), GetVehicleCallback(), GetVehicleCapacity(), HasBit(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_vehicle_pool >::index, INVALID_ENGINE, Vehicle::InvalidateNewGRFCache(), InvalidateWindowData(), GroundVehicle< Train, VEH_TRAIN >::IsFreeWagon(), Vehicle::IsFrontEngine(), GroundVehicle< Train, VEH_TRAIN >::IsMultiheaded(), RailVehicleInfo::max_speed, min(), EngineInfo::misc_flags, RailVehicleInfo::pow_wag_power, RailVehicleInfo::power, RailtypeInfo::powered_railtypes, PROP_TRAIN_SPEED, PROP_TRAIN_USER_DATA, RAILVEH_WAGON, RailVehicleLengthChanged(), SetBit(), SetWindowDirty(), RailVehicleInfo::shorten_factor, RailVehicleInfo::user_def_data, UsesWagonOverride(), Vehicle::vcache, VE_DISABLE_WAGON_POWER, GameSettings::vehicle, VEHICLE_LENGTH, VRF_EL_ENGINE_ALLOWED_NORMAL_RAIL, VRF_NEED_REPAIR, VRF_POWEREDWAGON, and VehicleSettings::wagon_speed_limits.
Referenced by AfterLoadGame(), AfterLoadVehicles(), CheckCaches(), CmdBuildRailVehicle(), CmdBuildRailWagon(), CmdRefitVehicle(), CmdReverseTrainDirection(), DeleteLastWagon(), Vehicle::HandleBreakdown(), NormaliseTrainHead(), SettingsDisableElrail(), TransferCargo(), and VehicleEnterDepot().
uint Train::Crash | ( | bool | flooded = false |
) | [virtual] |
Common code executed for crashed ground vehicles.
flooded | was this vehicle flooded? |
Reimplemented from GroundVehicle< Train, VEH_TRAIN >.
Definition at line 2930 of file train_cmd.cpp.
References ClearPathReservation(), GroundVehicle< T, Type >::Crash(), crash_anim_pos, Vehicle::fill_percent_te_id, FreeTrainTrackReservation(), GetOtherTunnelBridgeEnd(), GetVehicleTrackdir(), HasBit(), HideFillingPercent(), INVALID_TILE, Vehicle::IsFrontEngine(), IsTileType(), MP_TUNNELBRIDGE, SpecializedVehicle< T, Type >::Next(), SetTunnelBridgeReservation(), Vehicle::tile, TrainApproachingCrossingTile(), UpdateLevelCrossing(), and VRF_TRAIN_STUCK.
Referenced by TrainCrashed().
bool Train::FindClosestDepot | ( | TileIndex * | location, | |
DestinationID * | destination, | |||
bool * | reverse | |||
) | [virtual] |
Find the closest depot for this vehicle and tell us the location, DestinationID and whether we should reverse.
location | where do we go to? | |
destination | what hangar do we go to? | |
reverse | should the vehicle be reversed? |
Reimplemented from Vehicle.
Definition at line 2004 of file train_cmd.cpp.
References FindDepotData::best_length, FindClosestTrainDepot(), GetDepotIndex(), FindDepotData::reverse, and FindDepotData::tile.
FORCEINLINE AccelStatus Train::GetAccelerationStatus | ( | ) | const [inline, protected] |
Checks the current acceleration status of this vehicle.
Definition at line 273 of file train.h.
References AS_BRAKE, HasBit(), Vehicle::vehstatus, VRF_BREAKDOWN_BRAKING, VRF_TRAIN_STUCK, and VS_STOPPED.
Referenced by UpdateSpeed().
FORCEINLINE int Train::GetAccelerationType | ( | ) | const [inline, protected] |
Allows to know the acceleration type of a vehicle.
Definition at line 303 of file train.h.
References RailtypeInfo::acceleration_type, and GetRailTypeInfo().
FORCEINLINE byte Train::GetAirDrag | ( | ) | const [inline, protected] |
Gets the air drag coefficient of this vehicle.
Definition at line 264 of file train.h.
References Vehicle::engine_type.
FORCEINLINE byte Train::GetAirDragArea | ( | ) | const [inline, protected] |
Gets the area used for calculating air drag.
Definition at line 254 of file train.h.
References TRACK_BIT_WORMHOLE, Vehicle::vehstatus, and VS_HIDDEN.
FORCEINLINE uint16 Train::GetBreakdownSpeed | ( | ) | const [inline, protected] |
Gets the speed a broken down train (low speed breakdown) is limited to.
v | The front engine of the vehicle. |
Definition at line 176 of file train.h.
References BREAKDOWN_LOW_SPEED, Vehicle::IsFrontEngine(), and min().
Referenced by GetCurrentMaxSpeed().
int Train::GetCurrentMaxSpeed | ( | ) | const |
Calculates the maximum speed of the vehicle under its current conditions.
Definition at line 435 of file train_cmd.cpp.
References TrainCache::cached_max_curve_speed, GroundVehicleCache::cached_max_track_speed, Vehicle::cur_speed, Vehicle::current_order, GroundVehicle< Train, VEH_TRAIN >::gcache, GetBreakdownSpeed(), GetCurveSpeedLimit(), GetStationIndex(), GetTrainStopLocation(), HasBit(), IsRailStationTile(), max(), min(), Order::ShouldStopAtStation(), Vehicle::tile, TILE_SIZE, TRACK_BIT_DEPOT, and VRF_BREAKDOWN_SPEED.
Referenced by TrainDetailsInfoTab(), and UpdateSpeed().
FORCEINLINE uint16 Train::GetCurrentSpeed | ( | ) | const [inline, protected] |
Calculates the current speed of this vehicle.
Definition at line 282 of file train.h.
References Vehicle::cur_speed.
Referenced by GetRollingFriction().
int Train::GetCurveSpeedLimit | ( | ) | const |
Computes train speed limit caused by curves.
Definition at line 366 of file train_cmd.cpp.
References _settings_game, TrainCache::cached_tilt, Clamp(), RailtypeInfo::curve_speed, DIRDIFF_45LEFT, DIRDIFF_45RIGHT, DIRDIFF_90LEFT, DIRDIFF_90RIGHT, DIRDIFF_SAME, DirDifference(), SpecializedVehicle< Train, Type >::First(), GetRailTypeInfo(), VehicleSettings::train_acceleration_model, and GameSettings::vehicle.
Referenced by ConsistChanged(), and GetCurrentMaxSpeed().
int Train::GetDisplayImageWidth | ( | Point * | offset = NULL |
) | const |
Get the width of a train vehicle image in the GUI.
offset | Additional offset for positioning the sprite; set to NULL if not needed |
Definition at line 497 of file train_cmd.cpp.
References GroundVehicleCache::cached_veh_length, Vehicle::engine_type, GroundVehicle< Train, VEH_TRAIN >::gcache, SpecializedVehicle< Train, Type >::Get(), Engine::grf_prop, GRFFilePropsBase< Tcnt >::grffile, GRFFile::traininfo_vehicle_pitch, GRFFile::traininfo_vehicle_width, and VEHICLE_LENGTH.
Referenced by DrawTrainDetails(), DrawTrainImage(), GetLengthOfArticulatedVehicle(), GetVehicleWidth(), HighlightDragPosition(), and DepotWindow::OnPaint().
int Train::GetDisplayMaxSpeed | ( | ) | const [inline, virtual] |
Gets the maximum speed in km-ish/h that can be sent into SetDParam for string processing.
Reimplemented from Vehicle.
Definition at line 118 of file train.h.
References VehicleCache::cached_max_speed, and Vehicle::vcache.
Referenced by CYapfCostRailT< Types >::PfCalcCost().
int Train::GetDisplaySpeed | ( | ) | const [inline, virtual] |
Gets the speed in km-ish/h that can be sent into SetDParam for string processing.
Reimplemented from Vehicle.
Definition at line 117 of file train.h.
References GroundVehicle< Train, VEH_TRAIN >::gcache, and GroundVehicleCache::last_speed.
ExpensesType Train::GetExpenseType | ( | bool | income | ) | const [inline, virtual] |
Sets the expense type associated to this vehicle type.
income | whether this is income or (running) expenses of the vehicle |
Reimplemented from Vehicle.
Definition at line 113 of file train.h.
References EXPENSES_TRAIN_INC.
Gets the sprite to show for the given direction.
direction | the direction the vehicle is facing |
Reimplemented from Vehicle.
Definition at line 520 of file train_cmd.cpp.
References Vehicle::cargo, Vehicle::cargo_cap, CargoList< Tinst, Tcont >::Count(), Vehicle::engine_type, SpecializedVehicle< Train, Type >::Get(), HasBit(), ReverseDir(), and VRF_REVERSE_DIRECTION.
Referenced by ChangeTrainDirRandomly(), and DrawTrainDetails().
FORCEINLINE uint16 Train::GetMaxTrackSpeed | ( | ) | const [inline, protected] |
Gets the maximum speed allowed by the track for this vehicle.
Definition at line 321 of file train.h.
References GetRailType(), GetRailTypeInfo(), RailtypeInfo::max_speed, and Vehicle::tile.
FORCEINLINE Train* Train::GetNextUnit | ( | ) | const [inline] |
Get the next real (non-articulated part and non rear part of dualheaded engine) vehicle in the consist.
Definition at line 148 of file train.h.
References SpecializedVehicle< T, Type >::GetNextVehicle(), SpecializedVehicle< Train, Type >::GetNextVehicle(), and GroundVehicle< T, Type >::IsRearDualheaded().
Referenced by AIVehicle::_MoveWagonInternal(), AIVehicle::_SellWagonInternal(), ArrangeTrains(), CmdAutoreplaceVehicle(), AIVehicle::GetNumWagons(), Vehicle::NeedsServicing(), and ReplaceChain().
Determine the location for the station where the vehicle goes to next.
Things done for example are allocating slots in a road stop or exact location of the platform is determined for ships.
station | the station to make the next location of the vehicle. |
Reimplemented from Vehicle.
Definition at line 2762 of file train_cmd.cpp.
References FACIL_TRAIN, BaseStation::facilities, SpecializedVehicle< Train, Type >::Get(), Vehicle::IncrementRealOrderIndex(), Vehicle::last_station_visited, and BaseStation::xy.
FORCEINLINE uint16 Train::GetPower | ( | ) | const [inline, protected] |
Allows to know the power value that this vehicle will use.
Definition at line 193 of file train.h.
References Vehicle::engine_type, GetRailType(), HasPowerOnRail(), Vehicle::IsArticulatedPart(), GroundVehicle< Train, VEH_TRAIN >::IsMultiheaded(), PROP_TRAIN_POWER, and Vehicle::tile.
FORCEINLINE uint16 Train::GetPoweredPartPower | ( | const Train * | head | ) | const [inline, protected] |
Returns a value if this articulated part is powered.
Definition at line 210 of file train.h.
References GroundVehicleCache::first_engine, GroundVehicle< Train, VEH_TRAIN >::gcache, GetRailType(), HasBit(), HasPowerOnRail(), Vehicle::tile, and VRF_POWEREDWAGON.
FORCEINLINE Train* Train::GetPrevUnit | ( | ) | [inline] |
Get the previous real (non-articulated part and non rear part of dualheaded engine) vehicle in the consist.
Definition at line 160 of file train.h.
References SpecializedVehicle< T, Type >::GetPrevVehicle(), SpecializedVehicle< Train, Type >::GetPrevVehicle(), and GroundVehicle< T, Type >::IsRearDualheaded().
Referenced by ReplaceChain().
FORCEINLINE uint32 Train::GetRollingFriction | ( | ) | const [inline, protected] |
Returns the rolling friction coefficient of this vehicle.
Definition at line 291 of file train.h.
References GetCurrentSpeed().
Money Train::GetRunningCost | ( | ) | const [virtual] |
Gets the running cost of a vehicle.
Reimplemented from Vehicle.
Definition at line 4043 of file train_cmd.cpp.
References Vehicle::engine_type, SpecializedVehicle< Train, Type >::Get(), SpecializedVehicle< T, Type >::GetNextVehicle(), GetPrice(), Engine::grf_prop, GRFFilePropsBase< Tcnt >::grffile, GroundVehicle< T, Type >::IsMultiheaded(), PROP_TRAIN_RUNNING_COST_FACTOR, and RailVehicleInfo::running_cost.
Referenced by OnNewDay().
FORCEINLINE uint32 Train::GetSlopeSteepness | ( | ) | const [inline, protected] |
Returns the slope steepness used by this vehicle.
Definition at line 312 of file train.h.
References _settings_game, VehicleSettings::train_slope_steepness, and GameSettings::vehicle.
FORCEINLINE byte Train::GetTractiveEffort | ( | ) | const [inline, protected] |
Allows to know the tractive effort value that this vehicle will use.
Definition at line 245 of file train.h.
References Vehicle::engine_type, and PROP_TRAIN_TRACTIVE_EFFORT.
Trackdir Train::GetVehicleTrackdir | ( | ) | const [virtual] |
Returns the Trackdir on which the vehicle is currently located.
Works for trains and ships. Currently works only sortof for road vehicles, since they have a fuzzy concept of being "on" a trackdir. Dunno really what it returns for a road vehicle that is halfway a tile, never really understood that part. For road vehicles that are at the beginning or end of the tile, should just return the diagonal trackdir on which they are driving. I _think_. For other vehicles types, or vehicles with no clear trackdir (such as those in depots), returns 0xFF.
Reimplemented from Vehicle.
Definition at line 4172 of file train_cmd.cpp.
References DiagDirToDiagTrackdir(), DirToDiagDir(), FindFirstTrack(), GetRailDepotDirection(), TRACK_BIT_DEPOT, TRACK_BIT_WORMHOLE, TrackDirectionToTrackdir(), Vehicle::vehstatus, and VS_CRASHED.
Referenced by CheckNextTrainTile(), CmdBuildRailStation(), CmdBuildSingleSignal(), Crash(), FollowTrainReservation(), FreeTrainTrackReservation(), NPFTrainCheckReverse(), NPFTrainFindNearestDepot(), RemoveFromRailBaseStation(), YapfTrainCheckReverse(), and YapfTrainFindNearestDepot().
FORCEINLINE uint16 Train::GetWeight | ( | ) | const [inline, protected] |
Allows to know the weight value that this vehicle will use.
Definition at line 224 of file train.h.
References Vehicle::cargo, Vehicle::cargo_type, CargoList< Tinst, Tcont >::Count(), Vehicle::engine_type, GroundVehicleCache::first_engine, FreightWagonMult(), GroundVehicle< Train, VEH_TRAIN >::gcache, SpecializedVehicle< Train, Type >::Get(), HasBit(), Vehicle::IsArticulatedPart(), PROP_TRAIN_WEIGHT, and VRF_POWEREDWAGON.
bool Train::IsInDepot | ( | ) | const [virtual] |
Check whether the vehicle is in the depot.
Reimplemented from Vehicle.
Definition at line 809 of file train_cmd.cpp.
References Vehicle::cur_speed, IsRailDepotTile(), SpecializedVehicle< T, Type >::Next(), Vehicle::tile, and TRACK_BIT_DEPOT.
Referenced by CmdForceTrainProceed(), CmdMassStartStopVehicle(), and IsStoppedInDepot().
bool Train::IsStoppedInDepot | ( | ) | const [virtual] |
Check whether the vehicle is in the depot *and* stopped.
Reimplemented from Vehicle.
Definition at line 822 of file train_cmd.cpp.
References Vehicle::IsFrontEngine(), IsInDepot(), Vehicle::vehstatus, and VS_STOPPED.
Referenced by CmdMoveRailVehicle(), and CmdReverseTrainDirection().
void Train::MarkDirty | ( | ) | [virtual] |
Marks the vehicles to be redrawn and updates cached variables.
This method marks the area of the vehicle on the screen as dirty. It can be use to repaint the vehicle.
Reimplemented from Vehicle.
Definition at line 2776 of file train_cmd.cpp.
References GroundVehicle< Train, VEH_TRAIN >::CargoChanged(), SpecializedVehicle< T, Type >::Next(), and SpecializedVehicle< T, Type >::UpdateViewport().
void Train::RailtypeChanged | ( | ) |
Update visual effect, power and acceleration caches.
Called when a vehicle in the consist enters a different railtype.
Definition at line 141 of file train_cmd.cpp.
References Vehicle::IsFrontEngine(), and GroundVehicle< Train, VEH_TRAIN >::PowerChanged().
bool Train::Tick | ( | ) | [virtual] |
Calls the tick handler of the vehicle.
Reimplemented from Vehicle.
Definition at line 4065 of file train_cmd.cpp.
References crash_anim_pos, Vehicle::cur_speed, Vehicle::current_order_time, GroundVehicle< Train, VEH_TRAIN >::IsFreeWagon(), Vehicle::IsFrontEngine(), Vehicle::running_ticks, Vehicle::tick_counter, Vehicle::vehstatus, VS_CRASHED, and VS_STOPPED.
FORCEINLINE bool Train::TileMayHaveSlopedTrack | ( | ) | const [inline, protected] |
Checks if the vehicle is at a tile that can be sloped.
Definition at line 330 of file train.h.
References TRACK_BIT_X.
void Train::UpdateDeltaXY | ( | Direction | direction | ) | [virtual] |
Updates the x and y offsets and the size of the sprite used for this vehicle.
direction | the direction the vehicle is facing |
Reimplemented from Vehicle.
Definition at line 1437 of file train_cmd.cpp.
References GB(), Vehicle::x_extent, Vehicle::x_offs, Vehicle::y_extent, Vehicle::y_offs, and Vehicle::z_extent.
Referenced by ChangeTrainDirRandomly().
int Train::UpdateSpeed | ( | ) |
This function looks at the vehicle and updates its speed (cur_speed and subspeed) variables.
Furthermore, it returns the distance that the train can drive this tick. Vehicle::GetAdvanceDistance() determines the distance to drive before moving a step on the map.
Definition at line 2795 of file train_cmd.cpp.
References _settings_game, Vehicle::acceleration, AS_BRAKE, GroundVehicleCache::cached_max_track_speed, GroundVehicle< Train, VEH_TRAIN >::DoUpdateSpeed(), GroundVehicle< Train, VEH_TRAIN >::gcache, GroundVehicle< Train, VEH_TRAIN >::GetAcceleration(), GetAccelerationStatus(), GetCurrentMaxSpeed(), VehicleSettings::train_acceleration_model, and GameSettings::vehicle.
uint16 Train::signal_speedlimit |
The maximum speed of the last speed-signal passed by the train.
Definition at line 99 of file train.h.
Referenced by CheckNextTrainTile().
uint16 Train::wait_counter |
Ticks waiting in front of a signal, ticks being stuck or a counter for forced proceeding through signals.
Definition at line 102 of file train.h.
Referenced by AfterLoadGame(), MarkTrainAsStuck(), TryPathReserve(), and VehicleEnterDepot().