Data Fields

TileHeightData Struct Reference

Heightlevel data. More...

#include <map_type.h>

Data Fields

byte heightlevel

Detailed Description

Heightlevel data.

Placed in a separate data structure because this way we can avoid allocating memory for the corresponding array if the settings say that we don't allow additional heightlevels. (i.e. ConstructionSettings.allow_more_heightlevels is false.)

Definition at line 44 of file map_type.h.


The documentation for this struct was generated from the following file: