# main_gui.cpp

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    00001 /* $Id$ */
    00002
    00003 /*
    00004  * This file is part of OpenTTD.
    00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
    00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
    00008  */
    00009
    00012 #include "stdafx.h"
    00013 #include "currency.h"
    00014 #include "spritecache.h"
    00015 #include "window_gui.h"
    00016 #include "window_func.h"
    00017 #include "textbuf_gui.h"
    00018 #include "viewport_func.h"
    00019 #include "command_func.h"
    00020 #include "console_gui.h"
    00021 #include "genworld.h"
    00022 #include "transparency_gui.h"
    00023 #include "map_func.h"
    00024 #include "sound_func.h"
    00025 #include "transparency.h"
    00026 #include "strings_func.h"
    00027 #include "zoom_func.h"
    00028 #include "company_base.h"
    00029 #include "company_func.h"
    00030 #include "toolbar_gui.h"
    00031 #include "statusbar_gui.h"
    00032 #include "tilehighlight_func.h"
    00033 #include "hotkeys.h"
    00034
    00035 #include "saveload/saveload.h"
    00036
    00037 #include "network/network.h"
    00038 #include "network/network_func.h"
    00039 #include "network/network_gui.h"
    00040 #include "network/network_base.h"
    00041
    00042 #include "table/sprites.h"
    00043 #include "table/strings.h"
    00044
    00045 static int _rename_id = 1;
    00046 static int _rename_what = -1;
    00047
    00048 void CcGiveMoney(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
    00049 {
    00050 #ifdef ENABLE_NETWORK
    00051   if (result.Failed() || !_settings_game.economy.give_money) return;
    00052
    00053   /* Inform the company of the action of one of its clients (controllers). */
    00054   char msg[64];
    00055   SetDParam(0, p2);
    00056   GetString(msg, STR_COMPANY_NAME, lastof(msg));
    00057
    00058   if (!_network_server) {
    00059     NetworkClientSendChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, p1);
    00060   } else {
    00061     NetworkServerSendChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, CLIENT_ID_SERVER, p1);
    00062   }
    00063 #endif /* ENABLE_NETWORK */
    00064 }
    00065
    00066 void HandleOnEditText(const char *str)
    00067 {
    00068   switch (_rename_what) {
    00069 #ifdef ENABLE_NETWORK
    00070   case 3: { // Give money, you can only give money in excess of loan
    00071     const Company *c = Company::GetIfValid(_local_company);
    00072     if (c == NULL) break;
    00073     Money money = min(c->money - c->current_loan, (Money)(atoi(str) / _currency->rate));
    00074
    00075     uint32 money_c = Clamp(ClampToI32(money), 0, 20000000); // Clamp between 20 million and 0
    00076
    00077     /* Give 'id' the money, and substract it from ourself */
    00078     DoCommandP(0, money_c, _rename_id, CMD_GIVE_MONEY | CMD_MSG(STR_ERROR_INSUFFICIENT_FUNDS), CcGiveMoney, str);
    00079     break;
    00080   }
    00081 #endif /* ENABLE_NETWORK */
    00082     default: NOT_REACHED();
    00083   }
    00084
    00085   _rename_id = _rename_what = -1;
    00086 }
    00087
    00098 bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, HighLightStyle mode)
    00099 {
    00100   if (w->IsWidgetDisabled(widget)) return false;
    00101
    00102   SndPlayFx(SND_15_BEEP);
    00103   w->SetDirty();
    00104
    00105   if (w->IsWidgetLowered(widget)) {
    00106     ResetObjectToPlace();
    00107     return false;
    00108   }
    00109
    00110   SetObjectToPlace(cursor, PAL_NONE, mode, w->window_class, w->window_number);
    00111   w->LowerWidget(widget);
    00112   return true;
    00113 }
    00114
    00115
    00116 void CcPlaySound10(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
    00117 {
    00118   if (result.Succeeded()) SndPlayTileFx(SND_12_EXPLOSION, tile);
    00119 }
    00120
    00121 #ifdef ENABLE_NETWORK
    00122 void ShowNetworkGiveMoneyWindow(CompanyID company)
    00123 {
    00124   _rename_id = company;
    00125   _rename_what = 3;
    00126   ShowQueryString(STR_EMPTY, STR_NETWORK_GIVE_MONEY_CAPTION, 30, NULL, CS_NUMERAL, QSF_NONE);
    00127 }
    00128 #endif /* ENABLE_NETWORK */
    00129
    00130
    00138 bool DoZoomInOutWindow(ZoomStateChange how, Window *w)
    00139 {
    00140   ViewPort *vp;
    00141
    00142   assert(w != NULL);
    00143   vp = w->viewport;
    00144
    00145   switch (how) {
    00146     case ZOOM_NONE:
    00147       /* On initialisation of the viewport we don't do anything. */
    00148       break;
    00149
    00150     case ZOOM_IN:
    00151       if (vp->zoom == ZOOM_LVL_MIN) return false;
    00152       vp->zoom = (ZoomLevel)((int)vp->zoom - 1);
    00153       vp->virtual_width >>= 1;
    00154       vp->virtual_height >>= 1;
    00155
    00156       w->viewport->scrollpos_x += vp->virtual_width >> 1;
    00157       w->viewport->scrollpos_y += vp->virtual_height >> 1;
    00158       w->viewport->dest_scrollpos_x = w->viewport->scrollpos_x;
    00159       w->viewport->dest_scrollpos_y = w->viewport->scrollpos_y;
    00160       w->viewport->follow_vehicle = INVALID_VEHICLE;
    00161       break;
    00162     case ZOOM_OUT:
    00163       if (vp->zoom == ZOOM_LVL_MAX) return false;
    00164       vp->zoom = (ZoomLevel)((int)vp->zoom + 1);
    00165
    00166       w->viewport->scrollpos_x -= vp->virtual_width >> 1;
    00167       w->viewport->scrollpos_y -= vp->virtual_height >> 1;
    00168       w->viewport->dest_scrollpos_x = w->viewport->scrollpos_x;
    00169       w->viewport->dest_scrollpos_y = w->viewport->scrollpos_y;
    00170
    00171       vp->virtual_width <<= 1;
    00172       vp->virtual_height <<= 1;
    00173       w->viewport->follow_vehicle = INVALID_VEHICLE;
    00174       break;
    00175   }
    00176   if (vp != NULL) { // the vp can be null when how == ZOOM_NONE
    00177     vp->virtual_left = w->viewport->scrollpos_x;
    00178     vp->virtual_top = w->viewport->scrollpos_y;
    00179   }
    00180   /* Update the windows that have zoom-buttons to perhaps disable their buttons */
    00181   w->InvalidateData();
    00182   return true;
    00183 }
    00184
    00185 void ZoomInOrOutToCursorWindow(bool in, Window *w)
    00186 {
    00187   assert(w != NULL);
    00188
    00189   if (_game_mode != GM_MENU) {
    00190     ViewPort *vp = w->viewport;
    00191     if ((in && vp->zoom == ZOOM_LVL_MIN) || (!in && vp->zoom == ZOOM_LVL_MAX)) return;
    00192
    00193     Point pt = GetTileZoomCenterWindow(in, w);
    00194     if (pt.x != -1) {
    00195       ScrollWindowTo(pt.x, pt.y, -1, w, true);
    00196
    00197       DoZoomInOutWindow(in ? ZOOM_IN : ZOOM_OUT, w);
    00198     }
    00199   }
    00200 }
    00201
    00203 enum MainWindowWidgets {
    00204   MW_VIEWPORT,
    00205 };
    00206
    00207 static const struct NWidgetPart _nested_main_window_widgets[] = {
    00208   NWidget(NWID_VIEWPORT, INVALID_COLOUR, MW_VIEWPORT), SetResize(1, 1),
    00209 };
    00210
    00211 static const WindowDesc _main_window_desc(
    00212   WDP_MANUAL, 0, 0,
    00213   WC_MAIN_WINDOW, WC_NONE,
    00214   0,
    00215   _nested_main_window_widgets, lengthof(_nested_main_window_widgets)
    00216 );
    00217
    00218 enum {
    00219   GHK_QUIT,
    00220   GHK_ABANDON,
    00221   GHK_CONSOLE,
    00222   GHK_BOUNDING_BOXES,
    00223   GHK_CENTER,
    00224   GHK_CENTER_ZOOM,
    00225   GHK_RESET_OBJECT_TO_PLACE,
    00226   GHK_DELETE_WINDOWS,
    00227   GHK_DELETE_NONVITAL_WINDOWS,
    00228   GHK_REFRESH_SCREEN,
    00229   GHK_CRASH,
    00230   GHK_MONEY,
    00231   GHK_UPDATE_COORDS,
    00232   GHK_TOGGLE_TRANSPARENCY,
    00233   GHK_TOGGLE_INVISIBILITY = GHK_TOGGLE_TRANSPARENCY + 9,
    00234   GHK_TRANSPARENCY_TOOLBAR = GHK_TOGGLE_INVISIBILITY + 8,
    00235   GHK_TRANSPARANCY,
    00236   GHK_CHAT,
    00237   GHK_CHAT_ALL,
    00238   GHK_CHAT_COMPANY,
    00239   GHK_CHAT_SERVER,
    00240 };
    00241
    00242 struct MainWindow : Window
    00243 {
    00244   MainWindow() : Window()
    00245   {
    00246     this->InitNested(&_main_window_desc, 0);
    00247     ResizeWindow(this, _screen.width, _screen.height);
    00248
    00249     NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(MW_VIEWPORT);
    00250     nvp->InitializeViewport(this, TileXY(32, 32), ZOOM_LVL_VIEWPORT);
    00251   }
    00252
    00253   virtual void OnPaint()
    00254   {
    00255     this->DrawWidgets();
    00256     if (_game_mode == GM_MENU) {
    00257       static const SpriteID title_sprites[] = {SPR_OTTD_O, SPR_OTTD_P, SPR_OTTD_E, SPR_OTTD_N, SPR_OTTD_T, SPR_OTTD_T, SPR_OTTD_D};
    00258       static const uint LETTER_SPACING = 10;
    00259       int name_width = (lengthof(title_sprites) - 1) * LETTER_SPACING;
    00260
    00261       for (uint i = 0; i < lengthof(title_sprites); i++) {
    00262         name_width += GetSpriteSize(title_sprites[i]).width;
    00263       }
    00264       int off_x = (this->width - name_width) / 2;
    00265
    00266       for (uint i = 0; i < lengthof(title_sprites); i++) {
    00267         DrawSprite(title_sprites[i], PAL_NONE, off_x, 50);
    00268         off_x += GetSpriteSize(title_sprites[i]).width + LETTER_SPACING;
    00269       }
    00270     }
    00271   }
    00272
    00273   virtual EventState OnKeyPress(uint16 key, uint16 keycode)
    00274   {
    00275     int num = CheckHotkeyMatch(global_hotkeys, keycode, this);
    00276     if (num == GHK_QUIT) {
    00277       HandleExitGameRequest();
    00278       return ES_HANDLED;
    00279     }
    00280
    00281     /* Disable all key shortcuts, except quit shortcuts when
    00282      * generating the world, otherwise they create threading
    00283      * problem during the generating, resulting in random
    00284      * assertions that are hard to trigger and debug */
    00285     if (IsGeneratingWorld()) return ES_NOT_HANDLED;
    00286
    00287     switch (num) {
    00288       case GHK_ABANDON:
    00289         /* No point returning from the main menu to itself */
    00290         if (_game_mode == GM_MENU) return ES_HANDLED;
    00291         if (_settings_client.gui.autosave_on_exit) {
    00292           DoExitSave();
    00293           _switch_mode = SM_MENU;
    00294         } else {
    00295           AskExitToGameMenu();
    00296         }
    00297         return ES_HANDLED;
    00298
    00299       case GHK_CONSOLE:
    00300         IConsoleSwitch();
    00301         return ES_HANDLED;
    00302
    00303       case GHK_BOUNDING_BOXES:
    00304         extern bool _draw_bounding_boxes;
    00305         _draw_bounding_boxes = !_draw_bounding_boxes;
    00306         MarkWholeScreenDirty();
    00307         return ES_HANDLED;
    00308     }
    00309
    00310     if (_game_mode == GM_MENU) return ES_NOT_HANDLED;
    00311
    00312     switch (num) {
    00313       case GHK_CENTER:
    00314       case GHK_CENTER_ZOOM: {
    00315         Point pt = GetTileBelowCursor();
    00316         if (pt.x != -1) {
    00317           bool instant = (num == GHK_CENTER_ZOOM && this->viewport->zoom != ZOOM_LVL_MIN);
    00318           if (num == GHK_CENTER_ZOOM) MaxZoomInOut(ZOOM_IN, this);
    00319           ScrollMainWindowTo(pt.x, pt.y, -1, instant);
    00320         }
    00321         break;
    00322       }
    00323
    00324       case GHK_RESET_OBJECT_TO_PLACE: ResetObjectToPlace(); break;
    00325       case GHK_DELETE_WINDOWS: DeleteNonVitalWindows(); break;
    00326       case GHK_DELETE_NONVITAL_WINDOWS: DeleteAllNonVitalWindows(); break;
    00327       case GHK_REFRESH_SCREEN: MarkWholeScreenDirty(); break;
    00328
    00329       case GHK_CRASH: // Crash the game
    00330         *(volatile byte *)0 = 0;
    00331         break;
    00332
    00333       case GHK_MONEY: // Gimme money
    00334         /* You can only cheat for money in single player. */
    00335         if (!_networking) DoCommandP(0, 10000000, 0, CMD_MONEY_CHEAT);
    00336         break;
    00337
    00338       case GHK_UPDATE_COORDS: // Update the coordinates of all station signs
    00339         UpdateAllVirtCoords();
    00340         break;
    00341
    00342       case GHK_TOGGLE_TRANSPARENCY:
    00343       case GHK_TOGGLE_TRANSPARENCY + 1:
    00344       case GHK_TOGGLE_TRANSPARENCY + 2:
    00345       case GHK_TOGGLE_TRANSPARENCY + 3:
    00346       case GHK_TOGGLE_TRANSPARENCY + 4:
    00347       case GHK_TOGGLE_TRANSPARENCY + 5:
    00348       case GHK_TOGGLE_TRANSPARENCY + 6:
    00349       case GHK_TOGGLE_TRANSPARENCY + 7:
    00350       case GHK_TOGGLE_TRANSPARENCY + 8:
    00351         /* Transparency toggle hot keys */
    00352         ToggleTransparency((TransparencyOption)(num - GHK_TOGGLE_TRANSPARENCY));
    00353         MarkWholeScreenDirty();
    00354         break;
    00355
    00356       case GHK_TOGGLE_INVISIBILITY:
    00357       case GHK_TOGGLE_INVISIBILITY + 1:
    00358       case GHK_TOGGLE_INVISIBILITY + 2:
    00359       case GHK_TOGGLE_INVISIBILITY + 3:
    00360       case GHK_TOGGLE_INVISIBILITY + 4:
    00361       case GHK_TOGGLE_INVISIBILITY + 5:
    00362       case GHK_TOGGLE_INVISIBILITY + 6:
    00363       case GHK_TOGGLE_INVISIBILITY + 7:
    00364         /* Invisibility toggle hot keys */
    00365         ToggleInvisibilityWithTransparency((TransparencyOption)(num - GHK_TOGGLE_INVISIBILITY));
    00366         MarkWholeScreenDirty();
    00367         break;
    00368
    00369       case GHK_TRANSPARENCY_TOOLBAR:
    00370         ShowTransparencyToolbar();
    00371         break;
    00372
    00373       case GHK_TRANSPARANCY:
    00374         ResetRestoreAllTransparency();
    00375         break;
    00376
    00377 #ifdef ENABLE_NETWORK
    00378       case GHK_CHAT: // smart chat; send to team if any, otherwise to all
    00379         if (_networking) {
    00380           const NetworkClientInfo *cio = NetworkClientInfo::GetByClientID(_network_own_client_id);
    00381           if (cio == NULL) break;
    00382
    00383           ShowNetworkChatQueryWindow(NetworkClientPreferTeamChat(cio) ? DESTTYPE_TEAM : DESTTYPE_BROADCAST, cio->client_playas);
    00384         }
    00385         break;
    00386
    00387       case GHK_CHAT_ALL: // send text message to all clients
    00388         if (_networking) ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0);
    00389         break;
    00390
    00391       case GHK_CHAT_COMPANY: // send text to all team mates
    00392         if (_networking) {
    00393           const NetworkClientInfo *cio = NetworkClientInfo::GetByClientID(_network_own_client_id);
    00394           if (cio == NULL) break;
    00395
    00396           ShowNetworkChatQueryWindow(DESTTYPE_TEAM, cio->client_playas);
    00397         }
    00398         break;
    00399
    00400       case GHK_CHAT_SERVER: // send text to the server
    00401         if (_networking && !_network_server) {
    00402           ShowNetworkChatQueryWindow(DESTTYPE_CLIENT, CLIENT_ID_SERVER);
    00403         }
    00404         break;
    00405 #endif
    00406
    00407       default: return ES_NOT_HANDLED;
    00408     }
    00409     return ES_HANDLED;
    00410   }
    00411
    00412   virtual void OnScroll(Point delta)
    00413   {
    00414     this->viewport->scrollpos_x += ScaleByZoom(delta.x, this->viewport->zoom);
    00415     this->viewport->scrollpos_y += ScaleByZoom(delta.y, this->viewport->zoom);
    00416     this->viewport->dest_scrollpos_x = this->viewport->scrollpos_x;
    00417     this->viewport->dest_scrollpos_y = this->viewport->scrollpos_y;
    00418   }
    00419
    00420   virtual void OnMouseWheel(int wheel)
    00421   {
    00422     if (_settings_client.gui.scrollwheel_scrolling == 0) {
    00423       ZoomInOrOutToCursorWindow(wheel < 0, this);
    00424     }
    00425   }
    00426
    00427   virtual void OnResize()
    00428   {
    00429     if (this->viewport != NULL) {
    00430       NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(MW_VIEWPORT);
    00431       nvp->UpdateViewportCoordinates(this);
    00432     }
    00433   }
    00434
    00440   virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
    00441   {
    00442     if (!gui_scope) return;
    00443     /* Forward the message to the appropiate toolbar (ingame or scenario editor) */
    00444     InvalidateWindowData(WC_MAIN_TOOLBAR, 0, data, true);
    00445   }
    00446
    00447   static Hotkey<MainWindow> global_hotkeys[];
    00448 };
    00449
    00450 const uint16 _ghk_quit_keys[] = {'Q' | WKC_CTRL, 'Q' | WKC_META, 0};
    00451 const uint16 _ghk_abandon_keys[] = {'W' | WKC_CTRL, 'W' | WKC_META, 0};
    00452 const uint16 _ghk_chat_keys[] = {WKC_RETURN, 'T', 0};
    00453 const uint16 _ghk_chat_all_keys[] = {WKC_SHIFT | WKC_RETURN, WKC_SHIFT | 'T', 0};
    00454 const uint16 _ghk_chat_company_keys[] = {WKC_CTRL | WKC_RETURN, WKC_CTRL | 'T', 0};
    00455 const uint16 _ghk_chat_server_keys[] = {WKC_CTRL | WKC_SHIFT | WKC_RETURN, WKC_CTRL | WKC_SHIFT | 'T', 0};
    00456
    00457 Hotkey<MainWindow> MainWindow::global_hotkeys[] = {
    00458   Hotkey<MainWindow>(_ghk_quit_keys, "quit", GHK_QUIT),
    00459   Hotkey<MainWindow>(_ghk_abandon_keys, "abandon", GHK_ABANDON),
    00460   Hotkey<MainWindow>(WKC_BACKQUOTE, "console", GHK_CONSOLE),
    00461   Hotkey<MainWindow>('B' | WKC_CTRL, "bounding_boxes", GHK_BOUNDING_BOXES),
    00462   Hotkey<MainWindow>('C', "center", GHK_CENTER),
    00463   Hotkey<MainWindow>('Z', "center_zoom", GHK_CENTER_ZOOM),
    00464   Hotkey<MainWindow>(WKC_ESC, "reset_object_to_place", GHK_RESET_OBJECT_TO_PLACE),
    00465   Hotkey<MainWindow>(WKC_DELETE, "delete_windows", GHK_DELETE_WINDOWS),
    00466   Hotkey<MainWindow>(WKC_DELETE | WKC_SHIFT, "delete_all_windows", GHK_DELETE_NONVITAL_WINDOWS),
    00467   Hotkey<MainWindow>('R' | WKC_CTRL, "refresh_screen", GHK_REFRESH_SCREEN),
    00468 #if defined(_DEBUG)
    00469   Hotkey<MainWindow>('0' | WKC_ALT, "crash_game", GHK_CRASH),
    00470   Hotkey<MainWindow>('1' | WKC_ALT, "money", GHK_MONEY),
    00471   Hotkey<MainWindow>('2' | WKC_ALT, "update_coordinates", GHK_UPDATE_COORDS),
    00472 #endif
    00473   Hotkey<MainWindow>('1' | WKC_CTRL, "transparency_signs", GHK_TOGGLE_TRANSPARENCY),
    00474   Hotkey<MainWindow>('2' | WKC_CTRL, "transparency_trees", GHK_TOGGLE_TRANSPARENCY + 1),
    00475   Hotkey<MainWindow>('3' | WKC_CTRL, "transparency_houses", GHK_TOGGLE_TRANSPARENCY + 2),
    00476   Hotkey<MainWindow>('4' | WKC_CTRL, "transparency_industries", GHK_TOGGLE_TRANSPARENCY + 3),
    00477   Hotkey<MainWindow>('5' | WKC_CTRL, "transparency_buildings", GHK_TOGGLE_TRANSPARENCY + 4),
    00478   Hotkey<MainWindow>('6' | WKC_CTRL, "transparency_bridges", GHK_TOGGLE_TRANSPARENCY + 5),
    00479   Hotkey<MainWindow>('7' | WKC_CTRL, "transparency_structures", GHK_TOGGLE_TRANSPARENCY + 6),
    00480   Hotkey<MainWindow>('8' | WKC_CTRL, "transparency_catenary", GHK_TOGGLE_TRANSPARENCY + 7),
    00481   Hotkey<MainWindow>('9' | WKC_CTRL, "transparency_loading", GHK_TOGGLE_TRANSPARENCY + 8),
    00482   Hotkey<MainWindow>('1' | WKC_CTRL | WKC_SHIFT, "invisibility_signs", GHK_TOGGLE_INVISIBILITY),
    00483   Hotkey<MainWindow>('2' | WKC_CTRL | WKC_SHIFT, "invisibility_trees", GHK_TOGGLE_INVISIBILITY + 1),
    00484   Hotkey<MainWindow>('3' | WKC_CTRL | WKC_SHIFT, "invisibility_houses", GHK_TOGGLE_INVISIBILITY + 2),
    00485   Hotkey<MainWindow>('4' | WKC_CTRL | WKC_SHIFT, "invisibility_industries", GHK_TOGGLE_INVISIBILITY + 3),
    00486   Hotkey<MainWindow>('5' | WKC_CTRL | WKC_SHIFT, "invisibility_buildings", GHK_TOGGLE_INVISIBILITY + 4),
    00487   Hotkey<MainWindow>('6' | WKC_CTRL | WKC_SHIFT, "invisibility_bridges", GHK_TOGGLE_INVISIBILITY + 5),
    00488   Hotkey<MainWindow>('7' | WKC_CTRL | WKC_SHIFT, "invisibility_structures", GHK_TOGGLE_INVISIBILITY + 6),
    00489   Hotkey<MainWindow>('8' | WKC_CTRL | WKC_SHIFT, "invisibility_catenary", GHK_TOGGLE_INVISIBILITY + 7),
    00490   Hotkey<MainWindow>('X' | WKC_CTRL, "transparency_toolbar", GHK_TRANSPARENCY_TOOLBAR),
    00491   Hotkey<MainWindow>('X', "toggle_transparency", GHK_TRANSPARANCY),
    00492 #ifdef ENABLE_NETWORK
    00493   Hotkey<MainWindow>(_ghk_chat_keys, "chat", GHK_CHAT),
    00494   Hotkey<MainWindow>(_ghk_chat_all_keys, "chat_all", GHK_CHAT_ALL),
    00495   Hotkey<MainWindow>(_ghk_chat_company_keys, "chat_company", GHK_CHAT_COMPANY),
    00496   Hotkey<MainWindow>(_ghk_chat_server_keys, "chat_server", GHK_CHAT_SERVER),
    00497 #endif
    00498   HOTKEY_LIST_END(MainWindow)
    00499 };
    00500 Hotkey<MainWindow> *_global_hotkeys = MainWindow::global_hotkeys;
    00501
    00507 bool IsQuitKey(uint16 keycode)
    00508 {
    00509   int num = CheckHotkeyMatch<MainWindow>(_global_hotkeys, keycode, NULL);
    00510   return num == GHK_QUIT;
    00511 }
    00512
    00513
    00514 void ShowSelectGameWindow();
    00515
    00519 void SetupColoursAndInitialWindow()
    00520 {
    00521   for (uint i = 0; i != 16; i++) {
    00522     const byte *b = GetNonSprite(PALETTE_RECOLOUR_START + i, ST_RECOLOUR);
    00523
    00524     assert(b);
    00525     memcpy(_colour_gradient[i], b + 0xC6, sizeof(_colour_gradient[i]));
    00526   }
    00527
    00528   new MainWindow;
    00529
    00530   /* XXX: these are not done */
    00531   switch (_game_mode) {
    00532     default: NOT_REACHED();
    00533     case GM_MENU:
    00534       ShowSelectGameWindow();
    00535       break;
    00536
    00537     case GM_NORMAL:
    00538     case GM_EDITOR:
    00539       ShowVitalWindows();
    00540       break;
    00541   }
    00542 }
    00543
    00547 void ShowVitalWindows()
    00548 {
    00549   AllocateToolbar();
    00550
    00551   /* Status bad only for normal games */
    00552   if (_game_mode == GM_EDITOR) return;
    00553
    00554   ShowStatusBar();
    00555 }
    00556
    00561 void GameSizeChanged()
    00562 {
    00563   _cur_resolution.width  = _screen.width;
    00564   _cur_resolution.height = _screen.height;
    00565   ScreenSizeChanged();
    00566   RelocateAllWindows(_screen.width, _screen.height);
    00567   MarkWholeScreenDirty();
    00568 }