# object_sl.cpp

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    00001 /* $Id$ */
    00002
    00003 /*
    00004  * This file is part of OpenTTD.
    00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
    00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
    00008  */
    00009
    00012 #include "../stdafx.h"
    00013 #include "../object_base.h"
    00014 #include "../object_map.h"
    00015
    00016 #include "saveload.h"
    00017 #include "newgrf_sl.h"
    00018
    00019 static const SaveLoad _object_desc[] = {
    00020       SLE_VAR(Object, location.tile,              SLE_UINT32),
    00021       SLE_VAR(Object, location.w,                 SLE_FILE_U8 | SLE_VAR_U16),
    00022       SLE_VAR(Object, location.h,                 SLE_FILE_U8 | SLE_VAR_U16),
    00023       SLE_REF(Object, town,                       REF_TOWN),
    00024       SLE_VAR(Object, build_date,                 SLE_UINT32),
    00025   SLE_CONDVAR(Object, colour,                     SLE_UINT8,                  148, BEFORE_ADDING_PATCHES_SL),
    00026   SLE_CONDVAR(Object, colour,                     SLE_UINT8,                  KEEP_COMPATIBLE_2_SV, SL_MAX_VERSION),
    00027   SLE_CONDVAR(Object, view,                       SLE_UINT8,                  155, BEFORE_ADDING_PATCHES_SL),
    00028   SLE_CONDVAR(Object, view,                       SLE_UINT8,                  KEEP_COMPATIBLE_13_SV, SL_MAX_VERSION),
    00029
    00030   SLE_END()
    00031 };
    00032
    00033 static void Save_OBJS()
    00034 {
    00035   Object *o;
    00036
    00037   /* Write the objects */
    00038   FOR_ALL_OBJECTS(o) {
    00039     SlSetArrayIndex(o->index);
    00040     SlObject(o, _object_desc);
    00041   }
    00042 }
    00043
    00044 static void Load_OBJS()
    00045 {
    00046   int index;
    00047   while ((index = SlIterateArray()) != -1) {
    00048     Object *o = new (index) Object();
    00049     SlObject(o, _object_desc);
    00050   }
    00051 }
    00052
    00053 static void Ptrs_OBJS()
    00054 {
    00055   Object *o;
    00056   FOR_ALL_OBJECTS(o) {
    00057     SlObject(o, _object_desc);
    00058     if (IsSavegameVersionBefore(KEEP_COMPATIBLE_2_SV) && !IsTileType(o->location.tile, MP_OBJECT)) {
    00059       /* Due to a small bug stale objects could remain. */
    00060       delete o;
    00061     } else {
    00062       Object::IncTypeCount(GetObjectType(o->location.tile));
    00063     }
    00064   }
    00065 }
    00066
    00067 static void Save_OBID()
    00068 {
    00069   Save_NewGRFMapping(_object_mngr);
    00070 }
    00071
    00072 static void Load_OBID()
    00073 {
    00074   Load_NewGRFMapping(_object_mngr);
    00075 }
    00076
    00077 extern const ChunkHandler _object_chunk_handlers[] = {
    00078   { 'OBID', Save_OBID, Load_OBID, NULL,      NULL, CH_ARRAY },
    00079   { 'OBJS', Save_OBJS, Load_OBJS, Ptrs_OBJS, NULL, CH_ARRAY | CH_LAST},
    00080 };