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00012 #include "stdafx.h"
00013 #include "debug.h"
00014 #include "core/alloc_func.hpp"
00015 #include "water_map.h"
00016
00017 #if defined(_MSC_VER)
00018
00019 extern "C" _CRTIMP void __cdecl _assert(void *, void *, unsigned);
00020 #endif
00021
00022 uint _map_log_x;
00023 uint _map_log_y;
00024 uint _map_size_x;
00025 uint _map_size_y;
00026 uint _map_size;
00027 uint _map_tile_mask;
00028
00029 Tile *_m = NULL;
00030 TileExtended *_me = NULL;
00031
00032
00038 void AllocateMap(uint size_x, uint size_y)
00039 {
00040
00041
00042 if (!IsInsideMM(size_x, MIN_MAP_SIZE, MAX_MAP_SIZE + 1) ||
00043 !IsInsideMM(size_y, MIN_MAP_SIZE, MAX_MAP_SIZE + 1) ||
00044 (size_x & (size_x - 1)) != 0 ||
00045 (size_y & (size_y - 1)) != 0) {
00046 error("Invalid map size");
00047 }
00048
00049 DEBUG(map, 1, "Allocating map of size %dx%d", size_x, size_y);
00050
00051 _map_log_x = FindFirstBit(size_x);
00052 _map_log_y = FindFirstBit(size_y);
00053 _map_size_x = size_x;
00054 _map_size_y = size_y;
00055 _map_size = size_x * size_y;
00056 _map_tile_mask = _map_size - 1;
00057
00058 free(_m);
00059 free(_me);
00060
00061 _m = CallocT<Tile>(_map_size);
00062 _me = CallocT<TileExtended>(_map_size);
00063 }
00064
00065
00066 #ifdef _DEBUG
00067 TileIndex TileAdd(TileIndex tile, TileIndexDiff add,
00068 const char *exp, const char *file, int line)
00069 {
00070 int dx;
00071 int dy;
00072 uint x;
00073 uint y;
00074
00075 dx = add & MapMaxX();
00076 if (dx >= (int)MapSizeX() / 2) dx -= MapSizeX();
00077 dy = (add - dx) / (int)MapSizeX();
00078
00079 x = TileX(tile) + dx;
00080 y = TileY(tile) + dy;
00081
00082 if (x >= MapSizeX() || y >= MapSizeY()) {
00083 char buf[512];
00084
00085 snprintf(buf, lengthof(buf), "TILE_ADD(%s) when adding 0x%.4X and 0x%.4X failed",
00086 exp, tile, add);
00087 #if !defined(_MSC_VER) || defined(WINCE)
00088 fprintf(stderr, "%s:%d %s\n", file, line, buf);
00089 #else
00090 _assert(buf, (char*)file, line);
00091 #endif
00092 }
00093
00094 assert(TileXY(x, y) == TILE_MASK(tile + add));
00095
00096 return TileXY(x, y);
00097 }
00098 #endif
00099
00113 TileIndex TileAddWrap(TileIndex tile, int addx, int addy)
00114 {
00115 uint x = TileX(tile) + addx;
00116 uint y = TileY(tile) + addy;
00117
00118
00119 if ((x == 0 || y == 0) && _settings_game.construction.freeform_edges) return INVALID_TILE;
00120
00121
00122 if (x >= MapMaxX() || y >= MapMaxY()) return INVALID_TILE;
00123
00124 return TileXY(x, y);
00125 }
00126
00128 extern const TileIndexDiffC _tileoffs_by_diagdir[] = {
00129 {-1, 0},
00130 { 0, 1},
00131 { 1, 0},
00132 { 0, -1}
00133 };
00134
00136 extern const TileIndexDiffC _tileoffs_by_dir[] = {
00137 {-1, -1},
00138 {-1, 0},
00139 {-1, 1},
00140 { 0, 1},
00141 { 1, 1},
00142 { 1, 0},
00143 { 1, -1},
00144 { 0, -1}
00145 };
00146
00156 uint DistanceManhattan(TileIndex t0, TileIndex t1)
00157 {
00158 const uint dx = Delta(TileX(t0), TileX(t1));
00159 const uint dy = Delta(TileY(t0), TileY(t1));
00160 return dx + dy;
00161 }
00162
00163
00173 uint DistanceSquare(TileIndex t0, TileIndex t1)
00174 {
00175 const int dx = TileX(t0) - TileX(t1);
00176 const int dy = TileY(t0) - TileY(t1);
00177 return dx * dx + dy * dy;
00178 }
00179
00180
00188 uint DistanceMax(TileIndex t0, TileIndex t1)
00189 {
00190 const uint dx = Delta(TileX(t0), TileX(t1));
00191 const uint dy = Delta(TileY(t0), TileY(t1));
00192 return max(dx, dy);
00193 }
00194
00195
00204 uint DistanceMaxPlusManhattan(TileIndex t0, TileIndex t1)
00205 {
00206 const uint dx = Delta(TileX(t0), TileX(t1));
00207 const uint dy = Delta(TileY(t0), TileY(t1));
00208 return dx > dy ? 2 * dx + dy : 2 * dy + dx;
00209 }
00210
00216 uint DistanceFromEdge(TileIndex tile)
00217 {
00218 const uint xl = TileX(tile);
00219 const uint yl = TileY(tile);
00220 const uint xh = MapSizeX() - 1 - xl;
00221 const uint yh = MapSizeY() - 1 - yl;
00222 const uint minl = min(xl, yl);
00223 const uint minh = min(xh, yh);
00224 return min(minl, minh);
00225 }
00226
00233 uint DistanceFromEdgeDir(TileIndex tile, DiagDirection dir)
00234 {
00235 switch (dir) {
00236 case DIAGDIR_NE: return TileX(tile) - (_settings_game.construction.freeform_edges ? 1 : 0);
00237 case DIAGDIR_NW: return TileY(tile) - (_settings_game.construction.freeform_edges ? 1 : 0);
00238 case DIAGDIR_SW: return MapMaxX() - TileX(tile) - 1;
00239 case DIAGDIR_SE: return MapMaxY() - TileY(tile) - 1;
00240 default: NOT_REACHED();
00241 }
00242 }
00243
00257 bool CircularTileSearch(TileIndex *tile, uint size, TestTileOnSearchProc proc, void *user_data)
00258 {
00259 assert(proc != NULL);
00260 assert(size > 0);
00261
00262 if (size % 2 == 1) {
00263
00264
00265 if (proc(*tile, user_data)) return true;
00266
00267
00268
00269 *tile = TILE_ADD(*tile, TileOffsByDir(DIR_N));
00270 return CircularTileSearch(tile, size / 2, 1, 1, proc, user_data);
00271 } else {
00272 return CircularTileSearch(tile, size / 2, 0, 0, proc, user_data);
00273 }
00274 }
00275
00295 bool CircularTileSearch(TileIndex *tile, uint radius, uint w, uint h, TestTileOnSearchProc proc, void *user_data)
00296 {
00297 assert(proc != NULL);
00298 assert(radius > 0);
00299
00300 uint x = TileX(*tile) + w + 1;
00301 uint y = TileY(*tile);
00302
00303 const uint extent[DIAGDIR_END] = { w, h, w, h };
00304
00305 for (uint n = 0; n < radius; n++) {
00306 for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) {
00307
00308 for (uint j = extent[dir] + n * 2 + 1; j != 0; j--) {
00309 if (x < MapSizeX() && y < MapSizeY()) {
00310 TileIndex t = TileXY(x, y);
00311
00312 if (proc(t, user_data)) {
00313
00314 *tile = t;
00315 return true;
00316 }
00317 }
00318
00319
00320 x += _tileoffs_by_diagdir[dir].x;
00321 y += _tileoffs_by_diagdir[dir].y;
00322 }
00323 }
00324
00325 x += _tileoffs_by_dir[DIR_W].x;
00326 y += _tileoffs_by_dir[DIR_W].y;
00327 }
00328
00329 *tile = INVALID_TILE;
00330 return false;
00331 }
00332
00339 uint GetClosestWaterDistance(TileIndex tile, bool water)
00340 {
00341 if (HasTileWaterGround(tile) == water) return 0;
00342
00343 uint max_dist = water ? 0x7F : 0x200;
00344
00345 int x = TileX(tile);
00346 int y = TileY(tile);
00347
00348 uint max_x = MapMaxX();
00349 uint max_y = MapMaxY();
00350 uint min_xy = _settings_game.construction.freeform_edges ? 1 : 0;
00351
00352
00353 for (uint dist = 1; dist < max_dist; dist++) {
00354
00355 y--;
00356
00357
00358 for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) {
00359 static const int8 ddx[DIAGDIR_END] = { -1, 1, 1, -1};
00360 static const int8 ddy[DIAGDIR_END] = { 1, 1, -1, -1};
00361
00362 int dx = ddx[dir];
00363 int dy = ddy[dir];
00364
00365
00366 for (uint a = 0; a < dist; a++) {
00367
00368 if (IsInsideMM(x, min_xy, max_x) && IsInsideMM(y, min_xy, max_y)) {
00369 TileIndex t = TileXY(x, y);
00370 if (HasTileWaterGround(t) == water) return dist;
00371 }
00372 x += dx;
00373 y += dy;
00374 }
00375 }
00376 }
00377
00378 if (!water) {
00379
00380 for (TileIndex t = 0; t < MapSize(); t++) {
00381 if (!IsTileType(t, MP_VOID) && !IsTileType(t, MP_WATER)) return 0x1FF;
00382 }
00383 }
00384
00385 return max_dist;
00386 }