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00012 #include "../stdafx.h"
00013 #include "../depot_base.h"
00014 #include "../town.h"
00015
00016 #include "saveload.h"
00017
00018 static TownID _town_index;
00019
00020 static const SaveLoad _depot_desc[] = {
00021 SLE_CONDVAR(Depot, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
00022 SLE_CONDVAR(Depot, xy, SLE_UINT32, 6, SL_MAX_VERSION),
00023 SLEG_CONDVAR(_town_index, SLE_UINT16, 0, 140),
00024 SLE_CONDREF(Depot, town, REF_TOWN, 141, SL_MAX_VERSION),
00025 SLE_CONDVAR(Depot, town_cn, SLE_UINT16, 141, SL_MAX_VERSION),
00026 SLE_CONDSTR(Depot, name, SLE_STR, 0, 141, SL_MAX_VERSION),
00027 SLE_CONDVAR(Depot, build_date, SLE_INT32, 142, SL_MAX_VERSION),
00028 SLE_END()
00029 };
00030
00031 static void Save_DEPT()
00032 {
00033 Depot *depot;
00034
00035 FOR_ALL_DEPOTS(depot) {
00036 SlSetArrayIndex(depot->index);
00037 SlObject(depot, _depot_desc);
00038 }
00039 }
00040
00041 static void Load_DEPT()
00042 {
00043 int index;
00044
00045 while ((index = SlIterateArray()) != -1) {
00046 Depot *depot = new (index) Depot();
00047 SlObject(depot, _depot_desc);
00048
00049
00050 if (IsSavegameVersionBefore(141)) depot->town = (Town *)(size_t)_town_index;
00051 }
00052 }
00053
00054 static void Ptrs_DEPT()
00055 {
00056 Depot *depot;
00057
00058 FOR_ALL_DEPOTS(depot) {
00059 SlObject(depot, _depot_desc);
00060 if (IsSavegameVersionBefore(141)) depot->town = Town::Get((size_t)depot->town);
00061 }
00062 }
00063
00064 extern const ChunkHandler _depot_chunk_handlers[] = {
00065 { 'DEPT', Save_DEPT, Load_DEPT, Ptrs_DEPT, NULL, CH_ARRAY | CH_LAST},
00066 };