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00012 #include "stdafx.h"
00013 #include "gfx_func.h"
00014 #include "fontcache.h"
00015 #include "progress.h"
00016 #include "zoom_func.h"
00017 #include "blitter/factory.hpp"
00018 #include "video/video_driver.hpp"
00019 #include "strings_func.h"
00020 #include "settings_type.h"
00021 #include "network/network.h"
00022 #include "network/network_func.h"
00023 #include "window_func.h"
00024 #include "newgrf_debug.h"
00025
00026 #include "table/palettes.h"
00027 #include "table/sprites.h"
00028 #include "table/control_codes.h"
00029
00030 byte _dirkeys;
00031 bool _fullscreen;
00032 CursorVars _cursor;
00033 bool _ctrl_pressed;
00034 bool _shift_pressed;
00035 byte _fast_forward;
00036 bool _left_button_down;
00037 bool _left_button_clicked;
00038 bool _right_button_down;
00039 bool _right_button_clicked;
00040 DrawPixelInfo _screen;
00041 bool _screen_disable_anim = false;
00042 bool _exit_game;
00043 GameMode _game_mode;
00044 SwitchMode _switch_mode;
00045 PauseModeByte _pause_mode;
00046 Palette _cur_palette;
00047
00048 static Dimension _max_char_size[FS_END];
00049 static int _max_char_height;
00050 static int _max_char_width;
00051 static byte _stringwidth_table[FS_END][224];
00052 DrawPixelInfo *_cur_dpi;
00053 byte _colour_gradient[COLOUR_END][8];
00054
00055 static void GfxMainBlitterViewport(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub = NULL, SpriteID sprite_id = SPR_CURSOR_MOUSE);
00056 static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub = NULL, SpriteID sprite_id = SPR_CURSOR_MOUSE, ZoomLevel zoom = ZOOM_LVL_NORMAL);
00057
00062 struct DrawStringParams {
00063 FontSize fontsize;
00064 TextColour cur_colour, prev_colour;
00065
00066 DrawStringParams(TextColour colour, FontSize fontsize) : fontsize(fontsize), cur_colour(colour), prev_colour(colour) {}
00067
00072 inline void SetColour(TextColour c)
00073 {
00074 assert(c >= TC_BLUE && c <= TC_BLACK);
00075 this->prev_colour = this->cur_colour;
00076 this->cur_colour = c;
00077 }
00078
00080 inline void SetPreviousColour()
00081 {
00082 Swap(this->cur_colour, this->prev_colour);
00083 }
00084
00089 inline void SetFontSize(FontSize f)
00090 {
00091 this->fontsize = f;
00092 }
00093 };
00094
00095 static ReusableBuffer<uint8> _cursor_backup;
00096
00104 static Rect _invalid_rect;
00105 static const byte *_colour_remap_ptr;
00106 static byte _string_colourremap[3];
00107
00108 static const uint DIRTY_BLOCK_HEIGHT = 8;
00109 static const uint DIRTY_BLOCK_WIDTH = 64;
00110
00111 static uint _dirty_bytes_per_line = 0;
00112 static byte *_dirty_blocks = NULL;
00113 extern uint _dirty_block_colour;
00114
00115 void GfxScroll(int left, int top, int width, int height, int xo, int yo)
00116 {
00117 Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
00118
00119 if (xo == 0 && yo == 0) return;
00120
00121 if (_cursor.visible) UndrawMouseCursor();
00122
00123 #ifdef ENABLE_NETWORK
00124 if (_networking) NetworkUndrawChatMessage();
00125 #endif
00126
00127 blitter->ScrollBuffer(_screen.dst_ptr, left, top, width, height, xo, yo);
00128
00129 _video_driver->MakeDirty(left, top, width, height);
00130 }
00131
00132
00147 void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectMode mode)
00148 {
00149 Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
00150 const DrawPixelInfo *dpi = _cur_dpi;
00151 void *dst;
00152 const int otop = top;
00153 const int oleft = left;
00154
00155 if (dpi->zoom != ZOOM_LVL_NORMAL) return;
00156 if (left > right || top > bottom) return;
00157 if (right < dpi->left || left >= dpi->left + dpi->width) return;
00158 if (bottom < dpi->top || top >= dpi->top + dpi->height) return;
00159
00160 if ( (left -= dpi->left) < 0) left = 0;
00161 right = right - dpi->left + 1;
00162 if (right > dpi->width) right = dpi->width;
00163 right -= left;
00164 assert(right > 0);
00165
00166 if ( (top -= dpi->top) < 0) top = 0;
00167 bottom = bottom - dpi->top + 1;
00168 if (bottom > dpi->height) bottom = dpi->height;
00169 bottom -= top;
00170 assert(bottom > 0);
00171
00172 dst = blitter->MoveTo(dpi->dst_ptr, left, top);
00173
00174 switch (mode) {
00175 default:
00176 blitter->DrawRect(dst, right, bottom, (uint8)colour);
00177 break;
00178
00179 case FILLRECT_RECOLOUR:
00180 blitter->DrawColourMappingRect(dst, right, bottom, GB(colour, 0, PALETTE_WIDTH));
00181 break;
00182
00183 case FILLRECT_CHECKER: {
00184 byte bo = (oleft - left + dpi->left + otop - top + dpi->top) & 1;
00185 do {
00186 for (int i = (bo ^= 1); i < right; i += 2) blitter->SetPixel(dst, i, 0, (uint8)colour);
00187 dst = blitter->MoveTo(dst, 0, 1);
00188 } while (--bottom > 0);
00189 break;
00190 }
00191 }
00192 }
00193
00194 void GfxDrawLine(int x, int y, int x2, int y2, int colour, int width)
00195 {
00196 Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
00197 DrawPixelInfo *dpi = _cur_dpi;
00198
00199 assert(width > 0);
00200
00201 x -= dpi->left;
00202 x2 -= dpi->left;
00203 y -= dpi->top;
00204 y2 -= dpi->top;
00205
00206
00207 if (x + width / 2 < 0 && x2 + width / 2 < 0 ) return;
00208 if (y + width / 2 < 0 && y2 + width / 2 < 0 ) return;
00209 if (x - width / 2 > dpi->width && x2 - width / 2 > dpi->width ) return;
00210 if (y - width / 2 > dpi->height && y2 - width / 2 > dpi->height) return;
00211
00212 blitter->DrawLine(dpi->dst_ptr, x, y, x2, y2, dpi->width, dpi->height, colour, width);
00213 }
00214
00215 void GfxDrawLineUnscaled(int x, int y, int x2, int y2, int colour)
00216 {
00217 Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
00218 DrawPixelInfo *dpi = _cur_dpi;
00219
00220 x -= dpi->left;
00221 x2 -= dpi->left;
00222 y -= dpi->top;
00223 y2 -= dpi->top;
00224
00225
00226 if (x < 0 && x2 < 0) return;
00227 if (y < 0 && y2 < 0) return;
00228 if (x > dpi->width && x2 > dpi->width) return;
00229 if (y > dpi->height && y2 > dpi->height) return;
00230
00231 blitter->DrawLine(dpi->dst_ptr, UnScaleByZoom(x, dpi->zoom), UnScaleByZoom(y, dpi->zoom),
00232 UnScaleByZoom(x2, dpi->zoom), UnScaleByZoom(y2, dpi->zoom),
00233 UnScaleByZoom(dpi->width, dpi->zoom), UnScaleByZoom(dpi->height, dpi->zoom), colour, 1);
00234 }
00235
00249 void DrawBox(int x, int y, int dx1, int dy1, int dx2, int dy2, int dx3, int dy3)
00250 {
00251
00252
00253
00254
00255
00256
00257
00258
00259
00260
00261
00262
00263
00264
00265
00266 static const byte colour = PC_WHITE;
00267
00268 GfxDrawLineUnscaled(x, y, x + dx1, y + dy1, colour);
00269 GfxDrawLineUnscaled(x, y, x + dx2, y + dy2, colour);
00270 GfxDrawLineUnscaled(x, y, x + dx3, y + dy3, colour);
00271
00272 GfxDrawLineUnscaled(x + dx1, y + dy1, x + dx1 + dx2, y + dy1 + dy2, colour);
00273 GfxDrawLineUnscaled(x + dx1, y + dy1, x + dx1 + dx3, y + dy1 + dy3, colour);
00274 GfxDrawLineUnscaled(x + dx2, y + dy2, x + dx2 + dx1, y + dy2 + dy1, colour);
00275 GfxDrawLineUnscaled(x + dx2, y + dy2, x + dx2 + dx3, y + dy2 + dy3, colour);
00276 GfxDrawLineUnscaled(x + dx3, y + dy3, x + dx3 + dx1, y + dy3 + dy1, colour);
00277 GfxDrawLineUnscaled(x + dx3, y + dy3, x + dx3 + dx2, y + dy3 + dy2, colour);
00278 }
00279
00284 static void SetColourRemap(TextColour colour)
00285 {
00286 if (colour == TC_INVALID) return;
00287
00288
00289
00290 bool no_shade = (colour & TC_NO_SHADE) != 0 || colour == TC_BLACK;
00291 bool raw_colour = (colour & TC_IS_PALETTE_COLOUR) != 0;
00292 colour &= ~(TC_NO_SHADE | TC_IS_PALETTE_COLOUR);
00293
00294 _string_colourremap[1] = raw_colour ? (byte)colour : _string_colourmap[colour];
00295 _string_colourremap[2] = no_shade ? 0 : 1;
00296 _colour_remap_ptr = _string_colourremap;
00297 }
00298
00299 #if !defined(WITH_ICU)
00300 static WChar *HandleBiDiAndArabicShapes(WChar *text) { return text; }
00301 #else
00302 #include <unicode/ubidi.h>
00303 #include <unicode/ushape.h>
00304 #include <unicode/ustring.h>
00305
00335 static WChar *HandleBiDiAndArabicShapes(WChar *buffer)
00336 {
00337 UChar input[DRAW_STRING_BUFFER];
00338 UChar intermediate[DRAW_STRING_BUFFER];
00339 static WChar output[DRAW_STRING_BUFFER];
00340
00341
00342 UErrorCode err = U_ZERO_ERROR;
00343 int32_t length = 0;
00344 u_strFromUTF32(input, lengthof(input), &length, (UChar32 *)buffer, -1, &err);
00345 if (U_FAILURE(err)) return buffer;
00346
00347 UBiDi *para = ubidi_openSized(length, 0, &err);
00348 if (para == NULL) return buffer;
00349
00350 ubidi_setPara(para, input, length, _current_text_dir == TD_RTL ? UBIDI_DEFAULT_RTL : UBIDI_DEFAULT_LTR, NULL, &err);
00351 length = ubidi_writeReordered(para, intermediate, lengthof(intermediate), UBIDI_REMOVE_BIDI_CONTROLS, &err);
00352 length = u_shapeArabic(intermediate, length, input, lengthof(input), U_SHAPE_TEXT_DIRECTION_VISUAL_LTR | U_SHAPE_LETTERS_SHAPE, &err);
00353 ubidi_close(para);
00354 if (U_FAILURE(err)) return buffer;
00355
00356
00357 u_strToUTF32((UChar32 *)output, lengthof(output), NULL, input, length, &err);
00358 if (U_FAILURE(err)) return buffer;
00359
00360
00361 output[lengthof(output) - 1] = '\0';
00362 return output;
00363 }
00364 #endif
00365
00366
00376 static int TruncateString(char *str, int maxw, bool ignore_setxy, FontSize start_fontsize)
00377 {
00378 int w = 0;
00379 FontSize size = start_fontsize;
00380 int ddd, ddd_w;
00381
00382 WChar c;
00383 char *ddd_pos;
00384
00385 ddd_w = ddd = GetCharacterWidth(size, '.') * 3;
00386
00387 for (ddd_pos = str; (c = Utf8Consume(const_cast<const char **>(&str))) != '\0'; ) {
00388 if (IsPrintable(c) && !IsTextDirectionChar(c)) {
00389 w += GetCharacterWidth(size, c);
00390
00391 if (w > maxw) {
00392
00393
00394 for (int i = 0; *ddd_pos != '\0' && i < 3; i++, ddd_pos++) *ddd_pos = '.';
00395 *ddd_pos = '\0';
00396 return ddd_w;
00397 }
00398 } else {
00399 if (c == SCC_SETX) {
00400 if (!ignore_setxy) w = *str;
00401 str++;
00402 } else if (c == SCC_SETXY) {
00403 if (!ignore_setxy) w = *str;
00404 str += 2;
00405 } else if (c == SCC_TINYFONT) {
00406 size = FS_SMALL;
00407 ddd = GetCharacterWidth(size, '.') * 3;
00408 } else if (c == SCC_BIGFONT) {
00409 size = FS_LARGE;
00410 ddd = GetCharacterWidth(size, '.') * 3;
00411 } else if (c == '\n') {
00412 DEBUG(misc, 0, "Drawing string using newlines with DrawString instead of DrawStringMultiLine. Please notify the developers of this: [%s]", str);
00413 }
00414 }
00415
00416
00417 if (w + ddd < maxw) {
00418 ddd_w = w + ddd;
00419 ddd_pos = str;
00420 }
00421 }
00422
00423 return w;
00424 }
00425
00426 static int ReallyDoDrawString(const WChar *string, int x, int y, DrawStringParams ¶ms, bool parse_string_also_when_clipped = false);
00427
00434 static int GetStringWidth(const WChar *str, FontSize start_fontsize)
00435 {
00436 FontSize size = start_fontsize;
00437 int max_width;
00438 int width;
00439 WChar c;
00440
00441 width = max_width = 0;
00442 for (;;) {
00443 c = *str++;
00444 if (c == 0) break;
00445 if (IsPrintable(c) && !IsTextDirectionChar(c)) {
00446 width += GetCharacterWidth(size, c);
00447 } else {
00448 switch (c) {
00449 case SCC_SETX:
00450 case SCC_SETXY:
00451
00452 NOT_REACHED();
00453 break;
00454 case SCC_TINYFONT: size = FS_SMALL; break;
00455 case SCC_BIGFONT: size = FS_LARGE; break;
00456 case '\n':
00457 max_width = max(max_width, width);
00458 break;
00459 }
00460 }
00461 }
00462
00463 return max(max_width, width);
00464 }
00465
00484 static int DrawString(int left, int right, int top, char *str, const char *last, DrawStringParams ¶ms, StringAlignment align, bool underline = false, bool truncate = true)
00485 {
00486
00487 int min_left = INT32_MAX;
00488 int max_right = INT32_MIN;
00489
00490 int initial_left = left;
00491 int initial_right = right;
00492 int initial_top = top;
00493
00494 if (truncate) TruncateString(str, right - left + 1, (align & SA_STRIP) == SA_STRIP, params.fontsize);
00495
00496
00497
00498
00499
00500
00501
00502 static SmallVector<WChar *, 4> setx_offsets;
00503 setx_offsets.Clear();
00504
00505 WChar draw_buffer[DRAW_STRING_BUFFER];
00506 WChar *p = draw_buffer;
00507
00508 *setx_offsets.Append() = p;
00509
00510 char *loc = str;
00511 for (;;) {
00512 WChar c;
00513
00514 size_t len = Utf8Decode(&c, loc);
00515 *p++ = c;
00516
00517 if (c == '\0') break;
00518 if (p >= lastof(draw_buffer) - 3) {
00519
00520 *p = '\0';
00521 break;
00522 }
00523 if (c != SCC_SETX && c != SCC_SETXY) {
00524 loc += len;
00525 continue;
00526 }
00527
00528 if (align & SA_STRIP) {
00529
00530
00531 *p-- = '\0';
00532 loc += len + (c == SCC_SETXY ? 2 : 1);
00533 continue;
00534 }
00535
00536 if ((align & SA_HOR_MASK) != SA_LEFT) {
00537 DEBUG(grf, 1, "Using SETX and/or SETXY when not aligned to the left. Fixing alignment...");
00538
00539
00540
00541
00542
00543 align = SA_LEFT | SA_FORCE;
00544 initial_left = left = max(left, (left + right - (int)GetStringBoundingBox(str).width) / 2);
00545 }
00546
00547
00548 if (p != draw_buffer) {
00549 *setx_offsets.Append() = p;
00550 p[-1] = '\0';
00551 *p++ = c;
00552 }
00553
00554
00555 loc += len;
00556
00557 *p++ = *loc++;
00558
00559 if (c == SCC_SETXY) *p++ = *loc++;
00560 }
00561
00562
00563 if (!(align & SA_FORCE) && _current_text_dir == TD_RTL && !(align & SA_STRIP) && (align & SA_HOR_MASK) != SA_HOR_CENTER) align ^= SA_RIGHT;
00564
00565 for (WChar **iter = setx_offsets.Begin(); iter != setx_offsets.End(); iter++) {
00566 WChar *to_draw = *iter;
00567 int offset = 0;
00568
00569
00570 if (*to_draw == SCC_SETX || *to_draw == SCC_SETXY) {
00571 to_draw++;
00572 offset = *to_draw++;
00573 if (*to_draw == SCC_SETXY) top = initial_top + *to_draw++;
00574 }
00575
00576 to_draw = HandleBiDiAndArabicShapes(to_draw);
00577 int w = GetStringWidth(to_draw, params.fontsize);
00578
00579
00580
00581
00582
00583
00584 switch (align & SA_HOR_MASK) {
00585 case SA_LEFT:
00586
00587 left = initial_left + offset;
00588 right = left + w - 1;
00589 break;
00590
00591 case SA_HOR_CENTER:
00592 left = RoundDivSU(initial_right + 1 + initial_left - w, 2);
00593
00594 right = left + w - 1;
00595 break;
00596
00597 case SA_RIGHT:
00598 left = initial_right + 1 - w - offset;
00599 break;
00600
00601 default:
00602 NOT_REACHED();
00603 }
00604
00605 min_left = min(left, min_left);
00606 max_right = max(right, max_right);
00607
00608 ReallyDoDrawString(to_draw, left, top, params, !truncate);
00609 if (underline) {
00610 GfxFillRect(left, top + FONT_HEIGHT_NORMAL, right, top + FONT_HEIGHT_NORMAL, _string_colourremap[1]);
00611 }
00612 }
00613
00614 return (align & SA_HOR_MASK) == SA_RIGHT ? min_left : max_right;
00615 }
00616
00631 int DrawString(int left, int right, int top, const char *str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
00632 {
00633 char buffer[DRAW_STRING_BUFFER];
00634 strecpy(buffer, str, lastof(buffer));
00635 DrawStringParams params(colour, fontsize);
00636 return DrawString(left, right, top, buffer, lastof(buffer), params, align, underline);
00637 }
00638
00653 int DrawString(int left, int right, int top, StringID str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
00654 {
00655 char buffer[DRAW_STRING_BUFFER];
00656 GetString(buffer, str, lastof(buffer));
00657 DrawStringParams params(colour, fontsize);
00658 return DrawString(left, right, top, buffer, lastof(buffer), params, align, underline);
00659 }
00660
00681 uint32 FormatStringLinebreaks(char *str, const char *last, int maxw, FontSize size)
00682 {
00683 int num = 0;
00684
00685 assert(maxw > 0);
00686
00687 for (;;) {
00688
00689 char *last_space = NULL;
00690 int w = 0;
00691
00692 for (;;) {
00693 WChar c = Utf8Consume(const_cast<const char **>(&str));
00694
00695 if (IsWhitespace(c)) last_space = str;
00696
00697 if (IsPrintable(c) && !IsTextDirectionChar(c)) {
00698 int char_w = GetCharacterWidth(size, c);
00699 w += char_w;
00700 if (w > maxw) {
00701
00702
00703 if (w == char_w) {
00704
00705
00706 return num + (size << 16);
00707 }
00708 if (last_space == NULL) {
00709
00710
00711
00712
00713
00714
00715 str = Utf8PrevChar(str);
00716 size_t len = strlen(str);
00717 char *terminator = str + len;
00718
00719
00720
00721
00722 assert(terminator <= last);
00723 assert(*terminator == '\0');
00724
00725
00726 if (terminator == last) {
00727
00728
00729 *Utf8PrevChar(terminator) = '\0';
00730 len = strlen(str);
00731 }
00732
00733 memmove(str + 1, str, len + 1);
00734 *str = '\0';
00735
00736 str++;
00737 } else {
00738
00739 str = last_space;
00740 }
00741 break;
00742 }
00743 } else {
00744 switch (c) {
00745 case '\0': return num + (size << 16);
00746 case SCC_SETX: str++; break;
00747 case SCC_SETXY: str += 2; break;
00748 case SCC_TINYFONT: size = FS_SMALL; break;
00749 case SCC_BIGFONT: size = FS_LARGE; break;
00750 case '\n': goto end_of_inner_loop;
00751 }
00752 }
00753 }
00754 end_of_inner_loop:
00755
00756
00757
00758 num++;
00759 char *s = Utf8PrevChar(str);
00760 *s++ = '\0';
00761
00762
00763 if (str - s >= 1) {
00764 for (; str[-1] != '\0';) *s++ = *str++;
00765 }
00766 }
00767 }
00768
00769
00778 static int GetMultilineStringHeight(const char *src, int num, FontSize start_fontsize)
00779 {
00780 int maxy = 0;
00781 int y = 0;
00782 int fh = GetCharacterHeight(start_fontsize);
00783
00784 for (;;) {
00785 WChar c = Utf8Consume(&src);
00786
00787 switch (c) {
00788 case 0: y += fh; if (--num < 0) return maxy; break;
00789 case '\n': y += fh; break;
00790 case SCC_SETX: src++; break;
00791 case SCC_SETXY: src++; y = (int)*src++; break;
00792 case SCC_TINYFONT: fh = GetCharacterHeight(FS_SMALL); break;
00793 case SCC_BIGFONT: fh = GetCharacterHeight(FS_LARGE); break;
00794 default: maxy = max<int>(maxy, y + fh); break;
00795 }
00796 }
00797 }
00798
00799
00806 int GetStringHeight(StringID str, int maxw)
00807 {
00808 char buffer[DRAW_STRING_BUFFER];
00809
00810 GetString(buffer, str, lastof(buffer));
00811
00812 uint32 tmp = FormatStringLinebreaks(buffer, lastof(buffer), maxw);
00813
00814 return GetMultilineStringHeight(buffer, GB(tmp, 0, 16), FS_NORMAL);
00815 }
00816
00823 Dimension GetStringMultiLineBoundingBox(StringID str, const Dimension &suggestion)
00824 {
00825 Dimension box = {suggestion.width, GetStringHeight(str, suggestion.width)};
00826 return box;
00827 }
00828
00829
00836 int GetStringHeight(const char *str, int maxw)
00837 {
00838 char buffer[DRAW_STRING_BUFFER];
00839
00840 strecpy(buffer, str, lastof(buffer));
00841
00842 uint32 tmp = FormatStringLinebreaks(buffer, lastof(buffer), maxw);
00843
00844 return GetMultilineStringHeight(buffer, GB(tmp, 0, 16), FS_NORMAL);
00845 }
00846
00853 Dimension GetStringMultiLineBoundingBox(const char *str, const Dimension &suggestion)
00854 {
00855 Dimension box = {suggestion.width, GetStringHeight(str, suggestion.width)};
00856 return box;
00857 }
00858
00875 static int DrawStringMultiLine(int left, int right, int top, int bottom, char *str, const char *last, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
00876 {
00877 int maxw = right - left + 1;
00878 int maxh = bottom - top + 1;
00879
00880
00881
00882 if (maxh <= 0) return top;
00883
00884 uint32 tmp = FormatStringLinebreaks(str, last, maxw);
00885 int num = GB(tmp, 0, 16) + 1;
00886
00887 int mt = GetCharacterHeight((FontSize)GB(tmp, 16, 16));
00888 int total_height = num * mt;
00889
00890 int skip_lines = 0;
00891 if (total_height > maxh) {
00892 if (maxh < mt) return top;
00893 if ((align & SA_VERT_MASK) == SA_BOTTOM) {
00894 skip_lines = num;
00895 num = maxh / mt;
00896 skip_lines -= num;
00897 } else {
00898 num = maxh / mt;
00899 }
00900 total_height = num * mt;
00901 }
00902
00903 int y;
00904 switch (align & SA_VERT_MASK) {
00905 case SA_TOP:
00906 y = top;
00907 break;
00908
00909 case SA_VERT_CENTER:
00910 y = RoundDivSU(bottom + top - total_height, 2);
00911 break;
00912
00913 case SA_BOTTOM:
00914 y = bottom - total_height;
00915 break;
00916
00917 default: NOT_REACHED();
00918 }
00919
00920 const char *src = str;
00921 DrawStringParams params(colour, fontsize);
00922 int written_top = bottom;
00923 for (;;) {
00924 if (skip_lines == 0) {
00925 char buf2[DRAW_STRING_BUFFER];
00926 strecpy(buf2, src, lastof(buf2));
00927 DrawString(left, right, y, buf2, lastof(buf2), params, align, underline, false);
00928 if (written_top > y) written_top = y;
00929 y += mt;
00930 num--;
00931 }
00932
00933 for (;;) {
00934 WChar c = Utf8Consume(&src);
00935 if (c == 0) {
00936 break;
00937 } else if (c == SCC_SETX) {
00938 src++;
00939 } else if (c == SCC_SETXY) {
00940 src += 2;
00941 } else if (skip_lines > 0) {
00942
00943 if (c >= SCC_BLUE && c <= SCC_BLACK) {
00944 params.SetColour((TextColour)(c - SCC_BLUE));
00945 } else if (c == SCC_PREVIOUS_COLOUR) {
00946 params.SetPreviousColour();
00947 } else if (c == SCC_TINYFONT) {
00948 params.SetFontSize(FS_SMALL);
00949 } else if (c == SCC_BIGFONT) {
00950 params.SetFontSize(FS_LARGE);
00951 }
00952
00953 }
00954 }
00955 if (skip_lines > 0) skip_lines--;
00956 if (num == 0) return ((align & SA_VERT_MASK) == SA_BOTTOM) ? written_top : y;
00957 }
00958 }
00959
00975 int DrawStringMultiLine(int left, int right, int top, int bottom, const char *str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
00976 {
00977 char buffer[DRAW_STRING_BUFFER];
00978 strecpy(buffer, str, lastof(buffer));
00979 return DrawStringMultiLine(left, right, top, bottom, buffer, lastof(buffer), colour, align, underline, fontsize);
00980 }
00981
00997 int DrawStringMultiLine(int left, int right, int top, int bottom, StringID str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
00998 {
00999 char buffer[DRAW_STRING_BUFFER];
01000 GetString(buffer, str, lastof(buffer));
01001 return DrawStringMultiLine(left, right, top, bottom, buffer, lastof(buffer), colour, align, underline, fontsize);
01002 }
01003
01014 Dimension GetStringBoundingBox(const char *str, FontSize start_fontsize)
01015 {
01016 FontSize size = start_fontsize;
01017 Dimension br;
01018 uint max_width;
01019 WChar c;
01020
01021 br.width = br.height = max_width = 0;
01022 for (;;) {
01023 c = Utf8Consume(&str);
01024 if (c == 0) break;
01025 if (IsPrintable(c) && !IsTextDirectionChar(c)) {
01026 br.width += GetCharacterWidth(size, c);
01027 } else {
01028 switch (c) {
01029 case SCC_SETX: br.width = max((uint)*str++, br.width); break;
01030 case SCC_SETXY:
01031 br.width = max((uint)*str++, br.width);
01032 br.height = max((uint)*str++, br.height);
01033 break;
01034 case SCC_TINYFONT: size = FS_SMALL; break;
01035 case SCC_BIGFONT: size = FS_LARGE; break;
01036 case '\n':
01037 br.height += GetCharacterHeight(size);
01038 if (br.width > max_width) max_width = br.width;
01039 br.width = 0;
01040 break;
01041 }
01042 }
01043 }
01044 br.height += GetCharacterHeight(size);
01045
01046 br.width = max(br.width, max_width);
01047 return br;
01048 }
01049
01056 Dimension GetStringBoundingBox(StringID strid)
01057 {
01058 char buffer[DRAW_STRING_BUFFER];
01059
01060 GetString(buffer, strid, lastof(buffer));
01061 return GetStringBoundingBox(buffer);
01062 }
01063
01071 void DrawCharCentered(WChar c, int x, int y, TextColour colour)
01072 {
01073 SetColourRemap(colour);
01074 GfxMainBlitter(GetGlyph(FS_NORMAL, c), x - GetCharacterWidth(FS_NORMAL, c) / 2, y, BM_COLOUR_REMAP);
01075 }
01076
01094 static int ReallyDoDrawString(const WChar *string, int x, int y, DrawStringParams ¶ms, bool parse_string_also_when_clipped)
01095 {
01096 DrawPixelInfo *dpi = _cur_dpi;
01097 bool draw_shadow = GetDrawGlyphShadow();
01098 WChar c;
01099 int xo = x;
01100
01101 if (!parse_string_also_when_clipped) {
01102
01103
01104 if (x >= dpi->left + dpi->width || y >= dpi->top + dpi->height) return x;
01105 }
01106
01107 switch_colour:;
01108 SetColourRemap(params.cur_colour);
01109
01110 check_bounds:
01111 if (y + _max_char_height <= dpi->top || dpi->top + dpi->height <= y) {
01112 skip_char:;
01113 for (;;) {
01114 c = *string++;
01115 if (!IsPrintable(c)) goto skip_cont;
01116 }
01117 }
01118
01119 for (;;) {
01120 c = *string++;
01121 skip_cont:;
01122 if (c == 0) {
01123 return x;
01124 }
01125 if (IsPrintable(c) && !IsTextDirectionChar(c)) {
01126 if (x >= dpi->left + dpi->width) goto skip_char;
01127 if (x + _max_char_width >= dpi->left) {
01128 const Sprite *glyph = GetGlyph(params.fontsize, c);
01129 if (draw_shadow && params.fontsize == FS_NORMAL && params.cur_colour != TC_BLACK && !(c >= SCC_SPRITE_START && c <= SCC_SPRITE_END)) {
01130 SetColourRemap(TC_BLACK);
01131 GfxMainBlitter(glyph, x + 1, y + 1, BM_COLOUR_REMAP);
01132 SetColourRemap(params.cur_colour);
01133 }
01134 GfxMainBlitter(glyph, x, y, BM_COLOUR_REMAP);
01135 }
01136 x += GetCharacterWidth(params.fontsize, c);
01137 } else if (c == '\n') {
01138 x = xo;
01139 y += GetCharacterHeight(params.fontsize);
01140 goto check_bounds;
01141 } else if (c >= SCC_BLUE && c <= SCC_BLACK) {
01142 params.SetColour((TextColour)(c - SCC_BLUE));
01143 goto switch_colour;
01144 } else if (c == SCC_PREVIOUS_COLOUR) {
01145 params.SetPreviousColour();
01146 goto switch_colour;
01147 } else if (c == SCC_SETX || c == SCC_SETXY) {
01148
01149 NOT_REACHED();
01150 } else if (c == SCC_TINYFONT) {
01151 params.SetFontSize(FS_SMALL);
01152 } else if (c == SCC_BIGFONT) {
01153 params.SetFontSize(FS_LARGE);
01154 } else if (!IsTextDirectionChar(c)) {
01155 DEBUG(misc, 0, "[utf8] unknown string command character %d", c);
01156 }
01157 }
01158 }
01159
01167 Dimension GetSpriteSize(SpriteID sprid, Point *offset, ZoomLevel zoom)
01168 {
01169 const Sprite *sprite = GetSprite(sprid, ST_NORMAL);
01170
01171 if (offset != NULL) {
01172 offset->x = UnScaleByZoom(sprite->x_offs, zoom);
01173 offset->y = UnScaleByZoom(sprite->y_offs, zoom);
01174 }
01175
01176 Dimension d;
01177 d.width = max<int>(0, UnScaleByZoom(sprite->x_offs + sprite->width, zoom));
01178 d.height = max<int>(0, UnScaleByZoom(sprite->y_offs + sprite->height, zoom));
01179 return d;
01180 }
01181
01190 void DrawSpriteViewport(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub)
01191 {
01192 SpriteID real_sprite = GB(img, 0, SPRITE_WIDTH);
01193 if (HasBit(img, PALETTE_MODIFIER_TRANSPARENT)) {
01194 _colour_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH), ST_RECOLOUR) + 1;
01195 GfxMainBlitterViewport(GetSprite(real_sprite, ST_NORMAL), x, y, BM_TRANSPARENT, sub, real_sprite);
01196 } else if (pal != PAL_NONE) {
01197 _colour_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH), ST_RECOLOUR) + 1;
01198 GfxMainBlitterViewport(GetSprite(real_sprite, ST_NORMAL), x, y, BM_COLOUR_REMAP, sub, real_sprite);
01199 } else {
01200 GfxMainBlitterViewport(GetSprite(real_sprite, ST_NORMAL), x, y, BM_NORMAL, sub, real_sprite);
01201 }
01202 }
01203
01213 void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
01214 {
01215 SpriteID real_sprite = GB(img, 0, SPRITE_WIDTH);
01216 if (HasBit(img, PALETTE_MODIFIER_TRANSPARENT)) {
01217 _colour_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH), ST_RECOLOUR) + 1;
01218 GfxMainBlitter(GetSprite(real_sprite, ST_NORMAL), x, y, BM_TRANSPARENT, sub, real_sprite, zoom);
01219 } else if (pal != PAL_NONE) {
01220 _colour_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH), ST_RECOLOUR) + 1;
01221 GfxMainBlitter(GetSprite(real_sprite, ST_NORMAL), x, y, BM_COLOUR_REMAP, sub, real_sprite, zoom);
01222 } else {
01223 GfxMainBlitter(GetSprite(real_sprite, ST_NORMAL), x, y, BM_NORMAL, sub, real_sprite, zoom);
01224 }
01225 }
01226
01227 static void GfxMainBlitterViewport(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub, SpriteID sprite_id)
01228 {
01229 const DrawPixelInfo *dpi = _cur_dpi;
01230 Blitter::BlitterParams bp;
01231
01232
01233 int clip_left = (sub != NULL ? max(0, -sprite->x_offs + sub->left * ZOOM_LVL_BASE ) : 0);
01234 int clip_top = (sub != NULL ? max(0, -sprite->y_offs + sub->top * ZOOM_LVL_BASE ) : 0);
01235 int clip_right = (sub != NULL ? max(0, sprite->width - (-sprite->x_offs + (sub->right + 1) * ZOOM_LVL_BASE)) : 0);
01236 int clip_bottom = (sub != NULL ? max(0, sprite->height - (-sprite->y_offs + (sub->bottom + 1) * ZOOM_LVL_BASE)) : 0);
01237
01238 if (clip_left + clip_right >= sprite->width) return;
01239 if (clip_top + clip_bottom >= sprite->height) return;
01240
01241
01242 x += sprite->x_offs;
01243 y += sprite->y_offs;
01244
01245
01246 bp.sprite = sprite->data;
01247 bp.sprite_width = sprite->width;
01248 bp.sprite_height = sprite->height;
01249 bp.width = UnScaleByZoom(sprite->width - clip_left - clip_right, dpi->zoom);
01250 bp.height = UnScaleByZoom(sprite->height - clip_top - clip_bottom, dpi->zoom);
01251 bp.top = 0;
01252 bp.left = 0;
01253 bp.skip_left = UnScaleByZoomLower(clip_left, dpi->zoom);
01254 bp.skip_top = UnScaleByZoomLower(clip_top, dpi->zoom);
01255
01256 x += ScaleByZoom(bp.skip_left, dpi->zoom);
01257 y += ScaleByZoom(bp.skip_top, dpi->zoom);
01258
01259 bp.dst = dpi->dst_ptr;
01260 bp.pitch = dpi->pitch;
01261 bp.remap = _colour_remap_ptr;
01262
01263 assert(sprite->width > 0);
01264 assert(sprite->height > 0);
01265
01266 if (bp.width <= 0) return;
01267 if (bp.height <= 0) return;
01268
01269 y -= dpi->top;
01270
01271 if (y < 0) {
01272 bp.height -= -UnScaleByZoom(y, dpi->zoom);
01273 if (bp.height <= 0) return;
01274 bp.skip_top += -UnScaleByZoom(y, dpi->zoom);
01275 y = 0;
01276 } else {
01277 bp.top = UnScaleByZoom(y, dpi->zoom);
01278 }
01279
01280
01281 y += ScaleByZoom(bp.height, dpi->zoom) - dpi->height;
01282 if (y > 0) {
01283 bp.height -= UnScaleByZoom(y, dpi->zoom);
01284 if (bp.height <= 0) return;
01285 }
01286
01287 x -= dpi->left;
01288
01289 if (x < 0) {
01290 bp.width -= -UnScaleByZoom(x, dpi->zoom);
01291 if (bp.width <= 0) return;
01292 bp.skip_left += -UnScaleByZoom(x, dpi->zoom);
01293 x = 0;
01294 } else {
01295 bp.left = UnScaleByZoom(x, dpi->zoom);
01296 }
01297
01298
01299 x += ScaleByZoom(bp.width, dpi->zoom) - dpi->width;
01300 if (x > 0) {
01301 bp.width -= UnScaleByZoom(x, dpi->zoom);
01302 if (bp.width <= 0) return;
01303 }
01304
01305 assert(bp.skip_left + bp.width <= UnScaleByZoom(sprite->width, dpi->zoom));
01306 assert(bp.skip_top + bp.height <= UnScaleByZoom(sprite->height, dpi->zoom));
01307
01308
01309 if (_newgrf_debug_sprite_picker.mode == SPM_REDRAW && sprite_id != SPR_CURSOR_MOUSE) {
01310 Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
01311 void *topleft = blitter->MoveTo(bp.dst, bp.left, bp.top);
01312 void *bottomright = blitter->MoveTo(topleft, bp.width - 1, bp.height - 1);
01313
01314 void *clicked = _newgrf_debug_sprite_picker.clicked_pixel;
01315
01316 if (topleft <= clicked && clicked <= bottomright) {
01317 uint offset = (((size_t)clicked - (size_t)topleft) / (blitter->GetScreenDepth() / 8)) % bp.pitch;
01318 if (offset < (uint)bp.width) {
01319 _newgrf_debug_sprite_picker.sprites.Include(sprite_id);
01320 }
01321 }
01322 }
01323
01324 BlitterFactoryBase::GetCurrentBlitter()->Draw(&bp, mode, dpi->zoom);
01325 }
01326
01327 static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub, SpriteID sprite_id, ZoomLevel zoom)
01328 {
01329 const DrawPixelInfo *dpi = _cur_dpi;
01330 Blitter::BlitterParams bp;
01331
01332
01333 int clip_left = (sub != NULL ? max(0, -sprite->x_offs + sub->left ) : 0);
01334 int clip_top = (sub != NULL ? max(0, -sprite->y_offs + sub->top ) : 0);
01335 int clip_right = (sub != NULL ? max(0, sprite->width - (-sprite->x_offs + sub->right + 1)) : 0);
01336 int clip_bottom = (sub != NULL ? max(0, sprite->height - (-sprite->y_offs + sub->bottom + 1)) : 0);
01337
01338 if (clip_left + clip_right >= sprite->width) return;
01339 if (clip_top + clip_bottom >= sprite->height) return;
01340
01341
01342 x = ScaleByZoom(x, zoom);
01343 y = ScaleByZoom(y, zoom);
01344
01345
01346 x += sprite->x_offs;
01347 y += sprite->y_offs;
01348
01349
01350 bp.sprite = sprite->data;
01351 bp.sprite_width = sprite->width;
01352 bp.sprite_height = sprite->height;
01353 bp.width = UnScaleByZoom(sprite->width - clip_left - clip_right, zoom);
01354 bp.height = UnScaleByZoom(sprite->height - clip_top - clip_bottom, zoom);
01355 bp.top = 0;
01356 bp.left = 0;
01357 bp.skip_left = UnScaleByZoomLower(clip_left, zoom);
01358 bp.skip_top = UnScaleByZoomLower(clip_top, zoom);
01359
01360 x += ScaleByZoom(bp.skip_left, zoom);
01361 y += ScaleByZoom(bp.skip_top, zoom);
01362
01363 bp.dst = dpi->dst_ptr;
01364 bp.pitch = dpi->pitch;
01365 bp.remap = _colour_remap_ptr;
01366
01367 assert(sprite->width > 0);
01368 assert(sprite->height > 0);
01369
01370 if (bp.width <= 0) return;
01371 if (bp.height <= 0) return;
01372
01373 y -= ScaleByZoom(dpi->top, zoom);
01374
01375 if (y < 0) {
01376 bp.height -= -UnScaleByZoom(y, zoom);
01377 if (bp.height <= 0) return;
01378 bp.skip_top += -UnScaleByZoom(y, zoom);
01379 y = 0;
01380 } else {
01381 bp.top = UnScaleByZoom(y, zoom);
01382 }
01383
01384
01385 y += ScaleByZoom(bp.height - dpi->height, zoom);
01386 if (y > 0) {
01387 bp.height -= UnScaleByZoom(y, zoom);
01388 if (bp.height <= 0) return;
01389 }
01390
01391 x -= ScaleByZoom(dpi->left, zoom);
01392
01393 if (x < 0) {
01394 bp.width -= -UnScaleByZoom(x, zoom);
01395 if (bp.width <= 0) return;
01396 bp.skip_left += -UnScaleByZoom(x, zoom);
01397 x = 0;
01398 } else {
01399 bp.left = UnScaleByZoom(x, zoom);
01400 }
01401
01402
01403 x += ScaleByZoom(bp.width - dpi->width, zoom);
01404 if (x > 0) {
01405 bp.width -= UnScaleByZoom(x, zoom);
01406 if (bp.width <= 0) return;
01407 }
01408
01409 assert(bp.skip_left + bp.width <= UnScaleByZoom(sprite->width, zoom));
01410 assert(bp.skip_top + bp.height <= UnScaleByZoom(sprite->height, zoom));
01411
01412
01413 if (_newgrf_debug_sprite_picker.mode == SPM_REDRAW && sprite_id != SPR_CURSOR_MOUSE) {
01414 Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
01415 void *topleft = blitter->MoveTo(bp.dst, bp.left, bp.top);
01416 void *bottomright = blitter->MoveTo(topleft, bp.width - 1, bp.height - 1);
01417
01418 void *clicked = _newgrf_debug_sprite_picker.clicked_pixel;
01419
01420 if (topleft <= clicked && clicked <= bottomright) {
01421 uint offset = (((size_t)clicked - (size_t)topleft) / (blitter->GetScreenDepth() / 8)) % bp.pitch;
01422 if (offset < (uint)bp.width) {
01423 _newgrf_debug_sprite_picker.sprites.Include(sprite_id);
01424 }
01425 }
01426 }
01427
01428 BlitterFactoryBase::GetCurrentBlitter()->Draw(&bp, mode, zoom);
01429 }
01430
01431 void DoPaletteAnimations();
01432
01433 void GfxInitPalettes()
01434 {
01435 memcpy(&_cur_palette, &_palette, sizeof(_cur_palette));
01436 DoPaletteAnimations();
01437 }
01438
01439 #define EXTR(p, q) (((uint16)(palette_animation_counter * (p)) * (q)) >> 16)
01440 #define EXTR2(p, q) (((uint16)(~palette_animation_counter * (p)) * (q)) >> 16)
01441
01442 void DoPaletteAnimations()
01443 {
01444
01445 static int palette_animation_counter = 0;
01446 palette_animation_counter += 8;
01447
01448 Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
01449 const Colour *s;
01450 const ExtraPaletteValues *ev = &_extra_palette_values;
01451 Colour old_val[PALETTE_ANIM_SIZE];
01452 const uint old_tc = palette_animation_counter;
01453 uint i;
01454 uint j;
01455
01456 if (blitter != NULL && blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE) {
01457 palette_animation_counter = 0;
01458 }
01459
01460 Colour *palette_pos = &_cur_palette.palette[PALETTE_ANIM_START];
01461
01462
01463 memcpy(old_val, palette_pos, sizeof(old_val));
01464
01465
01466 s = ev->fizzy_drink;
01467 j = EXTR2(512, EPV_CYCLES_FIZZY_DRINK);
01468 for (i = 0; i != EPV_CYCLES_FIZZY_DRINK; i++) {
01469 *palette_pos++ = s[j];
01470 j++;
01471 if (j == EPV_CYCLES_FIZZY_DRINK) j = 0;
01472 }
01473
01474
01475 s = ev->oil_refinery;
01476 j = EXTR2(512, EPV_CYCLES_OIL_REFINERY);
01477 for (i = 0; i != EPV_CYCLES_OIL_REFINERY; i++) {
01478 *palette_pos++ = s[j];
01479 j++;
01480 if (j == EPV_CYCLES_OIL_REFINERY) j = 0;
01481 }
01482
01483
01484 {
01485 byte i = (palette_animation_counter >> 1) & 0x7F;
01486 byte v;
01487
01488 if (i < 0x3f) {
01489 v = 255;
01490 } else if (i < 0x4A || i >= 0x75) {
01491 v = 128;
01492 } else {
01493 v = 20;
01494 }
01495 palette_pos->r = v;
01496 palette_pos->g = 0;
01497 palette_pos->b = 0;
01498 palette_pos++;
01499
01500 i ^= 0x40;
01501 if (i < 0x3f) {
01502 v = 255;
01503 } else if (i < 0x4A || i >= 0x75) {
01504 v = 128;
01505 } else {
01506 v = 20;
01507 }
01508 palette_pos->r = v;
01509 palette_pos->g = 0;
01510 palette_pos->b = 0;
01511 palette_pos++;
01512 }
01513
01514
01515 s = ev->lighthouse;
01516 j = EXTR(256, EPV_CYCLES_LIGHTHOUSE);
01517 for (i = 0; i != EPV_CYCLES_LIGHTHOUSE; i++) {
01518 *palette_pos++ = s[j];
01519 j++;
01520 if (j == EPV_CYCLES_LIGHTHOUSE) j = 0;
01521 }
01522
01523
01524 s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->dark_water_toyland : ev->dark_water;
01525 j = EXTR(320, EPV_CYCLES_DARK_WATER);
01526 for (i = 0; i != EPV_CYCLES_DARK_WATER; i++) {
01527 *palette_pos++ = s[j];
01528 j++;
01529 if (j == EPV_CYCLES_DARK_WATER) j = 0;
01530 }
01531
01532
01533 s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->glitter_water_toyland : ev->glitter_water;
01534 j = EXTR(128, EPV_CYCLES_GLITTER_WATER);
01535 for (i = 0; i != EPV_CYCLES_GLITTER_WATER / 3; i++) {
01536 *palette_pos++ = s[j];
01537 j += 3;
01538 if (j >= EPV_CYCLES_GLITTER_WATER) j -= EPV_CYCLES_GLITTER_WATER;
01539 }
01540
01541 if (blitter != NULL && blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE) {
01542 palette_animation_counter = old_tc;
01543 } else {
01544 if (memcmp(old_val, &_cur_palette.palette[PALETTE_ANIM_START], sizeof(old_val)) != 0 && _cur_palette.count_dirty == 0) {
01545
01546 _cur_palette.first_dirty = PALETTE_ANIM_START;
01547 _cur_palette.count_dirty = PALETTE_ANIM_SIZE;
01548 }
01549 }
01550 }
01551
01557 TextColour GetContrastColour(uint8 background)
01558 {
01559 Colour c = _cur_palette.palette[background];
01560
01561
01562 uint sq1000_brightness = c.r * c.r * 299 + c.g * c.g * 587 + c.b * c.b * 114;
01563
01564 return sq1000_brightness < 128 * 128 * 1000 ? TC_WHITE : TC_BLACK;
01565 }
01566
01571 void LoadStringWidthTable(bool monospace)
01572 {
01573 for (FontSize fs = monospace ? FS_MONO : FS_BEGIN; fs < (monospace ? FS_END : FS_MONO); fs++) {
01574 _max_char_size[fs].width = 0;
01575 _max_char_size[fs].height = GetCharacterHeight(fs);
01576 for (uint i = 0; i != 224; i++) {
01577 _stringwidth_table[fs][i] = GetGlyphWidth(fs, i + 32);
01578 _max_char_size[fs].width = max<int>(_max_char_size[fs].width, _stringwidth_table[fs][i]);
01579 }
01580
01581
01582 _max_char_size[fs].width++;
01583 _max_char_size[fs].height++;
01584 }
01585
01586 _max_char_width = 0;
01587 _max_char_height = 0;
01588 for (FontSize fs = FS_BEGIN; fs < FS_END; fs++) {
01589 _max_char_width = max<int>(_max_char_width, _max_char_size[fs].width);
01590 _max_char_height = max<int>(_max_char_height, _max_char_size[fs].height);
01591 }
01592
01593 ReInitAllWindows();
01594 }
01595
01602 byte GetCharacterWidth(FontSize size, WChar key)
01603 {
01604
01605 if (key >= 32 && key < 256) return _stringwidth_table[size][key - 32];
01606
01607 return GetGlyphWidth(size, key);
01608 }
01609
01615 byte GetDigitWidth(FontSize size)
01616 {
01617 byte width = 0;
01618 for (char c = '0'; c <= '9'; c++) {
01619 width = max(GetCharacterWidth(size, c), width);
01620 }
01621 return width;
01622 }
01623
01624
01625 void ScreenSizeChanged()
01626 {
01627 _dirty_bytes_per_line = CeilDiv(_screen.width, DIRTY_BLOCK_WIDTH);
01628 _dirty_blocks = ReallocT<byte>(_dirty_blocks, _dirty_bytes_per_line * CeilDiv(_screen.height, DIRTY_BLOCK_HEIGHT));
01629
01630
01631 if (_invalid_rect.right >= _screen.width) _invalid_rect.right = _screen.width;
01632 if (_invalid_rect.bottom >= _screen.height) _invalid_rect.bottom = _screen.height;
01633
01634
01635 _cursor.visible = false;
01636 }
01637
01638 void UndrawMouseCursor()
01639 {
01640
01641 if (_screen.dst_ptr == NULL) return;
01642
01643 if (_cursor.visible) {
01644 Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
01645 _cursor.visible = false;
01646 blitter->CopyFromBuffer(blitter->MoveTo(_screen.dst_ptr, _cursor.draw_pos.x, _cursor.draw_pos.y), _cursor_backup.GetBuffer(), _cursor.draw_size.x, _cursor.draw_size.y);
01647 _video_driver->MakeDirty(_cursor.draw_pos.x, _cursor.draw_pos.y, _cursor.draw_size.x, _cursor.draw_size.y);
01648 }
01649 }
01650
01651 void DrawMouseCursor()
01652 {
01653 #if defined(WINCE)
01654
01655 return;
01656 #endif
01657
01658
01659 if (_screen.dst_ptr == NULL) return;
01660
01661 Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
01662 int x;
01663 int y;
01664 int w;
01665 int h;
01666
01667
01668 if (!_cursor.in_window) return;
01669
01670
01671 if (_cursor.visible) {
01672 if (!_cursor.dirty) return;
01673 UndrawMouseCursor();
01674 }
01675
01676 w = _cursor.size.x;
01677 x = _cursor.pos.x + _cursor.offs.x + _cursor.short_vehicle_offset;
01678 if (x < 0) {
01679 w += x;
01680 x = 0;
01681 }
01682 if (w > _screen.width - x) w = _screen.width - x;
01683 if (w <= 0) return;
01684 _cursor.draw_pos.x = x;
01685 _cursor.draw_size.x = w;
01686
01687 h = _cursor.size.y;
01688 y = _cursor.pos.y + _cursor.offs.y;
01689 if (y < 0) {
01690 h += y;
01691 y = 0;
01692 }
01693 if (h > _screen.height - y) h = _screen.height - y;
01694 if (h <= 0) return;
01695 _cursor.draw_pos.y = y;
01696 _cursor.draw_size.y = h;
01697
01698 uint8 *buffer = _cursor_backup.Allocate(blitter->BufferSize(w, h));
01699
01700
01701 blitter->CopyToBuffer(blitter->MoveTo(_screen.dst_ptr, _cursor.draw_pos.x, _cursor.draw_pos.y), buffer, _cursor.draw_size.x, _cursor.draw_size.y);
01702
01703
01704 _cur_dpi = &_screen;
01705 DrawSprite(_cursor.sprite, _cursor.pal, _cursor.pos.x + _cursor.short_vehicle_offset, _cursor.pos.y);
01706
01707 _video_driver->MakeDirty(_cursor.draw_pos.x, _cursor.draw_pos.y, _cursor.draw_size.x, _cursor.draw_size.y);
01708
01709 _cursor.visible = true;
01710 _cursor.dirty = false;
01711 }
01712
01713 void RedrawScreenRect(int left, int top, int right, int bottom)
01714 {
01715 assert(right <= _screen.width && bottom <= _screen.height);
01716 if (_cursor.visible) {
01717 if (right > _cursor.draw_pos.x &&
01718 left < _cursor.draw_pos.x + _cursor.draw_size.x &&
01719 bottom > _cursor.draw_pos.y &&
01720 top < _cursor.draw_pos.y + _cursor.draw_size.y) {
01721 UndrawMouseCursor();
01722 }
01723 }
01724
01725 #ifdef ENABLE_NETWORK
01726 if (_networking) NetworkUndrawChatMessage();
01727 #endif
01728
01729 DrawOverlappedWindowForAll(left, top, right, bottom);
01730
01731 _video_driver->MakeDirty(left, top, right - left, bottom - top);
01732 }
01733
01739 void DrawDirtyBlocks()
01740 {
01741 byte *b = _dirty_blocks;
01742 const int w = Align(_screen.width, DIRTY_BLOCK_WIDTH);
01743 const int h = Align(_screen.height, DIRTY_BLOCK_HEIGHT);
01744 int x;
01745 int y;
01746
01747 if (HasModalProgress()) {
01748
01749
01750 _modal_progress_paint_mutex->EndCritical();
01751 _modal_progress_work_mutex->EndCritical();
01752
01753
01754 if (!IsFirstModalProgressLoop()) CSleep(MODAL_PROGRESS_REDRAW_TIMEOUT);
01755 _realtime_tick += MODAL_PROGRESS_REDRAW_TIMEOUT;
01756 _modal_progress_paint_mutex->BeginCritical();
01757 _modal_progress_work_mutex->BeginCritical();
01758
01759
01760
01761
01762
01763 if (_switch_mode != SM_NONE && !HasModalProgress()) return;
01764 }
01765
01766 y = 0;
01767 do {
01768 x = 0;
01769 do {
01770 if (*b != 0) {
01771 int left;
01772 int top;
01773 int right = x + DIRTY_BLOCK_WIDTH;
01774 int bottom = y;
01775 byte *p = b;
01776 int h2;
01777
01778
01779 do {
01780 *p = 0;
01781 p += _dirty_bytes_per_line;
01782 bottom += DIRTY_BLOCK_HEIGHT;
01783 } while (bottom != h && *p != 0);
01784
01785
01786 h2 = (bottom - y) / DIRTY_BLOCK_HEIGHT;
01787 assert(h2 > 0);
01788 p = b;
01789
01790 while (right != w) {
01791 byte *p2 = ++p;
01792 int h = h2;
01793
01794 do {
01795 if (!*p2) goto no_more_coalesc;
01796 p2 += _dirty_bytes_per_line;
01797 } while (--h != 0);
01798
01799
01800
01801 right += DIRTY_BLOCK_WIDTH;
01802
01803 h = h2;
01804 p2 = p;
01805 do {
01806 *p2 = 0;
01807 p2 += _dirty_bytes_per_line;
01808 } while (--h != 0);
01809 }
01810 no_more_coalesc:
01811
01812 left = x;
01813 top = y;
01814
01815 if (left < _invalid_rect.left ) left = _invalid_rect.left;
01816 if (top < _invalid_rect.top ) top = _invalid_rect.top;
01817 if (right > _invalid_rect.right ) right = _invalid_rect.right;
01818 if (bottom > _invalid_rect.bottom) bottom = _invalid_rect.bottom;
01819
01820 if (left < right && top < bottom) {
01821 RedrawScreenRect(left, top, right, bottom);
01822 }
01823
01824 }
01825 } while (b++, (x += DIRTY_BLOCK_WIDTH) != w);
01826 } while (b += -(int)(w / DIRTY_BLOCK_WIDTH) + _dirty_bytes_per_line, (y += DIRTY_BLOCK_HEIGHT) != h);
01827
01828 ++_dirty_block_colour;
01829 _invalid_rect.left = w;
01830 _invalid_rect.top = h;
01831 _invalid_rect.right = 0;
01832 _invalid_rect.bottom = 0;
01833 }
01834
01850 void SetDirtyBlocks(int left, int top, int right, int bottom)
01851 {
01852 byte *b;
01853 int width;
01854 int height;
01855
01856 if (left < 0) left = 0;
01857 if (top < 0) top = 0;
01858 if (right > _screen.width) right = _screen.width;
01859 if (bottom > _screen.height) bottom = _screen.height;
01860
01861 if (left >= right || top >= bottom) return;
01862
01863 if (left < _invalid_rect.left ) _invalid_rect.left = left;
01864 if (top < _invalid_rect.top ) _invalid_rect.top = top;
01865 if (right > _invalid_rect.right ) _invalid_rect.right = right;
01866 if (bottom > _invalid_rect.bottom) _invalid_rect.bottom = bottom;
01867
01868 left /= DIRTY_BLOCK_WIDTH;
01869 top /= DIRTY_BLOCK_HEIGHT;
01870
01871 b = _dirty_blocks + top * _dirty_bytes_per_line + left;
01872
01873 width = ((right - 1) / DIRTY_BLOCK_WIDTH) - left + 1;
01874 height = ((bottom - 1) / DIRTY_BLOCK_HEIGHT) - top + 1;
01875
01876 assert(width > 0 && height > 0);
01877
01878 do {
01879 int i = width;
01880
01881 do b[--i] = 0xFF; while (i != 0);
01882
01883 b += _dirty_bytes_per_line;
01884 } while (--height != 0);
01885 }
01886
01893 void MarkWholeScreenDirty()
01894 {
01895 SetDirtyBlocks(0, 0, _screen.width, _screen.height);
01896 }
01897
01912 bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height)
01913 {
01914 Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
01915 const DrawPixelInfo *o = _cur_dpi;
01916
01917 n->zoom = ZOOM_LVL_NORMAL;
01918
01919 assert(width > 0);
01920 assert(height > 0);
01921
01922 if ((left -= o->left) < 0) {
01923 width += left;
01924 if (width <= 0) return false;
01925 n->left = -left;
01926 left = 0;
01927 } else {
01928 n->left = 0;
01929 }
01930
01931 if (width > o->width - left) {
01932 width = o->width - left;
01933 if (width <= 0) return false;
01934 }
01935 n->width = width;
01936
01937 if ((top -= o->top) < 0) {
01938 height += top;
01939 if (height <= 0) return false;
01940 n->top = -top;
01941 top = 0;
01942 } else {
01943 n->top = 0;
01944 }
01945
01946 n->dst_ptr = blitter->MoveTo(o->dst_ptr, left, top);
01947 n->pitch = o->pitch;
01948
01949 if (height > o->height - top) {
01950 height = o->height - top;
01951 if (height <= 0) return false;
01952 }
01953 n->height = height;
01954
01955 return true;
01956 }
01957
01962 void UpdateCursorSize()
01963 {
01964 CursorVars *cv = &_cursor;
01965 const Sprite *p = GetSprite(GB(cv->sprite, 0, SPRITE_WIDTH), ST_NORMAL);
01966
01967 cv->size.y = UnScaleByZoom(p->height, ZOOM_LVL_GUI);
01968 cv->size.x = UnScaleByZoom(p->width, ZOOM_LVL_GUI);
01969 cv->offs.x = UnScaleByZoom(p->x_offs, ZOOM_LVL_GUI);
01970 cv->offs.y = UnScaleByZoom(p->y_offs, ZOOM_LVL_GUI);
01971
01972 cv->dirty = true;
01973 }
01974
01980 static void SetCursorSprite(CursorID cursor, PaletteID pal)
01981 {
01982 CursorVars *cv = &_cursor;
01983 if (cv->sprite == cursor) return;
01984
01985 cv->sprite = cursor;
01986 cv->pal = pal;
01987 UpdateCursorSize();
01988
01989 cv->short_vehicle_offset = 0;
01990 }
01991
01992 static void SwitchAnimatedCursor()
01993 {
01994 const AnimCursor *cur = _cursor.animate_cur;
01995
01996 if (cur == NULL || cur->sprite == AnimCursor::LAST) cur = _cursor.animate_list;
01997
01998 SetCursorSprite(cur->sprite, _cursor.pal);
01999
02000 _cursor.animate_timeout = cur->display_time;
02001 _cursor.animate_cur = cur + 1;
02002 }
02003
02004 void CursorTick()
02005 {
02006 if (_cursor.animate_timeout != 0 && --_cursor.animate_timeout == 0) {
02007 SwitchAnimatedCursor();
02008 }
02009 }
02010
02017 void SetMouseCursor(CursorID sprite, PaletteID pal)
02018 {
02019
02020 _cursor.animate_timeout = 0;
02021
02022 SetCursorSprite(sprite, pal);
02023 }
02024
02030 void SetAnimatedMouseCursor(const AnimCursor *table)
02031 {
02032 _cursor.animate_list = table;
02033 _cursor.animate_cur = NULL;
02034 _cursor.pal = PAL_NONE;
02035 SwitchAnimatedCursor();
02036 }
02037
02038 bool ChangeResInGame(int width, int height)
02039 {
02040 return (_screen.width == width && _screen.height == height) || _video_driver->ChangeResolution(width, height);
02041 }
02042
02043 bool ToggleFullScreen(bool fs)
02044 {
02045 bool result = _video_driver->ToggleFullscreen(fs);
02046 if (_fullscreen != fs && _num_resolutions == 0) {
02047 DEBUG(driver, 0, "Could not find a suitable fullscreen resolution");
02048 }
02049 return result;
02050 }
02051
02052 static int CDECL compare_res(const Dimension *pa, const Dimension *pb)
02053 {
02054 int x = pa->width - pb->width;
02055 if (x != 0) return x;
02056 return pa->height - pb->height;
02057 }
02058
02059 void SortResolutions(int count)
02060 {
02061 QSortT(_resolutions, count, &compare_res);
02062 }