AboutWindow | |
AccelerationSlowdownParams | Data structure for storing engine speed changes of an acceleration type |
Action5Type | Information about a single action 5 type |
AdaptT< T > | Adapter wrapper for CCountedPtr like classes that can't be used directly by stl collections as item type |
AfterNewGRFScan | Callback structure of statements to be executed after the NewGRF scan |
AI | Main AI class |
AIConfig | |
AIConfigWindow | Window to configure which AIs will start |
AIDebugWindow | Window with everything an AI prints via ScriptLog |
AIInfo | All static information from an AI like name, version, etc |
AIInstance | Runtime information about an AI like a pointer to the squirrel vm and the current state |
AILibrary | All static information from an AI library like name, version, etc |
AIListWindow | Window that let you choose an available AI |
Aircraft | Aircraft, helicopters, rotors and their shadows belong to this class |
AircraftCache | Variables that are cached to improve performance and such |
AircraftVehicleInfo | Information about a aircraft vehicle |
Airport | All airport-related information |
AirportFTA | Internal structure used in openttd - Finite sTate mAchine --> FTA |
AirportFTAbuildup | State machine input struct (from external file, etc |
AirportFTAClass | Finite sTate mAchine (FTA) of an airport |
AirportMovingData | A single location on an airport where aircraft can move to |
AirportOverrideManager | |
AirportResolverObject | Resolver object for airports |
AirportScopeResolver | Resolver for the airport scope |
AirportSpec | Defines the data structure for an airport |
AirportTileAnimationBase | Helper class for animation control |
AirportTileIterator | Iterator to iterate over all tiles belonging to an airport |
AirportTileOverrideManager | |
AirportTileResolverObject | Resolver for tiles of an airport |
AirportTileScopeResolver | Scope resolver for handling the tiles of an airport |
AirportTileSpec | Defines the data structure of each indivudual tile of an airport |
AirportTileTable | Tile-offset / AirportTileID pair |
AirportTileTableIterator | Iterator to iterate over all tiles belonging to an airport spec |
AIScannerInfo | |
AIScannerLibrary | |
AISettings | Settings related to the AI |
AISettingsWindow | Window for settings the parameters of an AI |
Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::AllocCache | Helper struct to cache 'freed' PoolItems so we do not need to allocate them again |
AllowedSubtags | Data structure to store the allowed id/type combinations for action 14 |
AndOr | |
AnimationBase< Tbase, Tspec, Tobj, Textra, GetCallback > | Helper class for a unified approach to NewGRF animation |
AnimationInfo | Information about animation |
AnimCursor | A single sprite of a list of animated cursors |
Array | Definition of a simple array |
FixedSizeArray< T, C >::ArrayHeader | Header for fixed size array |
ArrayT< T[N]> | Helper template class that provides C array length and item type |
AsymmetricScaler | A scaler for asymmetric distribution |
AutoDeleteSmallVector< T, S > | Simple vector template class, with automatic delete |
AutoFreePtr< T > | A smart pointer class that free()'s the pointer on destruction |
AutoFreeSmallVector< T, S > | Simple vector template class, with automatic free |
AyStar | AyStar search algorithm struct |
AyStarNode | Node in the search |
Backup< T > | Class to backup a specific variable and restore it later |
BaseConsist | Various front vehicle properties that are preserved when autoreplacing, using order-backup or switching front engines within a consist |
BaseGraphics | All data/functions related with replacing the base graphics |
BaseGraphWindow | |
BaseMedia< Tbase_set > | Base for all base media (graphics, sounds) |
BaseMusic | All data/functions related with replacing the base music |
BaseNetworkContentDownloadStatusWindow | Base window for showing the download status of content |
BaseSet< T, Tnum_files, Tsearch_in_tars > | Information about a single base set |
BaseSetTextfileWindow< TBaseSet > | Window for displaying the textfile of a BaseSet |
BaseSounds | All data/functions related with replacing the base sounds |
BaseStation | Base class for all station-ish types |
BaseStorageArray | Base class for all NewGRF storage arrays |
BaseVehicle | Base vehicle class |
BaseVehicleListWindow | |
BinaryHeap | Binary Heap |
BinaryHeapNode | |
BitmapFileHeader | BMP File Header (stored in little endian) |
BitmapInfoHeader | BMP Info Header (stored in little endian) |
Blitter | How all blitters should look like |
Blitter_32bppAnim | The optimised 32 bpp blitter with palette animation |
Blitter_32bppBase | Base for all 32bpp blitters |
Blitter_32bppOptimized | The optimised 32 bpp blitter (without palette animation) |
Blitter_32bppSimple | The most trivial 32 bpp blitter (without palette animation) |
Blitter_8bppBase | Base for all 8bpp blitters |
Blitter_8bppOptimized | 8bpp blitter optimised for speed |
Blitter_8bppSimple | Most trivial 8bpp blitter |
Blitter_Null | Blitter that does nothing |
BlitterFactory< T > | A template factory, so ->GetName() works correctly |
BlitterFactoryBase | The base factory, keeping track of all blitters |
Blitter::BlitterParams | Parameters related to blitting |
ByteBlob::BlobHeader | Header of the allocated memory block |
BmpBuffer | |
BmpData | |
BmpInfo | |
BootstrapAskForDownloadWindow | The window for the query |
BootstrapBackground | The background for the game |
BootstrapContentDownloadStatusWindow | Window for showing the download status of content |
BridgeSpec | Struct containing information about a single bridge type |
BubbleMovement | |
Buffer | The buffer for writing a single string |
BuildAirportWindow | |
BuildAirToolbarWindow | Airport build toolbar window handler |
BuildBridgeData | Carriage for the data we need if we want to build a bridge |
BuildBridgeWindow | Window class for handling the bridge-build GUI |
BuildDocksDepotWindow | |
BuildDocksStationWindow | |
BuildDocksToolbarWindow | Toolbar window for constructing water infra structure |
BuildIndustryWindow | Build (fund or prospect) a new industry, |
BuildingCounts< T > | |
BuildObjectWindow | The window used for building objects |
BuildRailDepotWindow | |
BuildRailStationWindow | |
BuildRailToolbarWindow | Rail toolbar management class |
BuildRailWaypointWindow | |
BuildRoadDepotWindow | |
BuildRoadStationWindow | |
BuildRoadToolbarWindow | Road toolbar window handler |
BuildSignalWindow | |
BuildTreesWindow | The build trees window |
BuildVehicleWindow | |
BulldozerMovement | |
BuyCompanyWindow | |
ByteBlob | Base class for simple binary blobs |
ByteReader | Class to read from a NewGRF file |
CallbackResultSpriteGroup | |
Hotkey< T >::CallbackWrapper | A wrapper around the callback function |
CanalProperties | Canal properties local to the NewGRF |
CanalResolverObject | Resolver object for canals |
CanalScopeResolver | Scope resolver of a canal tile |
CapacityAnnotation | Capacity-based annotation for use in the Dijkstra algorithm |
CargoArray | Class for storing amounts of cargo |
CargoDataEntry | A cargo data entry representing one possible row in the station view window's top part |
CargoesField | Data about a single field in the IndustryCargoesWindow panel |
CargoesRow | A single row of CargoesField |
CargoList< Tinst, Tcont > | Simple collection class for a list of cargo packets |
CargoPacket | Container for cargo from the same location and time |
CargoPayment | Helper class to perform the cargo payment |
CargoResolverObject | Resolver of cargo |
CargoSorter | |
CargoSpec | Specification of a cargo type |
CargoSummaryItem | Helper struct for the cargo details information |
Case | Container for the different cases of a string |
CBinaryHeapT< T > | Binary Heap as C++ template |
CBlobT< T > | Blob - simple dynamic T array |
CCountedPtr< Tcls_ > | CCountedPtr - simple reference counting smart pointer |
CFollowTrackT< Ttr_type_, VehicleType, T90deg_turns_allowed_, Tmask_reserved_tracks > | Track follower helper template class (can serve pathfinders and vehicle controllers) |
CHashTableSlotT< Titem_ > | |
CHashTableT< Titem_, Thash_bits_ > | Class CHashTableT<Titem, Thash_bits> - simple hash table of pointers allocated elsewhere |
ChatMessage | Container for a message |
Cheat | Info about each of the cheats |
CheatEntry | Information of a cheat |
Cheats | WARNING! Do _not_ remove entries in Cheats struct or change the order of the existing ones! Would break downward compatibility |
CheatWindow | GUI for the cheats |
ChildScreenSpriteToDraw | |
ChunkHandler | Handlers and description of chunk |
ClearedObjectArea | Keeps track of removed objects during execution/testruns of commands |
NetworkClientListPopupWindow::ClientListAction | Container for actions that can be executed |
ClientNetworkContentSocketHandler | Socket handler for the content server connection |
ClientNetworkGameSocketHandler | Class for handling the client side of the game connection |
ClientNetworkUDPSocketHandler | *** Communication with servers (we are client) ***/ |
ClientSettings | All settings that are only important for the local client |
CmdPair | |
CmdStruct | |
CNodeList_HashTableT< Titem_, Thash_bits_open_, Thash_bits_closed_ > | Hash table based node list multi-container class |
CocoaSubdriver | Generic display driver for cocoa On grounds to not duplicate some code, it contains a few variables which are not used by all device drivers |
Colour | Structure to access the alpha, red, green, and blue channels from a 32 bit number |
Command | Define a command with the flags which belongs to it |
CommandContainer | Structure for buffering the build command when selecting a station to join |
CommandCost | Common return value for all commands |
CommandPacket | Everything we need to know about a command to be able to execute it |
CommandQueue | A queue of CommandPackets |
SpriteLoader::CommonPixel | Definition of a common pixel in OpenTTD's realm |
Company | |
CompanyEconomyEntry | Statistics about the economy |
CompanyFinancesWindow | Window class displaying the company finances |
CompanyInfrastructure | |
CompanyInfrastructureWindow | Window with detailed information about the company's infrastructure |
CompanyLeagueWindow | |
CompanyManagerFaceBitsInfo | Information about the valid values of CompanyManagerFace bitgroups as well as the sprites to draw |
CompanyNewsInformation | Data that needs to be stored for company news messages |
CompanyOldAI | |
CompanyProperties | Statically loadable part of Company pool item |
CompanySettings | Settings that can be set per company |
CompanyStationsWindow | The list of stations per company |
CompanyValueGraphWindow | |
CompanyWindow | Window with general information about a company |
DistanceAnnotation::Comparator | |
CapacityAnnotation::Comparator | |
ComponentHandler | A handler doing "something" on a link graph component |
ConsoleContentCallback | Asynchronous callback |
ConstructionSettings | Settings related to construction in-game |
ContentCallback | Callbacks for notifying others about incoming data |
ContentInfo | Container for all important information about a piece of content |
ContentTextfileWindow | Window for displaying the textfile of an item in the content list |
control_point_list_t | |
control_point_t | |
CPerformanceTimer | |
CPerfStartFake | |
CPerfStartReal | |
CrashLog | Helper class for creating crash logs |
CrashLogOSX | OSX implementation for the crash logger |
CrashLogUnix | Unix implementation for the crash logger |
CrashLogWindows | Windows implementation for the crash logger |
CreateScenarioWindow | |
CSegmentCostCacheBase | Base class for segment cost cache providers |
CSegmentCostCacheT< Tsegment > | CSegmentCostCacheT - template class providing hash-map and storage (heap) of Tsegment structures |
CStrA | Blob based case sensitive ANSI/UTF-8 string |
CurrencySpec | Specification of a currency |
CursorVars | Collection of variables for cursor-display and -animation |
CustomCurrencyWindow | |
CYapfAnyDepotRail1 | |
CYapfAnyDepotRail2 | |
CYapfAnySafeTileRail1 | |
CYapfAnySafeTileRail2 | |
CYapfBaseT< Types > | CYapfBaseT - A-star type path finder base class |
CYapfCostBase | Base implementation for cost accounting |
CYapfCostRailT< Types > | |
CYapfCostRoadT< Types > | |
CYapfCostShipT< Types > | Cost Provider module of YAPF for ships |
CYapfDestinationAnyDepotRailT< Types > | |
CYapfDestinationAnyDepotRoadT< Types > | |
CYapfDestinationAnySafeTileRailT< Types > | |
CYapfDestinationRailBase | |
CYapfDestinationTileOrStationRailT< Types > | |
CYapfDestinationTileRoadT< Types > | |
CYapfDestinationTileT< Types > | YAPF destination provider base class - used when destination is single tile / multiple trackdirs |
CYapfFollowAnyDepotRailT< Types > | |
CYapfFollowAnySafeTileRailT< Types > | |
CYapfFollowRailT< Types > | |
CYapfFollowRoadT< Types > | |
CYapfFollowShipT< Types > | Node Follower module of YAPF for ships |
CYapfNodeKeyExitDir | Yapf Node Key that evaluates hash from (and compares) tile & exit dir |
CYapfNodeKeyTrackDir | |
CYapfNodeT< Tkey_, Tnode > | Yapf Node base |
CYapfOriginTileT< Types > | YAPF origin provider base class - used when origin is one tile / multiple trackdirs |
CYapfOriginTileTwoWayT< Types > | YAPF origin provider base class - used when there are two tile/trackdir origins |
CYapfRail1 | |
CYapfRail2 | |
CYapfRail_TypesT< Tpf_, Ttrack_follower, Tnode_list, TdestinationT, TfollowT > | |
CYapfRailNodeT< Tkey_ > | Yapf Node for rail YAPF |
CYapfRailSegment | Cached segment cost for rail YAPF |
CYapfRailSegmentKey | Key for cached segment cost for rail YAPF |
CYapfReserveTrack< Types > | |
CYapfRoad1 | |
CYapfRoad2 | |
CYapfRoad_TypesT< Tpf_, Tnode_list, Tdestination > | |
CYapfRoadAnyDepot1 | |
CYapfRoadAnyDepot2 | |
CYapfRoadNodeT< Tkey_ > | Yapf Node for road YAPF |
CYapfSegmentCostCacheGlobalT< Types > | CYapfSegmentCostCacheGlobalT - the yapf cost cache provider that adds the segment cost caching functionality to yapf |
CYapfSegmentCostCacheLocalT< Types > | CYapfSegmentCostCacheLocalT - the yapf cost cache provider that implements fake segment cost caching functionality for yapf |
CYapfSegmentCostCacheNoneT< Types > | CYapfSegmentCostCacheNoneT - the formal only yapf cost cache provider that implements PfNodeCacheFetch() and PfNodeCacheFlush() callbacks |
CYapfShip1 | |
CYapfShip2 | |
CYapfShip3 | |
CYapfShip_TypesT< Tpf_, Ttrack_follower, Tnode_list > | Config struct of YAPF for ships |
CYapfShipNodeT< Tkey_ > | Yapf Node for ships |
CYapfT< Ttypes > | YAPF template that uses Ttypes template argument to determine all YAPF components (base classes) from which the actual YAPF is composed |
CzechNameAdj | |
CzechNameSubst | |
DebugFileInfo | |
DebugLevel | |
DefaultUnicodeMapping | |
DefSQClass< CL, ST > | The template to define classes in Squirrel |
DeliveredCargoGraphWindow | |
DemandCalculator | Calculate the demands |
DemandHandler | Stateless, thread safe demand hander |
Depot | |
DepotWindow | |
DeterministicSpriteGroup | |
DeterministicSpriteGroupAdjust | |
DeterministicSpriteGroupRange | |
DiagonalTileIterator | Iterator to iterate over a diagonal area of the map |
DifficultySettings | Settings related to the difficulty of the game |
Dimension | Dimensions (a width and height) of a rectangle in 2D |
DIR | |
Disaster | |
DisasterVehicle | Disasters, like submarines, skyrangers and their shadows, belong to this class |
DistanceAnnotation | Distance-based annotation for use in the Dijkstra algorithm |
DrawBuildingsTileStruct | This structure is the same for both Industries and Houses |
DrawIndustryAnimationStruct | This is used to gather some data about animation drawing in the industry code Image_1-2-3 are in fact only offset in the sprites used by the industry |
DrawIndustryCoordinates | Simple structure gathering x,y coordinates for industries animations |
DrawPixelInfo | Data about how and where to blit pixels |
DrawRoadTileStruct | |
DrawStringParams | Text drawing parameters, which can change while drawing a line, but are kept between multiple parts of the same text, e.g |
DrawTileSeqStruct | A tile child sprite and palette to draw for stations etc, with 3D bounding box |
DrawTileSprites | Ground palette sprite of a tile, together with its sprite layout |
Driver | A driver for communicating with the user |
DriverFactoryBase | Base for all driver factories |
DropDownListCharStringItem | List item containing a C char string |
DropDownListCheckedItem | Drop down list entry for showing a checked/unchecked toggle item |
DropDownListColourItem | |
DropDownListCompanyItem | Drop down list entry for showing a company entry, with companies 'blob' |
DropDownListItem | Base list item class from which others are derived |
DropDownListParamStringItem | String list item with parameters |
DropDownListPresetItem | |
DropDownListStringItem | Common string list item |
DropdownWindow | Drop-down menu window |
DumpTarget | Class that represents the dump-into-string target |
Economy | Data of the economy |
EconomySettings | Settings related to the economy |
Edge | An edge in the link graph |
EffectVehicle | A special vehicle is one of the following:
- smoke
- electric sparks for trains
- explosions
- bulldozer (road works)
- bubbles (industry)
|
EndGameHighScoreBaseWindow | |
EndGameWindow | End game window shown at the end of the game |
Engine | |
EngineIDMapping | |
EngineInfo | Information about a vehicle |
EngineOverrideManager | Stores the mapping of EngineID to the internal id of newgrfs |
EnginePreviewWindow | |
EngineRenew | Struct to store engine replacements |
EntityIDMapping | Maps an entity id stored on the map to a GRF file |
RoadStop::Entry | Container for each entry point of a drive through road stop |
EnumPropsT< Axis > | Helper information for extract tool |
EnumPropsT< Colours > | |
EnumPropsT< DiagDirection > | Allow incrementing of DiagDirection variables |
EnumPropsT< Direction > | Allow incrementing of Direction variables |
EnumPropsT< DisallowedRoadDirections > | Helper information for extract tool |
EnumPropsT< DistributionType > | |
EnumPropsT< LiveryScheme > | Helper information for extract tool |
EnumPropsT< ModifyOrderFlags > | |
EnumPropsT< ModifyTimetableFlags > | |
EnumPropsT< Owner > | Define basic enum properties |
EnumPropsT< RailType > | Allow incrementing of Track variables |
EnumPropsT< RoadBits > | |
EnumPropsT< RoadType > | |
EnumPropsT< RoadTypes > | |
EnumPropsT< SignalType > | Helper information for extract tool |
EnumPropsT< StationClassID > | |
EnumPropsT< TownLayout > | |
EnumPropsT< TownSize > | |
EnumPropsT< Track > | Allow incrementing of Track variables |
EnumPropsT< Trackdir > | Define basic enum properties |
EnumPropsT< TransportType > | Helper information for extract tool |
EnumPropsT< VehicleType > | Helper information for extract tool |
EnumPropsT< WaterClass > | Helper information for extract tool |
ErrmsgWindow | Window class for displaying an error message window |
ErrorMessageData | The data of the error message |
ETileArea | |
ExpensesList | Expense list container |
ExtraPaletteValues | Description of tables for the palette animation |
ExtraViewportWindow | |
FBlitter_32bppAnim | Factory for the 32bpp blitter with animation |
FBlitter_32bppOptimized | Factory for the optimised 32 bpp blitter (without palette animation) |
FBlitter_32bppSimple | Factory for the simple 32 bpp blitter |
FBlitter_8bppOptimized | Factory for the 8bpp blitter optimised for speed |
FBlitter_8bppSimple | Factory for the most trivial 8bpp blitter |
FBlitter_Null | Factory for the blitter that doesn nothing |
File | Helper class to read a file |
FileReader | Yes, simply reading from a file |
FileScanner | Helper for scanning for files with a given name |
FileStringReader | A reader that simply reads using fopen |
FileWriter | Yes, simply writing to a file |
Filtering | Data structure describing what to show in the list (filter criteria) |
FindDepotData | Helper container to find a depot |
FindTrainOnTrackInfo | Helper struct for finding the best matching vehicle on a specific track |
Fio | Structure for keeping several open files with just one data buffer |
FiosFileScanner | Scanner to scan for a particular type of FIOS file |
FiosItem | Deals with finding savegames |
FixedSizeArray< T, C > | Fixed size array Upon construction it preallocates fixed size block of memory for all items, but doesn't construct them |
FlowMapper | Map the path trees generated by the MCF solver into flows |
FlowSaveLoad | |
FlowStat | Flow statistics telling how much flow should be sent along a link |
FMusicDriver_Allegro | Factory for allegro's music player |
FMusicDriver_BeMidi | Factory for the BeOS midi player |
FMusicDriver_Cocoa | |
FMusicDriver_DMusic | Factory for the DirectX music player |
FMusicDriver_ExtMidi | |
FMusicDriver_LibTimidity | Factory for the libtimidity driver |
FMusicDriver_Null | Factory for the null music player |
FMusicDriver_OS2 | Factory for OS/2's music player |
FMusicDriver_QtMidi | |
FMusicDriver_Win32 | Factory for Windows' music player |
SQConvert::ForceType< T > | Special class to make it possible for the compiler to pick the correct GetParam() |
FoundTownWindow | Found a town window class |
FreeTypeSettings | |
FreeUnitIDGenerator | Generates sequence of free UnitID numbers |
FSoundDriver_Allegro | Factory for the allegro sound driver |
FSoundDriver_Cocoa | |
FSoundDriver_Null | Factory for the null sound driver |
FSoundDriver_SDL | Factory for the SDL sound driver |
FSoundDriver_Win32 | Factory for the sound driver for Windows |
FVideoDriver_Allegro | Factory for the allegro video driver |
FVideoDriver_Cocoa | |
FVideoDriver_Dedicated | Factory for the dedicated server video driver |
FVideoDriver_Null | Factory the null video driver |
FVideoDriver_SDL | Factory for the SDL video driver |
FVideoDriver_Win32 | The factory for Windows' video driver |
Game | Main Game class |
GameConfig | |
GameCreationSettings | Settings related to the creation of games |
GameDifficultyWindow | |
GameInfo | All static information from an Game like name, version, etc |
GameInstance | Runtime information about a game script like a pointer to the squirrel vm and the current state |
GameLibrary | All static information from an Game library like name, version, etc |
GameOptionsWindow | |
GameScannerInfo | |
GameScannerLibrary | |
GameSettings | All settings together for the game |
GameSettingsWindow | |
GameStrings | Container for all the game strings |
GenerateLandscapeWindow | |
GenerateProgressWindow | |
GenericCallback | |
GenericResolverObject | Resolver object for generic objects/properties |
GenericScopeResolver | Scope resolver for generic objects and properties |
GenWorldInfo | Properties of current genworld process |
GenWorldStatus | |
DepotWindow::GetDepotVehiclePtData | |
GetNewVehiclePosResult | Position information of a vehicle after it moved |
GetOptData | Data storage for parsing command line options |
GlyphEntry | |
Goal | Struct about subsidies, offered and awarded |
GoalListWindow | |
GoalQuestionWindow | |
GoodsEntry | Stores station stats for a single cargo |
GraphicsSet | All data of a graphics set |
GraphLegendWindow | |
GRFConfig | Information about GRF, used in the game and (part of it) in savegames |
GRFError | Information about why GRF had problems during initialisation |
GRFFile | Dynamic data of a loaded NewGRF |
GRFFileProps | Data related to the handling of grf files |
GRFFilePropsBase< Tcnt > | Data related to the handling of grf files |
GRFFileScanner | Helper for scanning for files with GRF as extension |
GRFIdentifier | Basic data to distinguish a GRF |
GRFLabel | |
GRFList | List of GRFs using array of pointers instead of linked list |
GRFLoadedFeatures | |
GRFLocation | |
GRFParameterInfo | Information about one grf parameter |
GRFPresence | Information about the presence of a Grf at a certain point during gamelog history Note about missing Grfs: Changes to missing Grfs are not logged including manual removal of the Grf |
GrfProcessingState | Temporary data during loading of GRFs |
GRFTempEngineData | Temporary engine data used when loading only |
GRFText | Element of the linked list |
GRFTextEntry | Holder of the above structure |
GRFTextWrapper | Reference counted wrapper around a GRFText pointer |
GRFTownName | |
GroundVehicle< T, Type > | Base class for all vehicles that move through ground |
GroundVehicleCache | Cached, frequently calculated values |
Group | Group data |
GroupStatistics | Statistics and caches on the vehicles in a group |
GUIList< T, F > | List template of 'things' T to sort in a GUI |
GUISettings | Settings related to the GUI and other stuff that is not saved in the savegame |
HangarTileTable | A list of all hangar tiles in an airport |
Hash | |
HashNode | |
SQConvert::HasVoidReturnT< Tretval(*)()> | |
SQConvert::HasVoidReturnT< Tretval(*)(Targ1)> | |
SQConvert::HasVoidReturnT< Tretval(*)(Targ1, Targ2)> | |
SQConvert::HasVoidReturnT< Tretval(*)(Targ1, Targ2, Targ3)> | |
SQConvert::HasVoidReturnT< Tretval(*)(Targ1, Targ2, Targ3, Targ4)> | |
SQConvert::HasVoidReturnT< Tretval(*)(Targ1, Targ2, Targ3, Targ4, Targ5)> | |
SQConvert::HasVoidReturnT< Tretval(*)(Targ1, Targ2, Targ3, Targ4, Targ5, Targ6, Targ7, Targ8, Targ9, Targ10)> | |
SQConvert::HasVoidReturnT< Tretval(Tcls::*)()> | |
SQConvert::HasVoidReturnT< Tretval(Tcls::*)(Targ1)> | |
SQConvert::HasVoidReturnT< Tretval(Tcls::*)(Targ1, Targ2)> | |
SQConvert::HasVoidReturnT< Tretval(Tcls::*)(Targ1, Targ2, Targ3)> | |
SQConvert::HasVoidReturnT< Tretval(Tcls::*)(Targ1, Targ2, Targ3, Targ4)> | |
SQConvert::HasVoidReturnT< Tretval(Tcls::*)(Targ1, Targ2, Targ3, Targ4, Targ5)> | |
SQConvert::HasVoidReturnT< Tretval(Tcls::*)(Targ1, Targ2, Targ3, Targ4, Targ5, Targ6, Targ7, Targ8, Targ9, Targ10)> | |
HeaderFileWriter | |
HeaderWriter | Base class for writing the header, i.e |
HeightMap | Height map - allocated array of heights (MapSizeX() + 1) x (MapSizeY() + 1) |
SQConvert::HelperT< Tretval(*)(), false > | The real C++ caller for function with return value and 0 params |
SQConvert::HelperT< Tretval(*)(), true > | The real C++ caller for function with no return value and 0 params |
SQConvert::HelperT< Tretval(*)(Targ1), false > | The real C++ caller for function with return value and 1 param |
SQConvert::HelperT< Tretval(*)(Targ1), true > | The real C++ caller for function with no return value and 1 param |
SQConvert::HelperT< Tretval(*)(Targ1, Targ2), false > | The real C++ caller for function with return value and 2 params |
SQConvert::HelperT< Tretval(*)(Targ1, Targ2), true > | The real C++ caller for function with no return value and 2 params |
SQConvert::HelperT< Tretval(*)(Targ1, Targ2, Targ3), false > | The real C++ caller for function with return value and 3 params |
SQConvert::HelperT< Tretval(*)(Targ1, Targ2, Targ3), true > | The real C++ caller for function with no return value and 3 params |
SQConvert::HelperT< Tretval(*)(Targ1, Targ2, Targ3, Targ4), false > | The real C++ caller for function with return value and 4 params |
SQConvert::HelperT< Tretval(*)(Targ1, Targ2, Targ3, Targ4), true > | The real C++ caller for function with no return value and 4 params |
SQConvert::HelperT< Tretval(*)(Targ1, Targ2, Targ3, Targ4, Targ5), false > | The real C++ caller for function with return value and 5 params |
SQConvert::HelperT< Tretval(*)(Targ1, Targ2, Targ3, Targ4, Targ5), true > | The real C++ caller for function with no return value and 5 params |
SQConvert::HelperT< Tretval(*)(Targ1, Targ2, Targ3, Targ4, Targ5, Targ6, Targ7, Targ8, Targ9, Targ10), false > | The real C++ caller for function with return value and 10 params |
SQConvert::HelperT< Tretval(*)(Targ1, Targ2, Targ3, Targ4, Targ5, Targ6, Targ7, Targ8, Targ9, Targ10), true > | The real C++ caller for function with no return value and 10 params |
SQConvert::HelperT< Tretval(Tcls::*)(), false > | The real C++ caller for method with return value and 0 params |
SQConvert::HelperT< Tretval(Tcls::*)(), true > | The real C++ caller for method with no return value and 0 params |
SQConvert::HelperT< Tretval(Tcls::*)(Targ1), false > | The real C++ caller for method with return value and 1 param |
SQConvert::HelperT< Tretval(Tcls::*)(Targ1), true > | The real C++ caller for method with no return value and 1 param |
SQConvert::HelperT< Tretval(Tcls::*)(Targ1, Targ2), false > | The real C++ caller for method with return value and 2 params |
SQConvert::HelperT< Tretval(Tcls::*)(Targ1, Targ2), true > | The real C++ caller for method with no return value and 2 params |
SQConvert::HelperT< Tretval(Tcls::*)(Targ1, Targ2, Targ3), false > | The real C++ caller for method with return value and 3 params |
SQConvert::HelperT< Tretval(Tcls::*)(Targ1, Targ2, Targ3), true > | The real C++ caller for method with no return value and 3 params |
SQConvert::HelperT< Tretval(Tcls::*)(Targ1, Targ2, Targ3, Targ4), false > | The real C++ caller for method with return value and 4 params |
SQConvert::HelperT< Tretval(Tcls::*)(Targ1, Targ2, Targ3, Targ4), true > | The real C++ caller for method with no return value and 4 params |
SQConvert::HelperT< Tretval(Tcls::*)(Targ1, Targ2, Targ3, Targ4, Targ5), false > | The real C++ caller for method with return value and 5 params |
SQConvert::HelperT< Tretval(Tcls::*)(Targ1, Targ2, Targ3, Targ4, Targ5), true > | The real C++ caller for method with no return value and 5 params |
SQConvert::HelperT< Tretval(Tcls::*)(Targ1, Targ2, Targ3, Targ4, Targ5, Targ6, Targ7, Targ8, Targ9, Targ10), false > | The real C++ caller for method with return value and 10 params |
SQConvert::HelperT< Tretval(Tcls::*)(Targ1, Targ2, Targ3, Targ4, Targ5, Targ6, Targ7, Targ8, Targ9, Targ10), true > | The real C++ caller for method with no return value and 10 params |
HighScore | |
HighScoreWindow | |
Hotkey< T > | All data for a single hotkey |
HouseAnimationBase | Helper class for animation control |
HouseClassMapping | Makes class IDs unique to each GRF file |
HouseOverrideManager | |
HouseResolverObject | Resolver object to be used for houses (feature 07 spritegroups) |
HouseScopeResolver | Scope resolver for houses |
HouseSpec | |
HTTPCallback | Callback for when the HTTP handler has something to tell us |
IConsoleAlias | --Aliases-- Aliases are like shortcuts for complex functions, variable assignments, etc |
IConsoleCmd | |
IConsoleLine | Container for a single line of console output |
IConsoleWindow | |
IncomeGraphWindow | |
IndustriesResolverObject | Resolver for industries |
IndustriesScopeResolver | Resolver for industry scopes |
Industry | Defines the internal data of a functional industry |
IndustryAnimationBase | Helper class for animation control |
IndustryBuildData | Data for managing the number and type of industries in the game |
IndustryCargoesWindow | Window displaying the cargo connections around an industry (or cargo) |
IndustryDirectoryWindow | The list of industries |
IndustryOverrideManager | |
IndustryProductionSpriteGroup | |
IndustrySpec | Defines the data structure for constructing industry |
IndustryTileOverrideManager | |
IndustryTileResolverObject | Resolver for industry tiles |
IndustryTileScopeResolver | Resolver for the industry tiles scope |
IndustryTileSpec | Defines the data structure of each indivudual tile of an industry |
IndustryTileTable | |
IndustryTypeBuildData | Data for managing the number of industries of a single industry type |
IndustryViewWindow | |
IniFile | Ini file that supports both loading and saving |
IniGroup | A group within an ini file |
IniItem | A single "line" in an ini file |
IniLoadFile | Ini file that only supports loading |
SQConvert::IsVoidT< T > | Helper class to recognize if the given type is void |
SQConvert::IsVoidT< void > | |
KeycodeNames | String representation of a keycode |
DumpTarget::KnownStructKey | Used as a key into map of known object instances |
LabelObject | Container for a label for SaveLoad system |
LandInfoWindow | |
LangString | Information about a single string |
LanguageFileWriter | Class for writing a language to disk |
LanguageMap | Mapping of language data between a NewGRF and OpenTTD |
LanguageMetadata | Metadata about a single language |
LanguagePack | |
LanguagePackGlyphSearcher | Helper for searching through the language pack |
LanguagePackHeader | Header of a language file |
LanguageScanner | Scanner to find language files in a GameScript directory |
LanguageStrings | Container for the raw (unencoded) language strings of a language |
LanguageWriter | Base class for all language writers |
LegendAndColour | Structure for holding relevant data for legends in small map |
Lexer | Lexer of a file |
LinkGraph | A link graph, inheriting one job |
LinkGraphComponent | A connected component of a link graph |
LinkGraphJob | A job to be executed on a link graph component |
LinkGraphLegendWindow | Menu window to select cargoes and companies to show in a link graph overlay |
LinkGraphOverlay | Handles drawing of links into some window |
LinkGraphSettings | |
LinkProperties | Properties of a link between two stations |
LinkStat | Link statistics |
Listing | Data structure describing how to show the list (what sort direction and criterium) |
ListOrderChange | |
Livery | Information about a particular livery |
LoadCheckData | Container for loading in mode SL_LOAD_CHECK |
LoadFilter | Interface for filtering a savegame till it is loaded |
LoadgameState | |
LocaleSettings | Settings related to currency/unit systems |
LoggedAction | Contains information about one logged action that caused at least one logged change |
LoggedChange | Contains information about one logged change |
LZMALoadFilter | Filter without any compression |
LZMASaveFilter | Filter using LZMA compression |
LZOLoadFilter | Filter using LZO compression |
LZOSaveFilter | Filter using LZO compression |
MainToolbarWindow | Main toolbar |
MainWindow | |
MakeEnumPropsT< Tenum_t, Tstorage_t, Tbegin, Tend, Tinvalid, Tnum_bits > | Helper template class that makes basic properties of given enumeration type visible from outsize |
LanguageMap::Mapping | Mapping between NewGRF and OpenTTD IDs |
MasterNetworkUDPSocketHandler | *** Communication with the masterserver ***/ |
MCF1stPass | First pass of the MCF calculation |
MCF2ndPass | Second pass of the MCF calculation |
MCFHandler< Tpass > | Link graph handler for MCF |
MD5File | Structure holding filename and MD5 information about a single file |
MemBlock | |
MemoryDumper | Container for dumping the savegame (quickly) to memory |
MessageHistoryWindow | |
MessageOptionsWindow | |
MissingGlyphSearcher | A searcher for missing glyphs |
MixerChannel | |
MovementTerminalMapping | Combination of aircraft state for going to a certain terminal and the airport flag for that terminal block |
MultiCommodityFlow | Multi-commodity flow calculating base class |
MultiMap< Tkey, Tvalue, Tcompare > | Hand-rolled multimap as map of lists |
MultiMapIterator< Tmap_iter, Tlist_iter, Tkey, Tvalue, Tcompare > | STL-style iterator for MultiMap |
MusicDriver | Driver for all music playback |
MusicDriver_Allegro | Allegro's music player |
MusicDriver_BeMidi | The midi player for BeOS |
MusicDriver_Cocoa | |
MusicDriver_DMusic | Music player making use of DirectX |
MusicDriver_ExtMidi | |
MusicDriver_LibTimidity | Music driver making use of libtimidity |
MusicDriver_Null | The music player that does nothing |
MusicDriver_OS2 | OS/2's music player |
MusicDriver_QtMidi | |
MusicDriver_Win32 | The Windows music player |
MusicDriverFactory< T > | Factory for the music drivers |
MusicDriverFactoryBase | Base of the factory for the music drivers |
MusicSet | All data of a music set |
MusicSettings | Settings related to music |
MusicTrackSelectionWindow | |
MusicWindow | |
NamePart | |
NamePartList | |
NetworkAddress | Wrapper for (un)resolved network addresses; there's no reason to transform a numeric IP to a string and then back again to pass it to functions |
NetworkAdminSocketHandler | Main socket handler for admin related connections |
NetworkChatWindow | Window to enter the chat message in |
NetworkClientInfo | Container for all information known about a client |
NetworkClientListPopupWindow | Popup selection window to chose an action to perform |
NetworkClientListWindow | Main handle for clientlist |
NetworkCompanyInfo | Company information stored at the client side |
NetworkCompanyPasswordWindow | |
NetworkCompanyState | Some state information of a company, especially for servers |
NetworkCompanyStats | Simple calculated statistics of a company |
NetworkContentConnecter | Connect to the content server |
NetworkContentDownloadStatusWindow | Window for showing the download status of content |
NetworkContentListWindow | Window that lists the content that's at the content server |
NetworkContentSocketHandler | Base socket handler for all Content TCP sockets |
NetworkGameInfo | The game information that is sent from the server to the clients |
NetworkGameList | Structure with information shown in the game list (GUI) |
NetworkGameSocketHandler | Base socket handler for all TCP sockets |
NetworkGameWindow | |
NetworkHTTPContentConnecter | Connect with a HTTP server and do ONE query |
NetworkHTTPSocketHandler | Base socket handler for HTTP traffic |
NetworkJoinStatusWindow | |
NetworkLobbyWindow | |
NetworkServerGameInfo | The game information that is not generated on-the-fly and has to be sent to the clients |
NetworkSettings | All settings related to the network |
NetworkSocketHandler | SocketHandler for all network sockets in OpenTTD |
NetworkStartServerWindow | |
NetworkTCPSocketHandler | Base socket handler for all TCP sockets |
NetworkUDPQueryServerInfo | Simpler wrapper struct for NetworkUDPQueryServerThread |
NetworkUDPSocketHandler | Base socket handler for all UDP sockets |
NewGRFCache | Cached often queried (NewGRF) values |
NewGRFClass< Tspec, Tid, Tmax > | Struct containing information relating to NewGRF classes for stations and airports |
NewGrfDebugSpritePicker | Spritepicker of SpriteAligner |
NewGRFInspectWindow | Window used for inspecting NewGRFs |
NewGRFParametersWindow | Window for setting the parameters of a NewGRF |
NewGRFScanCallback | Callback for NewGRF scanning |
NewGRFSpriteLayout | NewGRF supplied spritelayout |
NewGRFTextfileWindow | Window for displaying the textfile of a NewGRF |
NewGRFWindow | Window for showing NewGRF files |
NewsItem | Information about a single item of news |
NewsTypeData | Per-NewsType data |
NewsWindow | Window class displaying a news item |
NICallback | Representation of the available callbacks with information on when they actually apply |
NIFeature | Container for all information for a given feature |
NIHAirportTile | |
NIHelper | Helper class to wrap some functionality/queries in |
NIHHouse | |
NIHIndustry | |
NIHIndustryTile | |
NIHObject | |
NIHRailType | |
NIHStation | |
NIHTown | |
NIHVehicle | |
NIProperty | Representation of the data from a NewGRF property |
NIVariable | Representation on the NewGRF variables |
NoCompLoadFilter | Filter without any compression |
NoCompSaveFilter | Filter without any compression |
Node | Node of the link graph |
NPFFindStationOrTileData | Meant to be stored in AyStar.targetdata |
NPFFoundTargetData | Meant to be stored in AyStar.userpath |
NPFSettings | Settings related to the new pathfinder |
NSCursor(OTTD_QuickdrawCursor) | Category of NSCursor to allow cursor showing/hiding |
NullStruct | |
NWidgetBackground | Nested widget with a child |
NWidgetBase | Baseclass for nested widgets |
NWidgetContainer | Baseclass for container widgets |
NWidgetCore | Base class for a 'real' widget |
NWidgetHorizontal | Horizontal container |
NWidgetHorizontalLTR | Horizontal container that doesn't change the direction of the widgets for RTL languages |
NWidgetLeaf | Leaf widget |
NWidgetMainToolbarContainer | Container for the 'normal' main toolbar |
NWidgetMatrix | Matrix container with implicitly equal sized (virtual) sub-widgets |
NWidgetNewGRFDisplay | Custom nested widget container for the NewGRF gui |
NWidgetPart | Partial widget specification to allow NWidgets to be written nested |
NWidgetPartDataTip | Widget part for storing data and tooltip information |
NWidgetPartPaddings | Widget part for storing padding |
NWidgetPartPIP | Widget part for storing pre/inter/post spaces |
NWidgetPartTextLines | Widget part for storing minimal text line data |
NWidgetPartWidget | Widget part for storing basic widget information |
NWidgetPIPContainer | Container with pre/inter/post child space |
NWidgetResizeBase | Base class for a resizable nested widget |
NWidgetScenarioToolbarContainer | Container for the scenario editor's toolbar |
NWidgetScrollbar | Nested widget to display and control a scrollbar in a window |
NWidgetServerListHeader | Full blown container to make it behave exactly as we want :) |
NWidgetSmallmapDisplay | Custom container class for displaying smallmap with a vertically resizing legend panel |
NWidgetSpacer | Spacer widget |
NWidgetStacked | Stacked widgets, widgets all occupying the same space in the window |
NWidgetToolbarContainer | Full blown container to make it behave exactly as we want :) |
NWidgetVertical | Vertical container |
NWidgetViewport | Nested widget to display a viewport in a window |
Object | An object, such as transmitter, on the map |
ObjectAnimationBase | Helper class for animation control |
ObjectOverrideManager | |
ObjectResolverObject | A resolver object to be used with feature 0F spritegroups |
ObjectScopeResolver | Object scope resolver |
ObjectSpec | Allow incrementing of ObjectClassID variables |
OldChunks | |
OldWaypoint | Helper structure to convert from the old waypoint system |
CBlobT< T >::OnTransfer | |
OpenListNode | Internal node |
OperatingProfitGraphWindow | |
OPFSettings | Settings related to the old pathfinder |
OptionData | Data of an option |
Order | |
OrderBackup | Data for backing up an order of a vehicle so it can be restored after a vehicle is rebuilt in the same depot |
OrderList | Shared order list linking together the linked list of orders and the list of vehicles sharing this order list |
OrderSettings | Settings related to orders |
OrdersWindow | Order window code for all vehicles |
OrthogonalTileIterator | Iterator to iterate over a tile area (rectangle) of the map |
OskWindow | |
OTTD_CocoaView | Subclass of NSView to fix Quartz rendering and mouse awareness |
OTTD_CocoaWindow | Subclass of NSWindow to cater our special needs |
OTTD_CocoaWindowDelegate | Delegate for our NSWindow to send ask for quit on close |
OTTDByteReaderSignal | |
OTTDThreadExitSignal | Signal used for signalling we knowingly want to end the thread |
OTTDThreadStartupMessage | Avoid name clashes with MorphOS API functions |
OutputBuffer | Output buffer for a block of data |
OutputStore | Temporarily store output |
OverflowSafeInt< T, T_MAX, T_MIN > | Overflow safe template for integers, i.e |
OverrideManagerBase | |
OvertakeData | |
Packet | Internal entity of a packet |
PacketReader | Read some packets, and when do use that data as initial load filter |
PacketWriter | Writing a savegame directly to a number of packets |
Pair | A pair of two integers |
Palette | Information about the currently used palette |
PalSpriteID | Combination of a palette sprite and a 'real' sprite |
ParentSpriteToDraw | Parent sprite that should be drawn |
ParsedCommandStruct | |
Path | A leg of a path in the link graph |
PathfinderSettings | Settings related to all pathfinders |
PathNode | A path of nodes |
PaymentRatesGraphWindow | |
PBSTileInfo | This struct contains information about the end of a reserved path |
PcxHeader | Definition of a PCX file header |
PerformanceHistoryGraphWindow | |
PerformanceRatingDetailWindow | |
PersistentStorage | Class for pooled persistent storage of data |
PersistentStorageArray< TYPE, SIZE > | Class for persistent storage of data |
PickerWindowBase | Base class for windows opened from a toolbar |
Blitter_32bppSimple::Pixel | |
PluralForm | Description of a plural form |
Point | Coordinates of a point in 2D |
PointDimension | Specification of a rectangle with an absolute top-left coordinate and a (relative) width/height |
Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero > | Base class for all pools |
PoolBase | Base class for base of all pools |
Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool > | Base class for all PoolItems |
PriceBaseSpec | Describes properties of price bases |
QueryString | Data stored about a string that can be modified in the GUI |
QueryStringWindow | Class for the string query window |
QueryWindow | Window used for asking the user a YES/NO question |
RailStationGUISettings | |
RailtypeInfo | This struct contains all the info that is needed to draw and construct tracks |
RailTypeResolverObject | Resolver object for rail types |
RailTypeScopeResolver | Resolver for the railtype scope |
RailVehicleInfo | Information about a rail vehicle |
RandomizedSpriteGroup | |
Randomizer | Structure to encapsulate the pseudo random number generators |
ReadBuffer | A buffer for reading (and buffering) savegame data |
RealSpriteGroup | |
Rect | Specification of a rectangle with absolute coordinates of all edges |
RectAndIndustryVector | Rect and pointer to IndustryVector |
RefitOption | Option to refit a vehicle chain |
RefitResult | Helper structure for RefitVehicle() |
RefitWindow | Refit cargo window |
RememberData | |
ReplaceVehicleWindow | Window for the autoreplacing of vehicles |
ResizeInfo | Data structure for resizing a window |
ResolverObject | Interface for SpriteGroup-s to access the gamestate |
ResultSpriteGroup | |
ReusableBuffer< T > | A reusable buffer that can be used for places that temporary allocate a bit of memory and do that very often, or for places where static memory is allocated that might need to be reallocated sometimes |
RgbQuad | Format of palette data in BMP header |
RoadDriveEntry | |
RoadStop | A Stop for a Road Vehicle |
RoadStopEntryRebuilderHelper | Helper for finding RVs in a road stop |
RoadTypeInfo | Structure holding information per roadtype for several functions |
RoadVehFindData | |
RoadVehicle | Buses, trucks and trams belong to this class |
RoadVehicleInfo | Information about a road vehicle |
StationViewWindow::RowDisplay | A row being displayed in the cargo view (as opposed to being "hidden" behind a plus sign) |
SavedRandomSeeds | Stores the state of all random number generators |
SaveFilter | Interface for filtering a savegame till it is written |
SaveLoad | SaveLoad type struct |
SaveLoadFormat | The format for a reader/writer type of a savegame |
SaveLoadParams | The saveload struct, containing reader-writer functions, buffer, version, etc |
SaveLoadWindow | |
Scaler | Scale various things according to symmetric/asymmetric distribution |
ScanProgressWindow | Window for showing the progress of NewGRF scanning |
ScenarioEditorLandscapeGenerationWindow | Landscape generation window handler in the scenario editor |
ScenarioEditorToolbarWindow | |
ScenarioIdentifier | Basic data to distinguish a scenario |
ScenarioScanner | Scanner to find the unique IDs of scenarios |
ScopeResolver | Interface to query and set values specific to a single VarSpriteGroupScope (action 2 scope) |
ScoreInfo | Data structure for storing how the score is computed for a single score id |
ScreenshotFormat | Screenshot format information |
Script_FatalError | A throw-class that is given when the script made a fatal error |
Script_Suspend | A throw-class that is given when the script wants to suspend |
ScriptConfig | Script settings |
ScriptConfigItem | Info about a single Script setting |
ScriptFileChecksumCreator | Helper for creating a MD5sum of all files within of a script |
ScriptInfo | All static information from an Script like name, version, etc |
ScriptInstance | Runtime information about a script like a pointer to the squirrel vm and the current state |
ScriptScanner | Scanner to help finding scripts |
ScriptSettings | Settings related to scripts |
ScriptStorage | The storage for each script |
ScriptTextfileWindow | Window for displaying the textfile of a AI |
Scrollbar | Scrollbar data structure |
SearchNearbyHouseData | Structure with user-data for SearchNearbyHouseXXX - functions |
SelectCompanyLiveryWindow | Company livery colour scheme window |
SelectCompanyManagerFaceWindow | Management class for customizing the face of the company manager |
SelectGameWindow | |
SelectStationWindow< T > | Window for selecting stations/waypoints to (distant) join to |
ServerNetworkAdminSocketHandler | Class for handling the server side of the game connection |
ServerNetworkGameSocketHandler | Class for handling the server side of the game connection |
ServerNetworkUDPSocketHandler | *** Communication with clients (we are server) ***/ |
SetDateWindow | Window to select a date graphically by using dropdowns |
SettingDesc | |
SettingDescBase | Properties of config file settings |
SettingEntry | Data structure describing a single setting in a tab |
SettingEntrySetting | Data fields for a single setting (SEF_SETTING_KIND kind) |
SettingEntrySubtree | Data fields for a sub-page (SEF_SUBTREE_KIND kind) |
SettingsIniFile | Derived class for loading INI files without going through Fio stuff |
SettingsPage | Data structure describing one page of settings in the settings window |
Ship | All ships have this type |
ShipVehicleInfo | Information about a ship vehicle |
Sign | |
SignList | |
SignListWindow | |
SignWindow | |
SimpleCountedObject | Simple counted object |
SimpleTinyEnumT< enum_type, storage_type > | Template of struct holding enum types (on most archs, enums are stored in an int32) |
SmallArray< T, B, N > | Flexible array with size limit |
SmallFiosItem | Deals with the type of the savegame, independent of extension |
SmallMap< T, U, S > | Implementation of simple mapping class |
SmallMapColourScheme | Colour scheme of the smallmap |
SmallMapWindow | Class managing the smallmap window |
SmallPair< T, U > | Simple pair of data |
SmallSet< Tdir, items > | Set containing 'items' items of 'tile and Tdir' No tree structure is used because it would cause slowdowns in most usual cases |
SmallStackSafeStackAlloc< T, length > | A small 'wrapper' for allocations that can be done on most OSes on the stack, but are just too large to fit in the stack on devices with a small stack such as the NDS |
SmallVector< T, S > | Simple vector template class |
SnowLine | Structure describing the height of the snow line each day of the year |
SortableSpriteStruct | |
Sorting | |
SoundDriver | Base for all sound drivers |
SoundDriver_Allegro | Implementation of the allegro sound driver |
SoundDriver_Cocoa | |
SoundDriver_Null | Implementation of the null sound driver |
SoundDriver_SDL | Implementation of the SDL sound driver |
SoundDriver_Win32 | Implementation of the sound driver for Windows |
SoundDriverFactory< T > | Factory for the sound drivers |
SoundDriverFactoryBase | Base of the factory for the sound drivers |
SoundEntry | |
SoundsSet | All data of a sounds set |
SpecializedStation< T, Tis_waypoint > | Class defining several overloaded accessors so we don't have to cast base stations that often |
SpecializedVehicle< T, Type > | Class defining several overloaded accessors so we don't have to cast vehicle types that often |
SpotData | Used as the user_data for FindFurthestFromWater |
Sprite | Data structure describing a sprite |
SpriteLoader::Sprite | Structure for passing information from the sprite loader to the blitter |
SpriteAlignerWindow | Window used for aligning sprites |
SpriteCache | |
Blitter_8bppOptimized::SpriteData | Data stored about a (single) sprite |
Blitter_32bppOptimized::SpriteData | Data stored about a (single) sprite |
SpriteGroup | |
SpriteLoader | Interface for the loader of our sprites |
SpriteLoaderGrf | Sprite loader for graphics coming from a (New)GRF |
GrfProcessingState::SpriteSet | Definition of a single Action1 spriteset |
SQConvert::SQAutoFreePointers | Pointers assigned to this class will be free'd when this instance comes out of scope |
SQFile | |
Squirrel | |
SquirrelStd | By default we want to give a set of standard commands to a SQ script |
SmallSet< Tdir, items >::SSdata | Element of set |
Station | Station data structure |
StationAnimationBase | Helper class for animation control |
StationCargoList | CargoList that is used for stations |
StationFinder | Structure contains cached list of stations nearby |
StationNameInformation | Information to handle station action 0 property 24 correctly |
StationRect | StationRect - used to track station spread out rectangle - cheaper than scanning whole map |
StationResolverObject | Station resolver |
StationScopeResolver | Scope resolver for stations |
StationSettings | Settings related to stations |
StationSpec | Station specification |
StationSpecList | |
StationViewWindow | The StationView window |
StatueBuildSearchData | Structure for storing data while searching the best place to build a statue |
StatusBarWindow | |
StringCompare | Comparator for strings |
StringData | Information about the currently known strings |
StringFilter | String filter and state |
StringListReader | A reader that simply reads using fopen |
StringNameWriter | Class for writing the string IDs |
StringParameters | |
StringReader | Helper for reading strings |
StringSpriteToDraw | |
Subsidy | Struct about subsidies, offered and awarded |
SubsidyListWindow | |
SubSprite | Used to only draw a part of the sprite |
SymmetricScaler | Scaler for symmetric distribution |
TarFileListEntry | |
TarListEntry | The define of a TarList |
TarScanner | Helper for scanning for files with tar as extension |
TCPClientConnecter | Non blocking connection create to actually connect to servers |
TCPConnecter | "Helper" class for creating TCP connections in a non-blocking manner |
TCPListenHandler< Tsocket, Tfull_packet, Tban_packet > | Template for TCP listeners |
TCPQueryConnecter | Non blocking connection create to query servers |
TemporaryStorageArray< TYPE, SIZE > | Class for temporary storage of data |
TempStorage | Temporary storage of cargo monitoring data for loading or saving it |
TerraformerHeightMod | |
TerraformerState | |
TerraformToolbarWindow | Terra form toolbar managing class |
Textbuf | Helper/buffer for input fields |
TextEffect | Container for all information about a text effect |
TextfileWindow | Window for displaying a textfile |
TextRefStack | |
ThreadMutex | Cross-platform Mutex |
ThreadMutex_None | Mutex that doesn't do locking because it ain't needed when there're no threads |
ThreadMutex_OS2 | OS/2 version of ThreadMutex |
ThreadMutex_pthread | POSIX pthread version of ThreadMutex |
ThreadMutex_Win32 | Win32 thread version of ThreadMutex |
ThreadObject | A Thread Object which works on all our supported OSes |
ThreadObject_MorphOS | MorphOS version for ThreadObject |
ThreadObject_OS2 | OS/2 version for ThreadObject |
ThreadObject_pthread | POSIX pthread version for ThreadObject |
ThreadObject_Win32 | Win32 thread version for ThreadObject |
Tile | Data that is stored per tile |
CYapfCostRailT< Types >::TILE | |
TileAndStation | Struct containing TileIndex and StationID |
TileArea | Represents the covered area of e.g |
TileDesc | Tile description for the 'land area information' tool |
TileExtended | Data that is stored per tile |
TileHighlightData | Metadata about the current highlighting |
TileIndexDiffC | A pair-construct of a TileIndexDiff |
TileInfo | Tile information, used while rendering the tile |
TileIterator | Base class for tile iterators |
TileLayoutRegisters | Additional modifiers for items in sprite layouts |
TileLayoutSpriteGroup | Action 2 sprite layout for houses, industry tiles, objects and airport tiles |
TileMatrix< T, N > | A simple matrix that stores one value per N*N square of the map |
TileSpriteToDraw | |
TileTypeProcs | Set of callback functions for performing tile operations of a given tile type |
TimetableArrivalDeparture | Container for the arrival/departure dates of a vehicle |
TimetableWindow | |
TinyEnumT< Tenum_t > | The general declaration of TinyEnumT<> (above) |
TooltipsWindow | Window for displaying a tooltip |
Town | Town data structure |
TownAuthorityWindow | Town authority window |
TownCache | Data structure with cached data of towns |
TownDirectoryWindow | Town directory window class |
TownNameGeneratorParams | Contains pointer to generator and minimum buffer size (not incl |
TownNameParams | Struct holding a parameters used to generate town name |
TownResolverObject | Resolver of town properties |
TownScopeResolver | Scope resolver for a town |
TownViewWindow | |
TrackPathFinder | |
Train | 'Train' is either a loco or a wagon |
TrainCache | Variables that are cached to improve performance and such |
TrainCollideChecker | Temporary data storage for testing collisions |
TranslationWriter | Class for writing an encoded language |
TransparenciesWindow | |
TransportedCargoStat< Tstorage > | Store the maximum and actually transported cargo amount for the current and the last month |
TreeListEnt | |
TreePos | |
UnitConversion | Helper for unit conversion |
Units | |
UnknownGRF | Structure for UnknownGRFs; this is a lightweight variant of GRFConfig |
UnmappedChoiceList | Helper structure for mapping choice lists |
ValuesInterval | Contains the interval of a graph's data |
Vehicle | Vehicle data structure |
VehicleCache | Cached often queried values common to all vehicles |
VehicleCargoList | CargoList that is used for vehicles |
VehicleDefaultSettings | Default settings for vehicles |
VehicleDetailsWindow | Class for managing the vehicle details window |
VehicleGroupWindow | |
VehicleListIdentifier | The information about a vehicle list |
VehicleListWindow | Window for the (old) vehicle listing |
VehicleOrderSaver | This class will save the current order of a vehicle and restore it on destruction |
VehicleResolverObject | Resolver for a vehicle (chain) |
VehicleScopeResolver | Resolver for a vehicle scope |
VehicleSettings | Settings related to vehicles |
VehicleViewWindow | Window manager class for viewing a vehicle |
VideoDriver | The base of all video drivers |
VideoDriver_Allegro | The allegro video driver |
VideoDriver_Cocoa | |
VideoDriver_Dedicated | The dedicated server video driver |
VideoDriver_Null | The null video driver |
VideoDriver_SDL | The SDL video driver |
VideoDriver_Win32 | The video driver for windows |
VideoDriverFactory< T > | Factory for the video drivers |
VideoDriverFactoryBase | Base of the factory for the video drivers |
ViewPort | Data structure for viewport, display of a part of the world |
ViewportData | Data structure for a window viewport |
ViewportDrawer | Data structure storing rendering information |
ViewportSign | Location information about a sign as seen on the viewport |
VkMapping | |
WagonOverride | |
WaterFeature | Information about a water feature |
Waypoint | Representation of a waypoint |
WaypointWindow | GUI for accessing waypoints and buoys |
Window | Data structure for an opened window |
WindowDesc | High level window description |
StringFilter::WordState | State of a single filter word |
YAPFSettings | Settings related to the yet another pathfinder |
YearMonthDay | Data structure to convert between Date and triplet (year, month, and day) |
SQConvert::YesT< Y > | |
ZeroedMemoryAllocator | Base class that provides memory initialization on dynamically created objects |
ZlibLoadFilter | Filter using Zlib compression |
ZlibSaveFilter | Filter using Zlib compression |