Public Member Functions | Private Attributes

LanguageScanner Class Reference

Scanner to find language files in a GameScript directory. More...

Inheritance diagram for LanguageScanner:
FileScanner

Public Member Functions

 LanguageScanner (GameStrings *gs, const char *exclude)
 Initialise.
void Scan (const char *directory)
 Scan.
bool AddFile (const char *filename, size_t basepath_length, const char *tar_filename)
 Add a file with the given filename.

Private Attributes

GameStringsgs
char * exclude

Detailed Description

Scanner to find language files in a GameScript directory.

Definition at line 230 of file game_text.cpp.


Member Function Documentation

bool LanguageScanner::AddFile ( const char *  filename,
size_t  basepath_length,
const char *  tar_filename 
) [inline, virtual]

Add a file with the given filename.

Parameters:
filename the full path to the file to read
basepath_length amount of characters to chop of before to get a filename relative to the search path.
tar_filename the name of the tar file the file is read from.
Returns:
true if the file is added.

Implements FileScanner.

Definition at line 248 of file game_text.cpp.

References SmallVector< T, S >::Append(), GameStrings::raw_strings, and ReadRawLanguageStrings().


The documentation for this class was generated from the following file: