00001
00002
00003
00004
00005
00006
00007
00008
00009
00012 #include "stdafx.h"
00013 #include "debug.h"
00014 #include "landscape.h"
00015 #include "newgrf_industrytiles.h"
00016 #include "newgrf_sound.h"
00017 #include "industry.h"
00018 #include "town.h"
00019 #include "command_func.h"
00020 #include "water.h"
00021 #include "newgrf_animation_base.h"
00022
00023 #include "table/strings.h"
00024
00034 uint32 GetNearbyIndustryTileInformation(byte parameter, TileIndex tile, IndustryID index, bool signed_offsets, bool grf_version8)
00035 {
00036 if (parameter != 0) tile = GetNearbyTile(parameter, tile, signed_offsets);
00037 bool is_same_industry = (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == index);
00038
00039 return GetNearbyTileInformation(tile, grf_version8) | (is_same_industry ? 1 : 0) << 8;
00040 }
00041
00053 uint32 GetRelativePosition(TileIndex tile, TileIndex ind_tile)
00054 {
00055 byte x = TileX(tile) - TileX(ind_tile);
00056 byte y = TileY(tile) - TileY(ind_tile);
00057
00058 return ((y & 0xF) << 20) | ((x & 0xF) << 16) | (y << 8) | x;
00059 }
00060
00061 static uint32 IndustryTileGetVariable(const ResolverObject *object, byte variable, uint32 parameter, bool *available)
00062 {
00063 const Industry *inds = object->u.industry.ind;
00064 TileIndex tile = object->u.industry.tile;
00065
00066 if (object->scope == VSG_SCOPE_PARENT) {
00067 return IndustryGetVariable(object, variable, parameter, available);
00068 }
00069
00070 switch (variable) {
00071
00072 case 0x40: return (IsTileType(tile, MP_INDUSTRY)) ? GetIndustryConstructionStage(tile) : 0;
00073
00074
00075 case 0x41: return GetTerrainType(tile);
00076
00077
00078 case 0x42: return GetTownRadiusGroup(ClosestTownFromTile(tile, UINT_MAX), tile);
00079
00080
00081 case 0x43: return GetRelativePosition(tile, inds->location.tile);
00082
00083
00084 case 0x44: return (IsTileType(tile, MP_INDUSTRY)) ? GetAnimationFrame(tile) : 0;
00085
00086
00087 case 0x60: return GetNearbyIndustryTileInformation(parameter, tile, inds == NULL ? (IndustryID)INVALID_INDUSTRY : inds->index, true, object->grffile->grf_version >= 8);
00088
00089
00090 case 0x61:
00091 tile = GetNearbyTile(parameter, tile);
00092 if (IsTileType(tile, MP_INDUSTRY) && Industry::GetByTile(tile) == inds) {
00093 return GetAnimationFrame(tile);
00094 }
00095 return UINT_MAX;
00096
00097
00098 case 0x62: return GetIndustryIDAtOffset(GetNearbyTile(parameter, tile), inds, object->grffile->grfid);
00099 }
00100
00101 DEBUG(grf, 1, "Unhandled industry tile variable 0x%X", variable);
00102
00103 *available = false;
00104 return UINT_MAX;
00105 }
00106
00107 static const SpriteGroup *IndustryTileResolveReal(const ResolverObject *object, const RealSpriteGroup *group)
00108 {
00109
00110 return NULL;
00111 }
00112
00113 static uint32 IndustryTileGetRandomBits(const ResolverObject *object)
00114 {
00115 const TileIndex tile = object->u.industry.tile;
00116 const Industry *ind = object->u.industry.ind;
00117 assert(ind != NULL && IsValidTile(tile));
00118 assert(ind->index == INVALID_INDUSTRY || IsTileType(tile, MP_INDUSTRY));
00119
00120 return (object->scope == VSG_SCOPE_SELF) ?
00121 (ind->index != INVALID_INDUSTRY ? GetIndustryRandomBits(tile) : 0) :
00122 ind->random;
00123 }
00124
00125 static uint32 IndustryTileGetTriggers(const ResolverObject *object)
00126 {
00127 const TileIndex tile = object->u.industry.tile;
00128 const Industry *ind = object->u.industry.ind;
00129 assert(ind != NULL && IsValidTile(tile));
00130 assert(ind->index == INVALID_INDUSTRY || IsTileType(tile, MP_INDUSTRY));
00131 if (ind->index == INVALID_INDUSTRY) return 0;
00132 return (object->scope == VSG_SCOPE_SELF) ? GetIndustryTriggers(tile) : ind->random_triggers;
00133 }
00134
00135 static void IndustryTileSetTriggers(const ResolverObject *object, int triggers)
00136 {
00137 const TileIndex tile = object->u.industry.tile;
00138 Industry *ind = object->u.industry.ind;
00139 assert(ind != NULL && ind->index != INVALID_INDUSTRY && IsValidTile(tile) && IsTileType(tile, MP_INDUSTRY));
00140
00141 if (object->scope == VSG_SCOPE_SELF) {
00142 SetIndustryTriggers(tile, triggers);
00143 } else {
00144 ind->random_triggers = triggers;
00145 }
00146 }
00147
00154 void IndustryTileStorePSA(ResolverObject *object, uint pos, int32 value)
00155 {
00156 Industry *ind = object->u.industry.ind;
00157 if (object->scope != VSG_SCOPE_PARENT || ind->index == INVALID_INDUSTRY) return;
00158
00159 if (ind->psa == NULL) {
00160
00161 if (value == 0) return;
00162
00163
00164 const IndustrySpec *indsp = GetIndustrySpec(ind->type);
00165 uint32 grfid = (indsp->grf_prop.grffile != NULL) ? indsp->grf_prop.grffile->grfid : 0;
00166 assert(PersistentStorage::CanAllocateItem());
00167 ind->psa = new PersistentStorage(grfid);
00168 }
00169
00170 ind->psa->StoreValue(pos, value);
00171 }
00172
00173 static void NewIndustryTileResolver(ResolverObject *res, IndustryGfx gfx, TileIndex tile, Industry *indus)
00174 {
00175 res->GetRandomBits = IndustryTileGetRandomBits;
00176 res->GetTriggers = IndustryTileGetTriggers;
00177 res->SetTriggers = IndustryTileSetTriggers;
00178 res->GetVariable = IndustryTileGetVariable;
00179 res->ResolveReal = IndustryTileResolveReal;
00180 res->StorePSA = IndustryTileStorePSA;
00181
00182 res->u.industry.tile = tile;
00183 res->u.industry.ind = indus;
00184 res->u.industry.gfx = gfx;
00185 res->u.industry.type = indus->type;
00186
00187 res->callback = CBID_NO_CALLBACK;
00188 res->callback_param1 = 0;
00189 res->callback_param2 = 0;
00190 res->ResetState();
00191
00192 const IndustryTileSpec *its = GetIndustryTileSpec(gfx);
00193 res->grffile = (its != NULL ? its->grf_prop.grffile : NULL);
00194 }
00195
00196 static void IndustryDrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *group, byte rnd_colour, byte stage, IndustryGfx gfx)
00197 {
00198 const DrawTileSprites *dts = group->ProcessRegisters(&stage);
00199
00200 SpriteID image = dts->ground.sprite;
00201 PaletteID pal = dts->ground.pal;
00202
00203 if (HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE)) image += stage;
00204 if (HasBit(pal, SPRITE_MODIFIER_CUSTOM_SPRITE)) pal += stage;
00205
00206 if (GB(image, 0, SPRITE_WIDTH) != 0) {
00207
00208
00209 if (image == SPR_FLAT_WATER_TILE && IsTileOnWater(ti->tile)) {
00210 DrawWaterClassGround(ti);
00211 } else {
00212 DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, GENERAL_SPRITE_COLOUR(rnd_colour)));
00213 }
00214 }
00215
00216 DrawNewGRFTileSeq(ti, dts, TO_INDUSTRIES, stage, GENERAL_SPRITE_COLOUR(rnd_colour));
00217 }
00218
00219 uint16 GetIndustryTileCallback(CallbackID callback, uint32 param1, uint32 param2, IndustryGfx gfx_id, Industry *industry, TileIndex tile)
00220 {
00221 ResolverObject object;
00222 const SpriteGroup *group;
00223
00224 assert(industry != NULL && IsValidTile(tile));
00225 assert(industry->index == INVALID_INDUSTRY || IsTileType(tile, MP_INDUSTRY));
00226
00227 NewIndustryTileResolver(&object, gfx_id, tile, industry);
00228 object.callback = callback;
00229 object.callback_param1 = param1;
00230 object.callback_param2 = param2;
00231
00232 group = SpriteGroup::Resolve(GetIndustryTileSpec(gfx_id)->grf_prop.spritegroup[0], &object);
00233 if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
00234
00235 return group->GetCallbackResult();
00236 }
00237
00238 bool DrawNewIndustryTile(TileInfo *ti, Industry *i, IndustryGfx gfx, const IndustryTileSpec *inds)
00239 {
00240 const SpriteGroup *group;
00241 ResolverObject object;
00242
00243 if (ti->tileh != SLOPE_FLAT) {
00244 bool draw_old_one = true;
00245 if (HasBit(inds->callback_mask, CBM_INDT_DRAW_FOUNDATIONS)) {
00246
00247 uint32 callback_res = GetIndustryTileCallback(CBID_INDTILE_DRAW_FOUNDATIONS, 0, 0, gfx, i, ti->tile);
00248 if (callback_res != CALLBACK_FAILED) draw_old_one = ConvertBooleanCallback(inds->grf_prop.grffile, CBID_INDTILE_DRAW_FOUNDATIONS, callback_res);
00249 }
00250
00251 if (draw_old_one) DrawFoundation(ti, FOUNDATION_LEVELED);
00252 }
00253
00254 NewIndustryTileResolver(&object, gfx, ti->tile, i);
00255
00256 group = SpriteGroup::Resolve(inds->grf_prop.spritegroup[0], &object);
00257 if (group == NULL || group->type != SGT_TILELAYOUT) {
00258 return false;
00259 } else {
00260
00261 const TileLayoutSpriteGroup *tlgroup = (const TileLayoutSpriteGroup *)group;
00262 byte stage = GetIndustryConstructionStage(ti->tile);
00263 IndustryDrawTileLayout(ti, tlgroup, i->random_colour, stage, gfx);
00264 return true;
00265 }
00266 }
00267
00268 extern bool IsSlopeRefused(Slope current, Slope refused);
00269
00283 CommandCost PerformIndustryTileSlopeCheck(TileIndex ind_base_tile, TileIndex ind_tile, const IndustryTileSpec *its, IndustryType type, IndustryGfx gfx, uint itspec_index, uint16 initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type)
00284 {
00285 Industry ind;
00286 ind.index = INVALID_INDUSTRY;
00287 ind.location.tile = ind_base_tile;
00288 ind.location.w = 0;
00289 ind.type = type;
00290 ind.random = initial_random_bits;
00291 ind.founder = founder;
00292
00293 uint16 callback_res = GetIndustryTileCallback(CBID_INDTILE_SHAPE_CHECK, 0, creation_type << 8 | itspec_index, gfx, &ind, ind_tile);
00294 if (callback_res == CALLBACK_FAILED) {
00295 if (!IsSlopeRefused(GetTileSlope(ind_tile), its->slopes_refused)) return CommandCost();
00296 return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
00297 }
00298 if (its->grf_prop.grffile->grf_version < 7) {
00299 if (callback_res != 0) return CommandCost();
00300 return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
00301 }
00302
00303 return GetErrorMessageFromLocationCallbackResult(callback_res, its->grf_prop.grffile->grfid, STR_ERROR_SITE_UNSUITABLE);
00304 }
00305
00306
00307 uint16 GetSimpleIndustryCallback(CallbackID callback, uint32 param1, uint32 param2, const IndustryTileSpec *spec, Industry *ind, TileIndex tile, int extra_data)
00308 {
00309 return GetIndustryTileCallback(callback, param1, param2, spec - GetIndustryTileSpec(0), ind, tile);
00310 }
00311
00313 struct IndustryAnimationBase : public AnimationBase<IndustryAnimationBase, IndustryTileSpec, Industry, int, GetSimpleIndustryCallback> {
00314 static const CallbackID cb_animation_speed = CBID_INDTILE_ANIMATION_SPEED;
00315 static const CallbackID cb_animation_next_frame = CBID_INDTILE_ANIM_NEXT_FRAME;
00316
00317 static const IndustryTileCallbackMask cbm_animation_speed = CBM_INDT_ANIM_SPEED;
00318 static const IndustryTileCallbackMask cbm_animation_next_frame = CBM_INDT_ANIM_NEXT_FRAME;
00319 };
00320
00321 void AnimateNewIndustryTile(TileIndex tile)
00322 {
00323 const IndustryTileSpec *itspec = GetIndustryTileSpec(GetIndustryGfx(tile));
00324 if (itspec == NULL) return;
00325
00326 IndustryAnimationBase::AnimateTile(itspec, Industry::GetByTile(tile), tile, (itspec->special_flags & INDTILE_SPECIAL_NEXTFRAME_RANDOMBITS) != 0);
00327 }
00328
00329 bool StartStopIndustryTileAnimation(TileIndex tile, IndustryAnimationTrigger iat, uint32 random)
00330 {
00331 const IndustryTileSpec *itspec = GetIndustryTileSpec(GetIndustryGfx(tile));
00332
00333 if (!HasBit(itspec->animation.triggers, iat)) return false;
00334
00335 IndustryAnimationBase::ChangeAnimationFrame(CBID_INDTILE_ANIM_START_STOP, itspec, Industry::GetByTile(tile), tile, random, iat);
00336 return true;
00337 }
00338
00339 bool StartStopIndustryTileAnimation(const Industry *ind, IndustryAnimationTrigger iat)
00340 {
00341 bool ret = true;
00342 uint32 random = Random();
00343 TILE_AREA_LOOP(tile, ind->location) {
00344 if (ind->TileBelongsToIndustry(tile)) {
00345 if (StartStopIndustryTileAnimation(tile, iat, random)) {
00346 SB(random, 0, 16, Random());
00347 } else {
00348 ret = false;
00349 }
00350 }
00351 }
00352
00353 return ret;
00354 }
00355
00363 static void DoTriggerIndustryTile(TileIndex tile, IndustryTileTrigger trigger, Industry *ind, uint32 &reseed_industry)
00364 {
00365 ResolverObject object;
00366
00367 assert(IsValidTile(tile) && IsTileType(tile, MP_INDUSTRY));
00368
00369 IndustryGfx gfx = GetIndustryGfx(tile);
00370 const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx);
00371
00372 if (itspec->grf_prop.spritegroup[0] == NULL) return;
00373
00374 NewIndustryTileResolver(&object, gfx, tile, ind);
00375
00376 object.callback = CBID_RANDOM_TRIGGER;
00377 object.trigger = trigger;
00378
00379 const SpriteGroup *group = SpriteGroup::Resolve(itspec->grf_prop.spritegroup[0], &object);
00380 if (group == NULL) return;
00381
00382 byte new_random_bits = Random();
00383 byte random_bits = GetIndustryRandomBits(tile);
00384 random_bits &= ~object.reseed[VSG_SCOPE_SELF];
00385 random_bits |= new_random_bits & object.reseed[VSG_SCOPE_SELF];
00386 SetIndustryRandomBits(tile, random_bits);
00387 MarkTileDirtyByTile(tile);
00388
00389 reseed_industry |= object.reseed[VSG_SCOPE_PARENT];
00390 }
00391
00397 static void DoReseedIndustry(Industry *ind, uint32 reseed)
00398 {
00399 if (reseed == 0 || ind == NULL) return;
00400
00401 uint16 random_bits = Random();
00402 ind->random &= reseed;
00403 ind->random |= random_bits & reseed;
00404 }
00405
00411 void TriggerIndustryTile(TileIndex tile, IndustryTileTrigger trigger)
00412 {
00413 uint32 reseed_industry = 0;
00414 Industry *ind = Industry::GetByTile(tile);
00415 DoTriggerIndustryTile(tile, trigger, ind, reseed_industry);
00416 DoReseedIndustry(ind, reseed_industry);
00417 }
00418
00424 void TriggerIndustry(Industry *ind, IndustryTileTrigger trigger)
00425 {
00426 uint32 reseed_industry = 0;
00427 TILE_AREA_LOOP(tile, ind->location) {
00428 if (ind->TileBelongsToIndustry(tile)) {
00429 DoTriggerIndustryTile(tile, trigger, ind, reseed_industry);
00430 }
00431 }
00432 DoReseedIndustry(ind, reseed_industry);
00433 }
00434
00440 void GetIndustryTileResolver(ResolverObject *ro, uint index)
00441 {
00442 NewIndustryTileResolver(ro, GetIndustryGfx(index), index, Industry::GetByTile(index));
00443 }