Blitter_Null Class Reference

Blitter that does nothing. More...

#include <null.hpp>

Inheritance diagram for Blitter_Null:
Blitter

Public Member Functions

uint8 GetScreenDepth ()
 Get the screen depth this blitter works for.
void Draw (Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
 Draw an image to the screen, given an amount of params defined above.
void DrawColourMappingRect (void *dst, int width, int height, PaletteID pal)
 Draw a colourtable to the screen.
SpriteEncode (SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
 Convert a sprite from the loader to our own format.
void * MoveTo (const void *video, int x, int y)
 Move the destination pointer the requested amount x and y, keeping in mind any pitch and bpp of the renderer.
void SetPixel (void *video, int x, int y, uint8 colour)
 Draw a pixel with a given colour on the video-buffer.
void DrawRect (void *video, int width, int height, uint8 colour)
 Make a single horizontal line in a single colour on the video-buffer.
void DrawLine (void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width)
 Draw a line with a given colour.
void CopyFromBuffer (void *video, const void *src, int width, int height)
 Copy from a buffer to the screen.
void CopyToBuffer (const void *video, void *dst, int width, int height)
 Copy from the screen to a buffer.
void CopyImageToBuffer (const void *video, void *dst, int width, int height, int dst_pitch)
 Copy from the screen to a buffer in a palette format for 8bpp and RGBA format for 32bpp.
void ScrollBuffer (void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y)
 Scroll the videobuffer some 'x' and 'y' value.
int BufferSize (int width, int height)
 Calculate how much memory there is needed for an image of this size in the video-buffer.
void PaletteAnimate (uint start, uint count)
 Called when the 8bpp palette is changed; you should redraw all pixels on the screen that are equal to the 8bpp palette indexes 'start' to 'start + count'.
Blitter::PaletteAnimation UsePaletteAnimation ()
 Check if the blitter uses palette animation at all.
const char * GetName ()
 Get the name of the blitter, the same as the Factory-instance returns.
int GetBytesPerPixel ()
 Get how many bytes are needed to store a pixel.

Detailed Description

Blitter that does nothing.

Definition at line 18 of file null.hpp.


Member Function Documentation

int Blitter_Null::BufferSize ( int  width,
int  height 
) [inline, virtual]

Calculate how much memory there is needed for an image of this size in the video-buffer.

Parameters:
width The width of the buffer-to-be.
height The height of the buffer-to-be.
Returns:
The size needed for the buffer.

Implements Blitter.

Definition at line 32 of file null.hpp.

void Blitter_Null::CopyFromBuffer ( void *  video,
const void *  src,
int  width,
int  height 
) [inline, virtual]

Copy from a buffer to the screen.

Parameters:
video The destionation pointer (video-buffer).
src The buffer from which the data will be read.
width The width of the buffer.
height The height of the buffer.
Note:
You can not do anything with the content of the buffer, as the blitter can store non-pixel data in it too!

Implements Blitter.

Definition at line 28 of file null.hpp.

void Blitter_Null::CopyImageToBuffer ( const void *  video,
void *  dst,
int  width,
int  height,
int  dst_pitch 
) [inline, virtual]

Copy from the screen to a buffer in a palette format for 8bpp and RGBA format for 32bpp.

Parameters:
video The destination pointer (video-buffer).
dst The buffer in which the data will be stored.
width The width of the buffer.
height The height of the buffer.
dst_pitch The pitch (byte per line) of the destination buffer.

Implements Blitter.

Definition at line 30 of file null.hpp.

void Blitter_Null::CopyToBuffer ( const void *  video,
void *  dst,
int  width,
int  height 
) [inline, virtual]

Copy from the screen to a buffer.

Parameters:
video The destination pointer (video-buffer).
dst The buffer in which the data will be stored.
width The width of the buffer.
height The height of the buffer.
Note:
You can not do anything with the content of the buffer, as the blitter can store non-pixel data in it too!

Implements Blitter.

Definition at line 29 of file null.hpp.

void Blitter_Null::DrawColourMappingRect ( void *  dst,
int  width,
int  height,
PaletteID  pal 
) [inline, virtual]

Draw a colourtable to the screen.

This is: the colour of the screen is read and is looked-up in the palette to match a new colour, which then is put on the screen again.

Parameters:
dst the destination pointer (video-buffer).
width the width of the buffer.
height the height of the buffer.
pal the palette to use.

Implements Blitter.

Definition at line 22 of file null.hpp.

void Blitter_Null::DrawLine ( void *  video,
int  x,
int  y,
int  x2,
int  y2,
int  screen_width,
int  screen_height,
uint8  colour,
int  width 
) [inline, virtual]

Draw a line with a given colour.

Parameters:
video The destination pointer (video-buffer).
x The x coordinate from where the line starts.
y The y coordinate from where the line starts.
x2 The x coordinate to where the line goes.
y2 The y coordinate to where the lines goes.
screen_width The width of the screen you are drawing in (to avoid buffer-overflows).
screen_height The height of the screen you are drawing in (to avoid buffer-overflows).
colour A 8bpp mapping colour.
width Line width.

Reimplemented from Blitter.

Definition at line 27 of file null.hpp.

void Blitter_Null::DrawRect ( void *  video,
int  width,
int  height,
uint8  colour 
) [inline, virtual]

Make a single horizontal line in a single colour on the video-buffer.

Parameters:
video The destination pointer (video-buffer).
width The length of the line.
height The height of the line.
colour A 8bpp mapping colour.

Implements Blitter.

Definition at line 26 of file null.hpp.

uint8 Blitter_Null::GetScreenDepth (  )  [inline, virtual]

Get the screen depth this blitter works for.

This is either: 8, 16, 24 or 32.

Implements Blitter.

Definition at line 20 of file null.hpp.

void* Blitter_Null::MoveTo ( const void *  video,
int  x,
int  y 
) [inline, virtual]

Move the destination pointer the requested amount x and y, keeping in mind any pitch and bpp of the renderer.

Parameters:
video The destination pointer (video-buffer) to scroll.
x How much you want to scroll to the right.
y How much you want to scroll to the bottom.
Returns:
A new destination pointer moved the the requested place.

Implements Blitter.

Definition at line 24 of file null.hpp.

void Blitter_Null::PaletteAnimate ( uint  start,
uint  count 
) [inline, virtual]

Called when the 8bpp palette is changed; you should redraw all pixels on the screen that are equal to the 8bpp palette indexes 'start' to 'start + count'.

Parameters:
start The start index in the 8bpp palette.
count The amount of indexes that are (possible) changed.

Implements Blitter.

Definition at line 33 of file null.hpp.

void Blitter_Null::ScrollBuffer ( void *  video,
int &  left,
int &  top,
int &  width,
int &  height,
int  scroll_x,
int  scroll_y 
) [inline, virtual]

Scroll the videobuffer some 'x' and 'y' value.

Parameters:
video The buffer to scroll into.
left The left value of the screen to scroll.
top The top value of the screen to scroll.
width The width of the screen to scroll.
height The height of the screen to scroll.
scroll_x How much to scroll in X.
scroll_y How much to scroll in Y.

Implements Blitter.

Definition at line 31 of file null.hpp.

void Blitter_Null::SetPixel ( void *  video,
int  x,
int  y,
uint8  colour 
) [inline, virtual]

Draw a pixel with a given colour on the video-buffer.

Parameters:
video The destination pointer (video-buffer).
x The x position within video-buffer.
y The y position within video-buffer.
colour A 8bpp mapping colour.

Implements Blitter.

Definition at line 25 of file null.hpp.

Blitter::PaletteAnimation Blitter_Null::UsePaletteAnimation (  )  [inline, virtual]

Check if the blitter uses palette animation at all.

Returns:
True if it uses palette animation.

Implements Blitter.

Definition at line 34 of file null.hpp.

References Blitter::PALETTE_ANIMATION_NONE.


The documentation for this class was generated from the following files:

Generated on Fri May 27 04:20:31 2011 for OpenTTD by  doxygen 1.6.1