animated_tile_func.h File Reference

Tile animation! More...

#include "tile_type.h"

Go to the source code of this file.

Functions

void AddAnimatedTile (TileIndex tile)
 Add the given tile to the animated tile table (if it does not exist on that table yet).
void DeleteAnimatedTile (TileIndex tile)
 Removes the given tile from the animated tile table.
void AnimateAnimatedTiles ()
 Animate all tiles in the animated tile list, i.e. call AnimateTile on them.
void InitializeAnimatedTiles ()
 Initialize all animated tile variables to some known begin point.

Detailed Description

Tile animation!

Definition in file animated_tile_func.h.


Function Documentation

void AddAnimatedTile ( TileIndex  tile  ) 

Add the given tile to the animated tile table (if it does not exist on that table yet).

Also increases the size of the table if necessary.

Parameters:
tile the tile to make animated

Definition at line 49 of file animated_tile.cpp.

References _animated_tile_allocated, _animated_tile_count, _animated_tile_list, and MarkTileDirtyByTile().

Referenced by AnimationBase< HouseAnimationBase, HouseSpec, Town, GetSimpleHouseCallback >::ChangeAnimationFrame(), ClearMakeHouseTile(), CmdBuildAirport(), DoCreateNewIndustry(), and TileLoop_Town().

void DeleteAnimatedTile ( TileIndex  tile  ) 

Generated on Fri May 27 04:19:53 2011 for OpenTTD by  doxygen 1.6.1