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00012 #include "../stdafx.h"
00013 #include "../core/math_func.hpp"
00014 #include "../video/video_driver.hpp"
00015 #include "32bpp_anim.hpp"
00016
00017 #include "../table/sprites.h"
00018
00020 static FBlitter_32bppAnim iFBlitter_32bppAnim;
00021
00022 template <BlitterMode mode>
00023 inline void Blitter_32bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
00024 {
00025 const SpriteData *src = (const SpriteData *)bp->sprite;
00026
00027 const Colour *src_px = (const Colour *)(src->data + src->offset[zoom][0]);
00028 const uint16 *src_n = (const uint16 *)(src->data + src->offset[zoom][1]);
00029
00030 for (uint i = bp->skip_top; i != 0; i--) {
00031 src_px = (const Colour *)((const byte *)src_px + *(const uint32 *)src_px);
00032 src_n = (const uint16 *)((const byte *)src_n + *(const uint32 *)src_n);
00033 }
00034
00035 uint32 *dst = (uint32 *)bp->dst + bp->top * bp->pitch + bp->left;
00036 uint16 *anim = this->anim_buf + ((uint32 *)bp->dst - (uint32 *)_screen.dst_ptr) + bp->top * this->anim_buf_width + bp->left;
00037
00038 const byte *remap = bp->remap;
00039
00040 for (int y = 0; y < bp->height; y++) {
00041 uint32 *dst_ln = dst + bp->pitch;
00042 uint16 *anim_ln = anim + this->anim_buf_width;
00043
00044 const Colour *src_px_ln = (const Colour *)((const byte *)src_px + *(const uint32 *)src_px);
00045 src_px++;
00046
00047 const uint16 *src_n_ln = (const uint16 *)((const byte *)src_n + *(const uint32 *)src_n);
00048 src_n += 2;
00049
00050 uint32 *dst_end = dst + bp->skip_left;
00051
00052 uint n;
00053
00054 while (dst < dst_end) {
00055 n = *src_n++;
00056
00057 if (src_px->a == 0) {
00058 dst += n;
00059 src_px ++;
00060 src_n++;
00061
00062 if (dst > dst_end) anim += dst - dst_end;
00063 } else {
00064 if (dst + n > dst_end) {
00065 uint d = dst_end - dst;
00066 src_px += d;
00067 src_n += d;
00068
00069 dst = dst_end - bp->skip_left;
00070 dst_end = dst + bp->width;
00071
00072 n = min<uint>(n - d, (uint)bp->width);
00073 goto draw;
00074 }
00075 dst += n;
00076 src_px += n;
00077 src_n += n;
00078 }
00079 }
00080
00081 dst -= bp->skip_left;
00082 dst_end -= bp->skip_left;
00083
00084 dst_end += bp->width;
00085
00086 while (dst < dst_end) {
00087 n = min<uint>(*src_n++, (uint)(dst_end - dst));
00088
00089 if (src_px->a == 0) {
00090 anim += n;
00091 dst += n;
00092 src_px++;
00093 src_n++;
00094 continue;
00095 }
00096
00097 draw:;
00098
00099 switch (mode) {
00100 case BM_COLOUR_REMAP:
00101 if (src_px->a == 255) {
00102 do {
00103 uint m = *src_n;
00104
00105 if (m == 0) {
00106 *dst = src_px->data;
00107 *anim = 0;
00108 } else {
00109 uint r = remap[GB(m, 0, 8)];
00110 *anim = r | (m & 0xFF00);
00111 if (r != 0) *dst = this->AdjustBrightness(this->LookupColourInPalette(r), GB(m, 8, 8));
00112 }
00113 anim++;
00114 dst++;
00115 src_px++;
00116 src_n++;
00117 } while (--n != 0);
00118 } else {
00119 do {
00120 uint m = *src_n;
00121 if (m == 0) {
00122 *dst = ComposeColourRGBANoCheck(src_px->r, src_px->g, src_px->b, src_px->a, *dst);
00123 *anim = 0;
00124 } else {
00125 uint r = remap[GB(m, 0, 8)];
00126 *anim = 0;
00127 if (r != 0) *dst = ComposeColourPANoCheck(this->AdjustBrightness(this->LookupColourInPalette(r), GB(m, 8, 8)), src_px->a, *dst);
00128 }
00129 anim++;
00130 dst++;
00131 src_px++;
00132 src_n++;
00133 } while (--n != 0);
00134 }
00135 break;
00136
00137 case BM_TRANSPARENT:
00138
00139
00140
00141
00142
00143 src_n += n;
00144 if (src_px->a == 255) {
00145 src_px += n;
00146 do {
00147 *dst = MakeTransparent(*dst, 3, 4);
00148 *anim = 0;
00149 anim++;
00150 dst++;
00151 } while (--n != 0);
00152 } else {
00153 do {
00154 *dst = MakeTransparent(*dst, (256 * 4 - src_px->a), 256 * 4);
00155 *anim = 0;
00156 anim++;
00157 dst++;
00158 src_px++;
00159 } while (--n != 0);
00160 }
00161 break;
00162
00163 default:
00164 if (src_px->a == 255) {
00165 do {
00166
00167 uint m = GB(*src_n, 0, 8);
00168
00169 *anim++ = *src_n;
00170 *dst++ = (m >= PALETTE_ANIM_START) ? this->AdjustBrightness(this->LookupColourInPalette(m), GB(*src_n, 8, 8)) : src_px->data;
00171 src_px++;
00172 src_n++;
00173 } while (--n != 0);
00174 } else {
00175 do {
00176 uint m = GB(*src_n, 0, 8);
00177 *anim++ = 0;
00178 if (m >= PALETTE_ANIM_START) {
00179 *dst = ComposeColourPANoCheck(this->AdjustBrightness(this->LookupColourInPalette(m), GB(*src_n, 8, 8)), src_px->a, *dst);
00180 } else {
00181 *dst = ComposeColourRGBANoCheck(src_px->r, src_px->g, src_px->b, src_px->a, *dst);
00182 }
00183 dst++;
00184 src_px++;
00185 src_n++;
00186 } while (--n != 0);
00187 }
00188 break;
00189 }
00190 }
00191
00192 anim = anim_ln;
00193 dst = dst_ln;
00194 src_px = src_px_ln;
00195 src_n = src_n_ln;
00196 }
00197 }
00198
00199 void Blitter_32bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
00200 {
00201 if (_screen_disable_anim) {
00202
00203 Blitter_32bppOptimized::Draw(bp, mode, zoom);
00204 return;
00205 }
00206
00207 switch (mode) {
00208 default: NOT_REACHED();
00209 case BM_NORMAL: Draw<BM_NORMAL> (bp, zoom); return;
00210 case BM_COLOUR_REMAP: Draw<BM_COLOUR_REMAP>(bp, zoom); return;
00211 case BM_TRANSPARENT: Draw<BM_TRANSPARENT> (bp, zoom); return;
00212 }
00213 }
00214
00215 void Blitter_32bppAnim::DrawColourMappingRect(void *dst, int width, int height, PaletteID pal)
00216 {
00217 if (_screen_disable_anim) {
00218
00219 Blitter_32bppOptimized::DrawColourMappingRect(dst, width, height, pal);
00220 return;
00221 }
00222
00223 uint32 *udst = (uint32 *)dst;
00224 uint16 *anim;
00225
00226 anim = this->anim_buf + ((uint32 *)dst - (uint32 *)_screen.dst_ptr);
00227
00228 if (pal == PALETTE_TO_TRANSPARENT) {
00229 do {
00230 for (int i = 0; i != width; i++) {
00231 *udst = MakeTransparent(*udst, 154);
00232 *anim = 0;
00233 udst++;
00234 anim++;
00235 }
00236 udst = udst - width + _screen.pitch;
00237 anim = anim - width + this->anim_buf_width;
00238 } while (--height);
00239 return;
00240 }
00241 if (pal == PALETTE_NEWSPAPER) {
00242 do {
00243 for (int i = 0; i != width; i++) {
00244 *udst = MakeGrey(*udst);
00245 *anim = 0;
00246 udst++;
00247 anim++;
00248 }
00249 udst = udst - width + _screen.pitch;
00250 anim = anim - width + this->anim_buf_width;
00251 } while (--height);
00252 return;
00253 }
00254
00255 DEBUG(misc, 0, "32bpp blitter doesn't know how to draw this colour table ('%d')", pal);
00256 }
00257
00258 void Blitter_32bppAnim::SetPixel(void *video, int x, int y, uint8 colour)
00259 {
00260 *((uint32 *)video + x + y * _screen.pitch) = LookupColourInPalette(colour);
00261
00262
00263 if (_screen_disable_anim) return;
00264 this->anim_buf[((uint32 *)video - (uint32 *)_screen.dst_ptr) + x + y * this->anim_buf_width] = colour | (DEFAULT_BRIGHTNESS << 8);
00265 }
00266
00267 void Blitter_32bppAnim::DrawRect(void *video, int width, int height, uint8 colour)
00268 {
00269 if (_screen_disable_anim) {
00270
00271 Blitter_32bppOptimized::DrawRect(video, width, height, colour);
00272 return;
00273 }
00274
00275 uint32 colour32 = LookupColourInPalette(colour);
00276 uint16 *anim_line;
00277
00278 anim_line = ((uint32 *)video - (uint32 *)_screen.dst_ptr) + this->anim_buf;
00279
00280 do {
00281 uint32 *dst = (uint32 *)video;
00282 uint16 *anim = anim_line;
00283
00284 for (int i = width; i > 0; i--) {
00285 *dst = colour32;
00286
00287 *anim = colour | (DEFAULT_BRIGHTNESS << 8);
00288 dst++;
00289 anim++;
00290 }
00291 video = (uint32 *)video + _screen.pitch;
00292 anim_line += this->anim_buf_width;
00293 } while (--height);
00294 }
00295
00296 void Blitter_32bppAnim::CopyFromBuffer(void *video, const void *src, int width, int height)
00297 {
00298 assert(!_screen_disable_anim);
00299 assert(video >= _screen.dst_ptr && video <= (uint32 *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch);
00300 uint32 *dst = (uint32 *)video;
00301 const uint32 *usrc = (const uint32 *)src;
00302 uint16 *anim_line = ((uint32 *)video - (uint32 *)_screen.dst_ptr) + this->anim_buf;
00303
00304 for (; height > 0; height--) {
00305
00306 uint32 *dst_pal = dst;
00307 uint16 *anim_pal = anim_line;
00308
00309 memcpy(dst, usrc, width * sizeof(uint32));
00310 usrc += width;
00311 dst += _screen.pitch;
00312
00313 memcpy(anim_line, usrc, width * sizeof(uint16));
00314 usrc = (const uint32 *)((const uint16 *)usrc + width);
00315 anim_line += this->anim_buf_width;
00316
00317
00318
00319
00320
00321
00322
00323
00324 for (int i = 0; i < width; i++) {
00325 uint colour = GB(*anim_pal, 0, 8);
00326 if (colour >= PALETTE_ANIM_START) {
00327
00328 *dst_pal = this->AdjustBrightness(LookupColourInPalette(colour), GB(*anim_pal, 8, 8));
00329 }
00330 dst_pal++;
00331 anim_pal++;
00332 }
00333 }
00334 }
00335
00336 void Blitter_32bppAnim::CopyToBuffer(const void *video, void *dst, int width, int height)
00337 {
00338 assert(!_screen_disable_anim);
00339 assert(video >= _screen.dst_ptr && video <= (uint32 *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch);
00340 uint32 *udst = (uint32 *)dst;
00341 const uint32 *src = (const uint32 *)video;
00342 const uint16 *anim_line;
00343
00344 if (this->anim_buf == NULL) return;
00345
00346 anim_line = ((const uint32 *)video - (uint32 *)_screen.dst_ptr) + this->anim_buf;
00347
00348 for (; height > 0; height--) {
00349 memcpy(udst, src, width * sizeof(uint32));
00350 src += _screen.pitch;
00351 udst += width;
00352
00353 memcpy(udst, anim_line, width * sizeof(uint16));
00354 udst = (uint32 *)((uint16 *)udst + width);
00355 anim_line += this->anim_buf_width;
00356 }
00357 }
00358
00359 void Blitter_32bppAnim::ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y)
00360 {
00361 assert(!_screen_disable_anim);
00362 assert(video >= _screen.dst_ptr && video <= (uint32 *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch);
00363 uint16 *dst, *src;
00364
00365
00366 if (scroll_y > 0) {
00367 dst = this->anim_buf + left + (top + height - 1) * this->anim_buf_width;
00368 src = dst - scroll_y * this->anim_buf_width;
00369
00370
00371 if (scroll_x >= 0) {
00372 dst += scroll_x;
00373 } else {
00374 src -= scroll_x;
00375 }
00376
00377 uint tw = width + (scroll_x >= 0 ? -scroll_x : scroll_x);
00378 uint th = height - scroll_y;
00379 for (; th > 0; th--) {
00380 memcpy(dst, src, tw * sizeof(uint16));
00381 src -= this->anim_buf_width;
00382 dst -= this->anim_buf_width;
00383 }
00384 } else {
00385
00386 dst = this->anim_buf + left + top * this->anim_buf_width;
00387 src = dst - scroll_y * this->anim_buf_width;
00388
00389
00390 if (scroll_x >= 0) {
00391 dst += scroll_x;
00392 } else {
00393 src -= scroll_x;
00394 }
00395
00396
00397
00398 uint tw = width + (scroll_x >= 0 ? -scroll_x : scroll_x);
00399 uint th = height + scroll_y;
00400 for (; th > 0; th--) {
00401 memmove(dst, src, tw * sizeof(uint16));
00402 src += this->anim_buf_width;
00403 dst += this->anim_buf_width;
00404 }
00405 }
00406
00407 Blitter_32bppBase::ScrollBuffer(video, left, top, width, height, scroll_x, scroll_y);
00408 }
00409
00410 int Blitter_32bppAnim::BufferSize(int width, int height)
00411 {
00412 return width * height * (sizeof(uint32) + sizeof(uint16));
00413 }
00414
00415 void Blitter_32bppAnim::PaletteAnimate(const Palette &palette)
00416 {
00417 assert(!_screen_disable_anim);
00418
00419 this->palette = palette;
00420
00421
00422
00423 if (this->palette.first_dirty == 0) return;
00424 assert(this->palette.first_dirty == PALETTE_ANIM_START);
00425
00426 const uint16 *anim = this->anim_buf;
00427 uint32 *dst = (uint32 *)_screen.dst_ptr;
00428
00429
00430 for (int y = this->anim_buf_height; y != 0 ; y--) {
00431 for (int x = this->anim_buf_width; x != 0 ; x--) {
00432 uint colour = GB(*anim, 0, 8);
00433 if (colour >= PALETTE_ANIM_START) {
00434
00435 *dst = this->AdjustBrightness(LookupColourInPalette(colour), GB(*anim, 8, 8));
00436 }
00437 dst++;
00438 anim++;
00439 }
00440 dst += _screen.pitch - this->anim_buf_width;
00441 }
00442
00443
00444 _video_driver->MakeDirty(0, 0, _screen.width, _screen.height);
00445 }
00446
00447 Blitter::PaletteAnimation Blitter_32bppAnim::UsePaletteAnimation()
00448 {
00449 return Blitter::PALETTE_ANIMATION_BLITTER;
00450 }
00451
00452 void Blitter_32bppAnim::PostResize()
00453 {
00454 if (_screen.width != this->anim_buf_width || _screen.height != this->anim_buf_height) {
00455
00456 free(this->anim_buf);
00457 this->anim_buf = CallocT<uint16>(_screen.width * _screen.height);
00458 this->anim_buf_width = _screen.width;
00459 this->anim_buf_height = _screen.height;
00460 }
00461 }