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00012 #include "stdafx.h"
00013
00014 #include "blitter/factory.hpp"
00015 #include "sound/sound_driver.hpp"
00016 #include "music/music_driver.hpp"
00017 #include "video/video_driver.hpp"
00018
00019 #include "fontcache.h"
00020 #include "error.h"
00021 #include "gui.h"
00022 #include "sound_func.h"
00023 #include "window_func.h"
00024
00025 #include "base_media_base.h"
00026 #include "saveload/saveload.h"
00027 #include "company_func.h"
00028 #include "command_func.h"
00029 #include "news_func.h"
00030 #include "fios.h"
00031 #include "aircraft.h"
00032 #include "roadveh.h"
00033 #include "train.h"
00034 #include "ship.h"
00035 #include "console_func.h"
00036 #include "screenshot.h"
00037 #include "network/network.h"
00038 #include "network/network_func.h"
00039 #include "signs_base.h"
00040 #include "ai/ai.hpp"
00041 #include "ai/ai_config.hpp"
00042 #include "settings_func.h"
00043 #include "genworld.h"
00044 #include "progress.h"
00045 #include "group.h"
00046 #include "strings_func.h"
00047 #include "date_func.h"
00048 #include "vehicle_func.h"
00049 #include "gamelog.h"
00050 #include "animated_tile_func.h"
00051 #include "roadstop_base.h"
00052 #include "elrail_func.h"
00053 #include "rev.h"
00054 #include "highscore.h"
00055 #include "thread/thread.h"
00056 #include "station_base.h"
00057 #include "crashlog.h"
00058 #include "engine_func.h"
00059 #include "core/random_func.hpp"
00060 #include "rail_gui.h"
00061 #include "core/backup_type.hpp"
00062 #include "hotkeys.h"
00063 #include "newgrf.h"
00064 #include "misc/getoptdata.h"
00065 #include "game/game.hpp"
00066 #include "game/game_config.hpp"
00067
00068
00069 #include "town.h"
00070 #include "industry.h"
00071
00072 #include "linkgraph/linkgraph.h"
00073
00074 #include <stdarg.h>
00075
00076 #include "table/strings.h"
00077
00078 void CallLandscapeTick();
00079 void IncreaseDate();
00080 void DoPaletteAnimations();
00081 void MusicLoop();
00082 void ResetMusic();
00083 void CallWindowTickEvent();
00084 bool HandleBootstrap();
00085
00086 extern void SetDifficultyLevel(int mode, DifficultySettings *gm_opt);
00087 extern Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY);
00088 extern void ShowOSErrorBox(const char *buf, bool system);
00089 extern char *_config_file;
00090
00096 void CDECL usererror(const char *s, ...)
00097 {
00098 va_list va;
00099 char buf[512];
00100
00101 va_start(va, s);
00102 vsnprintf(buf, lengthof(buf), s, va);
00103 va_end(va);
00104
00105 ShowOSErrorBox(buf, false);
00106 if (_video_driver != NULL) _video_driver->Stop();
00107
00108 exit(1);
00109 }
00110
00116 void CDECL error(const char *s, ...)
00117 {
00118 va_list va;
00119 char buf[512];
00120
00121 va_start(va, s);
00122 vsnprintf(buf, lengthof(buf), s, va);
00123 va_end(va);
00124
00125 ShowOSErrorBox(buf, true);
00126
00127
00128 CrashLog::SetErrorMessage(buf);
00129 abort();
00130 }
00131
00136 void CDECL ShowInfoF(const char *str, ...)
00137 {
00138 va_list va;
00139 char buf[1024];
00140 va_start(va, str);
00141 vsnprintf(buf, lengthof(buf), str, va);
00142 va_end(va);
00143 ShowInfo(buf);
00144 }
00145
00149 static void ShowHelp()
00150 {
00151 char buf[8192];
00152 char *p = buf;
00153
00154 p += seprintf(p, lastof(buf), "OpenTTD %s\n", _openttd_revision);
00155 p = strecpy(p,
00156 "\n"
00157 "\n"
00158 "Command line options:\n"
00159 " -v drv = Set video driver (see below)\n"
00160 " -s drv = Set sound driver (see below) (param bufsize,hz)\n"
00161 " -m drv = Set music driver (see below)\n"
00162 " -b drv = Set the blitter to use (see below)\n"
00163 " -r res = Set resolution (for instance 800x600)\n"
00164 " -h = Display this help text\n"
00165 " -t year = Set starting year\n"
00166 " -d [[fac=]lvl[,...]]= Debug mode\n"
00167 " -e = Start Editor\n"
00168 " -g [savegame] = Start new/save game immediately\n"
00169 " -G seed = Set random seed\n"
00170 #if defined(ENABLE_NETWORK)
00171 " -n [ip:port#company]= Start networkgame\n"
00172 " -p password = Password to join server\n"
00173 " -P password = Password to join company\n"
00174 " -D [ip][:port] = Start dedicated server\n"
00175 " -l ip[:port] = Redirect DEBUG()\n"
00176 #if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
00177 " -f = Fork into the background (dedicated only)\n"
00178 #endif
00179 #endif
00180 " -I graphics_set = Force the graphics set (see below)\n"
00181 " -S sounds_set = Force the sounds set (see below)\n"
00182 " -M music_set = Force the music set (see below)\n"
00183 " -c config_file = Use 'config_file' instead of 'openttd.cfg'\n"
00184 " -x = Do not automatically save to config file on exit\n"
00185 " -q savegame = Write some information about the savegame and exit\n"
00186 "\n",
00187 lastof(buf)
00188 );
00189
00190
00191 p = BaseGraphics::GetSetsList(p, lastof(buf));
00192
00193
00194 p = BaseSounds::GetSetsList(p, lastof(buf));
00195
00196
00197 p = BaseMusic::GetSetsList(p, lastof(buf));
00198
00199
00200 p = VideoDriverFactoryBase::GetDriversInfo(p, lastof(buf));
00201
00202
00203 p = BlitterFactoryBase::GetBlittersInfo(p, lastof(buf));
00204
00205
00206 AI::Initialize();
00207 p = AI::GetConsoleList(p, lastof(buf), true);
00208 AI::Uninitialize(true);
00209
00210
00211 Game::Initialize();
00212 p = Game::GetConsoleList(p, lastof(buf), true);
00213 Game::Uninitialize(true);
00214
00215
00216
00217 #if !defined(WIN32) && !defined(WIN64)
00218 printf("%s\n", buf);
00219 #else
00220 ShowInfo(buf);
00221 #endif
00222 }
00223
00224 static void WriteSavegameInfo(const char *name)
00225 {
00226 extern uint16 _sl_version;
00227 uint32 last_ottd_rev = 0;
00228 byte ever_modified = 0;
00229 bool removed_newgrfs = false;
00230
00231 GamelogInfo(_load_check_data.gamelog_action, _load_check_data.gamelog_actions, &last_ottd_rev, &ever_modified, &removed_newgrfs);
00232
00233 char buf[8192];
00234 char *p = buf;
00235 p += seprintf(p, lastof(buf), "Name: %s\n", name);
00236 p += seprintf(p, lastof(buf), "Savegame ver: %d\n", _sl_version);
00237 p += seprintf(p, lastof(buf), "NewGRF ver: 0x%08X\n", last_ottd_rev);
00238 p += seprintf(p, lastof(buf), "Modified: %d\n", ever_modified);
00239
00240 if (removed_newgrfs) {
00241 p += seprintf(p, lastof(buf), "NewGRFs have been removed\n");
00242 }
00243
00244 p = strecpy(p, "NewGRFs:\n", lastof(buf));
00245 if (_load_check_data.HasNewGrfs()) {
00246 for (GRFConfig *c = _load_check_data.grfconfig; c != NULL; c = c->next) {
00247 char md5sum[33];
00248 md5sumToString(md5sum, lastof(md5sum), HasBit(c->flags, GCF_COMPATIBLE) ? c->original_md5sum : c->ident.md5sum);
00249 p += seprintf(p, lastof(buf), "%08X %s %s\n", c->ident.grfid, md5sum, c->filename);
00250 }
00251 }
00252
00253
00254
00255 #if !defined(WIN32) && !defined(WIN64)
00256 printf("%s\n", buf);
00257 #else
00258 ShowInfo(buf);
00259 #endif
00260 }
00261
00262
00269 static void ParseResolution(Dimension *res, const char *s)
00270 {
00271 const char *t = strchr(s, 'x');
00272 if (t == NULL) {
00273 ShowInfoF("Invalid resolution '%s'", s);
00274 return;
00275 }
00276
00277 res->width = max(strtoul(s, NULL, 0), 64UL);
00278 res->height = max(strtoul(t + 1, NULL, 0), 64UL);
00279 }
00280
00281
00286 static void ShutdownGame()
00287 {
00288 IConsoleFree();
00289
00290 if (_network_available) NetworkShutDown();
00291
00292 DriverFactoryBase::ShutdownDrivers();
00293
00294 UnInitWindowSystem();
00295
00296
00297 AI::Uninitialize(false);
00298 Game::Uninitialize(false);
00299
00300
00301 GamelogReset();
00302
00303
00304
00305
00306
00307 InitializeLinkGraphs();
00308
00309 #ifdef ENABLE_NETWORK
00310 free(_config_file);
00311 #endif
00312
00313 PoolBase::Clean(PT_ALL);
00314
00315
00316 if (_game_mode != GM_BOOTSTRAP) ResetNewGRFData();
00317
00318
00319 FioCloseAll();
00320
00321 UninitFreeType();
00322 }
00323
00328 static void LoadIntroGame(bool load_newgrfs = true)
00329 {
00330 _game_mode = GM_MENU;
00331
00332 if (load_newgrfs) ResetGRFConfig(false);
00333
00334
00335 ResetWindowSystem();
00336 SetupColoursAndInitialWindow();
00337
00338
00339 if (SaveOrLoad("opntitle.dat", SL_LOAD, BASESET_DIR) != SL_OK) {
00340 GenerateWorld(GWM_EMPTY, 64, 64);
00341 WaitTillGeneratedWorld();
00342 SetLocalCompany(COMPANY_SPECTATOR);
00343 } else {
00344 SetLocalCompany(COMPANY_FIRST);
00345 }
00346
00347 _pause_mode = PM_UNPAUSED;
00348 _cursor.fix_at = false;
00349
00350 CheckForMissingSprites();
00351 CheckForMissingGlyphs();
00352
00353
00354 if (_music_driver->IsSongPlaying()) ResetMusic();
00355 }
00356
00357 void MakeNewgameSettingsLive()
00358 {
00359 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
00360 if (_settings_game.ai_config[c] != NULL) {
00361 delete _settings_game.ai_config[c];
00362 }
00363 }
00364 if (_settings_game.game_config != NULL) {
00365 delete _settings_game.game_config;
00366 }
00367
00368
00369
00370 _settings_game = _settings_newgame;
00371 _old_vds = _settings_client.company.vehicle;
00372
00373 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
00374 _settings_game.ai_config[c] = NULL;
00375 if (_settings_newgame.ai_config[c] != NULL) {
00376 _settings_game.ai_config[c] = new AIConfig(_settings_newgame.ai_config[c]);
00377 }
00378 }
00379 _settings_game.game_config = NULL;
00380 if (_settings_newgame.game_config != NULL) {
00381 _settings_game.game_config = new GameConfig(_settings_newgame.game_config);
00382 }
00383 }
00384
00385 void OpenBrowser(const char *url)
00386 {
00387
00388 if (strstr(url, "http://") != url && strstr(url, "https://") != url) return;
00389
00390 extern void OSOpenBrowser(const char *url);
00391 OSOpenBrowser(url);
00392 }
00393
00395 struct AfterNewGRFScan : NewGRFScanCallback {
00396 Year startyear;
00397 uint generation_seed;
00398 char *dedicated_host;
00399 uint16 dedicated_port;
00400 char *network_conn;
00401 const char *join_server_password;
00402 const char *join_company_password;
00403 bool *save_config_ptr;
00404 bool save_config;
00405
00411 AfterNewGRFScan(bool *save_config_ptr) :
00412 startyear(INVALID_YEAR), generation_seed(GENERATE_NEW_SEED),
00413 dedicated_host(NULL), dedicated_port(0), network_conn(NULL),
00414 join_server_password(NULL), join_company_password(NULL),
00415 save_config_ptr(save_config_ptr), save_config(true)
00416 {
00417 }
00418
00419 virtual void OnNewGRFsScanned()
00420 {
00421 ResetGRFConfig(false);
00422
00423 TarScanner::DoScan(TarScanner::SCENARIO);
00424
00425 AI::Initialize();
00426 Game::Initialize();
00427
00428
00429 uint last_newgrf_count = _settings_client.gui.last_newgrf_count;
00430 LoadFromConfig();
00431 _settings_client.gui.last_newgrf_count = last_newgrf_count;
00432
00433
00434 UpdateNewGRFConfigPalette();
00435
00436 Game::Uninitialize(true);
00437 AI::Uninitialize(true);
00438 CheckConfig();
00439 LoadFromHighScore();
00440 LoadHotkeysFromConfig();
00441
00442
00443 *save_config_ptr = save_config;
00444
00445
00446 if (startyear != INVALID_YEAR) _settings_newgame.game_creation.starting_year = startyear;
00447 if (generation_seed != GENERATE_NEW_SEED) _settings_newgame.game_creation.generation_seed = generation_seed;
00448
00449 #if defined(ENABLE_NETWORK)
00450 if (dedicated_host != NULL) {
00451 _network_bind_list.Clear();
00452 *_network_bind_list.Append() = strdup(dedicated_host);
00453 }
00454 if (dedicated_port != 0) _settings_client.network.server_port = dedicated_port;
00455 #endif
00456
00457
00458 IConsoleInit();
00459 InitializeGUI();
00460 IConsoleCmdExec("exec scripts/autoexec.scr 0");
00461
00462
00463 if (_switch_mode != SM_NONE) MakeNewgameSettingsLive();
00464
00465 #ifdef ENABLE_NETWORK
00466 if (_network_available && network_conn != NULL) {
00467 const char *port = NULL;
00468 const char *company = NULL;
00469 uint16 rport = NETWORK_DEFAULT_PORT;
00470 CompanyID join_as = COMPANY_NEW_COMPANY;
00471
00472 ParseConnectionString(&company, &port, network_conn);
00473
00474 if (company != NULL) {
00475 join_as = (CompanyID)atoi(company);
00476
00477 if (join_as != COMPANY_SPECTATOR) {
00478 join_as--;
00479 if (join_as >= MAX_COMPANIES) {
00480 delete this;
00481 return;
00482 }
00483 }
00484 }
00485 if (port != NULL) rport = atoi(port);
00486
00487 LoadIntroGame();
00488 _switch_mode = SM_NONE;
00489 NetworkClientConnectGame(NetworkAddress(network_conn, rport), join_as, join_server_password, join_company_password);
00490 }
00491 #endif
00492
00493
00494 delete this;
00495 }
00496 };
00497
00498 #if defined(UNIX) && !defined(__MORPHOS__)
00499 extern void DedicatedFork();
00500 #endif
00501
00503 static const OptionData _options[] = {
00504 GETOPT_SHORT_VALUE('I'),
00505 GETOPT_SHORT_VALUE('S'),
00506 GETOPT_SHORT_VALUE('M'),
00507 GETOPT_SHORT_VALUE('m'),
00508 GETOPT_SHORT_VALUE('s'),
00509 GETOPT_SHORT_VALUE('v'),
00510 GETOPT_SHORT_VALUE('b'),
00511 #if defined(ENABLE_NETWORK)
00512 GETOPT_SHORT_OPTVAL('D'),
00513 GETOPT_SHORT_OPTVAL('n'),
00514 GETOPT_SHORT_VALUE('l'),
00515 GETOPT_SHORT_VALUE('p'),
00516 GETOPT_SHORT_VALUE('P'),
00517 #if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
00518 GETOPT_SHORT_NOVAL('f'),
00519 #endif
00520 #endif
00521 GETOPT_SHORT_VALUE('r'),
00522 GETOPT_SHORT_VALUE('t'),
00523 GETOPT_SHORT_OPTVAL('d'),
00524 GETOPT_SHORT_NOVAL('e'),
00525 GETOPT_SHORT_OPTVAL('g'),
00526 GETOPT_SHORT_VALUE('G'),
00527 GETOPT_SHORT_VALUE('c'),
00528 GETOPT_SHORT_NOVAL('x'),
00529 GETOPT_SHORT_VALUE('q'),
00530 GETOPT_SHORT_NOVAL('h'),
00531 GETOPT_END()
00532 };
00533
00534
00535 int ttd_main(int argc, char *argv[])
00536 {
00537 char *musicdriver = NULL;
00538 char *sounddriver = NULL;
00539 char *videodriver = NULL;
00540 char *blitter = NULL;
00541 char *graphics_set = NULL;
00542 char *sounds_set = NULL;
00543 char *music_set = NULL;
00544 Dimension resolution = {0, 0};
00545
00546 bool save_config = false;
00547 AfterNewGRFScan *scanner = new AfterNewGRFScan(&save_config);
00548 #if defined(ENABLE_NETWORK)
00549 bool dedicated = false;
00550 char *debuglog_conn = NULL;
00551
00552 extern bool _dedicated_forks;
00553 _dedicated_forks = false;
00554 #endif
00555
00556 _game_mode = GM_MENU;
00557 _switch_mode = SM_MENU;
00558 _config_file = NULL;
00559
00560 GetOptData mgo(argc - 1, argv + 1, _options);
00561
00562 int i;
00563 while ((i = mgo.GetOpt()) != -1) {
00564 switch (i) {
00565 case 'I': free(graphics_set); graphics_set = strdup(mgo.opt); break;
00566 case 'S': free(sounds_set); sounds_set = strdup(mgo.opt); break;
00567 case 'M': free(music_set); music_set = strdup(mgo.opt); break;
00568 case 'm': free(musicdriver); musicdriver = strdup(mgo.opt); break;
00569 case 's': free(sounddriver); sounddriver = strdup(mgo.opt); break;
00570 case 'v': free(videodriver); videodriver = strdup(mgo.opt); break;
00571 case 'b': free(blitter); blitter = strdup(mgo.opt); break;
00572 #if defined(ENABLE_NETWORK)
00573 case 'D':
00574 free(musicdriver);
00575 free(sounddriver);
00576 free(videodriver);
00577 free(blitter);
00578 musicdriver = strdup("null");
00579 sounddriver = strdup("null");
00580 videodriver = strdup("dedicated");
00581 blitter = strdup("null");
00582 dedicated = true;
00583 SetDebugString("net=6");
00584 if (mgo.opt != NULL) {
00585
00586
00587 const char *temp = NULL;
00588 const char *port = NULL;
00589 ParseConnectionString(&temp, &port, mgo.opt);
00590 if (!StrEmpty(mgo.opt)) scanner->dedicated_host = mgo.opt;
00591 if (port != NULL) scanner->dedicated_port = atoi(port);
00592 }
00593 break;
00594 case 'f': _dedicated_forks = true; break;
00595 case 'n':
00596 scanner->network_conn = mgo.opt;
00597 break;
00598 case 'l':
00599 debuglog_conn = mgo.opt;
00600 break;
00601 case 'p':
00602 scanner->join_server_password = mgo.opt;
00603 break;
00604 case 'P':
00605 scanner->join_company_password = mgo.opt;
00606 break;
00607 #endif
00608 case 'r': ParseResolution(&resolution, mgo.opt); break;
00609 case 't': scanner->startyear = atoi(mgo.opt); break;
00610 case 'd': {
00611 #if defined(WIN32)
00612 CreateConsole();
00613 #endif
00614 if (mgo.opt != NULL) SetDebugString(mgo.opt);
00615 break;
00616 }
00617 case 'e': _switch_mode = SM_EDITOR; break;
00618 case 'g':
00619 if (mgo.opt != NULL) {
00620 strecpy(_file_to_saveload.name, mgo.opt, lastof(_file_to_saveload.name));
00621 _switch_mode = SM_LOAD_GAME;
00622 _file_to_saveload.mode = SL_LOAD;
00623
00624
00625 const char *t = strrchr(_file_to_saveload.name, '.');
00626 if (t != NULL) {
00627 FiosType ft = FiosGetSavegameListCallback(SLD_LOAD_GAME, _file_to_saveload.name, t, NULL, NULL);
00628 if (ft != FIOS_TYPE_INVALID) SetFiosType(ft);
00629 }
00630
00631 break;
00632 }
00633
00634 _switch_mode = SM_NEWGAME;
00635
00636 if (scanner->generation_seed == GENERATE_NEW_SEED) {
00637 scanner->generation_seed = InteractiveRandom();
00638 }
00639 break;
00640 case 'q': {
00641 DeterminePaths(argv[0]);
00642 if (StrEmpty(mgo.opt)) return 1;
00643 char title[80];
00644 title[0] = '\0';
00645 FiosGetSavegameListCallback(SLD_LOAD_GAME, mgo.opt, strrchr(mgo.opt, '.'), title, lastof(title));
00646
00647 _load_check_data.Clear();
00648 SaveOrLoadResult res = SaveOrLoad(mgo.opt, SL_LOAD_CHECK, SAVE_DIR, false);
00649 if (res != SL_OK || _load_check_data.HasErrors()) {
00650 fprintf(stderr, "Failed to open savegame\n");
00651 if (_load_check_data.HasErrors()) {
00652 char buf[256];
00653 SetDParamStr(0, _load_check_data.error_data);
00654 GetString(buf, _load_check_data.error, lastof(buf));
00655 fprintf(stderr, "%s\n", buf);
00656 }
00657 return 1;
00658 }
00659
00660 WriteSavegameInfo(title);
00661
00662 return 0;
00663 }
00664 case 'G': scanner->generation_seed = atoi(mgo.opt); break;
00665 case 'c': _config_file = strdup(mgo.opt); break;
00666 case 'x': scanner->save_config = false; break;
00667 case 'h':
00668 i = -2;
00669 break;
00670 }
00671 if (i == -2) break;
00672 }
00673
00674 if (i == -2 || mgo.numleft > 0) {
00675
00676
00677
00678
00679
00680 DeterminePaths(argv[0]);
00681 TarScanner::DoScan(TarScanner::BASESET);
00682 BaseGraphics::FindSets();
00683 BaseSounds::FindSets();
00684 BaseMusic::FindSets();
00685 ShowHelp();
00686 delete scanner;
00687 return 0;
00688 }
00689
00690 #if defined(WINCE) && defined(_DEBUG)
00691
00692 SetDebugString("4");
00693 #endif
00694
00695 DeterminePaths(argv[0]);
00696 TarScanner::DoScan(TarScanner::BASESET);
00697
00698 #if defined(ENABLE_NETWORK)
00699 if (dedicated) DEBUG(net, 0, "Starting dedicated version %s", _openttd_revision);
00700 if (_dedicated_forks && !dedicated) _dedicated_forks = false;
00701
00702 #if defined(UNIX) && !defined(__MORPHOS__)
00703
00704 if (_dedicated_forks) DedicatedFork();
00705 #endif
00706 #endif
00707
00708 LoadFromConfig(true);
00709
00710 if (resolution.width != 0) _cur_resolution = resolution;
00711
00712
00713
00714
00715
00716
00717
00718 _cur_resolution.width = ClampU(_cur_resolution.width, 1, UINT16_MAX / 2);
00719 _cur_resolution.height = ClampU(_cur_resolution.height, 1, UINT16_MAX / 2);
00720
00721
00722
00723
00724
00725 _cursor.in_window = true;
00726
00727
00728 InitializeLanguagePacks();
00729
00730
00731 InitFreeType(false);
00732
00733
00734 InitWindowSystem();
00735
00736 BaseGraphics::FindSets();
00737 if (graphics_set == NULL && BaseGraphics::ini_set != NULL) graphics_set = strdup(BaseGraphics::ini_set);
00738 if (!BaseGraphics::SetSet(graphics_set) && !StrEmpty(graphics_set)) {
00739 usererror("Failed to select requested graphics set '%s'", graphics_set);
00740 }
00741 free(graphics_set);
00742
00743
00744 GfxInitPalettes();
00745
00746 DEBUG(misc, 1, "Loading blitter...");
00747 if (blitter == NULL && _ini_blitter != NULL) blitter = strdup(_ini_blitter);
00748 _blitter_autodetected = StrEmpty(blitter);
00749
00750 if (!_blitter_autodetected || BaseGraphics::GetUsedSet() == NULL || BaseGraphics::GetUsedSet()->blitter == BLT_8BPP || BlitterFactoryBase::SelectBlitter("32bpp-anim") == NULL) {
00751 if (BlitterFactoryBase::SelectBlitter(blitter) == NULL) {
00752 StrEmpty(blitter) ?
00753 usererror("Failed to autoprobe blitter") :
00754 usererror("Failed to select requested blitter '%s'; does it exist?", blitter);
00755 }
00756 }
00757 free(blitter);
00758
00759 if (videodriver == NULL && _ini_videodriver != NULL) videodriver = strdup(_ini_videodriver);
00760 _video_driver = (VideoDriver*)VideoDriverFactoryBase::SelectDriver(videodriver, Driver::DT_VIDEO);
00761 if (_video_driver == NULL) {
00762 StrEmpty(videodriver) ?
00763 usererror("Failed to autoprobe video driver") :
00764 usererror("Failed to select requested video driver '%s'", videodriver);
00765 }
00766 free(videodriver);
00767
00768
00769 _screen.zoom = ZOOM_LVL_NORMAL;
00770
00771 NetworkStartUp();
00772
00773 #if defined(ENABLE_NETWORK)
00774 if (debuglog_conn != NULL && _network_available) {
00775 const char *not_used = NULL;
00776 const char *port = NULL;
00777 uint16 rport;
00778
00779 rport = NETWORK_DEFAULT_DEBUGLOG_PORT;
00780
00781 ParseConnectionString(¬_used, &port, debuglog_conn);
00782 if (port != NULL) rport = atoi(port);
00783
00784 NetworkStartDebugLog(NetworkAddress(debuglog_conn, rport));
00785 }
00786 #endif
00787
00788 if (!HandleBootstrap()) goto exit;
00789
00790 _video_driver->ClaimMousePointer();
00791
00792
00793 InitializeScreenshotFormats();
00794
00795 BaseSounds::FindSets();
00796 if (sounds_set == NULL && BaseSounds::ini_set != NULL) sounds_set = strdup(BaseSounds::ini_set);
00797 if (!BaseSounds::SetSet(sounds_set)) {
00798 StrEmpty(sounds_set) ?
00799 usererror("Failed to find a sounds set. Please acquire a sounds set for OpenTTD. See section 4.1 of readme.txt.") :
00800 usererror("Failed to select requested sounds set '%s'", sounds_set);
00801 }
00802 free(sounds_set);
00803
00804 BaseMusic::FindSets();
00805 if (music_set == NULL && BaseMusic::ini_set != NULL) music_set = strdup(BaseMusic::ini_set);
00806 if (!BaseMusic::SetSet(music_set)) {
00807 StrEmpty(music_set) ?
00808 usererror("Failed to find a music set. Please acquire a music set for OpenTTD. See section 4.1 of readme.txt.") :
00809 usererror("Failed to select requested music set '%s'", music_set);
00810 }
00811 free(music_set);
00812
00813 if (sounddriver == NULL && _ini_sounddriver != NULL) sounddriver = strdup(_ini_sounddriver);
00814 _sound_driver = (SoundDriver*)SoundDriverFactoryBase::SelectDriver(sounddriver, Driver::DT_SOUND);
00815 if (_sound_driver == NULL) {
00816 StrEmpty(sounddriver) ?
00817 usererror("Failed to autoprobe sound driver") :
00818 usererror("Failed to select requested sound driver '%s'", sounddriver);
00819 }
00820 free(sounddriver);
00821
00822 if (musicdriver == NULL && _ini_musicdriver != NULL) musicdriver = strdup(_ini_musicdriver);
00823 _music_driver = (MusicDriver*)MusicDriverFactoryBase::SelectDriver(musicdriver, Driver::DT_MUSIC);
00824 if (_music_driver == NULL) {
00825 StrEmpty(musicdriver) ?
00826 usererror("Failed to autoprobe music driver") :
00827 usererror("Failed to select requested music driver '%s'", musicdriver);
00828 }
00829 free(musicdriver);
00830
00831
00832 _music_driver->SetVolume(_settings_client.music.music_vol);
00833
00834
00835 _modal_progress_paint_mutex->BeginCritical();
00836 _modal_progress_work_mutex->BeginCritical();
00837
00838 GenerateWorld(GWM_EMPTY, 64, 64);
00839 WaitTillGeneratedWorld();
00840
00841 LoadIntroGame(false);
00842
00843 CheckForMissingGlyphs();
00844
00845 ScanNewGRFFiles(scanner);
00846
00847 _video_driver->MainLoop();
00848
00849 WaitTillSaved();
00850
00851
00852 if (save_config) {
00853 SaveToConfig();
00854 SaveHotkeysToConfig();
00855 SaveToHighScore();
00856 }
00857
00858 exit:
00859
00860 ShutdownGame();
00861
00862 free(BaseGraphics::ini_set);
00863 free(BaseSounds::ini_set);
00864 free(BaseMusic::ini_set);
00865 free(_ini_musicdriver);
00866 free(_ini_sounddriver);
00867 free(_ini_videodriver);
00868 free(_ini_blitter);
00869
00870 return 0;
00871 }
00872
00873 void HandleExitGameRequest()
00874 {
00875 if (_game_mode == GM_MENU || _game_mode == GM_BOOTSTRAP) {
00876 _exit_game = true;
00877 } else if (_settings_client.gui.autosave_on_exit) {
00878 DoExitSave();
00879 _exit_game = true;
00880 } else {
00881 AskExitGame();
00882 }
00883 }
00884
00885 static void MakeNewGameDone()
00886 {
00887 SettingsDisableElrail(_settings_game.vehicle.disable_elrails);
00888
00889
00890 if (!_video_driver->HasGUI()) {
00891 SetLocalCompany(COMPANY_SPECTATOR);
00892 IConsoleCmdExec("exec scripts/game_start.scr 0");
00893 return;
00894 }
00895
00896
00897 DoStartupNewCompany(false);
00898
00899 Company *c = Company::Get(COMPANY_FIRST);
00900 c->settings = _settings_client.company;
00901
00902 IConsoleCmdExec("exec scripts/game_start.scr 0");
00903
00904 SetLocalCompany(COMPANY_FIRST);
00905
00906 InitializeRailGUI();
00907
00908 #ifdef ENABLE_NETWORK
00909
00910
00911 if (_network_server && !StrEmpty(_settings_client.network.default_company_pass)) {
00912 NetworkChangeCompanyPassword(_local_company, _settings_client.network.default_company_pass);
00913 }
00914 #endif
00915
00916 if (_settings_client.gui.pause_on_newgame) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
00917
00918 MarkWholeScreenDirty();
00919 }
00920
00921 static void MakeNewGame(bool from_heightmap, bool reset_settings)
00922 {
00923 _game_mode = GM_NORMAL;
00924
00925 ResetGRFConfig(true);
00926
00927 GenerateWorldSetCallback(&MakeNewGameDone);
00928 GenerateWorld(from_heightmap ? GWM_HEIGHTMAP : GWM_NEWGAME, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y, reset_settings);
00929 }
00930
00931 static void MakeNewEditorWorldDone()
00932 {
00933 SetLocalCompany(OWNER_NONE);
00934 }
00935
00936 static void MakeNewEditorWorld()
00937 {
00938 _game_mode = GM_EDITOR;
00939
00940 ResetGRFConfig(true);
00941
00942 GenerateWorldSetCallback(&MakeNewEditorWorldDone);
00943 GenerateWorld(GWM_EMPTY, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
00944 }
00945
00956 bool SafeLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL)
00957 {
00958 assert(mode == SL_LOAD || (lf == NULL && mode == SL_OLD_LOAD));
00959 GameMode ogm = _game_mode;
00960
00961 _game_mode = newgm;
00962
00963 switch (lf == NULL ? SaveOrLoad(filename, mode, subdir) : LoadWithFilter(lf)) {
00964 case SL_OK: return true;
00965
00966 case SL_REINIT:
00967 #ifdef ENABLE_NETWORK
00968 if (_network_dedicated) {
00969
00970
00971
00972
00973
00974
00975 DEBUG(net, 0, "Loading game failed, so a new (random) game will be started!");
00976 MakeNewGame(false, true);
00977 return false;
00978 }
00979 if (_network_server) {
00980
00981 NetworkDisconnect();
00982 }
00983 #endif
00984
00985 switch (ogm) {
00986 default:
00987 case GM_MENU: LoadIntroGame(); break;
00988 case GM_EDITOR: MakeNewEditorWorld(); break;
00989 }
00990 return false;
00991
00992 default:
00993 _game_mode = ogm;
00994 return false;
00995 }
00996 }
00997
00998 void SwitchToMode(SwitchMode new_mode)
00999 {
01000 #ifdef ENABLE_NETWORK
01001
01002 if (new_mode != SM_SAVE_GAME) {
01003
01004 if (_networking) {
01005 if (_network_server && (new_mode == SM_LOAD_GAME || new_mode == SM_NEWGAME || new_mode == SM_RESTARTGAME)) {
01006 NetworkReboot();
01007 } else {
01008 NetworkDisconnect();
01009 }
01010 }
01011
01012
01013 if (_is_network_server) {
01014
01015 if (new_mode != SM_MENU) {
01016
01017 if (_settings_client.network.reload_cfg) {
01018 LoadFromConfig();
01019 MakeNewgameSettingsLive();
01020 ResetGRFConfig(false);
01021 }
01022 NetworkServerStart();
01023 } else {
01024
01025 _is_network_server = false;
01026 }
01027 }
01028 }
01029 #endif
01030
01031 if (new_mode != SM_SAVE_GAME) AI::KillAll();
01032
01033 switch (new_mode) {
01034 case SM_EDITOR:
01035 MakeNewEditorWorld();
01036 break;
01037
01038 case SM_RESTARTGAME:
01039 case SM_NEWGAME:
01040 #ifdef ENABLE_NETWORK
01041 if (_network_server) {
01042 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "Random Map");
01043 }
01044 #endif
01045 MakeNewGame(false, new_mode == SM_NEWGAME);
01046 break;
01047
01048 case SM_LOAD_GAME: {
01049 ResetGRFConfig(true);
01050 ResetWindowSystem();
01051
01052 if (!SafeLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, NO_DIRECTORY)) {
01053 SetDParamStr(0, GetSaveLoadErrorString());
01054 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
01055 } else {
01056 if (_saveload_mode == SLD_LOAD_SCENARIO) {
01057 StartupEngines();
01058 }
01059
01060
01061 SetLocalCompany(_network_dedicated ? COMPANY_SPECTATOR : COMPANY_FIRST);
01062
01063 IConsoleCmdExec("exec scripts/game_start.scr 0");
01064
01065 DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
01066 #ifdef ENABLE_NETWORK
01067 if (_network_server) {
01068 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Loaded game)", _file_to_saveload.title);
01069 }
01070 #endif
01071 }
01072 break;
01073 }
01074
01075 case SM_START_HEIGHTMAP:
01076 #ifdef ENABLE_NETWORK
01077 if (_network_server) {
01078 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Heightmap)", _file_to_saveload.title);
01079 }
01080 #endif
01081 MakeNewGame(true, true);
01082 break;
01083
01084 case SM_LOAD_HEIGHTMAP:
01085 SetLocalCompany(OWNER_NONE);
01086
01087 GenerateWorld(GWM_HEIGHTMAP, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
01088 MarkWholeScreenDirty();
01089 break;
01090
01091 case SM_LOAD_SCENARIO: {
01092 if (SafeLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR, NO_DIRECTORY)) {
01093 SetLocalCompany(OWNER_NONE);
01094 _settings_newgame.game_creation.starting_year = _cur_year;
01095
01096 DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
01097 } else {
01098 SetDParamStr(0, GetSaveLoadErrorString());
01099 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
01100 }
01101 break;
01102 }
01103
01104 case SM_MENU:
01105 LoadIntroGame();
01106 if (BaseSounds::ini_set == NULL && BaseSounds::GetUsedSet()->fallback) {
01107 ShowErrorMessage(STR_WARNING_FALLBACK_SOUNDSET, INVALID_STRING_ID, WL_CRITICAL);
01108 BaseSounds::ini_set = strdup(BaseSounds::GetUsedSet()->name);
01109 }
01110 break;
01111
01112 case SM_SAVE_GAME:
01113
01114 if (SaveOrLoad(_file_to_saveload.name, SL_SAVE, NO_DIRECTORY) != SL_OK) {
01115 SetDParamStr(0, GetSaveLoadErrorString());
01116 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
01117 } else {
01118 DeleteWindowById(WC_SAVELOAD, 0);
01119 }
01120 break;
01121
01122 case SM_SAVE_HEIGHTMAP:
01123 MakeHeightmapScreenshot(_file_to_saveload.name);
01124 DeleteWindowById(WC_SAVELOAD, 0);
01125 break;
01126
01127 case SM_GENRANDLAND:
01128 SetLocalCompany(OWNER_NONE);
01129 GenerateWorld(GWM_RANDOM, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
01130
01131 MarkWholeScreenDirty();
01132 break;
01133
01134 default: NOT_REACHED();
01135 }
01136 }
01137
01138
01145 static void CheckCaches()
01146 {
01147
01148
01149 if (_debug_desync_level <= 1) return;
01150
01151
01152 SmallVector<CompanyInfrastructure, 4> old_infrastructure;
01153 Company *c;
01154 FOR_ALL_COMPANIES(c) MemCpyT(old_infrastructure.Append(), &c->infrastructure);
01155
01156 extern void AfterLoadCompanyStats();
01157 AfterLoadCompanyStats();
01158
01159 uint i = 0;
01160 FOR_ALL_COMPANIES(c) {
01161 if (MemCmpT(old_infrastructure.Get(i), &c->infrastructure) != 0) {
01162 DEBUG(desync, 2, "infrastructure cache mismatch: company %i", (int)c->index);
01163 }
01164 i++;
01165 }
01166
01167
01168 const RoadStop *rs;
01169 FOR_ALL_ROADSTOPS(rs) {
01170 if (IsStandardRoadStopTile(rs->xy)) continue;
01171
01172 assert(rs->GetEntry(DIAGDIR_NE) != rs->GetEntry(DIAGDIR_NW));
01173 rs->GetEntry(DIAGDIR_NE)->CheckIntegrity(rs);
01174 rs->GetEntry(DIAGDIR_NW)->CheckIntegrity(rs);
01175 }
01176
01177 Vehicle *v;
01178 FOR_ALL_VEHICLES(v) {
01179 extern void FillNewGRFVehicleCache(const Vehicle *v);
01180 if (v != v->First() || v->vehstatus & VS_CRASHED || !v->IsPrimaryVehicle()) continue;
01181
01182 uint length = 0;
01183 for (const Vehicle *u = v; u != NULL; u = u->Next()) length++;
01184
01185 NewGRFCache *grf_cache = CallocT<NewGRFCache>(length);
01186 VehicleCache *veh_cache = CallocT<VehicleCache>(length);
01187 GroundVehicleCache *gro_cache = CallocT<GroundVehicleCache>(length);
01188 TrainCache *tra_cache = CallocT<TrainCache>(length);
01189
01190 length = 0;
01191 for (const Vehicle *u = v; u != NULL; u = u->Next()) {
01192 FillNewGRFVehicleCache(u);
01193 grf_cache[length] = u->grf_cache;
01194 veh_cache[length] = u->vcache;
01195 switch (u->type) {
01196 case VEH_TRAIN:
01197 gro_cache[length] = Train::From(u)->gcache;
01198 tra_cache[length] = Train::From(u)->tcache;
01199 break;
01200 case VEH_ROAD:
01201 gro_cache[length] = RoadVehicle::From(u)->gcache;
01202 break;
01203 default:
01204 break;
01205 }
01206 length++;
01207 }
01208
01209 switch (v->type) {
01210 case VEH_TRAIN: Train::From(v)->ConsistChanged(true); break;
01211 case VEH_ROAD: RoadVehUpdateCache(RoadVehicle::From(v)); break;
01212 case VEH_AIRCRAFT: UpdateAircraftCache(Aircraft::From(v)); break;
01213 case VEH_SHIP: Ship::From(v)->UpdateCache(); break;
01214 default: break;
01215 }
01216
01217 length = 0;
01218 for (const Vehicle *u = v; u != NULL; u = u->Next()) {
01219 FillNewGRFVehicleCache(u);
01220 if (memcmp(&grf_cache[length], &u->grf_cache, sizeof(NewGRFCache)) != 0) {
01221 DEBUG(desync, 2, "newgrf cache mismatch: type %i, vehicle %i, company %i, unit number %i, wagon %i", (int)v->type, v->index, (int)v->owner, v->unitnumber, length);
01222 }
01223 if (memcmp(&veh_cache[length], &u->vcache, sizeof(VehicleCache)) != 0) {
01224 DEBUG(desync, 2, "vehicle cache mismatch: type %i, vehicle %i, company %i, unit number %i, wagon %i", (int)v->type, v->index, (int)v->owner, v->unitnumber, length);
01225 }
01226 switch (u->type) {
01227 case VEH_TRAIN:
01228 if (memcmp(&gro_cache[length], &Train::From(u)->gcache, sizeof(GroundVehicleCache)) != 0) {
01229 DEBUG(desync, 2, "train ground vehicle cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
01230 }
01231 if (memcmp(&tra_cache[length], &Train::From(u)->tcache, sizeof(TrainCache)) != 0) {
01232 DEBUG(desync, 2, "train cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
01233 }
01234 break;
01235 case VEH_ROAD:
01236 if (memcmp(&gro_cache[length], &RoadVehicle::From(u)->gcache, sizeof(GroundVehicleCache)) != 0) {
01237 DEBUG(desync, 2, "road vehicle ground vehicle cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
01238 }
01239 break;
01240 default:
01241 break;
01242 }
01243 length++;
01244 }
01245
01246 free(grf_cache);
01247 free(veh_cache);
01248 free(gro_cache);
01249 free(tra_cache);
01250 }
01251
01252
01253 FOR_ALL_VEHICLES(v) {
01254 byte buff[sizeof(VehicleCargoList)];
01255 memcpy(buff, &v->cargo, sizeof(VehicleCargoList));
01256 v->cargo.InvalidateCache();
01257 assert(memcmp(&v->cargo, buff, sizeof(VehicleCargoList)) == 0);
01258 }
01259
01260 Station *st;
01261 FOR_ALL_STATIONS(st) {
01262 for (CargoID c = 0; c < NUM_CARGO; c++) {
01263 byte buff[sizeof(StationCargoList)];
01264 memcpy(buff, &st->goods[c].cargo, sizeof(StationCargoList));
01265 st->goods[c].cargo.InvalidateCache();
01266 assert(memcmp(&st->goods[c].cargo, buff, sizeof(StationCargoList)) == 0);
01267 }
01268 }
01269 }
01270
01276 void StateGameLoop()
01277 {
01278
01279 if (_pause_mode != PM_UNPAUSED) {
01280 UpdateLandscapingLimits();
01281 Game::GameLoop();
01282 CallWindowTickEvent();
01283 return;
01284 }
01285 if (HasModalProgress()) return;
01286
01287 ClearStorageChanges(false);
01288
01289 if (_game_mode == GM_EDITOR) {
01290 RunTileLoop();
01291 CallVehicleTicks();
01292 CallLandscapeTick();
01293 ClearStorageChanges(true);
01294 UpdateLandscapingLimits();
01295
01296 CallWindowTickEvent();
01297 NewsLoop();
01298 } else {
01299 if (_debug_desync_level > 2 && _date_fract == 0 && (_date & 0x1F) == 0) {
01300
01301 char name[MAX_PATH];
01302 snprintf(name, lengthof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date);
01303 SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR, false);
01304 }
01305
01306 CheckCaches();
01307
01308
01309
01310 Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
01311
01312 AnimateAnimatedTiles();
01313 IncreaseDate();
01314 RunTileLoop();
01315 CallVehicleTicks();
01316 CallLandscapeTick();
01317 ClearStorageChanges(true);
01318
01319 AI::GameLoop();
01320 Game::GameLoop();
01321 UpdateLandscapingLimits();
01322
01323 CallWindowTickEvent();
01324 NewsLoop();
01325 cur_company.Restore();
01326 }
01327
01328 assert(IsLocalCompany());
01329 }
01330
01335 static void DoAutosave()
01336 {
01337 char buf[MAX_PATH];
01338
01339 #if defined(PSP)
01340
01341 if (_networking) return;
01342 #endif
01343
01344 if (_settings_client.gui.keep_all_autosave) {
01345 GenerateDefaultSaveName(buf, lastof(buf));
01346 strecat(buf, ".sav", lastof(buf));
01347 } else {
01348 static int _autosave_ctr = 0;
01349
01350
01351 snprintf(buf, sizeof(buf), "autosave%d.sav", _autosave_ctr);
01352
01353 if (++_autosave_ctr >= _settings_client.gui.max_num_autosaves) _autosave_ctr = 0;
01354 }
01355
01356 DEBUG(sl, 2, "Autosaving to '%s'", buf);
01357 if (SaveOrLoad(buf, SL_SAVE, AUTOSAVE_DIR) != SL_OK) {
01358 ShowErrorMessage(STR_ERROR_AUTOSAVE_FAILED, INVALID_STRING_ID, WL_ERROR);
01359 }
01360 }
01361
01362 void GameLoop()
01363 {
01364 if (_game_mode == GM_BOOTSTRAP) {
01365 #ifdef ENABLE_NETWORK
01366
01367 if (_network_available) NetworkUDPGameLoop();
01368 #endif
01369 InputLoop();
01370 return;
01371 }
01372
01373 ProcessAsyncSaveFinish();
01374
01375
01376 if (_do_autosave) {
01377 _do_autosave = false;
01378 DoAutosave();
01379 SetWindowDirty(WC_STATUS_BAR, 0);
01380 }
01381
01382
01383 if (_switch_mode != SM_NONE && !HasModalProgress()) {
01384 SwitchToMode(_switch_mode);
01385 _switch_mode = SM_NONE;
01386 }
01387
01388 IncreaseSpriteLRU();
01389 InteractiveRandom();
01390
01391 extern int _caret_timer;
01392 _caret_timer += 3;
01393 CursorTick();
01394
01395 #ifdef ENABLE_NETWORK
01396
01397 if (_network_available) NetworkUDPGameLoop();
01398
01399 if (_networking && !HasModalProgress()) {
01400
01401 NetworkGameLoop();
01402 } else {
01403 if (_network_reconnect > 0 && --_network_reconnect == 0) {
01404
01405
01406 NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), COMPANY_SPECTATOR);
01407 }
01408
01409 StateGameLoop();
01410 }
01411
01412
01413 static uint check_message = 0;
01414 if (++check_message > 1000 / MILLISECONDS_PER_TICK) {
01415 check_message = 0;
01416 NetworkChatMessageLoop();
01417 }
01418 #else
01419 StateGameLoop();
01420 #endif
01421
01422 if (!_pause_mode && HasBit(_display_opt, DO_FULL_ANIMATION)) DoPaletteAnimations();
01423
01424 if (!_pause_mode || _game_mode == GM_EDITOR || _settings_game.construction.command_pause_level > CMDPL_NO_CONSTRUCTION) MoveAllTextEffects();
01425
01426 InputLoop();
01427
01428 _sound_driver->MainLoop();
01429 MusicLoop();
01430 }