#include <ai.hpp>
Public Types | |
enum | StartNext { START_NEXT_EASY = DAYS_IN_YEAR * 2, START_NEXT_MEDIUM = DAYS_IN_YEAR, START_NEXT_HARD = DAYS_IN_YEAR / 2, START_NEXT_MIN = 1, START_NEXT_MAX = 3600, START_NEXT_DEVIATION = 60 } |
The default months AIs start after eachother. | |
Static Public Member Functions | |
static bool | CanStartNew () |
Is it possible to start a new AI company? | |
static void | StartNew (CompanyID company, bool rerandomise_ai=true) |
Start a new AI company. | |
static void | GameLoop () |
Called every game-tick to let AIs do something. | |
static uint | GetTick () |
Get the current AI tick. | |
static void | Stop (CompanyID company) |
Stop a company to be controlled by an AI. | |
static void | Suspend (CompanyID company) |
Suspend an AI for the reminder of the current tick. | |
static void | KillAll () |
Kill any and all AIs we manage. | |
static void | Initialize () |
Initialize the AI system. | |
static void | Uninitialize (bool keepConfig) |
Uninitialize the AI system. | |
static void | ResetConfig () |
Reset all AIConfigs, and make them reload their AIInfo. | |
static void | NewEvent (CompanyID company, ScriptEvent *event) |
Queue a new event for an AI. | |
static void | BroadcastNewEvent (ScriptEvent *event, CompanyID skip_company=MAX_COMPANIES) |
Broadcast a new event to all active AIs. | |
static void | Save (CompanyID company) |
Save data from an AI to a savegame. | |
static void | Load (CompanyID company, int version) |
Load data for an AI from a savegame. | |
static int | GetStartNextTime () |
Get the number of days before the next AI should start. | |
static char * | GetConsoleList (char *p, const char *last, bool newest_only=false) |
Wrapper function for AIScanner::GetAIConsoleList. | |
static char * | GetConsoleLibraryList (char *p, const char *last) |
Wrapper function for AIScanner::GetAIConsoleLibraryList. | |
static const ScriptInfoList * | GetInfoList () |
Wrapper function for AIScanner::GetAIInfoList. | |
static const ScriptInfoList * | GetUniqueInfoList () |
Wrapper function for AIScanner::GetUniqueAIInfoList. | |
static class AIInfo * | FindInfo (const char *name, int version, bool force_exact_match) |
Wrapper function for AIScanner::FindInfo. | |
static class AILibrary * | FindLibrary (const char *library, int version) |
Wrapper function for AIScanner::FindLibrary. | |
static void | Rescan () |
Rescans all searchpaths for available AIs. | |
static bool | HasAI (const struct ContentInfo *ci, bool md5sum) |
Wrapper function for AIScanner::HasAI. | |
static bool | HasAILibrary (const ContentInfo *ci, bool md5sum) |
Static Private Attributes | |
static uint | frame_counter = 0 |
Tick counter for the AI code. | |
static class AIScannerInfo * | scanner_info = NULL |
ScriptScanner instance that is used to find AIs. | |
static class AIScannerLibrary * | scanner_library = NULL |
ScriptScanner instance that is used to find AI Libraries. |
Main AI class.
Contains all functions needed to start, stop, save and load AIs.
Definition at line 26 of file ai.hpp.
bool AI::CanStartNew | ( | ) | [static] |
Is it possible to start a new AI company?
Definition at line 33 of file ai_core.cpp.
References _network_server, _networking, _settings_game, GameSettings::ai, and AISettings::ai_in_multiplayer.
Referenced by OnTick_Companies().
void AI::Rescan | ( | ) | [static] |
Rescans all searchpaths for available AIs.
If a used AI is no longer found it is removed from the config.
Definition at line 326 of file ai_core.cpp.
References TarScanner::AI, TarScanner::DoScan(), InvalidateWindowClassesData(), InvalidateWindowData(), ScriptScanner::RescanDir(), ResetConfig(), SetWindowClassesDirty(), WC_AI_DEBUG, WC_AI_LIST, and WC_AI_SETTINGS.
Referenced by Uninitialize(), and NetworkContentDownloadStatusWindow::~NetworkContentDownloadStatusWindow().
void AI::ResetConfig | ( | ) | [static] |
Reset all AIConfigs, and make them reload their AIInfo.
If the AIInfo could no longer be found, an error is reported to the user.
Definition at line 180 of file ai_core.cpp.
References _settings_game, _settings_newgame, GameSettings::ai_config, ScriptConfig::Change(), COMPANY_FIRST, DEBUG, Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::Get(), AIConfig::GetInfo(), ScriptConfig::GetName(), ScriptConfig::HasScript(), Company::IsValidAiID(), AIConfig::ResetInfo(), StartNew(), and Stop().
Referenced by Rescan().
void AI::StartNew | ( | CompanyID | company, | |
bool | rerandomise_ai = true | |||
) | [static] |
Start a new AI company.
company | At which slot the AI company should start. | |
rerandomise_ai | Whether to rerandomise the configured AI. |
Definition at line 39 of file ai_core.cpp.
References _current_company, _network_server, _networking, ScriptConfig::Change(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::Get(), AIConfig::GetConfig(), AIConfig::GetInfo(), ScriptInfo::GetName(), AIInstance::Initialize(), InvalidateWindowData(), ScriptConfig::IsRandom(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::IsValidID(), Backup< T >::Restore(), AIScannerInfo::SelectRandomAI(), and WC_AI_DEBUG.
Referenced by AfterLoadGame(), DoStartupNewCompany(), and ResetConfig().
void AI::Stop | ( | CompanyID | company | ) | [static] |
Stop a company to be controlled by an AI.
company | The company from which the AI needs to detach. |
Definition at line 102 of file ai_core.cpp.
References _current_company, _network_server, _networking, DeleteWindowById(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::Get(), InvalidateWindowData(), Backup< T >::Restore(), WC_AI_DEBUG, and WC_AI_SETTINGS.
Referenced by CmdCompanyCtrl(), KillAll(), and ResetConfig().
void AI::Suspend | ( | CompanyID | company | ) | [static] |
Suspend an AI for the reminder of the current tick.
If the AI is in a state when it cannot be suspended, it will continue to run until it can be suspended.
company | The company for which the AI should be suspended. |
Definition at line 118 of file ai_core.cpp.
References _current_company, _network_server, _networking, Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::Get(), and Backup< T >::Restore().
Referenced by AIDebugWindow::OnInvalidateData().
void AI::Uninitialize | ( | bool | keepConfig | ) | [static] |
Uninitialize the AI system.
keepConfig | Should we keep AIConfigs, or can we free that memory? |
Definition at line 153 of file ai_core.cpp.
References _settings_game, _settings_newgame, GameSettings::ai_config, COMPANY_FIRST, KillAll(), and Rescan().
Referenced by Initialize(), AfterNewGRFScan::OnNewGRFsScanned(), ShowHelp(), and ShutdownGame().