00001
00002
00003
00004
00005
00006
00007
00008
00009
00012 #include "stdafx.h"
00013 #include "clear_map.h"
00014 #include "industry.h"
00015 #include "station_base.h"
00016 #include "landscape.h"
00017 #include "viewport_func.h"
00018 #include "command_func.h"
00019 #include "town.h"
00020 #include "news_func.h"
00021 #include "cheat_type.h"
00022 #include "genworld.h"
00023 #include "tree_map.h"
00024 #include "newgrf_cargo.h"
00025 #include "newgrf_debug.h"
00026 #include "newgrf_industrytiles.h"
00027 #include "autoslope.h"
00028 #include "water.h"
00029 #include "strings_func.h"
00030 #include "window_func.h"
00031 #include "date_func.h"
00032 #include "vehicle_func.h"
00033 #include "sound_func.h"
00034 #include "animated_tile_func.h"
00035 #include "effectvehicle_func.h"
00036 #include "effectvehicle_base.h"
00037 #include "ai/ai.hpp"
00038 #include "core/pool_func.hpp"
00039 #include "subsidy_func.h"
00040 #include "core/backup_type.hpp"
00041 #include "object_base.h"
00042 #include "game/game.hpp"
00043
00044 #include "table/strings.h"
00045 #include "table/industry_land.h"
00046 #include "table/build_industry.h"
00047
00048 IndustryPool _industry_pool("Industry");
00049 INSTANTIATE_POOL_METHODS(Industry)
00050
00051 void ShowIndustryViewWindow(int industry);
00052 void BuildOilRig(TileIndex tile);
00053
00054 static byte _industry_sound_ctr;
00055 static TileIndex _industry_sound_tile;
00056
00057 uint16 Industry::counts[NUM_INDUSTRYTYPES];
00058
00059 IndustrySpec _industry_specs[NUM_INDUSTRYTYPES];
00060 IndustryTileSpec _industry_tile_specs[NUM_INDUSTRYTILES];
00061 IndustryBuildData _industry_builder;
00062
00069 void ResetIndustries()
00070 {
00071 memset(&_industry_specs, 0, sizeof(_industry_specs));
00072 memcpy(&_industry_specs, &_origin_industry_specs, sizeof(_origin_industry_specs));
00073
00074
00075 for (IndustryType i = 0; i < NUM_INDUSTRYTYPES; i++) {
00076 _industry_specs[i].enabled = i < NEW_INDUSTRYOFFSET &&
00077 HasBit(_origin_industry_specs[i].climate_availability, _settings_game.game_creation.landscape);
00078 }
00079
00080 memset(&_industry_tile_specs, 0, sizeof(_industry_tile_specs));
00081 memcpy(&_industry_tile_specs, &_origin_industry_tile_specs, sizeof(_origin_industry_tile_specs));
00082
00083
00084 _industile_mngr.ResetOverride();
00085 _industry_mngr.ResetOverride();
00086 }
00087
00096 IndustryType GetIndustryType(TileIndex tile)
00097 {
00098 assert(IsTileType(tile, MP_INDUSTRY));
00099
00100 const Industry *ind = Industry::GetByTile(tile);
00101 assert(ind != NULL);
00102 return ind->type;
00103 }
00104
00113 const IndustrySpec *GetIndustrySpec(IndustryType thistype)
00114 {
00115 assert(thistype < NUM_INDUSTRYTYPES);
00116 return &_industry_specs[thistype];
00117 }
00118
00127 const IndustryTileSpec *GetIndustryTileSpec(IndustryGfx gfx)
00128 {
00129 assert(gfx < INVALID_INDUSTRYTILE);
00130 return &_industry_tile_specs[gfx];
00131 }
00132
00133 Industry::~Industry()
00134 {
00135 if (CleaningPool()) return;
00136
00137
00138
00139
00140 if (this->location.w == 0) return;
00141
00142 TILE_AREA_LOOP(tile_cur, this->location) {
00143 if (IsTileType(tile_cur, MP_INDUSTRY)) {
00144 if (GetIndustryIndex(tile_cur) == this->index) {
00145 DeleteNewGRFInspectWindow(GSF_INDUSTRYTILES, tile_cur);
00146
00147
00148 MakeWaterKeepingClass(tile_cur, OWNER_NONE);
00149 }
00150 } else if (IsTileType(tile_cur, MP_STATION) && IsOilRig(tile_cur)) {
00151 DeleteOilRig(tile_cur);
00152 }
00153 }
00154
00155 if (GetIndustrySpec(this->type)->behaviour & INDUSTRYBEH_PLANT_FIELDS) {
00156 TileArea ta(this->location.tile - TileDiffXY(min(TileX(this->location.tile), 21), min(TileY(this->location.tile), 21)), 42, 42);
00157 ta.ClampToMap();
00158
00159
00160 TILE_AREA_LOOP(tile_cur, ta) {
00161 if (IsTileType(tile_cur, MP_CLEAR) && IsClearGround(tile_cur, CLEAR_FIELDS) &&
00162 GetIndustryIndexOfField(tile_cur) == this->index) {
00163 SetIndustryIndexOfField(tile_cur, INVALID_INDUSTRY);
00164 }
00165 }
00166 }
00167
00168
00169 ReleaseDisastersTargetingIndustry(this->index);
00170
00171
00172 delete this->psa;
00173
00174 DecIndustryTypeCount(this->type);
00175
00176 DeleteIndustryNews(this->index);
00177 DeleteWindowById(WC_INDUSTRY_VIEW, this->index);
00178 DeleteNewGRFInspectWindow(GSF_INDUSTRIES, this->index);
00179
00180 DeleteSubsidyWith(ST_INDUSTRY, this->index);
00181 CargoPacket::InvalidateAllFrom(ST_INDUSTRY, this->index);
00182 }
00183
00188 void Industry::PostDestructor(size_t index)
00189 {
00190 InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 0);
00191 Station::RecomputeIndustriesNearForAll();
00192 }
00193
00194
00199 Industry *Industry::GetRandom()
00200 {
00201 if (Industry::GetNumItems() == 0) return NULL;
00202 int num = RandomRange((uint16)Industry::GetNumItems());
00203 size_t index = MAX_UVALUE(size_t);
00204
00205 while (num >= 0) {
00206 num--;
00207 index++;
00208
00209
00210 while (!Industry::IsValidID(index)) {
00211 index++;
00212 assert(index < Industry::GetPoolSize());
00213 }
00214 }
00215
00216 return Industry::Get(index);
00217 }
00218
00219
00220 static void IndustryDrawSugarMine(const TileInfo *ti)
00221 {
00222 if (!IsIndustryCompleted(ti->tile)) return;
00223
00224 const DrawIndustryAnimationStruct *d = &_draw_industry_spec1[GetAnimationFrame(ti->tile)];
00225
00226 AddChildSpriteScreen(SPR_IT_SUGAR_MINE_SIEVE + d->image_1, PAL_NONE, d->x, 0);
00227
00228 if (d->image_2 != 0) {
00229 AddChildSpriteScreen(SPR_IT_SUGAR_MINE_CLOUDS + d->image_2 - 1, PAL_NONE, 8, 41);
00230 }
00231
00232 if (d->image_3 != 0) {
00233 AddChildSpriteScreen(SPR_IT_SUGAR_MINE_PILE + d->image_3 - 1, PAL_NONE,
00234 _drawtile_proc1[d->image_3 - 1].x, _drawtile_proc1[d->image_3 - 1].y);
00235 }
00236 }
00237
00238 static void IndustryDrawToffeeQuarry(const TileInfo *ti)
00239 {
00240 uint8 x = 0;
00241
00242 if (IsIndustryCompleted(ti->tile)) {
00243 x = _industry_anim_offs_toffee[GetAnimationFrame(ti->tile)];
00244 if (x == 0xFF) {
00245 x = 0;
00246 }
00247 }
00248
00249 AddChildSpriteScreen(SPR_IT_TOFFEE_QUARRY_SHOVEL, PAL_NONE, 22 - x, 24 + x);
00250 AddChildSpriteScreen(SPR_IT_TOFFEE_QUARRY_TOFFEE, PAL_NONE, 6, 14);
00251 }
00252
00253 static void IndustryDrawBubbleGenerator( const TileInfo *ti)
00254 {
00255 if (IsIndustryCompleted(ti->tile)) {
00256 AddChildSpriteScreen(SPR_IT_BUBBLE_GENERATOR_BUBBLE, PAL_NONE, 5, _industry_anim_offs_bubbles[GetAnimationFrame(ti->tile)]);
00257 }
00258 AddChildSpriteScreen(SPR_IT_BUBBLE_GENERATOR_SPRING, PAL_NONE, 3, 67);
00259 }
00260
00261 static void IndustryDrawToyFactory(const TileInfo *ti)
00262 {
00263 const DrawIndustryAnimationStruct *d = &_industry_anim_offs_toys[GetAnimationFrame(ti->tile)];
00264
00265 if (d->image_1 != 0xFF) {
00266 AddChildSpriteScreen(SPR_IT_TOY_FACTORY_CLAY, PAL_NONE, d->x, 96 + d->image_1);
00267 }
00268
00269 if (d->image_2 != 0xFF) {
00270 AddChildSpriteScreen(SPR_IT_TOY_FACTORY_ROBOT, PAL_NONE, 16 - d->image_2 * 2, 100 + d->image_2);
00271 }
00272
00273 AddChildSpriteScreen(SPR_IT_TOY_FACTORY_STAMP, PAL_NONE, 7, d->image_3);
00274 AddChildSpriteScreen(SPR_IT_TOY_FACTORY_STAMP_HOLDER, PAL_NONE, 0, 42);
00275 }
00276
00277 static void IndustryDrawCoalPlantSparks(const TileInfo *ti)
00278 {
00279 if (IsIndustryCompleted(ti->tile)) {
00280 uint8 image = GetAnimationFrame(ti->tile);
00281
00282 if (image != 0 && image < 7) {
00283 AddChildSpriteScreen(image + SPR_IT_POWER_PLANT_TRANSFORMERS,
00284 PAL_NONE,
00285 _coal_plant_sparks[image - 1].x,
00286 _coal_plant_sparks[image - 1].y
00287 );
00288 }
00289 }
00290 }
00291
00292 typedef void IndustryDrawTileProc(const TileInfo *ti);
00293 static IndustryDrawTileProc * const _industry_draw_tile_procs[5] = {
00294 IndustryDrawSugarMine,
00295 IndustryDrawToffeeQuarry,
00296 IndustryDrawBubbleGenerator,
00297 IndustryDrawToyFactory,
00298 IndustryDrawCoalPlantSparks,
00299 };
00300
00301 static void DrawTile_Industry(TileInfo *ti)
00302 {
00303 IndustryGfx gfx = GetIndustryGfx(ti->tile);
00304 Industry *ind = Industry::GetByTile(ti->tile);
00305 const IndustryTileSpec *indts = GetIndustryTileSpec(gfx);
00306
00307
00308 if (gfx >= NEW_INDUSTRYTILEOFFSET) {
00309
00310
00311
00312
00313 if (indts->grf_prop.spritegroup[0] != NULL && DrawNewIndustryTile(ti, ind, gfx, indts)) {
00314 return;
00315 } else {
00316
00317
00318 if (indts->grf_prop.subst_id != INVALID_INDUSTRYTILE) {
00319 gfx = indts->grf_prop.subst_id;
00320
00321 indts = GetIndustryTileSpec(gfx);
00322 }
00323 }
00324 }
00325
00326 const DrawBuildingsTileStruct *dits = &_industry_draw_tile_data[gfx << 2 | (indts->anim_state ?
00327 GetAnimationFrame(ti->tile) & INDUSTRY_COMPLETED :
00328 GetIndustryConstructionStage(ti->tile))];
00329
00330 SpriteID image = dits->ground.sprite;
00331
00332
00333 if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED);
00334
00335
00336
00337 if (image == SPR_FLAT_WATER_TILE && IsTileOnWater(ti->tile)) {
00338 DrawWaterClassGround(ti);
00339 } else {
00340 DrawGroundSprite(image, GroundSpritePaletteTransform(image, dits->ground.pal, GENERAL_SPRITE_COLOUR(ind->random_colour)));
00341 }
00342
00343
00344 if (IsInvisibilitySet(TO_INDUSTRIES)) return;
00345
00346
00347 image = dits->building.sprite;
00348 if (image != 0) {
00349 AddSortableSpriteToDraw(image, SpriteLayoutPaletteTransform(image, dits->building.pal, GENERAL_SPRITE_COLOUR(ind->random_colour)),
00350 ti->x + dits->subtile_x,
00351 ti->y + dits->subtile_y,
00352 dits->width,
00353 dits->height,
00354 dits->dz,
00355 ti->z,
00356 IsTransparencySet(TO_INDUSTRIES));
00357
00358 if (IsTransparencySet(TO_INDUSTRIES)) return;
00359 }
00360
00361 {
00362 int proc = dits->draw_proc - 1;
00363 if (proc >= 0) _industry_draw_tile_procs[proc](ti);
00364 }
00365 }
00366
00367 static int GetSlopePixelZ_Industry(TileIndex tile, uint x, uint y)
00368 {
00369 return GetTileMaxPixelZ(tile);
00370 }
00371
00372 static Foundation GetFoundation_Industry(TileIndex tile, Slope tileh)
00373 {
00374 IndustryGfx gfx = GetIndustryGfx(tile);
00375
00376
00377
00378
00379
00380 if (gfx >= NEW_INDUSTRYTILEOFFSET) {
00381 const IndustryTileSpec *indts = GetIndustryTileSpec(gfx);
00382 if (indts->grf_prop.spritegroup[0] != NULL && HasBit(indts->callback_mask, CBM_INDT_DRAW_FOUNDATIONS)) {
00383 uint32 callback_res = GetIndustryTileCallback(CBID_INDTILE_DRAW_FOUNDATIONS, 0, 0, gfx, Industry::GetByTile(tile), tile);
00384 if (callback_res != CALLBACK_FAILED && !ConvertBooleanCallback(indts->grf_prop.grffile, CBID_INDTILE_DRAW_FOUNDATIONS, callback_res)) return FOUNDATION_NONE;
00385 }
00386 }
00387 return FlatteningFoundation(tileh);
00388 }
00389
00390 static void AddAcceptedCargo_Industry(TileIndex tile, CargoArray &acceptance, uint32 *always_accepted)
00391 {
00392 IndustryGfx gfx = GetIndustryGfx(tile);
00393 const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx);
00394
00395
00396 CargoID raw_accepts_cargo[lengthof(itspec->accepts_cargo)];
00397 uint8 raw_cargo_acceptance[lengthof(itspec->acceptance)];
00398
00399
00400 const CargoID *accepts_cargo = itspec->accepts_cargo;
00401 const uint8 *cargo_acceptance = itspec->acceptance;
00402
00403 if (HasBit(itspec->callback_mask, CBM_INDT_ACCEPT_CARGO)) {
00404 uint16 res = GetIndustryTileCallback(CBID_INDTILE_ACCEPT_CARGO, 0, 0, gfx, Industry::GetByTile(tile), tile);
00405 if (res != CALLBACK_FAILED) {
00406 accepts_cargo = raw_accepts_cargo;
00407 for (uint i = 0; i < lengthof(itspec->accepts_cargo); i++) raw_accepts_cargo[i] = GetCargoTranslation(GB(res, i * 5, 5), itspec->grf_prop.grffile);
00408 }
00409 }
00410
00411 if (HasBit(itspec->callback_mask, CBM_INDT_CARGO_ACCEPTANCE)) {
00412 uint16 res = GetIndustryTileCallback(CBID_INDTILE_CARGO_ACCEPTANCE, 0, 0, gfx, Industry::GetByTile(tile), tile);
00413 if (res != CALLBACK_FAILED) {
00414 cargo_acceptance = raw_cargo_acceptance;
00415 for (uint i = 0; i < lengthof(itspec->accepts_cargo); i++) raw_cargo_acceptance[i] = GB(res, i * 4, 4);
00416 }
00417 }
00418
00419 const Industry *ind = Industry::GetByTile(tile);
00420 for (byte i = 0; i < lengthof(itspec->accepts_cargo); i++) {
00421 CargoID a = accepts_cargo[i];
00422 if (a == CT_INVALID || cargo_acceptance[i] == 0) continue;
00423
00424
00425 acceptance[a] += cargo_acceptance[i];
00426
00427
00428 if (HasBit(*always_accepted, a)) continue;
00429
00430 bool accepts = false;
00431 for (uint cargo_index = 0; cargo_index < lengthof(ind->accepts_cargo); cargo_index++) {
00432
00433 if (ind->accepts_cargo[cargo_index] == a) {
00434 accepts = true;
00435 break;
00436 }
00437 }
00438
00439 if (accepts) continue;
00440
00441
00442 SetBit(*always_accepted, a);
00443 }
00444 }
00445
00446 static void GetTileDesc_Industry(TileIndex tile, TileDesc *td)
00447 {
00448 const Industry *i = Industry::GetByTile(tile);
00449 const IndustrySpec *is = GetIndustrySpec(i->type);
00450
00451 td->owner[0] = i->owner;
00452 td->str = is->name;
00453 if (!IsIndustryCompleted(tile)) {
00454 SetDParamX(td->dparam, 0, td->str);
00455 td->str = STR_LAI_TOWN_INDUSTRY_DESCRIPTION_UNDER_CONSTRUCTION;
00456 }
00457
00458 if (is->grf_prop.grffile != NULL) {
00459 td->grf = GetGRFConfig(is->grf_prop.grffile->grfid)->GetName();
00460 }
00461 }
00462
00463 static CommandCost ClearTile_Industry(TileIndex tile, DoCommandFlag flags)
00464 {
00465 Industry *i = Industry::GetByTile(tile);
00466 const IndustrySpec *indspec = GetIndustrySpec(i->type);
00467
00468
00469
00470
00471
00472
00473 if ((_current_company != OWNER_WATER && _game_mode != GM_EDITOR &&
00474 !_cheats.magic_bulldozer.value) ||
00475 ((flags & DC_AUTO) != 0) ||
00476 (_current_company == OWNER_WATER &&
00477 ((indspec->behaviour & INDUSTRYBEH_BUILT_ONWATER) ||
00478 HasBit(GetIndustryTileSpec(GetIndustryGfx(tile))->slopes_refused, 5)))) {
00479 SetDParam(1, indspec->name);
00480 return_cmd_error(flags & DC_AUTO ? STR_ERROR_GENERIC_OBJECT_IN_THE_WAY : INVALID_STRING_ID);
00481 }
00482
00483 if (flags & DC_EXEC) {
00484 AI::BroadcastNewEvent(new ScriptEventIndustryClose(i->index));
00485 Game::NewEvent(new ScriptEventIndustryClose(i->index));
00486 delete i;
00487 }
00488 return CommandCost(EXPENSES_CONSTRUCTION, indspec->GetRemovalCost());
00489 }
00490
00491 static void TransportIndustryGoods(TileIndex tile)
00492 {
00493 Industry *i = Industry::GetByTile(tile);
00494 const IndustrySpec *indspec = GetIndustrySpec(i->type);
00495 bool moved_cargo = false;
00496
00497 StationFinder stations(i->location);
00498
00499 for (uint j = 0; j < lengthof(i->produced_cargo_waiting); j++) {
00500 uint cw = min(i->produced_cargo_waiting[j], 255);
00501 if (cw > indspec->minimal_cargo && i->produced_cargo[j] != CT_INVALID) {
00502 i->produced_cargo_waiting[j] -= cw;
00503
00504
00505 if (EconomyIsInRecession()) cw = (cw + 1) / 2;
00506
00507 i->this_month_production[j] += cw;
00508
00509 uint am = MoveGoodsToStation(i->produced_cargo[j], cw, ST_INDUSTRY, i->index, stations.GetStations());
00510 i->this_month_transported[j] += am;
00511
00512 moved_cargo |= (am != 0);
00513 }
00514 }
00515
00516 if (moved_cargo && !StartStopIndustryTileAnimation(i, IAT_INDUSTRY_DISTRIBUTES_CARGO)) {
00517 uint newgfx = GetIndustryTileSpec(GetIndustryGfx(tile))->anim_production;
00518
00519 if (newgfx != INDUSTRYTILE_NOANIM) {
00520 ResetIndustryConstructionStage(tile);
00521 SetIndustryCompleted(tile, true);
00522 SetIndustryGfx(tile, newgfx);
00523 MarkTileDirtyByTile(tile);
00524 }
00525 }
00526 }
00527
00528
00529 static void AnimateTile_Industry(TileIndex tile)
00530 {
00531 IndustryGfx gfx = GetIndustryGfx(tile);
00532
00533 if (GetIndustryTileSpec(gfx)->animation.status != ANIM_STATUS_NO_ANIMATION) {
00534 AnimateNewIndustryTile(tile);
00535 return;
00536 }
00537
00538 switch (gfx) {
00539 case GFX_SUGAR_MINE_SIEVE:
00540 if ((_tick_counter & 1) == 0) {
00541 byte m = GetAnimationFrame(tile) + 1;
00542
00543 if (_settings_client.sound.ambient) {
00544 switch (m & 7) {
00545 case 2: SndPlayTileFx(SND_2D_RIP_2, tile); break;
00546 case 6: SndPlayTileFx(SND_29_RIP, tile); break;
00547 }
00548 }
00549
00550 if (m >= 96) {
00551 m = 0;
00552 DeleteAnimatedTile(tile);
00553 }
00554 SetAnimationFrame(tile, m);
00555
00556 MarkTileDirtyByTile(tile);
00557 }
00558 break;
00559
00560 case GFX_TOFFEE_QUARY:
00561 if ((_tick_counter & 3) == 0) {
00562 byte m = GetAnimationFrame(tile);
00563
00564 if (_industry_anim_offs_toffee[m] == 0xFF && _settings_client.sound.ambient) {
00565 SndPlayTileFx(SND_30_CARTOON_SOUND, tile);
00566 }
00567
00568 if (++m >= 70) {
00569 m = 0;
00570 DeleteAnimatedTile(tile);
00571 }
00572 SetAnimationFrame(tile, m);
00573
00574 MarkTileDirtyByTile(tile);
00575 }
00576 break;
00577
00578 case GFX_BUBBLE_CATCHER:
00579 if ((_tick_counter & 1) == 0) {
00580 byte m = GetAnimationFrame(tile);
00581
00582 if (++m >= 40) {
00583 m = 0;
00584 DeleteAnimatedTile(tile);
00585 }
00586 SetAnimationFrame(tile, m);
00587
00588 MarkTileDirtyByTile(tile);
00589 }
00590 break;
00591
00592
00593 case GFX_POWERPLANT_SPARKS:
00594 if ((_tick_counter & 3) == 0) {
00595 byte m = GetAnimationFrame(tile);
00596 if (m == 6) {
00597 SetAnimationFrame(tile, 0);
00598 DeleteAnimatedTile(tile);
00599 } else {
00600 SetAnimationFrame(tile, m + 1);
00601 MarkTileDirtyByTile(tile);
00602 }
00603 }
00604 break;
00605
00606 case GFX_TOY_FACTORY:
00607 if ((_tick_counter & 1) == 0) {
00608 byte m = GetAnimationFrame(tile) + 1;
00609
00610 switch (m) {
00611 case 1: if (_settings_client.sound.ambient) SndPlayTileFx(SND_2C_MACHINERY, tile); break;
00612 case 23: if (_settings_client.sound.ambient) SndPlayTileFx(SND_2B_COMEDY_HIT, tile); break;
00613 case 28: if (_settings_client.sound.ambient) SndPlayTileFx(SND_2A_EXTRACT_AND_POP, tile); break;
00614 default:
00615 if (m >= 50) {
00616 int n = GetIndustryAnimationLoop(tile) + 1;
00617 m = 0;
00618 if (n >= 8) {
00619 n = 0;
00620 DeleteAnimatedTile(tile);
00621 }
00622 SetIndustryAnimationLoop(tile, n);
00623 }
00624 }
00625
00626 SetAnimationFrame(tile, m);
00627 MarkTileDirtyByTile(tile);
00628 }
00629 break;
00630
00631 case GFX_PLASTIC_FOUNTAIN_ANIMATED_1: case GFX_PLASTIC_FOUNTAIN_ANIMATED_2:
00632 case GFX_PLASTIC_FOUNTAIN_ANIMATED_3: case GFX_PLASTIC_FOUNTAIN_ANIMATED_4:
00633 case GFX_PLASTIC_FOUNTAIN_ANIMATED_5: case GFX_PLASTIC_FOUNTAIN_ANIMATED_6:
00634 case GFX_PLASTIC_FOUNTAIN_ANIMATED_7: case GFX_PLASTIC_FOUNTAIN_ANIMATED_8:
00635 if ((_tick_counter & 3) == 0) {
00636 IndustryGfx gfx = GetIndustryGfx(tile);
00637
00638 gfx = (gfx < 155) ? gfx + 1 : 148;
00639 SetIndustryGfx(tile, gfx);
00640 MarkTileDirtyByTile(tile);
00641 }
00642 break;
00643
00644 case GFX_OILWELL_ANIMATED_1:
00645 case GFX_OILWELL_ANIMATED_2:
00646 case GFX_OILWELL_ANIMATED_3:
00647 if ((_tick_counter & 7) == 0) {
00648 bool b = Chance16(1, 7);
00649 IndustryGfx gfx = GetIndustryGfx(tile);
00650
00651 byte m = GetAnimationFrame(tile) + 1;
00652 if (m == 4 && (m = 0, ++gfx) == GFX_OILWELL_ANIMATED_3 + 1 && (gfx = GFX_OILWELL_ANIMATED_1, b)) {
00653 SetIndustryGfx(tile, GFX_OILWELL_NOT_ANIMATED);
00654 SetIndustryConstructionStage(tile, 3);
00655 DeleteAnimatedTile(tile);
00656 } else {
00657 SetAnimationFrame(tile, m);
00658 SetIndustryGfx(tile, gfx);
00659 MarkTileDirtyByTile(tile);
00660 }
00661 }
00662 break;
00663
00664 case GFX_COAL_MINE_TOWER_ANIMATED:
00665 case GFX_COPPER_MINE_TOWER_ANIMATED:
00666 case GFX_GOLD_MINE_TOWER_ANIMATED: {
00667 int state = _tick_counter & 0x7FF;
00668
00669 if ((state -= 0x400) < 0) return;
00670
00671 if (state < 0x1A0) {
00672 if (state < 0x20 || state >= 0x180) {
00673 byte m = GetAnimationFrame(tile);
00674 if (!(m & 0x40)) {
00675 SetAnimationFrame(tile, m | 0x40);
00676 if (_settings_client.sound.ambient) SndPlayTileFx(SND_0B_MINING_MACHINERY, tile);
00677 }
00678 if (state & 7) return;
00679 } else {
00680 if (state & 3) return;
00681 }
00682 byte m = (GetAnimationFrame(tile) + 1) | 0x40;
00683 if (m > 0xC2) m = 0xC0;
00684 SetAnimationFrame(tile, m);
00685 MarkTileDirtyByTile(tile);
00686 } else if (state >= 0x200 && state < 0x3A0) {
00687 int i = (state < 0x220 || state >= 0x380) ? 7 : 3;
00688 if (state & i) return;
00689
00690 byte m = (GetAnimationFrame(tile) & 0xBF) - 1;
00691 if (m < 0x80) m = 0x82;
00692 SetAnimationFrame(tile, m);
00693 MarkTileDirtyByTile(tile);
00694 }
00695 break;
00696 }
00697 }
00698 }
00699
00700 static void CreateChimneySmoke(TileIndex tile)
00701 {
00702 uint x = TileX(tile) * TILE_SIZE;
00703 uint y = TileY(tile) * TILE_SIZE;
00704 int z = GetTileMaxPixelZ(tile);
00705
00706 CreateEffectVehicle(x + 15, y + 14, z + 59, EV_CHIMNEY_SMOKE);
00707 }
00708
00709 static void MakeIndustryTileBigger(TileIndex tile)
00710 {
00711 byte cnt = GetIndustryConstructionCounter(tile) + 1;
00712 if (cnt != 4) {
00713 SetIndustryConstructionCounter(tile, cnt);
00714 return;
00715 }
00716
00717 byte stage = GetIndustryConstructionStage(tile) + 1;
00718 SetIndustryConstructionCounter(tile, 0);
00719 SetIndustryConstructionStage(tile, stage);
00720 StartStopIndustryTileAnimation(tile, IAT_CONSTRUCTION_STATE_CHANGE);
00721 if (stage == INDUSTRY_COMPLETED) SetIndustryCompleted(tile, true);
00722
00723 MarkTileDirtyByTile(tile);
00724
00725 if (!IsIndustryCompleted(tile)) return;
00726
00727 IndustryGfx gfx = GetIndustryGfx(tile);
00728 if (gfx >= NEW_INDUSTRYTILEOFFSET) {
00729
00730 return;
00731 }
00732
00733 switch (gfx) {
00734 case GFX_POWERPLANT_CHIMNEY:
00735 CreateChimneySmoke(tile);
00736 break;
00737
00738 case GFX_OILRIG_1: {
00739
00740
00741
00742
00743 TileIndex other = tile + TileDiffXY(0, 1);
00744
00745 if (IsTileType(other, MP_INDUSTRY) &&
00746 GetIndustryGfx(other) == GFX_OILRIG_1 &&
00747 GetIndustryIndex(tile) == GetIndustryIndex(other)) {
00748 BuildOilRig(tile);
00749 }
00750 break;
00751 }
00752
00753 case GFX_TOY_FACTORY:
00754 case GFX_BUBBLE_CATCHER:
00755 case GFX_TOFFEE_QUARY:
00756 SetAnimationFrame(tile, 0);
00757 SetIndustryAnimationLoop(tile, 0);
00758 break;
00759
00760 case GFX_PLASTIC_FOUNTAIN_ANIMATED_1: case GFX_PLASTIC_FOUNTAIN_ANIMATED_2:
00761 case GFX_PLASTIC_FOUNTAIN_ANIMATED_3: case GFX_PLASTIC_FOUNTAIN_ANIMATED_4:
00762 case GFX_PLASTIC_FOUNTAIN_ANIMATED_5: case GFX_PLASTIC_FOUNTAIN_ANIMATED_6:
00763 case GFX_PLASTIC_FOUNTAIN_ANIMATED_7: case GFX_PLASTIC_FOUNTAIN_ANIMATED_8:
00764 AddAnimatedTile(tile);
00765 break;
00766 }
00767 }
00768
00769 static void TileLoopIndustry_BubbleGenerator(TileIndex tile)
00770 {
00771 static const int8 _bubble_spawn_location[3][4] = {
00772 { 11, 0, -4, -14 },
00773 { -4, -10, -4, 1 },
00774 { 49, 59, 60, 65 },
00775 };
00776
00777 if (_settings_client.sound.ambient) SndPlayTileFx(SND_2E_EXTRACT_AND_POP, tile);
00778
00779 int dir = Random() & 3;
00780
00781 EffectVehicle *v = CreateEffectVehicleAbove(
00782 TileX(tile) * TILE_SIZE + _bubble_spawn_location[0][dir],
00783 TileY(tile) * TILE_SIZE + _bubble_spawn_location[1][dir],
00784 _bubble_spawn_location[2][dir],
00785 EV_BUBBLE
00786 );
00787
00788 if (v != NULL) v->animation_substate = dir;
00789 }
00790
00791 static void TileLoop_Industry(TileIndex tile)
00792 {
00793 if (IsTileOnWater(tile)) TileLoop_Water(tile);
00794
00795
00796
00797
00798
00799 if (!IsTileType(tile, MP_INDUSTRY)) return;
00800
00801 TriggerIndustryTile(tile, INDTILE_TRIGGER_TILE_LOOP);
00802
00803 if (!IsIndustryCompleted(tile)) {
00804 MakeIndustryTileBigger(tile);
00805 return;
00806 }
00807
00808 if (_game_mode == GM_EDITOR) return;
00809
00810 TransportIndustryGoods(tile);
00811
00812 if (StartStopIndustryTileAnimation(tile, IAT_TILELOOP)) return;
00813
00814 IndustryGfx newgfx = GetIndustryTileSpec(GetIndustryGfx(tile))->anim_next;
00815 if (newgfx != INDUSTRYTILE_NOANIM) {
00816 ResetIndustryConstructionStage(tile);
00817 SetIndustryGfx(tile, newgfx);
00818 MarkTileDirtyByTile(tile);
00819 return;
00820 }
00821
00822 IndustryGfx gfx = GetIndustryGfx(tile);
00823 switch (gfx) {
00824 case GFX_COAL_MINE_TOWER_NOT_ANIMATED:
00825 case GFX_COPPER_MINE_TOWER_NOT_ANIMATED:
00826 case GFX_GOLD_MINE_TOWER_NOT_ANIMATED:
00827 if (!(_tick_counter & 0x400) && Chance16(1, 2)) {
00828 switch (gfx) {
00829 case GFX_COAL_MINE_TOWER_NOT_ANIMATED: gfx = GFX_COAL_MINE_TOWER_ANIMATED; break;
00830 case GFX_COPPER_MINE_TOWER_NOT_ANIMATED: gfx = GFX_COPPER_MINE_TOWER_ANIMATED; break;
00831 case GFX_GOLD_MINE_TOWER_NOT_ANIMATED: gfx = GFX_GOLD_MINE_TOWER_ANIMATED; break;
00832 }
00833 SetIndustryGfx(tile, gfx);
00834 SetAnimationFrame(tile, 0x80);
00835 AddAnimatedTile(tile);
00836 }
00837 break;
00838
00839 case GFX_OILWELL_NOT_ANIMATED:
00840 if (Chance16(1, 6)) {
00841 SetIndustryGfx(tile, GFX_OILWELL_ANIMATED_1);
00842 SetAnimationFrame(tile, 0);
00843 AddAnimatedTile(tile);
00844 }
00845 break;
00846
00847 case GFX_COAL_MINE_TOWER_ANIMATED:
00848 case GFX_COPPER_MINE_TOWER_ANIMATED:
00849 case GFX_GOLD_MINE_TOWER_ANIMATED:
00850 if (!(_tick_counter & 0x400)) {
00851 switch (gfx) {
00852 case GFX_COAL_MINE_TOWER_ANIMATED: gfx = GFX_COAL_MINE_TOWER_NOT_ANIMATED; break;
00853 case GFX_COPPER_MINE_TOWER_ANIMATED: gfx = GFX_COPPER_MINE_TOWER_NOT_ANIMATED; break;
00854 case GFX_GOLD_MINE_TOWER_ANIMATED: gfx = GFX_GOLD_MINE_TOWER_NOT_ANIMATED; break;
00855 }
00856 SetIndustryGfx(tile, gfx);
00857 SetIndustryCompleted(tile, true);
00858 SetIndustryConstructionStage(tile, 3);
00859 DeleteAnimatedTile(tile);
00860 }
00861 break;
00862
00863 case GFX_POWERPLANT_SPARKS:
00864 if (Chance16(1, 3)) {
00865 if (_settings_client.sound.ambient) SndPlayTileFx(SND_0C_ELECTRIC_SPARK, tile);
00866 AddAnimatedTile(tile);
00867 }
00868 break;
00869
00870 case GFX_COPPER_MINE_CHIMNEY:
00871 CreateEffectVehicleAbove(TileX(tile) * TILE_SIZE + 6, TileY(tile) * TILE_SIZE + 6, 43, EV_COPPER_MINE_SMOKE);
00872 break;
00873
00874
00875 case GFX_TOY_FACTORY: {
00876 Industry *i = Industry::GetByTile(tile);
00877 if (i->was_cargo_delivered) {
00878 i->was_cargo_delivered = false;
00879 SetIndustryAnimationLoop(tile, 0);
00880 AddAnimatedTile(tile);
00881 }
00882 }
00883 break;
00884
00885 case GFX_BUBBLE_GENERATOR:
00886 TileLoopIndustry_BubbleGenerator(tile);
00887 break;
00888
00889 case GFX_TOFFEE_QUARY:
00890 AddAnimatedTile(tile);
00891 break;
00892
00893 case GFX_SUGAR_MINE_SIEVE:
00894 if (Chance16(1, 3)) AddAnimatedTile(tile);
00895 break;
00896 }
00897 }
00898
00899 static bool ClickTile_Industry(TileIndex tile)
00900 {
00901 ShowIndustryViewWindow(GetIndustryIndex(tile));
00902 return true;
00903 }
00904
00905 static TrackStatus GetTileTrackStatus_Industry(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
00906 {
00907 return 0;
00908 }
00909
00910 static void ChangeTileOwner_Industry(TileIndex tile, Owner old_owner, Owner new_owner)
00911 {
00912
00913 Industry *i = Industry::GetByTile(tile);
00914 if (i->founder == old_owner) i->founder = (new_owner == INVALID_OWNER) ? OWNER_NONE : new_owner;
00915 }
00916
00922 bool IsTileForestIndustry(TileIndex tile)
00923 {
00924
00925 if (!IsTileType(tile, MP_INDUSTRY)) return false;
00926
00927 const Industry *ind = Industry::GetByTile(tile);
00928
00929
00930 if ((GetIndustrySpec(ind->type)->life_type & INDUSTRYLIFE_ORGANIC) == 0) return false;
00931
00932
00933 for (uint i = 0; i < lengthof(ind->produced_cargo); i++) {
00934
00935 if (ind->produced_cargo[i] != CT_INVALID && CargoSpec::Get(ind->produced_cargo[i])->label == 'WOOD') return true;
00936 }
00937
00938 return false;
00939 }
00940
00941 static const byte _plantfarmfield_type[] = {1, 1, 1, 1, 1, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6};
00942
00943 static bool IsBadFarmFieldTile(TileIndex tile)
00944 {
00945 switch (GetTileType(tile)) {
00946 case MP_CLEAR: return IsClearGround(tile, CLEAR_FIELDS) || IsClearGround(tile, CLEAR_SNOW) || IsClearGround(tile, CLEAR_DESERT);
00947 case MP_TREES: return (GetTreeGround(tile) == TREE_GROUND_SHORE);
00948 default: return true;
00949 }
00950 }
00951
00952 static bool IsBadFarmFieldTile2(TileIndex tile)
00953 {
00954 switch (GetTileType(tile)) {
00955 case MP_CLEAR: return IsClearGround(tile, CLEAR_SNOW) || IsClearGround(tile, CLEAR_DESERT);
00956 case MP_TREES: return (GetTreeGround(tile) == TREE_GROUND_SHORE);
00957 default: return true;
00958 }
00959 }
00960
00961 static void SetupFarmFieldFence(TileIndex tile, int size, byte type, Axis direction, bool north)
00962 {
00963 do {
00964 tile = TILE_MASK(tile);
00965
00966 if (IsTileType(tile, MP_CLEAR) && IsClearGround(tile, CLEAR_FIELDS)) {
00967 byte or_ = type;
00968
00969 if (or_ == 1 && Chance16(1, 7)) or_ = 2;
00970
00971 if (direction == AXIS_X) {
00972 if (north) {
00973 SetFenceNW(tile, or_);
00974 } else {
00975 SetFenceSE(tile, or_);
00976 }
00977 } else {
00978 if (north) {
00979 SetFenceNE(tile, or_);
00980 } else {
00981 SetFenceSW(tile, or_);
00982 }
00983 }
00984 }
00985
00986 tile += (direction == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
00987 } while (--size);
00988 }
00989
00990 static void PlantFarmField(TileIndex tile, IndustryID industry)
00991 {
00992 if (_settings_game.game_creation.landscape == LT_ARCTIC) {
00993 if (GetTileZ(tile) + 2 >= GetSnowLine()) return;
00994 }
00995
00996
00997 uint32 r = (Random() & 0x303) + 0x404;
00998 if (_settings_game.game_creation.landscape == LT_ARCTIC) r += 0x404;
00999 uint size_x = GB(r, 0, 8);
01000 uint size_y = GB(r, 8, 8);
01001
01002 TileArea ta(tile - TileDiffXY(min(TileX(tile), size_x / 2), min(TileY(tile), size_y / 2)), size_x, size_y);
01003 ta.ClampToMap();
01004
01005 if (ta.w == 0 || ta.h == 0) return;
01006
01007
01008 int count = 0;
01009 TILE_AREA_LOOP(cur_tile, ta) {
01010 assert(cur_tile < MapSize());
01011 count += IsBadFarmFieldTile(cur_tile);
01012 }
01013 if (count * 2 >= ta.w * ta.h) return;
01014
01015
01016 r = Random();
01017 uint counter = GB(r, 5, 3);
01018 uint field_type = GB(r, 8, 8) * 9 >> 8;
01019
01020
01021 TILE_AREA_LOOP(cur_tile, ta) {
01022 assert(cur_tile < MapSize());
01023 if (!IsBadFarmFieldTile2(cur_tile)) {
01024 MakeField(cur_tile, field_type, industry);
01025 SetClearCounter(cur_tile, counter);
01026 MarkTileDirtyByTile(cur_tile);
01027 }
01028 }
01029
01030 int type = 3;
01031 if (_settings_game.game_creation.landscape != LT_ARCTIC && _settings_game.game_creation.landscape != LT_TROPIC) {
01032 type = _plantfarmfield_type[Random() & 0xF];
01033 }
01034
01035 SetupFarmFieldFence(ta.tile, ta.h, type, AXIS_Y, true);
01036 SetupFarmFieldFence(ta.tile, ta.w, type, AXIS_X, true);
01037 SetupFarmFieldFence(ta.tile + TileDiffXY(ta.w - 1, 0), ta.h, type, AXIS_Y, false);
01038 SetupFarmFieldFence(ta.tile + TileDiffXY(0, ta.h - 1), ta.w, type, AXIS_X, false);
01039 }
01040
01041 void PlantRandomFarmField(const Industry *i)
01042 {
01043 int x = i->location.w / 2 + Random() % 31 - 16;
01044 int y = i->location.h / 2 + Random() % 31 - 16;
01045
01046 TileIndex tile = TileAddWrap(i->location.tile, x, y);
01047
01048 if (tile != INVALID_TILE) PlantFarmField(tile, i->index);
01049 }
01050
01057 static bool SearchLumberMillTrees(TileIndex tile, void *user_data)
01058 {
01059 if (IsTileType(tile, MP_TREES) && GetTreeGrowth(tile) > 2) {
01060
01061
01062 Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
01063
01064 _industry_sound_ctr = 1;
01065 _industry_sound_tile = tile;
01066 if (_settings_client.sound.ambient) SndPlayTileFx(SND_38_CHAINSAW, tile);
01067
01068 DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
01069
01070 cur_company.Restore();
01071 return true;
01072 }
01073 return false;
01074 }
01075
01080 static void ChopLumberMillTrees(Industry *i)
01081 {
01082
01083 TILE_AREA_LOOP(tile_cur, i->location) {
01084 if (i->TileBelongsToIndustry(tile_cur)) {
01085 if (!IsIndustryCompleted(tile_cur)) return;
01086 }
01087 }
01088
01089 TileIndex tile = i->location.tile;
01090 if (CircularTileSearch(&tile, 40, SearchLumberMillTrees, NULL)) {
01091 i->produced_cargo_waiting[0] = min(0xffff, i->produced_cargo_waiting[0] + 45);
01092 }
01093 }
01094
01095 static void ProduceIndustryGoods(Industry *i)
01096 {
01097 const IndustrySpec *indsp = GetIndustrySpec(i->type);
01098
01099
01100 if ((i->counter & 0x3F) == 0) {
01101 uint32 r;
01102 uint num;
01103 if (Chance16R(1, 14, r) && (num = indsp->number_of_sounds) != 0 && _settings_client.sound.ambient) {
01104 SndPlayTileFx(
01105 (SoundFx)(indsp->random_sounds[((r >> 16) * num) >> 16]),
01106 i->location.tile);
01107 }
01108 }
01109
01110 i->counter--;
01111
01112
01113 if ((i->counter % INDUSTRY_PRODUCE_TICKS) == 0) {
01114 if (HasBit(indsp->callback_mask, CBM_IND_PRODUCTION_256_TICKS)) IndustryProductionCallback(i, 1);
01115
01116 IndustryBehaviour indbehav = indsp->behaviour;
01117 i->produced_cargo_waiting[0] = min(0xffff, i->produced_cargo_waiting[0] + i->production_rate[0]);
01118 i->produced_cargo_waiting[1] = min(0xffff, i->produced_cargo_waiting[1] + i->production_rate[1]);
01119
01120 if ((indbehav & INDUSTRYBEH_PLANT_FIELDS) != 0) {
01121 uint16 cb_res = CALLBACK_FAILED;
01122 if (HasBit(indsp->callback_mask, CBM_IND_SPECIAL_EFFECT)) {
01123 cb_res = GetIndustryCallback(CBID_INDUSTRY_SPECIAL_EFFECT, Random(), 0, i, i->type, i->location.tile);
01124 }
01125
01126 bool plant;
01127 if (cb_res != CALLBACK_FAILED) {
01128 plant = ConvertBooleanCallback(indsp->grf_prop.grffile, CBID_INDUSTRY_SPECIAL_EFFECT, cb_res);
01129 } else {
01130 plant = Chance16(1, 8);
01131 }
01132
01133 if (plant) PlantRandomFarmField(i);
01134 }
01135 if ((indbehav & INDUSTRYBEH_CUT_TREES) != 0) {
01136 uint16 cb_res = CALLBACK_FAILED;
01137 if (HasBit(indsp->callback_mask, CBM_IND_SPECIAL_EFFECT)) {
01138 cb_res = GetIndustryCallback(CBID_INDUSTRY_SPECIAL_EFFECT, Random(), 1, i, i->type, i->location.tile);
01139 }
01140
01141 bool cut;
01142 if (cb_res != CALLBACK_FAILED) {
01143 cut = ConvertBooleanCallback(indsp->grf_prop.grffile, CBID_INDUSTRY_SPECIAL_EFFECT, cb_res);
01144 } else {
01145 cut = ((i->counter % INDUSTRY_CUT_TREE_TICKS) == 0);
01146 }
01147
01148 if (cut) ChopLumberMillTrees(i);
01149 }
01150
01151 TriggerIndustry(i, INDUSTRY_TRIGGER_INDUSTRY_TICK);
01152 StartStopIndustryTileAnimation(i, IAT_INDUSTRY_TICK);
01153 }
01154 }
01155
01156 void OnTick_Industry()
01157 {
01158 if (_industry_sound_ctr != 0) {
01159 _industry_sound_ctr++;
01160
01161 if (_industry_sound_ctr == 75) {
01162 if (_settings_client.sound.ambient) SndPlayTileFx(SND_37_BALLOON_SQUEAK, _industry_sound_tile);
01163 } else if (_industry_sound_ctr == 160) {
01164 _industry_sound_ctr = 0;
01165 if (_settings_client.sound.ambient) SndPlayTileFx(SND_36_CARTOON_CRASH, _industry_sound_tile);
01166 }
01167 }
01168
01169 if (_game_mode == GM_EDITOR) return;
01170
01171 Industry *i;
01172 FOR_ALL_INDUSTRIES(i) {
01173 ProduceIndustryGoods(i);
01174 }
01175 }
01176
01182 static CommandCost CheckNewIndustry_NULL(TileIndex tile)
01183 {
01184 return CommandCost();
01185 }
01186
01192 static CommandCost CheckNewIndustry_Forest(TileIndex tile)
01193 {
01194 if (_settings_game.game_creation.landscape == LT_ARCTIC) {
01195 if (GetTileZ(tile) < HighestSnowLine() + 2) {
01196 return_cmd_error(STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED);
01197 }
01198 }
01199 return CommandCost();
01200 }
01201
01207 static CommandCost CheckNewIndustry_OilRefinery(TileIndex tile)
01208 {
01209 if (_game_mode == GM_EDITOR) return CommandCost();
01210 if (DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < _settings_game.game_creation.oil_refinery_limit) return CommandCost();
01211
01212 return_cmd_error(STR_ERROR_CAN_ONLY_BE_POSITIONED);
01213 }
01214
01215 extern bool _ignore_restrictions;
01216
01222 static CommandCost CheckNewIndustry_OilRig(TileIndex tile)
01223 {
01224 if (_game_mode == GM_EDITOR && _ignore_restrictions) return CommandCost();
01225 if (TileHeight(tile) == 0 &&
01226 DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < _settings_game.game_creation.oil_refinery_limit) return CommandCost();
01227
01228 return_cmd_error(STR_ERROR_CAN_ONLY_BE_POSITIONED);
01229 }
01230
01236 static CommandCost CheckNewIndustry_Farm(TileIndex tile)
01237 {
01238 if (_settings_game.game_creation.landscape == LT_ARCTIC) {
01239 if (GetTileZ(tile) + 2 >= HighestSnowLine()) {
01240 return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
01241 }
01242 }
01243 return CommandCost();
01244 }
01245
01251 static CommandCost CheckNewIndustry_Plantation(TileIndex tile)
01252 {
01253 if (GetTropicZone(tile) == TROPICZONE_DESERT) {
01254 return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
01255 }
01256 return CommandCost();
01257 }
01258
01264 static CommandCost CheckNewIndustry_Water(TileIndex tile)
01265 {
01266 if (GetTropicZone(tile) != TROPICZONE_DESERT) {
01267 return_cmd_error(STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT);
01268 }
01269 return CommandCost();
01270 }
01271
01277 static CommandCost CheckNewIndustry_Lumbermill(TileIndex tile)
01278 {
01279 if (GetTropicZone(tile) != TROPICZONE_RAINFOREST) {
01280 return_cmd_error(STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST);
01281 }
01282 return CommandCost();
01283 }
01284
01290 static CommandCost CheckNewIndustry_BubbleGen(TileIndex tile)
01291 {
01292 if (GetTileZ(tile) > 4) {
01293 return_cmd_error(STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS);
01294 }
01295 return CommandCost();
01296 }
01297
01303 typedef CommandCost CheckNewIndustryProc(TileIndex tile);
01304
01306 static CheckNewIndustryProc * const _check_new_industry_procs[CHECK_END] = {
01307 CheckNewIndustry_NULL,
01308 CheckNewIndustry_Forest,
01309 CheckNewIndustry_OilRefinery,
01310 CheckNewIndustry_Farm,
01311 CheckNewIndustry_Plantation,
01312 CheckNewIndustry_Water,
01313 CheckNewIndustry_Lumbermill,
01314 CheckNewIndustry_BubbleGen,
01315 CheckNewIndustry_OilRig,
01316 };
01317
01328 static CommandCost FindTownForIndustry(TileIndex tile, int type, Town **t)
01329 {
01330 *t = ClosestTownFromTile(tile, UINT_MAX);
01331
01332 if (_settings_game.economy.multiple_industry_per_town) return CommandCost();
01333
01334 const Industry *i;
01335 FOR_ALL_INDUSTRIES(i) {
01336 if (i->type == (byte)type && i->town == *t) {
01337 *t = NULL;
01338 return_cmd_error(STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN);
01339 }
01340 }
01341
01342 return CommandCost();
01343 }
01344
01345 bool IsSlopeRefused(Slope current, Slope refused)
01346 {
01347 if (IsSteepSlope(current)) return true;
01348 if (current != SLOPE_FLAT) {
01349 if (IsSteepSlope(refused)) return true;
01350
01351 Slope t = ComplementSlope(current);
01352
01353 if ((refused & SLOPE_W) && (t & SLOPE_NW)) return true;
01354 if ((refused & SLOPE_S) && (t & SLOPE_NE)) return true;
01355 if ((refused & SLOPE_E) && (t & SLOPE_SW)) return true;
01356 if ((refused & SLOPE_N) && (t & SLOPE_SE)) return true;
01357 }
01358
01359 return false;
01360 }
01361
01374 static CommandCost CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable *it, uint itspec_index, int type, uint16 initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type, bool *custom_shape_check = NULL)
01375 {
01376 bool refused_slope = false;
01377 bool custom_shape = false;
01378
01379 do {
01380 IndustryGfx gfx = GetTranslatedIndustryTileID(it->gfx);
01381 TileIndex cur_tile = TileAddWrap(tile, it->ti.x, it->ti.y);
01382
01383 if (!IsValidTile(cur_tile)) {
01384 return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
01385 }
01386
01387 if (gfx == GFX_WATERTILE_SPECIALCHECK) {
01388 if (!IsTileType(cur_tile, MP_WATER) ||
01389 GetTileSlope(cur_tile) != SLOPE_FLAT) {
01390 return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
01391 }
01392 } else {
01393 CommandCost ret = EnsureNoVehicleOnGround(cur_tile);
01394 if (ret.Failed()) return ret;
01395 if (MayHaveBridgeAbove(cur_tile) && IsBridgeAbove(cur_tile)) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
01396
01397 const IndustryTileSpec *its = GetIndustryTileSpec(gfx);
01398
01399 IndustryBehaviour ind_behav = GetIndustrySpec(type)->behaviour;
01400
01401
01402 if (!HasBit(its->slopes_refused, 5) && ((HasTileWaterClass(cur_tile) && IsTileOnWater(cur_tile)) == !(ind_behav & INDUSTRYBEH_BUILT_ONWATER))) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
01403
01404 if (HasBit(its->callback_mask, CBM_INDT_SHAPE_CHECK)) {
01405 custom_shape = true;
01406 CommandCost ret = PerformIndustryTileSlopeCheck(tile, cur_tile, its, type, gfx, itspec_index, initial_random_bits, founder, creation_type);
01407 if (ret.Failed()) return ret;
01408 } else {
01409 Slope tileh = GetTileSlope(cur_tile);
01410 refused_slope |= IsSlopeRefused(tileh, its->slopes_refused);
01411 }
01412
01413 if ((ind_behav & (INDUSTRYBEH_ONLY_INTOWN | INDUSTRYBEH_TOWN1200_MORE)) ||
01414 ((ind_behav & INDUSTRYBEH_ONLY_NEARTOWN) && IsTileType(cur_tile, MP_HOUSE))) {
01415 if (!IsTileType(cur_tile, MP_HOUSE)) {
01416 return_cmd_error(STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS);
01417 }
01418
01419
01420 Backup<CompanyByte> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
01421 CommandCost ret = DoCommand(cur_tile, 0, 0, DC_NONE, CMD_LANDSCAPE_CLEAR);
01422 cur_company.Restore();
01423
01424 if (ret.Failed()) return ret;
01425 } else {
01426
01427 CommandCost ret = DoCommand(cur_tile, 0, 0, DC_AUTO | DC_NO_TEST_TOWN_RATING | DC_NO_MODIFY_TOWN_RATING, CMD_LANDSCAPE_CLEAR);
01428
01429 if (ret.Failed()) return ret;
01430 }
01431 }
01432 } while ((++it)->ti.x != -0x80);
01433
01434 if (custom_shape_check != NULL) *custom_shape_check = custom_shape;
01435
01436
01437
01438
01439 if (!refused_slope || (_settings_game.game_creation.land_generator == LG_TERRAGENESIS && _generating_world && !custom_shape && !_ignore_restrictions)) {
01440 return CommandCost();
01441 }
01442 return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
01443 }
01444
01452 static CommandCost CheckIfIndustryIsAllowed(TileIndex tile, int type, const Town *t)
01453 {
01454 if ((GetIndustrySpec(type)->behaviour & INDUSTRYBEH_TOWN1200_MORE) && t->cache.population < 1200) {
01455 return_cmd_error(STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200);
01456 }
01457
01458 if ((GetIndustrySpec(type)->behaviour & INDUSTRYBEH_ONLY_NEARTOWN) && DistanceMax(t->xy, tile) > 9) {
01459 return_cmd_error(STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER);
01460 }
01461
01462 return CommandCost();
01463 }
01464
01465 static bool CheckCanTerraformSurroundingTiles(TileIndex tile, uint height, int internal)
01466 {
01467
01468 if (TileX(tile) == 0 || TileY(tile) == 0 || GetTileType(tile) == MP_VOID) return false;
01469
01470 TileArea ta(tile - TileDiffXY(1, 1), 2, 2);
01471 TILE_AREA_LOOP(tile_walk, ta) {
01472 uint curh = TileHeight(tile_walk);
01473
01474 if ((GetTileType(tile_walk) != MP_CLEAR) && (GetTileType(tile_walk) != MP_TREES)) return false;
01475
01476
01477 if (internal != 0 && Delta(curh, height) > 1) return false;
01478
01479
01480
01481
01482 if (internal == 0 && curh != height) {
01483 if (TileX(tile_walk) == 0 || TileY(tile_walk) == 0 || !CheckCanTerraformSurroundingTiles(tile_walk + TileDiffXY(-1, -1), height, internal + 1)) {
01484 return false;
01485 }
01486 }
01487 }
01488
01489 return true;
01490 }
01491
01496 static bool CheckIfCanLevelIndustryPlatform(TileIndex tile, DoCommandFlag flags, const IndustryTileTable *it, int type)
01497 {
01498 const int MKEND = -0x80;
01499 int max_x = 0;
01500 int max_y = 0;
01501
01502
01503 do {
01504 if (it->gfx == 0xFF) continue;
01505 if (it->ti.x > max_x) max_x = it->ti.x;
01506 if (it->ti.y > max_y) max_y = it->ti.y;
01507 } while ((++it)->ti.x != MKEND);
01508
01509
01510 uint h = TileHeight(tile);
01511
01512 if (TileX(tile) <= _settings_game.construction.industry_platform + 1U || TileY(tile) <= _settings_game.construction.industry_platform + 1U) return false;
01513
01514
01515
01516 TileArea ta(tile + TileDiffXY(-_settings_game.construction.industry_platform, -_settings_game.construction.industry_platform),
01517 max_x + 2 + 2 * _settings_game.construction.industry_platform, max_y + 2 + 2 * _settings_game.construction.industry_platform);
01518
01519 if (TileX(ta.tile) + ta.w >= MapMaxX() || TileY(ta.tile) + ta.h >= MapMaxY()) return false;
01520
01521
01522
01523 Backup<CompanyByte> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
01524
01525 TILE_AREA_LOOP(tile_walk, ta) {
01526 uint curh = TileHeight(tile_walk);
01527 if (curh != h) {
01528
01529
01530 if (!CheckCanTerraformSurroundingTiles(tile_walk, h, 0)) {
01531 cur_company.Restore();
01532 return false;
01533 }
01534
01535
01536 if (DoCommand(tile_walk, SLOPE_N, (curh > h) ? 0 : 1, flags & ~DC_EXEC, CMD_TERRAFORM_LAND).Failed()) {
01537 cur_company.Restore();
01538 return false;
01539 }
01540 }
01541 }
01542
01543 if (flags & DC_EXEC) {
01544
01545 TILE_AREA_LOOP(tile_walk, ta) {
01546 uint curh = TileHeight(tile_walk);
01547 while (curh != h) {
01548
01549
01550
01551 DoCommand(tile_walk, SLOPE_N, (curh > h) ? 0 : 1, flags, CMD_TERRAFORM_LAND);
01552 curh += (curh > h) ? -1 : 1;
01553 }
01554 }
01555 }
01556
01557 cur_company.Restore();
01558 return true;
01559 }
01560
01561
01568 static CommandCost CheckIfFarEnoughFromConflictingIndustry(TileIndex tile, int type)
01569 {
01570 const IndustrySpec *indspec = GetIndustrySpec(type);
01571 const Industry *i;
01572 FOR_ALL_INDUSTRIES(i) {
01573
01574 if (DistanceMax(tile, i->location.tile) > 14) continue;
01575
01576
01577 if (i->type == indspec->conflicting[0] ||
01578 i->type == indspec->conflicting[1] ||
01579 i->type == indspec->conflicting[2]) {
01580 return_cmd_error(STR_ERROR_INDUSTRY_TOO_CLOSE);
01581 }
01582 }
01583 return CommandCost();
01584 }
01585
01590 static void AdvertiseIndustryOpening(const Industry *ind)
01591 {
01592 const IndustrySpec *ind_spc = GetIndustrySpec(ind->type);
01593 SetDParam(0, ind_spc->name);
01594 if (ind_spc->new_industry_text > STR_LAST_STRINGID) {
01595 SetDParam(1, STR_TOWN_NAME);
01596 SetDParam(2, ind->town->index);
01597 } else {
01598 SetDParam(1, ind->town->index);
01599 }
01600 AddIndustryNewsItem(ind_spc->new_industry_text, NT_INDUSTRY_OPEN, ind->index);
01601 AI::BroadcastNewEvent(new ScriptEventIndustryOpen(ind->index));
01602 Game::NewEvent(new ScriptEventIndustryOpen(ind->index));
01603 }
01604
01616 static void DoCreateNewIndustry(Industry *i, TileIndex tile, IndustryType type, const IndustryTileTable *it, byte layout, Town *t, Owner founder, uint16 initial_random_bits)
01617 {
01618 const IndustrySpec *indspec = GetIndustrySpec(type);
01619
01620 i->location = TileArea(tile, 1, 1);
01621 i->type = type;
01622 Industry::IncIndustryTypeCount(type);
01623
01624 i->produced_cargo[0] = indspec->produced_cargo[0];
01625 i->produced_cargo[1] = indspec->produced_cargo[1];
01626 i->accepts_cargo[0] = indspec->accepts_cargo[0];
01627 i->accepts_cargo[1] = indspec->accepts_cargo[1];
01628 i->accepts_cargo[2] = indspec->accepts_cargo[2];
01629 i->production_rate[0] = indspec->production_rate[0];
01630 i->production_rate[1] = indspec->production_rate[1];
01631
01632
01633 if (indspec->UsesSmoothEconomy()) {
01634 i->production_rate[0] = min((RandomRange(256) + 128) * i->production_rate[0] >> 8, 255);
01635 i->production_rate[1] = min((RandomRange(256) + 128) * i->production_rate[1] >> 8, 255);
01636 }
01637
01638 i->town = t;
01639 i->owner = OWNER_NONE;
01640
01641 uint16 r = Random();
01642 i->random_colour = GB(r, 0, 4);
01643 i->counter = GB(r, 4, 12);
01644 i->random = initial_random_bits;
01645 i->produced_cargo_waiting[0] = 0;
01646 i->produced_cargo_waiting[1] = 0;
01647 i->incoming_cargo_waiting[0] = 0;
01648 i->incoming_cargo_waiting[1] = 0;
01649 i->incoming_cargo_waiting[2] = 0;
01650 i->this_month_production[0] = 0;
01651 i->this_month_production[1] = 0;
01652 i->this_month_transported[0] = 0;
01653 i->this_month_transported[1] = 0;
01654 i->last_month_pct_transported[0] = 0;
01655 i->last_month_pct_transported[1] = 0;
01656 i->last_month_transported[0] = 0;
01657 i->last_month_transported[1] = 0;
01658 i->was_cargo_delivered = false;
01659 i->last_prod_year = _cur_year;
01660 i->founder = founder;
01661
01662 i->construction_date = _date;
01663 i->construction_type = (_game_mode == GM_EDITOR) ? ICT_SCENARIO_EDITOR :
01664 (_generating_world ? ICT_MAP_GENERATION : ICT_NORMAL_GAMEPLAY);
01665
01666
01667
01668
01669 i->selected_layout = layout + 1;
01670
01671 i->prod_level = PRODLEVEL_DEFAULT;
01672
01673
01674
01675 if (HasBit(indspec->callback_mask, CBM_IND_PROD_CHANGE_BUILD)) {
01676 uint16 res = GetIndustryCallback(CBID_INDUSTRY_PROD_CHANGE_BUILD, 0, Random(), i, type, INVALID_TILE);
01677 if (res != CALLBACK_FAILED) {
01678 if (res < PRODLEVEL_MINIMUM || res > PRODLEVEL_MAXIMUM) {
01679 ErrorUnknownCallbackResult(indspec->grf_prop.grffile->grfid, CBID_INDUSTRY_PROD_CHANGE_BUILD, res);
01680 } else {
01681 i->prod_level = res;
01682 i->RecomputeProductionMultipliers();
01683 }
01684 }
01685 }
01686
01687 if (_generating_world) {
01688 i->last_month_production[0] = i->production_rate[0] * 8;
01689 i->last_month_production[1] = i->production_rate[1] * 8;
01690 } else {
01691 i->last_month_production[0] = i->last_month_production[1] = 0;
01692 }
01693
01694 if (HasBit(indspec->callback_mask, CBM_IND_DECIDE_COLOUR)) {
01695 uint16 res = GetIndustryCallback(CBID_INDUSTRY_DECIDE_COLOUR, 0, 0, i, type, INVALID_TILE);
01696 if (res != CALLBACK_FAILED) {
01697 if (GB(res, 4, 11) != 0) ErrorUnknownCallbackResult(indspec->grf_prop.grffile->grfid, CBID_INDUSTRY_DECIDE_COLOUR, res);
01698 i->random_colour = GB(res, 0, 4);
01699 }
01700 }
01701
01702 if (HasBit(indspec->callback_mask, CBM_IND_INPUT_CARGO_TYPES)) {
01703 for (uint j = 0; j < lengthof(i->accepts_cargo); j++) i->accepts_cargo[j] = CT_INVALID;
01704 for (uint j = 0; j < lengthof(i->accepts_cargo); j++) {
01705 uint16 res = GetIndustryCallback(CBID_INDUSTRY_INPUT_CARGO_TYPES, j, 0, i, type, INVALID_TILE);
01706 if (res == CALLBACK_FAILED || GB(res, 0, 8) == CT_INVALID) break;
01707 if (indspec->grf_prop.grffile->grf_version >= 8 && res >= 0x100) {
01708 ErrorUnknownCallbackResult(indspec->grf_prop.grffile->grfid, CBID_INDUSTRY_INPUT_CARGO_TYPES, res);
01709 break;
01710 }
01711 i->accepts_cargo[j] = GetCargoTranslation(GB(res, 0, 8), indspec->grf_prop.grffile);
01712 }
01713 }
01714
01715 if (HasBit(indspec->callback_mask, CBM_IND_OUTPUT_CARGO_TYPES)) {
01716 for (uint j = 0; j < lengthof(i->produced_cargo); j++) i->produced_cargo[j] = CT_INVALID;
01717 for (uint j = 0; j < lengthof(i->produced_cargo); j++) {
01718 uint16 res = GetIndustryCallback(CBID_INDUSTRY_OUTPUT_CARGO_TYPES, j, 0, i, type, INVALID_TILE);
01719 if (res == CALLBACK_FAILED || GB(res, 0, 8) == CT_INVALID) break;
01720 if (indspec->grf_prop.grffile->grf_version >= 8 && res >= 0x100) {
01721 ErrorUnknownCallbackResult(indspec->grf_prop.grffile->grfid, CBID_INDUSTRY_OUTPUT_CARGO_TYPES, res);
01722 break;
01723 }
01724 i->produced_cargo[j] = GetCargoTranslation(GB(res, 0, 8), indspec->grf_prop.grffile);
01725 }
01726 }
01727
01728
01729
01730 do {
01731 TileIndex cur_tile = tile + ToTileIndexDiff(it->ti);
01732
01733 if (it->gfx != GFX_WATERTILE_SPECIALCHECK) {
01734 i->location.Add(cur_tile);
01735
01736 WaterClass wc = (IsWaterTile(cur_tile) ? GetWaterClass(cur_tile) : WATER_CLASS_INVALID);
01737
01738 DoCommand(cur_tile, 0, 0, DC_EXEC | DC_NO_TEST_TOWN_RATING | DC_NO_MODIFY_TOWN_RATING, CMD_LANDSCAPE_CLEAR);
01739
01740 MakeIndustry(cur_tile, i->index, it->gfx, Random(), wc);
01741
01742 if (_generating_world) {
01743 SetIndustryConstructionCounter(cur_tile, 3);
01744 SetIndustryConstructionStage(cur_tile, 2);
01745 }
01746
01747
01748 IndustryGfx cur_gfx = GetTranslatedIndustryTileID(it->gfx);
01749 const IndustryTileSpec *its = GetIndustryTileSpec(cur_gfx);
01750 if (its->animation.status != ANIM_STATUS_NO_ANIMATION) AddAnimatedTile(cur_tile);
01751 }
01752 } while ((++it)->ti.x != -0x80);
01753
01754 if (GetIndustrySpec(i->type)->behaviour & INDUSTRYBEH_PLANT_ON_BUILT) {
01755 for (uint j = 0; j != 50; j++) PlantRandomFarmField(i);
01756 }
01757 InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 0);
01758
01759 Station::RecomputeIndustriesNearForAll();
01760 }
01761
01778 static CommandCost CreateNewIndustryHelper(TileIndex tile, IndustryType type, DoCommandFlag flags, const IndustrySpec *indspec, uint itspec_index, uint32 random_var8f, uint16 random_initial_bits, Owner founder, IndustryAvailabilityCallType creation_type, Industry **ip)
01779 {
01780 assert(itspec_index < indspec->num_table);
01781 const IndustryTileTable *it = indspec->table[itspec_index];
01782 bool custom_shape_check = false;
01783
01784 *ip = NULL;
01785
01786 SmallVector<ClearedObjectArea, 1> object_areas(_cleared_object_areas);
01787 CommandCost ret = CheckIfIndustryTilesAreFree(tile, it, itspec_index, type, random_initial_bits, founder, creation_type, &custom_shape_check);
01788 _cleared_object_areas = object_areas;
01789 if (ret.Failed()) return ret;
01790
01791 if (HasBit(GetIndustrySpec(type)->callback_mask, CBM_IND_LOCATION)) {
01792 ret = CheckIfCallBackAllowsCreation(tile, type, itspec_index, random_var8f, random_initial_bits, founder, creation_type);
01793 } else {
01794 ret = _check_new_industry_procs[indspec->check_proc](tile);
01795 }
01796 if (ret.Failed()) return ret;
01797
01798 if (!custom_shape_check && _settings_game.game_creation.land_generator == LG_TERRAGENESIS && _generating_world &&
01799 !_ignore_restrictions && !CheckIfCanLevelIndustryPlatform(tile, DC_NO_WATER, it, type)) {
01800 return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
01801 }
01802
01803 ret = CheckIfFarEnoughFromConflictingIndustry(tile, type);
01804 if (ret.Failed()) return ret;
01805
01806 Town *t = NULL;
01807 ret = FindTownForIndustry(tile, type, &t);
01808 if (ret.Failed()) return ret;
01809 assert(t != NULL);
01810
01811 ret = CheckIfIndustryIsAllowed(tile, type, t);
01812 if (ret.Failed()) return ret;
01813
01814 if (!Industry::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_INDUSTRIES);
01815
01816 if (flags & DC_EXEC) {
01817 *ip = new Industry(tile);
01818 if (!custom_shape_check) CheckIfCanLevelIndustryPlatform(tile, DC_NO_WATER | DC_EXEC, it, type);
01819 DoCreateNewIndustry(*ip, tile, type, it, itspec_index, t, founder, random_initial_bits);
01820 }
01821
01822 return CommandCost();
01823 }
01824
01837 CommandCost CmdBuildIndustry(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
01838 {
01839 IndustryType it = GB(p1, 0, 8);
01840 if (it >= NUM_INDUSTRYTYPES) return CMD_ERROR;
01841
01842 const IndustrySpec *indspec = GetIndustrySpec(it);
01843
01844
01845 if (!indspec->enabled || indspec->num_table == 0) return CMD_ERROR;
01846
01847
01848
01849 if (_game_mode != GM_EDITOR && _current_company != OWNER_DEITY && _settings_game.construction.raw_industry_construction == 0 && indspec->IsRawIndustry()) {
01850 return CMD_ERROR;
01851 }
01852
01853 if (_game_mode != GM_EDITOR && GetIndustryProbabilityCallback(it, _current_company == OWNER_DEITY ? IACT_RANDOMCREATION : IACT_USERCREATION, 1) == 0) {
01854 return CMD_ERROR;
01855 }
01856
01857 Randomizer randomizer;
01858 randomizer.SetSeed(p2);
01859 uint16 random_initial_bits = GB(p2, 0, 16);
01860 uint32 random_var8f = randomizer.Next();
01861 int num_layouts = indspec->num_table;
01862 CommandCost ret = CommandCost(STR_ERROR_SITE_UNSUITABLE);
01863 const bool deity_prospect = _current_company == OWNER_DEITY && !HasBit(p1, 16);
01864
01865 Industry *ind = NULL;
01866 if (deity_prospect || (_game_mode != GM_EDITOR && _current_company != OWNER_DEITY && _settings_game.construction.raw_industry_construction == 2 && indspec->IsRawIndustry())) {
01867 if (flags & DC_EXEC) {
01868
01869 Backup<CompanyByte> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
01870
01871
01872
01873 if (deity_prospect || Random() <= indspec->prospecting_chance) {
01874 for (int i = 0; i < 5000; i++) {
01875
01876
01877
01878 tile = RandomTile();
01879
01880 int layout = RandomRange(num_layouts);
01881
01882 for (int j = 0; j < num_layouts; j++) {
01883 layout = (layout + 1) % num_layouts;
01884 ret = CreateNewIndustryHelper(tile, it, flags, indspec, layout, random_var8f, random_initial_bits, cur_company.GetOriginalValue(), _current_company == OWNER_DEITY ? IACT_RANDOMCREATION : IACT_PROSPECTCREATION, &ind);
01885 if (ret.Succeeded()) break;
01886 }
01887 if (ret.Succeeded()) break;
01888 }
01889 }
01890 cur_company.Restore();
01891 }
01892 } else {
01893 int layout = GB(p1, 8, 8);
01894 if (layout >= num_layouts) return CMD_ERROR;
01895
01896
01897 for (int i = 0; i < num_layouts; i++) {
01898 layout = (layout + 1) % num_layouts;
01899 ret = CreateNewIndustryHelper(tile, it, flags, indspec, layout, random_var8f, random_initial_bits, _current_company, _current_company == OWNER_DEITY ? IACT_RANDOMCREATION : IACT_USERCREATION, &ind);
01900 if (ret.Succeeded()) break;
01901 }
01902
01903
01904 if (ret.Failed()) return ret;
01905 }
01906
01907 if ((flags & DC_EXEC) && ind != NULL && _game_mode != GM_EDITOR) {
01908 AdvertiseIndustryOpening(ind);
01909 }
01910
01911 return CommandCost(EXPENSES_OTHER, indspec->GetConstructionCost());
01912 }
01913
01914
01922 static Industry *CreateNewIndustry(TileIndex tile, IndustryType type, IndustryAvailabilityCallType creation_type)
01923 {
01924 const IndustrySpec *indspec = GetIndustrySpec(type);
01925
01926 uint32 seed = Random();
01927 uint32 seed2 = Random();
01928 Industry *i = NULL;
01929 CommandCost ret = CreateNewIndustryHelper(tile, type, DC_EXEC, indspec, RandomRange(indspec->num_table), seed, GB(seed2, 0, 16), OWNER_NONE, creation_type, &i);
01930 assert(i != NULL || ret.Failed());
01931 return i;
01932 }
01933
01940 static uint32 GetScaledIndustryGenerationProbability(IndustryType it, bool *force_at_least_one)
01941 {
01942 const IndustrySpec *ind_spc = GetIndustrySpec(it);
01943 uint32 chance = ind_spc->appear_creation[_settings_game.game_creation.landscape] * 16;
01944 if (!ind_spc->enabled || ind_spc->num_table == 0 ||
01945 (_game_mode != GM_EDITOR && _settings_game.difficulty.industry_density == ID_FUND_ONLY) ||
01946 (chance = GetIndustryProbabilityCallback(it, IACT_MAPGENERATION, chance)) == 0) {
01947 *force_at_least_one = false;
01948 return 0;
01949 } else {
01950
01951
01952 chance = (ind_spc->check_proc == CHECK_REFINERY || ind_spc->check_proc == CHECK_OIL_RIG) ? ScaleByMapSize1D(chance) : ScaleByMapSize(chance);
01953
01954 *force_at_least_one = (chance > 0) && !(ind_spc->behaviour & INDUSTRYBEH_NOBUILT_MAPCREATION) && (_game_mode != GM_EDITOR);
01955 return chance;
01956 }
01957 }
01958
01965 static uint16 GetIndustryGamePlayProbability(IndustryType it, byte *min_number)
01966 {
01967 if (_settings_game.difficulty.industry_density == ID_FUND_ONLY) {
01968 *min_number = 0;
01969 return 0;
01970 }
01971
01972 const IndustrySpec *ind_spc = GetIndustrySpec(it);
01973 byte chance = ind_spc->appear_ingame[_settings_game.game_creation.landscape];
01974 if (!ind_spc->enabled || ind_spc->num_table == 0 ||
01975 ((ind_spc->behaviour & INDUSTRYBEH_BEFORE_1950) && _cur_year > 1950) ||
01976 ((ind_spc->behaviour & INDUSTRYBEH_AFTER_1960) && _cur_year < 1960) ||
01977 (chance = GetIndustryProbabilityCallback(it, IACT_RANDOMCREATION, chance)) == 0) {
01978 *min_number = 0;
01979 return 0;
01980 }
01981 *min_number = (ind_spc->behaviour & INDUSTRYBEH_CANCLOSE_LASTINSTANCE) ? 1 : 0;
01982 return chance;
01983 }
01984
01989 static uint GetNumberOfIndustries()
01990 {
01991
01992 static const uint16 numof_industry_table[] = {
01993 0,
01994 0,
01995 10,
01996 25,
01997 55,
01998 80,
01999 };
02000
02001 assert(lengthof(numof_industry_table) == ID_END);
02002 uint difficulty = (_game_mode != GM_EDITOR) ? _settings_game.difficulty.industry_density : (uint)ID_VERY_LOW;
02003 return ScaleByMapSize(numof_industry_table[difficulty]);
02004 }
02005
02014 static Industry *PlaceIndustry(IndustryType type, IndustryAvailabilityCallType creation_type, bool try_hard)
02015 {
02016 uint tries = try_hard ? 10000u : 2000u;
02017 for (; tries > 0; tries--) {
02018 Industry *ind = CreateNewIndustry(RandomTile(), type, creation_type);
02019 if (ind != NULL) return ind;
02020 }
02021 return NULL;
02022 }
02023
02029 static void PlaceInitialIndustry(IndustryType type, bool try_hard)
02030 {
02031 Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
02032
02033 IncreaseGeneratingWorldProgress(GWP_INDUSTRY);
02034 PlaceIndustry(type, IACT_MAPGENERATION, try_hard);
02035
02036 cur_company.Restore();
02037 }
02038
02043 static uint GetCurrentTotalNumberOfIndustries()
02044 {
02045 int total = 0;
02046 for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) total += Industry::GetIndustryTypeCount(it);
02047 return total;
02048 }
02049
02050
02052 void IndustryTypeBuildData::Reset()
02053 {
02054 this->probability = 0;
02055 this->min_number = 0;
02056 this->target_count = 0;
02057 this->max_wait = 1;
02058 this->wait_count = 0;
02059 }
02060
02062 void IndustryBuildData::Reset()
02063 {
02064 this->wanted_inds = GetCurrentTotalNumberOfIndustries() << 16;
02065
02066 for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
02067 this->builddata[it].Reset();
02068 }
02069 }
02070
02072 void IndustryBuildData::MonthlyLoop()
02073 {
02074 static const int NEWINDS_PER_MONTH = 0x38000 / (10 * 12);
02075 if (_settings_game.difficulty.industry_density == ID_FUND_ONLY) return;
02076
02077
02078
02079 uint max_behind = 1 + min(99u, ScaleByMapSize(3));
02080 if (GetCurrentTotalNumberOfIndustries() + max_behind >= (this->wanted_inds >> 16)) {
02081 this->wanted_inds += ScaleByMapSize(NEWINDS_PER_MONTH);
02082 }
02083 }
02084
02089 void GenerateIndustries()
02090 {
02091 if (_game_mode != GM_EDITOR && _settings_game.difficulty.industry_density == ID_FUND_ONLY) return;
02092
02093 uint32 industry_probs[NUM_INDUSTRYTYPES];
02094 bool force_at_least_one[NUM_INDUSTRYTYPES];
02095 uint32 total_prob = 0;
02096 uint num_forced = 0;
02097
02098 for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
02099 industry_probs[it] = GetScaledIndustryGenerationProbability(it, force_at_least_one + it);
02100 total_prob += industry_probs[it];
02101 if (force_at_least_one[it]) num_forced++;
02102 }
02103
02104 uint total_amount = GetNumberOfIndustries();
02105 if (total_prob == 0 || total_amount < num_forced) {
02106
02107 total_amount = num_forced;
02108 }
02109
02110 SetGeneratingWorldProgress(GWP_INDUSTRY, total_amount);
02111
02112
02113 for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
02114 if (force_at_least_one[it]) {
02115 assert(total_amount > 0);
02116 total_amount--;
02117 PlaceInitialIndustry(it, true);
02118 }
02119 }
02120
02121
02122 for (uint i = 0; i < total_amount; i++) {
02123 uint32 r = RandomRange(total_prob);
02124 IndustryType it = 0;
02125 while (r >= industry_probs[it]) {
02126 r -= industry_probs[it];
02127 it++;
02128 assert(it < NUM_INDUSTRYTYPES);
02129 }
02130 assert(industry_probs[it] > 0);
02131 PlaceInitialIndustry(it, false);
02132 }
02133 _industry_builder.Reset();
02134 }
02135
02140 static void UpdateIndustryStatistics(Industry *i)
02141 {
02142 for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
02143 if (i->produced_cargo[j] != CT_INVALID) {
02144 byte pct = 0;
02145 if (i->this_month_production[j] != 0) {
02146 i->last_prod_year = _cur_year;
02147 pct = min(i->this_month_transported[j] * 256 / i->this_month_production[j], 255);
02148 }
02149 i->last_month_pct_transported[j] = pct;
02150
02151 i->last_month_production[j] = i->this_month_production[j];
02152 i->this_month_production[j] = 0;
02153
02154 i->last_month_transported[j] = i->this_month_transported[j];
02155 i->this_month_transported[j] = 0;
02156 }
02157 }
02158 }
02159
02164 void Industry::RecomputeProductionMultipliers()
02165 {
02166 const IndustrySpec *indspec = GetIndustrySpec(this->type);
02167 assert(!indspec->UsesSmoothEconomy());
02168
02169
02170 this->production_rate[0] = min(CeilDiv(indspec->production_rate[0] * this->prod_level, PRODLEVEL_DEFAULT), 0xFF);
02171 this->production_rate[1] = min(CeilDiv(indspec->production_rate[1] * this->prod_level, PRODLEVEL_DEFAULT), 0xFF);
02172 }
02173
02174
02180 bool IndustryTypeBuildData::GetIndustryTypeData(IndustryType it)
02181 {
02182 byte min_number;
02183 uint32 probability = GetIndustryGamePlayProbability(it, &min_number);
02184 bool changed = min_number != this->min_number || probability != this->probability;
02185 this->min_number = min_number;
02186 this->probability = probability;
02187 return changed;
02188 }
02189
02191 void IndustryBuildData::SetupTargetCount()
02192 {
02193 bool changed = false;
02194 uint num_planned = 0;
02195 for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
02196 changed |= this->builddata[it].GetIndustryTypeData(it);
02197 num_planned += this->builddata[it].target_count;
02198 }
02199 uint total_amount = this->wanted_inds >> 16;
02200 changed |= num_planned != total_amount;
02201 if (!changed) return;
02202
02203
02204 uint force_build = 0;
02205 uint32 total_prob = 0;
02206 for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
02207 IndustryTypeBuildData *ibd = this->builddata + it;
02208 force_build += ibd->min_number;
02209 ibd->target_count = ibd->min_number;
02210 total_prob += ibd->probability;
02211 }
02212
02213 if (total_prob == 0) return;
02214
02215
02216 total_amount = (total_amount <= force_build) ? 0 : total_amount - force_build;
02217
02218
02219 while (total_amount > 0) {
02220 uint32 r = RandomRange(total_prob);
02221 IndustryType it = 0;
02222 while (r >= this->builddata[it].probability) {
02223 r -= this->builddata[it].probability;
02224 it++;
02225 assert(it < NUM_INDUSTRYTYPES);
02226 }
02227 assert(this->builddata[it].probability > 0);
02228 this->builddata[it].target_count++;
02229 total_amount--;
02230 }
02231 }
02232
02236 void IndustryBuildData::TryBuildNewIndustry()
02237 {
02238 this->SetupTargetCount();
02239
02240 int missing = 0;
02241 uint count = 0;
02242 uint32 total_prob = 0;
02243 IndustryType forced_build = NUM_INDUSTRYTYPES;
02244 for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
02245 int difference = this->builddata[it].target_count - Industry::GetIndustryTypeCount(it);
02246 missing += difference;
02247 if (this->builddata[it].wait_count > 0) continue;
02248 if (difference > 0) {
02249 if (Industry::GetIndustryTypeCount(it) == 0 && this->builddata[it].min_number > 0) {
02250
02251 if (forced_build == NUM_INDUSTRYTYPES ||
02252 difference > this->builddata[forced_build].target_count - Industry::GetIndustryTypeCount(forced_build)) {
02253 forced_build = it;
02254 }
02255 }
02256 total_prob += difference;
02257 count++;
02258 }
02259 }
02260
02261 if (EconomyIsInRecession() || (forced_build == NUM_INDUSTRYTYPES && (missing <= 0 || total_prob == 0))) count = 0;
02262
02263 if (count >= 1) {
02264
02265
02266 IndustryType it;
02267 if (forced_build != NUM_INDUSTRYTYPES) {
02268 it = forced_build;
02269 } else {
02270
02271 uint32 r = 0;
02272 if (count > 1) r = RandomRange(total_prob);
02273 for (it = 0; it < NUM_INDUSTRYTYPES; it++) {
02274 if (this->builddata[it].wait_count > 0) continue;
02275 int difference = this->builddata[it].target_count - Industry::GetIndustryTypeCount(it);
02276 if (difference <= 0) continue;
02277 if (count == 1) break;
02278 if (r < (uint)difference) break;
02279 r -= difference;
02280 }
02281 assert(it < NUM_INDUSTRYTYPES && this->builddata[it].target_count > Industry::GetIndustryTypeCount(it));
02282 }
02283
02284
02285 const Industry *ind = PlaceIndustry(it, IACT_RANDOMCREATION, false);
02286 if (ind == NULL) {
02287 this->builddata[it].wait_count = this->builddata[it].max_wait + 1;
02288 this->builddata[it].max_wait = min(1000, this->builddata[it].max_wait + 2);
02289 } else {
02290 AdvertiseIndustryOpening(ind);
02291 this->builddata[it].max_wait = max(this->builddata[it].max_wait / 2, 1);
02292 }
02293 }
02294
02295
02296 for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
02297 if (this->builddata[it].wait_count > 0) this->builddata[it].wait_count--;
02298 }
02299 }
02300
02309 static bool CheckIndustryCloseDownProtection(IndustryType type)
02310 {
02311 const IndustrySpec *indspec = GetIndustrySpec(type);
02312
02313
02314 if ((indspec->behaviour & INDUSTRYBEH_DONT_INCR_PROD) && _settings_game.game_creation.landscape == LT_TEMPERATE) return false;
02315 return (indspec->behaviour & INDUSTRYBEH_CANCLOSE_LASTINSTANCE) == 0 && Industry::GetIndustryTypeCount(type) <= 1;
02316 }
02317
02327 static void CanCargoServiceIndustry(CargoID cargo, Industry *ind, bool *c_accepts, bool *c_produces)
02328 {
02329 if (cargo == CT_INVALID) return;
02330
02331
02332 for (byte j = 0; j < lengthof(ind->accepts_cargo); j++) {
02333 if (cargo == ind->accepts_cargo[j] && !IndustryTemporarilyRefusesCargo(ind, cargo)) {
02334 *c_accepts = true;
02335 break;
02336 }
02337 }
02338
02339
02340 for (byte j = 0; j < lengthof(ind->produced_cargo); j++) {
02341 if (cargo == ind->produced_cargo[j]) {
02342 *c_produces = true;
02343 break;
02344 }
02345 }
02346 }
02347
02361 static int WhoCanServiceIndustry(Industry *ind)
02362 {
02363
02364 StationList stations;
02365 FindStationsAroundTiles(ind->location, &stations);
02366
02367 if (stations.Length() == 0) return 0;
02368
02369 const Vehicle *v;
02370 int result = 0;
02371 FOR_ALL_VEHICLES(v) {
02372
02373 if (v->owner != _local_company && result != 0) continue;
02374
02375
02376 bool c_accepts = false;
02377 bool c_produces = false;
02378 if (v->type == VEH_TRAIN && v->IsFrontEngine()) {
02379 for (const Vehicle *u = v; u != NULL; u = u->Next()) {
02380 CanCargoServiceIndustry(u->cargo_type, ind, &c_accepts, &c_produces);
02381 }
02382 } else if (v->type == VEH_ROAD || v->type == VEH_SHIP || v->type == VEH_AIRCRAFT) {
02383 CanCargoServiceIndustry(v->cargo_type, ind, &c_accepts, &c_produces);
02384 } else {
02385 continue;
02386 }
02387 if (!c_accepts && !c_produces) continue;
02388
02389
02390
02391
02392
02393 const Order *o;
02394 FOR_VEHICLE_ORDERS(v, o) {
02395 if (o->IsType(OT_GOTO_STATION) && !(o->GetUnloadType() & OUFB_TRANSFER)) {
02396
02397 Station *st = Station::Get(o->GetDestination());
02398 assert(st != NULL);
02399
02400
02401 if ((o->GetUnloadType() & OUFB_UNLOAD) && !c_accepts) break;
02402
02403 if (stations.Contains(st)) {
02404 if (v->owner == _local_company) return 2;
02405 result = 1;
02406 }
02407 }
02408 }
02409 }
02410 return result;
02411 }
02412
02420 static void ReportNewsProductionChangeIndustry(Industry *ind, CargoID type, int percent)
02421 {
02422 NewsType nt;
02423
02424 switch (WhoCanServiceIndustry(ind)) {
02425 case 0: nt = NT_INDUSTRY_NOBODY; break;
02426 case 1: nt = NT_INDUSTRY_OTHER; break;
02427 case 2: nt = NT_INDUSTRY_COMPANY; break;
02428 default: NOT_REACHED();
02429 }
02430 SetDParam(2, abs(percent));
02431 SetDParam(0, CargoSpec::Get(type)->name);
02432 SetDParam(1, ind->index);
02433 AddIndustryNewsItem(
02434 percent >= 0 ? STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH : STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH,
02435 nt,
02436 ind->index
02437 );
02438 }
02439
02440 static const uint PERCENT_TRANSPORTED_60 = 153;
02441 static const uint PERCENT_TRANSPORTED_80 = 204;
02442
02448 static void ChangeIndustryProduction(Industry *i, bool monthly)
02449 {
02450 StringID str = STR_NULL;
02451 bool closeit = false;
02452 const IndustrySpec *indspec = GetIndustrySpec(i->type);
02453 bool standard = false;
02454 bool suppress_message = false;
02455 bool recalculate_multipliers = false;
02456
02457 bool smooth_economy = indspec->UsesSmoothEconomy();
02458 byte div = 0;
02459 byte mul = 0;
02460 int8 increment = 0;
02461
02462 bool callback_enabled = HasBit(indspec->callback_mask, monthly ? CBM_IND_MONTHLYPROD_CHANGE : CBM_IND_PRODUCTION_CHANGE);
02463 if (callback_enabled) {
02464 uint16 res = GetIndustryCallback(monthly ? CBID_INDUSTRY_MONTHLYPROD_CHANGE : CBID_INDUSTRY_PRODUCTION_CHANGE, 0, Random(), i, i->type, i->location.tile);
02465 if (res != CALLBACK_FAILED) {
02466 suppress_message = HasBit(res, 7);
02467
02468 if (HasBit(res, 8)) str = MapGRFStringID(indspec->grf_prop.grffile->grfid, GB(GetRegister(0x100), 0, 16));
02469 res = GB(res, 0, 4);
02470 switch (res) {
02471 default: NOT_REACHED();
02472 case 0x0: break;
02473 case 0x1: div = 1; break;
02474 case 0x2: mul = 1; break;
02475 case 0x3: closeit = true; break;
02476 case 0x4: standard = true; break;
02477 case 0x5: case 0x6: case 0x7:
02478 case 0x8: div = res - 0x3; break;
02479 case 0x9: case 0xA: case 0xB:
02480 case 0xC: mul = res - 0x7; break;
02481 case 0xD:
02482 case 0xE:
02483 increment = res == 0x0D ? -1 : 1;
02484 break;
02485 case 0xF:
02486 i->prod_level = Clamp(GB(GetRegister(0x100), 16, 8), PRODLEVEL_MINIMUM, PRODLEVEL_MAXIMUM);
02487 recalculate_multipliers = true;
02488 break;
02489 }
02490 }
02491 } else {
02492 if (monthly != smooth_economy) return;
02493 if (indspec->life_type == INDUSTRYLIFE_BLACK_HOLE) return;
02494 }
02495
02496 if (standard || (!callback_enabled && (indspec->life_type & (INDUSTRYLIFE_ORGANIC | INDUSTRYLIFE_EXTRACTIVE)) != 0)) {
02497
02498 bool only_decrease = (indspec->behaviour & INDUSTRYBEH_DONT_INCR_PROD) && _settings_game.game_creation.landscape == LT_TEMPERATE;
02499
02500 if (smooth_economy) {
02501 closeit = true;
02502 for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
02503 if (i->produced_cargo[j] == CT_INVALID) continue;
02504 uint32 r = Random();
02505 int old_prod, new_prod, percent;
02506
02507 int mult = (i->last_month_pct_transported[j] > PERCENT_TRANSPORTED_60) ? 1 : -1;
02508
02509 new_prod = old_prod = i->production_rate[j];
02510
02511
02512
02513 if (only_decrease) {
02514 mult = -1;
02515
02516
02517 } else if (Chance16I(1, ((i->last_month_pct_transported[j] > PERCENT_TRANSPORTED_80) ? 6 : 3), r)) {
02518 mult *= -1;
02519 }
02520
02521
02522
02523 if (Chance16I(1, 22, r >> 16)) {
02524 new_prod += mult * (max(((RandomRange(50) + 10) * old_prod) >> 8, 1U));
02525 }
02526
02527
02528 new_prod = Clamp(new_prod, 1, 255);
02529
02530 if (((indspec->behaviour & INDUSTRYBEH_BUILT_ONWATER) != 0) && j == 1) {
02531 new_prod = Clamp(new_prod, 0, 16);
02532 }
02533
02534
02535 if (new_prod == old_prod && old_prod > 1) {
02536 closeit = false;
02537 continue;
02538 }
02539
02540 percent = (old_prod == 0) ? 100 : (new_prod * 100 / old_prod - 100);
02541 i->production_rate[j] = new_prod;
02542
02543
02544 if (new_prod > 1) closeit = false;
02545
02546 if (abs(percent) >= 10) {
02547 ReportNewsProductionChangeIndustry(i, i->produced_cargo[j], percent);
02548 }
02549 }
02550 } else {
02551 if (only_decrease || Chance16(1, 3)) {
02552
02553 if (!only_decrease && (i->last_month_pct_transported[0] > PERCENT_TRANSPORTED_60) != Chance16(1, 3)) {
02554 mul = 1;
02555 } else {
02556 div = 1;
02557 }
02558 }
02559 }
02560 }
02561
02562 if (!callback_enabled && (indspec->life_type & INDUSTRYLIFE_PROCESSING)) {
02563 if ( (byte)(_cur_year - i->last_prod_year) >= 5 && Chance16(1, smooth_economy ? 180 : 2)) {
02564 closeit = true;
02565 }
02566 }
02567
02568
02569 while (mul-- != 0 && i->prod_level < PRODLEVEL_MAXIMUM) {
02570 i->prod_level = min(i->prod_level * 2, PRODLEVEL_MAXIMUM);
02571 recalculate_multipliers = true;
02572 if (str == STR_NULL) str = indspec->production_up_text;
02573 }
02574
02575
02576 while (div-- != 0 && !closeit) {
02577 if (i->prod_level == PRODLEVEL_MINIMUM) {
02578 closeit = true;
02579 } else {
02580 i->prod_level = max(i->prod_level / 2, (int)PRODLEVEL_MINIMUM);
02581 recalculate_multipliers = true;
02582 if (str == STR_NULL) str = indspec->production_down_text;
02583 }
02584 }
02585
02586
02587 if (increment != 0) {
02588 if (increment < 0 && i->prod_level == PRODLEVEL_MINIMUM) {
02589 closeit = true;
02590 } else {
02591 i->prod_level = ClampU(i->prod_level + increment, PRODLEVEL_MINIMUM, PRODLEVEL_MAXIMUM);
02592 recalculate_multipliers = true;
02593 }
02594 }
02595
02596
02597
02598 if (recalculate_multipliers) i->RecomputeProductionMultipliers();
02599
02600
02601 if (closeit && !CheckIndustryCloseDownProtection(i->type)) {
02602 i->prod_level = PRODLEVEL_CLOSURE;
02603 SetWindowDirty(WC_INDUSTRY_VIEW, i->index);
02604 str = indspec->closure_text;
02605 }
02606
02607 if (!suppress_message && str != STR_NULL) {
02608 NewsType nt;
02609
02610 if (closeit) {
02611 nt = NT_INDUSTRY_CLOSE;
02612 AI::BroadcastNewEvent(new ScriptEventIndustryClose(i->index));
02613 Game::NewEvent(new ScriptEventIndustryClose(i->index));
02614 } else {
02615 switch (WhoCanServiceIndustry(i)) {
02616 case 0: nt = NT_INDUSTRY_NOBODY; break;
02617 case 1: nt = NT_INDUSTRY_OTHER; break;
02618 case 2: nt = NT_INDUSTRY_COMPANY; break;
02619 default: NOT_REACHED();
02620 }
02621 }
02622
02623 if (str > STR_LAST_STRINGID) {
02624 SetDParam(0, STR_TOWN_NAME);
02625 SetDParam(1, i->town->index);
02626 SetDParam(2, indspec->name);
02627 } else if (closeit) {
02628 SetDParam(0, STR_FORMAT_INDUSTRY_NAME);
02629 SetDParam(1, i->town->index);
02630 SetDParam(2, indspec->name);
02631 } else {
02632 SetDParam(0, i->index);
02633 }
02634
02635 if (closeit) {
02636 AddTileNewsItem(str, nt, i->location.tile + TileDiffXY(1, 1));
02637 } else {
02638 AddIndustryNewsItem(str, nt, i->index);
02639 }
02640 }
02641 }
02642
02650 void IndustryDailyLoop()
02651 {
02652 _economy.industry_daily_change_counter += _economy.industry_daily_increment;
02653
02654
02655
02656
02657 uint16 change_loop = _economy.industry_daily_change_counter >> 16;
02658
02659
02660 _economy.industry_daily_change_counter &= 0xFFFF;
02661
02662 if (change_loop == 0) {
02663 return;
02664 }
02665
02666 Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
02667
02668
02669
02670 uint perc = 3;
02671 if ((_industry_builder.wanted_inds >> 16) > GetCurrentTotalNumberOfIndustries()) {
02672 perc = min(9u, perc + (_industry_builder.wanted_inds >> 16) - GetCurrentTotalNumberOfIndustries());
02673 }
02674 for (uint16 j = 0; j < change_loop; j++) {
02675 if (Chance16(perc, 100)) {
02676 _industry_builder.TryBuildNewIndustry();
02677 } else {
02678 Industry *i = Industry::GetRandom();
02679 if (i != NULL) {
02680 ChangeIndustryProduction(i, false);
02681 SetWindowDirty(WC_INDUSTRY_VIEW, i->index);
02682 }
02683 }
02684 }
02685
02686 cur_company.Restore();
02687
02688
02689 InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 1);
02690 }
02691
02692 void IndustryMonthlyLoop()
02693 {
02694 Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
02695
02696 _industry_builder.MonthlyLoop();
02697
02698 Industry *i;
02699 FOR_ALL_INDUSTRIES(i) {
02700 UpdateIndustryStatistics(i);
02701 if (i->prod_level == PRODLEVEL_CLOSURE) {
02702 delete i;
02703 } else {
02704 ChangeIndustryProduction(i, true);
02705 SetWindowDirty(WC_INDUSTRY_VIEW, i->index);
02706 }
02707 }
02708
02709 cur_company.Restore();
02710
02711
02712 InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 1);
02713 }
02714
02715
02716 void InitializeIndustries()
02717 {
02718 Industry::ResetIndustryCounts();
02719 _industry_sound_tile = 0;
02720
02721 _industry_builder.Reset();
02722 }
02723
02728 bool IndustrySpec::IsRawIndustry() const
02729 {
02730 return (this->life_type & (INDUSTRYLIFE_EXTRACTIVE | INDUSTRYLIFE_ORGANIC)) != 0;
02731 }
02732
02737 bool IndustrySpec::IsProcessingIndustry() const
02738 {
02739
02740 return (this->life_type & INDUSTRYLIFE_PROCESSING) != 0 &&
02741 (this->behaviour & INDUSTRYBEH_CUT_TREES) == 0;
02742 }
02743
02748 Money IndustrySpec::GetConstructionCost() const
02749 {
02750
02751 return (_price[(_settings_game.construction.raw_industry_construction == 1 && this->IsRawIndustry()) ?
02752 PR_BUILD_INDUSTRY_RAW : PR_BUILD_INDUSTRY] * this->cost_multiplier) >> 8;
02753 }
02754
02761 Money IndustrySpec::GetRemovalCost() const
02762 {
02763 return (_price[PR_CLEAR_INDUSTRY] * this->removal_cost_multiplier) >> 8;
02764 }
02765
02770 bool IndustrySpec::UsesSmoothEconomy() const
02771 {
02772 return _settings_game.economy.smooth_economy &&
02773 !(HasBit(this->callback_mask, CBM_IND_PRODUCTION_256_TICKS) || HasBit(this->callback_mask, CBM_IND_PRODUCTION_CARGO_ARRIVAL)) &&
02774 !(HasBit(this->callback_mask, CBM_IND_MONTHLYPROD_CHANGE) || HasBit(this->callback_mask, CBM_IND_PRODUCTION_CHANGE) || HasBit(this->callback_mask, CBM_IND_PROD_CHANGE_BUILD));
02775 }
02776
02777 static CommandCost TerraformTile_Industry(TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new)
02778 {
02779 if (AutoslopeEnabled()) {
02780
02781
02782
02783
02784
02785
02786 Slope tileh_old = GetTileSlope(tile);
02787
02788 if (!IsSteepSlope(tileh_old) && !IsSteepSlope(tileh_new) && (GetTileMaxZ(tile) == z_new + GetSlopeMaxZ(tileh_new))) {
02789 const IndustryGfx gfx = GetIndustryGfx(tile);
02790 const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx);
02791
02792
02793 if (HasBit(itspec->callback_mask, CBM_INDT_AUTOSLOPE)) {
02794
02795 uint16 res = GetIndustryTileCallback(CBID_INDTILE_AUTOSLOPE, 0, 0, gfx, Industry::GetByTile(tile), tile);
02796 if (res == CALLBACK_FAILED || !ConvertBooleanCallback(itspec->grf_prop.grffile, CBID_INDTILE_AUTOSLOPE, res)) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
02797 } else {
02798
02799 return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
02800 }
02801 }
02802 }
02803 return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
02804 }
02805
02806 extern const TileTypeProcs _tile_type_industry_procs = {
02807 DrawTile_Industry,
02808 GetSlopePixelZ_Industry,
02809 ClearTile_Industry,
02810 AddAcceptedCargo_Industry,
02811 GetTileDesc_Industry,
02812 GetTileTrackStatus_Industry,
02813 ClickTile_Industry,
02814 AnimateTile_Industry,
02815 TileLoop_Industry,
02816 ChangeTileOwner_Industry,
02817 NULL,
02818 NULL,
02819 GetFoundation_Industry,
02820 TerraformTile_Industry,
02821 };