The GUI for objects. More...
#include "stdafx.h"
#include "command_func.h"
#include "newgrf.h"
#include "newgrf_object.h"
#include "newgrf_text.h"
#include "strings_func.h"
#include "viewport_func.h"
#include "window_gui.h"
#include "window_func.h"
#include "widgets/object_widget.h"
#include "table/strings.h"
Go to the source code of this file.
Data Structures | |
class | BuildObjectWindow |
The window used for building objects. More... | |
Functions | |
void | ShowBuildObjectPicker (Window *w) |
Show our object picker. | |
void | InitializeObjectGui () |
Reset all data of the object GUI. | |
void | PlaceProc_Object (TileIndex tile) |
PlaceProc function, called when someone pressed the button if the object-tool is selected. | |
Variables | |
static ObjectClassID | _selected_object_class |
the currently visible object class | |
static int | _selected_object_index |
the index of the selected object in the current class or -1 | |
static uint8 | _selected_object_view |
the view of the selected object | |
static uint | _matrix_col_count |
Number of columns of the object type matrix. | |
static uint | _list_row_count |
Number of rows of the object class list. | |
static const NWidgetPart | _nested_build_object_widgets [] |
static WindowDesc | _build_object_desc (WDP_AUTO,"build_object", 0, 0, WC_BUILD_OBJECT, WC_BUILD_TOOLBAR, WDF_CONSTRUCTION, _nested_build_object_widgets, lengthof(_nested_build_object_widgets)) |
The GUI for objects.
Definition in file object_gui.cpp.
void InitializeObjectGui | ( | ) |
Reset all data of the object GUI.
Definition at line 509 of file object_gui.cpp.
References _selected_object_class.
void PlaceProc_Object | ( | TileIndex | tile | ) |
PlaceProc function, called when someone pressed the button if the object-tool is selected.
tile | on which to place the object |
Definition at line 519 of file object_gui.cpp.
References _selected_object_class, _selected_object_index, _selected_object_view, CMD_BUILD_OBJECT, CMD_MSG, DoCommandP(), and NewGRFClass< Tspec, Tid, Tmax >::Get().
Referenced by ScenarioEditorLandscapeGenerationWindow::OnPlaceObject(), and TerraformToolbarWindow::OnPlaceObject().
void ShowBuildObjectPicker | ( | Window * | w | ) |
Show our object picker.
w | The toolbar window we're associated with. |
Definition at line 503 of file object_gui.cpp.
Referenced by ScenarioEditorLandscapeGenerationWindow::OnClick(), and TerraformToolbarWindow::OnClick().