Functions

road.cpp File Reference

Generic road related functions. More...

#include "stdafx.h"
#include "rail_map.h"
#include "road_map.h"
#include "water_map.h"
#include "genworld.h"
#include "company_func.h"
#include "company_base.h"
#include "engine_base.h"
#include "date_func.h"
#include "landscape.h"

Go to the source code of this file.

Functions

static bool IsPossibleCrossing (const TileIndex tile, Axis ax)
 Return if the tile is a valid tile for a crossing.
RoadBits CleanUpRoadBits (const TileIndex tile, RoadBits org_rb)
 Clean up unneccesary RoadBits of a planed tile.
bool HasRoadTypesAvail (const CompanyID company, const RoadTypes rts)
 Finds out, whether given company has all given RoadTypes available.
bool ValParamRoadType (const RoadType rt)
 Validate functions for rail building.
RoadTypes GetCompanyRoadtypes (CompanyID company)
 Get the road types the given company can build.

Detailed Description

Generic road related functions.

Definition in file road.cpp.


Function Documentation

RoadBits CleanUpRoadBits ( const TileIndex  tile,
RoadBits  org_rb 
)

Clean up unneccesary RoadBits of a planed tile.

Parameters:
tile current tile
org_rb planed RoadBits
Returns:
optimised RoadBits

Definition at line 44 of file road.cpp.

References DIAGDIR_BEGIN, DiagDirToAxis(), DiagDirToRoadBits(), GetAnyRoadBits(), GetTileType(), HasExactlyOneBit(), IsPossibleCrossing(), IsValidTile(), IsWater(), MirrorRoadBits(), MP_CLEAR, MP_RAILWAY, MP_ROAD, MP_STATION, MP_TREES, MP_TUNNELBRIDGE, MP_WATER, ROADTYPE_ROAD, ROADTYPE_TRAM, and TileAddByDiagDir().

Referenced by GrowTownInTile().

RoadTypes GetCompanyRoadtypes ( CompanyID  company  ) 

Get the road types the given company can build.

Parameters:
company the company to get the roadtypes for.
Returns:
the road types.

Definition at line 134 of file road.cpp.

References _date, _settings_game, EngineInfo::climates, Engine::company_avail, DAYS_IN_YEAR, EF_ROAD_TRAM, GameSettings::game_creation, HasBit(), Engine::intro_date, GameCreationSettings::landscape, EngineInfo::misc_flags, ROADTYPE_ROAD, ROADTYPE_TRAM, SetBit(), and VEH_ROAD.

Referenced by AfterLoadGame(), DoStartupNewCompany(), and StartupEngines().

bool HasRoadTypesAvail ( const CompanyID  company,
const RoadTypes  rts 
)

Finds out, whether given company has all given RoadTypes available.

Parameters:
company ID of company
rts RoadTypes to test
Returns:
true if company has all requested RoadTypes available

Definition at line 105 of file road.cpp.

References _generating_world, Company::avail_roadtypes, Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::GetIfValid(), OWNER_TOWN, and ROADTYPES_ROAD.

Referenced by CmdBuildBridge(), CmdBuildRoadStop(), CmdBuildTunnel(), ScriptRoad::IsRoadTypeAvailable(), and ValParamRoadType().

static bool IsPossibleCrossing ( const TileIndex  tile,
Axis  ax 
) [static]

Return if the tile is a valid tile for a crossing.

Parameters:
tile the curent tile
ax the axis of the road over the rail
Returns:
true if it is a valid tile

Definition at line 30 of file road.cpp.

References AXIS_X, GetFoundationSlope(), GetRailTileType(), GetTrackBits(), IsTileType(), MP_RAILWAY, RAIL_TILE_NORMAL, SLOPE_FLAT, TRACK_BIT_X, and TRACK_BIT_Y.

Referenced by CleanUpRoadBits().

bool ValParamRoadType ( const RoadType  rt  ) 

Validate functions for rail building.

Parameters:
rt road type to check.
Returns:
true if the current company may build the road.

Definition at line 124 of file road.cpp.

References _current_company, HasRoadTypesAvail(), and RoadTypeToRoadTypes().

Referenced by CmdBuildLongRoad(), CmdBuildRoad(), and CmdBuildRoadDepot().