Public Member Functions | Private Attributes

Script_Suspend Class Reference

A throw-class that is given when the script wants to suspend. More...

#include <script_suspend.hpp>

Public Member Functions

 Script_Suspend (int time, Script_SuspendCallbackProc *callback)
 Create the suspend exception.
int GetSuspendTime ()
 Get the amount of ticks the script should be suspended.
Script_SuspendCallbackProcGetSuspendCallback ()
 Get the callback to call when the script can run again.

Private Attributes

int time
 Amount of ticks to suspend the script.
Script_SuspendCallbackProccallback
 Callback function to call when the script can run again.

Detailed Description

A throw-class that is given when the script wants to suspend.

Definition at line 23 of file script_suspend.hpp.


Constructor & Destructor Documentation

Script_Suspend::Script_Suspend ( int  time,
Script_SuspendCallbackProc callback 
) [inline]

Create the suspend exception.

Parameters:
time The amount of ticks to suspend.
callback The callback to call when the script may resume again.

Definition at line 30 of file script_suspend.hpp.


Member Function Documentation

Script_SuspendCallbackProc* Script_Suspend::GetSuspendCallback (  )  [inline]

Get the callback to call when the script can run again.

Returns:
The callback function to run.

Definition at line 45 of file script_suspend.hpp.

References callback.

Referenced by ScriptInstance::GameLoop().

int Script_Suspend::GetSuspendTime (  )  [inline]

Get the amount of ticks the script should be suspended.

Returns:
The amount of ticks to suspend the script.

Definition at line 39 of file script_suspend.hpp.

References time.

Referenced by ScriptInstance::GameLoop().


The documentation for this class was generated from the following file: