genworld_gui.cpp

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00001 /* $Id$ */
00002 
00003 /*
00004  * This file is part of OpenTTD.
00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
00008  */
00009 
00012 #include "stdafx.h"
00013 #include "heightmap.h"
00014 #include "debug.h"
00015 #include "genworld.h"
00016 #include "network/network.h"
00017 #include "strings_func.h"
00018 #include "window_func.h"
00019 #include "date_func.h"
00020 #include "sound_func.h"
00021 #include "fios.h"
00022 #include "string_func.h"
00023 #include "widgets/dropdown_type.h"
00024 #include "widgets/dropdown_func.h"
00025 #include "landscape_type.h"
00026 #include "querystring_gui.h"
00027 #include "town.h"
00028 #include "settings_func.h"
00029 #include "core/geometry_func.hpp"
00030 #include "core/random_func.hpp"
00031 #include "progress.h"
00032 #include "error.h"
00033 
00034 #include "table/strings.h"
00035 #include "table/sprites.h"
00036 
00040 enum GenenerateLandscapeWindowMode {
00041   GLWM_GENERATE,  
00042   GLWM_HEIGHTMAP, 
00043   GLWM_SCENARIO,  
00044 };
00045 
00046 extern void MakeNewgameSettingsLive();
00047 
00052 void SetNewLandscapeType(byte landscape)
00053 {
00054   _settings_newgame.game_creation.landscape = landscape;
00055   InvalidateWindowClassesData(WC_SELECT_GAME);
00056   InvalidateWindowClassesData(WC_GENERATE_LANDSCAPE);
00057 }
00058 
00060 enum GenerateLandscapeWindowWidgets {
00061   GLAND_TEMPERATE,          
00062   GLAND_ARCTIC,             
00063   GLAND_TROPICAL,           
00064   GLAND_TOYLAND,            
00065 
00066   GLAND_MAPSIZE_X_PULLDOWN, 
00067   GLAND_MAPSIZE_Y_PULLDOWN, 
00068 
00069   GLAND_TOWN_PULLDOWN,      
00070   GLAND_INDUSTRY_PULLDOWN,  
00071 
00072   GLAND_RANDOM_EDITBOX,     
00073   GLAND_RANDOM_BUTTON,      
00074 
00075   GLAND_GENERATE_BUTTON,    
00076 
00077   GLAND_START_DATE_DOWN,    
00078   GLAND_START_DATE_TEXT,    
00079   GLAND_START_DATE_UP,      
00080 
00081   GLAND_SNOW_LEVEL_DOWN,    
00082   GLAND_SNOW_LEVEL_TEXT,    
00083   GLAND_SNOW_LEVEL_UP,      
00084 
00085   GLAND_TREE_PULLDOWN,      
00086   GLAND_LANDSCAPE_PULLDOWN, 
00087 
00088   GLAND_HEIGHTMAP_NAME_TEXT,         
00089   GLAND_HEIGHTMAP_SIZE_TEXT,         
00090   GLAND_HEIGHTMAP_ROTATION_PULLDOWN, 
00091 
00092   GLAND_TERRAIN_PULLDOWN,    
00093   GLAND_WATER_PULLDOWN,      
00094   GLAND_RIVER_PULLDOWN,      
00095   GLAND_SMOOTHNESS_PULLDOWN, 
00096   GLAND_VARIETY_PULLDOWN,    
00097 
00098   GLAND_BORDERS_RANDOM,      
00099   GLAND_WATER_NW,            
00100   GLAND_WATER_NE,            
00101   GLAND_WATER_SE,            
00102   GLAND_WATER_SW,            
00103 };
00104 
00106 static const NWidgetPart _nested_generate_landscape_widgets[] = {
00107   NWidget(NWID_HORIZONTAL),
00108     NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
00109     NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION, STR_NULL),
00110   EndContainer(),
00111   NWidget(WWT_PANEL, COLOUR_BROWN),
00112     NWidget(NWID_SPACER), SetMinimalSize(0, 10),
00113     /* Landscape selection. */
00114     NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 10),
00115       NWidget(NWID_SPACER), SetFill(1, 0),
00116       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
00117       NWidget(NWID_SPACER), SetFill(1, 0),
00118       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
00119       NWidget(NWID_SPACER), SetFill(1, 0),
00120       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
00121       NWidget(NWID_SPACER), SetFill(1, 0),
00122       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
00123       NWidget(NWID_SPACER), SetFill(1, 0),
00124     EndContainer(),
00125     NWidget(NWID_SPACER), SetMinimalSize(0, 11),
00126     NWidget(NWID_HORIZONTAL), SetPIP(10, 5, 10),
00127       NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
00128         /* Left column with labels. */
00129         NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00130           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetFill(1, 1),
00131           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_LAND_GENERATOR, STR_NULL), SetFill(1, 1),
00132           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(1, 1),
00133           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TERRAIN_TYPE, STR_NULL), SetFill(1, 1),
00134           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_RANDOM_SEED, STR_NULL), SetFill(1, 1),
00135           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_SEA_LAKES, STR_NULL), SetFill(1, 1),
00136           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TREE_PLACER, STR_NULL), SetFill(1, 1),
00137           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_VARIETY, STR_NULL), SetFill(1, 1),
00138           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BORDER_TYPE, STR_NULL), SetFill(1, 1),
00139         EndContainer(),
00140         /* Widgets at the right of the labels. */
00141         NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00142           /* Mapsize X * Y. */
00143           NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
00144             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
00145             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(1, 1),
00146             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
00147           EndContainer(),
00148           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_LANDSCAPE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00149           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00150           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_TERRAIN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00151           NWidget(WWT_EDITBOX, COLOUR_WHITE, GLAND_RANDOM_EDITBOX), SetDataTip(STR_MAPGEN_RANDOM_SEED_OSKTITLE, STR_MAPGEN_RANDOM_SEED_HELP), SetFill(1, 1),
00152           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_WATER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00153           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_TREE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00154           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_VARIETY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00155           NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, GLAND_BORDERS_RANDOM), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00156         EndContainer(),
00157       EndContainer(),
00158       NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
00159         NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
00160           NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00161             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1),
00162             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(1, 1),
00163             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(1, 1),
00164             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SMOOTHNESS, STR_NULL), SetFill(1, 1),
00165           EndContainer(),
00166           NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00167             /* Starting date. */
00168             NWidget(NWID_HORIZONTAL),
00169               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(0, 1),
00170               NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL), SetFill(1, 0),
00171               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(0, 1),
00172             EndContainer(),
00173             /* Snow line. */
00174             NWidget(NWID_HORIZONTAL),
00175               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), SetFill(0, 1),
00176               NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
00177               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), SetFill(0, 1),
00178             EndContainer(),
00179             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00180             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_SMOOTHNESS_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00181           EndContainer(),
00182         EndContainer(),
00183         NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_RANDOM_BUTTON), SetDataTip(STR_MAPGEN_RANDOM, STR_MAPGEN_RANDOM_HELP), SetFill(1, 0),
00184         NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
00185           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS, STR_NULL), SetFill(1, 1),
00186           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_RIVER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00187         EndContainer(),
00188         NWidget(NWID_SPACER), SetFill(1, 1),
00189         NWidget(WWT_TEXTBTN, COLOUR_GREEN, GLAND_GENERATE_BUTTON), SetMinimalSize(84, 30), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 0),
00190       EndContainer(),
00191     EndContainer(),
00192     NWidget(NWID_SPACER), SetMinimalSize(0, 4),
00193     /* Map borders buttons for each edge. */
00194     NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10),
00195       NWidget(NWID_HORIZONTAL), SetPIP(0, 0, 3),
00196         NWidget(NWID_SPACER), SetFill(1, 1),
00197         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NORTHWEST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
00198       EndContainer(),
00199       NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, GLAND_WATER_NW), SetDataTip(STR_JUST_STRING, STR_MAPGEN_NORTHWEST), SetFill(1, 1),
00200       NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, GLAND_WATER_NE), SetDataTip(STR_JUST_STRING, STR_MAPGEN_NORTHEAST), SetFill(1, 1),
00201       NWidget(NWID_HORIZONTAL), SetPIP(3, 0, 0),
00202         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NORTHEAST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
00203         NWidget(NWID_SPACER), SetFill(1, 1),
00204       EndContainer(),
00205     EndContainer(),
00206     NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10),
00207       NWidget(NWID_HORIZONTAL), SetPIP(0, 0, 3),
00208         NWidget(NWID_SPACER), SetFill(1, 1),
00209         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SOUTHWEST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
00210       EndContainer(),
00211       NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, GLAND_WATER_SW), SetDataTip(STR_JUST_STRING, STR_MAPGEN_SOUTHWEST), SetFill(1, 1),
00212       NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, GLAND_WATER_SE), SetDataTip(STR_JUST_STRING, STR_MAPGEN_SOUTHEAST), SetFill(1, 1),
00213       NWidget(NWID_HORIZONTAL), SetPIP(3, 0, 0),
00214         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SOUTHEAST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
00215         NWidget(NWID_SPACER), SetFill(1, 1),
00216       EndContainer(),
00217     EndContainer(),
00218     NWidget(NWID_SPACER), SetMinimalSize(0, 9), SetFill(1, 1),
00219   EndContainer(),
00220 };
00221 
00223 static const NWidgetPart _nested_heightmap_load_widgets[] = {
00224   /* Window header. */
00225   NWidget(NWID_HORIZONTAL),
00226     NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
00227     NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION, STR_NULL),
00228   EndContainer(),
00229   NWidget(WWT_PANEL, COLOUR_BROWN),
00230     NWidget(NWID_SPACER), SetMinimalSize(0, 10),
00231     /* Landscape selection. */
00232     NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 10),
00233       NWidget(NWID_SPACER), SetFill(1, 0),
00234       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
00235       NWidget(NWID_SPACER), SetFill(1, 0),
00236       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
00237       NWidget(NWID_SPACER), SetFill(1, 0),
00238       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
00239       NWidget(NWID_SPACER), SetFill(1, 0),
00240       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
00241       NWidget(NWID_SPACER), SetFill(1, 0),
00242     EndContainer(),
00243     NWidget(NWID_SPACER), SetMinimalSize(0, 11), SetFill(0, 1),
00244     NWidget(NWID_HORIZONTAL), SetPIP(10, 3, 10),
00245       /* Labels at the left side. */
00246       NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00247         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_NAME, STR_NULL), SetFill(1, 1),
00248         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetFill(1, 1),
00249         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(1, 1),
00250         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(1, 1),
00251         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_RANDOM_SEED, STR_NULL), SetFill(1, 1),
00252         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS, STR_NULL), SetFill(1, 1),
00253         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TREE_PLACER, STR_NULL), SetFill(1, 1),
00254         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_ROTATION, STR_NULL), SetFill(1, 1),
00255       EndContainer(),
00256       /* Widgets at the right of the labels. */
00257       NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
00258         NWidget(WWT_EMPTY, COLOUR_ORANGE, GLAND_HEIGHTMAP_NAME_TEXT), SetFill(1, 0),
00259         NWidget(NWID_HORIZONTAL), SetPIP(0, 5, 0),
00260           NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00261             /* Mapsize X * Y. */
00262             NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
00263               NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
00264               NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(1, 1),
00265               NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
00266             EndContainer(),
00267             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00268             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00269             NWidget(WWT_EDITBOX, COLOUR_WHITE, GLAND_RANDOM_EDITBOX), SetDataTip(STR_MAPGEN_RANDOM_SEED_OSKTITLE, STR_MAPGEN_RANDOM_SEED_HELP), SetFill(1, 1),
00270             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_RIVER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00271             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_TREE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00272             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_HEIGHTMAP_ROTATION_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00273           EndContainer(),
00274           NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
00275             NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
00276               NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00277                 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE_LABEL, STR_NULL), SetFill(1, 1),
00278                 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1),
00279                 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(1, 1),
00280               EndContainer(),
00281               NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00282                 NWidget(WWT_TEXT, COLOUR_ORANGE, GLAND_HEIGHTMAP_SIZE_TEXT), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE, STR_NULL), SetFill(1, 0),
00283                 NWidget(NWID_HORIZONTAL),
00284                   NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(0, 1),
00285                   NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL), SetFill(1, 0),
00286                   NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(0, 1),
00287                 EndContainer(),
00288                 NWidget(NWID_HORIZONTAL),
00289                   NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), SetFill(0, 1),
00290                   NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
00291                   NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), SetFill(0, 1),
00292                 EndContainer(),
00293               EndContainer(),
00294             EndContainer(),
00295             NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_RANDOM_BUTTON), SetDataTip(STR_MAPGEN_RANDOM, STR_MAPGEN_RANDOM_HELP), SetFill(1, 0),
00296             NWidget(NWID_SPACER), SetFill(1, 1),
00297             NWidget(WWT_TEXTBTN, COLOUR_GREEN, GLAND_GENERATE_BUTTON), SetMinimalSize(84, 30), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 0),
00298           EndContainer(),
00299         EndContainer(),
00300       EndContainer(),
00301     EndContainer(),
00302     NWidget(NWID_SPACER), SetMinimalSize(0, 9), SetFill(1, 1),
00303   EndContainer(),
00304 };
00305 
00306 static void StartGeneratingLandscape(GenenerateLandscapeWindowMode mode)
00307 {
00308   DeleteAllNonVitalWindows();
00309   ClearErrorMessages();
00310 
00311   /* Copy all XXX_newgame to XXX when coming from outside the editor */
00312   MakeNewgameSettingsLive();
00313   ResetGRFConfig(true);
00314 
00315   SndPlayFx(SND_15_BEEP);
00316   switch (mode) {
00317     case GLWM_GENERATE:  _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND    : SM_NEWGAME;         break;
00318     case GLWM_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break;
00319     case GLWM_SCENARIO:  _switch_mode = SM_EDITOR; break;
00320     default: NOT_REACHED();
00321   }
00322 }
00323 
00324 static void LandscapeGenerationCallback(Window *w, bool confirmed)
00325 {
00326   if (confirmed) StartGeneratingLandscape((GenenerateLandscapeWindowMode)w->window_number);
00327 }
00328 
00329 static DropDownList *BuildMapsizeDropDown()
00330 {
00331   DropDownList *list = new DropDownList();
00332 
00333   for (uint i = MIN_MAP_SIZE_BITS; i <= MAX_MAP_SIZE_BITS; i++) {
00334     DropDownListParamStringItem *item = new DropDownListParamStringItem(STR_JUST_INT, i, false);
00335     item->SetParam(0, 1 << i);
00336     list->push_back(item);
00337   }
00338 
00339   return list;
00340 }
00341 
00342 static const StringID _elevations[]  = {STR_TERRAIN_TYPE_VERY_FLAT, STR_TERRAIN_TYPE_FLAT, STR_TERRAIN_TYPE_HILLY, STR_TERRAIN_TYPE_MOUNTAINOUS, INVALID_STRING_ID};
00343 static const StringID _sea_lakes[]   = {STR_SEA_LEVEL_VERY_LOW, STR_SEA_LEVEL_LOW, STR_SEA_LEVEL_MEDIUM, STR_SEA_LEVEL_HIGH, STR_SEA_LEVEL_CUSTOM, INVALID_STRING_ID};
00344 static const StringID _rivers[]      = {STR_RIVERS_NONE, STR_RIVERS_FEW, STR_RIVERS_MODERATE, STR_RIVERS_LOT, INVALID_STRING_ID};
00345 static const StringID _smoothness[]  = {STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID};
00346 static const StringID _tree_placer[] = {STR_CONFIG_SETTING_TREE_PLACER_NONE, STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL, STR_CONFIG_SETTING_TREE_PLACER_IMPROVED, INVALID_STRING_ID};
00347 static const StringID _rotation[]    = {STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID};
00348 static const StringID _landscape[]   = {STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL, STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID};
00349 static const StringID _num_towns[]   = {STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, STR_NUM_CUSTOM, INVALID_STRING_ID};
00350 static const StringID _num_inds[]    = {STR_FUNDING_ONLY, STR_MINIMAL, STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, INVALID_STRING_ID};
00351 static const StringID _variety[]     = {STR_VARIETY_NONE, STR_VARIETY_VERY_LOW, STR_VARIETY_LOW, STR_VARIETY_MEDIUM, STR_VARIETY_HIGH, STR_VARIETY_VERY_HIGH, INVALID_STRING_ID};
00352 
00353 assert_compile(lengthof(_num_inds) == ID_END + 1);
00354 
00355 struct GenerateLandscapeWindow : public QueryStringBaseWindow {
00356   uint widget_id;
00357   uint x;
00358   uint y;
00359   char name[64];
00360   GenenerateLandscapeWindowMode mode;
00361 
00362   GenerateLandscapeWindow(const WindowDesc *desc, WindowNumber number = 0) : QueryStringBaseWindow(11)
00363   {
00364     this->InitNested(desc, number);
00365 
00366     this->LowerWidget(_settings_newgame.game_creation.landscape + GLAND_TEMPERATE);
00367 
00368     /* snprintf() always outputs trailing '\0', so whole buffer can be used */
00369     snprintf(this->edit_str_buf, this->edit_str_size, "%u", _settings_newgame.game_creation.generation_seed);
00370     InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size);
00371     this->caption = STR_NULL;
00372     this->afilter = CS_NUMERAL;
00373 
00374     this->mode = (GenenerateLandscapeWindowMode)this->window_number;
00375 
00376     /* Disable town, industry and trees in SE */
00377     this->SetWidgetDisabledState(GLAND_TOWN_PULLDOWN,     _game_mode == GM_EDITOR);
00378     this->SetWidgetDisabledState(GLAND_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR);
00379     this->SetWidgetDisabledState(GLAND_TREE_PULLDOWN,     _game_mode == GM_EDITOR);
00380 
00381     this->OnInvalidateData();
00382   }
00383 
00384 
00385   virtual void SetStringParameters(int widget) const
00386   {
00387     switch (widget) {
00388       case GLAND_START_DATE_TEXT:     SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); break;
00389       case GLAND_MAPSIZE_X_PULLDOWN:  SetDParam(0, 1 << _settings_newgame.game_creation.map_x); break;
00390       case GLAND_MAPSIZE_Y_PULLDOWN:  SetDParam(0, 1 << _settings_newgame.game_creation.map_y); break;
00391       case GLAND_SNOW_LEVEL_TEXT:     SetDParam(0, _settings_newgame.game_creation.snow_line_height); break;
00392 
00393       case GLAND_TOWN_PULLDOWN:
00394         if (_game_mode == GM_EDITOR) {
00395           SetDParam(0, STR_CONFIG_SETTING_OFF);
00396         } else if (_settings_newgame.difficulty.number_towns == CUSTOM_TOWN_NUMBER_DIFFICULTY) {
00397           SetDParam(0, STR_NUM_CUSTOM_NUMBER);
00398           SetDParam(1, _settings_newgame.game_creation.custom_town_number);
00399         } else {
00400           SetDParam(0, _num_towns[_settings_newgame.difficulty.number_towns]);
00401         }
00402         break;
00403 
00404       case GLAND_INDUSTRY_PULLDOWN:   SetDParam(0, _game_mode == GM_EDITOR ? STR_CONFIG_SETTING_OFF : _num_inds[_settings_newgame.difficulty.industry_density]); break;
00405       case GLAND_LANDSCAPE_PULLDOWN:  SetDParam(0, _landscape[_settings_newgame.game_creation.land_generator]); break;
00406       case GLAND_TREE_PULLDOWN:       SetDParam(0, _tree_placer[_settings_newgame.game_creation.tree_placer]); break;
00407       case GLAND_TERRAIN_PULLDOWN:    SetDParam(0, _elevations[_settings_newgame.difficulty.terrain_type]); break;
00408 
00409       case GLAND_WATER_PULLDOWN:
00410         if (_settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
00411           SetDParam(0, STR_SEA_LEVEL_CUSTOM_PERCENTAGE);
00412           SetDParam(1, _settings_newgame.game_creation.custom_sea_level);
00413         } else {
00414           SetDParam(0, _sea_lakes[_settings_newgame.difficulty.quantity_sea_lakes]);
00415         }
00416         break;
00417 
00418       case GLAND_RIVER_PULLDOWN:      SetDParam(0, _rivers[_settings_newgame.game_creation.amount_of_rivers]); break;
00419       case GLAND_SMOOTHNESS_PULLDOWN: SetDParam(0, _smoothness[_settings_newgame.game_creation.tgen_smoothness]); break;
00420       case GLAND_VARIETY_PULLDOWN:    SetDParam(0, _variety[_settings_newgame.game_creation.variety]); break;
00421       case GLAND_BORDERS_RANDOM:      SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOMIZE : STR_MAPGEN_BORDER_MANUAL); break;
00422       case GLAND_WATER_NE: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_NE) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
00423       case GLAND_WATER_NW: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_NW) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
00424       case GLAND_WATER_SE: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
00425       case GLAND_WATER_SW: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
00426       case GLAND_HEIGHTMAP_ROTATION_PULLDOWN: SetDParam(0, _rotation[_settings_newgame.game_creation.heightmap_rotation]); break;
00427 
00428       case GLAND_HEIGHTMAP_SIZE_TEXT:
00429         if (_settings_newgame.game_creation.heightmap_rotation == HM_CLOCKWISE) {
00430           SetDParam(0, this->y);
00431           SetDParam(1, this->x);
00432         } else {
00433           SetDParam(0, this->x);
00434           SetDParam(1, this->y);
00435         }
00436         break;
00437     }
00438   }
00439 
00445   virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
00446   {
00447     if (!gui_scope) return;
00448     /* Update the climate buttons */
00449     this->SetWidgetLoweredState(GLAND_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
00450     this->SetWidgetLoweredState(GLAND_ARCTIC,    _settings_newgame.game_creation.landscape == LT_ARCTIC);
00451     this->SetWidgetLoweredState(GLAND_TROPICAL,  _settings_newgame.game_creation.landscape == LT_TROPIC);
00452     this->SetWidgetLoweredState(GLAND_TOYLAND,   _settings_newgame.game_creation.landscape == LT_TOYLAND);
00453 
00454     /* You can't select smoothness / non-water borders if not terragenesis */
00455     if (mode == GLWM_GENERATE) {
00456       this->SetWidgetDisabledState(GLAND_SMOOTHNESS_PULLDOWN, _settings_newgame.game_creation.land_generator == 0);
00457       this->SetWidgetDisabledState(GLAND_VARIETY_PULLDOWN, _settings_newgame.game_creation.land_generator == 0);
00458       this->SetWidgetDisabledState(GLAND_BORDERS_RANDOM, _settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges);
00459       this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges || _settings_newgame.game_creation.water_borders == BORDERS_RANDOM,
00460           GLAND_WATER_NW, GLAND_WATER_NE, GLAND_WATER_SE, GLAND_WATER_SW, WIDGET_LIST_END);
00461 
00462       this->SetWidgetLoweredState(GLAND_BORDERS_RANDOM, _settings_newgame.game_creation.water_borders == BORDERS_RANDOM);
00463 
00464       this->SetWidgetLoweredState(GLAND_WATER_NW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NW));
00465       this->SetWidgetLoweredState(GLAND_WATER_NE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NE));
00466       this->SetWidgetLoweredState(GLAND_WATER_SE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE));
00467       this->SetWidgetLoweredState(GLAND_WATER_SW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW));
00468 
00469       this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == 0 && (_settings_newgame.game_creation.landscape == LT_ARCTIC || _settings_newgame.game_creation.landscape == LT_TROPIC),
00470           GLAND_TERRAIN_PULLDOWN, GLAND_WATER_PULLDOWN, WIDGET_LIST_END);
00471     }
00472 
00473     /* Disable snowline if not arctic */
00474     this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_TEXT, _settings_newgame.game_creation.landscape != LT_ARCTIC);
00475 
00476     /* Update availability of decreasing / increasing start date and snow level */
00477     this->SetWidgetDisabledState(GLAND_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= MIN_YEAR);
00478     this->SetWidgetDisabledState(GLAND_START_DATE_UP,   _settings_newgame.game_creation.starting_year >= MAX_YEAR);
00479     this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_DOWN, _settings_newgame.game_creation.snow_line_height <= MIN_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC);
00480     this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_UP,   _settings_newgame.game_creation.snow_line_height >= MAX_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC);
00481 
00482     /* Do not allow a custom sea level with the original land generator. */
00483     if (_settings_newgame.game_creation.land_generator == 0 &&
00484         _settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
00485       _settings_newgame.difficulty.quantity_sea_lakes = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE;
00486     }
00487 
00488   }
00489 
00490   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
00491   {
00492     const StringID *strs = NULL;
00493     switch (widget) {
00494       case GLAND_START_DATE_TEXT:
00495         SetDParam(0, ConvertYMDToDate(MAX_YEAR, 0, 1));
00496         *size = GetStringBoundingBox(STR_BLACK_DATE_LONG);
00497         break;
00498 
00499       case GLAND_MAPSIZE_X_PULLDOWN:
00500       case GLAND_MAPSIZE_Y_PULLDOWN:
00501         SetDParam(0, MAX_MAP_SIZE);
00502         *size = GetStringBoundingBox(STR_JUST_INT);
00503         break;
00504 
00505       case GLAND_SNOW_LEVEL_TEXT:
00506         SetDParam(0, MAX_TILE_HEIGHT);
00507         *size = GetStringBoundingBox(STR_JUST_INT);
00508         break;
00509 
00510       case GLAND_HEIGHTMAP_SIZE_TEXT:
00511         SetDParam(0, this->x);
00512         SetDParam(1, this->y);
00513         *size = GetStringBoundingBox(STR_MAPGEN_HEIGHTMAP_SIZE);
00514         break;
00515 
00516       case GLAND_TOWN_PULLDOWN:
00517         strs = _num_towns;
00518         SetDParam(0, CUSTOM_TOWN_MAX_NUMBER);
00519         *size = GetStringBoundingBox(STR_NUM_CUSTOM_NUMBER);
00520         break;
00521 
00522       case GLAND_INDUSTRY_PULLDOWN:   strs = _num_inds; break;
00523       case GLAND_LANDSCAPE_PULLDOWN:  strs = _landscape; break;
00524       case GLAND_TREE_PULLDOWN:       strs = _tree_placer; break;
00525       case GLAND_TERRAIN_PULLDOWN:    strs = _elevations; break;
00526       case GLAND_WATER_PULLDOWN:
00527         strs = _sea_lakes;
00528         SetDParam(0, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE);
00529         *size = GetStringBoundingBox(STR_SEA_LEVEL_CUSTOM_PERCENTAGE);
00530         break;
00531 
00532       case GLAND_RIVER_PULLDOWN:      strs = _rivers; break;
00533       case GLAND_SMOOTHNESS_PULLDOWN: strs = _smoothness; break;
00534       case GLAND_VARIETY_PULLDOWN:    strs = _variety; break;
00535       case GLAND_HEIGHTMAP_ROTATION_PULLDOWN: strs = _rotation; break;
00536       case GLAND_BORDERS_RANDOM:
00537         *size = maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOMIZE), GetStringBoundingBox(STR_MAPGEN_BORDER_MANUAL));
00538         break;
00539 
00540       case GLAND_WATER_NE:
00541       case GLAND_WATER_NW:
00542       case GLAND_WATER_SE:
00543       case GLAND_WATER_SW:
00544         *size = maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOM), maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_WATER), GetStringBoundingBox(STR_MAPGEN_BORDER_FREEFORM)));
00545         break;
00546 
00547       case GLAND_HEIGHTMAP_NAME_TEXT:
00548         size->width = 0;
00549         break;
00550 
00551       default:
00552         return;
00553     }
00554     if (strs != NULL) {
00555       while (*strs != INVALID_STRING_ID) {
00556         *size = maxdim(*size, GetStringBoundingBox(*strs++));
00557       }
00558     }
00559     size->width += padding.width;
00560     size->height = FONT_HEIGHT_NORMAL + WD_DROPDOWNTEXT_TOP + WD_DROPDOWNTEXT_BOTTOM;
00561   }
00562 
00563   virtual void DrawWidget(const Rect &r, int widget) const
00564   {
00565     switch (widget) {
00566       case GLAND_HEIGHTMAP_NAME_TEXT: {
00567         DrawString(r.left, r.right, r.top, this->name, TC_ORANGE);
00568         break;
00569       }
00570     }
00571   }
00572 
00573   virtual void OnPaint()
00574   {
00575     this->DrawWidgets();
00576     this->DrawEditBox(GLAND_RANDOM_EDITBOX);
00577   }
00578 
00579   virtual void OnClick(Point pt, int widget, int click_count)
00580   {
00581     switch (widget) {
00582       case GLAND_TEMPERATE:
00583       case GLAND_ARCTIC:
00584       case GLAND_TROPICAL:
00585       case GLAND_TOYLAND:
00586         SetNewLandscapeType(widget - GLAND_TEMPERATE);
00587         break;
00588 
00589       case GLAND_MAPSIZE_X_PULLDOWN: // Mapsize X
00590         ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, GLAND_MAPSIZE_X_PULLDOWN);
00591         break;
00592 
00593       case GLAND_MAPSIZE_Y_PULLDOWN: // Mapsize Y
00594         ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, GLAND_MAPSIZE_Y_PULLDOWN);
00595         break;
00596 
00597       case GLAND_TOWN_PULLDOWN: // Number of towns
00598         ShowDropDownMenu(this, _num_towns, _settings_newgame.difficulty.number_towns, GLAND_TOWN_PULLDOWN, 0, 0);
00599         break;
00600 
00601       case GLAND_INDUSTRY_PULLDOWN: // Number of industries
00602         ShowDropDownMenu(this, _num_inds, _settings_newgame.difficulty.industry_density, GLAND_INDUSTRY_PULLDOWN, 0, 0);
00603         break;
00604 
00605       case GLAND_RANDOM_BUTTON: // Random seed
00606         _settings_newgame.game_creation.generation_seed = InteractiveRandom();
00607         snprintf(this->edit_str_buf, this->edit_str_size, "%u", _settings_newgame.game_creation.generation_seed);
00608         UpdateTextBufferSize(&this->text);
00609         this->SetDirty();
00610         break;
00611 
00612       case GLAND_GENERATE_BUTTON: { // Generate
00613         /* Get rotated map size. */
00614         uint map_x;
00615         uint map_y;
00616         if (_settings_newgame.game_creation.heightmap_rotation == HM_CLOCKWISE) {
00617           map_x = this->y;
00618           map_y = this->x;
00619         } else {
00620           map_x = this->x;
00621           map_y = this->y;
00622         }
00623         if (mode == GLWM_HEIGHTMAP &&
00624             (map_x * 2 < (1U << _settings_newgame.game_creation.map_x) ||
00625             map_x / 2 > (1U << _settings_newgame.game_creation.map_x) ||
00626             map_y * 2 < (1U << _settings_newgame.game_creation.map_y) ||
00627             map_y / 2 > (1U << _settings_newgame.game_creation.map_y))) {
00628           ShowQuery(
00629             STR_WARNING_HEIGHTMAP_SCALE_CAPTION,
00630             STR_WARNING_HEIGHTMAP_SCALE_MESSAGE,
00631             this,
00632             LandscapeGenerationCallback);
00633         } else {
00634           StartGeneratingLandscape(mode);
00635         }
00636         break;
00637       }
00638 
00639       case GLAND_START_DATE_DOWN:
00640       case GLAND_START_DATE_UP: // Year buttons
00641         /* Don't allow too fast scrolling */
00642         if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
00643           this->HandleButtonClick(widget);
00644 
00645           _settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - GLAND_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
00646           this->InvalidateData();
00647         }
00648         _left_button_clicked = false;
00649         break;
00650 
00651       case GLAND_START_DATE_TEXT: // Year text
00652         this->widget_id = GLAND_START_DATE_TEXT;
00653         SetDParam(0, _settings_newgame.game_creation.starting_year);
00654         ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
00655         break;
00656 
00657       case GLAND_SNOW_LEVEL_DOWN:
00658       case GLAND_SNOW_LEVEL_UP: // Snow line buttons
00659         /* Don't allow too fast scrolling */
00660         if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
00661           this->HandleButtonClick(widget);
00662 
00663           _settings_newgame.game_creation.snow_line_height = Clamp(_settings_newgame.game_creation.snow_line_height + widget - GLAND_SNOW_LEVEL_TEXT, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT);
00664           this->InvalidateData();
00665         }
00666         _left_button_clicked = false;
00667         break;
00668 
00669       case GLAND_SNOW_LEVEL_TEXT: // Snow line text
00670         this->widget_id = GLAND_SNOW_LEVEL_TEXT;
00671         SetDParam(0, _settings_newgame.game_creation.snow_line_height);
00672         ShowQueryString(STR_JUST_INT, STR_MAPGEN_SNOW_LINE_QUERY_CAPT, 3, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
00673         break;
00674 
00675       case GLAND_TREE_PULLDOWN: // Tree placer
00676         ShowDropDownMenu(this, _tree_placer, _settings_newgame.game_creation.tree_placer, GLAND_TREE_PULLDOWN, 0, 0);
00677         break;
00678 
00679       case GLAND_LANDSCAPE_PULLDOWN: // Landscape generator
00680         ShowDropDownMenu(this, _landscape, _settings_newgame.game_creation.land_generator, GLAND_LANDSCAPE_PULLDOWN, 0, 0);
00681         break;
00682 
00683       case GLAND_HEIGHTMAP_ROTATION_PULLDOWN: // Heightmap rotation
00684         ShowDropDownMenu(this, _rotation, _settings_newgame.game_creation.heightmap_rotation, GLAND_HEIGHTMAP_ROTATION_PULLDOWN, 0, 0);
00685         break;
00686 
00687       case GLAND_TERRAIN_PULLDOWN: // Terrain type
00688         ShowDropDownMenu(this, _elevations, _settings_newgame.difficulty.terrain_type, GLAND_TERRAIN_PULLDOWN, 0, 0);
00689         break;
00690 
00691       case GLAND_WATER_PULLDOWN: { // Water quantity
00692         uint32 hidden_mask = 0;
00693         /* Disable custom water level when the original map generator is active. */
00694         if (_settings_newgame.game_creation.land_generator == 0) {
00695           SetBit(hidden_mask, CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY);
00696         }
00697         ShowDropDownMenu(this, _sea_lakes, _settings_newgame.difficulty.quantity_sea_lakes, GLAND_WATER_PULLDOWN, 0, hidden_mask);
00698         break;
00699       }
00700 
00701       case GLAND_RIVER_PULLDOWN: // Amount of rivers
00702         ShowDropDownMenu(this, _rivers, _settings_newgame.game_creation.amount_of_rivers, GLAND_RIVER_PULLDOWN, 0, 0);
00703         break;
00704 
00705       case GLAND_SMOOTHNESS_PULLDOWN: // Map smoothness
00706         ShowDropDownMenu(this, _smoothness, _settings_newgame.game_creation.tgen_smoothness, GLAND_SMOOTHNESS_PULLDOWN, 0, 0);
00707         break;
00708 
00709       case GLAND_VARIETY_PULLDOWN: // Map variety
00710         ShowDropDownMenu(this, _variety, _settings_newgame.game_creation.variety, GLAND_VARIETY_PULLDOWN, 0, 0);
00711         break;
00712 
00713       /* Freetype map borders */
00714       case GLAND_WATER_NW:
00715         _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NW);
00716         this->InvalidateData();
00717         break;
00718 
00719       case GLAND_WATER_NE:
00720         _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NE);
00721         this->InvalidateData();
00722         break;
00723 
00724       case GLAND_WATER_SE:
00725         _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SE);
00726         this->InvalidateData();
00727         break;
00728 
00729       case GLAND_WATER_SW:
00730         _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SW);
00731         this->InvalidateData();
00732         break;
00733 
00734       case GLAND_BORDERS_RANDOM:
00735         _settings_newgame.game_creation.water_borders = (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? 0 : BORDERS_RANDOM;
00736         this->InvalidateData();
00737         break;
00738     }
00739   }
00740 
00741   virtual void OnTimeout()
00742   {
00743     static const int raise_widgets[] = {GLAND_START_DATE_DOWN, GLAND_START_DATE_UP, GLAND_SNOW_LEVEL_UP, GLAND_SNOW_LEVEL_DOWN, WIDGET_LIST_END};
00744     for (const int *widget = raise_widgets; *widget != WIDGET_LIST_END; widget++) {
00745       if (this->IsWidgetLowered(*widget)) {
00746         this->RaiseWidget(*widget);
00747         this->SetWidgetDirty(*widget);
00748       }
00749     }
00750   }
00751 
00752   virtual void OnMouseLoop()
00753   {
00754     this->HandleEditBox(GLAND_RANDOM_EDITBOX);
00755   }
00756 
00757   virtual EventState OnKeyPress(uint16 key, uint16 keycode)
00758   {
00759     EventState state = ES_NOT_HANDLED;
00760     this->HandleEditBoxKey(GLAND_RANDOM_EDITBOX, key, keycode, state);
00761     /* the seed is unsigned, therefore atoi cannot be used.
00762      * As UINT32_MAX is a 'magic' value (use random seed) it
00763      * should not be possible to be entered into the input
00764      * field; the generate seed button can be used instead. */
00765     _settings_newgame.game_creation.generation_seed = minu(strtoul(this->edit_str_buf, NULL, 10), UINT32_MAX - 1);
00766     return state;
00767   }
00768 
00769   virtual void OnDropdownSelect(int widget, int index)
00770   {
00771     switch (widget) {
00772       case GLAND_MAPSIZE_X_PULLDOWN:     _settings_newgame.game_creation.map_x = index; break;
00773       case GLAND_MAPSIZE_Y_PULLDOWN:     _settings_newgame.game_creation.map_y = index; break;
00774       case GLAND_TREE_PULLDOWN:          _settings_newgame.game_creation.tree_placer = index; break;
00775       case GLAND_RIVER_PULLDOWN:         _settings_newgame.game_creation.amount_of_rivers = index; break;
00776       case GLAND_SMOOTHNESS_PULLDOWN:    _settings_newgame.game_creation.tgen_smoothness = index;  break;
00777       case GLAND_VARIETY_PULLDOWN:       _settings_newgame.game_creation.variety = index; break;
00778       case GLAND_LANDSCAPE_PULLDOWN:     _settings_newgame.game_creation.land_generator = index; break;
00779       case GLAND_HEIGHTMAP_ROTATION_PULLDOWN: _settings_newgame.game_creation.heightmap_rotation = index; break;
00780 
00781       case GLAND_TOWN_PULLDOWN:
00782         if ((uint)index == CUSTOM_TOWN_NUMBER_DIFFICULTY) {
00783           this->widget_id = widget;
00784           SetDParam(0, _settings_newgame.game_creation.custom_town_number);
00785           ShowQueryString(STR_JUST_INT, STR_MAPGEN_NUMBER_OF_TOWNS, 5, this, CS_NUMERAL, QSF_NONE);
00786         }
00787         IConsoleSetSetting("difficulty.number_towns", index);
00788         break;
00789 
00790       case GLAND_INDUSTRY_PULLDOWN:
00791         IConsoleSetSetting("difficulty.industry_density", index);
00792         break;
00793 
00794       case GLAND_TERRAIN_PULLDOWN: {
00795         GameMode old_gm = _game_mode;
00796         _game_mode = GM_MENU;
00797         IConsoleSetSetting("difficulty.terrain_type", index);
00798         _game_mode = old_gm;
00799         break;
00800       }
00801 
00802       case GLAND_WATER_PULLDOWN: {
00803         if ((uint)index == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
00804           this->widget_id = widget;
00805           SetDParam(0, _settings_newgame.game_creation.custom_sea_level);
00806           ShowQueryString(STR_JUST_INT, STR_MAPGEN_QUANTITY_OF_SEA_LAKES, 3, this, CS_NUMERAL, QSF_NONE);
00807         }
00808         GameMode old_gm = _game_mode;
00809         _game_mode = GM_MENU;
00810         IConsoleSetSetting("difficulty.quantity_sea_lakes", index);
00811         _game_mode = old_gm;
00812         break;
00813       }
00814     }
00815     this->InvalidateData();
00816   }
00817 
00818   virtual void OnQueryTextFinished(char *str)
00819   {
00820     /* Was 'cancel' pressed? */
00821     if (str == NULL) return;
00822 
00823     int32 value;
00824     if (!StrEmpty(str)) {
00825       value = atoi(str);
00826     } else {
00827       /* An empty string means revert to the default */
00828       switch (this->widget_id) {
00829         case GLAND_START_DATE_TEXT: value = DEF_START_YEAR; break;
00830         case GLAND_SNOW_LEVEL_TEXT: value = DEF_SNOWLINE_HEIGHT; break;
00831         case GLAND_TOWN_PULLDOWN:   value = 1; break;
00832         case GLAND_WATER_PULLDOWN:  value = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE; break;
00833         default: NOT_REACHED();
00834       }
00835     }
00836 
00837     switch (this->widget_id) {
00838       case GLAND_START_DATE_TEXT:
00839         this->SetWidgetDirty(GLAND_START_DATE_TEXT);
00840         _settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
00841         break;
00842 
00843       case GLAND_SNOW_LEVEL_TEXT:
00844         this->SetWidgetDirty(GLAND_SNOW_LEVEL_TEXT);
00845         _settings_newgame.game_creation.snow_line_height = Clamp(value, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT);
00846         break;
00847 
00848       case GLAND_TOWN_PULLDOWN:
00849         _settings_newgame.game_creation.custom_town_number = Clamp(value, 1, CUSTOM_TOWN_MAX_NUMBER);
00850         break;
00851 
00852       case GLAND_WATER_PULLDOWN:
00853         _settings_newgame.game_creation.custom_sea_level = Clamp(value, CUSTOM_SEA_LEVEL_MIN_PERCENTAGE, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE);
00854         break;
00855     }
00856 
00857     this->InvalidateData();
00858   }
00859 };
00860 
00861 static const WindowDesc _generate_landscape_desc(
00862   WDP_CENTER, 0, 0,
00863   WC_GENERATE_LANDSCAPE, WC_NONE,
00864   0,
00865   _nested_generate_landscape_widgets, lengthof(_nested_generate_landscape_widgets)
00866 );
00867 
00868 static const WindowDesc _heightmap_load_desc(
00869   WDP_CENTER, 0, 0,
00870   WC_GENERATE_LANDSCAPE, WC_NONE,
00871   0,
00872   _nested_heightmap_load_widgets, lengthof(_nested_heightmap_load_widgets)
00873 );
00874 
00875 static void _ShowGenerateLandscape(GenenerateLandscapeWindowMode mode)
00876 {
00877   uint x = 0;
00878   uint y = 0;
00879 
00880   DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
00881 
00882   /* Always give a new seed if not editor */
00883   if (_game_mode != GM_EDITOR) _settings_newgame.game_creation.generation_seed = InteractiveRandom();
00884 
00885   if (mode == GLWM_HEIGHTMAP) {
00886     /* If the function returns negative, it means there was a problem loading the heightmap */
00887     if (!GetHeightmapDimensions(_file_to_saveload.name, &x, &y)) return;
00888   }
00889 
00890   GenerateLandscapeWindow *w = AllocateWindowDescFront<GenerateLandscapeWindow>((mode == GLWM_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc, mode);
00891 
00892   if (mode == GLWM_HEIGHTMAP) {
00893     w->x = x;
00894     w->y = y;
00895     strecpy(w->name, _file_to_saveload.title, lastof(w->name));
00896   }
00897 
00898   SetWindowDirty(WC_GENERATE_LANDSCAPE, mode);
00899 }
00900 
00902 void ShowGenerateLandscape()
00903 {
00904   _ShowGenerateLandscape(GLWM_GENERATE);
00905 }
00906 
00908 void ShowHeightmapLoad()
00909 {
00910   _ShowGenerateLandscape(GLWM_HEIGHTMAP);
00911 }
00912 
00914 void StartScenarioEditor()
00915 {
00916   StartGeneratingLandscape(GLWM_SCENARIO);
00917 }
00918 
00923 void StartNewGameWithoutGUI(uint seed)
00924 {
00925   /* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */
00926   _settings_newgame.game_creation.generation_seed = seed;
00927 
00928   StartGeneratingLandscape(GLWM_GENERATE);
00929 }
00930 
00932 enum CreateScenarioWindowWidgets {
00933   CSCEN_TEMPERATE,              
00934   CSCEN_ARCTIC,                 
00935   CSCEN_TROPICAL,               
00936   CSCEN_TOYLAND,                
00937   CSCEN_EMPTY_WORLD,            
00938   CSCEN_RANDOM_WORLD,           
00939   CSCEN_MAPSIZE_X_PULLDOWN,     
00940   CSCEN_MAPSIZE_Y_PULLDOWN,     
00941   CSCEN_START_DATE_DOWN,        
00942   CSCEN_START_DATE_TEXT,        
00943   CSCEN_START_DATE_UP,          
00944   CSCEN_FLAT_LAND_HEIGHT_DOWN,  
00945   CSCEN_FLAT_LAND_HEIGHT_TEXT,  
00946   CSCEN_FLAT_LAND_HEIGHT_UP     
00947 };
00948 
00949 
00950 struct CreateScenarioWindow : public Window
00951 {
00952   uint widget_id;
00953 
00954   CreateScenarioWindow(const WindowDesc *desc, WindowNumber window_number) : Window()
00955   {
00956     this->InitNested(desc, window_number);
00957     this->LowerWidget(_settings_newgame.game_creation.landscape + CSCEN_TEMPERATE);
00958   }
00959 
00960   virtual void SetStringParameters(int widget) const
00961   {
00962     switch (widget) {
00963       case CSCEN_START_DATE_TEXT:
00964         SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1));
00965         break;
00966 
00967       case CSCEN_MAPSIZE_X_PULLDOWN:
00968         SetDParam(0, 1 << _settings_newgame.game_creation.map_x);
00969         break;
00970 
00971       case CSCEN_MAPSIZE_Y_PULLDOWN:
00972         SetDParam(0, 1 << _settings_newgame.game_creation.map_y);
00973         break;
00974 
00975       case CSCEN_FLAT_LAND_HEIGHT_TEXT:
00976         SetDParam(0, _settings_newgame.game_creation.se_flat_world_height);
00977         break;
00978     }
00979   }
00980 
00981   virtual void OnPaint()
00982   {
00983     this->SetWidgetDisabledState(CSCEN_START_DATE_DOWN,       _settings_newgame.game_creation.starting_year <= MIN_YEAR);
00984     this->SetWidgetDisabledState(CSCEN_START_DATE_UP,         _settings_newgame.game_creation.starting_year >= MAX_YEAR);
00985     this->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_DOWN, _settings_newgame.game_creation.se_flat_world_height <= 0);
00986     this->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_UP,   _settings_newgame.game_creation.se_flat_world_height >= MAX_TILE_HEIGHT);
00987 
00988     this->SetWidgetLoweredState(CSCEN_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
00989     this->SetWidgetLoweredState(CSCEN_ARCTIC,    _settings_newgame.game_creation.landscape == LT_ARCTIC);
00990     this->SetWidgetLoweredState(CSCEN_TROPICAL,  _settings_newgame.game_creation.landscape == LT_TROPIC);
00991     this->SetWidgetLoweredState(CSCEN_TOYLAND,   _settings_newgame.game_creation.landscape == LT_TOYLAND);
00992 
00993     this->DrawWidgets();
00994   }
00995 
00996   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
00997   {
00998     StringID str = STR_JUST_INT;
00999     switch (widget) {
01000       case CSCEN_START_DATE_TEXT:
01001         SetDParam(0, ConvertYMDToDate(MAX_YEAR, 0, 1));
01002         str = STR_BLACK_DATE_LONG;
01003         break;
01004 
01005       case CSCEN_MAPSIZE_X_PULLDOWN:
01006       case CSCEN_MAPSIZE_Y_PULLDOWN:
01007         SetDParam(0, MAX_MAP_SIZE);
01008         break;
01009 
01010       case CSCEN_FLAT_LAND_HEIGHT_TEXT:
01011         SetDParam(0, MAX_TILE_HEIGHT);
01012         break;
01013 
01014       default:
01015         return;
01016     }
01017     *size = GetStringBoundingBox(str);
01018     size->width += padding.width;
01019     size->height += padding.height;
01020   }
01021 
01022   virtual void OnClick(Point pt, int widget, int click_count)
01023   {
01024     switch (widget) {
01025       case CSCEN_TEMPERATE:
01026       case CSCEN_ARCTIC:
01027       case CSCEN_TROPICAL:
01028       case CSCEN_TOYLAND:
01029         this->RaiseWidget(_settings_newgame.game_creation.landscape + CSCEN_TEMPERATE);
01030         SetNewLandscapeType(widget - CSCEN_TEMPERATE);
01031         break;
01032 
01033       case CSCEN_MAPSIZE_X_PULLDOWN: // Mapsize X
01034         ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, CSCEN_MAPSIZE_X_PULLDOWN);
01035         break;
01036 
01037       case CSCEN_MAPSIZE_Y_PULLDOWN: // Mapsize Y
01038         ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, CSCEN_MAPSIZE_Y_PULLDOWN);
01039         break;
01040 
01041       case CSCEN_EMPTY_WORLD: // Empty world / flat world
01042         StartGeneratingLandscape(GLWM_SCENARIO);
01043         break;
01044 
01045       case CSCEN_RANDOM_WORLD: // Generate
01046         ShowGenerateLandscape();
01047         break;
01048 
01049       case CSCEN_START_DATE_DOWN:
01050       case CSCEN_START_DATE_UP: // Year buttons
01051         /* Don't allow too fast scrolling */
01052         if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
01053           this->HandleButtonClick(widget);
01054           this->SetDirty();
01055 
01056           _settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - CSCEN_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
01057         }
01058         _left_button_clicked = false;
01059         break;
01060 
01061       case CSCEN_START_DATE_TEXT: // Year text
01062         this->widget_id = CSCEN_START_DATE_TEXT;
01063         SetDParam(0, _settings_newgame.game_creation.starting_year);
01064         ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, this, CS_NUMERAL, QSF_NONE);
01065         break;
01066 
01067       case CSCEN_FLAT_LAND_HEIGHT_DOWN:
01068       case CSCEN_FLAT_LAND_HEIGHT_UP: // Height level buttons
01069         /* Don't allow too fast scrolling */
01070         if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
01071           this->HandleButtonClick(widget);
01072           this->SetDirty();
01073 
01074           _settings_newgame.game_creation.se_flat_world_height = Clamp(_settings_newgame.game_creation.se_flat_world_height + widget - CSCEN_FLAT_LAND_HEIGHT_TEXT, 0, MAX_TILE_HEIGHT);
01075         }
01076         _left_button_clicked = false;
01077         break;
01078 
01079       case CSCEN_FLAT_LAND_HEIGHT_TEXT: // Height level text
01080         this->widget_id = CSCEN_FLAT_LAND_HEIGHT_TEXT;
01081         SetDParam(0, _settings_newgame.game_creation.se_flat_world_height);
01082         ShowQueryString(STR_JUST_INT, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT, 3, this, CS_NUMERAL, QSF_NONE);
01083         break;
01084     }
01085   }
01086 
01087   virtual void OnTimeout()
01088   {
01089     static const int raise_widgets[] = {CSCEN_START_DATE_DOWN, CSCEN_START_DATE_UP, CSCEN_FLAT_LAND_HEIGHT_DOWN, CSCEN_FLAT_LAND_HEIGHT_UP, WIDGET_LIST_END};
01090     for (const int *widget = raise_widgets; *widget != WIDGET_LIST_END; widget++) {
01091       if (this->IsWidgetLowered(*widget)) {
01092         this->RaiseWidget(*widget);
01093         this->SetWidgetDirty(*widget);
01094       }
01095     }
01096   }
01097 
01098   virtual void OnDropdownSelect(int widget, int index)
01099   {
01100     switch (widget) {
01101       case CSCEN_MAPSIZE_X_PULLDOWN: _settings_newgame.game_creation.map_x = index; break;
01102       case CSCEN_MAPSIZE_Y_PULLDOWN: _settings_newgame.game_creation.map_y = index; break;
01103     }
01104     this->SetDirty();
01105   }
01106 
01107   virtual void OnQueryTextFinished(char *str)
01108   {
01109     if (!StrEmpty(str)) {
01110       int32 value = atoi(str);
01111 
01112       switch (this->widget_id) {
01113         case CSCEN_START_DATE_TEXT:
01114           this->SetWidgetDirty(CSCEN_START_DATE_TEXT);
01115           _settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
01116           break;
01117 
01118         case CSCEN_FLAT_LAND_HEIGHT_TEXT:
01119           this->SetWidgetDirty(CSCEN_FLAT_LAND_HEIGHT_TEXT);
01120           _settings_newgame.game_creation.se_flat_world_height = Clamp(value, 0, MAX_TILE_HEIGHT);
01121           break;
01122       }
01123 
01124       this->SetDirty();
01125     }
01126   }
01127 };
01128 
01129 static const NWidgetPart _nested_create_scenario_widgets[] = {
01130   NWidget(NWID_HORIZONTAL),
01131     NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
01132     NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_SE_MAPGEN_CAPTION, STR_NULL),
01133   EndContainer(),
01134   NWidget(WWT_PANEL, COLOUR_BROWN),
01135     NWidget(NWID_SPACER), SetMinimalSize(0, 10),
01136     /* Landscape style selection. */
01137     NWidget(NWID_HORIZONTAL), SetPIP(10, 3, 10),
01138       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, CSCEN_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
01139       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, CSCEN_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
01140       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, CSCEN_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
01141       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, CSCEN_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
01142     EndContainer(),
01143     NWidget(NWID_HORIZONTAL), SetPIP(10, 8, 10),
01144       /* Green generation type buttons: 'Flat land' and 'Random land'. */
01145       NWidget(NWID_VERTICAL), SetPIP(10, 6, 10),
01146         NWidget(WWT_TEXTBTN, COLOUR_GREEN, CSCEN_EMPTY_WORLD), SetDataTip(STR_SE_MAPGEN_FLAT_WORLD, STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP), SetFill(1, 1),
01147         NWidget(WWT_TEXTBTN, COLOUR_GREEN, CSCEN_RANDOM_WORLD), SetDataTip(STR_SE_MAPGEN_RANDOM_LAND, STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND), SetFill(1, 1),
01148       EndContainer(),
01149       /* Labels + setting drop-downs */
01150       NWidget(NWID_VERTICAL), SetPIP(10, 6, 10),
01151         /* Map size. */
01152         NWidget(NWID_HORIZONTAL),
01153           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetPadding(1, 0, 0, 0),
01154           NWidget(NWID_SPACER), SetMinimalSize(6, 0), SetFill(1, 0),
01155           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, CSCEN_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetPadding(0, 4, 0, 0),
01156           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 2, 0, 0),
01157           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, CSCEN_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL),
01158         EndContainer(),
01159         /* Date. */
01160         NWidget(NWID_HORIZONTAL),
01161           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetPadding(1, 0, 0, 0),
01162           NWidget(NWID_SPACER), SetMinimalSize(6, 0), SetFill(1, 0),
01163           NWidget(WWT_IMGBTN, COLOUR_ORANGE, CSCEN_START_DATE_DOWN), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD),
01164           NWidget(WWT_TEXTBTN, COLOUR_ORANGE, CSCEN_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL),
01165           NWidget(WWT_IMGBTN, COLOUR_ORANGE, CSCEN_START_DATE_UP), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD),
01166         EndContainer(),
01167         /* Flat map height. */
01168         NWidget(NWID_HORIZONTAL),
01169           NWidget(WWT_TEXT, COLOUR_ORANGE),
01170                         SetDataTip(STR_SE_MAPGEN_FLAT_WORLD_HEIGHT, STR_NULL), SetPadding(1, 0, 0, 0),
01171           NWidget(NWID_SPACER), SetMinimalSize(6, 0), SetFill(1, 0),
01172           NWidget(WWT_IMGBTN, COLOUR_ORANGE, CSCEN_FLAT_LAND_HEIGHT_DOWN), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN),
01173           NWidget(WWT_TEXTBTN, COLOUR_ORANGE, CSCEN_FLAT_LAND_HEIGHT_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL),
01174           NWidget(WWT_IMGBTN, COLOUR_ORANGE, CSCEN_FLAT_LAND_HEIGHT_UP), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP),
01175         EndContainer(),
01176       EndContainer(),
01177     EndContainer(),
01178   EndContainer(),
01179 };
01180 
01181 static const WindowDesc _create_scenario_desc(
01182   WDP_CENTER, 0, 0,
01183   WC_GENERATE_LANDSCAPE, WC_NONE,
01184   WDF_UNCLICK_BUTTONS,
01185   _nested_create_scenario_widgets, lengthof(_nested_create_scenario_widgets)
01186 );
01187 
01189 void ShowCreateScenario()
01190 {
01191   DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
01192   new CreateScenarioWindow(&_create_scenario_desc, GLWM_SCENARIO);
01193 }
01194 
01195 enum GenerationProgressWindowWidgets {
01196   GPWW_PROGRESS_BAR,
01197   GPWW_PROGRESS_TEXT,
01198   GPWW_ABORT,
01199 };
01200 
01201 static const NWidgetPart _nested_generate_progress_widgets[] = {
01202   NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GENERATION_WORLD, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
01203   NWidget(WWT_PANEL, COLOUR_GREY),
01204     NWidget(NWID_HORIZONTAL), SetPIP(20, 0, 20),
01205       NWidget(NWID_VERTICAL), SetPIP(11, 8, 11),
01206         NWidget(WWT_EMPTY, INVALID_COLOUR, GPWW_PROGRESS_BAR), SetFill(1, 0),
01207         NWidget(WWT_EMPTY, INVALID_COLOUR, GPWW_PROGRESS_TEXT), SetFill(1, 0),
01208         NWidget(WWT_TEXTBTN, COLOUR_WHITE, GPWW_ABORT), SetDataTip(STR_GENERATION_ABORT, STR_NULL), SetFill(1, 0),
01209       EndContainer(),
01210     EndContainer(),
01211   EndContainer(),
01212 };
01213 
01214 
01215 static const WindowDesc _generate_progress_desc(
01216   WDP_CENTER, 0, 0,
01217   WC_MODAL_PROGRESS, WC_NONE,
01218   WDF_UNCLICK_BUTTONS,
01219   _nested_generate_progress_widgets, lengthof(_nested_generate_progress_widgets)
01220 );
01221 
01222 struct GenWorldStatus {
01223   uint percent;
01224   StringID cls;
01225   uint current;
01226   uint total;
01227   int timer;
01228 };
01229 
01230 static GenWorldStatus _gws;
01231 
01232 static const StringID _generation_class_table[]  = {
01233   STR_GENERATION_WORLD_GENERATION,
01234   STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION,
01235   STR_GENERATION_RIVER_GENERATION,
01236   STR_GENERATION_CLEARING_TILES,
01237   STR_SCENEDIT_TOOLBAR_TOWN_GENERATION,
01238   STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION,
01239   STR_GENERATION_OBJECT_GENERATION,
01240   STR_GENERATION_TREE_GENERATION,
01241   STR_GENERATION_SETTINGUP_GAME,
01242   STR_GENERATION_PREPARING_TILELOOP,
01243   STR_GENERATION_PREPARING_GAME
01244 };
01245 assert_compile(lengthof(_generation_class_table) == GWP_CLASS_COUNT);
01246 
01247 
01248 static void AbortGeneratingWorldCallback(Window *w, bool confirmed)
01249 {
01250   if (confirmed) {
01251     AbortGeneratingWorld();
01252   } else if (HasModalProgress() && !IsGeneratingWorldAborted()) {
01253     SetMouseCursor(SPR_CURSOR_ZZZ, PAL_NONE);
01254   }
01255 }
01256 
01257 struct GenerateProgressWindow : public Window {
01258 
01259   GenerateProgressWindow() : Window()
01260   {
01261     this->InitNested(&_generate_progress_desc);
01262   }
01263 
01264   virtual void OnClick(Point pt, int widget, int click_count)
01265   {
01266     switch (widget) {
01267       case GPWW_ABORT:
01268         if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
01269         ShowQuery(
01270           STR_GENERATION_ABORT_CAPTION,
01271           STR_GENERATION_ABORT_MESSAGE,
01272           this,
01273           AbortGeneratingWorldCallback
01274         );
01275         break;
01276     }
01277   }
01278 
01279   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
01280   {
01281     switch (widget) {
01282       case GPWW_PROGRESS_BAR: {
01283         SetDParam(0, 100);
01284         *size = GetStringBoundingBox(STR_GENERATION_PROGRESS);
01285         /* We need some spacing for the 'border' */
01286         size->height += 8;
01287         size->width += 8;
01288         break;
01289       }
01290 
01291       case GPWW_PROGRESS_TEXT:
01292         for (uint i = 0; i < GWP_CLASS_COUNT; i++) {
01293           size->width = max(size->width, GetStringBoundingBox(_generation_class_table[i]).width);
01294         }
01295         size->height = FONT_HEIGHT_NORMAL * 2 + WD_PAR_VSEP_NORMAL;
01296         break;
01297     }
01298   }
01299 
01300   virtual void DrawWidget(const Rect &r, int widget) const
01301   {
01302     switch (widget) {
01303       case GPWW_PROGRESS_BAR:
01304         /* Draw the % complete with a bar and a text */
01305         DrawFrameRect(r.left, r.top, r.right, r.bottom, COLOUR_GREY, FR_BORDERONLY);
01306         DrawFrameRect(r.left + 1, r.top + 1, (int)((r.right - r.left - 2) * _gws.percent / 100) + r.left + 1, r.bottom - 1, COLOUR_MAUVE, FR_NONE);
01307         SetDParam(0, _gws.percent);
01308         DrawString(r.left, r.right, r.top + 5, STR_GENERATION_PROGRESS, TC_FROMSTRING, SA_HOR_CENTER);
01309         break;
01310 
01311       case GPWW_PROGRESS_TEXT:
01312         /* Tell which class we are generating */
01313         DrawString(r.left, r.right, r.top, _gws.cls, TC_FROMSTRING, SA_HOR_CENTER);
01314 
01315         /* And say where we are in that class */
01316         SetDParam(0, _gws.current);
01317         SetDParam(1, _gws.total);
01318         DrawString(r.left, r.right, r.top + FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL, STR_GENERATION_PROGRESS_NUM, TC_FROMSTRING, SA_HOR_CENTER);
01319     }
01320   }
01321 };
01322 
01326 void PrepareGenerateWorldProgress()
01327 {
01328   _gws.cls     = STR_GENERATION_WORLD_GENERATION;
01329   _gws.current = 0;
01330   _gws.total   = 0;
01331   _gws.percent = 0;
01332   _gws.timer   = 0; // Forces to paint the progress window immediately
01333 }
01334 
01338 void ShowGenerateWorldProgress()
01339 {
01340   if (BringWindowToFrontById(WC_MODAL_PROGRESS, 0)) return;
01341   new GenerateProgressWindow();
01342 }
01343 
01344 static void _SetGeneratingWorldProgress(GenWorldProgress cls, uint progress, uint total)
01345 {
01346   static const int percent_table[] = {0, 5, 14, 17, 20, 40, 60, 65, 80, 85, 99, 100 };
01347   assert_compile(lengthof(percent_table) == GWP_CLASS_COUNT + 1);
01348   assert(cls < GWP_CLASS_COUNT);
01349 
01350   /* Do not run this function if we aren't in a thread */
01351   if (!IsGenerateWorldThreaded() && !_network_dedicated) return;
01352 
01353   if (IsGeneratingWorldAborted()) HandleGeneratingWorldAbortion();
01354 
01355   if (total == 0) {
01356     assert(_gws.cls == _generation_class_table[cls]);
01357     _gws.current += progress;
01358     assert(_gws.current <= _gws.total);
01359   } else {
01360     _gws.cls     = _generation_class_table[cls];
01361     _gws.current = progress;
01362     _gws.total   = total;
01363     _gws.percent = percent_table[cls];
01364   }
01365 
01366   /* Don't update the screen too often. So update it once in every once in a while... */
01367   if (!_network_dedicated && _gws.timer != 0 && _realtime_tick - _gws.timer < MODAL_PROGRESS_REDRAW_TIMEOUT) return;
01368 
01369   /* Percentage is about the number of completed tasks, so 'current - 1' */
01370   _gws.percent = percent_table[cls] + (percent_table[cls + 1] - percent_table[cls]) * (_gws.current == 0 ? 0 : _gws.current - 1) / _gws.total;
01371 
01372   if (_network_dedicated) {
01373     static uint last_percent = 0;
01374 
01375     /* Never display 0% */
01376     if (_gws.percent == 0) return;
01377     /* Reset if percent is lower than the last recorded */
01378     if (_gws.percent < last_percent) last_percent = 0;
01379     /* Display every 5%, but 6% is also very valid.. just not smaller steps than 5% */
01380     if (_gws.percent % 5 != 0 && _gws.percent <= last_percent + 5) return;
01381     /* Never show steps smaller than 2%, even if it is a mod 5% */
01382     if (_gws.percent <= last_percent + 2) return;
01383 
01384     DEBUG(net, 1, "Map generation percentage complete: %d", _gws.percent);
01385     last_percent = _gws.percent;
01386 
01387     /* Don't continue as dedicated never has a thread running */
01388     return;
01389   }
01390 
01391   SetWindowDirty(WC_MODAL_PROGRESS, 0);
01392   MarkWholeScreenDirty();
01393 
01394   /* Release the rights to the map generator, and acquire the rights to the
01395    * paint thread. The 'other' thread already has the paint thread rights so
01396    * this ensures us that we are waiting until the paint thread is done
01397    * before we reacquire the mapgen rights */
01398   _modal_progress_work_mutex->EndCritical();
01399   _modal_progress_paint_mutex->BeginCritical();
01400   _modal_progress_work_mutex->BeginCritical();
01401   _modal_progress_paint_mutex->EndCritical();
01402 
01403   _gws.timer = _realtime_tick;
01404 }
01405 
01414 void SetGeneratingWorldProgress(GenWorldProgress cls, uint total)
01415 {
01416   if (total == 0) return;
01417 
01418   _SetGeneratingWorldProgress(cls, 0, total);
01419 }
01420 
01428 void IncreaseGeneratingWorldProgress(GenWorldProgress cls)
01429 {
01430   /* In fact the param 'class' isn't needed.. but for some security reasons, we want it around */
01431   _SetGeneratingWorldProgress(cls, 1, 0);
01432 }