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00012 #include "stdafx.h"
00013 #include "clear_map.h"
00014 #include "industry.h"
00015 #include "station_base.h"
00016 #include "train.h"
00017 #include "viewport_func.h"
00018 #include "command_func.h"
00019 #include "town.h"
00020 #include "news_func.h"
00021 #include "cheat_type.h"
00022 #include "genworld.h"
00023 #include "tree_map.h"
00024 #include "newgrf_cargo.h"
00025 #include "newgrf_debug.h"
00026 #include "newgrf_industrytiles.h"
00027 #include "autoslope.h"
00028 #include "water.h"
00029 #include "strings_func.h"
00030 #include "window_func.h"
00031 #include "date_func.h"
00032 #include "vehicle_func.h"
00033 #include "sound_func.h"
00034 #include "animated_tile_func.h"
00035 #include "effectvehicle_func.h"
00036 #include "effectvehicle_base.h"
00037 #include "ai/ai.hpp"
00038 #include "core/pool_func.hpp"
00039 #include "subsidy_func.h"
00040 #include "core/backup_type.hpp"
00041 #include "object_base.h"
00042
00043 #include "table/strings.h"
00044 #include "table/industry_land.h"
00045 #include "table/build_industry.h"
00046
00047 IndustryPool _industry_pool("Industry");
00048 INSTANTIATE_POOL_METHODS(Industry)
00049
00050 void ShowIndustryViewWindow(int industry);
00051 void BuildOilRig(TileIndex tile);
00052
00053 static byte _industry_sound_ctr;
00054 static TileIndex _industry_sound_tile;
00055
00056 uint16 Industry::counts[NUM_INDUSTRYTYPES];
00057
00058 IndustrySpec _industry_specs[NUM_INDUSTRYTYPES];
00059 IndustryTileSpec _industry_tile_specs[NUM_INDUSTRYTILES];
00060 IndustryBuildData _industry_builder;
00061
00068 void ResetIndustries()
00069 {
00070 memset(&_industry_specs, 0, sizeof(_industry_specs));
00071 memcpy(&_industry_specs, &_origin_industry_specs, sizeof(_origin_industry_specs));
00072
00073
00074 for (IndustryType i = 0; i < NUM_INDUSTRYTYPES; i++) {
00075 _industry_specs[i].enabled = i < NEW_INDUSTRYOFFSET &&
00076 HasBit(_origin_industry_specs[i].climate_availability, _settings_game.game_creation.landscape);
00077 }
00078
00079 memset(&_industry_tile_specs, 0, sizeof(_industry_tile_specs));
00080 memcpy(&_industry_tile_specs, &_origin_industry_tile_specs, sizeof(_origin_industry_tile_specs));
00081
00082
00083 _industile_mngr.ResetOverride();
00084 _industry_mngr.ResetOverride();
00085 }
00086
00095 IndustryType GetIndustryType(TileIndex tile)
00096 {
00097 assert(IsTileType(tile, MP_INDUSTRY));
00098
00099 const Industry *ind = Industry::GetByTile(tile);
00100 assert(ind != NULL);
00101 return ind->type;
00102 }
00103
00112 const IndustrySpec *GetIndustrySpec(IndustryType thistype)
00113 {
00114 assert(thistype < NUM_INDUSTRYTYPES);
00115 return &_industry_specs[thistype];
00116 }
00117
00126 const IndustryTileSpec *GetIndustryTileSpec(IndustryGfx gfx)
00127 {
00128 assert(gfx < INVALID_INDUSTRYTILE);
00129 return &_industry_tile_specs[gfx];
00130 }
00131
00132 Industry::~Industry()
00133 {
00134 if (CleaningPool()) return;
00135
00136
00137
00138
00139 if (this->location.w == 0) return;
00140
00141 TILE_AREA_LOOP(tile_cur, this->location) {
00142 if (IsTileType(tile_cur, MP_INDUSTRY)) {
00143 if (GetIndustryIndex(tile_cur) == this->index) {
00144 DeleteNewGRFInspectWindow(GSF_INDUSTRYTILES, tile_cur);
00145
00146
00147 MakeWaterKeepingClass(tile_cur, OWNER_NONE);
00148 }
00149 } else if (IsTileType(tile_cur, MP_STATION) && IsOilRig(tile_cur)) {
00150 DeleteOilRig(tile_cur);
00151 }
00152 }
00153
00154 if (GetIndustrySpec(this->type)->behaviour & INDUSTRYBEH_PLANT_FIELDS) {
00155 TileArea ta(this->location.tile - TileDiffXY(min(TileX(this->location.tile), 21), min(TileY(this->location.tile), 21)), 42, 42);
00156 ta.ClampToMap();
00157
00158
00159 TILE_AREA_LOOP(tile_cur, ta) {
00160 if (IsTileType(tile_cur, MP_CLEAR) && IsClearGround(tile_cur, CLEAR_FIELDS) &&
00161 GetIndustryIndexOfField(tile_cur) == this->index) {
00162 SetIndustryIndexOfField(tile_cur, INVALID_INDUSTRY);
00163 }
00164 }
00165 }
00166
00167
00168 ReleaseDisastersTargetingIndustry(this->index);
00169
00170
00171 delete this->psa;
00172
00173 DecIndustryTypeCount(this->type);
00174
00175 DeleteIndustryNews(this->index);
00176 DeleteWindowById(WC_INDUSTRY_VIEW, this->index);
00177 DeleteNewGRFInspectWindow(GSF_INDUSTRIES, this->index);
00178
00179 DeleteSubsidyWith(ST_INDUSTRY, this->index);
00180 CargoPacket::InvalidateAllFrom(ST_INDUSTRY, this->index);
00181 }
00182
00187 void Industry::PostDestructor(size_t index)
00188 {
00189 InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 0);
00190 Station::RecomputeIndustriesNearForAll();
00191 }
00192
00193
00198 Industry *Industry::GetRandom()
00199 {
00200 if (Industry::GetNumItems() == 0) return NULL;
00201 int num = RandomRange((uint16)Industry::GetNumItems());
00202 size_t index = MAX_UVALUE(size_t);
00203
00204 while (num >= 0) {
00205 num--;
00206 index++;
00207
00208
00209 while (!Industry::IsValidID(index)) {
00210 index++;
00211 assert(index < Industry::GetPoolSize());
00212 }
00213 }
00214
00215 return Industry::Get(index);
00216 }
00217
00218
00219 static void IndustryDrawSugarMine(const TileInfo *ti)
00220 {
00221 if (!IsIndustryCompleted(ti->tile)) return;
00222
00223 const DrawIndustryAnimationStruct *d = &_draw_industry_spec1[GetAnimationFrame(ti->tile)];
00224
00225 AddChildSpriteScreen(SPR_IT_SUGAR_MINE_SIEVE + d->image_1, PAL_NONE, d->x, 0);
00226
00227 if (d->image_2 != 0) {
00228 AddChildSpriteScreen(SPR_IT_SUGAR_MINE_CLOUDS + d->image_2 - 1, PAL_NONE, 8, 41);
00229 }
00230
00231 if (d->image_3 != 0) {
00232 AddChildSpriteScreen(SPR_IT_SUGAR_MINE_PILE + d->image_3 - 1, PAL_NONE,
00233 _drawtile_proc1[d->image_3 - 1].x, _drawtile_proc1[d->image_3 - 1].y);
00234 }
00235 }
00236
00237 static void IndustryDrawToffeeQuarry(const TileInfo *ti)
00238 {
00239 uint8 x = 0;
00240
00241 if (IsIndustryCompleted(ti->tile)) {
00242 x = _industry_anim_offs_toffee[GetAnimationFrame(ti->tile)];
00243 if (x == 0xFF) {
00244 x = 0;
00245 }
00246 }
00247
00248 AddChildSpriteScreen(SPR_IT_TOFFEE_QUARRY_SHOVEL, PAL_NONE, 22 - x, 24 + x);
00249 AddChildSpriteScreen(SPR_IT_TOFFEE_QUARRY_TOFFEE, PAL_NONE, 6, 14);
00250 }
00251
00252 static void IndustryDrawBubbleGenerator( const TileInfo *ti)
00253 {
00254 if (IsIndustryCompleted(ti->tile)) {
00255 AddChildSpriteScreen(SPR_IT_BUBBLE_GENERATOR_BUBBLE, PAL_NONE, 5, _industry_anim_offs_bubbles[GetAnimationFrame(ti->tile)]);
00256 } else {
00257 AddChildSpriteScreen(SPR_IT_BUBBLE_GENERATOR_SPRING, PAL_NONE, 3, 67);
00258 }
00259 }
00260
00261 static void IndustryDrawToyFactory(const TileInfo *ti)
00262 {
00263 const DrawIndustryAnimationStruct *d = &_industry_anim_offs_toys[GetAnimationFrame(ti->tile)];
00264
00265 if (d->image_1 != 0xFF) {
00266 AddChildSpriteScreen(SPR_IT_TOY_FACTORY_CLAY, PAL_NONE, d->x, 96 + d->image_1);
00267 }
00268
00269 if (d->image_2 != 0xFF) {
00270 AddChildSpriteScreen(SPR_IT_TOY_FACTORY_ROBOT, PAL_NONE, 16 - d->image_2 * 2, 100 + d->image_2);
00271 }
00272
00273 AddChildSpriteScreen(SPR_IT_TOY_FACTORY_STAMP, PAL_NONE, 7, d->image_3);
00274 AddChildSpriteScreen(SPR_IT_TOY_FACTORY_STAMP_HOLDER, PAL_NONE, 0, 42);
00275 }
00276
00277 static void IndustryDrawCoalPlantSparks(const TileInfo *ti)
00278 {
00279 if (IsIndustryCompleted(ti->tile)) {
00280 uint8 image = GetAnimationFrame(ti->tile);
00281
00282 if (image != 0 && image < 7) {
00283 AddChildSpriteScreen(image + SPR_IT_POWER_PLANT_TRANSFORMERS,
00284 PAL_NONE,
00285 _coal_plant_sparks[image - 1].x,
00286 _coal_plant_sparks[image - 1].y
00287 );
00288 }
00289 }
00290 }
00291
00292 typedef void IndustryDrawTileProc(const TileInfo *ti);
00293 static IndustryDrawTileProc * const _industry_draw_tile_procs[5] = {
00294 IndustryDrawSugarMine,
00295 IndustryDrawToffeeQuarry,
00296 IndustryDrawBubbleGenerator,
00297 IndustryDrawToyFactory,
00298 IndustryDrawCoalPlantSparks,
00299 };
00300
00301 static void DrawTile_Industry(TileInfo *ti)
00302 {
00303 IndustryGfx gfx = GetIndustryGfx(ti->tile);
00304 Industry *ind = Industry::GetByTile(ti->tile);
00305 const IndustryTileSpec *indts = GetIndustryTileSpec(gfx);
00306
00307
00308 if (gfx >= NEW_INDUSTRYTILEOFFSET) {
00309
00310
00311
00312
00313 if (indts->grf_prop.spritegroup[0] != NULL && DrawNewIndustryTile(ti, ind, gfx, indts)) {
00314 return;
00315 } else {
00316
00317
00318 if (indts->grf_prop.subst_id != INVALID_INDUSTRYTILE) {
00319 gfx = indts->grf_prop.subst_id;
00320
00321 indts = GetIndustryTileSpec(gfx);
00322 }
00323 }
00324 }
00325
00326 const DrawBuildingsTileStruct *dits = &_industry_draw_tile_data[gfx << 2 | (indts->anim_state ?
00327 GetAnimationFrame(ti->tile) & INDUSTRY_COMPLETED :
00328 GetIndustryConstructionStage(ti->tile))];
00329
00330 SpriteID image = dits->ground.sprite;
00331
00332
00333 if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED);
00334
00335
00336
00337 if (image == SPR_FLAT_WATER_TILE && IsTileOnWater(ti->tile)) {
00338 DrawWaterClassGround(ti);
00339 } else {
00340 DrawGroundSprite(image, GroundSpritePaletteTransform(image, dits->ground.pal, GENERAL_SPRITE_COLOUR(ind->random_colour)));
00341 }
00342
00343
00344 if (IsInvisibilitySet(TO_INDUSTRIES)) return;
00345
00346
00347 image = dits->building.sprite;
00348 if (image != 0) {
00349 AddSortableSpriteToDraw(image, SpriteLayoutPaletteTransform(image, dits->building.pal, GENERAL_SPRITE_COLOUR(ind->random_colour)),
00350 ti->x + dits->subtile_x,
00351 ti->y + dits->subtile_y,
00352 dits->width,
00353 dits->height,
00354 dits->dz,
00355 ti->z,
00356 IsTransparencySet(TO_INDUSTRIES));
00357
00358 if (IsTransparencySet(TO_INDUSTRIES)) return;
00359 }
00360
00361 {
00362 int proc = dits->draw_proc - 1;
00363 if (proc >= 0) _industry_draw_tile_procs[proc](ti);
00364 }
00365 }
00366
00367 static int GetSlopePixelZ_Industry(TileIndex tile, uint x, uint y)
00368 {
00369 return GetTileMaxPixelZ(tile);
00370 }
00371
00372 static Foundation GetFoundation_Industry(TileIndex tile, Slope tileh)
00373 {
00374 IndustryGfx gfx = GetIndustryGfx(tile);
00375
00376
00377
00378
00379
00380 if (gfx >= NEW_INDUSTRYTILEOFFSET) {
00381 const IndustryTileSpec *indts = GetIndustryTileSpec(gfx);
00382 if (indts->grf_prop.spritegroup[0] != NULL && HasBit(indts->callback_mask, CBM_INDT_DRAW_FOUNDATIONS)) {
00383 uint32 callback_res = GetIndustryTileCallback(CBID_INDTILE_DRAW_FOUNDATIONS, 0, 0, gfx, Industry::GetByTile(tile), tile);
00384 if (callback_res != CALLBACK_FAILED && !ConvertBooleanCallback(indts->grf_prop.grffile, CBID_INDTILE_DRAW_FOUNDATIONS, callback_res)) return FOUNDATION_NONE;
00385 }
00386 }
00387 return FlatteningFoundation(tileh);
00388 }
00389
00390 static void AddAcceptedCargo_Industry(TileIndex tile, CargoArray &acceptance, uint32 *always_accepted)
00391 {
00392 IndustryGfx gfx = GetIndustryGfx(tile);
00393 const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx);
00394
00395
00396 CargoID raw_accepts_cargo[lengthof(itspec->accepts_cargo)];
00397 uint8 raw_cargo_acceptance[lengthof(itspec->acceptance)];
00398
00399
00400 const CargoID *accepts_cargo = itspec->accepts_cargo;
00401 const uint8 *cargo_acceptance = itspec->acceptance;
00402
00403 if (HasBit(itspec->callback_mask, CBM_INDT_ACCEPT_CARGO)) {
00404 uint16 res = GetIndustryTileCallback(CBID_INDTILE_ACCEPT_CARGO, 0, 0, gfx, Industry::GetByTile(tile), tile);
00405 if (res != CALLBACK_FAILED) {
00406 accepts_cargo = raw_accepts_cargo;
00407 for (uint i = 0; i < lengthof(itspec->accepts_cargo); i++) raw_accepts_cargo[i] = GetCargoTranslation(GB(res, i * 5, 5), itspec->grf_prop.grffile);
00408 }
00409 }
00410
00411 if (HasBit(itspec->callback_mask, CBM_INDT_CARGO_ACCEPTANCE)) {
00412 uint16 res = GetIndustryTileCallback(CBID_INDTILE_CARGO_ACCEPTANCE, 0, 0, gfx, Industry::GetByTile(tile), tile);
00413 if (res != CALLBACK_FAILED) {
00414 cargo_acceptance = raw_cargo_acceptance;
00415 for (uint i = 0; i < lengthof(itspec->accepts_cargo); i++) raw_cargo_acceptance[i] = GB(res, i * 4, 4);
00416 }
00417 }
00418
00419 const Industry *ind = Industry::GetByTile(tile);
00420 for (byte i = 0; i < lengthof(itspec->accepts_cargo); i++) {
00421 CargoID a = accepts_cargo[i];
00422 if (a == CT_INVALID || cargo_acceptance[i] == 0) continue;
00423
00424
00425 acceptance[a] += cargo_acceptance[i];
00426
00427
00428 if (HasBit(*always_accepted, a)) continue;
00429
00430 bool accepts = false;
00431 for (uint cargo_index = 0; cargo_index < lengthof(ind->accepts_cargo); cargo_index++) {
00432
00433 if (ind->accepts_cargo[cargo_index] == a) {
00434 accepts = true;
00435 break;
00436 }
00437 }
00438
00439 if (accepts) continue;
00440
00441
00442 SetBit(*always_accepted, a);
00443 }
00444 }
00445
00446 static void GetTileDesc_Industry(TileIndex tile, TileDesc *td)
00447 {
00448 const Industry *i = Industry::GetByTile(tile);
00449 const IndustrySpec *is = GetIndustrySpec(i->type);
00450
00451 td->owner[0] = i->owner;
00452 td->str = is->name;
00453 if (!IsIndustryCompleted(tile)) {
00454 SetDParamX(td->dparam, 0, td->str);
00455 td->str = STR_LAI_TOWN_INDUSTRY_DESCRIPTION_UNDER_CONSTRUCTION;
00456 }
00457
00458 if (is->grf_prop.grffile != NULL) {
00459 td->grf = GetGRFConfig(is->grf_prop.grffile->grfid)->GetName();
00460 }
00461 }
00462
00463 static CommandCost ClearTile_Industry(TileIndex tile, DoCommandFlag flags)
00464 {
00465 Industry *i = Industry::GetByTile(tile);
00466 const IndustrySpec *indspec = GetIndustrySpec(i->type);
00467
00468
00469
00470
00471
00472
00473 if ((_current_company != OWNER_WATER && _game_mode != GM_EDITOR &&
00474 !_cheats.magic_bulldozer.value) ||
00475 ((flags & DC_AUTO) != 0) ||
00476 (_current_company == OWNER_WATER &&
00477 ((indspec->behaviour & INDUSTRYBEH_BUILT_ONWATER) ||
00478 HasBit(GetIndustryTileSpec(GetIndustryGfx(tile))->slopes_refused, 5)))) {
00479 SetDParam(1, indspec->name);
00480 return_cmd_error(flags & DC_AUTO ? STR_ERROR_GENERIC_OBJECT_IN_THE_WAY : INVALID_STRING_ID);
00481 }
00482
00483 if (flags & DC_EXEC) {
00484 AI::BroadcastNewEvent(new ScriptEventIndustryClose(i->index));
00485 delete i;
00486 }
00487 return CommandCost(EXPENSES_CONSTRUCTION, indspec->GetRemovalCost());
00488 }
00489
00490 static void TransportIndustryGoods(TileIndex tile)
00491 {
00492 Industry *i = Industry::GetByTile(tile);
00493 const IndustrySpec *indspec = GetIndustrySpec(i->type);
00494 bool moved_cargo = false;
00495
00496 StationFinder stations(i->location);
00497
00498 for (uint j = 0; j < lengthof(i->produced_cargo_waiting); j++) {
00499 uint cw = min(i->produced_cargo_waiting[j], 255);
00500 if (cw > indspec->minimal_cargo && i->produced_cargo[j] != CT_INVALID) {
00501 i->produced_cargo_waiting[j] -= cw;
00502
00503
00504 if (EconomyIsInRecession()) cw = (cw + 1) / 2;
00505
00506 i->this_month_production[j] += cw;
00507
00508 uint am = MoveGoodsToStation(i->produced_cargo[j], cw, ST_INDUSTRY, i->index, stations.GetStations());
00509 i->this_month_transported[j] += am;
00510
00511 moved_cargo |= (am != 0);
00512 }
00513 }
00514
00515 if (moved_cargo && !StartStopIndustryTileAnimation(i, IAT_INDUSTRY_DISTRIBUTES_CARGO)) {
00516 uint newgfx = GetIndustryTileSpec(GetIndustryGfx(tile))->anim_production;
00517
00518 if (newgfx != INDUSTRYTILE_NOANIM) {
00519 ResetIndustryConstructionStage(tile);
00520 SetIndustryCompleted(tile, true);
00521 SetIndustryGfx(tile, newgfx);
00522 MarkTileDirtyByTile(tile);
00523 }
00524 }
00525 }
00526
00527
00528 static void AnimateTile_Industry(TileIndex tile)
00529 {
00530 IndustryGfx gfx = GetIndustryGfx(tile);
00531
00532 if (GetIndustryTileSpec(gfx)->animation.status != ANIM_STATUS_NO_ANIMATION) {
00533 AnimateNewIndustryTile(tile);
00534 return;
00535 }
00536
00537 switch (gfx) {
00538 case GFX_SUGAR_MINE_SIEVE:
00539 if ((_tick_counter & 1) == 0) {
00540 byte m = GetAnimationFrame(tile) + 1;
00541
00542 switch (m & 7) {
00543 case 2: SndPlayTileFx(SND_2D_RIP_2, tile); break;
00544 case 6: SndPlayTileFx(SND_29_RIP, tile); break;
00545 }
00546
00547 if (m >= 96) {
00548 m = 0;
00549 DeleteAnimatedTile(tile);
00550 }
00551 SetAnimationFrame(tile, m);
00552
00553 MarkTileDirtyByTile(tile);
00554 }
00555 break;
00556
00557 case GFX_TOFFEE_QUARY:
00558 if ((_tick_counter & 3) == 0) {
00559 byte m = GetAnimationFrame(tile);
00560
00561 if (_industry_anim_offs_toffee[m] == 0xFF) {
00562 SndPlayTileFx(SND_30_CARTOON_SOUND, tile);
00563 }
00564
00565 if (++m >= 70) {
00566 m = 0;
00567 DeleteAnimatedTile(tile);
00568 }
00569 SetAnimationFrame(tile, m);
00570
00571 MarkTileDirtyByTile(tile);
00572 }
00573 break;
00574
00575 case GFX_BUBBLE_CATCHER:
00576 if ((_tick_counter & 1) == 0) {
00577 byte m = GetAnimationFrame(tile);
00578
00579 if (++m >= 40) {
00580 m = 0;
00581 DeleteAnimatedTile(tile);
00582 }
00583 SetAnimationFrame(tile, m);
00584
00585 MarkTileDirtyByTile(tile);
00586 }
00587 break;
00588
00589
00590 case GFX_POWERPLANT_SPARKS:
00591 if ((_tick_counter & 3) == 0) {
00592 byte m = GetAnimationFrame(tile);
00593 if (m == 6) {
00594 SetAnimationFrame(tile, 0);
00595 DeleteAnimatedTile(tile);
00596 } else {
00597 SetAnimationFrame(tile, m + 1);
00598 MarkTileDirtyByTile(tile);
00599 }
00600 }
00601 break;
00602
00603 case GFX_TOY_FACTORY:
00604 if ((_tick_counter & 1) == 0) {
00605 byte m = GetAnimationFrame(tile) + 1;
00606
00607 switch (m) {
00608 case 1: SndPlayTileFx(SND_2C_MACHINERY, tile); break;
00609 case 23: SndPlayTileFx(SND_2B_COMEDY_HIT, tile); break;
00610 case 28: SndPlayTileFx(SND_2A_EXTRACT_AND_POP, tile); break;
00611 default:
00612 if (m >= 50) {
00613 int n = GetIndustryAnimationLoop(tile) + 1;
00614 m = 0;
00615 if (n >= 8) {
00616 n = 0;
00617 DeleteAnimatedTile(tile);
00618 }
00619 SetIndustryAnimationLoop(tile, n);
00620 }
00621 }
00622
00623 SetAnimationFrame(tile, m);
00624 MarkTileDirtyByTile(tile);
00625 }
00626 break;
00627
00628 case GFX_PLASTIC_FOUNTAIN_ANIMATED_1: case GFX_PLASTIC_FOUNTAIN_ANIMATED_2:
00629 case GFX_PLASTIC_FOUNTAIN_ANIMATED_3: case GFX_PLASTIC_FOUNTAIN_ANIMATED_4:
00630 case GFX_PLASTIC_FOUNTAIN_ANIMATED_5: case GFX_PLASTIC_FOUNTAIN_ANIMATED_6:
00631 case GFX_PLASTIC_FOUNTAIN_ANIMATED_7: case GFX_PLASTIC_FOUNTAIN_ANIMATED_8:
00632 if ((_tick_counter & 3) == 0) {
00633 IndustryGfx gfx = GetIndustryGfx(tile);
00634
00635 gfx = (gfx < 155) ? gfx + 1 : 148;
00636 SetIndustryGfx(tile, gfx);
00637 MarkTileDirtyByTile(tile);
00638 }
00639 break;
00640
00641 case GFX_OILWELL_ANIMATED_1:
00642 case GFX_OILWELL_ANIMATED_2:
00643 case GFX_OILWELL_ANIMATED_3:
00644 if ((_tick_counter & 7) == 0) {
00645 bool b = Chance16(1, 7);
00646 IndustryGfx gfx = GetIndustryGfx(tile);
00647
00648 byte m = GetAnimationFrame(tile) + 1;
00649 if (m == 4 && (m = 0, ++gfx) == GFX_OILWELL_ANIMATED_3 + 1 && (gfx = GFX_OILWELL_ANIMATED_1, b)) {
00650 SetIndustryGfx(tile, GFX_OILWELL_NOT_ANIMATED);
00651 SetIndustryConstructionStage(tile, 3);
00652 DeleteAnimatedTile(tile);
00653 } else {
00654 SetAnimationFrame(tile, m);
00655 SetIndustryGfx(tile, gfx);
00656 MarkTileDirtyByTile(tile);
00657 }
00658 }
00659 break;
00660
00661 case GFX_COAL_MINE_TOWER_ANIMATED:
00662 case GFX_COPPER_MINE_TOWER_ANIMATED:
00663 case GFX_GOLD_MINE_TOWER_ANIMATED: {
00664 int state = _tick_counter & 0x7FF;
00665
00666 if ((state -= 0x400) < 0) return;
00667
00668 if (state < 0x1A0) {
00669 if (state < 0x20 || state >= 0x180) {
00670 byte m = GetAnimationFrame(tile);
00671 if (!(m & 0x40)) {
00672 SetAnimationFrame(tile, m | 0x40);
00673 SndPlayTileFx(SND_0B_MINING_MACHINERY, tile);
00674 }
00675 if (state & 7) return;
00676 } else {
00677 if (state & 3) return;
00678 }
00679 byte m = (GetAnimationFrame(tile) + 1) | 0x40;
00680 if (m > 0xC2) m = 0xC0;
00681 SetAnimationFrame(tile, m);
00682 MarkTileDirtyByTile(tile);
00683 } else if (state >= 0x200 && state < 0x3A0) {
00684 int i = (state < 0x220 || state >= 0x380) ? 7 : 3;
00685 if (state & i) return;
00686
00687 byte m = (GetAnimationFrame(tile) & 0xBF) - 1;
00688 if (m < 0x80) m = 0x82;
00689 SetAnimationFrame(tile, m);
00690 MarkTileDirtyByTile(tile);
00691 }
00692 break;
00693 }
00694 }
00695 }
00696
00697 static void CreateChimneySmoke(TileIndex tile)
00698 {
00699 uint x = TileX(tile) * TILE_SIZE;
00700 uint y = TileY(tile) * TILE_SIZE;
00701 int z = GetTileMaxPixelZ(tile);
00702
00703 CreateEffectVehicle(x + 15, y + 14, z + 59, EV_CHIMNEY_SMOKE);
00704 }
00705
00706 static void MakeIndustryTileBigger(TileIndex tile)
00707 {
00708 byte cnt = GetIndustryConstructionCounter(tile) + 1;
00709 if (cnt != 4) {
00710 SetIndustryConstructionCounter(tile, cnt);
00711 return;
00712 }
00713
00714 byte stage = GetIndustryConstructionStage(tile) + 1;
00715 SetIndustryConstructionCounter(tile, 0);
00716 SetIndustryConstructionStage(tile, stage);
00717 StartStopIndustryTileAnimation(tile, IAT_CONSTRUCTION_STATE_CHANGE);
00718 if (stage == INDUSTRY_COMPLETED) SetIndustryCompleted(tile, true);
00719
00720 MarkTileDirtyByTile(tile);
00721
00722 if (!IsIndustryCompleted(tile)) return;
00723
00724 IndustryGfx gfx = GetIndustryGfx(tile);
00725 if (gfx >= NEW_INDUSTRYTILEOFFSET) {
00726
00727 return;
00728 }
00729
00730 switch (gfx) {
00731 case GFX_POWERPLANT_CHIMNEY:
00732 CreateChimneySmoke(tile);
00733 break;
00734
00735 case GFX_OILRIG_1: {
00736
00737
00738
00739
00740 TileIndex other = tile + TileDiffXY(0, 1);
00741
00742 if (IsTileType(other, MP_INDUSTRY) &&
00743 GetIndustryGfx(other) == GFX_OILRIG_1 &&
00744 GetIndustryIndex(tile) == GetIndustryIndex(other)) {
00745 BuildOilRig(tile);
00746 }
00747 break;
00748 }
00749
00750 case GFX_TOY_FACTORY:
00751 case GFX_BUBBLE_CATCHER:
00752 case GFX_TOFFEE_QUARY:
00753 SetAnimationFrame(tile, 0);
00754 SetIndustryAnimationLoop(tile, 0);
00755 break;
00756
00757 case GFX_PLASTIC_FOUNTAIN_ANIMATED_1: case GFX_PLASTIC_FOUNTAIN_ANIMATED_2:
00758 case GFX_PLASTIC_FOUNTAIN_ANIMATED_3: case GFX_PLASTIC_FOUNTAIN_ANIMATED_4:
00759 case GFX_PLASTIC_FOUNTAIN_ANIMATED_5: case GFX_PLASTIC_FOUNTAIN_ANIMATED_6:
00760 case GFX_PLASTIC_FOUNTAIN_ANIMATED_7: case GFX_PLASTIC_FOUNTAIN_ANIMATED_8:
00761 AddAnimatedTile(tile);
00762 break;
00763 }
00764 }
00765
00766 static void TileLoopIndustry_BubbleGenerator(TileIndex tile)
00767 {
00768 static const int8 _bubble_spawn_location[3][4] = {
00769 { 11, 0, -4, -14 },
00770 { -4, -10, -4, 1 },
00771 { 49, 59, 60, 65 },
00772 };
00773
00774 SndPlayTileFx(SND_2E_EXTRACT_AND_POP, tile);
00775
00776 int dir = Random() & 3;
00777
00778 EffectVehicle *v = CreateEffectVehicleAbove(
00779 TileX(tile) * TILE_SIZE + _bubble_spawn_location[0][dir],
00780 TileY(tile) * TILE_SIZE + _bubble_spawn_location[1][dir],
00781 _bubble_spawn_location[2][dir],
00782 EV_BUBBLE
00783 );
00784
00785 if (v != NULL) v->animation_substate = dir;
00786 }
00787
00788 static void TileLoop_Industry(TileIndex tile)
00789 {
00790 if (IsTileOnWater(tile)) TileLoop_Water(tile);
00791
00792
00793
00794
00795
00796 if (!IsTileType(tile, MP_INDUSTRY)) return;
00797
00798 TriggerIndustryTile(tile, INDTILE_TRIGGER_TILE_LOOP);
00799
00800 if (!IsIndustryCompleted(tile)) {
00801 MakeIndustryTileBigger(tile);
00802 return;
00803 }
00804
00805 if (_game_mode == GM_EDITOR) return;
00806
00807 TransportIndustryGoods(tile);
00808
00809 if (StartStopIndustryTileAnimation(tile, IAT_TILELOOP)) return;
00810
00811 IndustryGfx newgfx = GetIndustryTileSpec(GetIndustryGfx(tile))->anim_next;
00812 if (newgfx != INDUSTRYTILE_NOANIM) {
00813 ResetIndustryConstructionStage(tile);
00814 SetIndustryGfx(tile, newgfx);
00815 MarkTileDirtyByTile(tile);
00816 return;
00817 }
00818
00819 IndustryGfx gfx = GetIndustryGfx(tile);
00820 switch (gfx) {
00821 case GFX_COAL_MINE_TOWER_NOT_ANIMATED:
00822 case GFX_COPPER_MINE_TOWER_NOT_ANIMATED:
00823 case GFX_GOLD_MINE_TOWER_NOT_ANIMATED:
00824 if (!(_tick_counter & 0x400) && Chance16(1, 2)) {
00825 switch (gfx) {
00826 case GFX_COAL_MINE_TOWER_NOT_ANIMATED: gfx = GFX_COAL_MINE_TOWER_ANIMATED; break;
00827 case GFX_COPPER_MINE_TOWER_NOT_ANIMATED: gfx = GFX_COPPER_MINE_TOWER_ANIMATED; break;
00828 case GFX_GOLD_MINE_TOWER_NOT_ANIMATED: gfx = GFX_GOLD_MINE_TOWER_ANIMATED; break;
00829 }
00830 SetIndustryGfx(tile, gfx);
00831 SetAnimationFrame(tile, 0x80);
00832 AddAnimatedTile(tile);
00833 }
00834 break;
00835
00836 case GFX_OILWELL_NOT_ANIMATED:
00837 if (Chance16(1, 6)) {
00838 SetIndustryGfx(tile, GFX_OILWELL_ANIMATED_1);
00839 SetAnimationFrame(tile, 0);
00840 AddAnimatedTile(tile);
00841 }
00842 break;
00843
00844 case GFX_COAL_MINE_TOWER_ANIMATED:
00845 case GFX_COPPER_MINE_TOWER_ANIMATED:
00846 case GFX_GOLD_MINE_TOWER_ANIMATED:
00847 if (!(_tick_counter & 0x400)) {
00848 switch (gfx) {
00849 case GFX_COAL_MINE_TOWER_ANIMATED: gfx = GFX_COAL_MINE_TOWER_NOT_ANIMATED; break;
00850 case GFX_COPPER_MINE_TOWER_ANIMATED: gfx = GFX_COPPER_MINE_TOWER_NOT_ANIMATED; break;
00851 case GFX_GOLD_MINE_TOWER_ANIMATED: gfx = GFX_GOLD_MINE_TOWER_NOT_ANIMATED; break;
00852 }
00853 SetIndustryGfx(tile, gfx);
00854 SetIndustryCompleted(tile, true);
00855 SetIndustryConstructionStage(tile, 3);
00856 DeleteAnimatedTile(tile);
00857 }
00858 break;
00859
00860 case GFX_POWERPLANT_SPARKS:
00861 if (Chance16(1, 3)) {
00862 SndPlayTileFx(SND_0C_ELECTRIC_SPARK, tile);
00863 AddAnimatedTile(tile);
00864 }
00865 break;
00866
00867 case GFX_COPPER_MINE_CHIMNEY:
00868 CreateEffectVehicleAbove(TileX(tile) * TILE_SIZE + 6, TileY(tile) * TILE_SIZE + 6, 43, EV_COPPER_MINE_SMOKE);
00869 break;
00870
00871
00872 case GFX_TOY_FACTORY: {
00873 Industry *i = Industry::GetByTile(tile);
00874 if (i->was_cargo_delivered) {
00875 i->was_cargo_delivered = false;
00876 SetIndustryAnimationLoop(tile, 0);
00877 AddAnimatedTile(tile);
00878 }
00879 }
00880 break;
00881
00882 case GFX_BUBBLE_GENERATOR:
00883 TileLoopIndustry_BubbleGenerator(tile);
00884 break;
00885
00886 case GFX_TOFFEE_QUARY:
00887 AddAnimatedTile(tile);
00888 break;
00889
00890 case GFX_SUGAR_MINE_SIEVE:
00891 if (Chance16(1, 3)) AddAnimatedTile(tile);
00892 break;
00893 }
00894 }
00895
00896 static bool ClickTile_Industry(TileIndex tile)
00897 {
00898 ShowIndustryViewWindow(GetIndustryIndex(tile));
00899 return true;
00900 }
00901
00902 static TrackStatus GetTileTrackStatus_Industry(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
00903 {
00904 return 0;
00905 }
00906
00907 static void ChangeTileOwner_Industry(TileIndex tile, Owner old_owner, Owner new_owner)
00908 {
00909
00910 Industry *i = Industry::GetByTile(tile);
00911 if (i->founder == old_owner) i->founder = (new_owner == INVALID_OWNER) ? OWNER_NONE : new_owner;
00912 }
00913
00919 bool IsTileForestIndustry(TileIndex tile)
00920 {
00921
00922 if (!IsTileType(tile, MP_INDUSTRY)) return false;
00923
00924 const Industry *ind = Industry::GetByTile(tile);
00925
00926
00927 if ((GetIndustrySpec(ind->type)->life_type & INDUSTRYLIFE_ORGANIC) == 0) return false;
00928
00929
00930 for (uint i = 0; i < lengthof(ind->produced_cargo); i++) {
00931
00932 if (ind->produced_cargo[i] != CT_INVALID && CargoSpec::Get(ind->produced_cargo[i])->label == 'WOOD') return true;
00933 }
00934
00935 return false;
00936 }
00937
00938 static const byte _plantfarmfield_type[] = {1, 1, 1, 1, 1, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6};
00939
00940 static bool IsBadFarmFieldTile(TileIndex tile)
00941 {
00942 switch (GetTileType(tile)) {
00943 case MP_CLEAR: return IsClearGround(tile, CLEAR_FIELDS) || IsClearGround(tile, CLEAR_SNOW) || IsClearGround(tile, CLEAR_DESERT);
00944 case MP_TREES: return (GetTreeGround(tile) == TREE_GROUND_SHORE);
00945 default: return true;
00946 }
00947 }
00948
00949 static bool IsBadFarmFieldTile2(TileIndex tile)
00950 {
00951 switch (GetTileType(tile)) {
00952 case MP_CLEAR: return IsClearGround(tile, CLEAR_SNOW) || IsClearGround(tile, CLEAR_DESERT);
00953 case MP_TREES: return (GetTreeGround(tile) == TREE_GROUND_SHORE);
00954 default: return true;
00955 }
00956 }
00957
00958 static void SetupFarmFieldFence(TileIndex tile, int size, byte type, Axis direction, bool north)
00959 {
00960 do {
00961 tile = TILE_MASK(tile);
00962
00963 if (IsTileType(tile, MP_CLEAR) && IsClearGround(tile, CLEAR_FIELDS)) {
00964 byte or_ = type;
00965
00966 if (or_ == 1 && Chance16(1, 7)) or_ = 2;
00967
00968 if (direction == AXIS_X) {
00969 if (north) {
00970 SetFenceNW(tile, or_);
00971 } else {
00972 SetFenceSE(tile, or_);
00973 }
00974 } else {
00975 if (north) {
00976 SetFenceNE(tile, or_);
00977 } else {
00978 SetFenceSW(tile, or_);
00979 }
00980 }
00981 }
00982
00983 tile += (direction == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
00984 } while (--size);
00985 }
00986
00987 static void PlantFarmField(TileIndex tile, IndustryID industry)
00988 {
00989 if (_settings_game.game_creation.landscape == LT_ARCTIC) {
00990 if (GetTileZ(tile) + 2 >= GetSnowLine()) return;
00991 }
00992
00993
00994 uint32 r = (Random() & 0x303) + 0x404;
00995 if (_settings_game.game_creation.landscape == LT_ARCTIC) r += 0x404;
00996 uint size_x = GB(r, 0, 8);
00997 uint size_y = GB(r, 8, 8);
00998
00999 TileArea ta(tile - TileDiffXY(min(TileX(tile), size_x / 2), min(TileY(tile), size_y / 2)), size_x, size_y);
01000 ta.ClampToMap();
01001
01002 if (ta.w == 0 || ta.h == 0) return;
01003
01004
01005 int count = 0;
01006 TILE_AREA_LOOP(cur_tile, ta) {
01007 assert(cur_tile < MapSize());
01008 count += IsBadFarmFieldTile(cur_tile);
01009 }
01010 if (count * 2 >= ta.w * ta.h) return;
01011
01012
01013 r = Random();
01014 uint counter = GB(r, 5, 3);
01015 uint field_type = GB(r, 8, 8) * 9 >> 8;
01016
01017
01018 TILE_AREA_LOOP(cur_tile, ta) {
01019 assert(cur_tile < MapSize());
01020 if (!IsBadFarmFieldTile2(cur_tile)) {
01021 MakeField(cur_tile, field_type, industry);
01022 SetClearCounter(cur_tile, counter);
01023 MarkTileDirtyByTile(cur_tile);
01024 }
01025 }
01026
01027 int type = 3;
01028 if (_settings_game.game_creation.landscape != LT_ARCTIC && _settings_game.game_creation.landscape != LT_TROPIC) {
01029 type = _plantfarmfield_type[Random() & 0xF];
01030 }
01031
01032 SetupFarmFieldFence(ta.tile, ta.h, type, AXIS_Y, true);
01033 SetupFarmFieldFence(ta.tile, ta.w, type, AXIS_X, true);
01034 SetupFarmFieldFence(ta.tile + TileDiffXY(ta.w - 1, 0), ta.h, type, AXIS_Y, false);
01035 SetupFarmFieldFence(ta.tile + TileDiffXY(0, ta.h - 1), ta.w, type, AXIS_X, false);
01036 }
01037
01038 void PlantRandomFarmField(const Industry *i)
01039 {
01040 int x = i->location.w / 2 + Random() % 31 - 16;
01041 int y = i->location.h / 2 + Random() % 31 - 16;
01042
01043 TileIndex tile = TileAddWrap(i->location.tile, x, y);
01044
01045 if (tile != INVALID_TILE) PlantFarmField(tile, i->index);
01046 }
01047
01054 static bool SearchLumberMillTrees(TileIndex tile, void *user_data)
01055 {
01056 if (IsTileType(tile, MP_TREES) && GetTreeGrowth(tile) > 2) {
01057
01058
01059 Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
01060
01061 _industry_sound_ctr = 1;
01062 _industry_sound_tile = tile;
01063 SndPlayTileFx(SND_38_CHAINSAW, tile);
01064
01065 DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
01066
01067 cur_company.Restore();
01068 return true;
01069 }
01070 return false;
01071 }
01072
01077 static void ChopLumberMillTrees(Industry *i)
01078 {
01079
01080 TILE_AREA_LOOP(tile_cur, i->location) {
01081 if (i->TileBelongsToIndustry(tile_cur)) {
01082 if (!IsIndustryCompleted(tile_cur)) return;
01083 }
01084 }
01085
01086 TileIndex tile = i->location.tile;
01087 if (CircularTileSearch(&tile, 40, SearchLumberMillTrees, NULL)) {
01088 i->produced_cargo_waiting[0] = min(0xffff, i->produced_cargo_waiting[0] + 45);
01089 }
01090 }
01091
01092 static void ProduceIndustryGoods(Industry *i)
01093 {
01094 const IndustrySpec *indsp = GetIndustrySpec(i->type);
01095
01096
01097 if ((i->counter & 0x3F) == 0) {
01098 uint32 r;
01099 uint num;
01100 if (Chance16R(1, 14, r) && (num = indsp->number_of_sounds) != 0) {
01101 SndPlayTileFx(
01102 (SoundFx)(indsp->random_sounds[((r >> 16) * num) >> 16]),
01103 i->location.tile);
01104 }
01105 }
01106
01107 i->counter--;
01108
01109
01110 if ((i->counter % INDUSTRY_PRODUCE_TICKS) == 0) {
01111 if (HasBit(indsp->callback_mask, CBM_IND_PRODUCTION_256_TICKS)) IndustryProductionCallback(i, 1);
01112
01113 IndustryBehaviour indbehav = indsp->behaviour;
01114 i->produced_cargo_waiting[0] = min(0xffff, i->produced_cargo_waiting[0] + i->production_rate[0]);
01115 i->produced_cargo_waiting[1] = min(0xffff, i->produced_cargo_waiting[1] + i->production_rate[1]);
01116
01117 if ((indbehav & INDUSTRYBEH_PLANT_FIELDS) != 0) {
01118 uint16 cb_res = CALLBACK_FAILED;
01119 if (HasBit(indsp->callback_mask, CBM_IND_SPECIAL_EFFECT)) {
01120 cb_res = GetIndustryCallback(CBID_INDUSTRY_SPECIAL_EFFECT, Random(), 0, i, i->type, i->location.tile);
01121 }
01122
01123 bool plant;
01124 if (cb_res != CALLBACK_FAILED) {
01125 plant = ConvertBooleanCallback(indsp->grf_prop.grffile, CBID_INDUSTRY_SPECIAL_EFFECT, cb_res);
01126 } else {
01127 plant = Chance16(1, 8);
01128 }
01129
01130 if (plant) PlantRandomFarmField(i);
01131 }
01132 if ((indbehav & INDUSTRYBEH_CUT_TREES) != 0) {
01133 uint16 cb_res = CALLBACK_FAILED;
01134 if (HasBit(indsp->callback_mask, CBM_IND_SPECIAL_EFFECT)) {
01135 cb_res = GetIndustryCallback(CBID_INDUSTRY_SPECIAL_EFFECT, Random(), 1, i, i->type, i->location.tile);
01136 }
01137
01138 bool cut;
01139 if (cb_res != CALLBACK_FAILED) {
01140 cut = ConvertBooleanCallback(indsp->grf_prop.grffile, CBID_INDUSTRY_SPECIAL_EFFECT, cb_res);
01141 } else {
01142 cut = ((i->counter % INDUSTRY_CUT_TREE_TICKS) == 0);
01143 }
01144
01145 if (cut) ChopLumberMillTrees(i);
01146 }
01147
01148 TriggerIndustry(i, INDUSTRY_TRIGGER_INDUSTRY_TICK);
01149 StartStopIndustryTileAnimation(i, IAT_INDUSTRY_TICK);
01150 }
01151 }
01152
01153 void OnTick_Industry()
01154 {
01155 if (_industry_sound_ctr != 0) {
01156 _industry_sound_ctr++;
01157
01158 if (_industry_sound_ctr == 75) {
01159 SndPlayTileFx(SND_37_BALLOON_SQUEAK, _industry_sound_tile);
01160 } else if (_industry_sound_ctr == 160) {
01161 _industry_sound_ctr = 0;
01162 SndPlayTileFx(SND_36_CARTOON_CRASH, _industry_sound_tile);
01163 }
01164 }
01165
01166 if (_game_mode == GM_EDITOR) return;
01167
01168 Industry *i;
01169 FOR_ALL_INDUSTRIES(i) {
01170 ProduceIndustryGoods(i);
01171 }
01172 }
01173
01179 static CommandCost CheckNewIndustry_NULL(TileIndex tile)
01180 {
01181 return CommandCost();
01182 }
01183
01189 static CommandCost CheckNewIndustry_Forest(TileIndex tile)
01190 {
01191 if (_settings_game.game_creation.landscape == LT_ARCTIC) {
01192 if (GetTileZ(tile) < HighestSnowLine() + 2) {
01193 return_cmd_error(STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED);
01194 }
01195 }
01196 return CommandCost();
01197 }
01198
01204 static CommandCost CheckNewIndustry_OilRefinery(TileIndex tile)
01205 {
01206 if (_game_mode == GM_EDITOR) return CommandCost();
01207 if (DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < _settings_game.game_creation.oil_refinery_limit) return CommandCost();
01208
01209 return_cmd_error(STR_ERROR_CAN_ONLY_BE_POSITIONED);
01210 }
01211
01212 extern bool _ignore_restrictions;
01213
01219 static CommandCost CheckNewIndustry_OilRig(TileIndex tile)
01220 {
01221 if (_game_mode == GM_EDITOR && _ignore_restrictions) return CommandCost();
01222 if (TileHeight(tile) == 0 &&
01223 DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < _settings_game.game_creation.oil_refinery_limit) return CommandCost();
01224
01225 return_cmd_error(STR_ERROR_CAN_ONLY_BE_POSITIONED);
01226 }
01227
01233 static CommandCost CheckNewIndustry_Farm(TileIndex tile)
01234 {
01235 if (_settings_game.game_creation.landscape == LT_ARCTIC) {
01236 if (GetTileZ(tile) + 2 >= HighestSnowLine()) {
01237 return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
01238 }
01239 }
01240 return CommandCost();
01241 }
01242
01248 static CommandCost CheckNewIndustry_Plantation(TileIndex tile)
01249 {
01250 if (GetTropicZone(tile) == TROPICZONE_DESERT) {
01251 return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
01252 }
01253 return CommandCost();
01254 }
01255
01261 static CommandCost CheckNewIndustry_Water(TileIndex tile)
01262 {
01263 if (GetTropicZone(tile) != TROPICZONE_DESERT) {
01264 return_cmd_error(STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT);
01265 }
01266 return CommandCost();
01267 }
01268
01274 static CommandCost CheckNewIndustry_Lumbermill(TileIndex tile)
01275 {
01276 if (GetTropicZone(tile) != TROPICZONE_RAINFOREST) {
01277 return_cmd_error(STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST);
01278 }
01279 return CommandCost();
01280 }
01281
01287 static CommandCost CheckNewIndustry_BubbleGen(TileIndex tile)
01288 {
01289 if (GetTileZ(tile) > 4) {
01290 return_cmd_error(STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS);
01291 }
01292 return CommandCost();
01293 }
01294
01300 typedef CommandCost CheckNewIndustryProc(TileIndex tile);
01301
01303 static CheckNewIndustryProc * const _check_new_industry_procs[CHECK_END] = {
01304 CheckNewIndustry_NULL,
01305 CheckNewIndustry_Forest,
01306 CheckNewIndustry_OilRefinery,
01307 CheckNewIndustry_Farm,
01308 CheckNewIndustry_Plantation,
01309 CheckNewIndustry_Water,
01310 CheckNewIndustry_Lumbermill,
01311 CheckNewIndustry_BubbleGen,
01312 CheckNewIndustry_OilRig,
01313 };
01314
01325 static CommandCost FindTownForIndustry(TileIndex tile, int type, Town **t)
01326 {
01327 *t = ClosestTownFromTile(tile, UINT_MAX);
01328
01329 if (_settings_game.economy.multiple_industry_per_town) return CommandCost();
01330
01331 const Industry *i;
01332 FOR_ALL_INDUSTRIES(i) {
01333 if (i->type == (byte)type && i->town == *t) {
01334 *t = NULL;
01335 return_cmd_error(STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN);
01336 }
01337 }
01338
01339 return CommandCost();
01340 }
01341
01342 bool IsSlopeRefused(Slope current, Slope refused)
01343 {
01344 if (IsSteepSlope(current)) return true;
01345 if (current != SLOPE_FLAT) {
01346 if (IsSteepSlope(refused)) return true;
01347
01348 Slope t = ComplementSlope(current);
01349
01350 if ((refused & SLOPE_W) && (t & SLOPE_NW)) return true;
01351 if ((refused & SLOPE_S) && (t & SLOPE_NE)) return true;
01352 if ((refused & SLOPE_E) && (t & SLOPE_SW)) return true;
01353 if ((refused & SLOPE_N) && (t & SLOPE_SE)) return true;
01354 }
01355
01356 return false;
01357 }
01358
01371 static CommandCost CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable *it, uint itspec_index, int type, uint16 initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type, bool *custom_shape_check = NULL)
01372 {
01373 bool refused_slope = false;
01374 bool custom_shape = false;
01375
01376 do {
01377 IndustryGfx gfx = GetTranslatedIndustryTileID(it->gfx);
01378 TileIndex cur_tile = TileAddWrap(tile, it->ti.x, it->ti.y);
01379
01380 if (!IsValidTile(cur_tile)) {
01381 return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
01382 }
01383
01384 if (gfx == GFX_WATERTILE_SPECIALCHECK) {
01385 if (!IsTileType(cur_tile, MP_WATER) ||
01386 GetTileSlope(cur_tile) != SLOPE_FLAT) {
01387 return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
01388 }
01389 } else {
01390 CommandCost ret = EnsureNoVehicleOnGround(cur_tile);
01391 if (ret.Failed()) return ret;
01392 if (MayHaveBridgeAbove(cur_tile) && IsBridgeAbove(cur_tile)) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
01393
01394 const IndustryTileSpec *its = GetIndustryTileSpec(gfx);
01395
01396 IndustryBehaviour ind_behav = GetIndustrySpec(type)->behaviour;
01397
01398
01399 if (!HasBit(its->slopes_refused, 5) && ((HasTileWaterClass(cur_tile) && IsTileOnWater(cur_tile)) == !(ind_behav & INDUSTRYBEH_BUILT_ONWATER))) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
01400
01401 if (HasBit(its->callback_mask, CBM_INDT_SHAPE_CHECK)) {
01402 custom_shape = true;
01403 CommandCost ret = PerformIndustryTileSlopeCheck(tile, cur_tile, its, type, gfx, itspec_index, initial_random_bits, founder, creation_type);
01404 if (ret.Failed()) return ret;
01405 } else {
01406 Slope tileh = GetTileSlope(cur_tile);
01407 refused_slope |= IsSlopeRefused(tileh, its->slopes_refused);
01408 }
01409
01410 if ((ind_behav & (INDUSTRYBEH_ONLY_INTOWN | INDUSTRYBEH_TOWN1200_MORE)) ||
01411 ((ind_behav & INDUSTRYBEH_ONLY_NEARTOWN) && IsTileType(cur_tile, MP_HOUSE))) {
01412 if (!IsTileType(cur_tile, MP_HOUSE)) {
01413 return_cmd_error(STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS);
01414 }
01415
01416
01417 Backup<CompanyByte> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
01418 CommandCost ret = DoCommand(cur_tile, 0, 0, DC_NONE, CMD_LANDSCAPE_CLEAR);
01419 cur_company.Restore();
01420
01421 if (ret.Failed()) return ret;
01422 } else {
01423
01424 CommandCost ret = DoCommand(cur_tile, 0, 0, DC_AUTO | DC_NO_TEST_TOWN_RATING | DC_NO_MODIFY_TOWN_RATING, CMD_LANDSCAPE_CLEAR);
01425
01426 if (ret.Failed()) return ret;
01427 }
01428 }
01429 } while ((++it)->ti.x != -0x80);
01430
01431 if (custom_shape_check != NULL) *custom_shape_check = custom_shape;
01432
01433
01434
01435
01436 if (!refused_slope || (_settings_game.game_creation.land_generator == LG_TERRAGENESIS && _generating_world && !custom_shape && !_ignore_restrictions)) {
01437 return CommandCost();
01438 }
01439 return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
01440 }
01441
01449 static CommandCost CheckIfIndustryIsAllowed(TileIndex tile, int type, const Town *t)
01450 {
01451 if ((GetIndustrySpec(type)->behaviour & INDUSTRYBEH_TOWN1200_MORE) && t->population < 1200) {
01452 return_cmd_error(STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200);
01453 }
01454
01455 if ((GetIndustrySpec(type)->behaviour & INDUSTRYBEH_ONLY_NEARTOWN) && DistanceMax(t->xy, tile) > 9) {
01456 return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
01457 }
01458
01459 return CommandCost();
01460 }
01461
01462 static bool CheckCanTerraformSurroundingTiles(TileIndex tile, uint height, int internal)
01463 {
01464
01465 if (TileX(tile) == 0 || TileY(tile) == 0 || GetTileType(tile) == MP_VOID) return false;
01466
01467 TileArea ta(tile - TileDiffXY(1, 1), 2, 2);
01468 TILE_AREA_LOOP(tile_walk, ta) {
01469 uint curh = TileHeight(tile_walk);
01470
01471 if ((GetTileType(tile_walk) != MP_CLEAR) && (GetTileType(tile_walk) != MP_TREES)) return false;
01472
01473
01474 if (internal != 0 && Delta(curh, height) > 1) return false;
01475
01476
01477
01478
01479 if (internal == 0 && curh != height) {
01480 if (TileX(tile_walk) == 0 || TileY(tile_walk) == 0 || !CheckCanTerraformSurroundingTiles(tile_walk + TileDiffXY(-1, -1), height, internal + 1)) {
01481 return false;
01482 }
01483 }
01484 }
01485
01486 return true;
01487 }
01488
01493 static bool CheckIfCanLevelIndustryPlatform(TileIndex tile, DoCommandFlag flags, const IndustryTileTable *it, int type)
01494 {
01495 const int MKEND = -0x80;
01496 int max_x = 0;
01497 int max_y = 0;
01498
01499
01500 do {
01501 if (it->gfx == 0xFF) continue;
01502 if (it->ti.x > max_x) max_x = it->ti.x;
01503 if (it->ti.y > max_y) max_y = it->ti.y;
01504 } while ((++it)->ti.x != MKEND);
01505
01506
01507 uint h = TileHeight(tile);
01508
01509 if (TileX(tile) <= _settings_game.construction.industry_platform + 1U || TileY(tile) <= _settings_game.construction.industry_platform + 1U) return false;
01510
01511
01512
01513 TileArea ta(tile + TileDiffXY(-_settings_game.construction.industry_platform, -_settings_game.construction.industry_platform),
01514 max_x + 2 + 2 * _settings_game.construction.industry_platform, max_y + 2 + 2 * _settings_game.construction.industry_platform);
01515
01516 if (TileX(ta.tile) + ta.w >= MapMaxX() || TileY(ta.tile) + ta.h >= MapMaxY()) return false;
01517
01518
01519
01520 Backup<CompanyByte> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
01521
01522 TILE_AREA_LOOP(tile_walk, ta) {
01523 uint curh = TileHeight(tile_walk);
01524 if (curh != h) {
01525
01526
01527 if (!CheckCanTerraformSurroundingTiles(tile_walk, h, 0)) {
01528 cur_company.Restore();
01529 return false;
01530 }
01531
01532
01533 if (DoCommand(tile_walk, SLOPE_N, (curh > h) ? 0 : 1, flags & ~DC_EXEC, CMD_TERRAFORM_LAND).Failed()) {
01534 cur_company.Restore();
01535 return false;
01536 }
01537 }
01538 }
01539
01540 if (flags & DC_EXEC) {
01541
01542 TILE_AREA_LOOP(tile_walk, ta) {
01543 uint curh = TileHeight(tile_walk);
01544 while (curh != h) {
01545
01546
01547
01548 DoCommand(tile_walk, SLOPE_N, (curh > h) ? 0 : 1, flags, CMD_TERRAFORM_LAND);
01549 curh += (curh > h) ? -1 : 1;
01550 }
01551 }
01552 }
01553
01554 cur_company.Restore();
01555 return true;
01556 }
01557
01558
01565 static CommandCost CheckIfFarEnoughFromConflictingIndustry(TileIndex tile, int type)
01566 {
01567 const IndustrySpec *indspec = GetIndustrySpec(type);
01568 const Industry *i;
01569 FOR_ALL_INDUSTRIES(i) {
01570
01571 if (DistanceMax(tile, i->location.tile) > 14) continue;
01572
01573
01574 if (i->type == indspec->conflicting[0] ||
01575 i->type == indspec->conflicting[1] ||
01576 i->type == indspec->conflicting[2]) {
01577 return_cmd_error(STR_ERROR_INDUSTRY_TOO_CLOSE);
01578 }
01579 }
01580 return CommandCost();
01581 }
01582
01594 static void DoCreateNewIndustry(Industry *i, TileIndex tile, IndustryType type, const IndustryTileTable *it, byte layout, Town *t, Owner founder, uint16 initial_random_bits)
01595 {
01596 const IndustrySpec *indspec = GetIndustrySpec(type);
01597
01598 i->location = TileArea(tile, 1, 1);
01599 i->type = type;
01600 Industry::IncIndustryTypeCount(type);
01601
01602 i->produced_cargo[0] = indspec->produced_cargo[0];
01603 i->produced_cargo[1] = indspec->produced_cargo[1];
01604 i->accepts_cargo[0] = indspec->accepts_cargo[0];
01605 i->accepts_cargo[1] = indspec->accepts_cargo[1];
01606 i->accepts_cargo[2] = indspec->accepts_cargo[2];
01607 i->production_rate[0] = indspec->production_rate[0];
01608 i->production_rate[1] = indspec->production_rate[1];
01609
01610
01611 if (indspec->UsesSmoothEconomy()) {
01612 i->production_rate[0] = min((RandomRange(256) + 128) * i->production_rate[0] >> 8, 255);
01613 i->production_rate[1] = min((RandomRange(256) + 128) * i->production_rate[1] >> 8, 255);
01614 }
01615
01616 i->town = t;
01617 i->owner = OWNER_NONE;
01618
01619 uint16 r = Random();
01620 i->random_colour = GB(r, 0, 4);
01621 i->counter = GB(r, 4, 12);
01622 i->random = initial_random_bits;
01623 i->produced_cargo_waiting[0] = 0;
01624 i->produced_cargo_waiting[1] = 0;
01625 i->incoming_cargo_waiting[0] = 0;
01626 i->incoming_cargo_waiting[1] = 0;
01627 i->incoming_cargo_waiting[2] = 0;
01628 i->this_month_production[0] = 0;
01629 i->this_month_production[1] = 0;
01630 i->this_month_transported[0] = 0;
01631 i->this_month_transported[1] = 0;
01632 i->last_month_pct_transported[0] = 0;
01633 i->last_month_pct_transported[1] = 0;
01634 i->last_month_transported[0] = 0;
01635 i->last_month_transported[1] = 0;
01636 i->was_cargo_delivered = false;
01637 i->last_prod_year = _cur_year;
01638 i->last_month_production[0] = i->production_rate[0] * 8;
01639 i->last_month_production[1] = i->production_rate[1] * 8;
01640 i->founder = founder;
01641
01642 i->construction_date = _date;
01643 i->construction_type = (_game_mode == GM_EDITOR) ? ICT_SCENARIO_EDITOR :
01644 (_generating_world ? ICT_MAP_GENERATION : ICT_NORMAL_GAMEPLAY);
01645
01646
01647
01648
01649 i->selected_layout = layout + 1;
01650
01651 if (!_generating_world) i->last_month_production[0] = i->last_month_production[1] = 0;
01652
01653 i->prod_level = PRODLEVEL_DEFAULT;
01654
01655
01656
01657 if (HasBit(indspec->callback_mask, CBM_IND_DECIDE_COLOUR)) {
01658 uint16 res = GetIndustryCallback(CBID_INDUSTRY_DECIDE_COLOUR, 0, 0, i, type, INVALID_TILE);
01659 if (res != CALLBACK_FAILED) {
01660 if (GB(res, 4, 11) != 0) ErrorUnknownCallbackResult(indspec->grf_prop.grffile->grfid, CBID_INDUSTRY_DECIDE_COLOUR, res);
01661 i->random_colour = GB(res, 0, 4);
01662 }
01663 }
01664
01665 if (HasBit(indspec->callback_mask, CBM_IND_INPUT_CARGO_TYPES)) {
01666 for (uint j = 0; j < lengthof(i->accepts_cargo); j++) i->accepts_cargo[j] = CT_INVALID;
01667 for (uint j = 0; j < lengthof(i->accepts_cargo); j++) {
01668 uint16 res = GetIndustryCallback(CBID_INDUSTRY_INPUT_CARGO_TYPES, j, 0, i, type, INVALID_TILE);
01669 if (res == CALLBACK_FAILED || GB(res, 0, 8) == CT_INVALID) break;
01670 if (indspec->grf_prop.grffile->grf_version >= 8 && res >= 0x100) {
01671 ErrorUnknownCallbackResult(indspec->grf_prop.grffile->grfid, CBID_INDUSTRY_INPUT_CARGO_TYPES, res);
01672 break;
01673 }
01674 i->accepts_cargo[j] = GetCargoTranslation(GB(res, 0, 8), indspec->grf_prop.grffile);
01675 }
01676 }
01677
01678 if (HasBit(indspec->callback_mask, CBM_IND_OUTPUT_CARGO_TYPES)) {
01679 for (uint j = 0; j < lengthof(i->produced_cargo); j++) i->produced_cargo[j] = CT_INVALID;
01680 for (uint j = 0; j < lengthof(i->produced_cargo); j++) {
01681 uint16 res = GetIndustryCallback(CBID_INDUSTRY_OUTPUT_CARGO_TYPES, j, 0, i, type, INVALID_TILE);
01682 if (res == CALLBACK_FAILED || GB(res, 0, 8) == CT_INVALID) break;
01683 if (indspec->grf_prop.grffile->grf_version >= 8 && res >= 0x100) {
01684 ErrorUnknownCallbackResult(indspec->grf_prop.grffile->grfid, CBID_INDUSTRY_OUTPUT_CARGO_TYPES, res);
01685 break;
01686 }
01687 i->produced_cargo[j] = GetCargoTranslation(GB(res, 0, 8), indspec->grf_prop.grffile);
01688 }
01689 }
01690
01691
01692
01693 do {
01694 TileIndex cur_tile = tile + ToTileIndexDiff(it->ti);
01695
01696 if (it->gfx != GFX_WATERTILE_SPECIALCHECK) {
01697 i->location.Add(cur_tile);
01698
01699 WaterClass wc = (IsWaterTile(cur_tile) ? GetWaterClass(cur_tile) : WATER_CLASS_INVALID);
01700
01701 DoCommand(cur_tile, 0, 0, DC_EXEC | DC_NO_TEST_TOWN_RATING | DC_NO_MODIFY_TOWN_RATING, CMD_LANDSCAPE_CLEAR);
01702
01703 MakeIndustry(cur_tile, i->index, it->gfx, Random(), wc);
01704
01705 if (_generating_world) {
01706 SetIndustryConstructionCounter(cur_tile, 3);
01707 SetIndustryConstructionStage(cur_tile, 2);
01708 }
01709
01710
01711 IndustryGfx cur_gfx = GetTranslatedIndustryTileID(it->gfx);
01712 const IndustryTileSpec *its = GetIndustryTileSpec(cur_gfx);
01713 if (its->animation.status != ANIM_STATUS_NO_ANIMATION) AddAnimatedTile(cur_tile);
01714 }
01715 } while ((++it)->ti.x != -0x80);
01716
01717 if (GetIndustrySpec(i->type)->behaviour & INDUSTRYBEH_PLANT_ON_BUILT) {
01718 for (uint j = 0; j != 50; j++) PlantRandomFarmField(i);
01719 }
01720 InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 0);
01721
01722 Station::RecomputeIndustriesNearForAll();
01723 }
01724
01741 static CommandCost CreateNewIndustryHelper(TileIndex tile, IndustryType type, DoCommandFlag flags, const IndustrySpec *indspec, uint itspec_index, uint32 random_var8f, uint16 random_initial_bits, Owner founder, IndustryAvailabilityCallType creation_type, Industry **ip)
01742 {
01743 assert(itspec_index < indspec->num_table);
01744 const IndustryTileTable *it = indspec->table[itspec_index];
01745 bool custom_shape_check = false;
01746
01747 *ip = NULL;
01748
01749 SmallVector<ClearedObjectArea, 1> object_areas(_cleared_object_areas);
01750 CommandCost ret = CheckIfIndustryTilesAreFree(tile, it, itspec_index, type, random_initial_bits, founder, creation_type, &custom_shape_check);
01751 _cleared_object_areas = object_areas;
01752 if (ret.Failed()) return ret;
01753
01754 if (HasBit(GetIndustrySpec(type)->callback_mask, CBM_IND_LOCATION)) {
01755 ret = CheckIfCallBackAllowsCreation(tile, type, itspec_index, random_var8f, random_initial_bits, founder, creation_type);
01756 } else {
01757 ret = _check_new_industry_procs[indspec->check_proc](tile);
01758 }
01759 if (ret.Failed()) return ret;
01760
01761 if (!custom_shape_check && _settings_game.game_creation.land_generator == LG_TERRAGENESIS && _generating_world &&
01762 !_ignore_restrictions && !CheckIfCanLevelIndustryPlatform(tile, DC_NO_WATER, it, type)) {
01763 return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
01764 }
01765
01766 ret = CheckIfFarEnoughFromConflictingIndustry(tile, type);
01767 if (ret.Failed()) return ret;
01768
01769 Town *t = NULL;
01770 ret = FindTownForIndustry(tile, type, &t);
01771 if (ret.Failed()) return ret;
01772 assert(t != NULL);
01773
01774 ret = CheckIfIndustryIsAllowed(tile, type, t);
01775 if (ret.Failed()) return ret;
01776
01777 if (!Industry::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_INDUSTRIES);
01778
01779 if (flags & DC_EXEC) {
01780 *ip = new Industry(tile);
01781 if (!custom_shape_check) CheckIfCanLevelIndustryPlatform(tile, DC_NO_WATER | DC_EXEC, it, type);
01782 DoCreateNewIndustry(*ip, tile, type, it, itspec_index, t, founder, random_initial_bits);
01783 }
01784
01785 return CommandCost();
01786 }
01787
01799 CommandCost CmdBuildIndustry(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
01800 {
01801 IndustryType it = GB(p1, 0, 8);
01802 if (it >= NUM_INDUSTRYTYPES) return CMD_ERROR;
01803
01804 const IndustrySpec *indspec = GetIndustrySpec(it);
01805
01806
01807 if (!indspec->enabled || indspec->num_table == 0) return CMD_ERROR;
01808
01809
01810
01811 if (_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 0 && indspec->IsRawIndustry()) {
01812 return CMD_ERROR;
01813 }
01814
01815 if (_game_mode != GM_EDITOR && GetIndustryProbabilityCallback(it, IACT_USERCREATION, 1) == 0) {
01816 return CMD_ERROR;
01817 }
01818
01819 Randomizer randomizer;
01820 randomizer.SetSeed(p2);
01821 uint16 random_initial_bits = GB(p2, 0, 16);
01822 uint32 random_var8f = randomizer.Next();
01823 int num_layouts = indspec->num_table;
01824 CommandCost ret = CommandCost(STR_ERROR_SITE_UNSUITABLE);
01825
01826 Industry *ind = NULL;
01827 if (_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 2 && indspec->IsRawIndustry()) {
01828 if (flags & DC_EXEC) {
01829
01830 Backup<CompanyByte> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
01831
01832
01833
01834 if (Random() <= indspec->prospecting_chance) {
01835 for (int i = 0; i < 5000; i++) {
01836
01837
01838
01839 tile = RandomTile();
01840
01841 int layout = RandomRange(num_layouts);
01842
01843 for (int j = 0; j < num_layouts; j++) {
01844 layout = (layout + 1) % num_layouts;
01845 ret = CreateNewIndustryHelper(tile, it, flags, indspec, layout, random_var8f, random_initial_bits, cur_company.GetOriginalValue(), IACT_PROSPECTCREATION, &ind);
01846 if (ret.Succeeded()) break;
01847 }
01848 if (ret.Succeeded()) break;
01849 }
01850 }
01851 cur_company.Restore();
01852 }
01853 } else {
01854 int layout = GB(p1, 8, 8);
01855 if (layout >= num_layouts) return CMD_ERROR;
01856
01857
01858 for (int i = 0; i < num_layouts; i++) {
01859 layout = (layout + 1) % num_layouts;
01860 ret = CreateNewIndustryHelper(tile, it, flags, indspec, layout, random_var8f, random_initial_bits, _current_company, IACT_USERCREATION, &ind);
01861 if (ret.Succeeded()) break;
01862 }
01863
01864
01865 if (ret.Failed()) return ret;
01866 }
01867
01868 if ((flags & DC_EXEC) && ind != NULL && _game_mode != GM_EDITOR) {
01869
01870 SetDParam(0, indspec->name);
01871 if (indspec->new_industry_text > STR_LAST_STRINGID) {
01872 SetDParam(1, STR_TOWN_NAME);
01873 SetDParam(2, ind->town->index);
01874 } else {
01875 SetDParam(1, ind->town->index);
01876 }
01877 AddIndustryNewsItem(indspec->new_industry_text, NS_INDUSTRY_OPEN, ind->index);
01878 AI::BroadcastNewEvent(new ScriptEventIndustryOpen(ind->index));
01879 }
01880
01881 return CommandCost(EXPENSES_OTHER, indspec->GetConstructionCost());
01882 }
01883
01884
01892 static Industry *CreateNewIndustry(TileIndex tile, IndustryType type, IndustryAvailabilityCallType creation_type)
01893 {
01894 const IndustrySpec *indspec = GetIndustrySpec(type);
01895
01896 uint32 seed = Random();
01897 uint32 seed2 = Random();
01898 Industry *i = NULL;
01899 CommandCost ret = CreateNewIndustryHelper(tile, type, DC_EXEC, indspec, RandomRange(indspec->num_table), seed, GB(seed2, 0, 16), OWNER_NONE, creation_type, &i);
01900 assert(i != NULL || ret.Failed());
01901 return i;
01902 }
01903
01910 static uint32 GetScaledIndustryGenerationProbability(IndustryType it, bool *force_at_least_one)
01911 {
01912 const IndustrySpec *ind_spc = GetIndustrySpec(it);
01913 uint32 chance = ind_spc->appear_creation[_settings_game.game_creation.landscape] * 16;
01914 if (!ind_spc->enabled || ind_spc->num_table == 0 ||
01915 (_game_mode != GM_EDITOR && _settings_game.difficulty.industry_density == ID_FUND_ONLY) ||
01916 (chance = GetIndustryProbabilityCallback(it, IACT_MAPGENERATION, chance)) == 0) {
01917 *force_at_least_one = false;
01918 return 0;
01919 } else {
01920
01921
01922 chance = (ind_spc->check_proc == CHECK_REFINERY || ind_spc->check_proc == CHECK_OIL_RIG) ? ScaleByMapSize1D(chance) : ScaleByMapSize(chance);
01923
01924 *force_at_least_one = (chance > 0) && !(ind_spc->behaviour & INDUSTRYBEH_NOBUILT_MAPCREATION) && (_game_mode != GM_EDITOR);
01925 return chance;
01926 }
01927 }
01928
01935 static uint16 GetIndustryGamePlayProbability(IndustryType it, byte *min_number)
01936 {
01937 if (_settings_game.difficulty.industry_density == ID_FUND_ONLY) {
01938 *min_number = 0;
01939 return 0;
01940 }
01941
01942 const IndustrySpec *ind_spc = GetIndustrySpec(it);
01943 byte chance = ind_spc->appear_ingame[_settings_game.game_creation.landscape];
01944 if (!ind_spc->enabled || ind_spc->num_table == 0 ||
01945 ((ind_spc->behaviour & INDUSTRYBEH_BEFORE_1950) && _cur_year > 1950) ||
01946 ((ind_spc->behaviour & INDUSTRYBEH_AFTER_1960) && _cur_year < 1960) ||
01947 (chance = GetIndustryProbabilityCallback(it, IACT_RANDOMCREATION, chance)) == 0) {
01948 *min_number = 0;
01949 return 0;
01950 }
01951 *min_number = (ind_spc->behaviour & INDUSTRYBEH_CANCLOSE_LASTINSTANCE) ? 1 : 0;
01952 return chance;
01953 }
01954
01959 static uint GetNumberOfIndustries()
01960 {
01961
01962 static const uint16 numof_industry_table[] = {
01963 0,
01964 0,
01965 10,
01966 25,
01967 55,
01968 80,
01969 };
01970
01971 assert(lengthof(numof_industry_table) == ID_END);
01972 uint difficulty = (_game_mode != GM_EDITOR) ? _settings_game.difficulty.industry_density : (uint)ID_VERY_LOW;
01973 return ScaleByMapSize(numof_industry_table[difficulty]);
01974 }
01975
01980 static void AdvertiseIndustryOpening(const Industry *ind)
01981 {
01982 const IndustrySpec *ind_spc = GetIndustrySpec(ind->type);
01983 SetDParam(0, ind_spc->name);
01984 if (ind_spc->new_industry_text > STR_LAST_STRINGID) {
01985 SetDParam(1, STR_TOWN_NAME);
01986 SetDParam(2, ind->town->index);
01987 } else {
01988 SetDParam(1, ind->town->index);
01989 }
01990 AddIndustryNewsItem(ind_spc->new_industry_text, NS_INDUSTRY_OPEN, ind->index);
01991 AI::BroadcastNewEvent(new ScriptEventIndustryOpen(ind->index));
01992 }
01993
02002 static Industry *PlaceIndustry(IndustryType type, IndustryAvailabilityCallType creation_type, bool try_hard)
02003 {
02004 uint tries = try_hard ? 10000u : 2000u;
02005 for (; tries > 0; tries--) {
02006 Industry *ind = CreateNewIndustry(RandomTile(), type, creation_type);
02007 if (ind != NULL) return ind;
02008 }
02009 return NULL;
02010 }
02011
02017 static void PlaceInitialIndustry(IndustryType type, bool try_hard)
02018 {
02019 Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
02020
02021 IncreaseGeneratingWorldProgress(GWP_INDUSTRY);
02022 PlaceIndustry(type, IACT_MAPGENERATION, try_hard);
02023
02024 cur_company.Restore();
02025 }
02026
02031 static uint GetCurrentTotalNumberOfIndustries()
02032 {
02033 int total = 0;
02034 for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) total += Industry::GetIndustryTypeCount(it);
02035 return total;
02036 }
02037
02038
02040 void IndustryTypeBuildData::Reset()
02041 {
02042 this->probability = 0;
02043 this->min_number = 0;
02044 this->target_count = 0;
02045 this->max_wait = 1;
02046 this->wait_count = 0;
02047 }
02048
02050 void IndustryBuildData::Reset()
02051 {
02052 this->wanted_inds = GetCurrentTotalNumberOfIndustries() << 16;
02053
02054 for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
02055 this->builddata[it].Reset();
02056 }
02057 }
02058
02060 void IndustryBuildData::MonthlyLoop()
02061 {
02062 static const int NEWINDS_PER_MONTH = 0x38000 / (10 * 12);
02063 if (_settings_game.difficulty.industry_density == ID_FUND_ONLY) return;
02064
02065
02066
02067 uint max_behind = 1 + min(99u, ScaleByMapSize(3));
02068 if (GetCurrentTotalNumberOfIndustries() + max_behind >= (this->wanted_inds >> 16)) {
02069 this->wanted_inds += ScaleByMapSize(NEWINDS_PER_MONTH);
02070 }
02071 }
02072
02077 void GenerateIndustries()
02078 {
02079 if (_game_mode != GM_EDITOR && _settings_game.difficulty.industry_density == ID_FUND_ONLY) return;
02080
02081 uint32 industry_probs[NUM_INDUSTRYTYPES];
02082 bool force_at_least_one[NUM_INDUSTRYTYPES];
02083 uint32 total_prob = 0;
02084 uint num_forced = 0;
02085
02086 for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
02087 industry_probs[it] = GetScaledIndustryGenerationProbability(it, force_at_least_one + it);
02088 total_prob += industry_probs[it];
02089 if (force_at_least_one[it]) num_forced++;
02090 }
02091
02092 uint total_amount = GetNumberOfIndustries();
02093 if (total_prob == 0 || total_amount < num_forced) {
02094
02095 total_amount = num_forced;
02096 }
02097
02098 SetGeneratingWorldProgress(GWP_INDUSTRY, total_amount);
02099
02100
02101 for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
02102 if (force_at_least_one[it]) {
02103 assert(total_amount > 0);
02104 total_amount--;
02105 PlaceInitialIndustry(it, true);
02106 }
02107 }
02108
02109
02110 for (uint i = 0; i < total_amount; i++) {
02111 uint32 r = RandomRange(total_prob);
02112 IndustryType it = 0;
02113 while (r >= industry_probs[it]) {
02114 r -= industry_probs[it];
02115 it++;
02116 assert(it < NUM_INDUSTRYTYPES);
02117 }
02118 assert(industry_probs[it] > 0);
02119 PlaceInitialIndustry(it, false);
02120 }
02121 _industry_builder.Reset();
02122 }
02123
02128 static void UpdateIndustryStatistics(Industry *i)
02129 {
02130 for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
02131 if (i->produced_cargo[j] != CT_INVALID) {
02132 byte pct = 0;
02133 if (i->this_month_production[j] != 0) {
02134 i->last_prod_year = _cur_year;
02135 pct = min(i->this_month_transported[j] * 256 / i->this_month_production[j], 255);
02136 }
02137 i->last_month_pct_transported[j] = pct;
02138
02139 i->last_month_production[j] = i->this_month_production[j];
02140 i->this_month_production[j] = 0;
02141
02142 i->last_month_transported[j] = i->this_month_transported[j];
02143 i->this_month_transported[j] = 0;
02144 }
02145 }
02146 }
02147
02152 void Industry::RecomputeProductionMultipliers()
02153 {
02154 const IndustrySpec *indspec = GetIndustrySpec(this->type);
02155 assert(!indspec->UsesSmoothEconomy());
02156
02157
02158 this->production_rate[0] = min(CeilDiv(indspec->production_rate[0] * this->prod_level, PRODLEVEL_DEFAULT), 0xFF);
02159 this->production_rate[1] = min(CeilDiv(indspec->production_rate[1] * this->prod_level, PRODLEVEL_DEFAULT), 0xFF);
02160 }
02161
02162
02168 bool IndustryTypeBuildData::GetIndustryTypeData(IndustryType it)
02169 {
02170 byte min_number;
02171 uint32 probability = GetIndustryGamePlayProbability(it, &min_number);
02172 bool changed = min_number != this->min_number || probability != this->probability;
02173 this->min_number = min_number;
02174 this->probability = probability;
02175 return changed;
02176 }
02177
02179 void IndustryBuildData::SetupTargetCount()
02180 {
02181 bool changed = false;
02182 uint num_planned = 0;
02183 for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
02184 changed |= this->builddata[it].GetIndustryTypeData(it);
02185 num_planned += this->builddata[it].target_count;
02186 }
02187 uint total_amount = this->wanted_inds >> 16;
02188 changed |= num_planned != total_amount;
02189 if (!changed) return;
02190
02191
02192 uint force_build = 0;
02193 uint32 total_prob = 0;
02194 for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
02195 IndustryTypeBuildData *ibd = this->builddata + it;
02196 force_build += ibd->min_number;
02197 ibd->target_count = ibd->min_number;
02198 total_prob += ibd->probability;
02199 }
02200
02201 if (total_prob == 0) return;
02202
02203
02204 total_amount = (total_amount <= force_build) ? 0 : total_amount - force_build;
02205
02206
02207 while (total_amount > 0) {
02208 uint32 r = RandomRange(total_prob);
02209 IndustryType it = 0;
02210 while (r >= this->builddata[it].probability) {
02211 r -= this->builddata[it].probability;
02212 it++;
02213 assert(it < NUM_INDUSTRYTYPES);
02214 }
02215 assert(this->builddata[it].probability > 0);
02216 this->builddata[it].target_count++;
02217 total_amount--;
02218 }
02219 }
02220
02224 void IndustryBuildData::TryBuildNewIndustry()
02225 {
02226 this->SetupTargetCount();
02227
02228 int missing = 0;
02229 uint count = 0;
02230 uint32 total_prob = 0;
02231 IndustryType forced_build = NUM_INDUSTRYTYPES;
02232 for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
02233 int difference = this->builddata[it].target_count - Industry::GetIndustryTypeCount(it);
02234 missing += difference;
02235 if (this->builddata[it].wait_count > 0) continue;
02236 if (difference > 0) {
02237 if (Industry::GetIndustryTypeCount(it) == 0 && this->builddata[it].min_number > 0) {
02238
02239 if (forced_build == NUM_INDUSTRYTYPES ||
02240 difference > this->builddata[forced_build].target_count - Industry::GetIndustryTypeCount(forced_build)) {
02241 forced_build = it;
02242 }
02243 }
02244 total_prob += difference;
02245 count++;
02246 }
02247 }
02248
02249 if (EconomyIsInRecession() || (forced_build == NUM_INDUSTRYTYPES && (missing <= 0 || total_prob == 0))) count = 0;
02250
02251 if (count >= 1) {
02252
02253
02254 IndustryType it;
02255 if (forced_build != NUM_INDUSTRYTYPES) {
02256 it = forced_build;
02257 } else {
02258
02259 uint32 r = 0;
02260 if (count > 1) r = RandomRange(total_prob);
02261 for (it = 0; it < NUM_INDUSTRYTYPES; it++) {
02262 if (this->builddata[it].wait_count > 0) continue;
02263 int difference = this->builddata[it].target_count - Industry::GetIndustryTypeCount(it);
02264 if (difference <= 0) continue;
02265 if (count == 1) break;
02266 if (r < (uint)difference) break;
02267 r -= difference;
02268 }
02269 assert(it < NUM_INDUSTRYTYPES && this->builddata[it].target_count > Industry::GetIndustryTypeCount(it));
02270 }
02271
02272
02273 const Industry *ind = PlaceIndustry(it, IACT_RANDOMCREATION, false);
02274 if (ind == NULL) {
02275 this->builddata[it].wait_count = this->builddata[it].max_wait + 1;
02276 this->builddata[it].max_wait = min(1000, this->builddata[it].max_wait + 2);
02277 } else {
02278 AdvertiseIndustryOpening(ind);
02279 this->builddata[it].max_wait = max(this->builddata[it].max_wait / 2, 1);
02280 }
02281 }
02282
02283
02284 for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
02285 if (this->builddata[it].wait_count > 0) this->builddata[it].wait_count--;
02286 }
02287 }
02288
02297 static bool CheckIndustryCloseDownProtection(IndustryType type)
02298 {
02299 const IndustrySpec *indspec = GetIndustrySpec(type);
02300
02301
02302 if ((indspec->behaviour & INDUSTRYBEH_DONT_INCR_PROD) && _settings_game.game_creation.landscape == LT_TEMPERATE) return false;
02303 return (indspec->behaviour & INDUSTRYBEH_CANCLOSE_LASTINSTANCE) == 0 && Industry::GetIndustryTypeCount(type) <= 1;
02304 }
02305
02315 static void CanCargoServiceIndustry(CargoID cargo, Industry *ind, bool *c_accepts, bool *c_produces)
02316 {
02317 if (cargo == CT_INVALID) return;
02318
02319
02320 for (byte j = 0; j < lengthof(ind->accepts_cargo); j++) {
02321 if (cargo == ind->accepts_cargo[j] && !IndustryTemporarilyRefusesCargo(ind, cargo)) {
02322 *c_accepts = true;
02323 break;
02324 }
02325 }
02326
02327
02328 for (byte j = 0; j < lengthof(ind->produced_cargo); j++) {
02329 if (cargo == ind->produced_cargo[j]) {
02330 *c_produces = true;
02331 break;
02332 }
02333 }
02334 }
02335
02349 static int WhoCanServiceIndustry(Industry *ind)
02350 {
02351
02352 StationList stations;
02353 FindStationsAroundTiles(ind->location, &stations);
02354
02355 if (stations.Length() == 0) return 0;
02356
02357 const Vehicle *v;
02358 int result = 0;
02359 FOR_ALL_VEHICLES(v) {
02360
02361 if (v->owner != _local_company && result != 0) continue;
02362
02363
02364 bool c_accepts = false;
02365 bool c_produces = false;
02366 if (v->type == VEH_TRAIN && v->IsFrontEngine()) {
02367 for (const Vehicle *u = v; u != NULL; u = u->Next()) {
02368 CanCargoServiceIndustry(u->cargo_type, ind, &c_accepts, &c_produces);
02369 }
02370 } else if (v->type == VEH_ROAD || v->type == VEH_SHIP || v->type == VEH_AIRCRAFT) {
02371 CanCargoServiceIndustry(v->cargo_type, ind, &c_accepts, &c_produces);
02372 } else {
02373 continue;
02374 }
02375 if (!c_accepts && !c_produces) continue;
02376
02377
02378
02379
02380
02381 const Order *o;
02382 FOR_VEHICLE_ORDERS(v, o) {
02383 if (o->IsType(OT_GOTO_STATION) && !(o->GetUnloadType() & OUFB_TRANSFER)) {
02384
02385 Station *st = Station::Get(o->GetDestination());
02386 assert(st != NULL);
02387
02388
02389 if ((o->GetUnloadType() & OUFB_UNLOAD) && !c_accepts) break;
02390
02391 if (stations.Contains(st)) {
02392 if (v->owner == _local_company) return 2;
02393 result = 1;
02394 }
02395 }
02396 }
02397 }
02398 return result;
02399 }
02400
02408 static void ReportNewsProductionChangeIndustry(Industry *ind, CargoID type, int percent)
02409 {
02410 NewsSubtype ns;
02411
02412 switch (WhoCanServiceIndustry(ind)) {
02413 case 0: ns = NS_INDUSTRY_NOBODY; break;
02414 case 1: ns = NS_INDUSTRY_OTHER; break;
02415 case 2: ns = NS_INDUSTRY_COMPANY; break;
02416 default: NOT_REACHED();
02417 }
02418 SetDParam(2, abs(percent));
02419 SetDParam(0, CargoSpec::Get(type)->name);
02420 SetDParam(1, ind->index);
02421 AddIndustryNewsItem(
02422 percent >= 0 ? STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH : STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH,
02423 ns,
02424 ind->index
02425 );
02426 }
02427
02428 static const uint PERCENT_TRANSPORTED_60 = 153;
02429 static const uint PERCENT_TRANSPORTED_80 = 204;
02430
02436 static void ChangeIndustryProduction(Industry *i, bool monthly)
02437 {
02438 StringID str = STR_NULL;
02439 bool closeit = false;
02440 const IndustrySpec *indspec = GetIndustrySpec(i->type);
02441 bool standard = false;
02442 bool suppress_message = false;
02443 bool recalculate_multipliers = false;
02444
02445 bool smooth_economy = indspec->UsesSmoothEconomy();
02446 byte div = 0;
02447 byte mul = 0;
02448 int8 increment = 0;
02449
02450 bool callback_enabled = HasBit(indspec->callback_mask, monthly ? CBM_IND_MONTHLYPROD_CHANGE : CBM_IND_PRODUCTION_CHANGE);
02451 if (callback_enabled) {
02452 uint16 res = GetIndustryCallback(monthly ? CBID_INDUSTRY_MONTHLYPROD_CHANGE : CBID_INDUSTRY_PRODUCTION_CHANGE, 0, Random(), i, i->type, i->location.tile);
02453 if (res != CALLBACK_FAILED) {
02454 suppress_message = HasBit(res, 7);
02455
02456 if (HasBit(res, 8)) str = MapGRFStringID(indspec->grf_prop.grffile->grfid, GB(GetRegister(0x100), 0, 16));
02457 res = GB(res, 0, 4);
02458 switch (res) {
02459 default: NOT_REACHED();
02460 case 0x0: break;
02461 case 0x1: div = 1; break;
02462 case 0x2: mul = 1; break;
02463 case 0x3: closeit = true; break;
02464 case 0x4: standard = true; break;
02465 case 0x5: case 0x6: case 0x7:
02466 case 0x8: div = res - 0x3; break;
02467 case 0x9: case 0xA: case 0xB:
02468 case 0xC: mul = res - 0x7; break;
02469 case 0xD:
02470 case 0xE:
02471 increment = res == 0x0D ? -1 : 1;
02472 break;
02473 case 0xF:
02474 i->prod_level = Clamp(GB(GetRegister(0x100), 16, 8), PRODLEVEL_MINIMUM, PRODLEVEL_MAXIMUM);
02475 recalculate_multipliers = true;
02476 break;
02477 }
02478 }
02479 } else {
02480 if (monthly != smooth_economy) return;
02481 if (indspec->life_type == INDUSTRYLIFE_BLACK_HOLE) return;
02482 }
02483
02484 if (standard || (!callback_enabled && (indspec->life_type & (INDUSTRYLIFE_ORGANIC | INDUSTRYLIFE_EXTRACTIVE)) != 0)) {
02485
02486 bool only_decrease = (indspec->behaviour & INDUSTRYBEH_DONT_INCR_PROD) && _settings_game.game_creation.landscape == LT_TEMPERATE;
02487
02488 if (smooth_economy) {
02489 closeit = true;
02490 for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
02491 if (i->produced_cargo[j] == CT_INVALID) continue;
02492 uint32 r = Random();
02493 int old_prod, new_prod, percent;
02494
02495 int mult = (i->last_month_pct_transported[j] > PERCENT_TRANSPORTED_60) ? 1 : -1;
02496
02497 new_prod = old_prod = i->production_rate[j];
02498
02499
02500
02501 if (only_decrease) {
02502 mult = -1;
02503
02504
02505 } else if (Chance16I(1, ((i->last_month_pct_transported[j] > PERCENT_TRANSPORTED_80) ? 6 : 3), r)) {
02506 mult *= -1;
02507 }
02508
02509
02510
02511 if (Chance16I(1, 22, r >> 16)) {
02512 new_prod += mult * (max(((RandomRange(50) + 10) * old_prod) >> 8, 1U));
02513 }
02514
02515
02516 new_prod = Clamp(new_prod, 1, 255);
02517
02518 if (((indspec->behaviour & INDUSTRYBEH_BUILT_ONWATER) != 0) && j == 1) {
02519 new_prod = Clamp(new_prod, 0, 16);
02520 }
02521
02522
02523 if (new_prod == old_prod && old_prod > 1) {
02524 closeit = false;
02525 continue;
02526 }
02527
02528 percent = (old_prod == 0) ? 100 : (new_prod * 100 / old_prod - 100);
02529 i->production_rate[j] = new_prod;
02530
02531
02532 if (new_prod > 1) closeit = false;
02533
02534 if (abs(percent) >= 10) {
02535 ReportNewsProductionChangeIndustry(i, i->produced_cargo[j], percent);
02536 }
02537 }
02538 } else {
02539 if (only_decrease || Chance16(1, 3)) {
02540
02541 if (!only_decrease && (i->last_month_pct_transported[0] > PERCENT_TRANSPORTED_60) != Chance16(1, 3)) {
02542 mul = 1;
02543 } else {
02544 div = 1;
02545 }
02546 }
02547 }
02548 }
02549
02550 if (!callback_enabled && (indspec->life_type & INDUSTRYLIFE_PROCESSING)) {
02551 if ( (byte)(_cur_year - i->last_prod_year) >= 5 && Chance16(1, smooth_economy ? 180 : 2)) {
02552 closeit = true;
02553 }
02554 }
02555
02556
02557 while (mul-- != 0 && i->prod_level < PRODLEVEL_MAXIMUM) {
02558 i->prod_level = min(i->prod_level * 2, PRODLEVEL_MAXIMUM);
02559 recalculate_multipliers = true;
02560 if (str == STR_NULL) str = indspec->production_up_text;
02561 }
02562
02563
02564 while (div-- != 0 && !closeit) {
02565 if (i->prod_level == PRODLEVEL_MINIMUM) {
02566 closeit = true;
02567 } else {
02568 i->prod_level = max(i->prod_level / 2, (int)PRODLEVEL_MINIMUM);
02569 recalculate_multipliers = true;
02570 if (str == STR_NULL) str = indspec->production_down_text;
02571 }
02572 }
02573
02574
02575 if (increment != 0) {
02576 if (increment < 0 && i->prod_level == PRODLEVEL_MINIMUM) {
02577 closeit = true;
02578 } else {
02579 i->prod_level = ClampU(i->prod_level + increment, PRODLEVEL_MINIMUM, PRODLEVEL_MAXIMUM);
02580 recalculate_multipliers = true;
02581 }
02582 }
02583
02584
02585
02586 if (recalculate_multipliers) i->RecomputeProductionMultipliers();
02587
02588
02589 if (closeit && !CheckIndustryCloseDownProtection(i->type)) {
02590 i->prod_level = PRODLEVEL_CLOSURE;
02591 str = indspec->closure_text;
02592 }
02593
02594 if (!suppress_message && str != STR_NULL) {
02595 NewsSubtype ns;
02596
02597 if (closeit) {
02598 ns = NS_INDUSTRY_CLOSE;
02599 AI::BroadcastNewEvent(new ScriptEventIndustryClose(i->index));
02600 } else {
02601 switch (WhoCanServiceIndustry(i)) {
02602 case 0: ns = NS_INDUSTRY_NOBODY; break;
02603 case 1: ns = NS_INDUSTRY_OTHER; break;
02604 case 2: ns = NS_INDUSTRY_COMPANY; break;
02605 default: NOT_REACHED();
02606 }
02607 }
02608
02609 if (str > STR_LAST_STRINGID) {
02610 SetDParam(0, STR_TOWN_NAME);
02611 SetDParam(1, i->town->index);
02612 SetDParam(2, indspec->name);
02613 } else if (closeit) {
02614 SetDParam(0, STR_FORMAT_INDUSTRY_NAME);
02615 SetDParam(1, i->town->index);
02616 SetDParam(2, indspec->name);
02617 } else {
02618 SetDParam(0, i->index);
02619 }
02620
02621 AddNewsItem(str,
02622 ns,
02623 closeit ? NR_TILE : NR_INDUSTRY,
02624 closeit ? i->location.tile + TileDiffXY(1, 1) : i->index);
02625 }
02626 }
02627
02635 void IndustryDailyLoop()
02636 {
02637 _economy.industry_daily_change_counter += _economy.industry_daily_increment;
02638
02639
02640
02641
02642 uint16 change_loop = _economy.industry_daily_change_counter >> 16;
02643
02644
02645 _economy.industry_daily_change_counter &= 0xFFFF;
02646
02647 if (change_loop == 0) {
02648 return;
02649 }
02650
02651 Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
02652
02653
02654
02655 uint perc = 3;
02656 if ((_industry_builder.wanted_inds >> 16) > GetCurrentTotalNumberOfIndustries()) {
02657 perc = min(9u, perc + (_industry_builder.wanted_inds >> 16) - GetCurrentTotalNumberOfIndustries());
02658 }
02659 for (uint16 j = 0; j < change_loop; j++) {
02660 if (Chance16(perc, 100)) {
02661 _industry_builder.TryBuildNewIndustry();
02662 } else {
02663 Industry *i = Industry::GetRandom();
02664 if (i != NULL) {
02665 ChangeIndustryProduction(i, false);
02666 SetWindowDirty(WC_INDUSTRY_VIEW, i->index);
02667 }
02668 }
02669 }
02670
02671 cur_company.Restore();
02672
02673
02674 InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 1);
02675 }
02676
02677 void IndustryMonthlyLoop()
02678 {
02679 Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
02680
02681 _industry_builder.MonthlyLoop();
02682
02683 Industry *i;
02684 FOR_ALL_INDUSTRIES(i) {
02685 UpdateIndustryStatistics(i);
02686 if (i->prod_level == PRODLEVEL_CLOSURE) {
02687 delete i;
02688 } else {
02689 ChangeIndustryProduction(i, true);
02690 SetWindowDirty(WC_INDUSTRY_VIEW, i->index);
02691 }
02692 }
02693
02694 cur_company.Restore();
02695
02696
02697 InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 1);
02698 }
02699
02700
02701 void InitializeIndustries()
02702 {
02703 Industry::ResetIndustryCounts();
02704 _industry_sound_tile = 0;
02705
02706 _industry_builder.Reset();
02707 }
02708
02713 bool IndustrySpec::IsRawIndustry() const
02714 {
02715
02716 return (this->life_type & (INDUSTRYLIFE_EXTRACTIVE | INDUSTRYLIFE_ORGANIC)) != 0 &&
02717 (this->behaviour & INDUSTRYBEH_CUT_TREES) == 0;
02718 }
02719
02724 Money IndustrySpec::GetConstructionCost() const
02725 {
02726
02727 return (_price[(_settings_game.construction.raw_industry_construction == 1 && this->IsRawIndustry()) ?
02728 PR_BUILD_INDUSTRY_RAW : PR_BUILD_INDUSTRY] * this->cost_multiplier) >> 8;
02729 }
02730
02737 Money IndustrySpec::GetRemovalCost() const
02738 {
02739 return (_price[PR_CLEAR_INDUSTRY] * this->removal_cost_multiplier) >> 8;
02740 }
02741
02746 bool IndustrySpec::UsesSmoothEconomy() const
02747 {
02748 return _settings_game.economy.smooth_economy &&
02749 !(HasBit(this->callback_mask, CBM_IND_PRODUCTION_256_TICKS) || HasBit(this->callback_mask, CBM_IND_PRODUCTION_CARGO_ARRIVAL)) &&
02750 !(HasBit(this->callback_mask, CBM_IND_MONTHLYPROD_CHANGE) || HasBit(this->callback_mask, CBM_IND_PRODUCTION_CHANGE));
02751 }
02752
02753 static CommandCost TerraformTile_Industry(TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new)
02754 {
02755 if (AutoslopeEnabled()) {
02756
02757
02758
02759
02760
02761
02762 Slope tileh_old = GetTileSlope(tile);
02763
02764 if (!IsSteepSlope(tileh_old) && !IsSteepSlope(tileh_new) && (GetTileMaxZ(tile) == z_new + GetSlopeMaxZ(tileh_new))) {
02765 const IndustryGfx gfx = GetIndustryGfx(tile);
02766 const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx);
02767
02768
02769 if (HasBit(itspec->callback_mask, CBM_INDT_AUTOSLOPE)) {
02770
02771 uint16 res = GetIndustryTileCallback(CBID_INDTILE_AUTOSLOPE, 0, 0, gfx, Industry::GetByTile(tile), tile);
02772 if (res == CALLBACK_FAILED || !ConvertBooleanCallback(itspec->grf_prop.grffile, CBID_INDTILE_AUTOSLOPE, res)) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
02773 } else {
02774
02775 return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
02776 }
02777 }
02778 }
02779 return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
02780 }
02781
02782 extern const TileTypeProcs _tile_type_industry_procs = {
02783 DrawTile_Industry,
02784 GetSlopePixelZ_Industry,
02785 ClearTile_Industry,
02786 AddAcceptedCargo_Industry,
02787 GetTileDesc_Industry,
02788 GetTileTrackStatus_Industry,
02789 ClickTile_Industry,
02790 AnimateTile_Industry,
02791 TileLoop_Industry,
02792 ChangeTileOwner_Industry,
02793 NULL,
02794 NULL,
02795 GetFoundation_Industry,
02796 TerraformTile_Industry,
02797 };