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00026 #include "stdafx.h"
00027 #include "currency.h"
00028 #include "screenshot.h"
00029 #include "network/network.h"
00030 #include "network/network_func.h"
00031 #include "settings_internal.h"
00032 #include "command_func.h"
00033 #include "console_func.h"
00034 #include "pathfinder/pathfinder_type.h"
00035 #include "genworld.h"
00036 #include "train.h"
00037 #include "news_func.h"
00038 #include "window_func.h"
00039 #include "sound_func.h"
00040 #include "company_func.h"
00041 #include "rev.h"
00042 #ifdef WITH_FREETYPE
00043 #include "fontcache.h"
00044 #endif
00045 #include "textbuf_gui.h"
00046 #include "rail_gui.h"
00047 #include "elrail_func.h"
00048 #include "error.h"
00049 #include "town.h"
00050 #include "video/video_driver.hpp"
00051 #include "sound/sound_driver.hpp"
00052 #include "music/music_driver.hpp"
00053 #include "blitter/factory.hpp"
00054 #include "base_media_base.h"
00055 #include "gamelog.h"
00056 #include "settings_func.h"
00057 #include "ini_type.h"
00058 #include "ai/ai_config.hpp"
00059 #include "ai/ai.hpp"
00060 #include "ship.h"
00061 #include "smallmap_gui.h"
00062 #include "roadveh.h"
00063 #include "fios.h"
00064 #include "strings_func.h"
00065
00066 #include "void_map.h"
00067 #include "station_base.h"
00068
00069 #include "table/strings.h"
00070 #include "table/settings.h"
00071
00072 ClientSettings _settings_client;
00073 GameSettings _settings_game;
00074 GameSettings _settings_newgame;
00075 VehicleDefaultSettings _old_vds;
00076 char *_config_file;
00077
00078 typedef void SettingDescProc(IniFile *ini, const SettingDesc *desc, const char *grpname, void *object);
00079 typedef void SettingDescProcList(IniFile *ini, const char *grpname, StringList *list);
00080
00081 static bool IsSignedVarMemType(VarType vt);
00082
00086 static const char * const _list_group_names[] = {
00087 "bans",
00088 "newgrf",
00089 "servers",
00090 "server_bind_addresses",
00091 NULL
00092 };
00093
00101 static size_t LookupOneOfMany(const char *many, const char *one, size_t onelen = 0)
00102 {
00103 const char *s;
00104 size_t idx;
00105
00106 if (onelen == 0) onelen = strlen(one);
00107
00108
00109 if (*one >= '0' && *one <= '9') return strtoul(one, NULL, 0);
00110
00111 idx = 0;
00112 for (;;) {
00113
00114 s = many;
00115 while (*s != '|' && *s != 0) s++;
00116 if ((size_t)(s - many) == onelen && !memcmp(one, many, onelen)) return idx;
00117 if (*s == 0) return (size_t)-1;
00118 many = s + 1;
00119 idx++;
00120 }
00121 }
00122
00130 static size_t LookupManyOfMany(const char *many, const char *str)
00131 {
00132 const char *s;
00133 size_t r;
00134 size_t res = 0;
00135
00136 for (;;) {
00137
00138 while (*str == ' ' || *str == '\t' || *str == '|') str++;
00139 if (*str == 0) break;
00140
00141 s = str;
00142 while (*s != 0 && *s != ' ' && *s != '\t' && *s != '|') s++;
00143
00144 r = LookupOneOfMany(many, str, s - str);
00145 if (r == (size_t)-1) return r;
00146
00147 SetBit(res, (uint8)r);
00148 if (*s == 0) break;
00149 str = s + 1;
00150 }
00151 return res;
00152 }
00153
00162 static int ParseIntList(const char *p, int *items, int maxitems)
00163 {
00164 int n = 0;
00165 bool comma = false;
00166
00167 while (*p != '\0') {
00168 switch (*p) {
00169 case ',':
00170
00171 if (!comma) return -1;
00172 comma = false;
00173
00174 case ' ':
00175 p++;
00176 break;
00177
00178 default: {
00179 if (n == maxitems) return -1;
00180 char *end;
00181 long v = strtol(p, &end, 0);
00182 if (p == end) return -1;
00183 if (sizeof(int) < sizeof(long)) v = ClampToI32(v);
00184 items[n++] = v;
00185 p = end;
00186 comma = true;
00187 break;
00188 }
00189 }
00190 }
00191
00192
00193
00194 if (n != 0 && !comma) return -1;
00195
00196 return n;
00197 }
00198
00207 static bool LoadIntList(const char *str, void *array, int nelems, VarType type)
00208 {
00209 int items[64];
00210 int i, nitems;
00211
00212 if (str == NULL) {
00213 memset(items, 0, sizeof(items));
00214 nitems = nelems;
00215 } else {
00216 nitems = ParseIntList(str, items, lengthof(items));
00217 if (nitems != nelems) return false;
00218 }
00219
00220 switch (type) {
00221 case SLE_VAR_BL:
00222 case SLE_VAR_I8:
00223 case SLE_VAR_U8:
00224 for (i = 0; i != nitems; i++) ((byte*)array)[i] = items[i];
00225 break;
00226 case SLE_VAR_I16:
00227 case SLE_VAR_U16:
00228 for (i = 0; i != nitems; i++) ((uint16*)array)[i] = items[i];
00229 break;
00230 case SLE_VAR_I32:
00231 case SLE_VAR_U32:
00232 for (i = 0; i != nitems; i++) ((uint32*)array)[i] = items[i];
00233 break;
00234 default: NOT_REACHED();
00235 }
00236
00237 return true;
00238 }
00239
00249 static void MakeIntList(char *buf, const char *last, const void *array, int nelems, VarType type)
00250 {
00251 int i, v = 0;
00252 const byte *p = (const byte *)array;
00253
00254 for (i = 0; i != nelems; i++) {
00255 switch (type) {
00256 case SLE_VAR_BL:
00257 case SLE_VAR_I8: v = *(const int8 *)p; p += 1; break;
00258 case SLE_VAR_U8: v = *(const uint8 *)p; p += 1; break;
00259 case SLE_VAR_I16: v = *(const int16 *)p; p += 2; break;
00260 case SLE_VAR_U16: v = *(const uint16 *)p; p += 2; break;
00261 case SLE_VAR_I32: v = *(const int32 *)p; p += 4; break;
00262 case SLE_VAR_U32: v = *(const uint32 *)p; p += 4; break;
00263 default: NOT_REACHED();
00264 }
00265 buf += seprintf(buf, last, (i == 0) ? "%d" : ",%d", v);
00266 }
00267 }
00268
00276 static void MakeOneOfMany(char *buf, const char *last, const char *many, int id)
00277 {
00278 int orig_id = id;
00279
00280
00281 while (--id >= 0) {
00282 for (; *many != '|'; many++) {
00283 if (*many == '\0') {
00284 seprintf(buf, last, "%d", orig_id);
00285 return;
00286 }
00287 }
00288 many++;
00289 }
00290
00291
00292 while (*many != '\0' && *many != '|' && buf < last) *buf++ = *many++;
00293 *buf = '\0';
00294 }
00295
00304 static void MakeManyOfMany(char *buf, const char *last, const char *many, uint32 x)
00305 {
00306 const char *start;
00307 int i = 0;
00308 bool init = true;
00309
00310 for (; x != 0; x >>= 1, i++) {
00311 start = many;
00312 while (*many != 0 && *many != '|') many++;
00313
00314 if (HasBit(x, 0)) {
00315 if (!init) buf += seprintf(buf, last, "|");
00316 init = false;
00317 if (start == many) {
00318 buf += seprintf(buf, last, "%d", i);
00319 } else {
00320 memcpy(buf, start, many - start);
00321 buf += many - start;
00322 }
00323 }
00324
00325 if (*many == '|') many++;
00326 }
00327
00328 *buf = '\0';
00329 }
00330
00337 static const void *StringToVal(const SettingDescBase *desc, const char *orig_str)
00338 {
00339 const char *str = orig_str == NULL ? "" : orig_str;
00340 switch (desc->cmd) {
00341 case SDT_NUMX: {
00342 char *end;
00343 size_t val = strtoul(str, &end, 0);
00344 if (*end != '\0') {
00345 SetDParamStr(0, desc->name);
00346 ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_TRAILING_CHARACTERS, WL_CRITICAL);
00347 }
00348 return (void*)val;
00349 }
00350 case SDT_ONEOFMANY: {
00351 size_t r = LookupOneOfMany(desc->many, str);
00352
00353
00354 if (r == (size_t)-1 && desc->proc_cnvt != NULL) r = desc->proc_cnvt(str);
00355 if (r != (size_t)-1) return (void*)r;
00356
00357 SetDParamStr(0, str);
00358 SetDParamStr(1, desc->name);
00359 ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE, WL_CRITICAL);
00360 return 0;
00361 }
00362 case SDT_MANYOFMANY: {
00363 size_t r = LookupManyOfMany(desc->many, str);
00364 if (r != (size_t)-1) return (void*)r;
00365 SetDParamStr(0, str);
00366 SetDParamStr(1, desc->name);
00367 ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE, WL_CRITICAL);
00368 return NULL;
00369 }
00370 case SDT_BOOLX:
00371 if (strcmp(str, "true") == 0 || strcmp(str, "on") == 0 || strcmp(str, "1") == 0) return (void*)true;
00372 if (strcmp(str, "false") == 0 || strcmp(str, "off") == 0 || strcmp(str, "0") == 0) return (void*)false;
00373
00374 SetDParamStr(0, str);
00375 SetDParamStr(1, desc->name);
00376 ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE, WL_CRITICAL);
00377 break;
00378
00379 case SDT_STRING: return orig_str;
00380 case SDT_INTLIST: return str;
00381 default: break;
00382 }
00383
00384 return NULL;
00385 }
00386
00396 static void Write_ValidateSetting(void *ptr, const SettingDesc *sd, int32 val)
00397 {
00398 const SettingDescBase *sdb = &sd->desc;
00399
00400 if (sdb->cmd != SDT_BOOLX &&
00401 sdb->cmd != SDT_NUMX &&
00402 sdb->cmd != SDT_ONEOFMANY &&
00403 sdb->cmd != SDT_MANYOFMANY) {
00404 return;
00405 }
00406
00407
00408 if (sdb->cmd != SDT_MANYOFMANY) {
00409
00410
00411
00412
00413
00414 switch (GetVarMemType(sd->save.conv)) {
00415 case SLE_VAR_NULL: return;
00416 case SLE_VAR_BL:
00417 case SLE_VAR_I8:
00418 case SLE_VAR_U8:
00419 case SLE_VAR_I16:
00420 case SLE_VAR_U16:
00421 case SLE_VAR_I32: {
00422
00423 if (!(sdb->flags & SGF_0ISDISABLED) || val != 0) val = Clamp(val, sdb->min, sdb->max);
00424 break;
00425 }
00426 case SLE_VAR_U32: {
00427
00428 uint min = ((sdb->flags & SGF_0ISDISABLED) && (uint)val <= (uint)sdb->min) ? 0 : sdb->min;
00429 WriteValue(ptr, SLE_VAR_U32, (int64)ClampU(val, min, sdb->max));
00430 return;
00431 }
00432 case SLE_VAR_I64:
00433 case SLE_VAR_U64:
00434 default: NOT_REACHED();
00435 }
00436 }
00437
00438 WriteValue(ptr, sd->save.conv, (int64)val);
00439 }
00440
00449 static void IniLoadSettings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object)
00450 {
00451 IniGroup *group;
00452 IniGroup *group_def = ini->GetGroup(grpname);
00453 IniItem *item;
00454 const void *p;
00455 void *ptr;
00456 const char *s;
00457
00458 for (; sd->save.cmd != SL_END; sd++) {
00459 const SettingDescBase *sdb = &sd->desc;
00460 const SaveLoad *sld = &sd->save;
00461
00462 if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue;
00463
00464
00465 s = strchr(sdb->name, '.');
00466 if (s != NULL) {
00467 group = ini->GetGroup(sdb->name, s - sdb->name);
00468 s++;
00469 } else {
00470 s = sdb->name;
00471 group = group_def;
00472 }
00473
00474 item = group->GetItem(s, false);
00475 if (item == NULL && group != group_def) {
00476
00477
00478 item = group_def->GetItem(s, false);
00479 }
00480 if (item == NULL) {
00481
00482
00483 const char *sc = strchr(s, '.');
00484 if (sc != NULL) item = ini->GetGroup(s, sc - s)->GetItem(sc + 1, false);
00485 }
00486
00487 p = (item == NULL) ? sdb->def : StringToVal(sdb, item->value);
00488 ptr = GetVariableAddress(object, sld);
00489
00490 switch (sdb->cmd) {
00491 case SDT_BOOLX:
00492 case SDT_NUMX:
00493 case SDT_ONEOFMANY:
00494 case SDT_MANYOFMANY:
00495 Write_ValidateSetting(ptr, sd, (int32)(size_t)p); break;
00496
00497 case SDT_STRING:
00498 switch (GetVarMemType(sld->conv)) {
00499 case SLE_VAR_STRB:
00500 case SLE_VAR_STRBQ:
00501 if (p != NULL) ttd_strlcpy((char*)ptr, (const char*)p, sld->length);
00502 break;
00503 case SLE_VAR_STR:
00504 case SLE_VAR_STRQ:
00505 free(*(char**)ptr);
00506 *(char**)ptr = p == NULL ? NULL : strdup((const char*)p);
00507 break;
00508 case SLE_VAR_CHAR: if (p != NULL) *(char *)ptr = *(const char *)p; break;
00509 default: NOT_REACHED();
00510 }
00511 break;
00512
00513 case SDT_INTLIST: {
00514 if (!LoadIntList((const char*)p, ptr, sld->length, GetVarMemType(sld->conv))) {
00515 SetDParamStr(0, sdb->name);
00516 ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_ARRAY, WL_CRITICAL);
00517 } else if (sd->desc.proc_cnvt != NULL) {
00518 sd->desc.proc_cnvt((const char*)p);
00519 }
00520 break;
00521 }
00522 default: NOT_REACHED();
00523 }
00524 }
00525 }
00526
00539 static void IniSaveSettings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object)
00540 {
00541 IniGroup *group_def = NULL, *group;
00542 IniItem *item;
00543 char buf[512];
00544 const char *s;
00545 void *ptr;
00546
00547 for (; sd->save.cmd != SL_END; sd++) {
00548 const SettingDescBase *sdb = &sd->desc;
00549 const SaveLoad *sld = &sd->save;
00550
00551
00552
00553 if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue;
00554 if (sld->conv & SLF_NOT_IN_CONFIG) continue;
00555
00556
00557 s = strchr(sdb->name, '.');
00558 if (s != NULL) {
00559 group = ini->GetGroup(sdb->name, s - sdb->name);
00560 s++;
00561 } else {
00562 if (group_def == NULL) group_def = ini->GetGroup(grpname);
00563 s = sdb->name;
00564 group = group_def;
00565 }
00566
00567 item = group->GetItem(s, true);
00568 ptr = GetVariableAddress(object, sld);
00569
00570 if (item->value != NULL) {
00571
00572 const void *p = StringToVal(sdb, item->value);
00573
00574
00575
00576 switch (sdb->cmd) {
00577 case SDT_BOOLX:
00578 case SDT_NUMX:
00579 case SDT_ONEOFMANY:
00580 case SDT_MANYOFMANY:
00581 switch (GetVarMemType(sld->conv)) {
00582 case SLE_VAR_BL:
00583 if (*(bool*)ptr == (p != NULL)) continue;
00584 break;
00585 case SLE_VAR_I8:
00586 case SLE_VAR_U8:
00587 if (*(byte*)ptr == (byte)(size_t)p) continue;
00588 break;
00589 case SLE_VAR_I16:
00590 case SLE_VAR_U16:
00591 if (*(uint16*)ptr == (uint16)(size_t)p) continue;
00592 break;
00593 case SLE_VAR_I32:
00594 case SLE_VAR_U32:
00595 if (*(uint32*)ptr == (uint32)(size_t)p) continue;
00596 break;
00597 default: NOT_REACHED();
00598 }
00599 break;
00600 default: break;
00601 }
00602 }
00603
00604
00605 switch (sdb->cmd) {
00606 case SDT_BOOLX:
00607 case SDT_NUMX:
00608 case SDT_ONEOFMANY:
00609 case SDT_MANYOFMANY: {
00610 uint32 i = (uint32)ReadValue(ptr, sld->conv);
00611
00612 switch (sdb->cmd) {
00613 case SDT_BOOLX: strecpy(buf, (i != 0) ? "true" : "false", lastof(buf)); break;
00614 case SDT_NUMX: seprintf(buf, lastof(buf), IsSignedVarMemType(sld->conv) ? "%d" : "%u", i); break;
00615 case SDT_ONEOFMANY: MakeOneOfMany(buf, lastof(buf), sdb->many, i); break;
00616 case SDT_MANYOFMANY: MakeManyOfMany(buf, lastof(buf), sdb->many, i); break;
00617 default: NOT_REACHED();
00618 }
00619 break;
00620 }
00621
00622 case SDT_STRING:
00623 switch (GetVarMemType(sld->conv)) {
00624 case SLE_VAR_STRB: strecpy(buf, (char*)ptr, lastof(buf)); break;
00625 case SLE_VAR_STRBQ:seprintf(buf, lastof(buf), "\"%s\"", (char*)ptr); break;
00626 case SLE_VAR_STR: strecpy(buf, *(char**)ptr, lastof(buf)); break;
00627 case SLE_VAR_STRQ:
00628 if (*(char**)ptr == NULL) {
00629 buf[0] = '\0';
00630 } else {
00631 seprintf(buf, lastof(buf), "\"%s\"", *(char**)ptr);
00632 }
00633 break;
00634 case SLE_VAR_CHAR: buf[0] = *(char*)ptr; buf[1] = '\0'; break;
00635 default: NOT_REACHED();
00636 }
00637 break;
00638
00639 case SDT_INTLIST:
00640 MakeIntList(buf, lastof(buf), ptr, sld->length, GetVarMemType(sld->conv));
00641 break;
00642 default: NOT_REACHED();
00643 }
00644
00645
00646 free(item->value);
00647 item->value = strdup(buf);
00648 }
00649 }
00650
00660 static void IniLoadSettingList(IniFile *ini, const char *grpname, StringList *list)
00661 {
00662 IniGroup *group = ini->GetGroup(grpname);
00663
00664 if (group == NULL || list == NULL) return;
00665
00666 list->Clear();
00667
00668 for (const IniItem *item = group->item; item != NULL; item = item->next) {
00669 if (item->name != NULL) *list->Append() = strdup(item->name);
00670 }
00671 }
00672
00682 static void IniSaveSettingList(IniFile *ini, const char *grpname, StringList *list)
00683 {
00684 IniGroup *group = ini->GetGroup(grpname);
00685
00686 if (group == NULL || list == NULL) return;
00687 group->Clear();
00688
00689 for (char **iter = list->Begin(); iter != list->End(); iter++) {
00690 group->GetItem(*iter, true)->SetValue("");
00691 }
00692 }
00693
00694
00695
00697 static bool v_PositionMainToolbar(int32 p1)
00698 {
00699 if (_game_mode != GM_MENU) PositionMainToolbar(NULL);
00700 return true;
00701 }
00702
00704 static bool v_PositionStatusbar(int32 p1)
00705 {
00706 if (_game_mode != GM_MENU) {
00707 PositionStatusbar(NULL);
00708 PositionNewsMessage(NULL);
00709 PositionNetworkChatWindow(NULL);
00710 }
00711 return true;
00712 }
00713
00714 static bool PopulationInLabelActive(int32 p1)
00715 {
00716 UpdateAllTownVirtCoords();
00717 return true;
00718 }
00719
00720 static bool RedrawScreen(int32 p1)
00721 {
00722 MarkWholeScreenDirty();
00723 return true;
00724 }
00725
00731 static bool RedrawSmallmap(int32 p1)
00732 {
00733 BuildLandLegend();
00734 BuildOwnerLegend();
00735 SetWindowClassesDirty(WC_SMALLMAP);
00736 return true;
00737 }
00738
00739 static bool InvalidateDetailsWindow(int32 p1)
00740 {
00741 SetWindowClassesDirty(WC_VEHICLE_DETAILS);
00742 return true;
00743 }
00744
00745 static bool InvalidateStationBuildWindow(int32 p1)
00746 {
00747 SetWindowDirty(WC_BUILD_STATION, 0);
00748 return true;
00749 }
00750
00751 static bool InvalidateBuildIndustryWindow(int32 p1)
00752 {
00753 InvalidateWindowData(WC_BUILD_INDUSTRY, 0);
00754 return true;
00755 }
00756
00757 static bool CloseSignalGUI(int32 p1)
00758 {
00759 if (p1 == 0) {
00760 DeleteWindowByClass(WC_BUILD_SIGNAL);
00761 }
00762 return true;
00763 }
00764
00765 static bool InvalidateTownViewWindow(int32 p1)
00766 {
00767 InvalidateWindowClassesData(WC_TOWN_VIEW, p1);
00768 return true;
00769 }
00770
00771 static bool DeleteSelectStationWindow(int32 p1)
00772 {
00773 DeleteWindowById(WC_SELECT_STATION, 0);
00774 return true;
00775 }
00776
00777 static bool UpdateConsists(int32 p1)
00778 {
00779 Train *t;
00780 FOR_ALL_TRAINS(t) {
00781
00782 if (t->IsFrontEngine() || t->IsFreeWagon()) t->ConsistChanged(true);
00783 }
00784 InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
00785 return true;
00786 }
00787
00788
00789 static bool CheckInterval(int32 p1)
00790 {
00791 VehicleDefaultSettings *vds;
00792 if (_game_mode == GM_MENU || !Company::IsValidID(_current_company)) {
00793 vds = &_settings_client.company.vehicle;
00794 } else {
00795 vds = &Company::Get(_current_company)->settings.vehicle;
00796 }
00797
00798 if (p1 != 0) {
00799 vds->servint_trains = 50;
00800 vds->servint_roadveh = 50;
00801 vds->servint_aircraft = 50;
00802 vds->servint_ships = 50;
00803 } else {
00804 vds->servint_trains = 150;
00805 vds->servint_roadveh = 150;
00806 vds->servint_aircraft = 100;
00807 vds->servint_ships = 360;
00808 }
00809
00810 InvalidateDetailsWindow(0);
00811
00812 return true;
00813 }
00814
00815 static bool TrainAccelerationModelChanged(int32 p1)
00816 {
00817 Train *t;
00818 FOR_ALL_TRAINS(t) {
00819 if (t->IsFrontEngine()) {
00820 t->tcache.cached_max_curve_speed = t->GetCurveSpeedLimit();
00821 t->UpdateAcceleration();
00822 }
00823 }
00824
00825
00826 SetWindowClassesDirty(WC_ENGINE_PREVIEW);
00827 InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
00828 SetWindowClassesDirty(WC_VEHICLE_DETAILS);
00829
00830 return true;
00831 }
00832
00838 static bool TrainSlopeSteepnessChanged(int32 p1)
00839 {
00840 Train *t;
00841 FOR_ALL_TRAINS(t) {
00842 if (t->IsFrontEngine()) t->CargoChanged();
00843 }
00844
00845 return true;
00846 }
00847
00853 static bool RoadVehAccelerationModelChanged(int32 p1)
00854 {
00855 if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) {
00856 RoadVehicle *rv;
00857 FOR_ALL_ROADVEHICLES(rv) {
00858 if (rv->IsFrontEngine()) {
00859 rv->CargoChanged();
00860 }
00861 }
00862 }
00863
00864
00865 SetWindowClassesDirty(WC_ENGINE_PREVIEW);
00866 InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
00867 SetWindowClassesDirty(WC_VEHICLE_DETAILS);
00868
00869 return true;
00870 }
00871
00877 static bool RoadVehSlopeSteepnessChanged(int32 p1)
00878 {
00879 RoadVehicle *rv;
00880 FOR_ALL_ROADVEHICLES(rv) {
00881 if (rv->IsFrontEngine()) rv->CargoChanged();
00882 }
00883
00884 return true;
00885 }
00886
00887 static bool DragSignalsDensityChanged(int32)
00888 {
00889 InvalidateWindowData(WC_BUILD_SIGNAL, 0);
00890
00891 return true;
00892 }
00893
00894 static bool TownFoundingChanged(int32 p1)
00895 {
00896 if (_game_mode != GM_EDITOR && _settings_game.economy.found_town == TF_FORBIDDEN) {
00897 DeleteWindowById(WC_FOUND_TOWN, 0);
00898 return true;
00899 }
00900 InvalidateWindowData(WC_FOUND_TOWN, 0);
00901 return true;
00902 }
00903
00904 static bool InvalidateVehTimetableWindow(int32 p1)
00905 {
00906 InvalidateWindowClassesData(WC_VEHICLE_TIMETABLE, -2);
00907 return true;
00908 }
00909
00910 static bool ZoomMinMaxChanged(int32 p1)
00911 {
00912 extern void ConstrainAllViewportsZoom();
00913 ConstrainAllViewportsZoom();
00914 GfxClearSpriteCache();
00915 return true;
00916 }
00917
00925 static bool InvalidateNewGRFChangeWindows(int32 p1)
00926 {
00927 InvalidateWindowClassesData(WC_SAVELOAD);
00928 DeleteWindowByClass(WC_GAME_OPTIONS);
00929 ReInitAllWindows();
00930 return true;
00931 }
00932
00933 static bool InvalidateCompanyLiveryWindow(int32 p1)
00934 {
00935 InvalidateWindowClassesData(WC_COMPANY_COLOUR);
00936 return RedrawScreen(p1);
00937 }
00938
00939 static bool InvalidateIndustryViewWindow(int32 p1)
00940 {
00941 InvalidateWindowClassesData(WC_INDUSTRY_VIEW);
00942 return true;
00943 }
00944
00945 static bool InvalidateAISettingsWindow(int32 p1)
00946 {
00947 InvalidateWindowClassesData(WC_AI_SETTINGS);
00948 return true;
00949 }
00950
00956 static bool RedrawTownAuthority(int32 p1)
00957 {
00958 SetWindowClassesDirty(WC_TOWN_AUTHORITY);
00959 return true;
00960 }
00961
00967 static bool InvalidateCompanyInfrastructureWindow(int32 p1)
00968 {
00969 InvalidateWindowClassesData(WC_COMPANY_INFRASTRUCTURE);
00970 return true;
00971 }
00972
00973
00974
00975
00976
00977
00978
00979
00980
00981
00982
00983
00984
00985
00986
00987
00988
00989
00990
00991
00992
00993
00994 static const DifficultySettings _default_game_diff[3] = {
00995
00996 {2, 2, 4, 300000, 2, 0, 2, 1, 2, 0, 1, 0, 0, 0, 0, 0, 0},
00997 {4, 2, 3, 150000, 3, 1, 3, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1},
00998 {7, 3, 3, 100000, 4, 1, 3, 2, 0, 2, 3, 2, 1, 1, 1, 2, 2},
00999 };
01000
01001 void SetDifficultyLevel(int mode, DifficultySettings *gm_opt)
01002 {
01003 assert(mode <= 3);
01004
01005 if (mode != 3) {
01006 *gm_opt = _default_game_diff[mode];
01007 } else {
01008 gm_opt->diff_level = 3;
01009 }
01010 }
01011
01013 static void ValidateSettings()
01014 {
01015
01016 if (_settings_newgame.difficulty.diff_level != 3) {
01017 SetDifficultyLevel(_settings_newgame.difficulty.diff_level, &_settings_newgame.difficulty);
01018 }
01019
01020
01021 if (_settings_newgame.game_creation.land_generator == 0 &&
01022 _settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
01023 _settings_newgame.difficulty.quantity_sea_lakes = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE;
01024 }
01025 }
01026
01027 static bool DifficultyReset(int32 level)
01028 {
01029
01030
01031 if (_game_mode != GM_MENU && level != 3) return false;
01032 SetDifficultyLevel(level, &GetGameSettings().difficulty);
01033 return true;
01034 }
01035
01036 static bool DifficultyChange(int32)
01037 {
01038 if (_game_mode == GM_MENU) {
01039 if (_settings_newgame.difficulty.diff_level != 3) {
01040 ShowErrorMessage(STR_WARNING_DIFFICULTY_TO_CUSTOM, INVALID_STRING_ID, WL_WARNING);
01041 _settings_newgame.difficulty.diff_level = 3;
01042 }
01043 SetWindowClassesDirty(WC_SELECT_GAME);
01044 } else {
01045 _settings_game.difficulty.diff_level = 3;
01046 }
01047
01048
01049
01050
01051 if (_networking) InvalidateWindowClassesData(WC_GAME_OPTIONS, GOID_DIFFICULTY_CHANGED);
01052
01053 return true;
01054 }
01055
01056 static bool DifficultyNoiseChange(int32 i)
01057 {
01058 if (_game_mode == GM_NORMAL) {
01059 UpdateAirportsNoise();
01060 if (_settings_game.economy.station_noise_level) {
01061 InvalidateWindowClassesData(WC_TOWN_VIEW, 0);
01062 }
01063 }
01064
01065 return DifficultyChange(i);
01066 }
01067
01068 static bool MaxNoAIsChange(int32 i)
01069 {
01070 if (GetGameSettings().difficulty.max_no_competitors != 0 &&
01071 AI::GetInfoList()->size() == 0 &&
01072 (!_networking || _network_server)) {
01073 ShowErrorMessage(STR_WARNING_NO_SUITABLE_AI, INVALID_STRING_ID, WL_CRITICAL);
01074 }
01075
01076 return DifficultyChange(i);
01077 }
01078
01084 static bool CheckRoadSide(int p1)
01085 {
01086 extern bool RoadVehiclesAreBuilt();
01087 return _game_mode == GM_MENU || !RoadVehiclesAreBuilt();
01088 }
01089
01097 static size_t ConvertLandscape(const char *value)
01098 {
01099
01100 return LookupOneOfMany("normal|hilly|desert|candy", value);
01101 }
01102
01103 static bool CheckFreeformEdges(int32 p1)
01104 {
01105 if (_game_mode == GM_MENU) return true;
01106 if (p1 != 0) {
01107 Ship *s;
01108 FOR_ALL_SHIPS(s) {
01109
01110 if (TileX(s->tile) == 0 || TileY(s->tile) == 0) {
01111 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_EMPTY, INVALID_STRING_ID, WL_ERROR);
01112 return false;
01113 }
01114 }
01115 BaseStation *st;
01116 FOR_ALL_BASE_STATIONS(st) {
01117
01118 if (st->IsInUse() && (TileX(st->xy) == 0 || TileY(st->xy) == 0)) {
01119 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_EMPTY, INVALID_STRING_ID, WL_ERROR);
01120 return false;
01121 }
01122 }
01123 for (uint i = 0; i < MapSizeX(); i++) MakeVoid(TileXY(i, 0));
01124 for (uint i = 0; i < MapSizeY(); i++) MakeVoid(TileXY(0, i));
01125 } else {
01126 for (uint i = 0; i < MapMaxX(); i++) {
01127 if (TileHeight(TileXY(i, 1)) != 0) {
01128 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
01129 return false;
01130 }
01131 }
01132 for (uint i = 1; i < MapMaxX(); i++) {
01133 if (!IsTileType(TileXY(i, MapMaxY() - 1), MP_WATER) || TileHeight(TileXY(1, MapMaxY())) != 0) {
01134 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
01135 return false;
01136 }
01137 }
01138 for (uint i = 0; i < MapMaxY(); i++) {
01139 if (TileHeight(TileXY(1, i)) != 0) {
01140 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
01141 return false;
01142 }
01143 }
01144 for (uint i = 1; i < MapMaxY(); i++) {
01145 if (!IsTileType(TileXY(MapMaxX() - 1, i), MP_WATER) || TileHeight(TileXY(MapMaxX(), i)) != 0) {
01146 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
01147 return false;
01148 }
01149 }
01150
01151 for (uint i = 0; i < MapMaxX(); i++) {
01152 SetTileHeight(TileXY(i, 0), 0);
01153 SetTileType(TileXY(i, 0), MP_WATER);
01154 }
01155 for (uint i = 0; i < MapMaxY(); i++) {
01156 SetTileHeight(TileXY(0, i), 0);
01157 SetTileType(TileXY(0, i), MP_WATER);
01158 }
01159 }
01160 MarkWholeScreenDirty();
01161 return true;
01162 }
01163
01168 static bool ChangeDynamicEngines(int32 p1)
01169 {
01170 if (_game_mode == GM_MENU) return true;
01171
01172 if (!EngineOverrideManager::ResetToCurrentNewGRFConfig()) {
01173 ShowErrorMessage(STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES, INVALID_STRING_ID, WL_ERROR);
01174 return false;
01175 }
01176
01177 return true;
01178 }
01179
01180 static bool StationCatchmentChanged(int32 p1)
01181 {
01182 Station::RecomputeIndustriesNearForAll();
01183 return true;
01184 }
01185
01186
01187 #ifdef ENABLE_NETWORK
01188
01189 static bool UpdateClientName(int32 p1)
01190 {
01191 NetworkUpdateClientName();
01192 return true;
01193 }
01194
01195 static bool UpdateServerPassword(int32 p1)
01196 {
01197 if (strcmp(_settings_client.network.server_password, "*") == 0) {
01198 _settings_client.network.server_password[0] = '\0';
01199 }
01200
01201 return true;
01202 }
01203
01204 static bool UpdateRconPassword(int32 p1)
01205 {
01206 if (strcmp(_settings_client.network.rcon_password, "*") == 0) {
01207 _settings_client.network.rcon_password[0] = '\0';
01208 }
01209
01210 return true;
01211 }
01212
01213 static bool UpdateClientConfigValues(int32 p1)
01214 {
01215 if (_network_server) NetworkServerSendConfigUpdate();
01216
01217 return true;
01218 }
01219
01220 #endif
01221
01222
01223
01224
01228 static void PrepareOldDiffCustom()
01229 {
01230 memset(_old_diff_custom, 0, sizeof(_old_diff_custom));
01231 }
01232
01239 static void HandleOldDiffCustom(bool savegame)
01240 {
01241 uint options_to_load = GAME_DIFFICULTY_NUM - ((savegame && IsSavegameVersionBefore(4)) ? 1 : 0);
01242
01243 if (!savegame) {
01244
01245 bool old_diff_custom_used = false;
01246 for (uint i = 0; i < options_to_load && !old_diff_custom_used; i++) {
01247 old_diff_custom_used = (_old_diff_custom[i] != 0);
01248 }
01249
01250 if (!old_diff_custom_used) return;
01251 }
01252
01253 for (uint i = 0; i < options_to_load; i++) {
01254 const SettingDesc *sd = &_settings[i];
01255
01256 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
01257 void *var = GetVariableAddress(savegame ? &_settings_game : &_settings_newgame, &sd->save);
01258 Write_ValidateSetting(var, sd, (int32)((i == 4 ? 1000 : 1) * _old_diff_custom[i]));
01259 }
01260 }
01261
01268 static bool ConvertOldNewsSetting(const char *name, const char *value)
01269 {
01270 if (strcasecmp(name, "openclose") == 0) {
01271
01272
01273
01274
01275 NewsDisplay display = ND_OFF;
01276 if (strcasecmp(value, "full") == 0) {
01277 display = ND_FULL;
01278 } else if (strcasecmp(value, "summarized") == 0) {
01279 display = ND_SUMMARY;
01280 }
01281
01282 _news_type_data[NT_INDUSTRY_OPEN].display = display;
01283 _news_type_data[NT_INDUSTRY_CLOSE].display = display;
01284 return true;
01285 }
01286 return false;
01287 }
01288
01294 static void NewsDisplayLoadConfig(IniFile *ini, const char *grpname)
01295 {
01296 IniGroup *group = ini->GetGroup(grpname);
01297 IniItem *item;
01298
01299
01300 if (group == NULL) return;
01301
01302 for (item = group->item; item != NULL; item = item->next) {
01303 int news_item = -1;
01304 for (int i = 0; i < NT_END; i++) {
01305 if (strcasecmp(item->name, _news_type_data[i].name) == 0) {
01306 news_item = i;
01307 break;
01308 }
01309 }
01310
01311
01312 if (news_item == -1) {
01313
01314 if (!ConvertOldNewsSetting(item->name, item->value)) {
01315 DEBUG(misc, 0, "Invalid display option: %s", item->name);
01316 }
01317
01318 continue;
01319 }
01320
01321 if (StrEmpty(item->value)) {
01322 DEBUG(misc, 0, "Empty display value for newstype %s", item->name);
01323 continue;
01324 } else if (strcasecmp(item->value, "full") == 0) {
01325 _news_type_data[news_item].display = ND_FULL;
01326 } else if (strcasecmp(item->value, "off") == 0) {
01327 _news_type_data[news_item].display = ND_OFF;
01328 } else if (strcasecmp(item->value, "summarized") == 0) {
01329 _news_type_data[news_item].display = ND_SUMMARY;
01330 } else {
01331 DEBUG(misc, 0, "Invalid display value for newstype %s: %s", item->name, item->value);
01332 continue;
01333 }
01334 }
01335 }
01336
01337 static void AILoadConfig(IniFile *ini, const char *grpname)
01338 {
01339 IniGroup *group = ini->GetGroup(grpname);
01340 IniItem *item;
01341
01342
01343 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
01344 AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME)->Change(NULL);
01345 }
01346
01347
01348 if (group == NULL) return;
01349
01350 CompanyID c = COMPANY_FIRST;
01351 for (item = group->item; c < MAX_COMPANIES && item != NULL; c++, item = item->next) {
01352 AIConfig *config = AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME);
01353
01354 config->Change(item->name);
01355 if (!config->HasScript()) {
01356 if (strcmp(item->name, "none") != 0) {
01357 DEBUG(script, 0, "The AI by the name '%s' was no longer found, and removed from the list.", item->name);
01358 continue;
01359 }
01360 }
01361 if (item->value != NULL) config->StringToSettings(item->value);
01362 }
01363 }
01364
01371 static GRFConfig *GRFLoadConfig(IniFile *ini, const char *grpname, bool is_static)
01372 {
01373 IniGroup *group = ini->GetGroup(grpname);
01374 IniItem *item;
01375 GRFConfig *first = NULL;
01376 GRFConfig **curr = &first;
01377
01378 if (group == NULL) return NULL;
01379
01380 for (item = group->item; item != NULL; item = item->next) {
01381 GRFConfig *c = new GRFConfig(item->name);
01382
01383
01384 if (!StrEmpty(item->value)) {
01385 c->num_params = ParseIntList(item->value, (int*)c->param, lengthof(c->param));
01386 if (c->num_params == (byte)-1) {
01387 SetDParamStr(0, item->name);
01388 ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_ARRAY, WL_CRITICAL);
01389 c->num_params = 0;
01390 }
01391 }
01392
01393
01394 if (!FillGRFDetails(c, is_static) || HasBit(c->flags, GCF_INVALID)) {
01395 if (c->status == GCS_NOT_FOUND) {
01396 SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND);
01397 } else if (HasBit(c->flags, GCF_UNSAFE)) {
01398 SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_UNSAFE);
01399 } else if (HasBit(c->flags, GCF_SYSTEM)) {
01400 SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_SYSTEM);
01401 } else if (HasBit(c->flags, GCF_INVALID)) {
01402 SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE);
01403 } else {
01404 SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN);
01405 }
01406
01407 SetDParamStr(0, item->name);
01408 ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_GRF, WL_CRITICAL);
01409 delete c;
01410 continue;
01411 }
01412
01413
01414 bool duplicate = false;
01415 for (const GRFConfig *gc = first; gc != NULL; gc = gc->next) {
01416 if (gc->ident.grfid == c->ident.grfid) {
01417 SetDParamStr(0, item->name);
01418 SetDParamStr(1, gc->filename);
01419 ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_DUPLICATE_GRFID, WL_CRITICAL);
01420 duplicate = true;
01421 break;
01422 }
01423 }
01424 if (duplicate) {
01425 delete c;
01426 continue;
01427 }
01428
01429
01430 if (is_static) SetBit(c->flags, GCF_STATIC);
01431
01432
01433 *curr = c;
01434 curr = &c->next;
01435 }
01436
01437 return first;
01438 }
01439
01445 static void NewsDisplaySaveConfig(IniFile *ini, const char *grpname)
01446 {
01447 IniGroup *group = ini->GetGroup(grpname);
01448
01449 for (int i = 0; i < NT_END; i++) {
01450 const char *value;
01451 int v = _news_type_data[i].display;
01452
01453 value = (v == ND_OFF ? "off" : (v == ND_SUMMARY ? "summarized" : "full"));
01454
01455 group->GetItem(_news_type_data[i].name, true)->SetValue(value);
01456 }
01457 }
01458
01459 static void AISaveConfig(IniFile *ini, const char *grpname)
01460 {
01461 IniGroup *group = ini->GetGroup(grpname);
01462
01463 if (group == NULL) return;
01464 group->Clear();
01465
01466 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
01467 AIConfig *config = AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME);
01468 const char *name;
01469 char value[1024];
01470 config->SettingsToString(value, lengthof(value));
01471
01472 if (config->HasScript()) {
01473 name = config->GetName();
01474 } else {
01475 name = "none";
01476 }
01477
01478 IniItem *item = new IniItem(group, name, strlen(name));
01479 item->SetValue(value);
01480 }
01481 }
01482
01487 static void SaveVersionInConfig(IniFile *ini)
01488 {
01489 IniGroup *group = ini->GetGroup("version");
01490
01491 char version[9];
01492 snprintf(version, lengthof(version), "%08X", _openttd_newgrf_version);
01493
01494 const char * const versions[][2] = {
01495 { "version_string", _openttd_revision },
01496 { "version_number", version }
01497 };
01498
01499 for (uint i = 0; i < lengthof(versions); i++) {
01500 group->GetItem(versions[i][0], true)->SetValue(versions[i][1]);
01501 }
01502 }
01503
01504
01505 static void GRFSaveConfig(IniFile *ini, const char *grpname, const GRFConfig *list)
01506 {
01507 ini->RemoveGroup(grpname);
01508 IniGroup *group = ini->GetGroup(grpname);
01509 const GRFConfig *c;
01510
01511 for (c = list; c != NULL; c = c->next) {
01512 char params[512];
01513 GRFBuildParamList(params, c, lastof(params));
01514
01515 group->GetItem(c->filename, true)->SetValue(params);
01516 }
01517 }
01518
01519
01520 static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc, SettingDescProcList *proc_list, bool basic_settings = true, bool other_settings = true)
01521 {
01522 if (basic_settings) {
01523 proc(ini, (const SettingDesc*)_misc_settings, "misc", NULL);
01524 #if defined(WIN32) && !defined(DEDICATED)
01525 proc(ini, (const SettingDesc*)_win32_settings, "win32", NULL);
01526 #endif
01527 }
01528
01529 if (other_settings) {
01530 proc(ini, _settings, "patches", &_settings_newgame);
01531 proc(ini, _currency_settings,"currency", &_custom_currency);
01532 proc(ini, _company_settings, "company", &_settings_client.company);
01533
01534 #ifdef ENABLE_NETWORK
01535 proc_list(ini, "server_bind_addresses", &_network_bind_list);
01536 proc_list(ini, "servers", &_network_host_list);
01537 proc_list(ini, "bans", &_network_ban_list);
01538 #endif
01539 }
01540 }
01541
01542 static IniFile *IniLoadConfig()
01543 {
01544 IniFile *ini = new IniFile(_list_group_names);
01545 ini->LoadFromDisk(_config_file, BASE_DIR);
01546 return ini;
01547 }
01548
01553 void LoadFromConfig(bool minimal)
01554 {
01555 IniFile *ini = IniLoadConfig();
01556 if (!minimal) ResetCurrencies(false);
01557
01558
01559 HandleSettingDescs(ini, IniLoadSettings, IniLoadSettingList, minimal, !minimal);
01560
01561 if (!minimal) {
01562 _grfconfig_newgame = GRFLoadConfig(ini, "newgrf", false);
01563 _grfconfig_static = GRFLoadConfig(ini, "newgrf-static", true);
01564 NewsDisplayLoadConfig(ini, "news_display");
01565 AILoadConfig(ini, "ai_players");
01566
01567 PrepareOldDiffCustom();
01568 IniLoadSettings(ini, _gameopt_settings, "gameopt", &_settings_newgame);
01569 HandleOldDiffCustom(false);
01570
01571 ValidateSettings();
01572 }
01573
01574 delete ini;
01575 }
01576
01578 void SaveToConfig()
01579 {
01580 IniFile *ini = IniLoadConfig();
01581
01582
01583 ini->RemoveGroup("patches");
01584 ini->RemoveGroup("yapf");
01585 ini->RemoveGroup("gameopt");
01586
01587 HandleSettingDescs(ini, IniSaveSettings, IniSaveSettingList);
01588 GRFSaveConfig(ini, "newgrf", _grfconfig_newgame);
01589 GRFSaveConfig(ini, "newgrf-static", _grfconfig_static);
01590 NewsDisplaySaveConfig(ini, "news_display");
01591 AISaveConfig(ini, "ai_players");
01592 SaveVersionInConfig(ini);
01593 ini->SaveToDisk(_config_file);
01594 delete ini;
01595 }
01596
01601 void GetGRFPresetList(GRFPresetList *list)
01602 {
01603 list->Clear();
01604
01605 IniFile *ini = IniLoadConfig();
01606 IniGroup *group;
01607 for (group = ini->group; group != NULL; group = group->next) {
01608 if (strncmp(group->name, "preset-", 7) == 0) {
01609 *list->Append() = strdup(group->name + 7);
01610 }
01611 }
01612
01613 delete ini;
01614 }
01615
01622 GRFConfig *LoadGRFPresetFromConfig(const char *config_name)
01623 {
01624 char *section = (char*)alloca(strlen(config_name) + 8);
01625 sprintf(section, "preset-%s", config_name);
01626
01627 IniFile *ini = IniLoadConfig();
01628 GRFConfig *config = GRFLoadConfig(ini, section, false);
01629 delete ini;
01630
01631 return config;
01632 }
01633
01640 void SaveGRFPresetToConfig(const char *config_name, GRFConfig *config)
01641 {
01642 char *section = (char*)alloca(strlen(config_name) + 8);
01643 sprintf(section, "preset-%s", config_name);
01644
01645 IniFile *ini = IniLoadConfig();
01646 GRFSaveConfig(ini, section, config);
01647 ini->SaveToDisk(_config_file);
01648 delete ini;
01649 }
01650
01655 void DeleteGRFPresetFromConfig(const char *config_name)
01656 {
01657 char *section = (char*)alloca(strlen(config_name) + 8);
01658 sprintf(section, "preset-%s", config_name);
01659
01660 IniFile *ini = IniLoadConfig();
01661 ini->RemoveGroup(section);
01662 ini->SaveToDisk(_config_file);
01663 delete ini;
01664 }
01665
01666 const SettingDesc *GetSettingDescription(uint index)
01667 {
01668 if (index >= lengthof(_settings)) return NULL;
01669 return &_settings[index];
01670 }
01671
01683 CommandCost CmdChangeSetting(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
01684 {
01685 const SettingDesc *sd = GetSettingDescription(p1);
01686
01687 if (sd == NULL) return CMD_ERROR;
01688 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) return CMD_ERROR;
01689
01690 if ((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking && _game_mode != GM_MENU) return CMD_ERROR;
01691 if ((sd->desc.flags & SGF_NO_NETWORK) && _networking) return CMD_ERROR;
01692 if ((sd->desc.flags & SGF_NEWGAME_ONLY) &&
01693 (_game_mode == GM_NORMAL ||
01694 (_game_mode == GM_EDITOR && (sd->desc.flags & SGF_SCENEDIT_TOO) == 0))) {
01695 return CMD_ERROR;
01696 }
01697
01698 if (flags & DC_EXEC) {
01699 void *var = GetVariableAddress(&GetGameSettings(), &sd->save);
01700
01701 int32 oldval = (int32)ReadValue(var, sd->save.conv);
01702 int32 newval = (int32)p2;
01703
01704 Write_ValidateSetting(var, sd, newval);
01705 newval = (int32)ReadValue(var, sd->save.conv);
01706
01707 if (oldval == newval) return CommandCost();
01708
01709 if (sd->desc.proc != NULL && !sd->desc.proc(newval)) {
01710 WriteValue(var, sd->save.conv, (int64)oldval);
01711 return CommandCost();
01712 }
01713
01714 if (sd->desc.flags & SGF_NO_NETWORK) {
01715 GamelogStartAction(GLAT_SETTING);
01716 GamelogSetting(sd->desc.name, oldval, newval);
01717 GamelogStopAction();
01718 }
01719
01720 SetWindowDirty(WC_GAME_OPTIONS, 0);
01721 }
01722
01723 return CommandCost();
01724 }
01725
01736 CommandCost CmdChangeCompanySetting(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
01737 {
01738 if (p1 >= lengthof(_company_settings)) return CMD_ERROR;
01739 const SettingDesc *sd = &_company_settings[p1];
01740
01741 if (flags & DC_EXEC) {
01742 void *var = GetVariableAddress(&Company::Get(_current_company)->settings, &sd->save);
01743
01744 int32 oldval = (int32)ReadValue(var, sd->save.conv);
01745 int32 newval = (int32)p2;
01746
01747 Write_ValidateSetting(var, sd, newval);
01748 newval = (int32)ReadValue(var, sd->save.conv);
01749
01750 if (oldval == newval) return CommandCost();
01751
01752 if (sd->desc.proc != NULL && !sd->desc.proc(newval)) {
01753 WriteValue(var, sd->save.conv, (int64)oldval);
01754 return CommandCost();
01755 }
01756
01757 SetWindowDirty(WC_GAME_OPTIONS, 0);
01758 }
01759
01760 return CommandCost();
01761 }
01762
01770 bool SetSettingValue(uint index, int32 value, bool force_newgame)
01771 {
01772 const SettingDesc *sd = &_settings[index];
01773
01774
01775
01776
01777 if (sd->save.conv & SLF_NO_NETWORK_SYNC) {
01778 void *var = GetVariableAddress(&GetGameSettings(), &sd->save);
01779 Write_ValidateSetting(var, sd, value);
01780
01781 if (_game_mode != GM_MENU) {
01782 void *var2 = GetVariableAddress(&_settings_newgame, &sd->save);
01783 Write_ValidateSetting(var2, sd, value);
01784 }
01785 if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv));
01786 SetWindowDirty(WC_GAME_OPTIONS, 0);
01787 return true;
01788 }
01789
01790 if (force_newgame) {
01791 void *var2 = GetVariableAddress(&_settings_newgame, &sd->save);
01792 Write_ValidateSetting(var2, sd, value);
01793 return true;
01794 }
01795
01796
01797 if (!_networking || (_networking && _network_server)) {
01798 return DoCommandP(0, index, value, CMD_CHANGE_SETTING);
01799 }
01800 return false;
01801 }
01802
01809 void SetCompanySetting(uint index, int32 value)
01810 {
01811 const SettingDesc *sd = &_company_settings[index];
01812 if (Company::IsValidID(_local_company) && _game_mode != GM_MENU) {
01813 DoCommandP(0, index, value, CMD_CHANGE_COMPANY_SETTING);
01814 } else {
01815 void *var = GetVariableAddress(&_settings_client.company, &sd->save);
01816 Write_ValidateSetting(var, sd, value);
01817 if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv));
01818 }
01819 }
01820
01824 void SetDefaultCompanySettings(CompanyID cid)
01825 {
01826 Company *c = Company::Get(cid);
01827 const SettingDesc *sd;
01828 for (sd = _company_settings; sd->save.cmd != SL_END; sd++) {
01829 void *var = GetVariableAddress(&c->settings, &sd->save);
01830 Write_ValidateSetting(var, sd, (int32)(size_t)sd->desc.def);
01831 }
01832 }
01833
01834 #if defined(ENABLE_NETWORK)
01835
01838 void SyncCompanySettings()
01839 {
01840 const SettingDesc *sd;
01841 uint i = 0;
01842 for (sd = _company_settings; sd->save.cmd != SL_END; sd++, i++) {
01843 const void *old_var = GetVariableAddress(&Company::Get(_current_company)->settings, &sd->save);
01844 const void *new_var = GetVariableAddress(&_settings_client.company, &sd->save);
01845 uint32 old_value = (uint32)ReadValue(old_var, sd->save.conv);
01846 uint32 new_value = (uint32)ReadValue(new_var, sd->save.conv);
01847 if (old_value != new_value) NetworkSendCommand(0, i, new_value, CMD_CHANGE_COMPANY_SETTING, NULL, NULL, _local_company);
01848 }
01849 }
01850 #endif
01851
01857 uint GetCompanySettingIndex(const char *name)
01858 {
01859 uint i;
01860 const SettingDesc *sd = GetSettingFromName(name, &i);
01861 assert(sd != NULL && (sd->desc.flags & SGF_PER_COMPANY) != 0);
01862 return i;
01863 }
01864
01872 bool SetSettingValue(uint index, const char *value, bool force_newgame)
01873 {
01874 const SettingDesc *sd = &_settings[index];
01875 assert(sd->save.conv & SLF_NO_NETWORK_SYNC);
01876
01877 if (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ) {
01878 char **var = (char**)GetVariableAddress((_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game, &sd->save);
01879 free(*var);
01880 *var = strcmp(value, "(null)") == 0 ? NULL : strdup(value);
01881 } else {
01882 char *var = (char*)GetVariableAddress(NULL, &sd->save);
01883 ttd_strlcpy(var, value, sd->save.length);
01884 }
01885 if (sd->desc.proc != NULL) sd->desc.proc(0);
01886
01887 return true;
01888 }
01889
01897 const SettingDesc *GetSettingFromName(const char *name, uint *i)
01898 {
01899 const SettingDesc *sd;
01900
01901
01902 for (*i = 0, sd = _settings; sd->save.cmd != SL_END; sd++, (*i)++) {
01903 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
01904 if (strcmp(sd->desc.name, name) == 0) return sd;
01905 }
01906
01907
01908 for (*i = 0, sd = _settings; sd->save.cmd != SL_END; sd++, (*i)++) {
01909 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
01910 const char *short_name = strchr(sd->desc.name, '.');
01911 if (short_name != NULL) {
01912 short_name++;
01913 if (strcmp(short_name, name) == 0) return sd;
01914 }
01915 }
01916
01917 if (strncmp(name, "company.", 8) == 0) name += 8;
01918
01919 for (*i = 0, sd = _company_settings; sd->save.cmd != SL_END; sd++, (*i)++) {
01920 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
01921 if (strcmp(sd->desc.name, name) == 0) return sd;
01922 }
01923
01924 return NULL;
01925 }
01926
01927
01928
01929 void IConsoleSetSetting(const char *name, const char *value, bool force_newgame)
01930 {
01931 uint index;
01932 const SettingDesc *sd = GetSettingFromName(name, &index);
01933
01934 if (sd == NULL) {
01935 IConsolePrintF(CC_WARNING, "'%s' is an unknown setting.", name);
01936 return;
01937 }
01938
01939 bool success;
01940 if (sd->desc.cmd == SDT_STRING) {
01941 success = SetSettingValue(index, value, force_newgame);
01942 } else {
01943 uint32 val;
01944 extern bool GetArgumentInteger(uint32 *value, const char *arg);
01945 success = GetArgumentInteger(&val, value);
01946 if (!success) {
01947 IConsolePrintF(CC_ERROR, "'%s' is not an integer.", value);
01948 return;
01949 }
01950
01951 success = SetSettingValue(index, val, force_newgame);
01952 }
01953
01954 if (!success) {
01955 if (_network_server) {
01956 IConsoleError("This command/variable is not available during network games.");
01957 } else {
01958 IConsoleError("This command/variable is only available to a network server.");
01959 }
01960 }
01961 }
01962
01963 void IConsoleSetSetting(const char *name, int value)
01964 {
01965 uint index;
01966 const SettingDesc *sd = GetSettingFromName(name, &index);
01967 assert(sd != NULL);
01968 SetSettingValue(index, value);
01969 }
01970
01976 void IConsoleGetSetting(const char *name, bool force_newgame)
01977 {
01978 char value[20];
01979 uint index;
01980 const SettingDesc *sd = GetSettingFromName(name, &index);
01981 const void *ptr;
01982
01983 if (sd == NULL) {
01984 IConsolePrintF(CC_WARNING, "'%s' is an unknown setting.", name);
01985 return;
01986 }
01987
01988 ptr = GetVariableAddress((_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game, &sd->save);
01989
01990 if (sd->desc.cmd == SDT_STRING) {
01991 IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s'", name, (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ) ? *(const char * const *)ptr : (const char *)ptr);
01992 } else {
01993 if (sd->desc.cmd == SDT_BOOLX) {
01994 snprintf(value, sizeof(value), (*(const bool*)ptr != 0) ? "on" : "off");
01995 } else {
01996 snprintf(value, sizeof(value), sd->desc.min < 0 ? "%d" : "%u", (int32)ReadValue(ptr, sd->save.conv));
01997 }
01998
01999 IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s' (min: %s%d, max: %u)",
02000 name, value, (sd->desc.flags & SGF_0ISDISABLED) ? "(0) " : "", sd->desc.min, sd->desc.max);
02001 }
02002 }
02003
02009 void IConsoleListSettings(const char *prefilter)
02010 {
02011 IConsolePrintF(CC_WARNING, "All settings with their current value:");
02012
02013 for (const SettingDesc *sd = _settings; sd->save.cmd != SL_END; sd++) {
02014 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
02015 if (prefilter != NULL && strstr(sd->desc.name, prefilter) == NULL) continue;
02016 char value[80];
02017 const void *ptr = GetVariableAddress(&GetGameSettings(), &sd->save);
02018
02019 if (sd->desc.cmd == SDT_BOOLX) {
02020 snprintf(value, lengthof(value), (*(const bool *)ptr != 0) ? "on" : "off");
02021 } else if (sd->desc.cmd == SDT_STRING) {
02022 snprintf(value, sizeof(value), "%s", (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ) ? *(const char * const *)ptr : (const char *)ptr);
02023 } else {
02024 snprintf(value, lengthof(value), sd->desc.min < 0 ? "%d" : "%u", (int32)ReadValue(ptr, sd->save.conv));
02025 }
02026 IConsolePrintF(CC_DEFAULT, "%s = %s", sd->desc.name, value);
02027 }
02028
02029 IConsolePrintF(CC_WARNING, "Use 'setting' command to change a value");
02030 }
02031
02038 static void LoadSettings(const SettingDesc *osd, void *object)
02039 {
02040 for (; osd->save.cmd != SL_END; osd++) {
02041 const SaveLoad *sld = &osd->save;
02042 void *ptr = GetVariableAddress(object, sld);
02043
02044 if (!SlObjectMember(ptr, sld)) continue;
02045 if (IsNumericType(sld->conv)) Write_ValidateSetting(ptr, osd, ReadValue(ptr, sld->conv));
02046 }
02047 }
02048
02055 static void SaveSettings(const SettingDesc *sd, void *object)
02056 {
02057
02058
02059 const SettingDesc *i;
02060 size_t length = 0;
02061 for (i = sd; i->save.cmd != SL_END; i++) {
02062 length += SlCalcObjMemberLength(object, &i->save);
02063 }
02064 SlSetLength(length);
02065
02066 for (i = sd; i->save.cmd != SL_END; i++) {
02067 void *ptr = GetVariableAddress(object, &i->save);
02068 SlObjectMember(ptr, &i->save);
02069 }
02070 }
02071
02072 static void Load_OPTS()
02073 {
02074
02075
02076
02077 PrepareOldDiffCustom();
02078 LoadSettings(_gameopt_settings, &_settings_game);
02079 HandleOldDiffCustom(true);
02080 }
02081
02082 static void Load_PATS()
02083 {
02084
02085
02086
02087 LoadSettings(_settings, &_settings_game);
02088 }
02089
02090 static void Check_PATS()
02091 {
02092 LoadSettings(_settings, &_load_check_data.settings);
02093 }
02094
02095 static void Save_PATS()
02096 {
02097 SaveSettings(_settings, &_settings_game);
02098 }
02099
02100 void CheckConfig()
02101 {
02102
02103
02104
02105
02106 if (_settings_newgame.pf.opf.pf_maxdepth == 16 && _settings_newgame.pf.opf.pf_maxlength == 512) {
02107 _settings_newgame.pf.opf.pf_maxdepth = 48;
02108 _settings_newgame.pf.opf.pf_maxlength = 4096;
02109 }
02110 }
02111
02112 extern const ChunkHandler _setting_chunk_handlers[] = {
02113 { 'OPTS', NULL, Load_OPTS, NULL, NULL, CH_RIFF},
02114 { 'PATS', Save_PATS, Load_PATS, NULL, Check_PATS, CH_RIFF | CH_LAST},
02115 };
02116
02117 static bool IsSignedVarMemType(VarType vt)
02118 {
02119 switch (GetVarMemType(vt)) {
02120 case SLE_VAR_I8:
02121 case SLE_VAR_I16:
02122 case SLE_VAR_I32:
02123 case SLE_VAR_I64:
02124 return true;
02125 }
02126 return false;
02127 }