Go to the documentation of this file.00001
00002
00003
00004
00005
00006
00007
00008
00009
00012 #ifndef NETWORK_ADMIN_H
00013 #define NETWORK_ADMIN_H
00014
00015 #ifdef ENABLE_NETWORK
00016
00017 #include "network_internal.h"
00018 #include "core/tcp_listen.h"
00019 #include "core/tcp_admin.h"
00020
00021 extern AdminIndex _redirect_console_to_admin;
00022
00023 class ServerNetworkAdminSocketHandler;
00025 typedef Pool<ServerNetworkAdminSocketHandler, AdminIndex, 2, MAX_ADMINS, PT_NADMIN> NetworkAdminSocketPool;
00026 extern NetworkAdminSocketPool _networkadminsocket_pool;
00027
00029 class ServerNetworkAdminSocketHandler : public NetworkAdminSocketPool::PoolItem<&_networkadminsocket_pool>, public NetworkAdminSocketHandler, public TCPListenHandler<ServerNetworkAdminSocketHandler, ADMIN_PACKET_SERVER_FULL, ADMIN_PACKET_SERVER_BANNED> {
00030 protected:
00031 virtual NetworkRecvStatus Receive_ADMIN_JOIN(Packet *p);
00032 virtual NetworkRecvStatus Receive_ADMIN_QUIT(Packet *p);
00033 virtual NetworkRecvStatus Receive_ADMIN_UPDATE_FREQUENCY(Packet *p);
00034 virtual NetworkRecvStatus Receive_ADMIN_POLL(Packet *p);
00035 virtual NetworkRecvStatus Receive_ADMIN_CHAT(Packet *p);
00036 virtual NetworkRecvStatus Receive_ADMIN_RCON(Packet *p);
00037
00038 NetworkRecvStatus SendProtocol();
00039 public:
00040 AdminUpdateFrequency update_frequency[ADMIN_UPDATE_END];
00041 uint32 realtime_connect;
00042 NetworkAddress address;
00043
00044 ServerNetworkAdminSocketHandler(SOCKET s);
00045 ~ServerNetworkAdminSocketHandler();
00046
00047 NetworkRecvStatus SendError(NetworkErrorCode error);
00048 NetworkRecvStatus SendWelcome();
00049 NetworkRecvStatus SendNewGame();
00050 NetworkRecvStatus SendShutdown();
00051
00052 NetworkRecvStatus SendDate();
00053 NetworkRecvStatus SendClientJoin(ClientID client_id);
00054 NetworkRecvStatus SendClientInfo(const NetworkClientSocket *cs, const NetworkClientInfo *ci);
00055 NetworkRecvStatus SendClientUpdate(const NetworkClientInfo *ci);
00056 NetworkRecvStatus SendClientQuit(ClientID client_id);
00057 NetworkRecvStatus SendClientError(ClientID client_id, NetworkErrorCode error);
00058 NetworkRecvStatus SendCompanyNew(CompanyID company_id);
00059 NetworkRecvStatus SendCompanyInfo(const Company *c);
00060 NetworkRecvStatus SendCompanyUpdate(const Company *c);
00061 NetworkRecvStatus SendCompanyRemove(CompanyID company_id, AdminCompanyRemoveReason bcrr);
00062 NetworkRecvStatus SendCompanyEconomy();
00063 NetworkRecvStatus SendCompanyStats();
00064
00065 NetworkRecvStatus SendChat(NetworkAction action, DestType desttype, ClientID client_id, const char *msg, int64 data);
00066 NetworkRecvStatus SendRcon(uint16 colour, const char *command);
00067 NetworkRecvStatus SendConsole(const char *origin, const char *command);
00068 NetworkRecvStatus SendCmdNames();
00069 NetworkRecvStatus SendCmdLogging(ClientID client_id, const CommandPacket *cp);
00070
00071 static void Send();
00072 static void AcceptConnection(SOCKET s, const NetworkAddress &address);
00073 static bool AllowConnection();
00074 static void WelcomeAll();
00075
00080 static const char *GetName()
00081 {
00082 return "admin";
00083 }
00084 };
00085
00091 #define FOR_ALL_ADMIN_SOCKETS_FROM(var, start) FOR_ALL_ITEMS_FROM(ServerNetworkAdminSocketHandler, adminsocket_index, var, start)
00092
00097 #define FOR_ALL_ADMIN_SOCKETS(var) FOR_ALL_ADMIN_SOCKETS_FROM(var, 0)
00098
00103 #define FOR_ALL_ACTIVE_ADMIN_SOCKETS(var) \
00104 FOR_ALL_ADMIN_SOCKETS(var) \
00105 if (var->GetAdminStatus() == ADMIN_STATUS_ACTIVE)
00106
00107 void NetworkAdminClientInfo(const NetworkClientSocket *cs, bool new_client = false);
00108 void NetworkAdminClientUpdate(const NetworkClientInfo *ci);
00109 void NetworkAdminClientQuit(ClientID client_id);
00110 void NetworkAdminClientError(ClientID client_id, NetworkErrorCode error_code);
00111 void NetworkAdminCompanyInfo(const Company *company, bool new_company);
00112 void NetworkAdminCompanyUpdate(const Company *company);
00113 void NetworkAdminCompanyRemove(CompanyID company_id, AdminCompanyRemoveReason bcrr);
00114
00115 void NetworkAdminChat(NetworkAction action, DestType desttype, ClientID client_id, const char *msg, int64 data = 0, bool from_admin = false);
00116 void NetworkAdminUpdate(AdminUpdateFrequency freq);
00117 void NetworkServerSendAdminRcon(AdminIndex admin_index, TextColour colour_code, const char *string);
00118 void NetworkAdminConsole(const char *origin, const char *string);
00119 void NetworkAdminCmdLogging(const NetworkClientSocket *owner, const CommandPacket *cp);
00120
00121 #endif
00122 #endif