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00012 #include "stdafx.h"
00013
00014 #include "blitter/factory.hpp"
00015 #include "sound/sound_driver.hpp"
00016 #include "music/music_driver.hpp"
00017 #include "video/video_driver.hpp"
00018
00019 #include "fontcache.h"
00020 #include "error.h"
00021 #include "gui.h"
00022 #include "sound_func.h"
00023 #include "window_func.h"
00024
00025 #include "base_media_base.h"
00026 #include "saveload/saveload.h"
00027 #include "company_func.h"
00028 #include "command_func.h"
00029 #include "news_func.h"
00030 #include "fios.h"
00031 #include "aircraft.h"
00032 #include "roadveh.h"
00033 #include "train.h"
00034 #include "ship.h"
00035 #include "console_func.h"
00036 #include "screenshot.h"
00037 #include "network/network.h"
00038 #include "network/network_func.h"
00039 #include "signs_base.h"
00040 #include "ai/ai.hpp"
00041 #include "ai/ai_config.hpp"
00042 #include "settings_func.h"
00043 #include "genworld.h"
00044 #include "progress.h"
00045 #include "group.h"
00046 #include "strings_func.h"
00047 #include "date_func.h"
00048 #include "vehicle_func.h"
00049 #include "gamelog.h"
00050 #include "animated_tile_func.h"
00051 #include "roadstop_base.h"
00052 #include "elrail_func.h"
00053 #include "rev.h"
00054 #include "highscore.h"
00055 #include "thread/thread.h"
00056 #include "station_base.h"
00057 #include "crashlog.h"
00058 #include "engine_func.h"
00059 #include "core/random_func.hpp"
00060 #include "rail_gui.h"
00061 #include "core/backup_type.hpp"
00062 #include "hotkeys.h"
00063 #include "newgrf.h"
00064 #include "misc/getoptdata.h"
00065
00066
00067 #include "town.h"
00068 #include "industry.h"
00069
00070 #include "linkgraph/linkgraph.h"
00071
00072 #include <stdarg.h>
00073
00074 #include "table/strings.h"
00075
00076 void CallLandscapeTick();
00077 void IncreaseDate();
00078 void DoPaletteAnimations();
00079 void MusicLoop();
00080 void ResetMusic();
00081 void CallWindowTickEvent();
00082 bool HandleBootstrap();
00083
00084 extern void SetDifficultyLevel(int mode, DifficultySettings *gm_opt);
00085 extern Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY);
00086 extern void ShowOSErrorBox(const char *buf, bool system);
00087 extern char *_config_file;
00088
00094 void CDECL usererror(const char *s, ...)
00095 {
00096 va_list va;
00097 char buf[512];
00098
00099 va_start(va, s);
00100 vsnprintf(buf, lengthof(buf), s, va);
00101 va_end(va);
00102
00103 ShowOSErrorBox(buf, false);
00104 if (_video_driver != NULL) _video_driver->Stop();
00105
00106 exit(1);
00107 }
00108
00114 void CDECL error(const char *s, ...)
00115 {
00116 va_list va;
00117 char buf[512];
00118
00119 va_start(va, s);
00120 vsnprintf(buf, lengthof(buf), s, va);
00121 va_end(va);
00122
00123 ShowOSErrorBox(buf, true);
00124
00125
00126 CrashLog::SetErrorMessage(buf);
00127 abort();
00128 }
00129
00134 void CDECL ShowInfoF(const char *str, ...)
00135 {
00136 va_list va;
00137 char buf[1024];
00138 va_start(va, str);
00139 vsnprintf(buf, lengthof(buf), str, va);
00140 va_end(va);
00141 ShowInfo(buf);
00142 }
00143
00147 static void ShowHelp()
00148 {
00149 char buf[8192];
00150 char *p = buf;
00151
00152 p += seprintf(p, lastof(buf), "OpenTTD %s\n", _openttd_revision);
00153 p = strecpy(p,
00154 "\n"
00155 "\n"
00156 "Command line options:\n"
00157 " -v drv = Set video driver (see below)\n"
00158 " -s drv = Set sound driver (see below) (param bufsize,hz)\n"
00159 " -m drv = Set music driver (see below)\n"
00160 " -b drv = Set the blitter to use (see below)\n"
00161 " -r res = Set resolution (for instance 800x600)\n"
00162 " -h = Display this help text\n"
00163 " -t year = Set starting year\n"
00164 " -d [[fac=]lvl[,...]]= Debug mode\n"
00165 " -e = Start Editor\n"
00166 " -g [savegame] = Start new/save game immediately\n"
00167 " -G seed = Set random seed\n"
00168 #if defined(ENABLE_NETWORK)
00169 " -n [ip:port#company]= Start networkgame\n"
00170 " -p password = Password to join server\n"
00171 " -P password = Password to join company\n"
00172 " -D [ip][:port] = Start dedicated server\n"
00173 " -l ip[:port] = Redirect DEBUG()\n"
00174 #if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
00175 " -f = Fork into the background (dedicated only)\n"
00176 #endif
00177 #endif
00178 " -I graphics_set = Force the graphics set (see below)\n"
00179 " -S sounds_set = Force the sounds set (see below)\n"
00180 " -M music_set = Force the music set (see below)\n"
00181 " -c config_file = Use 'config_file' instead of 'openttd.cfg'\n"
00182 " -x = Do not automatically save to config file on exit\n"
00183 " -q savegame = Write some information about the savegame and exit\n"
00184 "\n",
00185 lastof(buf)
00186 );
00187
00188
00189 p = BaseGraphics::GetSetsList(p, lastof(buf));
00190
00191
00192 p = BaseSounds::GetSetsList(p, lastof(buf));
00193
00194
00195 p = BaseMusic::GetSetsList(p, lastof(buf));
00196
00197
00198 p = VideoDriverFactoryBase::GetDriversInfo(p, lastof(buf));
00199
00200
00201 p = BlitterFactoryBase::GetBlittersInfo(p, lastof(buf));
00202
00203
00204 AI::Initialize();
00205 p = AI::GetConsoleList(p, lastof(buf), true);
00206 AI::Uninitialize(true);
00207
00208
00209
00210 #if !defined(WIN32) && !defined(WIN64)
00211 printf("%s\n", buf);
00212 #else
00213 ShowInfo(buf);
00214 #endif
00215 }
00216
00217 static void WriteSavegameInfo(const char *name)
00218 {
00219 extern uint16 _sl_version;
00220 uint32 last_ottd_rev = 0;
00221 byte ever_modified = 0;
00222 bool removed_newgrfs = false;
00223
00224 GamelogInfo(_load_check_data.gamelog_action, _load_check_data.gamelog_actions, &last_ottd_rev, &ever_modified, &removed_newgrfs);
00225
00226 char buf[8192];
00227 char *p = buf;
00228 p += seprintf(p, lastof(buf), "Name: %s\n", name);
00229 p += seprintf(p, lastof(buf), "Savegame ver: %d\n", _sl_version);
00230 p += seprintf(p, lastof(buf), "NewGRF ver: 0x%08X\n", last_ottd_rev);
00231 p += seprintf(p, lastof(buf), "Modified: %d\n", ever_modified);
00232
00233 if (removed_newgrfs) {
00234 p += seprintf(p, lastof(buf), "NewGRFs have been removed\n");
00235 }
00236
00237 p = strecpy(p, "NewGRFs:\n", lastof(buf));
00238 if (_load_check_data.HasNewGrfs()) {
00239 for (GRFConfig *c = _load_check_data.grfconfig; c != NULL; c = c->next) {
00240 char md5sum[33];
00241 md5sumToString(md5sum, lastof(md5sum), HasBit(c->flags, GCF_COMPATIBLE) ? c->original_md5sum : c->ident.md5sum);
00242 p += seprintf(p, lastof(buf), "%08X %s %s\n", c->ident.grfid, md5sum, c->filename);
00243 }
00244 }
00245
00246
00247
00248 #if !defined(WIN32) && !defined(WIN64)
00249 printf("%s\n", buf);
00250 #else
00251 ShowInfo(buf);
00252 #endif
00253 }
00254
00255
00262 static void ParseResolution(Dimension *res, const char *s)
00263 {
00264 const char *t = strchr(s, 'x');
00265 if (t == NULL) {
00266 ShowInfoF("Invalid resolution '%s'", s);
00267 return;
00268 }
00269
00270 res->width = max(strtoul(s, NULL, 0), 64UL);
00271 res->height = max(strtoul(t + 1, NULL, 0), 64UL);
00272 }
00273
00274
00279 static void ShutdownGame()
00280 {
00281 IConsoleFree();
00282
00283 if (_network_available) NetworkShutDown();
00284
00285 DriverFactoryBase::ShutdownDrivers();
00286
00287 UnInitWindowSystem();
00288
00289
00290 AI::Uninitialize(false);
00291
00292
00293 GamelogReset();
00294
00295
00296
00297
00298
00299 InitializeLinkGraphs();
00300
00301 #ifdef ENABLE_NETWORK
00302 free(_config_file);
00303 #endif
00304
00305 PoolBase::Clean(PT_ALL);
00306
00307
00308 if (_game_mode != GM_BOOTSTRAP) ResetNewGRFData();
00309
00310
00311 FioCloseAll();
00312
00313 UninitFreeType();
00314 }
00315
00320 static void LoadIntroGame(bool load_newgrfs = true)
00321 {
00322 _game_mode = GM_MENU;
00323
00324 if (load_newgrfs) ResetGRFConfig(false);
00325
00326
00327 ResetWindowSystem();
00328 SetupColoursAndInitialWindow();
00329
00330
00331 if (SaveOrLoad("opntitle.dat", SL_LOAD, BASESET_DIR) != SL_OK) {
00332 GenerateWorld(GWM_EMPTY, 64, 64);
00333 WaitTillGeneratedWorld();
00334 SetLocalCompany(COMPANY_SPECTATOR);
00335 } else {
00336 SetLocalCompany(COMPANY_FIRST);
00337 }
00338
00339 _pause_mode = PM_UNPAUSED;
00340 _cursor.fix_at = false;
00341
00342 CheckForMissingSprites();
00343 CheckForMissingGlyphs();
00344
00345
00346 if (_music_driver->IsSongPlaying()) ResetMusic();
00347 }
00348
00349 void MakeNewgameSettingsLive()
00350 {
00351 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
00352 if (_settings_game.ai_config[c] != NULL) {
00353 delete _settings_game.ai_config[c];
00354 }
00355 }
00356
00357
00358
00359 _settings_game = _settings_newgame;
00360 _old_vds = _settings_client.company.vehicle;
00361
00362 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
00363 _settings_game.ai_config[c] = NULL;
00364 if (_settings_newgame.ai_config[c] != NULL) {
00365 _settings_game.ai_config[c] = new AIConfig(_settings_newgame.ai_config[c]);
00366 }
00367 }
00368 }
00369
00371 struct AfterNewGRFScan : NewGRFScanCallback {
00372 Year startyear;
00373 uint generation_seed;
00374 char *dedicated_host;
00375 uint16 dedicated_port;
00376 char *network_conn;
00377 const char *join_server_password;
00378 const char *join_company_password;
00379 bool *save_config_ptr;
00380 bool save_config;
00381
00387 AfterNewGRFScan(bool *save_config_ptr) :
00388 startyear(INVALID_YEAR), generation_seed(GENERATE_NEW_SEED),
00389 dedicated_host(NULL), dedicated_port(0), network_conn(NULL),
00390 join_server_password(NULL), join_company_password(NULL),
00391 save_config_ptr(save_config_ptr), save_config(true)
00392 {
00393 }
00394
00395 virtual void OnNewGRFsScanned()
00396 {
00397 ResetGRFConfig(false);
00398
00399 TarScanner::DoScan(TarScanner::SCENARIO);
00400
00401 AI::Initialize();
00402
00403
00404 uint last_newgrf_count = _settings_client.gui.last_newgrf_count;
00405 LoadFromConfig();
00406 _settings_client.gui.last_newgrf_count = last_newgrf_count;
00407
00408
00409 UpdateNewGRFConfigPalette();
00410
00411 AI::Uninitialize(true);
00412 CheckConfig();
00413 LoadFromHighScore();
00414 LoadHotkeysFromConfig();
00415
00416
00417 *save_config_ptr = save_config;
00418
00419
00420 if (startyear != INVALID_YEAR) _settings_newgame.game_creation.starting_year = startyear;
00421 if (generation_seed != GENERATE_NEW_SEED) _settings_newgame.game_creation.generation_seed = generation_seed;
00422
00423 #if defined(ENABLE_NETWORK)
00424 if (dedicated_host != NULL) {
00425 _network_bind_list.Clear();
00426 *_network_bind_list.Append() = strdup(dedicated_host);
00427 }
00428 if (dedicated_port != 0) _settings_client.network.server_port = dedicated_port;
00429 #endif
00430
00431
00432 IConsoleInit();
00433 InitializeGUI();
00434 IConsoleCmdExec("exec scripts/autoexec.scr 0");
00435
00436
00437 if (_switch_mode != SM_NONE) MakeNewgameSettingsLive();
00438
00439 #ifdef ENABLE_NETWORK
00440 if (_network_available && network_conn != NULL) {
00441 const char *port = NULL;
00442 const char *company = NULL;
00443 uint16 rport = NETWORK_DEFAULT_PORT;
00444 CompanyID join_as = COMPANY_NEW_COMPANY;
00445
00446 ParseConnectionString(&company, &port, network_conn);
00447
00448 if (company != NULL) {
00449 join_as = (CompanyID)atoi(company);
00450
00451 if (join_as != COMPANY_SPECTATOR) {
00452 join_as--;
00453 if (join_as >= MAX_COMPANIES) {
00454 delete this;
00455 return;
00456 }
00457 }
00458 }
00459 if (port != NULL) rport = atoi(port);
00460
00461 LoadIntroGame();
00462 _switch_mode = SM_NONE;
00463 NetworkClientConnectGame(NetworkAddress(network_conn, rport), join_as, join_server_password, join_company_password);
00464 }
00465 #endif
00466
00467
00468 delete this;
00469 }
00470 };
00471
00472 #if defined(UNIX) && !defined(__MORPHOS__)
00473 extern void DedicatedFork();
00474 #endif
00475
00477 static const OptionData _options[] = {
00478 GETOPT_SHORT_VALUE('I'),
00479 GETOPT_SHORT_VALUE('S'),
00480 GETOPT_SHORT_VALUE('M'),
00481 GETOPT_SHORT_VALUE('m'),
00482 GETOPT_SHORT_VALUE('s'),
00483 GETOPT_SHORT_VALUE('v'),
00484 GETOPT_SHORT_VALUE('b'),
00485 #if defined(ENABLE_NETWORK)
00486 GETOPT_SHORT_OPTVAL('D'),
00487 GETOPT_SHORT_OPTVAL('n'),
00488 GETOPT_SHORT_VALUE('l'),
00489 GETOPT_SHORT_VALUE('p'),
00490 GETOPT_SHORT_VALUE('P'),
00491 #if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
00492 GETOPT_SHORT_NOVAL('f'),
00493 #endif
00494 #endif
00495 GETOPT_SHORT_VALUE('r'),
00496 GETOPT_SHORT_VALUE('t'),
00497 GETOPT_SHORT_OPTVAL('d'),
00498 GETOPT_SHORT_NOVAL('e'),
00499 GETOPT_SHORT_OPTVAL('g'),
00500 GETOPT_SHORT_VALUE('G'),
00501 GETOPT_SHORT_VALUE('c'),
00502 GETOPT_SHORT_NOVAL('x'),
00503 GETOPT_SHORT_VALUE('q'),
00504 GETOPT_SHORT_NOVAL('h'),
00505 GETOPT_END()
00506 };
00507
00508
00509 int ttd_main(int argc, char *argv[])
00510 {
00511 char *musicdriver = NULL;
00512 char *sounddriver = NULL;
00513 char *videodriver = NULL;
00514 char *blitter = NULL;
00515 char *graphics_set = NULL;
00516 char *sounds_set = NULL;
00517 char *music_set = NULL;
00518 Dimension resolution = {0, 0};
00519
00520 bool save_config = false;
00521 AfterNewGRFScan *scanner = new AfterNewGRFScan(&save_config);
00522 #if defined(ENABLE_NETWORK)
00523 bool dedicated = false;
00524 char *debuglog_conn = NULL;
00525
00526 extern bool _dedicated_forks;
00527 _dedicated_forks = false;
00528 #endif
00529
00530 _game_mode = GM_MENU;
00531 _switch_mode = SM_MENU;
00532 _config_file = NULL;
00533
00534 GetOptData mgo(argc - 1, argv + 1, _options);
00535
00536 int i;
00537 while ((i = mgo.GetOpt()) != -1) {
00538 switch (i) {
00539 case 'I': free(graphics_set); graphics_set = strdup(mgo.opt); break;
00540 case 'S': free(sounds_set); sounds_set = strdup(mgo.opt); break;
00541 case 'M': free(music_set); music_set = strdup(mgo.opt); break;
00542 case 'm': free(musicdriver); musicdriver = strdup(mgo.opt); break;
00543 case 's': free(sounddriver); sounddriver = strdup(mgo.opt); break;
00544 case 'v': free(videodriver); videodriver = strdup(mgo.opt); break;
00545 case 'b': free(blitter); blitter = strdup(mgo.opt); break;
00546 #if defined(ENABLE_NETWORK)
00547 case 'D':
00548 free(musicdriver);
00549 free(sounddriver);
00550 free(videodriver);
00551 free(blitter);
00552 musicdriver = strdup("null");
00553 sounddriver = strdup("null");
00554 videodriver = strdup("dedicated");
00555 blitter = strdup("null");
00556 dedicated = true;
00557 SetDebugString("net=6");
00558 if (mgo.opt != NULL) {
00559
00560
00561 const char *temp = NULL;
00562 const char *port = NULL;
00563 ParseConnectionString(&temp, &port, mgo.opt);
00564 if (!StrEmpty(mgo.opt)) scanner->dedicated_host = mgo.opt;
00565 if (port != NULL) scanner->dedicated_port = atoi(port);
00566 }
00567 break;
00568 case 'f': _dedicated_forks = true; break;
00569 case 'n':
00570 scanner->network_conn = mgo.opt;
00571 break;
00572 case 'l':
00573 debuglog_conn = mgo.opt;
00574 break;
00575 case 'p':
00576 scanner->join_server_password = mgo.opt;
00577 break;
00578 case 'P':
00579 scanner->join_company_password = mgo.opt;
00580 break;
00581 #endif
00582 case 'r': ParseResolution(&resolution, mgo.opt); break;
00583 case 't': scanner->startyear = atoi(mgo.opt); break;
00584 case 'd': {
00585 #if defined(WIN32)
00586 CreateConsole();
00587 #endif
00588 if (mgo.opt != NULL) SetDebugString(mgo.opt);
00589 break;
00590 }
00591 case 'e': _switch_mode = SM_EDITOR; break;
00592 case 'g':
00593 if (mgo.opt != NULL) {
00594 strecpy(_file_to_saveload.name, mgo.opt, lastof(_file_to_saveload.name));
00595 _switch_mode = SM_LOAD_GAME;
00596 _file_to_saveload.mode = SL_LOAD;
00597
00598
00599 const char *t = strrchr(_file_to_saveload.name, '.');
00600 if (t != NULL) {
00601 FiosType ft = FiosGetSavegameListCallback(SLD_LOAD_GAME, _file_to_saveload.name, t, NULL, NULL);
00602 if (ft != FIOS_TYPE_INVALID) SetFiosType(ft);
00603 }
00604
00605 break;
00606 }
00607
00608 _switch_mode = SM_NEWGAME;
00609
00610 if (scanner->generation_seed == GENERATE_NEW_SEED) {
00611 scanner->generation_seed = InteractiveRandom();
00612 }
00613 break;
00614 case 'q': {
00615 DeterminePaths(argv[0]);
00616 if (StrEmpty(mgo.opt)) return 1;
00617 char title[80];
00618 title[0] = '\0';
00619 FiosGetSavegameListCallback(SLD_LOAD_GAME, mgo.opt, strrchr(mgo.opt, '.'), title, lastof(title));
00620
00621 _load_check_data.Clear();
00622 SaveOrLoadResult res = SaveOrLoad(mgo.opt, SL_LOAD_CHECK, SAVE_DIR, false);
00623 if (res != SL_OK || _load_check_data.HasErrors()) {
00624 fprintf(stderr, "Failed to open savegame\n");
00625 if (_load_check_data.HasErrors()) {
00626 char buf[256];
00627 SetDParamStr(0, _load_check_data.error_data);
00628 GetString(buf, _load_check_data.error, lastof(buf));
00629 fprintf(stderr, "%s\n", buf);
00630 }
00631 return 1;
00632 }
00633
00634 WriteSavegameInfo(title);
00635
00636 return 0;
00637 }
00638 case 'G': scanner->generation_seed = atoi(mgo.opt); break;
00639 case 'c': _config_file = strdup(mgo.opt); break;
00640 case 'x': scanner->save_config = false; break;
00641 case 'h':
00642 i = -2;
00643 break;
00644 }
00645 if (i == -2) break;
00646 }
00647
00648 if (i == -2 || mgo.numleft > 0) {
00649
00650
00651
00652
00653
00654 DeterminePaths(argv[0]);
00655 TarScanner::DoScan(TarScanner::BASESET);
00656 BaseGraphics::FindSets();
00657 BaseSounds::FindSets();
00658 BaseMusic::FindSets();
00659 ShowHelp();
00660 delete scanner;
00661 return 0;
00662 }
00663
00664 #if defined(WINCE) && defined(_DEBUG)
00665
00666 SetDebugString("4");
00667 #endif
00668
00669 DeterminePaths(argv[0]);
00670 TarScanner::DoScan(TarScanner::BASESET);
00671
00672 #if defined(ENABLE_NETWORK)
00673 if (dedicated) DEBUG(net, 0, "Starting dedicated version %s", _openttd_revision);
00674 if (_dedicated_forks && !dedicated) _dedicated_forks = false;
00675
00676 #if defined(UNIX) && !defined(__MORPHOS__)
00677
00678 if (_dedicated_forks) DedicatedFork();
00679 #endif
00680 #endif
00681
00682 LoadFromConfig(true);
00683
00684 if (resolution.width != 0) _cur_resolution = resolution;
00685
00686
00687
00688
00689
00690
00691
00692 _cur_resolution.width = ClampU(_cur_resolution.width, 1, UINT16_MAX / 2);
00693 _cur_resolution.height = ClampU(_cur_resolution.height, 1, UINT16_MAX / 2);
00694
00695
00696
00697
00698
00699 _cursor.in_window = true;
00700
00701
00702 InitializeLanguagePacks();
00703
00704
00705 InitFreeType(false);
00706
00707
00708 InitWindowSystem();
00709
00710 BaseGraphics::FindSets();
00711 if (graphics_set == NULL && BaseGraphics::ini_set != NULL) graphics_set = strdup(BaseGraphics::ini_set);
00712 if (!BaseGraphics::SetSet(graphics_set) && !StrEmpty(graphics_set)) {
00713 usererror("Failed to select requested graphics set '%s'", graphics_set);
00714 }
00715 free(graphics_set);
00716
00717
00718 GfxInitPalettes();
00719
00720 DEBUG(misc, 1, "Loading blitter...");
00721 if (blitter == NULL && _ini_blitter != NULL) blitter = strdup(_ini_blitter);
00722 _blitter_autodetected = StrEmpty(blitter);
00723
00724 if (!_blitter_autodetected || BaseGraphics::GetUsedSet() == NULL || BaseGraphics::GetUsedSet()->blitter == BLT_8BPP || BlitterFactoryBase::SelectBlitter("32bpp-anim") == NULL) {
00725 if (BlitterFactoryBase::SelectBlitter(blitter) == NULL) {
00726 StrEmpty(blitter) ?
00727 usererror("Failed to autoprobe blitter") :
00728 usererror("Failed to select requested blitter '%s'; does it exist?", blitter);
00729 }
00730 }
00731 free(blitter);
00732
00733 if (videodriver == NULL && _ini_videodriver != NULL) videodriver = strdup(_ini_videodriver);
00734 _video_driver = (VideoDriver*)VideoDriverFactoryBase::SelectDriver(videodriver, Driver::DT_VIDEO);
00735 if (_video_driver == NULL) {
00736 StrEmpty(videodriver) ?
00737 usererror("Failed to autoprobe video driver") :
00738 usererror("Failed to select requested video driver '%s'", videodriver);
00739 }
00740 free(videodriver);
00741
00742
00743 _screen.zoom = ZOOM_LVL_NORMAL;
00744
00745 NetworkStartUp();
00746
00747 #if defined(ENABLE_NETWORK)
00748 if (debuglog_conn != NULL && _network_available) {
00749 const char *not_used = NULL;
00750 const char *port = NULL;
00751 uint16 rport;
00752
00753 rport = NETWORK_DEFAULT_DEBUGLOG_PORT;
00754
00755 ParseConnectionString(¬_used, &port, debuglog_conn);
00756 if (port != NULL) rport = atoi(port);
00757
00758 NetworkStartDebugLog(NetworkAddress(debuglog_conn, rport));
00759 }
00760 #endif
00761
00762 if (!HandleBootstrap()) goto exit;
00763
00764 _video_driver->ClaimMousePointer();
00765
00766
00767 InitializeScreenshotFormats();
00768
00769 BaseSounds::FindSets();
00770 if (sounds_set == NULL && BaseSounds::ini_set != NULL) sounds_set = strdup(BaseSounds::ini_set);
00771 if (!BaseSounds::SetSet(sounds_set)) {
00772 StrEmpty(sounds_set) ?
00773 usererror("Failed to find a sounds set. Please acquire a sounds set for OpenTTD. See section 4.1 of readme.txt.") :
00774 usererror("Failed to select requested sounds set '%s'", sounds_set);
00775 }
00776 free(sounds_set);
00777
00778 BaseMusic::FindSets();
00779 if (music_set == NULL && BaseMusic::ini_set != NULL) music_set = strdup(BaseMusic::ini_set);
00780 if (!BaseMusic::SetSet(music_set)) {
00781 StrEmpty(music_set) ?
00782 usererror("Failed to find a music set. Please acquire a music set for OpenTTD. See section 4.1 of readme.txt.") :
00783 usererror("Failed to select requested music set '%s'", music_set);
00784 }
00785 free(music_set);
00786
00787 if (sounddriver == NULL && _ini_sounddriver != NULL) sounddriver = strdup(_ini_sounddriver);
00788 _sound_driver = (SoundDriver*)SoundDriverFactoryBase::SelectDriver(sounddriver, Driver::DT_SOUND);
00789 if (_sound_driver == NULL) {
00790 StrEmpty(sounddriver) ?
00791 usererror("Failed to autoprobe sound driver") :
00792 usererror("Failed to select requested sound driver '%s'", sounddriver);
00793 }
00794 free(sounddriver);
00795
00796 if (musicdriver == NULL && _ini_musicdriver != NULL) musicdriver = strdup(_ini_musicdriver);
00797 _music_driver = (MusicDriver*)MusicDriverFactoryBase::SelectDriver(musicdriver, Driver::DT_MUSIC);
00798 if (_music_driver == NULL) {
00799 StrEmpty(musicdriver) ?
00800 usererror("Failed to autoprobe music driver") :
00801 usererror("Failed to select requested music driver '%s'", musicdriver);
00802 }
00803 free(musicdriver);
00804
00805
00806 _music_driver->SetVolume(_settings_client.music.music_vol);
00807
00808
00809 _modal_progress_paint_mutex->BeginCritical();
00810 _modal_progress_work_mutex->BeginCritical();
00811
00812 GenerateWorld(GWM_EMPTY, 64, 64);
00813 WaitTillGeneratedWorld();
00814
00815 LoadIntroGame(false);
00816
00817 CheckForMissingGlyphs();
00818
00819 ScanNewGRFFiles(scanner);
00820
00821 _video_driver->MainLoop();
00822
00823 WaitTillSaved();
00824
00825
00826 if (save_config) {
00827 SaveToConfig();
00828 SaveHotkeysToConfig();
00829 SaveToHighScore();
00830 }
00831
00832 exit:
00833
00834 ShutdownGame();
00835
00836 free(BaseGraphics::ini_set);
00837 free(BaseSounds::ini_set);
00838 free(BaseMusic::ini_set);
00839 free(_ini_musicdriver);
00840 free(_ini_sounddriver);
00841 free(_ini_videodriver);
00842 free(_ini_blitter);
00843
00844 return 0;
00845 }
00846
00847 void HandleExitGameRequest()
00848 {
00849 if (_game_mode == GM_MENU || _game_mode == GM_BOOTSTRAP) {
00850 _exit_game = true;
00851 } else if (_settings_client.gui.autosave_on_exit) {
00852 DoExitSave();
00853 _exit_game = true;
00854 } else {
00855 AskExitGame();
00856 }
00857 }
00858
00859 static void MakeNewGameDone()
00860 {
00861 SettingsDisableElrail(_settings_game.vehicle.disable_elrails);
00862
00863
00864 if (!_video_driver->HasGUI()) {
00865 SetLocalCompany(COMPANY_SPECTATOR);
00866 IConsoleCmdExec("exec scripts/game_start.scr 0");
00867 return;
00868 }
00869
00870
00871 DoStartupNewCompany(false);
00872
00873 Company *c = Company::Get(COMPANY_FIRST);
00874 c->settings = _settings_client.company;
00875
00876 IConsoleCmdExec("exec scripts/game_start.scr 0");
00877
00878 SetLocalCompany(COMPANY_FIRST);
00879
00880 InitializeRailGUI();
00881
00882 #ifdef ENABLE_NETWORK
00883
00884
00885 if (_network_server && !StrEmpty(_settings_client.network.default_company_pass)) {
00886 NetworkChangeCompanyPassword(_local_company, _settings_client.network.default_company_pass);
00887 }
00888 #endif
00889
00890 if (_settings_client.gui.pause_on_newgame) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
00891
00892 MarkWholeScreenDirty();
00893 }
00894
00895 static void MakeNewGame(bool from_heightmap, bool reset_settings)
00896 {
00897 _game_mode = GM_NORMAL;
00898
00899 ResetGRFConfig(true);
00900
00901 GenerateWorldSetCallback(&MakeNewGameDone);
00902 GenerateWorld(from_heightmap ? GWM_HEIGHTMAP : GWM_NEWGAME, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y, reset_settings);
00903 }
00904
00905 static void MakeNewEditorWorldDone()
00906 {
00907 SetLocalCompany(OWNER_NONE);
00908 }
00909
00910 static void MakeNewEditorWorld()
00911 {
00912 _game_mode = GM_EDITOR;
00913
00914 ResetGRFConfig(true);
00915
00916 GenerateWorldSetCallback(&MakeNewEditorWorldDone);
00917 GenerateWorld(GWM_EMPTY, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
00918 }
00919
00930 bool SafeLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL)
00931 {
00932 assert(mode == SL_LOAD || (lf == NULL && mode == SL_OLD_LOAD));
00933 GameMode ogm = _game_mode;
00934
00935 _game_mode = newgm;
00936
00937 switch (lf == NULL ? SaveOrLoad(filename, mode, subdir) : LoadWithFilter(lf)) {
00938 case SL_OK: return true;
00939
00940 case SL_REINIT:
00941 #ifdef ENABLE_NETWORK
00942 if (_network_dedicated) {
00943
00944
00945
00946
00947
00948
00949 DEBUG(net, 0, "Loading game failed, so a new (random) game will be started!");
00950 MakeNewGame(false, true);
00951 return false;
00952 }
00953 if (_network_server) {
00954
00955 NetworkDisconnect();
00956 }
00957 #endif
00958
00959 switch (ogm) {
00960 default:
00961 case GM_MENU: LoadIntroGame(); break;
00962 case GM_EDITOR: MakeNewEditorWorld(); break;
00963 }
00964 return false;
00965
00966 default:
00967 _game_mode = ogm;
00968 return false;
00969 }
00970 }
00971
00972 void SwitchToMode(SwitchMode new_mode)
00973 {
00974 #ifdef ENABLE_NETWORK
00975
00976 if (new_mode != SM_SAVE_GAME) {
00977
00978 if (_networking) {
00979 if (_network_server && (new_mode == SM_LOAD_GAME || new_mode == SM_NEWGAME || new_mode == SM_RESTARTGAME)) {
00980 NetworkReboot();
00981 } else {
00982 NetworkDisconnect();
00983 }
00984 }
00985
00986
00987 if (_is_network_server) {
00988
00989 if (new_mode != SM_MENU) {
00990
00991 if (_settings_client.network.reload_cfg) {
00992 LoadFromConfig();
00993 MakeNewgameSettingsLive();
00994 ResetGRFConfig(false);
00995 }
00996 NetworkServerStart();
00997 } else {
00998
00999 _is_network_server = false;
01000 }
01001 }
01002 }
01003 #endif
01004
01005 if (new_mode != SM_SAVE_GAME) AI::KillAll();
01006
01007 switch (new_mode) {
01008 case SM_EDITOR:
01009 MakeNewEditorWorld();
01010 break;
01011
01012 case SM_RESTARTGAME:
01013 case SM_NEWGAME:
01014 #ifdef ENABLE_NETWORK
01015 if (_network_server) {
01016 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "Random Map");
01017 }
01018 #endif
01019 MakeNewGame(false, new_mode == SM_NEWGAME);
01020 break;
01021
01022 case SM_LOAD_GAME: {
01023 ResetGRFConfig(true);
01024 ResetWindowSystem();
01025
01026 if (!SafeLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, NO_DIRECTORY)) {
01027 SetDParamStr(0, GetSaveLoadErrorString());
01028 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
01029 } else {
01030 if (_saveload_mode == SLD_LOAD_SCENARIO) {
01031 StartupEngines();
01032 }
01033
01034
01035 SetLocalCompany(_network_dedicated ? COMPANY_SPECTATOR : COMPANY_FIRST);
01036
01037 IConsoleCmdExec("exec scripts/game_start.scr 0");
01038
01039 DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
01040 #ifdef ENABLE_NETWORK
01041 if (_network_server) {
01042 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Loaded game)", _file_to_saveload.title);
01043 }
01044 #endif
01045 }
01046 break;
01047 }
01048
01049 case SM_START_HEIGHTMAP:
01050 #ifdef ENABLE_NETWORK
01051 if (_network_server) {
01052 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Heightmap)", _file_to_saveload.title);
01053 }
01054 #endif
01055 MakeNewGame(true, true);
01056 break;
01057
01058 case SM_LOAD_HEIGHTMAP:
01059 SetLocalCompany(OWNER_NONE);
01060
01061 GenerateWorld(GWM_HEIGHTMAP, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
01062 MarkWholeScreenDirty();
01063 break;
01064
01065 case SM_LOAD_SCENARIO: {
01066 if (SafeLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR, NO_DIRECTORY)) {
01067 SetLocalCompany(OWNER_NONE);
01068 _settings_newgame.game_creation.starting_year = _cur_year;
01069
01070 DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
01071 } else {
01072 SetDParamStr(0, GetSaveLoadErrorString());
01073 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
01074 }
01075 break;
01076 }
01077
01078 case SM_MENU:
01079 LoadIntroGame();
01080 if (BaseSounds::ini_set == NULL && BaseSounds::GetUsedSet()->fallback) {
01081 ShowErrorMessage(STR_WARNING_FALLBACK_SOUNDSET, INVALID_STRING_ID, WL_CRITICAL);
01082 BaseSounds::ini_set = strdup(BaseSounds::GetUsedSet()->name);
01083 }
01084 break;
01085
01086 case SM_SAVE_GAME:
01087
01088 if (SaveOrLoad(_file_to_saveload.name, SL_SAVE, NO_DIRECTORY) != SL_OK) {
01089 SetDParamStr(0, GetSaveLoadErrorString());
01090 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
01091 } else {
01092 DeleteWindowById(WC_SAVELOAD, 0);
01093 }
01094 break;
01095
01096 case SM_SAVE_HEIGHTMAP:
01097 MakeHeightmapScreenshot(_file_to_saveload.name);
01098 DeleteWindowById(WC_SAVELOAD, 0);
01099 break;
01100
01101 case SM_GENRANDLAND:
01102 SetLocalCompany(OWNER_NONE);
01103 GenerateWorld(GWM_RANDOM, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
01104
01105 MarkWholeScreenDirty();
01106 break;
01107
01108 default: NOT_REACHED();
01109 }
01110 }
01111
01112
01119 static void CheckCaches()
01120 {
01121
01122 SmallVector<CompanyInfrastructure, 4> old_infrastructure;
01123 Company *c;
01124 FOR_ALL_COMPANIES(c) MemCpyT(old_infrastructure.Append(), &c->infrastructure);
01125
01126 extern void AfterLoadCompanyStats();
01127 AfterLoadCompanyStats();
01128
01129 uint i = 0;
01130 FOR_ALL_COMPANIES(c) {
01131 if (MemCmpT(old_infrastructure.Get(i), &c->infrastructure) != 0) {
01132 DEBUG(desync, 2, "infrastructure cache mismatch: company %i", (int)c->index);
01133 }
01134 i++;
01135 }
01136
01137
01138
01139 if (_debug_desync_level <= 1) return;
01140
01141
01142 const RoadStop *rs;
01143 FOR_ALL_ROADSTOPS(rs) {
01144 if (IsStandardRoadStopTile(rs->xy)) continue;
01145
01146 assert(rs->GetEntry(DIAGDIR_NE) != rs->GetEntry(DIAGDIR_NW));
01147 rs->GetEntry(DIAGDIR_NE)->CheckIntegrity(rs);
01148 rs->GetEntry(DIAGDIR_NW)->CheckIntegrity(rs);
01149 }
01150
01151 Vehicle *v;
01152 FOR_ALL_VEHICLES(v) {
01153 extern void FillNewGRFVehicleCache(const Vehicle *v);
01154 if (v != v->First() || v->vehstatus & VS_CRASHED || !v->IsPrimaryVehicle()) continue;
01155
01156 uint length = 0;
01157 for (const Vehicle *u = v; u != NULL; u = u->Next()) length++;
01158
01159 NewGRFCache *grf_cache = CallocT<NewGRFCache>(length);
01160 VehicleCache *veh_cache = CallocT<VehicleCache>(length);
01161 GroundVehicleCache *gro_cache = CallocT<GroundVehicleCache>(length);
01162 TrainCache *tra_cache = CallocT<TrainCache>(length);
01163
01164 length = 0;
01165 for (const Vehicle *u = v; u != NULL; u = u->Next()) {
01166 FillNewGRFVehicleCache(u);
01167 grf_cache[length] = u->grf_cache;
01168 veh_cache[length] = u->vcache;
01169 switch (u->type) {
01170 case VEH_TRAIN:
01171 gro_cache[length] = Train::From(u)->gcache;
01172 tra_cache[length] = Train::From(u)->tcache;
01173 break;
01174 case VEH_ROAD:
01175 gro_cache[length] = RoadVehicle::From(u)->gcache;
01176 break;
01177 default:
01178 break;
01179 }
01180 length++;
01181 }
01182
01183 switch (v->type) {
01184 case VEH_TRAIN: Train::From(v)->ConsistChanged(true); break;
01185 case VEH_ROAD: RoadVehUpdateCache(RoadVehicle::From(v)); break;
01186 case VEH_AIRCRAFT: UpdateAircraftCache(Aircraft::From(v)); break;
01187 case VEH_SHIP: Ship::From(v)->UpdateCache(); break;
01188 default: break;
01189 }
01190
01191 length = 0;
01192 for (const Vehicle *u = v; u != NULL; u = u->Next()) {
01193 FillNewGRFVehicleCache(u);
01194 if (memcmp(&grf_cache[length], &u->grf_cache, sizeof(NewGRFCache)) != 0) {
01195 DEBUG(desync, 2, "newgrf cache mismatch: type %i, vehicle %i, company %i, unit number %i, wagon %i", (int)v->type, v->index, (int)v->owner, v->unitnumber, length);
01196 }
01197 if (memcmp(&veh_cache[length], &u->vcache, sizeof(VehicleCache)) != 0) {
01198 DEBUG(desync, 2, "vehicle cache mismatch: type %i, vehicle %i, company %i, unit number %i, wagon %i", (int)v->type, v->index, (int)v->owner, v->unitnumber, length);
01199 }
01200 switch (u->type) {
01201 case VEH_TRAIN:
01202 if (memcmp(&gro_cache[length], &Train::From(u)->gcache, sizeof(GroundVehicleCache)) != 0) {
01203 DEBUG(desync, 2, "train ground vehicle cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
01204 }
01205 if (memcmp(&tra_cache[length], &Train::From(u)->tcache, sizeof(TrainCache)) != 0) {
01206 DEBUG(desync, 2, "train cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
01207 }
01208 break;
01209 case VEH_ROAD:
01210 if (memcmp(&gro_cache[length], &RoadVehicle::From(u)->gcache, sizeof(GroundVehicleCache)) != 0) {
01211 DEBUG(desync, 2, "road vehicle ground vehicle cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
01212 }
01213 break;
01214 default:
01215 break;
01216 }
01217 length++;
01218 }
01219
01220 free(grf_cache);
01221 free(veh_cache);
01222 free(gro_cache);
01223 free(tra_cache);
01224 }
01225
01226
01227 FOR_ALL_VEHICLES(v) {
01228 byte buff[sizeof(VehicleCargoList)];
01229 memcpy(buff, &v->cargo, sizeof(VehicleCargoList));
01230 v->cargo.InvalidateCache();
01231 assert(memcmp(&v->cargo, buff, sizeof(VehicleCargoList)) == 0);
01232 }
01233
01234 Station *st;
01235 FOR_ALL_STATIONS(st) {
01236 for (CargoID c = 0; c < NUM_CARGO; c++) {
01237 byte buff[sizeof(StationCargoList)];
01238 memcpy(buff, &st->goods[c].cargo, sizeof(StationCargoList));
01239 st->goods[c].cargo.InvalidateCache();
01240 assert(memcmp(&st->goods[c].cargo, buff, sizeof(StationCargoList)) == 0);
01241 }
01242 }
01243 }
01244
01250 void StateGameLoop()
01251 {
01252
01253 if (_pause_mode != PM_UNPAUSED) {
01254 UpdateLandscapingLimits();
01255 CallWindowTickEvent();
01256 return;
01257 }
01258 if (HasModalProgress()) return;
01259
01260 ClearStorageChanges(false);
01261
01262 if (_game_mode == GM_EDITOR) {
01263 RunTileLoop();
01264 CallVehicleTicks();
01265 CallLandscapeTick();
01266 ClearStorageChanges(true);
01267 UpdateLandscapingLimits();
01268
01269 CallWindowTickEvent();
01270 NewsLoop();
01271 } else {
01272 if (_debug_desync_level > 2 && _date_fract == 0 && (_date & 0x1F) == 0) {
01273
01274 char name[MAX_PATH];
01275 snprintf(name, lengthof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date);
01276 SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR, false);
01277 }
01278
01279 CheckCaches();
01280
01281
01282
01283 Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
01284
01285 AnimateAnimatedTiles();
01286 IncreaseDate();
01287 RunTileLoop();
01288 CallVehicleTicks();
01289 CallLandscapeTick();
01290 ClearStorageChanges(true);
01291
01292 AI::GameLoop();
01293 UpdateLandscapingLimits();
01294
01295 CallWindowTickEvent();
01296 NewsLoop();
01297 cur_company.Restore();
01298 }
01299
01300 assert(IsLocalCompany());
01301 }
01302
01307 static void DoAutosave()
01308 {
01309 char buf[MAX_PATH];
01310
01311 #if defined(PSP)
01312
01313 if (_networking) return;
01314 #endif
01315
01316 if (_settings_client.gui.keep_all_autosave) {
01317 GenerateDefaultSaveName(buf, lastof(buf));
01318 strecat(buf, ".sav", lastof(buf));
01319 } else {
01320 static int _autosave_ctr = 0;
01321
01322
01323 snprintf(buf, sizeof(buf), "autosave%d.sav", _autosave_ctr);
01324
01325 if (++_autosave_ctr >= _settings_client.gui.max_num_autosaves) _autosave_ctr = 0;
01326 }
01327
01328 DEBUG(sl, 2, "Autosaving to '%s'", buf);
01329 if (SaveOrLoad(buf, SL_SAVE, AUTOSAVE_DIR) != SL_OK) {
01330 ShowErrorMessage(STR_ERROR_AUTOSAVE_FAILED, INVALID_STRING_ID, WL_ERROR);
01331 }
01332 }
01333
01334 void GameLoop()
01335 {
01336 if (_game_mode == GM_BOOTSTRAP) {
01337 #ifdef ENABLE_NETWORK
01338
01339 if (_network_available) NetworkUDPGameLoop();
01340 #endif
01341 InputLoop();
01342 return;
01343 }
01344
01345 ProcessAsyncSaveFinish();
01346
01347
01348 if (_do_autosave) {
01349 _do_autosave = false;
01350 DoAutosave();
01351 SetWindowDirty(WC_STATUS_BAR, 0);
01352 }
01353
01354
01355 if (_switch_mode != SM_NONE && !HasModalProgress()) {
01356 SwitchToMode(_switch_mode);
01357 _switch_mode = SM_NONE;
01358 }
01359
01360 IncreaseSpriteLRU();
01361 InteractiveRandom();
01362
01363 extern int _caret_timer;
01364 _caret_timer += 3;
01365 CursorTick();
01366
01367 #ifdef ENABLE_NETWORK
01368
01369 if (_network_available) NetworkUDPGameLoop();
01370
01371 if (_networking && !HasModalProgress()) {
01372
01373 NetworkGameLoop();
01374 } else {
01375 if (_network_reconnect > 0 && --_network_reconnect == 0) {
01376
01377
01378 NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), COMPANY_SPECTATOR);
01379 }
01380
01381 StateGameLoop();
01382 }
01383
01384
01385 static uint check_message = 0;
01386 if (++check_message > 1000 / MILLISECONDS_PER_TICK) {
01387 check_message = 0;
01388 NetworkChatMessageLoop();
01389 }
01390 #else
01391 StateGameLoop();
01392 #endif
01393
01394 if (!_pause_mode && HasBit(_display_opt, DO_FULL_ANIMATION)) DoPaletteAnimations();
01395
01396 if (!_pause_mode || _game_mode == GM_EDITOR || _settings_game.construction.command_pause_level > CMDPL_NO_CONSTRUCTION) MoveAllTextEffects();
01397
01398 InputLoop();
01399
01400 _sound_driver->MainLoop();
01401 MusicLoop();
01402 }