# main_gui.cpp

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    00001 /* $Id$ */
    00002
    00003 /*
    00004  * This file is part of OpenTTD.
    00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
    00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
    00008  */
    00009
    00012 #include "stdafx.h"
    00013 #include "currency.h"
    00014 #include "spritecache.h"
    00015 #include "window_gui.h"
    00016 #include "window_func.h"
    00017 #include "textbuf_gui.h"
    00018 #include "viewport_func.h"
    00019 #include "command_func.h"
    00020 #include "console_gui.h"
    00021 #include "progress.h"
    00022 #include "transparency_gui.h"
    00023 #include "map_func.h"
    00024 #include "sound_func.h"
    00025 #include "transparency.h"
    00026 #include "strings_func.h"
    00027 #include "zoom_func.h"
    00028 #include "company_base.h"
    00029 #include "company_func.h"
    00030 #include "toolbar_gui.h"
    00031 #include "statusbar_gui.h"
    00032 #include "linkgraph_gui.h"
    00033 #include "tilehighlight_func.h"
    00034 #include "hotkeys.h"
    00035
    00036 #include "saveload/saveload.h"
    00037
    00038 #include "widgets/main_widget.h"
    00039
    00040 #include "network/network.h"
    00041 #include "network/network_func.h"
    00042 #include "network/network_gui.h"
    00043 #include "network/network_base.h"
    00044
    00045 #include "table/sprites.h"
    00046 #include "table/strings.h"
    00047
    00048 static int _rename_id = 1;
    00049 static int _rename_what = -1;
    00050
    00051 void CcGiveMoney(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
    00052 {
    00053 #ifdef ENABLE_NETWORK
    00054   if (result.Failed() || !_settings_game.economy.give_money) return;
    00055
    00056   /* Inform the company of the action of one of its clients (controllers). */
    00057   char msg[64];
    00058   SetDParam(0, p2);
    00059   GetString(msg, STR_COMPANY_NAME, lastof(msg));
    00060
    00061   if (!_network_server) {
    00062     NetworkClientSendChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, p1);
    00063   } else {
    00064     NetworkServerSendChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, CLIENT_ID_SERVER, p1);
    00065   }
    00066 #endif /* ENABLE_NETWORK */
    00067 }
    00068
    00069 void HandleOnEditText(const char *str)
    00070 {
    00071   switch (_rename_what) {
    00072 #ifdef ENABLE_NETWORK
    00073   case 3: { // Give money, you can only give money in excess of loan
    00074     const Company *c = Company::GetIfValid(_local_company);
    00075     if (c == NULL) break;
    00076     Money money = min(c->money - c->current_loan, (Money)(atoi(str) / _currency->rate));
    00077
    00078     uint32 money_c = Clamp(ClampToI32(money), 0, 20000000); // Clamp between 20 million and 0
    00079
    00080     /* Give 'id' the money, and substract it from ourself */
    00081     DoCommandP(0, money_c, _rename_id, CMD_GIVE_MONEY | CMD_MSG(STR_ERROR_INSUFFICIENT_FUNDS), CcGiveMoney, str);
    00082     break;
    00083   }
    00084 #endif /* ENABLE_NETWORK */
    00085     default: NOT_REACHED();
    00086   }
    00087
    00088   _rename_id = _rename_what = -1;
    00089 }
    00090
    00101 bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, HighLightStyle mode)
    00102 {
    00103   if (w->IsWidgetDisabled(widget)) return false;
    00104
    00105   SndPlayFx(SND_15_BEEP);
    00106   w->SetDirty();
    00107
    00108   if (w->IsWidgetLowered(widget)) {
    00109     ResetObjectToPlace();
    00110     return false;
    00111   }
    00112
    00113   SetObjectToPlace(cursor, PAL_NONE, mode, w->window_class, w->window_number);
    00114   w->LowerWidget(widget);
    00115   return true;
    00116 }
    00117
    00118
    00119 void CcPlaySound10(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
    00120 {
    00121   if (result.Succeeded()) SndPlayTileFx(SND_12_EXPLOSION, tile);
    00122 }
    00123
    00124 #ifdef ENABLE_NETWORK
    00125 void ShowNetworkGiveMoneyWindow(CompanyID company)
    00126 {
    00127   _rename_id = company;
    00128   _rename_what = 3;
    00129   ShowQueryString(STR_EMPTY, STR_NETWORK_GIVE_MONEY_CAPTION, 30, NULL, CS_NUMERAL, QSF_NONE);
    00130 }
    00131 #endif /* ENABLE_NETWORK */
    00132
    00133
    00141 bool DoZoomInOutWindow(ZoomStateChange how, Window *w)
    00142 {
    00143   ViewPort *vp;
    00144
    00145   assert(w != NULL);
    00146   vp = w->viewport;
    00147
    00148   switch (how) {
    00149     case ZOOM_NONE:
    00150       /* On initialisation of the viewport we don't do anything. */
    00151       break;
    00152
    00153     case ZOOM_IN:
    00154       if (vp->zoom <= _settings_client.gui.zoom_min) return false;
    00155       vp->zoom = (ZoomLevel)((int)vp->zoom - 1);
    00156       vp->virtual_width >>= 1;
    00157       vp->virtual_height >>= 1;
    00158
    00159       w->viewport->scrollpos_x += vp->virtual_width >> 1;
    00160       w->viewport->scrollpos_y += vp->virtual_height >> 1;
    00161       w->viewport->dest_scrollpos_x = w->viewport->scrollpos_x;
    00162       w->viewport->dest_scrollpos_y = w->viewport->scrollpos_y;
    00163       w->viewport->follow_vehicle = INVALID_VEHICLE;
    00164       break;
    00165     case ZOOM_OUT:
    00166       if (vp->zoom >= _settings_client.gui.zoom_max) return false;
    00167       vp->zoom = (ZoomLevel)((int)vp->zoom + 1);
    00168
    00169       w->viewport->scrollpos_x -= vp->virtual_width >> 1;
    00170       w->viewport->scrollpos_y -= vp->virtual_height >> 1;
    00171       w->viewport->dest_scrollpos_x = w->viewport->scrollpos_x;
    00172       w->viewport->dest_scrollpos_y = w->viewport->scrollpos_y;
    00173
    00174       vp->virtual_width <<= 1;
    00175       vp->virtual_height <<= 1;
    00176       w->viewport->follow_vehicle = INVALID_VEHICLE;
    00177       break;
    00178   }
    00179   if (vp != NULL) { // the vp can be null when how == ZOOM_NONE
    00180     vp->virtual_left = w->viewport->scrollpos_x;
    00181     vp->virtual_top = w->viewport->scrollpos_y;
    00182   }
    00183   /* Update the windows that have zoom-buttons to perhaps disable their buttons */
    00184   w->InvalidateData();
    00185   return true;
    00186 }
    00187
    00188 void ZoomInOrOutToCursorWindow(bool in, Window *w)
    00189 {
    00190   assert(w != NULL);
    00191
    00192   if (_game_mode != GM_MENU) {
    00193     ViewPort *vp = w->viewport;
    00194     if ((in && vp->zoom <= _settings_client.gui.zoom_min) || (!in && vp->zoom >= _settings_client.gui.zoom_max)) return;
    00195
    00196     Point pt = GetTileZoomCenterWindow(in, w);
    00197     if (pt.x != -1) {
    00198       ScrollWindowTo(pt.x, pt.y, -1, w, true);
    00199
    00200       DoZoomInOutWindow(in ? ZOOM_IN : ZOOM_OUT, w);
    00201     }
    00202   }
    00203 }
    00204
    00205 static const struct NWidgetPart _nested_main_window_widgets[] = {
    00206   NWidget(NWID_VIEWPORT, INVALID_COLOUR, WID_M_VIEWPORT), SetResize(1, 1),
    00207 };
    00208
    00209 static const WindowDesc _main_window_desc(
    00210   WDP_MANUAL, 0, 0,
    00211   WC_MAIN_WINDOW, WC_NONE,
    00212   0,
    00213   _nested_main_window_widgets, lengthof(_nested_main_window_widgets)
    00214 );
    00215
    00216 enum {
    00217   GHK_QUIT,
    00218   GHK_ABANDON,
    00219   GHK_CONSOLE,
    00220   GHK_BOUNDING_BOXES,
    00221   GHK_DIRTY_BLOCKS,
    00222   GHK_CENTER,
    00223   GHK_CENTER_ZOOM,
    00224   GHK_RESET_OBJECT_TO_PLACE,
    00225   GHK_DELETE_WINDOWS,
    00226   GHK_DELETE_NONVITAL_WINDOWS,
    00227   GHK_REFRESH_SCREEN,
    00228   GHK_CRASH,
    00229   GHK_MONEY,
    00230   GHK_UPDATE_COORDS,
    00231   GHK_TOGGLE_TRANSPARENCY,
    00232   GHK_TOGGLE_INVISIBILITY = GHK_TOGGLE_TRANSPARENCY + 9,
    00233   GHK_TRANSPARENCY_TOOLBAR = GHK_TOGGLE_INVISIBILITY + 8,
    00234   GHK_TRANSPARANCY,
    00235   GHK_CHAT,
    00236   GHK_CHAT_ALL,
    00237   GHK_CHAT_COMPANY,
    00238   GHK_CHAT_SERVER,
    00239 };
    00240
    00241 struct MainWindow : Window
    00242 {
    00243   uint refresh;
    00244
    00245   static const uint LINKGRAPH_REFRESH_PERIOD = 0xff;
    00246   static const uint LINKGRAPH_DELAY = 0xf;
    00247
    00248   MainWindow() : Window()
    00249   {
    00250     this->InitNested(&_main_window_desc, 0);
    00251     CLRBITS(this->flags, WF_WHITE_BORDER);
    00252     ResizeWindow(this, _screen.width, _screen.height);
    00253
    00254     NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WID_M_VIEWPORT);
    00255     nvp->InitializeViewport(this, TileXY(32, 32), ZOOM_LVL_VIEWPORT);
    00256
    00257     this->viewport->overlay = new LinkGraphOverlay(this, WID_M_VIEWPORT, 0, 0, 3);
    00258     this->refresh = LINKGRAPH_DELAY;
    00259   }
    00260
    00261   virtual void OnTick()
    00262   {
    00263     if (--refresh == 0) {
    00264       this->viewport->overlay->RebuildCache();
    00265       this->GetWidget<NWidgetBase>(WID_M_VIEWPORT)->SetDirty(this);
    00266       this->refresh = LINKGRAPH_REFRESH_PERIOD;
    00267     }
    00268   }
    00269
    00270   virtual void OnPaint()
    00271   {
    00272     this->DrawWidgets();
    00273     if (_game_mode == GM_MENU) {
    00274       static const SpriteID title_sprites[] = {SPR_OTTD_O, SPR_OTTD_P, SPR_OTTD_E, SPR_OTTD_N, SPR_OTTD_T, SPR_OTTD_T, SPR_OTTD_D};
    00275       static const uint LETTER_SPACING = 10;
    00276       int name_width = (lengthof(title_sprites) - 1) * LETTER_SPACING;
    00277
    00278       for (uint i = 0; i < lengthof(title_sprites); i++) {
    00279         name_width += GetSpriteSize(title_sprites[i]).width;
    00280       }
    00281       int off_x = (this->width - name_width) / 2;
    00282
    00283       for (uint i = 0; i < lengthof(title_sprites); i++) {
    00284         DrawSprite(title_sprites[i], PAL_NONE, off_x, 50);
    00285         off_x += GetSpriteSize(title_sprites[i]).width + LETTER_SPACING;
    00286       }
    00287     }
    00288   }
    00289
    00290   virtual EventState OnKeyPress(uint16 key, uint16 keycode)
    00291   {
    00292     int num = CheckHotkeyMatch(global_hotkeys, keycode, this);
    00293     if (num == GHK_QUIT) {
    00294       HandleExitGameRequest();
    00295       return ES_HANDLED;
    00296     }
    00297
    00298     /* Disable all key shortcuts, except quit shortcuts when
    00299      * generating the world, otherwise they create threading
    00300      * problem during the generating, resulting in random
    00301      * assertions that are hard to trigger and debug */
    00302     if (HasModalProgress()) return ES_NOT_HANDLED;
    00303
    00304     switch (num) {
    00305       case GHK_ABANDON:
    00306         /* No point returning from the main menu to itself */
    00307         if (_game_mode == GM_MENU) return ES_HANDLED;
    00308         if (_settings_client.gui.autosave_on_exit) {
    00309           DoExitSave();
    00310           _switch_mode = SM_MENU;
    00311         } else {
    00312           AskExitToGameMenu();
    00313         }
    00314         return ES_HANDLED;
    00315
    00316       case GHK_CONSOLE:
    00317         IConsoleSwitch();
    00318         return ES_HANDLED;
    00319
    00320       case GHK_BOUNDING_BOXES:
    00321         ToggleBoundingBoxes();
    00322         return ES_HANDLED;
    00323
    00324       case GHK_DIRTY_BLOCKS:
    00325         ToggleDirtyBlocks();
    00326         return ES_HANDLED;
    00327     }
    00328
    00329     if (_game_mode == GM_MENU) return ES_NOT_HANDLED;
    00330
    00331     switch (num) {
    00332       case GHK_CENTER:
    00333       case GHK_CENTER_ZOOM: {
    00334         Point pt = GetTileBelowCursor();
    00335         if (pt.x != -1) {
    00336           bool instant = (num == GHK_CENTER_ZOOM && this->viewport->zoom != _settings_client.gui.zoom_min);
    00337           if (num == GHK_CENTER_ZOOM) MaxZoomInOut(ZOOM_IN, this);
    00338           ScrollMainWindowTo(pt.x, pt.y, -1, instant);
    00339         }
    00340         break;
    00341       }
    00342
    00343       case GHK_RESET_OBJECT_TO_PLACE: ResetObjectToPlace(); break;
    00344       case GHK_DELETE_WINDOWS: DeleteNonVitalWindows(); break;
    00345       case GHK_DELETE_NONVITAL_WINDOWS: DeleteAllNonVitalWindows(); break;
    00346       case GHK_REFRESH_SCREEN: MarkWholeScreenDirty(); break;
    00347
    00348       case GHK_CRASH: // Crash the game
    00349         *(volatile byte *)0 = 0;
    00350         break;
    00351
    00352       case GHK_MONEY: // Gimme money
    00353         /* You can only cheat for money in single player. */
    00354         if (!_networking) DoCommandP(0, 10000000, 0, CMD_MONEY_CHEAT);
    00355         break;
    00356
    00357       case GHK_UPDATE_COORDS: // Update the coordinates of all station signs
    00358         UpdateAllVirtCoords();
    00359         break;
    00360
    00361       case GHK_TOGGLE_TRANSPARENCY:
    00362       case GHK_TOGGLE_TRANSPARENCY + 1:
    00363       case GHK_TOGGLE_TRANSPARENCY + 2:
    00364       case GHK_TOGGLE_TRANSPARENCY + 3:
    00365       case GHK_TOGGLE_TRANSPARENCY + 4:
    00366       case GHK_TOGGLE_TRANSPARENCY + 5:
    00367       case GHK_TOGGLE_TRANSPARENCY + 6:
    00368       case GHK_TOGGLE_TRANSPARENCY + 7:
    00369       case GHK_TOGGLE_TRANSPARENCY + 8:
    00370         /* Transparency toggle hot keys */
    00371         ToggleTransparency((TransparencyOption)(num - GHK_TOGGLE_TRANSPARENCY));
    00372         MarkWholeScreenDirty();
    00373         break;
    00374
    00375       case GHK_TOGGLE_INVISIBILITY:
    00376       case GHK_TOGGLE_INVISIBILITY + 1:
    00377       case GHK_TOGGLE_INVISIBILITY + 2:
    00378       case GHK_TOGGLE_INVISIBILITY + 3:
    00379       case GHK_TOGGLE_INVISIBILITY + 4:
    00380       case GHK_TOGGLE_INVISIBILITY + 5:
    00381       case GHK_TOGGLE_INVISIBILITY + 6:
    00382       case GHK_TOGGLE_INVISIBILITY + 7:
    00383         /* Invisibility toggle hot keys */
    00384         ToggleInvisibilityWithTransparency((TransparencyOption)(num - GHK_TOGGLE_INVISIBILITY));
    00385         MarkWholeScreenDirty();
    00386         break;
    00387
    00388       case GHK_TRANSPARENCY_TOOLBAR:
    00389         ShowTransparencyToolbar();
    00390         break;
    00391
    00392       case GHK_TRANSPARANCY:
    00393         ResetRestoreAllTransparency();
    00394         break;
    00395
    00396 #ifdef ENABLE_NETWORK
    00397       case GHK_CHAT: // smart chat; send to team if any, otherwise to all
    00398         if (_networking) {
    00399           const NetworkClientInfo *cio = NetworkClientInfo::GetByClientID(_network_own_client_id);
    00400           if (cio == NULL) break;
    00401
    00402           ShowNetworkChatQueryWindow(NetworkClientPreferTeamChat(cio) ? DESTTYPE_TEAM : DESTTYPE_BROADCAST, cio->client_playas);
    00403         }
    00404         break;
    00405
    00406       case GHK_CHAT_ALL: // send text message to all clients
    00407         if (_networking) ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0);
    00408         break;
    00409
    00410       case GHK_CHAT_COMPANY: // send text to all team mates
    00411         if (_networking) {
    00412           const NetworkClientInfo *cio = NetworkClientInfo::GetByClientID(_network_own_client_id);
    00413           if (cio == NULL) break;
    00414
    00415           ShowNetworkChatQueryWindow(DESTTYPE_TEAM, cio->client_playas);
    00416         }
    00417         break;
    00418
    00419       case GHK_CHAT_SERVER: // send text to the server
    00420         if (_networking && !_network_server) {
    00421           ShowNetworkChatQueryWindow(DESTTYPE_CLIENT, CLIENT_ID_SERVER);
    00422         }
    00423         break;
    00424 #endif
    00425
    00426       default: return ES_NOT_HANDLED;
    00427     }
    00428     return ES_HANDLED;
    00429   }
    00430
    00431   virtual void OnScroll(Point delta)
    00432   {
    00433     this->viewport->scrollpos_x += ScaleByZoom(delta.x, this->viewport->zoom);
    00434     this->viewport->scrollpos_y += ScaleByZoom(delta.y, this->viewport->zoom);
    00435     this->viewport->dest_scrollpos_x = this->viewport->scrollpos_x;
    00436     this->viewport->dest_scrollpos_y = this->viewport->scrollpos_y;
    00437     this->refresh = LINKGRAPH_DELAY;
    00438   }
    00439
    00440   virtual void OnMouseWheel(int wheel)
    00441   {
    00442     if (_settings_client.gui.scrollwheel_scrolling == 0) {
    00443       ZoomInOrOutToCursorWindow(wheel < 0, this);
    00444     }
    00445   }
    00446
    00447   virtual void OnResize()
    00448   {
    00449     if (this->viewport != NULL) {
    00450       NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WID_M_VIEWPORT);
    00451       nvp->UpdateViewportCoordinates(this);
    00452       this->refresh = LINKGRAPH_DELAY;
    00453     }
    00454   }
    00455
    00461   virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
    00462   {
    00463     if (!gui_scope) return;
    00464     /* Forward the message to the appropiate toolbar (ingame or scenario editor) */
    00465     InvalidateWindowData(WC_MAIN_TOOLBAR, 0, data, true);
    00466   }
    00467
    00468   static Hotkey<MainWindow> global_hotkeys[];
    00469 };
    00470
    00471 const uint16 _ghk_quit_keys[] = {'Q' | WKC_CTRL, 'Q' | WKC_META, 0};
    00472 const uint16 _ghk_abandon_keys[] = {'W' | WKC_CTRL, 'W' | WKC_META, 0};
    00473 const uint16 _ghk_chat_keys[] = {WKC_RETURN, 'T', 0};
    00474 const uint16 _ghk_chat_all_keys[] = {WKC_SHIFT | WKC_RETURN, WKC_SHIFT | 'T', 0};
    00475 const uint16 _ghk_chat_company_keys[] = {WKC_CTRL | WKC_RETURN, WKC_CTRL | 'T', 0};
    00476 const uint16 _ghk_chat_server_keys[] = {WKC_CTRL | WKC_SHIFT | WKC_RETURN, WKC_CTRL | WKC_SHIFT | 'T', 0};
    00477
    00478 Hotkey<MainWindow> MainWindow::global_hotkeys[] = {
    00479   Hotkey<MainWindow>(_ghk_quit_keys, "quit", GHK_QUIT),
    00480   Hotkey<MainWindow>(_ghk_abandon_keys, "abandon", GHK_ABANDON),
    00481   Hotkey<MainWindow>(WKC_BACKQUOTE, "console", GHK_CONSOLE),
    00482   Hotkey<MainWindow>('B' | WKC_CTRL, "bounding_boxes", GHK_BOUNDING_BOXES),
    00483   Hotkey<MainWindow>('I' | WKC_CTRL, "dirty_blocks", GHK_DIRTY_BLOCKS),
    00484   Hotkey<MainWindow>('C', "center", GHK_CENTER),
    00485   Hotkey<MainWindow>('Z', "center_zoom", GHK_CENTER_ZOOM),
    00486   Hotkey<MainWindow>(WKC_ESC, "reset_object_to_place", GHK_RESET_OBJECT_TO_PLACE),
    00487   Hotkey<MainWindow>(WKC_DELETE, "delete_windows", GHK_DELETE_WINDOWS),
    00488   Hotkey<MainWindow>(WKC_DELETE | WKC_SHIFT, "delete_all_windows", GHK_DELETE_NONVITAL_WINDOWS),
    00489   Hotkey<MainWindow>('R' | WKC_CTRL, "refresh_screen", GHK_REFRESH_SCREEN),
    00490 #if defined(_DEBUG)
    00491   Hotkey<MainWindow>('0' | WKC_ALT, "crash_game", GHK_CRASH),
    00492   Hotkey<MainWindow>('1' | WKC_ALT, "money", GHK_MONEY),
    00493   Hotkey<MainWindow>('2' | WKC_ALT, "update_coordinates", GHK_UPDATE_COORDS),
    00494 #endif
    00495   Hotkey<MainWindow>('1' | WKC_CTRL, "transparency_signs", GHK_TOGGLE_TRANSPARENCY),
    00496   Hotkey<MainWindow>('2' | WKC_CTRL, "transparency_trees", GHK_TOGGLE_TRANSPARENCY + 1),
    00497   Hotkey<MainWindow>('3' | WKC_CTRL, "transparency_houses", GHK_TOGGLE_TRANSPARENCY + 2),
    00498   Hotkey<MainWindow>('4' | WKC_CTRL, "transparency_industries", GHK_TOGGLE_TRANSPARENCY + 3),
    00499   Hotkey<MainWindow>('5' | WKC_CTRL, "transparency_buildings", GHK_TOGGLE_TRANSPARENCY + 4),
    00500   Hotkey<MainWindow>('6' | WKC_CTRL, "transparency_bridges", GHK_TOGGLE_TRANSPARENCY + 5),
    00501   Hotkey<MainWindow>('7' | WKC_CTRL, "transparency_structures", GHK_TOGGLE_TRANSPARENCY + 6),
    00502   Hotkey<MainWindow>('8' | WKC_CTRL, "transparency_catenary", GHK_TOGGLE_TRANSPARENCY + 7),
    00503   Hotkey<MainWindow>('9' | WKC_CTRL, "transparency_loading", GHK_TOGGLE_TRANSPARENCY + 8),
    00504   Hotkey<MainWindow>('1' | WKC_CTRL | WKC_SHIFT, "invisibility_signs", GHK_TOGGLE_INVISIBILITY),
    00505   Hotkey<MainWindow>('2' | WKC_CTRL | WKC_SHIFT, "invisibility_trees", GHK_TOGGLE_INVISIBILITY + 1),
    00506   Hotkey<MainWindow>('3' | WKC_CTRL | WKC_SHIFT, "invisibility_houses", GHK_TOGGLE_INVISIBILITY + 2),
    00507   Hotkey<MainWindow>('4' | WKC_CTRL | WKC_SHIFT, "invisibility_industries", GHK_TOGGLE_INVISIBILITY + 3),
    00508   Hotkey<MainWindow>('5' | WKC_CTRL | WKC_SHIFT, "invisibility_buildings", GHK_TOGGLE_INVISIBILITY + 4),
    00509   Hotkey<MainWindow>('6' | WKC_CTRL | WKC_SHIFT, "invisibility_bridges", GHK_TOGGLE_INVISIBILITY + 5),
    00510   Hotkey<MainWindow>('7' | WKC_CTRL | WKC_SHIFT, "invisibility_structures", GHK_TOGGLE_INVISIBILITY + 6),
    00511   Hotkey<MainWindow>('8' | WKC_CTRL | WKC_SHIFT, "invisibility_catenary", GHK_TOGGLE_INVISIBILITY + 7),
    00512   Hotkey<MainWindow>('X' | WKC_CTRL, "transparency_toolbar", GHK_TRANSPARENCY_TOOLBAR),
    00513   Hotkey<MainWindow>('X', "toggle_transparency", GHK_TRANSPARANCY),
    00514 #ifdef ENABLE_NETWORK
    00515   Hotkey<MainWindow>(_ghk_chat_keys, "chat", GHK_CHAT),
    00516   Hotkey<MainWindow>(_ghk_chat_all_keys, "chat_all", GHK_CHAT_ALL),
    00517   Hotkey<MainWindow>(_ghk_chat_company_keys, "chat_company", GHK_CHAT_COMPANY),
    00518   Hotkey<MainWindow>(_ghk_chat_server_keys, "chat_server", GHK_CHAT_SERVER),
    00519 #endif
    00520   HOTKEY_LIST_END(MainWindow)
    00521 };
    00522 Hotkey<MainWindow> *_global_hotkeys = MainWindow::global_hotkeys;
    00523
    00529 bool IsQuitKey(uint16 keycode)
    00530 {
    00531   int num = CheckHotkeyMatch<MainWindow>(_global_hotkeys, keycode, NULL);
    00532   return num == GHK_QUIT;
    00533 }
    00534
    00535
    00536 void ShowSelectGameWindow();
    00537
    00541 void SetupColoursAndInitialWindow()
    00542 {
    00543   for (uint i = 0; i != 16; i++) {
    00544     const byte *b = GetNonSprite(PALETTE_RECOLOUR_START + i, ST_RECOLOUR);
    00545
    00546     assert(b);
    00547     memcpy(_colour_gradient[i], b + 0xC6, sizeof(_colour_gradient[i]));
    00548   }
    00549
    00550   new MainWindow;
    00551
    00552   /* XXX: these are not done */
    00553   switch (_game_mode) {
    00554     default: NOT_REACHED();
    00555     case GM_MENU:
    00556       ShowSelectGameWindow();
    00557       break;
    00558
    00559     case GM_NORMAL:
    00560     case GM_EDITOR:
    00561       ShowVitalWindows();
    00562       break;
    00563   }
    00564 }
    00565
    00569 void ShowVitalWindows()
    00570 {
    00571   AllocateToolbar();
    00572
    00573   /* Status bad only for normal games */
    00574   if (_game_mode == GM_EDITOR) return;
    00575
    00576   ShowStatusBar();
    00577 }
    00578
    00583 void GameSizeChanged()
    00584 {
    00585   _cur_resolution.width  = _screen.width;
    00586   _cur_resolution.height = _screen.height;
    00587   ScreenSizeChanged();
    00588   RelocateAllWindows(_screen.width, _screen.height);
    00589   MarkWholeScreenDirty();
    00590 }