# intro_gui.cpp

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    00001 /* $Id$ */
    00002
    00003 /*
    00004  * This file is part of OpenTTD.
    00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
    00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
    00008  */
    00009
    00012 #include "stdafx.h"
    00013 #include "error.h"
    00014 #include "gui.h"
    00015 #include "window_gui.h"
    00016 #include "textbuf_gui.h"
    00017 #include "network/network.h"
    00018 #include "genworld.h"
    00019 #include "network/network_gui.h"
    00020 #include "network/network_content.h"
    00021 #include "landscape_type.h"
    00022 #include "strings_func.h"
    00023 #include "fios.h"
    00024 #include "ai/ai_gui.hpp"
    00025 #include "gfx_func.h"
    00026 #include "core/geometry_func.hpp"
    00027 #include "language.h"
    00028 #include "rev.h"
    00029
    00030 #include "widgets/intro_widget.h"
    00031
    00032 #include "table/strings.h"
    00033 #include "table/sprites.h"
    00034
    00035 struct SelectGameWindow : public Window {
    00036
    00037   SelectGameWindow(const WindowDesc *desc) : Window()
    00038   {
    00039     this->CreateNestedTree(desc);
    00040     this->FinishInitNested(desc, 0);
    00041     this->OnInvalidateData();
    00042   }
    00043
    00049   virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
    00050   {
    00051     if (!gui_scope) return;
    00052     this->SetWidgetLoweredState(WID_SGI_TEMPERATE_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
    00053     this->SetWidgetLoweredState(WID_SGI_ARCTIC_LANDSCAPE,    _settings_newgame.game_creation.landscape == LT_ARCTIC);
    00054     this->SetWidgetLoweredState(WID_SGI_TROPIC_LANDSCAPE,    _settings_newgame.game_creation.landscape == LT_TROPIC);
    00055     this->SetWidgetLoweredState(WID_SGI_TOYLAND_LANDSCAPE,   _settings_newgame.game_creation.landscape == LT_TOYLAND);
    00056   }
    00057
    00058   virtual void SetStringParameters(int widget) const
    00059   {
    00060     if (widget == WID_SGI_DIFFICULTIES) SetDParam(0, STR_DIFFICULTY_LEVEL_EASY + _settings_newgame.difficulty.diff_level);
    00061   }
    00062
    00063   virtual void OnInit()
    00064   {
    00065     bool missing = _current_language->missing >= _settings_client.gui.missing_strings_threshold && !IsReleasedVersion();
    00066     this->GetWidget<NWidgetStacked>(WID_SGI_TRANSLATION_SELECTION)->SetDisplayedPlane(missing ? 0 : SZSP_NONE);
    00067   }
    00068
    00069   virtual void DrawWidget(const Rect &r, int widget) const
    00070   {
    00071     switch (widget) {
    00072       case WID_SGI_TRANSLATION:
    00073         SetDParam(0, _current_language->missing);
    00074         DrawStringMultiLine(r.left, r.right, r.top,  r.bottom, STR_INTRO_TRANSLATION, TC_FROMSTRING, SA_CENTER);
    00075         break;
    00076     }
    00077   }
    00078
    00079   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
    00080   {
    00081     switch (widget) {
    00082       case WID_SGI_DIFFICULTIES: {
    00083         Dimension textdim = {0, 0};
    00084         for (uint i = STR_DIFFICULTY_LEVEL_EASY; i <= STR_DIFFICULTY_LEVEL_CUSTOM; i++) {
    00085           SetDParam(0, i);
    00086           textdim = maxdim(textdim, GetStringBoundingBox(STR_INTRO_DIFFICULTY));
    00087         }
    00088         textdim.width += padding.width;
    00089         textdim.height += padding.height;
    00090         *size = maxdim(*size, textdim);
    00091         break;
    00092       }
    00093
    00094       case WID_SGI_TRANSLATION: {
    00095         SetDParam(0, _current_language->missing);
    00096         int height = GetStringHeight(STR_INTRO_TRANSLATION, size->width);
    00097         if (height > 3 * FONT_HEIGHT_NORMAL) {
    00098           /* Don't let the window become too high. */
    00099           Dimension textdim = GetStringBoundingBox(STR_INTRO_TRANSLATION);
    00100           textdim.height *= 3;
    00101           textdim.width -= textdim.width / 2;
    00102           *size = maxdim(*size, textdim);
    00103         } else {
    00104           size->height = height + padding.height;
    00105         }
    00106         break;
    00107       }
    00108     }
    00109   }
    00110
    00111   virtual void OnClick(Point pt, int widget, int click_count)
    00112   {
    00113 #ifdef ENABLE_NETWORK
    00114     /* Do not create a network server when you (just) have closed one of the game
    00115      * creation/load windows for the network server. */
    00116     if (IsInsideMM(widget, WID_SGI_GENERATE_GAME, WID_SGI_EDIT_SCENARIO + 1)) _is_network_server = false;
    00117 #endif /* ENABLE_NETWORK */
    00118
    00119     switch (widget) {
    00120       case WID_SGI_GENERATE_GAME:
    00121         if (_ctrl_pressed) {
    00122           StartNewGameWithoutGUI(GENERATE_NEW_SEED);
    00123         } else {
    00124           ShowGenerateLandscape();
    00125         }
    00126         break;
    00127
    00128       case WID_SGI_LOAD_GAME:      ShowSaveLoadDialog(SLD_LOAD_GAME); break;
    00129       case WID_SGI_PLAY_SCENARIO:  ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
    00130       case WID_SGI_PLAY_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
    00131       case WID_SGI_EDIT_SCENARIO:  StartScenarioEditor(); break;
    00132
    00133       case WID_SGI_PLAY_NETWORK:
    00134         if (!_network_available) {
    00135           ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
    00136         } else {
    00137           ShowNetworkGameWindow();
    00138         }
    00139         break;
    00140
    00141       case WID_SGI_TEMPERATE_LANDSCAPE: case WID_SGI_ARCTIC_LANDSCAPE:
    00142       case WID_SGI_TROPIC_LANDSCAPE: case WID_SGI_TOYLAND_LANDSCAPE:
    00143         SetNewLandscapeType(widget - WID_SGI_TEMPERATE_LANDSCAPE);
    00144         break;
    00145
    00146       case WID_SGI_OPTIONS:         ShowGameOptions(); break;
    00147       case WID_SGI_DIFFICULTIES:    ShowGameDifficulty(); break;
    00148       case WID_SGI_SETTINGS_OPTIONS:ShowGameSettings(); break;
    00149       case WID_SGI_GRF_SETTINGS:    ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break;
    00150       case WID_SGI_CONTENT_DOWNLOAD:
    00151         if (!_network_available) {
    00152           ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
    00153         } else {
    00154           ShowNetworkContentListWindow();
    00155         }
    00156         break;
    00157       case WID_SGI_AI_SETTINGS:     ShowAIConfigWindow(); break;
    00158       case WID_SGI_EXIT:            HandleExitGameRequest(); break;
    00159     }
    00160   }
    00161 };
    00162
    00163 static const NWidgetPart _nested_select_game_widgets[] = {
    00164   NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_INTRO_CAPTION, STR_NULL),
    00165   NWidget(WWT_PANEL, COLOUR_BROWN),
    00166   NWidget(NWID_SPACER), SetMinimalSize(0, 8),
    00167
    00168   /* 'generate game' and 'load game' buttons */
    00169   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
    00170     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_GENERATE_GAME), SetMinimalSize(158, 12),
    00171               SetDataTip(STR_INTRO_NEW_GAME, STR_INTRO_TOOLTIP_NEW_GAME), SetPadding(0, 0, 0, 10), SetFill(1, 0),
    00172     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_LOAD_GAME), SetMinimalSize(158, 12),
    00173               SetDataTip(STR_INTRO_LOAD_GAME, STR_INTRO_TOOLTIP_LOAD_GAME), SetPadding(0, 10, 0, 0), SetFill(1, 0),
    00174   EndContainer(),
    00175
    00176   NWidget(NWID_SPACER), SetMinimalSize(0, 6),
    00177
    00178   /* 'play scenario' and 'play heightmap' buttons */
    00179   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
    00180     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_PLAY_SCENARIO), SetMinimalSize(158, 12),
    00181               SetDataTip(STR_INTRO_PLAY_SCENARIO, STR_INTRO_TOOLTIP_PLAY_SCENARIO), SetPadding(0, 0, 0, 10), SetFill(1, 0),
    00182     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_PLAY_HEIGHTMAP), SetMinimalSize(158, 12),
    00183               SetDataTip(STR_INTRO_PLAY_HEIGHTMAP, STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP), SetPadding(0, 10, 0, 0), SetFill(1, 0),
    00184   EndContainer(),
    00185
    00186   NWidget(NWID_SPACER), SetMinimalSize(0, 6),
    00187
    00188   /* 'edit scenario' and 'play multiplayer' buttons */
    00189   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
    00190     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_EDIT_SCENARIO), SetMinimalSize(158, 12),
    00191               SetDataTip(STR_INTRO_SCENARIO_EDITOR, STR_INTRO_TOOLTIP_SCENARIO_EDITOR), SetPadding(0, 0, 0, 10), SetFill(1, 0),
    00192     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_PLAY_NETWORK), SetMinimalSize(158, 12),
    00193               SetDataTip(STR_INTRO_MULTIPLAYER, STR_INTRO_TOOLTIP_MULTIPLAYER), SetPadding(0, 10, 0, 0), SetFill(1, 0),
    00194   EndContainer(),
    00195
    00196   NWidget(NWID_SPACER), SetMinimalSize(0, 7),
    00197
    00198   /* climate selection buttons */
    00199   NWidget(NWID_HORIZONTAL),
    00200     NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0),
    00201     NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_SGI_TEMPERATE_LANDSCAPE), SetMinimalSize(77, 55),
    00202               SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
    00203     NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
    00204     NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_SGI_ARCTIC_LANDSCAPE), SetMinimalSize(77, 55),
    00205               SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
    00206     NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
    00207     NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_SGI_TROPIC_LANDSCAPE), SetMinimalSize(77, 55),
    00208               SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
    00209     NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
    00210     NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_SGI_TOYLAND_LANDSCAPE), SetMinimalSize(77, 55),
    00211               SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
    00212     NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0),
    00213   EndContainer(),
    00214
    00215   NWidget(NWID_SPACER), SetMinimalSize(0, 7),
    00216   NWidget(NWID_SELECTION, INVALID_COLOUR, WID_SGI_TRANSLATION_SELECTION),
    00217     NWidget(NWID_VERTICAL),
    00218       NWidget(WWT_EMPTY, COLOUR_ORANGE, WID_SGI_TRANSLATION), SetMinimalSize(316, 12), SetFill(1, 0), SetPadding(0, 10, 7, 10),
    00219     EndContainer(),
    00220   EndContainer(),
    00221
    00222   /* 'game options' and 'difficulty options' buttons */
    00223   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
    00224     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_OPTIONS), SetMinimalSize(158, 12),
    00225               SetDataTip(STR_INTRO_GAME_OPTIONS, STR_INTRO_TOOLTIP_GAME_OPTIONS), SetPadding(0, 0, 0, 10), SetFill(1, 0),
    00226     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_DIFFICULTIES), SetMinimalSize(158, 12),
    00227               SetDataTip(STR_INTRO_DIFFICULTY, STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
    00228   EndContainer(),
    00229
    00230   NWidget(NWID_SPACER), SetMinimalSize(0, 6),
    00231
    00232   /* 'advanced settings' and 'newgrf settings' buttons */
    00233   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
    00234     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_SETTINGS_OPTIONS), SetMinimalSize(158, 12),
    00235               SetDataTip(STR_INTRO_ADVANCED_SETTINGS, STR_INTRO_TOOLTIP_ADVANCED_SETTINGS), SetPadding(0, 0, 0, 10), SetFill(1, 0),
    00236     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_GRF_SETTINGS), SetMinimalSize(158, 12),
    00237               SetDataTip(STR_INTRO_NEWGRF_SETTINGS, STR_INTRO_TOOLTIP_NEWGRF_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
    00238   EndContainer(),
    00239
    00240   NWidget(NWID_SPACER), SetMinimalSize(0, 6),
    00241
    00242   /* 'online content' and 'ai settings' buttons */
    00243   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
    00244     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_CONTENT_DOWNLOAD), SetMinimalSize(158, 12),
    00245               SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT), SetPadding(0, 0, 0, 10), SetFill(1, 0),
    00246     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_AI_SETTINGS), SetMinimalSize(158, 12),
    00247               SetDataTip(STR_INTRO_SCRIPT_SETTINGS, STR_INTRO_TOOLTIP_SCRIPT_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
    00248   EndContainer(),
    00249
    00250   NWidget(NWID_SPACER), SetMinimalSize(0, 6),
    00251
    00252   /* 'exit program' button */
    00253   NWidget(NWID_HORIZONTAL),
    00254     NWidget(NWID_SPACER), SetFill(1, 0),
    00255     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_EXIT), SetMinimalSize(128, 12),
    00256               SetDataTip(STR_INTRO_QUIT, STR_INTRO_TOOLTIP_QUIT),
    00257     NWidget(NWID_SPACER), SetFill(1, 0),
    00258   EndContainer(),
    00259
    00260   NWidget(NWID_SPACER), SetMinimalSize(0, 8),
    00261
    00262   EndContainer(),
    00263 };
    00264
    00265 static const WindowDesc _select_game_desc(
    00266   WDP_CENTER, 0, 0,
    00267   WC_SELECT_GAME, WC_NONE,
    00268   0,
    00269   _nested_select_game_widgets, lengthof(_nested_select_game_widgets)
    00270 );
    00271
    00272 void ShowSelectGameWindow()
    00273 {
    00274   new SelectGameWindow(&_select_game_desc);
    00275 }
    00276
    00277 static void AskExitGameCallback(Window *w, bool confirmed)
    00278 {
    00279   if (confirmed) _exit_game = true;
    00280 }
    00281
    00282 void AskExitGame()
    00283 {
    00284 #if defined(_WIN32)
    00285     SetDParam(0, STR_OSNAME_WINDOWS);
    00286 #elif defined(__APPLE__)
    00287     SetDParam(0, STR_OSNAME_OSX);
    00288 #elif defined(__BEOS__)
    00289     SetDParam(0, STR_OSNAME_BEOS);
    00290 #elif defined(__HAIKU__)
    00291     SetDParam(0, STR_OSNAME_HAIKU);
    00292 #elif defined(__MORPHOS__)
    00293     SetDParam(0, STR_OSNAME_MORPHOS);
    00294 #elif defined(__AMIGA__)
    00295     SetDParam(0, STR_OSNAME_AMIGAOS);
    00296 #elif defined(__OS2__)
    00297     SetDParam(0, STR_OSNAME_OS2);
    00298 #elif defined(SUNOS)
    00299     SetDParam(0, STR_OSNAME_SUNOS);
    00300 #elif defined(DOS)
    00301     SetDParam(0, STR_OSNAME_DOS);
    00302 #else
    00303     SetDParam(0, STR_OSNAME_UNIX);
    00304 #endif
    00305   ShowQuery(
    00306     STR_QUIT_CAPTION,
    00307     STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD,
    00308     NULL,
    00309     AskExitGameCallback
    00310   );
    00311 }
    00312
    00313
    00314 static void AskExitToGameMenuCallback(Window *w, bool confirmed)
    00315 {
    00316   if (confirmed) {
    00317     _switch_mode = SM_MENU;
    00318     ClearErrorMessages();
    00319   }
    00320 }
    00321
    00322 void AskExitToGameMenu()
    00323 {
    00324   ShowQuery(
    00325     STR_ABANDON_GAME_CAPTION,
    00326     (_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_ABANDON_SCENARIO_QUERY,
    00327     NULL,
    00328     AskExitToGameMenuCallback
    00329   );
    00330 }