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00012 #ifndef VEHICLE_FUNC_H
00013 #define VEHICLE_FUNC_H
00014
00015 #include "gfx_type.h"
00016 #include "direction_type.h"
00017 #include "command_type.h"
00018 #include "vehicle_type.h"
00019 #include "engine_type.h"
00020 #include "transport_type.h"
00021 #include "newgrf_config.h"
00022 #include "track_type.h"
00023 #include "livery.h"
00024
00025 #define is_custom_sprite(x) (x >= 0xFD)
00026 #define IS_CUSTOM_FIRSTHEAD_SPRITE(x) (x == 0xFD)
00027 #define IS_CUSTOM_SECONDHEAD_SPRITE(x) (x == 0xFE)
00028
00029 static const int VEHICLE_PROFIT_MIN_AGE = DAYS_IN_YEAR * 2;
00030 static const Money VEHICLE_PROFIT_THRESHOLD = 10000;
00031
00032 typedef Vehicle *VehicleFromPosProc(Vehicle *v, void *data);
00033
00034 void VehicleServiceInDepot(Vehicle *v);
00035 uint CountVehiclesInChain(const Vehicle *v);
00036 void FindVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc);
00037 void FindVehicleOnPosXY(int x, int y, void *data, VehicleFromPosProc *proc);
00038 bool HasVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc);
00039 bool HasVehicleOnPosXY(int x, int y, void *data, VehicleFromPosProc *proc);
00040 void CallVehicleTicks();
00041 uint8 CalcPercentVehicleFilled(const Vehicle *v, StringID *colour);
00042
00043 void VehicleLengthChanged(const Vehicle *u);
00044
00045 byte VehicleRandomBits();
00046 void ResetVehicleHash();
00047 void ResetVehicleColourMap();
00048
00049 byte GetBestFittingSubType(Vehicle *v_from, Vehicle *v_for, CargoID dest_cargo_type);
00050
00051 void ViewportAddVehicles(DrawPixelInfo *dpi);
00052
00053 void ShowNewGrfVehicleError(EngineID engine, StringID part1, StringID part2, GRFBugs bug_type, bool critical);
00054 CommandCost TunnelBridgeIsFree(TileIndex tile, TileIndex endtile, const Vehicle *ignore = NULL);
00055
00056 void DecreaseVehicleValue(Vehicle *v);
00057 void CheckVehicleBreakdown(Vehicle *v);
00058 void AgeVehicle(Vehicle *v);
00059 void VehicleEnteredDepotThisTick(Vehicle *v);
00060
00061 void VehicleUpdatePosition(Vehicle *v);
00062 void VehicleUpdateViewport(Vehicle *v, bool dirty);
00063 void VehicleUpdatePositionAndViewport(Vehicle *v);
00064 void MarkSingleVehicleDirty(const Vehicle *v);
00065
00066 UnitID GetFreeUnitNumber(VehicleType type);
00067
00068 void VehicleEnterDepot(Vehicle *v);
00069
00070 bool CanBuildVehicleInfrastructure(VehicleType type);
00071
00073 struct GetNewVehiclePosResult {
00074 int x, y;
00075 TileIndex old_tile;
00076 TileIndex new_tile;
00077 };
00078
00079 GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v);
00080 Direction GetDirectionTowards(const Vehicle *v, int x, int y);
00081
00087 static inline bool IsCompanyBuildableVehicleType(VehicleType type)
00088 {
00089 switch (type) {
00090 case VEH_TRAIN:
00091 case VEH_ROAD:
00092 case VEH_SHIP:
00093 case VEH_AIRCRAFT:
00094 return true;
00095
00096 default: return false;
00097 }
00098 }
00099
00105 static inline bool IsCompanyBuildableVehicleType(const BaseVehicle *v)
00106 {
00107 return IsCompanyBuildableVehicleType(v->type);
00108 }
00109
00110 LiveryScheme GetEngineLiveryScheme(EngineID engine_type, EngineID parent_engine_type, const Vehicle *v);
00111 const struct Livery *GetEngineLivery(EngineID engine_type, CompanyID company, EngineID parent_engine_type, const Vehicle *v, byte livery_setting);
00112
00113 SpriteID GetEnginePalette(EngineID engine_type, CompanyID company);
00114 SpriteID GetVehiclePalette(const Vehicle *v);
00115
00116 extern const uint32 _veh_build_proc_table[];
00117 extern const uint32 _veh_sell_proc_table[];
00118 extern const uint32 _veh_refit_proc_table[];
00119 extern const uint32 _send_to_depot_proc_table[];
00120
00121
00122 static inline uint32 GetCmdBuildVeh(VehicleType type)
00123 {
00124 return _veh_build_proc_table[type];
00125 }
00126
00127 static inline uint32 GetCmdBuildVeh(const BaseVehicle *v)
00128 {
00129 return GetCmdBuildVeh(v->type);
00130 }
00131
00132 static inline uint32 GetCmdSellVeh(VehicleType type)
00133 {
00134 return _veh_sell_proc_table[type];
00135 }
00136
00137 static inline uint32 GetCmdSellVeh(const BaseVehicle *v)
00138 {
00139 return GetCmdSellVeh(v->type);
00140 }
00141
00142 static inline uint32 GetCmdRefitVeh(VehicleType type)
00143 {
00144 return _veh_refit_proc_table[type];
00145 }
00146
00147 static inline uint32 GetCmdRefitVeh(const BaseVehicle *v)
00148 {
00149 return GetCmdRefitVeh(v->type);
00150 }
00151
00152 static inline uint32 GetCmdSendToDepot(VehicleType type)
00153 {
00154 return _send_to_depot_proc_table[type];
00155 }
00156
00157 static inline uint32 GetCmdSendToDepot(const BaseVehicle *v)
00158 {
00159 return GetCmdSendToDepot(v->type);
00160 }
00161
00162 CommandCost EnsureNoVehicleOnGround(TileIndex tile);
00163 CommandCost EnsureNoTrainOnTrackBits(TileIndex tile, TrackBits track_bits);
00164
00165 extern VehicleID _new_vehicle_id;
00166 extern uint16 _returned_refit_capacity;
00167 extern uint16 _returned_mail_refit_capacity;
00168
00169 bool CanVehicleUseStation(EngineID engine_type, const struct Station *st);
00170 bool CanVehicleUseStation(const Vehicle *v, const struct Station *st);
00171
00172 void ReleaseDisastersTargetingVehicle(VehicleID vehicle);
00173
00174 typedef SmallVector<VehicleID, 2> VehicleSet;
00175 void GetVehicleSet(VehicleSet &set, Vehicle *v, uint8 num_vehicles);
00176
00177 void CheckCargoCapacity(Vehicle *v);
00178
00179 #endif