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00012 #include "stdafx.h"
00013 #include "openttd.h"
00014 #include "hotkeys.h"
00015 #include "ini_type.h"
00016 #include "string_func.h"
00017 #include "window_gui.h"
00018
00019 char *_hotkeys_file;
00020
00022 struct KeycodeNames {
00023 const char *name;
00024 WindowKeyCodes keycode;
00025 };
00026
00028 static const KeycodeNames _keycode_to_name[] = {
00029 {"SHIFT", WKC_SHIFT},
00030 {"CTRL", WKC_CTRL},
00031 {"ALT", WKC_ALT},
00032 {"META", WKC_META},
00033 {"GLOBAL", WKC_GLOBAL_HOTKEY},
00034 {"ESC", WKC_ESC},
00035 {"DEL", WKC_DELETE},
00036 {"RETURN", WKC_RETURN},
00037 {"BACKQUOTE", WKC_BACKQUOTE},
00038 {"F1", WKC_F1},
00039 {"F2", WKC_F2},
00040 {"F3", WKC_F3},
00041 {"F4", WKC_F4},
00042 {"F5", WKC_F5},
00043 {"F6", WKC_F6},
00044 {"F7", WKC_F7},
00045 {"F8", WKC_F8},
00046 {"F9", WKC_F9},
00047 {"F10", WKC_F10},
00048 {"F11", WKC_F11},
00049 {"F12", WKC_F12},
00050 {"PAUSE", WKC_PAUSE},
00051 {"PLUS", (WindowKeyCodes)'+'},
00052 {"COMMA", (WindowKeyCodes)','},
00053 {"NUM_PLUS", WKC_NUM_PLUS},
00054 {"NUM_MINUS", WKC_NUM_MINUS},
00055 {"=", WKC_EQUALS},
00056 {"-", WKC_MINUS},
00057 };
00058
00065 static uint16 ParseCode(const char *start, const char *end)
00066 {
00067 assert(start <= end);
00068 while (start < end && *start == ' ') start++;
00069 while (end > start && *end == ' ') end--;
00070 for (uint i = 0; i < lengthof(_keycode_to_name); i++) {
00071 if (strlen(_keycode_to_name[i].name) == (size_t)(end - start) && strncasecmp(start, _keycode_to_name[i].name, end - start) == 0) {
00072 return _keycode_to_name[i].keycode;
00073 }
00074 }
00075 if (end - start == 1) {
00076 if (*start >= 'a' && *start <= 'z') return *start - ('a'-'A');
00077
00078 if (*(const uint8 *)start < 128) return *start;
00079 }
00080 return 0;
00081 }
00082
00089 static uint16 ParseKeycode(const char *start, const char *end)
00090 {
00091 assert(start <= end);
00092 uint16 keycode = 0;
00093 for (;;) {
00094 const char *cur = start;
00095 while (*cur != '+' && cur != end) cur++;
00096 uint16 code = ParseCode(start, cur);
00097 if (code == 0) return 0;
00098 if (code & WKC_SPECIAL_KEYS) {
00099
00100 if (code & ~WKC_SPECIAL_KEYS) return 0;
00101 keycode |= code;
00102 } else {
00103
00104 if (keycode & ~WKC_SPECIAL_KEYS) return 0;
00105 keycode |= code;
00106 }
00107 if (cur == end) break;
00108 assert(cur < end);
00109 start = cur + 1;
00110 }
00111 return keycode;
00112 }
00113
00119 template<class T>
00120 static void ParseHotkeys(Hotkey<T> *hotkey, const char *value)
00121 {
00122 const char *start = value;
00123 while (*start != '\0') {
00124 const char *end = start;
00125 while (*end != '\0' && *end != ',') end++;
00126 uint16 keycode = ParseKeycode(start, end);
00127 if (keycode != 0) hotkey->AddKeycode(keycode);
00128 start = (*end == ',') ? end + 1: end;
00129 }
00130 }
00131
00141 static const char *KeycodeToString(uint16 keycode)
00142 {
00143 static char buf[32];
00144 buf[0] = '\0';
00145 bool first = true;
00146 if (keycode & WKC_GLOBAL_HOTKEY) {
00147 strecat(buf, "GLOBAL", lastof(buf));
00148 first = false;
00149 }
00150 if (keycode & WKC_SHIFT) {
00151 if (!first) strecat(buf, "+", lastof(buf));
00152 strecat(buf, "SHIFT", lastof(buf));
00153 first = false;
00154 }
00155 if (keycode & WKC_CTRL) {
00156 if (!first) strecat(buf, "+", lastof(buf));
00157 strecat(buf, "CTRL", lastof(buf));
00158 first = false;
00159 }
00160 if (keycode & WKC_ALT) {
00161 if (!first) strecat(buf, "+", lastof(buf));
00162 strecat(buf, "ALT", lastof(buf));
00163 first = false;
00164 }
00165 if (keycode & WKC_META) {
00166 if (!first) strecat(buf, "+", lastof(buf));
00167 strecat(buf, "META", lastof(buf));
00168 first = false;
00169 }
00170 if (!first) strecat(buf, "+", lastof(buf));
00171 keycode = keycode & ~WKC_SPECIAL_KEYS;
00172
00173 for (uint i = 0; i < lengthof(_keycode_to_name); i++) {
00174 if (_keycode_to_name[i].keycode == keycode) {
00175 strecat(buf, _keycode_to_name[i].name, lastof(buf));
00176 return buf;
00177 }
00178 }
00179 assert(keycode < 128);
00180 char key[2];
00181 key[0] = keycode;
00182 key[1] = '\0';
00183 strecat(buf, key, lastof(buf));
00184 return buf;
00185 }
00186
00195 template<class T>
00196 const char *SaveKeycodes(const Hotkey<T> *hotkey)
00197 {
00198 static char buf[128];
00199 buf[0] = '\0';
00200 for (uint i = 0; i < hotkey->keycodes.Length(); i++) {
00201 const char *str = KeycodeToString(hotkey->keycodes[i]);
00202 if (i > 0) strecat(buf, ",", lastof(buf));
00203 strecat(buf, str, lastof(buf));
00204 }
00205 return buf;
00206 }
00207
00208 template<class T>
00209 void LoadHotkeyGroup(IniGroup *group, T *hotkey_list)
00210 {
00211 for (uint i = 0; hotkey_list[i].num != -1; i++) {
00212 T *hotkey = &hotkey_list[i];
00213 IniItem *item = group->GetItem(hotkey->name, false);
00214 if (item != NULL) {
00215 hotkey->keycodes.Clear();
00216 if (item->value != NULL) ParseHotkeys(hotkey, item->value);
00217 }
00218 }
00219 }
00220
00221 template<class T>
00222 void SaveHotkeyGroup(IniGroup *group, T *hotkey_list)
00223 {
00224 for (uint i = 0; hotkey_list[i].num != -1; i++) {
00225 T *hotkey = &hotkey_list[i];
00226 IniItem *item = group->GetItem(hotkey->name, true);
00227 item->SetValue(SaveKeycodes(hotkey));
00228 }
00229 }
00230
00231 template<class T>
00232 void SaveLoadHotkeyGroup(IniGroup *group, T *hotkey_list, bool save)
00233 {
00234 if (save) {
00235 SaveHotkeyGroup(group, hotkey_list);
00236 } else {
00237 LoadHotkeyGroup(group, hotkey_list);
00238 }
00239 }
00240
00241 struct MainWindow;
00242 struct MainToolbarWindow;
00243 struct ScenarioEditorToolbarWindow;
00244 struct TerraformToolbarWindow;
00245 struct ScenarioEditorLandscapeGenerationWindow;
00246 struct OrdersWindow;
00247 struct BuildAirToolbarWindow;
00248 struct BuildDocksToolbarWindow;
00249 struct BuildRailToolbarWindow;
00250 struct BuildRoadToolbarWindow;
00251 struct SignListWindow;
00252
00253 static void SaveLoadHotkeys(bool save)
00254 {
00255 IniFile *ini = new IniFile();
00256 ini->LoadFromDisk(_hotkeys_file, BASE_DIR);
00257
00258 IniGroup *group;
00259
00260 #define SL_HOTKEYS(name, window_name) \
00261 extern Hotkey<window_name> *_##name##_hotkeys;\
00262 group = ini->GetGroup(#name);\
00263 SaveLoadHotkeyGroup(group, _##name##_hotkeys, save);
00264
00265 SL_HOTKEYS(global, MainWindow);
00266 SL_HOTKEYS(maintoolbar, MainToolbarWindow);
00267 SL_HOTKEYS(scenedit_maintoolbar, ScenarioEditorToolbarWindow);
00268 SL_HOTKEYS(terraform, TerraformToolbarWindow);
00269 SL_HOTKEYS(terraform_editor, ScenarioEditorLandscapeGenerationWindow);
00270 SL_HOTKEYS(order, OrdersWindow);
00271 SL_HOTKEYS(airtoolbar, BuildAirToolbarWindow);
00272 SL_HOTKEYS(dockstoolbar, BuildDocksToolbarWindow);
00273 SL_HOTKEYS(railtoolbar, BuildRailToolbarWindow);
00274 SL_HOTKEYS(roadtoolbar, BuildRoadToolbarWindow);
00275 SL_HOTKEYS(signlist, SignListWindow);
00276
00277
00278 #undef SL_HOTKEYS
00279 if (save) ini->SaveToDisk(_hotkeys_file);
00280 delete ini;
00281 }
00282
00283
00285 void LoadHotkeysFromConfig()
00286 {
00287 SaveLoadHotkeys(false);
00288 }
00289
00291 void SaveHotkeysToConfig()
00292 {
00293 SaveLoadHotkeys(true);
00294 }
00295
00296 typedef EventState GlobalHotkeyHandler(uint16, uint16);
00297
00298 GlobalHotkeyHandler RailToolbarGlobalHotkeys;
00299 GlobalHotkeyHandler DockToolbarGlobalHotkeys;
00300 GlobalHotkeyHandler AirportToolbarGlobalHotkeys;
00301 GlobalHotkeyHandler TerraformToolbarGlobalHotkeys;
00302 GlobalHotkeyHandler TerraformToolbarEditorGlobalHotkeys;
00303 GlobalHotkeyHandler RoadToolbarGlobalHotkeys;
00304 GlobalHotkeyHandler RoadToolbarEditorGlobalHotkeys;
00305 GlobalHotkeyHandler SignListGlobalHotkeys;
00306
00307
00308 GlobalHotkeyHandler *_global_hotkey_handlers[] = {
00309 RailToolbarGlobalHotkeys,
00310 DockToolbarGlobalHotkeys,
00311 AirportToolbarGlobalHotkeys,
00312 TerraformToolbarGlobalHotkeys,
00313 RoadToolbarGlobalHotkeys,
00314 SignListGlobalHotkeys,
00315 };
00316
00317 GlobalHotkeyHandler *_global_hotkey_handlers_editor[] = {
00318 TerraformToolbarEditorGlobalHotkeys,
00319 RoadToolbarEditorGlobalHotkeys,
00320 };
00321
00322
00323 void HandleGlobalHotkeys(uint16 key, uint16 keycode)
00324 {
00325 if (_game_mode == GM_NORMAL) {
00326 for (uint i = 0; i < lengthof(_global_hotkey_handlers); i++) {
00327 if (_global_hotkey_handlers[i](key, keycode) == ES_HANDLED) return;
00328 }
00329 } else if (_game_mode == GM_EDITOR) {
00330 for (uint i = 0; i < lengthof(_global_hotkey_handlers_editor); i++) {
00331 if (_global_hotkey_handlers_editor[i](key, keycode) == ES_HANDLED) return;
00332 }
00333 }
00334 }
00335