smallmap_gui.cpp

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00001 /* $Id$ */
00002 
00003 /*
00004  * This file is part of OpenTTD.
00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
00008  */
00009 
00012 #include "stdafx.h"
00013 #include "clear_map.h"
00014 #include "industry.h"
00015 #include "station_map.h"
00016 #include "landscape.h"
00017 #include "tree_map.h"
00018 #include "viewport_func.h"
00019 #include "town.h"
00020 #include "tunnelbridge_map.h"
00021 #include "core/endian_func.hpp"
00022 #include "vehicle_base.h"
00023 #include "sound_func.h"
00024 #include "window_func.h"
00025 #include "company_base.h"
00026 #include "smallmap_gui.h"
00027 
00028 #include "table/strings.h"
00029 
00030 static int _smallmap_industry_count; 
00031 static int _smallmap_company_count;  
00032 static int _smallmap_cargo_count;    
00033 
00035 static uint8 _linkstat_colours_in_legenda[] = {0, 1, 3, 5, 7, 9, 11};
00036 
00037 static const int NUM_NO_COMPANY_ENTRIES = 4; 
00038 
00039 static const uint8 PC_ROUGH_LAND      = 0x52; 
00040 static const uint8 PC_GRASS_LAND      = 0x54; 
00041 static const uint8 PC_BARE_LAND       = 0x37; 
00042 static const uint8 PC_FIELDS          = 0x25; 
00043 static const uint8 PC_TREES           = 0x57; 
00044 static const uint8 PC_WATER           = 0xCA; 
00045 
00047 #define MK(a, b) {a, b, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, false}
00048 
00050 #define MC(height)  {0, STR_TINY_BLACK_HEIGHT, INVALID_INDUSTRYTYPE, height, INVALID_COMPANY, true, false, false}
00051 
00053 #define MO(a, b) {a, b, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, false}
00054 
00056 #define MOEND() {0, 0, INVALID_INDUSTRYTYPE, 0, OWNER_NONE, true, true, false}
00057 
00059 #define MKEND() {0, STR_NULL, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, true, false}
00060 
00065 #define MS(a, b) {a, b, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, true}
00066 
00068 static LegendAndColour _legend_land_contours[] = {
00069   /* The colours for the following values are set at BuildLandLegend() based on each colour scheme. */
00070   MC(0),
00071   MC(4),
00072   MC(8),
00073   MC(12),
00074   MC(14),
00075 
00076   MS(PC_BLACK,           STR_SMALLMAP_LEGENDA_ROADS),
00077   MK(PC_GREY,            STR_SMALLMAP_LEGENDA_RAILROADS),
00078   MK(PC_LIGHT_BLUE,      STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS),
00079   MK(PC_DARK_RED,        STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
00080   MK(PC_WHITE,           STR_SMALLMAP_LEGENDA_VEHICLES),
00081   MKEND()
00082 };
00083 
00084 static const LegendAndColour _legend_vehicles[] = {
00085   MK(PC_RED,             STR_SMALLMAP_LEGENDA_TRAINS),
00086   MK(PC_YELLOW,          STR_SMALLMAP_LEGENDA_ROAD_VEHICLES),
00087   MK(PC_LIGHT_BLUE,      STR_SMALLMAP_LEGENDA_SHIPS),
00088   MK(PC_WHITE,           STR_SMALLMAP_LEGENDA_AIRCRAFT),
00089 
00090   MS(PC_BLACK,           STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES),
00091   MK(PC_DARK_RED,        STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
00092   MKEND()
00093 };
00094 
00095 static const LegendAndColour _legend_routes[] = {
00096   MK(PC_BLACK,           STR_SMALLMAP_LEGENDA_ROADS),
00097   MK(PC_GREY,            STR_SMALLMAP_LEGENDA_RAILROADS),
00098   MK(PC_DARK_RED,        STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
00099 
00100   MS(PC_VERY_DARK_BROWN, STR_SMALLMAP_LEGENDA_RAILROAD_STATION),
00101   MK(PC_ORANGE,          STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY),
00102   MK(PC_YELLOW,          STR_SMALLMAP_LEGENDA_BUS_STATION),
00103   MK(PC_RED,             STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT),
00104   MK(PC_LIGHT_BLUE,      STR_SMALLMAP_LEGENDA_DOCK),
00105   MKEND()
00106 };
00107 
00108 static const LegendAndColour _legend_vegetation[] = {
00109   MK(PC_ROUGH_LAND,      STR_SMALLMAP_LEGENDA_ROUGH_LAND),
00110   MK(PC_GRASS_LAND,      STR_SMALLMAP_LEGENDA_GRASS_LAND),
00111   MK(PC_BARE_LAND,       STR_SMALLMAP_LEGENDA_BARE_LAND),
00112   MK(PC_FIELDS,          STR_SMALLMAP_LEGENDA_FIELDS),
00113   MK(PC_TREES,           STR_SMALLMAP_LEGENDA_TREES),
00114   MK(PC_GREEN,           STR_SMALLMAP_LEGENDA_FOREST),
00115 
00116   MS(PC_GREY,            STR_SMALLMAP_LEGENDA_ROCKS),
00117   MK(PC_ORANGE,          STR_SMALLMAP_LEGENDA_DESERT),
00118   MK(PC_LIGHT_BLUE,      STR_SMALLMAP_LEGENDA_SNOW),
00119   MK(PC_BLACK,           STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES),
00120   MK(PC_DARK_RED,        STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
00121   MKEND()
00122 };
00123 
00124 static LegendAndColour _legend_land_owners[NUM_NO_COMPANY_ENTRIES + MAX_COMPANIES + 1] = {
00125   MO(PC_WATER,           STR_SMALLMAP_LEGENDA_WATER),
00126   MO(0x00,               STR_SMALLMAP_LEGENDA_NO_OWNER), // This colour will vary depending on settings.
00127   MO(PC_DARK_RED,        STR_SMALLMAP_LEGENDA_TOWNS),
00128   MO(PC_DARK_GREY,       STR_SMALLMAP_LEGENDA_INDUSTRIES),
00129   /* The legend will be terminated the first time it is used. */
00130   MOEND(),
00131 };
00132 
00133 #undef MK
00134 #undef MC
00135 #undef MS
00136 #undef MO
00137 #undef MOEND
00138 #undef MKEND
00139 
00141 static LegendAndColour _legend_linkstats[NUM_CARGO + lengthof(_linkstat_colours_in_legenda) + 1];
00146 static LegendAndColour _legend_from_industries[NUM_INDUSTRYTYPES + 1];
00148 static uint _industry_to_list_pos[NUM_INDUSTRYTYPES];
00150 static bool _smallmap_show_heightmap = false;
00152 static IndustryType _smallmap_industry_highlight = INVALID_INDUSTRYTYPE;
00154 static bool _smallmap_industry_highlight_state;
00156 static uint _company_to_list_pos[MAX_COMPANIES];
00157 
00161 void BuildIndustriesLegend()
00162 {
00163   uint j = 0;
00164 
00165   /* Add each name */
00166   for (uint8 i = 0; i < NUM_INDUSTRYTYPES; i++) {
00167     IndustryType ind = _sorted_industry_types[i];
00168     const IndustrySpec *indsp = GetIndustrySpec(ind);
00169     if (indsp->enabled) {
00170       _legend_from_industries[j].legend = indsp->name;
00171       _legend_from_industries[j].colour = indsp->map_colour;
00172       _legend_from_industries[j].type = ind;
00173       _legend_from_industries[j].show_on_map = true;
00174       _legend_from_industries[j].col_break = false;
00175       _legend_from_industries[j].end = false;
00176 
00177       /* Store widget number for this industry type. */
00178       _industry_to_list_pos[ind] = j;
00179       j++;
00180     }
00181   }
00182   /* Terminate the list */
00183   _legend_from_industries[j].end = true;
00184 
00185   /* Store number of enabled industries */
00186   _smallmap_industry_count = j;
00187 }
00188 
00192 void BuildLinkStatsLegend()
00193 {
00194   /* Clear the legend */
00195   memset(_legend_linkstats, 0, sizeof(_legend_linkstats));
00196 
00197   uint i = 0;
00198   for (; i < _sorted_cargo_specs_size; ++i) {
00199     const CargoSpec *cs = _sorted_cargo_specs[i];
00200 
00201     _legend_linkstats[i].legend = cs->name;
00202     _legend_linkstats[i].colour = cs->legend_colour;
00203     _legend_linkstats[i].type = cs->Index();
00204     _legend_linkstats[i].show_on_map = true;
00205   }
00206 
00207   _legend_linkstats[i].col_break = true;
00208   _smallmap_cargo_count = i;
00209 
00210   for (; i < _smallmap_cargo_count + lengthof(_linkstat_colours_in_legenda); ++i) {
00211     _legend_linkstats[i].legend = STR_EMPTY;
00212     _legend_linkstats[i].colour = LinkGraphOverlay::LINK_COLOURS[_linkstat_colours_in_legenda[i - _smallmap_cargo_count]];
00213     _legend_linkstats[i].show_on_map = true;
00214   }
00215 
00216   _legend_linkstats[_smallmap_cargo_count].legend = STR_LINKGRAPH_LEGEND_UNUSED;
00217   _legend_linkstats[i - 1].legend = STR_LINKGRAPH_LEGEND_OVERLOADED;
00218   _legend_linkstats[(_smallmap_cargo_count + i - 1) / 2].legend = STR_LINKGRAPH_LEGEND_SATURATED;
00219   _legend_linkstats[i].end = true;
00220 }
00221 
00222 static const LegendAndColour * const _legend_table[] = {
00223   _legend_land_contours,
00224   _legend_vehicles,
00225   _legend_from_industries,
00226   _legend_linkstats,
00227   _legend_routes,
00228   _legend_vegetation,
00229   _legend_land_owners,
00230 };
00231 
00232 #define MKCOLOUR(x)         TO_LE32X(x)
00233 
00234 #define MKCOLOUR_XXXX(x)    (MKCOLOUR(0x01010101) * (uint)(x))
00235 #define MKCOLOUR_X0X0(x)    (MKCOLOUR(0x01000100) * (uint)(x))
00236 #define MKCOLOUR_0X0X(x)    (MKCOLOUR(0x00010001) * (uint)(x))
00237 #define MKCOLOUR_0XX0(x)    (MKCOLOUR(0x00010100) * (uint)(x))
00238 #define MKCOLOUR_X00X(x)    (MKCOLOUR(0x01000001) * (uint)(x))
00239 
00240 #define MKCOLOUR_XYXY(x, y) (MKCOLOUR_X0X0(x) | MKCOLOUR_0X0X(y))
00241 #define MKCOLOUR_XYYX(x, y) (MKCOLOUR_X00X(x) | MKCOLOUR_0XX0(y))
00242 
00243 #define MKCOLOUR_0000       MKCOLOUR_XXXX(0x00)
00244 #define MKCOLOUR_0FF0       MKCOLOUR_0XX0(0xFF)
00245 #define MKCOLOUR_F00F       MKCOLOUR_X00X(0xFF)
00246 #define MKCOLOUR_FFFF       MKCOLOUR_XXXX(0xFF)
00247 
00249 static const uint32 _green_map_heights[] = {
00250   MKCOLOUR_XXXX(0x5A),
00251   MKCOLOUR_XYXY(0x5A, 0x5B),
00252   MKCOLOUR_XXXX(0x5B),
00253   MKCOLOUR_XYXY(0x5B, 0x5C),
00254   MKCOLOUR_XXXX(0x5C),
00255   MKCOLOUR_XYXY(0x5C, 0x5D),
00256   MKCOLOUR_XXXX(0x5D),
00257   MKCOLOUR_XYXY(0x5D, 0x5E),
00258   MKCOLOUR_XXXX(0x5E),
00259   MKCOLOUR_XYXY(0x5E, 0x5F),
00260   MKCOLOUR_XXXX(0x5F),
00261   MKCOLOUR_XYXY(0x5F, 0x1F),
00262   MKCOLOUR_XXXX(0x1F),
00263   MKCOLOUR_XYXY(0x1F, 0x27),
00264   MKCOLOUR_XXXX(0x27),
00265   MKCOLOUR_XXXX(0x27),
00266 };
00267 assert_compile(lengthof(_green_map_heights) == MAX_TILE_HEIGHT + 1);
00268 
00270 static const uint32 _dark_green_map_heights[] = {
00271   MKCOLOUR_XXXX(0x60),
00272   MKCOLOUR_XYXY(0x60, 0x61),
00273   MKCOLOUR_XXXX(0x61),
00274   MKCOLOUR_XYXY(0x61, 0x62),
00275   MKCOLOUR_XXXX(0x62),
00276   MKCOLOUR_XYXY(0x62, 0x63),
00277   MKCOLOUR_XXXX(0x63),
00278   MKCOLOUR_XYXY(0x63, 0x64),
00279   MKCOLOUR_XXXX(0x64),
00280   MKCOLOUR_XYXY(0x64, 0x65),
00281   MKCOLOUR_XXXX(0x65),
00282   MKCOLOUR_XYXY(0x65, 0x66),
00283   MKCOLOUR_XXXX(0x66),
00284   MKCOLOUR_XYXY(0x66, 0x67),
00285   MKCOLOUR_XXXX(0x67),
00286   MKCOLOUR_XXXX(0x67),
00287 };
00288 assert_compile(lengthof(_dark_green_map_heights) == MAX_TILE_HEIGHT + 1);
00289 
00291 static const uint32 _violet_map_heights[] = {
00292   MKCOLOUR_XXXX(0x80),
00293   MKCOLOUR_XYXY(0x80, 0x81),
00294   MKCOLOUR_XXXX(0x81),
00295   MKCOLOUR_XYXY(0x81, 0x82),
00296   MKCOLOUR_XXXX(0x82),
00297   MKCOLOUR_XYXY(0x82, 0x83),
00298   MKCOLOUR_XXXX(0x83),
00299   MKCOLOUR_XYXY(0x83, 0x84),
00300   MKCOLOUR_XXXX(0x84),
00301   MKCOLOUR_XYXY(0x84, 0x85),
00302   MKCOLOUR_XXXX(0x85),
00303   MKCOLOUR_XYXY(0x85, 0x86),
00304   MKCOLOUR_XXXX(0x86),
00305   MKCOLOUR_XYXY(0x86, 0x87),
00306   MKCOLOUR_XXXX(0x87),
00307   MKCOLOUR_XXXX(0x87),
00308 };
00309 assert_compile(lengthof(_violet_map_heights) == MAX_TILE_HEIGHT + 1);
00310 
00312 struct SmallMapColourScheme {
00313   const uint32 *height_colours; 
00314   uint32 default_colour;   
00315 };
00316 
00318 static const SmallMapColourScheme _heightmap_schemes[] = {
00319   {_green_map_heights,      MKCOLOUR_XXXX(0x54)}, 
00320   {_dark_green_map_heights, MKCOLOUR_XXXX(0x62)}, 
00321   {_violet_map_heights,     MKCOLOUR_XXXX(0x82)}, 
00322 };
00323 
00327 void BuildLandLegend()
00328 {
00329   for (LegendAndColour *lc = _legend_land_contours; lc->legend == STR_TINY_BLACK_HEIGHT; lc++) {
00330     lc->colour = _heightmap_schemes[_settings_client.gui.smallmap_land_colour].height_colours[lc->height];
00331   }
00332 }
00333 
00337 void BuildOwnerLegend()
00338 {
00339   _legend_land_owners[1].colour = _heightmap_schemes[_settings_client.gui.smallmap_land_colour].default_colour;
00340 
00341   int i = NUM_NO_COMPANY_ENTRIES;
00342   const Company *c;
00343   FOR_ALL_COMPANIES(c) {
00344     _legend_land_owners[i].colour = _colour_gradient[c->colour][5];
00345     _legend_land_owners[i].company = c->index;
00346     _legend_land_owners[i].show_on_map = true;
00347     _legend_land_owners[i].col_break = false;
00348     _legend_land_owners[i].end = false;
00349     _company_to_list_pos[c->index] = i;
00350     i++;
00351   }
00352 
00353   /* Terminate the list */
00354   _legend_land_owners[i].end = true;
00355 
00356   /* Store maximum amount of owner legend entries. */
00357   _smallmap_company_count = i;
00358 }
00359 
00360 struct AndOr {
00361   uint32 mor;
00362   uint32 mand;
00363 };
00364 
00365 static inline uint32 ApplyMask(uint32 colour, const AndOr *mask)
00366 {
00367   return (colour & mask->mand) | mask->mor;
00368 }
00369 
00370 
00372 static const AndOr _smallmap_contours_andor[] = {
00373   {MKCOLOUR_0000               , MKCOLOUR_FFFF}, // MP_CLEAR
00374   {MKCOLOUR_0XX0(PC_GREY      ), MKCOLOUR_F00F}, // MP_RAILWAY
00375   {MKCOLOUR_0XX0(PC_BLACK     ), MKCOLOUR_F00F}, // MP_ROAD
00376   {MKCOLOUR_0XX0(PC_DARK_RED  ), MKCOLOUR_F00F}, // MP_HOUSE
00377   {MKCOLOUR_0000               , MKCOLOUR_FFFF}, // MP_TREES
00378   {MKCOLOUR_XXXX(PC_LIGHT_BLUE), MKCOLOUR_0000}, // MP_STATION
00379   {MKCOLOUR_XXXX(PC_WATER     ), MKCOLOUR_0000}, // MP_WATER
00380   {MKCOLOUR_0000               , MKCOLOUR_FFFF}, // MP_VOID
00381   {MKCOLOUR_XXXX(PC_DARK_RED  ), MKCOLOUR_0000}, // MP_INDUSTRY
00382   {MKCOLOUR_0000               , MKCOLOUR_FFFF}, // MP_TUNNELBRIDGE
00383   {MKCOLOUR_0XX0(PC_DARK_RED  ), MKCOLOUR_F00F}, // MP_OBJECT
00384   {MKCOLOUR_0XX0(PC_GREY      ), MKCOLOUR_F00F},
00385 };
00386 
00388 static const AndOr _smallmap_vehicles_andor[] = {
00389   {MKCOLOUR_0000               , MKCOLOUR_FFFF}, // MP_CLEAR
00390   {MKCOLOUR_0XX0(PC_BLACK     ), MKCOLOUR_F00F}, // MP_RAILWAY
00391   {MKCOLOUR_0XX0(PC_BLACK     ), MKCOLOUR_F00F}, // MP_ROAD
00392   {MKCOLOUR_0XX0(PC_DARK_RED  ), MKCOLOUR_F00F}, // MP_HOUSE
00393   {MKCOLOUR_0000               , MKCOLOUR_FFFF}, // MP_TREES
00394   {MKCOLOUR_0XX0(PC_BLACK     ), MKCOLOUR_F00F}, // MP_STATION
00395   {MKCOLOUR_XXXX(PC_WATER     ), MKCOLOUR_0000}, // MP_WATER
00396   {MKCOLOUR_0000               , MKCOLOUR_FFFF}, // MP_VOID
00397   {MKCOLOUR_XXXX(PC_DARK_RED  ), MKCOLOUR_0000}, // MP_INDUSTRY
00398   {MKCOLOUR_0000               , MKCOLOUR_FFFF}, // MP_TUNNELBRIDGE
00399   {MKCOLOUR_0XX0(PC_DARK_RED  ), MKCOLOUR_F00F}, // MP_OBJECT
00400   {MKCOLOUR_0XX0(PC_BLACK     ), MKCOLOUR_F00F},
00401 };
00402 
00404 static const byte _tiletype_importance[] = {
00405   2, // MP_CLEAR
00406   8, // MP_RAILWAY
00407   7, // MP_ROAD
00408   5, // MP_HOUSE
00409   2, // MP_TREES
00410   9, // MP_STATION
00411   2, // MP_WATER
00412   1, // MP_VOID
00413   6, // MP_INDUSTRY
00414   8, // MP_TUNNELBRIDGE
00415   2, // MP_OBJECT
00416   0,
00417 };
00418 
00419 
00420 static inline TileType GetEffectiveTileType(TileIndex tile)
00421 {
00422   TileType t = GetTileType(tile);
00423 
00424   if (t == MP_TUNNELBRIDGE) {
00425     TransportType tt = GetTunnelBridgeTransportType(tile);
00426 
00427     switch (tt) {
00428       case TRANSPORT_RAIL: t = MP_RAILWAY; break;
00429       case TRANSPORT_ROAD: t = MP_ROAD;    break;
00430       default:             t = MP_WATER;   break;
00431     }
00432   }
00433   return t;
00434 }
00435 
00442 static inline uint32 GetSmallMapContoursPixels(TileIndex tile, TileType t)
00443 {
00444   const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
00445   return ApplyMask(cs->height_colours[TileHeight(tile)], &_smallmap_contours_andor[t]);
00446 }
00447 
00455 static inline uint32 GetSmallMapVehiclesPixels(TileIndex tile, TileType t)
00456 {
00457   const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
00458   return ApplyMask(cs->default_colour, &_smallmap_vehicles_andor[t]);
00459 }
00460 
00468 static inline uint32 GetSmallMapIndustriesPixels(TileIndex tile, TileType t)
00469 {
00470   if (t == MP_INDUSTRY) {
00471     /* If industry is allowed to be seen, use its colour on the map */
00472     IndustryType type = Industry::GetByTile(tile)->type;
00473     if (_legend_from_industries[_industry_to_list_pos[type]].show_on_map &&
00474         (_smallmap_industry_highlight_state || type != _smallmap_industry_highlight)) {
00475       return (type == _smallmap_industry_highlight ? PC_WHITE : GetIndustrySpec(Industry::GetByTile(tile)->type)->map_colour) * 0x01010101;
00476     } else {
00477       /* Otherwise, return the colour which will make it disappear */
00478       t = (IsTileOnWater(tile) ? MP_WATER : MP_CLEAR);
00479     }
00480   }
00481 
00482   const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
00483   return ApplyMask(_smallmap_show_heightmap ? cs->height_colours[TileHeight(tile)] : cs->default_colour, &_smallmap_vehicles_andor[t]);
00484 }
00485 
00493 static inline uint32 GetSmallMapRoutesPixels(TileIndex tile, TileType t)
00494 {
00495   if (t == MP_STATION) {
00496     switch (GetStationType(tile)) {
00497       case STATION_RAIL:    return MKCOLOUR_XXXX(PC_VERY_DARK_BROWN);
00498       case STATION_AIRPORT: return MKCOLOUR_XXXX(PC_RED);
00499       case STATION_TRUCK:   return MKCOLOUR_XXXX(PC_ORANGE);
00500       case STATION_BUS:     return MKCOLOUR_XXXX(PC_YELLOW);
00501       case STATION_DOCK:    return MKCOLOUR_XXXX(PC_LIGHT_BLUE);
00502       default:              return MKCOLOUR_FFFF;
00503     }
00504   } else if (t == MP_RAILWAY) {
00505     AndOr andor = {
00506       MKCOLOUR_0XX0(GetRailTypeInfo(GetRailType(tile))->map_colour),
00507       _smallmap_contours_andor[t].mand
00508     };
00509 
00510     const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
00511     return ApplyMask(cs->default_colour, &andor);
00512   }
00513 
00514   /* Ground colour */
00515   const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
00516   return ApplyMask(cs->default_colour, &_smallmap_contours_andor[t]);
00517 }
00518 
00526 static inline uint32 GetSmallMapLinkStatsPixels(TileIndex tile, TileType t)
00527 {
00528   return _smallmap_show_heightmap ? GetSmallMapContoursPixels(tile, t) : GetSmallMapRoutesPixels(tile, t);
00529 }
00530 
00531 static const uint32 _vegetation_clear_bits[] = {
00532   MKCOLOUR_XXXX(PC_GRASS_LAND), 
00533   MKCOLOUR_XXXX(PC_ROUGH_LAND), 
00534   MKCOLOUR_XXXX(PC_GREY),       
00535   MKCOLOUR_XXXX(PC_FIELDS),     
00536   MKCOLOUR_XXXX(PC_LIGHT_BLUE), 
00537   MKCOLOUR_XXXX(PC_ORANGE),     
00538   MKCOLOUR_XXXX(PC_GRASS_LAND), 
00539   MKCOLOUR_XXXX(PC_GRASS_LAND), 
00540 };
00541 
00549 static inline uint32 GetSmallMapVegetationPixels(TileIndex tile, TileType t)
00550 {
00551   switch (t) {
00552     case MP_CLEAR:
00553       return (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) < 3) ? MKCOLOUR_XXXX(PC_BARE_LAND) : _vegetation_clear_bits[GetClearGround(tile)];
00554 
00555     case MP_INDUSTRY:
00556       return IsTileForestIndustry(tile) ? MKCOLOUR_XXXX(PC_GREEN) : MKCOLOUR_XXXX(PC_DARK_RED);
00557 
00558     case MP_TREES:
00559       if (GetTreeGround(tile) == TREE_GROUND_SNOW_DESERT || GetTreeGround(tile) == TREE_GROUND_ROUGH_SNOW) {
00560         return (_settings_game.game_creation.landscape == LT_ARCTIC) ? MKCOLOUR_XYYX(PC_LIGHT_BLUE, PC_TREES) : MKCOLOUR_XYYX(PC_ORANGE, PC_TREES);
00561       }
00562       return MKCOLOUR_XYYX(PC_GRASS_LAND, PC_TREES);
00563 
00564     default:
00565       return ApplyMask(MKCOLOUR_XXXX(PC_GRASS_LAND), &_smallmap_vehicles_andor[t]);
00566   }
00567 }
00568 
00576 static inline uint32 GetSmallMapOwnerPixels(TileIndex tile, TileType t)
00577 {
00578   Owner o;
00579 
00580   switch (t) {
00581     case MP_INDUSTRY: return MKCOLOUR_XXXX(PC_DARK_GREY);
00582     case MP_HOUSE:    return MKCOLOUR_XXXX(PC_DARK_RED);
00583     default:          o = GetTileOwner(tile); break;
00584     /* FIXME: For MP_ROAD there are multiple owners.
00585      * GetTileOwner returns the rail owner (level crossing) resp. the owner of ROADTYPE_ROAD (normal road),
00586      * even if there are no ROADTYPE_ROAD bits on the tile.
00587      */
00588   }
00589 
00590   if ((o < MAX_COMPANIES && !_legend_land_owners[_company_to_list_pos[o]].show_on_map) || o == OWNER_NONE || o == OWNER_WATER) {
00591     if (t == MP_WATER) return MKCOLOUR_XXXX(PC_WATER);
00592     const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
00593     return _smallmap_show_heightmap ? cs->height_colours[TileHeight(tile)] : cs->default_colour;
00594   } else if (o == OWNER_TOWN) {
00595     return MKCOLOUR_XXXX(PC_DARK_RED);
00596   }
00597 
00598   return MKCOLOUR_XXXX(_legend_land_owners[_company_to_list_pos[o]].colour);
00599 }
00600 
00602 static const byte _vehicle_type_colours[6] = {
00603   PC_RED, PC_YELLOW, PC_LIGHT_BLUE, PC_WHITE, PC_BLACK, PC_RED
00604 };
00605 
00606 inline Point SmallMapWindow::SmallmapRemapCoords(int x, int y) const
00607 {
00608   Point pt;
00609   pt.x = (y - x) * 2;
00610   pt.y = y + x;
00611   return pt;
00612 }
00613 
00620 inline Point SmallMapWindow::RemapTile(int tile_x, int tile_y) const
00621 {
00622   int x_offset = tile_x - this->scroll_x / (int)TILE_SIZE;
00623   int y_offset = tile_y - this->scroll_y / (int)TILE_SIZE;
00624 
00625   if (this->zoom == 1) return SmallmapRemapCoords(x_offset, y_offset);
00626 
00627   /* For negative offsets, round towards -inf. */
00628   if (x_offset < 0) x_offset -= this->zoom - 1;
00629   if (y_offset < 0) y_offset -= this->zoom - 1;
00630 
00631   return SmallmapRemapCoords(x_offset / this->zoom, y_offset / this->zoom);
00632 }
00633 
00644 inline Point SmallMapWindow::PixelToTile(int px, int py, int *sub, bool add_sub) const
00645 {
00646   if (add_sub) px += this->subscroll;  // Total horizontal offset.
00647 
00648   /* For each two rows down, add a x and a y tile, and
00649    * For each four pixels to the right, move a tile to the right. */
00650   Point pt = {((py >> 1) - (px >> 2)) * this->zoom, ((py >> 1) + (px >> 2)) * this->zoom};
00651   px &= 3;
00652 
00653   if (py & 1) { // Odd number of rows, handle the 2 pixel shift.
00654     if (px < 2) {
00655       pt.x += this->zoom;
00656       px += 2;
00657     } else {
00658       pt.y += this->zoom;
00659       px -= 2;
00660     }
00661   }
00662 
00663   *sub = px;
00664   return pt;
00665 }
00666 
00676 Point SmallMapWindow::ComputeScroll(int tx, int ty, int x, int y, int *sub)
00677 {
00678   assert(x >= 0 && y >= 0);
00679 
00680   int new_sub;
00681   Point tile_xy = PixelToTile(x, y, &new_sub, false);
00682   tx -= tile_xy.x;
00683   ty -= tile_xy.y;
00684 
00685   Point scroll;
00686   if (new_sub == 0) {
00687     *sub = 0;
00688     scroll.x = (tx + this->zoom) * TILE_SIZE;
00689     scroll.y = (ty - this->zoom) * TILE_SIZE;
00690   } else {
00691     *sub = 4 - new_sub;
00692     scroll.x = (tx + 2 * this->zoom) * TILE_SIZE;
00693     scroll.y = (ty - 2 * this->zoom) * TILE_SIZE;
00694   }
00695   return scroll;
00696 }
00697 
00704 void SmallMapWindow::SetZoomLevel(ZoomLevelChange change, const Point *zoom_pt)
00705 {
00706   static const int zoomlevels[] = {1, 2, 4, 6, 8}; // Available zoom levels. Bigger number means more zoom-out (further away).
00707   static const int MIN_ZOOM_INDEX = 0;
00708   static const int MAX_ZOOM_INDEX = lengthof(zoomlevels) - 1;
00709 
00710   int new_index, cur_index, sub;
00711   Point tile;
00712   switch (change) {
00713     case ZLC_INITIALIZE:
00714       cur_index = - 1; // Definitely different from new_index.
00715       new_index = MIN_ZOOM_INDEX;
00716       break;
00717 
00718     case ZLC_ZOOM_IN:
00719     case ZLC_ZOOM_OUT:
00720       for (cur_index = MIN_ZOOM_INDEX; cur_index <= MAX_ZOOM_INDEX; cur_index++) {
00721         if (this->zoom == zoomlevels[cur_index]) break;
00722       }
00723       assert(cur_index <= MAX_ZOOM_INDEX);
00724 
00725       tile = this->PixelToTile(zoom_pt->x, zoom_pt->y, &sub);
00726       new_index = Clamp(cur_index + ((change == ZLC_ZOOM_IN) ? -1 : 1), MIN_ZOOM_INDEX, MAX_ZOOM_INDEX);
00727       break;
00728 
00729     default: NOT_REACHED();
00730   }
00731 
00732   if (new_index != cur_index) {
00733     this->zoom = zoomlevels[new_index];
00734     if (cur_index >= 0) {
00735       Point new_tile = this->PixelToTile(zoom_pt->x, zoom_pt->y, &sub);
00736       this->SetNewScroll(this->scroll_x + (tile.x - new_tile.x) * TILE_SIZE,
00737           this->scroll_y + (tile.y - new_tile.y) * TILE_SIZE, sub);
00738     } else if (this->map_type == SMT_LINKSTATS) {
00739       this->overlay->RebuildCache();
00740     }
00741     this->SetWidgetDisabledState(WID_SM_ZOOM_IN,  this->zoom == zoomlevels[MIN_ZOOM_INDEX]);
00742     this->SetWidgetDisabledState(WID_SM_ZOOM_OUT, this->zoom == zoomlevels[MAX_ZOOM_INDEX]);
00743     this->SetDirty();
00744   }
00745 }
00746 
00752 inline uint32 SmallMapWindow::GetTileColours(const TileArea &ta) const
00753 {
00754   int importance = 0;
00755   TileIndex tile = INVALID_TILE; // Position of the most important tile.
00756   TileType et = MP_VOID;         // Effective tile type at that position.
00757 
00758   TILE_AREA_LOOP(ti, ta) {
00759     TileType ttype = GetEffectiveTileType(ti);
00760     if (_tiletype_importance[ttype] > importance) {
00761       importance = _tiletype_importance[ttype];
00762       tile = ti;
00763       et = ttype;
00764     }
00765   }
00766 
00767   switch (this->map_type) {
00768     case SMT_CONTOUR:
00769       return GetSmallMapContoursPixels(tile, et);
00770 
00771     case SMT_VEHICLES:
00772       return GetSmallMapVehiclesPixels(tile, et);
00773 
00774     case SMT_INDUSTRY:
00775       return GetSmallMapIndustriesPixels(tile, et);
00776 
00777     case SMT_LINKSTATS:
00778       return GetSmallMapLinkStatsPixels(tile, et);
00779 
00780     case SMT_ROUTES:
00781       return GetSmallMapRoutesPixels(tile, et);
00782 
00783     case SMT_VEGETATION:
00784       return GetSmallMapVegetationPixels(tile, et);
00785 
00786     case SMT_OWNER:
00787       return GetSmallMapOwnerPixels(tile, et);
00788 
00789     default: NOT_REACHED();
00790   }
00791 }
00792 
00807 void SmallMapWindow::DrawSmallMapColumn(void *dst, uint xc, uint yc, int pitch, int reps, int start_pos, int end_pos, Blitter *blitter) const
00808 {
00809   void *dst_ptr_abs_end = blitter->MoveTo(_screen.dst_ptr, 0, _screen.height);
00810   uint min_xy = _settings_game.construction.freeform_edges ? 1 : 0;
00811 
00812   do {
00813     /* Check if the tile (xc,yc) is within the map range */
00814     if (xc >= MapMaxX() || yc >= MapMaxY()) continue;
00815 
00816     /* Check if the dst pointer points to a pixel inside the screen buffer */
00817     if (dst < _screen.dst_ptr) continue;
00818     if (dst >= dst_ptr_abs_end) continue;
00819 
00820     /* Construct tilearea covered by (xc, yc, xc + this->zoom, yc + this->zoom) such that it is within min_xy limits. */
00821     TileArea ta;
00822     if (min_xy == 1 && (xc == 0 || yc == 0)) {
00823       if (this->zoom == 1) continue; // The tile area is empty, don't draw anything.
00824 
00825       ta = TileArea(TileXY(max(min_xy, xc), max(min_xy, yc)), this->zoom - (xc == 0), this->zoom - (yc == 0));
00826     } else {
00827       ta = TileArea(TileXY(xc, yc), this->zoom, this->zoom);
00828     }
00829     ta.ClampToMap(); // Clamp to map boundaries (may contain MP_VOID tiles!).
00830 
00831     uint32 val = this->GetTileColours(ta);
00832     uint8 *val8 = (uint8 *)&val;
00833     int idx = max(0, -start_pos);
00834     for (int pos = max(0, start_pos); pos < end_pos; pos++) {
00835       blitter->SetPixel(dst, idx, 0, val8[idx]);
00836       idx++;
00837     }
00838   /* Switch to next tile in the column */
00839   } while (xc += this->zoom, yc += this->zoom, dst = blitter->MoveTo(dst, pitch, 0), --reps != 0);
00840 }
00841 
00847 void SmallMapWindow::DrawVehicles(const DrawPixelInfo *dpi, Blitter *blitter) const
00848 {
00849   const Vehicle *v;
00850   FOR_ALL_VEHICLES(v) {
00851     if (v->type == VEH_EFFECT) continue;
00852     if (v->vehstatus & (VS_HIDDEN | VS_UNCLICKABLE)) continue;
00853 
00854     /* Remap into flat coordinates. */
00855     Point pt = this->RemapTile(v->x_pos / TILE_SIZE, v->y_pos / TILE_SIZE);
00856 
00857     int y = pt.y - dpi->top;
00858     if (!IsInsideMM(y, 0, dpi->height)) continue; // y is out of bounds.
00859 
00860     bool skip = false; // Default is to draw both pixels.
00861     int x = pt.x - this->subscroll - 3 - dpi->left; // Offset X coordinate.
00862     if (x < 0) {
00863       /* if x+1 is 0, that means we're on the very left edge,
00864        * and should thus only draw a single pixel */
00865       if (++x != 0) continue;
00866       skip = true;
00867     } else if (x >= dpi->width - 1) {
00868       /* Check if we're at the very right edge, and if so draw only a single pixel */
00869       if (x != dpi->width - 1) continue;
00870       skip = true;
00871     }
00872 
00873     /* Calculate pointer to pixel and the colour */
00874     byte colour = (this->map_type == SMT_VEHICLES) ? _vehicle_type_colours[v->type] : PC_WHITE;
00875 
00876     /* And draw either one or two pixels depending on clipping */
00877     blitter->SetPixel(dpi->dst_ptr, x, y, colour);
00878     if (!skip) blitter->SetPixel(dpi->dst_ptr, x + 1, y, colour);
00879   }
00880 }
00881 
00886 void SmallMapWindow::DrawTowns(const DrawPixelInfo *dpi) const
00887 {
00888   const Town *t;
00889   FOR_ALL_TOWNS(t) {
00890     /* Remap the town coordinate */
00891     Point pt = this->RemapTile(TileX(t->xy), TileY(t->xy));
00892     int x = pt.x - this->subscroll - (t->cache.sign.width_small >> 1);
00893     int y = pt.y;
00894 
00895     /* Check if the town sign is within bounds */
00896     if (x + t->cache.sign.width_small > dpi->left &&
00897         x < dpi->left + dpi->width &&
00898         y + FONT_HEIGHT_SMALL > dpi->top &&
00899         y < dpi->top + dpi->height) {
00900       /* And draw it. */
00901       SetDParam(0, t->index);
00902       DrawString(x, x + t->cache.sign.width_small, y, STR_SMALLMAP_TOWN);
00903     }
00904   }
00905 }
00906 
00910 void SmallMapWindow::DrawMapIndicators() const
00911 {
00912   /* Find main viewport. */
00913   const ViewPort *vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport;
00914 
00915   Point tile = InverseRemapCoords(vp->virtual_left, vp->virtual_top);
00916   Point tl = this->RemapTile(tile.x >> 4, tile.y >> 4);
00917   tl.x -= this->subscroll;
00918 
00919   tile = InverseRemapCoords(vp->virtual_left + vp->virtual_width, vp->virtual_top + vp->virtual_height);
00920   Point br = this->RemapTile(tile.x >> 4, tile.y >> 4);
00921   br.x -= this->subscroll;
00922 
00923   SmallMapWindow::DrawVertMapIndicator(tl.x, tl.y, br.y);
00924   SmallMapWindow::DrawVertMapIndicator(br.x, tl.y, br.y);
00925 
00926   SmallMapWindow::DrawHorizMapIndicator(tl.x, br.x, tl.y);
00927   SmallMapWindow::DrawHorizMapIndicator(tl.x, br.x, br.y);
00928 }
00929 
00941 void SmallMapWindow::DrawSmallMap(DrawPixelInfo *dpi) const
00942 {
00943   Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
00944   DrawPixelInfo *old_dpi;
00945 
00946   old_dpi = _cur_dpi;
00947   _cur_dpi = dpi;
00948 
00949   /* Clear it */
00950   GfxFillRect(dpi->left, dpi->top, dpi->left + dpi->width - 1, dpi->top + dpi->height - 1, PC_BLACK);
00951 
00952   /* Which tile is displayed at (dpi->left, dpi->top)? */
00953   int dx;
00954   Point tile = this->PixelToTile(dpi->left, dpi->top, &dx);
00955   int tile_x = this->scroll_x / (int)TILE_SIZE + tile.x;
00956   int tile_y = this->scroll_y / (int)TILE_SIZE + tile.y;
00957 
00958   void *ptr = blitter->MoveTo(dpi->dst_ptr, -dx - 4, 0);
00959   int x = - dx - 4;
00960   int y = 0;
00961 
00962   for (;;) {
00963     /* Distance from left edge */
00964     if (x >= -3) {
00965       if (x >= dpi->width) break; // Exit the loop.
00966 
00967       int end_pos = min(dpi->width, x + 4);
00968       int reps = (dpi->height - y + 1) / 2; // Number of lines.
00969       if (reps > 0) {
00970         this->DrawSmallMapColumn(ptr, tile_x, tile_y, dpi->pitch * 2, reps, x, end_pos, blitter);
00971       }
00972     }
00973 
00974     if (y == 0) {
00975       tile_y += this->zoom;
00976       y++;
00977       ptr = blitter->MoveTo(ptr, 0, 1);
00978     } else {
00979       tile_x -= this->zoom;
00980       y--;
00981       ptr = blitter->MoveTo(ptr, 0, -1);
00982     }
00983     ptr = blitter->MoveTo(ptr, 2, 0);
00984     x += 2;
00985   }
00986 
00987   /* Draw vehicles */
00988   if (this->map_type == SMT_CONTOUR || this->map_type == SMT_VEHICLES) this->DrawVehicles(dpi, blitter);
00989 
00990   /* Draw link stat overlay */
00991   if (this->map_type == SMT_LINKSTATS) this->overlay->Draw(dpi);
00992 
00993   /* Draw town names */
00994   if (this->show_towns) this->DrawTowns(dpi);
00995 
00996   /* Draw map indicators */
00997   this->DrawMapIndicators();
00998 
00999   _cur_dpi = old_dpi;
01000 }
01001 
01005 void SmallMapWindow::SetupWidgetData()
01006 {
01007   StringID legend_tooltip;
01008   StringID enable_all_tooltip;
01009   StringID disable_all_tooltip;
01010   int plane;
01011   switch (this->map_type) {
01012     case SMT_INDUSTRY:
01013       legend_tooltip = STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION;
01014       enable_all_tooltip = STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES;
01015       disable_all_tooltip = STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES;
01016       plane = 0;
01017       break;
01018 
01019     case SMT_OWNER:
01020       legend_tooltip = STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION;
01021       enable_all_tooltip = STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES;
01022       disable_all_tooltip = STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES;
01023       plane = 0;
01024       break;
01025 
01026     case SMT_LINKSTATS:
01027       legend_tooltip = STR_SMALLMAP_TOOLTIP_CARGO_SELECTION;
01028       enable_all_tooltip = STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS;
01029       disable_all_tooltip = STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS;
01030       plane = 0;
01031       break;
01032 
01033     default:
01034       legend_tooltip = STR_NULL;
01035       enable_all_tooltip = STR_NULL;
01036       disable_all_tooltip = STR_NULL;
01037       plane = 1;
01038       break;
01039   }
01040 
01041   this->GetWidget<NWidgetCore>(WID_SM_LEGEND)->SetDataTip(STR_NULL, legend_tooltip);
01042   this->GetWidget<NWidgetCore>(WID_SM_ENABLE_ALL)->SetDataTip(STR_SMALLMAP_ENABLE_ALL, enable_all_tooltip);
01043   this->GetWidget<NWidgetCore>(WID_SM_DISABLE_ALL)->SetDataTip(STR_SMALLMAP_DISABLE_ALL, disable_all_tooltip);
01044   this->GetWidget<NWidgetStacked>(WID_SM_SELECT_BUTTONS)->SetDisplayedPlane(plane);
01045 }
01046 
01047 SmallMapWindow::SmallMapWindow(const WindowDesc *desc, int window_number) : Window(), refresh(FORCE_REFRESH_PERIOD)
01048 {
01049   _smallmap_industry_highlight = INVALID_INDUSTRYTYPE;
01050   this->overlay = new LinkGraphOverlay(this, WID_SM_MAP);
01051   this->InitNested(desc, window_number);
01052   this->LowerWidget(this->map_type + WID_SM_CONTOUR);
01053 
01054   BuildLandLegend();
01055   this->SetWidgetLoweredState(WID_SM_SHOW_HEIGHT, _smallmap_show_heightmap);
01056 
01057   this->SetWidgetLoweredState(WID_SM_TOGGLETOWNNAME, this->show_towns);
01058 
01059   this->SetupWidgetData();
01060 
01061   this->SetZoomLevel(ZLC_INITIALIZE, NULL);
01062   this->SmallMapCenterOnCurrentPos();
01063 }
01064 
01065 void SmallMapWindow::SetStringParameters(int widget) const
01066 {
01067   switch (widget) {
01068     case WID_SM_CAPTION:
01069       SetDParam(0, STR_SMALLMAP_TYPE_CONTOURS + this->map_type);
01070       break;
01071   }
01072 }
01073 
01074 void SmallMapWindow::OnInit()
01075 {
01076   uint min_width = 0;
01077   this->min_number_of_columns = INDUSTRY_MIN_NUMBER_OF_COLUMNS;
01078   this->min_number_of_fixed_rows = lengthof(_linkstat_colours_in_legenda);
01079   for (uint i = 0; i < lengthof(_legend_table); i++) {
01080     uint height = 0;
01081     uint num_columns = 1;
01082     for (const LegendAndColour *tbl = _legend_table[i]; !tbl->end; ++tbl) {
01083       StringID str;
01084       if (i == SMT_INDUSTRY) {
01085         SetDParam(0, tbl->legend);
01086         SetDParam(1, IndustryPool::MAX_SIZE);
01087         str = STR_SMALLMAP_INDUSTRY;
01088       } else if (i == SMT_LINKSTATS) {
01089         SetDParam(0, tbl->legend);
01090         str = STR_SMALLMAP_LINKSTATS;
01091       } else if (i == SMT_OWNER) {
01092         if (tbl->company != INVALID_COMPANY) {
01093           if (!Company::IsValidID(tbl->company)) {
01094             /* Rebuild the owner legend. */
01095             BuildOwnerLegend();
01096             this->OnInit();
01097             return;
01098           }
01099           /* Non-fixed legend entries for the owner view. */
01100           SetDParam(0, tbl->company);
01101           str = STR_SMALLMAP_COMPANY;
01102         } else {
01103           str = tbl->legend;
01104         }
01105       } else {
01106         if (tbl->col_break) {
01107           this->min_number_of_fixed_rows = max(this->min_number_of_fixed_rows, height);
01108           height = 0;
01109           num_columns++;
01110         }
01111         height++;
01112         str = tbl->legend;
01113       }
01114       min_width = max(GetStringBoundingBox(str).width, min_width);
01115     }
01116     this->min_number_of_fixed_rows = max(this->min_number_of_fixed_rows, height);
01117     this->min_number_of_columns = max(this->min_number_of_columns, num_columns);
01118   }
01119 
01120   /* The width of a column is the minimum width of all texts + the size of the blob + some spacing */
01121   this->column_width = min_width + LEGEND_BLOB_WIDTH + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
01122 }
01123 
01124 void SmallMapWindow::OnPaint()
01125 {
01126   if (this->map_type == SMT_OWNER) {
01127     for (const LegendAndColour *tbl = _legend_table[this->map_type]; !tbl->end; ++tbl) {
01128       if (tbl->company != INVALID_COMPANY && !Company::IsValidID(tbl->company)) {
01129         /* Rebuild the owner legend. */
01130         BuildOwnerLegend();
01131         this->InvalidateData(1);
01132         break;
01133       }
01134     }
01135   }
01136 
01137   this->DrawWidgets();
01138 }
01139 
01140 void SmallMapWindow::DrawWidget(const Rect &r, int widget) const
01141 {
01142   switch (widget) {
01143     case WID_SM_MAP: {
01144       DrawPixelInfo new_dpi;
01145       if (!FillDrawPixelInfo(&new_dpi, r.left + 1, r.top + 1, r.right - r.left - 1, r.bottom - r.top - 1)) return;
01146       this->DrawSmallMap(&new_dpi);
01147       break;
01148     }
01149 
01150     case WID_SM_LEGEND: {
01151       uint columns = this->GetNumberColumnsLegend(r.right - r.left + 1);
01152       uint number_of_rows = this->GetNumberRowsLegend(columns);
01153       bool rtl = _current_text_dir == TD_RTL;
01154       uint y_org = r.top + WD_FRAMERECT_TOP;
01155       uint x = rtl ? r.right - this->column_width - WD_FRAMERECT_RIGHT : r.left + WD_FRAMERECT_LEFT;
01156       uint y = y_org;
01157       uint i = 0; // Row counter for industry legend.
01158       uint row_height = FONT_HEIGHT_SMALL;
01159 
01160       uint text_left  = rtl ? 0 : LEGEND_BLOB_WIDTH + WD_FRAMERECT_LEFT;
01161       uint text_right = this->column_width - 1 - (rtl ? LEGEND_BLOB_WIDTH + WD_FRAMERECT_RIGHT : 0);
01162       uint blob_left  = rtl ? this->column_width - 1 - LEGEND_BLOB_WIDTH : 0;
01163       uint blob_right = rtl ? this->column_width - 1 : LEGEND_BLOB_WIDTH;
01164 
01165       StringID string = STR_NULL;
01166       switch (this->map_type) {
01167         case SMT_INDUSTRY:
01168           string = STR_SMALLMAP_INDUSTRY;
01169           break;
01170         case SMT_LINKSTATS:
01171           string = STR_SMALLMAP_LINKSTATS;
01172           break;
01173         case SMT_OWNER:
01174           string = STR_SMALLMAP_COMPANY;
01175           break;
01176         default:
01177           break;
01178       }
01179 
01180       for (const LegendAndColour *tbl = _legend_table[this->map_type]; !tbl->end; ++tbl) {
01181         if (tbl->col_break || ((this->map_type == SMT_INDUSTRY || this->map_type == SMT_OWNER || this->map_type == SMT_LINKSTATS) && i++ >= number_of_rows)) {
01182           /* Column break needed, continue at top, COLUMN_WIDTH pixels
01183            * (one "row") to the right. */
01184           x += rtl ? -(int)this->column_width : this->column_width;
01185           y = y_org;
01186           i = 1;
01187         }
01188 
01189         uint8 legend_colour = tbl->colour;
01190 
01191         switch (this->map_type) {
01192           case SMT_INDUSTRY:
01193             /* Industry name must be formatted, since it's not in tiny font in the specs.
01194              * So, draw with a parameter and use the STR_SMALLMAP_INDUSTRY string, which is tiny font */
01195             SetDParam(0, tbl->legend);
01196             SetDParam(1, Industry::GetIndustryTypeCount(tbl->type));
01197             if (tbl->show_on_map && tbl->type == _smallmap_industry_highlight) {
01198               legend_colour = _smallmap_industry_highlight_state ? PC_WHITE : PC_BLACK;
01199             }
01200             /* FALL THROUGH */
01201           case SMT_LINKSTATS:
01202             SetDParam(0, tbl->legend);
01203             /* FALL_THROUGH */
01204           case SMT_OWNER:
01205             if (this->map_type != SMT_OWNER || tbl->company != INVALID_COMPANY) {
01206               if (this->map_type == SMT_OWNER) SetDParam(0, tbl->company);
01207               if (!tbl->show_on_map) {
01208                 /* Simply draw the string, not the black border of the legend colour.
01209                  * This will enforce the idea of the disabled item */
01210                 DrawString(x + text_left, x + text_right, y, string, TC_GREY);
01211               } else {
01212                 DrawString(x + text_left, x + text_right, y, string, TC_BLACK);
01213                 GfxFillRect(x + blob_left, y + 1, x + blob_right, y + row_height - 1, PC_BLACK); // Outer border of the legend colour
01214               }
01215               break;
01216             }
01217             /* FALL_THROUGH */
01218           default:
01219             if (this->map_type == SMT_CONTOUR) SetDParam(0, tbl->height * TILE_HEIGHT_STEP);
01220             /* Anything that is not an industry or a company is using normal process */
01221             GfxFillRect(x + blob_left, y + 1, x + blob_right, y + row_height - 1, PC_BLACK);
01222             DrawString(x + text_left, x + text_right, y, tbl->legend);
01223             break;
01224         }
01225         GfxFillRect(x + blob_left + 1, y + 2, x + blob_right - 1, y + row_height - 2, legend_colour); // Legend colour
01226 
01227         y += row_height;
01228       }
01229     }
01230   }
01231 }
01232 
01241 inline uint SmallMapWindow::GetNumberRowsLegend(uint columns) const
01242 {
01243   /* Reserve one column for link colours */
01244   uint num_rows_linkstats = CeilDiv(_smallmap_cargo_count, columns - 1);
01245   uint num_rows_others = CeilDiv(max(_smallmap_industry_count,_smallmap_company_count), columns);
01246   return max(this->min_number_of_fixed_rows, max(num_rows_linkstats, num_rows_others));
01247 }
01248 
01260 void SmallMapWindow::SelectLegendItem(int click_pos, LegendAndColour *legend, int end_legend_item, int begin_legend_item)
01261 {
01262   if (_ctrl_pressed) {
01263     /* Disable all, except the clicked one */
01264     bool changes = false;
01265     for (int i = begin_legend_item; i != end_legend_item; i++) {
01266       bool new_state = (i == click_pos);
01267       if (legend[i].show_on_map != new_state) {
01268         changes = true;
01269         legend[i].show_on_map = new_state;
01270       }
01271     }
01272     if (!changes) {
01273       /* Nothing changed? Then show all (again). */
01274       for (int i = begin_legend_item; i != end_legend_item; i++) {
01275         legend[i].show_on_map = true;
01276       }
01277     }
01278   } else {
01279     legend[click_pos].show_on_map = !legend[click_pos].show_on_map;
01280   }
01281   this->SetOverlayCargoMask();
01282 }
01283 
01287 void SmallMapWindow::SetOverlayCargoMask()
01288 {
01289   if (this->map_type == SMT_LINKSTATS) {
01290     uint32 cargo_mask = 0;
01291     for (int i = 0; i != _smallmap_cargo_count; ++i) {
01292       if (_legend_linkstats[i].show_on_map) SetBit(cargo_mask, _legend_linkstats[i].type);
01293     }
01294     this->overlay->SetCargoMask(cargo_mask);
01295     this->overlay->RebuildCache();
01296   }
01297 }
01298 
01304 int SmallMapWindow::GetPositionOnLegend(Point pt)
01305 {
01306   const NWidgetBase *wi = this->GetWidget<NWidgetBase>(WID_SM_LEGEND);
01307   uint line = (pt.y - wi->pos_y - WD_FRAMERECT_TOP) / FONT_HEIGHT_SMALL;
01308   uint columns = this->GetNumberColumnsLegend(wi->current_x);
01309   uint number_of_rows = this->GetNumberRowsLegend(columns);
01310   if (line >= number_of_rows) return -1;
01311 
01312   bool rtl = _current_text_dir == TD_RTL;
01313   int x = pt.x - wi->pos_x;
01314   if (rtl) x = wi->current_x - x;
01315   uint column = (x - WD_FRAMERECT_LEFT) / this->column_width;
01316 
01317   return (column * number_of_rows) + line;
01318 }
01319 
01320 void SmallMapWindow::OnMouseOver(Point pt, int widget)
01321 {
01322   IndustryType new_highlight = INVALID_INDUSTRYTYPE;
01323   if (widget == WID_SM_LEGEND && this->map_type == SMT_INDUSTRY) {
01324     int industry_pos = GetPositionOnLegend(pt);
01325     if (industry_pos >= 0 && industry_pos < _smallmap_industry_count) {
01326       new_highlight = _legend_from_industries[industry_pos].type;
01327     }
01328   }
01329   if (new_highlight != _smallmap_industry_highlight) {
01330     _smallmap_industry_highlight = new_highlight;
01331     this->refresh = _smallmap_industry_highlight != INVALID_INDUSTRYTYPE ? BLINK_PERIOD : FORCE_REFRESH_PERIOD;
01332     _smallmap_industry_highlight_state = true;
01333     this->SetDirty();
01334   }
01335 }
01336 
01341 void SmallMapWindow::SwitchMapType(SmallMapType map_type)
01342 {
01343   this->RaiseWidget(this->map_type + WID_SM_CONTOUR);
01344   this->map_type = map_type;
01345   this->LowerWidget(this->map_type + WID_SM_CONTOUR);
01346 
01347   this->SetupWidgetData();
01348 
01349   if (map_type == SMT_LINKSTATS) this->overlay->RebuildCache();
01350   this->SetDirty();
01351 }
01352 
01353 void SmallMapWindow::OnClick(Point pt, int widget, int click_count)
01354 {
01355   /* User clicked something, notify the industry chain window to stop sending newly selected industries. */
01356   InvalidateWindowClassesData(WC_INDUSTRY_CARGOES, NUM_INDUSTRYTYPES);
01357 
01358   switch (widget) {
01359     case WID_SM_MAP: { // Map window
01360       /*
01361        * XXX: scrolling with the left mouse button is done by subsequently
01362        * clicking with the left mouse button; clicking once centers the
01363        * large map at the selected point. So by unclicking the left mouse
01364        * button here, it gets reclicked during the next inputloop, which
01365        * would make it look like the mouse is being dragged, while it is
01366        * actually being (virtually) clicked every inputloop.
01367        */
01368       _left_button_clicked = false;
01369 
01370       const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP);
01371       Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
01372       int sub;
01373       pt = this->PixelToTile(pt.x - wid->pos_x, pt.y - wid->pos_y, &sub);
01374       pt = RemapCoords(this->scroll_x + pt.x * TILE_SIZE + this->zoom * (TILE_SIZE - sub * TILE_SIZE / 4),
01375           this->scroll_y + pt.y * TILE_SIZE + sub * this->zoom * TILE_SIZE / 4, 0);
01376 
01377       w->viewport->follow_vehicle = INVALID_VEHICLE;
01378       w->viewport->dest_scrollpos_x = pt.x - (w->viewport->virtual_width  >> 1);
01379       w->viewport->dest_scrollpos_y = pt.y - (w->viewport->virtual_height >> 1);
01380 
01381       this->SetDirty();
01382       break;
01383     }
01384 
01385     case WID_SM_ZOOM_IN:
01386     case WID_SM_ZOOM_OUT: {
01387       const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP);
01388       Point pt = {wid->current_x / 2, wid->current_y / 2};
01389       this->SetZoomLevel((widget == WID_SM_ZOOM_IN) ? ZLC_ZOOM_IN : ZLC_ZOOM_OUT, &pt);
01390       if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
01391       break;
01392     }
01393 
01394     case WID_SM_CONTOUR:    // Show land contours
01395     case WID_SM_VEHICLES:   // Show vehicles
01396     case WID_SM_INDUSTRIES: // Show industries
01397     case WID_SM_LINKSTATS:  // Show route map
01398     case WID_SM_ROUTES:     // Show transport routes
01399     case WID_SM_VEGETATION: // Show vegetation
01400     case WID_SM_OWNERS:     // Show land owners
01401       this->SwitchMapType((SmallMapType)(widget - WID_SM_CONTOUR));
01402       if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
01403       break;
01404 
01405     case WID_SM_CENTERMAP: // Center the smallmap again
01406       this->SmallMapCenterOnCurrentPos();
01407       this->HandleButtonClick(WID_SM_CENTERMAP);
01408       if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
01409       break;
01410 
01411     case WID_SM_TOGGLETOWNNAME: // Toggle town names
01412       this->show_towns = !this->show_towns;
01413       this->SetWidgetLoweredState(WID_SM_TOGGLETOWNNAME, this->show_towns);
01414 
01415       this->SetDirty();
01416       if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
01417       break;
01418 
01419     case WID_SM_LEGEND: // Legend
01420       if (this->map_type == SMT_INDUSTRY || this->map_type == SMT_LINKSTATS || this->map_type == SMT_OWNER) {
01421         int click_pos = this->GetPositionOnLegend(pt);
01422         /* If industry type small map*/
01423         if (this->map_type == SMT_INDUSTRY) {
01424           /* If click on industries label, find right industry type and enable/disable it. */
01425           if (click_pos >= 0 && click_pos < _smallmap_industry_count) {
01426             this->SelectLegendItem(click_pos, _legend_from_industries, _smallmap_industry_count);
01427           }
01428         } else if (this->map_type == SMT_LINKSTATS) {
01429           if (click_pos < _smallmap_cargo_count) {
01430             this->SelectLegendItem(click_pos, _legend_linkstats, _smallmap_cargo_count);
01431           }
01432         } else if (this->map_type == SMT_OWNER) {
01433           if (click_pos < _smallmap_company_count) {
01434             this->SelectLegendItem(click_pos, _legend_land_owners, _smallmap_company_count, NUM_NO_COMPANY_ENTRIES);
01435           }
01436         }
01437         this->SetDirty();
01438       }
01439       break;
01440 
01441     case WID_SM_ENABLE_ALL:
01442       /* FALL THROUGH */
01443     case WID_SM_DISABLE_ALL: {
01444       LegendAndColour *tbl = NULL;
01445       switch (this->map_type) {
01446         case SMT_INDUSTRY:
01447           tbl = _legend_from_industries;
01448           break;
01449         case SMT_OWNER:
01450           tbl = &(_legend_land_owners[NUM_NO_COMPANY_ENTRIES]);
01451           break;
01452         case SMT_LINKSTATS:
01453           tbl = _legend_linkstats;
01454           break;
01455         default:
01456           NOT_REACHED();
01457       }
01458       for (;!tbl->end && tbl->legend != STR_LINKGRAPH_LEGEND_UNUSED; ++tbl) {
01459         tbl->show_on_map = (widget == WID_SM_ENABLE_ALL);
01460       }
01461       this->SetOverlayCargoMask();
01462       this->SetDirty();
01463       break;
01464     }
01465 
01466     case WID_SM_SHOW_HEIGHT: // Enable/disable showing of heightmap.
01467       _smallmap_show_heightmap = !_smallmap_show_heightmap;
01468       this->SetWidgetLoweredState(WID_SM_SHOW_HEIGHT, _smallmap_show_heightmap);
01469       this->SetDirty();
01470       break;
01471   }
01472 }
01473 
01481 void SmallMapWindow::OnInvalidateData(int data, bool gui_scope)
01482 {
01483   if (!gui_scope) return;
01484   switch (data) {
01485     case 1:
01486       /* The owner legend has already been rebuilt. */
01487       this->ReInit();
01488       break;
01489 
01490     case 0: {
01491       extern uint64 _displayed_industries;
01492       if (this->map_type != SMT_INDUSTRY) this->SwitchMapType(SMT_INDUSTRY);
01493 
01494       for (int i = 0; i != _smallmap_industry_count; i++) {
01495         _legend_from_industries[i].show_on_map = HasBit(_displayed_industries, _legend_from_industries[i].type);
01496       }
01497       break;
01498     }
01499 
01500     default: NOT_REACHED();
01501   }
01502   this->SetDirty();
01503 }
01504 
01505 bool SmallMapWindow::OnRightClick(Point pt, int widget)
01506 {
01507   if (widget != WID_SM_MAP || _scrolling_viewport) return false;
01508 
01509   _scrolling_viewport = true;
01510   return true;
01511 }
01512 
01513 void SmallMapWindow::OnMouseWheel(int wheel)
01514 {
01515   if (_settings_client.gui.scrollwheel_scrolling == 0) {
01516     const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP);
01517     int cursor_x = _cursor.pos.x - this->left - wid->pos_x;
01518     int cursor_y = _cursor.pos.y - this->top  - wid->pos_y;
01519     if (IsInsideMM(cursor_x, 0, wid->current_x) && IsInsideMM(cursor_y, 0, wid->current_y)) {
01520       Point pt = {cursor_x, cursor_y};
01521       this->SetZoomLevel((wheel < 0) ? ZLC_ZOOM_IN : ZLC_ZOOM_OUT, &pt);
01522     }
01523   }
01524 }
01525 
01526 void SmallMapWindow::OnTick()
01527 {
01528   /* Update the window every now and then */
01529   if (--this->refresh != 0) return;
01530 
01531   if (this->map_type == SMT_LINKSTATS) this->overlay->RebuildCache();
01532   _smallmap_industry_highlight_state = !_smallmap_industry_highlight_state;
01533 
01534   this->refresh = _smallmap_industry_highlight != INVALID_INDUSTRYTYPE ? BLINK_PERIOD : FORCE_REFRESH_PERIOD;
01535   this->SetDirty();
01536 }
01537 
01545 void SmallMapWindow::SetNewScroll(int sx, int sy, int sub)
01546 {
01547   const NWidgetBase *wi = this->GetWidget<NWidgetBase>(WID_SM_MAP);
01548   Point hv = InverseRemapCoords(wi->current_x * ZOOM_LVL_BASE * TILE_SIZE / 2, wi->current_y * ZOOM_LVL_BASE * TILE_SIZE / 2);
01549   hv.x *= this->zoom;
01550   hv.y *= this->zoom;
01551 
01552   if (sx < -hv.x) {
01553     sx = -hv.x;
01554     sub = 0;
01555   }
01556   if (sx > (int)(MapMaxX() * TILE_SIZE) - hv.x) {
01557     sx = MapMaxX() * TILE_SIZE - hv.x;
01558     sub = 0;
01559   }
01560   if (sy < -hv.y) {
01561     sy = -hv.y;
01562     sub = 0;
01563   }
01564   if (sy > (int)(MapMaxY() * TILE_SIZE) - hv.y) {
01565     sy = MapMaxY() * TILE_SIZE - hv.y;
01566     sub = 0;
01567   }
01568 
01569   this->scroll_x = sx;
01570   this->scroll_y = sy;
01571   this->subscroll = sub;
01572   if (this->map_type == SMT_LINKSTATS) this->overlay->RebuildCache();
01573 }
01574 
01575 void SmallMapWindow::OnScroll(Point delta)
01576 {
01577   _cursor.fix_at = true;
01578 
01579   /* While tile is at (delta.x, delta.y)? */
01580   int sub;
01581   Point pt = this->PixelToTile(delta.x, delta.y, &sub);
01582   this->SetNewScroll(this->scroll_x + pt.x * TILE_SIZE, this->scroll_y + pt.y * TILE_SIZE, sub);
01583 
01584   this->SetDirty();
01585 }
01586 
01587 void SmallMapWindow::SmallMapCenterOnCurrentPos()
01588 {
01589   const ViewPort *vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport;
01590   Point pt = InverseRemapCoords(vp->virtual_left + vp->virtual_width  / 2, vp->virtual_top  + vp->virtual_height / 2);
01591 
01592   int sub;
01593   const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP);
01594   Point sxy = this->ComputeScroll(pt.x / TILE_SIZE, pt.y / TILE_SIZE, max(0, (int)wid->current_x / 2 - 2), wid->current_y / 2, &sub);
01595   this->SetNewScroll(sxy.x, sxy.y, sub);
01596   this->SetDirty();
01597 }
01598 
01604 Point SmallMapWindow::GetStationMiddle(const Station *st) const
01605 {
01606   int x = (st->rect.right + st->rect.left + 1) / 2;
01607   int y = (st->rect.bottom + st->rect.top + 1) / 2;
01608   Point ret = this->RemapTile(x, y);
01609 
01610   /* Same magic 3 as in DrawVehicles; that's where I got it from.
01611    * No idea what it is, but without it the result looks bad.
01612    */
01613   ret.x -= 3 + this->subscroll;
01614   return ret;
01615 }
01616 
01617 SmallMapWindow::SmallMapType SmallMapWindow::map_type = SMT_CONTOUR;
01618 bool SmallMapWindow::show_towns = true;
01619 
01628 class NWidgetSmallmapDisplay : public NWidgetContainer {
01629   const SmallMapWindow *smallmap_window; 
01630 public:
01631   NWidgetSmallmapDisplay() : NWidgetContainer(NWID_VERTICAL)
01632   {
01633     this->smallmap_window = NULL;
01634   }
01635 
01636   virtual void SetupSmallestSize(Window *w, bool init_array)
01637   {
01638     NWidgetBase *display = this->head;
01639     NWidgetBase *bar = display->next;
01640 
01641     display->SetupSmallestSize(w, init_array);
01642     bar->SetupSmallestSize(w, init_array);
01643 
01644     this->smallmap_window = dynamic_cast<SmallMapWindow *>(w);
01645     this->smallest_x = max(display->smallest_x, bar->smallest_x + smallmap_window->GetMinLegendWidth());
01646     this->smallest_y = display->smallest_y + max(bar->smallest_y, smallmap_window->GetLegendHeight(smallmap_window->min_number_of_columns));
01647     this->fill_x = max(display->fill_x, bar->fill_x);
01648     this->fill_y = (display->fill_y == 0 && bar->fill_y == 0) ? 0 : min(display->fill_y, bar->fill_y);
01649     this->resize_x = max(display->resize_x, bar->resize_x);
01650     this->resize_y = min(display->resize_y, bar->resize_y);
01651   }
01652 
01653   virtual void AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool rtl)
01654   {
01655     this->pos_x = x;
01656     this->pos_y = y;
01657     this->current_x = given_width;
01658     this->current_y = given_height;
01659 
01660     NWidgetBase *display = this->head;
01661     NWidgetBase *bar = display->next;
01662 
01663     if (sizing == ST_SMALLEST) {
01664       this->smallest_x = given_width;
01665       this->smallest_y = given_height;
01666       /* Make display and bar exactly equal to their minimal size. */
01667       display->AssignSizePosition(ST_SMALLEST, x, y, display->smallest_x, display->smallest_y, rtl);
01668       bar->AssignSizePosition(ST_SMALLEST, x, y + display->smallest_y, bar->smallest_x, bar->smallest_y, rtl);
01669     }
01670 
01671     uint bar_height = max(bar->smallest_y, this->smallmap_window->GetLegendHeight(this->smallmap_window->GetNumberColumnsLegend(given_width - bar->smallest_x)));
01672     uint display_height = given_height - bar_height;
01673     display->AssignSizePosition(ST_RESIZE, x, y, given_width, display_height, rtl);
01674     bar->AssignSizePosition(ST_RESIZE, x, y + display_height, given_width, bar_height, rtl);
01675   }
01676 
01677   virtual NWidgetCore *GetWidgetFromPos(int x, int y)
01678   {
01679     if (!IsInsideBS(x, this->pos_x, this->current_x) || !IsInsideBS(y, this->pos_y, this->current_y)) return NULL;
01680     for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
01681       NWidgetCore *widget = child_wid->GetWidgetFromPos(x, y);
01682       if (widget != NULL) return widget;
01683     }
01684     return NULL;
01685   }
01686 
01687   virtual void Draw(const Window *w)
01688   {
01689     for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) child_wid->Draw(w);
01690   }
01691 };
01692 
01694 static const NWidgetPart _nested_smallmap_display[] = {
01695   NWidget(WWT_PANEL, COLOUR_BROWN, WID_SM_MAP_BORDER),
01696     NWidget(WWT_INSET, COLOUR_BROWN, WID_SM_MAP), SetMinimalSize(346, 140), SetResize(1, 1), SetPadding(2, 2, 2, 2), EndContainer(),
01697   EndContainer(),
01698 };
01699 
01701 static const NWidgetPart _nested_smallmap_bar[] = {
01702   NWidget(WWT_PANEL, COLOUR_BROWN),
01703     NWidget(NWID_HORIZONTAL),
01704       NWidget(WWT_EMPTY, INVALID_COLOUR, WID_SM_LEGEND), SetResize(1, 1),
01705       NWidget(NWID_VERTICAL),
01706         /* Top button row. */
01707         NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
01708           NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_SM_ZOOM_IN),
01709               SetDataTip(SPR_IMG_ZOOMIN, STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN), SetFill(1, 1),
01710           NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_SM_CENTERMAP),
01711               SetDataTip(SPR_IMG_SMALLMAP, STR_SMALLMAP_CENTER), SetFill(1, 1),
01712           NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_BLANK),
01713               SetDataTip(SPR_DOT_SMALL, STR_NULL), SetFill(1, 1),
01714           NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_CONTOUR),
01715               SetDataTip(SPR_IMG_SHOW_COUNTOURS, STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP), SetFill(1, 1),
01716           NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_VEHICLES),
01717               SetDataTip(SPR_IMG_SHOW_VEHICLES, STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP), SetFill(1, 1),
01718           NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_INDUSTRIES),
01719               SetDataTip(SPR_IMG_INDUSTRY, STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP), SetFill(1, 1),
01720         EndContainer(),
01721         /* Bottom button row. */
01722         NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
01723           NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_SM_ZOOM_OUT),
01724               SetDataTip(SPR_IMG_ZOOMOUT, STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT), SetFill(1, 1),
01725           NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_TOGGLETOWNNAME),
01726               SetDataTip(SPR_IMG_TOWN, STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF), SetFill(1, 1),
01727           NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_LINKSTATS),
01728               SetDataTip(SPR_IMG_GRAPHS, STR_SMALLMAP_TOOLTIP_SHOW_LINK_STATS_ON_MAP), SetFill(1, 1),
01729           NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_ROUTES),
01730               SetDataTip(SPR_IMG_SHOW_ROUTES, STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON), SetFill(1, 1),
01731           NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_VEGETATION),
01732               SetDataTip(SPR_IMG_PLANTTREES, STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP), SetFill(1, 1),
01733           NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_OWNERS),
01734               SetDataTip(SPR_IMG_COMPANY_GENERAL, STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP), SetFill(1, 1),
01735         EndContainer(),
01736         NWidget(NWID_SPACER), SetResize(0, 1),
01737       EndContainer(),
01738     EndContainer(),
01739   EndContainer(),
01740 };
01741 
01742 static NWidgetBase *SmallMapDisplay(int *biggest_index)
01743 {
01744   NWidgetContainer *map_display = new NWidgetSmallmapDisplay;
01745 
01746   MakeNWidgets(_nested_smallmap_display, lengthof(_nested_smallmap_display), biggest_index, map_display);
01747   MakeNWidgets(_nested_smallmap_bar, lengthof(_nested_smallmap_bar), biggest_index, map_display);
01748   return map_display;
01749 }
01750 
01751 
01752 static const NWidgetPart _nested_smallmap_widgets[] = {
01753   NWidget(NWID_HORIZONTAL),
01754     NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
01755     NWidget(WWT_CAPTION, COLOUR_BROWN, WID_SM_CAPTION), SetDataTip(STR_SMALLMAP_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
01756     NWidget(WWT_SHADEBOX, COLOUR_BROWN),
01757     NWidget(WWT_STICKYBOX, COLOUR_BROWN),
01758   EndContainer(),
01759   NWidgetFunction(SmallMapDisplay), // Smallmap display and legend bar + image buttons.
01760   /* Bottom button row and resize box. */
01761   NWidget(NWID_HORIZONTAL),
01762     NWidget(WWT_PANEL, COLOUR_BROWN),
01763       NWidget(NWID_HORIZONTAL),
01764         NWidget(NWID_SELECTION, INVALID_COLOUR, WID_SM_SELECT_BUTTONS),
01765           NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
01766             NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_SM_ENABLE_ALL), SetDataTip(STR_SMALLMAP_ENABLE_ALL, STR_NULL),
01767             NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_SM_DISABLE_ALL), SetDataTip(STR_SMALLMAP_DISABLE_ALL, STR_NULL),
01768             NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_SM_SHOW_HEIGHT), SetDataTip(STR_SMALLMAP_SHOW_HEIGHT, STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT),
01769           EndContainer(),
01770           NWidget(NWID_SPACER), SetFill(1, 1),
01771         EndContainer(),
01772         NWidget(NWID_SPACER), SetFill(1, 0), SetResize(1, 0),
01773       EndContainer(),
01774     EndContainer(),
01775     NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
01776   EndContainer(),
01777 };
01778 
01779 static const WindowDesc _smallmap_desc(
01780   WDP_AUTO, 484, 314,
01781   WC_SMALLMAP, WC_NONE,
01782   0,
01783   _nested_smallmap_widgets, lengthof(_nested_smallmap_widgets)
01784 );
01785 
01789 void ShowSmallMap()
01790 {
01791   AllocateWindowDescFront<SmallMapWindow>(&_smallmap_desc, 0);
01792 }
01793 
01802 bool ScrollMainWindowTo(int x, int y, int z, bool instant)
01803 {
01804   bool res = ScrollWindowTo(x, y, z, FindWindowById(WC_MAIN_WINDOW, 0), instant);
01805 
01806   /* If a user scrolls to a tile (via what way what so ever) and already is on
01807    * that tile (e.g.: pressed twice), move the smallmap to that location,
01808    * so you directly see where you are on the smallmap. */
01809 
01810   if (res) return res;
01811 
01812   SmallMapWindow *w = dynamic_cast<SmallMapWindow*>(FindWindowById(WC_SMALLMAP, 0));
01813   if (w != NULL) w->SmallMapCenterOnCurrentPos();
01814 
01815   return res;
01816 }