intro_gui.cpp

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00001 /* $Id$ */
00002 
00003 /*
00004  * This file is part of OpenTTD.
00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
00008  */
00009 
00012 #include "stdafx.h"
00013 #include "error.h"
00014 #include "gui.h"
00015 #include "window_gui.h"
00016 #include "textbuf_gui.h"
00017 #include "network/network.h"
00018 #include "genworld.h"
00019 #include "network/network_gui.h"
00020 #include "network/network_content.h"
00021 #include "landscape_type.h"
00022 #include "strings_func.h"
00023 #include "fios.h"
00024 #include "ai/ai_gui.hpp"
00025 #include "gfx_func.h"
00026 #include "core/geometry_func.hpp"
00027 #include "language.h"
00028 #include "rev.h"
00029 
00030 #include "table/strings.h"
00031 #include "table/sprites.h"
00032 
00033 enum SelectGameIntroWidgets {
00034   SGI_GENERATE_GAME,
00035   SGI_LOAD_GAME,
00036   SGI_PLAY_SCENARIO,
00037   SGI_PLAY_HEIGHTMAP,
00038   SGI_EDIT_SCENARIO,
00039   SGI_PLAY_NETWORK,
00040   SGI_TEMPERATE_LANDSCAPE,
00041   SGI_ARCTIC_LANDSCAPE,
00042   SGI_TROPIC_LANDSCAPE,
00043   SGI_TOYLAND_LANDSCAPE,
00044   SGI_TRANSLATION_SELECTION,
00045   SGI_TRANSLATION,
00046   SGI_OPTIONS,
00047   SGI_DIFFICULTIES,
00048   SGI_SETTINGS_OPTIONS,
00049   SGI_GRF_SETTINGS,
00050   SGI_CONTENT_DOWNLOAD,
00051   SGI_AI_SETTINGS,
00052   SGI_EXIT,
00053 };
00054 
00055 struct SelectGameWindow : public Window {
00056 
00057   SelectGameWindow(const WindowDesc *desc) : Window()
00058   {
00059     this->CreateNestedTree(desc);
00060     this->FinishInitNested(desc, 0);
00061     this->OnInvalidateData();
00062   }
00063 
00069   virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
00070   {
00071     if (!gui_scope) return;
00072     this->SetWidgetLoweredState(SGI_TEMPERATE_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
00073     this->SetWidgetLoweredState(SGI_ARCTIC_LANDSCAPE,    _settings_newgame.game_creation.landscape == LT_ARCTIC);
00074     this->SetWidgetLoweredState(SGI_TROPIC_LANDSCAPE,    _settings_newgame.game_creation.landscape == LT_TROPIC);
00075     this->SetWidgetLoweredState(SGI_TOYLAND_LANDSCAPE,   _settings_newgame.game_creation.landscape == LT_TOYLAND);
00076   }
00077 
00078   virtual void SetStringParameters(int widget) const
00079   {
00080     if (widget == SGI_DIFFICULTIES) SetDParam(0, STR_DIFFICULTY_LEVEL_EASY + _settings_newgame.difficulty.diff_level);
00081   }
00082 
00083   virtual void OnInit()
00084   {
00085     bool missing = _current_language->missing >= _settings_client.gui.missing_strings_threshold && !IsReleasedVersion();
00086     this->GetWidget<NWidgetStacked>(SGI_TRANSLATION_SELECTION)->SetDisplayedPlane(missing ? 0 : SZSP_NONE);
00087   }
00088 
00089   virtual void DrawWidget(const Rect &r, int widget) const
00090   {
00091     switch (widget) {
00092       case SGI_TRANSLATION:
00093         SetDParam(0, _current_language->missing);
00094         DrawStringMultiLine(r.left, r.right, r.top,  r.bottom, STR_INTRO_TRANSLATION, TC_FROMSTRING, SA_CENTER);
00095         break;
00096     }
00097   }
00098 
00099   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
00100   {
00101     switch (widget) {
00102       case SGI_DIFFICULTIES: {
00103         Dimension textdim = {0, 0};
00104         for (uint i = STR_DIFFICULTY_LEVEL_EASY; i <= STR_DIFFICULTY_LEVEL_CUSTOM; i++) {
00105           SetDParam(0, i);
00106           textdim = maxdim(textdim, GetStringBoundingBox(STR_INTRO_DIFFICULTY));
00107         }
00108         textdim.width += padding.width;
00109         textdim.height += padding.height;
00110         *size = maxdim(*size, textdim);
00111         break;
00112       }
00113 
00114       case SGI_TRANSLATION: {
00115         SetDParam(0, _current_language->missing);
00116         int height = GetStringHeight(STR_INTRO_TRANSLATION, size->width);
00117         if (height > 3 * FONT_HEIGHT_NORMAL) {
00118           /* Don't let the window become too high. */
00119           Dimension textdim = GetStringBoundingBox(STR_INTRO_TRANSLATION);
00120           textdim.height *= 3;
00121           textdim.width -= textdim.width / 2;
00122           *size = maxdim(*size, textdim);
00123         } else {
00124           size->height = height + padding.height;
00125         }
00126         break;
00127       }
00128     }
00129   }
00130 
00131   virtual void OnClick(Point pt, int widget, int click_count)
00132   {
00133 #ifdef ENABLE_NETWORK
00134     /* Do not create a network server when you (just) have closed one of the game
00135      * creation/load windows for the network server. */
00136     if (IsInsideMM(widget, SGI_GENERATE_GAME, SGI_EDIT_SCENARIO + 1)) _is_network_server = false;
00137 #endif /* ENABLE_NETWORK */
00138 
00139     switch (widget) {
00140       case SGI_GENERATE_GAME:
00141         if (_ctrl_pressed) {
00142           StartNewGameWithoutGUI(GENERATE_NEW_SEED);
00143         } else {
00144           ShowGenerateLandscape();
00145         }
00146         break;
00147 
00148       case SGI_LOAD_GAME:      ShowSaveLoadDialog(SLD_LOAD_GAME); break;
00149       case SGI_PLAY_SCENARIO:  ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
00150       case SGI_PLAY_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
00151       case SGI_EDIT_SCENARIO:  StartScenarioEditor(); break;
00152 
00153       case SGI_PLAY_NETWORK:
00154         if (!_network_available) {
00155           ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
00156         } else {
00157           ShowNetworkGameWindow();
00158         }
00159         break;
00160 
00161       case SGI_TEMPERATE_LANDSCAPE: case SGI_ARCTIC_LANDSCAPE:
00162       case SGI_TROPIC_LANDSCAPE: case SGI_TOYLAND_LANDSCAPE:
00163         SetNewLandscapeType(widget - SGI_TEMPERATE_LANDSCAPE);
00164         break;
00165 
00166       case SGI_OPTIONS:         ShowGameOptions(); break;
00167       case SGI_DIFFICULTIES:    ShowGameDifficulty(); break;
00168       case SGI_SETTINGS_OPTIONS:ShowGameSettings(); break;
00169       case SGI_GRF_SETTINGS:    ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break;
00170       case SGI_CONTENT_DOWNLOAD:
00171         if (!_network_available) {
00172           ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
00173         } else {
00174           ShowNetworkContentListWindow();
00175         }
00176         break;
00177       case SGI_AI_SETTINGS:     ShowAIConfigWindow(); break;
00178       case SGI_EXIT:            HandleExitGameRequest(); break;
00179     }
00180   }
00181 };
00182 
00183 static const NWidgetPart _nested_select_game_widgets[] = {
00184   NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_INTRO_CAPTION, STR_NULL),
00185   NWidget(WWT_PANEL, COLOUR_BROWN),
00186   NWidget(NWID_SPACER), SetMinimalSize(0, 8),
00187 
00188   /* 'generate game' and 'load game' buttons */
00189   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00190     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_GENERATE_GAME), SetMinimalSize(158, 12),
00191               SetDataTip(STR_INTRO_NEW_GAME, STR_INTRO_TOOLTIP_NEW_GAME), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00192     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_LOAD_GAME), SetMinimalSize(158, 12),
00193               SetDataTip(STR_INTRO_LOAD_GAME, STR_INTRO_TOOLTIP_LOAD_GAME), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00194   EndContainer(),
00195 
00196   NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00197 
00198   /* 'play scenario' and 'play heightmap' buttons */
00199   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00200     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_PLAY_SCENARIO), SetMinimalSize(158, 12),
00201               SetDataTip(STR_INTRO_PLAY_SCENARIO, STR_INTRO_TOOLTIP_PLAY_SCENARIO), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00202     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_PLAY_HEIGHTMAP), SetMinimalSize(158, 12),
00203               SetDataTip(STR_INTRO_PLAY_HEIGHTMAP, STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00204   EndContainer(),
00205 
00206   NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00207 
00208   /* 'edit scenario' and 'play multiplayer' buttons */
00209   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00210     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_EDIT_SCENARIO), SetMinimalSize(158, 12),
00211               SetDataTip(STR_INTRO_SCENARIO_EDITOR, STR_INTRO_TOOLTIP_SCENARIO_EDITOR), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00212     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_PLAY_NETWORK), SetMinimalSize(158, 12),
00213               SetDataTip(STR_INTRO_MULTIPLAYER, STR_INTRO_TOOLTIP_MULTIPLAYER), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00214   EndContainer(),
00215 
00216   NWidget(NWID_SPACER), SetMinimalSize(0, 7),
00217 
00218   /* climate selection buttons */
00219   NWidget(NWID_HORIZONTAL),
00220     NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0),
00221     NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_TEMPERATE_LANDSCAPE), SetMinimalSize(77, 55),
00222               SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
00223     NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
00224     NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_ARCTIC_LANDSCAPE), SetMinimalSize(77, 55),
00225               SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
00226     NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
00227     NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_TROPIC_LANDSCAPE), SetMinimalSize(77, 55),
00228               SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
00229     NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
00230     NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_TOYLAND_LANDSCAPE), SetMinimalSize(77, 55),
00231               SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
00232     NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0),
00233   EndContainer(),
00234 
00235   NWidget(NWID_SPACER), SetMinimalSize(0, 7),
00236   NWidget(NWID_SELECTION, INVALID_COLOUR, SGI_TRANSLATION_SELECTION),
00237     NWidget(NWID_VERTICAL),
00238       NWidget(WWT_EMPTY, COLOUR_ORANGE, SGI_TRANSLATION), SetMinimalSize(316, 12), SetFill(1, 0), SetPadding(0, 10, 7, 10),
00239     EndContainer(),
00240   EndContainer(),
00241 
00242   /* 'game options' and 'difficulty options' buttons */
00243   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00244     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_OPTIONS), SetMinimalSize(158, 12),
00245               SetDataTip(STR_INTRO_GAME_OPTIONS, STR_INTRO_TOOLTIP_GAME_OPTIONS), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00246     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_DIFFICULTIES), SetMinimalSize(158, 12),
00247               SetDataTip(STR_INTRO_DIFFICULTY, STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00248   EndContainer(),
00249 
00250   NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00251 
00252   /* 'advanced settings' and 'newgrf settings' buttons */
00253   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00254     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_SETTINGS_OPTIONS), SetMinimalSize(158, 12),
00255               SetDataTip(STR_INTRO_ADVANCED_SETTINGS, STR_INTRO_TOOLTIP_ADVANCED_SETTINGS), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00256     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_GRF_SETTINGS), SetMinimalSize(158, 12),
00257               SetDataTip(STR_INTRO_NEWGRF_SETTINGS, STR_INTRO_TOOLTIP_NEWGRF_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00258   EndContainer(),
00259 
00260   NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00261 
00262   /* 'online content' and 'ai settings' buttons */
00263   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00264     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_CONTENT_DOWNLOAD), SetMinimalSize(158, 12),
00265               SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00266     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_AI_SETTINGS), SetMinimalSize(158, 12),
00267               SetDataTip(STR_INTRO_AI_SETTINGS, STR_INTRO_TOOLTIP_AI_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00268   EndContainer(),
00269 
00270   NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00271 
00272   /* 'exit program' button */
00273   NWidget(NWID_HORIZONTAL),
00274     NWidget(NWID_SPACER), SetFill(1, 0),
00275     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_EXIT), SetMinimalSize(128, 12),
00276               SetDataTip(STR_INTRO_QUIT, STR_INTRO_TOOLTIP_QUIT),
00277     NWidget(NWID_SPACER), SetFill(1, 0),
00278   EndContainer(),
00279 
00280   NWidget(NWID_SPACER), SetMinimalSize(0, 8),
00281 
00282   EndContainer(),
00283 };
00284 
00285 static const WindowDesc _select_game_desc(
00286   WDP_CENTER, 0, 0,
00287   WC_SELECT_GAME, WC_NONE,
00288   WDF_UNCLICK_BUTTONS,
00289   _nested_select_game_widgets, lengthof(_nested_select_game_widgets)
00290 );
00291 
00292 void ShowSelectGameWindow()
00293 {
00294   new SelectGameWindow(&_select_game_desc);
00295 }
00296 
00297 static void AskExitGameCallback(Window *w, bool confirmed)
00298 {
00299   if (confirmed) _exit_game = true;
00300 }
00301 
00302 void AskExitGame()
00303 {
00304 #if defined(_WIN32)
00305     SetDParam(0, STR_OSNAME_WINDOWS);
00306 #elif defined(__APPLE__)
00307     SetDParam(0, STR_OSNAME_OSX);
00308 #elif defined(__BEOS__)
00309     SetDParam(0, STR_OSNAME_BEOS);
00310 #elif defined(__HAIKU__)
00311     SetDParam(0, STR_OSNAME_HAIKU);
00312 #elif defined(__MORPHOS__)
00313     SetDParam(0, STR_OSNAME_MORPHOS);
00314 #elif defined(__AMIGA__)
00315     SetDParam(0, STR_OSNAME_AMIGAOS);
00316 #elif defined(__OS2__)
00317     SetDParam(0, STR_OSNAME_OS2);
00318 #elif defined(SUNOS)
00319     SetDParam(0, STR_OSNAME_SUNOS);
00320 #elif defined(DOS)
00321     SetDParam(0, STR_OSNAME_DOS);
00322 #else
00323     SetDParam(0, STR_OSNAME_UNIX);
00324 #endif
00325   ShowQuery(
00326     STR_QUIT_CAPTION,
00327     STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD,
00328     NULL,
00329     AskExitGameCallback
00330   );
00331 }
00332 
00333 
00334 static void AskExitToGameMenuCallback(Window *w, bool confirmed)
00335 {
00336   if (confirmed) {
00337     _switch_mode = SM_MENU;
00338     ClearErrorMessages();
00339   }
00340 }
00341 
00342 void AskExitToGameMenu()
00343 {
00344   ShowQuery(
00345     STR_ABANDON_GAME_CAPTION,
00346     (_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_ABANDON_SCENARIO_QUERY,
00347     NULL,
00348     AskExitToGameMenuCallback
00349   );
00350 }