Event Engine Available, indicating a new engine is available. More...
#include <script_event_types.hpp>
Public Member Functions | |
ScriptEventEngineAvailable (EngineID engine) | |
EngineID | GetEngineID () |
Get the EngineID of the new engine. | |
Static Public Member Functions | |
static ScriptEventEngineAvailable * | Convert (ScriptEvent *instance) |
Convert an ScriptEvent to the real instance. | |
Private Attributes | |
EngineID | engine |
The engine that became available. |
Event Engine Available, indicating a new engine is available.
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Definition at line 639 of file script_event_types.hpp.
ScriptEventEngineAvailable::ScriptEventEngineAvailable | ( | EngineID | engine | ) | [inline] |
engine | The engine that is available. |
Definition at line 644 of file script_event_types.hpp.
static ScriptEventEngineAvailable* ScriptEventEngineAvailable::Convert | ( | ScriptEvent * | instance | ) | [inline, static] |
Convert an ScriptEvent to the real instance.
instance | The instance to convert. |
Definition at line 654 of file script_event_types.hpp.
EngineID ScriptEventEngineAvailable::GetEngineID | ( | ) | [inline] |
Get the EngineID of the new engine.
Definition at line 660 of file script_event_types.hpp.
References engine.