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00012 #ifndef GUI_H
00013 #define GUI_H
00014
00015 #include "vehicle_type.h"
00016 #include "gfx_type.h"
00017 #include "economy_type.h"
00018 #include "tile_type.h"
00019 #include "strings_type.h"
00020 #include "transport_type.h"
00021
00022 struct Window;
00023
00024
00025 void HandleOnEditText(const char *str);
00026 void InitializeGUI();
00027
00028
00029 void ShowGameOptions();
00030 void ShowGameDifficulty();
00031 void ShowGameSettings();
00032 void DrawArrowButtons(int x, int y, Colours button_colour, byte state, bool clickable_left, bool clickable_right);
00033
00034
00035 void ShowOrdersWindow(const Vehicle *v);
00036
00037
00038 Window *ShowBuildDocksToolbar();
00039 Window *ShowBuildDocksScenToolbar();
00040
00041
00042 Window *ShowBuildAirToolbar();
00043
00044
00045 void ShowGenerateLandscape();
00046 void ShowHeightmapLoad();
00047
00048
00049 void ShowLandInfo(TileIndex tile);
00050 void ShowAboutWindow();
00051 void ShowBuildTreesToolbar();
00052 void ShowTownDirectory();
00053 void ShowIndustryDirectory();
00054 void ShowSubsidiesList();
00055
00056 void ShowEstimatedCostOrIncome(Money cost, int x, int y);
00057
00058 void ShowExtraViewPortWindow(TileIndex tile = INVALID_TILE);
00059 void ShowExtraViewPortWindowForTileUnderCursor();
00060
00061
00062 void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transport_type, byte bridge_type);
00063
00064 void ShowBuildIndustryWindow();
00065 void ShowFoundTownWindow();
00066 void ShowMusicWindow();
00067
00068 #endif