Functions

script_order.cpp File Reference

Implementation of ScriptOrder. More...

#include "../../stdafx.h"
#include "script_order.hpp"
#include "script_vehicle.hpp"
#include "script_cargo.hpp"
#include "script_map.hpp"
#include "../script_instance.hpp"
#include "../../debug.h"
#include "../../vehicle_base.h"
#include "../../roadstop_base.h"
#include "../../depot_base.h"
#include "../../station_base.h"
#include "../../waypoint_base.h"

Go to the source code of this file.

Functions

static OrderType GetOrderTypeByTile (TileIndex t)
 Gets the order type given a tile.
static const OrderResolveOrder (VehicleID vehicle_id, ScriptOrder::OrderPosition order_position)
 Get the current order the vehicle is executing.
static int ScriptOrderPositionToRealOrderPosition (VehicleID vehicle_id, ScriptOrder::OrderPosition order_position)
 Convert an ScriptOrder::OrderPosition (which is the manual order index) to an order index as expected by the OpenTTD commands.
static void _DoCommandReturnSetOrderFlags (class ScriptInstance *instance)
 Callback handler as SetOrderFlags possibly needs multiple DoCommand calls to be able to set all order flags correctly.

Detailed Description

Implementation of ScriptOrder.

Definition in file script_order.cpp.


Function Documentation

static void _DoCommandReturnSetOrderFlags ( class ScriptInstance instance  )  [static]

Callback handler as SetOrderFlags possibly needs multiple DoCommand calls to be able to set all order flags correctly.

As we need to wait till the command has completed before we know the next bits to change we need to call the function multiple times. Each time it'll reduce the difference between the wanted and the current order.

Parameters:
instance The AI we are doing the callback for.

Definition at line 550 of file script_order.cpp.

References ScriptOrder::_SetOrderFlags(), ScriptInstance::DoCommandReturn(), and ScriptObject::SetLastCommandRes().

Referenced by ScriptOrder::_SetOrderFlags().

static OrderType GetOrderTypeByTile ( TileIndex  t  )  [static]

Gets the order type given a tile.

Parameters:
t the tile to get the order from
Returns:
the order type, or OT_END when there is no order

Definition at line 30 of file script_order.cpp.

References GetRoadTileType(), GetTileType(), IsBuoy(), IsHangar(), IsRailDepot(), IsRailWaypoint(), IsShipDepot(), IsValidTile(), MP_RAILWAY, MP_ROAD, MP_STATION, MP_WATER, and ROAD_TILE_DEPOT.

Referenced by ScriptOrder::AreOrderFlagsValid(), and ScriptOrder::InsertOrder().

static const Order* ResolveOrder ( VehicleID  vehicle_id,
ScriptOrder::OrderPosition  order_position 
) [static]
static int ScriptOrderPositionToRealOrderPosition ( VehicleID  vehicle_id,
ScriptOrder::OrderPosition  order_position 
) [static]