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00012 #include "stdafx.h"
00013 #include "console_internal.h"
00014 #include "debug.h"
00015 #include "engine_func.h"
00016 #include "landscape.h"
00017 #include "saveload/saveload.h"
00018 #include "network/network.h"
00019 #include "network/network_func.h"
00020 #include "network/network_base.h"
00021 #include "network/network_admin.h"
00022 #include "network/network_client.h"
00023 #include "command_func.h"
00024 #include "settings_func.h"
00025 #include "fios.h"
00026 #include "fileio_func.h"
00027 #include "screenshot.h"
00028 #include "genworld.h"
00029 #include "strings_func.h"
00030 #include "viewport_func.h"
00031 #include "window_func.h"
00032 #include "date_func.h"
00033 #include "company_func.h"
00034 #include "gamelog.h"
00035 #include "ai/ai.hpp"
00036 #include "ai/ai_config.hpp"
00037 #include "newgrf.h"
00038 #include "console_func.h"
00039 #include "engine_base.h"
00040
00041 #ifdef ENABLE_NETWORK
00042 #include "table/strings.h"
00043 #endif
00044
00045
00046 static bool _script_running;
00047
00048
00049 #define DEF_CONSOLE_CMD(function) static bool function(byte argc, char *argv[])
00050 #define DEF_CONSOLE_HOOK(function) static ConsoleHookResult function(bool echo)
00051
00052
00053
00054
00055
00056
00057 #ifdef ENABLE_NETWORK
00058
00063 static inline bool NetworkAvailable(bool echo)
00064 {
00065 if (!_network_available) {
00066 if (echo) IConsoleError("You cannot use this command because there is no network available.");
00067 return false;
00068 }
00069 return true;
00070 }
00071
00076 DEF_CONSOLE_HOOK(ConHookServerOnly)
00077 {
00078 if (!NetworkAvailable(echo)) return CHR_DISALLOW;
00079
00080 if (!_network_server) {
00081 if (echo) IConsoleError("This command is only available to a network server.");
00082 return CHR_DISALLOW;
00083 }
00084 return CHR_ALLOW;
00085 }
00086
00091 DEF_CONSOLE_HOOK(ConHookClientOnly)
00092 {
00093 if (!NetworkAvailable(echo)) return CHR_DISALLOW;
00094
00095 if (_network_server) {
00096 if (echo) IConsoleError("This command is not available to a network server.");
00097 return CHR_DISALLOW;
00098 }
00099 return CHR_ALLOW;
00100 }
00101
00106 DEF_CONSOLE_HOOK(ConHookNeedNetwork)
00107 {
00108 if (!NetworkAvailable(echo)) return CHR_DISALLOW;
00109
00110 if (!_networking || (!_network_server && !MyClient::IsConnected())) {
00111 if (echo) IConsoleError("Not connected. This command is only available in multiplayer.");
00112 return CHR_DISALLOW;
00113 }
00114 return CHR_ALLOW;
00115 }
00116
00121 DEF_CONSOLE_HOOK(ConHookNoNetwork)
00122 {
00123 if (_networking) {
00124 if (echo) IConsoleError("This command is forbidden in multiplayer.");
00125 return CHR_DISALLOW;
00126 }
00127 return CHR_ALLOW;
00128 }
00129
00130 #else
00131 # define ConHookNoNetwork NULL
00132 #endif
00133
00134 DEF_CONSOLE_HOOK(ConHookNewGRFDeveloperTool)
00135 {
00136 if (_settings_client.gui.newgrf_developer_tools) {
00137 if (_game_mode == GM_MENU) {
00138 if (echo) IConsoleError("This command is only available in game and editor.");
00139 return CHR_DISALLOW;
00140 }
00141 #ifdef ENABLE_NETWORK
00142 return ConHookNoNetwork(echo);
00143 #else
00144 return CHR_ALLOW;
00145 #endif
00146 }
00147 return CHR_HIDE;
00148 }
00149
00154 static void IConsoleHelp(const char *str)
00155 {
00156 IConsolePrintF(CC_WARNING, "- %s", str);
00157 }
00158
00163 DEF_CONSOLE_CMD(ConResetEngines)
00164 {
00165 if (argc == 0) {
00166 IConsoleHelp("Reset status data of all engines. This might solve some issues with 'lost' engines. Usage: 'resetengines'");
00167 return true;
00168 }
00169
00170 StartupEngines();
00171 return true;
00172 }
00173
00179 DEF_CONSOLE_CMD(ConResetEnginePool)
00180 {
00181 if (argc == 0) {
00182 IConsoleHelp("Reset NewGRF allocations of engine slots. This will remove invalid engine definitions, and might make default engines available again.");
00183 return true;
00184 }
00185
00186 if (_game_mode == GM_MENU) {
00187 IConsoleError("This command is only available in game and editor.");
00188 return true;
00189 }
00190
00191 if (!EngineOverrideManager::ResetToCurrentNewGRFConfig()) {
00192 IConsoleError("This can only be done when there are no vehicles in the game.");
00193 return true;
00194 }
00195
00196 return true;
00197 }
00198
00199 #ifdef _DEBUG
00200
00205 DEF_CONSOLE_CMD(ConResetTile)
00206 {
00207 if (argc == 0) {
00208 IConsoleHelp("Reset a tile to bare land. Usage: 'resettile <tile>'");
00209 IConsoleHelp("Tile can be either decimal (34161) or hexadecimal (0x4a5B)");
00210 return true;
00211 }
00212
00213 if (argc == 2) {
00214 uint32 result;
00215 if (GetArgumentInteger(&result, argv[1])) {
00216 DoClearSquare((TileIndex)result);
00217 return true;
00218 }
00219 }
00220
00221 return false;
00222 }
00223 #endif
00224
00234 DEF_CONSOLE_CMD(ConScrollToTile)
00235 {
00236 switch (argc) {
00237 case 0:
00238 IConsoleHelp("Center the screen on a given tile.");
00239 IConsoleHelp("Usage: 'scrollto <tile>' or 'scrollto <x> <y>'");
00240 IConsoleHelp("Numbers can be either decimal (34161) or hexadecimal (0x4a5B).");
00241 return true;
00242
00243 case 2: {
00244 uint32 result;
00245 if (GetArgumentInteger(&result, argv[1])) {
00246 if (result >= MapSize()) {
00247 IConsolePrint(CC_ERROR, "Tile does not exist");
00248 return true;
00249 }
00250 ScrollMainWindowToTile((TileIndex)result);
00251 return true;
00252 }
00253 break;
00254 }
00255
00256 case 3: {
00257 uint32 x, y;
00258 if (GetArgumentInteger(&x, argv[1]) && GetArgumentInteger(&y, argv[2])) {
00259 if (x >= MapSizeX() || y >= MapSizeY()) {
00260 IConsolePrint(CC_ERROR, "Tile does not exist");
00261 return true;
00262 }
00263 ScrollMainWindowToTile(TileXY(x, y));
00264 return true;
00265 }
00266 break;
00267 }
00268 }
00269
00270 return false;
00271 }
00272
00278 DEF_CONSOLE_CMD(ConSave)
00279 {
00280 if (argc == 0) {
00281 IConsoleHelp("Save the current game. Usage: 'save <filename>'");
00282 return true;
00283 }
00284
00285 if (argc == 2) {
00286 char *filename = str_fmt("%s.sav", argv[1]);
00287 IConsolePrint(CC_DEFAULT, "Saving map...");
00288
00289 if (SaveOrLoad(filename, SL_SAVE, SAVE_DIR) != SL_OK) {
00290 IConsolePrint(CC_ERROR, "Saving map failed");
00291 } else {
00292 IConsolePrintF(CC_DEFAULT, "Map successfully saved to %s", filename);
00293 }
00294 free(filename);
00295 return true;
00296 }
00297
00298 return false;
00299 }
00300
00305 DEF_CONSOLE_CMD(ConSaveConfig)
00306 {
00307 if (argc == 0) {
00308 IConsoleHelp("Saves the configuration for new games to the configuration file, typically 'openttd.cfg'.");
00309 IConsoleHelp("It does not save the configuration of the current game to the configuration file.");
00310 return true;
00311 }
00312
00313 SaveToConfig();
00314 IConsolePrint(CC_DEFAULT, "Saved config.");
00315 return true;
00316 }
00317
00324 static const FiosItem *GetFiosItem(const char *file)
00325 {
00326 _saveload_mode = SLD_LOAD_GAME;
00327 BuildFileList();
00328
00329 for (const FiosItem *item = _fios_items.Begin(); item != _fios_items.End(); item++) {
00330 if (strcmp(file, item->name) == 0) return item;
00331 if (strcmp(file, item->title) == 0) return item;
00332 }
00333
00334
00335 char *endptr;
00336 int i = strtol(file, &endptr, 10);
00337 if (file == endptr || *endptr != '\0') i = -1;
00338
00339 if (IsInsideMM(i, 0, _fios_items.Length())) return _fios_items.Get(i);
00340
00341
00342
00343 char long_file[MAX_PATH];
00344 seprintf(long_file, lastof(long_file), "%s.sav", file);
00345 for (const FiosItem *item = _fios_items.Begin(); item != _fios_items.End(); item++) {
00346 if (strcmp(long_file, item->name) == 0) return item;
00347 if (strcmp(long_file, item->title) == 0) return item;
00348 }
00349
00350 return NULL;
00351 }
00352
00353
00354 DEF_CONSOLE_CMD(ConLoad)
00355 {
00356 if (argc == 0) {
00357 IConsoleHelp("Load a game by name or index. Usage: 'load <file | number>'");
00358 return true;
00359 }
00360
00361 if (argc != 2) return false;
00362
00363 const char *file = argv[1];
00364 const FiosItem *item = GetFiosItem(file);
00365 if (item != NULL) {
00366 switch (item->type) {
00367 case FIOS_TYPE_FILE: case FIOS_TYPE_OLDFILE: {
00368 _switch_mode = SM_LOAD_GAME;
00369 SetFiosType(item->type);
00370
00371 strecpy(_file_to_saveload.name, FiosBrowseTo(item), lastof(_file_to_saveload.name));
00372 strecpy(_file_to_saveload.title, item->title, lastof(_file_to_saveload.title));
00373 break;
00374 }
00375 default: IConsolePrintF(CC_ERROR, "%s: Not a savegame.", file);
00376 }
00377 } else {
00378 IConsolePrintF(CC_ERROR, "%s: No such file or directory.", file);
00379 }
00380
00381 FiosFreeSavegameList();
00382 return true;
00383 }
00384
00385
00386 DEF_CONSOLE_CMD(ConRemove)
00387 {
00388 if (argc == 0) {
00389 IConsoleHelp("Remove a savegame by name or index. Usage: 'rm <file | number>'");
00390 return true;
00391 }
00392
00393 if (argc != 2) return false;
00394
00395 const char *file = argv[1];
00396 const FiosItem *item = GetFiosItem(file);
00397 if (item != NULL) {
00398 if (!FiosDelete(item->name)) {
00399 IConsolePrintF(CC_ERROR, "%s: Failed to delete file", file);
00400 }
00401 } else {
00402 IConsolePrintF(CC_ERROR, "%s: No such file or directory.", file);
00403 }
00404
00405 FiosFreeSavegameList();
00406 return true;
00407 }
00408
00409
00410
00411 DEF_CONSOLE_CMD(ConListFiles)
00412 {
00413 if (argc == 0) {
00414 IConsoleHelp("List all loadable savegames and directories in the current dir via console. Usage: 'ls | dir'");
00415 return true;
00416 }
00417
00418 BuildFileList();
00419
00420 for (uint i = 0; i < _fios_items.Length(); i++) {
00421 IConsolePrintF(CC_DEFAULT, "%d) %s", i, _fios_items[i].title);
00422 }
00423
00424 FiosFreeSavegameList();
00425 return true;
00426 }
00427
00428
00429 DEF_CONSOLE_CMD(ConChangeDirectory)
00430 {
00431 if (argc == 0) {
00432 IConsoleHelp("Change the dir via console. Usage: 'cd <directory | number>'");
00433 return true;
00434 }
00435
00436 if (argc != 2) return false;
00437
00438 const char *file = argv[1];
00439 const FiosItem *item = GetFiosItem(file);
00440 if (item != NULL) {
00441 switch (item->type) {
00442 case FIOS_TYPE_DIR: case FIOS_TYPE_DRIVE: case FIOS_TYPE_PARENT:
00443 FiosBrowseTo(item);
00444 break;
00445 default: IConsolePrintF(CC_ERROR, "%s: Not a directory.", file);
00446 }
00447 } else {
00448 IConsolePrintF(CC_ERROR, "%s: No such file or directory.", file);
00449 }
00450
00451 FiosFreeSavegameList();
00452 return true;
00453 }
00454
00455 DEF_CONSOLE_CMD(ConPrintWorkingDirectory)
00456 {
00457 const char *path;
00458
00459 if (argc == 0) {
00460 IConsoleHelp("Print out the current working directory. Usage: 'pwd'");
00461 return true;
00462 }
00463
00464
00465 FiosGetSavegameList(SLD_LOAD_GAME);
00466 FiosFreeSavegameList();
00467
00468 FiosGetDescText(&path, NULL);
00469 IConsolePrint(CC_DEFAULT, path);
00470 return true;
00471 }
00472
00473 DEF_CONSOLE_CMD(ConClearBuffer)
00474 {
00475 if (argc == 0) {
00476 IConsoleHelp("Clear the console buffer. Usage: 'clear'");
00477 return true;
00478 }
00479
00480 IConsoleClearBuffer();
00481 SetWindowDirty(WC_CONSOLE, 0);
00482 return true;
00483 }
00484
00485
00486
00487
00488
00489 #ifdef ENABLE_NETWORK
00490
00491 static bool ConKickOrBan(const char *argv, bool ban)
00492 {
00493 uint n;
00494
00495 if (strchr(argv, '.') == NULL && strchr(argv, ':') == NULL) {
00496 ClientID client_id = (ClientID)atoi(argv);
00497
00498
00499
00500
00501
00502 if (client_id == CLIENT_ID_SERVER || client_id == _redirect_console_to_client) {
00503 IConsolePrintF(CC_ERROR, "ERROR: Silly boy, you can not %s yourself!", ban ? "ban" : "kick");
00504 return true;
00505 }
00506
00507 NetworkClientInfo *ci = NetworkClientInfo::GetByClientID(client_id);
00508 if (ci == NULL) {
00509 IConsoleError("Invalid client");
00510 return true;
00511 }
00512
00513 if (!ban) {
00514
00515 NetworkServerKickClient(client_id);
00516 return true;
00517 }
00518
00519
00520 n = NetworkServerKickOrBanIP(client_id, ban);
00521 } else {
00522 n = NetworkServerKickOrBanIP(argv, ban);
00523 }
00524
00525 if (n == 0) {
00526 IConsolePrint(CC_DEFAULT, ban ? "Client not online, address added to banlist" : "Client not found");
00527 } else {
00528 IConsolePrintF(CC_DEFAULT, "%sed %u client(s)", ban ? "Bann" : "Kick", n);
00529 }
00530
00531 return true;
00532 }
00533
00534 DEF_CONSOLE_CMD(ConKick)
00535 {
00536 if (argc == 0) {
00537 IConsoleHelp("Kick a client from a network game. Usage: 'kick <ip | client-id>'");
00538 IConsoleHelp("For client-id's, see the command 'clients'");
00539 return true;
00540 }
00541
00542 if (argc != 2) return false;
00543
00544 return ConKickOrBan(argv[1], false);
00545 }
00546
00547 DEF_CONSOLE_CMD(ConBan)
00548 {
00549 if (argc == 0) {
00550 IConsoleHelp("Ban a client from a network game. Usage: 'ban <ip | client-id>'");
00551 IConsoleHelp("For client-id's, see the command 'clients'");
00552 IConsoleHelp("If the client is no longer online, you can still ban his/her IP");
00553 return true;
00554 }
00555
00556 if (argc != 2) return false;
00557
00558 return ConKickOrBan(argv[1], true);
00559 }
00560
00561 DEF_CONSOLE_CMD(ConUnBan)
00562 {
00563
00564 if (argc == 0) {
00565 IConsoleHelp("Unban a client from a network game. Usage: 'unban <ip | client-id>'");
00566 IConsoleHelp("For a list of banned IP's, see the command 'banlist'");
00567 return true;
00568 }
00569
00570 if (argc != 2) return false;
00571
00572 uint index = (strchr(argv[1], '.') == NULL) ? atoi(argv[1]) : 0;
00573 index--;
00574 uint i = 0;
00575
00576 for (char **iter = _network_ban_list.Begin(); iter != _network_ban_list.End(); iter++, i++) {
00577 if (strcmp(_network_ban_list[i], argv[1]) == 0 || index == i) {
00578 free(_network_ban_list[i]);
00579 _network_ban_list.Erase(iter);
00580 IConsolePrint(CC_DEFAULT, "IP unbanned.");
00581 return true;
00582 }
00583 }
00584
00585 IConsolePrint(CC_DEFAULT, "IP not in ban-list.");
00586 return true;
00587 }
00588
00589 DEF_CONSOLE_CMD(ConBanList)
00590 {
00591 if (argc == 0) {
00592 IConsoleHelp("List the IP's of banned clients: Usage 'banlist'");
00593 return true;
00594 }
00595
00596 IConsolePrint(CC_DEFAULT, "Banlist: ");
00597
00598 uint i = 1;
00599 for (char **iter = _network_ban_list.Begin(); iter != _network_ban_list.End(); iter++, i++) {
00600 IConsolePrintF(CC_DEFAULT, " %d) %s", i, *iter);
00601 }
00602
00603 return true;
00604 }
00605
00606 DEF_CONSOLE_CMD(ConPauseGame)
00607 {
00608 if (argc == 0) {
00609 IConsoleHelp("Pause a network game. Usage: 'pause'");
00610 return true;
00611 }
00612
00613 if ((_pause_mode & PM_PAUSED_NORMAL) == PM_UNPAUSED) {
00614 DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
00615 if (!_networking) IConsolePrint(CC_DEFAULT, "Game paused.");
00616 } else {
00617 IConsolePrint(CC_DEFAULT, "Game is already paused.");
00618 }
00619
00620 return true;
00621 }
00622
00623 DEF_CONSOLE_CMD(ConUnpauseGame)
00624 {
00625 if (argc == 0) {
00626 IConsoleHelp("Unpause a network game. Usage: 'unpause'");
00627 return true;
00628 }
00629
00630 if ((_pause_mode & PM_PAUSED_NORMAL) != PM_UNPAUSED) {
00631 DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE);
00632 if (!_networking) IConsolePrint(CC_DEFAULT, "Game unpaused.");
00633 } else if ((_pause_mode & PM_PAUSED_ERROR) != PM_UNPAUSED) {
00634 IConsolePrint(CC_DEFAULT, "Game is in error state and cannot be unpaused via console.");
00635 } else if (_pause_mode != PM_UNPAUSED) {
00636 IConsolePrint(CC_DEFAULT, "Game cannot be unpaused manually; disable pause_on_join/min_active_clients.");
00637 } else {
00638 IConsolePrint(CC_DEFAULT, "Game is already unpaused.");
00639 }
00640
00641 return true;
00642 }
00643
00644 DEF_CONSOLE_CMD(ConRcon)
00645 {
00646 if (argc == 0) {
00647 IConsoleHelp("Remote control the server from another client. Usage: 'rcon <password> <command>'");
00648 IConsoleHelp("Remember to enclose the command in quotes, otherwise only the first parameter is sent");
00649 return true;
00650 }
00651
00652 if (argc < 3) return false;
00653
00654 if (_network_server) {
00655 IConsoleCmdExec(argv[2]);
00656 } else {
00657 NetworkClientSendRcon(argv[1], argv[2]);
00658 }
00659 return true;
00660 }
00661
00662 DEF_CONSOLE_CMD(ConStatus)
00663 {
00664 if (argc == 0) {
00665 IConsoleHelp("List the status of all clients connected to the server. Usage 'status'");
00666 return true;
00667 }
00668
00669 NetworkServerShowStatusToConsole();
00670 return true;
00671 }
00672
00673 DEF_CONSOLE_CMD(ConServerInfo)
00674 {
00675 if (argc == 0) {
00676 IConsoleHelp("List current and maximum client/company limits. Usage 'server_info'");
00677 IConsoleHelp("You can change these values by modifying settings 'network.max_clients', 'network.max_companies' and 'network.max_spectators'");
00678 return true;
00679 }
00680
00681 IConsolePrintF(CC_DEFAULT, "Current/maximum clients: %2d/%2d", _network_game_info.clients_on, _settings_client.network.max_clients);
00682 IConsolePrintF(CC_DEFAULT, "Current/maximum companies: %2d/%2d", (int)Company::GetNumItems(), _settings_client.network.max_companies);
00683 IConsolePrintF(CC_DEFAULT, "Current/maximum spectators: %2d/%2d", NetworkSpectatorCount(), _settings_client.network.max_spectators);
00684
00685 return true;
00686 }
00687
00688 DEF_CONSOLE_CMD(ConClientNickChange)
00689 {
00690 if (argc != 3) {
00691 IConsoleHelp("Change the nickname of a connected client. Usage: 'client_name <client-id> <new-name>'");
00692 IConsoleHelp("For client-id's, see the command 'clients'");
00693 return true;
00694 }
00695
00696 ClientID client_id = (ClientID)atoi(argv[1]);
00697
00698 if (client_id == CLIENT_ID_SERVER) {
00699 IConsoleError("Please use the command 'name' to change your own name!");
00700 return true;
00701 }
00702
00703 if (NetworkClientInfo::GetByClientID(client_id) == NULL) {
00704 IConsoleError("Invalid client");
00705 return true;
00706 }
00707
00708 if (!NetworkServerChangeClientName(client_id, argv[2])) {
00709 IConsoleError("Cannot give a client a duplicate name");
00710 }
00711
00712 return true;
00713 }
00714
00715 DEF_CONSOLE_CMD(ConJoinCompany)
00716 {
00717 if (argc < 2) {
00718 IConsoleHelp("Request joining another company. Usage: join <company-id> [<password>]");
00719 IConsoleHelp("For valid company-id see company list, use 255 for spectator");
00720 return true;
00721 }
00722
00723 CompanyID company_id = (CompanyID)(atoi(argv[1]) <= MAX_COMPANIES ? atoi(argv[1]) - 1 : atoi(argv[1]));
00724
00725
00726 if (!Company::IsValidID(company_id) && company_id != COMPANY_SPECTATOR) {
00727 IConsolePrintF(CC_ERROR, "Company does not exist. Company-id must be between 1 and %d.", MAX_COMPANIES);
00728 return true;
00729 }
00730
00731 if (NetworkClientInfo::GetByClientID(_network_own_client_id)->client_playas == company_id) {
00732 IConsoleError("You are already there!");
00733 return true;
00734 }
00735
00736 if (company_id == COMPANY_SPECTATOR && NetworkMaxSpectatorsReached()) {
00737 IConsoleError("Cannot join spectators, maximum number of spectators reached.");
00738 return true;
00739 }
00740
00741 if (company_id != COMPANY_SPECTATOR && !Company::IsHumanID(company_id)) {
00742 IConsoleError("Cannot join AI company.");
00743 return true;
00744 }
00745
00746
00747 if (NetworkCompanyIsPassworded(company_id) && argc < 3) {
00748 IConsolePrintF(CC_ERROR, "Company %d requires a password to join.", company_id + 1);
00749 return true;
00750 }
00751
00752
00753 if (_network_server) {
00754 NetworkServerDoMove(CLIENT_ID_SERVER, company_id);
00755 } else {
00756 NetworkClientRequestMove(company_id, NetworkCompanyIsPassworded(company_id) ? argv[2] : "");
00757 }
00758
00759 return true;
00760 }
00761
00762 DEF_CONSOLE_CMD(ConMoveClient)
00763 {
00764 if (argc < 3) {
00765 IConsoleHelp("Move a client to another company. Usage: move <client-id> <company-id>");
00766 IConsoleHelp("For valid client-id see 'clients', for valid company-id see 'companies', use 255 for moving to spectators");
00767 return true;
00768 }
00769
00770 const NetworkClientInfo *ci = NetworkClientInfo::GetByClientID((ClientID)atoi(argv[1]));
00771 CompanyID company_id = (CompanyID)(atoi(argv[2]) <= MAX_COMPANIES ? atoi(argv[2]) - 1 : atoi(argv[2]));
00772
00773
00774 if (ci == NULL) {
00775 IConsoleError("Invalid client-id, check the command 'clients' for valid client-id's.");
00776 return true;
00777 }
00778
00779 if (!Company::IsValidID(company_id) && company_id != COMPANY_SPECTATOR) {
00780 IConsolePrintF(CC_ERROR, "Company does not exist. Company-id must be between 1 and %d.", MAX_COMPANIES);
00781 return true;
00782 }
00783
00784 if (company_id != COMPANY_SPECTATOR && !Company::IsHumanID(company_id)) {
00785 IConsoleError("You cannot move clients to AI companies.");
00786 return true;
00787 }
00788
00789 if (ci->client_id == CLIENT_ID_SERVER && _network_dedicated) {
00790 IConsoleError("Silly boy, you cannot move the server!");
00791 return true;
00792 }
00793
00794 if (ci->client_playas == company_id) {
00795 IConsoleError("You cannot move someone to where he/she already is!");
00796 return true;
00797 }
00798
00799
00800 NetworkServerDoMove(ci->client_id, company_id);
00801
00802 return true;
00803 }
00804
00805 DEF_CONSOLE_CMD(ConResetCompany)
00806 {
00807 if (argc == 0) {
00808 IConsoleHelp("Remove an idle company from the game. Usage: 'reset_company <company-id>'");
00809 IConsoleHelp("For company-id's, see the list of companies from the dropdown menu. Company 1 is 1, etc.");
00810 return true;
00811 }
00812
00813 if (argc != 2) return false;
00814
00815 CompanyID index = (CompanyID)(atoi(argv[1]) - 1);
00816
00817
00818 if (!Company::IsValidID(index)) {
00819 IConsolePrintF(CC_ERROR, "Company does not exist. Company-id must be between 1 and %d.", MAX_COMPANIES);
00820 return true;
00821 }
00822
00823 if (!Company::IsHumanID(index)) {
00824 IConsoleError("Company is owned by an AI.");
00825 return true;
00826 }
00827
00828 if (NetworkCompanyHasClients(index)) {
00829 IConsoleError("Cannot remove company: a client is connected to that company.");
00830 return false;
00831 }
00832 const NetworkClientInfo *ci = NetworkClientInfo::GetByClientID(CLIENT_ID_SERVER);
00833 if (ci->client_playas == index) {
00834 IConsoleError("Cannot remove company: the server is connected to that company.");
00835 return true;
00836 }
00837
00838
00839 DoCommandP(0, 2 | index << 16, CRR_MANUAL, CMD_COMPANY_CTRL);
00840 IConsolePrint(CC_DEFAULT, "Company deleted.");
00841
00842 return true;
00843 }
00844
00845 DEF_CONSOLE_CMD(ConNetworkClients)
00846 {
00847 if (argc == 0) {
00848 IConsoleHelp("Get a list of connected clients including their ID, name, company-id, and IP. Usage: 'clients'");
00849 return true;
00850 }
00851
00852 NetworkPrintClients();
00853
00854 return true;
00855 }
00856
00857 DEF_CONSOLE_CMD(ConNetworkReconnect)
00858 {
00859 if (argc == 0) {
00860 IConsoleHelp("Reconnect to server to which you were connected last time. Usage: 'reconnect [<company>]'");
00861 IConsoleHelp("Company 255 is spectator (default, if not specified), 0 means creating new company.");
00862 IConsoleHelp("All others are a certain company with Company 1 being #1");
00863 return true;
00864 }
00865
00866 CompanyID playas = (argc >= 2) ? (CompanyID)atoi(argv[1]) : COMPANY_SPECTATOR;
00867 switch (playas) {
00868 case 0: playas = COMPANY_NEW_COMPANY; break;
00869 case COMPANY_SPECTATOR: break;
00870 default:
00871
00872
00873 playas--;
00874 if (playas < COMPANY_FIRST || playas >= MAX_COMPANIES) return false;
00875 break;
00876 }
00877
00878 if (StrEmpty(_settings_client.network.last_host)) {
00879 IConsolePrint(CC_DEFAULT, "No server for reconnecting.");
00880 return true;
00881 }
00882
00883
00884 IConsolePrintF(CC_DEFAULT, "Reconnecting to %s:%d...", _settings_client.network.last_host, _settings_client.network.last_port);
00885
00886 NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), playas);
00887 return true;
00888 }
00889
00890 DEF_CONSOLE_CMD(ConNetworkConnect)
00891 {
00892 if (argc == 0) {
00893 IConsoleHelp("Connect to a remote OTTD server and join the game. Usage: 'connect <ip>'");
00894 IConsoleHelp("IP can contain port and company: 'IP[:Port][#Company]', eg: 'server.ottd.org:443#2'");
00895 IConsoleHelp("Company #255 is spectator all others are a certain company with Company 1 being #1");
00896 return true;
00897 }
00898
00899 if (argc < 2) return false;
00900 if (_networking) NetworkDisconnect();
00901
00902 const char *port = NULL;
00903 const char *company = NULL;
00904 char *ip = argv[1];
00905
00906 uint16 rport = NETWORK_DEFAULT_PORT;
00907 CompanyID join_as = COMPANY_NEW_COMPANY;
00908
00909 ParseConnectionString(&company, &port, ip);
00910
00911 IConsolePrintF(CC_DEFAULT, "Connecting to %s...", ip);
00912 if (company != NULL) {
00913 join_as = (CompanyID)atoi(company);
00914 IConsolePrintF(CC_DEFAULT, " company-no: %d", join_as);
00915
00916
00917
00918 if (join_as != COMPANY_SPECTATOR) {
00919 if (join_as > MAX_COMPANIES) return false;
00920 join_as--;
00921 }
00922 }
00923 if (port != NULL) {
00924 rport = atoi(port);
00925 IConsolePrintF(CC_DEFAULT, " port: %s", port);
00926 }
00927
00928 NetworkClientConnectGame(NetworkAddress(ip, rport), join_as);
00929
00930 return true;
00931 }
00932
00933 #endif
00934
00935
00936
00937
00938
00939 DEF_CONSOLE_CMD(ConExec)
00940 {
00941 if (argc == 0) {
00942 IConsoleHelp("Execute a local script file. Usage: 'exec <script> <?>'");
00943 return true;
00944 }
00945
00946 if (argc < 2) return false;
00947
00948 FILE *script_file = FioFOpenFile(argv[1], "r", BASE_DIR);
00949
00950 if (script_file == NULL) {
00951 if (argc == 2 || atoi(argv[2]) != 0) IConsoleError("script file not found");
00952 return true;
00953 }
00954
00955 _script_running = true;
00956
00957 char cmdline[ICON_CMDLN_SIZE];
00958 while (_script_running && fgets(cmdline, sizeof(cmdline), script_file) != NULL) {
00959
00960 for (char *cmdptr = cmdline; *cmdptr != '\0'; cmdptr++) {
00961 if (*cmdptr == '\n' || *cmdptr == '\r') {
00962 *cmdptr = '\0';
00963 break;
00964 }
00965 }
00966 IConsoleCmdExec(cmdline);
00967 }
00968
00969 if (ferror(script_file)) {
00970 IConsoleError("Encountered errror while trying to read from script file");
00971 }
00972
00973 _script_running = false;
00974 FioFCloseFile(script_file);
00975 return true;
00976 }
00977
00978 DEF_CONSOLE_CMD(ConReturn)
00979 {
00980 if (argc == 0) {
00981 IConsoleHelp("Stop executing a running script. Usage: 'return'");
00982 return true;
00983 }
00984
00985 _script_running = false;
00986 return true;
00987 }
00988
00989
00990
00991
00992 extern bool CloseConsoleLogIfActive();
00993
00994 DEF_CONSOLE_CMD(ConScript)
00995 {
00996 extern FILE *_iconsole_output_file;
00997
00998 if (argc == 0) {
00999 IConsoleHelp("Start or stop logging console output to a file. Usage: 'script <filename>'");
01000 IConsoleHelp("If filename is omitted, a running log is stopped if it is active");
01001 return true;
01002 }
01003
01004 if (!CloseConsoleLogIfActive()) {
01005 if (argc < 2) return false;
01006
01007 IConsolePrintF(CC_DEFAULT, "file output started to: %s", argv[1]);
01008 _iconsole_output_file = fopen(argv[1], "ab");
01009 if (_iconsole_output_file == NULL) IConsoleError("could not open file");
01010 }
01011
01012 return true;
01013 }
01014
01015
01016 DEF_CONSOLE_CMD(ConEcho)
01017 {
01018 if (argc == 0) {
01019 IConsoleHelp("Print back the first argument to the console. Usage: 'echo <arg>'");
01020 return true;
01021 }
01022
01023 if (argc < 2) return false;
01024 IConsolePrint(CC_DEFAULT, argv[1]);
01025 return true;
01026 }
01027
01028 DEF_CONSOLE_CMD(ConEchoC)
01029 {
01030 if (argc == 0) {
01031 IConsoleHelp("Print back the first argument to the console in a given colour. Usage: 'echoc <colour> <arg2>'");
01032 return true;
01033 }
01034
01035 if (argc < 3) return false;
01036 IConsolePrint((TextColour)Clamp(atoi(argv[1]), TC_BEGIN, TC_END - 1), argv[2]);
01037 return true;
01038 }
01039
01040 DEF_CONSOLE_CMD(ConNewGame)
01041 {
01042 if (argc == 0) {
01043 IConsoleHelp("Start a new game. Usage: 'newgame [seed]'");
01044 IConsoleHelp("The server can force a new game using 'newgame'; any client joined will rejoin after the server is done generating the new game.");
01045 return true;
01046 }
01047
01048 StartNewGameWithoutGUI((argc == 2) ? strtoul(argv[1], NULL, 10) : GENERATE_NEW_SEED);
01049 return true;
01050 }
01051
01052 DEF_CONSOLE_CMD(ConRestart)
01053 {
01054 if (argc == 0) {
01055 IConsoleHelp("Restart game. Usage: 'restart'");
01056 IConsoleHelp("Restarts a game. It tries to reproduce the exact same map as the game started with.");
01057 IConsoleHelp("However:");
01058 IConsoleHelp(" * restarting games started in another version might create another map due to difference in map generation");
01059 IConsoleHelp(" * restarting games based on scenarios, loaded games or heightmaps will start a new game based on the settings stored in the scenario/savegame");
01060 return true;
01061 }
01062
01063
01064 _settings_game.game_creation.map_x = MapLogX();
01065 _settings_game.game_creation.map_y = FindFirstBit(MapSizeY());
01066 _switch_mode = SM_RESTARTGAME;
01067 return true;
01068 }
01069
01075 static void PrintLineByLine(char *buf)
01076 {
01077 char *p = buf;
01078
01079 for (char *p2 = buf; *p2 != '\0'; p2++) {
01080 if (*p2 == '\n') {
01081 *p2 = '\0';
01082 IConsolePrintF(CC_DEFAULT, "%s", p);
01083 p = p2 + 1;
01084 }
01085 }
01086 }
01087
01088 DEF_CONSOLE_CMD(ConListAILibs)
01089 {
01090 char buf[4096];
01091 AI::GetConsoleLibraryList(buf, lastof(buf));
01092
01093 PrintLineByLine(buf);
01094
01095 return true;
01096 }
01097
01098 DEF_CONSOLE_CMD(ConListAI)
01099 {
01100 char buf[4096];
01101 AI::GetConsoleList(buf, lastof(buf));
01102
01103 PrintLineByLine(buf);
01104
01105 return true;
01106 }
01107
01108 DEF_CONSOLE_CMD(ConStartAI)
01109 {
01110 if (argc == 0 || argc > 3) {
01111 IConsoleHelp("Start a new AI. Usage: 'start_ai [<AI>] [<settings>]'");
01112 IConsoleHelp("Start a new AI. If <AI> is given, it starts that specific AI (if found).");
01113 IConsoleHelp("If <settings> is given, it is parsed and the AI settings are set to that.");
01114 return true;
01115 }
01116
01117 if (_game_mode != GM_NORMAL) {
01118 IConsoleWarning("AIs can only be managed in a game.");
01119 return true;
01120 }
01121
01122 if (Company::GetNumItems() == CompanyPool::MAX_SIZE) {
01123 IConsoleWarning("Can't start a new AI (no more free slots).");
01124 return true;
01125 }
01126 if (_networking && !_network_server) {
01127 IConsoleWarning("Only the server can start a new AI.");
01128 return true;
01129 }
01130 if (_networking && !_settings_game.ai.ai_in_multiplayer) {
01131 IConsoleWarning("AIs are not allowed in multiplayer by configuration.");
01132 IConsoleWarning("Switch AI -> AI in multiplayer to True.");
01133 return true;
01134 }
01135 if (!AI::CanStartNew()) {
01136 IConsoleWarning("Can't start a new AI.");
01137 return true;
01138 }
01139
01140 int n = 0;
01141 Company *c;
01142
01143 FOR_ALL_COMPANIES(c) {
01144 if (c->index != n) break;
01145 n++;
01146 }
01147
01148 AIConfig *config = AIConfig::GetConfig((CompanyID)n);
01149 if (argc >= 2) {
01150 config->Change(argv[1], -1, true);
01151 if (!config->HasScript()) {
01152 IConsoleWarning("Failed to load the specified AI");
01153 return true;
01154 }
01155 if (argc == 3) {
01156 config->StringToSettings(argv[2]);
01157 }
01158 }
01159
01160
01161 DoCommandP(0, 1 | INVALID_COMPANY << 16, 0, CMD_COMPANY_CTRL);
01162
01163 return true;
01164 }
01165
01166 DEF_CONSOLE_CMD(ConReloadAI)
01167 {
01168 if (argc != 2) {
01169 IConsoleHelp("Reload an AI. Usage: 'reload_ai <company-id>'");
01170 IConsoleHelp("Reload the AI with the given company id. For company-id's, see the list of companies from the dropdown menu. Company 1 is 1, etc.");
01171 return true;
01172 }
01173
01174 if (_game_mode != GM_NORMAL) {
01175 IConsoleWarning("AIs can only be managed in a game.");
01176 return true;
01177 }
01178
01179 if (_networking && !_network_server) {
01180 IConsoleWarning("Only the server can reload an AI.");
01181 return true;
01182 }
01183
01184 CompanyID company_id = (CompanyID)(atoi(argv[1]) - 1);
01185 if (!Company::IsValidID(company_id)) {
01186 IConsolePrintF(CC_DEFAULT, "Unknown company. Company range is between 1 and %d.", MAX_COMPANIES);
01187 return true;
01188 }
01189
01190 if (Company::IsHumanID(company_id)) {
01191 IConsoleWarning("Company is not controlled by an AI.");
01192 return true;
01193 }
01194
01195
01196 DoCommandP(0, 2 | company_id << 16, CRR_MANUAL, CMD_COMPANY_CTRL);
01197 DoCommandP(0, 1 | company_id << 16, 0, CMD_COMPANY_CTRL);
01198 IConsolePrint(CC_DEFAULT, "AI reloaded.");
01199
01200 return true;
01201 }
01202
01203 DEF_CONSOLE_CMD(ConStopAI)
01204 {
01205 if (argc != 2) {
01206 IConsoleHelp("Stop an AI. Usage: 'stop_ai <company-id>'");
01207 IConsoleHelp("Stop the AI with the given company id. For company-id's, see the list of companies from the dropdown menu. Company 1 is 1, etc.");
01208 return true;
01209 }
01210
01211 if (_game_mode != GM_NORMAL) {
01212 IConsoleWarning("AIs can only be managed in a game.");
01213 return true;
01214 }
01215
01216 if (_networking && !_network_server) {
01217 IConsoleWarning("Only the server can stop an AI.");
01218 return true;
01219 }
01220
01221 CompanyID company_id = (CompanyID)(atoi(argv[1]) - 1);
01222 if (!Company::IsValidID(company_id)) {
01223 IConsolePrintF(CC_DEFAULT, "Unknown company. Company range is between 1 and %d.", MAX_COMPANIES);
01224 return true;
01225 }
01226
01227 if (Company::IsHumanID(company_id)) {
01228 IConsoleWarning("Company is not controlled by an AI.");
01229 return true;
01230 }
01231
01232
01233 DoCommandP(0, 2 | company_id << 16, CRR_MANUAL, CMD_COMPANY_CTRL);
01234 IConsolePrint(CC_DEFAULT, "AI stopped, company deleted.");
01235
01236 return true;
01237 }
01238
01239 DEF_CONSOLE_CMD(ConRescanAI)
01240 {
01241 if (argc == 0) {
01242 IConsoleHelp("Rescan the AI dir for scripts. Usage: 'rescan_ai'");
01243 return true;
01244 }
01245
01246 if (_networking && !_network_server) {
01247 IConsoleWarning("Only the server can rescan the AI dir for scripts.");
01248 return true;
01249 }
01250
01251 AI::Rescan();
01252
01253 return true;
01254 }
01255
01256 DEF_CONSOLE_CMD(ConRescanNewGRF)
01257 {
01258 if (argc == 0) {
01259 IConsoleHelp("Rescan the data dir for NewGRFs. Usage: 'rescan_newgrf'");
01260 return true;
01261 }
01262
01263 ScanNewGRFFiles(NULL);
01264
01265 return true;
01266 }
01267
01268 DEF_CONSOLE_CMD(ConGetSeed)
01269 {
01270 if (argc == 0) {
01271 IConsoleHelp("Returns the seed used to create this game. Usage: 'getseed'");
01272 IConsoleHelp("The seed can be used to reproduce the exact same map as the game started with.");
01273 return true;
01274 }
01275
01276 IConsolePrintF(CC_DEFAULT, "Generation Seed: %u", _settings_game.game_creation.generation_seed);
01277 return true;
01278 }
01279
01280 DEF_CONSOLE_CMD(ConGetDate)
01281 {
01282 if (argc == 0) {
01283 IConsoleHelp("Returns the current date (day-month-year) of the game. Usage: 'getdate'");
01284 return true;
01285 }
01286
01287 YearMonthDay ymd;
01288 ConvertDateToYMD(_date, &ymd);
01289 IConsolePrintF(CC_DEFAULT, "Date: %d-%d-%d", ymd.day, ymd.month + 1, ymd.year);
01290 return true;
01291 }
01292
01293
01294 DEF_CONSOLE_CMD(ConAlias)
01295 {
01296 IConsoleAlias *alias;
01297
01298 if (argc == 0) {
01299 IConsoleHelp("Add a new alias, or redefine the behaviour of an existing alias . Usage: 'alias <name> <command>'");
01300 return true;
01301 }
01302
01303 if (argc < 3) return false;
01304
01305 alias = IConsoleAliasGet(argv[1]);
01306 if (alias == NULL) {
01307 IConsoleAliasRegister(argv[1], argv[2]);
01308 } else {
01309 free(alias->cmdline);
01310 alias->cmdline = strdup(argv[2]);
01311 }
01312 return true;
01313 }
01314
01315 DEF_CONSOLE_CMD(ConScreenShot)
01316 {
01317 if (argc == 0) {
01318 IConsoleHelp("Create a screenshot of the game. Usage: 'screenshot [big | giant | no_con] [file name]'");
01319 IConsoleHelp("'big' makes a zoomed-in screenshot of the visible area, 'giant' makes a screenshot of the "
01320 "whole map, 'no_con' hides the console to create the screenshot. 'big' or 'giant' "
01321 "screenshots are always drawn without console");
01322 return true;
01323 }
01324
01325 if (argc > 3) return false;
01326
01327 ScreenshotType type = SC_VIEWPORT;
01328 const char *name = NULL;
01329
01330 if (argc > 1) {
01331 if (strcmp(argv[1], "big") == 0) {
01332
01333 type = SC_ZOOMEDIN;
01334 if (argc > 2) name = argv[2];
01335 } else if (strcmp(argv[1], "giant") == 0) {
01336
01337 type = SC_WORLD;
01338 if (argc > 2) name = argv[2];
01339 } else if (strcmp(argv[1], "no_con") == 0) {
01340
01341 IConsoleClose();
01342 if (argc > 2) name = argv[2];
01343 } else if (argc == 2) {
01344
01345 name = argv[1];
01346 } else {
01347
01348 return false;
01349 }
01350 }
01351
01352 MakeScreenshot(type, name);
01353 return true;
01354 }
01355
01356 DEF_CONSOLE_CMD(ConInfoCmd)
01357 {
01358 if (argc == 0) {
01359 IConsoleHelp("Print out debugging information about a command. Usage: 'info_cmd <cmd>'");
01360 return true;
01361 }
01362
01363 if (argc < 2) return false;
01364
01365 const IConsoleCmd *cmd = IConsoleCmdGet(argv[1]);
01366 if (cmd == NULL) {
01367 IConsoleError("the given command was not found");
01368 return true;
01369 }
01370
01371 IConsolePrintF(CC_DEFAULT, "command name: %s", cmd->name);
01372 IConsolePrintF(CC_DEFAULT, "command proc: %p", cmd->proc);
01373
01374 if (cmd->hook != NULL) IConsoleWarning("command is hooked");
01375
01376 return true;
01377 }
01378
01379 DEF_CONSOLE_CMD(ConDebugLevel)
01380 {
01381 if (argc == 0) {
01382 IConsoleHelp("Get/set the default debugging level for the game. Usage: 'debug_level [<level>]'");
01383 IConsoleHelp("Level can be any combination of names, levels. Eg 'net=5 ms=4'. Remember to enclose it in \"'s");
01384 return true;
01385 }
01386
01387 if (argc > 2) return false;
01388
01389 if (argc == 1) {
01390 IConsolePrintF(CC_DEFAULT, "Current debug-level: '%s'", GetDebugString());
01391 } else {
01392 SetDebugString(argv[1]);
01393 }
01394
01395 return true;
01396 }
01397
01398 DEF_CONSOLE_CMD(ConExit)
01399 {
01400 if (argc == 0) {
01401 IConsoleHelp("Exit the game. Usage: 'exit'");
01402 return true;
01403 }
01404
01405 if (_game_mode == GM_NORMAL && _settings_client.gui.autosave_on_exit) DoExitSave();
01406
01407 _exit_game = true;
01408 return true;
01409 }
01410
01411 DEF_CONSOLE_CMD(ConPart)
01412 {
01413 if (argc == 0) {
01414 IConsoleHelp("Leave the currently joined/running game (only ingame). Usage: 'part'");
01415 return true;
01416 }
01417
01418 if (_game_mode != GM_NORMAL) return false;
01419
01420 _switch_mode = SM_MENU;
01421 return true;
01422 }
01423
01424 DEF_CONSOLE_CMD(ConHelp)
01425 {
01426 if (argc == 2) {
01427 const IConsoleCmd *cmd;
01428 const IConsoleAlias *alias;
01429
01430 RemoveUnderscores(argv[1]);
01431 cmd = IConsoleCmdGet(argv[1]);
01432 if (cmd != NULL) {
01433 cmd->proc(0, NULL);
01434 return true;
01435 }
01436
01437 alias = IConsoleAliasGet(argv[1]);
01438 if (alias != NULL) {
01439 cmd = IConsoleCmdGet(alias->cmdline);
01440 if (cmd != NULL) {
01441 cmd->proc(0, NULL);
01442 return true;
01443 }
01444 IConsolePrintF(CC_ERROR, "ERROR: alias is of special type, please see its execution-line: '%s'", alias->cmdline);
01445 return true;
01446 }
01447
01448 IConsoleError("command not found");
01449 return true;
01450 }
01451
01452 IConsolePrint(CC_WARNING, " ---- OpenTTD Console Help ---- ");
01453 IConsolePrint(CC_DEFAULT, " - commands: [command to list all commands: list_cmds]");
01454 IConsolePrint(CC_DEFAULT, " call commands with '<command> <arg2> <arg3>...'");
01455 IConsolePrint(CC_DEFAULT, " - to assign strings, or use them as arguments, enclose it within quotes");
01456 IConsolePrint(CC_DEFAULT, " like this: '<command> \"string argument with spaces\"'");
01457 IConsolePrint(CC_DEFAULT, " - use 'help <command>' to get specific information");
01458 IConsolePrint(CC_DEFAULT, " - scroll console output with shift + (up | down | pageup | pagedown)");
01459 IConsolePrint(CC_DEFAULT, " - scroll console input history with the up or down arrows");
01460 IConsolePrint(CC_DEFAULT, "");
01461 return true;
01462 }
01463
01464 DEF_CONSOLE_CMD(ConListCommands)
01465 {
01466 if (argc == 0) {
01467 IConsoleHelp("List all registered commands. Usage: 'list_cmds [<pre-filter>]'");
01468 return true;
01469 }
01470
01471 for (const IConsoleCmd *cmd = _iconsole_cmds; cmd != NULL; cmd = cmd->next) {
01472 if (argv[1] == NULL || strstr(cmd->name, argv[1]) != NULL) {
01473 if (cmd->hook == NULL || cmd->hook(false) != CHR_HIDE) IConsolePrintF(CC_DEFAULT, "%s", cmd->name);
01474 }
01475 }
01476
01477 return true;
01478 }
01479
01480 DEF_CONSOLE_CMD(ConListAliases)
01481 {
01482 if (argc == 0) {
01483 IConsoleHelp("List all registered aliases. Usage: 'list_aliases [<pre-filter>]'");
01484 return true;
01485 }
01486
01487 for (const IConsoleAlias *alias = _iconsole_aliases; alias != NULL; alias = alias->next) {
01488 if (argv[1] == NULL || strstr(alias->name, argv[1]) != NULL) {
01489 IConsolePrintF(CC_DEFAULT, "%s => %s", alias->name, alias->cmdline);
01490 }
01491 }
01492
01493 return true;
01494 }
01495
01496 #ifdef ENABLE_NETWORK
01497
01498 DEF_CONSOLE_CMD(ConSay)
01499 {
01500 if (argc == 0) {
01501 IConsoleHelp("Chat to your fellow players in a multiplayer game. Usage: 'say \"<msg>\"'");
01502 return true;
01503 }
01504
01505 if (argc != 2) return false;
01506
01507 if (!_network_server) {
01508 NetworkClientSendChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0 , argv[1]);
01509 } else {
01510 bool from_admin = (_redirect_console_to_admin < INVALID_ADMIN_ID);
01511 NetworkServerSendChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0, argv[1], CLIENT_ID_SERVER, from_admin);
01512 }
01513
01514 return true;
01515 }
01516
01517 DEF_CONSOLE_CMD(ConCompanies)
01518 {
01519 if (argc == 0) {
01520 IConsoleHelp("List the in-game details of all clients connected to the server. Usage 'companies'");
01521 return true;
01522 }
01523 NetworkCompanyStats company_stats[MAX_COMPANIES];
01524 NetworkPopulateCompanyStats(company_stats);
01525
01526 Company *c;
01527 FOR_ALL_COMPANIES(c) {
01528
01529 char company_name[NETWORK_COMPANY_NAME_LENGTH];
01530 SetDParam(0, c->index);
01531 GetString(company_name, STR_COMPANY_NAME, lastof(company_name));
01532
01533 char buffer[512];
01534 const NetworkCompanyStats *stats = &company_stats[c->index];
01535
01536 GetString(buffer, STR_COLOUR_DARK_BLUE + _company_colours[c->index], lastof(buffer));
01537 IConsolePrintF(CC_INFO, "#:%d(%s) Company Name: '%s' Year Founded: %d Money: " OTTD_PRINTF64 " Loan: " OTTD_PRINTF64 " Value: " OTTD_PRINTF64 " (T:%d, R:%d, P:%d, S:%d) %sprotected",
01538 c->index + 1, buffer, company_name, c->inaugurated_year, (int64)c->money, (int64)c->current_loan, (int64)CalculateCompanyValue(c),
01539 stats->num_vehicle[0],
01540 stats->num_vehicle[1] + stats->num_vehicle[2],
01541 stats->num_vehicle[3],
01542 stats->num_vehicle[4],
01543 StrEmpty(_network_company_states[c->index].password) ? "un" : "");
01544 }
01545
01546 return true;
01547 }
01548
01549 DEF_CONSOLE_CMD(ConSayCompany)
01550 {
01551 if (argc == 0) {
01552 IConsoleHelp("Chat to a certain company in a multiplayer game. Usage: 'say_company <company-no> \"<msg>\"'");
01553 IConsoleHelp("CompanyNo is the company that plays as company <companyno>, 1 through max_companies");
01554 return true;
01555 }
01556
01557 if (argc != 3) return false;
01558
01559 CompanyID company_id = (CompanyID)(atoi(argv[1]) - 1);
01560 if (!Company::IsValidID(company_id)) {
01561 IConsolePrintF(CC_DEFAULT, "Unknown company. Company range is between 1 and %d.", MAX_COMPANIES);
01562 return true;
01563 }
01564
01565 if (!_network_server) {
01566 NetworkClientSendChat(NETWORK_ACTION_CHAT_COMPANY, DESTTYPE_TEAM, company_id, argv[2]);
01567 } else {
01568 bool from_admin = (_redirect_console_to_admin < INVALID_ADMIN_ID);
01569 NetworkServerSendChat(NETWORK_ACTION_CHAT_COMPANY, DESTTYPE_TEAM, company_id, argv[2], CLIENT_ID_SERVER, from_admin);
01570 }
01571
01572 return true;
01573 }
01574
01575 DEF_CONSOLE_CMD(ConSayClient)
01576 {
01577 if (argc == 0) {
01578 IConsoleHelp("Chat to a certain client in a multiplayer game. Usage: 'say_client <client-no> \"<msg>\"'");
01579 IConsoleHelp("For client-id's, see the command 'clients'");
01580 return true;
01581 }
01582
01583 if (argc != 3) return false;
01584
01585 if (!_network_server) {
01586 NetworkClientSendChat(NETWORK_ACTION_CHAT_CLIENT, DESTTYPE_CLIENT, atoi(argv[1]), argv[2]);
01587 } else {
01588 bool from_admin = (_redirect_console_to_admin < INVALID_ADMIN_ID);
01589 NetworkServerSendChat(NETWORK_ACTION_CHAT_CLIENT, DESTTYPE_CLIENT, atoi(argv[1]), argv[2], CLIENT_ID_SERVER, from_admin);
01590 }
01591
01592 return true;
01593 }
01594
01595 DEF_CONSOLE_CMD(ConCompanyPassword)
01596 {
01597 if (argc == 0) {
01598 const char *helpmsg;
01599
01600 if (_network_dedicated) {
01601 helpmsg = "Change the password of a company. Usage: 'company_pw <company-no> \"<password>\"";
01602 } else if (_network_server) {
01603 helpmsg = "Change the password of your or any other company. Usage: 'company_pw [<company-no>] \"<password>\"'";
01604 } else {
01605 helpmsg = "Change the password of your company. Usage: 'company_pw \"<password>\"'";
01606 }
01607
01608 IConsoleHelp(helpmsg);
01609 IConsoleHelp("Use \"*\" to disable the password.");
01610 return true;
01611 }
01612
01613 CompanyID company_id;
01614 const char *password;
01615 const char *errormsg;
01616
01617 if (argc == 2) {
01618 company_id = _local_company;
01619 password = argv[1];
01620 errormsg = "You have to own a company to make use of this command.";
01621 } else if (argc == 3 && _network_server) {
01622 company_id = (CompanyID)(atoi(argv[1]) - 1);
01623 password = argv[2];
01624 errormsg = "You have to specify the ID of a valid human controlled company.";
01625 } else {
01626 return false;
01627 }
01628
01629 if (!Company::IsValidHumanID(company_id)) {
01630 IConsoleError(errormsg);
01631 return false;
01632 }
01633
01634 password = NetworkChangeCompanyPassword(company_id, password);
01635
01636 if (StrEmpty(password)) {
01637 IConsolePrintF(CC_WARNING, "Company password cleared");
01638 } else {
01639 IConsolePrintF(CC_WARNING, "Company password changed to: %s", password);
01640 }
01641
01642 return true;
01643 }
01644
01645
01646 #if defined(WITH_ZLIB)
01647 #include "network/network_content.h"
01648
01650 static ContentType StringToContentType(const char *str)
01651 {
01652 static const char * const inv_lookup[] = { "", "base", "newgrf", "ai", "ailib", "scenario", "heightmap" };
01653 for (uint i = 1 ; i < lengthof(inv_lookup); i++) {
01654 if (strcasecmp(str, inv_lookup[i]) == 0) return (ContentType)i;
01655 }
01656 return CONTENT_TYPE_END;
01657 }
01658
01660 struct ConsoleContentCallback : public ContentCallback {
01661 void OnConnect(bool success)
01662 {
01663 IConsolePrintF(CC_DEFAULT, "Content server connection %s", success ? "established" : "failed");
01664 }
01665
01666 void OnDisconnect()
01667 {
01668 IConsolePrintF(CC_DEFAULT, "Content server connection closed");
01669 }
01670
01671 void OnDownloadComplete(ContentID cid)
01672 {
01673 IConsolePrintF(CC_DEFAULT, "Completed download of %d", cid);
01674 }
01675 };
01676
01677 DEF_CONSOLE_CMD(ConContent)
01678 {
01679 static ContentCallback *cb = NULL;
01680 if (cb == NULL) {
01681 cb = new ConsoleContentCallback();
01682 _network_content_client.AddCallback(cb);
01683 }
01684
01685 if (argc <= 1) {
01686 IConsoleHelp("Query, select and download content. Usage: 'content update|upgrade|select [all|id]|unselect [all|id]|state|download'");
01687 IConsoleHelp(" update: get a new list of downloadable content; must be run first");
01688 IConsoleHelp(" upgrade: select all items that are upgrades");
01689 IConsoleHelp(" select: select a specific item given by its id or 'all' to select all");
01690 IConsoleHelp(" unselect: unselect a specific item given by its id or 'all' to unselect all");
01691 IConsoleHelp(" state: show the download/select state of all downloadable content");
01692 IConsoleHelp(" download: download all content you've selected");
01693 return true;
01694 }
01695
01696 if (strcasecmp(argv[1], "update") == 0) {
01697 _network_content_client.RequestContentList((argc > 2) ? StringToContentType(argv[2]) : CONTENT_TYPE_END);
01698 return true;
01699 }
01700
01701 if (strcasecmp(argv[1], "upgrade") == 0) {
01702 _network_content_client.SelectUpgrade();
01703 return true;
01704 }
01705
01706 if (strcasecmp(argv[1], "select") == 0) {
01707 if (argc <= 2) {
01708 IConsoleError("You must enter the id.");
01709 return false;
01710 }
01711 if (strcasecmp(argv[2], "all") == 0) {
01712 _network_content_client.SelectAll();
01713 } else {
01714 _network_content_client.Select((ContentID)atoi(argv[2]));
01715 }
01716 return true;
01717 }
01718
01719 if (strcasecmp(argv[1], "unselect") == 0) {
01720 if (argc <= 2) {
01721 IConsoleError("You must enter the id.");
01722 return false;
01723 }
01724 if (strcasecmp(argv[2], "all") == 0) {
01725 _network_content_client.UnselectAll();
01726 } else {
01727 _network_content_client.Unselect((ContentID)atoi(argv[2]));
01728 }
01729 return true;
01730 }
01731
01732 if (strcasecmp(argv[1], "state") == 0) {
01733 IConsolePrintF(CC_WHITE, "id, type, state, name");
01734 for (ConstContentIterator iter = _network_content_client.Begin(); iter != _network_content_client.End(); iter++) {
01735 static const char * const types[] = { "Base graphics", "NewGRF", "AI", "AI library", "Scenario", "Heightmap", "Base sound", "Base music" };
01736 assert_compile(lengthof(types) == CONTENT_TYPE_END - CONTENT_TYPE_BEGIN);
01737 static const char * const states[] = { "Not selected", "Selected", "Dep Selected", "Installed", "Unknown" };
01738 static const TextColour state_to_colour[] = { CC_COMMAND, CC_INFO, CC_INFO, CC_WHITE, CC_ERROR };
01739
01740 const ContentInfo *ci = *iter;
01741 IConsolePrintF(state_to_colour[ci->state], "%d, %s, %s, %s", ci->id, types[ci->type - 1], states[ci->state], ci->name);
01742 }
01743 return true;
01744 }
01745
01746 if (strcasecmp(argv[1], "download") == 0) {
01747 uint files;
01748 uint bytes;
01749 _network_content_client.DownloadSelectedContent(files, bytes);
01750 IConsolePrintF(CC_DEFAULT, "Downloading %d file(s) (%d bytes)", files, bytes);
01751 return true;
01752 }
01753
01754 return false;
01755 }
01756 #endif
01757 #endif
01758
01759 DEF_CONSOLE_CMD(ConSetting)
01760 {
01761 if (argc == 0) {
01762 IConsoleHelp("Change setting for all clients. Usage: 'setting <name> [<value>]'");
01763 IConsoleHelp("Omitting <value> will print out the current value of the setting.");
01764 return true;
01765 }
01766
01767 if (argc == 1 || argc > 3) return false;
01768
01769 if (argc == 2) {
01770 IConsoleGetSetting(argv[1]);
01771 } else {
01772 IConsoleSetSetting(argv[1], argv[2]);
01773 }
01774
01775 return true;
01776 }
01777
01778 DEF_CONSOLE_CMD(ConSettingNewgame)
01779 {
01780 if (argc == 0) {
01781 IConsoleHelp("Change setting for the next game. Usage: 'setting_newgame <name> [<value>]'");
01782 IConsoleHelp("Omitting <value> will print out the current value of the setting.");
01783 return true;
01784 }
01785
01786 if (argc == 1 || argc > 3) return false;
01787
01788 if (argc == 2) {
01789 IConsoleGetSetting(argv[1], true);
01790 } else {
01791 IConsoleSetSetting(argv[1], argv[2], true);
01792 }
01793
01794 return true;
01795 }
01796
01797 DEF_CONSOLE_CMD(ConListSettings)
01798 {
01799 if (argc == 0) {
01800 IConsoleHelp("List settings. Usage: 'list_settings [<pre-filter>]'");
01801 return true;
01802 }
01803
01804 if (argc > 2) return false;
01805
01806 IConsoleListSettings((argc == 2) ? argv[1] : NULL);
01807 return true;
01808 }
01809
01810 DEF_CONSOLE_CMD(ConGamelogPrint)
01811 {
01812 GamelogPrintConsole();
01813 return true;
01814 }
01815
01816 DEF_CONSOLE_CMD(ConNewGRFReload)
01817 {
01818 if (argc == 0) {
01819 IConsoleHelp("Reloads all active NewGRFs from disk. Equivalent to reapplying NewGRFs via the settings, but without asking for confirmation. This might crash OpenTTD!");
01820 return true;
01821 }
01822
01823 ReloadNewGRFData();
01824 return true;
01825 }
01826
01827 #ifdef _DEBUG
01828
01829
01830
01831
01832 static void IConsoleDebugLibRegister()
01833 {
01834 IConsoleCmdRegister("resettile", ConResetTile);
01835 IConsoleAliasRegister("dbg_echo", "echo %A; echo %B");
01836 IConsoleAliasRegister("dbg_echo2", "echo %!");
01837 }
01838 #endif
01839
01840
01841
01842
01843
01844 void IConsoleStdLibRegister()
01845 {
01846 IConsoleCmdRegister("debug_level", ConDebugLevel);
01847 IConsoleCmdRegister("echo", ConEcho);
01848 IConsoleCmdRegister("echoc", ConEchoC);
01849 IConsoleCmdRegister("exec", ConExec);
01850 IConsoleCmdRegister("exit", ConExit);
01851 IConsoleCmdRegister("part", ConPart);
01852 IConsoleCmdRegister("help", ConHelp);
01853 IConsoleCmdRegister("info_cmd", ConInfoCmd);
01854 IConsoleCmdRegister("list_cmds", ConListCommands);
01855 IConsoleCmdRegister("list_aliases", ConListAliases);
01856 IConsoleCmdRegister("newgame", ConNewGame);
01857 IConsoleCmdRegister("restart", ConRestart);
01858 IConsoleCmdRegister("getseed", ConGetSeed);
01859 IConsoleCmdRegister("getdate", ConGetDate);
01860 IConsoleCmdRegister("quit", ConExit);
01861 IConsoleCmdRegister("resetengines", ConResetEngines, ConHookNoNetwork);
01862 IConsoleCmdRegister("reset_enginepool", ConResetEnginePool, ConHookNoNetwork);
01863 IConsoleCmdRegister("return", ConReturn);
01864 IConsoleCmdRegister("screenshot", ConScreenShot);
01865 IConsoleCmdRegister("script", ConScript);
01866 IConsoleCmdRegister("scrollto", ConScrollToTile);
01867 IConsoleCmdRegister("alias", ConAlias);
01868 IConsoleCmdRegister("load", ConLoad);
01869 IConsoleCmdRegister("rm", ConRemove);
01870 IConsoleCmdRegister("save", ConSave);
01871 IConsoleCmdRegister("saveconfig", ConSaveConfig);
01872 IConsoleCmdRegister("ls", ConListFiles);
01873 IConsoleCmdRegister("cd", ConChangeDirectory);
01874 IConsoleCmdRegister("pwd", ConPrintWorkingDirectory);
01875 IConsoleCmdRegister("clear", ConClearBuffer);
01876 IConsoleCmdRegister("setting", ConSetting);
01877 IConsoleCmdRegister("setting_newgame", ConSettingNewgame);
01878 IConsoleCmdRegister("list_settings",ConListSettings);
01879 IConsoleCmdRegister("gamelog", ConGamelogPrint);
01880 IConsoleCmdRegister("rescan_newgrf", ConRescanNewGRF);
01881
01882 IConsoleAliasRegister("dir", "ls");
01883 IConsoleAliasRegister("del", "rm %+");
01884 IConsoleAliasRegister("newmap", "newgame");
01885 IConsoleAliasRegister("patch", "setting %+");
01886 IConsoleAliasRegister("set", "setting %+");
01887 IConsoleAliasRegister("set_newgame", "setting_newgame %+");
01888 IConsoleAliasRegister("list_patches", "list_settings %+");
01889 IConsoleAliasRegister("developer", "setting developer %+");
01890
01891 IConsoleCmdRegister("list_ai_libs", ConListAILibs);
01892 IConsoleCmdRegister("list_ai", ConListAI);
01893 IConsoleCmdRegister("reload_ai", ConReloadAI);
01894 IConsoleCmdRegister("rescan_ai", ConRescanAI);
01895 IConsoleCmdRegister("start_ai", ConStartAI);
01896 IConsoleCmdRegister("stop_ai", ConStopAI);
01897
01898
01899 #ifdef ENABLE_NETWORK
01900
01901 #if defined(WITH_ZLIB)
01902 IConsoleCmdRegister("content", ConContent);
01903 #endif
01904
01905
01906 IConsoleCmdRegister("say", ConSay, ConHookNeedNetwork);
01907 IConsoleCmdRegister("companies", ConCompanies, ConHookServerOnly);
01908 IConsoleAliasRegister("players", "companies");
01909 IConsoleCmdRegister("say_company", ConSayCompany, ConHookNeedNetwork);
01910 IConsoleAliasRegister("say_player", "say_company %+");
01911 IConsoleCmdRegister("say_client", ConSayClient, ConHookNeedNetwork);
01912
01913 IConsoleCmdRegister("connect", ConNetworkConnect, ConHookClientOnly);
01914 IConsoleCmdRegister("clients", ConNetworkClients, ConHookNeedNetwork);
01915 IConsoleCmdRegister("status", ConStatus, ConHookServerOnly);
01916 IConsoleCmdRegister("server_info", ConServerInfo, ConHookServerOnly);
01917 IConsoleAliasRegister("info", "server_info");
01918 IConsoleCmdRegister("reconnect", ConNetworkReconnect, ConHookClientOnly);
01919 IConsoleCmdRegister("rcon", ConRcon, ConHookNeedNetwork);
01920
01921 IConsoleCmdRegister("join", ConJoinCompany, ConHookNeedNetwork);
01922 IConsoleAliasRegister("spectate", "join 255");
01923 IConsoleCmdRegister("move", ConMoveClient, ConHookServerOnly);
01924 IConsoleCmdRegister("reset_company", ConResetCompany, ConHookServerOnly);
01925 IConsoleAliasRegister("clean_company", "reset_company %A");
01926 IConsoleCmdRegister("client_name", ConClientNickChange, ConHookServerOnly);
01927 IConsoleCmdRegister("kick", ConKick, ConHookServerOnly);
01928 IConsoleCmdRegister("ban", ConBan, ConHookServerOnly);
01929 IConsoleCmdRegister("unban", ConUnBan, ConHookServerOnly);
01930 IConsoleCmdRegister("banlist", ConBanList, ConHookServerOnly);
01931
01932 IConsoleCmdRegister("pause", ConPauseGame, ConHookServerOnly);
01933 IConsoleCmdRegister("unpause", ConUnpauseGame, ConHookServerOnly);
01934
01935 IConsoleCmdRegister("company_pw", ConCompanyPassword, ConHookNeedNetwork);
01936 IConsoleAliasRegister("company_password", "company_pw %+");
01937
01938 IConsoleAliasRegister("net_frame_freq", "setting frame_freq %+");
01939 IConsoleAliasRegister("net_sync_freq", "setting sync_freq %+");
01940 IConsoleAliasRegister("server_pw", "setting server_password %+");
01941 IConsoleAliasRegister("server_password", "setting server_password %+");
01942 IConsoleAliasRegister("rcon_pw", "setting rcon_password %+");
01943 IConsoleAliasRegister("rcon_password", "setting rcon_password %+");
01944 IConsoleAliasRegister("name", "setting client_name %+");
01945 IConsoleAliasRegister("server_name", "setting server_name %+");
01946 IConsoleAliasRegister("server_port", "setting server_port %+");
01947 IConsoleAliasRegister("server_advertise", "setting server_advertise %+");
01948 IConsoleAliasRegister("max_clients", "setting max_clients %+");
01949 IConsoleAliasRegister("max_companies", "setting max_companies %+");
01950 IConsoleAliasRegister("max_spectators", "setting max_spectators %+");
01951 IConsoleAliasRegister("max_join_time", "setting max_join_time %+");
01952 IConsoleAliasRegister("pause_on_join", "setting pause_on_join %+");
01953 IConsoleAliasRegister("autoclean_companies", "setting autoclean_companies %+");
01954 IConsoleAliasRegister("autoclean_protected", "setting autoclean_protected %+");
01955 IConsoleAliasRegister("autoclean_unprotected", "setting autoclean_unprotected %+");
01956 IConsoleAliasRegister("restart_game_year", "setting restart_game_year %+");
01957 IConsoleAliasRegister("min_players", "setting min_active_clients %+");
01958 IConsoleAliasRegister("reload_cfg", "setting reload_cfg %+");
01959 #endif
01960
01961
01962 #ifdef _DEBUG
01963 IConsoleDebugLibRegister();
01964 #endif
01965
01966
01967 IConsoleCmdRegister("reload_newgrfs", ConNewGRFReload, ConHookNewGRFDeveloperTool);
01968 }