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00012 #include "stdafx.h"
00013
00014 #include "blitter/factory.hpp"
00015 #include "sound/sound_driver.hpp"
00016 #include "music/music_driver.hpp"
00017 #include "video/video_driver.hpp"
00018
00019 #include "fontcache.h"
00020 #include "error.h"
00021 #include "gui.h"
00022
00023 #include "base_media_base.h"
00024 #include "saveload/saveload.h"
00025 #include "company_func.h"
00026 #include "command_func.h"
00027 #include "news_func.h"
00028 #include "fios.h"
00029 #include "aircraft.h"
00030 #include "roadveh.h"
00031 #include "train.h"
00032 #include "ship.h"
00033 #include "console_func.h"
00034 #include "screenshot.h"
00035 #include "network/network.h"
00036 #include "network/network_func.h"
00037 #include "ai/ai.hpp"
00038 #include "ai/ai_config.hpp"
00039 #include "settings_func.h"
00040 #include "genworld.h"
00041 #include "progress.h"
00042 #include "strings_func.h"
00043 #include "date_func.h"
00044 #include "vehicle_func.h"
00045 #include "gamelog.h"
00046 #include "animated_tile_func.h"
00047 #include "roadstop_base.h"
00048 #include "elrail_func.h"
00049 #include "rev.h"
00050 #include "highscore.h"
00051 #include "station_base.h"
00052 #include "crashlog.h"
00053 #include "engine_func.h"
00054 #include "core/random_func.hpp"
00055 #include "rail_gui.h"
00056 #include "core/backup_type.hpp"
00057 #include "hotkeys.h"
00058 #include "newgrf.h"
00059 #include "misc/getoptdata.h"
00060 #include "game/game.hpp"
00061 #include "game/game_config.hpp"
00062 #include "town.h"
00063 #include "subsidy_func.h"
00064
00065
00066 #include "linkgraph/linkgraphschedule.h"
00067
00068 #include <stdarg.h>
00069
00070
00071 void CallLandscapeTick();
00072 void IncreaseDate();
00073 void DoPaletteAnimations();
00074 void MusicLoop();
00075 void ResetMusic();
00076 void CallWindowTickEvent();
00077 bool HandleBootstrap();
00078
00079 extern Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY);
00080 extern void ShowOSErrorBox(const char *buf, bool system);
00081 extern char *_config_file;
00082
00088 void CDECL usererror(const char *s, ...)
00089 {
00090 va_list va;
00091 char buf[512];
00092
00093 va_start(va, s);
00094 vsnprintf(buf, lengthof(buf), s, va);
00095 va_end(va);
00096
00097 ShowOSErrorBox(buf, false);
00098 if (_video_driver != NULL) _video_driver->Stop();
00099
00100 exit(1);
00101 }
00102
00108 void CDECL error(const char *s, ...)
00109 {
00110 va_list va;
00111 char buf[512];
00112
00113 va_start(va, s);
00114 vsnprintf(buf, lengthof(buf), s, va);
00115 va_end(va);
00116
00117 ShowOSErrorBox(buf, true);
00118
00119
00120 CrashLog::SetErrorMessage(buf);
00121 abort();
00122 }
00123
00128 void CDECL ShowInfoF(const char *str, ...)
00129 {
00130 va_list va;
00131 char buf[1024];
00132 va_start(va, str);
00133 vsnprintf(buf, lengthof(buf), str, va);
00134 va_end(va);
00135 ShowInfo(buf);
00136 }
00137
00141 static void ShowHelp()
00142 {
00143 char buf[8192];
00144 char *p = buf;
00145
00146 p += seprintf(p, lastof(buf), "OpenTTD %s\n", _openttd_revision);
00147 p = strecpy(p,
00148 "\n"
00149 "\n"
00150 "Command line options:\n"
00151 " -v drv = Set video driver (see below)\n"
00152 " -s drv = Set sound driver (see below) (param bufsize,hz)\n"
00153 " -m drv = Set music driver (see below)\n"
00154 " -b drv = Set the blitter to use (see below)\n"
00155 " -r res = Set resolution (for instance 800x600)\n"
00156 " -h = Display this help text\n"
00157 " -t year = Set starting year\n"
00158 " -d [[fac=]lvl[,...]]= Debug mode\n"
00159 " -e = Start Editor\n"
00160 " -g [savegame] = Start new/save game immediately\n"
00161 " -G seed = Set random seed\n"
00162 #if defined(ENABLE_NETWORK)
00163 " -n [ip:port#company]= Join network game\n"
00164 " -p password = Password to join server\n"
00165 " -P password = Password to join company\n"
00166 " -D [ip][:port] = Start dedicated server\n"
00167 " -l ip[:port] = Redirect DEBUG()\n"
00168 #if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
00169 " -f = Fork into the background (dedicated only)\n"
00170 #endif
00171 #endif
00172 " -I graphics_set = Force the graphics set (see below)\n"
00173 " -S sounds_set = Force the sounds set (see below)\n"
00174 " -M music_set = Force the music set (see below)\n"
00175 " -c config_file = Use 'config_file' instead of 'openttd.cfg'\n"
00176 " -x = Do not automatically save to config file on exit\n"
00177 " -q savegame = Write some information about the savegame and exit\n"
00178 "\n",
00179 lastof(buf)
00180 );
00181
00182
00183 p = BaseGraphics::GetSetsList(p, lastof(buf));
00184
00185
00186 p = BaseSounds::GetSetsList(p, lastof(buf));
00187
00188
00189 p = BaseMusic::GetSetsList(p, lastof(buf));
00190
00191
00192 p = VideoDriverFactoryBase::GetDriversInfo(p, lastof(buf));
00193
00194
00195 p = BlitterFactoryBase::GetBlittersInfo(p, lastof(buf));
00196
00197
00198 p = DumpDebugFacilityNames(p, lastof(buf));
00199
00200
00201 AI::Initialize();
00202 p = AI::GetConsoleList(p, lastof(buf), true);
00203 AI::Uninitialize(true);
00204
00205
00206 Game::Initialize();
00207 p = Game::GetConsoleList(p, lastof(buf), true);
00208 Game::Uninitialize(true);
00209
00210
00211
00212 #if !defined(WIN32) && !defined(WIN64)
00213 printf("%s\n", buf);
00214 #else
00215 ShowInfo(buf);
00216 #endif
00217 }
00218
00219 static void WriteSavegameInfo(const char *name)
00220 {
00221 extern uint16 _sl_version;
00222 uint32 last_ottd_rev = 0;
00223 byte ever_modified = 0;
00224 bool removed_newgrfs = false;
00225
00226 GamelogInfo(_load_check_data.gamelog_action, _load_check_data.gamelog_actions, &last_ottd_rev, &ever_modified, &removed_newgrfs);
00227
00228 char buf[8192];
00229 char *p = buf;
00230 p += seprintf(p, lastof(buf), "Name: %s\n", name);
00231 p += seprintf(p, lastof(buf), "Savegame ver: %d\n", _sl_version);
00232 p += seprintf(p, lastof(buf), "NewGRF ver: 0x%08X\n", last_ottd_rev);
00233 p += seprintf(p, lastof(buf), "Modified: %d\n", ever_modified);
00234
00235 if (removed_newgrfs) {
00236 p += seprintf(p, lastof(buf), "NewGRFs have been removed\n");
00237 }
00238
00239 p = strecpy(p, "NewGRFs:\n", lastof(buf));
00240 if (_load_check_data.HasNewGrfs()) {
00241 for (GRFConfig *c = _load_check_data.grfconfig; c != NULL; c = c->next) {
00242 char md5sum[33];
00243 md5sumToString(md5sum, lastof(md5sum), HasBit(c->flags, GCF_COMPATIBLE) ? c->original_md5sum : c->ident.md5sum);
00244 p += seprintf(p, lastof(buf), "%08X %s %s\n", c->ident.grfid, md5sum, c->filename);
00245 }
00246 }
00247
00248
00249
00250 #if !defined(WIN32) && !defined(WIN64)
00251 printf("%s\n", buf);
00252 #else
00253 ShowInfo(buf);
00254 #endif
00255 }
00256
00257
00264 static void ParseResolution(Dimension *res, const char *s)
00265 {
00266 const char *t = strchr(s, 'x');
00267 if (t == NULL) {
00268 ShowInfoF("Invalid resolution '%s'", s);
00269 return;
00270 }
00271
00272 res->width = max(strtoul(s, NULL, 0), 64UL);
00273 res->height = max(strtoul(t + 1, NULL, 0), 64UL);
00274 }
00275
00276
00281 static void ShutdownGame()
00282 {
00283 IConsoleFree();
00284
00285 if (_network_available) NetworkShutDown();
00286
00287 DriverFactoryBase::ShutdownDrivers();
00288
00289 UnInitWindowSystem();
00290
00291
00292 AI::Uninitialize(false);
00293 Game::Uninitialize(false);
00294
00295
00296 GamelogReset();
00297
00298 #ifdef ENABLE_NETWORK
00299 free(_config_file);
00300 #endif
00301
00302 LinkGraphSchedule::Clear();
00303 PoolBase::Clean(PT_ALL);
00304
00305
00306 if (_game_mode != GM_BOOTSTRAP) ResetNewGRFData();
00307
00308
00309 FioCloseAll();
00310
00311 UninitFreeType();
00312 }
00313
00318 static void LoadIntroGame(bool load_newgrfs = true)
00319 {
00320 _game_mode = GM_MENU;
00321
00322 if (load_newgrfs) ResetGRFConfig(false);
00323
00324
00325 ResetWindowSystem();
00326 SetupColoursAndInitialWindow();
00327
00328
00329 if (SaveOrLoad("opntitle.dat", SL_LOAD, BASESET_DIR) != SL_OK) {
00330 GenerateWorld(GWM_EMPTY, 64, 64);
00331 WaitTillGeneratedWorld();
00332 SetLocalCompany(COMPANY_SPECTATOR);
00333 } else {
00334 SetLocalCompany(COMPANY_FIRST);
00335 }
00336
00337 _pause_mode = PM_UNPAUSED;
00338 _cursor.fix_at = false;
00339
00340 if (load_newgrfs) CheckForMissingSprites();
00341 CheckForMissingGlyphs();
00342
00343
00344 if (_music_driver->IsSongPlaying()) ResetMusic();
00345 }
00346
00347 void MakeNewgameSettingsLive()
00348 {
00349 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
00350 if (_settings_game.ai_config[c] != NULL) {
00351 delete _settings_game.ai_config[c];
00352 }
00353 }
00354 if (_settings_game.game_config != NULL) {
00355 delete _settings_game.game_config;
00356 }
00357
00358
00359
00360 _settings_game = _settings_newgame;
00361 _old_vds = _settings_client.company.vehicle;
00362
00363 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
00364 _settings_game.ai_config[c] = NULL;
00365 if (_settings_newgame.ai_config[c] != NULL) {
00366 _settings_game.ai_config[c] = new AIConfig(_settings_newgame.ai_config[c]);
00367 }
00368 }
00369 _settings_game.game_config = NULL;
00370 if (_settings_newgame.game_config != NULL) {
00371 _settings_game.game_config = new GameConfig(_settings_newgame.game_config);
00372 }
00373 }
00374
00375 void OpenBrowser(const char *url)
00376 {
00377
00378 if (strstr(url, "http://") != url && strstr(url, "https://") != url) return;
00379
00380 extern void OSOpenBrowser(const char *url);
00381 OSOpenBrowser(url);
00382 }
00383
00385 struct AfterNewGRFScan : NewGRFScanCallback {
00386 Year startyear;
00387 uint generation_seed;
00388 char *dedicated_host;
00389 uint16 dedicated_port;
00390 char *network_conn;
00391 const char *join_server_password;
00392 const char *join_company_password;
00393 bool *save_config_ptr;
00394 bool save_config;
00395
00401 AfterNewGRFScan(bool *save_config_ptr) :
00402 startyear(INVALID_YEAR), generation_seed(GENERATE_NEW_SEED),
00403 dedicated_host(NULL), dedicated_port(0), network_conn(NULL),
00404 join_server_password(NULL), join_company_password(NULL),
00405 save_config_ptr(save_config_ptr), save_config(true)
00406 {
00407 }
00408
00409 virtual void OnNewGRFsScanned()
00410 {
00411 ResetGRFConfig(false);
00412
00413 TarScanner::DoScan(TarScanner::SCENARIO);
00414
00415 AI::Initialize();
00416 Game::Initialize();
00417
00418
00419 uint last_newgrf_count = _settings_client.gui.last_newgrf_count;
00420 LoadFromConfig();
00421 _settings_client.gui.last_newgrf_count = last_newgrf_count;
00422
00423
00424 UpdateNewGRFConfigPalette();
00425
00426 Game::Uninitialize(true);
00427 AI::Uninitialize(true);
00428 CheckConfig();
00429 LoadFromHighScore();
00430 LoadHotkeysFromConfig();
00431
00432
00433 *save_config_ptr = save_config;
00434
00435
00436 _music_driver->SetVolume(_settings_client.music.music_vol);
00437
00438 if (startyear != INVALID_YEAR) _settings_newgame.game_creation.starting_year = startyear;
00439 if (generation_seed != GENERATE_NEW_SEED) _settings_newgame.game_creation.generation_seed = generation_seed;
00440
00441 #if defined(ENABLE_NETWORK)
00442 if (dedicated_host != NULL) {
00443 _network_bind_list.Clear();
00444 *_network_bind_list.Append() = strdup(dedicated_host);
00445 }
00446 if (dedicated_port != 0) _settings_client.network.server_port = dedicated_port;
00447 #endif
00448
00449
00450 IConsoleInit();
00451 InitializeGUI();
00452 IConsoleCmdExec("exec scripts/autoexec.scr 0");
00453
00454
00455 if (_switch_mode != SM_NONE) MakeNewgameSettingsLive();
00456
00457 #ifdef ENABLE_NETWORK
00458 if (_network_available && network_conn != NULL) {
00459 const char *port = NULL;
00460 const char *company = NULL;
00461 uint16 rport = NETWORK_DEFAULT_PORT;
00462 CompanyID join_as = COMPANY_NEW_COMPANY;
00463
00464 ParseConnectionString(&company, &port, network_conn);
00465
00466 if (company != NULL) {
00467 join_as = (CompanyID)atoi(company);
00468
00469 if (join_as != COMPANY_SPECTATOR) {
00470 join_as--;
00471 if (join_as >= MAX_COMPANIES) {
00472 delete this;
00473 return;
00474 }
00475 }
00476 }
00477 if (port != NULL) rport = atoi(port);
00478
00479 LoadIntroGame();
00480 _switch_mode = SM_NONE;
00481 NetworkClientConnectGame(NetworkAddress(network_conn, rport), join_as, join_server_password, join_company_password);
00482 }
00483 #endif
00484
00485
00486 delete this;
00487 }
00488 };
00489
00490 #if defined(UNIX) && !defined(__MORPHOS__)
00491 extern void DedicatedFork();
00492 #endif
00493
00495 static const OptionData _options[] = {
00496 GETOPT_SHORT_VALUE('I'),
00497 GETOPT_SHORT_VALUE('S'),
00498 GETOPT_SHORT_VALUE('M'),
00499 GETOPT_SHORT_VALUE('m'),
00500 GETOPT_SHORT_VALUE('s'),
00501 GETOPT_SHORT_VALUE('v'),
00502 GETOPT_SHORT_VALUE('b'),
00503 #if defined(ENABLE_NETWORK)
00504 GETOPT_SHORT_OPTVAL('D'),
00505 GETOPT_SHORT_OPTVAL('n'),
00506 GETOPT_SHORT_VALUE('l'),
00507 GETOPT_SHORT_VALUE('p'),
00508 GETOPT_SHORT_VALUE('P'),
00509 #if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
00510 GETOPT_SHORT_NOVAL('f'),
00511 #endif
00512 #endif
00513 GETOPT_SHORT_VALUE('r'),
00514 GETOPT_SHORT_VALUE('t'),
00515 GETOPT_SHORT_OPTVAL('d'),
00516 GETOPT_SHORT_NOVAL('e'),
00517 GETOPT_SHORT_OPTVAL('g'),
00518 GETOPT_SHORT_VALUE('G'),
00519 GETOPT_SHORT_VALUE('c'),
00520 GETOPT_SHORT_NOVAL('x'),
00521 GETOPT_SHORT_VALUE('q'),
00522 GETOPT_SHORT_NOVAL('h'),
00523 GETOPT_END()
00524 };
00525
00526
00527 int ttd_main(int argc, char *argv[])
00528 {
00529 char *musicdriver = NULL;
00530 char *sounddriver = NULL;
00531 char *videodriver = NULL;
00532 char *blitter = NULL;
00533 char *graphics_set = NULL;
00534 char *sounds_set = NULL;
00535 char *music_set = NULL;
00536 Dimension resolution = {0, 0};
00537
00538 bool save_config = false;
00539 AfterNewGRFScan *scanner = new AfterNewGRFScan(&save_config);
00540 #if defined(ENABLE_NETWORK)
00541 bool dedicated = false;
00542 char *debuglog_conn = NULL;
00543
00544 extern bool _dedicated_forks;
00545 _dedicated_forks = false;
00546 #endif
00547
00548 _game_mode = GM_MENU;
00549 _switch_mode = SM_MENU;
00550 _config_file = NULL;
00551
00552 GetOptData mgo(argc - 1, argv + 1, _options);
00553
00554 int i;
00555 while ((i = mgo.GetOpt()) != -1) {
00556 switch (i) {
00557 case 'I': free(graphics_set); graphics_set = strdup(mgo.opt); break;
00558 case 'S': free(sounds_set); sounds_set = strdup(mgo.opt); break;
00559 case 'M': free(music_set); music_set = strdup(mgo.opt); break;
00560 case 'm': free(musicdriver); musicdriver = strdup(mgo.opt); break;
00561 case 's': free(sounddriver); sounddriver = strdup(mgo.opt); break;
00562 case 'v': free(videodriver); videodriver = strdup(mgo.opt); break;
00563 case 'b': free(blitter); blitter = strdup(mgo.opt); break;
00564 #if defined(ENABLE_NETWORK)
00565 case 'D':
00566 free(musicdriver);
00567 free(sounddriver);
00568 free(videodriver);
00569 free(blitter);
00570 musicdriver = strdup("null");
00571 sounddriver = strdup("null");
00572 videodriver = strdup("dedicated");
00573 blitter = strdup("null");
00574 dedicated = true;
00575 SetDebugString("net=6");
00576 if (mgo.opt != NULL) {
00577
00578
00579 const char *temp = NULL;
00580 const char *port = NULL;
00581 ParseConnectionString(&temp, &port, mgo.opt);
00582 if (!StrEmpty(mgo.opt)) scanner->dedicated_host = mgo.opt;
00583 if (port != NULL) scanner->dedicated_port = atoi(port);
00584 }
00585 break;
00586 case 'f': _dedicated_forks = true; break;
00587 case 'n':
00588 scanner->network_conn = mgo.opt;
00589 break;
00590 case 'l':
00591 debuglog_conn = mgo.opt;
00592 break;
00593 case 'p':
00594 scanner->join_server_password = mgo.opt;
00595 break;
00596 case 'P':
00597 scanner->join_company_password = mgo.opt;
00598 break;
00599 #endif
00600 case 'r': ParseResolution(&resolution, mgo.opt); break;
00601 case 't': scanner->startyear = atoi(mgo.opt); break;
00602 case 'd': {
00603 #if defined(WIN32)
00604 CreateConsole();
00605 #endif
00606 if (mgo.opt != NULL) SetDebugString(mgo.opt);
00607 break;
00608 }
00609 case 'e': _switch_mode = (_switch_mode == SM_LOAD_GAME || _switch_mode == SM_LOAD_SCENARIO ? SM_LOAD_SCENARIO : SM_EDITOR); break;
00610 case 'g':
00611 if (mgo.opt != NULL) {
00612 strecpy(_file_to_saveload.name, mgo.opt, lastof(_file_to_saveload.name));
00613 _switch_mode = (_switch_mode == SM_EDITOR || _switch_mode == SM_LOAD_SCENARIO ? SM_LOAD_SCENARIO : SM_LOAD_GAME);
00614 _file_to_saveload.mode = SL_LOAD;
00615
00616
00617 const char *t = strrchr(_file_to_saveload.name, '.');
00618 if (t != NULL) {
00619 FiosType ft = FiosGetSavegameListCallback(SLD_LOAD_GAME, _file_to_saveload.name, t, NULL, NULL);
00620 if (ft != FIOS_TYPE_INVALID) SetFiosType(ft);
00621 }
00622
00623 break;
00624 }
00625
00626 _switch_mode = SM_NEWGAME;
00627
00628 if (scanner->generation_seed == GENERATE_NEW_SEED) {
00629 scanner->generation_seed = InteractiveRandom();
00630 }
00631 break;
00632 case 'q': {
00633 DeterminePaths(argv[0]);
00634 if (StrEmpty(mgo.opt)) return 1;
00635 char title[80];
00636 title[0] = '\0';
00637 FiosGetSavegameListCallback(SLD_LOAD_GAME, mgo.opt, strrchr(mgo.opt, '.'), title, lastof(title));
00638
00639 _load_check_data.Clear();
00640 SaveOrLoadResult res = SaveOrLoad(mgo.opt, SL_LOAD_CHECK, SAVE_DIR, false);
00641 if (res != SL_OK || _load_check_data.HasErrors()) {
00642 fprintf(stderr, "Failed to open savegame\n");
00643 if (_load_check_data.HasErrors()) {
00644 char buf[256];
00645 SetDParamStr(0, _load_check_data.error_data);
00646 GetString(buf, _load_check_data.error, lastof(buf));
00647 fprintf(stderr, "%s\n", buf);
00648 }
00649 return 1;
00650 }
00651
00652 WriteSavegameInfo(title);
00653
00654 return 0;
00655 }
00656 case 'G': scanner->generation_seed = atoi(mgo.opt); break;
00657 case 'c': _config_file = strdup(mgo.opt); break;
00658 case 'x': scanner->save_config = false; break;
00659 case 'h':
00660 i = -2;
00661 break;
00662 }
00663 if (i == -2) break;
00664 }
00665
00666 if (i == -2 || mgo.numleft > 0) {
00667
00668
00669
00670
00671
00672 DeterminePaths(argv[0]);
00673 TarScanner::DoScan(TarScanner::BASESET);
00674 BaseGraphics::FindSets();
00675 BaseSounds::FindSets();
00676 BaseMusic::FindSets();
00677 ShowHelp();
00678 delete scanner;
00679 return 0;
00680 }
00681
00682 #if defined(WINCE) && defined(_DEBUG)
00683
00684 SetDebugString("4");
00685 #endif
00686
00687 DeterminePaths(argv[0]);
00688 TarScanner::DoScan(TarScanner::BASESET);
00689
00690 #if defined(ENABLE_NETWORK)
00691 if (dedicated) DEBUG(net, 0, "Starting dedicated version %s", _openttd_revision);
00692 if (_dedicated_forks && !dedicated) _dedicated_forks = false;
00693
00694 #if defined(UNIX) && !defined(__MORPHOS__)
00695
00696 if (_dedicated_forks) DedicatedFork();
00697 #endif
00698 #endif
00699
00700 LoadFromConfig(true);
00701
00702 if (resolution.width != 0) _cur_resolution = resolution;
00703
00704
00705
00706
00707
00708
00709
00710 _cur_resolution.width = ClampU(_cur_resolution.width, 1, UINT16_MAX / 2);
00711 _cur_resolution.height = ClampU(_cur_resolution.height, 1, UINT16_MAX / 2);
00712
00713
00714
00715
00716
00717 _cursor.in_window = true;
00718
00719
00720 InitializeLanguagePacks();
00721
00722
00723 InitFreeType(false);
00724
00725
00726 InitWindowSystem();
00727
00728 BaseGraphics::FindSets();
00729 if (graphics_set == NULL && BaseGraphics::ini_set != NULL) graphics_set = strdup(BaseGraphics::ini_set);
00730 if (!BaseGraphics::SetSet(graphics_set)) {
00731 if (!StrEmpty(graphics_set)) {
00732 BaseGraphics::SetSet(NULL);
00733
00734 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND);
00735 msg.SetDParamStr(0, graphics_set);
00736 ScheduleErrorMessage(msg);
00737 }
00738 }
00739 free(graphics_set);
00740
00741
00742 GfxInitPalettes();
00743
00744 DEBUG(misc, 1, "Loading blitter...");
00745 if (blitter == NULL && _ini_blitter != NULL) blitter = strdup(_ini_blitter);
00746 _blitter_autodetected = StrEmpty(blitter);
00747
00748 if (!_blitter_autodetected || BaseGraphics::GetUsedSet() == NULL || BaseGraphics::GetUsedSet()->blitter == BLT_8BPP || BlitterFactoryBase::SelectBlitter("32bpp-anim") == NULL) {
00749 if (BlitterFactoryBase::SelectBlitter(blitter) == NULL) {
00750 StrEmpty(blitter) ?
00751 usererror("Failed to autoprobe blitter") :
00752 usererror("Failed to select requested blitter '%s'; does it exist?", blitter);
00753 }
00754 }
00755 free(blitter);
00756
00757 if (videodriver == NULL && _ini_videodriver != NULL) videodriver = strdup(_ini_videodriver);
00758 _video_driver = (VideoDriver*)VideoDriverFactoryBase::SelectDriver(videodriver, Driver::DT_VIDEO);
00759 if (_video_driver == NULL) {
00760 StrEmpty(videodriver) ?
00761 usererror("Failed to autoprobe video driver") :
00762 usererror("Failed to select requested video driver '%s'", videodriver);
00763 }
00764 free(videodriver);
00765
00766
00767 _screen.zoom = ZOOM_LVL_NORMAL;
00768
00769 NetworkStartUp();
00770
00771 #if defined(ENABLE_NETWORK)
00772 if (debuglog_conn != NULL && _network_available) {
00773 const char *not_used = NULL;
00774 const char *port = NULL;
00775 uint16 rport;
00776
00777 rport = NETWORK_DEFAULT_DEBUGLOG_PORT;
00778
00779 ParseConnectionString(¬_used, &port, debuglog_conn);
00780 if (port != NULL) rport = atoi(port);
00781
00782 NetworkStartDebugLog(NetworkAddress(debuglog_conn, rport));
00783 }
00784 #endif
00785
00786 if (!HandleBootstrap()) goto exit;
00787
00788 _video_driver->ClaimMousePointer();
00789
00790
00791 InitializeScreenshotFormats();
00792
00793 BaseSounds::FindSets();
00794 if (sounds_set == NULL && BaseSounds::ini_set != NULL) sounds_set = strdup(BaseSounds::ini_set);
00795 if (!BaseSounds::SetSet(sounds_set)) {
00796 if (StrEmpty(sounds_set) || !BaseSounds::SetSet(NULL)) {
00797 usererror("Failed to find a sounds set. Please acquire a sounds set for OpenTTD. See section 4.1 of readme.txt.");
00798 } else {
00799 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND);
00800 msg.SetDParamStr(0, sounds_set);
00801 ScheduleErrorMessage(msg);
00802 }
00803 }
00804 free(sounds_set);
00805
00806 BaseMusic::FindSets();
00807 if (music_set == NULL && BaseMusic::ini_set != NULL) music_set = strdup(BaseMusic::ini_set);
00808 if (!BaseMusic::SetSet(music_set)) {
00809 if (StrEmpty(music_set) || !BaseMusic::SetSet(NULL)) {
00810 usererror("Failed to find a music set. Please acquire a music set for OpenTTD. See section 4.1 of readme.txt.");
00811 } else {
00812 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND);
00813 msg.SetDParamStr(0, music_set);
00814 ScheduleErrorMessage(msg);
00815 }
00816 }
00817 free(music_set);
00818
00819 if (sounddriver == NULL && _ini_sounddriver != NULL) sounddriver = strdup(_ini_sounddriver);
00820 _sound_driver = (SoundDriver*)SoundDriverFactoryBase::SelectDriver(sounddriver, Driver::DT_SOUND);
00821 if (_sound_driver == NULL) {
00822 StrEmpty(sounddriver) ?
00823 usererror("Failed to autoprobe sound driver") :
00824 usererror("Failed to select requested sound driver '%s'", sounddriver);
00825 }
00826 free(sounddriver);
00827
00828 if (musicdriver == NULL && _ini_musicdriver != NULL) musicdriver = strdup(_ini_musicdriver);
00829 _music_driver = (MusicDriver*)MusicDriverFactoryBase::SelectDriver(musicdriver, Driver::DT_MUSIC);
00830 if (_music_driver == NULL) {
00831 StrEmpty(musicdriver) ?
00832 usererror("Failed to autoprobe music driver") :
00833 usererror("Failed to select requested music driver '%s'", musicdriver);
00834 }
00835 free(musicdriver);
00836
00837
00838 _modal_progress_paint_mutex->BeginCritical();
00839 _modal_progress_work_mutex->BeginCritical();
00840
00841 GenerateWorld(GWM_EMPTY, 64, 64);
00842 WaitTillGeneratedWorld();
00843
00844 LoadIntroGame(false);
00845
00846 CheckForMissingGlyphs();
00847
00848 ScanNewGRFFiles(scanner);
00849
00850 _video_driver->MainLoop();
00851
00852 WaitTillSaved();
00853
00854
00855 if (save_config) {
00856 SaveToConfig();
00857 SaveHotkeysToConfig();
00858 SaveToHighScore();
00859 }
00860
00861 exit:
00862
00863 ShutdownGame();
00864
00865 free(BaseGraphics::ini_set);
00866 free(BaseSounds::ini_set);
00867 free(BaseMusic::ini_set);
00868 free(_ini_musicdriver);
00869 free(_ini_sounddriver);
00870 free(_ini_videodriver);
00871 free(_ini_blitter);
00872
00873 return 0;
00874 }
00875
00876 void HandleExitGameRequest()
00877 {
00878 if (_game_mode == GM_MENU || _game_mode == GM_BOOTSTRAP) {
00879 _exit_game = true;
00880 } else if (_settings_client.gui.autosave_on_exit) {
00881 DoExitSave();
00882 _exit_game = true;
00883 } else {
00884 AskExitGame();
00885 }
00886 }
00887
00888 static void MakeNewGameDone()
00889 {
00890 SettingsDisableElrail(_settings_game.vehicle.disable_elrails);
00891
00892
00893 if (!_video_driver->HasGUI()) {
00894 SetLocalCompany(COMPANY_SPECTATOR);
00895 if (_settings_client.gui.pause_on_newgame) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
00896 IConsoleCmdExec("exec scripts/game_start.scr 0");
00897 return;
00898 }
00899
00900
00901 DoStartupNewCompany(false);
00902
00903 Company *c = Company::Get(COMPANY_FIRST);
00904 c->settings = _settings_client.company;
00905
00906 IConsoleCmdExec("exec scripts/game_start.scr 0");
00907
00908 SetLocalCompany(COMPANY_FIRST);
00909
00910 InitializeRailGUI();
00911
00912 #ifdef ENABLE_NETWORK
00913
00914
00915 if (_network_server && !StrEmpty(_settings_client.network.default_company_pass)) {
00916 NetworkChangeCompanyPassword(_local_company, _settings_client.network.default_company_pass);
00917 }
00918 #endif
00919
00920 if (_settings_client.gui.pause_on_newgame) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
00921
00922 MarkWholeScreenDirty();
00923 }
00924
00925 static void MakeNewGame(bool from_heightmap, bool reset_settings)
00926 {
00927 _game_mode = GM_NORMAL;
00928
00929 ResetGRFConfig(true);
00930
00931 GenerateWorldSetCallback(&MakeNewGameDone);
00932 GenerateWorld(from_heightmap ? GWM_HEIGHTMAP : GWM_NEWGAME, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y, reset_settings);
00933 }
00934
00935 static void MakeNewEditorWorldDone()
00936 {
00937 SetLocalCompany(OWNER_NONE);
00938 }
00939
00940 static void MakeNewEditorWorld()
00941 {
00942 _game_mode = GM_EDITOR;
00943
00944 ResetGRFConfig(true);
00945
00946 GenerateWorldSetCallback(&MakeNewEditorWorldDone);
00947 GenerateWorld(GWM_EMPTY, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
00948 }
00949
00960 bool SafeLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL)
00961 {
00962 assert(mode == SL_LOAD || (lf == NULL && mode == SL_OLD_LOAD));
00963 GameMode ogm = _game_mode;
00964
00965 _game_mode = newgm;
00966
00967 switch (lf == NULL ? SaveOrLoad(filename, mode, subdir) : LoadWithFilter(lf)) {
00968 case SL_OK: return true;
00969
00970 case SL_REINIT:
00971 #ifdef ENABLE_NETWORK
00972 if (_network_dedicated) {
00973
00974
00975
00976
00977
00978
00979 DEBUG(net, 0, "Loading game failed, so a new (random) game will be started!");
00980 MakeNewGame(false, true);
00981 return false;
00982 }
00983 if (_network_server) {
00984
00985 NetworkDisconnect();
00986 }
00987 #endif
00988
00989 switch (ogm) {
00990 default:
00991 case GM_MENU: LoadIntroGame(); break;
00992 case GM_EDITOR: MakeNewEditorWorld(); break;
00993 }
00994 return false;
00995
00996 default:
00997 _game_mode = ogm;
00998 return false;
00999 }
01000 }
01001
01002 void SwitchToMode(SwitchMode new_mode)
01003 {
01004 #ifdef ENABLE_NETWORK
01005
01006 if (new_mode != SM_SAVE_GAME) {
01007
01008 if (_networking) {
01009 if (_network_server && (new_mode == SM_LOAD_GAME || new_mode == SM_NEWGAME || new_mode == SM_RESTARTGAME)) {
01010 NetworkReboot();
01011 } else {
01012 NetworkDisconnect();
01013 }
01014 }
01015
01016
01017 if (_is_network_server) {
01018
01019 if (new_mode != SM_MENU) {
01020
01021 if (_settings_client.network.reload_cfg) {
01022 LoadFromConfig();
01023 MakeNewgameSettingsLive();
01024 ResetGRFConfig(false);
01025 }
01026 NetworkServerStart();
01027 } else {
01028
01029 _is_network_server = false;
01030 }
01031 }
01032 }
01033 #endif
01034
01035 if (new_mode != SM_SAVE_GAME) AI::KillAll();
01036
01037 switch (new_mode) {
01038 case SM_EDITOR:
01039 MakeNewEditorWorld();
01040 break;
01041
01042 case SM_RESTARTGAME:
01043 case SM_NEWGAME:
01044 #ifdef ENABLE_NETWORK
01045 if (_network_server) {
01046 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "Random Map");
01047 }
01048 #endif
01049 MakeNewGame(false, new_mode == SM_NEWGAME);
01050 break;
01051
01052 case SM_LOAD_GAME: {
01053 ResetGRFConfig(true);
01054 ResetWindowSystem();
01055
01056 if (!SafeLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, NO_DIRECTORY)) {
01057 SetDParamStr(0, GetSaveLoadErrorString());
01058 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
01059 } else {
01060 if (_saveload_mode == SLD_LOAD_SCENARIO) {
01061
01062 EngineOverrideManager::ResetToCurrentNewGRFConfig();
01063 }
01064
01065
01066 SetLocalCompany(_network_dedicated ? COMPANY_SPECTATOR : COMPANY_FIRST);
01067
01068 IConsoleCmdExec("exec scripts/game_start.scr 0");
01069
01070 DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
01071 #ifdef ENABLE_NETWORK
01072 if (_network_server) {
01073 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Loaded game)", _file_to_saveload.title);
01074 }
01075 #endif
01076 }
01077 break;
01078 }
01079
01080 case SM_START_HEIGHTMAP:
01081 #ifdef ENABLE_NETWORK
01082 if (_network_server) {
01083 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Heightmap)", _file_to_saveload.title);
01084 }
01085 #endif
01086 MakeNewGame(true, true);
01087 break;
01088
01089 case SM_LOAD_HEIGHTMAP:
01090 SetLocalCompany(OWNER_NONE);
01091
01092 GenerateWorld(GWM_HEIGHTMAP, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
01093 MarkWholeScreenDirty();
01094 break;
01095
01096 case SM_LOAD_SCENARIO: {
01097 if (SafeLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR, NO_DIRECTORY)) {
01098 SetLocalCompany(OWNER_NONE);
01099 _settings_newgame.game_creation.starting_year = _cur_year;
01100
01101 DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
01102 } else {
01103 SetDParamStr(0, GetSaveLoadErrorString());
01104 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
01105 }
01106 break;
01107 }
01108
01109 case SM_MENU:
01110 LoadIntroGame();
01111 if (BaseSounds::ini_set == NULL && BaseSounds::GetUsedSet()->fallback) {
01112 ShowErrorMessage(STR_WARNING_FALLBACK_SOUNDSET, INVALID_STRING_ID, WL_CRITICAL);
01113 BaseSounds::ini_set = strdup(BaseSounds::GetUsedSet()->name);
01114 }
01115 break;
01116
01117 case SM_SAVE_GAME:
01118
01119 if (SaveOrLoad(_file_to_saveload.name, SL_SAVE, NO_DIRECTORY) != SL_OK) {
01120 SetDParamStr(0, GetSaveLoadErrorString());
01121 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
01122 } else {
01123 DeleteWindowById(WC_SAVELOAD, 0);
01124 }
01125 break;
01126
01127 case SM_SAVE_HEIGHTMAP:
01128 MakeHeightmapScreenshot(_file_to_saveload.name);
01129 DeleteWindowById(WC_SAVELOAD, 0);
01130 break;
01131
01132 case SM_GENRANDLAND:
01133 SetLocalCompany(OWNER_NONE);
01134 GenerateWorld(GWM_RANDOM, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
01135
01136 MarkWholeScreenDirty();
01137 break;
01138
01139 default: NOT_REACHED();
01140 }
01141 }
01142
01143
01150 static void CheckCaches()
01151 {
01152
01153
01154 if (_debug_desync_level <= 1) return;
01155
01156
01157 SmallVector<TownCache, 4> old_town_caches;
01158 Town *t;
01159 FOR_ALL_TOWNS(t) {
01160 MemCpyT(old_town_caches.Append(), &t->cache);
01161 }
01162
01163 extern void RebuildTownCaches();
01164 RebuildTownCaches();
01165 RebuildSubsidisedSourceAndDestinationCache();
01166
01167 uint i = 0;
01168 FOR_ALL_TOWNS(t) {
01169 if (MemCmpT(old_town_caches.Get(i), &t->cache) != 0) {
01170 DEBUG(desync, 2, "town cache mismatch: town %i", (int)t->index);
01171 }
01172 i++;
01173 }
01174
01175
01176 SmallVector<CompanyInfrastructure, 4> old_infrastructure;
01177 Company *c;
01178 FOR_ALL_COMPANIES(c) MemCpyT(old_infrastructure.Append(), &c->infrastructure);
01179
01180 extern void AfterLoadCompanyStats();
01181 AfterLoadCompanyStats();
01182
01183 i = 0;
01184 FOR_ALL_COMPANIES(c) {
01185 if (MemCmpT(old_infrastructure.Get(i), &c->infrastructure) != 0) {
01186 DEBUG(desync, 2, "infrastructure cache mismatch: company %i", (int)c->index);
01187 }
01188 i++;
01189 }
01190
01191
01192 const RoadStop *rs;
01193 FOR_ALL_ROADSTOPS(rs) {
01194 if (IsStandardRoadStopTile(rs->xy)) continue;
01195
01196 assert(rs->GetEntry(DIAGDIR_NE) != rs->GetEntry(DIAGDIR_NW));
01197 rs->GetEntry(DIAGDIR_NE)->CheckIntegrity(rs);
01198 rs->GetEntry(DIAGDIR_NW)->CheckIntegrity(rs);
01199 }
01200
01201 Vehicle *v;
01202 FOR_ALL_VEHICLES(v) {
01203 extern void FillNewGRFVehicleCache(const Vehicle *v);
01204 if (v != v->First() || v->vehstatus & VS_CRASHED || !v->IsPrimaryVehicle()) continue;
01205
01206 uint length = 0;
01207 for (const Vehicle *u = v; u != NULL; u = u->Next()) length++;
01208
01209 NewGRFCache *grf_cache = CallocT<NewGRFCache>(length);
01210 VehicleCache *veh_cache = CallocT<VehicleCache>(length);
01211 GroundVehicleCache *gro_cache = CallocT<GroundVehicleCache>(length);
01212 TrainCache *tra_cache = CallocT<TrainCache>(length);
01213
01214 length = 0;
01215 for (const Vehicle *u = v; u != NULL; u = u->Next()) {
01216 FillNewGRFVehicleCache(u);
01217 grf_cache[length] = u->grf_cache;
01218 veh_cache[length] = u->vcache;
01219 switch (u->type) {
01220 case VEH_TRAIN:
01221 gro_cache[length] = Train::From(u)->gcache;
01222 tra_cache[length] = Train::From(u)->tcache;
01223 break;
01224 case VEH_ROAD:
01225 gro_cache[length] = RoadVehicle::From(u)->gcache;
01226 break;
01227 default:
01228 break;
01229 }
01230 length++;
01231 }
01232
01233 switch (v->type) {
01234 case VEH_TRAIN: Train::From(v)->ConsistChanged(true); break;
01235 case VEH_ROAD: RoadVehUpdateCache(RoadVehicle::From(v)); break;
01236 case VEH_AIRCRAFT: UpdateAircraftCache(Aircraft::From(v)); break;
01237 case VEH_SHIP: Ship::From(v)->UpdateCache(); break;
01238 default: break;
01239 }
01240
01241 length = 0;
01242 for (const Vehicle *u = v; u != NULL; u = u->Next()) {
01243 FillNewGRFVehicleCache(u);
01244 if (memcmp(&grf_cache[length], &u->grf_cache, sizeof(NewGRFCache)) != 0) {
01245 DEBUG(desync, 2, "newgrf cache mismatch: type %i, vehicle %i, company %i, unit number %i, wagon %i", (int)v->type, v->index, (int)v->owner, v->unitnumber, length);
01246 }
01247 if (memcmp(&veh_cache[length], &u->vcache, sizeof(VehicleCache)) != 0) {
01248 DEBUG(desync, 2, "vehicle cache mismatch: type %i, vehicle %i, company %i, unit number %i, wagon %i", (int)v->type, v->index, (int)v->owner, v->unitnumber, length);
01249 }
01250 switch (u->type) {
01251 case VEH_TRAIN:
01252 if (memcmp(&gro_cache[length], &Train::From(u)->gcache, sizeof(GroundVehicleCache)) != 0) {
01253 DEBUG(desync, 2, "train ground vehicle cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
01254 }
01255 if (memcmp(&tra_cache[length], &Train::From(u)->tcache, sizeof(TrainCache)) != 0) {
01256 DEBUG(desync, 2, "train cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
01257 }
01258 break;
01259 case VEH_ROAD:
01260 if (memcmp(&gro_cache[length], &RoadVehicle::From(u)->gcache, sizeof(GroundVehicleCache)) != 0) {
01261 DEBUG(desync, 2, "road vehicle ground vehicle cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
01262 }
01263 break;
01264 default:
01265 break;
01266 }
01267 length++;
01268 }
01269
01270 free(grf_cache);
01271 free(veh_cache);
01272 free(gro_cache);
01273 free(tra_cache);
01274 }
01275
01276
01277 FOR_ALL_VEHICLES(v) {
01278 byte buff[sizeof(VehicleCargoList)];
01279 memcpy(buff, &v->cargo, sizeof(VehicleCargoList));
01280 v->cargo.InvalidateCache();
01281 assert(memcmp(&v->cargo, buff, sizeof(VehicleCargoList)) == 0);
01282 }
01283
01284 Station *st;
01285 FOR_ALL_STATIONS(st) {
01286 for (CargoID c = 0; c < NUM_CARGO; c++) {
01287 byte buff[sizeof(StationCargoList)];
01288 memcpy(buff, &st->goods[c].cargo, sizeof(StationCargoList));
01289 st->goods[c].cargo.InvalidateCache();
01290 assert(memcmp(&st->goods[c].cargo, buff, sizeof(StationCargoList)) == 0);
01291 }
01292 }
01293 }
01294
01300 void StateGameLoop()
01301 {
01302
01303 if (_pause_mode != PM_UNPAUSED) {
01304 UpdateLandscapingLimits();
01305 Game::GameLoop();
01306 CallWindowTickEvent();
01307 return;
01308 }
01309 if (HasModalProgress()) return;
01310
01311 ClearStorageChanges(false);
01312
01313 if (_game_mode == GM_EDITOR) {
01314 RunTileLoop();
01315 CallVehicleTicks();
01316 CallLandscapeTick();
01317 ClearStorageChanges(true);
01318 UpdateLandscapingLimits();
01319
01320 CallWindowTickEvent();
01321 NewsLoop();
01322 } else {
01323 if (_debug_desync_level > 2 && _date_fract == 0 && (_date & 0x1F) == 0) {
01324
01325 char name[MAX_PATH];
01326 snprintf(name, lengthof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date);
01327 SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR, false);
01328 }
01329
01330 CheckCaches();
01331
01332
01333
01334 Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
01335
01336 AnimateAnimatedTiles();
01337 IncreaseDate();
01338 RunTileLoop();
01339 CallVehicleTicks();
01340 CallLandscapeTick();
01341 ClearStorageChanges(true);
01342
01343 AI::GameLoop();
01344 Game::GameLoop();
01345 UpdateLandscapingLimits();
01346
01347 CallWindowTickEvent();
01348 NewsLoop();
01349 cur_company.Restore();
01350 }
01351
01352 assert(IsLocalCompany());
01353 }
01354
01359 static void DoAutosave()
01360 {
01361 char buf[MAX_PATH];
01362
01363 #if defined(PSP)
01364
01365 if (_networking) return;
01366 #endif
01367
01368 if (_settings_client.gui.keep_all_autosave) {
01369 GenerateDefaultSaveName(buf, lastof(buf));
01370 strecat(buf, ".sav", lastof(buf));
01371 } else {
01372 static int _autosave_ctr = 0;
01373
01374
01375 snprintf(buf, sizeof(buf), "autosave%d.sav", _autosave_ctr);
01376
01377 if (++_autosave_ctr >= _settings_client.gui.max_num_autosaves) _autosave_ctr = 0;
01378 }
01379
01380 DEBUG(sl, 2, "Autosaving to '%s'", buf);
01381 if (SaveOrLoad(buf, SL_SAVE, AUTOSAVE_DIR) != SL_OK) {
01382 ShowErrorMessage(STR_ERROR_AUTOSAVE_FAILED, INVALID_STRING_ID, WL_ERROR);
01383 }
01384 }
01385
01386 void GameLoop()
01387 {
01388 if (_game_mode == GM_BOOTSTRAP) {
01389 #ifdef ENABLE_NETWORK
01390
01391 if (_network_available) NetworkBackgroundLoop();
01392 #endif
01393 InputLoop();
01394 return;
01395 }
01396
01397 ProcessAsyncSaveFinish();
01398
01399
01400 if (_do_autosave) {
01401 _do_autosave = false;
01402 DoAutosave();
01403 SetWindowDirty(WC_STATUS_BAR, 0);
01404 }
01405
01406
01407 if (_switch_mode != SM_NONE && !HasModalProgress()) {
01408 SwitchToMode(_switch_mode);
01409 _switch_mode = SM_NONE;
01410 }
01411
01412 IncreaseSpriteLRU();
01413 InteractiveRandom();
01414
01415 extern int _caret_timer;
01416 _caret_timer += 3;
01417 CursorTick();
01418
01419 #ifdef ENABLE_NETWORK
01420
01421 if (_network_available) NetworkBackgroundLoop();
01422
01423 if (_networking && !HasModalProgress()) {
01424
01425 NetworkGameLoop();
01426 } else {
01427 if (_network_reconnect > 0 && --_network_reconnect == 0) {
01428
01429
01430 NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), COMPANY_SPECTATOR);
01431 }
01432
01433 StateGameLoop();
01434 }
01435
01436
01437 static uint check_message = 0;
01438 if (++check_message > 1000 / MILLISECONDS_PER_TICK) {
01439 check_message = 0;
01440 NetworkChatMessageLoop();
01441 }
01442 #else
01443 StateGameLoop();
01444 #endif
01445
01446 if (!_pause_mode && HasBit(_display_opt, DO_FULL_ANIMATION)) DoPaletteAnimations();
01447
01448 if (!_pause_mode || _game_mode == GM_EDITOR || _settings_game.construction.command_pause_level > CMDPL_NO_CONSTRUCTION) MoveAllTextEffects();
01449
01450 InputLoop();
01451
01452 _sound_driver->MainLoop();
01453 MusicLoop();
01454 }