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00012 #include "stdafx.h"
00013
00014 #include "blitter/factory.hpp"
00015 #include "sound/sound_driver.hpp"
00016 #include "music/music_driver.hpp"
00017 #include "video/video_driver.hpp"
00018
00019 #include "fontcache.h"
00020 #include "error.h"
00021 #include "gui.h"
00022
00023 #include "base_media_base.h"
00024 #include "saveload/saveload.h"
00025 #include "company_func.h"
00026 #include "command_func.h"
00027 #include "news_func.h"
00028 #include "fios.h"
00029 #include "aircraft.h"
00030 #include "roadveh.h"
00031 #include "train.h"
00032 #include "ship.h"
00033 #include "console_func.h"
00034 #include "screenshot.h"
00035 #include "network/network.h"
00036 #include "network/network_func.h"
00037 #include "ai/ai.hpp"
00038 #include "ai/ai_config.hpp"
00039 #include "settings_func.h"
00040 #include "genworld.h"
00041 #include "progress.h"
00042 #include "strings_func.h"
00043 #include "date_func.h"
00044 #include "vehicle_func.h"
00045 #include "gamelog.h"
00046 #include "animated_tile_func.h"
00047 #include "roadstop_base.h"
00048 #include "elrail_func.h"
00049 #include "rev.h"
00050 #include "highscore.h"
00051 #include "station_base.h"
00052 #include "crashlog.h"
00053 #include "engine_func.h"
00054 #include "core/random_func.hpp"
00055 #include "rail_gui.h"
00056 #include "core/backup_type.hpp"
00057 #include "hotkeys.h"
00058 #include "newgrf.h"
00059 #include "misc/getoptdata.h"
00060 #include "game/game.hpp"
00061 #include "game/game_config.hpp"
00062 #include "town.h"
00063 #include "subsidy_func.h"
00064
00065
00066 #include "linkgraph/linkgraph.h"
00067
00068 #include <stdarg.h>
00069
00070
00071 void CallLandscapeTick();
00072 void IncreaseDate();
00073 void DoPaletteAnimations();
00074 void MusicLoop();
00075 void ResetMusic();
00076 void CallWindowTickEvent();
00077 bool HandleBootstrap();
00078
00079 extern Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY);
00080 extern void ShowOSErrorBox(const char *buf, bool system);
00081 extern char *_config_file;
00082
00088 void CDECL usererror(const char *s, ...)
00089 {
00090 va_list va;
00091 char buf[512];
00092
00093 va_start(va, s);
00094 vsnprintf(buf, lengthof(buf), s, va);
00095 va_end(va);
00096
00097 ShowOSErrorBox(buf, false);
00098 if (_video_driver != NULL) _video_driver->Stop();
00099
00100 exit(1);
00101 }
00102
00108 void CDECL error(const char *s, ...)
00109 {
00110 va_list va;
00111 char buf[512];
00112
00113 va_start(va, s);
00114 vsnprintf(buf, lengthof(buf), s, va);
00115 va_end(va);
00116
00117 ShowOSErrorBox(buf, true);
00118
00119
00120 CrashLog::SetErrorMessage(buf);
00121 abort();
00122 }
00123
00128 void CDECL ShowInfoF(const char *str, ...)
00129 {
00130 va_list va;
00131 char buf[1024];
00132 va_start(va, str);
00133 vsnprintf(buf, lengthof(buf), str, va);
00134 va_end(va);
00135 ShowInfo(buf);
00136 }
00137
00141 static void ShowHelp()
00142 {
00143 char buf[8192];
00144 char *p = buf;
00145
00146 p += seprintf(p, lastof(buf), "OpenTTD %s\n", _openttd_revision);
00147 p = strecpy(p,
00148 "\n"
00149 "\n"
00150 "Command line options:\n"
00151 " -v drv = Set video driver (see below)\n"
00152 " -s drv = Set sound driver (see below) (param bufsize,hz)\n"
00153 " -m drv = Set music driver (see below)\n"
00154 " -b drv = Set the blitter to use (see below)\n"
00155 " -r res = Set resolution (for instance 800x600)\n"
00156 " -h = Display this help text\n"
00157 " -t year = Set starting year\n"
00158 " -d [[fac=]lvl[,...]]= Debug mode\n"
00159 " -e = Start Editor\n"
00160 " -g [savegame] = Start new/save game immediately\n"
00161 " -G seed = Set random seed\n"
00162 #if defined(ENABLE_NETWORK)
00163 " -n [ip:port#company]= Join network game\n"
00164 " -p password = Password to join server\n"
00165 " -P password = Password to join company\n"
00166 " -D [ip][:port] = Start dedicated server\n"
00167 " -l ip[:port] = Redirect DEBUG()\n"
00168 #if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
00169 " -f = Fork into the background (dedicated only)\n"
00170 #endif
00171 #endif
00172 " -I graphics_set = Force the graphics set (see below)\n"
00173 " -S sounds_set = Force the sounds set (see below)\n"
00174 " -M music_set = Force the music set (see below)\n"
00175 " -c config_file = Use 'config_file' instead of 'openttd.cfg'\n"
00176 " -x = Do not automatically save to config file on exit\n"
00177 " -q savegame = Write some information about the savegame and exit\n"
00178 "\n",
00179 lastof(buf)
00180 );
00181
00182
00183 p = BaseGraphics::GetSetsList(p, lastof(buf));
00184
00185
00186 p = BaseSounds::GetSetsList(p, lastof(buf));
00187
00188
00189 p = BaseMusic::GetSetsList(p, lastof(buf));
00190
00191
00192 p = VideoDriverFactoryBase::GetDriversInfo(p, lastof(buf));
00193
00194
00195 p = BlitterFactoryBase::GetBlittersInfo(p, lastof(buf));
00196
00197
00198 p = DumpDebugFacilityNames(p, lastof(buf));
00199
00200
00201 AI::Initialize();
00202 p = AI::GetConsoleList(p, lastof(buf), true);
00203 AI::Uninitialize(true);
00204
00205
00206 Game::Initialize();
00207 p = Game::GetConsoleList(p, lastof(buf), true);
00208 Game::Uninitialize(true);
00209
00210
00211
00212 #if !defined(WIN32) && !defined(WIN64)
00213 printf("%s\n", buf);
00214 #else
00215 ShowInfo(buf);
00216 #endif
00217 }
00218
00219 static void WriteSavegameInfo(const char *name)
00220 {
00221 extern uint16 _sl_version;
00222 uint32 last_ottd_rev = 0;
00223 byte ever_modified = 0;
00224 bool removed_newgrfs = false;
00225
00226 GamelogInfo(_load_check_data.gamelog_action, _load_check_data.gamelog_actions, &last_ottd_rev, &ever_modified, &removed_newgrfs);
00227
00228 char buf[8192];
00229 char *p = buf;
00230 p += seprintf(p, lastof(buf), "Name: %s\n", name);
00231 p += seprintf(p, lastof(buf), "Savegame ver: %d\n", _sl_version);
00232 p += seprintf(p, lastof(buf), "NewGRF ver: 0x%08X\n", last_ottd_rev);
00233 p += seprintf(p, lastof(buf), "Modified: %d\n", ever_modified);
00234
00235 if (removed_newgrfs) {
00236 p += seprintf(p, lastof(buf), "NewGRFs have been removed\n");
00237 }
00238
00239 p = strecpy(p, "NewGRFs:\n", lastof(buf));
00240 if (_load_check_data.HasNewGrfs()) {
00241 for (GRFConfig *c = _load_check_data.grfconfig; c != NULL; c = c->next) {
00242 char md5sum[33];
00243 md5sumToString(md5sum, lastof(md5sum), HasBit(c->flags, GCF_COMPATIBLE) ? c->original_md5sum : c->ident.md5sum);
00244 p += seprintf(p, lastof(buf), "%08X %s %s\n", c->ident.grfid, md5sum, c->filename);
00245 }
00246 }
00247
00248
00249
00250 #if !defined(WIN32) && !defined(WIN64)
00251 printf("%s\n", buf);
00252 #else
00253 ShowInfo(buf);
00254 #endif
00255 }
00256
00257
00264 static void ParseResolution(Dimension *res, const char *s)
00265 {
00266 const char *t = strchr(s, 'x');
00267 if (t == NULL) {
00268 ShowInfoF("Invalid resolution '%s'", s);
00269 return;
00270 }
00271
00272 res->width = max(strtoul(s, NULL, 0), 64UL);
00273 res->height = max(strtoul(t + 1, NULL, 0), 64UL);
00274 }
00275
00276
00281 static void ShutdownGame()
00282 {
00283 IConsoleFree();
00284
00285 if (_network_available) NetworkShutDown();
00286
00287 DriverFactoryBase::ShutdownDrivers();
00288
00289 UnInitWindowSystem();
00290
00291
00292 AI::Uninitialize(false);
00293 Game::Uninitialize(false);
00294
00295
00296 GamelogReset();
00297
00298
00299
00300
00301
00302 InitializeLinkGraphs();
00303
00304 #ifdef ENABLE_NETWORK
00305 free(_config_file);
00306 #endif
00307
00308 PoolBase::Clean(PT_ALL);
00309
00310
00311 if (_game_mode != GM_BOOTSTRAP) ResetNewGRFData();
00312
00313
00314 FioCloseAll();
00315
00316 UninitFreeType();
00317 }
00318
00323 static void LoadIntroGame(bool load_newgrfs = true)
00324 {
00325 _game_mode = GM_MENU;
00326
00327 if (load_newgrfs) ResetGRFConfig(false);
00328
00329
00330 ResetWindowSystem();
00331 SetupColoursAndInitialWindow();
00332
00333
00334 if (SaveOrLoad("opntitle.dat", SL_LOAD, BASESET_DIR) != SL_OK) {
00335 GenerateWorld(GWM_EMPTY, 64, 64);
00336 WaitTillGeneratedWorld();
00337 SetLocalCompany(COMPANY_SPECTATOR);
00338 } else {
00339 SetLocalCompany(COMPANY_FIRST);
00340 }
00341
00342 _pause_mode = PM_UNPAUSED;
00343 _cursor.fix_at = false;
00344
00345 if (load_newgrfs) CheckForMissingSprites();
00346 CheckForMissingGlyphs();
00347
00348
00349 if (_music_driver->IsSongPlaying()) ResetMusic();
00350 }
00351
00352 void MakeNewgameSettingsLive()
00353 {
00354 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
00355 if (_settings_game.ai_config[c] != NULL) {
00356 delete _settings_game.ai_config[c];
00357 }
00358 }
00359 if (_settings_game.game_config != NULL) {
00360 delete _settings_game.game_config;
00361 }
00362
00363
00364
00365 _settings_game = _settings_newgame;
00366 _old_vds = _settings_client.company.vehicle;
00367
00368 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
00369 _settings_game.ai_config[c] = NULL;
00370 if (_settings_newgame.ai_config[c] != NULL) {
00371 _settings_game.ai_config[c] = new AIConfig(_settings_newgame.ai_config[c]);
00372 }
00373 }
00374 _settings_game.game_config = NULL;
00375 if (_settings_newgame.game_config != NULL) {
00376 _settings_game.game_config = new GameConfig(_settings_newgame.game_config);
00377 }
00378 }
00379
00380 void OpenBrowser(const char *url)
00381 {
00382
00383 if (strstr(url, "http://") != url && strstr(url, "https://") != url) return;
00384
00385 extern void OSOpenBrowser(const char *url);
00386 OSOpenBrowser(url);
00387 }
00388
00390 struct AfterNewGRFScan : NewGRFScanCallback {
00391 Year startyear;
00392 uint generation_seed;
00393 char *dedicated_host;
00394 uint16 dedicated_port;
00395 char *network_conn;
00396 const char *join_server_password;
00397 const char *join_company_password;
00398 bool *save_config_ptr;
00399 bool save_config;
00400
00406 AfterNewGRFScan(bool *save_config_ptr) :
00407 startyear(INVALID_YEAR), generation_seed(GENERATE_NEW_SEED),
00408 dedicated_host(NULL), dedicated_port(0), network_conn(NULL),
00409 join_server_password(NULL), join_company_password(NULL),
00410 save_config_ptr(save_config_ptr), save_config(true)
00411 {
00412 }
00413
00414 virtual void OnNewGRFsScanned()
00415 {
00416 ResetGRFConfig(false);
00417
00418 TarScanner::DoScan(TarScanner::SCENARIO);
00419
00420 AI::Initialize();
00421 Game::Initialize();
00422
00423
00424 uint last_newgrf_count = _settings_client.gui.last_newgrf_count;
00425 LoadFromConfig();
00426 _settings_client.gui.last_newgrf_count = last_newgrf_count;
00427
00428
00429 UpdateNewGRFConfigPalette();
00430
00431 Game::Uninitialize(true);
00432 AI::Uninitialize(true);
00433 CheckConfig();
00434 LoadFromHighScore();
00435 LoadHotkeysFromConfig();
00436
00437
00438 *save_config_ptr = save_config;
00439
00440
00441 _music_driver->SetVolume(_settings_client.music.music_vol);
00442
00443 if (startyear != INVALID_YEAR) _settings_newgame.game_creation.starting_year = startyear;
00444 if (generation_seed != GENERATE_NEW_SEED) _settings_newgame.game_creation.generation_seed = generation_seed;
00445
00446 #if defined(ENABLE_NETWORK)
00447 if (dedicated_host != NULL) {
00448 _network_bind_list.Clear();
00449 *_network_bind_list.Append() = strdup(dedicated_host);
00450 }
00451 if (dedicated_port != 0) _settings_client.network.server_port = dedicated_port;
00452 #endif
00453
00454
00455 IConsoleInit();
00456 InitializeGUI();
00457 IConsoleCmdExec("exec scripts/autoexec.scr 0");
00458
00459
00460 if (_switch_mode != SM_NONE) MakeNewgameSettingsLive();
00461
00462 #ifdef ENABLE_NETWORK
00463 if (_network_available && network_conn != NULL) {
00464 const char *port = NULL;
00465 const char *company = NULL;
00466 uint16 rport = NETWORK_DEFAULT_PORT;
00467 CompanyID join_as = COMPANY_NEW_COMPANY;
00468
00469 ParseConnectionString(&company, &port, network_conn);
00470
00471 if (company != NULL) {
00472 join_as = (CompanyID)atoi(company);
00473
00474 if (join_as != COMPANY_SPECTATOR) {
00475 join_as--;
00476 if (join_as >= MAX_COMPANIES) {
00477 delete this;
00478 return;
00479 }
00480 }
00481 }
00482 if (port != NULL) rport = atoi(port);
00483
00484 LoadIntroGame();
00485 _switch_mode = SM_NONE;
00486 NetworkClientConnectGame(NetworkAddress(network_conn, rport), join_as, join_server_password, join_company_password);
00487 }
00488 #endif
00489
00490
00491 delete this;
00492 }
00493 };
00494
00495 #if defined(UNIX) && !defined(__MORPHOS__)
00496 extern void DedicatedFork();
00497 #endif
00498
00500 static const OptionData _options[] = {
00501 GETOPT_SHORT_VALUE('I'),
00502 GETOPT_SHORT_VALUE('S'),
00503 GETOPT_SHORT_VALUE('M'),
00504 GETOPT_SHORT_VALUE('m'),
00505 GETOPT_SHORT_VALUE('s'),
00506 GETOPT_SHORT_VALUE('v'),
00507 GETOPT_SHORT_VALUE('b'),
00508 #if defined(ENABLE_NETWORK)
00509 GETOPT_SHORT_OPTVAL('D'),
00510 GETOPT_SHORT_OPTVAL('n'),
00511 GETOPT_SHORT_VALUE('l'),
00512 GETOPT_SHORT_VALUE('p'),
00513 GETOPT_SHORT_VALUE('P'),
00514 #if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
00515 GETOPT_SHORT_NOVAL('f'),
00516 #endif
00517 #endif
00518 GETOPT_SHORT_VALUE('r'),
00519 GETOPT_SHORT_VALUE('t'),
00520 GETOPT_SHORT_OPTVAL('d'),
00521 GETOPT_SHORT_NOVAL('e'),
00522 GETOPT_SHORT_OPTVAL('g'),
00523 GETOPT_SHORT_VALUE('G'),
00524 GETOPT_SHORT_VALUE('c'),
00525 GETOPT_SHORT_NOVAL('x'),
00526 GETOPT_SHORT_VALUE('q'),
00527 GETOPT_SHORT_NOVAL('h'),
00528 GETOPT_END()
00529 };
00530
00531
00532 int ttd_main(int argc, char *argv[])
00533 {
00534 char *musicdriver = NULL;
00535 char *sounddriver = NULL;
00536 char *videodriver = NULL;
00537 char *blitter = NULL;
00538 char *graphics_set = NULL;
00539 char *sounds_set = NULL;
00540 char *music_set = NULL;
00541 Dimension resolution = {0, 0};
00542
00543 bool save_config = false;
00544 AfterNewGRFScan *scanner = new AfterNewGRFScan(&save_config);
00545 #if defined(ENABLE_NETWORK)
00546 bool dedicated = false;
00547 char *debuglog_conn = NULL;
00548
00549 extern bool _dedicated_forks;
00550 _dedicated_forks = false;
00551 #endif
00552
00553 _game_mode = GM_MENU;
00554 _switch_mode = SM_MENU;
00555 _config_file = NULL;
00556
00557 GetOptData mgo(argc - 1, argv + 1, _options);
00558
00559 int i;
00560 while ((i = mgo.GetOpt()) != -1) {
00561 switch (i) {
00562 case 'I': free(graphics_set); graphics_set = strdup(mgo.opt); break;
00563 case 'S': free(sounds_set); sounds_set = strdup(mgo.opt); break;
00564 case 'M': free(music_set); music_set = strdup(mgo.opt); break;
00565 case 'm': free(musicdriver); musicdriver = strdup(mgo.opt); break;
00566 case 's': free(sounddriver); sounddriver = strdup(mgo.opt); break;
00567 case 'v': free(videodriver); videodriver = strdup(mgo.opt); break;
00568 case 'b': free(blitter); blitter = strdup(mgo.opt); break;
00569 #if defined(ENABLE_NETWORK)
00570 case 'D':
00571 free(musicdriver);
00572 free(sounddriver);
00573 free(videodriver);
00574 free(blitter);
00575 musicdriver = strdup("null");
00576 sounddriver = strdup("null");
00577 videodriver = strdup("dedicated");
00578 blitter = strdup("null");
00579 dedicated = true;
00580 SetDebugString("net=6");
00581 if (mgo.opt != NULL) {
00582
00583
00584 const char *temp = NULL;
00585 const char *port = NULL;
00586 ParseConnectionString(&temp, &port, mgo.opt);
00587 if (!StrEmpty(mgo.opt)) scanner->dedicated_host = mgo.opt;
00588 if (port != NULL) scanner->dedicated_port = atoi(port);
00589 }
00590 break;
00591 case 'f': _dedicated_forks = true; break;
00592 case 'n':
00593 scanner->network_conn = mgo.opt;
00594 break;
00595 case 'l':
00596 debuglog_conn = mgo.opt;
00597 break;
00598 case 'p':
00599 scanner->join_server_password = mgo.opt;
00600 break;
00601 case 'P':
00602 scanner->join_company_password = mgo.opt;
00603 break;
00604 #endif
00605 case 'r': ParseResolution(&resolution, mgo.opt); break;
00606 case 't': scanner->startyear = atoi(mgo.opt); break;
00607 case 'd': {
00608 #if defined(WIN32)
00609 CreateConsole();
00610 #endif
00611 if (mgo.opt != NULL) SetDebugString(mgo.opt);
00612 break;
00613 }
00614 case 'e': _switch_mode = (_switch_mode == SM_LOAD_GAME || _switch_mode == SM_LOAD_SCENARIO ? SM_LOAD_SCENARIO : SM_EDITOR); break;
00615 case 'g':
00616 if (mgo.opt != NULL) {
00617 strecpy(_file_to_saveload.name, mgo.opt, lastof(_file_to_saveload.name));
00618 _switch_mode = (_switch_mode == SM_EDITOR || _switch_mode == SM_LOAD_SCENARIO ? SM_LOAD_SCENARIO : SM_LOAD_GAME);
00619 _file_to_saveload.mode = SL_LOAD;
00620
00621
00622 const char *t = strrchr(_file_to_saveload.name, '.');
00623 if (t != NULL) {
00624 FiosType ft = FiosGetSavegameListCallback(SLD_LOAD_GAME, _file_to_saveload.name, t, NULL, NULL);
00625 if (ft != FIOS_TYPE_INVALID) SetFiosType(ft);
00626 }
00627
00628 break;
00629 }
00630
00631 _switch_mode = SM_NEWGAME;
00632
00633 if (scanner->generation_seed == GENERATE_NEW_SEED) {
00634 scanner->generation_seed = InteractiveRandom();
00635 }
00636 break;
00637 case 'q': {
00638 DeterminePaths(argv[0]);
00639 if (StrEmpty(mgo.opt)) return 1;
00640 char title[80];
00641 title[0] = '\0';
00642 FiosGetSavegameListCallback(SLD_LOAD_GAME, mgo.opt, strrchr(mgo.opt, '.'), title, lastof(title));
00643
00644 _load_check_data.Clear();
00645 SaveOrLoadResult res = SaveOrLoad(mgo.opt, SL_LOAD_CHECK, SAVE_DIR, false);
00646 if (res != SL_OK || _load_check_data.HasErrors()) {
00647 fprintf(stderr, "Failed to open savegame\n");
00648 if (_load_check_data.HasErrors()) {
00649 char buf[256];
00650 SetDParamStr(0, _load_check_data.error_data);
00651 GetString(buf, _load_check_data.error, lastof(buf));
00652 fprintf(stderr, "%s\n", buf);
00653 }
00654 return 1;
00655 }
00656
00657 WriteSavegameInfo(title);
00658
00659 return 0;
00660 }
00661 case 'G': scanner->generation_seed = atoi(mgo.opt); break;
00662 case 'c': _config_file = strdup(mgo.opt); break;
00663 case 'x': scanner->save_config = false; break;
00664 case 'h':
00665 i = -2;
00666 break;
00667 }
00668 if (i == -2) break;
00669 }
00670
00671 if (i == -2 || mgo.numleft > 0) {
00672
00673
00674
00675
00676
00677 DeterminePaths(argv[0]);
00678 TarScanner::DoScan(TarScanner::BASESET);
00679 BaseGraphics::FindSets();
00680 BaseSounds::FindSets();
00681 BaseMusic::FindSets();
00682 ShowHelp();
00683 delete scanner;
00684 return 0;
00685 }
00686
00687 #if defined(WINCE) && defined(_DEBUG)
00688
00689 SetDebugString("4");
00690 #endif
00691
00692 DeterminePaths(argv[0]);
00693 TarScanner::DoScan(TarScanner::BASESET);
00694
00695 #if defined(ENABLE_NETWORK)
00696 if (dedicated) DEBUG(net, 0, "Starting dedicated version %s", _openttd_revision);
00697 if (_dedicated_forks && !dedicated) _dedicated_forks = false;
00698
00699 #if defined(UNIX) && !defined(__MORPHOS__)
00700
00701 if (_dedicated_forks) DedicatedFork();
00702 #endif
00703 #endif
00704
00705 LoadFromConfig(true);
00706
00707 if (resolution.width != 0) _cur_resolution = resolution;
00708
00709
00710
00711
00712
00713
00714
00715 _cur_resolution.width = ClampU(_cur_resolution.width, 1, UINT16_MAX / 2);
00716 _cur_resolution.height = ClampU(_cur_resolution.height, 1, UINT16_MAX / 2);
00717
00718
00719
00720
00721
00722 _cursor.in_window = true;
00723
00724
00725 InitializeLanguagePacks();
00726
00727
00728 InitFreeType(false);
00729
00730
00731 InitWindowSystem();
00732
00733 BaseGraphics::FindSets();
00734 if (graphics_set == NULL && BaseGraphics::ini_set != NULL) graphics_set = strdup(BaseGraphics::ini_set);
00735 if (!BaseGraphics::SetSet(graphics_set)) {
00736 if (!StrEmpty(graphics_set)) {
00737 BaseGraphics::SetSet(NULL);
00738
00739 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND);
00740 msg.SetDParamStr(0, graphics_set);
00741 ScheduleErrorMessage(msg);
00742 }
00743 }
00744 free(graphics_set);
00745
00746
00747 GfxInitPalettes();
00748
00749 DEBUG(misc, 1, "Loading blitter...");
00750 if (blitter == NULL && _ini_blitter != NULL) blitter = strdup(_ini_blitter);
00751 _blitter_autodetected = StrEmpty(blitter);
00752
00753 if (!_blitter_autodetected || BaseGraphics::GetUsedSet() == NULL || BaseGraphics::GetUsedSet()->blitter == BLT_8BPP || BlitterFactoryBase::SelectBlitter("32bpp-anim") == NULL) {
00754 if (BlitterFactoryBase::SelectBlitter(blitter) == NULL) {
00755 StrEmpty(blitter) ?
00756 usererror("Failed to autoprobe blitter") :
00757 usererror("Failed to select requested blitter '%s'; does it exist?", blitter);
00758 }
00759 }
00760 free(blitter);
00761
00762 if (videodriver == NULL && _ini_videodriver != NULL) videodriver = strdup(_ini_videodriver);
00763 _video_driver = (VideoDriver*)VideoDriverFactoryBase::SelectDriver(videodriver, Driver::DT_VIDEO);
00764 if (_video_driver == NULL) {
00765 StrEmpty(videodriver) ?
00766 usererror("Failed to autoprobe video driver") :
00767 usererror("Failed to select requested video driver '%s'", videodriver);
00768 }
00769 free(videodriver);
00770
00771
00772 _screen.zoom = ZOOM_LVL_NORMAL;
00773
00774 NetworkStartUp();
00775
00776 #if defined(ENABLE_NETWORK)
00777 if (debuglog_conn != NULL && _network_available) {
00778 const char *not_used = NULL;
00779 const char *port = NULL;
00780 uint16 rport;
00781
00782 rport = NETWORK_DEFAULT_DEBUGLOG_PORT;
00783
00784 ParseConnectionString(¬_used, &port, debuglog_conn);
00785 if (port != NULL) rport = atoi(port);
00786
00787 NetworkStartDebugLog(NetworkAddress(debuglog_conn, rport));
00788 }
00789 #endif
00790
00791 if (!HandleBootstrap()) goto exit;
00792
00793 _video_driver->ClaimMousePointer();
00794
00795
00796 InitializeScreenshotFormats();
00797
00798 BaseSounds::FindSets();
00799 if (sounds_set == NULL && BaseSounds::ini_set != NULL) sounds_set = strdup(BaseSounds::ini_set);
00800 if (!BaseSounds::SetSet(sounds_set)) {
00801 if (StrEmpty(sounds_set) || !BaseSounds::SetSet(NULL)) {
00802 usererror("Failed to find a sounds set. Please acquire a sounds set for OpenTTD. See section 4.1 of readme.txt.");
00803 } else {
00804 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND);
00805 msg.SetDParamStr(0, sounds_set);
00806 ScheduleErrorMessage(msg);
00807 }
00808 }
00809 free(sounds_set);
00810
00811 BaseMusic::FindSets();
00812 if (music_set == NULL && BaseMusic::ini_set != NULL) music_set = strdup(BaseMusic::ini_set);
00813 if (!BaseMusic::SetSet(music_set)) {
00814 if (StrEmpty(music_set) || !BaseMusic::SetSet(NULL)) {
00815 usererror("Failed to find a music set. Please acquire a music set for OpenTTD. See section 4.1 of readme.txt.");
00816 } else {
00817 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND);
00818 msg.SetDParamStr(0, music_set);
00819 ScheduleErrorMessage(msg);
00820 }
00821 }
00822 free(music_set);
00823
00824 if (sounddriver == NULL && _ini_sounddriver != NULL) sounddriver = strdup(_ini_sounddriver);
00825 _sound_driver = (SoundDriver*)SoundDriverFactoryBase::SelectDriver(sounddriver, Driver::DT_SOUND);
00826 if (_sound_driver == NULL) {
00827 StrEmpty(sounddriver) ?
00828 usererror("Failed to autoprobe sound driver") :
00829 usererror("Failed to select requested sound driver '%s'", sounddriver);
00830 }
00831 free(sounddriver);
00832
00833 if (musicdriver == NULL && _ini_musicdriver != NULL) musicdriver = strdup(_ini_musicdriver);
00834 _music_driver = (MusicDriver*)MusicDriverFactoryBase::SelectDriver(musicdriver, Driver::DT_MUSIC);
00835 if (_music_driver == NULL) {
00836 StrEmpty(musicdriver) ?
00837 usererror("Failed to autoprobe music driver") :
00838 usererror("Failed to select requested music driver '%s'", musicdriver);
00839 }
00840 free(musicdriver);
00841
00842
00843 _modal_progress_paint_mutex->BeginCritical();
00844 _modal_progress_work_mutex->BeginCritical();
00845
00846 GenerateWorld(GWM_EMPTY, 64, 64);
00847 WaitTillGeneratedWorld();
00848
00849 LoadIntroGame(false);
00850
00851 CheckForMissingGlyphs();
00852
00853 ScanNewGRFFiles(scanner);
00854
00855 _video_driver->MainLoop();
00856
00857 WaitTillSaved();
00858
00859
00860 if (save_config) {
00861 SaveToConfig();
00862 SaveHotkeysToConfig();
00863 SaveToHighScore();
00864 }
00865
00866 exit:
00867
00868 ShutdownGame();
00869
00870 free(BaseGraphics::ini_set);
00871 free(BaseSounds::ini_set);
00872 free(BaseMusic::ini_set);
00873 free(_ini_musicdriver);
00874 free(_ini_sounddriver);
00875 free(_ini_videodriver);
00876 free(_ini_blitter);
00877
00878 return 0;
00879 }
00880
00881 void HandleExitGameRequest()
00882 {
00883 if (_game_mode == GM_MENU || _game_mode == GM_BOOTSTRAP) {
00884 _exit_game = true;
00885 } else if (_settings_client.gui.autosave_on_exit) {
00886 DoExitSave();
00887 _exit_game = true;
00888 } else {
00889 AskExitGame();
00890 }
00891 }
00892
00893 static void MakeNewGameDone()
00894 {
00895 SettingsDisableElrail(_settings_game.vehicle.disable_elrails);
00896
00897
00898 if (!_video_driver->HasGUI()) {
00899 SetLocalCompany(COMPANY_SPECTATOR);
00900 if (_settings_client.gui.pause_on_newgame) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
00901 IConsoleCmdExec("exec scripts/game_start.scr 0");
00902 return;
00903 }
00904
00905
00906 DoStartupNewCompany(false);
00907
00908 Company *c = Company::Get(COMPANY_FIRST);
00909 c->settings = _settings_client.company;
00910
00911 IConsoleCmdExec("exec scripts/game_start.scr 0");
00912
00913 SetLocalCompany(COMPANY_FIRST);
00914
00915 InitializeRailGUI();
00916
00917 #ifdef ENABLE_NETWORK
00918
00919
00920 if (_network_server && !StrEmpty(_settings_client.network.default_company_pass)) {
00921 NetworkChangeCompanyPassword(_local_company, _settings_client.network.default_company_pass);
00922 }
00923 #endif
00924
00925 if (_settings_client.gui.pause_on_newgame) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
00926
00927 MarkWholeScreenDirty();
00928 }
00929
00930 static void MakeNewGame(bool from_heightmap, bool reset_settings)
00931 {
00932 _game_mode = GM_NORMAL;
00933
00934 ResetGRFConfig(true);
00935
00936 GenerateWorldSetCallback(&MakeNewGameDone);
00937 GenerateWorld(from_heightmap ? GWM_HEIGHTMAP : GWM_NEWGAME, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y, reset_settings);
00938 }
00939
00940 static void MakeNewEditorWorldDone()
00941 {
00942 SetLocalCompany(OWNER_NONE);
00943 }
00944
00945 static void MakeNewEditorWorld()
00946 {
00947 _game_mode = GM_EDITOR;
00948
00949 ResetGRFConfig(true);
00950
00951 GenerateWorldSetCallback(&MakeNewEditorWorldDone);
00952 GenerateWorld(GWM_EMPTY, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
00953 }
00954
00965 bool SafeLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL)
00966 {
00967 assert(mode == SL_LOAD || (lf == NULL && mode == SL_OLD_LOAD));
00968 GameMode ogm = _game_mode;
00969
00970 _game_mode = newgm;
00971
00972 switch (lf == NULL ? SaveOrLoad(filename, mode, subdir) : LoadWithFilter(lf)) {
00973 case SL_OK: return true;
00974
00975 case SL_REINIT:
00976 #ifdef ENABLE_NETWORK
00977 if (_network_dedicated) {
00978
00979
00980
00981
00982
00983
00984 DEBUG(net, 0, "Loading game failed, so a new (random) game will be started!");
00985 MakeNewGame(false, true);
00986 return false;
00987 }
00988 if (_network_server) {
00989
00990 NetworkDisconnect();
00991 }
00992 #endif
00993
00994 switch (ogm) {
00995 default:
00996 case GM_MENU: LoadIntroGame(); break;
00997 case GM_EDITOR: MakeNewEditorWorld(); break;
00998 }
00999 return false;
01000
01001 default:
01002 _game_mode = ogm;
01003 return false;
01004 }
01005 }
01006
01007 void SwitchToMode(SwitchMode new_mode)
01008 {
01009 #ifdef ENABLE_NETWORK
01010
01011 if (new_mode != SM_SAVE_GAME) {
01012
01013 if (_networking) {
01014 if (_network_server && (new_mode == SM_LOAD_GAME || new_mode == SM_NEWGAME || new_mode == SM_RESTARTGAME)) {
01015 NetworkReboot();
01016 } else {
01017 NetworkDisconnect();
01018 }
01019 }
01020
01021
01022 if (_is_network_server) {
01023
01024 if (new_mode != SM_MENU) {
01025
01026 if (_settings_client.network.reload_cfg) {
01027 LoadFromConfig();
01028 MakeNewgameSettingsLive();
01029 ResetGRFConfig(false);
01030 }
01031 NetworkServerStart();
01032 } else {
01033
01034 _is_network_server = false;
01035 }
01036 }
01037 }
01038 #endif
01039
01040 if (new_mode != SM_SAVE_GAME) AI::KillAll();
01041
01042 switch (new_mode) {
01043 case SM_EDITOR:
01044 MakeNewEditorWorld();
01045 break;
01046
01047 case SM_RESTARTGAME:
01048 case SM_NEWGAME:
01049 #ifdef ENABLE_NETWORK
01050 if (_network_server) {
01051 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "Random Map");
01052 }
01053 #endif
01054 MakeNewGame(false, new_mode == SM_NEWGAME);
01055 break;
01056
01057 case SM_LOAD_GAME: {
01058 ResetGRFConfig(true);
01059 ResetWindowSystem();
01060
01061 if (!SafeLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, NO_DIRECTORY)) {
01062 SetDParamStr(0, GetSaveLoadErrorString());
01063 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
01064 } else {
01065 if (_saveload_mode == SLD_LOAD_SCENARIO) {
01066
01067 EngineOverrideManager::ResetToCurrentNewGRFConfig();
01068 }
01069
01070
01071 SetLocalCompany(_network_dedicated ? COMPANY_SPECTATOR : COMPANY_FIRST);
01072
01073 IConsoleCmdExec("exec scripts/game_start.scr 0");
01074
01075 DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
01076 #ifdef ENABLE_NETWORK
01077 if (_network_server) {
01078 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Loaded game)", _file_to_saveload.title);
01079 }
01080 #endif
01081 }
01082 break;
01083 }
01084
01085 case SM_START_HEIGHTMAP:
01086 #ifdef ENABLE_NETWORK
01087 if (_network_server) {
01088 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Heightmap)", _file_to_saveload.title);
01089 }
01090 #endif
01091 MakeNewGame(true, true);
01092 break;
01093
01094 case SM_LOAD_HEIGHTMAP:
01095 SetLocalCompany(OWNER_NONE);
01096
01097 GenerateWorld(GWM_HEIGHTMAP, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
01098 MarkWholeScreenDirty();
01099 break;
01100
01101 case SM_LOAD_SCENARIO: {
01102 if (SafeLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR, NO_DIRECTORY)) {
01103 SetLocalCompany(OWNER_NONE);
01104 _settings_newgame.game_creation.starting_year = _cur_year;
01105
01106 DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
01107 } else {
01108 SetDParamStr(0, GetSaveLoadErrorString());
01109 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
01110 }
01111 break;
01112 }
01113
01114 case SM_MENU:
01115 LoadIntroGame();
01116 if (BaseSounds::ini_set == NULL && BaseSounds::GetUsedSet()->fallback) {
01117 ShowErrorMessage(STR_WARNING_FALLBACK_SOUNDSET, INVALID_STRING_ID, WL_CRITICAL);
01118 BaseSounds::ini_set = strdup(BaseSounds::GetUsedSet()->name);
01119 }
01120 break;
01121
01122 case SM_SAVE_GAME:
01123
01124 if (SaveOrLoad(_file_to_saveload.name, SL_SAVE, NO_DIRECTORY) != SL_OK) {
01125 SetDParamStr(0, GetSaveLoadErrorString());
01126 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
01127 } else {
01128 DeleteWindowById(WC_SAVELOAD, 0);
01129 }
01130 break;
01131
01132 case SM_SAVE_HEIGHTMAP:
01133 MakeHeightmapScreenshot(_file_to_saveload.name);
01134 DeleteWindowById(WC_SAVELOAD, 0);
01135 break;
01136
01137 case SM_GENRANDLAND:
01138 SetLocalCompany(OWNER_NONE);
01139 GenerateWorld(GWM_RANDOM, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
01140
01141 MarkWholeScreenDirty();
01142 break;
01143
01144 default: NOT_REACHED();
01145 }
01146 }
01147
01148
01155 static void CheckCaches()
01156 {
01157
01158
01159 if (_debug_desync_level <= 1) return;
01160
01161
01162 SmallVector<TownCache, 4> old_town_caches;
01163 Town *t;
01164 FOR_ALL_TOWNS(t) {
01165 MemCpyT(old_town_caches.Append(), &t->cache);
01166 }
01167
01168 extern void RebuildTownCaches();
01169 RebuildTownCaches();
01170 RebuildSubsidisedSourceAndDestinationCache();
01171
01172 uint i = 0;
01173 FOR_ALL_TOWNS(t) {
01174 if (MemCmpT(old_town_caches.Get(i), &t->cache) != 0) {
01175 DEBUG(desync, 2, "town cache mismatch: town %i", (int)t->index);
01176 }
01177 i++;
01178 }
01179
01180
01181 SmallVector<CompanyInfrastructure, 4> old_infrastructure;
01182 Company *c;
01183 FOR_ALL_COMPANIES(c) MemCpyT(old_infrastructure.Append(), &c->infrastructure);
01184
01185 extern void AfterLoadCompanyStats();
01186 AfterLoadCompanyStats();
01187
01188 i = 0;
01189 FOR_ALL_COMPANIES(c) {
01190 if (MemCmpT(old_infrastructure.Get(i), &c->infrastructure) != 0) {
01191 DEBUG(desync, 2, "infrastructure cache mismatch: company %i", (int)c->index);
01192 }
01193 i++;
01194 }
01195
01196
01197 const RoadStop *rs;
01198 FOR_ALL_ROADSTOPS(rs) {
01199 if (IsStandardRoadStopTile(rs->xy)) continue;
01200
01201 assert(rs->GetEntry(DIAGDIR_NE) != rs->GetEntry(DIAGDIR_NW));
01202 rs->GetEntry(DIAGDIR_NE)->CheckIntegrity(rs);
01203 rs->GetEntry(DIAGDIR_NW)->CheckIntegrity(rs);
01204 }
01205
01206 Vehicle *v;
01207 FOR_ALL_VEHICLES(v) {
01208 extern void FillNewGRFVehicleCache(const Vehicle *v);
01209 if (v != v->First() || v->vehstatus & VS_CRASHED || !v->IsPrimaryVehicle()) continue;
01210
01211 uint length = 0;
01212 for (const Vehicle *u = v; u != NULL; u = u->Next()) length++;
01213
01214 NewGRFCache *grf_cache = CallocT<NewGRFCache>(length);
01215 VehicleCache *veh_cache = CallocT<VehicleCache>(length);
01216 GroundVehicleCache *gro_cache = CallocT<GroundVehicleCache>(length);
01217 TrainCache *tra_cache = CallocT<TrainCache>(length);
01218
01219 length = 0;
01220 for (const Vehicle *u = v; u != NULL; u = u->Next()) {
01221 FillNewGRFVehicleCache(u);
01222 grf_cache[length] = u->grf_cache;
01223 veh_cache[length] = u->vcache;
01224 switch (u->type) {
01225 case VEH_TRAIN:
01226 gro_cache[length] = Train::From(u)->gcache;
01227 tra_cache[length] = Train::From(u)->tcache;
01228 break;
01229 case VEH_ROAD:
01230 gro_cache[length] = RoadVehicle::From(u)->gcache;
01231 break;
01232 default:
01233 break;
01234 }
01235 length++;
01236 }
01237
01238 switch (v->type) {
01239 case VEH_TRAIN: Train::From(v)->ConsistChanged(true); break;
01240 case VEH_ROAD: RoadVehUpdateCache(RoadVehicle::From(v)); break;
01241 case VEH_AIRCRAFT: UpdateAircraftCache(Aircraft::From(v)); break;
01242 case VEH_SHIP: Ship::From(v)->UpdateCache(); break;
01243 default: break;
01244 }
01245
01246 length = 0;
01247 for (const Vehicle *u = v; u != NULL; u = u->Next()) {
01248 FillNewGRFVehicleCache(u);
01249 if (memcmp(&grf_cache[length], &u->grf_cache, sizeof(NewGRFCache)) != 0) {
01250 DEBUG(desync, 2, "newgrf cache mismatch: type %i, vehicle %i, company %i, unit number %i, wagon %i", (int)v->type, v->index, (int)v->owner, v->unitnumber, length);
01251 }
01252 if (memcmp(&veh_cache[length], &u->vcache, sizeof(VehicleCache)) != 0) {
01253 DEBUG(desync, 2, "vehicle cache mismatch: type %i, vehicle %i, company %i, unit number %i, wagon %i", (int)v->type, v->index, (int)v->owner, v->unitnumber, length);
01254 }
01255 switch (u->type) {
01256 case VEH_TRAIN:
01257 if (memcmp(&gro_cache[length], &Train::From(u)->gcache, sizeof(GroundVehicleCache)) != 0) {
01258 DEBUG(desync, 2, "train ground vehicle cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
01259 }
01260 if (memcmp(&tra_cache[length], &Train::From(u)->tcache, sizeof(TrainCache)) != 0) {
01261 DEBUG(desync, 2, "train cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
01262 }
01263 break;
01264 case VEH_ROAD:
01265 if (memcmp(&gro_cache[length], &RoadVehicle::From(u)->gcache, sizeof(GroundVehicleCache)) != 0) {
01266 DEBUG(desync, 2, "road vehicle ground vehicle cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
01267 }
01268 break;
01269 default:
01270 break;
01271 }
01272 length++;
01273 }
01274
01275 free(grf_cache);
01276 free(veh_cache);
01277 free(gro_cache);
01278 free(tra_cache);
01279 }
01280
01281
01282 FOR_ALL_VEHICLES(v) {
01283 byte buff[sizeof(VehicleCargoList)];
01284 memcpy(buff, &v->cargo, sizeof(VehicleCargoList));
01285 v->cargo.InvalidateCache();
01286 assert(memcmp(&v->cargo, buff, sizeof(VehicleCargoList)) == 0);
01287 }
01288
01289 Station *st;
01290 FOR_ALL_STATIONS(st) {
01291 for (CargoID c = 0; c < NUM_CARGO; c++) {
01292 byte buff[sizeof(StationCargoList)];
01293 memcpy(buff, &st->goods[c].cargo, sizeof(StationCargoList));
01294 st->goods[c].cargo.InvalidateCache();
01295 assert(memcmp(&st->goods[c].cargo, buff, sizeof(StationCargoList)) == 0);
01296 }
01297 }
01298 }
01299
01305 void StateGameLoop()
01306 {
01307
01308 if (_pause_mode != PM_UNPAUSED) {
01309 UpdateLandscapingLimits();
01310 Game::GameLoop();
01311 CallWindowTickEvent();
01312 return;
01313 }
01314 if (HasModalProgress()) return;
01315
01316 ClearStorageChanges(false);
01317
01318 if (_game_mode == GM_EDITOR) {
01319 RunTileLoop();
01320 CallVehicleTicks();
01321 CallLandscapeTick();
01322 ClearStorageChanges(true);
01323 UpdateLandscapingLimits();
01324
01325 CallWindowTickEvent();
01326 NewsLoop();
01327 } else {
01328 if (_debug_desync_level > 2 && _date_fract == 0 && (_date & 0x1F) == 0) {
01329
01330 char name[MAX_PATH];
01331 snprintf(name, lengthof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date);
01332 SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR, false);
01333 }
01334
01335 CheckCaches();
01336
01337
01338
01339 Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
01340
01341 AnimateAnimatedTiles();
01342 IncreaseDate();
01343 RunTileLoop();
01344 CallVehicleTicks();
01345 CallLandscapeTick();
01346 ClearStorageChanges(true);
01347
01348 AI::GameLoop();
01349 Game::GameLoop();
01350 UpdateLandscapingLimits();
01351
01352 CallWindowTickEvent();
01353 NewsLoop();
01354 cur_company.Restore();
01355 }
01356
01357 assert(IsLocalCompany());
01358 }
01359
01364 static void DoAutosave()
01365 {
01366 char buf[MAX_PATH];
01367
01368 #if defined(PSP)
01369
01370 if (_networking) return;
01371 #endif
01372
01373 if (_settings_client.gui.keep_all_autosave) {
01374 GenerateDefaultSaveName(buf, lastof(buf));
01375 strecat(buf, ".sav", lastof(buf));
01376 } else {
01377 static int _autosave_ctr = 0;
01378
01379
01380 snprintf(buf, sizeof(buf), "autosave%d.sav", _autosave_ctr);
01381
01382 if (++_autosave_ctr >= _settings_client.gui.max_num_autosaves) _autosave_ctr = 0;
01383 }
01384
01385 DEBUG(sl, 2, "Autosaving to '%s'", buf);
01386 if (SaveOrLoad(buf, SL_SAVE, AUTOSAVE_DIR) != SL_OK) {
01387 ShowErrorMessage(STR_ERROR_AUTOSAVE_FAILED, INVALID_STRING_ID, WL_ERROR);
01388 }
01389 }
01390
01391 void GameLoop()
01392 {
01393 if (_game_mode == GM_BOOTSTRAP) {
01394 #ifdef ENABLE_NETWORK
01395
01396 if (_network_available) NetworkBackgroundLoop();
01397 #endif
01398 InputLoop();
01399 return;
01400 }
01401
01402 ProcessAsyncSaveFinish();
01403
01404
01405 if (_do_autosave) {
01406 _do_autosave = false;
01407 DoAutosave();
01408 SetWindowDirty(WC_STATUS_BAR, 0);
01409 }
01410
01411
01412 if (_switch_mode != SM_NONE && !HasModalProgress()) {
01413 SwitchToMode(_switch_mode);
01414 _switch_mode = SM_NONE;
01415 }
01416
01417 IncreaseSpriteLRU();
01418 InteractiveRandom();
01419
01420 extern int _caret_timer;
01421 _caret_timer += 3;
01422 CursorTick();
01423
01424 #ifdef ENABLE_NETWORK
01425
01426 if (_network_available) NetworkBackgroundLoop();
01427
01428 if (_networking && !HasModalProgress()) {
01429
01430 NetworkGameLoop();
01431 } else {
01432 if (_network_reconnect > 0 && --_network_reconnect == 0) {
01433
01434
01435 NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), COMPANY_SPECTATOR);
01436 }
01437
01438 StateGameLoop();
01439 }
01440
01441
01442 static uint check_message = 0;
01443 if (++check_message > 1000 / MILLISECONDS_PER_TICK) {
01444 check_message = 0;
01445 NetworkChatMessageLoop();
01446 }
01447 #else
01448 StateGameLoop();
01449 #endif
01450
01451 if (!_pause_mode && HasBit(_display_opt, DO_FULL_ANIMATION)) DoPaletteAnimations();
01452
01453 if (!_pause_mode || _game_mode == GM_EDITOR || _settings_game.construction.command_pause_level > CMDPL_NO_CONSTRUCTION) MoveAllTextEffects();
01454
01455 InputLoop();
01456
01457 _sound_driver->MainLoop();
01458 MusicLoop();
01459 }