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00026 #include "stdafx.h"
00027 #include "currency.h"
00028 #include "screenshot.h"
00029 #include "network/network.h"
00030 #include "network/network_func.h"
00031 #include "settings_internal.h"
00032 #include "command_func.h"
00033 #include "console_func.h"
00034 #include "pathfinder/pathfinder_type.h"
00035 #include "genworld.h"
00036 #include "train.h"
00037 #include "news_func.h"
00038 #include "window_func.h"
00039 #include "sound_func.h"
00040 #include "company_func.h"
00041 #include "rev.h"
00042 #ifdef WITH_FREETYPE
00043 #include "fontcache.h"
00044 #endif
00045 #include "textbuf_gui.h"
00046 #include "rail_gui.h"
00047 #include "elrail_func.h"
00048 #include "error.h"
00049 #include "town.h"
00050 #include "video/video_driver.hpp"
00051 #include "sound/sound_driver.hpp"
00052 #include "music/music_driver.hpp"
00053 #include "blitter/factory.hpp"
00054 #include "base_media_base.h"
00055 #include "gamelog.h"
00056 #include "settings_func.h"
00057 #include "ini_type.h"
00058 #include "ai/ai_config.hpp"
00059 #include "ai/ai.hpp"
00060 #include "game/game_config.hpp"
00061 #include "game/game.hpp"
00062 #include "ship.h"
00063 #include "smallmap_gui.h"
00064 #include "roadveh.h"
00065 #include "fios.h"
00066 #include "strings_func.h"
00067
00068 #include "void_map.h"
00069 #include "station_base.h"
00070
00071 #include "table/strings.h"
00072 #include "table/settings.h"
00073
00074 ClientSettings _settings_client;
00075 GameSettings _settings_game;
00076 GameSettings _settings_newgame;
00077 VehicleDefaultSettings _old_vds;
00078 char *_config_file;
00079
00080 typedef std::list<ErrorMessageData> ErrorList;
00081 static ErrorList _settings_error_list;
00082
00083
00084 typedef void SettingDescProc(IniFile *ini, const SettingDesc *desc, const char *grpname, void *object);
00085 typedef void SettingDescProcList(IniFile *ini, const char *grpname, StringList *list);
00086
00087 static bool IsSignedVarMemType(VarType vt);
00088
00092 static const char * const _list_group_names[] = {
00093 "bans",
00094 "newgrf",
00095 "servers",
00096 "server_bind_addresses",
00097 NULL
00098 };
00099
00107 static size_t LookupOneOfMany(const char *many, const char *one, size_t onelen = 0)
00108 {
00109 const char *s;
00110 size_t idx;
00111
00112 if (onelen == 0) onelen = strlen(one);
00113
00114
00115 if (*one >= '0' && *one <= '9') return strtoul(one, NULL, 0);
00116
00117 idx = 0;
00118 for (;;) {
00119
00120 s = many;
00121 while (*s != '|' && *s != 0) s++;
00122 if ((size_t)(s - many) == onelen && !memcmp(one, many, onelen)) return idx;
00123 if (*s == 0) return (size_t)-1;
00124 many = s + 1;
00125 idx++;
00126 }
00127 }
00128
00136 static size_t LookupManyOfMany(const char *many, const char *str)
00137 {
00138 const char *s;
00139 size_t r;
00140 size_t res = 0;
00141
00142 for (;;) {
00143
00144 while (*str == ' ' || *str == '\t' || *str == '|') str++;
00145 if (*str == 0) break;
00146
00147 s = str;
00148 while (*s != 0 && *s != ' ' && *s != '\t' && *s != '|') s++;
00149
00150 r = LookupOneOfMany(many, str, s - str);
00151 if (r == (size_t)-1) return r;
00152
00153 SetBit(res, (uint8)r);
00154 if (*s == 0) break;
00155 str = s + 1;
00156 }
00157 return res;
00158 }
00159
00168 static int ParseIntList(const char *p, int *items, int maxitems)
00169 {
00170 int n = 0;
00171 bool comma = false;
00172
00173 while (*p != '\0') {
00174 switch (*p) {
00175 case ',':
00176
00177 if (!comma) return -1;
00178 comma = false;
00179
00180 case ' ':
00181 p++;
00182 break;
00183
00184 default: {
00185 if (n == maxitems) return -1;
00186 char *end;
00187 long v = strtol(p, &end, 0);
00188 if (p == end) return -1;
00189 if (sizeof(int) < sizeof(long)) v = ClampToI32(v);
00190 items[n++] = v;
00191 p = end;
00192 comma = true;
00193 break;
00194 }
00195 }
00196 }
00197
00198
00199
00200 if (n != 0 && !comma) return -1;
00201
00202 return n;
00203 }
00204
00213 static bool LoadIntList(const char *str, void *array, int nelems, VarType type)
00214 {
00215 int items[64];
00216 int i, nitems;
00217
00218 if (str == NULL) {
00219 memset(items, 0, sizeof(items));
00220 nitems = nelems;
00221 } else {
00222 nitems = ParseIntList(str, items, lengthof(items));
00223 if (nitems != nelems) return false;
00224 }
00225
00226 switch (type) {
00227 case SLE_VAR_BL:
00228 case SLE_VAR_I8:
00229 case SLE_VAR_U8:
00230 for (i = 0; i != nitems; i++) ((byte*)array)[i] = items[i];
00231 break;
00232
00233 case SLE_VAR_I16:
00234 case SLE_VAR_U16:
00235 for (i = 0; i != nitems; i++) ((uint16*)array)[i] = items[i];
00236 break;
00237
00238 case SLE_VAR_I32:
00239 case SLE_VAR_U32:
00240 for (i = 0; i != nitems; i++) ((uint32*)array)[i] = items[i];
00241 break;
00242
00243 default: NOT_REACHED();
00244 }
00245
00246 return true;
00247 }
00248
00258 static void MakeIntList(char *buf, const char *last, const void *array, int nelems, VarType type)
00259 {
00260 int i, v = 0;
00261 const byte *p = (const byte *)array;
00262
00263 for (i = 0; i != nelems; i++) {
00264 switch (type) {
00265 case SLE_VAR_BL:
00266 case SLE_VAR_I8: v = *(const int8 *)p; p += 1; break;
00267 case SLE_VAR_U8: v = *(const uint8 *)p; p += 1; break;
00268 case SLE_VAR_I16: v = *(const int16 *)p; p += 2; break;
00269 case SLE_VAR_U16: v = *(const uint16 *)p; p += 2; break;
00270 case SLE_VAR_I32: v = *(const int32 *)p; p += 4; break;
00271 case SLE_VAR_U32: v = *(const uint32 *)p; p += 4; break;
00272 default: NOT_REACHED();
00273 }
00274 buf += seprintf(buf, last, (i == 0) ? "%d" : ",%d", v);
00275 }
00276 }
00277
00285 static void MakeOneOfMany(char *buf, const char *last, const char *many, int id)
00286 {
00287 int orig_id = id;
00288
00289
00290 while (--id >= 0) {
00291 for (; *many != '|'; many++) {
00292 if (*many == '\0') {
00293 seprintf(buf, last, "%d", orig_id);
00294 return;
00295 }
00296 }
00297 many++;
00298 }
00299
00300
00301 while (*many != '\0' && *many != '|' && buf < last) *buf++ = *many++;
00302 *buf = '\0';
00303 }
00304
00313 static void MakeManyOfMany(char *buf, const char *last, const char *many, uint32 x)
00314 {
00315 const char *start;
00316 int i = 0;
00317 bool init = true;
00318
00319 for (; x != 0; x >>= 1, i++) {
00320 start = many;
00321 while (*many != 0 && *many != '|') many++;
00322
00323 if (HasBit(x, 0)) {
00324 if (!init) buf += seprintf(buf, last, "|");
00325 init = false;
00326 if (start == many) {
00327 buf += seprintf(buf, last, "%d", i);
00328 } else {
00329 memcpy(buf, start, many - start);
00330 buf += many - start;
00331 }
00332 }
00333
00334 if (*many == '|') many++;
00335 }
00336
00337 *buf = '\0';
00338 }
00339
00346 static const void *StringToVal(const SettingDescBase *desc, const char *orig_str)
00347 {
00348 const char *str = orig_str == NULL ? "" : orig_str;
00349
00350 switch (desc->cmd) {
00351 case SDT_NUMX: {
00352 char *end;
00353 size_t val = strtoul(str, &end, 0);
00354 if (end == str) {
00355 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE);
00356 msg.SetDParamStr(0, str);
00357 msg.SetDParamStr(1, desc->name);
00358 _settings_error_list.push_back(msg);
00359 return desc->def;
00360 }
00361 if (*end != '\0') {
00362 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_TRAILING_CHARACTERS);
00363 msg.SetDParamStr(0, desc->name);
00364 _settings_error_list.push_back(msg);
00365 }
00366 return (void*)val;
00367 }
00368
00369 case SDT_ONEOFMANY: {
00370 size_t r = LookupOneOfMany(desc->many, str);
00371
00372
00373 if (r == (size_t)-1 && desc->proc_cnvt != NULL) r = desc->proc_cnvt(str);
00374 if (r != (size_t)-1) return (void*)r;
00375
00376 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE);
00377 msg.SetDParamStr(0, str);
00378 msg.SetDParamStr(1, desc->name);
00379 _settings_error_list.push_back(msg);
00380 return desc->def;
00381 }
00382
00383 case SDT_MANYOFMANY: {
00384 size_t r = LookupManyOfMany(desc->many, str);
00385 if (r != (size_t)-1) return (void*)r;
00386 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE);
00387 msg.SetDParamStr(0, str);
00388 msg.SetDParamStr(1, desc->name);
00389 _settings_error_list.push_back(msg);
00390 return desc->def;
00391 }
00392
00393 case SDT_BOOLX: {
00394 if (strcmp(str, "true") == 0 || strcmp(str, "on") == 0 || strcmp(str, "1") == 0) return (void*)true;
00395 if (strcmp(str, "false") == 0 || strcmp(str, "off") == 0 || strcmp(str, "0") == 0) return (void*)false;
00396
00397 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE);
00398 msg.SetDParamStr(0, str);
00399 msg.SetDParamStr(1, desc->name);
00400 _settings_error_list.push_back(msg);
00401 return desc->def;
00402 }
00403
00404 case SDT_STRING: return orig_str;
00405 case SDT_INTLIST: return str;
00406 default: break;
00407 }
00408
00409 return NULL;
00410 }
00411
00421 static void Write_ValidateSetting(void *ptr, const SettingDesc *sd, int32 val)
00422 {
00423 const SettingDescBase *sdb = &sd->desc;
00424
00425 if (sdb->cmd != SDT_BOOLX &&
00426 sdb->cmd != SDT_NUMX &&
00427 sdb->cmd != SDT_ONEOFMANY &&
00428 sdb->cmd != SDT_MANYOFMANY) {
00429 return;
00430 }
00431
00432
00433 if (sdb->cmd != SDT_MANYOFMANY) {
00434
00435
00436
00437
00438
00439 switch (GetVarMemType(sd->save.conv)) {
00440 case SLE_VAR_NULL: return;
00441 case SLE_VAR_BL:
00442 case SLE_VAR_I8:
00443 case SLE_VAR_U8:
00444 case SLE_VAR_I16:
00445 case SLE_VAR_U16:
00446 case SLE_VAR_I32: {
00447
00448 if (!(sdb->flags & SGF_0ISDISABLED) || val != 0) val = Clamp(val, sdb->min, sdb->max);
00449 break;
00450 }
00451 case SLE_VAR_U32: {
00452
00453 uint min = ((sdb->flags & SGF_0ISDISABLED) && (uint)val <= (uint)sdb->min) ? 0 : sdb->min;
00454 WriteValue(ptr, SLE_VAR_U32, (int64)ClampU(val, min, sdb->max));
00455 return;
00456 }
00457 case SLE_VAR_I64:
00458 case SLE_VAR_U64:
00459 default: NOT_REACHED();
00460 }
00461 }
00462
00463 WriteValue(ptr, sd->save.conv, (int64)val);
00464 }
00465
00474 static void IniLoadSettings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object)
00475 {
00476 IniGroup *group;
00477 IniGroup *group_def = ini->GetGroup(grpname);
00478 IniItem *item;
00479 const void *p;
00480 void *ptr;
00481 const char *s;
00482
00483 for (; sd->save.cmd != SL_END; sd++) {
00484 const SettingDescBase *sdb = &sd->desc;
00485 const SaveLoad *sld = &sd->save;
00486
00487 if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue;
00488
00489
00490 s = strchr(sdb->name, '.');
00491 if (s != NULL) {
00492 group = ini->GetGroup(sdb->name, s - sdb->name);
00493 s++;
00494 } else {
00495 s = sdb->name;
00496 group = group_def;
00497 }
00498
00499 item = group->GetItem(s, false);
00500 if (item == NULL && group != group_def) {
00501
00502
00503 item = group_def->GetItem(s, false);
00504 }
00505 if (item == NULL) {
00506
00507
00508 const char *sc = strchr(s, '.');
00509 if (sc != NULL) item = ini->GetGroup(s, sc - s)->GetItem(sc + 1, false);
00510 }
00511
00512 p = (item == NULL) ? sdb->def : StringToVal(sdb, item->value);
00513 ptr = GetVariableAddress(object, sld);
00514
00515 switch (sdb->cmd) {
00516 case SDT_BOOLX:
00517 case SDT_NUMX:
00518 case SDT_ONEOFMANY:
00519 case SDT_MANYOFMANY:
00520 Write_ValidateSetting(ptr, sd, (int32)(size_t)p);
00521 break;
00522
00523 case SDT_STRING:
00524 switch (GetVarMemType(sld->conv)) {
00525 case SLE_VAR_STRB:
00526 case SLE_VAR_STRBQ:
00527 if (p != NULL) ttd_strlcpy((char*)ptr, (const char*)p, sld->length);
00528 break;
00529
00530 case SLE_VAR_STR:
00531 case SLE_VAR_STRQ:
00532 free(*(char**)ptr);
00533 *(char**)ptr = p == NULL ? NULL : strdup((const char*)p);
00534 break;
00535
00536 case SLE_VAR_CHAR: if (p != NULL) *(char *)ptr = *(const char *)p; break;
00537
00538 default: NOT_REACHED();
00539 }
00540 break;
00541
00542 case SDT_INTLIST: {
00543 if (!LoadIntList((const char*)p, ptr, sld->length, GetVarMemType(sld->conv))) {
00544 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_ARRAY);
00545 msg.SetDParamStr(0, sdb->name);
00546 _settings_error_list.push_back(msg);
00547
00548
00549 LoadIntList((const char*)sdb->def, ptr, sld->length, GetVarMemType(sld->conv));
00550 } else if (sd->desc.proc_cnvt != NULL) {
00551 sd->desc.proc_cnvt((const char*)p);
00552 }
00553 break;
00554 }
00555 default: NOT_REACHED();
00556 }
00557 }
00558 }
00559
00572 static void IniSaveSettings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object)
00573 {
00574 IniGroup *group_def = NULL, *group;
00575 IniItem *item;
00576 char buf[512];
00577 const char *s;
00578 void *ptr;
00579
00580 for (; sd->save.cmd != SL_END; sd++) {
00581 const SettingDescBase *sdb = &sd->desc;
00582 const SaveLoad *sld = &sd->save;
00583
00584
00585
00586 if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue;
00587 if (sld->conv & SLF_NOT_IN_CONFIG) continue;
00588
00589
00590 s = strchr(sdb->name, '.');
00591 if (s != NULL) {
00592 group = ini->GetGroup(sdb->name, s - sdb->name);
00593 s++;
00594 } else {
00595 if (group_def == NULL) group_def = ini->GetGroup(grpname);
00596 s = sdb->name;
00597 group = group_def;
00598 }
00599
00600 item = group->GetItem(s, true);
00601 ptr = GetVariableAddress(object, sld);
00602
00603 if (item->value != NULL) {
00604
00605 const void *p = StringToVal(sdb, item->value);
00606
00607
00608
00609 switch (sdb->cmd) {
00610 case SDT_BOOLX:
00611 case SDT_NUMX:
00612 case SDT_ONEOFMANY:
00613 case SDT_MANYOFMANY:
00614 switch (GetVarMemType(sld->conv)) {
00615 case SLE_VAR_BL:
00616 if (*(bool*)ptr == (p != NULL)) continue;
00617 break;
00618
00619 case SLE_VAR_I8:
00620 case SLE_VAR_U8:
00621 if (*(byte*)ptr == (byte)(size_t)p) continue;
00622 break;
00623
00624 case SLE_VAR_I16:
00625 case SLE_VAR_U16:
00626 if (*(uint16*)ptr == (uint16)(size_t)p) continue;
00627 break;
00628
00629 case SLE_VAR_I32:
00630 case SLE_VAR_U32:
00631 if (*(uint32*)ptr == (uint32)(size_t)p) continue;
00632 break;
00633
00634 default: NOT_REACHED();
00635 }
00636 break;
00637
00638 default: break;
00639 }
00640 }
00641
00642
00643 switch (sdb->cmd) {
00644 case SDT_BOOLX:
00645 case SDT_NUMX:
00646 case SDT_ONEOFMANY:
00647 case SDT_MANYOFMANY: {
00648 uint32 i = (uint32)ReadValue(ptr, sld->conv);
00649
00650 switch (sdb->cmd) {
00651 case SDT_BOOLX: strecpy(buf, (i != 0) ? "true" : "false", lastof(buf)); break;
00652 case SDT_NUMX: seprintf(buf, lastof(buf), IsSignedVarMemType(sld->conv) ? "%d" : "%u", i); break;
00653 case SDT_ONEOFMANY: MakeOneOfMany(buf, lastof(buf), sdb->many, i); break;
00654 case SDT_MANYOFMANY: MakeManyOfMany(buf, lastof(buf), sdb->many, i); break;
00655 default: NOT_REACHED();
00656 }
00657 break;
00658 }
00659
00660 case SDT_STRING:
00661 switch (GetVarMemType(sld->conv)) {
00662 case SLE_VAR_STRB: strecpy(buf, (char*)ptr, lastof(buf)); break;
00663 case SLE_VAR_STRBQ:seprintf(buf, lastof(buf), "\"%s\"", (char*)ptr); break;
00664 case SLE_VAR_STR: strecpy(buf, *(char**)ptr, lastof(buf)); break;
00665
00666 case SLE_VAR_STRQ:
00667 if (*(char**)ptr == NULL) {
00668 buf[0] = '\0';
00669 } else {
00670 seprintf(buf, lastof(buf), "\"%s\"", *(char**)ptr);
00671 }
00672 break;
00673
00674 case SLE_VAR_CHAR: buf[0] = *(char*)ptr; buf[1] = '\0'; break;
00675 default: NOT_REACHED();
00676 }
00677 break;
00678
00679 case SDT_INTLIST:
00680 MakeIntList(buf, lastof(buf), ptr, sld->length, GetVarMemType(sld->conv));
00681 break;
00682
00683 default: NOT_REACHED();
00684 }
00685
00686
00687 free(item->value);
00688 item->value = strdup(buf);
00689 }
00690 }
00691
00701 static void IniLoadSettingList(IniFile *ini, const char *grpname, StringList *list)
00702 {
00703 IniGroup *group = ini->GetGroup(grpname);
00704
00705 if (group == NULL || list == NULL) return;
00706
00707 list->Clear();
00708
00709 for (const IniItem *item = group->item; item != NULL; item = item->next) {
00710 if (item->name != NULL) *list->Append() = strdup(item->name);
00711 }
00712 }
00713
00723 static void IniSaveSettingList(IniFile *ini, const char *grpname, StringList *list)
00724 {
00725 IniGroup *group = ini->GetGroup(grpname);
00726
00727 if (group == NULL || list == NULL) return;
00728 group->Clear();
00729
00730 for (char **iter = list->Begin(); iter != list->End(); iter++) {
00731 group->GetItem(*iter, true)->SetValue("");
00732 }
00733 }
00734
00740 bool SettingDesc::IsEditable(bool do_command) const
00741 {
00742 if (!do_command && !(this->save.conv & SLF_NO_NETWORK_SYNC) && _networking && !_network_server && !(this->desc.flags & SGF_PER_COMPANY)) return false;
00743 if ((this->desc.flags & SGF_NETWORK_ONLY) && !_networking && _game_mode != GM_MENU) return false;
00744 if ((this->desc.flags & SGF_NO_NETWORK) && _networking) return false;
00745 if ((this->desc.flags & SGF_NEWGAME_ONLY) &&
00746 (_game_mode == GM_NORMAL ||
00747 (_game_mode == GM_EDITOR && !(this->desc.flags & SGF_SCENEDIT_TOO)))) return false;
00748 return true;
00749 }
00750
00755 SettingType SettingDesc::GetType() const
00756 {
00757 if (this->desc.flags & SGF_PER_COMPANY) return ST_COMPANY;
00758 return (this->save.conv & SLF_NOT_IN_SAVE) ? ST_CLIENT : ST_GAME;
00759 }
00760
00761
00762
00764 static bool v_PositionMainToolbar(int32 p1)
00765 {
00766 if (_game_mode != GM_MENU) PositionMainToolbar(NULL);
00767 return true;
00768 }
00769
00771 static bool v_PositionStatusbar(int32 p1)
00772 {
00773 if (_game_mode != GM_MENU) {
00774 PositionStatusbar(NULL);
00775 PositionNewsMessage(NULL);
00776 PositionNetworkChatWindow(NULL);
00777 }
00778 return true;
00779 }
00780
00781 static bool PopulationInLabelActive(int32 p1)
00782 {
00783 UpdateAllTownVirtCoords();
00784 return true;
00785 }
00786
00787 static bool RedrawScreen(int32 p1)
00788 {
00789 MarkWholeScreenDirty();
00790 return true;
00791 }
00792
00798 static bool RedrawSmallmap(int32 p1)
00799 {
00800 BuildLandLegend();
00801 BuildOwnerLegend();
00802 SetWindowClassesDirty(WC_SMALLMAP);
00803 return true;
00804 }
00805
00806 static bool InvalidateDetailsWindow(int32 p1)
00807 {
00808 SetWindowClassesDirty(WC_VEHICLE_DETAILS);
00809 return true;
00810 }
00811
00812 static bool StationSpreadChanged(int32 p1)
00813 {
00814 InvalidateWindowData(WC_SELECT_STATION, 0);
00815 InvalidateWindowData(WC_BUILD_STATION, 0);
00816 return true;
00817 }
00818
00819 static bool InvalidateBuildIndustryWindow(int32 p1)
00820 {
00821 InvalidateWindowData(WC_BUILD_INDUSTRY, 0);
00822 return true;
00823 }
00824
00825 static bool CloseSignalGUI(int32 p1)
00826 {
00827 if (p1 == 0) {
00828 DeleteWindowByClass(WC_BUILD_SIGNAL);
00829 }
00830 return true;
00831 }
00832
00833 static bool InvalidateTownViewWindow(int32 p1)
00834 {
00835 InvalidateWindowClassesData(WC_TOWN_VIEW, p1);
00836 return true;
00837 }
00838
00839 static bool DeleteSelectStationWindow(int32 p1)
00840 {
00841 DeleteWindowById(WC_SELECT_STATION, 0);
00842 return true;
00843 }
00844
00845 static bool UpdateConsists(int32 p1)
00846 {
00847 Train *t;
00848 FOR_ALL_TRAINS(t) {
00849
00850 if (t->IsFrontEngine() || t->IsFreeWagon()) t->ConsistChanged(true);
00851 }
00852 InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
00853 return true;
00854 }
00855
00856
00857 static bool CheckInterval(int32 p1)
00858 {
00859 VehicleDefaultSettings *vds;
00860 if (_game_mode == GM_MENU || !Company::IsValidID(_current_company)) {
00861 vds = &_settings_client.company.vehicle;
00862 } else {
00863 vds = &Company::Get(_current_company)->settings.vehicle;
00864 }
00865
00866 if (p1 != 0) {
00867 vds->servint_trains = 50;
00868 vds->servint_roadveh = 50;
00869 vds->servint_aircraft = 50;
00870 vds->servint_ships = 50;
00871 } else {
00872 vds->servint_trains = 150;
00873 vds->servint_roadveh = 150;
00874 vds->servint_aircraft = 100;
00875 vds->servint_ships = 360;
00876 }
00877
00878 InvalidateDetailsWindow(0);
00879
00880 return true;
00881 }
00882
00883 static bool TrainAccelerationModelChanged(int32 p1)
00884 {
00885 Train *t;
00886 FOR_ALL_TRAINS(t) {
00887 if (t->IsFrontEngine()) {
00888 t->tcache.cached_max_curve_speed = t->GetCurveSpeedLimit();
00889 t->UpdateAcceleration();
00890 }
00891 }
00892
00893
00894 SetWindowClassesDirty(WC_ENGINE_PREVIEW);
00895 InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
00896 SetWindowClassesDirty(WC_VEHICLE_DETAILS);
00897
00898 return true;
00899 }
00900
00906 static bool TrainSlopeSteepnessChanged(int32 p1)
00907 {
00908 Train *t;
00909 FOR_ALL_TRAINS(t) {
00910 if (t->IsFrontEngine()) t->CargoChanged();
00911 }
00912
00913 return true;
00914 }
00915
00921 static bool RoadVehAccelerationModelChanged(int32 p1)
00922 {
00923 if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) {
00924 RoadVehicle *rv;
00925 FOR_ALL_ROADVEHICLES(rv) {
00926 if (rv->IsFrontEngine()) {
00927 rv->CargoChanged();
00928 }
00929 }
00930 }
00931
00932
00933 SetWindowClassesDirty(WC_ENGINE_PREVIEW);
00934 InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
00935 SetWindowClassesDirty(WC_VEHICLE_DETAILS);
00936
00937 return true;
00938 }
00939
00945 static bool RoadVehSlopeSteepnessChanged(int32 p1)
00946 {
00947 RoadVehicle *rv;
00948 FOR_ALL_ROADVEHICLES(rv) {
00949 if (rv->IsFrontEngine()) rv->CargoChanged();
00950 }
00951
00952 return true;
00953 }
00954
00955 static bool DragSignalsDensityChanged(int32)
00956 {
00957 InvalidateWindowData(WC_BUILD_SIGNAL, 0);
00958
00959 return true;
00960 }
00961
00962 static bool TownFoundingChanged(int32 p1)
00963 {
00964 if (_game_mode != GM_EDITOR && _settings_game.economy.found_town == TF_FORBIDDEN) {
00965 DeleteWindowById(WC_FOUND_TOWN, 0);
00966 return true;
00967 }
00968 InvalidateWindowData(WC_FOUND_TOWN, 0);
00969 return true;
00970 }
00971
00972 static bool InvalidateVehTimetableWindow(int32 p1)
00973 {
00974 InvalidateWindowClassesData(WC_VEHICLE_TIMETABLE, VIWD_MODIFY_ORDERS);
00975 return true;
00976 }
00977
00978 static bool ZoomMinMaxChanged(int32 p1)
00979 {
00980 extern void ConstrainAllViewportsZoom();
00981 ConstrainAllViewportsZoom();
00982 GfxClearSpriteCache();
00983 return true;
00984 }
00985
00993 static bool InvalidateNewGRFChangeWindows(int32 p1)
00994 {
00995 InvalidateWindowClassesData(WC_SAVELOAD);
00996 DeleteWindowByClass(WC_GAME_OPTIONS);
00997 ReInitAllWindows();
00998 return true;
00999 }
01000
01001 static bool InvalidateCompanyLiveryWindow(int32 p1)
01002 {
01003 InvalidateWindowClassesData(WC_COMPANY_COLOUR);
01004 return RedrawScreen(p1);
01005 }
01006
01007 static bool InvalidateIndustryViewWindow(int32 p1)
01008 {
01009 InvalidateWindowClassesData(WC_INDUSTRY_VIEW);
01010 return true;
01011 }
01012
01013 static bool InvalidateAISettingsWindow(int32 p1)
01014 {
01015 InvalidateWindowClassesData(WC_AI_SETTINGS);
01016 return true;
01017 }
01018
01024 static bool RedrawTownAuthority(int32 p1)
01025 {
01026 SetWindowClassesDirty(WC_TOWN_AUTHORITY);
01027 return true;
01028 }
01029
01035 static bool InvalidateCompanyInfrastructureWindow(int32 p1)
01036 {
01037 InvalidateWindowClassesData(WC_COMPANY_INFRASTRUCTURE);
01038 return true;
01039 }
01040
01046 static bool InvalidateCompanyWindow(int32 p1)
01047 {
01048 InvalidateWindowClassesData(WC_COMPANY);
01049 return true;
01050 }
01051
01053 static void ValidateSettings()
01054 {
01055
01056 if (_settings_newgame.game_creation.land_generator == 0 &&
01057 _settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
01058 _settings_newgame.difficulty.quantity_sea_lakes = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE;
01059 }
01060 }
01061
01062 static bool DifficultyNoiseChange(int32 i)
01063 {
01064 if (_game_mode == GM_NORMAL) {
01065 UpdateAirportsNoise();
01066 if (_settings_game.economy.station_noise_level) {
01067 InvalidateWindowClassesData(WC_TOWN_VIEW, 0);
01068 }
01069 }
01070
01071 return true;
01072 }
01073
01074 static bool MaxNoAIsChange(int32 i)
01075 {
01076 if (GetGameSettings().difficulty.max_no_competitors != 0 &&
01077 AI::GetInfoList()->size() == 0 &&
01078 (!_networking || _network_server)) {
01079 ShowErrorMessage(STR_WARNING_NO_SUITABLE_AI, INVALID_STRING_ID, WL_CRITICAL);
01080 }
01081
01082 return true;
01083 }
01084
01090 static bool CheckRoadSide(int p1)
01091 {
01092 extern bool RoadVehiclesAreBuilt();
01093 return _game_mode == GM_MENU || !RoadVehiclesAreBuilt();
01094 }
01095
01103 static size_t ConvertLandscape(const char *value)
01104 {
01105
01106 return LookupOneOfMany("normal|hilly|desert|candy", value);
01107 }
01108
01109 static bool CheckFreeformEdges(int32 p1)
01110 {
01111 if (_game_mode == GM_MENU) return true;
01112 if (p1 != 0) {
01113 Ship *s;
01114 FOR_ALL_SHIPS(s) {
01115
01116 if (TileX(s->tile) == 0 || TileY(s->tile) == 0) {
01117 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_EMPTY, INVALID_STRING_ID, WL_ERROR);
01118 return false;
01119 }
01120 }
01121 BaseStation *st;
01122 FOR_ALL_BASE_STATIONS(st) {
01123
01124 if (st->IsInUse() && (TileX(st->xy) == 0 || TileY(st->xy) == 0)) {
01125 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_EMPTY, INVALID_STRING_ID, WL_ERROR);
01126 return false;
01127 }
01128 }
01129 for (uint i = 0; i < MapSizeX(); i++) MakeVoid(TileXY(i, 0));
01130 for (uint i = 0; i < MapSizeY(); i++) MakeVoid(TileXY(0, i));
01131 } else {
01132 for (uint i = 0; i < MapMaxX(); i++) {
01133 if (TileHeight(TileXY(i, 1)) != 0) {
01134 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
01135 return false;
01136 }
01137 }
01138 for (uint i = 1; i < MapMaxX(); i++) {
01139 if (!IsTileType(TileXY(i, MapMaxY() - 1), MP_WATER) || TileHeight(TileXY(1, MapMaxY())) != 0) {
01140 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
01141 return false;
01142 }
01143 }
01144 for (uint i = 0; i < MapMaxY(); i++) {
01145 if (TileHeight(TileXY(1, i)) != 0) {
01146 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
01147 return false;
01148 }
01149 }
01150 for (uint i = 1; i < MapMaxY(); i++) {
01151 if (!IsTileType(TileXY(MapMaxX() - 1, i), MP_WATER) || TileHeight(TileXY(MapMaxX(), i)) != 0) {
01152 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
01153 return false;
01154 }
01155 }
01156
01157 for (uint i = 0; i < MapMaxX(); i++) {
01158 SetTileHeight(TileXY(i, 0), 0);
01159 SetTileType(TileXY(i, 0), MP_WATER);
01160 }
01161 for (uint i = 0; i < MapMaxY(); i++) {
01162 SetTileHeight(TileXY(0, i), 0);
01163 SetTileType(TileXY(0, i), MP_WATER);
01164 }
01165 }
01166 MarkWholeScreenDirty();
01167 return true;
01168 }
01169
01174 static bool ChangeDynamicEngines(int32 p1)
01175 {
01176 if (_game_mode == GM_MENU) return true;
01177
01178 if (!EngineOverrideManager::ResetToCurrentNewGRFConfig()) {
01179 ShowErrorMessage(STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES, INVALID_STRING_ID, WL_ERROR);
01180 return false;
01181 }
01182
01183 return true;
01184 }
01185
01186 static bool StationCatchmentChanged(int32 p1)
01187 {
01188 Station::RecomputeIndustriesNearForAll();
01189 return true;
01190 }
01191
01192
01193 #ifdef ENABLE_NETWORK
01194
01195 static bool UpdateClientName(int32 p1)
01196 {
01197 NetworkUpdateClientName();
01198 return true;
01199 }
01200
01201 static bool UpdateServerPassword(int32 p1)
01202 {
01203 if (strcmp(_settings_client.network.server_password, "*") == 0) {
01204 _settings_client.network.server_password[0] = '\0';
01205 }
01206
01207 return true;
01208 }
01209
01210 static bool UpdateRconPassword(int32 p1)
01211 {
01212 if (strcmp(_settings_client.network.rcon_password, "*") == 0) {
01213 _settings_client.network.rcon_password[0] = '\0';
01214 }
01215
01216 return true;
01217 }
01218
01219 static bool UpdateClientConfigValues(int32 p1)
01220 {
01221 if (_network_server) NetworkServerSendConfigUpdate();
01222
01223 return true;
01224 }
01225
01226 #endif
01227
01228
01229
01230
01234 static void PrepareOldDiffCustom()
01235 {
01236 memset(_old_diff_custom, 0, sizeof(_old_diff_custom));
01237 }
01238
01245 static void HandleOldDiffCustom(bool savegame)
01246 {
01247 uint options_to_load = GAME_DIFFICULTY_NUM - ((savegame && IsSavegameVersionBefore(4)) ? 1 : 0);
01248
01249 if (!savegame) {
01250
01251 bool old_diff_custom_used = false;
01252 for (uint i = 0; i < options_to_load && !old_diff_custom_used; i++) {
01253 old_diff_custom_used = (_old_diff_custom[i] != 0);
01254 }
01255
01256 if (!old_diff_custom_used) return;
01257 }
01258
01259 for (uint i = 0; i < options_to_load; i++) {
01260 const SettingDesc *sd = &_settings[i];
01261
01262 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
01263 void *var = GetVariableAddress(savegame ? &_settings_game : &_settings_newgame, &sd->save);
01264 Write_ValidateSetting(var, sd, (int32)((i == 4 ? 1000 : 1) * _old_diff_custom[i]));
01265 }
01266 }
01267
01268 static void AILoadConfig(IniFile *ini, const char *grpname)
01269 {
01270 IniGroup *group = ini->GetGroup(grpname);
01271 IniItem *item;
01272
01273
01274 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
01275 AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME)->Change(NULL);
01276 }
01277
01278
01279 if (group == NULL) return;
01280
01281 CompanyID c = COMPANY_FIRST;
01282 for (item = group->item; c < MAX_COMPANIES && item != NULL; c++, item = item->next) {
01283 AIConfig *config = AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME);
01284
01285 config->Change(item->name);
01286 if (!config->HasScript()) {
01287 if (strcmp(item->name, "none") != 0) {
01288 DEBUG(script, 0, "The AI by the name '%s' was no longer found, and removed from the list.", item->name);
01289 continue;
01290 }
01291 }
01292 if (item->value != NULL) config->StringToSettings(item->value);
01293 }
01294 }
01295
01296 static void GameLoadConfig(IniFile *ini, const char *grpname)
01297 {
01298 IniGroup *group = ini->GetGroup(grpname);
01299 IniItem *item;
01300
01301
01302 GameConfig::GetConfig(GameConfig::SSS_FORCE_NEWGAME)->Change(NULL);
01303
01304
01305 if (group == NULL) return;
01306
01307 item = group->item;
01308 if (item == NULL) return;
01309
01310 GameConfig *config = GameConfig::GetConfig(AIConfig::SSS_FORCE_NEWGAME);
01311
01312 config->Change(item->name);
01313 if (!config->HasScript()) {
01314 if (strcmp(item->name, "none") != 0) {
01315 DEBUG(script, 0, "The GameScript by the name '%s' was no longer found, and removed from the list.", item->name);
01316 return;
01317 }
01318 }
01319 if (item->value != NULL) config->StringToSettings(item->value);
01320 }
01321
01328 static GRFConfig *GRFLoadConfig(IniFile *ini, const char *grpname, bool is_static)
01329 {
01330 IniGroup *group = ini->GetGroup(grpname);
01331 IniItem *item;
01332 GRFConfig *first = NULL;
01333 GRFConfig **curr = &first;
01334
01335 if (group == NULL) return NULL;
01336
01337 for (item = group->item; item != NULL; item = item->next) {
01338 GRFConfig *c = new GRFConfig(item->name);
01339
01340
01341 if (!StrEmpty(item->value)) {
01342 c->num_params = ParseIntList(item->value, (int*)c->param, lengthof(c->param));
01343 if (c->num_params == (byte)-1) {
01344 SetDParamStr(0, item->name);
01345 ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_ARRAY, WL_CRITICAL);
01346 c->num_params = 0;
01347 }
01348 }
01349
01350
01351 if (!FillGRFDetails(c, is_static) || HasBit(c->flags, GCF_INVALID)) {
01352 if (c->status == GCS_NOT_FOUND) {
01353 SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND);
01354 } else if (HasBit(c->flags, GCF_UNSAFE)) {
01355 SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_UNSAFE);
01356 } else if (HasBit(c->flags, GCF_SYSTEM)) {
01357 SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_SYSTEM);
01358 } else if (HasBit(c->flags, GCF_INVALID)) {
01359 SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE);
01360 } else {
01361 SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN);
01362 }
01363
01364 SetDParamStr(0, item->name);
01365 ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_GRF, WL_CRITICAL);
01366 delete c;
01367 continue;
01368 }
01369
01370
01371 bool duplicate = false;
01372 for (const GRFConfig *gc = first; gc != NULL; gc = gc->next) {
01373 if (gc->ident.grfid == c->ident.grfid) {
01374 SetDParamStr(0, item->name);
01375 SetDParamStr(1, gc->filename);
01376 ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_DUPLICATE_GRFID, WL_CRITICAL);
01377 duplicate = true;
01378 break;
01379 }
01380 }
01381 if (duplicate) {
01382 delete c;
01383 continue;
01384 }
01385
01386
01387 if (is_static) SetBit(c->flags, GCF_STATIC);
01388
01389
01390 *curr = c;
01391 curr = &c->next;
01392 }
01393
01394 return first;
01395 }
01396
01397 static void AISaveConfig(IniFile *ini, const char *grpname)
01398 {
01399 IniGroup *group = ini->GetGroup(grpname);
01400
01401 if (group == NULL) return;
01402 group->Clear();
01403
01404 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
01405 AIConfig *config = AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME);
01406 const char *name;
01407 char value[1024];
01408 config->SettingsToString(value, lengthof(value));
01409
01410 if (config->HasScript()) {
01411 name = config->GetName();
01412 } else {
01413 name = "none";
01414 }
01415
01416 IniItem *item = new IniItem(group, name, strlen(name));
01417 item->SetValue(value);
01418 }
01419 }
01420
01421 static void GameSaveConfig(IniFile *ini, const char *grpname)
01422 {
01423 IniGroup *group = ini->GetGroup(grpname);
01424
01425 if (group == NULL) return;
01426 group->Clear();
01427
01428 GameConfig *config = GameConfig::GetConfig(AIConfig::SSS_FORCE_NEWGAME);
01429 const char *name;
01430 char value[1024];
01431 config->SettingsToString(value, lengthof(value));
01432
01433 if (config->HasScript()) {
01434 name = config->GetName();
01435 } else {
01436 name = "none";
01437 }
01438
01439 IniItem *item = new IniItem(group, name, strlen(name));
01440 item->SetValue(value);
01441 }
01442
01447 static void SaveVersionInConfig(IniFile *ini)
01448 {
01449 IniGroup *group = ini->GetGroup("version");
01450
01451 char version[9];
01452 snprintf(version, lengthof(version), "%08X", _openttd_newgrf_version);
01453
01454 const char * const versions[][2] = {
01455 { "version_string", _openttd_revision },
01456 { "version_number", version }
01457 };
01458
01459 for (uint i = 0; i < lengthof(versions); i++) {
01460 group->GetItem(versions[i][0], true)->SetValue(versions[i][1]);
01461 }
01462 }
01463
01464
01465 static void GRFSaveConfig(IniFile *ini, const char *grpname, const GRFConfig *list)
01466 {
01467 ini->RemoveGroup(grpname);
01468 IniGroup *group = ini->GetGroup(grpname);
01469 const GRFConfig *c;
01470
01471 for (c = list; c != NULL; c = c->next) {
01472 char params[512];
01473 GRFBuildParamList(params, c, lastof(params));
01474
01475 group->GetItem(c->filename, true)->SetValue(params);
01476 }
01477 }
01478
01479
01480 static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc, SettingDescProcList *proc_list, bool basic_settings = true, bool other_settings = true)
01481 {
01482 if (basic_settings) {
01483 proc(ini, (const SettingDesc*)_misc_settings, "misc", NULL);
01484 #if defined(WIN32) && !defined(DEDICATED)
01485 proc(ini, (const SettingDesc*)_win32_settings, "win32", NULL);
01486 #endif
01487 }
01488
01489 if (other_settings) {
01490 proc(ini, _settings, "patches", &_settings_newgame);
01491 proc(ini, _currency_settings,"currency", &_custom_currency);
01492 proc(ini, _company_settings, "company", &_settings_client.company);
01493
01494 #ifdef ENABLE_NETWORK
01495 proc_list(ini, "server_bind_addresses", &_network_bind_list);
01496 proc_list(ini, "servers", &_network_host_list);
01497 proc_list(ini, "bans", &_network_ban_list);
01498 #endif
01499 }
01500 }
01501
01502 static IniFile *IniLoadConfig()
01503 {
01504 IniFile *ini = new IniFile(_list_group_names);
01505 ini->LoadFromDisk(_config_file, BASE_DIR);
01506 return ini;
01507 }
01508
01513 void LoadFromConfig(bool minimal)
01514 {
01515 IniFile *ini = IniLoadConfig();
01516 if (!minimal) ResetCurrencies(false);
01517
01518
01519 HandleSettingDescs(ini, IniLoadSettings, IniLoadSettingList, minimal, !minimal);
01520
01521 if (!minimal) {
01522 _grfconfig_newgame = GRFLoadConfig(ini, "newgrf", false);
01523 _grfconfig_static = GRFLoadConfig(ini, "newgrf-static", true);
01524 AILoadConfig(ini, "ai_players");
01525 GameLoadConfig(ini, "game_scripts");
01526
01527 PrepareOldDiffCustom();
01528 IniLoadSettings(ini, _gameopt_settings, "gameopt", &_settings_newgame);
01529 HandleOldDiffCustom(false);
01530
01531 ValidateSettings();
01532
01533
01534 extern void ScheduleErrorMessage(ErrorList &datas);
01535 ScheduleErrorMessage(_settings_error_list);
01536 if (FindWindowById(WC_ERRMSG, 0) == NULL) ShowFirstError();
01537 }
01538
01539 delete ini;
01540 }
01541
01543 void SaveToConfig()
01544 {
01545 IniFile *ini = IniLoadConfig();
01546
01547
01548 ini->RemoveGroup("patches");
01549 ini->RemoveGroup("yapf");
01550 ini->RemoveGroup("gameopt");
01551
01552 HandleSettingDescs(ini, IniSaveSettings, IniSaveSettingList);
01553 GRFSaveConfig(ini, "newgrf", _grfconfig_newgame);
01554 GRFSaveConfig(ini, "newgrf-static", _grfconfig_static);
01555 AISaveConfig(ini, "ai_players");
01556 GameSaveConfig(ini, "game_scripts");
01557 SaveVersionInConfig(ini);
01558 ini->SaveToDisk(_config_file);
01559 delete ini;
01560 }
01561
01566 void GetGRFPresetList(GRFPresetList *list)
01567 {
01568 list->Clear();
01569
01570 IniFile *ini = IniLoadConfig();
01571 IniGroup *group;
01572 for (group = ini->group; group != NULL; group = group->next) {
01573 if (strncmp(group->name, "preset-", 7) == 0) {
01574 *list->Append() = strdup(group->name + 7);
01575 }
01576 }
01577
01578 delete ini;
01579 }
01580
01587 GRFConfig *LoadGRFPresetFromConfig(const char *config_name)
01588 {
01589 char *section = (char*)alloca(strlen(config_name) + 8);
01590 sprintf(section, "preset-%s", config_name);
01591
01592 IniFile *ini = IniLoadConfig();
01593 GRFConfig *config = GRFLoadConfig(ini, section, false);
01594 delete ini;
01595
01596 return config;
01597 }
01598
01605 void SaveGRFPresetToConfig(const char *config_name, GRFConfig *config)
01606 {
01607 char *section = (char*)alloca(strlen(config_name) + 8);
01608 sprintf(section, "preset-%s", config_name);
01609
01610 IniFile *ini = IniLoadConfig();
01611 GRFSaveConfig(ini, section, config);
01612 ini->SaveToDisk(_config_file);
01613 delete ini;
01614 }
01615
01620 void DeleteGRFPresetFromConfig(const char *config_name)
01621 {
01622 char *section = (char*)alloca(strlen(config_name) + 8);
01623 sprintf(section, "preset-%s", config_name);
01624
01625 IniFile *ini = IniLoadConfig();
01626 ini->RemoveGroup(section);
01627 ini->SaveToDisk(_config_file);
01628 delete ini;
01629 }
01630
01631 const SettingDesc *GetSettingDescription(uint index)
01632 {
01633 if (index >= lengthof(_settings)) return NULL;
01634 return &_settings[index];
01635 }
01636
01648 CommandCost CmdChangeSetting(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
01649 {
01650 const SettingDesc *sd = GetSettingDescription(p1);
01651
01652 if (sd == NULL) return CMD_ERROR;
01653 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) return CMD_ERROR;
01654
01655 if (!sd->IsEditable(true)) return CMD_ERROR;
01656
01657 if (flags & DC_EXEC) {
01658 void *var = GetVariableAddress(&GetGameSettings(), &sd->save);
01659
01660 int32 oldval = (int32)ReadValue(var, sd->save.conv);
01661 int32 newval = (int32)p2;
01662
01663 Write_ValidateSetting(var, sd, newval);
01664 newval = (int32)ReadValue(var, sd->save.conv);
01665
01666 if (oldval == newval) return CommandCost();
01667
01668 if (sd->desc.proc != NULL && !sd->desc.proc(newval)) {
01669 WriteValue(var, sd->save.conv, (int64)oldval);
01670 return CommandCost();
01671 }
01672
01673 if (sd->desc.flags & SGF_NO_NETWORK) {
01674 GamelogStartAction(GLAT_SETTING);
01675 GamelogSetting(sd->desc.name, oldval, newval);
01676 GamelogStopAction();
01677 }
01678
01679 SetWindowClassesDirty(WC_GAME_OPTIONS);
01680 }
01681
01682 return CommandCost();
01683 }
01684
01695 CommandCost CmdChangeCompanySetting(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
01696 {
01697 if (p1 >= lengthof(_company_settings)) return CMD_ERROR;
01698 const SettingDesc *sd = &_company_settings[p1];
01699
01700 if (flags & DC_EXEC) {
01701 void *var = GetVariableAddress(&Company::Get(_current_company)->settings, &sd->save);
01702
01703 int32 oldval = (int32)ReadValue(var, sd->save.conv);
01704 int32 newval = (int32)p2;
01705
01706 Write_ValidateSetting(var, sd, newval);
01707 newval = (int32)ReadValue(var, sd->save.conv);
01708
01709 if (oldval == newval) return CommandCost();
01710
01711 if (sd->desc.proc != NULL && !sd->desc.proc(newval)) {
01712 WriteValue(var, sd->save.conv, (int64)oldval);
01713 return CommandCost();
01714 }
01715
01716 SetWindowClassesDirty(WC_GAME_OPTIONS);
01717 }
01718
01719 return CommandCost();
01720 }
01721
01729 bool SetSettingValue(uint index, int32 value, bool force_newgame)
01730 {
01731 const SettingDesc *sd = &_settings[index];
01732
01733
01734
01735
01736 if (sd->save.conv & SLF_NO_NETWORK_SYNC) {
01737 void *var = GetVariableAddress(&GetGameSettings(), &sd->save);
01738 Write_ValidateSetting(var, sd, value);
01739
01740 if (_game_mode != GM_MENU) {
01741 void *var2 = GetVariableAddress(&_settings_newgame, &sd->save);
01742 Write_ValidateSetting(var2, sd, value);
01743 }
01744 if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv));
01745
01746 SetWindowClassesDirty(WC_GAME_OPTIONS);
01747
01748 return true;
01749 }
01750
01751 if (force_newgame) {
01752 void *var2 = GetVariableAddress(&_settings_newgame, &sd->save);
01753 Write_ValidateSetting(var2, sd, value);
01754 return true;
01755 }
01756
01757
01758 if (!_networking || (_networking && _network_server)) {
01759 return DoCommandP(0, index, value, CMD_CHANGE_SETTING);
01760 }
01761 return false;
01762 }
01763
01770 void SetCompanySetting(uint index, int32 value)
01771 {
01772 const SettingDesc *sd = &_company_settings[index];
01773 if (Company::IsValidID(_local_company) && _game_mode != GM_MENU) {
01774 DoCommandP(0, index, value, CMD_CHANGE_COMPANY_SETTING);
01775 } else {
01776 void *var = GetVariableAddress(&_settings_client.company, &sd->save);
01777 Write_ValidateSetting(var, sd, value);
01778 if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv));
01779 }
01780 }
01781
01785 void SetDefaultCompanySettings(CompanyID cid)
01786 {
01787 Company *c = Company::Get(cid);
01788 const SettingDesc *sd;
01789 for (sd = _company_settings; sd->save.cmd != SL_END; sd++) {
01790 void *var = GetVariableAddress(&c->settings, &sd->save);
01791 Write_ValidateSetting(var, sd, (int32)(size_t)sd->desc.def);
01792 }
01793 }
01794
01795 #if defined(ENABLE_NETWORK)
01796
01799 void SyncCompanySettings()
01800 {
01801 const SettingDesc *sd;
01802 uint i = 0;
01803 for (sd = _company_settings; sd->save.cmd != SL_END; sd++, i++) {
01804 const void *old_var = GetVariableAddress(&Company::Get(_current_company)->settings, &sd->save);
01805 const void *new_var = GetVariableAddress(&_settings_client.company, &sd->save);
01806 uint32 old_value = (uint32)ReadValue(old_var, sd->save.conv);
01807 uint32 new_value = (uint32)ReadValue(new_var, sd->save.conv);
01808 if (old_value != new_value) NetworkSendCommand(0, i, new_value, CMD_CHANGE_COMPANY_SETTING, NULL, NULL, _local_company);
01809 }
01810 }
01811 #endif
01812
01818 uint GetCompanySettingIndex(const char *name)
01819 {
01820 uint i;
01821 const SettingDesc *sd = GetSettingFromName(name, &i);
01822 assert(sd != NULL && (sd->desc.flags & SGF_PER_COMPANY) != 0);
01823 return i;
01824 }
01825
01833 bool SetSettingValue(uint index, const char *value, bool force_newgame)
01834 {
01835 const SettingDesc *sd = &_settings[index];
01836 assert(sd->save.conv & SLF_NO_NETWORK_SYNC);
01837
01838 if (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ) {
01839 char **var = (char**)GetVariableAddress((_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game, &sd->save);
01840 free(*var);
01841 *var = strcmp(value, "(null)") == 0 ? NULL : strdup(value);
01842 } else {
01843 char *var = (char*)GetVariableAddress(NULL, &sd->save);
01844 ttd_strlcpy(var, value, sd->save.length);
01845 }
01846 if (sd->desc.proc != NULL) sd->desc.proc(0);
01847
01848 return true;
01849 }
01850
01858 const SettingDesc *GetSettingFromName(const char *name, uint *i)
01859 {
01860 const SettingDesc *sd;
01861
01862
01863 for (*i = 0, sd = _settings; sd->save.cmd != SL_END; sd++, (*i)++) {
01864 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
01865 if (strcmp(sd->desc.name, name) == 0) return sd;
01866 }
01867
01868
01869 for (*i = 0, sd = _settings; sd->save.cmd != SL_END; sd++, (*i)++) {
01870 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
01871 const char *short_name = strchr(sd->desc.name, '.');
01872 if (short_name != NULL) {
01873 short_name++;
01874 if (strcmp(short_name, name) == 0) return sd;
01875 }
01876 }
01877
01878 if (strncmp(name, "company.", 8) == 0) name += 8;
01879
01880 for (*i = 0, sd = _company_settings; sd->save.cmd != SL_END; sd++, (*i)++) {
01881 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
01882 if (strcmp(sd->desc.name, name) == 0) return sd;
01883 }
01884
01885 return NULL;
01886 }
01887
01888
01889
01890 void IConsoleSetSetting(const char *name, const char *value, bool force_newgame)
01891 {
01892 uint index;
01893 const SettingDesc *sd = GetSettingFromName(name, &index);
01894
01895 if (sd == NULL) {
01896 IConsolePrintF(CC_WARNING, "'%s' is an unknown setting.", name);
01897 return;
01898 }
01899
01900 bool success;
01901 if (sd->desc.cmd == SDT_STRING) {
01902 success = SetSettingValue(index, value, force_newgame);
01903 } else {
01904 uint32 val;
01905 extern bool GetArgumentInteger(uint32 *value, const char *arg);
01906 success = GetArgumentInteger(&val, value);
01907 if (!success) {
01908 IConsolePrintF(CC_ERROR, "'%s' is not an integer.", value);
01909 return;
01910 }
01911
01912 success = SetSettingValue(index, val, force_newgame);
01913 }
01914
01915 if (!success) {
01916 if (_network_server) {
01917 IConsoleError("This command/variable is not available during network games.");
01918 } else {
01919 IConsoleError("This command/variable is only available to a network server.");
01920 }
01921 }
01922 }
01923
01924 void IConsoleSetSetting(const char *name, int value)
01925 {
01926 uint index;
01927 const SettingDesc *sd = GetSettingFromName(name, &index);
01928 assert(sd != NULL);
01929 SetSettingValue(index, value);
01930 }
01931
01937 void IConsoleGetSetting(const char *name, bool force_newgame)
01938 {
01939 char value[20];
01940 uint index;
01941 const SettingDesc *sd = GetSettingFromName(name, &index);
01942 const void *ptr;
01943
01944 if (sd == NULL) {
01945 IConsolePrintF(CC_WARNING, "'%s' is an unknown setting.", name);
01946 return;
01947 }
01948
01949 ptr = GetVariableAddress((_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game, &sd->save);
01950
01951 if (sd->desc.cmd == SDT_STRING) {
01952 IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s'", name, (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ) ? *(const char * const *)ptr : (const char *)ptr);
01953 } else {
01954 if (sd->desc.cmd == SDT_BOOLX) {
01955 snprintf(value, sizeof(value), (*(const bool*)ptr != 0) ? "on" : "off");
01956 } else {
01957 snprintf(value, sizeof(value), sd->desc.min < 0 ? "%d" : "%u", (int32)ReadValue(ptr, sd->save.conv));
01958 }
01959
01960 IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s' (min: %s%d, max: %u)",
01961 name, value, (sd->desc.flags & SGF_0ISDISABLED) ? "(0) " : "", sd->desc.min, sd->desc.max);
01962 }
01963 }
01964
01970 void IConsoleListSettings(const char *prefilter)
01971 {
01972 IConsolePrintF(CC_WARNING, "All settings with their current value:");
01973
01974 for (const SettingDesc *sd = _settings; sd->save.cmd != SL_END; sd++) {
01975 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
01976 if (prefilter != NULL && strstr(sd->desc.name, prefilter) == NULL) continue;
01977 char value[80];
01978 const void *ptr = GetVariableAddress(&GetGameSettings(), &sd->save);
01979
01980 if (sd->desc.cmd == SDT_BOOLX) {
01981 snprintf(value, lengthof(value), (*(const bool *)ptr != 0) ? "on" : "off");
01982 } else if (sd->desc.cmd == SDT_STRING) {
01983 snprintf(value, sizeof(value), "%s", (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ) ? *(const char * const *)ptr : (const char *)ptr);
01984 } else {
01985 snprintf(value, lengthof(value), sd->desc.min < 0 ? "%d" : "%u", (int32)ReadValue(ptr, sd->save.conv));
01986 }
01987 IConsolePrintF(CC_DEFAULT, "%s = %s", sd->desc.name, value);
01988 }
01989
01990 IConsolePrintF(CC_WARNING, "Use 'setting' command to change a value");
01991 }
01992
01999 static void LoadSettings(const SettingDesc *osd, void *object)
02000 {
02001 for (; osd->save.cmd != SL_END; osd++) {
02002 const SaveLoad *sld = &osd->save;
02003 void *ptr = GetVariableAddress(object, sld);
02004
02005 if (!SlObjectMember(ptr, sld)) continue;
02006 if (IsNumericType(sld->conv)) Write_ValidateSetting(ptr, osd, ReadValue(ptr, sld->conv));
02007 }
02008 }
02009
02016 static void SaveSettings(const SettingDesc *sd, void *object)
02017 {
02018
02019
02020 const SettingDesc *i;
02021 size_t length = 0;
02022 for (i = sd; i->save.cmd != SL_END; i++) {
02023 length += SlCalcObjMemberLength(object, &i->save);
02024 }
02025 SlSetLength(length);
02026
02027 for (i = sd; i->save.cmd != SL_END; i++) {
02028 void *ptr = GetVariableAddress(object, &i->save);
02029 SlObjectMember(ptr, &i->save);
02030 }
02031 }
02032
02033 static void Load_OPTS()
02034 {
02035
02036
02037
02038 PrepareOldDiffCustom();
02039 LoadSettings(_gameopt_settings, &_settings_game);
02040 HandleOldDiffCustom(true);
02041 }
02042
02043 static void Load_PATS()
02044 {
02045
02046
02047
02048 LoadSettings(_settings, &_settings_game);
02049 }
02050
02051 static void Check_PATS()
02052 {
02053 LoadSettings(_settings, &_load_check_data.settings);
02054 }
02055
02056 static void Save_PATS()
02057 {
02058 SaveSettings(_settings, &_settings_game);
02059 }
02060
02061 void CheckConfig()
02062 {
02063
02064
02065
02066
02067 if (_settings_newgame.pf.opf.pf_maxdepth == 16 && _settings_newgame.pf.opf.pf_maxlength == 512) {
02068 _settings_newgame.pf.opf.pf_maxdepth = 48;
02069 _settings_newgame.pf.opf.pf_maxlength = 4096;
02070 }
02071 }
02072
02073 extern const ChunkHandler _setting_chunk_handlers[] = {
02074 { 'OPTS', NULL, Load_OPTS, NULL, NULL, CH_RIFF},
02075 { 'PATS', Save_PATS, Load_PATS, NULL, Check_PATS, CH_RIFF | CH_LAST},
02076 };
02077
02078 static bool IsSignedVarMemType(VarType vt)
02079 {
02080 switch (GetVarMemType(vt)) {
02081 case SLE_VAR_I8:
02082 case SLE_VAR_I16:
02083 case SLE_VAR_I32:
02084 case SLE_VAR_I64:
02085 return true;
02086 }
02087 return false;
02088 }