Functions | Variables

town_sl.cpp File Reference

Code handling saving and loading of towns and houses. More...

#include "../stdafx.h"
#include "../newgrf_house.h"
#include "../town.h"
#include "../landscape.h"
#include "saveload.h"
#include "newgrf_sl.h"

Go to the source code of this file.

Functions

void UpdateHousesAndTowns ()
 Check and update town and house values.
static void Save_HIDS ()
static void Load_HIDS ()
const SaveLoadGetTileMatrixDesc ()
static void RealSave_Town (Town *t)
static void Save_TOWN ()
static void Load_TOWN ()
static void Ptrs_TOWN ()
 Fix pointers when loading town data.

Variables

static const SaveLoad _town_desc []
 Save and load of towns.
static const SaveLoad _town_supplied_desc []
static const SaveLoad _town_received_desc []
const ChunkHandler _town_chunk_handlers []
 Chunk handler for towns.

Detailed Description

Code handling saving and loading of towns and houses.

Definition in file town_sl.cpp.


Function Documentation

static void Ptrs_TOWN (  )  [static]

Fix pointers when loading town data.

Definition at line 296 of file town_sl.cpp.

References IsSavegameVersionBefore(), and SlObject().

void UpdateHousesAndTowns (  ) 

Check and update town and house values.

Checked are the HouseIDs. Updated are the town population the number of houses per town, the town radius and the max passengers of the town.

Definition at line 28 of file town_sl.cpp.

References HouseSpec::building_flags, GetCleanHouseType(), GetHouseNorthPart(), OverrideManagerBase::GetSubstituteID(), IncreaseBuildingCount(), IsHouseCompleted(), IsTileType(), MapSize(), MP_HOUSE, Town::num_houses, HouseSpec::population, Town::population, SetHouseType(), TileDiffXY(), UpdateTownCargoBitmap(), and UpdateTownCargoes().

Referenced by AfterLoadGame(), and ReloadNewGRFData().


Variable Documentation

Initial value:
 {
  { 'HIDS', Save_HIDS, Load_HIDS,      NULL, NULL, CH_ARRAY },
  { 'CITY', Save_TOWN, Load_TOWN, Ptrs_TOWN, NULL, CH_ARRAY | CH_LAST},
}

Chunk handler for towns.

const SaveLoad _town_desc[] [static]

Save and load of towns.

Definition at line 106 of file town_sl.cpp.

const SaveLoad _town_received_desc[] [static]
Initial value:

Definition at line 200 of file town_sl.cpp.

const SaveLoad _town_supplied_desc[] [static]
Initial value:

Definition at line 191 of file town_sl.cpp.