# ai_gui.cpp

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    00001 /* $Id$ */
    00002
    00003 /*
    00004  * This file is part of OpenTTD.
    00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
    00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
    00008  */
    00009
    00012 #include "../stdafx.h"
    00013 #include "../table/sprites.h"
    00014 #include "../error.h"
    00015 #include "../gui.h"
    00016 #include "../querystring_gui.h"
    00017 #include "../company_base.h"
    00018 #include "../company_gui.h"
    00019 #include "../strings_func.h"
    00020 #include "../window_func.h"
    00021 #include "../gfx_func.h"
    00022 #include "../command_func.h"
    00023 #include "../network/network.h"
    00024 #include "../settings_func.h"
    00025 #include "../network/network_content.h"
    00026
    00027 #include "ai.hpp"
    00028 #include "../script/api/script_log.hpp"
    00029 #include "ai_config.hpp"
    00030 #include "ai_info.hpp"
    00031 #include "ai_instance.hpp"
    00032 #include "../game/game.hpp"
    00033 #include "../game/game_config.hpp"
    00034 #include "../game/game_info.hpp"
    00035 #include "../game/game_instance.hpp"
    00036
    00037
    00038 #include "table/strings.h"
    00039
    00040 #include <vector>
    00041
    00042 static ScriptConfig *GetConfig(CompanyID slot)
    00043 {
    00044   if (slot == OWNER_DEITY) return GameConfig::GetConfig();
    00045   return AIConfig::GetConfig(slot);
    00046 }
    00047
    00051 struct AIListWindow : public Window {
    00052   const ScriptInfoList *info_list;
    00053   int selected;
    00054   CompanyID slot;
    00055   int line_height;
    00056   Scrollbar *vscroll;
    00057
    00063   AIListWindow(const WindowDesc *desc, CompanyID slot) : Window(),
    00064     slot(slot)
    00065   {
    00066     if (slot == OWNER_DEITY) {
    00067       this->info_list = Game::GetUniqueInfoList();
    00068     } else {
    00069       this->info_list = AI::GetUniqueInfoList();
    00070     }
    00071
    00072     this->CreateNestedTree(desc);
    00073     this->vscroll = this->GetScrollbar(WID_AIL_SCROLLBAR);
    00074     this->FinishInitNested(desc); // Initializes 'this->line_height' as side effect.
    00075
    00076     this->vscroll->SetCount((int)this->info_list->size() + 1);
    00077
    00078     /* Try if we can find the currently selected AI */
    00079     this->selected = -1;
    00080     if (GetConfig(slot)->HasScript()) {
    00081       ScriptInfo *info = GetConfig(slot)->GetInfo();
    00082       int i = 0;
    00083       for (ScriptInfoList::const_iterator it = this->info_list->begin(); it != this->info_list->end(); it++, i++) {
    00084         if ((*it).second == info) {
    00085           this->selected = i;
    00086           break;
    00087         }
    00088       }
    00089     }
    00090   }
    00091
    00092   virtual void SetStringParameters(int widget) const
    00093   {
    00094     switch (widget) {
    00095       case WID_AIL_CAPTION:
    00096         SetDParam(0, (this->slot == OWNER_DEITY) ? STR_AI_LIST_CAPTION_GAMESCRIPT : STR_AI_LIST_CAPTION_AI);
    00097         break;
    00098     }
    00099   }
    00100
    00101   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
    00102   {
    00103     if (widget == WID_AIL_LIST) {
    00104       this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
    00105
    00106       resize->width = 1;
    00107       resize->height = this->line_height;
    00108       size->height = GB(this->GetWidget<NWidgetCore>(widget)->widget_data, MAT_ROW_START, MAT_ROW_BITS) * this->line_height;
    00109     }
    00110   }
    00111
    00112   virtual void DrawWidget(const Rect &r, int widget) const
    00113   {
    00114     switch (widget) {
    00115       case WID_AIL_LIST: {
    00116         /* Draw a list of all available AIs. */
    00117         int y = this->GetWidget<NWidgetBase>(WID_AIL_LIST)->pos_y;
    00118         /* First AI in the list is hardcoded to random */
    00119         if (this->vscroll->IsVisible(0)) {
    00120           DrawString(r.left + WD_MATRIX_LEFT, r.right - WD_MATRIX_LEFT, y + WD_MATRIX_TOP, this->slot == OWNER_DEITY ? STR_AI_CONFIG_NONE : STR_AI_CONFIG_RANDOM_AI, this->selected == -1 ? TC_WHITE : TC_BLACK);
    00121           y += this->line_height;
    00122         }
    00123         ScriptInfoList::const_iterator it = this->info_list->begin();
    00124         for (int i = 1; it != this->info_list->end(); i++, it++) {
    00125           if (this->vscroll->IsVisible(i)) {
    00126             DrawString(r.left + WD_MATRIX_LEFT, r.right - WD_MATRIX_RIGHT, y + WD_MATRIX_TOP, (*it).second->GetName(), (this->selected == i - 1) ? TC_WHITE : TC_BLACK);
    00127             y += this->line_height;
    00128           }
    00129         }
    00130         break;
    00131       }
    00132       case WID_AIL_INFO_BG: {
    00133         AIInfo *selected_info = NULL;
    00134         ScriptInfoList::const_iterator it = this->info_list->begin();
    00135         for (int i = 1; selected_info == NULL && it != this->info_list->end(); i++, it++) {
    00136           if (this->selected == i - 1) selected_info = static_cast<AIInfo *>((*it).second);
    00137         }
    00138         /* Some info about the currently selected AI. */
    00139         if (selected_info != NULL) {
    00140           int y = r.top + WD_FRAMERECT_TOP;
    00141           SetDParamStr(0, selected_info->GetAuthor());
    00142           DrawString(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, y, STR_AI_LIST_AUTHOR);
    00143           y += FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
    00144           SetDParam(0, selected_info->GetVersion());
    00145           DrawString(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, y, STR_AI_LIST_VERSION);
    00146           y += FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
    00147           if (selected_info->GetURL() != NULL) {
    00148             SetDParamStr(0, selected_info->GetURL());
    00149             DrawString(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, y, STR_AI_LIST_URL);
    00150             y += FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
    00151           }
    00152           SetDParamStr(0, selected_info->GetDescription());
    00153           DrawStringMultiLine(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, y, r.bottom - WD_FRAMERECT_BOTTOM, STR_JUST_RAW_STRING, TC_BLACK);
    00154         }
    00155         break;
    00156       }
    00157     }
    00158   }
    00159
    00163   void ChangeAI()
    00164   {
    00165     if (this->selected == -1) {
    00166       GetConfig(slot)->Change(NULL);
    00167     } else {
    00168       ScriptInfoList::const_iterator it = this->info_list->begin();
    00169       for (int i = 0; i < this->selected; i++) it++;
    00170       GetConfig(slot)->Change((*it).second->GetName(), (*it).second->GetVersion());
    00171     }
    00172     InvalidateWindowData(WC_GAME_OPTIONS, WN_GAME_OPTIONS_AI);
    00173     InvalidateWindowClassesData(WC_AI_SETTINGS);
    00174     DeleteWindowByClass(WC_QUERY_STRING);
    00175   }
    00176
    00177   virtual void OnClick(Point pt, int widget, int click_count)
    00178   {
    00179     switch (widget) {
    00180       case WID_AIL_LIST: { // Select one of the AIs
    00181         int sel = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_AIL_LIST, 0, this->line_height) - 1;
    00182         if (sel < (int)this->info_list->size()) {
    00183           this->selected = sel;
    00184           this->SetDirty();
    00185           if (click_count > 1) {
    00186             this->ChangeAI();
    00187             delete this;
    00188           }
    00189         }
    00190         break;
    00191       }
    00192
    00193       case WID_AIL_ACCEPT: {
    00194         this->ChangeAI();
    00195         delete this;
    00196         break;
    00197       }
    00198
    00199       case WID_AIL_CANCEL:
    00200         delete this;
    00201         break;
    00202     }
    00203   }
    00204
    00205   virtual void OnResize()
    00206   {
    00207     NWidgetCore *nwi = this->GetWidget<NWidgetCore>(WID_AIL_LIST);
    00208     this->vscroll->SetCapacity(nwi->current_y / this->line_height);
    00209     nwi->widget_data = (this->vscroll->GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
    00210   }
    00211
    00217   virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
    00218   {
    00219     if (_game_mode == GM_NORMAL && Company::IsValidID(this->slot)) {
    00220       delete this;
    00221       return;
    00222     }
    00223
    00224     if (!gui_scope) return;
    00225
    00226     this->vscroll->SetCount((int)this->info_list->size() + 1);
    00227
    00228     /* selected goes from -1 .. length of ai list - 1. */
    00229     this->selected = min(this->selected, this->vscroll->GetCount() - 2);
    00230   }
    00231 };
    00232
    00234 static const NWidgetPart _nested_ai_list_widgets[] = {
    00235   NWidget(NWID_HORIZONTAL),
    00236     NWidget(WWT_CLOSEBOX, COLOUR_MAUVE),
    00237     NWidget(WWT_CAPTION, COLOUR_MAUVE, WID_AIL_CAPTION), SetDataTip(STR_AI_LIST_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
    00238   EndContainer(),
    00239   NWidget(NWID_HORIZONTAL),
    00240     NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_AIL_LIST), SetMinimalSize(188, 112), SetFill(1, 1), SetResize(1, 1), SetDataTip(0x501, STR_AI_LIST_TOOLTIP), SetScrollbar(WID_AIL_SCROLLBAR),
    00241     NWidget(NWID_VSCROLLBAR, COLOUR_MAUVE, WID_AIL_SCROLLBAR),
    00242   EndContainer(),
    00243   NWidget(WWT_PANEL, COLOUR_MAUVE, WID_AIL_INFO_BG), SetMinimalTextLines(8, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM), SetResize(1, 0),
    00244   EndContainer(),
    00245   NWidget(NWID_HORIZONTAL),
    00246     NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
    00247       NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_AIL_ACCEPT), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_LIST_ACCEPT, STR_AI_LIST_ACCEPT_TOOLTIP),
    00248       NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_AIL_CANCEL), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_LIST_CANCEL, STR_AI_LIST_CANCEL_TOOLTIP),
    00249     EndContainer(),
    00250     NWidget(WWT_RESIZEBOX, COLOUR_MAUVE),
    00251   EndContainer(),
    00252 };
    00253
    00255 static const WindowDesc _ai_list_desc(
    00256   WDP_CENTER, 200, 234,
    00257   WC_AI_LIST, WC_NONE,
    00258   WDF_UNCLICK_BUTTONS,
    00259   _nested_ai_list_widgets, lengthof(_nested_ai_list_widgets)
    00260 );
    00261
    00266 static void ShowAIListWindow(CompanyID slot)
    00267 {
    00268   DeleteWindowByClass(WC_AI_LIST);
    00269   new AIListWindow(&_ai_list_desc, slot);
    00270 }
    00271
    00275 struct AISettingsWindow : public Window {
    00276   CompanyID slot;
    00277   ScriptConfig *ai_config;
    00278   int clicked_button;
    00279   bool clicked_increase;
    00280   int timeout;
    00281   int clicked_row;
    00282   int line_height;
    00283   Scrollbar *vscroll;
    00284   typedef std::vector<const ScriptConfigItem *> VisibleSettingsList;
    00285   VisibleSettingsList visible_settings;
    00286
    00292   AISettingsWindow(const WindowDesc *desc, CompanyID slot) : Window(),
    00293     slot(slot),
    00294     clicked_button(-1),
    00295     timeout(0)
    00296   {
    00297     this->ai_config = GetConfig(slot);
    00298     this->RebuildVisibleSettings();
    00299
    00300     this->CreateNestedTree(desc);
    00301     this->vscroll = this->GetScrollbar(WID_AIS_SCROLLBAR);
    00302     this->FinishInitNested(desc, slot);  // Initializes 'this->line_height' as side effect.
    00303
    00304     this->SetWidgetDisabledState(WID_AIS_RESET, _game_mode != GM_MENU && Company::IsValidID(this->slot));
    00305
    00306     this->vscroll->SetCount((int)this->visible_settings.size());
    00307   }
    00308
    00309   virtual void SetStringParameters(int widget) const
    00310   {
    00311     switch (widget) {
    00312       case WID_AIS_CAPTION:
    00313         SetDParam(0, (this->slot == OWNER_DEITY) ? STR_AI_SETTINGS_CAPTION_GAMESCRIPT : STR_AI_SETTINGS_CAPTION_AI);
    00314         break;
    00315     }
    00316   }
    00317
    00323   void RebuildVisibleSettings()
    00324   {
    00325     visible_settings.clear();
    00326
    00327     ScriptConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin();
    00328     for (; it != this->ai_config->GetConfigList()->end(); it++) {
    00329       bool no_hide = (it->flags & SCRIPTCONFIG_DEVELOPER) == 0;
    00330       if (no_hide || _settings_client.gui.ai_developer_tools) {
    00331         visible_settings.push_back(&(*it));
    00332       }
    00333     }
    00334   }
    00335
    00336   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
    00337   {
    00338     if (widget == WID_AIS_BACKGROUND) {
    00339       this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
    00340
    00341       resize->width = 1;
    00342       resize->height = this->line_height;
    00343       size->height = GB(this->GetWidget<NWidgetCore>(widget)->widget_data, MAT_ROW_START, MAT_ROW_BITS) * this->line_height;
    00344     }
    00345   }
    00346
    00347   virtual void DrawWidget(const Rect &r, int widget) const
    00348   {
    00349     if (widget != WID_AIS_BACKGROUND) return;
    00350
    00351     ScriptConfig *config = this->ai_config;
    00352     VisibleSettingsList::const_iterator it = this->visible_settings.begin();
    00353     int i = 0;
    00354     for (; !this->vscroll->IsVisible(i); i++) it++;
    00355
    00356     bool rtl = _current_text_dir == TD_RTL;
    00357     uint buttons_left = rtl ? r.right - 23 : r.left + 4;
    00358     uint text_left    = r.left + (rtl ? WD_FRAMERECT_LEFT : 28);
    00359     uint text_right   = r.right - (rtl ? 28 : WD_FRAMERECT_RIGHT);
    00360
    00361
    00362     int y = r.top;
    00363     for (; this->vscroll->IsVisible(i) && it != visible_settings.end(); i++, it++) {
    00364       const ScriptConfigItem &config_item = **it;
    00365       int current_value = config->GetSetting((config_item).name);
    00366       bool editable = _game_mode == GM_MENU || ((this->slot != OWNER_DEITY) && !Company::IsValidID(this->slot)) || (config_item.flags & SCRIPTCONFIG_INGAME) != 0;
    00367
    00368       StringID str;
    00369       TextColour colour;
    00370       uint idx = 0;
    00371       if (StrEmpty(config_item.description)) {
    00372         if (!strcmp(config_item.name, "start_date")) {
    00373           /* Build-in translation */
    00374           str = STR_AI_SETTINGS_START_DELAY;
    00375           colour = TC_LIGHT_BLUE;
    00376         } else {
    00377           str = STR_JUST_STRING;
    00378           colour = TC_ORANGE;
    00379         }
    00380       } else {
    00381         str = STR_AI_SETTINGS_SETTING;
    00382         colour = TC_LIGHT_BLUE;
    00383         SetDParamStr(idx++, config_item.description);
    00384       }
    00385
    00386       if ((config_item.flags & SCRIPTCONFIG_BOOLEAN) != 0) {
    00387         DrawFrameRect(buttons_left, y  + 2, buttons_left + 19, y + 10, (current_value != 0) ? COLOUR_GREEN : COLOUR_RED, (current_value != 0) ? FR_LOWERED : FR_NONE);
    00388         SetDParam(idx++, current_value == 0 ? STR_CONFIG_SETTING_OFF : STR_CONFIG_SETTING_ON);
    00389       } else {
    00390         DrawArrowButtons(buttons_left, y + 2, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + (this->clicked_increase != rtl) : 0, editable && current_value > config_item.min_value, editable && current_value < config_item.max_value);
    00391         if (config_item.labels != NULL && config_item.labels->Contains(current_value)) {
    00392           SetDParam(idx++, STR_JUST_RAW_STRING);
    00393           SetDParamStr(idx++, config_item.labels->Find(current_value)->second);
    00394         } else {
    00395           SetDParam(idx++, STR_JUST_INT);
    00396           SetDParam(idx++, current_value);
    00397         }
    00398       }
    00399
    00400       DrawString(text_left, text_right, y + WD_MATRIX_TOP, str, colour);
    00401       y += this->line_height;
    00402     }
    00403   }
    00404
    00408   void CheckDifficultyLevel()
    00409   {
    00410     if (_game_mode == GM_MENU) {
    00411       if (_settings_newgame.difficulty.diff_level != 3) {
    00412         _settings_newgame.difficulty.diff_level = 3;
    00413         ShowErrorMessage(STR_WARNING_DIFFICULTY_TO_CUSTOM, INVALID_STRING_ID, WL_WARNING);
    00414       }
    00415     } else if (_settings_game.difficulty.diff_level != 3) {
    00416       IConsoleSetSetting("difficulty.diff_level", 3);
    00417     }
    00418   }
    00419
    00420   virtual void OnClick(Point pt, int widget, int click_count)
    00421   {
    00422     switch (widget) {
    00423       case WID_AIS_BACKGROUND: {
    00424         const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_AIS_BACKGROUND);
    00425         int num = (pt.y - wid->pos_y) / this->line_height + this->vscroll->GetPosition();
    00426         if (num >= (int)this->visible_settings.size()) break;
    00427
    00428         VisibleSettingsList::const_iterator it = this->visible_settings.begin();
    00429         for (int i = 0; i < num; i++) it++;
    00430         const ScriptConfigItem config_item = **it;
    00431         if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (config_item.flags & SCRIPTCONFIG_INGAME) == 0) return;
    00432
    00433         bool bool_item = (config_item.flags & SCRIPTCONFIG_BOOLEAN) != 0;
    00434
    00435         int x = pt.x - wid->pos_x;
    00436         if (_current_text_dir == TD_RTL) x = wid->current_x - x;
    00437         x -= 4;
    00438         /* One of the arrows is clicked (or green/red rect in case of bool value) */
    00439         if (IsInsideMM(x, 0, 21)) {
    00440           int new_val = this->ai_config->GetSetting(config_item.name);
    00441           int old_val = new_val;
    00442           if (bool_item) {
    00443             new_val = !new_val;
    00444           } else if (x >= 10) {
    00445             /* Increase button clicked */
    00446             new_val += config_item.step_size;
    00447             if (new_val > config_item.max_value) new_val = config_item.max_value;
    00448             this->clicked_increase = true;
    00449           } else {
    00450             /* Decrease button clicked */
    00451             new_val -= config_item.step_size;
    00452             if (new_val < config_item.min_value) new_val = config_item.min_value;
    00453             this->clicked_increase = false;
    00454           }
    00455
    00456           if (new_val != old_val) {
    00457             this->ai_config->SetSetting(config_item.name, new_val);
    00458             this->clicked_button = num;
    00459             this->timeout = 5;
    00460
    00461             this->CheckDifficultyLevel();
    00462           }
    00463         } else if (!bool_item) {
    00464           /* Display a query box so users can enter a custom value. */
    00465           this->clicked_row = num;
    00466           SetDParam(0, this->ai_config->GetSetting(config_item.name));
    00467           ShowQueryString(STR_JUST_INT, STR_CONFIG_SETTING_QUERY_CAPTION, 10, this, CS_NUMERAL, QSF_NONE);
    00468         }
    00469         this->SetDirty();
    00470         break;
    00471       }
    00472
    00473       case WID_AIS_ACCEPT:
    00474         delete this;
    00475         break;
    00476
    00477       case WID_AIS_RESET:
    00478         if (_game_mode == GM_MENU || !Company::IsValidID(this->slot)) {
    00479           this->ai_config->ResetSettings();
    00480           this->SetDirty();
    00481         }
    00482         break;
    00483     }
    00484   }
    00485
    00486   virtual void OnQueryTextFinished(char *str)
    00487   {
    00488     if (StrEmpty(str)) return;
    00489     ScriptConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin();
    00490     for (int i = 0; i < this->clicked_row; i++) it++;
    00491     if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (it->flags & SCRIPTCONFIG_INGAME) == 0) return;
    00492     int32 value = atoi(str);
    00493     this->ai_config->SetSetting((*it).name, value);
    00494     this->CheckDifficultyLevel();
    00495     this->SetDirty();
    00496   }
    00497
    00498   virtual void OnResize()
    00499   {
    00500     NWidgetCore *nwi = this->GetWidget<NWidgetCore>(WID_AIS_BACKGROUND);
    00501     this->vscroll->SetCapacity(nwi->current_y / this->line_height);
    00502     nwi->widget_data = (this->vscroll->GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
    00503   }
    00504
    00505   virtual void OnTick()
    00506   {
    00507     if (--this->timeout == 0) {
    00508       this->clicked_button = -1;
    00509       this->SetDirty();
    00510     }
    00511   }
    00512
    00518   virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
    00519   {
    00520     if (_game_mode == GM_NORMAL && Company::IsValidID(this->slot)) {
    00521       delete this;
    00522     } else {
    00523       this->RebuildVisibleSettings();
    00524     }
    00525   }
    00526 };
    00527
    00529 static const NWidgetPart _nested_ai_settings_widgets[] = {
    00530   NWidget(NWID_HORIZONTAL),
    00531     NWidget(WWT_CLOSEBOX, COLOUR_MAUVE),
    00532     NWidget(WWT_CAPTION, COLOUR_MAUVE, WID_AIS_CAPTION), SetDataTip(STR_AI_SETTINGS_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
    00533   EndContainer(),
    00534   NWidget(NWID_HORIZONTAL),
    00535     NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_AIS_BACKGROUND), SetMinimalSize(188, 182), SetResize(1, 1), SetFill(1, 0), SetDataTip(0x501, STR_NULL), SetScrollbar(WID_AIS_SCROLLBAR),
    00536     NWidget(NWID_VSCROLLBAR, COLOUR_MAUVE, WID_AIS_SCROLLBAR),
    00537   EndContainer(),
    00538   NWidget(NWID_HORIZONTAL),
    00539     NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
    00540       NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_AIS_ACCEPT), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_SETTINGS_CLOSE, STR_NULL),
    00541       NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_AIS_RESET), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_SETTINGS_RESET, STR_NULL),
    00542     EndContainer(),
    00543     NWidget(WWT_RESIZEBOX, COLOUR_MAUVE),
    00544   EndContainer(),
    00545 };
    00546
    00548 static const WindowDesc _ai_settings_desc(
    00549   WDP_CENTER, 500, 208,
    00550   WC_AI_SETTINGS, WC_NONE,
    00551   WDF_UNCLICK_BUTTONS,
    00552   _nested_ai_settings_widgets, lengthof(_nested_ai_settings_widgets)
    00553 );
    00554
    00559 static void ShowAISettingsWindow(CompanyID slot)
    00560 {
    00561   DeleteWindowByClass(WC_AI_LIST);
    00562   DeleteWindowByClass(WC_AI_SETTINGS);
    00563   new AISettingsWindow(&_ai_settings_desc, slot);
    00564 }
    00565
    00567 static const NWidgetPart _nested_ai_config_widgets[] = {
    00568   NWidget(NWID_HORIZONTAL),
    00569     NWidget(WWT_CLOSEBOX, COLOUR_MAUVE),
    00570     NWidget(WWT_CAPTION, COLOUR_MAUVE), SetDataTip(STR_AI_CONFIG_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
    00571   EndContainer(),
    00572   NWidget(WWT_PANEL, COLOUR_MAUVE, WID_AIC_BACKGROUND),
    00573     NWidget(NWID_VERTICAL), SetPIP(4, 4, 4),
    00574       NWidget(NWID_HORIZONTAL), SetPIP(7, 0, 7),
    00575         NWidget(WWT_PUSHARROWBTN, COLOUR_YELLOW, WID_AIC_DECREASE), SetFill(0, 1), SetDataTip(AWV_DECREASE, STR_NULL),
    00576         NWidget(WWT_PUSHARROWBTN, COLOUR_YELLOW, WID_AIC_INCREASE), SetFill(0, 1), SetDataTip(AWV_INCREASE, STR_NULL),
    00577         NWidget(NWID_SPACER), SetMinimalSize(6, 0),
    00578         NWidget(WWT_TEXT, COLOUR_MAUVE, WID_AIC_NUMBER), SetDataTip(STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS, STR_NULL), SetFill(1, 0), SetPadding(1, 0, 0, 0),
    00579       EndContainer(),
    00580       NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
    00581         NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_MOVE_UP), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_CONFIG_MOVE_UP, STR_AI_CONFIG_MOVE_UP_TOOLTIP),
    00582         NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_MOVE_DOWN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_CONFIG_MOVE_DOWN, STR_AI_CONFIG_MOVE_DOWN_TOOLTIP),
    00583       EndContainer(),
    00584     EndContainer(),
    00585     NWidget(WWT_FRAME, COLOUR_MAUVE), SetDataTip(STR_AI_CONFIG_AI, STR_NULL), SetPadding(0, 5, 0, 5),
    00586       NWidget(NWID_HORIZONTAL),
    00587         NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_AIC_LIST), SetMinimalSize(288, 112), SetFill(1, 0), SetDataTip(0x801, STR_AI_CONFIG_AILIST_TOOLTIP), SetScrollbar(WID_AIC_SCROLLBAR),
    00588         NWidget(NWID_VSCROLLBAR, COLOUR_MAUVE, WID_AIC_SCROLLBAR),
    00589       EndContainer(),
    00590     EndContainer(),
    00591     NWidget(NWID_SPACER), SetMinimalSize(0, 9),
    00592     NWidget(WWT_FRAME, COLOUR_MAUVE), SetDataTip(STR_AI_CONFIG_GAMESCRIPT, STR_NULL), SetPadding(0, 5, 4, 5),
    00593       NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_AIC_GAMELIST), SetMinimalSize(288, 14), SetFill(1, 0), SetDataTip(0x101, STR_AI_CONFIG_GAMELIST_TOOLTIP),
    00594     EndContainer(),
    00595     NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
    00596       NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CHANGE), SetFill(1, 0), SetMinimalSize(93, 12), SetDataTip(STR_AI_CONFIG_CHANGE, STR_AI_CONFIG_CHANGE_TOOLTIP),
    00597       NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CONFIGURE), SetFill(1, 0), SetMinimalSize(93, 12), SetDataTip(STR_AI_CONFIG_CONFIGURE, STR_AI_CONFIG_CONFIGURE_TOOLTIP),
    00598       NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CLOSE), SetFill(1, 0), SetMinimalSize(93, 12), SetDataTip(STR_AI_SETTINGS_CLOSE, STR_NULL),
    00599     EndContainer(),
    00600     NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CONTENT_DOWNLOAD), SetFill(1, 0), SetMinimalSize(279, 12), SetPadding(0, 7, 9, 7), SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT),
    00601   EndContainer(),
    00602 };
    00603
    00605 static const WindowDesc _ai_config_desc(
    00606   WDP_CENTER, 0, 0,
    00607   WC_GAME_OPTIONS, WC_NONE,
    00608   WDF_UNCLICK_BUTTONS,
    00609   _nested_ai_config_widgets, lengthof(_nested_ai_config_widgets)
    00610 );
    00611
    00615 struct AIConfigWindow : public Window {
    00616   CompanyID selected_slot;
    00617   int line_height;
    00618   Scrollbar *vscroll;
    00619
    00620   AIConfigWindow() : Window()
    00621   {
    00622     this->InitNested(&_ai_config_desc, WN_GAME_OPTIONS_AI); // Initializes 'this->line_height' as a side effect.
    00623     this->vscroll = this->GetScrollbar(WID_AIC_SCROLLBAR);
    00624     this->selected_slot = INVALID_COMPANY;
    00625     NWidgetCore *nwi = this->GetWidget<NWidgetCore>(WID_AIC_LIST);
    00626     this->vscroll->SetCapacity(nwi->current_y / this->line_height);
    00627     this->vscroll->SetCount(MAX_COMPANIES);
    00628     nwi->widget_data = (this->vscroll->GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
    00629     this->OnInvalidateData(0);
    00630   }
    00631
    00632   ~AIConfigWindow()
    00633   {
    00634     DeleteWindowByClass(WC_AI_LIST);
    00635     DeleteWindowByClass(WC_AI_SETTINGS);
    00636   }
    00637
    00638   virtual void SetStringParameters(int widget) const
    00639   {
    00640     switch (widget) {
    00641       case WID_AIC_NUMBER:
    00642         SetDParam(0, GetGameSettings().difficulty.max_no_competitors);
    00643         break;
    00644       case WID_AIC_CHANGE:
    00645         switch (selected_slot) {
    00646           case OWNER_DEITY:
    00647             SetDParam(0, STR_AI_CONFIG_CHANGE_GAMESCRIPT);
    00648             break;
    00649
    00650           case INVALID_COMPANY:
    00651             SetDParam(0, STR_AI_CONFIG_CHANGE_NONE);
    00652             break;
    00653
    00654           default:
    00655             SetDParam(0, STR_AI_CONFIG_CHANGE_AI);
    00656             break;
    00657         }
    00658         break;
    00659     }
    00660   }
    00661
    00662   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
    00663   {
    00664     switch (widget) {
    00665       case WID_AIC_GAMELIST:
    00666       case WID_AIC_LIST:
    00667         this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
    00668         size->height = GB(this->GetWidget<NWidgetCore>(widget)->widget_data, MAT_ROW_START, MAT_ROW_BITS) * this->line_height;
    00669         break;
    00670     }
    00671   }
    00672
    00678   static bool IsEditable(CompanyID slot)
    00679   {
    00680     if (slot == OWNER_DEITY) return _game_mode != GM_NORMAL;
    00681
    00682     if (_game_mode != GM_NORMAL) {
    00683       return slot > 0 && slot <= GetGameSettings().difficulty.max_no_competitors;
    00684     }
    00685     if (Company::IsValidID(slot) || slot < 0) return false;
    00686
    00687     int max_slot = GetGameSettings().difficulty.max_no_competitors;
    00688     for (CompanyID cid = COMPANY_FIRST; cid < (CompanyID)max_slot && cid < MAX_COMPANIES; cid++) {
    00689       if (Company::IsValidHumanID(cid)) max_slot++;
    00690     }
    00691     return slot < max_slot;
    00692   }
    00693
    00694   virtual void DrawWidget(const Rect &r, int widget) const
    00695   {
    00696     switch (widget) {
    00697       case WID_AIC_GAMELIST: {
    00698         StringID text = STR_AI_CONFIG_NONE;
    00699
    00700         if (GameConfig::GetConfig()->GetInfo() != NULL) {
    00701           SetDParamStr(0, GameConfig::GetConfig()->GetInfo()->GetName());
    00702           text = STR_JUST_RAW_STRING;
    00703         }
    00704
    00705         DrawString(r.left + 10, r.right - 10, r.top + WD_MATRIX_TOP, text,
    00706             (this->selected_slot == OWNER_DEITY) ? TC_WHITE : (IsEditable(OWNER_DEITY) ? TC_ORANGE : TC_SILVER));
    00707
    00708         break;
    00709       }
    00710
    00711       case WID_AIC_LIST: {
    00712         int y = r.top;
    00713         for (int i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < MAX_COMPANIES; i++) {
    00714           StringID text;
    00715
    00716           if ((_game_mode != GM_NORMAL && i == 0) || (_game_mode == GM_NORMAL && Company::IsValidHumanID(i))) {
    00717             text = STR_AI_CONFIG_HUMAN_PLAYER;
    00718           } else if (AIConfig::GetConfig((CompanyID)i)->GetInfo() != NULL) {
    00719             SetDParamStr(0, AIConfig::GetConfig((CompanyID)i)->GetInfo()->GetName());
    00720             text = STR_JUST_RAW_STRING;
    00721           } else {
    00722             text = STR_AI_CONFIG_RANDOM_AI;
    00723           }
    00724           DrawString(r.left + 10, r.right - 10, y + WD_MATRIX_TOP, text,
    00725               (this->selected_slot == i) ? TC_WHITE : (IsEditable((CompanyID)i) ? TC_ORANGE : TC_SILVER));
    00726           y += this->line_height;
    00727         }
    00728         break;
    00729       }
    00730     }
    00731   }
    00732
    00733   virtual void OnClick(Point pt, int widget, int click_count)
    00734   {
    00735     switch (widget) {
    00736       case WID_AIC_DECREASE:
    00737       case WID_AIC_INCREASE: {
    00738         int new_value;
    00739         if (widget == WID_AIC_DECREASE) {
    00740           new_value = max(0, GetGameSettings().difficulty.max_no_competitors - 1);
    00741         } else {
    00742           new_value = min(MAX_COMPANIES - 1, GetGameSettings().difficulty.max_no_competitors + 1);
    00743         }
    00744         IConsoleSetSetting("difficulty.max_no_competitors", new_value);
    00745         this->InvalidateData();
    00746         break;
    00747       }
    00748
    00749       case WID_AIC_GAMELIST: {
    00750         this->selected_slot = OWNER_DEITY;
    00751         this->InvalidateData();
    00752         if (click_count > 1 && this->selected_slot != INVALID_COMPANY) ShowAIListWindow((CompanyID)this->selected_slot);
    00753         break;
    00754       }
    00755
    00756       case WID_AIC_LIST: { // Select a slot
    00757         this->selected_slot = (CompanyID)this->vscroll->GetScrolledRowFromWidget(pt.y, this, widget, 0, this->line_height);
    00758         this->InvalidateData();
    00759         if (click_count > 1 && this->selected_slot != INVALID_COMPANY) ShowAIListWindow((CompanyID)this->selected_slot);
    00760         break;
    00761       }
    00762
    00763       case WID_AIC_MOVE_UP:
    00764         if (IsEditable(this->selected_slot) && IsEditable((CompanyID)(this->selected_slot - 1))) {
    00765           Swap(GetGameSettings().ai_config[this->selected_slot], GetGameSettings().ai_config[this->selected_slot - 1]);
    00766           this->selected_slot--;
    00767           this->vscroll->ScrollTowards(this->selected_slot);
    00768           this->InvalidateData();
    00769         }
    00770         break;
    00771
    00772       case WID_AIC_MOVE_DOWN:
    00773         if (IsEditable(this->selected_slot) && IsEditable((CompanyID)(this->selected_slot + 1))) {
    00774           Swap(GetGameSettings().ai_config[this->selected_slot], GetGameSettings().ai_config[this->selected_slot + 1]);
    00775           this->selected_slot++;
    00776           this->vscroll->ScrollTowards(this->selected_slot);
    00777           this->InvalidateData();
    00778         }
    00779         break;
    00780
    00781       case WID_AIC_CHANGE:  // choose other AI
    00782         ShowAIListWindow((CompanyID)this->selected_slot);
    00783         break;
    00784
    00785       case WID_AIC_CONFIGURE: // change the settings for an AI
    00786         ShowAISettingsWindow((CompanyID)this->selected_slot);
    00787         break;
    00788
    00789       case WID_AIC_CLOSE:
    00790         delete this;
    00791         break;
    00792
    00793       case WID_AIC_CONTENT_DOWNLOAD:
    00794         if (!_network_available) {
    00795           ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
    00796         } else {
    00797 #if defined(ENABLE_NETWORK)
    00798           ShowNetworkContentListWindow(NULL, CONTENT_TYPE_AI);
    00799           _network_content_client.RequestContentList(CONTENT_TYPE_GAME);
    00800 #endif
    00801         }
    00802         break;
    00803     }
    00804   }
    00805
    00811   virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
    00812   {
    00813     if (!IsEditable(this->selected_slot)) {
    00814       this->selected_slot = INVALID_COMPANY;
    00815     }
    00816
    00817     if (!gui_scope) return;
    00818
    00819     this->SetWidgetDisabledState(WID_AIC_DECREASE, GetGameSettings().difficulty.max_no_competitors == 0);
    00820     this->SetWidgetDisabledState(WID_AIC_INCREASE, GetGameSettings().difficulty.max_no_competitors == MAX_COMPANIES - 1);
    00821     this->SetWidgetDisabledState(WID_AIC_CHANGE, this->selected_slot == INVALID_COMPANY);
    00822     this->SetWidgetDisabledState(WID_AIC_CONFIGURE, this->selected_slot == INVALID_COMPANY || GetConfig(this->selected_slot)->GetConfigList()->size() == 0);
    00823     this->SetWidgetDisabledState(WID_AIC_MOVE_UP, this->selected_slot == OWNER_DEITY || this->selected_slot == INVALID_COMPANY || !IsEditable((CompanyID)(this->selected_slot - 1)));
    00824     this->SetWidgetDisabledState(WID_AIC_MOVE_DOWN, this->selected_slot == OWNER_DEITY || this->selected_slot == INVALID_COMPANY || !IsEditable((CompanyID)(this->selected_slot + 1)));
    00825   }
    00826 };
    00827
    00829 void ShowAIConfigWindow()
    00830 {
    00831   DeleteWindowByClass(WC_GAME_OPTIONS);
    00832   new AIConfigWindow();
    00833 }
    00834
    00838 struct AIDebugWindow : public QueryStringBaseWindow {
    00839   static const int top_offset;
    00840   static const int bottom_offset;
    00841
    00842   static const unsigned int MAX_BREAK_STR_STRING_LENGTH = 256;
    00843
    00844   static CompanyID ai_debug_company;
    00845   int redraw_timer;
    00846   int last_vscroll_pos;
    00847   bool autoscroll;
    00848   bool show_break_box;
    00849   static bool break_check_enabled;
    00850   static char break_string[MAX_BREAK_STR_STRING_LENGTH];
    00851   static bool case_sensitive_break_check;
    00852   int highlight_row;
    00853   Scrollbar *vscroll;
    00854
    00855   ScriptLog::LogData *GetLogPointer() const
    00856   {
    00857     if (ai_debug_company == OWNER_DEITY) return (ScriptLog::LogData *)Game::GetInstance()->GetLogPointer();
    00858     return (ScriptLog::LogData *)Company::Get(ai_debug_company)->ai_instance->GetLogPointer();
    00859   }
    00860
    00866   AIDebugWindow(const WindowDesc *desc, WindowNumber number) : QueryStringBaseWindow(MAX_BREAK_STR_STRING_LENGTH)
    00867   {
    00868     this->CreateNestedTree(desc);
    00869     this->vscroll = this->GetScrollbar(WID_AID_SCROLLBAR);
    00870     this->show_break_box = _settings_client.gui.ai_developer_tools;
    00871     this->GetWidget<NWidgetStacked>(WID_AID_BREAK_STRING_WIDGETS)->SetDisplayedPlane(this->show_break_box ? 0 : SZSP_HORIZONTAL);
    00872     this->FinishInitNested(desc, number);
    00873
    00874     if (!this->show_break_box) break_check_enabled = false;
    00875     /* Disable the companies who are not active or not an AI */
    00876     for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
    00877       this->SetWidgetDisabledState(i + WID_AID_COMPANY_BUTTON_START, !Company::IsValidAiID(i));
    00878     }
    00879     this->EnableWidget(WID_AID_SCRIPT_GAME);
    00880     this->DisableWidget(WID_AID_RELOAD_TOGGLE);
    00881     this->DisableWidget(WID_AID_SETTINGS);
    00882     this->DisableWidget(WID_AID_CONTINUE_BTN);
    00883
    00884     this->last_vscroll_pos = 0;
    00885     this->autoscroll = true;
    00886     this->highlight_row = -1;
    00887     InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size, MAX_BREAK_STR_STRING_LENGTH);
    00888
    00889     /* Restore the break string value from static variable */
    00890     strecpy(this->edit_str_buf, this->break_string, this->edit_str_buf + MAX_BREAK_STR_STRING_LENGTH);
    00891     UpdateTextBufferSize(&this->text);
    00892
    00893     /* Restore button state from static class variables */
    00894     if (ai_debug_company == OWNER_DEITY) {
    00895       this->LowerWidget(WID_AID_SCRIPT_GAME);
    00896     } else if (ai_debug_company != INVALID_COMPANY) {
    00897       this->LowerWidget(ai_debug_company + WID_AID_COMPANY_BUTTON_START);
    00898     }
    00899     this->SetWidgetLoweredState(WID_AID_BREAK_STR_ON_OFF_BTN, this->break_check_enabled);
    00900     this->SetWidgetLoweredState(WID_AID_MATCH_CASE_BTN, this->case_sensitive_break_check);
    00901
    00902   }
    00903
    00904   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
    00905   {
    00906     if (widget == WID_AID_LOG_PANEL) {
    00907       resize->height = FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
    00908       size->height = 14 * resize->height + this->top_offset + this->bottom_offset;
    00909     }
    00910   }
    00911
    00912   virtual void OnPaint()
    00913   {
    00914     /* Check if the currently selected company is still active. */
    00915     if (ai_debug_company == INVALID_COMPANY || (ai_debug_company != OWNER_DEITY && !Company::IsValidAiID(ai_debug_company))) {
    00916       if (ai_debug_company != INVALID_COMPANY) {
    00917         /* Raise the widget for the previous selection. */
    00918         this->RaiseWidget(ai_debug_company + WID_AID_COMPANY_BUTTON_START);
    00919
    00920         ai_debug_company = INVALID_COMPANY;
    00921       }
    00922
    00923       const Company *c;
    00924       FOR_ALL_COMPANIES(c) {
    00925         if (c->is_ai) {
    00926           /* Lower the widget corresponding to this company. */
    00927           this->LowerWidget(c->index + WID_AID_COMPANY_BUTTON_START);
    00928
    00929           ai_debug_company = c->index;
    00930           break;
    00931         }
    00932       }
    00933     }
    00934
    00935     /* Update "Reload AI" and "AI settings" buttons */
    00936     this->SetWidgetDisabledState(WID_AID_SETTINGS, ai_debug_company == INVALID_COMPANY);
    00937     this->SetWidgetDisabledState(WID_AID_RELOAD_TOGGLE, ai_debug_company == INVALID_COMPANY || ai_debug_company == OWNER_DEITY);
    00938     this->SetWidgetDisabledState(WID_AID_SCRIPT_GAME, Game::GetGameInstance() == NULL);
    00939
    00940     /* Draw standard stuff */
    00941     this->DrawWidgets();
    00942
    00943     if (this->IsShaded()) return; // Don't draw anything when the window is shaded.
    00944
    00945     if (this->show_break_box) this->DrawEditBox(WID_AID_BREAK_STR_EDIT_BOX);
    00946
    00947     /* Paint the company icons */
    00948     for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
    00949       NWidgetCore *button = this->GetWidget<NWidgetCore>(i + WID_AID_COMPANY_BUTTON_START);
    00950       bool dirty = false;
    00951
    00952       bool valid = Company::IsValidAiID(i);
    00953       bool disabled = !valid;
    00954       if (button->IsDisabled() != disabled) {
    00955         /* Invalid/non-AI companies have button disabled */
    00956         button->SetDisabled(disabled);
    00957         dirty = true;
    00958       }
    00959
    00960       bool dead = valid && Company::Get(i)->ai_instance->IsDead();
    00961       Colours colour = dead ? COLOUR_RED : COLOUR_GREY;
    00962       if (button->colour != colour) {
    00963         /* Mark dead AIs by red background */
    00964         button->colour = colour;
    00965         dirty = true;
    00966       }
    00967
    00968       /* Do we need a repaint? */
    00969       if (dirty) this->SetDirty();
    00970       /* Draw company icon only for valid AI companies */
    00971       if (!valid) continue;
    00972
    00973       byte offset = (i == ai_debug_company) ? 1 : 0;
    00974       DrawCompanyIcon(i, button->pos_x + button->current_x / 2 - 7 + offset, this->GetWidget<NWidgetBase>(WID_AID_COMPANY_BUTTON_START + i)->pos_y + 2 + offset);
    00975     }
    00976
    00977     /* If there are no active companies, don't display anything else. */
    00978     if (ai_debug_company == INVALID_COMPANY) return;
    00979
    00980     ScriptLog::LogData *log = this->GetLogPointer();
    00981
    00982     int scroll_count = (log == NULL) ? 0 : log->used;
    00983     if (this->vscroll->GetCount() != scroll_count) {
    00984       this->vscroll->SetCount(scroll_count);
    00985
    00986       /* We need a repaint */
    00987       this->SetWidgetDirty(WID_AID_SCROLLBAR);
    00988     }
    00989
    00990     if (log == NULL) return;
    00991
    00992     /* Detect when the user scrolls the window. Enable autoscroll when the
    00993      * bottom-most line becomes visible. */
    00994     if (this->last_vscroll_pos != this->vscroll->GetPosition()) {
    00995       this->autoscroll = this->vscroll->GetPosition() >= log->used - this->vscroll->GetCapacity();
    00996     }
    00997     if (this->autoscroll) {
    00998       int scroll_pos = max(0, log->used - this->vscroll->GetCapacity());
    00999       if (scroll_pos != this->vscroll->GetPosition()) {
    01000         this->vscroll->SetPosition(scroll_pos);
    01001
    01002         /* We need a repaint */
    01003         this->SetWidgetDirty(WID_AID_SCROLLBAR);
    01004         this->SetWidgetDirty(WID_AID_LOG_PANEL);
    01005       }
    01006     }
    01007     this->last_vscroll_pos = this->vscroll->GetPosition();
    01008   }
    01009
    01010   virtual void SetStringParameters(int widget) const
    01011   {
    01012     switch (widget) {
    01013       case WID_AID_NAME_TEXT:
    01014         if (ai_debug_company == OWNER_DEITY) {
    01015           const GameInfo *info = Game::GetInfo();
    01016           assert(info != NULL);
    01017           SetDParam(0, STR_AI_DEBUG_NAME_AND_VERSION);
    01018           SetDParamStr(1, info->GetName());
    01019           SetDParam(2, info->GetVersion());
    01020         } else if (ai_debug_company == INVALID_COMPANY || !Company::IsValidAiID(ai_debug_company)) {
    01021           SetDParam(0, STR_EMPTY);
    01022         } else {
    01023           const AIInfo *info = Company::Get(ai_debug_company)->ai_info;
    01024           assert(info != NULL);
    01025           SetDParam(0, STR_AI_DEBUG_NAME_AND_VERSION);
    01026           SetDParamStr(1, info->GetName());
    01027           SetDParam(2, info->GetVersion());
    01028         }
    01029         break;
    01030     }
    01031   }
    01032
    01033   virtual void DrawWidget(const Rect &r, int widget) const
    01034   {
    01035     if (ai_debug_company == INVALID_COMPANY) return;
    01036
    01037     switch (widget) {
    01038       case WID_AID_LOG_PANEL: {
    01039         ScriptLog::LogData *log = this->GetLogPointer();
    01040         if (log == NULL) return;
    01041
    01042         int y = this->top_offset;
    01043         for (int i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < log->used; i++) {
    01044           int pos = (i + log->pos + 1 - log->used + log->count) % log->count;
    01045           if (log->lines[pos] == NULL) break;
    01046
    01047           TextColour colour;
    01048           switch (log->type[pos]) {
    01049             case ScriptLog::LOG_SQ_INFO:  colour = TC_BLACK;  break;
    01050             case ScriptLog::LOG_SQ_ERROR: colour = TC_RED;    break;
    01051             case ScriptLog::LOG_INFO:     colour = TC_BLACK;  break;
    01052             case ScriptLog::LOG_WARNING:  colour = TC_YELLOW; break;
    01053             case ScriptLog::LOG_ERROR:    colour = TC_RED;    break;
    01054             default:                  colour = TC_BLACK;  break;
    01055           }
    01056
    01057           /* Check if the current line should be highlighted */
    01058           if (pos == this->highlight_row) {
    01059             GfxFillRect(r.left + 1, r.top + y, r.right - 1, r.top + y + this->resize.step_height - WD_PAR_VSEP_NORMAL, PC_BLACK);
    01060             if (colour == TC_BLACK) colour = TC_WHITE; // Make black text readable by inverting it to white.
    01061           }
    01062
    01063           DrawString(r.left + 7, r.right - 7, r.top + y, log->lines[pos], colour, SA_LEFT | SA_FORCE);
    01064           y += this->resize.step_height;
    01065         }
    01066         break;
    01067       }
    01068     }
    01069   }
    01070
    01075   void ChangeToAI(CompanyID show_ai)
    01076   {
    01077     if (ai_debug_company == OWNER_DEITY) {
    01078       this->RaiseWidget(WID_AID_SCRIPT_GAME);
    01079     } else {
    01080       this->RaiseWidget(ai_debug_company + WID_AID_COMPANY_BUTTON_START);
    01081     }
    01082     ai_debug_company = show_ai;
    01083
    01084     ScriptLog::LogData *log = this->GetLogPointer();
    01085     this->vscroll->SetCount((log == NULL) ? 0 : log->used);
    01086
    01087     if (ai_debug_company == OWNER_DEITY) {
    01088       this->LowerWidget(WID_AID_SCRIPT_GAME);
    01089     } else {
    01090       this->LowerWidget(ai_debug_company + WID_AID_COMPANY_BUTTON_START);
    01091     }
    01092
    01093     this->autoscroll = true;
    01094     this->last_vscroll_pos = this->vscroll->GetPosition();
    01095     this->SetDirty();
    01096     /* Close AI settings window to prevent confusion */
    01097     DeleteWindowByClass(WC_AI_SETTINGS);
    01098   }
    01099
    01100   virtual void OnClick(Point pt, int widget, int click_count)
    01101   {
    01102     /* Check which button is clicked */
    01103     if (IsInsideMM(widget, WID_AID_COMPANY_BUTTON_START, WID_AID_COMPANY_BUTTON_END + 1)) {
    01104       /* Is it no on disable? */
    01105       if (!this->IsWidgetDisabled(widget)) {
    01106         ChangeToAI((CompanyID)(widget - WID_AID_COMPANY_BUTTON_START));
    01107       }
    01108     }
    01109
    01110     switch (widget) {
    01111       case WID_AID_SCRIPT_GAME:
    01112         ChangeToAI(OWNER_DEITY);
    01113         break;
    01114
    01115       case WID_AID_RELOAD_TOGGLE:
    01116         if (ai_debug_company == OWNER_DEITY) break;
    01117         /* First kill the company of the AI, then start a new one. This should start the current AI again */
    01118         DoCommandP(0, 2 | ai_debug_company << 16, CRR_MANUAL, CMD_COMPANY_CTRL);
    01119         DoCommandP(0, 1 | ai_debug_company << 16, 0, CMD_COMPANY_CTRL);
    01120         break;
    01121
    01122       case WID_AID_SETTINGS:
    01123         ShowAISettingsWindow(ai_debug_company);
    01124         break;
    01125
    01126       case WID_AID_BREAK_STR_ON_OFF_BTN:
    01127         this->break_check_enabled = !this->break_check_enabled;
    01128         this->SetWidgetLoweredState(WID_AID_BREAK_STR_ON_OFF_BTN, this->break_check_enabled);
    01129         this->SetWidgetDirty(WID_AID_BREAK_STR_ON_OFF_BTN);
    01130         break;
    01131
    01132       case WID_AID_MATCH_CASE_BTN:
    01133         this->case_sensitive_break_check = !this->case_sensitive_break_check;
    01134         this->SetWidgetLoweredState(WID_AID_MATCH_CASE_BTN, this->case_sensitive_break_check);
    01135         break;
    01136
    01137       case WID_AID_CONTINUE_BTN:
    01138         /* Unpause */
    01139         DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE);
    01140         this->DisableWidget(WID_AID_CONTINUE_BTN);
    01141         this->RaiseWidget(WID_AID_CONTINUE_BTN); // Disabled widgets don't raise themself
    01142         break;
    01143     }
    01144   }
    01145
    01146   virtual void OnTimeout()
    01147   {
    01148     this->RaiseWidget(WID_AID_RELOAD_TOGGLE);
    01149     this->RaiseWidget(WID_AID_SETTINGS);
    01150     this->SetDirty();
    01151   }
    01152
    01153   virtual void OnMouseLoop()
    01154   {
    01155     this->HandleEditBox(WID_AID_BREAK_STR_EDIT_BOX);
    01156   }
    01157
    01158   virtual EventState OnKeyPress(uint16 key, uint16 keycode)
    01159   {
    01160     EventState state = ES_NOT_HANDLED;
    01161     if (this->HandleEditBoxKey(WID_AID_BREAK_STR_EDIT_BOX, key, keycode, state) != HEBR_NOT_FOCUSED) {
    01162       /* Save the current string to static member so it can be restored next time the window is opened */
    01163       strecpy(this->break_string, this->edit_str_buf, lastof(this->break_string));
    01164     }
    01165     return state;
    01166   }
    01167
    01173   virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
    01174   {
    01175     if (data == -1 || ai_debug_company == data) this->SetDirty();
    01176
    01177     if (gui_scope && data == -2) {
    01178       /* The continue button should be disabled when the game is unpaused and
    01179        * it was previously paused by the break string ( = a line in the log
    01180        * was highlighted )*/
    01181       if ((_pause_mode & PM_PAUSED_NORMAL) == PM_UNPAUSED && this->highlight_row != -1) {
    01182         this->DisableWidget(WID_AID_CONTINUE_BTN);
    01183         this->SetWidgetDirty(WID_AID_CONTINUE_BTN);
    01184         this->SetWidgetDirty(WID_AID_LOG_PANEL);
    01185         this->highlight_row = -1;
    01186       }
    01187     }
    01188
    01189     /* If the log message is related to the active company tab, check the break string.
    01190      * This needs to be done in gameloop-scope, so the AI is suspended immediately. */
    01191     if (ai_debug_company != OWNER_DEITY && !gui_scope && data == ai_debug_company && this->break_check_enabled && !StrEmpty(this->edit_str_buf)) {
    01192       /* Get the log instance of the active company */
    01193       ScriptLog::LogData *log = this->GetLogPointer();
    01194
    01195       if (log != NULL && case_sensitive_break_check?
    01196           strstr(log->lines[log->pos], this->edit_str_buf) != 0 :
    01197           strcasestr(log->lines[log->pos], this->edit_str_buf) != 0) {
    01198
    01199         AI::Suspend(ai_debug_company);
    01200         if ((_pause_mode & PM_PAUSED_NORMAL) == PM_UNPAUSED) {
    01201           DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
    01202         }
    01203
    01204         /* Make it possible to click on the continue button */
    01205         this->EnableWidget(WID_AID_CONTINUE_BTN);
    01206         this->SetWidgetDirty(WID_AID_CONTINUE_BTN);
    01207
    01208         /* Highlight row that matched */
    01209         this->highlight_row = log->pos;
    01210       }
    01211     }
    01212   }
    01213
    01214   virtual void OnResize()
    01215   {
    01216     this->vscroll->SetCapacityFromWidget(this, WID_AID_LOG_PANEL);
    01217   }
    01218 };
    01219
    01220 const int AIDebugWindow::top_offset = WD_FRAMERECT_TOP + 2;
    01221 const int AIDebugWindow::bottom_offset = WD_FRAMERECT_BOTTOM;
    01222 CompanyID AIDebugWindow::ai_debug_company = INVALID_COMPANY;
    01223 char AIDebugWindow::break_string[MAX_BREAK_STR_STRING_LENGTH] = "";
    01224 bool AIDebugWindow::break_check_enabled = true;
    01225 bool AIDebugWindow::case_sensitive_break_check = false;
    01226
    01228 NWidgetBase *MakeCompanyButtonRowsAIDebug(int *biggest_index)
    01229 {
    01230   return MakeCompanyButtonRows(biggest_index, WID_AID_COMPANY_BUTTON_START, WID_AID_COMPANY_BUTTON_END, 8, STR_AI_DEBUG_SELECT_AI_TOOLTIP);
    01231 }
    01232
    01234 static const NWidgetPart _nested_ai_debug_widgets[] = {
    01235   NWidget(NWID_HORIZONTAL),
    01236     NWidget(WWT_CLOSEBOX, COLOUR_GREY),
    01237     NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_AI_DEBUG, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
    01238     NWidget(WWT_SHADEBOX, COLOUR_GREY),
    01239     NWidget(WWT_STICKYBOX, COLOUR_GREY),
    01240   EndContainer(),
    01241   NWidget(WWT_PANEL, COLOUR_GREY, WID_AID_VIEW),
    01242     NWidgetFunction(MakeCompanyButtonRowsAIDebug), SetPadding(0, 2, 1, 2),
    01243   EndContainer(),
    01244   NWidget(NWID_HORIZONTAL),
    01245     NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_AID_SCRIPT_GAME), SetMinimalSize(100, 20), SetResize(1, 0), SetDataTip(STR_AI_GAME_SCRIPT, STR_AI_GAME_SCRIPT_TOOLTIP),
    01246     NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_AID_NAME_TEXT), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_JUST_STRING, STR_AI_DEBUG_NAME_TOOLTIP),
    01247     NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_AID_SETTINGS), SetMinimalSize(100, 20), SetDataTip(STR_AI_DEBUG_SETTINGS, STR_AI_DEBUG_SETTINGS_TOOLTIP),
    01248     NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_AID_RELOAD_TOGGLE), SetMinimalSize(100, 20), SetDataTip(STR_AI_DEBUG_RELOAD, STR_AI_DEBUG_RELOAD_TOOLTIP),
    01249   EndContainer(),
    01250   NWidget(NWID_HORIZONTAL),
    01251     NWidget(NWID_VERTICAL),
    01252       /* Log panel */
    01253       NWidget(WWT_PANEL, COLOUR_GREY, WID_AID_LOG_PANEL), SetMinimalSize(287, 180), SetResize(1, 1), SetScrollbar(WID_AID_SCROLLBAR),
    01254       EndContainer(),
    01255       /* Break string widgets */
    01256       NWidget(NWID_SELECTION, INVALID_COLOUR, WID_AID_BREAK_STRING_WIDGETS),
    01257         NWidget(NWID_HORIZONTAL),
    01258           NWidget(WWT_IMGBTN_2, COLOUR_GREY, WID_AID_BREAK_STR_ON_OFF_BTN), SetFill(0, 1), SetDataTip(SPR_FLAG_VEH_STOPPED, STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP),
    01259           NWidget(WWT_PANEL, COLOUR_GREY),
    01260             NWidget(NWID_HORIZONTAL),
    01261               NWidget(WWT_LABEL, COLOUR_GREY), SetPadding(2, 2, 2, 4), SetDataTip(STR_AI_DEBUG_BREAK_ON_LABEL, 0x0),
    01262               NWidget(WWT_EDITBOX, COLOUR_WHITE, WID_AID_BREAK_STR_EDIT_BOX), SetFill(1, 1), SetResize(1, 0), SetPadding(2, 2, 2, 2), SetDataTip(STR_AI_DEBUG_BREAK_STR_OSKTITLE, STR_AI_DEBUG_BREAK_STR_TOOLTIP),
    01263             EndContainer(),
    01264           EndContainer(),
    01265           NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_AID_MATCH_CASE_BTN), SetMinimalSize(100, 0), SetFill(0, 1), SetDataTip(STR_AI_DEBUG_MATCH_CASE, STR_AI_DEBUG_MATCH_CASE_TOOLTIP),
    01266           NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_AID_CONTINUE_BTN), SetMinimalSize(100, 0), SetFill(0, 1), SetDataTip(STR_AI_DEBUG_CONTINUE, STR_AI_DEBUG_CONTINUE_TOOLTIP),
    01267         EndContainer(),
    01268       EndContainer(),
    01269     EndContainer(),
    01270     NWidget(NWID_VERTICAL),
    01271       NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_AID_SCROLLBAR),
    01272       NWidget(WWT_RESIZEBOX, COLOUR_GREY),
    01273     EndContainer(),
    01274   EndContainer(),
    01275 };
    01276
    01278 static const WindowDesc _ai_debug_desc(
    01279   WDP_AUTO, 600, 450,
    01280   WC_AI_DEBUG, WC_NONE,
    01281   0,
    01282   _nested_ai_debug_widgets, lengthof(_nested_ai_debug_widgets)
    01283 );
    01284
    01289 void ShowAIDebugWindow(CompanyID show_company)
    01290 {
    01291   if (!_networking || _network_server) {
    01292     AIDebugWindow *w = (AIDebugWindow *)BringWindowToFrontById(WC_AI_DEBUG, 0);
    01293     if (w == NULL) w = new AIDebugWindow(&_ai_debug_desc, 0);
    01294     if (show_company != INVALID_COMPANY) w->ChangeToAI(show_company);
    01295   } else {
    01296     ShowErrorMessage(STR_ERROR_AI_DEBUG_SERVER_ONLY, INVALID_STRING_ID, WL_INFO);
    01297   }
    01298 }
    01299
    01303 void InitializeAIGui()
    01304 {
    01305   AIDebugWindow::ai_debug_company = INVALID_COMPANY;
    01306 }
    01307
    01309 void ShowAIDebugWindowIfAIError()
    01310 {
    01311   /* Network clients can't debug AIs. */
    01312   if (_networking && !_network_server) return;
    01313
    01314   Company *c;
    01315   FOR_ALL_COMPANIES(c) {
    01316     if (c->is_ai && c->ai_instance->IsDead()) {
    01317       ShowAIDebugWindow(c->index);
    01318       break;
    01319     }
    01320   }
    01321
    01322   GameInstance *g = Game::GetGameInstance();
    01323   if (g != NULL && g->IsDead()) {
    01324     ShowAIDebugWindow(OWNER_DEITY);
    01325   }
    01326 }