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00012 #include "stdafx.h"
00013 #include "town.h"
00014 #include "viewport_func.h"
00015 #include "gui.h"
00016 #include "command_func.h"
00017 #include "company_func.h"
00018 #include "company_base.h"
00019 #include "company_gui.h"
00020 #include "network/network.h"
00021 #include "string_func.h"
00022 #include "strings_func.h"
00023 #include "sound_func.h"
00024 #include "economy_func.h"
00025 #include "tilehighlight_func.h"
00026 #include "sortlist_type.h"
00027 #include "road_cmd.h"
00028 #include "landscape.h"
00029 #include "cargotype.h"
00030 #include "querystring_gui.h"
00031 #include "window_func.h"
00032 #include "townname_func.h"
00033 #include "townname_type.h"
00034 #include "core/geometry_func.hpp"
00035 #include "genworld.h"
00036 #include "sprite.h"
00037
00038 #include "table/strings.h"
00039
00040 typedef GUIList<const Town*> GUITownList;
00041
00043 enum TownAuthorityWidgets {
00044 TWA_CAPTION,
00045 TWA_RATING_INFO,
00046 TWA_COMMAND_LIST,
00047 TWA_SCROLLBAR,
00048 TWA_ACTION_INFO,
00049 TWA_EXECUTE,
00050 };
00051
00052 static const NWidgetPart _nested_town_authority_widgets[] = {
00053 NWidget(NWID_HORIZONTAL),
00054 NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
00055 NWidget(WWT_CAPTION, COLOUR_BROWN, TWA_CAPTION), SetDataTip(STR_LOCAL_AUTHORITY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
00056 NWidget(WWT_SHADEBOX, COLOUR_BROWN),
00057 NWidget(WWT_STICKYBOX, COLOUR_BROWN),
00058 EndContainer(),
00059 NWidget(WWT_PANEL, COLOUR_BROWN, TWA_RATING_INFO), SetMinimalSize(317, 92), SetResize(1, 1), EndContainer(),
00060 NWidget(NWID_HORIZONTAL),
00061 NWidget(WWT_PANEL, COLOUR_BROWN, TWA_COMMAND_LIST), SetMinimalSize(305, 52), SetResize(1, 0), SetDataTip(0x0, STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP), SetScrollbar(TWA_SCROLLBAR), EndContainer(),
00062 NWidget(NWID_VSCROLLBAR, COLOUR_BROWN, TWA_SCROLLBAR),
00063 EndContainer(),
00064 NWidget(WWT_PANEL, COLOUR_BROWN, TWA_ACTION_INFO), SetMinimalSize(317, 52), SetResize(1, 0), EndContainer(),
00065 NWidget(NWID_HORIZONTAL),
00066 NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TWA_EXECUTE), SetMinimalSize(317, 12), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_LOCAL_AUTHORITY_DO_IT_BUTTON, STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP),
00067 NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
00068 EndContainer()
00069 };
00070
00072 struct TownAuthorityWindow : Window {
00073 private:
00074 Town *town;
00075 int sel_index;
00076 Scrollbar *vscroll;
00077 uint displayed_actions_on_previous_painting;
00078
00088 static int GetNthSetBit(uint32 bits, int n)
00089 {
00090 if (n >= 0) {
00091 uint i;
00092 FOR_EACH_SET_BIT(i, bits) {
00093 n--;
00094 if (n < 0) return i;
00095 }
00096 }
00097 return -1;
00098 }
00099
00100 public:
00101 TownAuthorityWindow(const WindowDesc *desc, WindowNumber window_number) : Window(), sel_index(-1), displayed_actions_on_previous_painting(0)
00102 {
00103 this->town = Town::Get(window_number);
00104 this->InitNested(desc, window_number);
00105 this->vscroll = this->GetScrollbar(TWA_SCROLLBAR);
00106 this->vscroll->SetCapacity((this->GetWidget<NWidgetBase>(TWA_COMMAND_LIST)->current_y - WD_FRAMERECT_TOP - WD_FRAMERECT_BOTTOM) / FONT_HEIGHT_NORMAL);
00107 }
00108
00109 virtual void OnPaint()
00110 {
00111 int numact;
00112 uint buttons = GetMaskOfTownActions(&numact, _local_company, this->town);
00113 if (buttons != displayed_actions_on_previous_painting) this->SetDirty();
00114 displayed_actions_on_previous_painting = buttons;
00115
00116 this->vscroll->SetCount(numact + 1);
00117
00118 if (this->sel_index != -1 && !HasBit(buttons, this->sel_index)) {
00119 this->sel_index = -1;
00120 }
00121
00122 this->SetWidgetDisabledState(TWA_EXECUTE, this->sel_index == -1);
00123
00124 this->DrawWidgets();
00125 if (!this->IsShaded()) this->DrawRatings();
00126 }
00127
00129 void DrawRatings()
00130 {
00131 NWidgetBase *nwid = this->GetWidget<NWidgetBase>(TWA_RATING_INFO);
00132 uint left = nwid->pos_x + WD_FRAMERECT_LEFT;
00133 uint right = nwid->pos_x + nwid->current_x - 1 - WD_FRAMERECT_RIGHT;
00134
00135 uint y = nwid->pos_y + WD_FRAMERECT_TOP;
00136
00137 DrawString(left, right, y, STR_LOCAL_AUTHORITY_COMPANY_RATINGS);
00138 y += FONT_HEIGHT_NORMAL;
00139
00140 Dimension icon_size = GetSpriteSize(SPR_COMPANY_ICON);
00141 int icon_width = icon_size.width;
00142 int icon_y_offset = (FONT_HEIGHT_NORMAL - icon_size.height) / 2;
00143
00144 Dimension exclusive_size = GetSpriteSize(SPR_EXCLUSIVE_TRANSPORT);
00145 int exclusive_width = exclusive_size.width;
00146 int exclusive_y_offset = (FONT_HEIGHT_NORMAL - exclusive_size.height) / 2;
00147
00148 bool rtl = _current_text_dir == TD_RTL;
00149 uint text_left = left + (rtl ? 0 : icon_width + exclusive_width + 4);
00150 uint text_right = right - (rtl ? icon_width + exclusive_width + 4 : 0);
00151 uint icon_left = rtl ? right - icon_width : left;
00152 uint exclusive_left = rtl ? right - icon_width - exclusive_width - 2 : left + icon_width + 2;
00153
00154
00155 const Company *c;
00156 FOR_ALL_COMPANIES(c) {
00157 if ((HasBit(this->town->have_ratings, c->index) || this->town->exclusivity == c->index)) {
00158 DrawCompanyIcon(c->index, icon_left, y + icon_y_offset);
00159
00160 SetDParam(0, c->index);
00161 SetDParam(1, c->index);
00162
00163 int r = this->town->ratings[c->index];
00164 StringID str;
00165 (str = STR_CARGO_RATING_APPALLING, r <= RATING_APPALLING) ||
00166 (str++, r <= RATING_VERYPOOR) ||
00167 (str++, r <= RATING_POOR) ||
00168 (str++, r <= RATING_MEDIOCRE) ||
00169 (str++, r <= RATING_GOOD) ||
00170 (str++, r <= RATING_VERYGOOD) ||
00171 (str++, r <= RATING_EXCELLENT) ||
00172 (str++, true);
00173
00174 SetDParam(2, str);
00175 if (this->town->exclusivity == c->index) {
00176 DrawSprite(SPR_EXCLUSIVE_TRANSPORT, COMPANY_SPRITE_COLOUR(c->index), exclusive_left, y + exclusive_y_offset);
00177 }
00178
00179 DrawString(text_left, text_right, y, STR_LOCAL_AUTHORITY_COMPANY_RATING);
00180 y += FONT_HEIGHT_NORMAL;
00181 }
00182 }
00183
00184 y = y + WD_FRAMERECT_BOTTOM - nwid->pos_y;
00185 if (y > nwid->current_y) {
00186
00187 ResizeWindow(this, 0, y - nwid->current_y);
00188 }
00189 }
00190
00191 virtual void SetStringParameters(int widget) const
00192 {
00193 if (widget == TWA_CAPTION) SetDParam(0, this->window_number);
00194 }
00195
00196 virtual void DrawWidget(const Rect &r, int widget) const
00197 {
00198 switch (widget) {
00199 case TWA_ACTION_INFO:
00200 if (this->sel_index != -1) {
00201 SetDParam(0, _price[PR_TOWN_ACTION] * _town_action_costs[this->sel_index] >> 8);
00202 DrawStringMultiLine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, r.bottom - WD_FRAMERECT_BOTTOM,
00203 STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING + this->sel_index);
00204 }
00205 break;
00206 case TWA_COMMAND_LIST: {
00207 int numact;
00208 uint buttons = GetMaskOfTownActions(&numact, _local_company, this->town);
00209 int y = r.top + WD_FRAMERECT_TOP;
00210 int pos = this->vscroll->GetPosition();
00211
00212 if (--pos < 0) {
00213 DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_LOCAL_AUTHORITY_ACTIONS_TITLE);
00214 y += FONT_HEIGHT_NORMAL;
00215 }
00216
00217 for (int i = 0; buttons; i++, buttons >>= 1) {
00218 if (pos <= -5) break;
00219
00220 if ((buttons & 1) && --pos < 0) {
00221 DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y,
00222 STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN + i, this->sel_index == i ? TC_WHITE : TC_ORANGE);
00223 y += FONT_HEIGHT_NORMAL;
00224 }
00225 }
00226 break;
00227 }
00228 }
00229 }
00230
00231 virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
00232 {
00233 switch (widget) {
00234 case TWA_ACTION_INFO: {
00235 assert(size->width > padding.width && size->height > padding.height);
00236 size->width -= WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
00237 size->height -= WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
00238 Dimension d = {0, 0};
00239 for (int i = 0; i < TACT_COUNT; i++) {
00240 SetDParam(0, _price[PR_TOWN_ACTION] * _town_action_costs[i] >> 8);
00241 d = maxdim(d, GetStringMultiLineBoundingBox(STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING + i, *size));
00242 }
00243 *size = maxdim(*size, d);
00244 size->width += WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
00245 size->height += WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
00246 break;
00247 }
00248
00249 case TWA_COMMAND_LIST:
00250 size->height = WD_FRAMERECT_TOP + 5 * FONT_HEIGHT_NORMAL + WD_FRAMERECT_BOTTOM;
00251 size->width = GetStringBoundingBox(STR_LOCAL_AUTHORITY_ACTIONS_TITLE).width;
00252 for (uint i = 0; i < TACT_COUNT; i++ ) {
00253 size->width = max(size->width, GetStringBoundingBox(STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN + i).width);
00254 }
00255 size->width += WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
00256 break;
00257
00258 case TWA_RATING_INFO:
00259 resize->height = FONT_HEIGHT_NORMAL;
00260 size->height = WD_FRAMERECT_TOP + 9 * FONT_HEIGHT_NORMAL + WD_FRAMERECT_BOTTOM;
00261 break;
00262 }
00263 }
00264
00265 virtual void OnClick(Point pt, int widget, int click_count)
00266 {
00267 switch (widget) {
00268 case TWA_COMMAND_LIST: {
00269 int y = this->GetRowFromWidget(pt.y, TWA_COMMAND_LIST, 1, FONT_HEIGHT_NORMAL);
00270 if (!IsInsideMM(y, 0, 5)) return;
00271
00272 y = GetNthSetBit(GetMaskOfTownActions(NULL, _local_company, this->town), y + this->vscroll->GetPosition() - 1);
00273 if (y >= 0) {
00274 this->sel_index = y;
00275 this->SetDirty();
00276 }
00277
00278 if (click_count == 1 || y < 0) break;
00279 }
00280
00281 case TWA_EXECUTE:
00282 DoCommandP(this->town->xy, this->window_number, this->sel_index, CMD_DO_TOWN_ACTION | CMD_MSG(STR_ERROR_CAN_T_DO_THIS));
00283 break;
00284 }
00285 }
00286
00287 virtual void OnHundredthTick()
00288 {
00289 this->SetDirty();
00290 }
00291 };
00292
00293 static const WindowDesc _town_authority_desc(
00294 WDP_AUTO, 317, 222,
00295 WC_TOWN_AUTHORITY, WC_NONE,
00296 WDF_UNCLICK_BUTTONS,
00297 _nested_town_authority_widgets, lengthof(_nested_town_authority_widgets)
00298 );
00299
00300 static void ShowTownAuthorityWindow(uint town)
00301 {
00302 AllocateWindowDescFront<TownAuthorityWindow>(&_town_authority_desc, town);
00303 }
00304
00306 enum TownViewWidgets {
00307 TVW_CAPTION,
00308 TVW_VIEWPORT,
00309 TVW_INFOPANEL,
00310 TVW_CENTERVIEW,
00311 TVW_SHOWAUTHORITY,
00312 TVW_CHANGENAME,
00313 TVW_EXPAND,
00314 TVW_DELETE,
00315 };
00316
00317
00318 struct TownViewWindow : Window {
00319 private:
00320 Town *town;
00321
00322 public:
00323 static const int TVW_HEIGHT_NORMAL = 150;
00324
00325 TownViewWindow(const WindowDesc *desc, WindowNumber window_number) : Window()
00326 {
00327 this->CreateNestedTree(desc);
00328
00329 this->town = Town::Get(window_number);
00330 if (this->town->larger_town) this->GetWidget<NWidgetCore>(TVW_CAPTION)->widget_data = STR_TOWN_VIEW_CITY_CAPTION;
00331
00332 this->FinishInitNested(desc, window_number);
00333
00334 this->flags4 |= WF_DISABLE_VP_SCROLL;
00335 NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(TVW_VIEWPORT);
00336 nvp->InitializeViewport(this, this->town->xy, ZOOM_LVL_NEWS);
00337
00338
00339 this->SetWidgetDisabledState(TVW_CHANGENAME, _networking && !_network_server);
00340 }
00341
00342 virtual void SetStringParameters(int widget) const
00343 {
00344 if (widget == TVW_CAPTION) SetDParam(0, this->town->index);
00345 }
00346
00347 virtual void DrawWidget(const Rect &r, int widget) const
00348 {
00349 if (widget != TVW_INFOPANEL) return;
00350
00351 uint y = r.top + WD_FRAMERECT_TOP;
00352
00353 SetDParam(0, this->town->population);
00354 SetDParam(1, this->town->num_houses);
00355 DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y, STR_TOWN_VIEW_POPULATION_HOUSES);
00356
00357 SetDParam(0, this->town->supplied[CT_PASSENGERS].old_act);
00358 SetDParam(1, this->town->supplied[CT_PASSENGERS].old_max);
00359 DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX);
00360
00361 SetDParam(0, this->town->supplied[CT_MAIL].old_act);
00362 SetDParam(1, this->town->supplied[CT_MAIL].old_max);
00363 DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX);
00364
00365 bool first = true;
00366 for (int i = TE_BEGIN; i < TE_END; i++) {
00367 if (this->town->goal[i] == 0) continue;
00368 if (this->town->goal[i] == TOWN_GROWTH_WINTER && (TileHeight(this->town->xy) < LowestSnowLine() || this->town->population <= 90)) continue;
00369 if (this->town->goal[i] == TOWN_GROWTH_DESERT && (GetTropicZone(this->town->xy) != TROPICZONE_DESERT || this->town->population <= 60)) continue;
00370
00371 if (first) {
00372 DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH);
00373 first = false;
00374 }
00375
00376 bool rtl = _current_text_dir == TD_RTL;
00377 uint cargo_text_left = r.left + WD_FRAMERECT_LEFT + (rtl ? 0 : 20);
00378 uint cargo_text_right = r.right - WD_FRAMERECT_RIGHT - (rtl ? 20 : 0);
00379
00380 const CargoSpec *cargo = FindFirstCargoWithTownEffect((TownEffect)i);
00381 assert(cargo != NULL);
00382
00383 StringID string;
00384
00385 if (this->town->goal[i] == TOWN_GROWTH_DESERT || this->town->goal[i] == TOWN_GROWTH_WINTER) {
00386
00387 string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL;
00388 if (this->town->received[i].old_act < this->town->goal[i]) {
00389 string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL;
00390
00391 if (this->town->goal[i] == TOWN_GROWTH_WINTER && TileHeight(this->town->xy) < GetSnowLine()) {
00392 string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER;
00393 }
00394 }
00395
00396 SetDParam(0, cargo->name);
00397 } else {
00398 string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED;
00399 if (this->town->received[i].old_act < this->town->goal[i]) {
00400 string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED;
00401 }
00402
00403 SetDParam(0, cargo->Index());
00404 SetDParam(1, this->town->received[i].old_act);
00405 SetDParam(2, cargo->Index());
00406 SetDParam(3, this->town->goal[i]);
00407 }
00408 DrawString(cargo_text_left, cargo_text_right, y += FONT_HEIGHT_NORMAL, string);
00409 }
00410
00411 if (HasBit(this->town->flags, TOWN_IS_FUNDED)) {
00412 SetDParam(0, (this->town->growth_rate * TOWN_GROWTH_TICKS + DAY_TICKS) / DAY_TICKS);
00413 DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, this->town->fund_buildings_months == 0 ? STR_TOWN_VIEW_TOWN_GROWS_EVERY : STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED);
00414 } else {
00415 DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_TOWN_GROW_STOPPED);
00416 }
00417
00418
00419 if (_settings_game.economy.station_noise_level) {
00420 SetDParam(0, this->town->noise_reached);
00421 SetDParam(1, this->town->MaxTownNoise());
00422 DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_NOISE_IN_TOWN);
00423 }
00424 }
00425
00426 virtual void OnClick(Point pt, int widget, int click_count)
00427 {
00428 switch (widget) {
00429 case TVW_CENTERVIEW:
00430 if (_ctrl_pressed) {
00431 ShowExtraViewPortWindow(this->town->xy);
00432 } else {
00433 ScrollMainWindowToTile(this->town->xy);
00434 }
00435 break;
00436
00437 case TVW_SHOWAUTHORITY:
00438 ShowTownAuthorityWindow(this->window_number);
00439 break;
00440
00441 case TVW_CHANGENAME:
00442 SetDParam(0, this->window_number);
00443 ShowQueryString(STR_TOWN_NAME, STR_TOWN_VIEW_RENAME_TOWN_BUTTON, MAX_LENGTH_TOWN_NAME_CHARS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT | QSF_LEN_IN_CHARS);
00444 break;
00445
00446 case TVW_EXPAND: {
00447
00448 static bool _warn_town_no_roads = false;
00449
00450 if (!_settings_game.economy.allow_town_roads && !_warn_town_no_roads) {
00451 ShowErrorMessage(STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS, INVALID_STRING_ID, WL_WARNING);
00452 _warn_town_no_roads = true;
00453 }
00454
00455 DoCommandP(0, this->window_number, 0, CMD_EXPAND_TOWN | CMD_MSG(STR_ERROR_CAN_T_EXPAND_TOWN));
00456 break;
00457 }
00458
00459 case TVW_DELETE:
00460 DoCommandP(0, this->window_number, 0, CMD_DELETE_TOWN | CMD_MSG(STR_ERROR_TOWN_CAN_T_DELETE));
00461 break;
00462 }
00463 }
00464
00465 virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
00466 {
00467 switch (widget) {
00468 case TVW_INFOPANEL:
00469 size->height = GetDesiredInfoHeight();
00470 break;
00471 }
00472 }
00473
00478 uint GetDesiredInfoHeight() const
00479 {
00480 uint aimed_height = 3 * FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
00481
00482 bool first = true;
00483 for (int i = TE_BEGIN; i < TE_END; i++) {
00484 if (this->town->goal[i] == 0) continue;
00485 if (this->town->goal[i] == TOWN_GROWTH_WINTER && (TileHeight(this->town->xy) < LowestSnowLine() || this->town->population <= 90)) continue;
00486 if (this->town->goal[i] == TOWN_GROWTH_DESERT && (GetTropicZone(this->town->xy) != TROPICZONE_DESERT || this->town->population <= 60)) continue;
00487
00488 if (first) {
00489 aimed_height += FONT_HEIGHT_NORMAL;
00490 first = false;
00491 }
00492 aimed_height += FONT_HEIGHT_NORMAL;
00493 }
00494 aimed_height += FONT_HEIGHT_NORMAL;
00495
00496 if (_settings_game.economy.station_noise_level) aimed_height += FONT_HEIGHT_NORMAL;
00497
00498 return aimed_height;
00499 }
00500
00501 void ResizeWindowAsNeeded()
00502 {
00503 const NWidgetBase *nwid_info = this->GetWidget<NWidgetBase>(TVW_INFOPANEL);
00504 uint aimed_height = GetDesiredInfoHeight();
00505 if (aimed_height > nwid_info->current_y || (aimed_height < nwid_info->current_y && nwid_info->current_y > nwid_info->smallest_y)) {
00506 this->ReInit();
00507 }
00508 }
00509
00510 virtual void OnResize()
00511 {
00512 if (this->viewport != NULL) {
00513 NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(TVW_VIEWPORT);
00514 nvp->UpdateViewportCoordinates(this);
00515
00516 ScrollWindowToTile(this->town->xy, this, true);
00517 }
00518 }
00519
00525 virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
00526 {
00527 if (!gui_scope) return;
00528
00529 this->SetDirty();
00530 this->ResizeWindowAsNeeded();
00531 }
00532
00533 virtual void OnQueryTextFinished(char *str)
00534 {
00535 if (str == NULL) return;
00536
00537 DoCommandP(0, this->window_number, 0, CMD_RENAME_TOWN | CMD_MSG(STR_ERROR_CAN_T_RENAME_TOWN), NULL, str);
00538 }
00539 };
00540
00541 static const NWidgetPart _nested_town_game_view_widgets[] = {
00542 NWidget(NWID_HORIZONTAL),
00543 NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
00544 NWidget(WWT_CAPTION, COLOUR_BROWN, TVW_CAPTION), SetDataTip(STR_TOWN_VIEW_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
00545 NWidget(WWT_SHADEBOX, COLOUR_BROWN),
00546 NWidget(WWT_STICKYBOX, COLOUR_BROWN),
00547 EndContainer(),
00548 NWidget(WWT_PANEL, COLOUR_BROWN),
00549 NWidget(WWT_INSET, COLOUR_BROWN), SetPadding(2, 2, 2, 2),
00550 NWidget(NWID_VIEWPORT, INVALID_COLOUR, TVW_VIEWPORT), SetMinimalSize(254, 86), SetFill(1, 0), SetResize(1, 1), SetPadding(1, 1, 1, 1),
00551 EndContainer(),
00552 EndContainer(),
00553 NWidget(WWT_PANEL, COLOUR_BROWN, TVW_INFOPANEL), SetMinimalSize(260, 32), SetResize(1, 0), SetFill(1, 0), EndContainer(),
00554 NWidget(NWID_HORIZONTAL),
00555 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00556 NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_CENTERVIEW), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_BUTTON_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP),
00557 NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_SHOWAUTHORITY), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON, STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP),
00558 NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_CHANGENAME), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_BUTTON_RENAME, STR_TOWN_VIEW_RENAME_TOOLTIP),
00559 EndContainer(),
00560 NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
00561 EndContainer(),
00562 };
00563
00564 static const WindowDesc _town_game_view_desc(
00565 WDP_AUTO, 260, TownViewWindow::TVW_HEIGHT_NORMAL,
00566 WC_TOWN_VIEW, WC_NONE,
00567 WDF_UNCLICK_BUTTONS,
00568 _nested_town_game_view_widgets, lengthof(_nested_town_game_view_widgets)
00569 );
00570
00571 static const NWidgetPart _nested_town_editor_view_widgets[] = {
00572 NWidget(NWID_HORIZONTAL),
00573 NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
00574 NWidget(WWT_CAPTION, COLOUR_BROWN, TVW_CAPTION), SetDataTip(STR_TOWN_VIEW_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
00575 NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_CHANGENAME), SetMinimalSize(76, 14), SetDataTip(STR_BUTTON_RENAME, STR_TOWN_VIEW_RENAME_TOOLTIP),
00576 NWidget(WWT_SHADEBOX, COLOUR_BROWN),
00577 NWidget(WWT_STICKYBOX, COLOUR_BROWN),
00578 EndContainer(),
00579 NWidget(WWT_PANEL, COLOUR_BROWN),
00580 NWidget(WWT_INSET, COLOUR_BROWN), SetPadding(2, 2, 2, 2),
00581 NWidget(NWID_VIEWPORT, INVALID_COLOUR, TVW_VIEWPORT), SetMinimalSize(254, 86), SetFill(1, 1), SetResize(1, 1), SetPadding(1, 1, 1, 1),
00582 EndContainer(),
00583 EndContainer(),
00584 NWidget(WWT_PANEL, COLOUR_BROWN, TVW_INFOPANEL), SetMinimalSize(260, 32), SetResize(1, 0), SetFill(1, 0), EndContainer(),
00585 NWidget(NWID_HORIZONTAL),
00586 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00587 NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_CENTERVIEW), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_BUTTON_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP),
00588 NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_EXPAND), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_EXPAND_BUTTON, STR_TOWN_VIEW_EXPAND_TOOLTIP),
00589 NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_DELETE), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_DELETE_BUTTON, STR_TOWN_VIEW_DELETE_TOOLTIP),
00590 EndContainer(),
00591 NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
00592 EndContainer(),
00593 };
00594
00595 static const WindowDesc _town_editor_view_desc(
00596 WDP_AUTO, 260, TownViewWindow::TVW_HEIGHT_NORMAL,
00597 WC_TOWN_VIEW, WC_NONE,
00598 WDF_UNCLICK_BUTTONS,
00599 _nested_town_editor_view_widgets, lengthof(_nested_town_editor_view_widgets)
00600 );
00601
00602 void ShowTownViewWindow(TownID town)
00603 {
00604 if (_game_mode == GM_EDITOR) {
00605 AllocateWindowDescFront<TownViewWindow>(&_town_editor_view_desc, town);
00606 } else {
00607 AllocateWindowDescFront<TownViewWindow>(&_town_game_view_desc, town);
00608 }
00609 }
00610
00612 enum TownDirectoryWidgets {
00613 TDW_SORTNAME,
00614 TDW_SORTPOPULATION,
00615 TDW_CENTERTOWN,
00616 TDW_SCROLLBAR,
00617 TDW_BOTTOM_PANEL,
00618 TDW_BOTTOM_TEXT,
00619 };
00620
00621 static const NWidgetPart _nested_town_directory_widgets[] = {
00622 NWidget(NWID_HORIZONTAL),
00623 NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
00624 NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_TOWN_DIRECTORY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
00625 NWidget(WWT_SHADEBOX, COLOUR_BROWN),
00626 NWidget(WWT_STICKYBOX, COLOUR_BROWN),
00627 EndContainer(),
00628 NWidget(NWID_HORIZONTAL),
00629 NWidget(NWID_VERTICAL),
00630 NWidget(NWID_HORIZONTAL),
00631 NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TDW_SORTNAME), SetMinimalSize(99, 12), SetDataTip(STR_SORT_BY_CAPTION_NAME, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0),
00632 NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TDW_SORTPOPULATION), SetMinimalSize(97, 12), SetDataTip(STR_SORT_BY_CAPTION_POPULATION, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0),
00633 EndContainer(),
00634 NWidget(WWT_PANEL, COLOUR_BROWN, TDW_CENTERTOWN), SetMinimalSize(196, 0), SetDataTip(0x0, STR_TOWN_DIRECTORY_LIST_TOOLTIP),
00635 SetFill(1, 0), SetResize(0, 10), SetScrollbar(TDW_SCROLLBAR), EndContainer(),
00636 NWidget(WWT_PANEL, COLOUR_BROWN, TDW_BOTTOM_PANEL),
00637 NWidget(WWT_TEXT, COLOUR_BROWN, TDW_BOTTOM_TEXT), SetPadding(2, 0, 0, 2), SetMinimalSize(196, 12), SetFill(1, 0), SetDataTip(STR_TOWN_POPULATION, STR_NULL),
00638 EndContainer(),
00639 EndContainer(),
00640 NWidget(NWID_VERTICAL),
00641 NWidget(NWID_VSCROLLBAR, COLOUR_BROWN, TDW_SCROLLBAR),
00642 NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
00643 EndContainer(),
00644 EndContainer(),
00645 };
00646
00648 struct TownDirectoryWindow : public Window {
00649 private:
00650
00651 static Listing last_sorting;
00652 static const Town *last_town;
00653
00654
00655 static GUITownList::SortFunction * const sorter_funcs[];
00656
00657 GUITownList towns;
00658
00659 Scrollbar *vscroll;
00660
00661 void BuildSortTownList()
00662 {
00663 if (this->towns.NeedRebuild()) {
00664 this->towns.Clear();
00665
00666 const Town *t;
00667 FOR_ALL_TOWNS(t) {
00668 *this->towns.Append() = t;
00669 }
00670
00671 this->towns.Compact();
00672 this->towns.RebuildDone();
00673 this->vscroll->SetCount(this->towns.Length());
00674 }
00675
00676 this->last_town = NULL;
00677 this->towns.Sort();
00678 }
00679
00681 static int CDECL TownNameSorter(const Town * const *a, const Town * const *b)
00682 {
00683 static char buf_cache[64];
00684 const Town *ta = *a;
00685 const Town *tb = *b;
00686 char buf[64];
00687
00688 SetDParam(0, ta->index);
00689 GetString(buf, STR_TOWN_NAME, lastof(buf));
00690
00691
00692
00693
00694 if (tb != last_town) {
00695 last_town = tb;
00696 SetDParam(0, tb->index);
00697 GetString(buf_cache, STR_TOWN_NAME, lastof(buf_cache));
00698 }
00699
00700 return strnatcmp(buf, buf_cache);
00701 }
00702
00704 static int CDECL TownPopulationSorter(const Town * const *a, const Town * const *b)
00705 {
00706 return (*a)->population - (*b)->population;
00707 }
00708
00709 public:
00710 TownDirectoryWindow(const WindowDesc *desc) : Window()
00711 {
00712 this->CreateNestedTree(desc);
00713
00714 this->vscroll = this->GetScrollbar(TDW_SCROLLBAR);
00715
00716 this->towns.SetListing(this->last_sorting);
00717 this->towns.SetSortFuncs(TownDirectoryWindow::sorter_funcs);
00718 this->towns.ForceRebuild();
00719 this->BuildSortTownList();
00720
00721 this->FinishInitNested(desc, 0);
00722 }
00723
00724 ~TownDirectoryWindow()
00725 {
00726 this->last_sorting = this->towns.GetListing();
00727 }
00728
00729 virtual void SetStringParameters(int widget) const
00730 {
00731 if (widget == TDW_BOTTOM_TEXT) SetDParam(0, GetWorldPopulation());
00732 }
00733
00734 virtual void DrawWidget(const Rect &r, int widget) const
00735 {
00736 switch (widget) {
00737 case TDW_SORTNAME:
00738 if (this->towns.SortType() == 0) this->DrawSortButtonState(widget, this->towns.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
00739 break;
00740
00741 case TDW_SORTPOPULATION:
00742 if (this->towns.SortType() != 0) this->DrawSortButtonState(widget, this->towns.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
00743 break;
00744
00745 case TDW_CENTERTOWN: {
00746 int n = 0;
00747 int y = r.top + WD_FRAMERECT_TOP;
00748 if (this->towns.Length() == 0) {
00749 DrawString(r.left + WD_FRAMERECT_LEFT, r.right, y, STR_TOWN_DIRECTORY_NONE);
00750 break;
00751 }
00752
00753 for (uint i = this->vscroll->GetPosition(); i < this->towns.Length(); i++) {
00754 const Town *t = this->towns[i];
00755
00756 assert(t->xy != INVALID_TILE);
00757
00758 SetDParam(0, t->index);
00759 SetDParam(1, t->population);
00760 DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_TOWN_DIRECTORY_TOWN);
00761
00762 y += this->resize.step_height;
00763 if (++n == this->vscroll->GetCapacity()) break;
00764 }
00765 break;
00766 }
00767 }
00768 }
00769
00770 virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
00771 {
00772 switch (widget) {
00773 case TDW_SORTNAME:
00774 case TDW_SORTPOPULATION: {
00775 Dimension d = GetStringBoundingBox(this->GetWidget<NWidgetCore>(widget)->widget_data);
00776 d.width += padding.width + WD_SORTBUTTON_ARROW_WIDTH * 2;
00777 d.height += padding.height;
00778 *size = maxdim(*size, d);
00779 break;
00780 }
00781 case TDW_CENTERTOWN: {
00782 Dimension d = GetStringBoundingBox(STR_TOWN_DIRECTORY_NONE);
00783 for (uint i = 0; i < this->towns.Length(); i++) {
00784 const Town *t = this->towns[i];
00785
00786 assert(t != NULL);
00787
00788 SetDParam(0, t->index);
00789 SetDParam(1, 10000000);
00790 d = maxdim(d, GetStringBoundingBox(STR_TOWN_DIRECTORY_TOWN));
00791 }
00792 resize->height = d.height;
00793 d.height *= 5;
00794 d.width += padding.width + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
00795 d.height += padding.height + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
00796 *size = maxdim(*size, d);
00797 break;
00798 }
00799 case TDW_BOTTOM_TEXT: {
00800 SetDParam(0, 1000000000);
00801 Dimension d = GetStringBoundingBox(STR_TOWN_POPULATION);
00802 d.width += padding.width;
00803 d.height += padding.height;
00804 *size = maxdim(*size, d);
00805 break;
00806 }
00807 }
00808 }
00809
00810 virtual void OnClick(Point pt, int widget, int click_count)
00811 {
00812 switch (widget) {
00813 case TDW_SORTNAME:
00814 if (this->towns.SortType() == 0) {
00815 this->towns.ToggleSortOrder();
00816 } else {
00817 this->towns.SetSortType(0);
00818 }
00819 this->BuildSortTownList();
00820 this->SetDirty();
00821 break;
00822
00823 case TDW_SORTPOPULATION:
00824 if (this->towns.SortType() == 1) {
00825 this->towns.ToggleSortOrder();
00826 } else {
00827 this->towns.SetSortType(1);
00828 }
00829 this->BuildSortTownList();
00830 this->SetDirty();
00831 break;
00832
00833 case TDW_CENTERTOWN: {
00834 uint id_v = this->vscroll->GetScrolledRowFromWidget(pt.y, this, TDW_CENTERTOWN, WD_FRAMERECT_TOP);
00835 if (id_v >= this->towns.Length()) return;
00836
00837 const Town *t = this->towns[id_v];
00838 assert(t != NULL);
00839 if (_ctrl_pressed) {
00840 ShowExtraViewPortWindow(t->xy);
00841 } else {
00842 ScrollMainWindowToTile(t->xy);
00843 }
00844 break;
00845 }
00846 }
00847 }
00848
00849 virtual void OnPaint()
00850 {
00851 if (this->towns.NeedRebuild()) this->BuildSortTownList();
00852 this->DrawWidgets();
00853 }
00854
00855 virtual void OnHundredthTick()
00856 {
00857 this->BuildSortTownList();
00858 this->SetDirty();
00859 }
00860
00861 virtual void OnResize()
00862 {
00863 this->vscroll->SetCapacityFromWidget(this, TDW_CENTERTOWN);
00864 }
00865
00871 virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
00872 {
00873 if (data == 0) {
00874
00875 this->towns.ForceRebuild();
00876 } else {
00877 this->towns.ForceResort();
00878 }
00879 }
00880 };
00881
00882 Listing TownDirectoryWindow::last_sorting = {false, 0};
00883 const Town *TownDirectoryWindow::last_town = NULL;
00884
00885
00886 GUITownList::SortFunction * const TownDirectoryWindow::sorter_funcs[] = {
00887 &TownNameSorter,
00888 &TownPopulationSorter,
00889 };
00890
00891 static const WindowDesc _town_directory_desc(
00892 WDP_AUTO, 208, 202,
00893 WC_TOWN_DIRECTORY, WC_NONE,
00894 WDF_UNCLICK_BUTTONS,
00895 _nested_town_directory_widgets, lengthof(_nested_town_directory_widgets)
00896 );
00897
00898 void ShowTownDirectory()
00899 {
00900 if (BringWindowToFrontById(WC_TOWN_DIRECTORY, 0)) return;
00901 new TownDirectoryWindow(&_town_directory_desc);
00902 }
00903
00904 void CcFoundTown(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
00905 {
00906 if (result.Failed()) return;
00907
00908 SndPlayTileFx(SND_1F_SPLAT, tile);
00909 if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
00910 }
00911
00912 void CcFoundRandomTown(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
00913 {
00914 if (result.Succeeded()) ScrollMainWindowToTile(Town::Get(_new_town_id)->xy);
00915 }
00916
00918 enum TownScenarioEditorWidgets {
00919 TSEW_BACKGROUND,
00920 TSEW_NEWTOWN,
00921 TSEW_RANDOMTOWN,
00922 TSEW_MANYRANDOMTOWNS,
00923 TSEW_TOWNNAME_TEXT,
00924 TSEW_TOWNNAME_EDITBOX,
00925 TSEW_TOWNNAME_RANDOM,
00926 TSEW_TOWNSIZE,
00927 TSEW_SIZE_SMALL,
00928 TSEW_SIZE_MEDIUM,
00929 TSEW_SIZE_LARGE,
00930 TSEW_SIZE_RANDOM,
00931 TSEW_CITY,
00932 TSEW_TOWNLAYOUT,
00933 TSEW_LAYOUT_ORIGINAL,
00934 TSEW_LAYOUT_BETTER,
00935 TSEW_LAYOUT_GRID2,
00936 TSEW_LAYOUT_GRID3,
00937 TSEW_LAYOUT_RANDOM,
00938 };
00939
00940 static const NWidgetPart _nested_found_town_widgets[] = {
00941 NWidget(NWID_HORIZONTAL),
00942 NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
00943 NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_FOUND_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
00944 NWidget(WWT_SHADEBOX, COLOUR_DARK_GREEN),
00945 NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
00946 EndContainer(),
00947
00948 NWidget(WWT_PANEL, COLOUR_DARK_GREEN, TSEW_BACKGROUND),
00949 NWidget(NWID_SPACER), SetMinimalSize(0, 2),
00950 NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_NEWTOWN), SetMinimalSize(156, 12), SetFill(1, 0),
00951 SetDataTip(STR_FOUND_TOWN_NEW_TOWN_BUTTON, STR_FOUND_TOWN_NEW_TOWN_TOOLTIP), SetPadding(0, 2, 1, 2),
00952 NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_RANDOMTOWN), SetMinimalSize(156, 12), SetFill(1, 0),
00953 SetDataTip(STR_FOUND_TOWN_RANDOM_TOWN_BUTTON, STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP), SetPadding(0, 2, 1, 2),
00954 NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_MANYRANDOMTOWNS), SetMinimalSize(156, 12), SetFill(1, 0),
00955 SetDataTip(STR_FOUND_TOWN_MANY_RANDOM_TOWNS, STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP), SetPadding(0, 2, 0, 2),
00956
00957 NWidget(WWT_LABEL, COLOUR_DARK_GREEN, TSEW_TOWNSIZE), SetMinimalSize(156, 14), SetPadding(0, 2, 0, 2), SetDataTip(STR_FOUND_TOWN_NAME_TITLE, STR_NULL),
00958 NWidget(WWT_EDITBOX, COLOUR_WHITE, TSEW_TOWNNAME_EDITBOX), SetMinimalSize(156, 12), SetPadding(0, 2, 3, 2),
00959 SetDataTip(STR_FOUND_TOWN_NAME_EDITOR_TITLE, STR_FOUND_TOWN_NAME_EDITOR_HELP),
00960 NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_TOWNNAME_RANDOM), SetMinimalSize(78, 12), SetPadding(0, 2, 0, 2), SetFill(1, 0),
00961 SetDataTip(STR_FOUND_TOWN_NAME_RANDOM_BUTTON, STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP),
00962
00963 NWidget(NWID_HORIZONTAL), SetPIP(2, 0, 2),
00964 NWidget(NWID_SPACER), SetFill(1, 0),
00965 NWidget(WWT_LABEL, COLOUR_DARK_GREEN, TSEW_TOWNSIZE), SetMinimalSize(148, 14), SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_TITLE, STR_NULL),
00966 NWidget(NWID_SPACER), SetFill(1, 0),
00967 EndContainer(),
00968 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2),
00969 NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_SIZE_SMALL), SetMinimalSize(78, 12), SetFill(1, 0),
00970 SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP),
00971 NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_SIZE_MEDIUM), SetMinimalSize(78, 12), SetFill(1, 0),
00972 SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP),
00973 EndContainer(),
00974 NWidget(NWID_SPACER), SetMinimalSize(0, 1),
00975 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2),
00976 NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_SIZE_LARGE), SetMinimalSize(78, 12), SetFill(1, 0),
00977 SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP),
00978 NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_SIZE_RANDOM), SetMinimalSize(78, 12), SetFill(1, 0),
00979 SetDataTip(STR_FOUND_TOWN_SIZE_RANDOM, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP),
00980 EndContainer(),
00981 NWidget(NWID_SPACER), SetMinimalSize(0, 3),
00982 NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_CITY), SetPadding(0, 2, 0, 2), SetMinimalSize(156, 12), SetFill(1, 0),
00983 SetDataTip(STR_FOUND_TOWN_CITY, STR_FOUND_TOWN_CITY_TOOLTIP), SetFill(1, 0),
00984
00985 NWidget(NWID_HORIZONTAL), SetPIP(2, 0, 2),
00986 NWidget(NWID_SPACER), SetFill(1, 0),
00987 NWidget(WWT_LABEL, COLOUR_DARK_GREEN, TSEW_TOWNLAYOUT), SetMinimalSize(148, 14), SetDataTip(STR_FOUND_TOWN_ROAD_LAYOUT, STR_NULL),
00988 NWidget(NWID_SPACER), SetFill(1, 0),
00989 EndContainer(),
00990 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2),
00991 NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_LAYOUT_ORIGINAL), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT),
00992 NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_LAYOUT_BETTER), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT),
00993 EndContainer(),
00994 NWidget(NWID_SPACER), SetMinimalSize(0, 1),
00995 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2),
00996 NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_LAYOUT_GRID2), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT),
00997 NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_LAYOUT_GRID3), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT),
00998 EndContainer(),
00999 NWidget(NWID_SPACER), SetMinimalSize(0, 1),
01000 NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_LAYOUT_RANDOM), SetPadding(0, 2, 0, 2), SetMinimalSize(0, 12), SetFill(1, 0),
01001 SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT), SetFill(1, 0),
01002 NWidget(NWID_SPACER), SetMinimalSize(0, 2),
01003 EndContainer(),
01004 };
01005
01007 struct FoundTownWindow : QueryStringBaseWindow {
01008 private:
01009 TownSize town_size;
01010 TownLayout town_layout;
01011 bool city;
01012 bool townnamevalid;
01013 uint32 townnameparts;
01014 TownNameParams params;
01015
01016 public:
01017 FoundTownWindow(const WindowDesc *desc, WindowNumber window_number) :
01018 QueryStringBaseWindow(MAX_LENGTH_TOWN_NAME_CHARS * MAX_CHAR_LENGTH, MAX_LENGTH_TOWN_NAME_CHARS),
01019 town_size(TSZ_MEDIUM),
01020 town_layout(_settings_game.economy.town_layout),
01021 params(_settings_game.game_creation.town_name)
01022 {
01023 this->InitNested(desc, window_number);
01024 InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size, this->max_chars);
01025 this->RandomTownName();
01026 this->UpdateButtons(true);
01027 }
01028
01029 void RandomTownName()
01030 {
01031 this->townnamevalid = GenerateTownName(&this->townnameparts);
01032
01033 if (!this->townnamevalid) {
01034 this->edit_str_buf[0] = '\0';
01035 } else {
01036 GetTownName(this->edit_str_buf, &this->params, this->townnameparts, &this->edit_str_buf[this->edit_str_size - 1]);
01037 }
01038 UpdateTextBufferSize(&this->text);
01039 UpdateOSKOriginalText(this, TSEW_TOWNNAME_EDITBOX);
01040
01041 this->SetWidgetDirty(TSEW_TOWNNAME_EDITBOX);
01042 }
01043
01044 void UpdateButtons(bool check_availability)
01045 {
01046 if (check_availability && _game_mode != GM_EDITOR) {
01047 this->SetWidgetsDisabledState(true, TSEW_RANDOMTOWN, TSEW_MANYRANDOMTOWNS, TSEW_SIZE_LARGE, WIDGET_LIST_END);
01048 this->SetWidgetsDisabledState(_settings_game.economy.found_town != TF_CUSTOM_LAYOUT,
01049 TSEW_LAYOUT_ORIGINAL, TSEW_LAYOUT_BETTER, TSEW_LAYOUT_GRID2, TSEW_LAYOUT_GRID3, TSEW_LAYOUT_RANDOM, WIDGET_LIST_END);
01050 if (_settings_game.economy.found_town != TF_CUSTOM_LAYOUT) town_layout = _settings_game.economy.town_layout;
01051 }
01052
01053 for (int i = TSEW_SIZE_SMALL; i <= TSEW_SIZE_RANDOM; i++) {
01054 this->SetWidgetLoweredState(i, i == TSEW_SIZE_SMALL + this->town_size);
01055 }
01056
01057 this->SetWidgetLoweredState(TSEW_CITY, this->city);
01058
01059 for (int i = TSEW_LAYOUT_ORIGINAL; i <= TSEW_LAYOUT_RANDOM; i++) {
01060 this->SetWidgetLoweredState(i, i == TSEW_LAYOUT_ORIGINAL + this->town_layout);
01061 }
01062
01063 this->SetDirty();
01064 }
01065
01066 void ExecuteFoundTownCommand(TileIndex tile, bool random, StringID errstr, CommandCallback cc)
01067 {
01068 const char *name = NULL;
01069
01070 if (!this->townnamevalid) {
01071 name = this->edit_str_buf;
01072 } else {
01073
01074 char buf[MAX_LENGTH_TOWN_NAME_CHARS * MAX_CHAR_LENGTH];
01075 GetTownName(buf, &this->params, this->townnameparts, lastof(buf));
01076 if (strcmp(buf, this->edit_str_buf) != 0) name = this->edit_str_buf;
01077 }
01078
01079 bool success = DoCommandP(tile, this->town_size | this->city << 2 | this->town_layout << 3 | random << 6,
01080 townnameparts, CMD_FOUND_TOWN | CMD_MSG(errstr), cc, name);
01081
01082 if (success) this->RandomTownName();
01083 }
01084
01085 virtual void OnPaint()
01086 {
01087 this->DrawWidgets();
01088 if (!this->IsShaded()) this->DrawEditBox(TSEW_TOWNNAME_EDITBOX);
01089 }
01090
01091 virtual void OnClick(Point pt, int widget, int click_count)
01092 {
01093 switch (widget) {
01094 case TSEW_NEWTOWN:
01095 HandlePlacePushButton(this, TSEW_NEWTOWN, SPR_CURSOR_TOWN, HT_RECT);
01096 break;
01097
01098 case TSEW_RANDOMTOWN:
01099 this->HandleButtonClick(TSEW_RANDOMTOWN);
01100 this->ExecuteFoundTownCommand(0, true, STR_ERROR_CAN_T_GENERATE_TOWN, CcFoundRandomTown);
01101 break;
01102
01103 case TSEW_TOWNNAME_RANDOM:
01104 this->RandomTownName();
01105 this->SetFocusedWidget(TSEW_TOWNNAME_EDITBOX);
01106 break;
01107
01108 case TSEW_MANYRANDOMTOWNS:
01109 this->HandleButtonClick(TSEW_MANYRANDOMTOWNS);
01110
01111 _generating_world = true;
01112 UpdateNearestTownForRoadTiles(true);
01113 if (!GenerateTowns(this->town_layout)) {
01114 ShowErrorMessage(STR_ERROR_CAN_T_GENERATE_TOWN, STR_ERROR_NO_SPACE_FOR_TOWN, WL_INFO);
01115 }
01116 UpdateNearestTownForRoadTiles(false);
01117 _generating_world = false;
01118 break;
01119
01120 case TSEW_SIZE_SMALL: case TSEW_SIZE_MEDIUM: case TSEW_SIZE_LARGE: case TSEW_SIZE_RANDOM:
01121 this->town_size = (TownSize)(widget - TSEW_SIZE_SMALL);
01122 this->UpdateButtons(false);
01123 break;
01124
01125 case TSEW_CITY:
01126 this->city ^= true;
01127 this->SetWidgetLoweredState(TSEW_CITY, this->city);
01128 this->SetDirty();
01129 break;
01130
01131 case TSEW_LAYOUT_ORIGINAL: case TSEW_LAYOUT_BETTER: case TSEW_LAYOUT_GRID2:
01132 case TSEW_LAYOUT_GRID3: case TSEW_LAYOUT_RANDOM:
01133 this->town_layout = (TownLayout)(widget - TSEW_LAYOUT_ORIGINAL);
01134 this->UpdateButtons(false);
01135 break;
01136 }
01137 }
01138
01139 virtual void OnTimeout()
01140 {
01141 this->RaiseWidget(TSEW_RANDOMTOWN);
01142 this->RaiseWidget(TSEW_MANYRANDOMTOWNS);
01143 this->SetDirty();
01144 }
01145
01146 virtual void OnMouseLoop()
01147 {
01148 this->HandleEditBox(TSEW_TOWNNAME_EDITBOX);
01149 }
01150
01151 virtual EventState OnKeyPress(uint16 key, uint16 keycode)
01152 {
01153 EventState state = ES_NOT_HANDLED;
01154 if (this->HandleEditBoxKey(TSEW_TOWNNAME_EDITBOX, key, keycode, state) == HEBR_CANCEL) {
01155 this->UnfocusFocusedWidget();
01156 }
01157 return state;
01158 }
01159
01160 virtual void OnPlaceObject(Point pt, TileIndex tile)
01161 {
01162 this->ExecuteFoundTownCommand(tile, false, STR_ERROR_CAN_T_FOUND_TOWN_HERE, CcFoundTown);
01163 }
01164
01165 virtual void OnPlaceObjectAbort()
01166 {
01167 this->RaiseButtons();
01168 this->UpdateButtons(false);
01169 }
01170
01176 virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
01177 {
01178 if (!gui_scope) return;
01179 this->UpdateButtons(true);
01180 }
01181 };
01182
01183 static const WindowDesc _found_town_desc(
01184 WDP_AUTO, 160, 162,
01185 WC_FOUND_TOWN, WC_NONE,
01186 WDF_CONSTRUCTION,
01187 _nested_found_town_widgets, lengthof(_nested_found_town_widgets)
01188 );
01189
01190 void ShowFoundTownWindow()
01191 {
01192 if (_game_mode != GM_EDITOR && !Company::IsValidID(_local_company)) return;
01193 AllocateWindowDescFront<FoundTownWindow>(&_found_town_desc, 0);
01194 }