intro_gui.cpp

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00001 /* $Id$ */
00002 
00003 /*
00004  * This file is part of OpenTTD.
00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
00008  */
00009 
00012 #include "stdafx.h"
00013 #include "gui.h"
00014 #include "window_gui.h"
00015 #include "textbuf_gui.h"
00016 #include "network/network.h"
00017 #include "genworld.h"
00018 #include "network/network_gui.h"
00019 #include "network/network_content.h"
00020 #include "landscape_type.h"
00021 #include "strings_func.h"
00022 #include "fios.h"
00023 #include "ai/ai_gui.hpp"
00024 #include "gfx_func.h"
00025 #include "core/geometry_func.hpp"
00026 #include "language.h"
00027 #include "rev.h"
00028 
00029 #include "table/strings.h"
00030 #include "table/sprites.h"
00031 
00032 enum SelectGameIntroWidgets {
00033   SGI_GENERATE_GAME,
00034   SGI_LOAD_GAME,
00035   SGI_PLAY_SCENARIO,
00036   SGI_PLAY_HEIGHTMAP,
00037   SGI_EDIT_SCENARIO,
00038   SGI_PLAY_NETWORK,
00039   SGI_TEMPERATE_LANDSCAPE,
00040   SGI_ARCTIC_LANDSCAPE,
00041   SGI_TROPIC_LANDSCAPE,
00042   SGI_TOYLAND_LANDSCAPE,
00043   SGI_TRANSLATION_SELECTION,
00044   SGI_TRANSLATION,
00045   SGI_OPTIONS,
00046   SGI_DIFFICULTIES,
00047   SGI_SETTINGS_OPTIONS,
00048   SGI_GRF_SETTINGS,
00049   SGI_CONTENT_DOWNLOAD,
00050   SGI_AI_SETTINGS,
00051   SGI_EXIT,
00052 };
00053 
00054 struct SelectGameWindow : public Window {
00055 
00056   SelectGameWindow(const WindowDesc *desc) : Window()
00057   {
00058     this->CreateNestedTree(desc);
00059     this->FinishInitNested(desc, 0);
00060     this->OnInvalidateData();
00061   }
00062 
00068   virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
00069   {
00070     if (!gui_scope) return;
00071     this->SetWidgetLoweredState(SGI_TEMPERATE_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
00072     this->SetWidgetLoweredState(SGI_ARCTIC_LANDSCAPE,    _settings_newgame.game_creation.landscape == LT_ARCTIC);
00073     this->SetWidgetLoweredState(SGI_TROPIC_LANDSCAPE,    _settings_newgame.game_creation.landscape == LT_TROPIC);
00074     this->SetWidgetLoweredState(SGI_TOYLAND_LANDSCAPE,   _settings_newgame.game_creation.landscape == LT_TOYLAND);
00075   }
00076 
00077   virtual void SetStringParameters(int widget) const
00078   {
00079     if (widget == SGI_DIFFICULTIES) SetDParam(0, STR_DIFFICULTY_LEVEL_EASY + _settings_newgame.difficulty.diff_level);
00080   }
00081 
00082   virtual void OnInit()
00083   {
00084     bool missing = _current_language->missing >= _settings_client.gui.missing_strings_threshold && !IsReleasedVersion();
00085     this->GetWidget<NWidgetStacked>(SGI_TRANSLATION_SELECTION)->SetDisplayedPlane(missing ? 0 : SZSP_NONE);
00086   }
00087 
00088   virtual void DrawWidget(const Rect &r, int widget) const
00089   {
00090     switch (widget) {
00091       case SGI_TRANSLATION:
00092         SetDParam(0, _current_language->missing);
00093         DrawStringMultiLine(r.left, r.right, r.top,  r.bottom, STR_INTRO_TRANSLATION, TC_FROMSTRING, SA_CENTER);
00094         break;
00095     }
00096   }
00097 
00098   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
00099   {
00100     switch (widget) {
00101       case SGI_DIFFICULTIES: {
00102         Dimension textdim = {0, 0};
00103         for (uint i = STR_DIFFICULTY_LEVEL_EASY; i <= STR_DIFFICULTY_LEVEL_CUSTOM; i++) {
00104           SetDParam(0, i);
00105           textdim = maxdim(textdim, GetStringBoundingBox(STR_INTRO_DIFFICULTY));
00106         }
00107         textdim.width += padding.width;
00108         textdim.height += padding.height;
00109         *size = maxdim(*size, textdim);
00110         break;
00111       }
00112 
00113       case SGI_TRANSLATION: {
00114         SetDParam(0, _current_language->missing);
00115         int height = GetStringHeight(STR_INTRO_TRANSLATION, size->width);
00116         if (height > 3 * FONT_HEIGHT_NORMAL) {
00117           /* Don't let the window become too high. */
00118           Dimension textdim = GetStringBoundingBox(STR_INTRO_TRANSLATION);
00119           textdim.height *= 3;
00120           textdim.width -= textdim.width / 2;
00121           *size = maxdim(*size, textdim);
00122         } else {
00123           size->height = height + padding.height;
00124         }
00125         break;
00126       }
00127     }
00128   }
00129 
00130   virtual void OnClick(Point pt, int widget, int click_count)
00131   {
00132 #ifdef ENABLE_NETWORK
00133     /* Do not create a network server when you (just) have closed one of the game
00134      * creation/load windows for the network server. */
00135     if (IsInsideMM(widget, SGI_GENERATE_GAME, SGI_EDIT_SCENARIO + 1)) _is_network_server = false;
00136 #endif /* ENABLE_NETWORK */
00137 
00138     switch (widget) {
00139       case SGI_GENERATE_GAME:
00140         if (_ctrl_pressed) {
00141           StartNewGameWithoutGUI(GENERATE_NEW_SEED);
00142         } else {
00143           ShowGenerateLandscape();
00144         }
00145         break;
00146 
00147       case SGI_LOAD_GAME:      ShowSaveLoadDialog(SLD_LOAD_GAME); break;
00148       case SGI_PLAY_SCENARIO:  ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
00149       case SGI_PLAY_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
00150       case SGI_EDIT_SCENARIO:  StartScenarioEditor(); break;
00151 
00152       case SGI_PLAY_NETWORK:
00153         if (!_network_available) {
00154           ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
00155         } else {
00156           ShowNetworkGameWindow();
00157         }
00158         break;
00159 
00160       case SGI_TEMPERATE_LANDSCAPE: case SGI_ARCTIC_LANDSCAPE:
00161       case SGI_TROPIC_LANDSCAPE: case SGI_TOYLAND_LANDSCAPE:
00162         SetNewLandscapeType(widget - SGI_TEMPERATE_LANDSCAPE);
00163         break;
00164 
00165       case SGI_OPTIONS:         ShowGameOptions(); break;
00166       case SGI_DIFFICULTIES:    ShowGameDifficulty(); break;
00167       case SGI_SETTINGS_OPTIONS:ShowGameSettings(); break;
00168       case SGI_GRF_SETTINGS:    ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break;
00169       case SGI_CONTENT_DOWNLOAD:
00170         if (!_network_available) {
00171           ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
00172         } else {
00173           ShowNetworkContentListWindow();
00174         }
00175         break;
00176       case SGI_AI_SETTINGS:     ShowAIConfigWindow(); break;
00177       case SGI_EXIT:            HandleExitGameRequest(); break;
00178     }
00179   }
00180 };
00181 
00182 static const NWidgetPart _nested_select_game_widgets[] = {
00183   NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_INTRO_CAPTION, STR_NULL),
00184   NWidget(WWT_PANEL, COLOUR_BROWN),
00185   NWidget(NWID_SPACER), SetMinimalSize(0, 8),
00186 
00187   /* 'generate game' and 'load game' buttons */
00188   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00189     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_GENERATE_GAME), SetMinimalSize(158, 12),
00190               SetDataTip(STR_INTRO_NEW_GAME, STR_INTRO_TOOLTIP_NEW_GAME), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00191     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_LOAD_GAME), SetMinimalSize(158, 12),
00192               SetDataTip(STR_INTRO_LOAD_GAME, STR_INTRO_TOOLTIP_LOAD_GAME), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00193   EndContainer(),
00194 
00195   NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00196 
00197   /* 'play scenario' and 'play heightmap' buttons */
00198   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00199     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_PLAY_SCENARIO), SetMinimalSize(158, 12),
00200               SetDataTip(STR_INTRO_PLAY_SCENARIO, STR_INTRO_TOOLTIP_PLAY_SCENARIO), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00201     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_PLAY_HEIGHTMAP), SetMinimalSize(158, 12),
00202               SetDataTip(STR_INTRO_PLAY_HEIGHTMAP, STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00203   EndContainer(),
00204 
00205   NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00206 
00207   /* 'edit scenario' and 'play multiplayer' buttons */
00208   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00209     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_EDIT_SCENARIO), SetMinimalSize(158, 12),
00210               SetDataTip(STR_INTRO_SCENARIO_EDITOR, STR_INTRO_TOOLTIP_SCENARIO_EDITOR), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00211     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_PLAY_NETWORK), SetMinimalSize(158, 12),
00212               SetDataTip(STR_INTRO_MULTIPLAYER, STR_INTRO_TOOLTIP_MULTIPLAYER), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00213   EndContainer(),
00214 
00215   NWidget(NWID_SPACER), SetMinimalSize(0, 7),
00216 
00217   /* climate selection buttons */
00218   NWidget(NWID_HORIZONTAL),
00219     NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0),
00220     NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_TEMPERATE_LANDSCAPE), SetMinimalSize(77, 55),
00221               SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
00222     NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
00223     NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_ARCTIC_LANDSCAPE), SetMinimalSize(77, 55),
00224               SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
00225     NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
00226     NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_TROPIC_LANDSCAPE), SetMinimalSize(77, 55),
00227               SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
00228     NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
00229     NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_TOYLAND_LANDSCAPE), SetMinimalSize(77, 55),
00230               SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
00231     NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0),
00232   EndContainer(),
00233 
00234   NWidget(NWID_SPACER), SetMinimalSize(0, 7),
00235   NWidget(NWID_SELECTION, INVALID_COLOUR, SGI_TRANSLATION_SELECTION),
00236     NWidget(NWID_VERTICAL),
00237       NWidget(WWT_EMPTY, COLOUR_ORANGE, SGI_TRANSLATION), SetMinimalSize(316, 12), SetFill(1, 0), SetPadding(0, 10, 7, 10),
00238     EndContainer(),
00239   EndContainer(),
00240 
00241   /* 'game options' and 'difficulty options' buttons */
00242   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00243     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_OPTIONS), SetMinimalSize(158, 12),
00244               SetDataTip(STR_INTRO_GAME_OPTIONS, STR_INTRO_TOOLTIP_GAME_OPTIONS), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00245     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_DIFFICULTIES), SetMinimalSize(158, 12),
00246               SetDataTip(STR_INTRO_DIFFICULTY, STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00247   EndContainer(),
00248 
00249   NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00250 
00251   /* 'advanced settings' and 'newgrf settings' buttons */
00252   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00253     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_SETTINGS_OPTIONS), SetMinimalSize(158, 12),
00254               SetDataTip(STR_INTRO_ADVANCED_SETTINGS, STR_INTRO_TOOLTIP_ADVANCED_SETTINGS), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00255     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_GRF_SETTINGS), SetMinimalSize(158, 12),
00256               SetDataTip(STR_INTRO_NEWGRF_SETTINGS, STR_INTRO_TOOLTIP_NEWGRF_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00257   EndContainer(),
00258 
00259   NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00260 
00261   /* 'online content' and 'ai settings' buttons */
00262   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00263     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_CONTENT_DOWNLOAD), SetMinimalSize(158, 12),
00264               SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00265     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_AI_SETTINGS), SetMinimalSize(158, 12),
00266               SetDataTip(STR_INTRO_AI_SETTINGS, STR_INTRO_TOOLTIP_AI_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00267   EndContainer(),
00268 
00269   NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00270 
00271   /* 'exit program' button */
00272   NWidget(NWID_HORIZONTAL),
00273     NWidget(NWID_SPACER), SetFill(1, 0),
00274     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_EXIT), SetMinimalSize(128, 12),
00275               SetDataTip(STR_INTRO_QUIT, STR_INTRO_TOOLTIP_QUIT),
00276     NWidget(NWID_SPACER), SetFill(1, 0),
00277   EndContainer(),
00278 
00279   NWidget(NWID_SPACER), SetMinimalSize(0, 8),
00280 
00281   EndContainer(),
00282 };
00283 
00284 static const WindowDesc _select_game_desc(
00285   WDP_CENTER, 0, 0,
00286   WC_SELECT_GAME, WC_NONE,
00287   WDF_UNCLICK_BUTTONS,
00288   _nested_select_game_widgets, lengthof(_nested_select_game_widgets)
00289 );
00290 
00291 void ShowSelectGameWindow()
00292 {
00293   new SelectGameWindow(&_select_game_desc);
00294 }
00295 
00296 static void AskExitGameCallback(Window *w, bool confirmed)
00297 {
00298   if (confirmed) _exit_game = true;
00299 }
00300 
00301 void AskExitGame()
00302 {
00303 #if defined(_WIN32)
00304     SetDParam(0, STR_OSNAME_WINDOWS);
00305 #elif defined(__APPLE__)
00306     SetDParam(0, STR_OSNAME_OSX);
00307 #elif defined(__BEOS__)
00308     SetDParam(0, STR_OSNAME_BEOS);
00309 #elif defined(__HAIKU__)
00310     SetDParam(0, STR_OSNAME_HAIKU);
00311 #elif defined(__MORPHOS__)
00312     SetDParam(0, STR_OSNAME_MORPHOS);
00313 #elif defined(__AMIGA__)
00314     SetDParam(0, STR_OSNAME_AMIGAOS);
00315 #elif defined(__OS2__)
00316     SetDParam(0, STR_OSNAME_OS2);
00317 #elif defined(SUNOS)
00318     SetDParam(0, STR_OSNAME_SUNOS);
00319 #elif defined(DOS)
00320     SetDParam(0, STR_OSNAME_DOS);
00321 #else
00322     SetDParam(0, STR_OSNAME_UNIX);
00323 #endif
00324   ShowQuery(
00325     STR_QUIT_CAPTION,
00326     STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD,
00327     NULL,
00328     AskExitGameCallback
00329   );
00330 }
00331 
00332 
00333 static void AskExitToGameMenuCallback(Window *w, bool confirmed)
00334 {
00335   if (confirmed) _switch_mode = SM_MENU;
00336 }
00337 
00338 void AskExitToGameMenu()
00339 {
00340   ShowQuery(
00341     STR_ABANDON_GAME_CAPTION,
00342     (_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_ABANDON_SCENARIO_QUERY,
00343     NULL,
00344     AskExitToGameMenuCallback
00345   );
00346 }