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00012 #include "../stdafx.h"
00013 #include "../order_backup.h"
00014 #include "../settings_type.h"
00015 #include "../network/network.h"
00016
00017 #include "saveload_internal.h"
00018
00023 void Order::ConvertFromOldSavegame()
00024 {
00025 uint8 old_flags = this->flags;
00026 this->flags = 0;
00027
00028
00029 if (_settings_client.gui.sg_new_nonstop || (IsSavegameVersionBefore(22) && _savegame_type != SGT_TTO && _savegame_type != SGT_TTD && _settings_client.gui.new_nonstop)) {
00030
00031 this->SetNonStopType((old_flags & 8) ? ONSF_NO_STOP_AT_ANY_STATION : ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS);
00032 } else {
00033 this->SetNonStopType((old_flags & 8) ? ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS : ONSF_STOP_EVERYWHERE);
00034 }
00035
00036 switch (this->GetType()) {
00037
00038 case OT_GOTO_DEPOT: case OT_GOTO_STATION: case OT_LOADING: break;
00039 default: return;
00040 }
00041
00042 if (this->GetType() != OT_GOTO_DEPOT) {
00043
00044 if ((old_flags & 2) != 0) {
00045 this->SetLoadType(OLFB_NO_LOAD);
00046 } else if ((old_flags & 4) == 0) {
00047 this->SetLoadType(OLF_LOAD_IF_POSSIBLE);
00048 } else {
00049
00050 this->SetLoadType(_settings_client.gui.sg_full_load_any || IsSavegameVersionBefore(22) ? OLF_FULL_LOAD_ANY : OLFB_FULL_LOAD);
00051 }
00052
00053 if (this->IsType(OT_GOTO_STATION)) this->SetStopLocation(OSL_PLATFORM_FAR_END);
00054
00055
00056 if ((old_flags & 1) != 0) {
00057 this->SetUnloadType(OUFB_TRANSFER);
00058 } else if ((old_flags & 2) != 0) {
00059 this->SetUnloadType(OUFB_UNLOAD);
00060 } else {
00061 this->SetUnloadType(OUF_UNLOAD_IF_POSSIBLE);
00062 }
00063 } else {
00064
00065 this->SetDepotActionType(((old_flags & 6) == 4) ? ODATFB_HALT : ODATF_SERVICE_ONLY);
00066
00067
00068 uint t = ((old_flags & 6) == 6) ? ODTFB_SERVICE : ODTF_MANUAL;
00069 if ((old_flags & 2) != 0) t |= ODTFB_PART_OF_ORDERS;
00070 this->SetDepotOrderType((OrderDepotTypeFlags)t);
00071 }
00072 }
00073
00079 static Order UnpackVersion4Order(uint16 packed)
00080 {
00081 return Order(GB(packed, 8, 8) << 16 | GB(packed, 4, 4) << 8 | GB(packed, 0, 4));
00082 }
00083
00089 Order UnpackOldOrder(uint16 packed)
00090 {
00091 Order order = UnpackVersion4Order(packed);
00092
00093
00094
00095
00096
00097 if (order.IsType(OT_NOTHING) && packed != 0) order.MakeDummy();
00098
00099 return order;
00100 }
00101
00102 const SaveLoad *GetOrderDescription()
00103 {
00104 static const SaveLoad _order_desc[] = {
00105 SLE_VAR(Order, type, SLE_UINT8),
00106 SLE_VAR(Order, flags, SLE_UINT8),
00107 SLE_VAR(Order, dest, SLE_UINT16),
00108 SLE_REF(Order, next, REF_ORDER),
00109 SLE_CONDVAR(Order, refit_cargo, SLE_UINT8, 36, SL_MAX_VERSION),
00110 SLE_CONDVAR(Order, refit_subtype, SLE_UINT8, 36, SL_MAX_VERSION),
00111 SLE_CONDVAR(Order, wait_time, SLE_UINT16, 67, SL_MAX_VERSION),
00112 SLE_CONDVAR(Order, travel_time, SLE_UINT16, 67, SL_MAX_VERSION),
00113
00114
00115
00116 SLE_CONDNULL(10, 5, 35),
00117 SLE_END()
00118 };
00119
00120 return _order_desc;
00121 }
00122
00123 static void Save_ORDR()
00124 {
00125 Order *order;
00126
00127 FOR_ALL_ORDERS(order) {
00128 SlSetArrayIndex(order->index);
00129 SlObject(order, GetOrderDescription());
00130 }
00131 }
00132
00133 static void Load_ORDR()
00134 {
00135 if (IsSavegameVersionBefore(5, 2)) {
00136
00137
00138 size_t len = SlGetFieldLength();
00139
00140 if (IsSavegameVersionBefore(5)) {
00141
00142
00143 len /= sizeof(uint16);
00144 uint16 *orders = MallocT<uint16>(len + 1);
00145
00146 SlArray(orders, len, SLE_UINT16);
00147
00148 for (size_t i = 0; i < len; ++i) {
00149 Order *o = new (i) Order();
00150 o->AssignOrder(UnpackVersion4Order(orders[i]));
00151 }
00152
00153 free(orders);
00154 } else if (IsSavegameVersionBefore(5, 2)) {
00155 len /= sizeof(uint32);
00156 uint32 *orders = MallocT<uint32>(len + 1);
00157
00158 SlArray(orders, len, SLE_UINT32);
00159
00160 for (size_t i = 0; i < len; ++i) {
00161 new (i) Order(orders[i]);
00162 }
00163
00164 free(orders);
00165 }
00166
00167
00168 Order *o;
00169 FOR_ALL_ORDERS(o) {
00170
00171 if (o->IsType(OT_NOTHING)) {
00172 delete o;
00173 continue;
00174 }
00175
00176
00177 Order *prev = Order::GetIfValid(order_index - 1);
00178 if (prev != NULL) prev->next = o;
00179 }
00180 } else {
00181 int index;
00182
00183 while ((index = SlIterateArray()) != -1) {
00184 Order *order = new (index) Order();
00185 SlObject(order, GetOrderDescription());
00186 }
00187 }
00188 }
00189
00190 static void Ptrs_ORDR()
00191 {
00192
00193 if (IsSavegameVersionBefore(5, 2)) return;
00194
00195 Order *o;
00196
00197 FOR_ALL_ORDERS(o) {
00198 SlObject(o, GetOrderDescription());
00199 }
00200 }
00201
00202 const SaveLoad *GetOrderListDescription()
00203 {
00204 static const SaveLoad _orderlist_desc[] = {
00205 SLE_REF(OrderList, first, REF_ORDER),
00206 SLE_END()
00207 };
00208
00209 return _orderlist_desc;
00210 }
00211
00212 static void Save_ORDL()
00213 {
00214 OrderList *list;
00215
00216 FOR_ALL_ORDER_LISTS(list) {
00217 SlSetArrayIndex(list->index);
00218 SlObject(list, GetOrderListDescription());
00219 }
00220 }
00221
00222 static void Load_ORDL()
00223 {
00224 int index;
00225
00226 while ((index = SlIterateArray()) != -1) {
00227
00228 OrderList *list = new (index) OrderList(0);
00229 SlObject(list, GetOrderListDescription());
00230 }
00231
00232 }
00233
00234 static void Ptrs_ORDL()
00235 {
00236 OrderList *list;
00237
00238 FOR_ALL_ORDER_LISTS(list) {
00239 SlObject(list, GetOrderListDescription());
00240 }
00241 }
00242
00243 const SaveLoad *GetOrderBackupDescription()
00244 {
00245 static const SaveLoad _order_backup_desc[] = {
00246 SLE_VAR(OrderBackup, user, SLE_UINT32),
00247 SLE_VAR(OrderBackup, tile, SLE_UINT32),
00248 SLE_VAR(OrderBackup, group, SLE_UINT16),
00249 SLE_VAR(OrderBackup, service_interval, SLE_INT32),
00250 SLE_STR(OrderBackup, name, SLE_STR, 0),
00251 SLE_VAR(OrderBackup, clone, SLE_UINT16),
00252 SLE_VAR(OrderBackup, orderindex, SLE_UINT8),
00253 SLE_REF(OrderBackup, orders, REF_ORDER),
00254 SLE_END()
00255 };
00256
00257 return _order_backup_desc;
00258 }
00259
00260 static void Save_BKOR()
00261 {
00262
00263
00264
00265 if (!_networking || !_network_server) return;
00266
00267 OrderBackup *ob;
00268 FOR_ALL_ORDER_BACKUPS(ob) {
00269 SlSetArrayIndex(ob->index);
00270 SlObject(ob, GetOrderBackupDescription());
00271 }
00272 }
00273
00274 void Load_BKOR()
00275 {
00276 int index;
00277
00278 while ((index = SlIterateArray()) != -1) {
00279
00280 OrderBackup *ob = new (index) OrderBackup();
00281 SlObject(ob, GetOrderBackupDescription());
00282 }
00283
00284
00285
00286
00287 if (_networking && _network_server) {
00288 _order_backup_pool.CleanPool();
00289 }
00290 }
00291
00292 static void Ptrs_BKOR()
00293 {
00294 OrderBackup *ob;
00295 FOR_ALL_ORDER_BACKUPS(ob) {
00296 SlObject(ob, GetOrderBackupDescription());
00297 }
00298 }
00299
00300 extern const ChunkHandler _order_chunk_handlers[] = {
00301 { 'BKOR', Save_BKOR, Load_BKOR, Ptrs_BKOR, NULL, CH_ARRAY},
00302 { 'ORDR', Save_ORDR, Load_ORDR, Ptrs_ORDR, NULL, CH_ARRAY},
00303 { 'ORDL', Save_ORDL, Load_ORDL, Ptrs_ORDL, NULL, CH_ARRAY | CH_LAST},
00304 };