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00026 #include "stdafx.h"
00027 #include "currency.h"
00028 #include "screenshot.h"
00029 #include "network/network.h"
00030 #include "network/network_func.h"
00031 #include "settings_internal.h"
00032 #include "command_func.h"
00033 #include "console_func.h"
00034 #include "pathfinder/pathfinder_type.h"
00035 #include "genworld.h"
00036 #include "train.h"
00037 #include "news_func.h"
00038 #include "window_func.h"
00039 #include "sound_func.h"
00040 #include "company_func.h"
00041 #include "rev.h"
00042 #ifdef WITH_FREETYPE
00043 #include "fontcache.h"
00044 #endif
00045 #include "textbuf_gui.h"
00046 #include "rail_gui.h"
00047 #include "elrail_func.h"
00048 #include "gui.h"
00049 #include "town.h"
00050 #include "video/video_driver.hpp"
00051 #include "sound/sound_driver.hpp"
00052 #include "music/music_driver.hpp"
00053 #include "blitter/factory.hpp"
00054 #include "base_media_base.h"
00055 #include "gamelog.h"
00056 #include "settings_func.h"
00057 #include "ini_type.h"
00058 #include "ai/ai_config.hpp"
00059 #include "ai/ai.hpp"
00060 #include "ship.h"
00061 #include "smallmap_gui.h"
00062 #include "roadveh.h"
00063 #include "fios.h"
00064
00065 #include "void_map.h"
00066 #include "station_base.h"
00067
00068 #include "table/strings.h"
00069 #include "table/settings.h"
00070
00071 ClientSettings _settings_client;
00072 GameSettings _settings_game;
00073 GameSettings _settings_newgame;
00074 VehicleDefaultSettings _old_vds;
00075 char *_config_file;
00076
00077 typedef void SettingDescProc(IniFile *ini, const SettingDesc *desc, const char *grpname, void *object);
00078 typedef void SettingDescProcList(IniFile *ini, const char *grpname, StringList *list);
00079
00080 static bool IsSignedVarMemType(VarType vt);
00081
00085 static const char * const _list_group_names[] = {
00086 "bans",
00087 "newgrf",
00088 "servers",
00089 "server_bind_addresses",
00090 NULL
00091 };
00092
00100 static size_t LookupOneOfMany(const char *many, const char *one, size_t onelen = 0)
00101 {
00102 const char *s;
00103 size_t idx;
00104
00105 if (onelen == 0) onelen = strlen(one);
00106
00107
00108 if (*one >= '0' && *one <= '9') return strtoul(one, NULL, 0);
00109
00110 idx = 0;
00111 for (;;) {
00112
00113 s = many;
00114 while (*s != '|' && *s != 0) s++;
00115 if ((size_t)(s - many) == onelen && !memcmp(one, many, onelen)) return idx;
00116 if (*s == 0) return (size_t)-1;
00117 many = s + 1;
00118 idx++;
00119 }
00120 }
00121
00129 static size_t LookupManyOfMany(const char *many, const char *str)
00130 {
00131 const char *s;
00132 size_t r;
00133 size_t res = 0;
00134
00135 for (;;) {
00136
00137 while (*str == ' ' || *str == '\t' || *str == '|') str++;
00138 if (*str == 0) break;
00139
00140 s = str;
00141 while (*s != 0 && *s != ' ' && *s != '\t' && *s != '|') s++;
00142
00143 r = LookupOneOfMany(many, str, s - str);
00144 if (r == (size_t)-1) return r;
00145
00146 SetBit(res, (uint8)r);
00147 if (*s == 0) break;
00148 str = s + 1;
00149 }
00150 return res;
00151 }
00152
00161 static int ParseIntList(const char *p, int *items, int maxitems)
00162 {
00163 int n = 0;
00164 bool comma = false;
00165
00166 while (*p != '\0') {
00167 switch (*p) {
00168 case ',':
00169
00170 if (!comma) return -1;
00171 comma = false;
00172
00173 case ' ':
00174 p++;
00175 break;
00176
00177 default: {
00178 if (n == maxitems) return -1;
00179 char *end;
00180 long v = strtol(p, &end, 0);
00181 if (p == end) return -1;
00182 if (sizeof(int) < sizeof(long)) v = ClampToI32(v);
00183 items[n++] = v;
00184 p = end;
00185 comma = true;
00186 break;
00187 }
00188 }
00189 }
00190
00191
00192
00193 if (n != 0 && !comma) return -1;
00194
00195 return n;
00196 }
00197
00206 static bool LoadIntList(const char *str, void *array, int nelems, VarType type)
00207 {
00208 int items[64];
00209 int i, nitems;
00210
00211 if (str == NULL) {
00212 memset(items, 0, sizeof(items));
00213 nitems = nelems;
00214 } else {
00215 nitems = ParseIntList(str, items, lengthof(items));
00216 if (nitems != nelems) return false;
00217 }
00218
00219 switch (type) {
00220 case SLE_VAR_BL:
00221 case SLE_VAR_I8:
00222 case SLE_VAR_U8:
00223 for (i = 0; i != nitems; i++) ((byte*)array)[i] = items[i];
00224 break;
00225 case SLE_VAR_I16:
00226 case SLE_VAR_U16:
00227 for (i = 0; i != nitems; i++) ((uint16*)array)[i] = items[i];
00228 break;
00229 case SLE_VAR_I32:
00230 case SLE_VAR_U32:
00231 for (i = 0; i != nitems; i++) ((uint32*)array)[i] = items[i];
00232 break;
00233 default: NOT_REACHED();
00234 }
00235
00236 return true;
00237 }
00238
00248 static void MakeIntList(char *buf, const char *last, const void *array, int nelems, VarType type)
00249 {
00250 int i, v = 0;
00251 const byte *p = (const byte *)array;
00252
00253 for (i = 0; i != nelems; i++) {
00254 switch (type) {
00255 case SLE_VAR_BL:
00256 case SLE_VAR_I8: v = *(const int8 *)p; p += 1; break;
00257 case SLE_VAR_U8: v = *(const uint8 *)p; p += 1; break;
00258 case SLE_VAR_I16: v = *(const int16 *)p; p += 2; break;
00259 case SLE_VAR_U16: v = *(const uint16 *)p; p += 2; break;
00260 case SLE_VAR_I32: v = *(const int32 *)p; p += 4; break;
00261 case SLE_VAR_U32: v = *(const uint32 *)p; p += 4; break;
00262 default: NOT_REACHED();
00263 }
00264 buf += seprintf(buf, last, (i == 0) ? "%d" : ",%d", v);
00265 }
00266 }
00267
00275 static void MakeOneOfMany(char *buf, const char *last, const char *many, int id)
00276 {
00277 int orig_id = id;
00278
00279
00280 while (--id >= 0) {
00281 for (; *many != '|'; many++) {
00282 if (*many == '\0') {
00283 seprintf(buf, last, "%d", orig_id);
00284 return;
00285 }
00286 }
00287 many++;
00288 }
00289
00290
00291 while (*many != '\0' && *many != '|' && buf < last) *buf++ = *many++;
00292 *buf = '\0';
00293 }
00294
00303 static void MakeManyOfMany(char *buf, const char *last, const char *many, uint32 x)
00304 {
00305 const char *start;
00306 int i = 0;
00307 bool init = true;
00308
00309 for (; x != 0; x >>= 1, i++) {
00310 start = many;
00311 while (*many != 0 && *many != '|') many++;
00312
00313 if (HasBit(x, 0)) {
00314 if (!init) buf += seprintf(buf, last, "|");
00315 init = false;
00316 if (start == many) {
00317 buf += seprintf(buf, last, "%d", i);
00318 } else {
00319 memcpy(buf, start, many - start);
00320 buf += many - start;
00321 }
00322 }
00323
00324 if (*many == '|') many++;
00325 }
00326
00327 *buf = '\0';
00328 }
00329
00336 static const void *StringToVal(const SettingDescBase *desc, const char *orig_str)
00337 {
00338 const char *str = orig_str == NULL ? "" : orig_str;
00339 switch (desc->cmd) {
00340 case SDT_NUMX: {
00341 char *end;
00342 size_t val = strtoul(str, &end, 0);
00343 if (*end != '\0') ShowInfoF("ini: trailing characters at end of setting '%s'", desc->name);
00344 return (void*)val;
00345 }
00346 case SDT_ONEOFMANY: {
00347 size_t r = LookupOneOfMany(desc->many, str);
00348
00349
00350 if (r == (size_t)-1 && desc->proc_cnvt != NULL) r = desc->proc_cnvt(str);
00351 if (r != (size_t)-1) return (void*)r;
00352 ShowInfoF("ini: invalid value '%s' for '%s'", str, desc->name);
00353 return 0;
00354 }
00355 case SDT_MANYOFMANY: {
00356 size_t r = LookupManyOfMany(desc->many, str);
00357 if (r != (size_t)-1) return (void*)r;
00358 ShowInfoF("ini: invalid value '%s' for '%s'", str, desc->name);
00359 return NULL;
00360 }
00361 case SDT_BOOLX:
00362 if (strcmp(str, "true") == 0 || strcmp(str, "on") == 0 || strcmp(str, "1") == 0) return (void*)true;
00363 if (strcmp(str, "false") == 0 || strcmp(str, "off") == 0 || strcmp(str, "0") == 0) return (void*)false;
00364 ShowInfoF("ini: invalid setting value '%s' for '%s'", str, desc->name);
00365 break;
00366
00367 case SDT_STRING: return orig_str;
00368 case SDT_INTLIST: return str;
00369 default: break;
00370 }
00371
00372 return NULL;
00373 }
00374
00384 static void Write_ValidateSetting(void *ptr, const SettingDesc *sd, int32 val)
00385 {
00386 const SettingDescBase *sdb = &sd->desc;
00387
00388 if (sdb->cmd != SDT_BOOLX &&
00389 sdb->cmd != SDT_NUMX &&
00390 sdb->cmd != SDT_ONEOFMANY &&
00391 sdb->cmd != SDT_MANYOFMANY) {
00392 return;
00393 }
00394
00395
00396 if (sdb->cmd != SDT_MANYOFMANY) {
00397
00398
00399
00400
00401
00402 switch (GetVarMemType(sd->save.conv)) {
00403 case SLE_VAR_NULL: return;
00404 case SLE_VAR_BL:
00405 case SLE_VAR_I8:
00406 case SLE_VAR_U8:
00407 case SLE_VAR_I16:
00408 case SLE_VAR_U16:
00409 case SLE_VAR_I32: {
00410
00411 if (!(sdb->flags & SGF_0ISDISABLED) || val != 0) val = Clamp(val, sdb->min, sdb->max);
00412 break;
00413 }
00414 case SLE_VAR_U32: {
00415
00416 uint min = ((sdb->flags & SGF_0ISDISABLED) && (uint)val <= (uint)sdb->min) ? 0 : sdb->min;
00417 WriteValue(ptr, SLE_VAR_U32, (int64)ClampU(val, min, sdb->max));
00418 return;
00419 }
00420 case SLE_VAR_I64:
00421 case SLE_VAR_U64:
00422 default: NOT_REACHED();
00423 }
00424 }
00425
00426 WriteValue(ptr, sd->save.conv, (int64)val);
00427 }
00428
00437 static void IniLoadSettings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object)
00438 {
00439 IniGroup *group;
00440 IniGroup *group_def = ini->GetGroup(grpname);
00441 IniItem *item;
00442 const void *p;
00443 void *ptr;
00444 const char *s;
00445
00446 for (; sd->save.cmd != SL_END; sd++) {
00447 const SettingDescBase *sdb = &sd->desc;
00448 const SaveLoad *sld = &sd->save;
00449
00450 if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue;
00451
00452
00453 s = strchr(sdb->name, '.');
00454 if (s != NULL) {
00455 group = ini->GetGroup(sdb->name, s - sdb->name);
00456 s++;
00457 } else {
00458 s = sdb->name;
00459 group = group_def;
00460 }
00461
00462 item = group->GetItem(s, false);
00463 if (item == NULL && group != group_def) {
00464
00465
00466 item = group_def->GetItem(s, false);
00467 }
00468 if (item == NULL) {
00469
00470
00471 const char *sc = strchr(s, '.');
00472 if (sc != NULL) item = ini->GetGroup(s, sc - s)->GetItem(sc + 1, false);
00473 }
00474
00475 p = (item == NULL) ? sdb->def : StringToVal(sdb, item->value);
00476 ptr = GetVariableAddress(object, sld);
00477
00478 switch (sdb->cmd) {
00479 case SDT_BOOLX:
00480 case SDT_NUMX:
00481 case SDT_ONEOFMANY:
00482 case SDT_MANYOFMANY:
00483 Write_ValidateSetting(ptr, sd, (int32)(size_t)p); break;
00484
00485 case SDT_STRING:
00486 switch (GetVarMemType(sld->conv)) {
00487 case SLE_VAR_STRB:
00488 case SLE_VAR_STRBQ:
00489 if (p != NULL) ttd_strlcpy((char*)ptr, (const char*)p, sld->length);
00490 break;
00491 case SLE_VAR_STR:
00492 case SLE_VAR_STRQ:
00493 free(*(char**)ptr);
00494 *(char**)ptr = p == NULL ? NULL : strdup((const char*)p);
00495 break;
00496 case SLE_VAR_CHAR: if (p != NULL) *(char *)ptr = *(const char *)p; break;
00497 default: NOT_REACHED();
00498 }
00499 break;
00500
00501 case SDT_INTLIST: {
00502 if (!LoadIntList((const char*)p, ptr, sld->length, GetVarMemType(sld->conv))) {
00503 ShowInfoF("ini: error in array '%s'", sdb->name);
00504 } else if (sd->desc.proc_cnvt != NULL) {
00505 sd->desc.proc_cnvt((const char*)p);
00506 }
00507 break;
00508 }
00509 default: NOT_REACHED();
00510 }
00511 }
00512 }
00513
00526 static void IniSaveSettings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object)
00527 {
00528 IniGroup *group_def = NULL, *group;
00529 IniItem *item;
00530 char buf[512];
00531 const char *s;
00532 void *ptr;
00533
00534 for (; sd->save.cmd != SL_END; sd++) {
00535 const SettingDescBase *sdb = &sd->desc;
00536 const SaveLoad *sld = &sd->save;
00537
00538
00539
00540 if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue;
00541 if (sld->conv & SLF_NOT_IN_CONFIG) continue;
00542
00543
00544 s = strchr(sdb->name, '.');
00545 if (s != NULL) {
00546 group = ini->GetGroup(sdb->name, s - sdb->name);
00547 s++;
00548 } else {
00549 if (group_def == NULL) group_def = ini->GetGroup(grpname);
00550 s = sdb->name;
00551 group = group_def;
00552 }
00553
00554 item = group->GetItem(s, true);
00555 ptr = GetVariableAddress(object, sld);
00556
00557 if (item->value != NULL) {
00558
00559 const void *p = StringToVal(sdb, item->value);
00560
00561
00562
00563 switch (sdb->cmd) {
00564 case SDT_BOOLX:
00565 case SDT_NUMX:
00566 case SDT_ONEOFMANY:
00567 case SDT_MANYOFMANY:
00568 switch (GetVarMemType(sld->conv)) {
00569 case SLE_VAR_BL:
00570 if (*(bool*)ptr == (p != NULL)) continue;
00571 break;
00572 case SLE_VAR_I8:
00573 case SLE_VAR_U8:
00574 if (*(byte*)ptr == (byte)(size_t)p) continue;
00575 break;
00576 case SLE_VAR_I16:
00577 case SLE_VAR_U16:
00578 if (*(uint16*)ptr == (uint16)(size_t)p) continue;
00579 break;
00580 case SLE_VAR_I32:
00581 case SLE_VAR_U32:
00582 if (*(uint32*)ptr == (uint32)(size_t)p) continue;
00583 break;
00584 default: NOT_REACHED();
00585 }
00586 break;
00587 default: break;
00588 }
00589 }
00590
00591
00592 switch (sdb->cmd) {
00593 case SDT_BOOLX:
00594 case SDT_NUMX:
00595 case SDT_ONEOFMANY:
00596 case SDT_MANYOFMANY: {
00597 uint32 i = (uint32)ReadValue(ptr, sld->conv);
00598
00599 switch (sdb->cmd) {
00600 case SDT_BOOLX: strecpy(buf, (i != 0) ? "true" : "false", lastof(buf)); break;
00601 case SDT_NUMX: seprintf(buf, lastof(buf), IsSignedVarMemType(sld->conv) ? "%d" : "%u", i); break;
00602 case SDT_ONEOFMANY: MakeOneOfMany(buf, lastof(buf), sdb->many, i); break;
00603 case SDT_MANYOFMANY: MakeManyOfMany(buf, lastof(buf), sdb->many, i); break;
00604 default: NOT_REACHED();
00605 }
00606 break;
00607 }
00608
00609 case SDT_STRING:
00610 switch (GetVarMemType(sld->conv)) {
00611 case SLE_VAR_STRB: strecpy(buf, (char*)ptr, lastof(buf)); break;
00612 case SLE_VAR_STRBQ:seprintf(buf, lastof(buf), "\"%s\"", (char*)ptr); break;
00613 case SLE_VAR_STR: strecpy(buf, *(char**)ptr, lastof(buf)); break;
00614 case SLE_VAR_STRQ:
00615 if (*(char**)ptr == NULL) {
00616 buf[0] = '\0';
00617 } else {
00618 seprintf(buf, lastof(buf), "\"%s\"", *(char**)ptr);
00619 }
00620 break;
00621 case SLE_VAR_CHAR: buf[0] = *(char*)ptr; buf[1] = '\0'; break;
00622 default: NOT_REACHED();
00623 }
00624 break;
00625
00626 case SDT_INTLIST:
00627 MakeIntList(buf, lastof(buf), ptr, sld->length, GetVarMemType(sld->conv));
00628 break;
00629 default: NOT_REACHED();
00630 }
00631
00632
00633 free(item->value);
00634 item->value = strdup(buf);
00635 }
00636 }
00637
00647 static void IniLoadSettingList(IniFile *ini, const char *grpname, StringList *list)
00648 {
00649 IniGroup *group = ini->GetGroup(grpname);
00650
00651 if (group == NULL || list == NULL) return;
00652
00653 list->Clear();
00654
00655 for (const IniItem *item = group->item; item != NULL; item = item->next) {
00656 if (item->name != NULL) *list->Append() = strdup(item->name);
00657 }
00658 }
00659
00669 static void IniSaveSettingList(IniFile *ini, const char *grpname, StringList *list)
00670 {
00671 IniGroup *group = ini->GetGroup(grpname);
00672
00673 if (group == NULL || list == NULL) return;
00674 group->Clear();
00675
00676 for (char **iter = list->Begin(); iter != list->End(); iter++) {
00677 group->GetItem(*iter, true)->SetValue("");
00678 }
00679 }
00680
00681
00682
00684 static bool v_PositionMainToolbar(int32 p1)
00685 {
00686 if (_game_mode != GM_MENU) PositionMainToolbar(NULL);
00687 return true;
00688 }
00689
00691 static bool v_PositionStatusbar(int32 p1)
00692 {
00693 if (_game_mode != GM_MENU) {
00694 PositionStatusbar(NULL);
00695 PositionNewsMessage(NULL);
00696 PositionNetworkChatWindow(NULL);
00697 }
00698 return true;
00699 }
00700
00701 static bool PopulationInLabelActive(int32 p1)
00702 {
00703 UpdateAllTownVirtCoords();
00704 return true;
00705 }
00706
00707 static bool RedrawScreen(int32 p1)
00708 {
00709 MarkWholeScreenDirty();
00710 return true;
00711 }
00712
00718 static bool RedrawSmallmap(int32 p1)
00719 {
00720 BuildLandLegend();
00721 BuildOwnerLegend();
00722 SetWindowClassesDirty(WC_SMALLMAP);
00723 return true;
00724 }
00725
00726 static bool InvalidateDetailsWindow(int32 p1)
00727 {
00728 SetWindowClassesDirty(WC_VEHICLE_DETAILS);
00729 return true;
00730 }
00731
00732 static bool InvalidateStationBuildWindow(int32 p1)
00733 {
00734 SetWindowDirty(WC_BUILD_STATION, 0);
00735 return true;
00736 }
00737
00738 static bool InvalidateBuildIndustryWindow(int32 p1)
00739 {
00740 InvalidateWindowData(WC_BUILD_INDUSTRY, 0);
00741 return true;
00742 }
00743
00744 static bool CloseSignalGUI(int32 p1)
00745 {
00746 if (p1 == 0) {
00747 DeleteWindowByClass(WC_BUILD_SIGNAL);
00748 }
00749 return true;
00750 }
00751
00752 static bool InvalidateTownViewWindow(int32 p1)
00753 {
00754 InvalidateWindowClassesData(WC_TOWN_VIEW, p1);
00755 return true;
00756 }
00757
00758 static bool DeleteSelectStationWindow(int32 p1)
00759 {
00760 DeleteWindowById(WC_SELECT_STATION, 0);
00761 return true;
00762 }
00763
00764 static bool UpdateConsists(int32 p1)
00765 {
00766 Train *t;
00767 FOR_ALL_TRAINS(t) {
00768
00769 if (t->IsFrontEngine() || t->IsFreeWagon()) t->ConsistChanged(true);
00770 }
00771 InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
00772 return true;
00773 }
00774
00775
00776 static bool CheckInterval(int32 p1)
00777 {
00778 VehicleDefaultSettings *vds;
00779 if (_game_mode == GM_MENU || !Company::IsValidID(_current_company)) {
00780 vds = &_settings_client.company.vehicle;
00781 } else {
00782 vds = &Company::Get(_current_company)->settings.vehicle;
00783 }
00784
00785 if (p1 != 0) {
00786 vds->servint_trains = 50;
00787 vds->servint_roadveh = 50;
00788 vds->servint_aircraft = 50;
00789 vds->servint_ships = 50;
00790 } else {
00791 vds->servint_trains = 150;
00792 vds->servint_roadveh = 150;
00793 vds->servint_aircraft = 100;
00794 vds->servint_ships = 360;
00795 }
00796
00797 InvalidateDetailsWindow(0);
00798
00799 return true;
00800 }
00801
00802 static bool TrainAccelerationModelChanged(int32 p1)
00803 {
00804 Train *t;
00805 FOR_ALL_TRAINS(t) {
00806 if (t->IsFrontEngine()) {
00807 t->tcache.cached_max_curve_speed = t->GetCurveSpeedLimit();
00808 t->UpdateAcceleration();
00809 }
00810 }
00811
00812
00813 SetWindowClassesDirty(WC_ENGINE_PREVIEW);
00814 InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
00815 SetWindowClassesDirty(WC_VEHICLE_DETAILS);
00816
00817 return true;
00818 }
00819
00825 static bool TrainSlopeSteepnessChanged(int32 p1)
00826 {
00827 Train *t;
00828 FOR_ALL_TRAINS(t) {
00829 if (t->IsFrontEngine()) t->CargoChanged();
00830 }
00831
00832 return true;
00833 }
00834
00840 static bool RoadVehAccelerationModelChanged(int32 p1)
00841 {
00842 if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) {
00843 RoadVehicle *rv;
00844 FOR_ALL_ROADVEHICLES(rv) {
00845 if (rv->IsFrontEngine()) {
00846 rv->CargoChanged();
00847 }
00848 }
00849 }
00850
00851
00852 SetWindowClassesDirty(WC_ENGINE_PREVIEW);
00853 InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
00854 SetWindowClassesDirty(WC_VEHICLE_DETAILS);
00855
00856 return true;
00857 }
00858
00864 static bool RoadVehSlopeSteepnessChanged(int32 p1)
00865 {
00866 RoadVehicle *rv;
00867 FOR_ALL_ROADVEHICLES(rv) {
00868 if (rv->IsFrontEngine()) rv->CargoChanged();
00869 }
00870
00871 return true;
00872 }
00873
00874 static bool DragSignalsDensityChanged(int32)
00875 {
00876 InvalidateWindowData(WC_BUILD_SIGNAL, 0);
00877
00878 return true;
00879 }
00880
00881 static bool TownFoundingChanged(int32 p1)
00882 {
00883 if (_game_mode != GM_EDITOR && _settings_game.economy.found_town == TF_FORBIDDEN) {
00884 DeleteWindowById(WC_FOUND_TOWN, 0);
00885 return true;
00886 }
00887 InvalidateWindowData(WC_FOUND_TOWN, 0);
00888 return true;
00889 }
00890
00891 static bool InvalidateVehTimetableWindow(int32 p1)
00892 {
00893 InvalidateWindowClassesData(WC_VEHICLE_TIMETABLE, -2);
00894 return true;
00895 }
00896
00897 static bool ZoomMinMaxChanged(int32 p1)
00898 {
00899 extern void ConstrainAllViewportsZoom();
00900 ConstrainAllViewportsZoom();
00901 GfxClearSpriteCache();
00902 return true;
00903 }
00904
00912 static bool InvalidateNewGRFChangeWindows(int32 p1)
00913 {
00914 InvalidateWindowClassesData(WC_SAVELOAD);
00915 DeleteWindowByClass(WC_GAME_OPTIONS);
00916 ReInitAllWindows();
00917 return true;
00918 }
00919
00920 static bool InvalidateCompanyLiveryWindow(int32 p1)
00921 {
00922 InvalidateWindowClassesData(WC_COMPANY_COLOUR);
00923 return RedrawScreen(p1);
00924 }
00925
00926 static bool InvalidateIndustryViewWindow(int32 p1)
00927 {
00928 InvalidateWindowClassesData(WC_INDUSTRY_VIEW);
00929 return true;
00930 }
00931
00932 static bool InvalidateAISettingsWindow(int32 p1)
00933 {
00934 InvalidateWindowClassesData(WC_AI_SETTINGS);
00935 return true;
00936 }
00937
00943 static bool RedrawTownAuthority(int32 p1)
00944 {
00945 SetWindowClassesDirty(WC_TOWN_AUTHORITY);
00946 return true;
00947 }
00948
00954 static bool InvalidateCompanyInfrastructureWindow(int32 p1)
00955 {
00956 InvalidateWindowClassesData(WC_COMPANY_INFRASTRUCTURE);
00957 return true;
00958 }
00959
00960
00961
00962
00963
00964
00965
00966
00967
00968
00969
00970
00971
00972
00973
00974
00975
00976
00977
00978
00979
00980
00981 static const DifficultySettings _default_game_diff[3] = {
00982
00983 {2, 2, 4, 300000, 2, 0, 2, 1, 2, 0, 1, 0, 0, 0, 0, 0, 0},
00984 {4, 2, 3, 150000, 3, 1, 3, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1},
00985 {7, 3, 3, 100000, 4, 1, 3, 2, 0, 2, 3, 2, 1, 1, 1, 2, 2},
00986 };
00987
00988 void SetDifficultyLevel(int mode, DifficultySettings *gm_opt)
00989 {
00990 assert(mode <= 3);
00991
00992 if (mode != 3) {
00993 *gm_opt = _default_game_diff[mode];
00994 } else {
00995 gm_opt->diff_level = 3;
00996 }
00997 }
00998
01000 static void ValidateSettings()
01001 {
01002
01003 if (_settings_newgame.difficulty.diff_level != 3) {
01004 SetDifficultyLevel(_settings_newgame.difficulty.diff_level, &_settings_newgame.difficulty);
01005 }
01006
01007
01008 if (_settings_newgame.game_creation.land_generator == 0 &&
01009 _settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
01010 _settings_newgame.difficulty.quantity_sea_lakes = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE;
01011 }
01012 }
01013
01014 static bool DifficultyReset(int32 level)
01015 {
01016
01017
01018 if (_game_mode != GM_MENU && level != 3) return false;
01019 SetDifficultyLevel(level, &GetGameSettings().difficulty);
01020 return true;
01021 }
01022
01023 static bool DifficultyChange(int32)
01024 {
01025 if (_game_mode == GM_MENU) {
01026 if (_settings_newgame.difficulty.diff_level != 3) {
01027 ShowErrorMessage(STR_WARNING_DIFFICULTY_TO_CUSTOM, INVALID_STRING_ID, WL_WARNING);
01028 _settings_newgame.difficulty.diff_level = 3;
01029 }
01030 SetWindowClassesDirty(WC_SELECT_GAME);
01031 } else {
01032 _settings_game.difficulty.diff_level = 3;
01033 }
01034
01035
01036
01037
01038 if (_networking) InvalidateWindowClassesData(WC_GAME_OPTIONS, GOID_DIFFICULTY_CHANGED);
01039
01040 return true;
01041 }
01042
01043 static bool DifficultyNoiseChange(int32 i)
01044 {
01045 if (_game_mode == GM_NORMAL) {
01046 UpdateAirportsNoise();
01047 if (_settings_game.economy.station_noise_level) {
01048 InvalidateWindowClassesData(WC_TOWN_VIEW, 0);
01049 }
01050 }
01051
01052 return DifficultyChange(i);
01053 }
01054
01055 static bool MaxNoAIsChange(int32 i)
01056 {
01057 if (GetGameSettings().difficulty.max_no_competitors != 0 &&
01058 AI::GetInfoList()->size() == 0 &&
01059 (!_networking || _network_server)) {
01060 ShowErrorMessage(STR_WARNING_NO_SUITABLE_AI, INVALID_STRING_ID, WL_CRITICAL);
01061 }
01062
01063 return DifficultyChange(i);
01064 }
01065
01071 static bool CheckRoadSide(int p1)
01072 {
01073 extern bool RoadVehiclesAreBuilt();
01074 return _game_mode == GM_MENU || !RoadVehiclesAreBuilt();
01075 }
01076
01084 static size_t ConvertLandscape(const char *value)
01085 {
01086
01087 return LookupOneOfMany("normal|hilly|desert|candy", value);
01088 }
01089
01090 static bool CheckFreeformEdges(int32 p1)
01091 {
01092 if (_game_mode == GM_MENU) return true;
01093 if (p1 != 0) {
01094 Ship *s;
01095 FOR_ALL_SHIPS(s) {
01096
01097 if (TileX(s->tile) == 0 || TileY(s->tile) == 0) {
01098 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_EMPTY, INVALID_STRING_ID, WL_ERROR);
01099 return false;
01100 }
01101 }
01102 BaseStation *st;
01103 FOR_ALL_BASE_STATIONS(st) {
01104
01105 if (st->IsInUse() && (TileX(st->xy) == 0 || TileY(st->xy) == 0)) {
01106 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_EMPTY, INVALID_STRING_ID, WL_ERROR);
01107 return false;
01108 }
01109 }
01110 for (uint i = 0; i < MapSizeX(); i++) MakeVoid(TileXY(i, 0));
01111 for (uint i = 0; i < MapSizeY(); i++) MakeVoid(TileXY(0, i));
01112 } else {
01113 for (uint i = 0; i < MapMaxX(); i++) {
01114 if (TileHeight(TileXY(i, 1)) != 0) {
01115 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
01116 return false;
01117 }
01118 }
01119 for (uint i = 1; i < MapMaxX(); i++) {
01120 if (!IsTileType(TileXY(i, MapMaxY() - 1), MP_WATER) || TileHeight(TileXY(1, MapMaxY())) != 0) {
01121 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
01122 return false;
01123 }
01124 }
01125 for (uint i = 0; i < MapMaxY(); i++) {
01126 if (TileHeight(TileXY(1, i)) != 0) {
01127 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
01128 return false;
01129 }
01130 }
01131 for (uint i = 1; i < MapMaxY(); i++) {
01132 if (!IsTileType(TileXY(MapMaxX() - 1, i), MP_WATER) || TileHeight(TileXY(MapMaxX(), i)) != 0) {
01133 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
01134 return false;
01135 }
01136 }
01137
01138 for (uint i = 0; i < MapMaxX(); i++) {
01139 SetTileHeight(TileXY(i, 0), 0);
01140 SetTileType(TileXY(i, 0), MP_WATER);
01141 }
01142 for (uint i = 0; i < MapMaxY(); i++) {
01143 SetTileHeight(TileXY(0, i), 0);
01144 SetTileType(TileXY(0, i), MP_WATER);
01145 }
01146 }
01147 MarkWholeScreenDirty();
01148 return true;
01149 }
01150
01155 static bool ChangeDynamicEngines(int32 p1)
01156 {
01157 if (_game_mode == GM_MENU) return true;
01158
01159 if (!EngineOverrideManager::ResetToCurrentNewGRFConfig()) {
01160 ShowErrorMessage(STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES, INVALID_STRING_ID, WL_ERROR);
01161 return false;
01162 }
01163
01164 return true;
01165 }
01166
01167 static bool StationCatchmentChanged(int32 p1)
01168 {
01169 Station::RecomputeIndustriesNearForAll();
01170 return true;
01171 }
01172
01173
01174 #ifdef ENABLE_NETWORK
01175
01176 static bool UpdateClientName(int32 p1)
01177 {
01178 NetworkUpdateClientName();
01179 return true;
01180 }
01181
01182 static bool UpdateServerPassword(int32 p1)
01183 {
01184 if (strcmp(_settings_client.network.server_password, "*") == 0) {
01185 _settings_client.network.server_password[0] = '\0';
01186 }
01187
01188 return true;
01189 }
01190
01191 static bool UpdateRconPassword(int32 p1)
01192 {
01193 if (strcmp(_settings_client.network.rcon_password, "*") == 0) {
01194 _settings_client.network.rcon_password[0] = '\0';
01195 }
01196
01197 return true;
01198 }
01199
01200 static bool UpdateClientConfigValues(int32 p1)
01201 {
01202 if (_network_server) NetworkServerSendConfigUpdate();
01203
01204 return true;
01205 }
01206
01207 #endif
01208
01209
01210
01211
01215 static void PrepareOldDiffCustom()
01216 {
01217 memset(_old_diff_custom, 0, sizeof(_old_diff_custom));
01218 }
01219
01226 static void HandleOldDiffCustom(bool savegame)
01227 {
01228 uint options_to_load = GAME_DIFFICULTY_NUM - ((savegame && IsSavegameVersionBefore(4)) ? 1 : 0);
01229
01230 if (!savegame) {
01231
01232 bool old_diff_custom_used = false;
01233 for (uint i = 0; i < options_to_load && !old_diff_custom_used; i++) {
01234 old_diff_custom_used = (_old_diff_custom[i] != 0);
01235 }
01236
01237 if (!old_diff_custom_used) return;
01238 }
01239
01240 for (uint i = 0; i < options_to_load; i++) {
01241 const SettingDesc *sd = &_settings[i];
01242
01243 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
01244 void *var = GetVariableAddress(savegame ? &_settings_game : &_settings_newgame, &sd->save);
01245 Write_ValidateSetting(var, sd, (int32)((i == 4 ? 1000 : 1) * _old_diff_custom[i]));
01246 }
01247 }
01248
01255 static bool ConvertOldNewsSetting(const char *name, const char *value)
01256 {
01257 if (strcasecmp(name, "openclose") == 0) {
01258
01259
01260
01261
01262 NewsDisplay display = ND_OFF;
01263 if (strcasecmp(value, "full") == 0) {
01264 display = ND_FULL;
01265 } else if (strcasecmp(value, "summarized") == 0) {
01266 display = ND_SUMMARY;
01267 }
01268
01269 _news_type_data[NT_INDUSTRY_OPEN].display = display;
01270 _news_type_data[NT_INDUSTRY_CLOSE].display = display;
01271 return true;
01272 }
01273 return false;
01274 }
01275
01281 static void NewsDisplayLoadConfig(IniFile *ini, const char *grpname)
01282 {
01283 IniGroup *group = ini->GetGroup(grpname);
01284 IniItem *item;
01285
01286
01287 if (group == NULL) return;
01288
01289 for (item = group->item; item != NULL; item = item->next) {
01290 int news_item = -1;
01291 for (int i = 0; i < NT_END; i++) {
01292 if (strcasecmp(item->name, _news_type_data[i].name) == 0) {
01293 news_item = i;
01294 break;
01295 }
01296 }
01297
01298
01299 if (news_item == -1) {
01300
01301 if (!ConvertOldNewsSetting(item->name, item->value)) {
01302 DEBUG(misc, 0, "Invalid display option: %s", item->name);
01303 }
01304
01305 continue;
01306 }
01307
01308 if (StrEmpty(item->value)) {
01309 DEBUG(misc, 0, "Empty display value for newstype %s", item->name);
01310 continue;
01311 } else if (strcasecmp(item->value, "full") == 0) {
01312 _news_type_data[news_item].display = ND_FULL;
01313 } else if (strcasecmp(item->value, "off") == 0) {
01314 _news_type_data[news_item].display = ND_OFF;
01315 } else if (strcasecmp(item->value, "summarized") == 0) {
01316 _news_type_data[news_item].display = ND_SUMMARY;
01317 } else {
01318 DEBUG(misc, 0, "Invalid display value for newstype %s: %s", item->name, item->value);
01319 continue;
01320 }
01321 }
01322 }
01323
01324 static void AILoadConfig(IniFile *ini, const char *grpname)
01325 {
01326 IniGroup *group = ini->GetGroup(grpname);
01327 IniItem *item;
01328
01329
01330 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
01331 AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME)->Change(NULL);
01332 }
01333
01334
01335 if (group == NULL) return;
01336
01337 CompanyID c = COMPANY_FIRST;
01338 for (item = group->item; c < MAX_COMPANIES && item != NULL; c++, item = item->next) {
01339 AIConfig *config = AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME);
01340
01341 config->Change(item->name);
01342 if (!config->HasScript()) {
01343 if (strcmp(item->name, "none") != 0) {
01344 DEBUG(script, 0, "The AI by the name '%s' was no longer found, and removed from the list.", item->name);
01345 continue;
01346 }
01347 }
01348 if (item->value != NULL) config->StringToSettings(item->value);
01349 }
01350 }
01351
01358 static GRFConfig *GRFLoadConfig(IniFile *ini, const char *grpname, bool is_static)
01359 {
01360 IniGroup *group = ini->GetGroup(grpname);
01361 IniItem *item;
01362 GRFConfig *first = NULL;
01363 GRFConfig **curr = &first;
01364
01365 if (group == NULL) return NULL;
01366
01367 for (item = group->item; item != NULL; item = item->next) {
01368 GRFConfig *c = new GRFConfig(item->name);
01369
01370
01371 if (!StrEmpty(item->value)) {
01372 c->num_params = ParseIntList(item->value, (int*)c->param, lengthof(c->param));
01373 if (c->num_params == (byte)-1) {
01374 ShowInfoF("ini: error in array '%s'", item->name);
01375 c->num_params = 0;
01376 }
01377 }
01378
01379
01380 if (!FillGRFDetails(c, is_static) || HasBit(c->flags, GCF_INVALID)) {
01381 const char *msg;
01382
01383 if (c->status == GCS_NOT_FOUND) {
01384 msg = "not found";
01385 } else if (HasBit(c->flags, GCF_UNSAFE)) {
01386 msg = "unsafe for static use";
01387 } else if (HasBit(c->flags, GCF_SYSTEM)) {
01388 msg = "system NewGRF";
01389 } else if (HasBit(c->flags, GCF_INVALID)) {
01390 msg = "incompatible to this version of OpenTTD";
01391 } else {
01392 msg = "unknown";
01393 }
01394
01395 ShowInfoF("ini: ignoring invalid NewGRF '%s': %s", item->name, msg);
01396 delete c;
01397 continue;
01398 }
01399
01400
01401 bool duplicate = false;
01402 for (const GRFConfig *gc = first; gc != NULL; gc = gc->next) {
01403 if (gc->ident.grfid == c->ident.grfid) {
01404 ShowInfoF("ini: ignoring NewGRF '%s': duplicate GRF ID with '%s'", item->name, gc->filename);
01405 duplicate = true;
01406 break;
01407 }
01408 }
01409 if (duplicate) {
01410 delete c;
01411 continue;
01412 }
01413
01414
01415 if (is_static) SetBit(c->flags, GCF_STATIC);
01416
01417
01418 *curr = c;
01419 curr = &c->next;
01420 }
01421
01422 return first;
01423 }
01424
01430 static void NewsDisplaySaveConfig(IniFile *ini, const char *grpname)
01431 {
01432 IniGroup *group = ini->GetGroup(grpname);
01433
01434 for (int i = 0; i < NT_END; i++) {
01435 const char *value;
01436 int v = _news_type_data[i].display;
01437
01438 value = (v == ND_OFF ? "off" : (v == ND_SUMMARY ? "summarized" : "full"));
01439
01440 group->GetItem(_news_type_data[i].name, true)->SetValue(value);
01441 }
01442 }
01443
01444 static void AISaveConfig(IniFile *ini, const char *grpname)
01445 {
01446 IniGroup *group = ini->GetGroup(grpname);
01447
01448 if (group == NULL) return;
01449 group->Clear();
01450
01451 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
01452 AIConfig *config = AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME);
01453 const char *name;
01454 char value[1024];
01455 config->SettingsToString(value, lengthof(value));
01456
01457 if (config->HasScript()) {
01458 name = config->GetName();
01459 } else {
01460 name = "none";
01461 }
01462
01463 IniItem *item = new IniItem(group, name, strlen(name));
01464 item->SetValue(value);
01465 }
01466 }
01467
01472 static void SaveVersionInConfig(IniFile *ini)
01473 {
01474 IniGroup *group = ini->GetGroup("version");
01475
01476 char version[9];
01477 snprintf(version, lengthof(version), "%08X", _openttd_newgrf_version);
01478
01479 const char * const versions[][2] = {
01480 { "version_string", _openttd_revision },
01481 { "version_number", version }
01482 };
01483
01484 for (uint i = 0; i < lengthof(versions); i++) {
01485 group->GetItem(versions[i][0], true)->SetValue(versions[i][1]);
01486 }
01487 }
01488
01489
01490 static void GRFSaveConfig(IniFile *ini, const char *grpname, const GRFConfig *list)
01491 {
01492 ini->RemoveGroup(grpname);
01493 IniGroup *group = ini->GetGroup(grpname);
01494 const GRFConfig *c;
01495
01496 for (c = list; c != NULL; c = c->next) {
01497 char params[512];
01498 GRFBuildParamList(params, c, lastof(params));
01499
01500 group->GetItem(c->filename, true)->SetValue(params);
01501 }
01502 }
01503
01504
01505 static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc, SettingDescProcList *proc_list, bool basic_settings = true, bool other_settings = true)
01506 {
01507 if (basic_settings) {
01508 proc(ini, (const SettingDesc*)_misc_settings, "misc", NULL);
01509 #if defined(WIN32) && !defined(DEDICATED)
01510 proc(ini, (const SettingDesc*)_win32_settings, "win32", NULL);
01511 #endif
01512 }
01513
01514 if (other_settings) {
01515 proc(ini, _settings, "patches", &_settings_newgame);
01516 proc(ini, _currency_settings,"currency", &_custom_currency);
01517 proc(ini, _company_settings, "company", &_settings_client.company);
01518
01519 #ifdef ENABLE_NETWORK
01520 proc_list(ini, "server_bind_addresses", &_network_bind_list);
01521 proc_list(ini, "servers", &_network_host_list);
01522 proc_list(ini, "bans", &_network_ban_list);
01523 #endif
01524 }
01525 }
01526
01527 static IniFile *IniLoadConfig()
01528 {
01529 IniFile *ini = new IniFile(_list_group_names);
01530 ini->LoadFromDisk(_config_file, BASE_DIR);
01531 return ini;
01532 }
01533
01538 void LoadFromConfig(bool minimal)
01539 {
01540 IniFile *ini = IniLoadConfig();
01541 if (!minimal) ResetCurrencies(false);
01542
01543
01544 HandleSettingDescs(ini, IniLoadSettings, IniLoadSettingList, minimal, !minimal);
01545
01546 if (!minimal) {
01547 _grfconfig_newgame = GRFLoadConfig(ini, "newgrf", false);
01548 _grfconfig_static = GRFLoadConfig(ini, "newgrf-static", true);
01549 NewsDisplayLoadConfig(ini, "news_display");
01550 AILoadConfig(ini, "ai_players");
01551
01552 PrepareOldDiffCustom();
01553 IniLoadSettings(ini, _gameopt_settings, "gameopt", &_settings_newgame);
01554 HandleOldDiffCustom(false);
01555
01556 ValidateSettings();
01557 }
01558
01559 delete ini;
01560 }
01561
01563 void SaveToConfig()
01564 {
01565 IniFile *ini = IniLoadConfig();
01566
01567
01568 ini->RemoveGroup("patches");
01569 ini->RemoveGroup("yapf");
01570 ini->RemoveGroup("gameopt");
01571
01572 HandleSettingDescs(ini, IniSaveSettings, IniSaveSettingList);
01573 GRFSaveConfig(ini, "newgrf", _grfconfig_newgame);
01574 GRFSaveConfig(ini, "newgrf-static", _grfconfig_static);
01575 NewsDisplaySaveConfig(ini, "news_display");
01576 AISaveConfig(ini, "ai_players");
01577 SaveVersionInConfig(ini);
01578 ini->SaveToDisk(_config_file);
01579 delete ini;
01580 }
01581
01586 void GetGRFPresetList(GRFPresetList *list)
01587 {
01588 list->Clear();
01589
01590 IniFile *ini = IniLoadConfig();
01591 IniGroup *group;
01592 for (group = ini->group; group != NULL; group = group->next) {
01593 if (strncmp(group->name, "preset-", 7) == 0) {
01594 *list->Append() = strdup(group->name + 7);
01595 }
01596 }
01597
01598 delete ini;
01599 }
01600
01607 GRFConfig *LoadGRFPresetFromConfig(const char *config_name)
01608 {
01609 char *section = (char*)alloca(strlen(config_name) + 8);
01610 sprintf(section, "preset-%s", config_name);
01611
01612 IniFile *ini = IniLoadConfig();
01613 GRFConfig *config = GRFLoadConfig(ini, section, false);
01614 delete ini;
01615
01616 return config;
01617 }
01618
01625 void SaveGRFPresetToConfig(const char *config_name, GRFConfig *config)
01626 {
01627 char *section = (char*)alloca(strlen(config_name) + 8);
01628 sprintf(section, "preset-%s", config_name);
01629
01630 IniFile *ini = IniLoadConfig();
01631 GRFSaveConfig(ini, section, config);
01632 ini->SaveToDisk(_config_file);
01633 delete ini;
01634 }
01635
01640 void DeleteGRFPresetFromConfig(const char *config_name)
01641 {
01642 char *section = (char*)alloca(strlen(config_name) + 8);
01643 sprintf(section, "preset-%s", config_name);
01644
01645 IniFile *ini = IniLoadConfig();
01646 ini->RemoveGroup(section);
01647 ini->SaveToDisk(_config_file);
01648 delete ini;
01649 }
01650
01651 const SettingDesc *GetSettingDescription(uint index)
01652 {
01653 if (index >= lengthof(_settings)) return NULL;
01654 return &_settings[index];
01655 }
01656
01668 CommandCost CmdChangeSetting(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
01669 {
01670 const SettingDesc *sd = GetSettingDescription(p1);
01671
01672 if (sd == NULL) return CMD_ERROR;
01673 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) return CMD_ERROR;
01674
01675 if ((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking && _game_mode != GM_MENU) return CMD_ERROR;
01676 if ((sd->desc.flags & SGF_NO_NETWORK) && _networking) return CMD_ERROR;
01677 if ((sd->desc.flags & SGF_NEWGAME_ONLY) &&
01678 (_game_mode == GM_NORMAL ||
01679 (_game_mode == GM_EDITOR && (sd->desc.flags & SGF_SCENEDIT_TOO) == 0))) {
01680 return CMD_ERROR;
01681 }
01682
01683 if (flags & DC_EXEC) {
01684 void *var = GetVariableAddress(&GetGameSettings(), &sd->save);
01685
01686 int32 oldval = (int32)ReadValue(var, sd->save.conv);
01687 int32 newval = (int32)p2;
01688
01689 Write_ValidateSetting(var, sd, newval);
01690 newval = (int32)ReadValue(var, sd->save.conv);
01691
01692 if (oldval == newval) return CommandCost();
01693
01694 if (sd->desc.proc != NULL && !sd->desc.proc(newval)) {
01695 WriteValue(var, sd->save.conv, (int64)oldval);
01696 return CommandCost();
01697 }
01698
01699 if (sd->desc.flags & SGF_NO_NETWORK) {
01700 GamelogStartAction(GLAT_SETTING);
01701 GamelogSetting(sd->desc.name, oldval, newval);
01702 GamelogStopAction();
01703 }
01704
01705 SetWindowDirty(WC_GAME_OPTIONS, 0);
01706 }
01707
01708 return CommandCost();
01709 }
01710
01721 CommandCost CmdChangeCompanySetting(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
01722 {
01723 if (p1 >= lengthof(_company_settings)) return CMD_ERROR;
01724 const SettingDesc *sd = &_company_settings[p1];
01725
01726 if (flags & DC_EXEC) {
01727 void *var = GetVariableAddress(&Company::Get(_current_company)->settings, &sd->save);
01728
01729 int32 oldval = (int32)ReadValue(var, sd->save.conv);
01730 int32 newval = (int32)p2;
01731
01732 Write_ValidateSetting(var, sd, newval);
01733 newval = (int32)ReadValue(var, sd->save.conv);
01734
01735 if (oldval == newval) return CommandCost();
01736
01737 if (sd->desc.proc != NULL && !sd->desc.proc(newval)) {
01738 WriteValue(var, sd->save.conv, (int64)oldval);
01739 return CommandCost();
01740 }
01741
01742 SetWindowDirty(WC_GAME_OPTIONS, 0);
01743 }
01744
01745 return CommandCost();
01746 }
01747
01755 bool SetSettingValue(uint index, int32 value, bool force_newgame)
01756 {
01757 const SettingDesc *sd = &_settings[index];
01758
01759
01760
01761
01762 if (sd->save.conv & SLF_NO_NETWORK_SYNC) {
01763 void *var = GetVariableAddress(&GetGameSettings(), &sd->save);
01764 Write_ValidateSetting(var, sd, value);
01765
01766 if (_game_mode != GM_MENU) {
01767 void *var2 = GetVariableAddress(&_settings_newgame, &sd->save);
01768 Write_ValidateSetting(var2, sd, value);
01769 }
01770 if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv));
01771 SetWindowDirty(WC_GAME_OPTIONS, 0);
01772 return true;
01773 }
01774
01775 if (force_newgame) {
01776 void *var2 = GetVariableAddress(&_settings_newgame, &sd->save);
01777 Write_ValidateSetting(var2, sd, value);
01778 return true;
01779 }
01780
01781
01782 if (!_networking || (_networking && _network_server)) {
01783 return DoCommandP(0, index, value, CMD_CHANGE_SETTING);
01784 }
01785 return false;
01786 }
01787
01794 void SetCompanySetting(uint index, int32 value)
01795 {
01796 const SettingDesc *sd = &_company_settings[index];
01797 if (Company::IsValidID(_local_company) && _game_mode != GM_MENU) {
01798 DoCommandP(0, index, value, CMD_CHANGE_COMPANY_SETTING);
01799 } else {
01800 void *var = GetVariableAddress(&_settings_client.company, &sd->save);
01801 Write_ValidateSetting(var, sd, value);
01802 if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv));
01803 }
01804 }
01805
01809 void SetDefaultCompanySettings(CompanyID cid)
01810 {
01811 Company *c = Company::Get(cid);
01812 const SettingDesc *sd;
01813 for (sd = _company_settings; sd->save.cmd != SL_END; sd++) {
01814 void *var = GetVariableAddress(&c->settings, &sd->save);
01815 Write_ValidateSetting(var, sd, (int32)(size_t)sd->desc.def);
01816 }
01817 }
01818
01819 #if defined(ENABLE_NETWORK)
01820
01823 void SyncCompanySettings()
01824 {
01825 const SettingDesc *sd;
01826 uint i = 0;
01827 for (sd = _company_settings; sd->save.cmd != SL_END; sd++, i++) {
01828 const void *old_var = GetVariableAddress(&Company::Get(_current_company)->settings, &sd->save);
01829 const void *new_var = GetVariableAddress(&_settings_client.company, &sd->save);
01830 uint32 old_value = (uint32)ReadValue(old_var, sd->save.conv);
01831 uint32 new_value = (uint32)ReadValue(new_var, sd->save.conv);
01832 if (old_value != new_value) NetworkSendCommand(0, i, new_value, CMD_CHANGE_COMPANY_SETTING, NULL, NULL, _local_company);
01833 }
01834 }
01835 #endif
01836
01842 uint GetCompanySettingIndex(const char *name)
01843 {
01844 uint i;
01845 const SettingDesc *sd = GetSettingFromName(name, &i);
01846 assert(sd != NULL && (sd->desc.flags & SGF_PER_COMPANY) != 0);
01847 return i;
01848 }
01849
01857 bool SetSettingValue(uint index, const char *value, bool force_newgame)
01858 {
01859 const SettingDesc *sd = &_settings[index];
01860 assert(sd->save.conv & SLF_NO_NETWORK_SYNC);
01861
01862 if (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ) {
01863 char **var = (char**)GetVariableAddress((_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game, &sd->save);
01864 free(*var);
01865 *var = strcmp(value, "(null)") == 0 ? NULL : strdup(value);
01866 } else {
01867 char *var = (char*)GetVariableAddress(NULL, &sd->save);
01868 ttd_strlcpy(var, value, sd->save.length);
01869 }
01870 if (sd->desc.proc != NULL) sd->desc.proc(0);
01871
01872 return true;
01873 }
01874
01882 const SettingDesc *GetSettingFromName(const char *name, uint *i)
01883 {
01884 const SettingDesc *sd;
01885
01886
01887 for (*i = 0, sd = _settings; sd->save.cmd != SL_END; sd++, (*i)++) {
01888 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
01889 if (strcmp(sd->desc.name, name) == 0) return sd;
01890 }
01891
01892
01893 for (*i = 0, sd = _settings; sd->save.cmd != SL_END; sd++, (*i)++) {
01894 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
01895 const char *short_name = strchr(sd->desc.name, '.');
01896 if (short_name != NULL) {
01897 short_name++;
01898 if (strcmp(short_name, name) == 0) return sd;
01899 }
01900 }
01901
01902 if (strncmp(name, "company.", 8) == 0) name += 8;
01903
01904 for (*i = 0, sd = _company_settings; sd->save.cmd != SL_END; sd++, (*i)++) {
01905 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
01906 if (strcmp(sd->desc.name, name) == 0) return sd;
01907 }
01908
01909 return NULL;
01910 }
01911
01912
01913
01914 void IConsoleSetSetting(const char *name, const char *value, bool force_newgame)
01915 {
01916 uint index;
01917 const SettingDesc *sd = GetSettingFromName(name, &index);
01918
01919 if (sd == NULL) {
01920 IConsolePrintF(CC_WARNING, "'%s' is an unknown setting.", name);
01921 return;
01922 }
01923
01924 bool success;
01925 if (sd->desc.cmd == SDT_STRING) {
01926 success = SetSettingValue(index, value, force_newgame);
01927 } else {
01928 uint32 val;
01929 extern bool GetArgumentInteger(uint32 *value, const char *arg);
01930 success = GetArgumentInteger(&val, value);
01931 if (!success) {
01932 IConsolePrintF(CC_ERROR, "'%s' is not an integer.", value);
01933 return;
01934 }
01935
01936 success = SetSettingValue(index, val, force_newgame);
01937 }
01938
01939 if (!success) {
01940 if (_network_server) {
01941 IConsoleError("This command/variable is not available during network games.");
01942 } else {
01943 IConsoleError("This command/variable is only available to a network server.");
01944 }
01945 }
01946 }
01947
01948 void IConsoleSetSetting(const char *name, int value)
01949 {
01950 uint index;
01951 const SettingDesc *sd = GetSettingFromName(name, &index);
01952 assert(sd != NULL);
01953 SetSettingValue(index, value);
01954 }
01955
01961 void IConsoleGetSetting(const char *name, bool force_newgame)
01962 {
01963 char value[20];
01964 uint index;
01965 const SettingDesc *sd = GetSettingFromName(name, &index);
01966 const void *ptr;
01967
01968 if (sd == NULL) {
01969 IConsolePrintF(CC_WARNING, "'%s' is an unknown setting.", name);
01970 return;
01971 }
01972
01973 ptr = GetVariableAddress((_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game, &sd->save);
01974
01975 if (sd->desc.cmd == SDT_STRING) {
01976 IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s'", name, (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ) ? *(const char * const *)ptr : (const char *)ptr);
01977 } else {
01978 if (sd->desc.cmd == SDT_BOOLX) {
01979 snprintf(value, sizeof(value), (*(const bool*)ptr != 0) ? "on" : "off");
01980 } else {
01981 snprintf(value, sizeof(value), sd->desc.min < 0 ? "%d" : "%u", (int32)ReadValue(ptr, sd->save.conv));
01982 }
01983
01984 IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s' (min: %s%d, max: %u)",
01985 name, value, (sd->desc.flags & SGF_0ISDISABLED) ? "(0) " : "", sd->desc.min, sd->desc.max);
01986 }
01987 }
01988
01994 void IConsoleListSettings(const char *prefilter)
01995 {
01996 IConsolePrintF(CC_WARNING, "All settings with their current value:");
01997
01998 for (const SettingDesc *sd = _settings; sd->save.cmd != SL_END; sd++) {
01999 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
02000 if (prefilter != NULL && strstr(sd->desc.name, prefilter) == NULL) continue;
02001 char value[80];
02002 const void *ptr = GetVariableAddress(&GetGameSettings(), &sd->save);
02003
02004 if (sd->desc.cmd == SDT_BOOLX) {
02005 snprintf(value, lengthof(value), (*(const bool *)ptr != 0) ? "on" : "off");
02006 } else if (sd->desc.cmd == SDT_STRING) {
02007 snprintf(value, sizeof(value), "%s", (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ) ? *(const char * const *)ptr : (const char *)ptr);
02008 } else {
02009 snprintf(value, lengthof(value), sd->desc.min < 0 ? "%d" : "%u", (int32)ReadValue(ptr, sd->save.conv));
02010 }
02011 IConsolePrintF(CC_DEFAULT, "%s = %s", sd->desc.name, value);
02012 }
02013
02014 IConsolePrintF(CC_WARNING, "Use 'setting' command to change a value");
02015 }
02016
02023 static void LoadSettings(const SettingDesc *osd, void *object)
02024 {
02025 for (; osd->save.cmd != SL_END; osd++) {
02026 const SaveLoad *sld = &osd->save;
02027 void *ptr = GetVariableAddress(object, sld);
02028
02029 if (!SlObjectMember(ptr, sld)) continue;
02030 if (IsNumericType(sld->conv)) Write_ValidateSetting(ptr, osd, ReadValue(ptr, sld->conv));
02031 }
02032 }
02033
02040 static void SaveSettings(const SettingDesc *sd, void *object)
02041 {
02042
02043
02044 const SettingDesc *i;
02045 size_t length = 0;
02046 for (i = sd; i->save.cmd != SL_END; i++) {
02047 length += SlCalcObjMemberLength(object, &i->save);
02048 }
02049 SlSetLength(length);
02050
02051 for (i = sd; i->save.cmd != SL_END; i++) {
02052 void *ptr = GetVariableAddress(object, &i->save);
02053 SlObjectMember(ptr, &i->save);
02054 }
02055 }
02056
02057 static void Load_OPTS()
02058 {
02059
02060
02061
02062 PrepareOldDiffCustom();
02063 LoadSettings(_gameopt_settings, &_settings_game);
02064 HandleOldDiffCustom(true);
02065 }
02066
02067 static void Load_PATS()
02068 {
02069
02070
02071
02072 LoadSettings(_settings, &_settings_game);
02073 }
02074
02075 static void Check_PATS()
02076 {
02077 LoadSettings(_settings, &_load_check_data.settings);
02078 }
02079
02080 static void Save_PATS()
02081 {
02082 SaveSettings(_settings, &_settings_game);
02083 }
02084
02085 void CheckConfig()
02086 {
02087
02088
02089
02090
02091 if (_settings_newgame.pf.opf.pf_maxdepth == 16 && _settings_newgame.pf.opf.pf_maxlength == 512) {
02092 _settings_newgame.pf.opf.pf_maxdepth = 48;
02093 _settings_newgame.pf.opf.pf_maxlength = 4096;
02094 }
02095 }
02096
02097 extern const ChunkHandler _setting_chunk_handlers[] = {
02098 { 'OPTS', NULL, Load_OPTS, NULL, NULL, CH_RIFF},
02099 { 'PATS', Save_PATS, Load_PATS, NULL, Check_PATS, CH_RIFF | CH_LAST},
02100 };
02101
02102 static bool IsSignedVarMemType(VarType vt)
02103 {
02104 switch (GetVarMemType(vt)) {
02105 case SLE_VAR_I8:
02106 case SLE_VAR_I16:
02107 case SLE_VAR_I32:
02108 case SLE_VAR_I64:
02109 return true;
02110 }
02111 return false;
02112 }