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00042 #ifndef GFX_FUNC_H
00043 #define GFX_FUNC_H
00044
00045 #include "gfx_type.h"
00046 #include "strings_type.h"
00047
00048 void GameLoop();
00049
00050 void CreateConsole();
00051
00052 extern byte _dirkeys;
00053 extern bool _fullscreen;
00054 extern CursorVars _cursor;
00055 extern bool _ctrl_pressed;
00056 extern bool _shift_pressed;
00057 extern byte _fast_forward;
00058
00059 extern bool _left_button_down;
00060 extern bool _left_button_clicked;
00061 extern bool _right_button_down;
00062 extern bool _right_button_clicked;
00063
00064 extern DrawPixelInfo _screen;
00065 extern bool _screen_disable_anim;
00066
00067 extern int _pal_first_dirty;
00068 extern int _pal_count_dirty;
00069 extern int _num_resolutions;
00070 extern Dimension _resolutions[32];
00071 extern Dimension _cur_resolution;
00072 extern Colour _cur_palette[256];
00073
00074 void HandleKeypress(uint32 key);
00075 void HandleCtrlChanged();
00076 void HandleMouseEvents();
00077 void CSleep(int milliseconds);
00078 void UpdateWindows();
00079
00080 void DrawMouseCursor();
00081 void ScreenSizeChanged();
00082 void GameSizeChanged();
00083 void UndrawMouseCursor();
00084
00086 static const int DRAW_STRING_BUFFER = 2048;
00087
00088 void RedrawScreenRect(int left, int top, int right, int bottom);
00089 void GfxScroll(int left, int top, int width, int height, int xo, int yo);
00090
00091 Dimension GetSpriteSize(SpriteID sprid, Point *offset = NULL, ZoomLevel zoom = ZOOM_LVL_GUI);
00092 void DrawSpriteViewport(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub = NULL);
00093 void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub = NULL, ZoomLevel zoom = ZOOM_LVL_GUI);
00094
00096 enum StringAlignment {
00097 SA_LEFT = 0 << 0,
00098 SA_HOR_CENTER = 1 << 0,
00099 SA_RIGHT = 2 << 0,
00100 SA_HOR_MASK = 3 << 0,
00101
00102 SA_TOP = 0 << 2,
00103 SA_VERT_CENTER = 1 << 2,
00104 SA_BOTTOM = 2 << 2,
00105 SA_VERT_MASK = 3 << 2,
00106
00107 SA_CENTER = SA_HOR_CENTER | SA_VERT_CENTER,
00108
00109 SA_FORCE = 1 << 4,
00110 SA_STRIP = 1 << 5,
00111 };
00112 DECLARE_ENUM_AS_BIT_SET(StringAlignment)
00113
00114 int DrawString(int left, int right, int top, const char *str, TextColour colour = TC_FROMSTRING, StringAlignment align = SA_LEFT, bool underline = false, FontSize fontsize = FS_NORMAL);
00115 int DrawString(int left, int right, int top, StringID str, TextColour colour = TC_FROMSTRING, StringAlignment align = SA_LEFT, bool underline = false, FontSize fontsize = FS_NORMAL);
00116 int DrawStringMultiLine(int left, int right, int top, int bottom, const char *str, TextColour colour = TC_FROMSTRING, StringAlignment align = (SA_TOP | SA_LEFT), bool underline = false, FontSize fontsize = FS_NORMAL);
00117 int DrawStringMultiLine(int left, int right, int top, int bottom, StringID str, TextColour colour = TC_FROMSTRING, StringAlignment align = (SA_TOP | SA_LEFT), bool underline = false, FontSize fontsize = FS_NORMAL);
00118
00119 void DrawCharCentered(uint32 c, int x, int y, TextColour colour);
00120
00121 void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectMode mode = FILLRECT_OPAQUE);
00122 void GfxDrawLine(int left, int top, int right, int bottom, int colour, int width = 1);
00123 void DrawBox(int x, int y, int dx1, int dy1, int dx2, int dy2, int dx3, int dy3);
00124
00125 Dimension GetStringBoundingBox(const char *str, FontSize start_fontsize = FS_NORMAL);
00126 Dimension GetStringBoundingBox(StringID strid);
00127 uint32 FormatStringLinebreaks(char *str, const char *last, int maxw, FontSize start_fontsize = FS_NORMAL);
00128 int GetStringHeight(StringID str, int maxw);
00129 Dimension GetStringMultiLineBoundingBox(StringID str, const Dimension &suggestion);
00130 void LoadStringWidthTable();
00131
00132 void DrawDirtyBlocks();
00133 void SetDirtyBlocks(int left, int top, int right, int bottom);
00134 void MarkWholeScreenDirty();
00135
00136 void GfxInitPalettes();
00137
00138 bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height);
00139
00140
00141 void DrawOverlappedWindowForAll(int left, int top, int right, int bottom);
00142
00143 void SetMouseCursor(CursorID cursor, PaletteID pal);
00144 void SetAnimatedMouseCursor(const AnimCursor *table);
00145 void CursorTick();
00146 void UpdateCursorSize();
00147 bool ChangeResInGame(int w, int h);
00148 void SortResolutions(int count);
00149 bool ToggleFullScreen(bool fs);
00150
00151
00152 byte GetCharacterWidth(FontSize size, uint32 key);
00153 byte GetDigitWidth(FontSize size = FS_NORMAL);
00154
00160 static inline byte GetCharacterHeight(FontSize size)
00161 {
00162 assert(size < FS_END);
00163 extern int _font_height[FS_END];
00164 return _font_height[size];
00165 }
00166
00168 #define FONT_HEIGHT_SMALL (GetCharacterHeight(FS_SMALL))
00169
00171 #define FONT_HEIGHT_NORMAL (GetCharacterHeight(FS_NORMAL))
00172
00174 #define FONT_HEIGHT_LARGE (GetCharacterHeight(FS_LARGE))
00175
00177 #define FONT_HEIGHT_MONO (GetCharacterHeight(FS_MONO))
00178
00179 extern DrawPixelInfo *_cur_dpi;
00180
00185 extern byte _colour_gradient[COLOUR_END][8];
00186
00187 extern bool _palette_remap_grf[];
00188
00194 #define GREY_SCALE(level) (level)
00195
00196 static const uint8 PC_BLACK = GREY_SCALE(1);
00197 static const uint8 PC_DARK_GREY = GREY_SCALE(6);
00198 static const uint8 PC_GREY = GREY_SCALE(10);
00199 static const uint8 PC_WHITE = GREY_SCALE(15);
00200
00201 static const uint8 PC_VERY_DARK_RED = 0xB2;
00202 static const uint8 PC_DARK_RED = 0xB4;
00203 static const uint8 PC_RED = 0xB8;
00204
00205 static const uint8 PC_VERY_DARK_BROWN = 0x56;
00206
00207 static const uint8 PC_ORANGE = 0xC2;
00208
00209 static const uint8 PC_YELLOW = 0xBF;
00210 static const uint8 PC_LIGHT_YELLOW = 0x44;
00211 static const uint8 PC_VERY_LIGHT_YELLOW = 0x45;
00212
00213 static const uint8 PC_GREEN = 0xD0;
00214
00215 static const uint8 PC_DARK_BLUE = 0x9D;
00216 static const uint8 PC_LIGHT_BLUE = 0x98;
00217
00218 #endif