genworld_gui.cpp

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00001 /* $Id$ */
00002 
00003 /*
00004  * This file is part of OpenTTD.
00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
00008  */
00009 
00012 #include "stdafx.h"
00013 #include "heightmap.h"
00014 #include "debug.h"
00015 #include "genworld.h"
00016 #include "network/network.h"
00017 #include "strings_func.h"
00018 #include "window_func.h"
00019 #include "date_func.h"
00020 #include "sound_func.h"
00021 #include "fios.h"
00022 #include "string_func.h"
00023 #include "widgets/dropdown_type.h"
00024 #include "widgets/dropdown_func.h"
00025 #include "landscape_type.h"
00026 #include "querystring_gui.h"
00027 #include "town.h"
00028 #include "settings_func.h"
00029 #include "core/geometry_func.hpp"
00030 #include "core/random_func.hpp"
00031 #include "progress.h"
00032 
00033 #include "table/strings.h"
00034 #include "table/sprites.h"
00035 
00039 enum GenenerateLandscapeWindowMode {
00040   GLWM_GENERATE,  
00041   GLWM_HEIGHTMAP, 
00042   GLWM_SCENARIO,  
00043 };
00044 
00045 extern void SwitchToMode(SwitchMode new_mode);
00046 extern void MakeNewgameSettingsLive();
00047 
00052 void SetNewLandscapeType(byte landscape)
00053 {
00054   _settings_newgame.game_creation.landscape = landscape;
00055   InvalidateWindowClassesData(WC_SELECT_GAME);
00056   InvalidateWindowClassesData(WC_GENERATE_LANDSCAPE);
00057 }
00058 
00060 enum GenerateLandscapeWindowWidgets {
00061   GLAND_TEMPERATE,          
00062   GLAND_ARCTIC,             
00063   GLAND_TROPICAL,           
00064   GLAND_TOYLAND,            
00065 
00066   GLAND_MAPSIZE_X_PULLDOWN, 
00067   GLAND_MAPSIZE_Y_PULLDOWN, 
00068 
00069   GLAND_TOWN_PULLDOWN,      
00070   GLAND_INDUSTRY_PULLDOWN,  
00071 
00072   GLAND_RANDOM_EDITBOX,     
00073   GLAND_RANDOM_BUTTON,      
00074 
00075   GLAND_GENERATE_BUTTON,    
00076 
00077   GLAND_START_DATE_DOWN,    
00078   GLAND_START_DATE_TEXT,    
00079   GLAND_START_DATE_UP,      
00080 
00081   GLAND_SNOW_LEVEL_DOWN,    
00082   GLAND_SNOW_LEVEL_TEXT,    
00083   GLAND_SNOW_LEVEL_UP,      
00084 
00085   GLAND_TREE_PULLDOWN,      
00086   GLAND_LANDSCAPE_PULLDOWN, 
00087 
00088   GLAND_HEIGHTMAP_NAME_TEXT,         
00089   GLAND_HEIGHTMAP_SIZE_TEXT,         
00090   GLAND_HEIGHTMAP_ROTATION_PULLDOWN, 
00091 
00092   GLAND_TERRAIN_PULLDOWN,    
00093   GLAND_WATER_PULLDOWN,      
00094   GLAND_RIVER_PULLDOWN,      
00095   GLAND_SMOOTHNESS_PULLDOWN, 
00096   GLAND_VARIETY_PULLDOWN,    
00097 
00098   GLAND_BORDERS_RANDOM,      
00099   GLAND_WATER_NW,            
00100   GLAND_WATER_NE,            
00101   GLAND_WATER_SE,            
00102   GLAND_WATER_SW,            
00103 };
00104 
00106 static const NWidgetPart _nested_generate_landscape_widgets[] = {
00107   NWidget(NWID_HORIZONTAL),
00108     NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
00109     NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION, STR_NULL),
00110   EndContainer(),
00111   NWidget(WWT_PANEL, COLOUR_BROWN),
00112     NWidget(NWID_SPACER), SetMinimalSize(0, 10),
00113     /* Landscape selection. */
00114     NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 10),
00115       NWidget(NWID_SPACER), SetFill(1, 0),
00116       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
00117       NWidget(NWID_SPACER), SetFill(1, 0),
00118       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
00119       NWidget(NWID_SPACER), SetFill(1, 0),
00120       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
00121       NWidget(NWID_SPACER), SetFill(1, 0),
00122       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
00123       NWidget(NWID_SPACER), SetFill(1, 0),
00124     EndContainer(),
00125     NWidget(NWID_SPACER), SetMinimalSize(0, 11),
00126     NWidget(NWID_HORIZONTAL), SetPIP(10, 5, 10),
00127       NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
00128         /* Left column with labels. */
00129         NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00130           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetFill(1, 1),
00131           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_LAND_GENERATOR, STR_NULL), SetFill(1, 1),
00132           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(1, 1),
00133           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TERRAIN_TYPE, STR_NULL), SetFill(1, 1),
00134           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_RANDOM_SEED, STR_NULL), SetFill(1, 1),
00135           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_SEA_LAKES, STR_NULL), SetFill(1, 1),
00136           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TREE_PLACER, STR_NULL), SetFill(1, 1),
00137           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_VARIETY, STR_NULL), SetFill(1, 1),
00138           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BORDER_TYPE, STR_NULL), SetFill(1, 1),
00139         EndContainer(),
00140         /* Widgets at the right of the labels. */
00141         NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00142           /* Mapsize X * Y. */
00143           NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
00144             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
00145             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(1, 1),
00146             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
00147           EndContainer(),
00148           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_LANDSCAPE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00149           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00150           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_TERRAIN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00151           NWidget(WWT_EDITBOX, COLOUR_WHITE, GLAND_RANDOM_EDITBOX), SetDataTip(STR_MAPGEN_RANDOM_SEED_OSKTITLE, STR_MAPGEN_RANDOM_SEED_HELP), SetFill(1, 1),
00152           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_WATER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00153           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_TREE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00154           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_VARIETY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00155           NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, GLAND_BORDERS_RANDOM), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00156         EndContainer(),
00157       EndContainer(),
00158       NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
00159         NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
00160           NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00161             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1),
00162             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(1, 1),
00163             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(1, 1),
00164             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SMOOTHNESS, STR_NULL), SetFill(1, 1),
00165           EndContainer(),
00166           NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00167             /* Starting date. */
00168             NWidget(NWID_HORIZONTAL),
00169               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(0, 1),
00170               NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL), SetFill(1, 0),
00171               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(0, 1),
00172             EndContainer(),
00173             /* Snow line. */
00174             NWidget(NWID_HORIZONTAL),
00175               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), SetFill(0, 1),
00176               NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
00177               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), SetFill(0, 1),
00178             EndContainer(),
00179             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00180             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_SMOOTHNESS_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00181           EndContainer(),
00182         EndContainer(),
00183         NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_RANDOM_BUTTON), SetDataTip(STR_MAPGEN_RANDOM, STR_MAPGEN_RANDOM_HELP), SetFill(1, 0),
00184         NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
00185           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS, STR_NULL), SetFill(1, 1),
00186           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_RIVER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00187         EndContainer(),
00188         NWidget(NWID_SPACER), SetFill(1, 1),
00189         NWidget(WWT_TEXTBTN, COLOUR_GREEN, GLAND_GENERATE_BUTTON), SetMinimalSize(84, 30), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 0),
00190       EndContainer(),
00191     EndContainer(),
00192     NWidget(NWID_SPACER), SetMinimalSize(0, 4),
00193     /* Map borders buttons for each edge. */
00194     NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10),
00195       NWidget(NWID_HORIZONTAL), SetPIP(0, 0, 3),
00196         NWidget(NWID_SPACER), SetFill(1, 1),
00197         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NORTHWEST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
00198       EndContainer(),
00199       NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, GLAND_WATER_NW), SetDataTip(STR_JUST_STRING, STR_MAPGEN_NORTHWEST), SetFill(1, 1),
00200       NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, GLAND_WATER_NE), SetDataTip(STR_JUST_STRING, STR_MAPGEN_NORTHEAST), SetFill(1, 1),
00201       NWidget(NWID_HORIZONTAL), SetPIP(3, 0, 0),
00202         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NORTHEAST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
00203         NWidget(NWID_SPACER), SetFill(1, 1),
00204       EndContainer(),
00205     EndContainer(),
00206     NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10),
00207       NWidget(NWID_HORIZONTAL), SetPIP(0, 0, 3),
00208         NWidget(NWID_SPACER), SetFill(1, 1),
00209         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SOUTHWEST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
00210       EndContainer(),
00211       NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, GLAND_WATER_SW), SetDataTip(STR_JUST_STRING, STR_MAPGEN_SOUTHWEST), SetFill(1, 1),
00212       NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, GLAND_WATER_SE), SetDataTip(STR_JUST_STRING, STR_MAPGEN_SOUTHEAST), SetFill(1, 1),
00213       NWidget(NWID_HORIZONTAL), SetPIP(3, 0, 0),
00214         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SOUTHEAST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
00215         NWidget(NWID_SPACER), SetFill(1, 1),
00216       EndContainer(),
00217     EndContainer(),
00218     NWidget(NWID_SPACER), SetMinimalSize(0, 9), SetFill(1, 1),
00219   EndContainer(),
00220 };
00221 
00223 static const NWidgetPart _nested_heightmap_load_widgets[] = {
00224   /* Window header. */
00225   NWidget(NWID_HORIZONTAL),
00226     NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
00227     NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION, STR_NULL),
00228   EndContainer(),
00229   NWidget(WWT_PANEL, COLOUR_BROWN),
00230     NWidget(NWID_SPACER), SetMinimalSize(0, 10),
00231     /* Landscape selection. */
00232     NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 10),
00233       NWidget(NWID_SPACER), SetFill(1, 0),
00234       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
00235       NWidget(NWID_SPACER), SetFill(1, 0),
00236       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
00237       NWidget(NWID_SPACER), SetFill(1, 0),
00238       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
00239       NWidget(NWID_SPACER), SetFill(1, 0),
00240       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
00241       NWidget(NWID_SPACER), SetFill(1, 0),
00242     EndContainer(),
00243     NWidget(NWID_SPACER), SetMinimalSize(0, 11), SetFill(0, 1),
00244     NWidget(NWID_HORIZONTAL), SetPIP(10, 3, 10),
00245       /* Labels at the left side. */
00246       NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00247         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_NAME, STR_NULL), SetFill(1, 1),
00248         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetFill(1, 1),
00249         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(1, 1),
00250         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(1, 1),
00251         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_RANDOM_SEED, STR_NULL), SetFill(1, 1),
00252         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS, STR_NULL), SetFill(1, 1),
00253         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TREE_PLACER, STR_NULL), SetFill(1, 1),
00254         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_ROTATION, STR_NULL), SetFill(1, 1),
00255       EndContainer(),
00256       /* Widgets at the right of the labels. */
00257       NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
00258         NWidget(WWT_EMPTY, COLOUR_ORANGE, GLAND_HEIGHTMAP_NAME_TEXT), SetFill(1, 0),
00259         NWidget(NWID_HORIZONTAL), SetPIP(0, 5, 0),
00260           NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00261             /* Mapsize X * Y. */
00262             NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
00263               NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
00264               NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(1, 1),
00265               NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
00266             EndContainer(),
00267             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00268             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00269             NWidget(WWT_EDITBOX, COLOUR_WHITE, GLAND_RANDOM_EDITBOX), SetDataTip(STR_MAPGEN_RANDOM_SEED_OSKTITLE, STR_MAPGEN_RANDOM_SEED_HELP), SetFill(1, 1),
00270             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_RIVER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00271             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_TREE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00272             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_HEIGHTMAP_ROTATION_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00273           EndContainer(),
00274           NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
00275             NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
00276               NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00277                 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE_LABEL, STR_NULL), SetFill(1, 1),
00278                 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1),
00279                 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(1, 1),
00280               EndContainer(),
00281               NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00282                 NWidget(WWT_TEXT, COLOUR_ORANGE, GLAND_HEIGHTMAP_SIZE_TEXT), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE, STR_NULL), SetFill(1, 0),
00283                 NWidget(NWID_HORIZONTAL),
00284                   NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(0, 1),
00285                   NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL), SetFill(1, 0),
00286                   NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(0, 1),
00287                 EndContainer(),
00288                 NWidget(NWID_HORIZONTAL),
00289                   NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), SetFill(0, 1),
00290                   NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
00291                   NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), SetFill(0, 1),
00292                 EndContainer(),
00293               EndContainer(),
00294             EndContainer(),
00295             NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_RANDOM_BUTTON), SetDataTip(STR_MAPGEN_RANDOM, STR_MAPGEN_RANDOM_HELP), SetFill(1, 0),
00296             NWidget(NWID_SPACER), SetFill(1, 1),
00297             NWidget(WWT_TEXTBTN, COLOUR_GREEN, GLAND_GENERATE_BUTTON), SetMinimalSize(84, 30), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 0),
00298           EndContainer(),
00299         EndContainer(),
00300       EndContainer(),
00301     EndContainer(),
00302     NWidget(NWID_SPACER), SetMinimalSize(0, 9), SetFill(1, 1),
00303   EndContainer(),
00304 };
00305 
00306 static void StartGeneratingLandscape(GenenerateLandscapeWindowMode mode)
00307 {
00308   DeleteAllNonVitalWindows();
00309 
00310   /* Copy all XXX_newgame to XXX when coming from outside the editor */
00311   MakeNewgameSettingsLive();
00312   ResetGRFConfig(true);
00313 
00314   SndPlayFx(SND_15_BEEP);
00315   switch (mode) {
00316     case GLWM_GENERATE:  _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND    : SM_NEWGAME;         break;
00317     case GLWM_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break;
00318     case GLWM_SCENARIO:  _switch_mode = SM_EDITOR; break;
00319     default: NOT_REACHED();
00320   }
00321 }
00322 
00323 static void LandscapeGenerationCallback(Window *w, bool confirmed)
00324 {
00325   if (confirmed) StartGeneratingLandscape((GenenerateLandscapeWindowMode)w->window_number);
00326 }
00327 
00328 static DropDownList *BuildMapsizeDropDown()
00329 {
00330   DropDownList *list = new DropDownList();
00331 
00332   for (uint i = MIN_MAP_SIZE_BITS; i <= MAX_MAP_SIZE_BITS; i++) {
00333     DropDownListParamStringItem *item = new DropDownListParamStringItem(STR_JUST_INT, i, false);
00334     item->SetParam(0, 1 << i);
00335     list->push_back(item);
00336   }
00337 
00338   return list;
00339 }
00340 
00341 static const StringID _elevations[]  = {STR_TERRAIN_TYPE_VERY_FLAT, STR_TERRAIN_TYPE_FLAT, STR_TERRAIN_TYPE_HILLY, STR_TERRAIN_TYPE_MOUNTAINOUS, INVALID_STRING_ID};
00342 static const StringID _sea_lakes[]   = {STR_SEA_LEVEL_VERY_LOW, STR_SEA_LEVEL_LOW, STR_SEA_LEVEL_MEDIUM, STR_SEA_LEVEL_HIGH, STR_SEA_LEVEL_CUSTOM, INVALID_STRING_ID};
00343 static const StringID _rivers[]      = {STR_RIVERS_NONE, STR_RIVERS_FEW, STR_RIVERS_MODERATE, STR_RIVERS_LOT, INVALID_STRING_ID};
00344 static const StringID _smoothness[]  = {STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID};
00345 static const StringID _tree_placer[] = {STR_CONFIG_SETTING_TREE_PLACER_NONE, STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL, STR_CONFIG_SETTING_TREE_PLACER_IMPROVED, INVALID_STRING_ID};
00346 static const StringID _rotation[]    = {STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID};
00347 static const StringID _landscape[]   = {STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL, STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID};
00348 static const StringID _num_towns[]   = {STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, STR_NUM_CUSTOM, INVALID_STRING_ID};
00349 static const StringID _num_inds[]    = {STR_FUNDING_ONLY, STR_MINIMAL, STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, INVALID_STRING_ID};
00350 static const StringID _variety[]     = {STR_VARIETY_NONE, STR_VARIETY_VERY_LOW, STR_VARIETY_LOW, STR_VARIETY_MEDIUM, STR_VARIETY_HIGH, STR_VARIETY_VERY_HIGH, INVALID_STRING_ID};
00351 
00352 assert_compile(lengthof(_num_inds) == ID_END + 1);
00353 
00354 struct GenerateLandscapeWindow : public QueryStringBaseWindow {
00355   uint widget_id;
00356   uint x;
00357   uint y;
00358   char name[64];
00359   GenenerateLandscapeWindowMode mode;
00360 
00361   GenerateLandscapeWindow(const WindowDesc *desc, WindowNumber number = 0) : QueryStringBaseWindow(11)
00362   {
00363     this->InitNested(desc, number);
00364 
00365     this->LowerWidget(_settings_newgame.game_creation.landscape + GLAND_TEMPERATE);
00366 
00367     /* snprintf() always outputs trailing '\0', so whole buffer can be used */
00368     snprintf(this->edit_str_buf, this->edit_str_size, "%u", _settings_newgame.game_creation.generation_seed);
00369     InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size);
00370     this->caption = STR_NULL;
00371     this->afilter = CS_NUMERAL;
00372 
00373     this->mode = (GenenerateLandscapeWindowMode)this->window_number;
00374 
00375     /* Disable town, industry and trees in SE */
00376     this->SetWidgetDisabledState(GLAND_TOWN_PULLDOWN,     _game_mode == GM_EDITOR);
00377     this->SetWidgetDisabledState(GLAND_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR);
00378     this->SetWidgetDisabledState(GLAND_TREE_PULLDOWN,     _game_mode == GM_EDITOR);
00379 
00380     this->OnInvalidateData();
00381   }
00382 
00383 
00384   virtual void SetStringParameters(int widget) const
00385   {
00386     switch (widget) {
00387       case GLAND_START_DATE_TEXT:     SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); break;
00388       case GLAND_MAPSIZE_X_PULLDOWN:  SetDParam(0, 1 << _settings_newgame.game_creation.map_x); break;
00389       case GLAND_MAPSIZE_Y_PULLDOWN:  SetDParam(0, 1 << _settings_newgame.game_creation.map_y); break;
00390       case GLAND_SNOW_LEVEL_TEXT:     SetDParam(0, _settings_newgame.game_creation.snow_line_height); break;
00391 
00392       case GLAND_TOWN_PULLDOWN:
00393         if (_game_mode == GM_EDITOR) {
00394           SetDParam(0, STR_CONFIG_SETTING_OFF);
00395         } else if (_settings_newgame.difficulty.number_towns == CUSTOM_TOWN_NUMBER_DIFFICULTY) {
00396           SetDParam(0, STR_NUM_CUSTOM_NUMBER);
00397           SetDParam(1, _settings_newgame.game_creation.custom_town_number);
00398         } else {
00399           SetDParam(0, _num_towns[_settings_newgame.difficulty.number_towns]);
00400         }
00401         break;
00402 
00403       case GLAND_INDUSTRY_PULLDOWN:   SetDParam(0, _game_mode == GM_EDITOR ? STR_CONFIG_SETTING_OFF : _num_inds[_settings_newgame.difficulty.industry_density]); break;
00404       case GLAND_LANDSCAPE_PULLDOWN:  SetDParam(0, _landscape[_settings_newgame.game_creation.land_generator]); break;
00405       case GLAND_TREE_PULLDOWN:       SetDParam(0, _tree_placer[_settings_newgame.game_creation.tree_placer]); break;
00406       case GLAND_TERRAIN_PULLDOWN:    SetDParam(0, _elevations[_settings_newgame.difficulty.terrain_type]); break;
00407 
00408       case GLAND_WATER_PULLDOWN:
00409         if (_settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
00410           SetDParam(0, STR_SEA_LEVEL_CUSTOM_PERCENTAGE);
00411           SetDParam(1, _settings_newgame.game_creation.custom_sea_level);
00412         } else {
00413           SetDParam(0, _sea_lakes[_settings_newgame.difficulty.quantity_sea_lakes]);
00414         }
00415         break;
00416 
00417       case GLAND_RIVER_PULLDOWN:      SetDParam(0, _rivers[_settings_newgame.game_creation.amount_of_rivers]); break;
00418       case GLAND_SMOOTHNESS_PULLDOWN: SetDParam(0, _smoothness[_settings_newgame.game_creation.tgen_smoothness]); break;
00419       case GLAND_VARIETY_PULLDOWN:    SetDParam(0, _variety[_settings_newgame.game_creation.variety]); break;
00420       case GLAND_BORDERS_RANDOM:      SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOMIZE : STR_MAPGEN_BORDER_MANUAL); break;
00421       case GLAND_WATER_NE: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_NE) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
00422       case GLAND_WATER_NW: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_NW) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
00423       case GLAND_WATER_SE: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
00424       case GLAND_WATER_SW: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
00425       case GLAND_HEIGHTMAP_ROTATION_PULLDOWN: SetDParam(0, _rotation[_settings_newgame.game_creation.heightmap_rotation]); break;
00426 
00427       case GLAND_HEIGHTMAP_SIZE_TEXT:
00428         if (_settings_newgame.game_creation.heightmap_rotation == HM_CLOCKWISE) {
00429           SetDParam(0, this->y);
00430           SetDParam(1, this->x);
00431         } else {
00432           SetDParam(0, this->x);
00433           SetDParam(1, this->y);
00434         }
00435         break;
00436     }
00437   }
00438 
00444   virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
00445   {
00446     if (!gui_scope) return;
00447     /* Update the climate buttons */
00448     this->SetWidgetLoweredState(GLAND_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
00449     this->SetWidgetLoweredState(GLAND_ARCTIC,    _settings_newgame.game_creation.landscape == LT_ARCTIC);
00450     this->SetWidgetLoweredState(GLAND_TROPICAL,  _settings_newgame.game_creation.landscape == LT_TROPIC);
00451     this->SetWidgetLoweredState(GLAND_TOYLAND,   _settings_newgame.game_creation.landscape == LT_TOYLAND);
00452 
00453     /* You can't select smoothness / non-water borders if not terragenesis */
00454     if (mode == GLWM_GENERATE) {
00455       this->SetWidgetDisabledState(GLAND_SMOOTHNESS_PULLDOWN, _settings_newgame.game_creation.land_generator == 0);
00456       this->SetWidgetDisabledState(GLAND_VARIETY_PULLDOWN, _settings_newgame.game_creation.land_generator == 0);
00457       this->SetWidgetDisabledState(GLAND_BORDERS_RANDOM, _settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges);
00458       this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges || _settings_newgame.game_creation.water_borders == BORDERS_RANDOM,
00459           GLAND_WATER_NW, GLAND_WATER_NE, GLAND_WATER_SE, GLAND_WATER_SW, WIDGET_LIST_END);
00460 
00461       this->SetWidgetLoweredState(GLAND_BORDERS_RANDOM, _settings_newgame.game_creation.water_borders == BORDERS_RANDOM);
00462 
00463       this->SetWidgetLoweredState(GLAND_WATER_NW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NW));
00464       this->SetWidgetLoweredState(GLAND_WATER_NE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NE));
00465       this->SetWidgetLoweredState(GLAND_WATER_SE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE));
00466       this->SetWidgetLoweredState(GLAND_WATER_SW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW));
00467 
00468       this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == 0 && (_settings_newgame.game_creation.landscape == LT_ARCTIC || _settings_newgame.game_creation.landscape == LT_TROPIC),
00469           GLAND_TERRAIN_PULLDOWN, GLAND_WATER_PULLDOWN, WIDGET_LIST_END);
00470     }
00471 
00472     /* Disable snowline if not arctic */
00473     this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_TEXT, _settings_newgame.game_creation.landscape != LT_ARCTIC);
00474 
00475     /* Update availability of decreasing / increasing start date and snow level */
00476     this->SetWidgetDisabledState(GLAND_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= MIN_YEAR);
00477     this->SetWidgetDisabledState(GLAND_START_DATE_UP,   _settings_newgame.game_creation.starting_year >= MAX_YEAR);
00478     this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_DOWN, _settings_newgame.game_creation.snow_line_height <= MIN_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC);
00479     this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_UP,   _settings_newgame.game_creation.snow_line_height >= MAX_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC);
00480 
00481     /* Do not allow a custom sea level with the original land generator. */
00482     if (_settings_newgame.game_creation.land_generator == 0 &&
00483         _settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
00484       _settings_newgame.difficulty.quantity_sea_lakes = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE;
00485     }
00486 
00487   }
00488 
00489   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
00490   {
00491     const StringID *strs = NULL;
00492     switch (widget) {
00493       case GLAND_START_DATE_TEXT:
00494         SetDParam(0, ConvertYMDToDate(MAX_YEAR, 0, 1));
00495         *size = GetStringBoundingBox(STR_BLACK_DATE_LONG);
00496         break;
00497 
00498       case GLAND_MAPSIZE_X_PULLDOWN:
00499       case GLAND_MAPSIZE_Y_PULLDOWN:
00500         SetDParam(0, MAX_MAP_SIZE);
00501         *size = GetStringBoundingBox(STR_JUST_INT);
00502         break;
00503 
00504       case GLAND_SNOW_LEVEL_TEXT:
00505         SetDParam(0, MAX_TILE_HEIGHT);
00506         *size = GetStringBoundingBox(STR_JUST_INT);
00507         break;
00508 
00509       case GLAND_HEIGHTMAP_SIZE_TEXT:
00510         SetDParam(0, this->x);
00511         SetDParam(1, this->y);
00512         *size = GetStringBoundingBox(STR_MAPGEN_HEIGHTMAP_SIZE);
00513         break;
00514 
00515       case GLAND_TOWN_PULLDOWN:
00516         strs = _num_towns;
00517         SetDParam(0, CUSTOM_TOWN_MAX_NUMBER);
00518         *size = GetStringBoundingBox(STR_NUM_CUSTOM_NUMBER);
00519         break;
00520 
00521       case GLAND_INDUSTRY_PULLDOWN:   strs = _num_inds; break;
00522       case GLAND_LANDSCAPE_PULLDOWN:  strs = _landscape; break;
00523       case GLAND_TREE_PULLDOWN:       strs = _tree_placer; break;
00524       case GLAND_TERRAIN_PULLDOWN:    strs = _elevations; break;
00525       case GLAND_WATER_PULLDOWN:
00526         strs = _sea_lakes;
00527         SetDParam(0, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE);
00528         *size = GetStringBoundingBox(STR_SEA_LEVEL_CUSTOM_PERCENTAGE);
00529         break;
00530 
00531       case GLAND_RIVER_PULLDOWN:      strs = _rivers; break;
00532       case GLAND_SMOOTHNESS_PULLDOWN: strs = _smoothness; break;
00533       case GLAND_VARIETY_PULLDOWN:    strs = _variety; break;
00534       case GLAND_HEIGHTMAP_ROTATION_PULLDOWN: strs = _rotation; break;
00535       case GLAND_BORDERS_RANDOM:
00536         *size = maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOMIZE), GetStringBoundingBox(STR_MAPGEN_BORDER_MANUAL));
00537         break;
00538 
00539       case GLAND_WATER_NE:
00540       case GLAND_WATER_NW:
00541       case GLAND_WATER_SE:
00542       case GLAND_WATER_SW:
00543         *size = maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOM), maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_WATER), GetStringBoundingBox(STR_MAPGEN_BORDER_FREEFORM)));
00544         break;
00545 
00546       case GLAND_HEIGHTMAP_NAME_TEXT:
00547         size->width = 0;
00548         break;
00549 
00550       default:
00551         return;
00552     }
00553     if (strs != NULL) {
00554       while (*strs != INVALID_STRING_ID) {
00555         *size = maxdim(*size, GetStringBoundingBox(*strs++));
00556       }
00557     }
00558     size->width += padding.width;
00559     size->height = FONT_HEIGHT_NORMAL + WD_DROPDOWNTEXT_TOP + WD_DROPDOWNTEXT_BOTTOM;
00560   }
00561 
00562   virtual void DrawWidget(const Rect &r, int widget) const
00563   {
00564     switch (widget) {
00565       case GLAND_HEIGHTMAP_NAME_TEXT: {
00566         DrawString(r.left, r.right, r.top, this->name, TC_ORANGE);
00567         break;
00568       }
00569     }
00570   }
00571 
00572   virtual void OnPaint()
00573   {
00574     this->DrawWidgets();
00575     this->DrawEditBox(GLAND_RANDOM_EDITBOX);
00576   }
00577 
00578   virtual void OnClick(Point pt, int widget, int click_count)
00579   {
00580     switch (widget) {
00581       case GLAND_TEMPERATE:
00582       case GLAND_ARCTIC:
00583       case GLAND_TROPICAL:
00584       case GLAND_TOYLAND:
00585         SetNewLandscapeType(widget - GLAND_TEMPERATE);
00586         break;
00587 
00588       case GLAND_MAPSIZE_X_PULLDOWN: // Mapsize X
00589         ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, GLAND_MAPSIZE_X_PULLDOWN);
00590         break;
00591 
00592       case GLAND_MAPSIZE_Y_PULLDOWN: // Mapsize Y
00593         ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, GLAND_MAPSIZE_Y_PULLDOWN);
00594         break;
00595 
00596       case GLAND_TOWN_PULLDOWN: // Number of towns
00597         ShowDropDownMenu(this, _num_towns, _settings_newgame.difficulty.number_towns, GLAND_TOWN_PULLDOWN, 0, 0);
00598         break;
00599 
00600       case GLAND_INDUSTRY_PULLDOWN: // Number of industries
00601         ShowDropDownMenu(this, _num_inds, _settings_newgame.difficulty.industry_density, GLAND_INDUSTRY_PULLDOWN, 0, 0);
00602         break;
00603 
00604       case GLAND_RANDOM_BUTTON: // Random seed
00605         _settings_newgame.game_creation.generation_seed = InteractiveRandom();
00606         snprintf(this->edit_str_buf, this->edit_str_size, "%u", _settings_newgame.game_creation.generation_seed);
00607         UpdateTextBufferSize(&this->text);
00608         this->SetDirty();
00609         break;
00610 
00611       case GLAND_GENERATE_BUTTON: { // Generate
00612         /* Get rotated map size. */
00613         uint map_x;
00614         uint map_y;
00615         if (_settings_newgame.game_creation.heightmap_rotation == HM_CLOCKWISE) {
00616           map_x = this->y;
00617           map_y = this->x;
00618         } else {
00619           map_x = this->x;
00620           map_y = this->y;
00621         }
00622         if (mode == GLWM_HEIGHTMAP &&
00623             (map_x * 2 < (1U << _settings_newgame.game_creation.map_x) ||
00624             map_x / 2 > (1U << _settings_newgame.game_creation.map_x) ||
00625             map_y * 2 < (1U << _settings_newgame.game_creation.map_y) ||
00626             map_y / 2 > (1U << _settings_newgame.game_creation.map_y))) {
00627           ShowQuery(
00628             STR_WARNING_HEIGHTMAP_SCALE_CAPTION,
00629             STR_WARNING_HEIGHTMAP_SCALE_MESSAGE,
00630             this,
00631             LandscapeGenerationCallback);
00632         } else {
00633           StartGeneratingLandscape(mode);
00634         }
00635         break;
00636       }
00637 
00638       case GLAND_START_DATE_DOWN:
00639       case GLAND_START_DATE_UP: // Year buttons
00640         /* Don't allow too fast scrolling */
00641         if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
00642           this->HandleButtonClick(widget);
00643 
00644           _settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - GLAND_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
00645           this->InvalidateData();
00646         }
00647         _left_button_clicked = false;
00648         break;
00649 
00650       case GLAND_START_DATE_TEXT: // Year text
00651         this->widget_id = GLAND_START_DATE_TEXT;
00652         SetDParam(0, _settings_newgame.game_creation.starting_year);
00653         ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
00654         break;
00655 
00656       case GLAND_SNOW_LEVEL_DOWN:
00657       case GLAND_SNOW_LEVEL_UP: // Snow line buttons
00658         /* Don't allow too fast scrolling */
00659         if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
00660           this->HandleButtonClick(widget);
00661 
00662           _settings_newgame.game_creation.snow_line_height = Clamp(_settings_newgame.game_creation.snow_line_height + widget - GLAND_SNOW_LEVEL_TEXT, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT);
00663           this->InvalidateData();
00664         }
00665         _left_button_clicked = false;
00666         break;
00667 
00668       case GLAND_SNOW_LEVEL_TEXT: // Snow line text
00669         this->widget_id = GLAND_SNOW_LEVEL_TEXT;
00670         SetDParam(0, _settings_newgame.game_creation.snow_line_height);
00671         ShowQueryString(STR_JUST_INT, STR_MAPGEN_SNOW_LINE_QUERY_CAPT, 3, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
00672         break;
00673 
00674       case GLAND_TREE_PULLDOWN: // Tree placer
00675         ShowDropDownMenu(this, _tree_placer, _settings_newgame.game_creation.tree_placer, GLAND_TREE_PULLDOWN, 0, 0);
00676         break;
00677 
00678       case GLAND_LANDSCAPE_PULLDOWN: // Landscape generator
00679         ShowDropDownMenu(this, _landscape, _settings_newgame.game_creation.land_generator, GLAND_LANDSCAPE_PULLDOWN, 0, 0);
00680         break;
00681 
00682       case GLAND_HEIGHTMAP_ROTATION_PULLDOWN: // Heightmap rotation
00683         ShowDropDownMenu(this, _rotation, _settings_newgame.game_creation.heightmap_rotation, GLAND_HEIGHTMAP_ROTATION_PULLDOWN, 0, 0);
00684         break;
00685 
00686       case GLAND_TERRAIN_PULLDOWN: // Terrain type
00687         ShowDropDownMenu(this, _elevations, _settings_newgame.difficulty.terrain_type, GLAND_TERRAIN_PULLDOWN, 0, 0);
00688         break;
00689 
00690       case GLAND_WATER_PULLDOWN: { // Water quantity
00691         uint32 hidden_mask = 0;
00692         /* Disable custom water level when the original map generator is active. */
00693         if (_settings_newgame.game_creation.land_generator == 0) {
00694           SetBit(hidden_mask, CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY);
00695         }
00696         ShowDropDownMenu(this, _sea_lakes, _settings_newgame.difficulty.quantity_sea_lakes, GLAND_WATER_PULLDOWN, 0, hidden_mask);
00697         break;
00698       }
00699 
00700       case GLAND_RIVER_PULLDOWN: // Amount of rivers
00701         ShowDropDownMenu(this, _rivers, _settings_newgame.game_creation.amount_of_rivers, GLAND_RIVER_PULLDOWN, 0, 0);
00702         break;
00703 
00704       case GLAND_SMOOTHNESS_PULLDOWN: // Map smoothness
00705         ShowDropDownMenu(this, _smoothness, _settings_newgame.game_creation.tgen_smoothness, GLAND_SMOOTHNESS_PULLDOWN, 0, 0);
00706         break;
00707 
00708       case GLAND_VARIETY_PULLDOWN: // Map variety
00709         ShowDropDownMenu(this, _variety, _settings_newgame.game_creation.variety, GLAND_VARIETY_PULLDOWN, 0, 0);
00710         break;
00711 
00712       /* Freetype map borders */
00713       case GLAND_WATER_NW:
00714         _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NW);
00715         this->InvalidateData();
00716         break;
00717 
00718       case GLAND_WATER_NE:
00719         _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NE);
00720         this->InvalidateData();
00721         break;
00722 
00723       case GLAND_WATER_SE:
00724         _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SE);
00725         this->InvalidateData();
00726         break;
00727 
00728       case GLAND_WATER_SW:
00729         _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SW);
00730         this->InvalidateData();
00731         break;
00732 
00733       case GLAND_BORDERS_RANDOM:
00734         _settings_newgame.game_creation.water_borders = (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? 0 : BORDERS_RANDOM;
00735         this->InvalidateData();
00736         break;
00737     }
00738   }
00739 
00740   virtual void OnTimeout()
00741   {
00742     static const int raise_widgets[] = {GLAND_START_DATE_DOWN, GLAND_START_DATE_UP, GLAND_SNOW_LEVEL_UP, GLAND_SNOW_LEVEL_DOWN, WIDGET_LIST_END};
00743     for (const int *widget = raise_widgets; *widget != WIDGET_LIST_END; widget++) {
00744       if (this->IsWidgetLowered(*widget)) {
00745         this->RaiseWidget(*widget);
00746         this->SetWidgetDirty(*widget);
00747       }
00748     }
00749   }
00750 
00751   virtual void OnMouseLoop()
00752   {
00753     this->HandleEditBox(GLAND_RANDOM_EDITBOX);
00754   }
00755 
00756   virtual EventState OnKeyPress(uint16 key, uint16 keycode)
00757   {
00758     EventState state = ES_NOT_HANDLED;
00759     this->HandleEditBoxKey(GLAND_RANDOM_EDITBOX, key, keycode, state);
00760     /* the seed is unsigned, therefore atoi cannot be used.
00761      * As UINT32_MAX is a 'magic' value (use random seed) it
00762      * should not be possible to be entered into the input
00763      * field; the generate seed button can be used instead. */
00764     _settings_newgame.game_creation.generation_seed = minu(strtoul(this->edit_str_buf, NULL, 10), UINT32_MAX - 1);
00765     return state;
00766   }
00767 
00768   virtual void OnDropdownSelect(int widget, int index)
00769   {
00770     switch (widget) {
00771       case GLAND_MAPSIZE_X_PULLDOWN:     _settings_newgame.game_creation.map_x = index; break;
00772       case GLAND_MAPSIZE_Y_PULLDOWN:     _settings_newgame.game_creation.map_y = index; break;
00773       case GLAND_TREE_PULLDOWN:          _settings_newgame.game_creation.tree_placer = index; break;
00774       case GLAND_RIVER_PULLDOWN:         _settings_newgame.game_creation.amount_of_rivers = index; break;
00775       case GLAND_SMOOTHNESS_PULLDOWN:    _settings_newgame.game_creation.tgen_smoothness = index;  break;
00776       case GLAND_VARIETY_PULLDOWN:       _settings_newgame.game_creation.variety = index; break;
00777       case GLAND_LANDSCAPE_PULLDOWN:     _settings_newgame.game_creation.land_generator = index; break;
00778       case GLAND_HEIGHTMAP_ROTATION_PULLDOWN: _settings_newgame.game_creation.heightmap_rotation = index; break;
00779 
00780       case GLAND_TOWN_PULLDOWN:
00781         if ((uint)index == CUSTOM_TOWN_NUMBER_DIFFICULTY) {
00782           this->widget_id = widget;
00783           SetDParam(0, _settings_newgame.game_creation.custom_town_number);
00784           ShowQueryString(STR_JUST_INT, STR_MAPGEN_NUMBER_OF_TOWNS, 5, this, CS_NUMERAL, QSF_NONE);
00785         }
00786         IConsoleSetSetting("difficulty.number_towns", index);
00787         break;
00788 
00789       case GLAND_INDUSTRY_PULLDOWN:
00790         IConsoleSetSetting("difficulty.industry_density", index);
00791         break;
00792 
00793       case GLAND_TERRAIN_PULLDOWN: {
00794         GameMode old_gm = _game_mode;
00795         _game_mode = GM_MENU;
00796         IConsoleSetSetting("difficulty.terrain_type", index);
00797         _game_mode = old_gm;
00798         break;
00799       }
00800 
00801       case GLAND_WATER_PULLDOWN: {
00802         if ((uint)index == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
00803           this->widget_id = widget;
00804           SetDParam(0, _settings_newgame.game_creation.custom_sea_level);
00805           ShowQueryString(STR_JUST_INT, STR_MAPGEN_QUANTITY_OF_SEA_LAKES, 3, this, CS_NUMERAL, QSF_NONE);
00806         }
00807         GameMode old_gm = _game_mode;
00808         _game_mode = GM_MENU;
00809         IConsoleSetSetting("difficulty.quantity_sea_lakes", index);
00810         _game_mode = old_gm;
00811         break;
00812       }
00813     }
00814     this->InvalidateData();
00815   }
00816 
00817   virtual void OnQueryTextFinished(char *str)
00818   {
00819     /* Was 'cancel' pressed? */
00820     if (str == NULL) return;
00821 
00822     int32 value;
00823     if (!StrEmpty(str)) {
00824       value = atoi(str);
00825     } else {
00826       /* An empty string means revert to the default */
00827       switch (this->widget_id) {
00828         case GLAND_START_DATE_TEXT: value = DEF_START_YEAR; break;
00829         case GLAND_SNOW_LEVEL_TEXT: value = DEF_SNOWLINE_HEIGHT; break;
00830         case GLAND_TOWN_PULLDOWN:   value = 1; break;
00831         case GLAND_WATER_PULLDOWN:  value = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE; break;
00832         default: NOT_REACHED();
00833       }
00834     }
00835 
00836     switch (this->widget_id) {
00837       case GLAND_START_DATE_TEXT:
00838         this->SetWidgetDirty(GLAND_START_DATE_TEXT);
00839         _settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
00840         break;
00841 
00842       case GLAND_SNOW_LEVEL_TEXT:
00843         this->SetWidgetDirty(GLAND_SNOW_LEVEL_TEXT);
00844         _settings_newgame.game_creation.snow_line_height = Clamp(value, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT);
00845         break;
00846 
00847       case GLAND_TOWN_PULLDOWN:
00848         _settings_newgame.game_creation.custom_town_number = Clamp(value, 1, CUSTOM_TOWN_MAX_NUMBER);
00849         break;
00850 
00851       case GLAND_WATER_PULLDOWN:
00852         _settings_newgame.game_creation.custom_sea_level = Clamp(value, CUSTOM_SEA_LEVEL_MIN_PERCENTAGE, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE);
00853         break;
00854     }
00855 
00856     this->InvalidateData();
00857   }
00858 };
00859 
00860 static const WindowDesc _generate_landscape_desc(
00861   WDP_CENTER, 0, 0,
00862   WC_GENERATE_LANDSCAPE, WC_NONE,
00863   0,
00864   _nested_generate_landscape_widgets, lengthof(_nested_generate_landscape_widgets)
00865 );
00866 
00867 static const WindowDesc _heightmap_load_desc(
00868   WDP_CENTER, 0, 0,
00869   WC_GENERATE_LANDSCAPE, WC_NONE,
00870   0,
00871   _nested_heightmap_load_widgets, lengthof(_nested_heightmap_load_widgets)
00872 );
00873 
00874 static void _ShowGenerateLandscape(GenenerateLandscapeWindowMode mode)
00875 {
00876   uint x = 0;
00877   uint y = 0;
00878 
00879   DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
00880 
00881   /* Always give a new seed if not editor */
00882   if (_game_mode != GM_EDITOR) _settings_newgame.game_creation.generation_seed = InteractiveRandom();
00883 
00884   if (mode == GLWM_HEIGHTMAP) {
00885     /* If the function returns negative, it means there was a problem loading the heightmap */
00886     if (!GetHeightmapDimensions(_file_to_saveload.name, &x, &y)) return;
00887   }
00888 
00889   GenerateLandscapeWindow *w = AllocateWindowDescFront<GenerateLandscapeWindow>((mode == GLWM_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc, mode);
00890 
00891   if (mode == GLWM_HEIGHTMAP) {
00892     w->x = x;
00893     w->y = y;
00894     strecpy(w->name, _file_to_saveload.title, lastof(w->name));
00895   }
00896 
00897   SetWindowDirty(WC_GENERATE_LANDSCAPE, mode);
00898 }
00899 
00901 void ShowGenerateLandscape()
00902 {
00903   _ShowGenerateLandscape(GLWM_GENERATE);
00904 }
00905 
00907 void ShowHeightmapLoad()
00908 {
00909   _ShowGenerateLandscape(GLWM_HEIGHTMAP);
00910 }
00911 
00913 void StartScenarioEditor()
00914 {
00915   StartGeneratingLandscape(GLWM_SCENARIO);
00916 }
00917 
00922 void StartNewGameWithoutGUI(uint seed)
00923 {
00924   /* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */
00925   _settings_newgame.game_creation.generation_seed = seed;
00926 
00927   StartGeneratingLandscape(GLWM_GENERATE);
00928 }
00929 
00931 enum CreateScenarioWindowWidgets {
00932   CSCEN_TEMPERATE,              
00933   CSCEN_ARCTIC,                 
00934   CSCEN_TROPICAL,               
00935   CSCEN_TOYLAND,                
00936   CSCEN_EMPTY_WORLD,            
00937   CSCEN_RANDOM_WORLD,           
00938   CSCEN_MAPSIZE_X_PULLDOWN,     
00939   CSCEN_MAPSIZE_Y_PULLDOWN,     
00940   CSCEN_START_DATE_DOWN,        
00941   CSCEN_START_DATE_TEXT,        
00942   CSCEN_START_DATE_UP,          
00943   CSCEN_FLAT_LAND_HEIGHT_DOWN,  
00944   CSCEN_FLAT_LAND_HEIGHT_TEXT,  
00945   CSCEN_FLAT_LAND_HEIGHT_UP     
00946 };
00947 
00948 
00949 struct CreateScenarioWindow : public Window
00950 {
00951   uint widget_id;
00952 
00953   CreateScenarioWindow(const WindowDesc *desc, WindowNumber window_number) : Window()
00954   {
00955     this->InitNested(desc, window_number);
00956     this->LowerWidget(_settings_newgame.game_creation.landscape + CSCEN_TEMPERATE);
00957   }
00958 
00959   virtual void SetStringParameters(int widget) const
00960   {
00961     switch (widget) {
00962       case CSCEN_START_DATE_TEXT:
00963         SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1));
00964         break;
00965 
00966       case CSCEN_MAPSIZE_X_PULLDOWN:
00967         SetDParam(0, 1 << _settings_newgame.game_creation.map_x);
00968         break;
00969 
00970       case CSCEN_MAPSIZE_Y_PULLDOWN:
00971         SetDParam(0, 1 << _settings_newgame.game_creation.map_y);
00972         break;
00973 
00974       case CSCEN_FLAT_LAND_HEIGHT_TEXT:
00975         SetDParam(0, _settings_newgame.game_creation.se_flat_world_height);
00976         break;
00977     }
00978   }
00979 
00980   virtual void OnPaint()
00981   {
00982     this->SetWidgetDisabledState(CSCEN_START_DATE_DOWN,       _settings_newgame.game_creation.starting_year <= MIN_YEAR);
00983     this->SetWidgetDisabledState(CSCEN_START_DATE_UP,         _settings_newgame.game_creation.starting_year >= MAX_YEAR);
00984     this->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_DOWN, _settings_newgame.game_creation.se_flat_world_height <= 0);
00985     this->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_UP,   _settings_newgame.game_creation.se_flat_world_height >= MAX_TILE_HEIGHT);
00986 
00987     this->SetWidgetLoweredState(CSCEN_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
00988     this->SetWidgetLoweredState(CSCEN_ARCTIC,    _settings_newgame.game_creation.landscape == LT_ARCTIC);
00989     this->SetWidgetLoweredState(CSCEN_TROPICAL,  _settings_newgame.game_creation.landscape == LT_TROPIC);
00990     this->SetWidgetLoweredState(CSCEN_TOYLAND,   _settings_newgame.game_creation.landscape == LT_TOYLAND);
00991 
00992     this->DrawWidgets();
00993   }
00994 
00995   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
00996   {
00997     StringID str = STR_JUST_INT;
00998     switch (widget) {
00999       case CSCEN_START_DATE_TEXT:
01000         SetDParam(0, ConvertYMDToDate(MAX_YEAR, 0, 1));
01001         str = STR_BLACK_DATE_LONG;
01002         break;
01003 
01004       case CSCEN_MAPSIZE_X_PULLDOWN:
01005       case CSCEN_MAPSIZE_Y_PULLDOWN:
01006         SetDParam(0, MAX_MAP_SIZE);
01007         break;
01008 
01009       case CSCEN_FLAT_LAND_HEIGHT_TEXT:
01010         SetDParam(0, MAX_TILE_HEIGHT);
01011         break;
01012 
01013       default:
01014         return;
01015     }
01016     *size = GetStringBoundingBox(str);
01017     size->width += padding.width;
01018     size->height += padding.height;
01019   }
01020 
01021   virtual void OnClick(Point pt, int widget, int click_count)
01022   {
01023     switch (widget) {
01024       case CSCEN_TEMPERATE:
01025       case CSCEN_ARCTIC:
01026       case CSCEN_TROPICAL:
01027       case CSCEN_TOYLAND:
01028         this->RaiseWidget(_settings_newgame.game_creation.landscape + CSCEN_TEMPERATE);
01029         SetNewLandscapeType(widget - CSCEN_TEMPERATE);
01030         break;
01031 
01032       case CSCEN_MAPSIZE_X_PULLDOWN: // Mapsize X
01033         ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, CSCEN_MAPSIZE_X_PULLDOWN);
01034         break;
01035 
01036       case CSCEN_MAPSIZE_Y_PULLDOWN: // Mapsize Y
01037         ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, CSCEN_MAPSIZE_Y_PULLDOWN);
01038         break;
01039 
01040       case CSCEN_EMPTY_WORLD: // Empty world / flat world
01041         StartGeneratingLandscape(GLWM_SCENARIO);
01042         break;
01043 
01044       case CSCEN_RANDOM_WORLD: // Generate
01045         ShowGenerateLandscape();
01046         break;
01047 
01048       case CSCEN_START_DATE_DOWN:
01049       case CSCEN_START_DATE_UP: // Year buttons
01050         /* Don't allow too fast scrolling */
01051         if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
01052           this->HandleButtonClick(widget);
01053           this->SetDirty();
01054 
01055           _settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - CSCEN_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
01056         }
01057         _left_button_clicked = false;
01058         break;
01059 
01060       case CSCEN_START_DATE_TEXT: // Year text
01061         this->widget_id = CSCEN_START_DATE_TEXT;
01062         SetDParam(0, _settings_newgame.game_creation.starting_year);
01063         ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, this, CS_NUMERAL, QSF_NONE);
01064         break;
01065 
01066       case CSCEN_FLAT_LAND_HEIGHT_DOWN:
01067       case CSCEN_FLAT_LAND_HEIGHT_UP: // Height level buttons
01068         /* Don't allow too fast scrolling */
01069         if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
01070           this->HandleButtonClick(widget);
01071           this->SetDirty();
01072 
01073           _settings_newgame.game_creation.se_flat_world_height = Clamp(_settings_newgame.game_creation.se_flat_world_height + widget - CSCEN_FLAT_LAND_HEIGHT_TEXT, 0, MAX_TILE_HEIGHT);
01074         }
01075         _left_button_clicked = false;
01076         break;
01077 
01078       case CSCEN_FLAT_LAND_HEIGHT_TEXT: // Height level text
01079         this->widget_id = CSCEN_FLAT_LAND_HEIGHT_TEXT;
01080         SetDParam(0, _settings_newgame.game_creation.se_flat_world_height);
01081         ShowQueryString(STR_JUST_INT, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT, 3, this, CS_NUMERAL, QSF_NONE);
01082         break;
01083     }
01084   }
01085 
01086   virtual void OnTimeout()
01087   {
01088     static const int raise_widgets[] = {CSCEN_START_DATE_DOWN, CSCEN_START_DATE_UP, CSCEN_FLAT_LAND_HEIGHT_DOWN, CSCEN_FLAT_LAND_HEIGHT_UP, WIDGET_LIST_END};
01089     for (const int *widget = raise_widgets; *widget != WIDGET_LIST_END; widget++) {
01090       if (this->IsWidgetLowered(*widget)) {
01091         this->RaiseWidget(*widget);
01092         this->SetWidgetDirty(*widget);
01093       }
01094     }
01095   }
01096 
01097   virtual void OnDropdownSelect(int widget, int index)
01098   {
01099     switch (widget) {
01100       case CSCEN_MAPSIZE_X_PULLDOWN: _settings_newgame.game_creation.map_x = index; break;
01101       case CSCEN_MAPSIZE_Y_PULLDOWN: _settings_newgame.game_creation.map_y = index; break;
01102     }
01103     this->SetDirty();
01104   }
01105 
01106   virtual void OnQueryTextFinished(char *str)
01107   {
01108     if (!StrEmpty(str)) {
01109       int32 value = atoi(str);
01110 
01111       switch (this->widget_id) {
01112         case CSCEN_START_DATE_TEXT:
01113           this->SetWidgetDirty(CSCEN_START_DATE_TEXT);
01114           _settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
01115           break;
01116 
01117         case CSCEN_FLAT_LAND_HEIGHT_TEXT:
01118           this->SetWidgetDirty(CSCEN_FLAT_LAND_HEIGHT_TEXT);
01119           _settings_newgame.game_creation.se_flat_world_height = Clamp(value, 0, MAX_TILE_HEIGHT);
01120           break;
01121       }
01122 
01123       this->SetDirty();
01124     }
01125   }
01126 };
01127 
01128 static const NWidgetPart _nested_create_scenario_widgets[] = {
01129   NWidget(NWID_HORIZONTAL),
01130     NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
01131     NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_SE_MAPGEN_CAPTION, STR_NULL),
01132   EndContainer(),
01133   NWidget(WWT_PANEL, COLOUR_BROWN),
01134     NWidget(NWID_SPACER), SetMinimalSize(0, 10),
01135     /* Landscape style selection. */
01136     NWidget(NWID_HORIZONTAL), SetPIP(10, 3, 10),
01137       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, CSCEN_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
01138       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, CSCEN_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
01139       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, CSCEN_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
01140       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, CSCEN_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
01141     EndContainer(),
01142     NWidget(NWID_HORIZONTAL), SetPIP(10, 8, 10),
01143       /* Green generation type buttons: 'Flat land' and 'Random land'. */
01144       NWidget(NWID_VERTICAL), SetPIP(10, 6, 10),
01145         NWidget(WWT_TEXTBTN, COLOUR_GREEN, CSCEN_EMPTY_WORLD), SetDataTip(STR_SE_MAPGEN_FLAT_WORLD, STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP), SetFill(1, 1),
01146         NWidget(WWT_TEXTBTN, COLOUR_GREEN, CSCEN_RANDOM_WORLD), SetDataTip(STR_SE_MAPGEN_RANDOM_LAND, STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND), SetFill(1, 1),
01147       EndContainer(),
01148       /* Labels + setting drop-downs */
01149       NWidget(NWID_VERTICAL), SetPIP(10, 6, 10),
01150         /* Map size. */
01151         NWidget(NWID_HORIZONTAL),
01152           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetPadding(1, 0, 0, 0),
01153           NWidget(NWID_SPACER), SetMinimalSize(6, 0), SetFill(1, 0),
01154           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, CSCEN_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetPadding(0, 4, 0, 0),
01155           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 2, 0, 0),
01156           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, CSCEN_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL),
01157         EndContainer(),
01158         /* Date. */
01159         NWidget(NWID_HORIZONTAL),
01160           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetPadding(1, 0, 0, 0),
01161           NWidget(NWID_SPACER), SetMinimalSize(6, 0), SetFill(1, 0),
01162           NWidget(WWT_IMGBTN, COLOUR_ORANGE, CSCEN_START_DATE_DOWN), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD),
01163           NWidget(WWT_TEXTBTN, COLOUR_ORANGE, CSCEN_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL),
01164           NWidget(WWT_IMGBTN, COLOUR_ORANGE, CSCEN_START_DATE_UP), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD),
01165         EndContainer(),
01166         /* Flat map height. */
01167         NWidget(NWID_HORIZONTAL),
01168           NWidget(WWT_TEXT, COLOUR_ORANGE),
01169                         SetDataTip(STR_SE_MAPGEN_FLAT_WORLD_HEIGHT, STR_NULL), SetPadding(1, 0, 0, 0),
01170           NWidget(NWID_SPACER), SetMinimalSize(6, 0), SetFill(1, 0),
01171           NWidget(WWT_IMGBTN, COLOUR_ORANGE, CSCEN_FLAT_LAND_HEIGHT_DOWN), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN),
01172           NWidget(WWT_TEXTBTN, COLOUR_ORANGE, CSCEN_FLAT_LAND_HEIGHT_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL),
01173           NWidget(WWT_IMGBTN, COLOUR_ORANGE, CSCEN_FLAT_LAND_HEIGHT_UP), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP),
01174         EndContainer(),
01175       EndContainer(),
01176     EndContainer(),
01177   EndContainer(),
01178 };
01179 
01180 static const WindowDesc _create_scenario_desc(
01181   WDP_CENTER, 0, 0,
01182   WC_GENERATE_LANDSCAPE, WC_NONE,
01183   WDF_UNCLICK_BUTTONS,
01184   _nested_create_scenario_widgets, lengthof(_nested_create_scenario_widgets)
01185 );
01186 
01188 void ShowCreateScenario()
01189 {
01190   DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
01191   new CreateScenarioWindow(&_create_scenario_desc, GLWM_SCENARIO);
01192 }
01193 
01194 enum GenerationProgressWindowWidgets {
01195   GPWW_PROGRESS_BAR,
01196   GPWW_PROGRESS_TEXT,
01197   GPWW_ABORT,
01198 };
01199 
01200 static const NWidgetPart _nested_generate_progress_widgets[] = {
01201   NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GENERATION_WORLD, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
01202   NWidget(WWT_PANEL, COLOUR_GREY),
01203     NWidget(NWID_HORIZONTAL), SetPIP(20, 0, 20),
01204       NWidget(NWID_VERTICAL), SetPIP(11, 8, 11),
01205         NWidget(WWT_EMPTY, INVALID_COLOUR, GPWW_PROGRESS_BAR), SetFill(1, 0),
01206         NWidget(WWT_EMPTY, INVALID_COLOUR, GPWW_PROGRESS_TEXT), SetFill(1, 0),
01207         NWidget(WWT_TEXTBTN, COLOUR_WHITE, GPWW_ABORT), SetDataTip(STR_GENERATION_ABORT, STR_NULL), SetFill(1, 0),
01208       EndContainer(),
01209     EndContainer(),
01210   EndContainer(),
01211 };
01212 
01213 
01214 static const WindowDesc _generate_progress_desc(
01215   WDP_CENTER, 0, 0,
01216   WC_MODAL_PROGRESS, WC_NONE,
01217   WDF_UNCLICK_BUTTONS,
01218   _nested_generate_progress_widgets, lengthof(_nested_generate_progress_widgets)
01219 );
01220 
01221 struct GenWorldStatus {
01222   uint percent;
01223   StringID cls;
01224   uint current;
01225   uint total;
01226   int timer;
01227 };
01228 
01229 static GenWorldStatus _gws;
01230 
01231 static const StringID _generation_class_table[]  = {
01232   STR_GENERATION_WORLD_GENERATION,
01233   STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION,
01234   STR_GENERATION_RIVER_GENERATION,
01235   STR_GENERATION_CLEARING_TILES,
01236   STR_SCENEDIT_TOOLBAR_TOWN_GENERATION,
01237   STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION,
01238   STR_GENERATION_OBJECT_GENERATION,
01239   STR_GENERATION_TREE_GENERATION,
01240   STR_GENERATION_SETTINGUP_GAME,
01241   STR_GENERATION_PREPARING_TILELOOP,
01242   STR_GENERATION_PREPARING_GAME
01243 };
01244 assert_compile(lengthof(_generation_class_table) == GWP_CLASS_COUNT);
01245 
01246 
01247 static void AbortGeneratingWorldCallback(Window *w, bool confirmed)
01248 {
01249   if (confirmed) {
01250     AbortGeneratingWorld();
01251   } else if (HasModalProgress() && !IsGeneratingWorldAborted()) {
01252     SetMouseCursor(SPR_CURSOR_ZZZ, PAL_NONE);
01253   }
01254 }
01255 
01256 struct GenerateProgressWindow : public Window {
01257 
01258   GenerateProgressWindow() : Window()
01259   {
01260     this->InitNested(&_generate_progress_desc);
01261   }
01262 
01263   virtual void OnClick(Point pt, int widget, int click_count)
01264   {
01265     switch (widget) {
01266       case GPWW_ABORT:
01267         if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
01268         ShowQuery(
01269           STR_GENERATION_ABORT_CAPTION,
01270           STR_GENERATION_ABORT_MESSAGE,
01271           this,
01272           AbortGeneratingWorldCallback
01273         );
01274         break;
01275     }
01276   }
01277 
01278   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
01279   {
01280     switch (widget) {
01281       case GPWW_PROGRESS_BAR: {
01282         SetDParam(0, 100);
01283         *size = GetStringBoundingBox(STR_GENERATION_PROGRESS);
01284         /* We need some spacing for the 'border' */
01285         size->height += 8;
01286         size->width += 8;
01287         break;
01288       }
01289 
01290       case GPWW_PROGRESS_TEXT:
01291         for (uint i = 0; i < GWP_CLASS_COUNT; i++) {
01292           size->width = max(size->width, GetStringBoundingBox(_generation_class_table[i]).width);
01293         }
01294         size->height = FONT_HEIGHT_NORMAL * 2 + WD_PAR_VSEP_NORMAL;
01295         break;
01296     }
01297   }
01298 
01299   virtual void DrawWidget(const Rect &r, int widget) const
01300   {
01301     switch (widget) {
01302       case GPWW_PROGRESS_BAR:
01303         /* Draw the % complete with a bar and a text */
01304         DrawFrameRect(r.left, r.top, r.right, r.bottom, COLOUR_GREY, FR_BORDERONLY);
01305         DrawFrameRect(r.left + 1, r.top + 1, (int)((r.right - r.left - 2) * _gws.percent / 100) + r.left + 1, r.bottom - 1, COLOUR_MAUVE, FR_NONE);
01306         SetDParam(0, _gws.percent);
01307         DrawString(r.left, r.right, r.top + 5, STR_GENERATION_PROGRESS, TC_FROMSTRING, SA_HOR_CENTER);
01308         break;
01309 
01310       case GPWW_PROGRESS_TEXT:
01311         /* Tell which class we are generating */
01312         DrawString(r.left, r.right, r.top, _gws.cls, TC_FROMSTRING, SA_HOR_CENTER);
01313 
01314         /* And say where we are in that class */
01315         SetDParam(0, _gws.current);
01316         SetDParam(1, _gws.total);
01317         DrawString(r.left, r.right, r.top + FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL, STR_GENERATION_PROGRESS_NUM, TC_FROMSTRING, SA_HOR_CENTER);
01318     }
01319   }
01320 };
01321 
01325 void PrepareGenerateWorldProgress()
01326 {
01327   _gws.cls     = STR_GENERATION_WORLD_GENERATION;
01328   _gws.current = 0;
01329   _gws.total   = 0;
01330   _gws.percent = 0;
01331   _gws.timer   = 0; // Forces to paint the progress window immediately
01332 }
01333 
01337 void ShowGenerateWorldProgress()
01338 {
01339   if (BringWindowToFrontById(WC_MODAL_PROGRESS, 0)) return;
01340   new GenerateProgressWindow();
01341 }
01342 
01343 static void _SetGeneratingWorldProgress(GenWorldProgress cls, uint progress, uint total)
01344 {
01345   static const int percent_table[] = {0, 5, 14, 17, 20, 40, 60, 65, 80, 85, 99, 100 };
01346   assert_compile(lengthof(percent_table) == GWP_CLASS_COUNT + 1);
01347   assert(cls < GWP_CLASS_COUNT);
01348 
01349   /* Do not run this function if we aren't in a thread */
01350   if (!IsGenerateWorldThreaded() && !_network_dedicated) return;
01351 
01352   if (IsGeneratingWorldAborted()) HandleGeneratingWorldAbortion();
01353 
01354   if (total == 0) {
01355     assert(_gws.cls == _generation_class_table[cls]);
01356     _gws.current += progress;
01357     assert(_gws.current <= _gws.total);
01358   } else {
01359     _gws.cls     = _generation_class_table[cls];
01360     _gws.current = progress;
01361     _gws.total   = total;
01362     _gws.percent = percent_table[cls];
01363   }
01364 
01365   /* Don't update the screen too often. So update it once in every once in a while... */
01366   if (!_network_dedicated && _gws.timer != 0 && _realtime_tick - _gws.timer < MODAL_PROGRESS_REDRAW_TIMEOUT) return;
01367 
01368   /* Percentage is about the number of completed tasks, so 'current - 1' */
01369   _gws.percent = percent_table[cls] + (percent_table[cls + 1] - percent_table[cls]) * (_gws.current == 0 ? 0 : _gws.current - 1) / _gws.total;
01370 
01371   if (_network_dedicated) {
01372     static uint last_percent = 0;
01373 
01374     /* Never display 0% */
01375     if (_gws.percent == 0) return;
01376     /* Reset if percent is lower than the last recorded */
01377     if (_gws.percent < last_percent) last_percent = 0;
01378     /* Display every 5%, but 6% is also very valid.. just not smaller steps than 5% */
01379     if (_gws.percent % 5 != 0 && _gws.percent <= last_percent + 5) return;
01380     /* Never show steps smaller than 2%, even if it is a mod 5% */
01381     if (_gws.percent <= last_percent + 2) return;
01382 
01383     DEBUG(net, 1, "Map generation percentage complete: %d", _gws.percent);
01384     last_percent = _gws.percent;
01385 
01386     /* Don't continue as dedicated never has a thread running */
01387     return;
01388   }
01389 
01390   SetWindowDirty(WC_MODAL_PROGRESS, 0);
01391   MarkWholeScreenDirty();
01392 
01393   /* Release the rights to the map generator, and acquire the rights to the
01394    * paint thread. The 'other' thread already has the paint thread rights so
01395    * this ensures us that we are waiting until the paint thread is done
01396    * before we reacquire the mapgen rights */
01397   _modal_progress_work_mutex->EndCritical();
01398   _modal_progress_paint_mutex->BeginCritical();
01399   _modal_progress_work_mutex->BeginCritical();
01400   _modal_progress_paint_mutex->EndCritical();
01401 
01402   _gws.timer = _realtime_tick;
01403 }
01404 
01413 void SetGeneratingWorldProgress(GenWorldProgress cls, uint total)
01414 {
01415   if (total == 0) return;
01416 
01417   _SetGeneratingWorldProgress(cls, 0, total);
01418 }
01419 
01427 void IncreaseGeneratingWorldProgress(GenWorldProgress cls)
01428 {
01429   /* In fact the param 'class' isn't needed.. but for some security reasons, we want it around */
01430   _SetGeneratingWorldProgress(cls, 1, 0);
01431 }