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00012 #include "stdafx.h"
00013 #include "gui.h"
00014 #include "window_gui.h"
00015 #include "textbuf_gui.h"
00016 #include "network/network.h"
00017 #include "genworld.h"
00018 #include "network/network_gui.h"
00019 #include "network/network_content.h"
00020 #include "landscape_type.h"
00021 #include "strings_func.h"
00022 #include "fios.h"
00023 #include "ai/ai_gui.hpp"
00024 #include "gfx_func.h"
00025 #include "core/geometry_func.hpp"
00026 #include "language.h"
00027 #include "rev.h"
00028
00029 #include "table/strings.h"
00030 #include "table/sprites.h"
00031
00032 enum SelectGameIntroWidgets {
00033 SGI_GENERATE_GAME,
00034 SGI_LOAD_GAME,
00035 SGI_PLAY_SCENARIO,
00036 SGI_PLAY_HEIGHTMAP,
00037 SGI_EDIT_SCENARIO,
00038 SGI_PLAY_NETWORK,
00039 SGI_TEMPERATE_LANDSCAPE,
00040 SGI_ARCTIC_LANDSCAPE,
00041 SGI_TROPIC_LANDSCAPE,
00042 SGI_TOYLAND_LANDSCAPE,
00043 SGI_TRANSLATION_SELECTION,
00044 SGI_TRANSLATION,
00045 SGI_OPTIONS,
00046 SGI_DIFFICULTIES,
00047 SGI_SETTINGS_OPTIONS,
00048 SGI_GRF_SETTINGS,
00049 SGI_CONTENT_DOWNLOAD,
00050 SGI_AI_SETTINGS,
00051 SGI_EXIT,
00052 };
00053
00054 struct SelectGameWindow : public Window {
00055
00056 SelectGameWindow(const WindowDesc *desc) : Window()
00057 {
00058 this->CreateNestedTree(desc);
00059 this->FinishInitNested(desc, 0);
00060 this->OnInvalidateData();
00061 }
00062
00068 virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
00069 {
00070 if (!gui_scope) return;
00071 this->SetWidgetLoweredState(SGI_TEMPERATE_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
00072 this->SetWidgetLoweredState(SGI_ARCTIC_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_ARCTIC);
00073 this->SetWidgetLoweredState(SGI_TROPIC_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TROPIC);
00074 this->SetWidgetLoweredState(SGI_TOYLAND_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TOYLAND);
00075 }
00076
00077 virtual void SetStringParameters(int widget) const
00078 {
00079 if (widget == SGI_DIFFICULTIES) SetDParam(0, STR_DIFFICULTY_LEVEL_EASY + _settings_newgame.difficulty.diff_level);
00080 }
00081
00082 virtual void OnInit()
00083 {
00084 bool missing = _current_language->missing >= _settings_client.gui.missing_strings_threshold && !IsReleasedVersion();
00085 this->GetWidget<NWidgetStacked>(SGI_TRANSLATION_SELECTION)->SetDisplayedPlane(missing ? 0 : SZSP_NONE);
00086 }
00087
00088 virtual void DrawWidget(const Rect &r, int widget) const
00089 {
00090 switch (widget) {
00091 case SGI_TRANSLATION:
00092 SetDParam(0, _current_language->missing);
00093 DrawStringMultiLine(r.left, r.right, r.top, r.bottom, STR_INTRO_TRANSLATION, TC_FROMSTRING, SA_CENTER);
00094 break;
00095 }
00096 }
00097
00098 virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
00099 {
00100 switch (widget) {
00101 case SGI_DIFFICULTIES: {
00102 Dimension textdim = {0, 0};
00103 for (uint i = STR_DIFFICULTY_LEVEL_EASY; i <= STR_DIFFICULTY_LEVEL_CUSTOM; i++) {
00104 SetDParam(0, i);
00105 textdim = maxdim(textdim, GetStringBoundingBox(STR_INTRO_DIFFICULTY));
00106 }
00107 textdim.width += padding.width;
00108 textdim.height += padding.height;
00109 *size = maxdim(*size, textdim);
00110 break;
00111 }
00112
00113 case SGI_TRANSLATION: {
00114 SetDParam(0, _current_language->missing);
00115 int height = GetStringHeight(STR_INTRO_TRANSLATION, size->width);
00116 if (height > 3 * FONT_HEIGHT_NORMAL) {
00117
00118 Dimension textdim = GetStringBoundingBox(STR_INTRO_TRANSLATION);
00119 textdim.height *= 3;
00120 textdim.width -= textdim.width / 2;
00121 *size = maxdim(*size, textdim);
00122 } else {
00123 size->height = height + padding.height;
00124 }
00125 break;
00126 }
00127 }
00128 }
00129
00130 virtual void OnClick(Point pt, int widget, int click_count)
00131 {
00132 #ifdef ENABLE_NETWORK
00133
00134
00135 if (IsInsideMM(widget, SGI_GENERATE_GAME, SGI_EDIT_SCENARIO + 1)) _is_network_server = false;
00136 #endif
00137
00138 switch (widget) {
00139 case SGI_GENERATE_GAME:
00140 if (_ctrl_pressed) {
00141 StartNewGameWithoutGUI(GENERATE_NEW_SEED);
00142 } else {
00143 ShowGenerateLandscape();
00144 }
00145 break;
00146
00147 case SGI_LOAD_GAME: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
00148 case SGI_PLAY_SCENARIO: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
00149 case SGI_PLAY_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
00150 case SGI_EDIT_SCENARIO: StartScenarioEditor(); break;
00151
00152 case SGI_PLAY_NETWORK:
00153 if (!_network_available) {
00154 ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
00155 } else {
00156 ShowNetworkGameWindow();
00157 }
00158 break;
00159
00160 case SGI_TEMPERATE_LANDSCAPE: case SGI_ARCTIC_LANDSCAPE:
00161 case SGI_TROPIC_LANDSCAPE: case SGI_TOYLAND_LANDSCAPE:
00162 SetNewLandscapeType(widget - SGI_TEMPERATE_LANDSCAPE);
00163 break;
00164
00165 case SGI_OPTIONS: ShowGameOptions(); break;
00166 case SGI_DIFFICULTIES: ShowGameDifficulty(); break;
00167 case SGI_SETTINGS_OPTIONS:ShowGameSettings(); break;
00168 case SGI_GRF_SETTINGS: ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break;
00169 case SGI_CONTENT_DOWNLOAD:
00170 if (!_network_available) {
00171 ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
00172 } else {
00173 ShowNetworkContentListWindow();
00174 }
00175 break;
00176 case SGI_AI_SETTINGS: ShowAIConfigWindow(); break;
00177 case SGI_EXIT: HandleExitGameRequest(); break;
00178 }
00179 }
00180 };
00181
00182 static const NWidgetPart _nested_select_game_widgets[] = {
00183 NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_INTRO_CAPTION, STR_NULL),
00184 NWidget(WWT_PANEL, COLOUR_BROWN),
00185 NWidget(NWID_SPACER), SetMinimalSize(0, 8),
00186
00187
00188 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00189 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_GENERATE_GAME), SetMinimalSize(158, 12),
00190 SetDataTip(STR_INTRO_NEW_GAME, STR_INTRO_TOOLTIP_NEW_GAME), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00191 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_LOAD_GAME), SetMinimalSize(158, 12),
00192 SetDataTip(STR_INTRO_LOAD_GAME, STR_INTRO_TOOLTIP_LOAD_GAME), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00193 EndContainer(),
00194
00195 NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00196
00197
00198 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00199 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_PLAY_SCENARIO), SetMinimalSize(158, 12),
00200 SetDataTip(STR_INTRO_PLAY_SCENARIO, STR_INTRO_TOOLTIP_PLAY_SCENARIO), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00201 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_PLAY_HEIGHTMAP), SetMinimalSize(158, 12),
00202 SetDataTip(STR_INTRO_PLAY_HEIGHTMAP, STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00203 EndContainer(),
00204
00205 NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00206
00207
00208 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00209 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_EDIT_SCENARIO), SetMinimalSize(158, 12),
00210 SetDataTip(STR_INTRO_SCENARIO_EDITOR, STR_INTRO_TOOLTIP_SCENARIO_EDITOR), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00211 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_PLAY_NETWORK), SetMinimalSize(158, 12),
00212 SetDataTip(STR_INTRO_MULTIPLAYER, STR_INTRO_TOOLTIP_MULTIPLAYER), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00213 EndContainer(),
00214
00215 NWidget(NWID_SPACER), SetMinimalSize(0, 7),
00216
00217
00218 NWidget(NWID_HORIZONTAL),
00219 NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0),
00220 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_TEMPERATE_LANDSCAPE), SetMinimalSize(77, 55),
00221 SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
00222 NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
00223 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_ARCTIC_LANDSCAPE), SetMinimalSize(77, 55),
00224 SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
00225 NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
00226 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_TROPIC_LANDSCAPE), SetMinimalSize(77, 55),
00227 SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
00228 NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
00229 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_TOYLAND_LANDSCAPE), SetMinimalSize(77, 55),
00230 SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
00231 NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0),
00232 EndContainer(),
00233
00234 NWidget(NWID_SPACER), SetMinimalSize(0, 7),
00235 NWidget(NWID_SELECTION, INVALID_COLOUR, SGI_TRANSLATION_SELECTION),
00236 NWidget(NWID_VERTICAL),
00237 NWidget(WWT_EMPTY, COLOUR_ORANGE, SGI_TRANSLATION), SetMinimalSize(316, 12), SetFill(1, 0), SetPadding(0, 10, 7, 10),
00238 EndContainer(),
00239 EndContainer(),
00240
00241
00242 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00243 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_OPTIONS), SetMinimalSize(158, 12),
00244 SetDataTip(STR_INTRO_GAME_OPTIONS, STR_INTRO_TOOLTIP_GAME_OPTIONS), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00245 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_DIFFICULTIES), SetMinimalSize(158, 12),
00246 SetDataTip(STR_INTRO_DIFFICULTY, STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00247 EndContainer(),
00248
00249 NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00250
00251
00252 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00253 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_SETTINGS_OPTIONS), SetMinimalSize(158, 12),
00254 SetDataTip(STR_INTRO_ADVANCED_SETTINGS, STR_INTRO_TOOLTIP_ADVANCED_SETTINGS), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00255 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_GRF_SETTINGS), SetMinimalSize(158, 12),
00256 SetDataTip(STR_INTRO_NEWGRF_SETTINGS, STR_INTRO_TOOLTIP_NEWGRF_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00257 EndContainer(),
00258
00259 NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00260
00261
00262 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00263 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_CONTENT_DOWNLOAD), SetMinimalSize(158, 12),
00264 SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00265 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_AI_SETTINGS), SetMinimalSize(158, 12),
00266 SetDataTip(STR_INTRO_AI_SETTINGS, STR_INTRO_TOOLTIP_AI_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00267 EndContainer(),
00268
00269 NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00270
00271
00272 NWidget(NWID_HORIZONTAL),
00273 NWidget(NWID_SPACER), SetFill(1, 0),
00274 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_EXIT), SetMinimalSize(128, 12),
00275 SetDataTip(STR_INTRO_QUIT, STR_INTRO_TOOLTIP_QUIT),
00276 NWidget(NWID_SPACER), SetFill(1, 0),
00277 EndContainer(),
00278
00279 NWidget(NWID_SPACER), SetMinimalSize(0, 8),
00280
00281 EndContainer(),
00282 };
00283
00284 static const WindowDesc _select_game_desc(
00285 WDP_CENTER, 0, 0,
00286 WC_SELECT_GAME, WC_NONE,
00287 WDF_UNCLICK_BUTTONS,
00288 _nested_select_game_widgets, lengthof(_nested_select_game_widgets)
00289 );
00290
00291 void ShowSelectGameWindow()
00292 {
00293 new SelectGameWindow(&_select_game_desc);
00294 }
00295
00296 static void AskExitGameCallback(Window *w, bool confirmed)
00297 {
00298 if (confirmed) _exit_game = true;
00299 }
00300
00301 void AskExitGame()
00302 {
00303 #if defined(_WIN32)
00304 SetDParam(0, STR_OSNAME_WINDOWS);
00305 #elif defined(__APPLE__)
00306 SetDParam(0, STR_OSNAME_OSX);
00307 #elif defined(__BEOS__)
00308 SetDParam(0, STR_OSNAME_BEOS);
00309 #elif defined(__HAIKU__)
00310 SetDParam(0, STR_OSNAME_HAIKU);
00311 #elif defined(__MORPHOS__)
00312 SetDParam(0, STR_OSNAME_MORPHOS);
00313 #elif defined(__AMIGA__)
00314 SetDParam(0, STR_OSNAME_AMIGAOS);
00315 #elif defined(__OS2__)
00316 SetDParam(0, STR_OSNAME_OS2);
00317 #elif defined(SUNOS)
00318 SetDParam(0, STR_OSNAME_SUNOS);
00319 #elif defined(DOS)
00320 SetDParam(0, STR_OSNAME_DOS);
00321 #else
00322 SetDParam(0, STR_OSNAME_UNIX);
00323 #endif
00324 ShowQuery(
00325 STR_QUIT_CAPTION,
00326 STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD,
00327 NULL,
00328 AskExitGameCallback
00329 );
00330 }
00331
00332
00333 static void AskExitToGameMenuCallback(Window *w, bool confirmed)
00334 {
00335 if (confirmed) _switch_mode = SM_MENU;
00336 }
00337
00338 void AskExitToGameMenu()
00339 {
00340 ShowQuery(
00341 STR_ABANDON_GAME_CAPTION,
00342 (_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_ABANDON_SCENARIO_QUERY,
00343 NULL,
00344 AskExitToGameMenuCallback
00345 );
00346 }