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00012 #ifndef GUI_H
00013 #define GUI_H
00014
00015 #include "vehicle_type.h"
00016 #include "gfx_type.h"
00017 #include "economy_type.h"
00018 #include "tile_type.h"
00019 #include "transport_type.h"
00020
00021 struct Window;
00022
00023
00024 void HandleOnEditText(const char *str);
00025 void InitializeGUI();
00026
00027
00028 void ShowGameOptions();
00029 void ShowGameDifficulty();
00030 void ShowGameSettings();
00031 void DrawArrowButtons(int x, int y, Colours button_colour, byte state, bool clickable_left, bool clickable_right);
00032 void DrawBoolButton(int x, int y, bool state, bool clickable);
00033
00034
00035 void ShowOrdersWindow(const Vehicle *v);
00036
00037
00038 Window *ShowBuildDocksToolbar();
00039 Window *ShowBuildDocksScenToolbar();
00040
00041
00042 Window *ShowBuildAirToolbar();
00043
00044
00045 void ShowGenerateLandscape();
00046 void ShowHeightmapLoad();
00047
00048
00049 void ShowLandInfo(TileIndex tile);
00050 void ShowAboutWindow();
00051 void ShowBuildTreesToolbar();
00052 void ShowTownDirectory();
00053 void ShowIndustryDirectory();
00054 void ShowSubsidiesList();
00055 void ShowGoalsList();
00056 void ShowGoalQuestion(uint16 id, byte type, uint32 button_mask, const char *question);
00057
00058 void ShowEstimatedCostOrIncome(Money cost, int x, int y);
00059
00060 void ShowExtraViewPortWindow(TileIndex tile = INVALID_TILE);
00061 void ShowExtraViewPortWindowForTileUnderCursor();
00062
00063
00064 void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transport_type, byte bridge_type);
00065
00066 void ShowBuildIndustryWindow();
00067 void ShowFoundTownWindow();
00068 void ShowMusicWindow();
00069
00070 #endif