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00012 #include "../stdafx.h"
00013 #include "../openttd.h"
00014 #include "../gfx_func.h"
00015 #include "../os/windows/win32.h"
00016 #include "../rev.h"
00017 #include "../blitter/factory.hpp"
00018 #include "../network/network.h"
00019 #include "../core/math_func.hpp"
00020 #include "../core/random_func.hpp"
00021 #include "../texteff.hpp"
00022 #include "../thread/thread.h"
00023 #include "../progress.h"
00024 #include "win32_v.h"
00025 #include <windows.h>
00026
00027 static struct {
00028 HWND main_wnd;
00029 HBITMAP dib_sect;
00030 void *buffer_bits;
00031 HPALETTE gdi_palette;
00032 RECT update_rect;
00033 int width;
00034 int height;
00035 int width_org;
00036 int height_org;
00037 bool fullscreen;
00038 bool has_focus;
00039 bool running;
00040 } _wnd;
00041
00042 bool _force_full_redraw;
00043 bool _window_maximize;
00044 uint _display_hz;
00045 uint _fullscreen_bpp;
00046 static Dimension _bck_resolution;
00047 #if !defined(UNICODE)
00048 uint _codepage;
00049 #endif
00050
00052 static bool _draw_threaded;
00054 static ThreadObject *_draw_thread = NULL;
00056 static ThreadMutex *_draw_mutex = NULL;
00058 static volatile bool _draw_continue;
00060 static Palette _local_palette;
00061
00062 static void MakePalette()
00063 {
00064 LOGPALETTE *pal = (LOGPALETTE*)alloca(sizeof(LOGPALETTE) + (256 - 1) * sizeof(PALETTEENTRY));
00065
00066 pal->palVersion = 0x300;
00067 pal->palNumEntries = 256;
00068
00069 for (uint i = 0; i != 256; i++) {
00070 pal->palPalEntry[i].peRed = _cur_palette.palette[i].r;
00071 pal->palPalEntry[i].peGreen = _cur_palette.palette[i].g;
00072 pal->palPalEntry[i].peBlue = _cur_palette.palette[i].b;
00073 pal->palPalEntry[i].peFlags = 0;
00074
00075 }
00076 _wnd.gdi_palette = CreatePalette(pal);
00077 if (_wnd.gdi_palette == NULL) usererror("CreatePalette failed!\n");
00078
00079 _cur_palette.first_dirty = 0;
00080 _cur_palette.count_dirty = 256;
00081 _local_palette = _cur_palette;
00082 }
00083
00084 static void UpdatePalette(HDC dc, uint start, uint count)
00085 {
00086 RGBQUAD rgb[256];
00087 uint i;
00088
00089 for (i = 0; i != count; i++) {
00090 rgb[i].rgbRed = _local_palette.palette[start + i].r;
00091 rgb[i].rgbGreen = _local_palette.palette[start + i].g;
00092 rgb[i].rgbBlue = _local_palette.palette[start + i].b;
00093 rgb[i].rgbReserved = 0;
00094 }
00095
00096 SetDIBColorTable(dc, start, count, rgb);
00097 }
00098
00099 bool VideoDriver_Win32::ClaimMousePointer()
00100 {
00101 MyShowCursor(false, true);
00102 return true;
00103 }
00104
00105 struct VkMapping {
00106 byte vk_from;
00107 byte vk_count;
00108 byte map_to;
00109 };
00110
00111 #define AS(x, z) {x, 0, z}
00112 #define AM(x, y, z, w) {x, y - x, z}
00113
00114 static const VkMapping _vk_mapping[] = {
00115
00116 AM(VK_PRIOR, VK_DOWN, WKC_PAGEUP, WKC_DOWN),
00117
00118 AM('A', 'Z', 'A', 'Z'),
00119 AM('0', '9', '0', '9'),
00120
00121 AS(VK_ESCAPE, WKC_ESC),
00122 AS(VK_PAUSE, WKC_PAUSE),
00123 AS(VK_BACK, WKC_BACKSPACE),
00124 AM(VK_INSERT, VK_DELETE, WKC_INSERT, WKC_DELETE),
00125
00126 AS(VK_SPACE, WKC_SPACE),
00127 AS(VK_RETURN, WKC_RETURN),
00128 AS(VK_TAB, WKC_TAB),
00129
00130
00131 AM(VK_F1, VK_F12, WKC_F1, WKC_F12),
00132
00133
00134 AM(VK_NUMPAD0, VK_NUMPAD9, '0', '9'),
00135 AS(VK_DIVIDE, WKC_NUM_DIV),
00136 AS(VK_MULTIPLY, WKC_NUM_MUL),
00137 AS(VK_SUBTRACT, WKC_NUM_MINUS),
00138 AS(VK_ADD, WKC_NUM_PLUS),
00139 AS(VK_DECIMAL, WKC_NUM_DECIMAL),
00140
00141
00142 AS(0xBF, WKC_SLASH),
00143 AS(0xBA, WKC_SEMICOLON),
00144 AS(0xBB, WKC_EQUALS),
00145 AS(0xDB, WKC_L_BRACKET),
00146 AS(0xDC, WKC_BACKSLASH),
00147 AS(0xDD, WKC_R_BRACKET),
00148
00149 AS(0xDE, WKC_SINGLEQUOTE),
00150 AS(0xBC, WKC_COMMA),
00151 AS(0xBD, WKC_MINUS),
00152 AS(0xBE, WKC_PERIOD)
00153 };
00154
00155 static uint MapWindowsKey(uint sym)
00156 {
00157 const VkMapping *map;
00158 uint key = 0;
00159
00160 for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
00161 if ((uint)(sym - map->vk_from) <= map->vk_count) {
00162 key = sym - map->vk_from + map->map_to;
00163 break;
00164 }
00165 }
00166
00167 if (GetAsyncKeyState(VK_SHIFT) < 0) key |= WKC_SHIFT;
00168 if (GetAsyncKeyState(VK_CONTROL) < 0) key |= WKC_CTRL;
00169 if (GetAsyncKeyState(VK_MENU) < 0) key |= WKC_ALT;
00170 return key;
00171 }
00172
00173 static bool AllocateDibSection(int w, int h, bool force = false);
00174
00175 static void ClientSizeChanged(int w, int h)
00176 {
00177
00178 if (AllocateDibSection(w, h)) {
00179
00180 _cur_palette.first_dirty = 0;
00181 _cur_palette.count_dirty = 256;
00182 _local_palette = _cur_palette;
00183
00184 BlitterFactoryBase::GetCurrentBlitter()->PostResize();
00185
00186 GameSizeChanged();
00187
00188
00189 if (_wnd.running) {
00190 _screen.dst_ptr = _wnd.buffer_bits;
00191 UpdateWindows();
00192 }
00193 }
00194 }
00195
00196 #ifdef _DEBUG
00197
00198
00199 int RedrawScreenDebug()
00200 {
00201 HDC dc, dc2;
00202 static int _fooctr;
00203 HBITMAP old_bmp;
00204 HPALETTE old_palette;
00205
00206 _screen.dst_ptr = _wnd.buffer_bits;
00207 UpdateWindows();
00208
00209 dc = GetDC(_wnd.main_wnd);
00210 dc2 = CreateCompatibleDC(dc);
00211
00212 old_bmp = (HBITMAP)SelectObject(dc2, _wnd.dib_sect);
00213 old_palette = SelectPalette(dc, _wnd.gdi_palette, FALSE);
00214 BitBlt(dc, 0, 0, _wnd.width, _wnd.height, dc2, 0, 0, SRCCOPY);
00215 SelectPalette(dc, old_palette, TRUE);
00216 SelectObject(dc2, old_bmp);
00217 DeleteDC(dc2);
00218 ReleaseDC(_wnd.main_wnd, dc);
00219
00220 return _fooctr++;
00221 }
00222 #endif
00223
00224
00225 #if !defined(WM_MOUSELEAVE)
00226 #define WM_MOUSELEAVE 0x02A3
00227 #endif
00228 #define TID_POLLMOUSE 1
00229 #define MOUSE_POLL_DELAY 75
00230
00231 static void CALLBACK TrackMouseTimerProc(HWND hwnd, UINT msg, UINT event, DWORD time)
00232 {
00233 RECT rc;
00234 POINT pt;
00235
00236
00237
00238
00239 GetClientRect(hwnd, &rc);
00240 MapWindowPoints(hwnd, HWND_DESKTOP, (LPPOINT)(LPRECT)&rc, 2);
00241 GetCursorPos(&pt);
00242
00243 if (!PtInRect(&rc, pt) || (WindowFromPoint(pt) != hwnd)) {
00244 KillTimer(hwnd, event);
00245 PostMessage(hwnd, WM_MOUSELEAVE, 0, 0L);
00246 }
00247 }
00248
00254 bool VideoDriver_Win32::MakeWindow(bool full_screen)
00255 {
00256 _fullscreen = full_screen;
00257
00258
00259 if ((full_screen || _wnd.fullscreen) && _wnd.main_wnd) {
00260 DestroyWindow(_wnd.main_wnd);
00261 _wnd.main_wnd = 0;
00262 }
00263
00264 #if defined(WINCE)
00265
00266 #else
00267 if (full_screen) {
00268 DEVMODE settings;
00269
00270
00271 if (_fullscreen_bpp < BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth()) _fullscreen_bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();
00272
00273 memset(&settings, 0, sizeof(settings));
00274 settings.dmSize = sizeof(settings);
00275 settings.dmFields =
00276 (_fullscreen_bpp != 0 ? DM_BITSPERPEL : 0) |
00277 DM_PELSWIDTH |
00278 DM_PELSHEIGHT |
00279 (_display_hz != 0 ? DM_DISPLAYFREQUENCY : 0);
00280 settings.dmBitsPerPel = _fullscreen_bpp;
00281 settings.dmPelsWidth = _wnd.width_org;
00282 settings.dmPelsHeight = _wnd.height_org;
00283 settings.dmDisplayFrequency = _display_hz;
00284
00285
00286 if (ChangeDisplaySettings(&settings, CDS_FULLSCREEN | CDS_TEST) != DISP_CHANGE_SUCCESSFUL) {
00287 RECT r;
00288 GetWindowRect(GetDesktopWindow(), &r);
00289 return this->ChangeResolution(r.right - r.left, r.bottom - r.top);
00290 }
00291
00292 if (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) {
00293 this->MakeWindow(false);
00294 return false;
00295 }
00296 } else if (_wnd.fullscreen) {
00297
00298 ChangeDisplaySettings(NULL, 0);
00299
00300 _wnd.width = _bck_resolution.width;
00301 _wnd.height = _bck_resolution.height;
00302 }
00303 #endif
00304
00305 {
00306 RECT r;
00307 DWORD style, showstyle;
00308 int x, y, w, h;
00309
00310 showstyle = SW_SHOWNORMAL;
00311 _wnd.fullscreen = full_screen;
00312 if (_wnd.fullscreen) {
00313 style = WS_POPUP;
00314 SetRect(&r, 0, 0, _wnd.width_org, _wnd.height_org);
00315 } else {
00316 style = WS_OVERLAPPEDWINDOW;
00317
00318 if (_window_maximize) showstyle = SW_SHOWMAXIMIZED;
00319 SetRect(&r, 0, 0, _wnd.width, _wnd.height);
00320 }
00321
00322 #if !defined(WINCE)
00323 AdjustWindowRect(&r, style, FALSE);
00324 #endif
00325
00326 if (_wnd.main_wnd == NULL) {
00327 w = r.right - r.left;
00328 h = r.bottom - r.top;
00329 x = (GetSystemMetrics(SM_CXSCREEN) - w) / 2;
00330 y = (GetSystemMetrics(SM_CYSCREEN) - h) / 2;
00331
00332 TCHAR Windowtitle[50];
00333
00334 _sntprintf(Windowtitle, lengthof(Windowtitle), _T("OpenTTD %s"), MB_TO_WIDE(_openttd_revision));
00335
00336 _wnd.main_wnd = CreateWindow(_T("OTTD"), Windowtitle, style, x, y, w, h, 0, 0, GetModuleHandle(NULL), 0);
00337 if (_wnd.main_wnd == NULL) usererror("CreateWindow failed");
00338 ShowWindow(_wnd.main_wnd, showstyle);
00339 }
00340 }
00341
00342 BlitterFactoryBase::GetCurrentBlitter()->PostResize();
00343
00344 GameSizeChanged();
00345 return true;
00346 }
00347
00349 static void PaintWindow(HDC dc)
00350 {
00351 HDC dc2 = CreateCompatibleDC(dc);
00352 HBITMAP old_bmp = (HBITMAP)SelectObject(dc2, _wnd.dib_sect);
00353 HPALETTE old_palette = SelectPalette(dc, _wnd.gdi_palette, FALSE);
00354
00355 if (_cur_palette.count_dirty != 0) {
00356 Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
00357
00358 switch (blitter->UsePaletteAnimation()) {
00359 case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND:
00360 UpdatePalette(dc2, _local_palette.first_dirty, _local_palette.count_dirty);
00361 break;
00362
00363 case Blitter::PALETTE_ANIMATION_BLITTER:
00364 blitter->PaletteAnimate(_local_palette);
00365 break;
00366
00367 case Blitter::PALETTE_ANIMATION_NONE:
00368 break;
00369
00370 default:
00371 NOT_REACHED();
00372 }
00373 _cur_palette.count_dirty = 0;
00374 }
00375
00376 BitBlt(dc, 0, 0, _wnd.width, _wnd.height, dc2, 0, 0, SRCCOPY);
00377 SelectPalette(dc, old_palette, TRUE);
00378 SelectObject(dc2, old_bmp);
00379 DeleteDC(dc2);
00380 }
00381
00382 static void PaintWindowThread(void *)
00383 {
00384
00385 _draw_mutex->BeginCritical();
00386 _draw_mutex->SendSignal();
00387
00388
00389
00390 Sleep(0);
00391
00392
00393 _draw_mutex->WaitForSignal();
00394
00395 while (_draw_continue) {
00396
00397 POINT pt = {0, 0};
00398 ClientToScreen(_wnd.main_wnd, &pt);
00399 OffsetRect(&_wnd.update_rect, pt.x, pt.y);
00400
00401
00402
00403 HRGN rgn = CreateRectRgnIndirect(&_wnd.update_rect);
00404 HDC dc = GetDCEx(_wnd.main_wnd, rgn, DCX_CLIPSIBLINGS | DCX_CLIPCHILDREN | DCX_INTERSECTRGN);
00405
00406 PaintWindow(dc);
00407
00408
00409 SetRectEmpty(&_wnd.update_rect);
00410 ReleaseDC(_wnd.main_wnd, dc);
00411
00412
00413 GdiFlush();
00414
00415 _draw_mutex->WaitForSignal();
00416 }
00417
00418 _draw_mutex->EndCritical();
00419 _draw_thread->Exit();
00420 }
00421
00422 static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
00423 {
00424 static uint32 keycode = 0;
00425 static bool console = false;
00426 static bool in_sizemove = false;
00427
00428 switch (msg) {
00429 case WM_CREATE:
00430 SetTimer(hwnd, TID_POLLMOUSE, MOUSE_POLL_DELAY, (TIMERPROC)TrackMouseTimerProc);
00431 break;
00432
00433 case WM_ENTERSIZEMOVE:
00434 in_sizemove = true;
00435 break;
00436
00437 case WM_EXITSIZEMOVE:
00438 in_sizemove = false;
00439 break;
00440
00441 case WM_PAINT:
00442 if (!in_sizemove && _draw_mutex != NULL && !HasModalProgress()) {
00443
00444 RECT r;
00445 GetUpdateRect(hwnd, &r, FALSE);
00446 UnionRect(&_wnd.update_rect, &_wnd.update_rect, &r);
00447
00448
00449 ValidateRect(hwnd, NULL);
00450 _draw_mutex->SendSignal();
00451 } else {
00452 PAINTSTRUCT ps;
00453
00454 BeginPaint(hwnd, &ps);
00455 PaintWindow(ps.hdc);
00456 EndPaint(hwnd, &ps);
00457 }
00458 return 0;
00459
00460 case WM_PALETTECHANGED:
00461 if ((HWND)wParam == hwnd) return 0;
00462
00463
00464 case WM_QUERYNEWPALETTE: {
00465 HDC hDC = GetWindowDC(hwnd);
00466 HPALETTE hOldPalette = SelectPalette(hDC, _wnd.gdi_palette, FALSE);
00467 UINT nChanged = RealizePalette(hDC);
00468
00469 SelectPalette(hDC, hOldPalette, TRUE);
00470 ReleaseDC(hwnd, hDC);
00471 if (nChanged != 0) InvalidateRect(hwnd, NULL, FALSE);
00472 return 0;
00473 }
00474
00475 case WM_CLOSE:
00476 HandleExitGameRequest();
00477 return 0;
00478
00479 case WM_DESTROY:
00480 if (_window_maximize) _cur_resolution = _bck_resolution;
00481 return 0;
00482
00483 case WM_LBUTTONDOWN:
00484 SetCapture(hwnd);
00485 _left_button_down = true;
00486 HandleMouseEvents();
00487 return 0;
00488
00489 case WM_LBUTTONUP:
00490 ReleaseCapture();
00491 _left_button_down = false;
00492 _left_button_clicked = false;
00493 HandleMouseEvents();
00494 return 0;
00495
00496 case WM_RBUTTONDOWN:
00497 SetCapture(hwnd);
00498 _right_button_down = true;
00499 _right_button_clicked = true;
00500 HandleMouseEvents();
00501 return 0;
00502
00503 case WM_RBUTTONUP:
00504 ReleaseCapture();
00505 _right_button_down = false;
00506 HandleMouseEvents();
00507 return 0;
00508
00509 case WM_MOUSELEAVE:
00510 UndrawMouseCursor();
00511 _cursor.in_window = false;
00512
00513 if (!_left_button_down && !_right_button_down) MyShowCursor(true);
00514 return 0;
00515
00516 case WM_MOUSEMOVE: {
00517 int x = (int16)LOWORD(lParam);
00518 int y = (int16)HIWORD(lParam);
00519 POINT pt;
00520
00521
00522
00523
00524 if (!_cursor.in_window) {
00525 _cursor.in_window = true;
00526 SetTimer(hwnd, TID_POLLMOUSE, MOUSE_POLL_DELAY, (TIMERPROC)TrackMouseTimerProc);
00527
00528 DrawMouseCursor();
00529 }
00530
00531 if (_cursor.fix_at) {
00532 int dx = x - _cursor.pos.x;
00533 int dy = y - _cursor.pos.y;
00534 if (dx != 0 || dy != 0) {
00535 _cursor.delta.x = dx;
00536 _cursor.delta.y = dy;
00537
00538 pt.x = _cursor.pos.x;
00539 pt.y = _cursor.pos.y;
00540
00541 ClientToScreen(hwnd, &pt);
00542 SetCursorPos(pt.x, pt.y);
00543 }
00544 } else {
00545 _cursor.delta.x = x - _cursor.pos.x;
00546 _cursor.delta.y = y - _cursor.pos.y;
00547 _cursor.pos.x = x;
00548 _cursor.pos.y = y;
00549 _cursor.dirty = true;
00550 }
00551 MyShowCursor(false);
00552 HandleMouseEvents();
00553 return 0;
00554 }
00555
00556 #if !defined(UNICODE)
00557 case WM_INPUTLANGCHANGE: {
00558 TCHAR locale[6];
00559 LCID lcid = GB(lParam, 0, 16);
00560
00561 int len = GetLocaleInfo(lcid, LOCALE_IDEFAULTANSICODEPAGE, locale, lengthof(locale));
00562 if (len != 0) _codepage = _ttoi(locale);
00563 return 1;
00564 }
00565 #endif
00566
00567 case WM_DEADCHAR:
00568 console = GB(lParam, 16, 8) == 41;
00569 return 0;
00570
00571 case WM_CHAR: {
00572 uint scancode = GB(lParam, 16, 8);
00573 uint charcode = wParam;
00574
00575
00576
00577 if (console && scancode == 41) {
00578 console = false;
00579 return 0;
00580 }
00581
00582 #if !defined(UNICODE)
00583 wchar_t w;
00584 int len = MultiByteToWideChar(_codepage, 0, (char*)&charcode, 1, &w, 1);
00585 charcode = len == 1 ? w : 0;
00586 #endif
00587
00588
00589 scancode = scancode == 41 ? (int)WKC_BACKQUOTE : keycode;
00590 HandleKeypress(GB(charcode, 0, 16) | (scancode << 16));
00591 return 0;
00592 }
00593
00594 case WM_KEYDOWN: {
00595 keycode = MapWindowsKey(wParam);
00596
00597
00598 MSG msg;
00599 if (PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE)) {
00600 if (msg.message == WM_CHAR && GB(lParam, 16, 8) == GB(msg.lParam, 16, 8)) {
00601 return 0;
00602 }
00603 }
00604
00605 HandleKeypress(0 | (keycode << 16));
00606 return 0;
00607 }
00608
00609 case WM_SYSKEYDOWN:
00610 switch (wParam) {
00611 case VK_RETURN:
00612 case 'F':
00613 ToggleFullScreen(!_wnd.fullscreen);
00614 return 0;
00615
00616 case VK_MENU:
00617 return 0;
00618
00619 case VK_F10:
00620 HandleKeypress(MapWindowsKey(wParam) << 16);
00621 return 0;
00622
00623 default:
00624 HandleKeypress(MapWindowsKey(wParam) << 16);
00625 break;
00626 }
00627 break;
00628
00629 case WM_SIZE:
00630 if (wParam != SIZE_MINIMIZED) {
00631
00632
00633 _window_maximize = (wParam == SIZE_MAXIMIZED || (_window_maximize && _fullscreen));
00634 if (_window_maximize || _fullscreen) _bck_resolution = _cur_resolution;
00635 ClientSizeChanged(LOWORD(lParam), HIWORD(lParam));
00636 }
00637 return 0;
00638
00639 #if !defined(WINCE)
00640 case WM_SIZING: {
00641 RECT *r = (RECT*)lParam;
00642 RECT r2;
00643 int w, h;
00644
00645 SetRect(&r2, 0, 0, 0, 0);
00646 AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE);
00647
00648 w = r->right - r->left - (r2.right - r2.left);
00649 h = r->bottom - r->top - (r2.bottom - r2.top);
00650 w = max(w, 64);
00651 h = max(h, 64);
00652 SetRect(&r2, 0, 0, w, h);
00653
00654 AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE);
00655 w = r2.right - r2.left;
00656 h = r2.bottom - r2.top;
00657
00658 switch (wParam) {
00659 case WMSZ_BOTTOM:
00660 r->bottom = r->top + h;
00661 break;
00662
00663 case WMSZ_BOTTOMLEFT:
00664 r->bottom = r->top + h;
00665 r->left = r->right - w;
00666 break;
00667
00668 case WMSZ_BOTTOMRIGHT:
00669 r->bottom = r->top + h;
00670 r->right = r->left + w;
00671 break;
00672
00673 case WMSZ_LEFT:
00674 r->left = r->right - w;
00675 break;
00676
00677 case WMSZ_RIGHT:
00678 r->right = r->left + w;
00679 break;
00680
00681 case WMSZ_TOP:
00682 r->top = r->bottom - h;
00683 break;
00684
00685 case WMSZ_TOPLEFT:
00686 r->top = r->bottom - h;
00687 r->left = r->right - w;
00688 break;
00689
00690 case WMSZ_TOPRIGHT:
00691 r->top = r->bottom - h;
00692 r->right = r->left + w;
00693 break;
00694 }
00695 return TRUE;
00696 }
00697 #endif
00698
00699
00700 #if !defined(WM_MOUSEWHEEL)
00701 # define WM_MOUSEWHEEL 0x020A
00702 #endif
00703 #if !defined(GET_WHEEL_DELTA_WPARAM)
00704 # define GET_WHEEL_DELTA_WPARAM(wparam) ((short)HIWORD(wparam))
00705 #endif
00706
00707 case WM_MOUSEWHEEL: {
00708 int delta = GET_WHEEL_DELTA_WPARAM(wParam);
00709
00710 if (delta < 0) {
00711 _cursor.wheel++;
00712 } else if (delta > 0) {
00713 _cursor.wheel--;
00714 }
00715 HandleMouseEvents();
00716 return 0;
00717 }
00718
00719 case WM_SETFOCUS:
00720 _wnd.has_focus = true;
00721 break;
00722
00723 case WM_KILLFOCUS:
00724 _wnd.has_focus = false;
00725 break;
00726
00727 #if !defined(WINCE)
00728 case WM_ACTIVATE: {
00729
00730 if (_exit_game) break;
00731
00732 bool active = (LOWORD(wParam) != WA_INACTIVE);
00733 bool minimized = (HIWORD(wParam) != 0);
00734 if (_wnd.fullscreen) {
00735 if (active && minimized) {
00736
00737 ShowWindow(hwnd, SW_RESTORE);
00738 static_cast<VideoDriver_Win32 *>(_video_driver)->MakeWindow(true);
00739 } else if (!active && !minimized) {
00740
00741 ShowWindow(hwnd, SW_MINIMIZE);
00742 ChangeDisplaySettings(NULL, 0);
00743 }
00744 }
00745 break;
00746 }
00747 #endif
00748 }
00749
00750 return DefWindowProc(hwnd, msg, wParam, lParam);
00751 }
00752
00753 static void RegisterWndClass()
00754 {
00755 static bool registered = false;
00756
00757 if (!registered) {
00758 HINSTANCE hinst = GetModuleHandle(NULL);
00759 WNDCLASS wnd = {
00760 CS_OWNDC,
00761 WndProcGdi,
00762 0,
00763 0,
00764 hinst,
00765 LoadIcon(hinst, MAKEINTRESOURCE(100)),
00766 LoadCursor(NULL, IDC_ARROW),
00767 0,
00768 0,
00769 _T("OTTD")
00770 };
00771
00772 registered = true;
00773 if (!RegisterClass(&wnd)) usererror("RegisterClass failed");
00774 }
00775 }
00776
00777 static bool AllocateDibSection(int w, int h, bool force)
00778 {
00779 BITMAPINFO *bi;
00780 HDC dc;
00781 int bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();
00782
00783 w = max(w, 64);
00784 h = max(h, 64);
00785
00786 if (bpp == 0) usererror("Can't use a blitter that blits 0 bpp for normal visuals");
00787
00788 if (!force && w == _screen.width && h == _screen.height) return false;
00789
00790 _screen.width = w;
00791 _screen.pitch = (bpp == 8) ? Align(w, 4) : w;
00792 _screen.height = h;
00793 bi = (BITMAPINFO*)alloca(sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * 256);
00794 memset(bi, 0, sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * 256);
00795 bi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
00796
00797 bi->bmiHeader.biWidth = _wnd.width = w;
00798 bi->bmiHeader.biHeight = -(_wnd.height = h);
00799
00800 bi->bmiHeader.biPlanes = 1;
00801 bi->bmiHeader.biBitCount = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();
00802 bi->bmiHeader.biCompression = BI_RGB;
00803
00804 if (_wnd.dib_sect) DeleteObject(_wnd.dib_sect);
00805
00806 dc = GetDC(0);
00807 _wnd.dib_sect = CreateDIBSection(dc, bi, DIB_RGB_COLORS, (VOID**)&_wnd.buffer_bits, NULL, 0);
00808 if (_wnd.dib_sect == NULL) usererror("CreateDIBSection failed");
00809 ReleaseDC(0, dc);
00810
00811 return true;
00812 }
00813
00814 static const Dimension default_resolutions[] = {
00815 { 640, 480 },
00816 { 800, 600 },
00817 { 1024, 768 },
00818 { 1152, 864 },
00819 { 1280, 800 },
00820 { 1280, 960 },
00821 { 1280, 1024 },
00822 { 1400, 1050 },
00823 { 1600, 1200 },
00824 { 1680, 1050 },
00825 { 1920, 1200 }
00826 };
00827
00828 static void FindResolutions()
00829 {
00830 uint n = 0;
00831 #if defined(WINCE)
00832
00833
00834 #else
00835 uint i;
00836 DEVMODEA dm;
00837
00838
00839
00840
00841 for (i = 0; EnumDisplaySettingsA(NULL, i, &dm) != 0; i++) {
00842 if (dm.dmBitsPerPel == BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() &&
00843 dm.dmPelsWidth >= 640 && dm.dmPelsHeight >= 480) {
00844 uint j;
00845
00846 for (j = 0; j < n; j++) {
00847 if (_resolutions[j].width == dm.dmPelsWidth && _resolutions[j].height == dm.dmPelsHeight) break;
00848 }
00849
00850
00851
00852
00853
00854 if (j == n) {
00855 _resolutions[j].width = dm.dmPelsWidth;
00856 _resolutions[j].height = dm.dmPelsHeight;
00857 if (++n == lengthof(_resolutions)) break;
00858 }
00859 }
00860 }
00861 #endif
00862
00863
00864 if (n == 0) {
00865 memcpy(_resolutions, default_resolutions, sizeof(default_resolutions));
00866 n = lengthof(default_resolutions);
00867 }
00868
00869 _num_resolutions = n;
00870 SortResolutions(_num_resolutions);
00871 }
00872
00873 static FVideoDriver_Win32 iFVideoDriver_Win32;
00874
00875 const char *VideoDriver_Win32::Start(const char * const *parm)
00876 {
00877 memset(&_wnd, 0, sizeof(_wnd));
00878
00879 RegisterWndClass();
00880
00881 MakePalette();
00882
00883 FindResolutions();
00884
00885 DEBUG(driver, 2, "Resolution for display: %ux%u", _cur_resolution.width, _cur_resolution.height);
00886
00887
00888 _wnd.width_org = _cur_resolution.width;
00889 _wnd.height_org = _cur_resolution.height;
00890
00891 AllocateDibSection(_cur_resolution.width, _cur_resolution.height);
00892 this->MakeWindow(_fullscreen);
00893
00894 MarkWholeScreenDirty();
00895
00896 _draw_threaded = GetDriverParam(parm, "no_threads") == NULL && GetDriverParam(parm, "no_thread") == NULL && GetCPUCoreCount() > 1;
00897
00898 return NULL;
00899 }
00900
00901 void VideoDriver_Win32::Stop()
00902 {
00903 DeleteObject(_wnd.gdi_palette);
00904 DeleteObject(_wnd.dib_sect);
00905 DestroyWindow(_wnd.main_wnd);
00906
00907 #if !defined(WINCE)
00908 if (_wnd.fullscreen) ChangeDisplaySettings(NULL, 0);
00909 #endif
00910 MyShowCursor(true);
00911 }
00912
00913 void VideoDriver_Win32::MakeDirty(int left, int top, int width, int height)
00914 {
00915 RECT r = { left, top, left + width, top + height };
00916
00917 InvalidateRect(_wnd.main_wnd, &r, FALSE);
00918 }
00919
00920 static void CheckPaletteAnim()
00921 {
00922 if (_cur_palette.count_dirty == 0) return;
00923
00924 _local_palette = _cur_palette;
00925 InvalidateRect(_wnd.main_wnd, NULL, FALSE);
00926 }
00927
00928 void VideoDriver_Win32::MainLoop()
00929 {
00930 MSG mesg;
00931 uint32 cur_ticks = GetTickCount();
00932 uint32 last_cur_ticks = cur_ticks;
00933 uint32 next_tick = cur_ticks + MILLISECONDS_PER_TICK;
00934
00935 if (_draw_threaded) {
00936
00937
00938 _draw_mutex = ThreadMutex::New();
00939 if (_draw_mutex == NULL) {
00940 _draw_threaded = false;
00941 } else {
00942 _draw_mutex->BeginCritical();
00943 _draw_continue = true;
00944
00945 _draw_threaded = ThreadObject::New(&PaintWindowThread, NULL, &_draw_thread);
00946
00947
00948 if (!_draw_threaded) {
00949 _draw_mutex->EndCritical();
00950 delete _draw_mutex;
00951 _draw_mutex = NULL;
00952 } else {
00953 DEBUG(driver, 1, "Threaded drawing enabled");
00954
00955
00956 _draw_mutex->WaitForSignal();
00957 }
00958 }
00959 }
00960
00961 _wnd.running = true;
00962
00963 CheckPaletteAnim();
00964 for (;;) {
00965 uint32 prev_cur_ticks = cur_ticks;
00966
00967 while (PeekMessage(&mesg, NULL, 0, 0, PM_REMOVE)) {
00968 InteractiveRandom();
00969 TranslateMessage(&mesg);
00970 DispatchMessage(&mesg);
00971 }
00972 if (_exit_game) return;
00973
00974 #if defined(_DEBUG)
00975 if (_wnd.has_focus && GetAsyncKeyState(VK_SHIFT) < 0 &&
00976 #else
00977
00978 if (_wnd.has_focus && GetAsyncKeyState(VK_TAB) < 0 && GetAsyncKeyState(VK_MENU) >= 0 &&
00979 #endif
00980 !_networking && _game_mode != GM_MENU) {
00981 _fast_forward |= 2;
00982 } else if (_fast_forward & 2) {
00983 _fast_forward = 0;
00984 }
00985
00986 cur_ticks = GetTickCount();
00987 if (cur_ticks >= next_tick || (_fast_forward && !_pause_mode) || cur_ticks < prev_cur_ticks) {
00988 _realtime_tick += cur_ticks - last_cur_ticks;
00989 last_cur_ticks = cur_ticks;
00990 next_tick = cur_ticks + MILLISECONDS_PER_TICK;
00991
00992 bool old_ctrl_pressed = _ctrl_pressed;
00993
00994 _ctrl_pressed = _wnd.has_focus && GetAsyncKeyState(VK_CONTROL)<0;
00995 _shift_pressed = _wnd.has_focus && GetAsyncKeyState(VK_SHIFT)<0;
00996
00997
00998 if (_wnd.has_focus) {
00999 _dirkeys =
01000 (GetAsyncKeyState(VK_LEFT) < 0 ? 1 : 0) +
01001 (GetAsyncKeyState(VK_UP) < 0 ? 2 : 0) +
01002 (GetAsyncKeyState(VK_RIGHT) < 0 ? 4 : 0) +
01003 (GetAsyncKeyState(VK_DOWN) < 0 ? 8 : 0);
01004 } else {
01005 _dirkeys = 0;
01006 }
01007
01008 if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
01009
01010 #if !defined(WINCE)
01011
01012 GdiFlush();
01013 #endif
01014
01015
01016
01017 if (_draw_threaded) _draw_mutex->EndCritical();
01018 GameLoop();
01019 if (_draw_threaded) _draw_mutex->BeginCritical();
01020
01021 if (_force_full_redraw) MarkWholeScreenDirty();
01022
01023 _screen.dst_ptr = _wnd.buffer_bits;
01024 UpdateWindows();
01025 CheckPaletteAnim();
01026 } else {
01027 #if !defined(WINCE)
01028
01029 GdiFlush();
01030 #endif
01031
01032
01033 if (_draw_threaded) _draw_mutex->EndCritical();
01034 Sleep(1);
01035 if (_draw_threaded) _draw_mutex->BeginCritical();
01036
01037 _screen.dst_ptr = _wnd.buffer_bits;
01038 NetworkDrawChatMessage();
01039 DrawMouseCursor();
01040 }
01041 }
01042
01043 if (_draw_threaded) {
01044 _draw_continue = false;
01045
01046
01047 _draw_mutex->SendSignal();
01048 _draw_mutex->EndCritical();
01049 _draw_thread->Join();
01050
01051 delete _draw_mutex;
01052 delete _draw_thread;
01053 }
01054 }
01055
01056 bool VideoDriver_Win32::ChangeResolution(int w, int h)
01057 {
01058 _wnd.width = _wnd.width_org = w;
01059 _wnd.height = _wnd.height_org = h;
01060
01061 return this->MakeWindow(_fullscreen);
01062 }
01063
01064 bool VideoDriver_Win32::ToggleFullscreen(bool full_screen)
01065 {
01066 return this->MakeWindow(full_screen);
01067 }
01068
01069 bool VideoDriver_Win32::AfterBlitterChange()
01070 {
01071 return AllocateDibSection(_screen.width, _screen.height, true) && this->MakeWindow(_fullscreen);
01072 }