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00012 #include "../stdafx.h"
00013 #include "../settings_type.h"
00014 #include "ai.hpp"
00015 #include "ai_config.hpp"
00016 #include "ai_info.hpp"
00017
00019 ScriptConfigItem _start_date_config = {
00020 "start_date",
00021 "",
00022 AI::START_NEXT_MIN,
00023 AI::START_NEXT_MAX,
00024 AI::START_NEXT_MEDIUM,
00025 AI::START_NEXT_EASY,
00026 AI::START_NEXT_MEDIUM,
00027 AI::START_NEXT_HARD,
00028 AI::START_NEXT_DEVIATION,
00029 30,
00030 SCRIPTCONFIG_NONE,
00031 NULL
00032 };
00033
00034 AIConfig *AIConfig::GetConfig(CompanyID company, ScriptSettingSource source)
00035 {
00036 AIConfig **config;
00037 if (source == SSS_FORCE_NEWGAME || (source == SSS_DEFAULT && _game_mode == GM_MENU)) {
00038 config = &_settings_newgame.ai_config[company];
00039 } else {
00040 config = &_settings_game.ai_config[company];
00041 }
00042 if (*config == NULL) *config = new AIConfig();
00043 return *config;
00044 }
00045
00046 class AIInfo *AIConfig::GetInfo() const
00047 {
00048 return static_cast<class AIInfo *>(ScriptConfig::GetInfo());
00049 }
00050
00051 ScriptInfo *AIConfig::FindInfo(const char *name, int version, bool force_exact_match)
00052 {
00053 return static_cast<ScriptInfo *>(AI::FindInfo(name, version, force_exact_match));
00054 }
00055
00056 bool AIConfig::ResetInfo(bool force_exact_match)
00057 {
00058 this->info = (ScriptInfo *)AI::FindInfo(this->name, force_exact_match ? this->version : -1, force_exact_match);
00059 return this->info != NULL;
00060 }
00061
00062 void AIConfig::PushExtraConfigList()
00063 {
00064 this->config_list->push_back(_start_date_config);
00065 }
00066
00067 void AIConfig::ClearConfigList()
00068 {
00069
00070
00071 int start_date = this->GetSetting("start_date");
00072
00073 ScriptConfig::ClearConfigList();
00074
00075 this->SetSetting("start_date", start_date);
00076 }
00077
00078 int AIConfig::GetSetting(const char *name) const
00079 {
00080 if (this->info == NULL) {
00081 SettingValueList::const_iterator it = this->settings.find(name);
00082 if (it == this->settings.end() || GetGameSettings().difficulty.diff_level != 3) {
00083 assert(strcmp("start_date", name) == 0);
00084 switch (GetGameSettings().difficulty.diff_level) {
00085 case 0: return AI::START_NEXT_EASY;
00086 case 1: return AI::START_NEXT_MEDIUM;
00087 case 2: return AI::START_NEXT_HARD;
00088 case 3: return AI::START_NEXT_MEDIUM;
00089 default: NOT_REACHED();
00090 }
00091 }
00092
00093 return (*it).second;
00094 }
00095
00096 return ScriptConfig::GetSetting(name);
00097 }
00098
00099 void AIConfig::SetSetting(const char *name, int value)
00100 {
00101 if (this->info == NULL) {
00102 if (strcmp("start_date", name) != 0) return;
00103 value = Clamp(value, AI::START_NEXT_MIN, AI::START_NEXT_MAX);
00104
00105 SettingValueList::iterator it = this->settings.find(name);
00106 if (it != this->settings.end()) {
00107 (*it).second = value;
00108 } else {
00109 this->settings[strdup(name)] = value;
00110 }
00111
00112 return;
00113 }
00114
00115 ScriptConfig::SetSetting(name, value);
00116 }