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00026 #include "stdafx.h"
00027 #include "currency.h"
00028 #include "screenshot.h"
00029 #include "network/network.h"
00030 #include "network/network_func.h"
00031 #include "settings_internal.h"
00032 #include "command_func.h"
00033 #include "console_func.h"
00034 #include "pathfinder/pathfinder_type.h"
00035 #include "genworld.h"
00036 #include "train.h"
00037 #include "news_func.h"
00038 #include "window_func.h"
00039 #include "sound_func.h"
00040 #include "company_func.h"
00041 #include "rev.h"
00042 #ifdef WITH_FREETYPE
00043 #include "fontcache.h"
00044 #endif
00045 #include "textbuf_gui.h"
00046 #include "rail_gui.h"
00047 #include "elrail_func.h"
00048 #include "error.h"
00049 #include "town.h"
00050 #include "video/video_driver.hpp"
00051 #include "sound/sound_driver.hpp"
00052 #include "music/music_driver.hpp"
00053 #include "blitter/factory.hpp"
00054 #include "base_media_base.h"
00055 #include "gamelog.h"
00056 #include "settings_func.h"
00057 #include "ini_type.h"
00058 #include "ai/ai_config.hpp"
00059 #include "ai/ai.hpp"
00060 #include "game/game_config.hpp"
00061 #include "game/game.hpp"
00062 #include "ship.h"
00063 #include "smallmap_gui.h"
00064 #include "roadveh.h"
00065 #include "fios.h"
00066 #include "strings_func.h"
00067
00068 #include "void_map.h"
00069 #include "station_base.h"
00070
00071 #include "table/strings.h"
00072 #include "table/settings.h"
00073
00074 ClientSettings _settings_client;
00075 GameSettings _settings_game;
00076 GameSettings _settings_newgame;
00077 VehicleDefaultSettings _old_vds;
00078 char *_config_file;
00079
00080 typedef std::list<ErrorMessageData> ErrorList;
00081 static ErrorList _settings_error_list;
00082
00083
00084 typedef void SettingDescProc(IniFile *ini, const SettingDesc *desc, const char *grpname, void *object);
00085 typedef void SettingDescProcList(IniFile *ini, const char *grpname, StringList *list);
00086
00087 static bool IsSignedVarMemType(VarType vt);
00088
00092 static const char * const _list_group_names[] = {
00093 "bans",
00094 "newgrf",
00095 "servers",
00096 "server_bind_addresses",
00097 NULL
00098 };
00099
00107 static size_t LookupOneOfMany(const char *many, const char *one, size_t onelen = 0)
00108 {
00109 const char *s;
00110 size_t idx;
00111
00112 if (onelen == 0) onelen = strlen(one);
00113
00114
00115 if (*one >= '0' && *one <= '9') return strtoul(one, NULL, 0);
00116
00117 idx = 0;
00118 for (;;) {
00119
00120 s = many;
00121 while (*s != '|' && *s != 0) s++;
00122 if ((size_t)(s - many) == onelen && !memcmp(one, many, onelen)) return idx;
00123 if (*s == 0) return (size_t)-1;
00124 many = s + 1;
00125 idx++;
00126 }
00127 }
00128
00136 static size_t LookupManyOfMany(const char *many, const char *str)
00137 {
00138 const char *s;
00139 size_t r;
00140 size_t res = 0;
00141
00142 for (;;) {
00143
00144 while (*str == ' ' || *str == '\t' || *str == '|') str++;
00145 if (*str == 0) break;
00146
00147 s = str;
00148 while (*s != 0 && *s != ' ' && *s != '\t' && *s != '|') s++;
00149
00150 r = LookupOneOfMany(many, str, s - str);
00151 if (r == (size_t)-1) return r;
00152
00153 SetBit(res, (uint8)r);
00154 if (*s == 0) break;
00155 str = s + 1;
00156 }
00157 return res;
00158 }
00159
00168 static int ParseIntList(const char *p, int *items, int maxitems)
00169 {
00170 int n = 0;
00171 bool comma = false;
00172
00173 while (*p != '\0') {
00174 switch (*p) {
00175 case ',':
00176
00177 if (!comma) return -1;
00178 comma = false;
00179
00180 case ' ':
00181 p++;
00182 break;
00183
00184 default: {
00185 if (n == maxitems) return -1;
00186 char *end;
00187 long v = strtol(p, &end, 0);
00188 if (p == end) return -1;
00189 if (sizeof(int) < sizeof(long)) v = ClampToI32(v);
00190 items[n++] = v;
00191 p = end;
00192 comma = true;
00193 break;
00194 }
00195 }
00196 }
00197
00198
00199
00200 if (n != 0 && !comma) return -1;
00201
00202 return n;
00203 }
00204
00213 static bool LoadIntList(const char *str, void *array, int nelems, VarType type)
00214 {
00215 int items[64];
00216 int i, nitems;
00217
00218 if (str == NULL) {
00219 memset(items, 0, sizeof(items));
00220 nitems = nelems;
00221 } else {
00222 nitems = ParseIntList(str, items, lengthof(items));
00223 if (nitems != nelems) return false;
00224 }
00225
00226 switch (type) {
00227 case SLE_VAR_BL:
00228 case SLE_VAR_I8:
00229 case SLE_VAR_U8:
00230 for (i = 0; i != nitems; i++) ((byte*)array)[i] = items[i];
00231 break;
00232
00233 case SLE_VAR_I16:
00234 case SLE_VAR_U16:
00235 for (i = 0; i != nitems; i++) ((uint16*)array)[i] = items[i];
00236 break;
00237
00238 case SLE_VAR_I32:
00239 case SLE_VAR_U32:
00240 for (i = 0; i != nitems; i++) ((uint32*)array)[i] = items[i];
00241 break;
00242
00243 default: NOT_REACHED();
00244 }
00245
00246 return true;
00247 }
00248
00258 static void MakeIntList(char *buf, const char *last, const void *array, int nelems, VarType type)
00259 {
00260 int i, v = 0;
00261 const byte *p = (const byte *)array;
00262
00263 for (i = 0; i != nelems; i++) {
00264 switch (type) {
00265 case SLE_VAR_BL:
00266 case SLE_VAR_I8: v = *(const int8 *)p; p += 1; break;
00267 case SLE_VAR_U8: v = *(const uint8 *)p; p += 1; break;
00268 case SLE_VAR_I16: v = *(const int16 *)p; p += 2; break;
00269 case SLE_VAR_U16: v = *(const uint16 *)p; p += 2; break;
00270 case SLE_VAR_I32: v = *(const int32 *)p; p += 4; break;
00271 case SLE_VAR_U32: v = *(const uint32 *)p; p += 4; break;
00272 default: NOT_REACHED();
00273 }
00274 buf += seprintf(buf, last, (i == 0) ? "%d" : ",%d", v);
00275 }
00276 }
00277
00285 static void MakeOneOfMany(char *buf, const char *last, const char *many, int id)
00286 {
00287 int orig_id = id;
00288
00289
00290 while (--id >= 0) {
00291 for (; *many != '|'; many++) {
00292 if (*many == '\0') {
00293 seprintf(buf, last, "%d", orig_id);
00294 return;
00295 }
00296 }
00297 many++;
00298 }
00299
00300
00301 while (*many != '\0' && *many != '|' && buf < last) *buf++ = *many++;
00302 *buf = '\0';
00303 }
00304
00313 static void MakeManyOfMany(char *buf, const char *last, const char *many, uint32 x)
00314 {
00315 const char *start;
00316 int i = 0;
00317 bool init = true;
00318
00319 for (; x != 0; x >>= 1, i++) {
00320 start = many;
00321 while (*many != 0 && *many != '|') many++;
00322
00323 if (HasBit(x, 0)) {
00324 if (!init) buf += seprintf(buf, last, "|");
00325 init = false;
00326 if (start == many) {
00327 buf += seprintf(buf, last, "%d", i);
00328 } else {
00329 memcpy(buf, start, many - start);
00330 buf += many - start;
00331 }
00332 }
00333
00334 if (*many == '|') many++;
00335 }
00336
00337 *buf = '\0';
00338 }
00339
00346 static const void *StringToVal(const SettingDescBase *desc, const char *orig_str)
00347 {
00348 const char *str = orig_str == NULL ? "" : orig_str;
00349
00350 switch (desc->cmd) {
00351 case SDT_NUMX: {
00352 char *end;
00353 size_t val = strtoul(str, &end, 0);
00354 if (end == str) {
00355 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE);
00356 msg.SetDParamStr(0, str);
00357 msg.SetDParamStr(1, desc->name);
00358 _settings_error_list.push_back(msg);
00359 return desc->def;
00360 }
00361 if (*end != '\0') {
00362 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_TRAILING_CHARACTERS);
00363 msg.SetDParamStr(0, desc->name);
00364 _settings_error_list.push_back(msg);
00365 }
00366 return (void*)val;
00367 }
00368
00369 case SDT_ONEOFMANY: {
00370 size_t r = LookupOneOfMany(desc->many, str);
00371
00372
00373 if (r == (size_t)-1 && desc->proc_cnvt != NULL) r = desc->proc_cnvt(str);
00374 if (r != (size_t)-1) return (void*)r;
00375
00376 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE);
00377 msg.SetDParamStr(0, str);
00378 msg.SetDParamStr(1, desc->name);
00379 _settings_error_list.push_back(msg);
00380 return desc->def;
00381 }
00382
00383 case SDT_MANYOFMANY: {
00384 size_t r = LookupManyOfMany(desc->many, str);
00385 if (r != (size_t)-1) return (void*)r;
00386 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE);
00387 msg.SetDParamStr(0, str);
00388 msg.SetDParamStr(1, desc->name);
00389 _settings_error_list.push_back(msg);
00390 return desc->def;
00391 }
00392
00393 case SDT_BOOLX: {
00394 if (strcmp(str, "true") == 0 || strcmp(str, "on") == 0 || strcmp(str, "1") == 0) return (void*)true;
00395 if (strcmp(str, "false") == 0 || strcmp(str, "off") == 0 || strcmp(str, "0") == 0) return (void*)false;
00396
00397 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE);
00398 msg.SetDParamStr(0, str);
00399 msg.SetDParamStr(1, desc->name);
00400 _settings_error_list.push_back(msg);
00401 return desc->def;
00402 }
00403
00404 case SDT_STRING: return orig_str;
00405 case SDT_INTLIST: return str;
00406 default: break;
00407 }
00408
00409 return NULL;
00410 }
00411
00421 static void Write_ValidateSetting(void *ptr, const SettingDesc *sd, int32 val)
00422 {
00423 const SettingDescBase *sdb = &sd->desc;
00424
00425 if (sdb->cmd != SDT_BOOLX &&
00426 sdb->cmd != SDT_NUMX &&
00427 sdb->cmd != SDT_ONEOFMANY &&
00428 sdb->cmd != SDT_MANYOFMANY) {
00429 return;
00430 }
00431
00432
00433 if (sdb->cmd != SDT_MANYOFMANY) {
00434
00435
00436
00437
00438
00439 switch (GetVarMemType(sd->save.conv)) {
00440 case SLE_VAR_NULL: return;
00441 case SLE_VAR_BL:
00442 case SLE_VAR_I8:
00443 case SLE_VAR_U8:
00444 case SLE_VAR_I16:
00445 case SLE_VAR_U16:
00446 case SLE_VAR_I32: {
00447
00448 if (!(sdb->flags & SGF_0ISDISABLED) || val != 0) val = Clamp(val, sdb->min, sdb->max);
00449 break;
00450 }
00451 case SLE_VAR_U32: {
00452
00453 uint min = ((sdb->flags & SGF_0ISDISABLED) && (uint)val <= (uint)sdb->min) ? 0 : sdb->min;
00454 WriteValue(ptr, SLE_VAR_U32, (int64)ClampU(val, min, sdb->max));
00455 return;
00456 }
00457 case SLE_VAR_I64:
00458 case SLE_VAR_U64:
00459 default: NOT_REACHED();
00460 }
00461 }
00462
00463 WriteValue(ptr, sd->save.conv, (int64)val);
00464 }
00465
00474 static void IniLoadSettings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object)
00475 {
00476 IniGroup *group;
00477 IniGroup *group_def = ini->GetGroup(grpname);
00478 IniItem *item;
00479 const void *p;
00480 void *ptr;
00481 const char *s;
00482
00483 for (; sd->save.cmd != SL_END; sd++) {
00484 const SettingDescBase *sdb = &sd->desc;
00485 const SaveLoad *sld = &sd->save;
00486
00487 if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue;
00488
00489
00490 s = strchr(sdb->name, '.');
00491 if (s != NULL) {
00492 group = ini->GetGroup(sdb->name, s - sdb->name);
00493 s++;
00494 } else {
00495 s = sdb->name;
00496 group = group_def;
00497 }
00498
00499 item = group->GetItem(s, false);
00500 if (item == NULL && group != group_def) {
00501
00502
00503 item = group_def->GetItem(s, false);
00504 }
00505 if (item == NULL) {
00506
00507
00508 const char *sc = strchr(s, '.');
00509 if (sc != NULL) item = ini->GetGroup(s, sc - s)->GetItem(sc + 1, false);
00510 }
00511
00512 p = (item == NULL) ? sdb->def : StringToVal(sdb, item->value);
00513 ptr = GetVariableAddress(object, sld);
00514
00515 switch (sdb->cmd) {
00516 case SDT_BOOLX:
00517 case SDT_NUMX:
00518 case SDT_ONEOFMANY:
00519 case SDT_MANYOFMANY:
00520 Write_ValidateSetting(ptr, sd, (int32)(size_t)p);
00521 break;
00522
00523 case SDT_STRING:
00524 switch (GetVarMemType(sld->conv)) {
00525 case SLE_VAR_STRB:
00526 case SLE_VAR_STRBQ:
00527 if (p != NULL) ttd_strlcpy((char*)ptr, (const char*)p, sld->length);
00528 break;
00529
00530 case SLE_VAR_STR:
00531 case SLE_VAR_STRQ:
00532 free(*(char**)ptr);
00533 *(char**)ptr = p == NULL ? NULL : strdup((const char*)p);
00534 break;
00535
00536 case SLE_VAR_CHAR: if (p != NULL) *(char *)ptr = *(const char *)p; break;
00537
00538 default: NOT_REACHED();
00539 }
00540 break;
00541
00542 case SDT_INTLIST: {
00543 if (!LoadIntList((const char*)p, ptr, sld->length, GetVarMemType(sld->conv))) {
00544 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_ARRAY);
00545 msg.SetDParamStr(0, sdb->name);
00546 _settings_error_list.push_back(msg);
00547
00548
00549 LoadIntList((const char*)sdb->def, ptr, sld->length, GetVarMemType(sld->conv));
00550 } else if (sd->desc.proc_cnvt != NULL) {
00551 sd->desc.proc_cnvt((const char*)p);
00552 }
00553 break;
00554 }
00555 default: NOT_REACHED();
00556 }
00557 }
00558 }
00559
00572 static void IniSaveSettings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object)
00573 {
00574 IniGroup *group_def = NULL, *group;
00575 IniItem *item;
00576 char buf[512];
00577 const char *s;
00578 void *ptr;
00579
00580 for (; sd->save.cmd != SL_END; sd++) {
00581 const SettingDescBase *sdb = &sd->desc;
00582 const SaveLoad *sld = &sd->save;
00583
00584
00585
00586 if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue;
00587 if (sld->conv & SLF_NOT_IN_CONFIG) continue;
00588
00589
00590 s = strchr(sdb->name, '.');
00591 if (s != NULL) {
00592 group = ini->GetGroup(sdb->name, s - sdb->name);
00593 s++;
00594 } else {
00595 if (group_def == NULL) group_def = ini->GetGroup(grpname);
00596 s = sdb->name;
00597 group = group_def;
00598 }
00599
00600 item = group->GetItem(s, true);
00601 ptr = GetVariableAddress(object, sld);
00602
00603 if (item->value != NULL) {
00604
00605 const void *p = StringToVal(sdb, item->value);
00606
00607
00608
00609 switch (sdb->cmd) {
00610 case SDT_BOOLX:
00611 case SDT_NUMX:
00612 case SDT_ONEOFMANY:
00613 case SDT_MANYOFMANY:
00614 switch (GetVarMemType(sld->conv)) {
00615 case SLE_VAR_BL:
00616 if (*(bool*)ptr == (p != NULL)) continue;
00617 break;
00618
00619 case SLE_VAR_I8:
00620 case SLE_VAR_U8:
00621 if (*(byte*)ptr == (byte)(size_t)p) continue;
00622 break;
00623
00624 case SLE_VAR_I16:
00625 case SLE_VAR_U16:
00626 if (*(uint16*)ptr == (uint16)(size_t)p) continue;
00627 break;
00628
00629 case SLE_VAR_I32:
00630 case SLE_VAR_U32:
00631 if (*(uint32*)ptr == (uint32)(size_t)p) continue;
00632 break;
00633
00634 default: NOT_REACHED();
00635 }
00636 break;
00637
00638 default: break;
00639 }
00640 }
00641
00642
00643 switch (sdb->cmd) {
00644 case SDT_BOOLX:
00645 case SDT_NUMX:
00646 case SDT_ONEOFMANY:
00647 case SDT_MANYOFMANY: {
00648 uint32 i = (uint32)ReadValue(ptr, sld->conv);
00649
00650 switch (sdb->cmd) {
00651 case SDT_BOOLX: strecpy(buf, (i != 0) ? "true" : "false", lastof(buf)); break;
00652 case SDT_NUMX: seprintf(buf, lastof(buf), IsSignedVarMemType(sld->conv) ? "%d" : "%u", i); break;
00653 case SDT_ONEOFMANY: MakeOneOfMany(buf, lastof(buf), sdb->many, i); break;
00654 case SDT_MANYOFMANY: MakeManyOfMany(buf, lastof(buf), sdb->many, i); break;
00655 default: NOT_REACHED();
00656 }
00657 break;
00658 }
00659
00660 case SDT_STRING:
00661 switch (GetVarMemType(sld->conv)) {
00662 case SLE_VAR_STRB: strecpy(buf, (char*)ptr, lastof(buf)); break;
00663 case SLE_VAR_STRBQ:seprintf(buf, lastof(buf), "\"%s\"", (char*)ptr); break;
00664 case SLE_VAR_STR: strecpy(buf, *(char**)ptr, lastof(buf)); break;
00665
00666 case SLE_VAR_STRQ:
00667 if (*(char**)ptr == NULL) {
00668 buf[0] = '\0';
00669 } else {
00670 seprintf(buf, lastof(buf), "\"%s\"", *(char**)ptr);
00671 }
00672 break;
00673
00674 case SLE_VAR_CHAR: buf[0] = *(char*)ptr; buf[1] = '\0'; break;
00675 default: NOT_REACHED();
00676 }
00677 break;
00678
00679 case SDT_INTLIST:
00680 MakeIntList(buf, lastof(buf), ptr, sld->length, GetVarMemType(sld->conv));
00681 break;
00682
00683 default: NOT_REACHED();
00684 }
00685
00686
00687 free(item->value);
00688 item->value = strdup(buf);
00689 }
00690 }
00691
00701 static void IniLoadSettingList(IniFile *ini, const char *grpname, StringList *list)
00702 {
00703 IniGroup *group = ini->GetGroup(grpname);
00704
00705 if (group == NULL || list == NULL) return;
00706
00707 list->Clear();
00708
00709 for (const IniItem *item = group->item; item != NULL; item = item->next) {
00710 if (item->name != NULL) *list->Append() = strdup(item->name);
00711 }
00712 }
00713
00723 static void IniSaveSettingList(IniFile *ini, const char *grpname, StringList *list)
00724 {
00725 IniGroup *group = ini->GetGroup(grpname);
00726
00727 if (group == NULL || list == NULL) return;
00728 group->Clear();
00729
00730 for (char **iter = list->Begin(); iter != list->End(); iter++) {
00731 group->GetItem(*iter, true)->SetValue("");
00732 }
00733 }
00734
00740 bool SettingDesc::IsEditable(bool do_command) const
00741 {
00742 if (!do_command && !(this->save.conv & SLF_NO_NETWORK_SYNC) && _networking && !_network_server && !(this->desc.flags & SGF_PER_COMPANY)) return false;
00743 if ((this->desc.flags & SGF_NETWORK_ONLY) && !_networking && _game_mode != GM_MENU) return false;
00744 if ((this->desc.flags & SGF_NO_NETWORK) && _networking) return false;
00745 if ((this->desc.flags & SGF_NEWGAME_ONLY) &&
00746 (_game_mode == GM_NORMAL ||
00747 (_game_mode == GM_EDITOR && !(this->desc.flags & SGF_SCENEDIT_TOO)))) return false;
00748 return true;
00749 }
00750
00755 SettingType SettingDesc::GetType() const
00756 {
00757 if (this->desc.flags & SGF_PER_COMPANY) return ST_COMPANY;
00758 return (this->save.conv & SLF_NOT_IN_SAVE) ? ST_CLIENT : ST_GAME;
00759 }
00760
00761
00762
00764 static bool v_PositionMainToolbar(int32 p1)
00765 {
00766 if (_game_mode != GM_MENU) PositionMainToolbar(NULL);
00767 return true;
00768 }
00769
00771 static bool v_PositionStatusbar(int32 p1)
00772 {
00773 if (_game_mode != GM_MENU) {
00774 PositionStatusbar(NULL);
00775 PositionNewsMessage(NULL);
00776 PositionNetworkChatWindow(NULL);
00777 }
00778 return true;
00779 }
00780
00781 static bool PopulationInLabelActive(int32 p1)
00782 {
00783 UpdateAllTownVirtCoords();
00784 return true;
00785 }
00786
00787 static bool RedrawScreen(int32 p1)
00788 {
00789 MarkWholeScreenDirty();
00790 return true;
00791 }
00792
00798 static bool RedrawSmallmap(int32 p1)
00799 {
00800 BuildLandLegend();
00801 BuildOwnerLegend();
00802 SetWindowClassesDirty(WC_SMALLMAP);
00803 return true;
00804 }
00805
00806 static bool InvalidateDetailsWindow(int32 p1)
00807 {
00808 SetWindowClassesDirty(WC_VEHICLE_DETAILS);
00809 return true;
00810 }
00811
00812 static bool InvalidateStationBuildWindow(int32 p1)
00813 {
00814 SetWindowDirty(WC_BUILD_STATION, 0);
00815 return true;
00816 }
00817
00818 static bool InvalidateBuildIndustryWindow(int32 p1)
00819 {
00820 InvalidateWindowData(WC_BUILD_INDUSTRY, 0);
00821 return true;
00822 }
00823
00824 static bool CloseSignalGUI(int32 p1)
00825 {
00826 if (p1 == 0) {
00827 DeleteWindowByClass(WC_BUILD_SIGNAL);
00828 }
00829 return true;
00830 }
00831
00832 static bool InvalidateTownViewWindow(int32 p1)
00833 {
00834 InvalidateWindowClassesData(WC_TOWN_VIEW, p1);
00835 return true;
00836 }
00837
00838 static bool DeleteSelectStationWindow(int32 p1)
00839 {
00840 DeleteWindowById(WC_SELECT_STATION, 0);
00841 return true;
00842 }
00843
00844 static bool UpdateConsists(int32 p1)
00845 {
00846 Train *t;
00847 FOR_ALL_TRAINS(t) {
00848
00849 if (t->IsFrontEngine() || t->IsFreeWagon()) t->ConsistChanged(true);
00850 }
00851 InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
00852 return true;
00853 }
00854
00855
00856 static bool CheckInterval(int32 p1)
00857 {
00858 VehicleDefaultSettings *vds;
00859 if (_game_mode == GM_MENU || !Company::IsValidID(_current_company)) {
00860 vds = &_settings_client.company.vehicle;
00861 } else {
00862 vds = &Company::Get(_current_company)->settings.vehicle;
00863 }
00864
00865 if (p1 != 0) {
00866 vds->servint_trains = 50;
00867 vds->servint_roadveh = 50;
00868 vds->servint_aircraft = 50;
00869 vds->servint_ships = 50;
00870 } else {
00871 vds->servint_trains = 150;
00872 vds->servint_roadveh = 150;
00873 vds->servint_aircraft = 100;
00874 vds->servint_ships = 360;
00875 }
00876
00877 InvalidateDetailsWindow(0);
00878
00879 return true;
00880 }
00881
00882 static bool TrainAccelerationModelChanged(int32 p1)
00883 {
00884 Train *t;
00885 FOR_ALL_TRAINS(t) {
00886 if (t->IsFrontEngine()) {
00887 t->tcache.cached_max_curve_speed = t->GetCurveSpeedLimit();
00888 t->UpdateAcceleration();
00889 }
00890 }
00891
00892
00893 SetWindowClassesDirty(WC_ENGINE_PREVIEW);
00894 InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
00895 SetWindowClassesDirty(WC_VEHICLE_DETAILS);
00896
00897 return true;
00898 }
00899
00905 static bool TrainSlopeSteepnessChanged(int32 p1)
00906 {
00907 Train *t;
00908 FOR_ALL_TRAINS(t) {
00909 if (t->IsFrontEngine()) t->CargoChanged();
00910 }
00911
00912 return true;
00913 }
00914
00920 static bool RoadVehAccelerationModelChanged(int32 p1)
00921 {
00922 if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) {
00923 RoadVehicle *rv;
00924 FOR_ALL_ROADVEHICLES(rv) {
00925 if (rv->IsFrontEngine()) {
00926 rv->CargoChanged();
00927 }
00928 }
00929 }
00930
00931
00932 SetWindowClassesDirty(WC_ENGINE_PREVIEW);
00933 InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
00934 SetWindowClassesDirty(WC_VEHICLE_DETAILS);
00935
00936 return true;
00937 }
00938
00944 static bool RoadVehSlopeSteepnessChanged(int32 p1)
00945 {
00946 RoadVehicle *rv;
00947 FOR_ALL_ROADVEHICLES(rv) {
00948 if (rv->IsFrontEngine()) rv->CargoChanged();
00949 }
00950
00951 return true;
00952 }
00953
00954 static bool DragSignalsDensityChanged(int32)
00955 {
00956 InvalidateWindowData(WC_BUILD_SIGNAL, 0);
00957
00958 return true;
00959 }
00960
00961 static bool TownFoundingChanged(int32 p1)
00962 {
00963 if (_game_mode != GM_EDITOR && _settings_game.economy.found_town == TF_FORBIDDEN) {
00964 DeleteWindowById(WC_FOUND_TOWN, 0);
00965 return true;
00966 }
00967 InvalidateWindowData(WC_FOUND_TOWN, 0);
00968 return true;
00969 }
00970
00971 static bool InvalidateVehTimetableWindow(int32 p1)
00972 {
00973 InvalidateWindowClassesData(WC_VEHICLE_TIMETABLE, VIWD_MODIFY_ORDERS);
00974 return true;
00975 }
00976
00977 static bool ZoomMinMaxChanged(int32 p1)
00978 {
00979 extern void ConstrainAllViewportsZoom();
00980 ConstrainAllViewportsZoom();
00981 GfxClearSpriteCache();
00982 return true;
00983 }
00984
00992 static bool InvalidateNewGRFChangeWindows(int32 p1)
00993 {
00994 InvalidateWindowClassesData(WC_SAVELOAD);
00995 DeleteWindowByClass(WC_GAME_OPTIONS);
00996 ReInitAllWindows();
00997 return true;
00998 }
00999
01000 static bool InvalidateCompanyLiveryWindow(int32 p1)
01001 {
01002 InvalidateWindowClassesData(WC_COMPANY_COLOUR);
01003 return RedrawScreen(p1);
01004 }
01005
01006 static bool InvalidateIndustryViewWindow(int32 p1)
01007 {
01008 InvalidateWindowClassesData(WC_INDUSTRY_VIEW);
01009 return true;
01010 }
01011
01012 static bool InvalidateAISettingsWindow(int32 p1)
01013 {
01014 InvalidateWindowClassesData(WC_AI_SETTINGS);
01015 return true;
01016 }
01017
01023 static bool RedrawTownAuthority(int32 p1)
01024 {
01025 SetWindowClassesDirty(WC_TOWN_AUTHORITY);
01026 return true;
01027 }
01028
01034 static bool InvalidateCompanyInfrastructureWindow(int32 p1)
01035 {
01036 InvalidateWindowClassesData(WC_COMPANY_INFRASTRUCTURE);
01037 return true;
01038 }
01039
01041 static void ValidateSettings()
01042 {
01043
01044 if (_settings_newgame.game_creation.land_generator == 0 &&
01045 _settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
01046 _settings_newgame.difficulty.quantity_sea_lakes = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE;
01047 }
01048 }
01049
01050 static bool DifficultyNoiseChange(int32 i)
01051 {
01052 if (_game_mode == GM_NORMAL) {
01053 UpdateAirportsNoise();
01054 if (_settings_game.economy.station_noise_level) {
01055 InvalidateWindowClassesData(WC_TOWN_VIEW, 0);
01056 }
01057 }
01058
01059 return true;
01060 }
01061
01062 static bool MaxNoAIsChange(int32 i)
01063 {
01064 if (GetGameSettings().difficulty.max_no_competitors != 0 &&
01065 AI::GetInfoList()->size() == 0 &&
01066 (!_networking || _network_server)) {
01067 ShowErrorMessage(STR_WARNING_NO_SUITABLE_AI, INVALID_STRING_ID, WL_CRITICAL);
01068 }
01069
01070 return true;
01071 }
01072
01078 static bool CheckRoadSide(int p1)
01079 {
01080 extern bool RoadVehiclesAreBuilt();
01081 return _game_mode == GM_MENU || !RoadVehiclesAreBuilt();
01082 }
01083
01091 static size_t ConvertLandscape(const char *value)
01092 {
01093
01094 return LookupOneOfMany("normal|hilly|desert|candy", value);
01095 }
01096
01097 static bool CheckFreeformEdges(int32 p1)
01098 {
01099 if (_game_mode == GM_MENU) return true;
01100 if (p1 != 0) {
01101 Ship *s;
01102 FOR_ALL_SHIPS(s) {
01103
01104 if (TileX(s->tile) == 0 || TileY(s->tile) == 0) {
01105 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_EMPTY, INVALID_STRING_ID, WL_ERROR);
01106 return false;
01107 }
01108 }
01109 BaseStation *st;
01110 FOR_ALL_BASE_STATIONS(st) {
01111
01112 if (st->IsInUse() && (TileX(st->xy) == 0 || TileY(st->xy) == 0)) {
01113 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_EMPTY, INVALID_STRING_ID, WL_ERROR);
01114 return false;
01115 }
01116 }
01117 for (uint i = 0; i < MapSizeX(); i++) MakeVoid(TileXY(i, 0));
01118 for (uint i = 0; i < MapSizeY(); i++) MakeVoid(TileXY(0, i));
01119 } else {
01120 for (uint i = 0; i < MapMaxX(); i++) {
01121 if (TileHeight(TileXY(i, 1)) != 0) {
01122 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
01123 return false;
01124 }
01125 }
01126 for (uint i = 1; i < MapMaxX(); i++) {
01127 if (!IsTileType(TileXY(i, MapMaxY() - 1), MP_WATER) || TileHeight(TileXY(1, MapMaxY())) != 0) {
01128 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
01129 return false;
01130 }
01131 }
01132 for (uint i = 0; i < MapMaxY(); i++) {
01133 if (TileHeight(TileXY(1, i)) != 0) {
01134 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
01135 return false;
01136 }
01137 }
01138 for (uint i = 1; i < MapMaxY(); i++) {
01139 if (!IsTileType(TileXY(MapMaxX() - 1, i), MP_WATER) || TileHeight(TileXY(MapMaxX(), i)) != 0) {
01140 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
01141 return false;
01142 }
01143 }
01144
01145 for (uint i = 0; i < MapMaxX(); i++) {
01146 SetTileHeight(TileXY(i, 0), 0);
01147 SetTileType(TileXY(i, 0), MP_WATER);
01148 }
01149 for (uint i = 0; i < MapMaxY(); i++) {
01150 SetTileHeight(TileXY(0, i), 0);
01151 SetTileType(TileXY(0, i), MP_WATER);
01152 }
01153 }
01154 MarkWholeScreenDirty();
01155 return true;
01156 }
01157
01162 static bool ChangeDynamicEngines(int32 p1)
01163 {
01164 if (_game_mode == GM_MENU) return true;
01165
01166 if (!EngineOverrideManager::ResetToCurrentNewGRFConfig()) {
01167 ShowErrorMessage(STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES, INVALID_STRING_ID, WL_ERROR);
01168 return false;
01169 }
01170
01171 return true;
01172 }
01173
01174 static bool StationCatchmentChanged(int32 p1)
01175 {
01176 Station::RecomputeIndustriesNearForAll();
01177 return true;
01178 }
01179
01180
01181 #ifdef ENABLE_NETWORK
01182
01183 static bool UpdateClientName(int32 p1)
01184 {
01185 NetworkUpdateClientName();
01186 return true;
01187 }
01188
01189 static bool UpdateServerPassword(int32 p1)
01190 {
01191 if (strcmp(_settings_client.network.server_password, "*") == 0) {
01192 _settings_client.network.server_password[0] = '\0';
01193 }
01194
01195 return true;
01196 }
01197
01198 static bool UpdateRconPassword(int32 p1)
01199 {
01200 if (strcmp(_settings_client.network.rcon_password, "*") == 0) {
01201 _settings_client.network.rcon_password[0] = '\0';
01202 }
01203
01204 return true;
01205 }
01206
01207 static bool UpdateClientConfigValues(int32 p1)
01208 {
01209 if (_network_server) NetworkServerSendConfigUpdate();
01210
01211 return true;
01212 }
01213
01214 #endif
01215
01216
01217
01218
01222 static void PrepareOldDiffCustom()
01223 {
01224 memset(_old_diff_custom, 0, sizeof(_old_diff_custom));
01225 }
01226
01233 static void HandleOldDiffCustom(bool savegame)
01234 {
01235 uint options_to_load = GAME_DIFFICULTY_NUM - ((savegame && IsSavegameVersionBefore(4)) ? 1 : 0);
01236
01237 if (!savegame) {
01238
01239 bool old_diff_custom_used = false;
01240 for (uint i = 0; i < options_to_load && !old_diff_custom_used; i++) {
01241 old_diff_custom_used = (_old_diff_custom[i] != 0);
01242 }
01243
01244 if (!old_diff_custom_used) return;
01245 }
01246
01247 for (uint i = 0; i < options_to_load; i++) {
01248 const SettingDesc *sd = &_settings[i];
01249
01250 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
01251 void *var = GetVariableAddress(savegame ? &_settings_game : &_settings_newgame, &sd->save);
01252 Write_ValidateSetting(var, sd, (int32)((i == 4 ? 1000 : 1) * _old_diff_custom[i]));
01253 }
01254 }
01255
01256 static void AILoadConfig(IniFile *ini, const char *grpname)
01257 {
01258 IniGroup *group = ini->GetGroup(grpname);
01259 IniItem *item;
01260
01261
01262 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
01263 AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME)->Change(NULL);
01264 }
01265
01266
01267 if (group == NULL) return;
01268
01269 CompanyID c = COMPANY_FIRST;
01270 for (item = group->item; c < MAX_COMPANIES && item != NULL; c++, item = item->next) {
01271 AIConfig *config = AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME);
01272
01273 config->Change(item->name);
01274 if (!config->HasScript()) {
01275 if (strcmp(item->name, "none") != 0) {
01276 DEBUG(script, 0, "The AI by the name '%s' was no longer found, and removed from the list.", item->name);
01277 continue;
01278 }
01279 }
01280 if (item->value != NULL) config->StringToSettings(item->value);
01281 }
01282 }
01283
01284 static void GameLoadConfig(IniFile *ini, const char *grpname)
01285 {
01286 IniGroup *group = ini->GetGroup(grpname);
01287 IniItem *item;
01288
01289
01290 GameConfig::GetConfig(GameConfig::SSS_FORCE_NEWGAME)->Change(NULL);
01291
01292
01293 if (group == NULL) return;
01294
01295 item = group->item;
01296 if (item == NULL) return;
01297
01298 GameConfig *config = GameConfig::GetConfig(AIConfig::SSS_FORCE_NEWGAME);
01299
01300 config->Change(item->name);
01301 if (!config->HasScript()) {
01302 if (strcmp(item->name, "none") != 0) {
01303 DEBUG(script, 0, "The GameScript by the name '%s' was no longer found, and removed from the list.", item->name);
01304 return;
01305 }
01306 }
01307 if (item->value != NULL) config->StringToSettings(item->value);
01308 }
01309
01316 static GRFConfig *GRFLoadConfig(IniFile *ini, const char *grpname, bool is_static)
01317 {
01318 IniGroup *group = ini->GetGroup(grpname);
01319 IniItem *item;
01320 GRFConfig *first = NULL;
01321 GRFConfig **curr = &first;
01322
01323 if (group == NULL) return NULL;
01324
01325 for (item = group->item; item != NULL; item = item->next) {
01326 GRFConfig *c = new GRFConfig(item->name);
01327
01328
01329 if (!StrEmpty(item->value)) {
01330 c->num_params = ParseIntList(item->value, (int*)c->param, lengthof(c->param));
01331 if (c->num_params == (byte)-1) {
01332 SetDParamStr(0, item->name);
01333 ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_ARRAY, WL_CRITICAL);
01334 c->num_params = 0;
01335 }
01336 }
01337
01338
01339 if (!FillGRFDetails(c, is_static) || HasBit(c->flags, GCF_INVALID)) {
01340 if (c->status == GCS_NOT_FOUND) {
01341 SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND);
01342 } else if (HasBit(c->flags, GCF_UNSAFE)) {
01343 SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_UNSAFE);
01344 } else if (HasBit(c->flags, GCF_SYSTEM)) {
01345 SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_SYSTEM);
01346 } else if (HasBit(c->flags, GCF_INVALID)) {
01347 SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE);
01348 } else {
01349 SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN);
01350 }
01351
01352 SetDParamStr(0, item->name);
01353 ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_GRF, WL_CRITICAL);
01354 delete c;
01355 continue;
01356 }
01357
01358
01359 bool duplicate = false;
01360 for (const GRFConfig *gc = first; gc != NULL; gc = gc->next) {
01361 if (gc->ident.grfid == c->ident.grfid) {
01362 SetDParamStr(0, item->name);
01363 SetDParamStr(1, gc->filename);
01364 ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_DUPLICATE_GRFID, WL_CRITICAL);
01365 duplicate = true;
01366 break;
01367 }
01368 }
01369 if (duplicate) {
01370 delete c;
01371 continue;
01372 }
01373
01374
01375 if (is_static) SetBit(c->flags, GCF_STATIC);
01376
01377
01378 *curr = c;
01379 curr = &c->next;
01380 }
01381
01382 return first;
01383 }
01384
01385 static void AISaveConfig(IniFile *ini, const char *grpname)
01386 {
01387 IniGroup *group = ini->GetGroup(grpname);
01388
01389 if (group == NULL) return;
01390 group->Clear();
01391
01392 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
01393 AIConfig *config = AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME);
01394 const char *name;
01395 char value[1024];
01396 config->SettingsToString(value, lengthof(value));
01397
01398 if (config->HasScript()) {
01399 name = config->GetName();
01400 } else {
01401 name = "none";
01402 }
01403
01404 IniItem *item = new IniItem(group, name, strlen(name));
01405 item->SetValue(value);
01406 }
01407 }
01408
01409 static void GameSaveConfig(IniFile *ini, const char *grpname)
01410 {
01411 IniGroup *group = ini->GetGroup(grpname);
01412
01413 if (group == NULL) return;
01414 group->Clear();
01415
01416 GameConfig *config = GameConfig::GetConfig(AIConfig::SSS_FORCE_NEWGAME);
01417 const char *name;
01418 char value[1024];
01419 config->SettingsToString(value, lengthof(value));
01420
01421 if (config->HasScript()) {
01422 name = config->GetName();
01423 } else {
01424 name = "none";
01425 }
01426
01427 IniItem *item = new IniItem(group, name, strlen(name));
01428 item->SetValue(value);
01429 }
01430
01435 static void SaveVersionInConfig(IniFile *ini)
01436 {
01437 IniGroup *group = ini->GetGroup("version");
01438
01439 char version[9];
01440 snprintf(version, lengthof(version), "%08X", _openttd_newgrf_version);
01441
01442 const char * const versions[][2] = {
01443 { "version_string", _openttd_revision },
01444 { "version_number", version }
01445 };
01446
01447 for (uint i = 0; i < lengthof(versions); i++) {
01448 group->GetItem(versions[i][0], true)->SetValue(versions[i][1]);
01449 }
01450 }
01451
01452
01453 static void GRFSaveConfig(IniFile *ini, const char *grpname, const GRFConfig *list)
01454 {
01455 ini->RemoveGroup(grpname);
01456 IniGroup *group = ini->GetGroup(grpname);
01457 const GRFConfig *c;
01458
01459 for (c = list; c != NULL; c = c->next) {
01460 char params[512];
01461 GRFBuildParamList(params, c, lastof(params));
01462
01463 group->GetItem(c->filename, true)->SetValue(params);
01464 }
01465 }
01466
01467
01468 static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc, SettingDescProcList *proc_list, bool basic_settings = true, bool other_settings = true)
01469 {
01470 if (basic_settings) {
01471 proc(ini, (const SettingDesc*)_misc_settings, "misc", NULL);
01472 #if defined(WIN32) && !defined(DEDICATED)
01473 proc(ini, (const SettingDesc*)_win32_settings, "win32", NULL);
01474 #endif
01475 }
01476
01477 if (other_settings) {
01478 proc(ini, _settings, "patches", &_settings_newgame);
01479 proc(ini, _currency_settings,"currency", &_custom_currency);
01480 proc(ini, _company_settings, "company", &_settings_client.company);
01481
01482 #ifdef ENABLE_NETWORK
01483 proc_list(ini, "server_bind_addresses", &_network_bind_list);
01484 proc_list(ini, "servers", &_network_host_list);
01485 proc_list(ini, "bans", &_network_ban_list);
01486 #endif
01487 }
01488 }
01489
01490 static IniFile *IniLoadConfig()
01491 {
01492 IniFile *ini = new IniFile(_list_group_names);
01493 ini->LoadFromDisk(_config_file, BASE_DIR);
01494 return ini;
01495 }
01496
01501 void LoadFromConfig(bool minimal)
01502 {
01503 IniFile *ini = IniLoadConfig();
01504 if (!minimal) ResetCurrencies(false);
01505
01506
01507 HandleSettingDescs(ini, IniLoadSettings, IniLoadSettingList, minimal, !minimal);
01508
01509 if (!minimal) {
01510 _grfconfig_newgame = GRFLoadConfig(ini, "newgrf", false);
01511 _grfconfig_static = GRFLoadConfig(ini, "newgrf-static", true);
01512 AILoadConfig(ini, "ai_players");
01513 GameLoadConfig(ini, "game_scripts");
01514
01515 PrepareOldDiffCustom();
01516 IniLoadSettings(ini, _gameopt_settings, "gameopt", &_settings_newgame);
01517 HandleOldDiffCustom(false);
01518
01519 ValidateSettings();
01520
01521
01522 extern void ScheduleErrorMessage(ErrorList &datas);
01523 ScheduleErrorMessage(_settings_error_list);
01524 if (FindWindowById(WC_ERRMSG, 0) == NULL) ShowFirstError();
01525 }
01526
01527 delete ini;
01528 }
01529
01531 void SaveToConfig()
01532 {
01533 IniFile *ini = IniLoadConfig();
01534
01535
01536 ini->RemoveGroup("patches");
01537 ini->RemoveGroup("yapf");
01538 ini->RemoveGroup("gameopt");
01539
01540 HandleSettingDescs(ini, IniSaveSettings, IniSaveSettingList);
01541 GRFSaveConfig(ini, "newgrf", _grfconfig_newgame);
01542 GRFSaveConfig(ini, "newgrf-static", _grfconfig_static);
01543 AISaveConfig(ini, "ai_players");
01544 GameSaveConfig(ini, "game_scripts");
01545 SaveVersionInConfig(ini);
01546 ini->SaveToDisk(_config_file);
01547 delete ini;
01548 }
01549
01554 void GetGRFPresetList(GRFPresetList *list)
01555 {
01556 list->Clear();
01557
01558 IniFile *ini = IniLoadConfig();
01559 IniGroup *group;
01560 for (group = ini->group; group != NULL; group = group->next) {
01561 if (strncmp(group->name, "preset-", 7) == 0) {
01562 *list->Append() = strdup(group->name + 7);
01563 }
01564 }
01565
01566 delete ini;
01567 }
01568
01575 GRFConfig *LoadGRFPresetFromConfig(const char *config_name)
01576 {
01577 char *section = (char*)alloca(strlen(config_name) + 8);
01578 sprintf(section, "preset-%s", config_name);
01579
01580 IniFile *ini = IniLoadConfig();
01581 GRFConfig *config = GRFLoadConfig(ini, section, false);
01582 delete ini;
01583
01584 return config;
01585 }
01586
01593 void SaveGRFPresetToConfig(const char *config_name, GRFConfig *config)
01594 {
01595 char *section = (char*)alloca(strlen(config_name) + 8);
01596 sprintf(section, "preset-%s", config_name);
01597
01598 IniFile *ini = IniLoadConfig();
01599 GRFSaveConfig(ini, section, config);
01600 ini->SaveToDisk(_config_file);
01601 delete ini;
01602 }
01603
01608 void DeleteGRFPresetFromConfig(const char *config_name)
01609 {
01610 char *section = (char*)alloca(strlen(config_name) + 8);
01611 sprintf(section, "preset-%s", config_name);
01612
01613 IniFile *ini = IniLoadConfig();
01614 ini->RemoveGroup(section);
01615 ini->SaveToDisk(_config_file);
01616 delete ini;
01617 }
01618
01619 const SettingDesc *GetSettingDescription(uint index)
01620 {
01621 if (index >= lengthof(_settings)) return NULL;
01622 return &_settings[index];
01623 }
01624
01636 CommandCost CmdChangeSetting(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
01637 {
01638 const SettingDesc *sd = GetSettingDescription(p1);
01639
01640 if (sd == NULL) return CMD_ERROR;
01641 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) return CMD_ERROR;
01642
01643 if (!sd->IsEditable(true)) return CMD_ERROR;
01644
01645 if (flags & DC_EXEC) {
01646 void *var = GetVariableAddress(&GetGameSettings(), &sd->save);
01647
01648 int32 oldval = (int32)ReadValue(var, sd->save.conv);
01649 int32 newval = (int32)p2;
01650
01651 Write_ValidateSetting(var, sd, newval);
01652 newval = (int32)ReadValue(var, sd->save.conv);
01653
01654 if (oldval == newval) return CommandCost();
01655
01656 if (sd->desc.proc != NULL && !sd->desc.proc(newval)) {
01657 WriteValue(var, sd->save.conv, (int64)oldval);
01658 return CommandCost();
01659 }
01660
01661 if (sd->desc.flags & SGF_NO_NETWORK) {
01662 GamelogStartAction(GLAT_SETTING);
01663 GamelogSetting(sd->desc.name, oldval, newval);
01664 GamelogStopAction();
01665 }
01666
01667 SetWindowClassesDirty(WC_GAME_OPTIONS);
01668 }
01669
01670 return CommandCost();
01671 }
01672
01683 CommandCost CmdChangeCompanySetting(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
01684 {
01685 if (p1 >= lengthof(_company_settings)) return CMD_ERROR;
01686 const SettingDesc *sd = &_company_settings[p1];
01687
01688 if (flags & DC_EXEC) {
01689 void *var = GetVariableAddress(&Company::Get(_current_company)->settings, &sd->save);
01690
01691 int32 oldval = (int32)ReadValue(var, sd->save.conv);
01692 int32 newval = (int32)p2;
01693
01694 Write_ValidateSetting(var, sd, newval);
01695 newval = (int32)ReadValue(var, sd->save.conv);
01696
01697 if (oldval == newval) return CommandCost();
01698
01699 if (sd->desc.proc != NULL && !sd->desc.proc(newval)) {
01700 WriteValue(var, sd->save.conv, (int64)oldval);
01701 return CommandCost();
01702 }
01703
01704 SetWindowClassesDirty(WC_GAME_OPTIONS);
01705 }
01706
01707 return CommandCost();
01708 }
01709
01717 bool SetSettingValue(uint index, int32 value, bool force_newgame)
01718 {
01719 const SettingDesc *sd = &_settings[index];
01720
01721
01722
01723
01724 if (sd->save.conv & SLF_NO_NETWORK_SYNC) {
01725 void *var = GetVariableAddress(&GetGameSettings(), &sd->save);
01726 Write_ValidateSetting(var, sd, value);
01727
01728 if (_game_mode != GM_MENU) {
01729 void *var2 = GetVariableAddress(&_settings_newgame, &sd->save);
01730 Write_ValidateSetting(var2, sd, value);
01731 }
01732 if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv));
01733
01734 SetWindowClassesDirty(WC_GAME_OPTIONS);
01735
01736 return true;
01737 }
01738
01739 if (force_newgame) {
01740 void *var2 = GetVariableAddress(&_settings_newgame, &sd->save);
01741 Write_ValidateSetting(var2, sd, value);
01742 return true;
01743 }
01744
01745
01746 if (!_networking || (_networking && _network_server)) {
01747 return DoCommandP(0, index, value, CMD_CHANGE_SETTING);
01748 }
01749 return false;
01750 }
01751
01758 void SetCompanySetting(uint index, int32 value)
01759 {
01760 const SettingDesc *sd = &_company_settings[index];
01761 if (Company::IsValidID(_local_company) && _game_mode != GM_MENU) {
01762 DoCommandP(0, index, value, CMD_CHANGE_COMPANY_SETTING);
01763 } else {
01764 void *var = GetVariableAddress(&_settings_client.company, &sd->save);
01765 Write_ValidateSetting(var, sd, value);
01766 if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv));
01767 }
01768 }
01769
01773 void SetDefaultCompanySettings(CompanyID cid)
01774 {
01775 Company *c = Company::Get(cid);
01776 const SettingDesc *sd;
01777 for (sd = _company_settings; sd->save.cmd != SL_END; sd++) {
01778 void *var = GetVariableAddress(&c->settings, &sd->save);
01779 Write_ValidateSetting(var, sd, (int32)(size_t)sd->desc.def);
01780 }
01781 }
01782
01783 #if defined(ENABLE_NETWORK)
01784
01787 void SyncCompanySettings()
01788 {
01789 const SettingDesc *sd;
01790 uint i = 0;
01791 for (sd = _company_settings; sd->save.cmd != SL_END; sd++, i++) {
01792 const void *old_var = GetVariableAddress(&Company::Get(_current_company)->settings, &sd->save);
01793 const void *new_var = GetVariableAddress(&_settings_client.company, &sd->save);
01794 uint32 old_value = (uint32)ReadValue(old_var, sd->save.conv);
01795 uint32 new_value = (uint32)ReadValue(new_var, sd->save.conv);
01796 if (old_value != new_value) NetworkSendCommand(0, i, new_value, CMD_CHANGE_COMPANY_SETTING, NULL, NULL, _local_company);
01797 }
01798 }
01799 #endif
01800
01806 uint GetCompanySettingIndex(const char *name)
01807 {
01808 uint i;
01809 const SettingDesc *sd = GetSettingFromName(name, &i);
01810 assert(sd != NULL && (sd->desc.flags & SGF_PER_COMPANY) != 0);
01811 return i;
01812 }
01813
01821 bool SetSettingValue(uint index, const char *value, bool force_newgame)
01822 {
01823 const SettingDesc *sd = &_settings[index];
01824 assert(sd->save.conv & SLF_NO_NETWORK_SYNC);
01825
01826 if (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ) {
01827 char **var = (char**)GetVariableAddress((_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game, &sd->save);
01828 free(*var);
01829 *var = strcmp(value, "(null)") == 0 ? NULL : strdup(value);
01830 } else {
01831 char *var = (char*)GetVariableAddress(NULL, &sd->save);
01832 ttd_strlcpy(var, value, sd->save.length);
01833 }
01834 if (sd->desc.proc != NULL) sd->desc.proc(0);
01835
01836 return true;
01837 }
01838
01846 const SettingDesc *GetSettingFromName(const char *name, uint *i)
01847 {
01848 const SettingDesc *sd;
01849
01850
01851 for (*i = 0, sd = _settings; sd->save.cmd != SL_END; sd++, (*i)++) {
01852 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
01853 if (strcmp(sd->desc.name, name) == 0) return sd;
01854 }
01855
01856
01857 for (*i = 0, sd = _settings; sd->save.cmd != SL_END; sd++, (*i)++) {
01858 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
01859 const char *short_name = strchr(sd->desc.name, '.');
01860 if (short_name != NULL) {
01861 short_name++;
01862 if (strcmp(short_name, name) == 0) return sd;
01863 }
01864 }
01865
01866 if (strncmp(name, "company.", 8) == 0) name += 8;
01867
01868 for (*i = 0, sd = _company_settings; sd->save.cmd != SL_END; sd++, (*i)++) {
01869 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
01870 if (strcmp(sd->desc.name, name) == 0) return sd;
01871 }
01872
01873 return NULL;
01874 }
01875
01876
01877
01878 void IConsoleSetSetting(const char *name, const char *value, bool force_newgame)
01879 {
01880 uint index;
01881 const SettingDesc *sd = GetSettingFromName(name, &index);
01882
01883 if (sd == NULL) {
01884 IConsolePrintF(CC_WARNING, "'%s' is an unknown setting.", name);
01885 return;
01886 }
01887
01888 bool success;
01889 if (sd->desc.cmd == SDT_STRING) {
01890 success = SetSettingValue(index, value, force_newgame);
01891 } else {
01892 uint32 val;
01893 extern bool GetArgumentInteger(uint32 *value, const char *arg);
01894 success = GetArgumentInteger(&val, value);
01895 if (!success) {
01896 IConsolePrintF(CC_ERROR, "'%s' is not an integer.", value);
01897 return;
01898 }
01899
01900 success = SetSettingValue(index, val, force_newgame);
01901 }
01902
01903 if (!success) {
01904 if (_network_server) {
01905 IConsoleError("This command/variable is not available during network games.");
01906 } else {
01907 IConsoleError("This command/variable is only available to a network server.");
01908 }
01909 }
01910 }
01911
01912 void IConsoleSetSetting(const char *name, int value)
01913 {
01914 uint index;
01915 const SettingDesc *sd = GetSettingFromName(name, &index);
01916 assert(sd != NULL);
01917 SetSettingValue(index, value);
01918 }
01919
01925 void IConsoleGetSetting(const char *name, bool force_newgame)
01926 {
01927 char value[20];
01928 uint index;
01929 const SettingDesc *sd = GetSettingFromName(name, &index);
01930 const void *ptr;
01931
01932 if (sd == NULL) {
01933 IConsolePrintF(CC_WARNING, "'%s' is an unknown setting.", name);
01934 return;
01935 }
01936
01937 ptr = GetVariableAddress((_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game, &sd->save);
01938
01939 if (sd->desc.cmd == SDT_STRING) {
01940 IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s'", name, (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ) ? *(const char * const *)ptr : (const char *)ptr);
01941 } else {
01942 if (sd->desc.cmd == SDT_BOOLX) {
01943 snprintf(value, sizeof(value), (*(const bool*)ptr != 0) ? "on" : "off");
01944 } else {
01945 snprintf(value, sizeof(value), sd->desc.min < 0 ? "%d" : "%u", (int32)ReadValue(ptr, sd->save.conv));
01946 }
01947
01948 IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s' (min: %s%d, max: %u)",
01949 name, value, (sd->desc.flags & SGF_0ISDISABLED) ? "(0) " : "", sd->desc.min, sd->desc.max);
01950 }
01951 }
01952
01958 void IConsoleListSettings(const char *prefilter)
01959 {
01960 IConsolePrintF(CC_WARNING, "All settings with their current value:");
01961
01962 for (const SettingDesc *sd = _settings; sd->save.cmd != SL_END; sd++) {
01963 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
01964 if (prefilter != NULL && strstr(sd->desc.name, prefilter) == NULL) continue;
01965 char value[80];
01966 const void *ptr = GetVariableAddress(&GetGameSettings(), &sd->save);
01967
01968 if (sd->desc.cmd == SDT_BOOLX) {
01969 snprintf(value, lengthof(value), (*(const bool *)ptr != 0) ? "on" : "off");
01970 } else if (sd->desc.cmd == SDT_STRING) {
01971 snprintf(value, sizeof(value), "%s", (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ) ? *(const char * const *)ptr : (const char *)ptr);
01972 } else {
01973 snprintf(value, lengthof(value), sd->desc.min < 0 ? "%d" : "%u", (int32)ReadValue(ptr, sd->save.conv));
01974 }
01975 IConsolePrintF(CC_DEFAULT, "%s = %s", sd->desc.name, value);
01976 }
01977
01978 IConsolePrintF(CC_WARNING, "Use 'setting' command to change a value");
01979 }
01980
01987 static void LoadSettings(const SettingDesc *osd, void *object)
01988 {
01989 for (; osd->save.cmd != SL_END; osd++) {
01990 const SaveLoad *sld = &osd->save;
01991 void *ptr = GetVariableAddress(object, sld);
01992
01993 if (!SlObjectMember(ptr, sld)) continue;
01994 if (IsNumericType(sld->conv)) Write_ValidateSetting(ptr, osd, ReadValue(ptr, sld->conv));
01995 }
01996 }
01997
02004 static void SaveSettings(const SettingDesc *sd, void *object)
02005 {
02006
02007
02008 const SettingDesc *i;
02009 size_t length = 0;
02010 for (i = sd; i->save.cmd != SL_END; i++) {
02011 length += SlCalcObjMemberLength(object, &i->save);
02012 }
02013 SlSetLength(length);
02014
02015 for (i = sd; i->save.cmd != SL_END; i++) {
02016 void *ptr = GetVariableAddress(object, &i->save);
02017 SlObjectMember(ptr, &i->save);
02018 }
02019 }
02020
02021 static void Load_OPTS()
02022 {
02023
02024
02025
02026 PrepareOldDiffCustom();
02027 LoadSettings(_gameopt_settings, &_settings_game);
02028 HandleOldDiffCustom(true);
02029 }
02030
02031 static void Load_PATS()
02032 {
02033
02034
02035
02036 LoadSettings(_settings, &_settings_game);
02037 }
02038
02039 static void Check_PATS()
02040 {
02041 LoadSettings(_settings, &_load_check_data.settings);
02042 }
02043
02044 static void Save_PATS()
02045 {
02046 SaveSettings(_settings, &_settings_game);
02047 }
02048
02049 void CheckConfig()
02050 {
02051
02052
02053
02054
02055 if (_settings_newgame.pf.opf.pf_maxdepth == 16 && _settings_newgame.pf.opf.pf_maxlength == 512) {
02056 _settings_newgame.pf.opf.pf_maxdepth = 48;
02057 _settings_newgame.pf.opf.pf_maxlength = 4096;
02058 }
02059 }
02060
02061 extern const ChunkHandler _setting_chunk_handlers[] = {
02062 { 'OPTS', NULL, Load_OPTS, NULL, NULL, CH_RIFF},
02063 { 'PATS', Save_PATS, Load_PATS, NULL, Check_PATS, CH_RIFF | CH_LAST},
02064 };
02065
02066 static bool IsSignedVarMemType(VarType vt)
02067 {
02068 switch (GetVarMemType(vt)) {
02069 case SLE_VAR_I8:
02070 case SLE_VAR_I16:
02071 case SLE_VAR_I32:
02072 case SLE_VAR_I64:
02073 return true;
02074 }
02075 return false;
02076 }