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00026 #include "stdafx.h"
00027 #include "currency.h"
00028 #include "screenshot.h"
00029 #include "network/network.h"
00030 #include "network/network_func.h"
00031 #include "settings_internal.h"
00032 #include "command_func.h"
00033 #include "console_func.h"
00034 #include "pathfinder/pathfinder_type.h"
00035 #include "genworld.h"
00036 #include "train.h"
00037 #include "news_func.h"
00038 #include "window_func.h"
00039 #include "sound_func.h"
00040 #include "company_func.h"
00041 #include "rev.h"
00042 #ifdef WITH_FREETYPE
00043 #include "fontcache.h"
00044 #endif
00045 #include "textbuf_gui.h"
00046 #include "rail_gui.h"
00047 #include "elrail_func.h"
00048 #include "error.h"
00049 #include "town.h"
00050 #include "video/video_driver.hpp"
00051 #include "sound/sound_driver.hpp"
00052 #include "music/music_driver.hpp"
00053 #include "blitter/factory.hpp"
00054 #include "base_media_base.h"
00055 #include "gamelog.h"
00056 #include "settings_func.h"
00057 #include "ini_type.h"
00058 #include "ai/ai_config.hpp"
00059 #include "ai/ai.hpp"
00060 #include "game/game_config.hpp"
00061 #include "game/game.hpp"
00062 #include "ship.h"
00063 #include "smallmap_gui.h"
00064 #include "roadveh.h"
00065 #include "fios.h"
00066 #include "strings_func.h"
00067
00068 #include "void_map.h"
00069 #include "station_base.h"
00070
00071 #include "table/strings.h"
00072 #include "table/settings.h"
00073
00074 ClientSettings _settings_client;
00075 GameSettings _settings_game;
00076 GameSettings _settings_newgame;
00077 VehicleDefaultSettings _old_vds;
00078 char *_config_file;
00079
00080 typedef std::list<ErrorMessageData> ErrorList;
00081 static ErrorList _settings_error_list;
00082
00083
00084 typedef void SettingDescProc(IniFile *ini, const SettingDesc *desc, const char *grpname, void *object);
00085 typedef void SettingDescProcList(IniFile *ini, const char *grpname, StringList *list);
00086
00087 static bool IsSignedVarMemType(VarType vt);
00088
00092 static const char * const _list_group_names[] = {
00093 "bans",
00094 "newgrf",
00095 "servers",
00096 "server_bind_addresses",
00097 NULL
00098 };
00099
00107 static size_t LookupOneOfMany(const char *many, const char *one, size_t onelen = 0)
00108 {
00109 const char *s;
00110 size_t idx;
00111
00112 if (onelen == 0) onelen = strlen(one);
00113
00114
00115 if (*one >= '0' && *one <= '9') return strtoul(one, NULL, 0);
00116
00117 idx = 0;
00118 for (;;) {
00119
00120 s = many;
00121 while (*s != '|' && *s != 0) s++;
00122 if ((size_t)(s - many) == onelen && !memcmp(one, many, onelen)) return idx;
00123 if (*s == 0) return (size_t)-1;
00124 many = s + 1;
00125 idx++;
00126 }
00127 }
00128
00136 static size_t LookupManyOfMany(const char *many, const char *str)
00137 {
00138 const char *s;
00139 size_t r;
00140 size_t res = 0;
00141
00142 for (;;) {
00143
00144 while (*str == ' ' || *str == '\t' || *str == '|') str++;
00145 if (*str == 0) break;
00146
00147 s = str;
00148 while (*s != 0 && *s != ' ' && *s != '\t' && *s != '|') s++;
00149
00150 r = LookupOneOfMany(many, str, s - str);
00151 if (r == (size_t)-1) return r;
00152
00153 SetBit(res, (uint8)r);
00154 if (*s == 0) break;
00155 str = s + 1;
00156 }
00157 return res;
00158 }
00159
00168 static int ParseIntList(const char *p, int *items, int maxitems)
00169 {
00170 int n = 0;
00171 bool comma = false;
00172
00173 while (*p != '\0') {
00174 switch (*p) {
00175 case ',':
00176
00177 if (!comma) return -1;
00178 comma = false;
00179
00180 case ' ':
00181 p++;
00182 break;
00183
00184 default: {
00185 if (n == maxitems) return -1;
00186 char *end;
00187 long v = strtol(p, &end, 0);
00188 if (p == end) return -1;
00189 if (sizeof(int) < sizeof(long)) v = ClampToI32(v);
00190 items[n++] = v;
00191 p = end;
00192 comma = true;
00193 break;
00194 }
00195 }
00196 }
00197
00198
00199
00200 if (n != 0 && !comma) return -1;
00201
00202 return n;
00203 }
00204
00213 static bool LoadIntList(const char *str, void *array, int nelems, VarType type)
00214 {
00215 int items[64];
00216 int i, nitems;
00217
00218 if (str == NULL) {
00219 memset(items, 0, sizeof(items));
00220 nitems = nelems;
00221 } else {
00222 nitems = ParseIntList(str, items, lengthof(items));
00223 if (nitems != nelems) return false;
00224 }
00225
00226 switch (type) {
00227 case SLE_VAR_BL:
00228 case SLE_VAR_I8:
00229 case SLE_VAR_U8:
00230 for (i = 0; i != nitems; i++) ((byte*)array)[i] = items[i];
00231 break;
00232
00233 case SLE_VAR_I16:
00234 case SLE_VAR_U16:
00235 for (i = 0; i != nitems; i++) ((uint16*)array)[i] = items[i];
00236 break;
00237
00238 case SLE_VAR_I32:
00239 case SLE_VAR_U32:
00240 for (i = 0; i != nitems; i++) ((uint32*)array)[i] = items[i];
00241 break;
00242
00243 default: NOT_REACHED();
00244 }
00245
00246 return true;
00247 }
00248
00258 static void MakeIntList(char *buf, const char *last, const void *array, int nelems, VarType type)
00259 {
00260 int i, v = 0;
00261 const byte *p = (const byte *)array;
00262
00263 for (i = 0; i != nelems; i++) {
00264 switch (type) {
00265 case SLE_VAR_BL:
00266 case SLE_VAR_I8: v = *(const int8 *)p; p += 1; break;
00267 case SLE_VAR_U8: v = *(const uint8 *)p; p += 1; break;
00268 case SLE_VAR_I16: v = *(const int16 *)p; p += 2; break;
00269 case SLE_VAR_U16: v = *(const uint16 *)p; p += 2; break;
00270 case SLE_VAR_I32: v = *(const int32 *)p; p += 4; break;
00271 case SLE_VAR_U32: v = *(const uint32 *)p; p += 4; break;
00272 default: NOT_REACHED();
00273 }
00274 buf += seprintf(buf, last, (i == 0) ? "%d" : ",%d", v);
00275 }
00276 }
00277
00285 static void MakeOneOfMany(char *buf, const char *last, const char *many, int id)
00286 {
00287 int orig_id = id;
00288
00289
00290 while (--id >= 0) {
00291 for (; *many != '|'; many++) {
00292 if (*many == '\0') {
00293 seprintf(buf, last, "%d", orig_id);
00294 return;
00295 }
00296 }
00297 many++;
00298 }
00299
00300
00301 while (*many != '\0' && *many != '|' && buf < last) *buf++ = *many++;
00302 *buf = '\0';
00303 }
00304
00313 static void MakeManyOfMany(char *buf, const char *last, const char *many, uint32 x)
00314 {
00315 const char *start;
00316 int i = 0;
00317 bool init = true;
00318
00319 for (; x != 0; x >>= 1, i++) {
00320 start = many;
00321 while (*many != 0 && *many != '|') many++;
00322
00323 if (HasBit(x, 0)) {
00324 if (!init) buf += seprintf(buf, last, "|");
00325 init = false;
00326 if (start == many) {
00327 buf += seprintf(buf, last, "%d", i);
00328 } else {
00329 memcpy(buf, start, many - start);
00330 buf += many - start;
00331 }
00332 }
00333
00334 if (*many == '|') many++;
00335 }
00336
00337 *buf = '\0';
00338 }
00339
00346 static const void *StringToVal(const SettingDescBase *desc, const char *orig_str)
00347 {
00348 const char *str = orig_str == NULL ? "" : orig_str;
00349
00350 switch (desc->cmd) {
00351 case SDT_NUMX: {
00352 char *end;
00353 size_t val = strtoul(str, &end, 0);
00354 if (end == str) {
00355 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE);
00356 msg.SetDParamStr(0, str);
00357 msg.SetDParamStr(1, desc->name);
00358 _settings_error_list.push_back(msg);
00359 return desc->def;
00360 }
00361 if (*end != '\0') {
00362 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_TRAILING_CHARACTERS);
00363 msg.SetDParamStr(0, desc->name);
00364 _settings_error_list.push_back(msg);
00365 }
00366 return (void*)val;
00367 }
00368
00369 case SDT_ONEOFMANY: {
00370 size_t r = LookupOneOfMany(desc->many, str);
00371
00372
00373 if (r == (size_t)-1 && desc->proc_cnvt != NULL) r = desc->proc_cnvt(str);
00374 if (r != (size_t)-1) return (void*)r;
00375
00376 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE);
00377 msg.SetDParamStr(0, str);
00378 msg.SetDParamStr(1, desc->name);
00379 _settings_error_list.push_back(msg);
00380 return desc->def;
00381 }
00382
00383 case SDT_MANYOFMANY: {
00384 size_t r = LookupManyOfMany(desc->many, str);
00385 if (r != (size_t)-1) return (void*)r;
00386 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE);
00387 msg.SetDParamStr(0, str);
00388 msg.SetDParamStr(1, desc->name);
00389 _settings_error_list.push_back(msg);
00390 return desc->def;
00391 }
00392
00393 case SDT_BOOLX: {
00394 if (strcmp(str, "true") == 0 || strcmp(str, "on") == 0 || strcmp(str, "1") == 0) return (void*)true;
00395 if (strcmp(str, "false") == 0 || strcmp(str, "off") == 0 || strcmp(str, "0") == 0) return (void*)false;
00396
00397 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE);
00398 msg.SetDParamStr(0, str);
00399 msg.SetDParamStr(1, desc->name);
00400 _settings_error_list.push_back(msg);
00401 return desc->def;
00402 }
00403
00404 case SDT_STRING: return orig_str;
00405 case SDT_INTLIST: return str;
00406 default: break;
00407 }
00408
00409 return NULL;
00410 }
00411
00421 static void Write_ValidateSetting(void *ptr, const SettingDesc *sd, int32 val)
00422 {
00423 const SettingDescBase *sdb = &sd->desc;
00424
00425 if (sdb->cmd != SDT_BOOLX &&
00426 sdb->cmd != SDT_NUMX &&
00427 sdb->cmd != SDT_ONEOFMANY &&
00428 sdb->cmd != SDT_MANYOFMANY) {
00429 return;
00430 }
00431
00432
00433 if (sdb->cmd != SDT_MANYOFMANY) {
00434
00435
00436
00437
00438
00439 switch (GetVarMemType(sd->save.conv)) {
00440 case SLE_VAR_NULL: return;
00441 case SLE_VAR_BL:
00442 case SLE_VAR_I8:
00443 case SLE_VAR_U8:
00444 case SLE_VAR_I16:
00445 case SLE_VAR_U16:
00446 case SLE_VAR_I32: {
00447
00448 if (!(sdb->flags & SGF_0ISDISABLED) || val != 0) val = Clamp(val, sdb->min, sdb->max);
00449 break;
00450 }
00451 case SLE_VAR_U32: {
00452
00453 uint min = ((sdb->flags & SGF_0ISDISABLED) && (uint)val <= (uint)sdb->min) ? 0 : sdb->min;
00454 WriteValue(ptr, SLE_VAR_U32, (int64)ClampU(val, min, sdb->max));
00455 return;
00456 }
00457 case SLE_VAR_I64:
00458 case SLE_VAR_U64:
00459 default: NOT_REACHED();
00460 }
00461 }
00462
00463 WriteValue(ptr, sd->save.conv, (int64)val);
00464 }
00465
00474 static void IniLoadSettings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object)
00475 {
00476 IniGroup *group;
00477 IniGroup *group_def = ini->GetGroup(grpname);
00478 IniItem *item;
00479 const void *p;
00480 void *ptr;
00481 const char *s;
00482
00483 for (; sd->save.cmd != SL_END; sd++) {
00484 const SettingDescBase *sdb = &sd->desc;
00485 const SaveLoad *sld = &sd->save;
00486
00487 if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue;
00488
00489
00490 s = strchr(sdb->name, '.');
00491 if (s != NULL) {
00492 group = ini->GetGroup(sdb->name, s - sdb->name);
00493 s++;
00494 } else {
00495 s = sdb->name;
00496 group = group_def;
00497 }
00498
00499 item = group->GetItem(s, false);
00500 if (item == NULL && group != group_def) {
00501
00502
00503 item = group_def->GetItem(s, false);
00504 }
00505 if (item == NULL) {
00506
00507
00508 const char *sc = strchr(s, '.');
00509 if (sc != NULL) item = ini->GetGroup(s, sc - s)->GetItem(sc + 1, false);
00510 }
00511
00512 p = (item == NULL) ? sdb->def : StringToVal(sdb, item->value);
00513 ptr = GetVariableAddress(object, sld);
00514
00515 switch (sdb->cmd) {
00516 case SDT_BOOLX:
00517 case SDT_NUMX:
00518 case SDT_ONEOFMANY:
00519 case SDT_MANYOFMANY:
00520 Write_ValidateSetting(ptr, sd, (int32)(size_t)p);
00521 break;
00522
00523 case SDT_STRING:
00524 switch (GetVarMemType(sld->conv)) {
00525 case SLE_VAR_STRB:
00526 case SLE_VAR_STRBQ:
00527 if (p != NULL) ttd_strlcpy((char*)ptr, (const char*)p, sld->length);
00528 break;
00529
00530 case SLE_VAR_STR:
00531 case SLE_VAR_STRQ:
00532 free(*(char**)ptr);
00533 *(char**)ptr = p == NULL ? NULL : strdup((const char*)p);
00534 break;
00535
00536 case SLE_VAR_CHAR: if (p != NULL) *(char *)ptr = *(const char *)p; break;
00537
00538 default: NOT_REACHED();
00539 }
00540 break;
00541
00542 case SDT_INTLIST: {
00543 if (!LoadIntList((const char*)p, ptr, sld->length, GetVarMemType(sld->conv))) {
00544 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_ARRAY);
00545 msg.SetDParamStr(0, sdb->name);
00546 _settings_error_list.push_back(msg);
00547
00548
00549 LoadIntList((const char*)sdb->def, ptr, sld->length, GetVarMemType(sld->conv));
00550 } else if (sd->desc.proc_cnvt != NULL) {
00551 sd->desc.proc_cnvt((const char*)p);
00552 }
00553 break;
00554 }
00555 default: NOT_REACHED();
00556 }
00557 }
00558 }
00559
00572 static void IniSaveSettings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object)
00573 {
00574 IniGroup *group_def = NULL, *group;
00575 IniItem *item;
00576 char buf[512];
00577 const char *s;
00578 void *ptr;
00579
00580 for (; sd->save.cmd != SL_END; sd++) {
00581 const SettingDescBase *sdb = &sd->desc;
00582 const SaveLoad *sld = &sd->save;
00583
00584
00585
00586 if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue;
00587 if (sld->conv & SLF_NOT_IN_CONFIG) continue;
00588
00589
00590 s = strchr(sdb->name, '.');
00591 if (s != NULL) {
00592 group = ini->GetGroup(sdb->name, s - sdb->name);
00593 s++;
00594 } else {
00595 if (group_def == NULL) group_def = ini->GetGroup(grpname);
00596 s = sdb->name;
00597 group = group_def;
00598 }
00599
00600 item = group->GetItem(s, true);
00601 ptr = GetVariableAddress(object, sld);
00602
00603 if (item->value != NULL) {
00604
00605 const void *p = StringToVal(sdb, item->value);
00606
00607
00608
00609 switch (sdb->cmd) {
00610 case SDT_BOOLX:
00611 case SDT_NUMX:
00612 case SDT_ONEOFMANY:
00613 case SDT_MANYOFMANY:
00614 switch (GetVarMemType(sld->conv)) {
00615 case SLE_VAR_BL:
00616 if (*(bool*)ptr == (p != NULL)) continue;
00617 break;
00618
00619 case SLE_VAR_I8:
00620 case SLE_VAR_U8:
00621 if (*(byte*)ptr == (byte)(size_t)p) continue;
00622 break;
00623
00624 case SLE_VAR_I16:
00625 case SLE_VAR_U16:
00626 if (*(uint16*)ptr == (uint16)(size_t)p) continue;
00627 break;
00628
00629 case SLE_VAR_I32:
00630 case SLE_VAR_U32:
00631 if (*(uint32*)ptr == (uint32)(size_t)p) continue;
00632 break;
00633
00634 default: NOT_REACHED();
00635 }
00636 break;
00637
00638 default: break;
00639 }
00640 }
00641
00642
00643 switch (sdb->cmd) {
00644 case SDT_BOOLX:
00645 case SDT_NUMX:
00646 case SDT_ONEOFMANY:
00647 case SDT_MANYOFMANY: {
00648 uint32 i = (uint32)ReadValue(ptr, sld->conv);
00649
00650 switch (sdb->cmd) {
00651 case SDT_BOOLX: strecpy(buf, (i != 0) ? "true" : "false", lastof(buf)); break;
00652 case SDT_NUMX: seprintf(buf, lastof(buf), IsSignedVarMemType(sld->conv) ? "%d" : "%u", i); break;
00653 case SDT_ONEOFMANY: MakeOneOfMany(buf, lastof(buf), sdb->many, i); break;
00654 case SDT_MANYOFMANY: MakeManyOfMany(buf, lastof(buf), sdb->many, i); break;
00655 default: NOT_REACHED();
00656 }
00657 break;
00658 }
00659
00660 case SDT_STRING:
00661 switch (GetVarMemType(sld->conv)) {
00662 case SLE_VAR_STRB: strecpy(buf, (char*)ptr, lastof(buf)); break;
00663 case SLE_VAR_STRBQ:seprintf(buf, lastof(buf), "\"%s\"", (char*)ptr); break;
00664 case SLE_VAR_STR: strecpy(buf, *(char**)ptr, lastof(buf)); break;
00665
00666 case SLE_VAR_STRQ:
00667 if (*(char**)ptr == NULL) {
00668 buf[0] = '\0';
00669 } else {
00670 seprintf(buf, lastof(buf), "\"%s\"", *(char**)ptr);
00671 }
00672 break;
00673
00674 case SLE_VAR_CHAR: buf[0] = *(char*)ptr; buf[1] = '\0'; break;
00675 default: NOT_REACHED();
00676 }
00677 break;
00678
00679 case SDT_INTLIST:
00680 MakeIntList(buf, lastof(buf), ptr, sld->length, GetVarMemType(sld->conv));
00681 break;
00682
00683 default: NOT_REACHED();
00684 }
00685
00686
00687 free(item->value);
00688 item->value = strdup(buf);
00689 }
00690 }
00691
00701 static void IniLoadSettingList(IniFile *ini, const char *grpname, StringList *list)
00702 {
00703 IniGroup *group = ini->GetGroup(grpname);
00704
00705 if (group == NULL || list == NULL) return;
00706
00707 list->Clear();
00708
00709 for (const IniItem *item = group->item; item != NULL; item = item->next) {
00710 if (item->name != NULL) *list->Append() = strdup(item->name);
00711 }
00712 }
00713
00723 static void IniSaveSettingList(IniFile *ini, const char *grpname, StringList *list)
00724 {
00725 IniGroup *group = ini->GetGroup(grpname);
00726
00727 if (group == NULL || list == NULL) return;
00728 group->Clear();
00729
00730 for (char **iter = list->Begin(); iter != list->End(); iter++) {
00731 group->GetItem(*iter, true)->SetValue("");
00732 }
00733 }
00734
00740 bool SettingDesc::IsEditable(bool do_command) const
00741 {
00742 if (!do_command && !(this->save.conv & SLF_NO_NETWORK_SYNC) && _networking && !_network_server && !(this->desc.flags & SGF_PER_COMPANY)) return false;
00743 if ((this->desc.flags & SGF_NETWORK_ONLY) && !_networking && _game_mode != GM_MENU) return false;
00744 if ((this->desc.flags & SGF_NO_NETWORK) && _networking) return false;
00745 if ((this->desc.flags & SGF_NEWGAME_ONLY) &&
00746 (_game_mode == GM_NORMAL ||
00747 (_game_mode == GM_EDITOR && !(this->desc.flags & SGF_SCENEDIT_TOO)))) return false;
00748 return true;
00749 }
00750
00755 SettingType SettingDesc::GetType() const
00756 {
00757 if (this->desc.flags & SGF_PER_COMPANY) return ST_COMPANY;
00758 return (this->save.conv & SLF_NOT_IN_SAVE) ? ST_CLIENT : ST_GAME;
00759 }
00760
00761
00762
00764 static bool v_PositionMainToolbar(int32 p1)
00765 {
00766 if (_game_mode != GM_MENU) PositionMainToolbar(NULL);
00767 return true;
00768 }
00769
00771 static bool v_PositionStatusbar(int32 p1)
00772 {
00773 if (_game_mode != GM_MENU) {
00774 PositionStatusbar(NULL);
00775 PositionNewsMessage(NULL);
00776 PositionNetworkChatWindow(NULL);
00777 }
00778 return true;
00779 }
00780
00781 static bool PopulationInLabelActive(int32 p1)
00782 {
00783 UpdateAllTownVirtCoords();
00784 return true;
00785 }
00786
00787 static bool RedrawScreen(int32 p1)
00788 {
00789 MarkWholeScreenDirty();
00790 return true;
00791 }
00792
00798 static bool RedrawSmallmap(int32 p1)
00799 {
00800 BuildLandLegend();
00801 BuildOwnerLegend();
00802 SetWindowClassesDirty(WC_SMALLMAP);
00803 return true;
00804 }
00805
00806 static bool InvalidateDetailsWindow(int32 p1)
00807 {
00808 SetWindowClassesDirty(WC_VEHICLE_DETAILS);
00809 return true;
00810 }
00811
00812 static bool StationSpreadChanged(int32 p1)
00813 {
00814 InvalidateWindowData(WC_SELECT_STATION, 0);
00815 InvalidateWindowData(WC_BUILD_STATION, 0);
00816 return true;
00817 }
00818
00819 static bool InvalidateBuildIndustryWindow(int32 p1)
00820 {
00821 InvalidateWindowData(WC_BUILD_INDUSTRY, 0);
00822 return true;
00823 }
00824
00825 static bool CloseSignalGUI(int32 p1)
00826 {
00827 if (p1 == 0) {
00828 DeleteWindowByClass(WC_BUILD_SIGNAL);
00829 }
00830 return true;
00831 }
00832
00833 static bool InvalidateTownViewWindow(int32 p1)
00834 {
00835 InvalidateWindowClassesData(WC_TOWN_VIEW, p1);
00836 return true;
00837 }
00838
00839 static bool DeleteSelectStationWindow(int32 p1)
00840 {
00841 DeleteWindowById(WC_SELECT_STATION, 0);
00842 return true;
00843 }
00844
00845 static bool UpdateConsists(int32 p1)
00846 {
00847 Train *t;
00848 FOR_ALL_TRAINS(t) {
00849
00850 if (t->IsFrontEngine() || t->IsFreeWagon()) t->ConsistChanged(true);
00851 }
00852 InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
00853 return true;
00854 }
00855
00856
00857 static bool CheckInterval(int32 p1)
00858 {
00859 VehicleDefaultSettings *vds;
00860 if (_game_mode == GM_MENU || !Company::IsValidID(_current_company)) {
00861 vds = &_settings_client.company.vehicle;
00862 } else {
00863 vds = &Company::Get(_current_company)->settings.vehicle;
00864 }
00865
00866 if (p1 != 0) {
00867 vds->servint_trains = 50;
00868 vds->servint_roadveh = 50;
00869 vds->servint_aircraft = 50;
00870 vds->servint_ships = 50;
00871 } else {
00872 vds->servint_trains = 150;
00873 vds->servint_roadveh = 150;
00874 vds->servint_aircraft = 100;
00875 vds->servint_ships = 360;
00876 }
00877
00878 InvalidateDetailsWindow(0);
00879
00880 return true;
00881 }
00882
00883 static bool TrainAccelerationModelChanged(int32 p1)
00884 {
00885 Train *t;
00886 FOR_ALL_TRAINS(t) {
00887 if (t->IsFrontEngine()) {
00888 t->tcache.cached_max_curve_speed = t->GetCurveSpeedLimit();
00889 t->UpdateAcceleration();
00890 }
00891 }
00892
00893
00894 SetWindowClassesDirty(WC_ENGINE_PREVIEW);
00895 InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
00896 SetWindowClassesDirty(WC_VEHICLE_DETAILS);
00897
00898 return true;
00899 }
00900
00906 static bool TrainSlopeSteepnessChanged(int32 p1)
00907 {
00908 Train *t;
00909 FOR_ALL_TRAINS(t) {
00910 if (t->IsFrontEngine()) t->CargoChanged();
00911 }
00912
00913 return true;
00914 }
00915
00921 static bool RoadVehAccelerationModelChanged(int32 p1)
00922 {
00923 if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) {
00924 RoadVehicle *rv;
00925 FOR_ALL_ROADVEHICLES(rv) {
00926 if (rv->IsFrontEngine()) {
00927 rv->CargoChanged();
00928 }
00929 }
00930 }
00931
00932
00933 SetWindowClassesDirty(WC_ENGINE_PREVIEW);
00934 InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
00935 SetWindowClassesDirty(WC_VEHICLE_DETAILS);
00936
00937 return true;
00938 }
00939
00945 static bool RoadVehSlopeSteepnessChanged(int32 p1)
00946 {
00947 RoadVehicle *rv;
00948 FOR_ALL_ROADVEHICLES(rv) {
00949 if (rv->IsFrontEngine()) rv->CargoChanged();
00950 }
00951
00952 return true;
00953 }
00954
00955 static bool DragSignalsDensityChanged(int32)
00956 {
00957 InvalidateWindowData(WC_BUILD_SIGNAL, 0);
00958
00959 return true;
00960 }
00961
00962 static bool TownFoundingChanged(int32 p1)
00963 {
00964 if (_game_mode != GM_EDITOR && _settings_game.economy.found_town == TF_FORBIDDEN) {
00965 DeleteWindowById(WC_FOUND_TOWN, 0);
00966 return true;
00967 }
00968 InvalidateWindowData(WC_FOUND_TOWN, 0);
00969 return true;
00970 }
00971
00972 static bool InvalidateVehTimetableWindow(int32 p1)
00973 {
00974 InvalidateWindowClassesData(WC_VEHICLE_TIMETABLE, VIWD_MODIFY_ORDERS);
00975 return true;
00976 }
00977
00978 static bool ZoomMinMaxChanged(int32 p1)
00979 {
00980 extern void ConstrainAllViewportsZoom();
00981 ConstrainAllViewportsZoom();
00982 GfxClearSpriteCache();
00983 return true;
00984 }
00985
00993 static bool InvalidateNewGRFChangeWindows(int32 p1)
00994 {
00995 InvalidateWindowClassesData(WC_SAVELOAD);
00996 DeleteWindowByClass(WC_GAME_OPTIONS);
00997 ReInitAllWindows();
00998 return true;
00999 }
01000
01001 static bool InvalidateCompanyLiveryWindow(int32 p1)
01002 {
01003 InvalidateWindowClassesData(WC_COMPANY_COLOUR);
01004 return RedrawScreen(p1);
01005 }
01006
01007 static bool InvalidateIndustryViewWindow(int32 p1)
01008 {
01009 InvalidateWindowClassesData(WC_INDUSTRY_VIEW);
01010 return true;
01011 }
01012
01013 static bool InvalidateAISettingsWindow(int32 p1)
01014 {
01015 InvalidateWindowClassesData(WC_AI_SETTINGS);
01016 return true;
01017 }
01018
01024 static bool RedrawTownAuthority(int32 p1)
01025 {
01026 SetWindowClassesDirty(WC_TOWN_AUTHORITY);
01027 return true;
01028 }
01029
01035 static bool InvalidateCompanyInfrastructureWindow(int32 p1)
01036 {
01037 InvalidateWindowClassesData(WC_COMPANY_INFRASTRUCTURE);
01038 return true;
01039 }
01040
01042 static void ValidateSettings()
01043 {
01044
01045 if (_settings_newgame.game_creation.land_generator == 0 &&
01046 _settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
01047 _settings_newgame.difficulty.quantity_sea_lakes = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE;
01048 }
01049 }
01050
01051 static bool DifficultyNoiseChange(int32 i)
01052 {
01053 if (_game_mode == GM_NORMAL) {
01054 UpdateAirportsNoise();
01055 if (_settings_game.economy.station_noise_level) {
01056 InvalidateWindowClassesData(WC_TOWN_VIEW, 0);
01057 }
01058 }
01059
01060 return true;
01061 }
01062
01063 static bool MaxNoAIsChange(int32 i)
01064 {
01065 if (GetGameSettings().difficulty.max_no_competitors != 0 &&
01066 AI::GetInfoList()->size() == 0 &&
01067 (!_networking || _network_server)) {
01068 ShowErrorMessage(STR_WARNING_NO_SUITABLE_AI, INVALID_STRING_ID, WL_CRITICAL);
01069 }
01070
01071 return true;
01072 }
01073
01079 static bool CheckRoadSide(int p1)
01080 {
01081 extern bool RoadVehiclesAreBuilt();
01082 return _game_mode == GM_MENU || !RoadVehiclesAreBuilt();
01083 }
01084
01092 static size_t ConvertLandscape(const char *value)
01093 {
01094
01095 return LookupOneOfMany("normal|hilly|desert|candy", value);
01096 }
01097
01098 static bool CheckFreeformEdges(int32 p1)
01099 {
01100 if (_game_mode == GM_MENU) return true;
01101 if (p1 != 0) {
01102 Ship *s;
01103 FOR_ALL_SHIPS(s) {
01104
01105 if (TileX(s->tile) == 0 || TileY(s->tile) == 0) {
01106 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_EMPTY, INVALID_STRING_ID, WL_ERROR);
01107 return false;
01108 }
01109 }
01110 BaseStation *st;
01111 FOR_ALL_BASE_STATIONS(st) {
01112
01113 if (st->IsInUse() && (TileX(st->xy) == 0 || TileY(st->xy) == 0)) {
01114 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_EMPTY, INVALID_STRING_ID, WL_ERROR);
01115 return false;
01116 }
01117 }
01118 for (uint i = 0; i < MapSizeX(); i++) MakeVoid(TileXY(i, 0));
01119 for (uint i = 0; i < MapSizeY(); i++) MakeVoid(TileXY(0, i));
01120 } else {
01121 for (uint i = 0; i < MapMaxX(); i++) {
01122 if (TileHeight(TileXY(i, 1)) != 0) {
01123 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
01124 return false;
01125 }
01126 }
01127 for (uint i = 1; i < MapMaxX(); i++) {
01128 if (!IsTileType(TileXY(i, MapMaxY() - 1), MP_WATER) || TileHeight(TileXY(1, MapMaxY())) != 0) {
01129 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
01130 return false;
01131 }
01132 }
01133 for (uint i = 0; i < MapMaxY(); i++) {
01134 if (TileHeight(TileXY(1, i)) != 0) {
01135 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
01136 return false;
01137 }
01138 }
01139 for (uint i = 1; i < MapMaxY(); i++) {
01140 if (!IsTileType(TileXY(MapMaxX() - 1, i), MP_WATER) || TileHeight(TileXY(MapMaxX(), i)) != 0) {
01141 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
01142 return false;
01143 }
01144 }
01145
01146 for (uint i = 0; i < MapMaxX(); i++) {
01147 SetTileHeight(TileXY(i, 0), 0);
01148 SetTileType(TileXY(i, 0), MP_WATER);
01149 }
01150 for (uint i = 0; i < MapMaxY(); i++) {
01151 SetTileHeight(TileXY(0, i), 0);
01152 SetTileType(TileXY(0, i), MP_WATER);
01153 }
01154 }
01155 MarkWholeScreenDirty();
01156 return true;
01157 }
01158
01163 static bool ChangeDynamicEngines(int32 p1)
01164 {
01165 if (_game_mode == GM_MENU) return true;
01166
01167 if (!EngineOverrideManager::ResetToCurrentNewGRFConfig()) {
01168 ShowErrorMessage(STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES, INVALID_STRING_ID, WL_ERROR);
01169 return false;
01170 }
01171
01172 return true;
01173 }
01174
01175 static bool StationCatchmentChanged(int32 p1)
01176 {
01177 Station::RecomputeIndustriesNearForAll();
01178 return true;
01179 }
01180
01181
01182 #ifdef ENABLE_NETWORK
01183
01184 static bool UpdateClientName(int32 p1)
01185 {
01186 NetworkUpdateClientName();
01187 return true;
01188 }
01189
01190 static bool UpdateServerPassword(int32 p1)
01191 {
01192 if (strcmp(_settings_client.network.server_password, "*") == 0) {
01193 _settings_client.network.server_password[0] = '\0';
01194 }
01195
01196 return true;
01197 }
01198
01199 static bool UpdateRconPassword(int32 p1)
01200 {
01201 if (strcmp(_settings_client.network.rcon_password, "*") == 0) {
01202 _settings_client.network.rcon_password[0] = '\0';
01203 }
01204
01205 return true;
01206 }
01207
01208 static bool UpdateClientConfigValues(int32 p1)
01209 {
01210 if (_network_server) NetworkServerSendConfigUpdate();
01211
01212 return true;
01213 }
01214
01215 #endif
01216
01217
01218
01219
01223 static void PrepareOldDiffCustom()
01224 {
01225 memset(_old_diff_custom, 0, sizeof(_old_diff_custom));
01226 }
01227
01234 static void HandleOldDiffCustom(bool savegame)
01235 {
01236 uint options_to_load = GAME_DIFFICULTY_NUM - ((savegame && IsSavegameVersionBefore(4)) ? 1 : 0);
01237
01238 if (!savegame) {
01239
01240 bool old_diff_custom_used = false;
01241 for (uint i = 0; i < options_to_load && !old_diff_custom_used; i++) {
01242 old_diff_custom_used = (_old_diff_custom[i] != 0);
01243 }
01244
01245 if (!old_diff_custom_used) return;
01246 }
01247
01248 for (uint i = 0; i < options_to_load; i++) {
01249 const SettingDesc *sd = &_settings[i];
01250
01251 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
01252 void *var = GetVariableAddress(savegame ? &_settings_game : &_settings_newgame, &sd->save);
01253 Write_ValidateSetting(var, sd, (int32)((i == 4 ? 1000 : 1) * _old_diff_custom[i]));
01254 }
01255 }
01256
01257 static void AILoadConfig(IniFile *ini, const char *grpname)
01258 {
01259 IniGroup *group = ini->GetGroup(grpname);
01260 IniItem *item;
01261
01262
01263 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
01264 AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME)->Change(NULL);
01265 }
01266
01267
01268 if (group == NULL) return;
01269
01270 CompanyID c = COMPANY_FIRST;
01271 for (item = group->item; c < MAX_COMPANIES && item != NULL; c++, item = item->next) {
01272 AIConfig *config = AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME);
01273
01274 config->Change(item->name);
01275 if (!config->HasScript()) {
01276 if (strcmp(item->name, "none") != 0) {
01277 DEBUG(script, 0, "The AI by the name '%s' was no longer found, and removed from the list.", item->name);
01278 continue;
01279 }
01280 }
01281 if (item->value != NULL) config->StringToSettings(item->value);
01282 }
01283 }
01284
01285 static void GameLoadConfig(IniFile *ini, const char *grpname)
01286 {
01287 IniGroup *group = ini->GetGroup(grpname);
01288 IniItem *item;
01289
01290
01291 GameConfig::GetConfig(GameConfig::SSS_FORCE_NEWGAME)->Change(NULL);
01292
01293
01294 if (group == NULL) return;
01295
01296 item = group->item;
01297 if (item == NULL) return;
01298
01299 GameConfig *config = GameConfig::GetConfig(AIConfig::SSS_FORCE_NEWGAME);
01300
01301 config->Change(item->name);
01302 if (!config->HasScript()) {
01303 if (strcmp(item->name, "none") != 0) {
01304 DEBUG(script, 0, "The GameScript by the name '%s' was no longer found, and removed from the list.", item->name);
01305 return;
01306 }
01307 }
01308 if (item->value != NULL) config->StringToSettings(item->value);
01309 }
01310
01317 static GRFConfig *GRFLoadConfig(IniFile *ini, const char *grpname, bool is_static)
01318 {
01319 IniGroup *group = ini->GetGroup(grpname);
01320 IniItem *item;
01321 GRFConfig *first = NULL;
01322 GRFConfig **curr = &first;
01323
01324 if (group == NULL) return NULL;
01325
01326 for (item = group->item; item != NULL; item = item->next) {
01327 GRFConfig *c = new GRFConfig(item->name);
01328
01329
01330 if (!StrEmpty(item->value)) {
01331 c->num_params = ParseIntList(item->value, (int*)c->param, lengthof(c->param));
01332 if (c->num_params == (byte)-1) {
01333 SetDParamStr(0, item->name);
01334 ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_ARRAY, WL_CRITICAL);
01335 c->num_params = 0;
01336 }
01337 }
01338
01339
01340 if (!FillGRFDetails(c, is_static) || HasBit(c->flags, GCF_INVALID)) {
01341 if (c->status == GCS_NOT_FOUND) {
01342 SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND);
01343 } else if (HasBit(c->flags, GCF_UNSAFE)) {
01344 SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_UNSAFE);
01345 } else if (HasBit(c->flags, GCF_SYSTEM)) {
01346 SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_SYSTEM);
01347 } else if (HasBit(c->flags, GCF_INVALID)) {
01348 SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE);
01349 } else {
01350 SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN);
01351 }
01352
01353 SetDParamStr(0, item->name);
01354 ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_GRF, WL_CRITICAL);
01355 delete c;
01356 continue;
01357 }
01358
01359
01360 bool duplicate = false;
01361 for (const GRFConfig *gc = first; gc != NULL; gc = gc->next) {
01362 if (gc->ident.grfid == c->ident.grfid) {
01363 SetDParamStr(0, item->name);
01364 SetDParamStr(1, gc->filename);
01365 ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_DUPLICATE_GRFID, WL_CRITICAL);
01366 duplicate = true;
01367 break;
01368 }
01369 }
01370 if (duplicate) {
01371 delete c;
01372 continue;
01373 }
01374
01375
01376 if (is_static) SetBit(c->flags, GCF_STATIC);
01377
01378
01379 *curr = c;
01380 curr = &c->next;
01381 }
01382
01383 return first;
01384 }
01385
01386 static void AISaveConfig(IniFile *ini, const char *grpname)
01387 {
01388 IniGroup *group = ini->GetGroup(grpname);
01389
01390 if (group == NULL) return;
01391 group->Clear();
01392
01393 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
01394 AIConfig *config = AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME);
01395 const char *name;
01396 char value[1024];
01397 config->SettingsToString(value, lengthof(value));
01398
01399 if (config->HasScript()) {
01400 name = config->GetName();
01401 } else {
01402 name = "none";
01403 }
01404
01405 IniItem *item = new IniItem(group, name, strlen(name));
01406 item->SetValue(value);
01407 }
01408 }
01409
01410 static void GameSaveConfig(IniFile *ini, const char *grpname)
01411 {
01412 IniGroup *group = ini->GetGroup(grpname);
01413
01414 if (group == NULL) return;
01415 group->Clear();
01416
01417 GameConfig *config = GameConfig::GetConfig(AIConfig::SSS_FORCE_NEWGAME);
01418 const char *name;
01419 char value[1024];
01420 config->SettingsToString(value, lengthof(value));
01421
01422 if (config->HasScript()) {
01423 name = config->GetName();
01424 } else {
01425 name = "none";
01426 }
01427
01428 IniItem *item = new IniItem(group, name, strlen(name));
01429 item->SetValue(value);
01430 }
01431
01436 static void SaveVersionInConfig(IniFile *ini)
01437 {
01438 IniGroup *group = ini->GetGroup("version");
01439
01440 char version[9];
01441 snprintf(version, lengthof(version), "%08X", _openttd_newgrf_version);
01442
01443 const char * const versions[][2] = {
01444 { "version_string", _openttd_revision },
01445 { "version_number", version }
01446 };
01447
01448 for (uint i = 0; i < lengthof(versions); i++) {
01449 group->GetItem(versions[i][0], true)->SetValue(versions[i][1]);
01450 }
01451 }
01452
01453
01454 static void GRFSaveConfig(IniFile *ini, const char *grpname, const GRFConfig *list)
01455 {
01456 ini->RemoveGroup(grpname);
01457 IniGroup *group = ini->GetGroup(grpname);
01458 const GRFConfig *c;
01459
01460 for (c = list; c != NULL; c = c->next) {
01461 char params[512];
01462 GRFBuildParamList(params, c, lastof(params));
01463
01464 group->GetItem(c->filename, true)->SetValue(params);
01465 }
01466 }
01467
01468
01469 static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc, SettingDescProcList *proc_list, bool basic_settings = true, bool other_settings = true)
01470 {
01471 if (basic_settings) {
01472 proc(ini, (const SettingDesc*)_misc_settings, "misc", NULL);
01473 #if defined(WIN32) && !defined(DEDICATED)
01474 proc(ini, (const SettingDesc*)_win32_settings, "win32", NULL);
01475 #endif
01476 }
01477
01478 if (other_settings) {
01479 proc(ini, _settings, "patches", &_settings_newgame);
01480 proc(ini, _currency_settings,"currency", &_custom_currency);
01481 proc(ini, _company_settings, "company", &_settings_client.company);
01482
01483 #ifdef ENABLE_NETWORK
01484 proc_list(ini, "server_bind_addresses", &_network_bind_list);
01485 proc_list(ini, "servers", &_network_host_list);
01486 proc_list(ini, "bans", &_network_ban_list);
01487 #endif
01488 }
01489 }
01490
01491 static IniFile *IniLoadConfig()
01492 {
01493 IniFile *ini = new IniFile(_list_group_names);
01494 ini->LoadFromDisk(_config_file, BASE_DIR);
01495 return ini;
01496 }
01497
01502 void LoadFromConfig(bool minimal)
01503 {
01504 IniFile *ini = IniLoadConfig();
01505 if (!minimal) ResetCurrencies(false);
01506
01507
01508 HandleSettingDescs(ini, IniLoadSettings, IniLoadSettingList, minimal, !minimal);
01509
01510 if (!minimal) {
01511 _grfconfig_newgame = GRFLoadConfig(ini, "newgrf", false);
01512 _grfconfig_static = GRFLoadConfig(ini, "newgrf-static", true);
01513 AILoadConfig(ini, "ai_players");
01514 GameLoadConfig(ini, "game_scripts");
01515
01516 PrepareOldDiffCustom();
01517 IniLoadSettings(ini, _gameopt_settings, "gameopt", &_settings_newgame);
01518 HandleOldDiffCustom(false);
01519
01520 ValidateSettings();
01521
01522
01523 extern void ScheduleErrorMessage(ErrorList &datas);
01524 ScheduleErrorMessage(_settings_error_list);
01525 if (FindWindowById(WC_ERRMSG, 0) == NULL) ShowFirstError();
01526 }
01527
01528 delete ini;
01529 }
01530
01532 void SaveToConfig()
01533 {
01534 IniFile *ini = IniLoadConfig();
01535
01536
01537 ini->RemoveGroup("patches");
01538 ini->RemoveGroup("yapf");
01539 ini->RemoveGroup("gameopt");
01540
01541 HandleSettingDescs(ini, IniSaveSettings, IniSaveSettingList);
01542 GRFSaveConfig(ini, "newgrf", _grfconfig_newgame);
01543 GRFSaveConfig(ini, "newgrf-static", _grfconfig_static);
01544 AISaveConfig(ini, "ai_players");
01545 GameSaveConfig(ini, "game_scripts");
01546 SaveVersionInConfig(ini);
01547 ini->SaveToDisk(_config_file);
01548 delete ini;
01549 }
01550
01555 void GetGRFPresetList(GRFPresetList *list)
01556 {
01557 list->Clear();
01558
01559 IniFile *ini = IniLoadConfig();
01560 IniGroup *group;
01561 for (group = ini->group; group != NULL; group = group->next) {
01562 if (strncmp(group->name, "preset-", 7) == 0) {
01563 *list->Append() = strdup(group->name + 7);
01564 }
01565 }
01566
01567 delete ini;
01568 }
01569
01576 GRFConfig *LoadGRFPresetFromConfig(const char *config_name)
01577 {
01578 char *section = (char*)alloca(strlen(config_name) + 8);
01579 sprintf(section, "preset-%s", config_name);
01580
01581 IniFile *ini = IniLoadConfig();
01582 GRFConfig *config = GRFLoadConfig(ini, section, false);
01583 delete ini;
01584
01585 return config;
01586 }
01587
01594 void SaveGRFPresetToConfig(const char *config_name, GRFConfig *config)
01595 {
01596 char *section = (char*)alloca(strlen(config_name) + 8);
01597 sprintf(section, "preset-%s", config_name);
01598
01599 IniFile *ini = IniLoadConfig();
01600 GRFSaveConfig(ini, section, config);
01601 ini->SaveToDisk(_config_file);
01602 delete ini;
01603 }
01604
01609 void DeleteGRFPresetFromConfig(const char *config_name)
01610 {
01611 char *section = (char*)alloca(strlen(config_name) + 8);
01612 sprintf(section, "preset-%s", config_name);
01613
01614 IniFile *ini = IniLoadConfig();
01615 ini->RemoveGroup(section);
01616 ini->SaveToDisk(_config_file);
01617 delete ini;
01618 }
01619
01620 const SettingDesc *GetSettingDescription(uint index)
01621 {
01622 if (index >= lengthof(_settings)) return NULL;
01623 return &_settings[index];
01624 }
01625
01637 CommandCost CmdChangeSetting(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
01638 {
01639 const SettingDesc *sd = GetSettingDescription(p1);
01640
01641 if (sd == NULL) return CMD_ERROR;
01642 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) return CMD_ERROR;
01643
01644 if (!sd->IsEditable(true)) return CMD_ERROR;
01645
01646 if (flags & DC_EXEC) {
01647 void *var = GetVariableAddress(&GetGameSettings(), &sd->save);
01648
01649 int32 oldval = (int32)ReadValue(var, sd->save.conv);
01650 int32 newval = (int32)p2;
01651
01652 Write_ValidateSetting(var, sd, newval);
01653 newval = (int32)ReadValue(var, sd->save.conv);
01654
01655 if (oldval == newval) return CommandCost();
01656
01657 if (sd->desc.proc != NULL && !sd->desc.proc(newval)) {
01658 WriteValue(var, sd->save.conv, (int64)oldval);
01659 return CommandCost();
01660 }
01661
01662 if (sd->desc.flags & SGF_NO_NETWORK) {
01663 GamelogStartAction(GLAT_SETTING);
01664 GamelogSetting(sd->desc.name, oldval, newval);
01665 GamelogStopAction();
01666 }
01667
01668 SetWindowClassesDirty(WC_GAME_OPTIONS);
01669 }
01670
01671 return CommandCost();
01672 }
01673
01684 CommandCost CmdChangeCompanySetting(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
01685 {
01686 if (p1 >= lengthof(_company_settings)) return CMD_ERROR;
01687 const SettingDesc *sd = &_company_settings[p1];
01688
01689 if (flags & DC_EXEC) {
01690 void *var = GetVariableAddress(&Company::Get(_current_company)->settings, &sd->save);
01691
01692 int32 oldval = (int32)ReadValue(var, sd->save.conv);
01693 int32 newval = (int32)p2;
01694
01695 Write_ValidateSetting(var, sd, newval);
01696 newval = (int32)ReadValue(var, sd->save.conv);
01697
01698 if (oldval == newval) return CommandCost();
01699
01700 if (sd->desc.proc != NULL && !sd->desc.proc(newval)) {
01701 WriteValue(var, sd->save.conv, (int64)oldval);
01702 return CommandCost();
01703 }
01704
01705 SetWindowClassesDirty(WC_GAME_OPTIONS);
01706 }
01707
01708 return CommandCost();
01709 }
01710
01718 bool SetSettingValue(uint index, int32 value, bool force_newgame)
01719 {
01720 const SettingDesc *sd = &_settings[index];
01721
01722
01723
01724
01725 if (sd->save.conv & SLF_NO_NETWORK_SYNC) {
01726 void *var = GetVariableAddress(&GetGameSettings(), &sd->save);
01727 Write_ValidateSetting(var, sd, value);
01728
01729 if (_game_mode != GM_MENU) {
01730 void *var2 = GetVariableAddress(&_settings_newgame, &sd->save);
01731 Write_ValidateSetting(var2, sd, value);
01732 }
01733 if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv));
01734
01735 SetWindowClassesDirty(WC_GAME_OPTIONS);
01736
01737 return true;
01738 }
01739
01740 if (force_newgame) {
01741 void *var2 = GetVariableAddress(&_settings_newgame, &sd->save);
01742 Write_ValidateSetting(var2, sd, value);
01743 return true;
01744 }
01745
01746
01747 if (!_networking || (_networking && _network_server)) {
01748 return DoCommandP(0, index, value, CMD_CHANGE_SETTING);
01749 }
01750 return false;
01751 }
01752
01759 void SetCompanySetting(uint index, int32 value)
01760 {
01761 const SettingDesc *sd = &_company_settings[index];
01762 if (Company::IsValidID(_local_company) && _game_mode != GM_MENU) {
01763 DoCommandP(0, index, value, CMD_CHANGE_COMPANY_SETTING);
01764 } else {
01765 void *var = GetVariableAddress(&_settings_client.company, &sd->save);
01766 Write_ValidateSetting(var, sd, value);
01767 if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv));
01768 }
01769 }
01770
01774 void SetDefaultCompanySettings(CompanyID cid)
01775 {
01776 Company *c = Company::Get(cid);
01777 const SettingDesc *sd;
01778 for (sd = _company_settings; sd->save.cmd != SL_END; sd++) {
01779 void *var = GetVariableAddress(&c->settings, &sd->save);
01780 Write_ValidateSetting(var, sd, (int32)(size_t)sd->desc.def);
01781 }
01782 }
01783
01784 #if defined(ENABLE_NETWORK)
01785
01788 void SyncCompanySettings()
01789 {
01790 const SettingDesc *sd;
01791 uint i = 0;
01792 for (sd = _company_settings; sd->save.cmd != SL_END; sd++, i++) {
01793 const void *old_var = GetVariableAddress(&Company::Get(_current_company)->settings, &sd->save);
01794 const void *new_var = GetVariableAddress(&_settings_client.company, &sd->save);
01795 uint32 old_value = (uint32)ReadValue(old_var, sd->save.conv);
01796 uint32 new_value = (uint32)ReadValue(new_var, sd->save.conv);
01797 if (old_value != new_value) NetworkSendCommand(0, i, new_value, CMD_CHANGE_COMPANY_SETTING, NULL, NULL, _local_company);
01798 }
01799 }
01800 #endif
01801
01807 uint GetCompanySettingIndex(const char *name)
01808 {
01809 uint i;
01810 const SettingDesc *sd = GetSettingFromName(name, &i);
01811 assert(sd != NULL && (sd->desc.flags & SGF_PER_COMPANY) != 0);
01812 return i;
01813 }
01814
01822 bool SetSettingValue(uint index, const char *value, bool force_newgame)
01823 {
01824 const SettingDesc *sd = &_settings[index];
01825 assert(sd->save.conv & SLF_NO_NETWORK_SYNC);
01826
01827 if (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ) {
01828 char **var = (char**)GetVariableAddress((_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game, &sd->save);
01829 free(*var);
01830 *var = strcmp(value, "(null)") == 0 ? NULL : strdup(value);
01831 } else {
01832 char *var = (char*)GetVariableAddress(NULL, &sd->save);
01833 ttd_strlcpy(var, value, sd->save.length);
01834 }
01835 if (sd->desc.proc != NULL) sd->desc.proc(0);
01836
01837 return true;
01838 }
01839
01847 const SettingDesc *GetSettingFromName(const char *name, uint *i)
01848 {
01849 const SettingDesc *sd;
01850
01851
01852 for (*i = 0, sd = _settings; sd->save.cmd != SL_END; sd++, (*i)++) {
01853 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
01854 if (strcmp(sd->desc.name, name) == 0) return sd;
01855 }
01856
01857
01858 for (*i = 0, sd = _settings; sd->save.cmd != SL_END; sd++, (*i)++) {
01859 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
01860 const char *short_name = strchr(sd->desc.name, '.');
01861 if (short_name != NULL) {
01862 short_name++;
01863 if (strcmp(short_name, name) == 0) return sd;
01864 }
01865 }
01866
01867 if (strncmp(name, "company.", 8) == 0) name += 8;
01868
01869 for (*i = 0, sd = _company_settings; sd->save.cmd != SL_END; sd++, (*i)++) {
01870 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
01871 if (strcmp(sd->desc.name, name) == 0) return sd;
01872 }
01873
01874 return NULL;
01875 }
01876
01877
01878
01879 void IConsoleSetSetting(const char *name, const char *value, bool force_newgame)
01880 {
01881 uint index;
01882 const SettingDesc *sd = GetSettingFromName(name, &index);
01883
01884 if (sd == NULL) {
01885 IConsolePrintF(CC_WARNING, "'%s' is an unknown setting.", name);
01886 return;
01887 }
01888
01889 bool success;
01890 if (sd->desc.cmd == SDT_STRING) {
01891 success = SetSettingValue(index, value, force_newgame);
01892 } else {
01893 uint32 val;
01894 extern bool GetArgumentInteger(uint32 *value, const char *arg);
01895 success = GetArgumentInteger(&val, value);
01896 if (!success) {
01897 IConsolePrintF(CC_ERROR, "'%s' is not an integer.", value);
01898 return;
01899 }
01900
01901 success = SetSettingValue(index, val, force_newgame);
01902 }
01903
01904 if (!success) {
01905 if (_network_server) {
01906 IConsoleError("This command/variable is not available during network games.");
01907 } else {
01908 IConsoleError("This command/variable is only available to a network server.");
01909 }
01910 }
01911 }
01912
01913 void IConsoleSetSetting(const char *name, int value)
01914 {
01915 uint index;
01916 const SettingDesc *sd = GetSettingFromName(name, &index);
01917 assert(sd != NULL);
01918 SetSettingValue(index, value);
01919 }
01920
01926 void IConsoleGetSetting(const char *name, bool force_newgame)
01927 {
01928 char value[20];
01929 uint index;
01930 const SettingDesc *sd = GetSettingFromName(name, &index);
01931 const void *ptr;
01932
01933 if (sd == NULL) {
01934 IConsolePrintF(CC_WARNING, "'%s' is an unknown setting.", name);
01935 return;
01936 }
01937
01938 ptr = GetVariableAddress((_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game, &sd->save);
01939
01940 if (sd->desc.cmd == SDT_STRING) {
01941 IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s'", name, (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ) ? *(const char * const *)ptr : (const char *)ptr);
01942 } else {
01943 if (sd->desc.cmd == SDT_BOOLX) {
01944 snprintf(value, sizeof(value), (*(const bool*)ptr != 0) ? "on" : "off");
01945 } else {
01946 snprintf(value, sizeof(value), sd->desc.min < 0 ? "%d" : "%u", (int32)ReadValue(ptr, sd->save.conv));
01947 }
01948
01949 IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s' (min: %s%d, max: %u)",
01950 name, value, (sd->desc.flags & SGF_0ISDISABLED) ? "(0) " : "", sd->desc.min, sd->desc.max);
01951 }
01952 }
01953
01959 void IConsoleListSettings(const char *prefilter)
01960 {
01961 IConsolePrintF(CC_WARNING, "All settings with their current value:");
01962
01963 for (const SettingDesc *sd = _settings; sd->save.cmd != SL_END; sd++) {
01964 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
01965 if (prefilter != NULL && strstr(sd->desc.name, prefilter) == NULL) continue;
01966 char value[80];
01967 const void *ptr = GetVariableAddress(&GetGameSettings(), &sd->save);
01968
01969 if (sd->desc.cmd == SDT_BOOLX) {
01970 snprintf(value, lengthof(value), (*(const bool *)ptr != 0) ? "on" : "off");
01971 } else if (sd->desc.cmd == SDT_STRING) {
01972 snprintf(value, sizeof(value), "%s", (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ) ? *(const char * const *)ptr : (const char *)ptr);
01973 } else {
01974 snprintf(value, lengthof(value), sd->desc.min < 0 ? "%d" : "%u", (int32)ReadValue(ptr, sd->save.conv));
01975 }
01976 IConsolePrintF(CC_DEFAULT, "%s = %s", sd->desc.name, value);
01977 }
01978
01979 IConsolePrintF(CC_WARNING, "Use 'setting' command to change a value");
01980 }
01981
01988 static void LoadSettings(const SettingDesc *osd, void *object)
01989 {
01990 for (; osd->save.cmd != SL_END; osd++) {
01991 const SaveLoad *sld = &osd->save;
01992 void *ptr = GetVariableAddress(object, sld);
01993
01994 if (!SlObjectMember(ptr, sld)) continue;
01995 if (IsNumericType(sld->conv)) Write_ValidateSetting(ptr, osd, ReadValue(ptr, sld->conv));
01996 }
01997 }
01998
02005 static void SaveSettings(const SettingDesc *sd, void *object)
02006 {
02007
02008
02009 const SettingDesc *i;
02010 size_t length = 0;
02011 for (i = sd; i->save.cmd != SL_END; i++) {
02012 length += SlCalcObjMemberLength(object, &i->save);
02013 }
02014 SlSetLength(length);
02015
02016 for (i = sd; i->save.cmd != SL_END; i++) {
02017 void *ptr = GetVariableAddress(object, &i->save);
02018 SlObjectMember(ptr, &i->save);
02019 }
02020 }
02021
02022 static void Load_OPTS()
02023 {
02024
02025
02026
02027 PrepareOldDiffCustom();
02028 LoadSettings(_gameopt_settings, &_settings_game);
02029 HandleOldDiffCustom(true);
02030 }
02031
02032 static void Load_PATS()
02033 {
02034
02035
02036
02037 LoadSettings(_settings, &_settings_game);
02038 }
02039
02040 static void Check_PATS()
02041 {
02042 LoadSettings(_settings, &_load_check_data.settings);
02043 }
02044
02045 static void Save_PATS()
02046 {
02047 SaveSettings(_settings, &_settings_game);
02048 }
02049
02050 void CheckConfig()
02051 {
02052
02053
02054
02055
02056 if (_settings_newgame.pf.opf.pf_maxdepth == 16 && _settings_newgame.pf.opf.pf_maxlength == 512) {
02057 _settings_newgame.pf.opf.pf_maxdepth = 48;
02058 _settings_newgame.pf.opf.pf_maxlength = 4096;
02059 }
02060 }
02061
02062 extern const ChunkHandler _setting_chunk_handlers[] = {
02063 { 'OPTS', NULL, Load_OPTS, NULL, NULL, CH_RIFF},
02064 { 'PATS', Save_PATS, Load_PATS, NULL, Check_PATS, CH_RIFF | CH_LAST},
02065 };
02066
02067 static bool IsSignedVarMemType(VarType vt)
02068 {
02069 switch (GetVarMemType(vt)) {
02070 case SLE_VAR_I8:
02071 case SLE_VAR_I16:
02072 case SLE_VAR_I32:
02073 case SLE_VAR_I64:
02074 return true;
02075 }
02076 return false;
02077 }