depot_gui.cpp

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00001 /* $Id$ */
00002 
00003 /*
00004  * This file is part of OpenTTD.
00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
00008  */
00009 
00012 #include "stdafx.h"
00013 #include "train.h"
00014 #include "roadveh.h"
00015 #include "ship.h"
00016 #include "aircraft.h"
00017 #include "gui.h"
00018 #include "textbuf_gui.h"
00019 #include "viewport_func.h"
00020 #include "command_func.h"
00021 #include "depot_base.h"
00022 #include "spritecache.h"
00023 #include "strings_func.h"
00024 #include "vehicle_func.h"
00025 #include "company_func.h"
00026 #include "tilehighlight_func.h"
00027 #include "window_gui.h"
00028 #include "vehiclelist.h"
00029 #include "order_backup.h"
00030 #include "zoom_func.h"
00031 
00032 #include "widgets/depot_widget.h"
00033 
00034 #include "table/strings.h"
00035 
00036 /*
00037  * Since all depot window sizes aren't the same, we need to modify sizes a little.
00038  * It's done with the following arrays of widget indexes. Each of them tells if a widget side should be moved and in what direction.
00039  * How long they should be moved and for what window types are controlled in ShowDepotWindow()
00040  */
00041 
00043 static const NWidgetPart _nested_train_depot_widgets[] = {
00044   NWidget(NWID_HORIZONTAL),
00045     NWidget(WWT_CLOSEBOX, COLOUR_GREY),
00046     NWidget(WWT_CAPTION, COLOUR_GREY, WID_D_CAPTION), SetDataTip(STR_DEPOT_CAPTION, STR_NULL),
00047     NWidget(WWT_SHADEBOX, COLOUR_GREY),
00048     NWidget(WWT_STICKYBOX, COLOUR_GREY),
00049   EndContainer(),
00050   NWidget(NWID_HORIZONTAL),
00051     NWidget(NWID_VERTICAL),
00052       NWidget(WWT_MATRIX, COLOUR_GREY, WID_D_MATRIX), SetDataTip(0x0, STR_NULL), SetResize(1, 1), SetScrollbar(WID_D_V_SCROLL),
00053       NWidget(NWID_SELECTION, INVALID_COLOUR, WID_D_SHOW_H_SCROLL),
00054         NWidget(NWID_HSCROLLBAR, COLOUR_GREY, WID_D_H_SCROLL),
00055       EndContainer(),
00056     EndContainer(),
00057     NWidget(NWID_VERTICAL),
00058       NWidget(WWT_IMGBTN, COLOUR_GREY, WID_D_SELL), SetDataTip(0x0, STR_NULL), SetResize(0, 1), SetFill(0, 1),
00059       NWidget(NWID_SELECTION, INVALID_COLOUR, WID_D_SHOW_SELL_CHAIN),
00060         NWidget(WWT_IMGBTN, COLOUR_GREY, WID_D_SELL_CHAIN), SetDataTip(SPR_SELL_CHAIN_TRAIN, STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP), SetResize(0, 1), SetFill(0, 1),
00061       EndContainer(),
00062       NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_SELL_ALL), SetDataTip(0x0, STR_NULL),
00063       NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_AUTOREPLACE), SetDataTip(0x0, STR_NULL),
00064     EndContainer(),
00065     NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_D_V_SCROLL),
00066   EndContainer(),
00067   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00068     NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_D_BUILD), SetDataTip(0x0, STR_NULL), SetFill(1, 1), SetResize(1, 0),
00069     NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_D_CLONE), SetDataTip(0x0, STR_NULL), SetFill(1, 1), SetResize(1, 0),
00070     NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_D_LOCATION), SetDataTip(STR_BUTTON_LOCATION, STR_NULL), SetFill(1, 1), SetResize(1, 0),
00071     NWidget(NWID_SELECTION, INVALID_COLOUR, WID_D_SHOW_RENAME), // rename button
00072       NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_D_RENAME), SetDataTip(STR_BUTTON_RENAME, STR_DEPOT_RENAME_TOOLTIP), SetFill(1, 1), SetResize(1, 0),
00073     EndContainer(),
00074     NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_D_VEHICLE_LIST), SetDataTip(0x0, STR_NULL), SetFill(0, 1),
00075     NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_STOP_ALL), SetDataTip(SPR_FLAG_VEH_STOPPED, STR_NULL), SetFill(0, 1),
00076     NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_START_ALL), SetDataTip(SPR_FLAG_VEH_RUNNING, STR_NULL), SetFill(0, 1),
00077     NWidget(WWT_RESIZEBOX, COLOUR_GREY),
00078   EndContainer(),
00079 };
00080 
00081 static const WindowDesc _train_depot_desc(
00082   WDP_AUTO, 362, 123,
00083   WC_VEHICLE_DEPOT, WC_NONE,
00084   0,
00085   _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
00086 );
00087 
00088 static const WindowDesc _road_depot_desc(
00089   WDP_AUTO, 316, 97,
00090   WC_VEHICLE_DEPOT, WC_NONE,
00091   0,
00092   _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
00093 );
00094 
00095 static const WindowDesc _ship_depot_desc(
00096   WDP_AUTO, 306, 99,
00097   WC_VEHICLE_DEPOT, WC_NONE,
00098   0,
00099   _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
00100 );
00101 
00102 static const WindowDesc _aircraft_depot_desc(
00103   WDP_AUTO, 332, 99,
00104   WC_VEHICLE_DEPOT, WC_NONE,
00105   0,
00106   _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
00107 );
00108 
00109 extern void DepotSortList(VehicleList *list);
00110 
00118 void CcCloneVehicle(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
00119 {
00120   if (result.Failed()) return;
00121 
00122   const Vehicle *v = Vehicle::Get(_new_vehicle_id);
00123 
00124   ShowVehicleViewWindow(v);
00125 }
00126 
00127 static void TrainDepotMoveVehicle(const Vehicle *wagon, VehicleID sel, const Vehicle *head)
00128 {
00129   const Vehicle *v = Vehicle::Get(sel);
00130 
00131   if (v == wagon) return;
00132 
00133   if (wagon == NULL) {
00134     if (head != NULL) wagon = head->Last();
00135   } else {
00136     wagon = wagon->Previous();
00137     if (wagon == NULL) return;
00138   }
00139 
00140   if (wagon == v) return;
00141 
00142   DoCommandP(v->tile, v->index | (_ctrl_pressed ? 1 : 0) << 20, wagon == NULL ? INVALID_VEHICLE : wagon->index, CMD_MOVE_RAIL_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_MOVE_VEHICLE));
00143 }
00144 
00145 static VehicleCellSize _base_block_sizes_depot[VEH_COMPANY_END];    
00146 static VehicleCellSize _base_block_sizes_purchase[VEH_COMPANY_END]; 
00147 
00155 VehicleCellSize GetVehicleImageCellSize(VehicleType type, EngineImageType image_type)
00156 {
00157   switch (image_type) {
00158     case EIT_IN_DEPOT: return _base_block_sizes_depot[type];
00159     case EIT_PURCHASE: return _base_block_sizes_purchase[type];
00160     default: NOT_REACHED();
00161   }
00162 }
00163 
00164 static void InitBlocksizeForVehicles(VehicleType type, EngineImageType image_type)
00165 {
00166   int max_extend_left  = 0;
00167   int max_extend_right = 0;
00168   uint max_height = 0;
00169 
00170   const Engine *e;
00171   FOR_ALL_ENGINES_OF_TYPE(e, type) {
00172     if (!e->IsEnabled()) continue;
00173 
00174     EngineID eid = e->index;
00175     uint x, y;
00176     int x_offs, y_offs;
00177 
00178     switch (type) {
00179       default: NOT_REACHED();
00180       case VEH_TRAIN:    GetTrainSpriteSize(   eid, x, y, x_offs, y_offs, image_type); break;
00181       case VEH_ROAD:     GetRoadVehSpriteSize( eid, x, y, x_offs, y_offs, image_type); break;
00182       case VEH_SHIP:     GetShipSpriteSize(    eid, x, y, x_offs, y_offs, image_type); break;
00183       case VEH_AIRCRAFT: GetAircraftSpriteSize(eid, x, y, x_offs, y_offs, image_type); break;
00184     }
00185     if (y > max_height) max_height = y;
00186     if (-x_offs > max_extend_left) max_extend_left = -x_offs;
00187     if ((int)x + x_offs > max_extend_right) max_extend_right = x + x_offs;
00188   }
00189 
00190   switch (image_type) {
00191     case EIT_IN_DEPOT:
00192       _base_block_sizes_depot[type].height       = max(GetVehicleHeight(type), max_height);
00193       _base_block_sizes_depot[type].extend_left  = Clamp(max_extend_left, 16, 98);
00194       _base_block_sizes_depot[type].extend_right = Clamp(max_extend_right, 16, 98);
00195       break;
00196     case EIT_PURCHASE:
00197       _base_block_sizes_purchase[type].height       = max(GetVehicleHeight(type), max_height);
00198       _base_block_sizes_purchase[type].extend_left  = Clamp(max_extend_left, 16, 98);
00199       _base_block_sizes_purchase[type].extend_right = Clamp(max_extend_right, 16, 98);
00200       break;
00201 
00202     default: NOT_REACHED();
00203   }
00204 }
00205 
00210 void InitDepotWindowBlockSizes()
00211 {
00212   for (VehicleType vt = VEH_BEGIN; vt < VEH_COMPANY_END; vt++) {
00213     InitBlocksizeForVehicles(vt, EIT_IN_DEPOT);
00214     InitBlocksizeForVehicles(vt, EIT_PURCHASE);
00215   }
00216 }
00217 
00218 static void DepotSellAllConfirmationCallback(Window *w, bool confirmed);
00219 const Sprite *GetAircraftSprite(EngineID engine);
00220 
00221 struct DepotWindow : Window {
00222   VehicleID sel;
00223   VehicleID vehicle_over; 
00224   VehicleType type;
00225   bool generate_list;
00226   VehicleList vehicle_list;
00227   VehicleList wagon_list;
00228   uint num_columns;       
00229   Scrollbar *hscroll;     
00230   Scrollbar *vscroll;
00231 
00232   DepotWindow(const WindowDesc *desc, TileIndex tile, VehicleType type) : Window()
00233   {
00234     assert(IsCompanyBuildableVehicleType(type)); // ensure that we make the call with a valid type
00235 
00236     this->sel = INVALID_VEHICLE;
00237     this->vehicle_over = INVALID_VEHICLE;
00238     this->generate_list = true;
00239     this->type = type;
00240     this->num_columns = 1; // for non-trains this gets set in FinishInitNested()
00241 
00242     this->CreateNestedTree(desc);
00243     this->hscroll = (this->type == VEH_TRAIN ? this->GetScrollbar(WID_D_H_SCROLL) : NULL);
00244     this->vscroll = this->GetScrollbar(WID_D_V_SCROLL);
00245     /* Don't show 'rename button' of aircraft hangar */
00246     this->GetWidget<NWidgetStacked>(WID_D_SHOW_RENAME)->SetDisplayedPlane(type == VEH_AIRCRAFT ? SZSP_NONE : 0);
00247     /* Only train depots have a horizontal scrollbar and a 'sell chain' button */
00248     this->GetWidget<NWidgetStacked>(WID_D_SHOW_H_SCROLL)->SetDisplayedPlane(type == VEH_TRAIN ? 0 : SZSP_HORIZONTAL);
00249     this->GetWidget<NWidgetStacked>(WID_D_SHOW_SELL_CHAIN)->SetDisplayedPlane(type == VEH_TRAIN ? 0 : SZSP_NONE);
00250     this->SetupWidgetData(type);
00251     this->FinishInitNested(desc, tile);
00252 
00253     this->owner = GetTileOwner(tile);
00254     OrderBackup::Reset();
00255   }
00256 
00257   ~DepotWindow()
00258   {
00259     DeleteWindowById(WC_BUILD_VEHICLE, this->window_number);
00260     OrderBackup::Reset(this->window_number);
00261   }
00262 
00270   void DrawVehicleInDepot(const Vehicle *v, int left, int right, int y) const
00271   {
00272     bool free_wagon = false;
00273     int sprite_y = y + (this->resize.step_height - GetVehicleHeight(v->type)) / 2;
00274 
00275     bool rtl = _current_text_dir == TD_RTL;
00276     int image_left  = rtl ? left  + this->count_width  : left  + this->header_width;
00277     int image_right = rtl ? right - this->header_width : right - this->count_width;
00278 
00279     switch (v->type) {
00280       case VEH_TRAIN: {
00281         const Train *u = Train::From(v);
00282         free_wagon = u->IsFreeWagon();
00283 
00284         uint x_space = free_wagon ? TRAININFO_DEFAULT_VEHICLE_WIDTH : 0;
00285         DrawTrainImage(u, image_left + (rtl ? 0 : x_space), image_right - (rtl ? x_space : 0), sprite_y - 1,
00286             this->sel, EIT_IN_DEPOT, free_wagon ? 0 : this->hscroll->GetPosition(), this->vehicle_over);
00287 
00288         /* Length of consist in tiles with 1 fractional digit (rounded up) */
00289         SetDParam(0, CeilDiv(u->gcache.cached_total_length * 10, TILE_SIZE));
00290         SetDParam(1, 1);
00291         DrawString(rtl ? left + WD_FRAMERECT_LEFT : right - this->count_width, rtl ? left + this->count_width : right - WD_FRAMERECT_RIGHT, y + (this->resize.step_height - FONT_HEIGHT_SMALL) / 2, STR_TINY_BLACK_DECIMAL, TC_FROMSTRING, SA_RIGHT); // Draw the counter
00292         break;
00293       }
00294 
00295       case VEH_ROAD:     DrawRoadVehImage( v, image_left, image_right, sprite_y, this->sel, EIT_IN_DEPOT); break;
00296       case VEH_SHIP:     DrawShipImage(    v, image_left, image_right, sprite_y, this->sel, EIT_IN_DEPOT); break;
00297       case VEH_AIRCRAFT: {
00298         const Sprite *spr = GetSprite(v->GetImage(DIR_W, EIT_IN_DEPOT), ST_NORMAL);
00299         DrawAircraftImage(v, image_left, image_right,
00300                   y + max(UnScaleByZoom(spr->height, ZOOM_LVL_GUI) + UnScaleByZoom(spr->y_offs, ZOOM_LVL_GUI) - 14, 0), // tall sprites needs an y offset
00301                   this->sel, EIT_IN_DEPOT);
00302         break;
00303       }
00304       default: NOT_REACHED();
00305     }
00306 
00307     uint diff_x, diff_y;
00308     if (v->IsGroundVehicle()) {
00309       /* Arrange unitnumber and flag horizontally */
00310       diff_x = this->flag_width + WD_FRAMERECT_LEFT;
00311       diff_y = (this->resize.step_height - this->flag_height) / 2 - 2;
00312     } else {
00313       /* Arrange unitnumber and flag vertically */
00314       diff_x = WD_FRAMERECT_LEFT;
00315       diff_y = FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
00316     }
00317     int text_left  = rtl ? right - this->header_width - 1 : left + diff_x;
00318     int text_right = rtl ? right - diff_x : left + this->header_width - 1;
00319 
00320     if (free_wagon) {
00321       DrawString(text_left, text_right, y + 2, STR_DEPOT_NO_ENGINE);
00322     } else {
00323       DrawSprite((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, PAL_NONE, rtl ? right - this->flag_width : left + WD_FRAMERECT_LEFT, y + diff_y);
00324 
00325       SetDParam(0, v->unitnumber);
00326       DrawString(text_left, text_right, y + 2, (uint16)(v->max_age - DAYS_IN_LEAP_YEAR) >= v->age ? STR_BLACK_COMMA : STR_RED_COMMA);
00327     }
00328   }
00329 
00330   void DrawWidget(const Rect &r, int widget) const
00331   {
00332     if (widget != WID_D_MATRIX) return;
00333 
00334     bool rtl = _current_text_dir == TD_RTL;
00335 
00336     /* Set the row and number of boxes in each row based on the number of boxes drawn in the matrix */
00337     uint16 mat_data = this->GetWidget<NWidgetCore>(WID_D_MATRIX)->widget_data;
00338     uint16 rows_in_display   = GB(mat_data, MAT_ROW_START, MAT_ROW_BITS);
00339     uint16 boxes_in_each_row = GB(mat_data, MAT_COL_START, MAT_COL_BITS);
00340 
00341     uint16 num = this->vscroll->GetPosition() * boxes_in_each_row;
00342     int maxval = min(this->vehicle_list.Length(), num + (rows_in_display * boxes_in_each_row));
00343     int y;
00344     for (y = r.top + 1; num < maxval; y += this->resize.step_height) { // Draw the rows
00345       for (byte i = 0; i < boxes_in_each_row && num < maxval; i++, num++) {
00346         /* Draw all vehicles in the current row */
00347         const Vehicle *v = this->vehicle_list[num];
00348         if (boxes_in_each_row == 1) {
00349           this->DrawVehicleInDepot(v, r.left, r.right, y);
00350         } else {
00351           int x = r.left + (rtl ? (boxes_in_each_row - i - 1) : i) * this->resize.step_width;
00352           this->DrawVehicleInDepot(v, x, x + this->resize.step_width - 1, y);
00353         }
00354       }
00355     }
00356 
00357     maxval = min(this->vehicle_list.Length() + this->wagon_list.Length(), (this->vscroll->GetPosition() * boxes_in_each_row) + (rows_in_display * boxes_in_each_row));
00358 
00359     /* Draw the train wagons without an engine in front. */
00360     for (; num < maxval; num++, y += this->resize.step_height) {
00361       const Vehicle *v = this->wagon_list[num - this->vehicle_list.Length()];
00362       this->DrawVehicleInDepot(v, r.left, r.right, y);
00363     }
00364   }
00365 
00366   void SetStringParameters(int widget) const
00367   {
00368     if (widget != WID_D_CAPTION) return;
00369 
00370     /* locate the depot struct */
00371     TileIndex tile = this->window_number;
00372     SetDParam(0, this->type);
00373     SetDParam(1, (this->type == VEH_AIRCRAFT) ? GetStationIndex(tile) : GetDepotIndex(tile));
00374   }
00375 
00376   struct GetDepotVehiclePtData {
00377     const Vehicle *head;
00378     const Vehicle *wagon;
00379   };
00380 
00381   enum DepotGUIAction {
00382     MODE_ERROR,
00383     MODE_DRAG_VEHICLE,
00384     MODE_SHOW_VEHICLE,
00385     MODE_START_STOP,
00386   };
00387 
00388   DepotGUIAction GetVehicleFromDepotWndPt(int x, int y, const Vehicle **veh, GetDepotVehiclePtData *d) const
00389   {
00390     const NWidgetCore *matrix_widget = this->GetWidget<NWidgetCore>(WID_D_MATRIX);
00391     /* In case of RTL the widgets are swapped as a whole */
00392     if (_current_text_dir == TD_RTL) x = matrix_widget->current_x - x;
00393 
00394     uint xt = 0, xm = 0, ym = 0;
00395     if (this->type == VEH_TRAIN) {
00396       xm = x;
00397     } else {
00398       xt = x / this->resize.step_width;
00399       xm = x % this->resize.step_width;
00400       if (xt >= this->num_columns) return MODE_ERROR;
00401     }
00402     ym = y % this->resize.step_height;
00403 
00404     uint row = y / this->resize.step_height;
00405     if (row >= this->vscroll->GetCapacity()) return MODE_ERROR;
00406 
00407     uint boxes_in_each_row = GB(matrix_widget->widget_data, MAT_COL_START, MAT_COL_BITS);
00408     uint pos = ((row + this->vscroll->GetPosition()) * boxes_in_each_row) + xt;
00409 
00410     if (this->vehicle_list.Length() + this->wagon_list.Length() <= pos) {
00411       /* Clicking on 'line' / 'block' without a vehicle */
00412       if (this->type == VEH_TRAIN) {
00413         /* End the dragging */
00414         d->head  = NULL;
00415         d->wagon = NULL;
00416         return MODE_DRAG_VEHICLE;
00417       } else {
00418         return MODE_ERROR; // empty block, so no vehicle is selected
00419       }
00420     }
00421 
00422     bool wagon = false;
00423     if (this->vehicle_list.Length() > pos) {
00424       *veh = this->vehicle_list[pos];
00425       /* Skip vehicles that are scrolled off the list */
00426       if (this->type == VEH_TRAIN) x += this->hscroll->GetPosition();
00427     } else {
00428       pos -= this->vehicle_list.Length();
00429       *veh = this->wagon_list[pos];
00430       /* free wagons don't have an initial loco. */
00431       x -= VEHICLEINFO_FULL_VEHICLE_WIDTH;
00432       wagon = true;
00433     }
00434 
00435     const Train *v = NULL;
00436     if (this->type == VEH_TRAIN) {
00437       v = Train::From(*veh);
00438       d->head = d->wagon = v;
00439     }
00440 
00441     if (xm <= this->header_width) {
00442       switch (this->type) {
00443         case VEH_TRAIN:
00444           if (wagon) return MODE_ERROR;
00445         case VEH_ROAD:
00446           if (xm <= this->flag_width) return MODE_START_STOP;
00447           break;
00448 
00449         case VEH_SHIP:
00450         case VEH_AIRCRAFT:
00451           if (xm <= this->flag_width && ym >= (uint)(FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL)) return MODE_START_STOP;
00452           break;
00453 
00454         default: NOT_REACHED();
00455       }
00456       return MODE_SHOW_VEHICLE;
00457     }
00458 
00459     if (this->type != VEH_TRAIN) return MODE_DRAG_VEHICLE;
00460 
00461     /* Clicking on the counter */
00462     if (xm >= matrix_widget->current_x - this->count_width) return wagon ? MODE_ERROR : MODE_SHOW_VEHICLE;
00463 
00464     /* Account for the header */
00465     x -= this->header_width;
00466 
00467     /* find the vehicle in this row that was clicked */
00468     for (; v != NULL; v = v->Next()) {
00469       x -= v->GetDisplayImageWidth();
00470       if (x < 0) break;
00471     }
00472 
00473     d->wagon = (v != NULL ? v->GetFirstEnginePart() : NULL);
00474 
00475     return MODE_DRAG_VEHICLE;
00476   }
00477 
00483   void DepotClick(int x, int y)
00484   {
00485     GetDepotVehiclePtData gdvp = { NULL, NULL };
00486     const Vehicle *v = NULL;
00487     DepotGUIAction mode = this->GetVehicleFromDepotWndPt(x, y, &v, &gdvp);
00488 
00489     if (this->type == VEH_TRAIN) v = gdvp.wagon;
00490 
00491     switch (mode) {
00492       case MODE_ERROR: // invalid
00493         return;
00494 
00495       case MODE_DRAG_VEHICLE: { // start dragging of vehicle
00496         if (v != NULL && VehicleClicked(v)) return;
00497 
00498         VehicleID sel = this->sel;
00499 
00500         if (this->type == VEH_TRAIN && sel != INVALID_VEHICLE) {
00501           this->sel = INVALID_VEHICLE;
00502           TrainDepotMoveVehicle(v, sel, gdvp.head);
00503         } else if (v != NULL) {
00504           bool rtl = _current_text_dir == TD_RTL;
00505           int image = v->GetImage(rtl ? DIR_E : DIR_W, EIT_IN_DEPOT);
00506           SetObjectToPlaceWnd(image, GetVehiclePalette(v), HT_DRAG, this);
00507 
00508           this->sel = v->index;
00509           this->SetDirty();
00510 
00511           _cursor.short_vehicle_offset = v->IsGroundVehicle() ? (16 - v->GetGroundVehicleCache()->cached_veh_length * 2) * (rtl ? -1 : 1) : 0;
00512           _cursor.vehchain = _ctrl_pressed;
00513         }
00514         break;
00515       }
00516 
00517       case MODE_SHOW_VEHICLE: // show info window
00518         ShowVehicleViewWindow(v);
00519         break;
00520 
00521       case MODE_START_STOP: // click start/stop flag
00522         StartStopVehicle(v, false);
00523         break;
00524 
00525       default: NOT_REACHED();
00526     }
00527   }
00528 
00535   void SetupWidgetData(VehicleType type)
00536   {
00537     this->GetWidget<NWidgetCore>(WID_D_STOP_ALL)->tool_tip     = STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP + type;
00538     this->GetWidget<NWidgetCore>(WID_D_START_ALL)->tool_tip    = STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP + type;
00539     this->GetWidget<NWidgetCore>(WID_D_SELL)->tool_tip         = STR_DEPOT_TRAIN_SELL_TOOLTIP + type;
00540     this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->tool_tip     = STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP + type;
00541 
00542     this->GetWidget<NWidgetCore>(WID_D_BUILD)->SetDataTip(STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON + type, STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP + type);
00543     this->GetWidget<NWidgetCore>(WID_D_CLONE)->SetDataTip(STR_DEPOT_CLONE_TRAIN + type, STR_DEPOT_CLONE_TRAIN_DEPOT_INFO + type);
00544 
00545     this->GetWidget<NWidgetCore>(WID_D_LOCATION)->tool_tip     = STR_DEPOT_TRAIN_LOCATION_TOOLTIP + type;
00546     this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->tool_tip = STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP + type;
00547     this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->tool_tip  = STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP + type;
00548     this->GetWidget<NWidgetCore>(WID_D_MATRIX)->tool_tip       = STR_DEPOT_TRAIN_LIST_TOOLTIP + this->type;
00549 
00550     switch (type) {
00551       default: NOT_REACHED();
00552 
00553       case VEH_TRAIN:
00554         this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_TRAIN;
00555 
00556         /* Sprites */
00557         this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data        = SPR_SELL_TRAIN;
00558         this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data    = SPR_SELL_ALL_TRAIN;
00559         this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_TRAIN;
00560         break;
00561 
00562       case VEH_ROAD:
00563         this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_LORRY;
00564 
00565         /* Sprites */
00566         this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data        = SPR_SELL_ROADVEH;
00567         this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data    = SPR_SELL_ALL_ROADVEH;
00568         this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_ROADVEH;
00569         break;
00570 
00571       case VEH_SHIP:
00572         this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_SHIP;
00573 
00574         /* Sprites */
00575         this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data        = SPR_SELL_SHIP;
00576         this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data    = SPR_SELL_ALL_SHIP;
00577         this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_SHIP;
00578         break;
00579 
00580       case VEH_AIRCRAFT:
00581         this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_PLANE;
00582 
00583         /* Sprites */
00584         this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data        = SPR_SELL_AIRCRAFT;
00585         this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data    = SPR_SELL_ALL_AIRCRAFT;
00586         this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_AIRCRAFT;
00587         break;
00588     }
00589   }
00590 
00591   uint count_width;
00592   uint header_width;
00593   uint flag_width;
00594   uint flag_height;
00595 
00596   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
00597   {
00598     switch (widget) {
00599       case WID_D_MATRIX: {
00600         uint min_height = 0;
00601 
00602         if (this->type == VEH_TRAIN) {
00603           SetDParamMaxValue(0, 1000);
00604           SetDParam(1, 1);
00605           this->count_width = GetStringBoundingBox(STR_TINY_BLACK_DECIMAL).width + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
00606         } else {
00607           this->count_width = 0;
00608         }
00609 
00610         Dimension unumber = { GetDigitWidth() * 4, FONT_HEIGHT_NORMAL };
00611         const Sprite *spr = GetSprite(SPR_FLAG_VEH_STOPPED, ST_NORMAL);
00612         this->flag_width  = UnScaleByZoom(spr->width, ZOOM_LVL_GUI) + WD_FRAMERECT_RIGHT;
00613         this->flag_height = UnScaleByZoom(spr->height, ZOOM_LVL_GUI);
00614 
00615         if (this->type == VEH_TRAIN || this->type == VEH_ROAD) {
00616           min_height = max<uint>(unumber.height + WD_MATRIX_TOP, UnScaleByZoom(spr->height, ZOOM_LVL_GUI));
00617           this->header_width = unumber.width + this->flag_width + WD_FRAMERECT_LEFT;
00618         } else {
00619           min_height = unumber.height + UnScaleByZoom(spr->height, ZOOM_LVL_GUI) + WD_MATRIX_TOP + WD_PAR_VSEP_NORMAL + WD_MATRIX_BOTTOM;
00620           this->header_width = max<uint>(unumber.width, this->flag_width) + WD_FRAMERECT_RIGHT;
00621         }
00622         int base_width = this->count_width + this->header_width;
00623 
00624         resize->height = max<uint>(GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).height, min_height);
00625         if (this->type == VEH_TRAIN) {
00626           resize->width = 1;
00627           size->width = base_width + 2 * 29; // about 2 parts
00628           size->height = resize->height * 6;
00629         } else {
00630           resize->width = base_width + GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).extend_left + GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).extend_right;
00631           size->width = resize->width * (this->type == VEH_ROAD ? 5 : 3);
00632           size->height = resize->height * (this->type == VEH_ROAD ? 5 : 3);
00633         }
00634         fill->width = resize->width;
00635         fill->height = resize->height;
00636         break;
00637       }
00638     }
00639   }
00640 
00646   virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
00647   {
00648     this->generate_list = true;
00649   }
00650 
00651   virtual void OnPaint()
00652   {
00653     if (this->generate_list) {
00654       /* Generate the vehicle list
00655        * It's ok to use the wagon pointers for non-trains as they will be ignored */
00656       BuildDepotVehicleList(this->type, this->window_number, &this->vehicle_list, &this->wagon_list);
00657       this->generate_list = false;
00658       DepotSortList(&this->vehicle_list);
00659     }
00660 
00661     /* determine amount of items for scroller */
00662     if (this->type == VEH_TRAIN) {
00663       uint max_width = VEHICLEINFO_FULL_VEHICLE_WIDTH;
00664       for (uint num = 0; num < this->vehicle_list.Length(); num++) {
00665         uint width = 0;
00666         for (const Train *v = Train::From(this->vehicle_list[num]); v != NULL; v = v->Next()) {
00667           width += v->GetDisplayImageWidth();
00668         }
00669         max_width = max(max_width, width);
00670       }
00671       /* Always have 1 empty row, so people can change the setting of the train */
00672       this->vscroll->SetCount(this->vehicle_list.Length() + this->wagon_list.Length() + 1);
00673       this->hscroll->SetCount(max_width);
00674     } else {
00675       this->vscroll->SetCount(CeilDiv(this->vehicle_list.Length(), this->num_columns));
00676     }
00677 
00678     /* Setup disabled buttons. */
00679     TileIndex tile = this->window_number;
00680     this->SetWidgetsDisabledState(!IsTileOwner(tile, _local_company),
00681       WID_D_STOP_ALL,
00682       WID_D_START_ALL,
00683       WID_D_SELL,
00684       WID_D_SELL_CHAIN,
00685       WID_D_SELL_ALL,
00686       WID_D_BUILD,
00687       WID_D_CLONE,
00688       WID_D_RENAME,
00689       WID_D_AUTOREPLACE,
00690       WIDGET_LIST_END);
00691 
00692     this->DrawWidgets();
00693   }
00694 
00695   virtual void OnClick(Point pt, int widget, int click_count)
00696   {
00697     switch (widget) {
00698       case WID_D_MATRIX: { // List
00699         NWidgetBase *nwi = this->GetWidget<NWidgetBase>(WID_D_MATRIX);
00700         this->DepotClick(pt.x - nwi->pos_x, pt.y - nwi->pos_y);
00701         break;
00702       }
00703 
00704       case WID_D_BUILD: // Build vehicle
00705         ResetObjectToPlace();
00706         ShowBuildVehicleWindow(this->window_number, this->type);
00707         break;
00708 
00709       case WID_D_CLONE: // Clone button
00710         this->SetWidgetDirty(WID_D_CLONE);
00711         this->ToggleWidgetLoweredState(WID_D_CLONE);
00712 
00713         if (this->IsWidgetLowered(WID_D_CLONE)) {
00714           static const CursorID clone_icons[] = {
00715             SPR_CURSOR_CLONE_TRAIN, SPR_CURSOR_CLONE_ROADVEH,
00716             SPR_CURSOR_CLONE_SHIP, SPR_CURSOR_CLONE_AIRPLANE
00717           };
00718 
00719           SetObjectToPlaceWnd(clone_icons[this->type], PAL_NONE, HT_VEHICLE, this);
00720         } else {
00721           ResetObjectToPlace();
00722         }
00723         break;
00724 
00725       case WID_D_LOCATION:
00726         if (_ctrl_pressed) {
00727           ShowExtraViewPortWindow(this->window_number);
00728         } else {
00729           ScrollMainWindowToTile(this->window_number);
00730         }
00731         break;
00732 
00733       case WID_D_RENAME: // Rename button
00734         SetDParam(0, this->type);
00735         SetDParam(1, Depot::GetByTile((TileIndex)this->window_number)->index);
00736         ShowQueryString(STR_DEPOT_NAME, STR_DEPOT_RENAME_DEPOT_CAPTION, MAX_LENGTH_DEPOT_NAME_CHARS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT | QSF_LEN_IN_CHARS);
00737         break;
00738 
00739       case WID_D_STOP_ALL:
00740       case WID_D_START_ALL: {
00741         VehicleListIdentifier vli(VL_DEPOT_LIST, this->type, this->owner);
00742         DoCommandP(this->window_number, (widget == WID_D_START_ALL ? (1 << 0) : 0), vli.Pack(), CMD_MASS_START_STOP);
00743         break;
00744       }
00745 
00746       case WID_D_SELL_ALL:
00747         /* Only open the confirmation window if there are anything to sell */
00748         if (this->vehicle_list.Length() != 0 || this->wagon_list.Length() != 0) {
00749           TileIndex tile = this->window_number;
00750           byte vehtype = this->type;
00751 
00752           SetDParam(0, vehtype);
00753           SetDParam(1, (vehtype == VEH_AIRCRAFT) ? GetStationIndex(tile) : GetDepotIndex(tile));
00754           ShowQuery(
00755             STR_DEPOT_CAPTION,
00756             STR_DEPOT_SELL_CONFIRMATION_TEXT,
00757             this,
00758             DepotSellAllConfirmationCallback
00759           );
00760         }
00761         break;
00762 
00763       case WID_D_VEHICLE_LIST:
00764         ShowVehicleListWindow(GetTileOwner(this->window_number), this->type, (TileIndex)this->window_number);
00765         break;
00766 
00767       case WID_D_AUTOREPLACE:
00768         DoCommandP(this->window_number, this->type, 0, CMD_DEPOT_MASS_AUTOREPLACE);
00769         break;
00770 
00771     }
00772   }
00773 
00774   virtual void OnQueryTextFinished(char *str)
00775   {
00776     if (str == NULL) return;
00777 
00778     /* Do depot renaming */
00779     DoCommandP(0, GetDepotIndex(this->window_number), 0, CMD_RENAME_DEPOT | CMD_MSG(STR_ERROR_CAN_T_RENAME_DEPOT), NULL, str);
00780   }
00781 
00782   virtual bool OnRightClick(Point pt, int widget)
00783   {
00784     if (widget != WID_D_MATRIX) return false;
00785 
00786     GetDepotVehiclePtData gdvp = { NULL, NULL };
00787     const Vehicle *v = NULL;
00788     NWidgetBase *nwi = this->GetWidget<NWidgetBase>(WID_D_MATRIX);
00789     DepotGUIAction mode = this->GetVehicleFromDepotWndPt(pt.x - nwi->pos_x, pt.y - nwi->pos_y, &v, &gdvp);
00790 
00791     if (this->type == VEH_TRAIN) v = gdvp.wagon;
00792 
00793     if (v == NULL || mode != MODE_DRAG_VEHICLE) return false;
00794 
00795     CargoArray capacity, loaded;
00796 
00797     /* Display info for single (articulated) vehicle, or for whole chain starting with selected vehicle */
00798     bool whole_chain = (this->type == VEH_TRAIN && _ctrl_pressed);
00799 
00800     /* loop through vehicle chain and collect cargoes */
00801     uint num = 0;
00802     for (const Vehicle *w = v; w != NULL; w = w->Next()) {
00803       if (w->cargo_cap > 0 && w->cargo_type < NUM_CARGO) {
00804         capacity[w->cargo_type] += w->cargo_cap;
00805         loaded  [w->cargo_type] += w->cargo.Count();
00806       }
00807 
00808       if (w->type == VEH_TRAIN && !w->HasArticulatedPart()) {
00809         num++;
00810         if (!whole_chain) break;
00811       }
00812     }
00813 
00814     /* Build tooltipstring */
00815     static char details[1024];
00816     details[0] = '\0';
00817     char *pos = details;
00818 
00819     for (CargoID cargo_type = 0; cargo_type < NUM_CARGO; cargo_type++) {
00820       if (capacity[cargo_type] == 0) continue;
00821 
00822       SetDParam(0, cargo_type);           // {CARGO} #1
00823       SetDParam(1, loaded[cargo_type]);   // {CARGO} #2
00824       SetDParam(2, cargo_type);           // {SHORTCARGO} #1
00825       SetDParam(3, capacity[cargo_type]); // {SHORTCARGO} #2
00826       pos = GetString(pos, STR_DEPOT_VEHICLE_TOOLTIP_CARGO, lastof(details));
00827     }
00828 
00829     /* Show tooltip window */
00830     uint64 args[2];
00831     args[0] = (whole_chain ? num : v->engine_type);
00832     args[1] = (uint64)(size_t)details;
00833     GuiShowTooltips(this, whole_chain ? STR_DEPOT_VEHICLE_TOOLTIP_CHAIN : STR_DEPOT_VEHICLE_TOOLTIP, 2, args, TCC_RIGHT_CLICK);
00834 
00835     return true;
00836   }
00837 
00843   virtual bool OnVehicleSelect(const Vehicle *v)
00844   {
00845     /* Suppress the vehicle GUI when share-cloning. There is no point to it, starting vehicles can also be done via the depot GUI. */
00846     if (DoCommandP(this->window_number, v->index, _ctrl_pressed ? 1 : 0, CMD_CLONE_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_BUY_TRAIN + v->type), _ctrl_pressed ? NULL : CcCloneVehicle)) {
00847       ResetObjectToPlace();
00848     }
00849     return true;
00850   }
00851 
00852   virtual void OnPlaceObjectAbort()
00853   {
00854     /* abort clone */
00855     this->RaiseWidget(WID_D_CLONE);
00856     this->SetWidgetDirty(WID_D_CLONE);
00857 
00858     /* abort drag & drop */
00859     this->sel = INVALID_VEHICLE;
00860     this->vehicle_over = INVALID_VEHICLE;
00861     this->SetWidgetDirty(WID_D_MATRIX);
00862   }
00863 
00864   virtual void OnMouseDrag(Point pt, int widget)
00865   {
00866     if (this->type != VEH_TRAIN || this->sel == INVALID_VEHICLE) return;
00867 
00868     /* A rail vehicle is dragged.. */
00869     if (widget != WID_D_MATRIX) { // ..outside of the depot matrix.
00870       if (this->vehicle_over != INVALID_VEHICLE) {
00871         this->vehicle_over = INVALID_VEHICLE;
00872         this->SetWidgetDirty(WID_D_MATRIX);
00873       }
00874       return;
00875     }
00876 
00877     NWidgetBase *matrix = this->GetWidget<NWidgetBase>(widget);
00878     const Vehicle *v = NULL;
00879     GetDepotVehiclePtData gdvp = {NULL, NULL};
00880 
00881     if (this->GetVehicleFromDepotWndPt(pt.x - matrix->pos_x, pt.y - matrix->pos_y, &v, &gdvp) != MODE_DRAG_VEHICLE) return;
00882 
00883     VehicleID new_vehicle_over = INVALID_VEHICLE;
00884     if (gdvp.head != NULL) {
00885       if (gdvp.wagon == NULL && gdvp.head->Last()->index != this->sel) { // ..at the end of the train.
00886         /* NOTE: As a wagon can't be moved at the begin of a train, head index isn't used to mark a drag-and-drop
00887          * destination inside a train. This head index is then used to indicate that a wagon is inserted at
00888          * the end of the train.
00889          */
00890         new_vehicle_over = gdvp.head->index;
00891       } else if (gdvp.wagon != NULL && gdvp.head != gdvp.wagon &&
00892           gdvp.wagon->index != this->sel &&
00893           gdvp.wagon->Previous()->index != this->sel) { // ..over an existing wagon.
00894         new_vehicle_over = gdvp.wagon->index;
00895       }
00896     }
00897 
00898     if (this->vehicle_over == new_vehicle_over) return;
00899 
00900     this->vehicle_over = new_vehicle_over;
00901     this->SetWidgetDirty(widget);
00902   }
00903 
00904   virtual void OnDragDrop(Point pt, int widget)
00905   {
00906     switch (widget) {
00907       case WID_D_MATRIX: {
00908         const Vehicle *v = NULL;
00909         VehicleID sel = this->sel;
00910 
00911         this->sel = INVALID_VEHICLE;
00912         this->SetDirty();
00913 
00914         NWidgetBase *nwi = this->GetWidget<NWidgetBase>(WID_D_MATRIX);
00915         if (this->type == VEH_TRAIN) {
00916           GetDepotVehiclePtData gdvp = { NULL, NULL };
00917 
00918           if (this->GetVehicleFromDepotWndPt(pt.x - nwi->pos_x, pt.y - nwi->pos_y, &v, &gdvp) == MODE_DRAG_VEHICLE && sel != INVALID_VEHICLE) {
00919             if (gdvp.wagon != NULL && gdvp.wagon->index == sel && _ctrl_pressed) {
00920               DoCommandP(Vehicle::Get(sel)->tile, Vehicle::Get(sel)->index, true,
00921                   CMD_REVERSE_TRAIN_DIRECTION | CMD_MSG(STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE));
00922             } else if (gdvp.wagon == NULL || gdvp.wagon->index != sel) {
00923               this->vehicle_over = INVALID_VEHICLE;
00924               TrainDepotMoveVehicle(gdvp.wagon, sel, gdvp.head);
00925             } else if (gdvp.head != NULL && gdvp.head->IsFrontEngine()) {
00926               ShowVehicleViewWindow(gdvp.head);
00927             }
00928           }
00929         } else if (this->GetVehicleFromDepotWndPt(pt.x - nwi->pos_x, pt.y - nwi->pos_y, &v, NULL) == MODE_DRAG_VEHICLE && v != NULL && sel == v->index) {
00930           ShowVehicleViewWindow(v);
00931         }
00932         break;
00933       }
00934 
00935       case WID_D_SELL: case WID_D_SELL_CHAIN: {
00936         if (this->IsWidgetDisabled(widget)) return;
00937         if (this->sel == INVALID_VEHICLE) return;
00938 
00939         this->HandleButtonClick(widget);
00940 
00941         const Vehicle *v = Vehicle::Get(this->sel);
00942         this->sel = INVALID_VEHICLE;
00943         this->SetDirty();
00944 
00945         int sell_cmd = (v->type == VEH_TRAIN && (widget == WID_D_SELL_CHAIN || _ctrl_pressed)) ? 1 : 0;
00946         DoCommandP(v->tile, v->index | sell_cmd << 20 | MAKE_ORDER_BACKUP_FLAG, 0, GetCmdSellVeh(v->type));
00947         break;
00948       }
00949 
00950       default:
00951         this->sel = INVALID_VEHICLE;
00952         this->SetDirty();
00953     }
00954     _cursor.vehchain = false;
00955   }
00956 
00957   virtual void OnTimeout()
00958   {
00959     if (!this->IsWidgetDisabled(WID_D_SELL)) {
00960       this->RaiseWidget(WID_D_SELL);
00961       this->SetWidgetDirty(WID_D_SELL);
00962     }
00963     if (this->nested_array[WID_D_SELL] != NULL && !this->IsWidgetDisabled(WID_D_SELL_CHAIN)) {
00964       this->RaiseWidget(WID_D_SELL_CHAIN);
00965       this->SetWidgetDirty(WID_D_SELL_CHAIN);
00966     }
00967   }
00968 
00969   virtual void OnResize()
00970   {
00971     NWidgetCore *nwi = this->GetWidget<NWidgetCore>(WID_D_MATRIX);
00972     this->vscroll->SetCapacityFromWidget(this, WID_D_MATRIX);
00973     if (this->type == VEH_TRAIN) {
00974       this->hscroll->SetCapacity(nwi->current_x - this->header_width - this->count_width);
00975       nwi->widget_data = (this->vscroll->GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
00976     } else {
00977       this->num_columns = nwi->current_x / nwi->resize_x;
00978       nwi->widget_data = (this->vscroll->GetCapacity() << MAT_ROW_START) + (this->num_columns << MAT_COL_START);
00979     }
00980   }
00981 
00982   virtual EventState OnCTRLStateChange()
00983   {
00984     if (this->sel != INVALID_VEHICLE) {
00985       _cursor.vehchain = _ctrl_pressed;
00986       this->SetWidgetDirty(WID_D_MATRIX);
00987       return ES_HANDLED;
00988     }
00989 
00990     return ES_NOT_HANDLED;
00991   }
00992 };
00993 
00994 static void DepotSellAllConfirmationCallback(Window *win, bool confirmed)
00995 {
00996   if (confirmed) {
00997     DepotWindow *w = (DepotWindow*)win;
00998     TileIndex tile = w->window_number;
00999     byte vehtype = w->type;
01000     DoCommandP(tile, vehtype, 0, CMD_DEPOT_SELL_ALL_VEHICLES);
01001   }
01002 }
01003 
01009 void ShowDepotWindow(TileIndex tile, VehicleType type)
01010 {
01011   if (BringWindowToFrontById(WC_VEHICLE_DEPOT, tile) != NULL) return;
01012 
01013   const WindowDesc *desc;
01014   switch (type) {
01015     default: NOT_REACHED();
01016     case VEH_TRAIN:    desc = &_train_depot_desc;    break;
01017     case VEH_ROAD:     desc = &_road_depot_desc;     break;
01018     case VEH_SHIP:     desc = &_ship_depot_desc;     break;
01019     case VEH_AIRCRAFT: desc = &_aircraft_depot_desc; break;
01020   }
01021 
01022   new DepotWindow(desc, tile, type);
01023 }
01024 
01029 void DeleteDepotHighlightOfVehicle(const Vehicle *v)
01030 {
01031   DepotWindow *w;
01032 
01033   /* If we haven't got any vehicles on the mouse pointer, we haven't got any highlighted in any depots either
01034    * If that is the case, we can skip looping though the windows and save time
01035    */
01036   if (_special_mouse_mode != WSM_DRAGDROP) return;
01037 
01038   w = dynamic_cast<DepotWindow*>(FindWindowById(WC_VEHICLE_DEPOT, v->tile));
01039   if (w != NULL) {
01040     if (w->sel == v->index) ResetObjectToPlace();
01041   }
01042 }