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00012 #include "stdafx.h"
00013 #include "gfx_func.h"
00014 #include "fontcache.h"
00015 #include "progress.h"
00016 #include "zoom_func.h"
00017 #include "blitter/factory.hpp"
00018 #include "video/video_driver.hpp"
00019 #include "strings_func.h"
00020 #include "settings_type.h"
00021 #include "network/network.h"
00022 #include "network/network_func.h"
00023 #include "window_func.h"
00024 #include "newgrf_debug.h"
00025
00026 #include "table/palettes.h"
00027 #include "table/sprites.h"
00028 #include "table/control_codes.h"
00029
00030 byte _dirkeys;
00031 bool _fullscreen;
00032 CursorVars _cursor;
00033 bool _ctrl_pressed;
00034 bool _shift_pressed;
00035 byte _fast_forward;
00036 bool _left_button_down;
00037 bool _left_button_clicked;
00038 bool _right_button_down;
00039 bool _right_button_clicked;
00040 DrawPixelInfo _screen;
00041 bool _screen_disable_anim = false;
00042 bool _exit_game;
00043 GameMode _game_mode;
00044 SwitchMode _switch_mode;
00045 PauseModeByte _pause_mode;
00046 Palette _cur_palette;
00047
00048 static Dimension _max_char_size[FS_END];
00049 static int _max_char_height;
00050 static int _max_char_width;
00051 static byte _stringwidth_table[FS_END][224];
00052 DrawPixelInfo *_cur_dpi;
00053 byte _colour_gradient[COLOUR_END][8];
00054
00055 static void GfxMainBlitterViewport(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub = NULL, SpriteID sprite_id = SPR_CURSOR_MOUSE);
00056 static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub = NULL, SpriteID sprite_id = SPR_CURSOR_MOUSE, ZoomLevel zoom = ZOOM_LVL_NORMAL);
00057
00062 struct DrawStringParams {
00063 FontSize fontsize;
00064 TextColour cur_colour, prev_colour;
00065
00066 DrawStringParams(TextColour colour, FontSize fontsize) : fontsize(fontsize), cur_colour(colour), prev_colour(colour) {}
00067
00072 inline void SetColour(TextColour c)
00073 {
00074 assert(c >= TC_BLUE && c <= TC_BLACK);
00075 this->prev_colour = this->cur_colour;
00076 this->cur_colour = c;
00077 }
00078
00080 inline void SetPreviousColour()
00081 {
00082 Swap(this->cur_colour, this->prev_colour);
00083 }
00084
00089 inline void SetFontSize(FontSize f)
00090 {
00091 this->fontsize = f;
00092 }
00093 };
00094
00095 static ReusableBuffer<uint8> _cursor_backup;
00096
00104 static Rect _invalid_rect;
00105 static const byte *_colour_remap_ptr;
00106 static byte _string_colourremap[3];
00107
00108 static const uint DIRTY_BLOCK_HEIGHT = 8;
00109 static const uint DIRTY_BLOCK_WIDTH = 64;
00110
00111 static uint _dirty_bytes_per_line = 0;
00112 static byte *_dirty_blocks = NULL;
00113 extern uint _dirty_block_colour;
00114
00115 void GfxScroll(int left, int top, int width, int height, int xo, int yo)
00116 {
00117 Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
00118
00119 if (xo == 0 && yo == 0) return;
00120
00121 if (_cursor.visible) UndrawMouseCursor();
00122
00123 #ifdef ENABLE_NETWORK
00124 if (_networking) NetworkUndrawChatMessage();
00125 #endif
00126
00127 blitter->ScrollBuffer(_screen.dst_ptr, left, top, width, height, xo, yo);
00128
00129 _video_driver->MakeDirty(left, top, width, height);
00130 }
00131
00132
00147 void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectMode mode)
00148 {
00149 Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
00150 const DrawPixelInfo *dpi = _cur_dpi;
00151 void *dst;
00152 const int otop = top;
00153 const int oleft = left;
00154
00155 if (dpi->zoom != ZOOM_LVL_NORMAL) return;
00156 if (left > right || top > bottom) return;
00157 if (right < dpi->left || left >= dpi->left + dpi->width) return;
00158 if (bottom < dpi->top || top >= dpi->top + dpi->height) return;
00159
00160 if ( (left -= dpi->left) < 0) left = 0;
00161 right = right - dpi->left + 1;
00162 if (right > dpi->width) right = dpi->width;
00163 right -= left;
00164 assert(right > 0);
00165
00166 if ( (top -= dpi->top) < 0) top = 0;
00167 bottom = bottom - dpi->top + 1;
00168 if (bottom > dpi->height) bottom = dpi->height;
00169 bottom -= top;
00170 assert(bottom > 0);
00171
00172 dst = blitter->MoveTo(dpi->dst_ptr, left, top);
00173
00174 switch (mode) {
00175 default:
00176 blitter->DrawRect(dst, right, bottom, (uint8)colour);
00177 break;
00178
00179 case FILLRECT_RECOLOUR:
00180 blitter->DrawColourMappingRect(dst, right, bottom, GB(colour, 0, PALETTE_WIDTH));
00181 break;
00182
00183 case FILLRECT_CHECKER: {
00184 byte bo = (oleft - left + dpi->left + otop - top + dpi->top) & 1;
00185 do {
00186 for (int i = (bo ^= 1); i < right; i += 2) blitter->SetPixel(dst, i, 0, (uint8)colour);
00187 dst = blitter->MoveTo(dst, 0, 1);
00188 } while (--bottom > 0);
00189 break;
00190 }
00191 }
00192 }
00193
00194 void GfxDrawLine(int x, int y, int x2, int y2, int colour, int width)
00195 {
00196 Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
00197 DrawPixelInfo *dpi = _cur_dpi;
00198
00199 assert(width > 0);
00200
00201 x -= dpi->left;
00202 x2 -= dpi->left;
00203 y -= dpi->top;
00204 y2 -= dpi->top;
00205
00206
00207 if (x + width / 2 < 0 && x2 + width / 2 < 0 ) return;
00208 if (y + width / 2 < 0 && y2 + width / 2 < 0 ) return;
00209 if (x - width / 2 > dpi->width && x2 - width / 2 > dpi->width ) return;
00210 if (y - width / 2 > dpi->height && y2 - width / 2 > dpi->height) return;
00211
00212 blitter->DrawLine(dpi->dst_ptr, x, y, x2, y2, dpi->width, dpi->height, colour, width);
00213 }
00214
00215 void GfxDrawLineUnscaled(int x, int y, int x2, int y2, int colour)
00216 {
00217 Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
00218 DrawPixelInfo *dpi = _cur_dpi;
00219
00220 x -= dpi->left;
00221 x2 -= dpi->left;
00222 y -= dpi->top;
00223 y2 -= dpi->top;
00224
00225
00226 if (x < 0 && x2 < 0) return;
00227 if (y < 0 && y2 < 0) return;
00228 if (x > dpi->width && x2 > dpi->width) return;
00229 if (y > dpi->height && y2 > dpi->height) return;
00230
00231 blitter->DrawLine(dpi->dst_ptr, UnScaleByZoom(x, dpi->zoom), UnScaleByZoom(y, dpi->zoom),
00232 UnScaleByZoom(x2, dpi->zoom), UnScaleByZoom(y2, dpi->zoom),
00233 UnScaleByZoom(dpi->width, dpi->zoom), UnScaleByZoom(dpi->height, dpi->zoom), colour, 1);
00234 }
00235
00249 void DrawBox(int x, int y, int dx1, int dy1, int dx2, int dy2, int dx3, int dy3)
00250 {
00251
00252
00253
00254
00255
00256
00257
00258
00259
00260
00261
00262
00263
00264
00265
00266 static const byte colour = PC_WHITE;
00267
00268 GfxDrawLineUnscaled(x, y, x + dx1, y + dy1, colour);
00269 GfxDrawLineUnscaled(x, y, x + dx2, y + dy2, colour);
00270 GfxDrawLineUnscaled(x, y, x + dx3, y + dy3, colour);
00271
00272 GfxDrawLineUnscaled(x + dx1, y + dy1, x + dx1 + dx2, y + dy1 + dy2, colour);
00273 GfxDrawLineUnscaled(x + dx1, y + dy1, x + dx1 + dx3, y + dy1 + dy3, colour);
00274 GfxDrawLineUnscaled(x + dx2, y + dy2, x + dx2 + dx1, y + dy2 + dy1, colour);
00275 GfxDrawLineUnscaled(x + dx2, y + dy2, x + dx2 + dx3, y + dy2 + dy3, colour);
00276 GfxDrawLineUnscaled(x + dx3, y + dy3, x + dx3 + dx1, y + dy3 + dy1, colour);
00277 GfxDrawLineUnscaled(x + dx3, y + dy3, x + dx3 + dx2, y + dy3 + dy2, colour);
00278 }
00279
00284 static void SetColourRemap(TextColour colour)
00285 {
00286 if (colour == TC_INVALID) return;
00287
00288
00289
00290 bool no_shade = (colour & TC_NO_SHADE) != 0 || colour == TC_BLACK;
00291 bool raw_colour = (colour & TC_IS_PALETTE_COLOUR) != 0;
00292 colour &= ~(TC_NO_SHADE | TC_IS_PALETTE_COLOUR);
00293
00294 _string_colourremap[1] = raw_colour ? (byte)colour : _string_colourmap[colour];
00295 _string_colourremap[2] = no_shade ? 0 : 1;
00296 _colour_remap_ptr = _string_colourremap;
00297 }
00298
00299 #if !defined(WITH_ICU)
00300 typedef WChar UChar;
00301 static UChar *HandleBiDiAndArabicShapes(UChar *text) { return text; }
00302 #else
00303 #include <unicode/ubidi.h>
00304 #include <unicode/ushape.h>
00305
00335 static UChar *HandleBiDiAndArabicShapes(UChar *buffer)
00336 {
00337 static UChar input_output[DRAW_STRING_BUFFER];
00338 UChar intermediate[DRAW_STRING_BUFFER];
00339
00340 UChar *t = buffer;
00341 size_t length = 0;
00342 while (*t != '\0' && length < lengthof(input_output) - 1) {
00343 input_output[length++] = *t++;
00344 }
00345 input_output[length] = 0;
00346
00347 UErrorCode err = U_ZERO_ERROR;
00348 UBiDi *para = ubidi_openSized((int32_t)length, 0, &err);
00349 if (para == NULL) return buffer;
00350
00351 ubidi_setPara(para, input_output, (int32_t)length, _current_text_dir == TD_RTL ? UBIDI_DEFAULT_RTL : UBIDI_DEFAULT_LTR, NULL, &err);
00352 ubidi_writeReordered(para, intermediate, (int32_t)length, UBIDI_REMOVE_BIDI_CONTROLS, &err);
00353 length = u_shapeArabic(intermediate, (int32_t)length, input_output, lengthof(input_output), U_SHAPE_TEXT_DIRECTION_VISUAL_LTR | U_SHAPE_LETTERS_SHAPE, &err);
00354 ubidi_close(para);
00355
00356 if (U_FAILURE(err)) return buffer;
00357
00358 input_output[length] = '\0';
00359 return input_output;
00360 }
00361 #endif
00362
00363
00373 static int TruncateString(char *str, int maxw, bool ignore_setxy, FontSize start_fontsize)
00374 {
00375 int w = 0;
00376 FontSize size = start_fontsize;
00377 int ddd, ddd_w;
00378
00379 WChar c;
00380 char *ddd_pos;
00381
00382 ddd_w = ddd = GetCharacterWidth(size, '.') * 3;
00383
00384 for (ddd_pos = str; (c = Utf8Consume(const_cast<const char **>(&str))) != '\0'; ) {
00385 if (IsPrintable(c) && !IsTextDirectionChar(c)) {
00386 w += GetCharacterWidth(size, c);
00387
00388 if (w > maxw) {
00389
00390
00391 for (int i = 0; *ddd_pos != '\0' && i < 3; i++, ddd_pos++) *ddd_pos = '.';
00392 *ddd_pos = '\0';
00393 return ddd_w;
00394 }
00395 } else {
00396 if (c == SCC_SETX) {
00397 if (!ignore_setxy) w = *str;
00398 str++;
00399 } else if (c == SCC_SETXY) {
00400 if (!ignore_setxy) w = *str;
00401 str += 2;
00402 } else if (c == SCC_TINYFONT) {
00403 size = FS_SMALL;
00404 ddd = GetCharacterWidth(size, '.') * 3;
00405 } else if (c == SCC_BIGFONT) {
00406 size = FS_LARGE;
00407 ddd = GetCharacterWidth(size, '.') * 3;
00408 } else if (c == '\n') {
00409 DEBUG(misc, 0, "Drawing string using newlines with DrawString instead of DrawStringMultiLine. Please notify the developers of this: [%s]", str);
00410 }
00411 }
00412
00413
00414 if (w + ddd < maxw) {
00415 ddd_w = w + ddd;
00416 ddd_pos = str;
00417 }
00418 }
00419
00420 return w;
00421 }
00422
00423 static int ReallyDoDrawString(const UChar *string, int x, int y, DrawStringParams ¶ms, bool parse_string_also_when_clipped = false);
00424
00431 static int GetStringWidth(const UChar *str, FontSize start_fontsize)
00432 {
00433 FontSize size = start_fontsize;
00434 int max_width;
00435 int width;
00436 WChar c;
00437
00438 width = max_width = 0;
00439 for (;;) {
00440 c = *str++;
00441 if (c == 0) break;
00442 if (IsPrintable(c) && !IsTextDirectionChar(c)) {
00443 width += GetCharacterWidth(size, c);
00444 } else {
00445 switch (c) {
00446 case SCC_SETX:
00447 case SCC_SETXY:
00448
00449 NOT_REACHED();
00450 break;
00451 case SCC_TINYFONT: size = FS_SMALL; break;
00452 case SCC_BIGFONT: size = FS_LARGE; break;
00453 case '\n':
00454 max_width = max(max_width, width);
00455 break;
00456 }
00457 }
00458 }
00459
00460 return max(max_width, width);
00461 }
00462
00481 static int DrawString(int left, int right, int top, char *str, const char *last, DrawStringParams ¶ms, StringAlignment align, bool underline = false, bool truncate = true)
00482 {
00483
00484 int min_left = INT32_MAX;
00485 int max_right = INT32_MIN;
00486
00487 int initial_left = left;
00488 int initial_right = right;
00489 int initial_top = top;
00490
00491 if (truncate) TruncateString(str, right - left + 1, (align & SA_STRIP) == SA_STRIP, params.fontsize);
00492
00493
00494
00495
00496
00497
00498
00499 static SmallVector<UChar *, 4> setx_offsets;
00500 setx_offsets.Clear();
00501
00502 UChar draw_buffer[DRAW_STRING_BUFFER];
00503 UChar *p = draw_buffer;
00504
00505 *setx_offsets.Append() = p;
00506
00507 char *loc = str;
00508 for (;;) {
00509 WChar c;
00510
00511 size_t len = Utf8Decode(&c, loc);
00512 *p++ = c;
00513
00514 if (c == '\0') break;
00515 if (p >= lastof(draw_buffer) - 3) {
00516
00517 *p = '\0';
00518 break;
00519 }
00520 if (c != SCC_SETX && c != SCC_SETXY) {
00521 loc += len;
00522 continue;
00523 }
00524
00525 if (align & SA_STRIP) {
00526
00527
00528 *p-- = '\0';
00529 loc += len + (c == SCC_SETXY ? 2 : 1);
00530 continue;
00531 }
00532
00533 if ((align & SA_HOR_MASK) != SA_LEFT) {
00534 DEBUG(grf, 1, "Using SETX and/or SETXY when not aligned to the left. Fixing alignment...");
00535
00536
00537
00538
00539
00540 align = SA_LEFT | SA_FORCE;
00541 initial_left = left = max(left, (left + right - (int)GetStringBoundingBox(str).width) / 2);
00542 }
00543
00544
00545 if (p != draw_buffer) {
00546 *setx_offsets.Append() = p;
00547 p[-1] = '\0';
00548 *p++ = c;
00549 }
00550
00551
00552 loc += len;
00553
00554 *p++ = *loc++;
00555
00556 if (c == SCC_SETXY) *p++ = *loc++;
00557 }
00558
00559
00560 if (!(align & SA_FORCE) && _current_text_dir == TD_RTL && !(align & SA_STRIP) && (align & SA_HOR_MASK) != SA_HOR_CENTER) align ^= SA_RIGHT;
00561
00562 for (UChar **iter = setx_offsets.Begin(); iter != setx_offsets.End(); iter++) {
00563 UChar *to_draw = *iter;
00564 int offset = 0;
00565
00566
00567 if (*to_draw == SCC_SETX || *to_draw == SCC_SETXY) {
00568 to_draw++;
00569 offset = *to_draw++;
00570 if (*to_draw == SCC_SETXY) top = initial_top + *to_draw++;
00571 }
00572
00573 to_draw = HandleBiDiAndArabicShapes(to_draw);
00574 int w = GetStringWidth(to_draw, params.fontsize);
00575
00576
00577
00578
00579
00580
00581 switch (align & SA_HOR_MASK) {
00582 case SA_LEFT:
00583
00584 left = initial_left + offset;
00585 right = left + w - 1;
00586 break;
00587
00588 case SA_HOR_CENTER:
00589 left = RoundDivSU(initial_right + 1 + initial_left - w, 2);
00590
00591 right = left + w - 1;
00592 break;
00593
00594 case SA_RIGHT:
00595 left = initial_right + 1 - w - offset;
00596 break;
00597
00598 default:
00599 NOT_REACHED();
00600 }
00601
00602 min_left = min(left, min_left);
00603 max_right = max(right, max_right);
00604
00605 ReallyDoDrawString(to_draw, left, top, params, !truncate);
00606 if (underline) {
00607 GfxFillRect(left, top + FONT_HEIGHT_NORMAL, right, top + FONT_HEIGHT_NORMAL, _string_colourremap[1]);
00608 }
00609 }
00610
00611 return (align & SA_HOR_MASK) == SA_RIGHT ? min_left : max_right;
00612 }
00613
00628 int DrawString(int left, int right, int top, const char *str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
00629 {
00630 char buffer[DRAW_STRING_BUFFER];
00631 strecpy(buffer, str, lastof(buffer));
00632 DrawStringParams params(colour, fontsize);
00633 return DrawString(left, right, top, buffer, lastof(buffer), params, align, underline);
00634 }
00635
00650 int DrawString(int left, int right, int top, StringID str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
00651 {
00652 char buffer[DRAW_STRING_BUFFER];
00653 GetString(buffer, str, lastof(buffer));
00654 DrawStringParams params(colour, fontsize);
00655 return DrawString(left, right, top, buffer, lastof(buffer), params, align, underline);
00656 }
00657
00678 uint32 FormatStringLinebreaks(char *str, const char *last, int maxw, FontSize size)
00679 {
00680 int num = 0;
00681
00682 assert(maxw > 0);
00683
00684 for (;;) {
00685
00686 char *last_space = NULL;
00687 int w = 0;
00688
00689 for (;;) {
00690 WChar c = Utf8Consume(const_cast<const char **>(&str));
00691
00692 if (IsWhitespace(c)) last_space = str;
00693
00694 if (IsPrintable(c) && !IsTextDirectionChar(c)) {
00695 int char_w = GetCharacterWidth(size, c);
00696 w += char_w;
00697 if (w > maxw) {
00698
00699
00700 if (w == char_w) {
00701
00702
00703 return num + (size << 16);
00704 }
00705 if (last_space == NULL) {
00706
00707
00708
00709
00710
00711
00712 str = Utf8PrevChar(str);
00713 size_t len = strlen(str);
00714 char *terminator = str + len;
00715
00716
00717
00718
00719 assert(terminator <= last);
00720 assert(*terminator == '\0');
00721
00722
00723 if (terminator == last) {
00724
00725
00726 *Utf8PrevChar(terminator) = '\0';
00727 len = strlen(str);
00728 }
00729
00730 memmove(str + 1, str, len + 1);
00731 *str = '\0';
00732
00733 str++;
00734 } else {
00735
00736 str = last_space;
00737 }
00738 break;
00739 }
00740 } else {
00741 switch (c) {
00742 case '\0': return num + (size << 16);
00743 case SCC_SETX: str++; break;
00744 case SCC_SETXY: str += 2; break;
00745 case SCC_TINYFONT: size = FS_SMALL; break;
00746 case SCC_BIGFONT: size = FS_LARGE; break;
00747 case '\n': goto end_of_inner_loop;
00748 }
00749 }
00750 }
00751 end_of_inner_loop:
00752
00753
00754
00755 num++;
00756 char *s = Utf8PrevChar(str);
00757 *s++ = '\0';
00758
00759
00760 if (str - s >= 1) {
00761 for (; str[-1] != '\0';) *s++ = *str++;
00762 }
00763 }
00764 }
00765
00766
00775 static int GetMultilineStringHeight(const char *src, int num, FontSize start_fontsize)
00776 {
00777 int maxy = 0;
00778 int y = 0;
00779 int fh = GetCharacterHeight(start_fontsize);
00780
00781 for (;;) {
00782 WChar c = Utf8Consume(&src);
00783
00784 switch (c) {
00785 case 0: y += fh; if (--num < 0) return maxy; break;
00786 case '\n': y += fh; break;
00787 case SCC_SETX: src++; break;
00788 case SCC_SETXY: src++; y = (int)*src++; break;
00789 case SCC_TINYFONT: fh = GetCharacterHeight(FS_SMALL); break;
00790 case SCC_BIGFONT: fh = GetCharacterHeight(FS_LARGE); break;
00791 default: maxy = max<int>(maxy, y + fh); break;
00792 }
00793 }
00794 }
00795
00796
00803 int GetStringHeight(StringID str, int maxw)
00804 {
00805 char buffer[DRAW_STRING_BUFFER];
00806
00807 GetString(buffer, str, lastof(buffer));
00808
00809 uint32 tmp = FormatStringLinebreaks(buffer, lastof(buffer), maxw);
00810
00811 return GetMultilineStringHeight(buffer, GB(tmp, 0, 16), FS_NORMAL);
00812 }
00813
00820 Dimension GetStringMultiLineBoundingBox(StringID str, const Dimension &suggestion)
00821 {
00822 Dimension box = {suggestion.width, GetStringHeight(str, suggestion.width)};
00823 return box;
00824 }
00825
00826
00833 int GetStringHeight(const char *str, int maxw)
00834 {
00835 char buffer[DRAW_STRING_BUFFER];
00836
00837 strecpy(buffer, str, lastof(buffer));
00838
00839 uint32 tmp = FormatStringLinebreaks(buffer, lastof(buffer), maxw);
00840
00841 return GetMultilineStringHeight(buffer, GB(tmp, 0, 16), FS_NORMAL);
00842 }
00843
00850 Dimension GetStringMultiLineBoundingBox(const char *str, const Dimension &suggestion)
00851 {
00852 Dimension box = {suggestion.width, GetStringHeight(str, suggestion.width)};
00853 return box;
00854 }
00855
00872 static int DrawStringMultiLine(int left, int right, int top, int bottom, char *str, const char *last, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
00873 {
00874 int maxw = right - left + 1;
00875 int maxh = bottom - top + 1;
00876
00877
00878
00879 if (maxh <= 0) return top;
00880
00881 uint32 tmp = FormatStringLinebreaks(str, last, maxw);
00882 int num = GB(tmp, 0, 16) + 1;
00883
00884 int mt = GetCharacterHeight((FontSize)GB(tmp, 16, 16));
00885 int total_height = num * mt;
00886
00887 int skip_lines = 0;
00888 if (total_height > maxh) {
00889 if (maxh < mt) return top;
00890 if ((align & SA_VERT_MASK) == SA_BOTTOM) {
00891 skip_lines = num;
00892 num = maxh / mt;
00893 skip_lines -= num;
00894 } else {
00895 num = maxh / mt;
00896 }
00897 total_height = num * mt;
00898 }
00899
00900 int y;
00901 switch (align & SA_VERT_MASK) {
00902 case SA_TOP:
00903 y = top;
00904 break;
00905
00906 case SA_VERT_CENTER:
00907 y = RoundDivSU(bottom + top - total_height, 2);
00908 break;
00909
00910 case SA_BOTTOM:
00911 y = bottom - total_height;
00912 break;
00913
00914 default: NOT_REACHED();
00915 }
00916
00917 const char *src = str;
00918 DrawStringParams params(colour, fontsize);
00919 int written_top = bottom;
00920 for (;;) {
00921 if (skip_lines == 0) {
00922 char buf2[DRAW_STRING_BUFFER];
00923 strecpy(buf2, src, lastof(buf2));
00924 DrawString(left, right, y, buf2, lastof(buf2), params, align, underline, false);
00925 if (written_top > y) written_top = y;
00926 y += mt;
00927 num--;
00928 }
00929
00930 for (;;) {
00931 WChar c = Utf8Consume(&src);
00932 if (c == 0) {
00933 break;
00934 } else if (c == SCC_SETX) {
00935 src++;
00936 } else if (c == SCC_SETXY) {
00937 src += 2;
00938 } else if (skip_lines > 0) {
00939
00940 if (c >= SCC_BLUE && c <= SCC_BLACK) {
00941 params.SetColour((TextColour)(c - SCC_BLUE));
00942 } else if (c == SCC_PREVIOUS_COLOUR) {
00943 params.SetPreviousColour();
00944 } else if (c == SCC_TINYFONT) {
00945 params.SetFontSize(FS_SMALL);
00946 } else if (c == SCC_BIGFONT) {
00947 params.SetFontSize(FS_LARGE);
00948 }
00949
00950 }
00951 }
00952 if (skip_lines > 0) skip_lines--;
00953 if (num == 0) return ((align & SA_VERT_MASK) == SA_BOTTOM) ? written_top : y;
00954 }
00955 }
00956
00972 int DrawStringMultiLine(int left, int right, int top, int bottom, const char *str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
00973 {
00974 char buffer[DRAW_STRING_BUFFER];
00975 strecpy(buffer, str, lastof(buffer));
00976 return DrawStringMultiLine(left, right, top, bottom, buffer, lastof(buffer), colour, align, underline, fontsize);
00977 }
00978
00994 int DrawStringMultiLine(int left, int right, int top, int bottom, StringID str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
00995 {
00996 char buffer[DRAW_STRING_BUFFER];
00997 GetString(buffer, str, lastof(buffer));
00998 return DrawStringMultiLine(left, right, top, bottom, buffer, lastof(buffer), colour, align, underline, fontsize);
00999 }
01000
01011 Dimension GetStringBoundingBox(const char *str, FontSize start_fontsize)
01012 {
01013 FontSize size = start_fontsize;
01014 Dimension br;
01015 uint max_width;
01016 WChar c;
01017
01018 br.width = br.height = max_width = 0;
01019 for (;;) {
01020 c = Utf8Consume(&str);
01021 if (c == 0) break;
01022 if (IsPrintable(c) && !IsTextDirectionChar(c)) {
01023 br.width += GetCharacterWidth(size, c);
01024 } else {
01025 switch (c) {
01026 case SCC_SETX: br.width = max((uint)*str++, br.width); break;
01027 case SCC_SETXY:
01028 br.width = max((uint)*str++, br.width);
01029 br.height = max((uint)*str++, br.height);
01030 break;
01031 case SCC_TINYFONT: size = FS_SMALL; break;
01032 case SCC_BIGFONT: size = FS_LARGE; break;
01033 case '\n':
01034 br.height += GetCharacterHeight(size);
01035 if (br.width > max_width) max_width = br.width;
01036 br.width = 0;
01037 break;
01038 }
01039 }
01040 }
01041 br.height += GetCharacterHeight(size);
01042
01043 br.width = max(br.width, max_width);
01044 return br;
01045 }
01046
01053 Dimension GetStringBoundingBox(StringID strid)
01054 {
01055 char buffer[DRAW_STRING_BUFFER];
01056
01057 GetString(buffer, strid, lastof(buffer));
01058 return GetStringBoundingBox(buffer);
01059 }
01060
01068 void DrawCharCentered(WChar c, int x, int y, TextColour colour)
01069 {
01070 SetColourRemap(colour);
01071 GfxMainBlitter(GetGlyph(FS_NORMAL, c), x - GetCharacterWidth(FS_NORMAL, c) / 2, y, BM_COLOUR_REMAP);
01072 }
01073
01091 static int ReallyDoDrawString(const UChar *string, int x, int y, DrawStringParams ¶ms, bool parse_string_also_when_clipped)
01092 {
01093 DrawPixelInfo *dpi = _cur_dpi;
01094 bool draw_shadow = GetDrawGlyphShadow();
01095 UChar c;
01096 int xo = x;
01097
01098 if (!parse_string_also_when_clipped) {
01099
01100
01101 if (x >= dpi->left + dpi->width || y >= dpi->top + dpi->height) return x;
01102 }
01103
01104 switch_colour:;
01105 SetColourRemap(params.cur_colour);
01106
01107 check_bounds:
01108 if (y + _max_char_height <= dpi->top || dpi->top + dpi->height <= y) {
01109 skip_char:;
01110 for (;;) {
01111 c = *string++;
01112 if (!IsPrintable(c)) goto skip_cont;
01113 }
01114 }
01115
01116 for (;;) {
01117 c = *string++;
01118 skip_cont:;
01119 if (c == 0) {
01120 return x;
01121 }
01122 if (IsPrintable(c) && !IsTextDirectionChar(c)) {
01123 if (x >= dpi->left + dpi->width) goto skip_char;
01124 if (x + _max_char_width >= dpi->left) {
01125 const Sprite *glyph = GetGlyph(params.fontsize, c);
01126 if (draw_shadow && params.fontsize == FS_NORMAL && params.cur_colour != TC_BLACK && !(c >= SCC_SPRITE_START && c <= SCC_SPRITE_END)) {
01127 SetColourRemap(TC_BLACK);
01128 GfxMainBlitter(glyph, x + 1, y + 1, BM_COLOUR_REMAP);
01129 SetColourRemap(params.cur_colour);
01130 }
01131 GfxMainBlitter(glyph, x, y, BM_COLOUR_REMAP);
01132 }
01133 x += GetCharacterWidth(params.fontsize, c);
01134 } else if (c == '\n') {
01135 x = xo;
01136 y += GetCharacterHeight(params.fontsize);
01137 goto check_bounds;
01138 } else if (c >= SCC_BLUE && c <= SCC_BLACK) {
01139 params.SetColour((TextColour)(c - SCC_BLUE));
01140 goto switch_colour;
01141 } else if (c == SCC_PREVIOUS_COLOUR) {
01142 params.SetPreviousColour();
01143 goto switch_colour;
01144 } else if (c == SCC_SETX || c == SCC_SETXY) {
01145
01146 NOT_REACHED();
01147 } else if (c == SCC_TINYFONT) {
01148 params.SetFontSize(FS_SMALL);
01149 } else if (c == SCC_BIGFONT) {
01150 params.SetFontSize(FS_LARGE);
01151 } else if (!IsTextDirectionChar(c)) {
01152 DEBUG(misc, 0, "[utf8] unknown string command character %d", c);
01153 }
01154 }
01155 }
01156
01164 Dimension GetSpriteSize(SpriteID sprid, Point *offset, ZoomLevel zoom)
01165 {
01166 const Sprite *sprite = GetSprite(sprid, ST_NORMAL);
01167
01168 if (offset != NULL) {
01169 offset->x = UnScaleByZoom(sprite->x_offs, zoom);
01170 offset->y = UnScaleByZoom(sprite->y_offs, zoom);
01171 }
01172
01173 Dimension d;
01174 d.width = max<int>(0, UnScaleByZoom(sprite->x_offs + sprite->width, zoom));
01175 d.height = max<int>(0, UnScaleByZoom(sprite->y_offs + sprite->height, zoom));
01176 return d;
01177 }
01178
01187 void DrawSpriteViewport(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub)
01188 {
01189 SpriteID real_sprite = GB(img, 0, SPRITE_WIDTH);
01190 if (HasBit(img, PALETTE_MODIFIER_TRANSPARENT)) {
01191 _colour_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH), ST_RECOLOUR) + 1;
01192 GfxMainBlitterViewport(GetSprite(real_sprite, ST_NORMAL), x, y, BM_TRANSPARENT, sub, real_sprite);
01193 } else if (pal != PAL_NONE) {
01194 _colour_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH), ST_RECOLOUR) + 1;
01195 GfxMainBlitterViewport(GetSprite(real_sprite, ST_NORMAL), x, y, BM_COLOUR_REMAP, sub, real_sprite);
01196 } else {
01197 GfxMainBlitterViewport(GetSprite(real_sprite, ST_NORMAL), x, y, BM_NORMAL, sub, real_sprite);
01198 }
01199 }
01200
01210 void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
01211 {
01212 SpriteID real_sprite = GB(img, 0, SPRITE_WIDTH);
01213 if (HasBit(img, PALETTE_MODIFIER_TRANSPARENT)) {
01214 _colour_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH), ST_RECOLOUR) + 1;
01215 GfxMainBlitter(GetSprite(real_sprite, ST_NORMAL), x, y, BM_TRANSPARENT, sub, real_sprite, zoom);
01216 } else if (pal != PAL_NONE) {
01217 _colour_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH), ST_RECOLOUR) + 1;
01218 GfxMainBlitter(GetSprite(real_sprite, ST_NORMAL), x, y, BM_COLOUR_REMAP, sub, real_sprite, zoom);
01219 } else {
01220 GfxMainBlitter(GetSprite(real_sprite, ST_NORMAL), x, y, BM_NORMAL, sub, real_sprite, zoom);
01221 }
01222 }
01223
01224 static void GfxMainBlitterViewport(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub, SpriteID sprite_id)
01225 {
01226 const DrawPixelInfo *dpi = _cur_dpi;
01227 Blitter::BlitterParams bp;
01228
01229
01230 int clip_left = (sub != NULL ? max(0, -sprite->x_offs + sub->left * ZOOM_LVL_BASE ) : 0);
01231 int clip_top = (sub != NULL ? max(0, -sprite->y_offs + sub->top * ZOOM_LVL_BASE ) : 0);
01232 int clip_right = (sub != NULL ? max(0, sprite->width - (-sprite->x_offs + (sub->right + 1) * ZOOM_LVL_BASE)) : 0);
01233 int clip_bottom = (sub != NULL ? max(0, sprite->height - (-sprite->y_offs + (sub->bottom + 1) * ZOOM_LVL_BASE)) : 0);
01234
01235 if (clip_left + clip_right >= sprite->width) return;
01236 if (clip_top + clip_bottom >= sprite->height) return;
01237
01238
01239 x += sprite->x_offs;
01240 y += sprite->y_offs;
01241
01242
01243 bp.sprite = sprite->data;
01244 bp.sprite_width = sprite->width;
01245 bp.sprite_height = sprite->height;
01246 bp.width = UnScaleByZoom(sprite->width - clip_left - clip_right, dpi->zoom);
01247 bp.height = UnScaleByZoom(sprite->height - clip_top - clip_bottom, dpi->zoom);
01248 bp.top = 0;
01249 bp.left = 0;
01250 bp.skip_left = UnScaleByZoomLower(clip_left, dpi->zoom);
01251 bp.skip_top = UnScaleByZoomLower(clip_top, dpi->zoom);
01252
01253 x += ScaleByZoom(bp.skip_left, dpi->zoom);
01254 y += ScaleByZoom(bp.skip_top, dpi->zoom);
01255
01256 bp.dst = dpi->dst_ptr;
01257 bp.pitch = dpi->pitch;
01258 bp.remap = _colour_remap_ptr;
01259
01260 assert(sprite->width > 0);
01261 assert(sprite->height > 0);
01262
01263 if (bp.width <= 0) return;
01264 if (bp.height <= 0) return;
01265
01266 y -= dpi->top;
01267
01268 if (y < 0) {
01269 bp.height -= -UnScaleByZoom(y, dpi->zoom);
01270 if (bp.height <= 0) return;
01271 bp.skip_top += -UnScaleByZoom(y, dpi->zoom);
01272 y = 0;
01273 } else {
01274 bp.top = UnScaleByZoom(y, dpi->zoom);
01275 }
01276
01277
01278 y += ScaleByZoom(bp.height, dpi->zoom) - dpi->height;
01279 if (y > 0) {
01280 bp.height -= UnScaleByZoom(y, dpi->zoom);
01281 if (bp.height <= 0) return;
01282 }
01283
01284 x -= dpi->left;
01285
01286 if (x < 0) {
01287 bp.width -= -UnScaleByZoom(x, dpi->zoom);
01288 if (bp.width <= 0) return;
01289 bp.skip_left += -UnScaleByZoom(x, dpi->zoom);
01290 x = 0;
01291 } else {
01292 bp.left = UnScaleByZoom(x, dpi->zoom);
01293 }
01294
01295
01296 x += ScaleByZoom(bp.width, dpi->zoom) - dpi->width;
01297 if (x > 0) {
01298 bp.width -= UnScaleByZoom(x, dpi->zoom);
01299 if (bp.width <= 0) return;
01300 }
01301
01302 assert(bp.skip_left + bp.width <= UnScaleByZoom(sprite->width, dpi->zoom));
01303 assert(bp.skip_top + bp.height <= UnScaleByZoom(sprite->height, dpi->zoom));
01304
01305
01306 if (_newgrf_debug_sprite_picker.mode == SPM_REDRAW && sprite_id != SPR_CURSOR_MOUSE) {
01307 Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
01308 void *topleft = blitter->MoveTo(bp.dst, bp.left, bp.top);
01309 void *bottomright = blitter->MoveTo(topleft, bp.width - 1, bp.height - 1);
01310
01311 void *clicked = _newgrf_debug_sprite_picker.clicked_pixel;
01312
01313 if (topleft <= clicked && clicked <= bottomright) {
01314 uint offset = (((size_t)clicked - (size_t)topleft) / (blitter->GetScreenDepth() / 8)) % bp.pitch;
01315 if (offset < (uint)bp.width) {
01316 _newgrf_debug_sprite_picker.sprites.Include(sprite_id);
01317 }
01318 }
01319 }
01320
01321 BlitterFactoryBase::GetCurrentBlitter()->Draw(&bp, mode, dpi->zoom);
01322 }
01323
01324 static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub, SpriteID sprite_id, ZoomLevel zoom)
01325 {
01326 const DrawPixelInfo *dpi = _cur_dpi;
01327 Blitter::BlitterParams bp;
01328
01329
01330 int clip_left = (sub != NULL ? max(0, -sprite->x_offs + sub->left ) : 0);
01331 int clip_top = (sub != NULL ? max(0, -sprite->y_offs + sub->top ) : 0);
01332 int clip_right = (sub != NULL ? max(0, sprite->width - (-sprite->x_offs + sub->right + 1)) : 0);
01333 int clip_bottom = (sub != NULL ? max(0, sprite->height - (-sprite->y_offs + sub->bottom + 1)) : 0);
01334
01335 if (clip_left + clip_right >= sprite->width) return;
01336 if (clip_top + clip_bottom >= sprite->height) return;
01337
01338
01339 x = ScaleByZoom(x, zoom);
01340 y = ScaleByZoom(y, zoom);
01341
01342
01343 x += sprite->x_offs;
01344 y += sprite->y_offs;
01345
01346
01347 bp.sprite = sprite->data;
01348 bp.sprite_width = sprite->width;
01349 bp.sprite_height = sprite->height;
01350 bp.width = UnScaleByZoom(sprite->width - clip_left - clip_right, zoom);
01351 bp.height = UnScaleByZoom(sprite->height - clip_top - clip_bottom, zoom);
01352 bp.top = 0;
01353 bp.left = 0;
01354 bp.skip_left = UnScaleByZoomLower(clip_left, zoom);
01355 bp.skip_top = UnScaleByZoomLower(clip_top, zoom);
01356
01357 x += ScaleByZoom(bp.skip_left, zoom);
01358 y += ScaleByZoom(bp.skip_top, zoom);
01359
01360 bp.dst = dpi->dst_ptr;
01361 bp.pitch = dpi->pitch;
01362 bp.remap = _colour_remap_ptr;
01363
01364 assert(sprite->width > 0);
01365 assert(sprite->height > 0);
01366
01367 if (bp.width <= 0) return;
01368 if (bp.height <= 0) return;
01369
01370 y -= ScaleByZoom(dpi->top, zoom);
01371
01372 if (y < 0) {
01373 bp.height -= -UnScaleByZoom(y, zoom);
01374 if (bp.height <= 0) return;
01375 bp.skip_top += -UnScaleByZoom(y, zoom);
01376 y = 0;
01377 } else {
01378 bp.top = UnScaleByZoom(y, zoom);
01379 }
01380
01381
01382 y += ScaleByZoom(bp.height - dpi->height, zoom);
01383 if (y > 0) {
01384 bp.height -= UnScaleByZoom(y, zoom);
01385 if (bp.height <= 0) return;
01386 }
01387
01388 x -= ScaleByZoom(dpi->left, zoom);
01389
01390 if (x < 0) {
01391 bp.width -= -UnScaleByZoom(x, zoom);
01392 if (bp.width <= 0) return;
01393 bp.skip_left += -UnScaleByZoom(x, zoom);
01394 x = 0;
01395 } else {
01396 bp.left = UnScaleByZoom(x, zoom);
01397 }
01398
01399
01400 x += ScaleByZoom(bp.width - dpi->width, zoom);
01401 if (x > 0) {
01402 bp.width -= UnScaleByZoom(x, zoom);
01403 if (bp.width <= 0) return;
01404 }
01405
01406 assert(bp.skip_left + bp.width <= UnScaleByZoom(sprite->width, zoom));
01407 assert(bp.skip_top + bp.height <= UnScaleByZoom(sprite->height, zoom));
01408
01409
01410 if (_newgrf_debug_sprite_picker.mode == SPM_REDRAW && sprite_id != SPR_CURSOR_MOUSE) {
01411 Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
01412 void *topleft = blitter->MoveTo(bp.dst, bp.left, bp.top);
01413 void *bottomright = blitter->MoveTo(topleft, bp.width - 1, bp.height - 1);
01414
01415 void *clicked = _newgrf_debug_sprite_picker.clicked_pixel;
01416
01417 if (topleft <= clicked && clicked <= bottomright) {
01418 uint offset = (((size_t)clicked - (size_t)topleft) / (blitter->GetScreenDepth() / 8)) % bp.pitch;
01419 if (offset < (uint)bp.width) {
01420 _newgrf_debug_sprite_picker.sprites.Include(sprite_id);
01421 }
01422 }
01423 }
01424
01425 BlitterFactoryBase::GetCurrentBlitter()->Draw(&bp, mode, zoom);
01426 }
01427
01428 void DoPaletteAnimations();
01429
01430 void GfxInitPalettes()
01431 {
01432 memcpy(&_cur_palette, &_palette, sizeof(_cur_palette));
01433 DoPaletteAnimations();
01434 }
01435
01436 #define EXTR(p, q) (((uint16)(palette_animation_counter * (p)) * (q)) >> 16)
01437 #define EXTR2(p, q) (((uint16)(~palette_animation_counter * (p)) * (q)) >> 16)
01438
01439 void DoPaletteAnimations()
01440 {
01441
01442 static int palette_animation_counter = 0;
01443 palette_animation_counter += 8;
01444
01445 Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
01446 const Colour *s;
01447 const ExtraPaletteValues *ev = &_extra_palette_values;
01448 Colour old_val[PALETTE_ANIM_SIZE];
01449 const uint old_tc = palette_animation_counter;
01450 uint i;
01451 uint j;
01452
01453 if (blitter != NULL && blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE) {
01454 palette_animation_counter = 0;
01455 }
01456
01457 Colour *palette_pos = &_cur_palette.palette[PALETTE_ANIM_START];
01458
01459
01460 memcpy(old_val, palette_pos, sizeof(old_val));
01461
01462
01463 s = ev->fizzy_drink;
01464 j = EXTR2(512, EPV_CYCLES_FIZZY_DRINK);
01465 for (i = 0; i != EPV_CYCLES_FIZZY_DRINK; i++) {
01466 *palette_pos++ = s[j];
01467 j++;
01468 if (j == EPV_CYCLES_FIZZY_DRINK) j = 0;
01469 }
01470
01471
01472 s = ev->oil_refinery;
01473 j = EXTR2(512, EPV_CYCLES_OIL_REFINERY);
01474 for (i = 0; i != EPV_CYCLES_OIL_REFINERY; i++) {
01475 *palette_pos++ = s[j];
01476 j++;
01477 if (j == EPV_CYCLES_OIL_REFINERY) j = 0;
01478 }
01479
01480
01481 {
01482 byte i = (palette_animation_counter >> 1) & 0x7F;
01483 byte v;
01484
01485 if (i < 0x3f) {
01486 v = 255;
01487 } else if (i < 0x4A || i >= 0x75) {
01488 v = 128;
01489 } else {
01490 v = 20;
01491 }
01492 palette_pos->r = v;
01493 palette_pos->g = 0;
01494 palette_pos->b = 0;
01495 palette_pos++;
01496
01497 i ^= 0x40;
01498 if (i < 0x3f) {
01499 v = 255;
01500 } else if (i < 0x4A || i >= 0x75) {
01501 v = 128;
01502 } else {
01503 v = 20;
01504 }
01505 palette_pos->r = v;
01506 palette_pos->g = 0;
01507 palette_pos->b = 0;
01508 palette_pos++;
01509 }
01510
01511
01512 s = ev->lighthouse;
01513 j = EXTR(256, EPV_CYCLES_LIGHTHOUSE);
01514 for (i = 0; i != EPV_CYCLES_LIGHTHOUSE; i++) {
01515 *palette_pos++ = s[j];
01516 j++;
01517 if (j == EPV_CYCLES_LIGHTHOUSE) j = 0;
01518 }
01519
01520
01521 s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->dark_water_toyland : ev->dark_water;
01522 j = EXTR(320, EPV_CYCLES_DARK_WATER);
01523 for (i = 0; i != EPV_CYCLES_DARK_WATER; i++) {
01524 *palette_pos++ = s[j];
01525 j++;
01526 if (j == EPV_CYCLES_DARK_WATER) j = 0;
01527 }
01528
01529
01530 s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->glitter_water_toyland : ev->glitter_water;
01531 j = EXTR(128, EPV_CYCLES_GLITTER_WATER);
01532 for (i = 0; i != EPV_CYCLES_GLITTER_WATER / 3; i++) {
01533 *palette_pos++ = s[j];
01534 j += 3;
01535 if (j >= EPV_CYCLES_GLITTER_WATER) j -= EPV_CYCLES_GLITTER_WATER;
01536 }
01537
01538 if (blitter != NULL && blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE) {
01539 palette_animation_counter = old_tc;
01540 } else {
01541 if (memcmp(old_val, &_cur_palette.palette[PALETTE_ANIM_START], sizeof(old_val)) != 0 && _cur_palette.count_dirty == 0) {
01542
01543 _cur_palette.first_dirty = PALETTE_ANIM_START;
01544 _cur_palette.count_dirty = PALETTE_ANIM_SIZE;
01545 }
01546 }
01547 }
01548
01549
01554 void LoadStringWidthTable(bool monospace)
01555 {
01556 for (FontSize fs = monospace ? FS_MONO : FS_BEGIN; fs < (monospace ? FS_END : FS_MONO); fs++) {
01557 _max_char_size[fs].width = 0;
01558 _max_char_size[fs].height = GetCharacterHeight(fs);
01559 for (uint i = 0; i != 224; i++) {
01560 _stringwidth_table[fs][i] = GetGlyphWidth(fs, i + 32);
01561 _max_char_size[fs].width = max<int>(_max_char_size[fs].width, _stringwidth_table[fs][i]);
01562 }
01563
01564
01565 _max_char_size[fs].width++;
01566 _max_char_size[fs].height++;
01567 }
01568
01569 _max_char_width = 0;
01570 _max_char_height = 0;
01571 for (FontSize fs = FS_BEGIN; fs < FS_END; fs++) {
01572 _max_char_width = max<int>(_max_char_width, _max_char_size[fs].width);
01573 _max_char_height = max<int>(_max_char_height, _max_char_size[fs].height);
01574 }
01575
01576 ReInitAllWindows();
01577 }
01578
01585 byte GetCharacterWidth(FontSize size, WChar key)
01586 {
01587
01588 if (key >= 32 && key < 256) return _stringwidth_table[size][key - 32];
01589
01590 return GetGlyphWidth(size, key);
01591 }
01592
01598 byte GetDigitWidth(FontSize size)
01599 {
01600 byte width = 0;
01601 for (char c = '0'; c <= '9'; c++) {
01602 width = max(GetCharacterWidth(size, c), width);
01603 }
01604 return width;
01605 }
01606
01607
01608 void ScreenSizeChanged()
01609 {
01610 _dirty_bytes_per_line = CeilDiv(_screen.width, DIRTY_BLOCK_WIDTH);
01611 _dirty_blocks = ReallocT<byte>(_dirty_blocks, _dirty_bytes_per_line * CeilDiv(_screen.height, DIRTY_BLOCK_HEIGHT));
01612
01613
01614 if (_invalid_rect.right >= _screen.width) _invalid_rect.right = _screen.width;
01615 if (_invalid_rect.bottom >= _screen.height) _invalid_rect.bottom = _screen.height;
01616
01617
01618 _cursor.visible = false;
01619 }
01620
01621 void UndrawMouseCursor()
01622 {
01623
01624 if (_screen.dst_ptr == NULL) return;
01625
01626 if (_cursor.visible) {
01627 Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
01628 _cursor.visible = false;
01629 blitter->CopyFromBuffer(blitter->MoveTo(_screen.dst_ptr, _cursor.draw_pos.x, _cursor.draw_pos.y), _cursor_backup.GetBuffer(), _cursor.draw_size.x, _cursor.draw_size.y);
01630 _video_driver->MakeDirty(_cursor.draw_pos.x, _cursor.draw_pos.y, _cursor.draw_size.x, _cursor.draw_size.y);
01631 }
01632 }
01633
01634 void DrawMouseCursor()
01635 {
01636 #if defined(WINCE)
01637
01638 return;
01639 #endif
01640
01641
01642 if (_screen.dst_ptr == NULL) return;
01643
01644 Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
01645 int x;
01646 int y;
01647 int w;
01648 int h;
01649
01650
01651 if (!_cursor.in_window) return;
01652
01653
01654 if (_cursor.visible) {
01655 if (!_cursor.dirty) return;
01656 UndrawMouseCursor();
01657 }
01658
01659 w = _cursor.size.x;
01660 x = _cursor.pos.x + _cursor.offs.x + _cursor.short_vehicle_offset;
01661 if (x < 0) {
01662 w += x;
01663 x = 0;
01664 }
01665 if (w > _screen.width - x) w = _screen.width - x;
01666 if (w <= 0) return;
01667 _cursor.draw_pos.x = x;
01668 _cursor.draw_size.x = w;
01669
01670 h = _cursor.size.y;
01671 y = _cursor.pos.y + _cursor.offs.y;
01672 if (y < 0) {
01673 h += y;
01674 y = 0;
01675 }
01676 if (h > _screen.height - y) h = _screen.height - y;
01677 if (h <= 0) return;
01678 _cursor.draw_pos.y = y;
01679 _cursor.draw_size.y = h;
01680
01681 uint8 *buffer = _cursor_backup.Allocate(blitter->BufferSize(w, h));
01682
01683
01684 blitter->CopyToBuffer(blitter->MoveTo(_screen.dst_ptr, _cursor.draw_pos.x, _cursor.draw_pos.y), buffer, _cursor.draw_size.x, _cursor.draw_size.y);
01685
01686
01687 _cur_dpi = &_screen;
01688 DrawSprite(_cursor.sprite, _cursor.pal, _cursor.pos.x + _cursor.short_vehicle_offset, _cursor.pos.y);
01689
01690 _video_driver->MakeDirty(_cursor.draw_pos.x, _cursor.draw_pos.y, _cursor.draw_size.x, _cursor.draw_size.y);
01691
01692 _cursor.visible = true;
01693 _cursor.dirty = false;
01694 }
01695
01696 void RedrawScreenRect(int left, int top, int right, int bottom)
01697 {
01698 assert(right <= _screen.width && bottom <= _screen.height);
01699 if (_cursor.visible) {
01700 if (right > _cursor.draw_pos.x &&
01701 left < _cursor.draw_pos.x + _cursor.draw_size.x &&
01702 bottom > _cursor.draw_pos.y &&
01703 top < _cursor.draw_pos.y + _cursor.draw_size.y) {
01704 UndrawMouseCursor();
01705 }
01706 }
01707
01708 #ifdef ENABLE_NETWORK
01709 if (_networking) NetworkUndrawChatMessage();
01710 #endif
01711
01712 DrawOverlappedWindowForAll(left, top, right, bottom);
01713
01714 _video_driver->MakeDirty(left, top, right - left, bottom - top);
01715 }
01716
01722 void DrawDirtyBlocks()
01723 {
01724 byte *b = _dirty_blocks;
01725 const int w = Align(_screen.width, DIRTY_BLOCK_WIDTH);
01726 const int h = Align(_screen.height, DIRTY_BLOCK_HEIGHT);
01727 int x;
01728 int y;
01729
01730 if (HasModalProgress()) {
01731
01732
01733 _modal_progress_paint_mutex->EndCritical();
01734 _modal_progress_work_mutex->EndCritical();
01735
01736
01737 if (!IsFirstModalProgressLoop()) CSleep(MODAL_PROGRESS_REDRAW_TIMEOUT);
01738 _realtime_tick += MODAL_PROGRESS_REDRAW_TIMEOUT;
01739 _modal_progress_paint_mutex->BeginCritical();
01740 _modal_progress_work_mutex->BeginCritical();
01741
01742
01743
01744
01745
01746 if (_switch_mode != SM_NONE && !HasModalProgress()) return;
01747 }
01748
01749 y = 0;
01750 do {
01751 x = 0;
01752 do {
01753 if (*b != 0) {
01754 int left;
01755 int top;
01756 int right = x + DIRTY_BLOCK_WIDTH;
01757 int bottom = y;
01758 byte *p = b;
01759 int h2;
01760
01761
01762 do {
01763 *p = 0;
01764 p += _dirty_bytes_per_line;
01765 bottom += DIRTY_BLOCK_HEIGHT;
01766 } while (bottom != h && *p != 0);
01767
01768
01769 h2 = (bottom - y) / DIRTY_BLOCK_HEIGHT;
01770 assert(h2 > 0);
01771 p = b;
01772
01773 while (right != w) {
01774 byte *p2 = ++p;
01775 int h = h2;
01776
01777 do {
01778 if (!*p2) goto no_more_coalesc;
01779 p2 += _dirty_bytes_per_line;
01780 } while (--h != 0);
01781
01782
01783
01784 right += DIRTY_BLOCK_WIDTH;
01785
01786 h = h2;
01787 p2 = p;
01788 do {
01789 *p2 = 0;
01790 p2 += _dirty_bytes_per_line;
01791 } while (--h != 0);
01792 }
01793 no_more_coalesc:
01794
01795 left = x;
01796 top = y;
01797
01798 if (left < _invalid_rect.left ) left = _invalid_rect.left;
01799 if (top < _invalid_rect.top ) top = _invalid_rect.top;
01800 if (right > _invalid_rect.right ) right = _invalid_rect.right;
01801 if (bottom > _invalid_rect.bottom) bottom = _invalid_rect.bottom;
01802
01803 if (left < right && top < bottom) {
01804 RedrawScreenRect(left, top, right, bottom);
01805 }
01806
01807 }
01808 } while (b++, (x += DIRTY_BLOCK_WIDTH) != w);
01809 } while (b += -(int)(w / DIRTY_BLOCK_WIDTH) + _dirty_bytes_per_line, (y += DIRTY_BLOCK_HEIGHT) != h);
01810
01811 ++_dirty_block_colour;
01812 _invalid_rect.left = w;
01813 _invalid_rect.top = h;
01814 _invalid_rect.right = 0;
01815 _invalid_rect.bottom = 0;
01816 }
01817
01833 void SetDirtyBlocks(int left, int top, int right, int bottom)
01834 {
01835 byte *b;
01836 int width;
01837 int height;
01838
01839 if (left < 0) left = 0;
01840 if (top < 0) top = 0;
01841 if (right > _screen.width) right = _screen.width;
01842 if (bottom > _screen.height) bottom = _screen.height;
01843
01844 if (left >= right || top >= bottom) return;
01845
01846 if (left < _invalid_rect.left ) _invalid_rect.left = left;
01847 if (top < _invalid_rect.top ) _invalid_rect.top = top;
01848 if (right > _invalid_rect.right ) _invalid_rect.right = right;
01849 if (bottom > _invalid_rect.bottom) _invalid_rect.bottom = bottom;
01850
01851 left /= DIRTY_BLOCK_WIDTH;
01852 top /= DIRTY_BLOCK_HEIGHT;
01853
01854 b = _dirty_blocks + top * _dirty_bytes_per_line + left;
01855
01856 width = ((right - 1) / DIRTY_BLOCK_WIDTH) - left + 1;
01857 height = ((bottom - 1) / DIRTY_BLOCK_HEIGHT) - top + 1;
01858
01859 assert(width > 0 && height > 0);
01860
01861 do {
01862 int i = width;
01863
01864 do b[--i] = 0xFF; while (i != 0);
01865
01866 b += _dirty_bytes_per_line;
01867 } while (--height != 0);
01868 }
01869
01876 void MarkWholeScreenDirty()
01877 {
01878 SetDirtyBlocks(0, 0, _screen.width, _screen.height);
01879 }
01880
01895 bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height)
01896 {
01897 Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
01898 const DrawPixelInfo *o = _cur_dpi;
01899
01900 n->zoom = ZOOM_LVL_NORMAL;
01901
01902 assert(width > 0);
01903 assert(height > 0);
01904
01905 if ((left -= o->left) < 0) {
01906 width += left;
01907 if (width <= 0) return false;
01908 n->left = -left;
01909 left = 0;
01910 } else {
01911 n->left = 0;
01912 }
01913
01914 if (width > o->width - left) {
01915 width = o->width - left;
01916 if (width <= 0) return false;
01917 }
01918 n->width = width;
01919
01920 if ((top -= o->top) < 0) {
01921 height += top;
01922 if (height <= 0) return false;
01923 n->top = -top;
01924 top = 0;
01925 } else {
01926 n->top = 0;
01927 }
01928
01929 n->dst_ptr = blitter->MoveTo(o->dst_ptr, left, top);
01930 n->pitch = o->pitch;
01931
01932 if (height > o->height - top) {
01933 height = o->height - top;
01934 if (height <= 0) return false;
01935 }
01936 n->height = height;
01937
01938 return true;
01939 }
01940
01945 void UpdateCursorSize()
01946 {
01947 CursorVars *cv = &_cursor;
01948 const Sprite *p = GetSprite(GB(cv->sprite, 0, SPRITE_WIDTH), ST_NORMAL);
01949
01950 cv->size.y = UnScaleByZoom(p->height, ZOOM_LVL_GUI);
01951 cv->size.x = UnScaleByZoom(p->width, ZOOM_LVL_GUI);
01952 cv->offs.x = UnScaleByZoom(p->x_offs, ZOOM_LVL_GUI);
01953 cv->offs.y = UnScaleByZoom(p->y_offs, ZOOM_LVL_GUI);
01954
01955 cv->dirty = true;
01956 }
01957
01963 static void SetCursorSprite(CursorID cursor, PaletteID pal)
01964 {
01965 CursorVars *cv = &_cursor;
01966 if (cv->sprite == cursor) return;
01967
01968 cv->sprite = cursor;
01969 cv->pal = pal;
01970 UpdateCursorSize();
01971
01972 cv->short_vehicle_offset = 0;
01973 }
01974
01975 static void SwitchAnimatedCursor()
01976 {
01977 const AnimCursor *cur = _cursor.animate_cur;
01978
01979 if (cur == NULL || cur->sprite == AnimCursor::LAST) cur = _cursor.animate_list;
01980
01981 SetCursorSprite(cur->sprite, _cursor.pal);
01982
01983 _cursor.animate_timeout = cur->display_time;
01984 _cursor.animate_cur = cur + 1;
01985 }
01986
01987 void CursorTick()
01988 {
01989 if (_cursor.animate_timeout != 0 && --_cursor.animate_timeout == 0) {
01990 SwitchAnimatedCursor();
01991 }
01992 }
01993
02000 void SetMouseCursor(CursorID sprite, PaletteID pal)
02001 {
02002
02003 _cursor.animate_timeout = 0;
02004
02005 SetCursorSprite(sprite, pal);
02006 }
02007
02013 void SetAnimatedMouseCursor(const AnimCursor *table)
02014 {
02015 _cursor.animate_list = table;
02016 _cursor.animate_cur = NULL;
02017 _cursor.pal = PAL_NONE;
02018 SwitchAnimatedCursor();
02019 }
02020
02021 bool ChangeResInGame(int width, int height)
02022 {
02023 return (_screen.width == width && _screen.height == height) || _video_driver->ChangeResolution(width, height);
02024 }
02025
02026 bool ToggleFullScreen(bool fs)
02027 {
02028 bool result = _video_driver->ToggleFullscreen(fs);
02029 if (_fullscreen != fs && _num_resolutions == 0) {
02030 DEBUG(driver, 0, "Could not find a suitable fullscreen resolution");
02031 }
02032 return result;
02033 }
02034
02035 static int CDECL compare_res(const Dimension *pa, const Dimension *pb)
02036 {
02037 int x = pa->width - pb->width;
02038 if (x != 0) return x;
02039 return pa->height - pb->height;
02040 }
02041
02042 void SortResolutions(int count)
02043 {
02044 QSortT(_resolutions, count, &compare_res);
02045 }