industry_map.h File Reference

Accessors for industries. More...

#include "industrytype.h"
#include "water_map.h"

Go to the source code of this file.

Enumerations

enum  IndustryGraphics {
  GFX_COAL_MINE_TOWER_NOT_ANIMATED = 0, GFX_COAL_MINE_TOWER_ANIMATED = 1, GFX_POWERPLANT_CHIMNEY = 8, GFX_POWERPLANT_SPARKS = 10,
  GFX_OILRIG_1 = 24, GFX_OILRIG_2 = 25, GFX_OILRIG_3 = 26, GFX_OILRIG_4 = 27,
  GFX_OILRIG_5 = 28, GFX_OILWELL_NOT_ANIMATED = 29, GFX_OILWELL_ANIMATED_1 = 30, GFX_OILWELL_ANIMATED_2 = 31,
  GFX_OILWELL_ANIMATED_3 = 32, GFX_COPPER_MINE_TOWER_NOT_ANIMATED = 47, GFX_COPPER_MINE_TOWER_ANIMATED = 48, GFX_COPPER_MINE_CHIMNEY = 49,
  GFX_GOLD_MINE_TOWER_NOT_ANIMATED = 79, GFX_GOLD_MINE_TOWER_ANIMATED = 88, GFX_TOY_FACTORY = 143, GFX_PLASTIC_FOUNTAIN_ANIMATED_1 = 148,
  GFX_PLASTIC_FOUNTAIN_ANIMATED_2 = 149, GFX_PLASTIC_FOUNTAIN_ANIMATED_3 = 150, GFX_PLASTIC_FOUNTAIN_ANIMATED_4 = 151, GFX_PLASTIC_FOUNTAIN_ANIMATED_5 = 152,
  GFX_PLASTIC_FOUNTAIN_ANIMATED_6 = 153, GFX_PLASTIC_FOUNTAIN_ANIMATED_7 = 154, GFX_PLASTIC_FOUNTAIN_ANIMATED_8 = 155, GFX_BUBBLE_GENERATOR = 161,
  GFX_BUBBLE_CATCHER = 162, GFX_TOFFEE_QUARY = 165, GFX_SUGAR_MINE_SIEVE = 174, GFX_WATERTILE_SPECIALCHECK = 255
}
 

The following enums are indices used to know what to draw for this industry tile.

More...

Functions

static IndustryID GetIndustryIndex (TileIndex t)
 Get the industry ID of the given tile.
static bool IsIndustryCompleted (TileIndex t)
 Is this industry tile fully built?
IndustryType GetIndustryType (TileIndex tile)
 Retrieve the type for this industry.
static void SetIndustryCompleted (TileIndex tile, bool isCompleted)
 Set if the industry that owns the tile as under construction or not.
static byte GetIndustryConstructionStage (TileIndex tile)
 Returns the industry construction stage of the specified tile.
static void SetIndustryConstructionStage (TileIndex tile, byte value)
 Sets the industry construction stage of the specified tile.
static IndustryGfx GetCleanIndustryGfx (TileIndex t)
 Get the industry graphics ID for the given industry tile as stored in the without translation.
static IndustryGfx GetIndustryGfx (TileIndex t)
 Get the industry graphics ID for the given industry tile.
static void SetIndustryGfx (TileIndex t, IndustryGfx gfx)
 Set the industry graphics ID for the given industry tile.
static byte GetIndustryConstructionCounter (TileIndex tile)
 Returns this indutry tile's construction counter value.
static void SetIndustryConstructionCounter (TileIndex tile, byte value)
 Sets this indutry tile's construction counter value.
static void ResetIndustryConstructionStage (TileIndex tile)
 Reset the construction stage counter of the industry, as well as the completion bit.
static byte GetIndustryAnimationLoop (TileIndex tile)
 Get the animation loop number.
static void SetIndustryAnimationLoop (TileIndex tile, byte count)
 Set the animation loop number.
static byte GetIndustryRandomBits (TileIndex tile)
 Get the random bits for this tile.
static void SetIndustryRandomBits (TileIndex tile, byte bits)
 Set the random bits for this tile.
static byte GetIndustryTriggers (TileIndex tile)
 Get the activated triggers bits for this industry tile Used for grf callbacks.
static void SetIndustryTriggers (TileIndex tile, byte triggers)
 Set the activated triggers bits for this industry tile Used for grf callbacks.
static void MakeIndustry (TileIndex t, IndustryID index, IndustryGfx gfx, uint8 random, WaterClass wc)
 Make the given tile an industry tile.

Detailed Description

Accessors for industries.

Definition in file industry_map.h.


Enumeration Type Documentation

The following enums are indices used to know what to draw for this industry tile.

They all are pointing toward array _industry_draw_tile_data, in table/industry_land.h How to calculate the correct position ? GFXid << 2 | IndustryStage (0 to 3)

Enumerator:
GFX_WATERTILE_SPECIALCHECK 

not really a tile, but rather a very special check

Definition at line 24 of file industry_map.h.


Function Documentation

static IndustryGfx GetCleanIndustryGfx ( TileIndex  t  )  [inline, static]

Get the industry graphics ID for the given industry tile as stored in the without translation.

Parameters:
t the tile to get the gfx for
Precondition:
IsTileType(t, MP_INDUSTRY)
Returns:
the gfx ID

Definition at line 128 of file industry_map.h.

References _m, GB(), IsTileType(), Tile::m5, and MP_INDUSTRY.

Referenced by GetIndustryGfx(), and GetIndustryIDAtOffset().

static byte GetIndustryAnimationLoop ( TileIndex  tile  )  [inline, static]

Get the animation loop number.

Parameters:
tile the tile to get the animation loop number of
Precondition:
IsTileType(tile, MP_INDUSTRY)

Definition at line 202 of file industry_map.h.

References _m, IsTileType(), Tile::m4, and MP_INDUSTRY.

static byte GetIndustryConstructionCounter ( TileIndex  tile  )  [inline, static]

Returns this indutry tile's construction counter value.

Parameters:
tile the tile to query
Precondition:
IsTileType(tile, MP_INDUSTRY)
Returns:
the construction counter

Definition at line 165 of file industry_map.h.

References _m, GB(), IsTileType(), and MP_INDUSTRY.

static byte GetIndustryConstructionStage ( TileIndex  tile  )  [inline, static]

Returns the industry construction stage of the specified tile.

Parameters:
tile the tile to query
Precondition:
IsTileType(tile, MP_INDUSTRY)
Returns:
the construction stage

Definition at line 103 of file industry_map.h.

References _m, GB(), INDUSTRY_COMPLETED, IsIndustryCompleted(), IsTileType(), and MP_INDUSTRY.

static IndustryGfx GetIndustryGfx ( TileIndex  t  )  [inline, static]

Get the industry graphics ID for the given industry tile.

Parameters:
t the tile to get the gfx for
Precondition:
IsTileType(t, MP_INDUSTRY)
Returns:
the gfx ID

Definition at line 140 of file industry_map.h.

References GetCleanIndustryGfx(), GetTranslatedIndustryTileID(), IsTileType(), and MP_INDUSTRY.

Referenced by AfterLoadGame(), GetIndustryTileResolver(), NIHIndustryTile::GetSpec(), and NIHIndustryTile::IsInspectable().

static IndustryID GetIndustryIndex ( TileIndex  t  )  [inline, static]
static byte GetIndustryRandomBits ( TileIndex  tile  )  [inline, static]

Get the random bits for this tile.

Used for grf callbacks

Parameters:
tile TileIndex of the tile to query
Precondition:
IsTileType(tile, MP_INDUSTRY)
Returns:
requested bits

Definition at line 227 of file industry_map.h.

References _m, IsTileType(), Tile::m3, and MP_INDUSTRY.

Referenced by IndustryGetVariable().

static byte GetIndustryTriggers ( TileIndex  tile  )  [inline, static]

Get the activated triggers bits for this industry tile Used for grf callbacks.

Parameters:
tile TileIndex of the tile to query
Precondition:
IsTileType(tile, MP_INDUSTRY)
Returns:
requested triggers

Definition at line 253 of file industry_map.h.

References _m, GB(), IsTileType(), and MP_INDUSTRY.

IndustryType GetIndustryType ( TileIndex  tile  ) 

Retrieve the type for this industry.

Although it is accessed by a tile, it will return the general type of industry, and not the sprite index as would do GetIndustryGfx.

Parameters:
tile that is queried
Precondition:
IsTileType(tile, MP_INDUSTRY)
Returns:
general type for this industry, as defined in industry.h

Definition at line 95 of file industry_cmd.cpp.

References Industry::GetByTile(), IsTileType(), MP_INDUSTRY, and Industry::type.

Referenced by AfterLoadGame(), and FindNearIndustryName().

static bool IsIndustryCompleted ( TileIndex  t  )  [inline, static]

Is this industry tile fully built?

Parameters:
t the tile to analyze
Precondition:
IsTileType(t, MP_INDUSTRY)
Returns:
true if and only if the industry tile is fully built

Definition at line 77 of file industry_map.h.

References _m, HasBit(), IsTileType(), and MP_INDUSTRY.

Referenced by ChopLumberMillTrees(), and GetIndustryConstructionStage().

static void MakeIndustry ( TileIndex  t,
IndustryID  index,
IndustryGfx  gfx,
uint8  random,
WaterClass  wc 
) [inline, static]

Make the given tile an industry tile.

Parameters:
t the tile to make an industry tile
index the industry this tile belongs to
gfx the graphics to use for the tile
random the random value
wc the water class for this industry; only useful when build on water

Definition at line 281 of file industry_map.h.

References _m, _me, Tile::m1, Tile::m2, Tile::m4, TileExtended::m7, MP_INDUSTRY, SetIndustryGfx(), SetIndustryRandomBits(), SetIndustryTriggers(), SetTileType(), and SetWaterClass().

Referenced by DoCreateNewIndustry().

static void ResetIndustryConstructionStage ( TileIndex  tile  )  [inline, static]

Reset the construction stage counter of the industry, as well as the completion bit.

In fact, it is the same as restarting construction frmo ground up

Parameters:
tile the tile to query
Precondition:
IsTileType(tile, MP_INDUSTRY)

Definition at line 190 of file industry_map.h.

References _m, IsTileType(), MP_INDUSTRY, and SB().

static void SetIndustryAnimationLoop ( TileIndex  tile,
byte  count 
) [inline, static]

Set the animation loop number.

Parameters:
tile the tile to set the animation loop number of
count the new animation frame number
Precondition:
IsTileType(tile, MP_INDUSTRY)

Definition at line 214 of file industry_map.h.

References _m, IsTileType(), Tile::m4, and MP_INDUSTRY.

static void SetIndustryCompleted ( TileIndex  tile,
bool  isCompleted 
) [inline, static]

Set if the industry that owns the tile as under construction or not.

Parameters:
tile the tile to query
isCompleted whether it is completed or not
Precondition:
IsTileType(tile, MP_INDUSTRY)

Definition at line 91 of file industry_map.h.

References _m, IsTileType(), MP_INDUSTRY, and SB().

static void SetIndustryConstructionCounter ( TileIndex  tile,
byte  value 
) [inline, static]

Sets this indutry tile's construction counter value.

Parameters:
tile the tile to query
value the new value for the construction counter
Precondition:
IsTileType(tile, MP_INDUSTRY)

Definition at line 177 of file industry_map.h.

References _m, IsTileType(), MP_INDUSTRY, and SB().

Referenced by DoCreateNewIndustry().

static void SetIndustryConstructionStage ( TileIndex  tile,
byte  value 
) [inline, static]

Sets the industry construction stage of the specified tile.

Parameters:
tile the tile to query
value the new construction stage
Precondition:
IsTileType(tile, MP_INDUSTRY)

Definition at line 115 of file industry_map.h.

References _m, IsTileType(), MP_INDUSTRY, and SB().

Referenced by DoCreateNewIndustry().

static void SetIndustryGfx ( TileIndex  t,
IndustryGfx  gfx 
) [inline, static]

Set the industry graphics ID for the given industry tile.

Parameters:
t the tile to set the gfx for
Precondition:
IsTileType(t, MP_INDUSTRY)
Parameters:
gfx the graphics ID

Definition at line 152 of file industry_map.h.

References _m, GB(), IsTileType(), Tile::m5, MP_INDUSTRY, and SB().

Referenced by MakeIndustry().

static void SetIndustryRandomBits ( TileIndex  tile,
byte  bits 
) [inline, static]

Set the random bits for this tile.

Used for grf callbacks

Parameters:
tile TileIndex of the tile to query
bits the random bits
Precondition:
IsTileType(tile, MP_INDUSTRY)

Definition at line 240 of file industry_map.h.

References _m, IsTileType(), Tile::m3, and MP_INDUSTRY.

Referenced by MakeIndustry().

static void SetIndustryTriggers ( TileIndex  tile,
byte  triggers 
) [inline, static]

Set the activated triggers bits for this industry tile Used for grf callbacks.

Parameters:
tile TileIndex of the tile to query
triggers the triggers to set
Precondition:
IsTileType(tile, MP_INDUSTRY)

Definition at line 267 of file industry_map.h.

References _m, IsTileType(), MP_INDUSTRY, and SB().

Referenced by MakeIndustry().


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