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00012 #include "stdafx.h"
00013 #include "clear_map.h"
00014 #include "industry.h"
00015 #include "station_base.h"
00016 #include "train.h"
00017 #include "viewport_func.h"
00018 #include "command_func.h"
00019 #include "town.h"
00020 #include "news_func.h"
00021 #include "cheat_type.h"
00022 #include "genworld.h"
00023 #include "tree_map.h"
00024 #include "newgrf_cargo.h"
00025 #include "newgrf_debug.h"
00026 #include "newgrf_industrytiles.h"
00027 #include "autoslope.h"
00028 #include "water.h"
00029 #include "strings_func.h"
00030 #include "window_func.h"
00031 #include "date_func.h"
00032 #include "vehicle_func.h"
00033 #include "sound_func.h"
00034 #include "animated_tile_func.h"
00035 #include "effectvehicle_func.h"
00036 #include "effectvehicle_base.h"
00037 #include "ai/ai.hpp"
00038 #include "core/pool_func.hpp"
00039 #include "subsidy_func.h"
00040 #include "core/backup_type.hpp"
00041 #include "object_base.h"
00042
00043 #include "table/strings.h"
00044 #include "table/industry_land.h"
00045 #include "table/build_industry.h"
00046
00047 IndustryPool _industry_pool("Industry");
00048 INSTANTIATE_POOL_METHODS(Industry)
00049
00050 void ShowIndustryViewWindow(int industry);
00051 void BuildOilRig(TileIndex tile);
00052
00053 static byte _industry_sound_ctr;
00054 static TileIndex _industry_sound_tile;
00055
00056 uint16 Industry::counts[NUM_INDUSTRYTYPES];
00057
00058 IndustrySpec _industry_specs[NUM_INDUSTRYTYPES];
00059 IndustryTileSpec _industry_tile_specs[NUM_INDUSTRYTILES];
00060 IndustryBuildData _industry_builder;
00061
00068 void ResetIndustries()
00069 {
00070 memset(&_industry_specs, 0, sizeof(_industry_specs));
00071 memcpy(&_industry_specs, &_origin_industry_specs, sizeof(_origin_industry_specs));
00072
00073
00074 for (IndustryType i = 0; i < NUM_INDUSTRYTYPES; i++) {
00075 _industry_specs[i].enabled = i < NEW_INDUSTRYOFFSET &&
00076 HasBit(_origin_industry_specs[i].climate_availability, _settings_game.game_creation.landscape);
00077 }
00078
00079 memset(&_industry_tile_specs, 0, sizeof(_industry_tile_specs));
00080 memcpy(&_industry_tile_specs, &_origin_industry_tile_specs, sizeof(_origin_industry_tile_specs));
00081
00082
00083 _industile_mngr.ResetOverride();
00084 _industry_mngr.ResetOverride();
00085 }
00086
00095 IndustryType GetIndustryType(TileIndex tile)
00096 {
00097 assert(IsTileType(tile, MP_INDUSTRY));
00098
00099 const Industry *ind = Industry::GetByTile(tile);
00100 assert(ind != NULL);
00101 return ind->type;
00102 }
00103
00112 const IndustrySpec *GetIndustrySpec(IndustryType thistype)
00113 {
00114 assert(thistype < NUM_INDUSTRYTYPES);
00115 return &_industry_specs[thistype];
00116 }
00117
00126 const IndustryTileSpec *GetIndustryTileSpec(IndustryGfx gfx)
00127 {
00128 assert(gfx < INVALID_INDUSTRYTILE);
00129 return &_industry_tile_specs[gfx];
00130 }
00131
00132 Industry::~Industry()
00133 {
00134 if (CleaningPool()) return;
00135
00136
00137
00138
00139 if (this->location.w == 0) return;
00140
00141 TILE_AREA_LOOP(tile_cur, this->location) {
00142 if (IsTileType(tile_cur, MP_INDUSTRY)) {
00143 if (GetIndustryIndex(tile_cur) == this->index) {
00144 DeleteNewGRFInspectWindow(GSF_INDUSTRYTILES, tile_cur);
00145
00146
00147 MakeWaterKeepingClass(tile_cur, OWNER_NONE);
00148 }
00149 } else if (IsTileType(tile_cur, MP_STATION) && IsOilRig(tile_cur)) {
00150 DeleteOilRig(tile_cur);
00151 }
00152 }
00153
00154 if (GetIndustrySpec(this->type)->behaviour & INDUSTRYBEH_PLANT_FIELDS) {
00155 TileArea ta(this->location.tile - TileDiffXY(min(TileX(this->location.tile), 21), min(TileY(this->location.tile), 21)), 42, 42);
00156 ta.ClampToMap();
00157
00158
00159 TILE_AREA_LOOP(tile_cur, ta) {
00160 if (IsTileType(tile_cur, MP_CLEAR) && IsClearGround(tile_cur, CLEAR_FIELDS) &&
00161 GetIndustryIndexOfField(tile_cur) == this->index) {
00162 SetIndustryIndexOfField(tile_cur, INVALID_INDUSTRY);
00163 }
00164 }
00165 }
00166
00167
00168 ReleaseDisastersTargetingIndustry(this->index);
00169
00170 DecIndustryTypeCount(this->type);
00171
00172 DeleteIndustryNews(this->index);
00173 DeleteWindowById(WC_INDUSTRY_VIEW, this->index);
00174 DeleteNewGRFInspectWindow(GSF_INDUSTRIES, this->index);
00175
00176 DeleteSubsidyWith(ST_INDUSTRY, this->index);
00177 CargoPacket::InvalidateAllFrom(ST_INDUSTRY, this->index);
00178 }
00179
00184 void Industry::PostDestructor(size_t index)
00185 {
00186 InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 0);
00187 Station::RecomputeIndustriesNearForAll();
00188 }
00189
00190
00195 Industry *Industry::GetRandom()
00196 {
00197 if (Industry::GetNumItems() == 0) return NULL;
00198 int num = RandomRange((uint16)Industry::GetNumItems());
00199 size_t index = MAX_UVALUE(size_t);
00200
00201 while (num >= 0) {
00202 num--;
00203 index++;
00204
00205
00206 while (!Industry::IsValidID(index)) {
00207 index++;
00208 assert(index < Industry::GetPoolSize());
00209 }
00210 }
00211
00212 return Industry::Get(index);
00213 }
00214
00215
00216 static void IndustryDrawSugarMine(const TileInfo *ti)
00217 {
00218 if (!IsIndustryCompleted(ti->tile)) return;
00219
00220 const DrawIndustryAnimationStruct *d = &_draw_industry_spec1[GetAnimationFrame(ti->tile)];
00221
00222 AddChildSpriteScreen(SPR_IT_SUGAR_MINE_SIEVE + d->image_1, PAL_NONE, d->x, 0);
00223
00224 if (d->image_2 != 0) {
00225 AddChildSpriteScreen(SPR_IT_SUGAR_MINE_CLOUDS + d->image_2 - 1, PAL_NONE, 8, 41);
00226 }
00227
00228 if (d->image_3 != 0) {
00229 AddChildSpriteScreen(SPR_IT_SUGAR_MINE_PILE + d->image_3 - 1, PAL_NONE,
00230 _drawtile_proc1[d->image_3 - 1].x, _drawtile_proc1[d->image_3 - 1].y);
00231 }
00232 }
00233
00234 static void IndustryDrawToffeeQuarry(const TileInfo *ti)
00235 {
00236 uint8 x = 0;
00237
00238 if (IsIndustryCompleted(ti->tile)) {
00239 x = _industry_anim_offs_toffee[GetAnimationFrame(ti->tile)];
00240 if (x == 0xFF) {
00241 x = 0;
00242 }
00243 }
00244
00245 AddChildSpriteScreen(SPR_IT_TOFFEE_QUARRY_SHOVEL, PAL_NONE, 22 - x, 24 + x);
00246 AddChildSpriteScreen(SPR_IT_TOFFEE_QUARRY_TOFFEE, PAL_NONE, 6, 14);
00247 }
00248
00249 static void IndustryDrawBubbleGenerator( const TileInfo *ti)
00250 {
00251 if (IsIndustryCompleted(ti->tile)) {
00252 AddChildSpriteScreen(SPR_IT_BUBBLE_GENERATOR_BUBBLE, PAL_NONE, 5, _industry_anim_offs_bubbles[GetAnimationFrame(ti->tile)]);
00253 } else {
00254 AddChildSpriteScreen(SPR_IT_BUBBLE_GENERATOR_SPRING, PAL_NONE, 3, 67);
00255 }
00256 }
00257
00258 static void IndustryDrawToyFactory(const TileInfo *ti)
00259 {
00260 const DrawIndustryAnimationStruct *d = &_industry_anim_offs_toys[GetAnimationFrame(ti->tile)];
00261
00262 if (d->image_1 != 0xFF) {
00263 AddChildSpriteScreen(SPR_IT_TOY_FACTORY_CLAY, PAL_NONE, d->x, 96 + d->image_1);
00264 }
00265
00266 if (d->image_2 != 0xFF) {
00267 AddChildSpriteScreen(SPR_IT_TOY_FACTORY_ROBOT, PAL_NONE, 16 - d->image_2 * 2, 100 + d->image_2);
00268 }
00269
00270 AddChildSpriteScreen(SPR_IT_TOY_FACTORY_STAMP, PAL_NONE, 7, d->image_3);
00271 AddChildSpriteScreen(SPR_IT_TOY_FACTORY_STAMP_HOLDER, PAL_NONE, 0, 42);
00272 }
00273
00274 static void IndustryDrawCoalPlantSparks(const TileInfo *ti)
00275 {
00276 if (IsIndustryCompleted(ti->tile)) {
00277 uint8 image = GetAnimationFrame(ti->tile);
00278
00279 if (image != 0 && image < 7) {
00280 AddChildSpriteScreen(image + SPR_IT_POWER_PLANT_TRANSFORMERS,
00281 PAL_NONE,
00282 _coal_plant_sparks[image - 1].x,
00283 _coal_plant_sparks[image - 1].y
00284 );
00285 }
00286 }
00287 }
00288
00289 typedef void IndustryDrawTileProc(const TileInfo *ti);
00290 static IndustryDrawTileProc * const _industry_draw_tile_procs[5] = {
00291 IndustryDrawSugarMine,
00292 IndustryDrawToffeeQuarry,
00293 IndustryDrawBubbleGenerator,
00294 IndustryDrawToyFactory,
00295 IndustryDrawCoalPlantSparks,
00296 };
00297
00298 static void DrawTile_Industry(TileInfo *ti)
00299 {
00300 IndustryGfx gfx = GetIndustryGfx(ti->tile);
00301 Industry *ind = Industry::GetByTile(ti->tile);
00302 const IndustryTileSpec *indts = GetIndustryTileSpec(gfx);
00303
00304
00305 if (gfx >= NEW_INDUSTRYTILEOFFSET) {
00306
00307
00308
00309
00310 if (indts->grf_prop.spritegroup[0] != NULL && DrawNewIndustryTile(ti, ind, gfx, indts)) {
00311 return;
00312 } else {
00313
00314
00315 if (indts->grf_prop.subst_id != INVALID_INDUSTRYTILE) {
00316 gfx = indts->grf_prop.subst_id;
00317
00318 indts = GetIndustryTileSpec(gfx);
00319 }
00320 }
00321 }
00322
00323 const DrawBuildingsTileStruct *dits = &_industry_draw_tile_data[gfx << 2 | (indts->anim_state ?
00324 GetAnimationFrame(ti->tile) & INDUSTRY_COMPLETED :
00325 GetIndustryConstructionStage(ti->tile))];
00326
00327 SpriteID image = dits->ground.sprite;
00328
00329
00330 if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED);
00331
00332
00333
00334 if (image == SPR_FLAT_WATER_TILE && IsTileOnWater(ti->tile)) {
00335 DrawWaterClassGround(ti);
00336 } else {
00337 DrawGroundSprite(image, GroundSpritePaletteTransform(image, dits->ground.pal, GENERAL_SPRITE_COLOUR(ind->random_colour)));
00338 }
00339
00340
00341 if (IsInvisibilitySet(TO_INDUSTRIES)) return;
00342
00343
00344 image = dits->building.sprite;
00345 if (image != 0) {
00346 AddSortableSpriteToDraw(image, SpriteLayoutPaletteTransform(image, dits->building.pal, GENERAL_SPRITE_COLOUR(ind->random_colour)),
00347 ti->x + dits->subtile_x,
00348 ti->y + dits->subtile_y,
00349 dits->width,
00350 dits->height,
00351 dits->dz,
00352 ti->z,
00353 IsTransparencySet(TO_INDUSTRIES));
00354
00355 if (IsTransparencySet(TO_INDUSTRIES)) return;
00356 }
00357
00358 {
00359 int proc = dits->draw_proc - 1;
00360 if (proc >= 0) _industry_draw_tile_procs[proc](ti);
00361 }
00362 }
00363
00364 static uint GetSlopeZ_Industry(TileIndex tile, uint x, uint y)
00365 {
00366 return GetTileMaxZ(tile);
00367 }
00368
00369 static Foundation GetFoundation_Industry(TileIndex tile, Slope tileh)
00370 {
00371 IndustryGfx gfx = GetIndustryGfx(tile);
00372
00373
00374
00375
00376
00377 if (gfx >= NEW_INDUSTRYTILEOFFSET) {
00378 const IndustryTileSpec *indts = GetIndustryTileSpec(gfx);
00379 if (indts->grf_prop.spritegroup[0] != NULL && HasBit(indts->callback_mask, CBM_INDT_DRAW_FOUNDATIONS)) {
00380 uint32 callback_res = GetIndustryTileCallback(CBID_INDTILE_DRAW_FOUNDATIONS, 0, 0, gfx, Industry::GetByTile(tile), tile);
00381 if (callback_res == 0) return FOUNDATION_NONE;
00382 }
00383 }
00384 return FlatteningFoundation(tileh);
00385 }
00386
00387 static void AddAcceptedCargo_Industry(TileIndex tile, CargoArray &acceptance, uint32 *always_accepted)
00388 {
00389 IndustryGfx gfx = GetIndustryGfx(tile);
00390 const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx);
00391
00392
00393 CargoID raw_accepts_cargo[lengthof(itspec->accepts_cargo)];
00394 uint8 raw_cargo_acceptance[lengthof(itspec->acceptance)];
00395
00396
00397 const CargoID *accepts_cargo = itspec->accepts_cargo;
00398 const uint8 *cargo_acceptance = itspec->acceptance;
00399
00400 if (HasBit(itspec->callback_mask, CBM_INDT_ACCEPT_CARGO)) {
00401 uint16 res = GetIndustryTileCallback(CBID_INDTILE_ACCEPT_CARGO, 0, 0, gfx, Industry::GetByTile(tile), tile);
00402 if (res != CALLBACK_FAILED) {
00403 accepts_cargo = raw_accepts_cargo;
00404 for (uint i = 0; i < lengthof(itspec->accepts_cargo); i++) raw_accepts_cargo[i] = GetCargoTranslation(GB(res, i * 5, 5), itspec->grf_prop.grffile);
00405 }
00406 }
00407
00408 if (HasBit(itspec->callback_mask, CBM_INDT_CARGO_ACCEPTANCE)) {
00409 uint16 res = GetIndustryTileCallback(CBID_INDTILE_CARGO_ACCEPTANCE, 0, 0, gfx, Industry::GetByTile(tile), tile);
00410 if (res != CALLBACK_FAILED) {
00411 cargo_acceptance = raw_cargo_acceptance;
00412 for (uint i = 0; i < lengthof(itspec->accepts_cargo); i++) raw_cargo_acceptance[i] = GB(res, i * 4, 4);
00413 }
00414 }
00415
00416 const Industry *ind = Industry::GetByTile(tile);
00417 for (byte i = 0; i < lengthof(itspec->accepts_cargo); i++) {
00418 CargoID a = accepts_cargo[i];
00419 if (a == CT_INVALID || cargo_acceptance[i] == 0) continue;
00420
00421
00422 acceptance[a] += cargo_acceptance[i];
00423
00424
00425 if (HasBit(*always_accepted, a)) continue;
00426
00427 bool accepts = false;
00428 for (uint cargo_index = 0; cargo_index < lengthof(ind->accepts_cargo); cargo_index++) {
00429
00430 if (ind->accepts_cargo[cargo_index] == a) {
00431 accepts = true;
00432 break;
00433 }
00434 }
00435
00436 if (accepts) continue;
00437
00438
00439 SetBit(*always_accepted, a);
00440 }
00441 }
00442
00443 static void GetTileDesc_Industry(TileIndex tile, TileDesc *td)
00444 {
00445 const Industry *i = Industry::GetByTile(tile);
00446 const IndustrySpec *is = GetIndustrySpec(i->type);
00447
00448 td->owner[0] = i->owner;
00449 td->str = is->name;
00450 if (!IsIndustryCompleted(tile)) {
00451 SetDParamX(td->dparam, 0, td->str);
00452 td->str = STR_LAI_TOWN_INDUSTRY_DESCRIPTION_UNDER_CONSTRUCTION;
00453 }
00454
00455 if (is->grf_prop.grffile != NULL) {
00456 td->grf = GetGRFConfig(is->grf_prop.grffile->grfid)->GetName();
00457 }
00458 }
00459
00460 static CommandCost ClearTile_Industry(TileIndex tile, DoCommandFlag flags)
00461 {
00462 Industry *i = Industry::GetByTile(tile);
00463 const IndustrySpec *indspec = GetIndustrySpec(i->type);
00464
00465
00466
00467
00468
00469
00470 if ((_current_company != OWNER_WATER && _game_mode != GM_EDITOR &&
00471 !_cheats.magic_bulldozer.value) ||
00472 ((flags & DC_AUTO) != 0) ||
00473 (_current_company == OWNER_WATER &&
00474 ((indspec->behaviour & INDUSTRYBEH_BUILT_ONWATER) ||
00475 HasBit(GetIndustryTileSpec(GetIndustryGfx(tile))->slopes_refused, 5)))) {
00476 SetDParam(1, indspec->name);
00477 return_cmd_error(flags & DC_AUTO ? STR_ERROR_GENERIC_OBJECT_IN_THE_WAY : INVALID_STRING_ID);
00478 }
00479
00480 if (flags & DC_EXEC) {
00481 AI::BroadcastNewEvent(new AIEventIndustryClose(i->index));
00482 delete i;
00483 }
00484 return CommandCost(EXPENSES_CONSTRUCTION, indspec->GetRemovalCost());
00485 }
00486
00487 static void TransportIndustryGoods(TileIndex tile)
00488 {
00489 Industry *i = Industry::GetByTile(tile);
00490 const IndustrySpec *indspec = GetIndustrySpec(i->type);
00491 bool moved_cargo = false;
00492
00493 StationFinder stations(i->location);
00494
00495 for (uint j = 0; j < lengthof(i->produced_cargo_waiting); j++) {
00496 uint cw = min(i->produced_cargo_waiting[j], 255);
00497 if (cw > indspec->minimal_cargo && i->produced_cargo[j] != CT_INVALID) {
00498 i->produced_cargo_waiting[j] -= cw;
00499
00500
00501 if (EconomyIsInRecession()) cw = (cw + 1) / 2;
00502
00503 i->this_month_production[j] += cw;
00504
00505 uint am = MoveGoodsToStation(i->produced_cargo[j], cw, ST_INDUSTRY, i->index, stations.GetStations());
00506 i->this_month_transported[j] += am;
00507
00508 moved_cargo |= (am != 0);
00509 }
00510 }
00511
00512 if (moved_cargo && !StartStopIndustryTileAnimation(i, IAT_INDUSTRY_DISTRIBUTES_CARGO)) {
00513 uint newgfx = GetIndustryTileSpec(GetIndustryGfx(tile))->anim_production;
00514
00515 if (newgfx != INDUSTRYTILE_NOANIM) {
00516 ResetIndustryConstructionStage(tile);
00517 SetIndustryCompleted(tile, true);
00518 SetIndustryGfx(tile, newgfx);
00519 MarkTileDirtyByTile(tile);
00520 }
00521 }
00522 }
00523
00524
00525 static void AnimateTile_Industry(TileIndex tile)
00526 {
00527 IndustryGfx gfx = GetIndustryGfx(tile);
00528
00529 if (GetIndustryTileSpec(gfx)->animation.status != ANIM_STATUS_NO_ANIMATION) {
00530 AnimateNewIndustryTile(tile);
00531 return;
00532 }
00533
00534 switch (gfx) {
00535 case GFX_SUGAR_MINE_SIEVE:
00536 if ((_tick_counter & 1) == 0) {
00537 byte m = GetAnimationFrame(tile) + 1;
00538
00539 switch (m & 7) {
00540 case 2: SndPlayTileFx(SND_2D_RIP_2, tile); break;
00541 case 6: SndPlayTileFx(SND_29_RIP, tile); break;
00542 }
00543
00544 if (m >= 96) {
00545 m = 0;
00546 DeleteAnimatedTile(tile);
00547 }
00548 SetAnimationFrame(tile, m);
00549
00550 MarkTileDirtyByTile(tile);
00551 }
00552 break;
00553
00554 case GFX_TOFFEE_QUARY:
00555 if ((_tick_counter & 3) == 0) {
00556 byte m = GetAnimationFrame(tile);
00557
00558 if (_industry_anim_offs_toffee[m] == 0xFF) {
00559 SndPlayTileFx(SND_30_CARTOON_SOUND, tile);
00560 }
00561
00562 if (++m >= 70) {
00563 m = 0;
00564 DeleteAnimatedTile(tile);
00565 }
00566 SetAnimationFrame(tile, m);
00567
00568 MarkTileDirtyByTile(tile);
00569 }
00570 break;
00571
00572 case GFX_BUBBLE_CATCHER:
00573 if ((_tick_counter & 1) == 0) {
00574 byte m = GetAnimationFrame(tile);
00575
00576 if (++m >= 40) {
00577 m = 0;
00578 DeleteAnimatedTile(tile);
00579 }
00580 SetAnimationFrame(tile, m);
00581
00582 MarkTileDirtyByTile(tile);
00583 }
00584 break;
00585
00586
00587 case GFX_POWERPLANT_SPARKS:
00588 if ((_tick_counter & 3) == 0) {
00589 byte m = GetAnimationFrame(tile);
00590 if (m == 6) {
00591 SetAnimationFrame(tile, 0);
00592 DeleteAnimatedTile(tile);
00593 } else {
00594 SetAnimationFrame(tile, m + 1);
00595 MarkTileDirtyByTile(tile);
00596 }
00597 }
00598 break;
00599
00600 case GFX_TOY_FACTORY:
00601 if ((_tick_counter & 1) == 0) {
00602 byte m = GetAnimationFrame(tile) + 1;
00603
00604 switch (m) {
00605 case 1: SndPlayTileFx(SND_2C_MACHINERY, tile); break;
00606 case 23: SndPlayTileFx(SND_2B_COMEDY_HIT, tile); break;
00607 case 28: SndPlayTileFx(SND_2A_EXTRACT_AND_POP, tile); break;
00608 default:
00609 if (m >= 50) {
00610 int n = GetIndustryAnimationLoop(tile) + 1;
00611 m = 0;
00612 if (n >= 8) {
00613 n = 0;
00614 DeleteAnimatedTile(tile);
00615 }
00616 SetIndustryAnimationLoop(tile, n);
00617 }
00618 }
00619
00620 SetAnimationFrame(tile, m);
00621 MarkTileDirtyByTile(tile);
00622 }
00623 break;
00624
00625 case GFX_PLASTIC_FOUNTAIN_ANIMATED_1: case GFX_PLASTIC_FOUNTAIN_ANIMATED_2:
00626 case GFX_PLASTIC_FOUNTAIN_ANIMATED_3: case GFX_PLASTIC_FOUNTAIN_ANIMATED_4:
00627 case GFX_PLASTIC_FOUNTAIN_ANIMATED_5: case GFX_PLASTIC_FOUNTAIN_ANIMATED_6:
00628 case GFX_PLASTIC_FOUNTAIN_ANIMATED_7: case GFX_PLASTIC_FOUNTAIN_ANIMATED_8:
00629 if ((_tick_counter & 3) == 0) {
00630 IndustryGfx gfx = GetIndustryGfx(tile);
00631
00632 gfx = (gfx < 155) ? gfx + 1 : 148;
00633 SetIndustryGfx(tile, gfx);
00634 MarkTileDirtyByTile(tile);
00635 }
00636 break;
00637
00638 case GFX_OILWELL_ANIMATED_1:
00639 case GFX_OILWELL_ANIMATED_2:
00640 case GFX_OILWELL_ANIMATED_3:
00641 if ((_tick_counter & 7) == 0) {
00642 bool b = Chance16(1, 7);
00643 IndustryGfx gfx = GetIndustryGfx(tile);
00644
00645 byte m = GetAnimationFrame(tile) + 1;
00646 if (m == 4 && (m = 0, ++gfx) == GFX_OILWELL_ANIMATED_3 + 1 && (gfx = GFX_OILWELL_ANIMATED_1, b)) {
00647 SetIndustryGfx(tile, GFX_OILWELL_NOT_ANIMATED);
00648 SetIndustryConstructionStage(tile, 3);
00649 DeleteAnimatedTile(tile);
00650 } else {
00651 SetAnimationFrame(tile, m);
00652 SetIndustryGfx(tile, gfx);
00653 MarkTileDirtyByTile(tile);
00654 }
00655 }
00656 break;
00657
00658 case GFX_COAL_MINE_TOWER_ANIMATED:
00659 case GFX_COPPER_MINE_TOWER_ANIMATED:
00660 case GFX_GOLD_MINE_TOWER_ANIMATED: {
00661 int state = _tick_counter & 0x7FF;
00662
00663 if ((state -= 0x400) < 0) return;
00664
00665 if (state < 0x1A0) {
00666 if (state < 0x20 || state >= 0x180) {
00667 byte m = GetAnimationFrame(tile);
00668 if (!(m & 0x40)) {
00669 SetAnimationFrame(tile, m | 0x40);
00670 SndPlayTileFx(SND_0B_MINING_MACHINERY, tile);
00671 }
00672 if (state & 7) return;
00673 } else {
00674 if (state & 3) return;
00675 }
00676 byte m = (GetAnimationFrame(tile) + 1) | 0x40;
00677 if (m > 0xC2) m = 0xC0;
00678 SetAnimationFrame(tile, m);
00679 MarkTileDirtyByTile(tile);
00680 } else if (state >= 0x200 && state < 0x3A0) {
00681 int i = (state < 0x220 || state >= 0x380) ? 7 : 3;
00682 if (state & i) return;
00683
00684 byte m = (GetAnimationFrame(tile) & 0xBF) - 1;
00685 if (m < 0x80) m = 0x82;
00686 SetAnimationFrame(tile, m);
00687 MarkTileDirtyByTile(tile);
00688 }
00689 break;
00690 }
00691 }
00692 }
00693
00694 static void CreateChimneySmoke(TileIndex tile)
00695 {
00696 uint x = TileX(tile) * TILE_SIZE;
00697 uint y = TileY(tile) * TILE_SIZE;
00698 uint z = GetTileMaxZ(tile);
00699
00700 CreateEffectVehicle(x + 15, y + 14, z + 59, EV_CHIMNEY_SMOKE);
00701 }
00702
00703 static void MakeIndustryTileBigger(TileIndex tile)
00704 {
00705 byte cnt = GetIndustryConstructionCounter(tile) + 1;
00706 if (cnt != 4) {
00707 SetIndustryConstructionCounter(tile, cnt);
00708 return;
00709 }
00710
00711 byte stage = GetIndustryConstructionStage(tile) + 1;
00712 SetIndustryConstructionCounter(tile, 0);
00713 SetIndustryConstructionStage(tile, stage);
00714 StartStopIndustryTileAnimation(tile, IAT_CONSTRUCTION_STATE_CHANGE);
00715 if (stage == INDUSTRY_COMPLETED) SetIndustryCompleted(tile, true);
00716
00717 MarkTileDirtyByTile(tile);
00718
00719 if (!IsIndustryCompleted(tile)) return;
00720
00721 IndustryGfx gfx = GetIndustryGfx(tile);
00722 if (gfx >= NEW_INDUSTRYTILEOFFSET) {
00723
00724 return;
00725 }
00726
00727 switch (gfx) {
00728 case GFX_POWERPLANT_CHIMNEY:
00729 CreateChimneySmoke(tile);
00730 break;
00731
00732 case GFX_OILRIG_1: {
00733
00734
00735
00736
00737 TileIndex other = tile + TileDiffXY(0, 1);
00738
00739 if (IsTileType(other, MP_INDUSTRY) &&
00740 GetIndustryGfx(other) == GFX_OILRIG_1 &&
00741 GetIndustryIndex(tile) == GetIndustryIndex(other)) {
00742 BuildOilRig(tile);
00743 }
00744 break;
00745 }
00746
00747 case GFX_TOY_FACTORY:
00748 case GFX_BUBBLE_CATCHER:
00749 case GFX_TOFFEE_QUARY:
00750 SetAnimationFrame(tile, 0);
00751 SetIndustryAnimationLoop(tile, 0);
00752 break;
00753
00754 case GFX_PLASTIC_FOUNTAIN_ANIMATED_1: case GFX_PLASTIC_FOUNTAIN_ANIMATED_2:
00755 case GFX_PLASTIC_FOUNTAIN_ANIMATED_3: case GFX_PLASTIC_FOUNTAIN_ANIMATED_4:
00756 case GFX_PLASTIC_FOUNTAIN_ANIMATED_5: case GFX_PLASTIC_FOUNTAIN_ANIMATED_6:
00757 case GFX_PLASTIC_FOUNTAIN_ANIMATED_7: case GFX_PLASTIC_FOUNTAIN_ANIMATED_8:
00758 AddAnimatedTile(tile);
00759 break;
00760 }
00761 }
00762
00763 static void TileLoopIndustry_BubbleGenerator(TileIndex tile)
00764 {
00765 static const int8 _bubble_spawn_location[3][4] = {
00766 { 11, 0, -4, -14 },
00767 { -4, -10, -4, 1 },
00768 { 49, 59, 60, 65 },
00769 };
00770
00771 SndPlayTileFx(SND_2E_EXTRACT_AND_POP, tile);
00772
00773 int dir = Random() & 3;
00774
00775 EffectVehicle *v = CreateEffectVehicleAbove(
00776 TileX(tile) * TILE_SIZE + _bubble_spawn_location[0][dir],
00777 TileY(tile) * TILE_SIZE + _bubble_spawn_location[1][dir],
00778 _bubble_spawn_location[2][dir],
00779 EV_BUBBLE
00780 );
00781
00782 if (v != NULL) v->animation_substate = dir;
00783 }
00784
00785 static void TileLoop_Industry(TileIndex tile)
00786 {
00787 if (IsTileOnWater(tile)) TileLoop_Water(tile);
00788
00789
00790
00791
00792
00793 if (!IsTileType(tile, MP_INDUSTRY)) return;
00794
00795 TriggerIndustryTile(tile, INDTILE_TRIGGER_TILE_LOOP);
00796
00797 if (!IsIndustryCompleted(tile)) {
00798 MakeIndustryTileBigger(tile);
00799 return;
00800 }
00801
00802 if (_game_mode == GM_EDITOR) return;
00803
00804 TransportIndustryGoods(tile);
00805
00806 if (StartStopIndustryTileAnimation(tile, IAT_TILELOOP)) return;
00807
00808 IndustryGfx newgfx = GetIndustryTileSpec(GetIndustryGfx(tile))->anim_next;
00809 if (newgfx != INDUSTRYTILE_NOANIM) {
00810 ResetIndustryConstructionStage(tile);
00811 SetIndustryGfx(tile, newgfx);
00812 MarkTileDirtyByTile(tile);
00813 return;
00814 }
00815
00816 IndustryGfx gfx = GetIndustryGfx(tile);
00817 switch (gfx) {
00818 case GFX_COAL_MINE_TOWER_NOT_ANIMATED:
00819 case GFX_COPPER_MINE_TOWER_NOT_ANIMATED:
00820 case GFX_GOLD_MINE_TOWER_NOT_ANIMATED:
00821 if (!(_tick_counter & 0x400) && Chance16(1, 2)) {
00822 switch (gfx) {
00823 case GFX_COAL_MINE_TOWER_NOT_ANIMATED: gfx = GFX_COAL_MINE_TOWER_ANIMATED; break;
00824 case GFX_COPPER_MINE_TOWER_NOT_ANIMATED: gfx = GFX_COPPER_MINE_TOWER_ANIMATED; break;
00825 case GFX_GOLD_MINE_TOWER_NOT_ANIMATED: gfx = GFX_GOLD_MINE_TOWER_ANIMATED; break;
00826 }
00827 SetIndustryGfx(tile, gfx);
00828 SetAnimationFrame(tile, 0x80);
00829 AddAnimatedTile(tile);
00830 }
00831 break;
00832
00833 case GFX_OILWELL_NOT_ANIMATED:
00834 if (Chance16(1, 6)) {
00835 SetIndustryGfx(tile, GFX_OILWELL_ANIMATED_1);
00836 SetAnimationFrame(tile, 0);
00837 AddAnimatedTile(tile);
00838 }
00839 break;
00840
00841 case GFX_COAL_MINE_TOWER_ANIMATED:
00842 case GFX_COPPER_MINE_TOWER_ANIMATED:
00843 case GFX_GOLD_MINE_TOWER_ANIMATED:
00844 if (!(_tick_counter & 0x400)) {
00845 switch (gfx) {
00846 case GFX_COAL_MINE_TOWER_ANIMATED: gfx = GFX_COAL_MINE_TOWER_NOT_ANIMATED; break;
00847 case GFX_COPPER_MINE_TOWER_ANIMATED: gfx = GFX_COPPER_MINE_TOWER_NOT_ANIMATED; break;
00848 case GFX_GOLD_MINE_TOWER_ANIMATED: gfx = GFX_GOLD_MINE_TOWER_NOT_ANIMATED; break;
00849 }
00850 SetIndustryGfx(tile, gfx);
00851 SetIndustryCompleted(tile, true);
00852 SetIndustryConstructionStage(tile, 3);
00853 DeleteAnimatedTile(tile);
00854 }
00855 break;
00856
00857 case GFX_POWERPLANT_SPARKS:
00858 if (Chance16(1, 3)) {
00859 SndPlayTileFx(SND_0C_ELECTRIC_SPARK, tile);
00860 AddAnimatedTile(tile);
00861 }
00862 break;
00863
00864 case GFX_COPPER_MINE_CHIMNEY:
00865 CreateEffectVehicleAbove(TileX(tile) * TILE_SIZE + 6, TileY(tile) * TILE_SIZE + 6, 43, EV_COPPER_MINE_SMOKE);
00866 break;
00867
00868
00869 case GFX_TOY_FACTORY: {
00870 Industry *i = Industry::GetByTile(tile);
00871 if (i->was_cargo_delivered) {
00872 i->was_cargo_delivered = false;
00873 SetIndustryAnimationLoop(tile, 0);
00874 AddAnimatedTile(tile);
00875 }
00876 }
00877 break;
00878
00879 case GFX_BUBBLE_GENERATOR:
00880 TileLoopIndustry_BubbleGenerator(tile);
00881 break;
00882
00883 case GFX_TOFFEE_QUARY:
00884 AddAnimatedTile(tile);
00885 break;
00886
00887 case GFX_SUGAR_MINE_SIEVE:
00888 if (Chance16(1, 3)) AddAnimatedTile(tile);
00889 break;
00890 }
00891 }
00892
00893 static bool ClickTile_Industry(TileIndex tile)
00894 {
00895 ShowIndustryViewWindow(GetIndustryIndex(tile));
00896 return true;
00897 }
00898
00899 static TrackStatus GetTileTrackStatus_Industry(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
00900 {
00901 return 0;
00902 }
00903
00904 static void ChangeTileOwner_Industry(TileIndex tile, Owner old_owner, Owner new_owner)
00905 {
00906
00907 Industry *i = Industry::GetByTile(tile);
00908 if (i->founder == old_owner) i->founder = (new_owner == INVALID_OWNER) ? OWNER_NONE : new_owner;
00909 }
00910
00911 static const byte _plantfarmfield_type[] = {1, 1, 1, 1, 1, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6};
00912
00913 static bool IsBadFarmFieldTile(TileIndex tile)
00914 {
00915 switch (GetTileType(tile)) {
00916 case MP_CLEAR: return IsClearGround(tile, CLEAR_FIELDS) || IsClearGround(tile, CLEAR_SNOW) || IsClearGround(tile, CLEAR_DESERT);
00917 case MP_TREES: return (GetTreeGround(tile) == TREE_GROUND_SHORE);
00918 default: return true;
00919 }
00920 }
00921
00922 static bool IsBadFarmFieldTile2(TileIndex tile)
00923 {
00924 switch (GetTileType(tile)) {
00925 case MP_CLEAR: return IsClearGround(tile, CLEAR_SNOW) || IsClearGround(tile, CLEAR_DESERT);
00926 case MP_TREES: return (GetTreeGround(tile) == TREE_GROUND_SHORE);
00927 default: return true;
00928 }
00929 }
00930
00931 static void SetupFarmFieldFence(TileIndex tile, int size, byte type, Axis direction)
00932 {
00933 do {
00934 tile = TILE_MASK(tile);
00935
00936 if (IsTileType(tile, MP_CLEAR) || IsTileType(tile, MP_TREES)) {
00937 byte or_ = type;
00938
00939 if (or_ == 1 && Chance16(1, 7)) or_ = 2;
00940
00941 if (direction == AXIS_X) {
00942 SetFenceSE(tile, or_);
00943 } else {
00944 SetFenceSW(tile, or_);
00945 }
00946 }
00947
00948 tile += (direction == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
00949 } while (--size);
00950 }
00951
00952 static void PlantFarmField(TileIndex tile, IndustryID industry)
00953 {
00954 if (_settings_game.game_creation.landscape == LT_ARCTIC) {
00955 if (GetTileZ(tile) + TILE_HEIGHT * 2 >= GetSnowLine()) return;
00956 }
00957
00958
00959 uint32 r = (Random() & 0x303) + 0x404;
00960 if (_settings_game.game_creation.landscape == LT_ARCTIC) r += 0x404;
00961 uint size_x = GB(r, 0, 8);
00962 uint size_y = GB(r, 8, 8);
00963
00964 TileArea ta(tile - TileDiffXY(min(TileX(tile), size_x / 2), min(TileY(tile), size_y / 2)), size_x, size_y);
00965 ta.ClampToMap();
00966
00967 if (ta.w == 0 || ta.h == 0) return;
00968
00969
00970 int count = 0;
00971 TILE_AREA_LOOP(cur_tile, ta) {
00972 assert(cur_tile < MapSize());
00973 count += IsBadFarmFieldTile(cur_tile);
00974 }
00975 if (count * 2 >= ta.w * ta.h) return;
00976
00977
00978 r = Random();
00979 uint counter = GB(r, 5, 3);
00980 uint field_type = GB(r, 8, 8) * 9 >> 8;
00981
00982
00983 TILE_AREA_LOOP(cur_tile, ta) {
00984 assert(cur_tile < MapSize());
00985 if (!IsBadFarmFieldTile2(cur_tile)) {
00986 MakeField(cur_tile, field_type, industry);
00987 SetClearCounter(cur_tile, counter);
00988 MarkTileDirtyByTile(cur_tile);
00989 }
00990 }
00991
00992 int type = 3;
00993 if (_settings_game.game_creation.landscape != LT_ARCTIC && _settings_game.game_creation.landscape != LT_TROPIC) {
00994 type = _plantfarmfield_type[Random() & 0xF];
00995 }
00996
00997 SetupFarmFieldFence(ta.tile - TileDiffXY(1, 0), ta.h, type, AXIS_Y);
00998 SetupFarmFieldFence(ta.tile - TileDiffXY(0, 1), ta.w, type, AXIS_X);
00999 SetupFarmFieldFence(ta.tile + TileDiffXY(ta.w - 1, 0), ta.h, type, AXIS_Y);
01000 SetupFarmFieldFence(ta.tile + TileDiffXY(0, ta.h - 1), ta.w, type, AXIS_X);
01001 }
01002
01003 void PlantRandomFarmField(const Industry *i)
01004 {
01005 int x = i->location.w / 2 + Random() % 31 - 16;
01006 int y = i->location.h / 2 + Random() % 31 - 16;
01007
01008 TileIndex tile = TileAddWrap(i->location.tile, x, y);
01009
01010 if (tile != INVALID_TILE) PlantFarmField(tile, i->index);
01011 }
01012
01019 static bool SearchLumberMillTrees(TileIndex tile, void *user_data)
01020 {
01021 if (IsTileType(tile, MP_TREES) && GetTreeGrowth(tile) > 2) {
01022
01023
01024 Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
01025
01026 _industry_sound_ctr = 1;
01027 _industry_sound_tile = tile;
01028 SndPlayTileFx(SND_38_CHAINSAW, tile);
01029
01030 DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
01031
01032 cur_company.Restore();
01033 return true;
01034 }
01035 return false;
01036 }
01037
01042 static void ChopLumberMillTrees(Industry *i)
01043 {
01044 TileIndex tile = i->location.tile;
01045
01046 if (!IsIndustryCompleted(tile)) return;
01047
01048 if (CircularTileSearch(&tile, 40, SearchLumberMillTrees, NULL)) {
01049 i->produced_cargo_waiting[0] = min(0xffff, i->produced_cargo_waiting[0] + 45);
01050 }
01051 }
01052
01053 static void ProduceIndustryGoods(Industry *i)
01054 {
01055 const IndustrySpec *indsp = GetIndustrySpec(i->type);
01056
01057
01058 if ((i->counter & 0x3F) == 0) {
01059 uint32 r;
01060 uint num;
01061 if (Chance16R(1, 14, r) && (num = indsp->number_of_sounds) != 0) {
01062 SndPlayTileFx(
01063 (SoundFx)(indsp->random_sounds[((r >> 16) * num) >> 16]),
01064 i->location.tile);
01065 }
01066 }
01067
01068 i->counter--;
01069
01070
01071 if ((i->counter % INDUSTRY_PRODUCE_TICKS) == 0) {
01072 if (HasBit(indsp->callback_mask, CBM_IND_PRODUCTION_256_TICKS)) IndustryProductionCallback(i, 1);
01073
01074 IndustryBehaviour indbehav = indsp->behaviour;
01075 i->produced_cargo_waiting[0] = min(0xffff, i->produced_cargo_waiting[0] + i->production_rate[0]);
01076 i->produced_cargo_waiting[1] = min(0xffff, i->produced_cargo_waiting[1] + i->production_rate[1]);
01077
01078 if ((indbehav & INDUSTRYBEH_PLANT_FIELDS) != 0) {
01079 bool plant;
01080 if (HasBit(indsp->callback_mask, CBM_IND_SPECIAL_EFFECT)) {
01081 plant = (GetIndustryCallback(CBID_INDUSTRY_SPECIAL_EFFECT, Random(), 0, i, i->type, i->location.tile) != 0);
01082 } else {
01083 plant = Chance16(1, 8);
01084 }
01085
01086 if (plant) PlantRandomFarmField(i);
01087 }
01088 if ((indbehav & INDUSTRYBEH_CUT_TREES) != 0) {
01089 bool cut = ((i->counter & 0x1FF) == 0);
01090 if (HasBit(indsp->callback_mask, CBM_IND_SPECIAL_EFFECT)) {
01091 cut = (GetIndustryCallback(CBID_INDUSTRY_SPECIAL_EFFECT, 0, 1, i, i->type, i->location.tile) != 0);
01092 }
01093
01094 if (cut) ChopLumberMillTrees(i);
01095 }
01096
01097 TriggerIndustry(i, INDUSTRY_TRIGGER_INDUSTRY_TICK);
01098 StartStopIndustryTileAnimation(i, IAT_INDUSTRY_TICK);
01099 }
01100 }
01101
01102 void OnTick_Industry()
01103 {
01104 if (_industry_sound_ctr != 0) {
01105 _industry_sound_ctr++;
01106
01107 if (_industry_sound_ctr == 75) {
01108 SndPlayTileFx(SND_37_BALLOON_SQUEAK, _industry_sound_tile);
01109 } else if (_industry_sound_ctr == 160) {
01110 _industry_sound_ctr = 0;
01111 SndPlayTileFx(SND_36_CARTOON_CRASH, _industry_sound_tile);
01112 }
01113 }
01114
01115 if (_game_mode == GM_EDITOR) return;
01116
01117 Industry *i;
01118 FOR_ALL_INDUSTRIES(i) {
01119 ProduceIndustryGoods(i);
01120 }
01121 }
01122
01128 static CommandCost CheckNewIndustry_NULL(TileIndex tile)
01129 {
01130 return CommandCost();
01131 }
01132
01138 static CommandCost CheckNewIndustry_Forest(TileIndex tile)
01139 {
01140 if (_settings_game.game_creation.landscape == LT_ARCTIC) {
01141 if (GetTileZ(tile) < HighestSnowLine() + TILE_HEIGHT * 2U) {
01142 return_cmd_error(STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED);
01143 }
01144 }
01145 return CommandCost();
01146 }
01147
01153 static CommandCost CheckNewIndustry_OilRefinery(TileIndex tile)
01154 {
01155 if (_game_mode == GM_EDITOR) return CommandCost();
01156 if (DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < _settings_game.game_creation.oil_refinery_limit) return CommandCost();
01157
01158 return_cmd_error(STR_ERROR_CAN_ONLY_BE_POSITIONED);
01159 }
01160
01161 extern bool _ignore_restrictions;
01162
01168 static CommandCost CheckNewIndustry_OilRig(TileIndex tile)
01169 {
01170 if (_game_mode == GM_EDITOR && _ignore_restrictions) return CommandCost();
01171 if (TileHeight(tile) == 0 &&
01172 DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < _settings_game.game_creation.oil_refinery_limit) return CommandCost();
01173
01174 return_cmd_error(STR_ERROR_CAN_ONLY_BE_POSITIONED);
01175 }
01176
01182 static CommandCost CheckNewIndustry_Farm(TileIndex tile)
01183 {
01184 if (_settings_game.game_creation.landscape == LT_ARCTIC) {
01185 if (GetTileZ(tile) + TILE_HEIGHT * 2 >= HighestSnowLine()) {
01186 return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
01187 }
01188 }
01189 return CommandCost();
01190 }
01191
01197 static CommandCost CheckNewIndustry_Plantation(TileIndex tile)
01198 {
01199 if (GetTropicZone(tile) == TROPICZONE_DESERT) {
01200 return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
01201 }
01202 return CommandCost();
01203 }
01204
01210 static CommandCost CheckNewIndustry_Water(TileIndex tile)
01211 {
01212 if (GetTropicZone(tile) != TROPICZONE_DESERT) {
01213 return_cmd_error(STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT);
01214 }
01215 return CommandCost();
01216 }
01217
01223 static CommandCost CheckNewIndustry_Lumbermill(TileIndex tile)
01224 {
01225 if (GetTropicZone(tile) != TROPICZONE_RAINFOREST) {
01226 return_cmd_error(STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST);
01227 }
01228 return CommandCost();
01229 }
01230
01236 static CommandCost CheckNewIndustry_BubbleGen(TileIndex tile)
01237 {
01238 if (GetTileZ(tile) > TILE_HEIGHT * 4) {
01239 return_cmd_error(STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS);
01240 }
01241 return CommandCost();
01242 }
01243
01249 typedef CommandCost CheckNewIndustryProc(TileIndex tile);
01250
01252 static CheckNewIndustryProc * const _check_new_industry_procs[CHECK_END] = {
01253 CheckNewIndustry_NULL,
01254 CheckNewIndustry_Forest,
01255 CheckNewIndustry_OilRefinery,
01256 CheckNewIndustry_Farm,
01257 CheckNewIndustry_Plantation,
01258 CheckNewIndustry_Water,
01259 CheckNewIndustry_Lumbermill,
01260 CheckNewIndustry_BubbleGen,
01261 CheckNewIndustry_OilRig,
01262 };
01263
01274 static CommandCost FindTownForIndustry(TileIndex tile, int type, const Town **t)
01275 {
01276 *t = ClosestTownFromTile(tile, UINT_MAX);
01277
01278 if (_settings_game.economy.multiple_industry_per_town) return CommandCost();
01279
01280 const Industry *i;
01281 FOR_ALL_INDUSTRIES(i) {
01282 if (i->type == (byte)type && i->town == *t) {
01283 *t = NULL;
01284 return_cmd_error(STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN);
01285 }
01286 }
01287
01288 return CommandCost();
01289 }
01290
01291 bool IsSlopeRefused(Slope current, Slope refused)
01292 {
01293 if (IsSteepSlope(current)) return true;
01294 if (current != SLOPE_FLAT) {
01295 if (IsSteepSlope(refused)) return true;
01296
01297 Slope t = ComplementSlope(current);
01298
01299 if ((refused & SLOPE_W) && (t & SLOPE_NW)) return true;
01300 if ((refused & SLOPE_S) && (t & SLOPE_NE)) return true;
01301 if ((refused & SLOPE_E) && (t & SLOPE_SW)) return true;
01302 if ((refused & SLOPE_N) && (t & SLOPE_SE)) return true;
01303 }
01304
01305 return false;
01306 }
01307
01320 static CommandCost CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable *it, uint itspec_index, int type, uint16 initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type, bool *custom_shape_check = NULL)
01321 {
01322 bool refused_slope = false;
01323 bool custom_shape = false;
01324
01325 do {
01326 IndustryGfx gfx = GetTranslatedIndustryTileID(it->gfx);
01327 TileIndex cur_tile = TileAddWrap(tile, it->ti.x, it->ti.y);
01328
01329 if (!IsValidTile(cur_tile)) {
01330 return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
01331 }
01332
01333 if (gfx == GFX_WATERTILE_SPECIALCHECK) {
01334 if (!IsTileType(cur_tile, MP_WATER) ||
01335 GetTileSlope(cur_tile, NULL) != SLOPE_FLAT) {
01336 return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
01337 }
01338 } else {
01339 CommandCost ret = EnsureNoVehicleOnGround(cur_tile);
01340 if (ret.Failed()) return ret;
01341 if (MayHaveBridgeAbove(cur_tile) && IsBridgeAbove(cur_tile)) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
01342
01343 const IndustryTileSpec *its = GetIndustryTileSpec(gfx);
01344
01345 IndustryBehaviour ind_behav = GetIndustrySpec(type)->behaviour;
01346
01347
01348 if (!HasBit(its->slopes_refused, 5) && ((HasTileWaterClass(cur_tile) && IsTileOnWater(cur_tile)) == !(ind_behav & INDUSTRYBEH_BUILT_ONWATER))) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
01349
01350 if (HasBit(its->callback_mask, CBM_INDT_SHAPE_CHECK)) {
01351 custom_shape = true;
01352 CommandCost ret = PerformIndustryTileSlopeCheck(tile, cur_tile, its, type, gfx, itspec_index, initial_random_bits, founder, creation_type);
01353 if (ret.Failed()) return ret;
01354 } else {
01355 Slope tileh = GetTileSlope(cur_tile, NULL);
01356 refused_slope |= IsSlopeRefused(tileh, its->slopes_refused);
01357 }
01358
01359 if ((ind_behav & (INDUSTRYBEH_ONLY_INTOWN | INDUSTRYBEH_TOWN1200_MORE)) ||
01360 ((ind_behav & INDUSTRYBEH_ONLY_NEARTOWN) && IsTileType(cur_tile, MP_HOUSE))) {
01361 if (!IsTileType(cur_tile, MP_HOUSE)) {
01362 return_cmd_error(STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS);
01363 }
01364
01365
01366 Backup<CompanyByte> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
01367 CommandCost ret = DoCommand(cur_tile, 0, 0, DC_NONE, CMD_LANDSCAPE_CLEAR);
01368 cur_company.Restore();
01369
01370 if (ret.Failed()) return ret;
01371 } else {
01372
01373 CommandCost ret = DoCommand(cur_tile, 0, 0, DC_AUTO | DC_NO_TEST_TOWN_RATING | DC_NO_MODIFY_TOWN_RATING, CMD_LANDSCAPE_CLEAR);
01374
01375 if (ret.Failed()) return ret;
01376 }
01377 }
01378 } while ((++it)->ti.x != -0x80);
01379
01380 if (custom_shape_check != NULL) *custom_shape_check = custom_shape;
01381
01382
01383
01384
01385 if (!refused_slope || (_settings_game.game_creation.land_generator == LG_TERRAGENESIS && _generating_world && !custom_shape && !_ignore_restrictions)) {
01386 return CommandCost();
01387 }
01388 return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
01389 }
01390
01398 static CommandCost CheckIfIndustryIsAllowed(TileIndex tile, int type, const Town *t)
01399 {
01400 if ((GetIndustrySpec(type)->behaviour & INDUSTRYBEH_TOWN1200_MORE) && t->population < 1200) {
01401 return_cmd_error(STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200);
01402 }
01403
01404 if ((GetIndustrySpec(type)->behaviour & INDUSTRYBEH_ONLY_NEARTOWN) && DistanceMax(t->xy, tile) > 9) {
01405 return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
01406 }
01407
01408 return CommandCost();
01409 }
01410
01411 static bool CheckCanTerraformSurroundingTiles(TileIndex tile, uint height, int internal)
01412 {
01413
01414 if (TileX(tile) == 0 || TileY(tile) == 0 || GetTileType(tile) == MP_VOID) return false;
01415
01416 TileArea ta(tile - TileDiffXY(1, 1), 2, 2);
01417 TILE_AREA_LOOP(tile_walk, ta) {
01418 uint curh = TileHeight(tile_walk);
01419
01420 if ((GetTileType(tile_walk) != MP_CLEAR) && (GetTileType(tile_walk) != MP_TREES)) return false;
01421
01422
01423 if (internal != 0 && Delta(curh, height) > 1) return false;
01424
01425
01426
01427
01428 if (internal == 0 && curh != height) {
01429 if (TileX(tile_walk) == 0 || TileY(tile_walk) == 0 || !CheckCanTerraformSurroundingTiles(tile_walk + TileDiffXY(-1, -1), height, internal + 1)) {
01430 return false;
01431 }
01432 }
01433 }
01434
01435 return true;
01436 }
01437
01442 static bool CheckIfCanLevelIndustryPlatform(TileIndex tile, DoCommandFlag flags, const IndustryTileTable *it, int type)
01443 {
01444 const int MKEND = -0x80;
01445 int max_x = 0;
01446 int max_y = 0;
01447
01448
01449 do {
01450 if (it->gfx == 0xFF) continue;
01451 if (it->ti.x > max_x) max_x = it->ti.x;
01452 if (it->ti.y > max_y) max_y = it->ti.y;
01453 } while ((++it)->ti.x != MKEND);
01454
01455
01456 uint h = TileHeight(tile);
01457
01458 if (TileX(tile) <= _settings_game.construction.industry_platform + 1U || TileY(tile) <= _settings_game.construction.industry_platform + 1U) return false;
01459
01460
01461
01462 TileArea ta(tile + TileDiffXY(-_settings_game.construction.industry_platform, -_settings_game.construction.industry_platform),
01463 max_x + 2 + 2 * _settings_game.construction.industry_platform, max_y + 2 + 2 * _settings_game.construction.industry_platform);
01464
01465 if (TileX(ta.tile) + ta.w >= MapMaxX() || TileY(ta.tile) + ta.h >= MapMaxY()) return false;
01466
01467
01468
01469 Backup<CompanyByte> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
01470
01471 TILE_AREA_LOOP(tile_walk, ta) {
01472 uint curh = TileHeight(tile_walk);
01473 if (curh != h) {
01474
01475
01476 if (!CheckCanTerraformSurroundingTiles(tile_walk, h, 0)) {
01477 cur_company.Restore();
01478 return false;
01479 }
01480
01481
01482 if (DoCommand(tile_walk, SLOPE_N, (curh > h) ? 0 : 1, flags & ~DC_EXEC, CMD_TERRAFORM_LAND).Failed()) {
01483 cur_company.Restore();
01484 return false;
01485 }
01486 }
01487 }
01488
01489 if (flags & DC_EXEC) {
01490
01491 TILE_AREA_LOOP(tile_walk, ta) {
01492 uint curh = TileHeight(tile_walk);
01493 while (curh != h) {
01494
01495
01496
01497 DoCommand(tile_walk, SLOPE_N, (curh > h) ? 0 : 1, flags, CMD_TERRAFORM_LAND);
01498 curh += (curh > h) ? -1 : 1;
01499 }
01500 }
01501 }
01502
01503 cur_company.Restore();
01504 return true;
01505 }
01506
01507
01514 static CommandCost CheckIfFarEnoughFromConflictingIndustry(TileIndex tile, int type)
01515 {
01516 const IndustrySpec *indspec = GetIndustrySpec(type);
01517 const Industry *i;
01518 FOR_ALL_INDUSTRIES(i) {
01519
01520 if (DistanceMax(tile, i->location.tile) > 14) continue;
01521
01522
01523 if (i->type == indspec->conflicting[0] ||
01524 i->type == indspec->conflicting[1] ||
01525 i->type == indspec->conflicting[2]) {
01526 return_cmd_error(STR_ERROR_INDUSTRY_TOO_CLOSE);
01527 }
01528 }
01529 return CommandCost();
01530 }
01531
01543 static void DoCreateNewIndustry(Industry *i, TileIndex tile, IndustryType type, const IndustryTileTable *it, byte layout, const Town *t, Owner founder, uint16 initial_random_bits)
01544 {
01545 const IndustrySpec *indspec = GetIndustrySpec(type);
01546
01547 i->location = TileArea(tile, 1, 1);
01548 i->type = type;
01549 Industry::IncIndustryTypeCount(type);
01550
01551 i->produced_cargo[0] = indspec->produced_cargo[0];
01552 i->produced_cargo[1] = indspec->produced_cargo[1];
01553 i->accepts_cargo[0] = indspec->accepts_cargo[0];
01554 i->accepts_cargo[1] = indspec->accepts_cargo[1];
01555 i->accepts_cargo[2] = indspec->accepts_cargo[2];
01556 i->production_rate[0] = indspec->production_rate[0];
01557 i->production_rate[1] = indspec->production_rate[1];
01558
01559
01560 if (indspec->UsesSmoothEconomy()) {
01561 i->production_rate[0] = min((RandomRange(256) + 128) * i->production_rate[0] >> 8, 255);
01562 i->production_rate[1] = min((RandomRange(256) + 128) * i->production_rate[1] >> 8, 255);
01563 }
01564
01565 i->town = t;
01566 i->owner = OWNER_NONE;
01567
01568 uint16 r = Random();
01569 i->random_colour = GB(r, 0, 4);
01570 i->counter = GB(r, 4, 12);
01571 i->random = initial_random_bits;
01572 i->produced_cargo_waiting[0] = 0;
01573 i->produced_cargo_waiting[1] = 0;
01574 i->incoming_cargo_waiting[0] = 0;
01575 i->incoming_cargo_waiting[1] = 0;
01576 i->incoming_cargo_waiting[2] = 0;
01577 i->this_month_production[0] = 0;
01578 i->this_month_production[1] = 0;
01579 i->this_month_transported[0] = 0;
01580 i->this_month_transported[1] = 0;
01581 i->last_month_pct_transported[0] = 0;
01582 i->last_month_pct_transported[1] = 0;
01583 i->last_month_transported[0] = 0;
01584 i->last_month_transported[1] = 0;
01585 i->was_cargo_delivered = false;
01586 i->last_prod_year = _cur_year;
01587 i->last_month_production[0] = i->production_rate[0] * 8;
01588 i->last_month_production[1] = i->production_rate[1] * 8;
01589 i->founder = founder;
01590
01591 i->construction_date = _date;
01592 i->construction_type = (_game_mode == GM_EDITOR) ? ICT_SCENARIO_EDITOR :
01593 (_generating_world ? ICT_MAP_GENERATION : ICT_NORMAL_GAMEPLAY);
01594
01595
01596
01597
01598 i->selected_layout = layout + 1;
01599
01600 if (!_generating_world) i->last_month_production[0] = i->last_month_production[1] = 0;
01601
01602 i->prod_level = PRODLEVEL_DEFAULT;
01603
01604
01605
01606 if (HasBit(indspec->callback_mask, CBM_IND_DECIDE_COLOUR)) {
01607 uint16 res = GetIndustryCallback(CBID_INDUSTRY_DECIDE_COLOUR, 0, 0, i, type, INVALID_TILE);
01608 if (res != CALLBACK_FAILED) i->random_colour = GB(res, 0, 4);
01609 }
01610
01611 if (HasBit(indspec->callback_mask, CBM_IND_INPUT_CARGO_TYPES)) {
01612 for (uint j = 0; j < lengthof(i->accepts_cargo); j++) i->accepts_cargo[j] = CT_INVALID;
01613 for (uint j = 0; j < lengthof(i->accepts_cargo); j++) {
01614 uint16 res = GetIndustryCallback(CBID_INDUSTRY_INPUT_CARGO_TYPES, j, 0, i, type, INVALID_TILE);
01615 if (res == CALLBACK_FAILED || GB(res, 0, 8) == CT_INVALID) break;
01616 i->accepts_cargo[j] = GetCargoTranslation(GB(res, 0, 8), indspec->grf_prop.grffile);
01617 }
01618 }
01619
01620 if (HasBit(indspec->callback_mask, CBM_IND_OUTPUT_CARGO_TYPES)) {
01621 for (uint j = 0; j < lengthof(i->produced_cargo); j++) i->produced_cargo[j] = CT_INVALID;
01622 for (uint j = 0; j < lengthof(i->produced_cargo); j++) {
01623 uint16 res = GetIndustryCallback(CBID_INDUSTRY_OUTPUT_CARGO_TYPES, j, 0, i, type, INVALID_TILE);
01624 if (res == CALLBACK_FAILED || GB(res, 0, 8) == CT_INVALID) break;
01625 i->produced_cargo[j] = GetCargoTranslation(GB(res, 0, 8), indspec->grf_prop.grffile);
01626 }
01627 }
01628
01629
01630
01631 do {
01632 TileIndex cur_tile = tile + ToTileIndexDiff(it->ti);
01633
01634 if (it->gfx != GFX_WATERTILE_SPECIALCHECK) {
01635 i->location.Add(cur_tile);
01636
01637 WaterClass wc = (IsWaterTile(cur_tile) ? GetWaterClass(cur_tile) : WATER_CLASS_INVALID);
01638
01639 DoCommand(cur_tile, 0, 0, DC_EXEC | DC_NO_TEST_TOWN_RATING | DC_NO_MODIFY_TOWN_RATING, CMD_LANDSCAPE_CLEAR);
01640
01641 MakeIndustry(cur_tile, i->index, it->gfx, Random(), wc);
01642
01643 if (_generating_world) {
01644 SetIndustryConstructionCounter(cur_tile, 3);
01645 SetIndustryConstructionStage(cur_tile, 2);
01646 }
01647
01648
01649 IndustryGfx cur_gfx = GetTranslatedIndustryTileID(it->gfx);
01650 const IndustryTileSpec *its = GetIndustryTileSpec(cur_gfx);
01651 if (its->animation.status != ANIM_STATUS_NO_ANIMATION) AddAnimatedTile(cur_tile);
01652 }
01653 } while ((++it)->ti.x != -0x80);
01654
01655 if (GetIndustrySpec(i->type)->behaviour & INDUSTRYBEH_PLANT_ON_BUILT) {
01656 for (uint j = 0; j != 50; j++) PlantRandomFarmField(i);
01657 }
01658 InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 0);
01659
01660 Station::RecomputeIndustriesNearForAll();
01661 }
01662
01679 static CommandCost CreateNewIndustryHelper(TileIndex tile, IndustryType type, DoCommandFlag flags, const IndustrySpec *indspec, uint itspec_index, uint32 random_var8f, uint16 random_initial_bits, Owner founder, IndustryAvailabilityCallType creation_type, Industry **ip)
01680 {
01681 assert(itspec_index < indspec->num_table);
01682 const IndustryTileTable *it = indspec->table[itspec_index];
01683 bool custom_shape_check = false;
01684
01685 *ip = NULL;
01686
01687 SmallVector<ClearedObjectArea, 1> object_areas(_cleared_object_areas);
01688 CommandCost ret = CheckIfIndustryTilesAreFree(tile, it, itspec_index, type, random_initial_bits, founder, creation_type, &custom_shape_check);
01689 _cleared_object_areas = object_areas;
01690 if (ret.Failed()) return ret;
01691
01692 if (HasBit(GetIndustrySpec(type)->callback_mask, CBM_IND_LOCATION)) {
01693 ret = CheckIfCallBackAllowsCreation(tile, type, itspec_index, random_var8f, random_initial_bits, founder, creation_type);
01694 } else {
01695 ret = _check_new_industry_procs[indspec->check_proc](tile);
01696 }
01697 if (ret.Failed()) return ret;
01698
01699 if (!custom_shape_check && _settings_game.game_creation.land_generator == LG_TERRAGENESIS && _generating_world &&
01700 !_ignore_restrictions && !CheckIfCanLevelIndustryPlatform(tile, DC_NO_WATER, it, type)) {
01701 return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
01702 }
01703
01704 ret = CheckIfFarEnoughFromConflictingIndustry(tile, type);
01705 if (ret.Failed()) return ret;
01706
01707 const Town *t = NULL;
01708 ret = FindTownForIndustry(tile, type, &t);
01709 if (ret.Failed()) return ret;
01710 assert(t != NULL);
01711
01712 ret = CheckIfIndustryIsAllowed(tile, type, t);
01713 if (ret.Failed()) return ret;
01714
01715 if (!Industry::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_INDUSTRIES);
01716
01717 if (flags & DC_EXEC) {
01718 *ip = new Industry(tile);
01719 if (!custom_shape_check) CheckIfCanLevelIndustryPlatform(tile, DC_NO_WATER | DC_EXEC, it, type);
01720 DoCreateNewIndustry(*ip, tile, type, it, itspec_index, t, founder, random_initial_bits);
01721 }
01722
01723 return CommandCost();
01724 }
01725
01737 CommandCost CmdBuildIndustry(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
01738 {
01739 IndustryType it = GB(p1, 0, 8);
01740 if (it >= NUM_INDUSTRYTYPES) return CMD_ERROR;
01741
01742 const IndustrySpec *indspec = GetIndustrySpec(it);
01743
01744
01745 if (!indspec->enabled || indspec->num_table == 0) return CMD_ERROR;
01746
01747
01748
01749 if (_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 0 && indspec->IsRawIndustry()) {
01750 return CMD_ERROR;
01751 }
01752
01753 if (_game_mode != GM_EDITOR && !CheckIfCallBackAllowsAvailability(it, IACT_USERCREATION)) {
01754 return CMD_ERROR;
01755 }
01756
01757 Randomizer randomizer;
01758 randomizer.SetSeed(p2);
01759 uint16 random_initial_bits = GB(p2, 0, 16);
01760 uint32 random_var8f = randomizer.Next();
01761 int num_layouts = indspec->num_table;
01762 CommandCost ret = CommandCost(STR_ERROR_SITE_UNSUITABLE);
01763
01764 Industry *ind = NULL;
01765 if (_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 2 && indspec->IsRawIndustry()) {
01766 if (flags & DC_EXEC) {
01767
01768 Backup<CompanyByte> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
01769
01770
01771
01772 if (Random() <= indspec->prospecting_chance) {
01773 for (int i = 0; i < 5000; i++) {
01774
01775
01776
01777 tile = RandomTile();
01778
01779 int layout = RandomRange(num_layouts);
01780
01781 for (int j = 0; j < num_layouts; j++) {
01782 layout = (layout + 1) % num_layouts;
01783 ret = CreateNewIndustryHelper(tile, it, flags, indspec, layout, random_var8f, random_initial_bits, cur_company.GetOriginalValue(), IACT_PROSPECTCREATION, &ind);
01784 if (ret.Succeeded()) break;
01785 }
01786 if (ret.Succeeded()) break;
01787 }
01788 }
01789 cur_company.Restore();
01790 }
01791 } else {
01792 int layout = GB(p1, 8, 8);
01793 if (layout >= num_layouts) return CMD_ERROR;
01794
01795
01796 for (int i = 0; i < num_layouts; i++) {
01797 layout = (layout + 1) % num_layouts;
01798 ret = CreateNewIndustryHelper(tile, it, flags, indspec, layout, random_var8f, random_initial_bits, _current_company, IACT_USERCREATION, &ind);
01799 if (ret.Succeeded()) break;
01800 }
01801
01802
01803 if (ret.Failed()) return ret;
01804 }
01805
01806 if ((flags & DC_EXEC) && ind != NULL && _game_mode != GM_EDITOR) {
01807
01808 SetDParam(0, indspec->name);
01809 if (indspec->new_industry_text > STR_LAST_STRINGID) {
01810 SetDParam(1, STR_TOWN_NAME);
01811 SetDParam(2, ind->town->index);
01812 } else {
01813 SetDParam(1, ind->town->index);
01814 }
01815 AddIndustryNewsItem(indspec->new_industry_text, NS_INDUSTRY_OPEN, ind->index);
01816 AI::BroadcastNewEvent(new AIEventIndustryOpen(ind->index));
01817 }
01818
01819 return CommandCost(EXPENSES_OTHER, indspec->GetConstructionCost());
01820 }
01821
01822
01830 static Industry *CreateNewIndustry(TileIndex tile, IndustryType type, IndustryAvailabilityCallType creation_type)
01831 {
01832 const IndustrySpec *indspec = GetIndustrySpec(type);
01833
01834 uint32 seed = Random();
01835 uint32 seed2 = Random();
01836 Industry *i = NULL;
01837 CommandCost ret = CreateNewIndustryHelper(tile, type, DC_EXEC, indspec, RandomRange(indspec->num_table), seed, GB(seed2, 0, 16), OWNER_NONE, creation_type, &i);
01838 assert(i != NULL || ret.Failed());
01839 return i;
01840 }
01841
01848 static uint32 GetScaledIndustryGenerationProbability(IndustryType it, bool *force_at_least_one)
01849 {
01850 const IndustrySpec *ind_spc = GetIndustrySpec(it);
01851 uint32 chance = ind_spc->appear_creation[_settings_game.game_creation.landscape] * 16;
01852 if (!ind_spc->enabled || chance == 0 || ind_spc->num_table == 0 ||
01853 !CheckIfCallBackAllowsAvailability(it, IACT_MAPGENERATION) ||
01854 (_game_mode != GM_EDITOR && _settings_game.difficulty.industry_density == ID_FUND_ONLY)) {
01855 *force_at_least_one = false;
01856 return 0;
01857 } else {
01858
01859
01860 chance = (ind_spc->check_proc == CHECK_REFINERY || ind_spc->check_proc == CHECK_OIL_RIG) ? ScaleByMapSize1D(chance) : ScaleByMapSize(chance);
01861
01862 *force_at_least_one = (chance > 0) && !(ind_spc->behaviour & INDUSTRYBEH_NOBUILT_MAPCREATION) && (_game_mode != GM_EDITOR);
01863 return chance;
01864 }
01865 }
01866
01873 static uint16 GetIndustryGamePlayProbability(IndustryType it, byte *min_number)
01874 {
01875 if (_settings_game.difficulty.industry_density == ID_FUND_ONLY) {
01876 *min_number = 0;
01877 return 0;
01878 }
01879
01880 const IndustrySpec *ind_spc = GetIndustrySpec(it);
01881 byte chance = ind_spc->appear_ingame[_settings_game.game_creation.landscape];
01882 if (!ind_spc->enabled || chance == 0 || ind_spc->num_table == 0 ||
01883 ((ind_spc->behaviour & INDUSTRYBEH_BEFORE_1950) && _cur_year > 1950) ||
01884 ((ind_spc->behaviour & INDUSTRYBEH_AFTER_1960) && _cur_year < 1960) ||
01885 !CheckIfCallBackAllowsAvailability(it, IACT_RANDOMCREATION)) {
01886 *min_number = 0;
01887 return 0;
01888 }
01889 *min_number = (ind_spc->behaviour & INDUSTRYBEH_CANCLOSE_LASTINSTANCE) ? 1 : 0;
01890 return chance;
01891 }
01892
01897 static uint GetNumberOfIndustries()
01898 {
01899
01900 static const uint16 numof_industry_table[] = {
01901 0,
01902 0,
01903 10,
01904 25,
01905 55,
01906 80,
01907 };
01908
01909 assert(lengthof(numof_industry_table) == ID_END);
01910 uint difficulty = (_game_mode != GM_EDITOR) ? _settings_game.difficulty.industry_density : (uint)ID_VERY_LOW;
01911 return ScaleByMapSize(numof_industry_table[difficulty]);
01912 }
01913
01918 static void AdvertiseIndustryOpening(const Industry *ind)
01919 {
01920 const IndustrySpec *ind_spc = GetIndustrySpec(ind->type);
01921 SetDParam(0, ind_spc->name);
01922 if (ind_spc->new_industry_text > STR_LAST_STRINGID) {
01923 SetDParam(1, STR_TOWN_NAME);
01924 SetDParam(2, ind->town->index);
01925 } else {
01926 SetDParam(1, ind->town->index);
01927 }
01928 AddIndustryNewsItem(ind_spc->new_industry_text, NS_INDUSTRY_OPEN, ind->index);
01929 AI::BroadcastNewEvent(new AIEventIndustryOpen(ind->index));
01930 }
01931
01940 static Industry *PlaceIndustry(IndustryType type, IndustryAvailabilityCallType creation_type, bool try_hard)
01941 {
01942 uint tries = try_hard ? 10000u : 2000u;
01943 for (; tries > 0; tries--) {
01944 Industry *ind = CreateNewIndustry(RandomTile(), type, creation_type);
01945 if (ind != NULL) return ind;
01946 }
01947 return NULL;
01948 }
01949
01955 static void PlaceInitialIndustry(IndustryType type, bool try_hard)
01956 {
01957 Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
01958
01959 IncreaseGeneratingWorldProgress(GWP_INDUSTRY);
01960 PlaceIndustry(type, IACT_MAPGENERATION, try_hard);
01961
01962 cur_company.Restore();
01963 }
01964
01969 static uint GetCurrentTotalNumberOfIndustries()
01970 {
01971 int total = 0;
01972 for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) total += Industry::GetIndustryTypeCount(it);
01973 return total;
01974 }
01975
01976
01978 void IndustryTypeBuildData::Reset()
01979 {
01980 this->probability = 0;
01981 this->min_number = 0;
01982 this->target_count = 0;
01983 this->max_wait = 1;
01984 this->wait_count = 0;
01985 }
01986
01988 void IndustryBuildData::Reset()
01989 {
01990 this->wanted_inds = GetCurrentTotalNumberOfIndustries() << 16;
01991
01992 for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
01993 this->builddata[it].Reset();
01994 }
01995 }
01996
01998 void IndustryBuildData::MonthlyLoop()
01999 {
02000 static const int NEWINDS_PER_MONTH = 0x38000 / (10 * 12);
02001 if (_settings_game.difficulty.industry_density == ID_FUND_ONLY) return;
02002
02003
02004
02005 uint max_behind = 1 + min(99u, ScaleByMapSize(3));
02006 if (GetCurrentTotalNumberOfIndustries() + max_behind >= (this->wanted_inds >> 16)) {
02007 this->wanted_inds += ScaleByMapSize(NEWINDS_PER_MONTH);
02008 }
02009 }
02010
02015 void GenerateIndustries()
02016 {
02017 if (_game_mode != GM_EDITOR && _settings_game.difficulty.industry_density == ID_FUND_ONLY) return;
02018
02019 uint32 industry_probs[NUM_INDUSTRYTYPES];
02020 bool force_at_least_one[NUM_INDUSTRYTYPES];
02021 uint32 total_prob = 0;
02022 uint num_forced = 0;
02023
02024 for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
02025 industry_probs[it] = GetScaledIndustryGenerationProbability(it, force_at_least_one + it);
02026 total_prob += industry_probs[it];
02027 if (force_at_least_one[it]) num_forced++;
02028 }
02029
02030 uint total_amount = GetNumberOfIndustries();
02031 if (total_prob == 0 || total_amount < num_forced) {
02032
02033 total_amount = num_forced;
02034 }
02035
02036 SetGeneratingWorldProgress(GWP_INDUSTRY, total_amount);
02037
02038
02039 for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
02040 if (force_at_least_one[it]) {
02041 assert(total_amount > 0);
02042 total_amount--;
02043 PlaceInitialIndustry(it, true);
02044 }
02045 }
02046
02047
02048 for (uint i = 0; i < total_amount; i++) {
02049 uint32 r = RandomRange(total_prob);
02050 IndustryType it = 0;
02051 while (r >= industry_probs[it]) {
02052 r -= industry_probs[it];
02053 it++;
02054 assert(it < NUM_INDUSTRYTYPES);
02055 }
02056 assert(industry_probs[it] > 0);
02057 PlaceInitialIndustry(it, false);
02058 }
02059 _industry_builder.Reset();
02060 }
02061
02066 static void UpdateIndustryStatistics(Industry *i)
02067 {
02068 for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
02069 if (i->produced_cargo[j] != CT_INVALID) {
02070 byte pct = 0;
02071 if (i->this_month_production[j] != 0) {
02072 i->last_prod_year = _cur_year;
02073 pct = min(i->this_month_transported[j] * 256 / i->this_month_production[j], 255);
02074 }
02075 i->last_month_pct_transported[j] = pct;
02076
02077 i->last_month_production[j] = i->this_month_production[j];
02078 i->this_month_production[j] = 0;
02079
02080 i->last_month_transported[j] = i->this_month_transported[j];
02081 i->this_month_transported[j] = 0;
02082 }
02083 }
02084 }
02085
02090 void Industry::RecomputeProductionMultipliers()
02091 {
02092 const IndustrySpec *indspec = GetIndustrySpec(this->type);
02093 assert(!indspec->UsesSmoothEconomy());
02094
02095
02096 this->production_rate[0] = min(CeilDiv(indspec->production_rate[0] * this->prod_level, PRODLEVEL_DEFAULT), 0xFF);
02097 this->production_rate[1] = min(CeilDiv(indspec->production_rate[1] * this->prod_level, PRODLEVEL_DEFAULT), 0xFF);
02098 }
02099
02100
02106 bool IndustryTypeBuildData::GetIndustryTypeData(IndustryType it)
02107 {
02108 byte min_number;
02109 uint32 probability = GetIndustryGamePlayProbability(it, &min_number);
02110 bool changed = min_number != this->min_number || probability != this->probability;
02111 this->min_number = min_number;
02112 this->probability = probability;
02113 return changed;
02114 }
02115
02117 void IndustryBuildData::SetupTargetCount()
02118 {
02119 bool changed = false;
02120 uint num_planned = 0;
02121 for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
02122 changed |= this->builddata[it].GetIndustryTypeData(it);
02123 num_planned += this->builddata[it].target_count;
02124 }
02125 uint total_amount = this->wanted_inds >> 16;
02126 changed |= num_planned != total_amount;
02127 if (!changed) return;
02128
02129
02130 uint force_build = 0;
02131 uint32 total_prob = 0;
02132 for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
02133 IndustryTypeBuildData *ibd = this->builddata + it;
02134 force_build += ibd->min_number;
02135 ibd->target_count = ibd->min_number;
02136 total_prob += ibd->probability;
02137 }
02138
02139 if (total_prob == 0) return;
02140
02141
02142 total_amount = (total_amount <= force_build) ? 0 : total_amount - force_build;
02143
02144
02145 while (total_amount > 0) {
02146 uint32 r = RandomRange(total_prob);
02147 IndustryType it = 0;
02148 while (r >= this->builddata[it].probability) {
02149 r -= this->builddata[it].probability;
02150 it++;
02151 assert(it < NUM_INDUSTRYTYPES);
02152 }
02153 assert(this->builddata[it].probability > 0);
02154 this->builddata[it].target_count++;
02155 total_amount--;
02156 }
02157 }
02158
02162 void IndustryBuildData::TryBuildNewIndustry()
02163 {
02164 this->SetupTargetCount();
02165
02166 int missing = 0;
02167 uint count = 0;
02168 uint32 total_prob = 0;
02169 IndustryType forced_build = NUM_INDUSTRYTYPES;
02170 for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
02171 int difference = this->builddata[it].target_count - Industry::GetIndustryTypeCount(it);
02172 missing += difference;
02173 if (this->builddata[it].wait_count > 0) continue;
02174 if (difference > 0) {
02175 if (Industry::GetIndustryTypeCount(it) == 0 && this->builddata[it].min_number > 0) {
02176
02177 if (forced_build == NUM_INDUSTRYTYPES ||
02178 difference > this->builddata[forced_build].target_count - Industry::GetIndustryTypeCount(forced_build)) {
02179 forced_build = it;
02180 }
02181 }
02182 total_prob += difference;
02183 count++;
02184 }
02185 }
02186
02187 if (EconomyIsInRecession() || (forced_build == NUM_INDUSTRYTYPES && (missing <= 0 || total_prob == 0))) count = 0;
02188
02189 if (count >= 1) {
02190
02191
02192 IndustryType it;
02193 if (forced_build != NUM_INDUSTRYTYPES) {
02194 it = forced_build;
02195 } else {
02196
02197 uint32 r = 0;
02198 if (count > 1) r = RandomRange(total_prob);
02199 for (it = 0; it < NUM_INDUSTRYTYPES; it++) {
02200 if (this->builddata[it].wait_count > 0) continue;
02201 int difference = this->builddata[it].target_count - Industry::GetIndustryTypeCount(it);
02202 if (difference <= 0) continue;
02203 if (count == 1) break;
02204 if (r < (uint)difference) break;
02205 r -= difference;
02206 }
02207 assert(it < NUM_INDUSTRYTYPES && this->builddata[it].target_count > Industry::GetIndustryTypeCount(it));
02208 }
02209
02210
02211 const Industry *ind = PlaceIndustry(it, IACT_RANDOMCREATION, false);
02212 if (ind == NULL) {
02213 this->builddata[it].wait_count = this->builddata[it].max_wait + 1;
02214 this->builddata[it].max_wait = min(1000, this->builddata[it].max_wait + 2);
02215 } else {
02216 AdvertiseIndustryOpening(ind);
02217 this->builddata[it].max_wait = max(this->builddata[it].max_wait / 2, 1);
02218 }
02219 }
02220
02221
02222 for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
02223 if (this->builddata[it].wait_count > 0) this->builddata[it].wait_count--;
02224 }
02225 }
02226
02235 static bool CheckIndustryCloseDownProtection(IndustryType type)
02236 {
02237 const IndustrySpec *indspec = GetIndustrySpec(type);
02238
02239
02240 if ((indspec->behaviour & INDUSTRYBEH_DONT_INCR_PROD) && _settings_game.game_creation.landscape == LT_TEMPERATE) return false;
02241 return (indspec->behaviour & INDUSTRYBEH_CANCLOSE_LASTINSTANCE) == 0 && Industry::GetIndustryTypeCount(type) <= 1;
02242 }
02243
02253 static void CanCargoServiceIndustry(CargoID cargo, Industry *ind, bool *c_accepts, bool *c_produces)
02254 {
02255 if (cargo == CT_INVALID) return;
02256
02257
02258 for (byte j = 0; j < lengthof(ind->accepts_cargo); j++) {
02259 if (cargo == ind->accepts_cargo[j] && !IndustryTemporarilyRefusesCargo(ind, cargo)) {
02260 *c_accepts = true;
02261 break;
02262 }
02263 }
02264
02265
02266 for (byte j = 0; j < lengthof(ind->produced_cargo); j++) {
02267 if (cargo == ind->produced_cargo[j]) {
02268 *c_produces = true;
02269 break;
02270 }
02271 }
02272 }
02273
02287 static int WhoCanServiceIndustry(Industry *ind)
02288 {
02289
02290 StationList stations;
02291 FindStationsAroundTiles(ind->location, &stations);
02292
02293 if (stations.Length() == 0) return 0;
02294
02295 const Vehicle *v;
02296 int result = 0;
02297 FOR_ALL_VEHICLES(v) {
02298
02299 if (v->owner != _local_company && result != 0) continue;
02300
02301
02302 bool c_accepts = false;
02303 bool c_produces = false;
02304 if (v->type == VEH_TRAIN && v->IsFrontEngine()) {
02305 for (const Vehicle *u = v; u != NULL; u = u->Next()) {
02306 CanCargoServiceIndustry(u->cargo_type, ind, &c_accepts, &c_produces);
02307 }
02308 } else if (v->type == VEH_ROAD || v->type == VEH_SHIP || v->type == VEH_AIRCRAFT) {
02309 CanCargoServiceIndustry(v->cargo_type, ind, &c_accepts, &c_produces);
02310 } else {
02311 continue;
02312 }
02313 if (!c_accepts && !c_produces) continue;
02314
02315
02316
02317
02318
02319 const Order *o;
02320 FOR_VEHICLE_ORDERS(v, o) {
02321 if (o->IsType(OT_GOTO_STATION) && !(o->GetUnloadType() & OUFB_TRANSFER)) {
02322
02323 Station *st = Station::Get(o->GetDestination());
02324 assert(st != NULL);
02325
02326
02327 if ((o->GetUnloadType() & OUFB_UNLOAD) && !c_accepts) break;
02328
02329 if (stations.Contains(st)) {
02330 if (v->owner == _local_company) return 2;
02331 result = 1;
02332 }
02333 }
02334 }
02335 }
02336 return result;
02337 }
02338
02346 static void ReportNewsProductionChangeIndustry(Industry *ind, CargoID type, int percent)
02347 {
02348 NewsSubtype ns;
02349
02350 switch (WhoCanServiceIndustry(ind)) {
02351 case 0: ns = NS_INDUSTRY_NOBODY; break;
02352 case 1: ns = NS_INDUSTRY_OTHER; break;
02353 case 2: ns = NS_INDUSTRY_COMPANY; break;
02354 default: NOT_REACHED();
02355 }
02356 SetDParam(2, abs(percent));
02357 SetDParam(0, CargoSpec::Get(type)->name);
02358 SetDParam(1, ind->index);
02359 AddIndustryNewsItem(
02360 percent >= 0 ? STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH : STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH,
02361 ns,
02362 ind->index
02363 );
02364 }
02365
02366 static const uint PERCENT_TRANSPORTED_60 = 153;
02367 static const uint PERCENT_TRANSPORTED_80 = 204;
02368
02374 static void ChangeIndustryProduction(Industry *i, bool monthly)
02375 {
02376 StringID str = STR_NULL;
02377 bool closeit = false;
02378 const IndustrySpec *indspec = GetIndustrySpec(i->type);
02379 bool standard = false;
02380 bool suppress_message = false;
02381 bool recalculate_multipliers = false;
02382
02383 bool smooth_economy = indspec->UsesSmoothEconomy();
02384 byte div = 0;
02385 byte mul = 0;
02386 int8 increment = 0;
02387
02388 bool callback_enabled = HasBit(indspec->callback_mask, monthly ? CBM_IND_MONTHLYPROD_CHANGE : CBM_IND_PRODUCTION_CHANGE);
02389 if (callback_enabled) {
02390 uint16 res = GetIndustryCallback(monthly ? CBID_INDUSTRY_MONTHLYPROD_CHANGE : CBID_INDUSTRY_PRODUCTION_CHANGE, 0, Random(), i, i->type, i->location.tile);
02391 if (res != CALLBACK_FAILED) {
02392 suppress_message = HasBit(res, 7);
02393
02394 if (HasBit(res, 8)) str = MapGRFStringID(indspec->grf_prop.grffile->grfid, GB(GetRegister(0x100), 0, 16));
02395 res = GB(res, 0, 4);
02396 switch (res) {
02397 default: NOT_REACHED();
02398 case 0x0: break;
02399 case 0x1: div = 1; break;
02400 case 0x2: mul = 1; break;
02401 case 0x3: closeit = true; break;
02402 case 0x4: standard = true; break;
02403 case 0x5: case 0x6: case 0x7:
02404 case 0x8: div = res - 0x3; break;
02405 case 0x9: case 0xA: case 0xB:
02406 case 0xC: mul = res - 0x7; break;
02407 case 0xD:
02408 case 0xE:
02409 increment = res == 0x0D ? -1 : 1;
02410 break;
02411 case 0xF:
02412 i->prod_level = Clamp(GB(GetRegister(0x100), 16, 8), PRODLEVEL_MINIMUM, PRODLEVEL_MAXIMUM);
02413 recalculate_multipliers = true;
02414 break;
02415 }
02416 }
02417 } else {
02418 if (monthly != smooth_economy) return;
02419 if (indspec->life_type == INDUSTRYLIFE_BLACK_HOLE) return;
02420 }
02421
02422 if (standard || (!callback_enabled && (indspec->life_type & (INDUSTRYLIFE_ORGANIC | INDUSTRYLIFE_EXTRACTIVE)) != 0)) {
02423
02424 bool only_decrease = (indspec->behaviour & INDUSTRYBEH_DONT_INCR_PROD) && _settings_game.game_creation.landscape == LT_TEMPERATE;
02425
02426 if (smooth_economy) {
02427 closeit = true;
02428 for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
02429 if (i->produced_cargo[j] == CT_INVALID) continue;
02430 uint32 r = Random();
02431 int old_prod, new_prod, percent;
02432
02433 int mult = (i->last_month_pct_transported[j] > PERCENT_TRANSPORTED_60) ? 1 : -1;
02434
02435 new_prod = old_prod = i->production_rate[j];
02436
02437
02438
02439 if (only_decrease) {
02440 mult = -1;
02441
02442
02443 } else if (Chance16I(1, ((i->last_month_pct_transported[j] > PERCENT_TRANSPORTED_80) ? 6 : 3), r)) {
02444 mult *= -1;
02445 }
02446
02447
02448
02449 if (Chance16I(1, 22, r >> 16)) {
02450 new_prod += mult * (max(((RandomRange(50) + 10) * old_prod) >> 8, 1U));
02451 }
02452
02453
02454 new_prod = Clamp(new_prod, 1, 255);
02455
02456 if (((indspec->behaviour & INDUSTRYBEH_BUILT_ONWATER) != 0) && j == 1) {
02457 new_prod = Clamp(new_prod, 0, 16);
02458 }
02459
02460
02461 if (new_prod == old_prod && old_prod > 1) {
02462 closeit = false;
02463 continue;
02464 }
02465
02466 percent = (old_prod == 0) ? 100 : (new_prod * 100 / old_prod - 100);
02467 i->production_rate[j] = new_prod;
02468
02469
02470 if (new_prod > 1) closeit = false;
02471
02472 if (abs(percent) >= 10) {
02473 ReportNewsProductionChangeIndustry(i, i->produced_cargo[j], percent);
02474 }
02475 }
02476 } else {
02477 if (only_decrease || Chance16(1, 3)) {
02478
02479 if (!only_decrease && (i->last_month_pct_transported[0] > PERCENT_TRANSPORTED_60) != Chance16(1, 3)) {
02480 mul = 1;
02481 } else {
02482 div = 1;
02483 }
02484 }
02485 }
02486 }
02487
02488 if (!callback_enabled && (indspec->life_type & INDUSTRYLIFE_PROCESSING)) {
02489 if ( (byte)(_cur_year - i->last_prod_year) >= 5 && Chance16(1, smooth_economy ? 180 : 2)) {
02490 closeit = true;
02491 }
02492 }
02493
02494
02495 while (mul-- != 0 && i->prod_level < PRODLEVEL_MAXIMUM) {
02496 i->prod_level = min(i->prod_level * 2, PRODLEVEL_MAXIMUM);
02497 recalculate_multipliers = true;
02498 if (str == STR_NULL) str = indspec->production_up_text;
02499 }
02500
02501
02502 while (div-- != 0 && !closeit) {
02503 if (i->prod_level == PRODLEVEL_MINIMUM) {
02504 closeit = true;
02505 } else {
02506 i->prod_level = max(i->prod_level / 2, (int)PRODLEVEL_MINIMUM);
02507 recalculate_multipliers = true;
02508 if (str == STR_NULL) str = indspec->production_down_text;
02509 }
02510 }
02511
02512
02513 if (increment != 0) {
02514 if (increment < 0 && i->prod_level == PRODLEVEL_MINIMUM) {
02515 closeit = true;
02516 } else {
02517 i->prod_level = ClampU(i->prod_level + increment, PRODLEVEL_MINIMUM, PRODLEVEL_MAXIMUM);
02518 recalculate_multipliers = true;
02519 }
02520 }
02521
02522
02523
02524 if (recalculate_multipliers) i->RecomputeProductionMultipliers();
02525
02526
02527 if (closeit && !CheckIndustryCloseDownProtection(i->type)) {
02528 i->prod_level = PRODLEVEL_CLOSURE;
02529 str = indspec->closure_text;
02530 }
02531
02532 if (!suppress_message && str != STR_NULL) {
02533 NewsSubtype ns;
02534
02535 if (closeit) {
02536 ns = NS_INDUSTRY_CLOSE;
02537 AI::BroadcastNewEvent(new AIEventIndustryClose(i->index));
02538 } else {
02539 switch (WhoCanServiceIndustry(i)) {
02540 case 0: ns = NS_INDUSTRY_NOBODY; break;
02541 case 1: ns = NS_INDUSTRY_OTHER; break;
02542 case 2: ns = NS_INDUSTRY_COMPANY; break;
02543 default: NOT_REACHED();
02544 }
02545 }
02546
02547 if (str > STR_LAST_STRINGID) {
02548 SetDParam(0, STR_TOWN_NAME);
02549 SetDParam(1, i->town->index);
02550 SetDParam(2, indspec->name);
02551 } else if (closeit) {
02552 SetDParam(0, STR_FORMAT_INDUSTRY_NAME);
02553 SetDParam(1, i->town->index);
02554 SetDParam(2, indspec->name);
02555 } else {
02556 SetDParam(0, i->index);
02557 }
02558
02559 AddNewsItem(str,
02560 ns,
02561 closeit ? NR_TILE : NR_INDUSTRY,
02562 closeit ? i->location.tile + TileDiffXY(1, 1) : i->index);
02563 }
02564 }
02565
02573 void IndustryDailyLoop()
02574 {
02575 _economy.industry_daily_change_counter += _economy.industry_daily_increment;
02576
02577
02578
02579
02580 uint16 change_loop = _economy.industry_daily_change_counter >> 16;
02581
02582
02583 _economy.industry_daily_change_counter &= 0xFFFF;
02584
02585 if (change_loop == 0) {
02586 return;
02587 }
02588
02589 Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
02590
02591
02592
02593 uint perc = 3;
02594 if ((_industry_builder.wanted_inds >> 16) > GetCurrentTotalNumberOfIndustries()) {
02595 perc = min(9u, perc + (_industry_builder.wanted_inds >> 16) - GetCurrentTotalNumberOfIndustries());
02596 }
02597 for (uint16 j = 0; j < change_loop; j++) {
02598 if (Chance16(perc, 100)) {
02599 _industry_builder.TryBuildNewIndustry();
02600 } else {
02601 Industry *i = Industry::GetRandom();
02602 if (i != NULL) {
02603 ChangeIndustryProduction(i, false);
02604 SetWindowDirty(WC_INDUSTRY_VIEW, i->index);
02605 }
02606 }
02607 }
02608
02609 cur_company.Restore();
02610
02611
02612 InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 1);
02613 }
02614
02615 void IndustryMonthlyLoop()
02616 {
02617 Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
02618
02619 _industry_builder.MonthlyLoop();
02620
02621 Industry *i;
02622 FOR_ALL_INDUSTRIES(i) {
02623 UpdateIndustryStatistics(i);
02624 if (i->prod_level == PRODLEVEL_CLOSURE) {
02625 delete i;
02626 } else {
02627 ChangeIndustryProduction(i, true);
02628 SetWindowDirty(WC_INDUSTRY_VIEW, i->index);
02629 }
02630 }
02631
02632 cur_company.Restore();
02633
02634
02635 InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 1);
02636 }
02637
02638
02639 void InitializeIndustries()
02640 {
02641 Industry::ResetIndustryCounts();
02642 _industry_sound_tile = 0;
02643
02644 _industry_builder.Reset();
02645 }
02646
02651 bool IndustrySpec::IsRawIndustry() const
02652 {
02653
02654 return (this->life_type & (INDUSTRYLIFE_EXTRACTIVE | INDUSTRYLIFE_ORGANIC)) != 0 &&
02655 (this->behaviour & INDUSTRYBEH_CUT_TREES) == 0;
02656 }
02657
02662 Money IndustrySpec::GetConstructionCost() const
02663 {
02664
02665 return (_price[(_settings_game.construction.raw_industry_construction == 1 && this->IsRawIndustry()) ?
02666 PR_BUILD_INDUSTRY_RAW : PR_BUILD_INDUSTRY] * this->cost_multiplier) >> 8;
02667 }
02668
02675 Money IndustrySpec::GetRemovalCost() const
02676 {
02677 return (_price[PR_CLEAR_INDUSTRY] * this->removal_cost_multiplier) >> 8;
02678 }
02679
02684 bool IndustrySpec::UsesSmoothEconomy() const
02685 {
02686 return _settings_game.economy.smooth_economy &&
02687 !(HasBit(this->callback_mask, CBM_IND_PRODUCTION_256_TICKS) || HasBit(this->callback_mask, CBM_IND_PRODUCTION_CARGO_ARRIVAL)) &&
02688 !(HasBit(this->callback_mask, CBM_IND_MONTHLYPROD_CHANGE) || HasBit(this->callback_mask, CBM_IND_PRODUCTION_CHANGE));
02689 }
02690
02691 static CommandCost TerraformTile_Industry(TileIndex tile, DoCommandFlag flags, uint z_new, Slope tileh_new)
02692 {
02693 if (AutoslopeEnabled()) {
02694
02695
02696
02697
02698
02699
02700 Slope tileh_old = GetTileSlope(tile, NULL);
02701
02702 if (!IsSteepSlope(tileh_old) && !IsSteepSlope(tileh_new) && (GetTileMaxZ(tile) == z_new + GetSlopeMaxZ(tileh_new))) {
02703 const IndustryGfx gfx = GetIndustryGfx(tile);
02704 const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx);
02705
02706
02707 if (HasBit(itspec->callback_mask, CBM_INDT_AUTOSLOPE)) {
02708
02709 uint16 res = GetIndustryTileCallback(CBID_INDTILE_AUTOSLOPE, 0, 0, gfx, Industry::GetByTile(tile), tile);
02710 if ((res == 0) || (res == CALLBACK_FAILED)) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
02711 } else {
02712
02713 return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
02714 }
02715 }
02716 }
02717 return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
02718 }
02719
02720 extern const TileTypeProcs _tile_type_industry_procs = {
02721 DrawTile_Industry,
02722 GetSlopeZ_Industry,
02723 ClearTile_Industry,
02724 AddAcceptedCargo_Industry,
02725 GetTileDesc_Industry,
02726 GetTileTrackStatus_Industry,
02727 ClickTile_Industry,
02728 AnimateTile_Industry,
02729 TileLoop_Industry,
02730 ChangeTileOwner_Industry,
02731 NULL,
02732 NULL,
02733 GetFoundation_Industry,
02734 TerraformTile_Industry,
02735 };