GameDifficultyWindow Class Reference

Inheritance diagram for GameDifficultyWindow:
Window ZeroedMemoryAllocator

Public Member Functions

 GameDifficultyWindow (const WindowDesc *desc)
virtual void SetStringParameters (int widget) const
 Initialize string parameters for a widget.
virtual void UpdateWidgetSize (int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
 Update size and resize step of a widget in the window.
virtual void OnClick (Point pt, int widget, int click_count)
 A click with the left mouse button has been made on the window.
virtual void OnInvalidateData (int data=0, bool gui_scope=true)
 Some data on this window has become invalid.

Static Public Attributes

static const uint GAME_DIFFICULTY_NUM = 18
 The number of difficulty settings.
static const uint WIDGETS_PER_DIFFICULTY = 3
 The number of widgets per difficulty setting.

Private Attributes

GameSettings opt_mod_temp

Detailed Description

Definition at line 647 of file settings_gui.cpp.


Member Function Documentation

virtual void GameDifficultyWindow::OnClick ( Point  pt,
int  widget,
int  click_count 
) [inline, virtual]
virtual void GameDifficultyWindow::OnInvalidateData ( int  data = 0,
bool  gui_scope = true 
) [inline, virtual]

Some data on this window has become invalid.

Parameters:
data Information about the changed data.
gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See InvalidateWindowData() for details.

Reimplemented from Window.

Definition at line 803 of file settings_gui.cpp.

References SaveLoad::conv, SettingDesc::desc, SettingDescBase::flags, GAME_DIFFICULTY_NUM, GetSettingFromName(), GetVariableAddress(), SettingDescBase::max, SettingDescBase::min, ReadValue(), SettingDesc::save, Window::SetWidgetDisabledState(), SGF_NEWGAME_ONLY, SGF_SCENEDIT_TOO, SlIsObjectCurrentlyValid(), SaveLoad::version_from, and SaveLoad::version_to.

virtual void GameDifficultyWindow::SetStringParameters ( int  widget  )  const [inline, virtual]

Initialize string parameters for a widget.

Calls to this function are made during initialization to measure the size (that is as part of InitNested()), during drawing, and while re-initializing the window. Only for widgets that render text initializing is requested.

Parameters:
widget Widget number.

Reimplemented from Window.

Definition at line 679 of file settings_gui.cpp.

References SaveLoad::conv, SettingDesc::desc, GetSettingFromName(), GetVariableAddress(), ReadValue(), SettingDesc::save, SetDParam(), and SettingDescBase::val_str.

virtual void GameDifficultyWindow::UpdateWidgetSize ( int  widget,
Dimension size,
const Dimension padding,
Dimension fill,
Dimension resize 
) [inline, virtual]

Update size and resize step of a widget in the window.

After retrieval of the minimal size and the resize-steps of a widget, this function is called to allow further refinement, typically by computing the real maximal size of the content. Afterwards, size is taken to be the minimal size of the widget and resize is taken to contain the resize steps. For the convenience of the callee, padding contains the amount of padding between the content and the edge of the widget. This should be added to the returned size.

Parameters:
widget Widget number.
size Size of the widget.
padding Recommended amount of space between the widget content and the widget edge.
fill Fill step of the widget.
resize Resize step of the widget.

Reimplemented from Window.

Definition at line 692 of file settings_gui.cpp.

References SettingDesc::desc, GetSettingFromName(), GetStringBoundingBox(), SettingDescBase::interval, SettingDescBase::max, maxdim(), SettingDescBase::min, SetDParam(), and SettingDescBase::val_str.


The documentation for this class was generated from the following file:

Generated on Sun Jun 5 04:20:58 2011 for OpenTTD by  doxygen 1.6.1