genworld_gui.cpp

Go to the documentation of this file.
00001 /* $Id$ */
00002 
00003 /*
00004  * This file is part of OpenTTD.
00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
00008  */
00009 
00012 #include "stdafx.h"
00013 #include "heightmap.h"
00014 #include "debug.h"
00015 #include "genworld.h"
00016 #include "network/network.h"
00017 #include "strings_func.h"
00018 #include "window_func.h"
00019 #include "date_func.h"
00020 #include "sound_func.h"
00021 #include "fios.h"
00022 #include "string_func.h"
00023 #include "widgets/dropdown_type.h"
00024 #include "widgets/dropdown_func.h"
00025 #include "landscape_type.h"
00026 #include "querystring_gui.h"
00027 #include "town.h"
00028 #include "thread/thread.h"
00029 #include "settings_func.h"
00030 #include "core/geometry_func.hpp"
00031 #include "core/random_func.hpp"
00032 
00033 #include "table/strings.h"
00034 #include "table/sprites.h"
00035 
00039 enum GenenerateLandscapeWindowMode {
00040   GLWM_GENERATE,  
00041   GLWM_HEIGHTMAP, 
00042   GLWM_SCENARIO,  
00043 };
00044 
00045 extern void SwitchToMode(SwitchMode new_mode);
00046 extern void MakeNewgameSettingsLive();
00047 
00052 void SetNewLandscapeType(byte landscape)
00053 {
00054   _settings_newgame.game_creation.landscape = landscape;
00055   InvalidateWindowClassesData(WC_SELECT_GAME);
00056   InvalidateWindowClassesData(WC_GENERATE_LANDSCAPE);
00057 }
00058 
00060 enum GenerateLandscapeWindowWidgets {
00061   GLAND_TEMPERATE,          
00062   GLAND_ARCTIC,             
00063   GLAND_TROPICAL,           
00064   GLAND_TOYLAND,            
00065 
00066   GLAND_MAPSIZE_X_PULLDOWN, 
00067   GLAND_MAPSIZE_Y_PULLDOWN, 
00068 
00069   GLAND_TOWN_PULLDOWN,      
00070   GLAND_INDUSTRY_PULLDOWN,  
00071 
00072   GLAND_RANDOM_EDITBOX,     
00073   GLAND_RANDOM_BUTTON,      
00074 
00075   GLAND_GENERATE_BUTTON,    
00076 
00077   GLAND_START_DATE_DOWN,    
00078   GLAND_START_DATE_TEXT,    
00079   GLAND_START_DATE_UP,      
00080 
00081   GLAND_SNOW_LEVEL_DOWN,    
00082   GLAND_SNOW_LEVEL_TEXT,    
00083   GLAND_SNOW_LEVEL_UP,      
00084 
00085   GLAND_TREE_PULLDOWN,      
00086   GLAND_LANDSCAPE_PULLDOWN, 
00087 
00088   GLAND_HEIGHTMAP_NAME_TEXT,         
00089   GLAND_HEIGHTMAP_NAME_SPACER,       
00090   GLAND_HEIGHTMAP_SIZE_TEXT,         
00091   GLAND_HEIGHTMAP_ROTATION_PULLDOWN, 
00092 
00093   GLAND_TERRAIN_PULLDOWN,    
00094   GLAND_WATER_PULLDOWN,      
00095   GLAND_SMOOTHNESS_PULLDOWN, 
00096   GLAND_VARIETY_PULLDOWN,    
00097 
00098   GLAND_BORDERS_RANDOM,      
00099   GLAND_WATER_NW,            
00100   GLAND_WATER_NE,            
00101   GLAND_WATER_SE,            
00102   GLAND_WATER_SW,            
00103 };
00104 
00106 static const NWidgetPart _nested_generate_landscape_widgets[] = {
00107   NWidget(NWID_HORIZONTAL),
00108     NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
00109     NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION, STR_NULL),
00110   EndContainer(),
00111   NWidget(WWT_PANEL, COLOUR_BROWN),
00112     NWidget(NWID_SPACER), SetMinimalSize(0, 10),
00113     /* Landscape selection. */
00114     NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 10),
00115       NWidget(NWID_SPACER), SetFill(1, 0),
00116       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
00117       NWidget(NWID_SPACER), SetFill(1, 0),
00118       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
00119       NWidget(NWID_SPACER), SetFill(1, 0),
00120       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
00121       NWidget(NWID_SPACER), SetFill(1, 0),
00122       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
00123       NWidget(NWID_SPACER), SetFill(1, 0),
00124     EndContainer(),
00125     NWidget(NWID_SPACER), SetMinimalSize(0, 11),
00126     NWidget(NWID_HORIZONTAL), SetPIP(10, 5, 10),
00127       NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
00128         /* Left column with labels. */
00129         NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00130           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetFill(1, 1),
00131           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_LAND_GENERATOR, STR_NULL), SetFill(1, 1),
00132           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(1, 1),
00133           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TERRAIN_TYPE, STR_NULL), SetFill(1, 1),
00134           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_RANDOM_SEED, STR_NULL), SetFill(1, 1),
00135           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_SEA_LAKES, STR_NULL), SetFill(1, 1),
00136           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TREE_PLACER, STR_NULL), SetFill(1, 1),
00137           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_VARIETY, STR_NULL), SetFill(1, 1),
00138           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BORDER_TYPE, STR_NULL), SetFill(1, 1),
00139         EndContainer(),
00140         /* Widgets at the right of the labels. */
00141         NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00142           /* Mapsize X * Y. */
00143           NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
00144             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
00145             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(1, 1),
00146             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
00147           EndContainer(),
00148           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_LANDSCAPE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00149           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00150           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_TERRAIN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00151           NWidget(WWT_EDITBOX, COLOUR_WHITE, GLAND_RANDOM_EDITBOX), SetDataTip(STR_MAPGEN_RANDOM_SEED_OSKTITLE, STR_MAPGEN_RANDOM_SEED_HELP), SetFill(1, 1),
00152           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_WATER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00153           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_TREE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00154           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_VARIETY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00155           NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, GLAND_BORDERS_RANDOM), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00156         EndContainer(),
00157       EndContainer(),
00158       NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
00159         NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
00160           NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00161             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1),
00162             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(1, 1),
00163             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(1, 1),
00164             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SMOOTHNESS, STR_NULL), SetFill(1, 1),
00165           EndContainer(),
00166           NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00167             /* Starting date. */
00168             NWidget(NWID_HORIZONTAL),
00169               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(0, 1),
00170               NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL), SetFill(1, 0),
00171               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(0, 1),
00172             EndContainer(),
00173             /* Snow line. */
00174             NWidget(NWID_HORIZONTAL),
00175               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), SetFill(0, 1),
00176               NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
00177               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), SetFill(0, 1),
00178             EndContainer(),
00179             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00180             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_SMOOTHNESS_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00181           EndContainer(),
00182         EndContainer(),
00183         NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_RANDOM_BUTTON), SetDataTip(STR_MAPGEN_RANDOM, STR_MAPGEN_RANDOM_HELP), SetFill(1, 0),
00184         NWidget(NWID_SPACER), SetFill(1, 1),
00185         NWidget(WWT_TEXTBTN, COLOUR_GREEN, GLAND_GENERATE_BUTTON), SetMinimalSize(84, 30), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 0),
00186       EndContainer(),
00187     EndContainer(),
00188     NWidget(NWID_SPACER), SetMinimalSize(0, 4),
00189     /* Map borders buttons for each edge. */
00190     NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10),
00191       NWidget(NWID_HORIZONTAL), SetPIP(0, 0, 3),
00192         NWidget(NWID_SPACER), SetFill(1, 1),
00193         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NORTHWEST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
00194       EndContainer(),
00195       NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, GLAND_WATER_NW), SetDataTip(STR_JUST_STRING, STR_MAPGEN_NORTHWEST), SetFill(1, 1),
00196       NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, GLAND_WATER_NE), SetDataTip(STR_JUST_STRING, STR_MAPGEN_NORTHEAST), SetFill(1, 1),
00197       NWidget(NWID_HORIZONTAL), SetPIP(3, 0, 0),
00198         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NORTHEAST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
00199         NWidget(NWID_SPACER), SetFill(1, 1),
00200       EndContainer(),
00201     EndContainer(),
00202     NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10),
00203       NWidget(NWID_HORIZONTAL), SetPIP(0, 0, 3),
00204         NWidget(NWID_SPACER), SetFill(1, 1),
00205         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SOUTHWEST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
00206       EndContainer(),
00207       NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, GLAND_WATER_SW), SetDataTip(STR_JUST_STRING, STR_MAPGEN_SOUTHWEST), SetFill(1, 1),
00208       NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, GLAND_WATER_SE), SetDataTip(STR_JUST_STRING, STR_MAPGEN_SOUTHEAST), SetFill(1, 1),
00209       NWidget(NWID_HORIZONTAL), SetPIP(3, 0, 0),
00210         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SOUTHEAST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
00211         NWidget(NWID_SPACER), SetFill(1, 1),
00212       EndContainer(),
00213     EndContainer(),
00214     NWidget(NWID_SPACER), SetMinimalSize(0, 9), SetFill(1, 1),
00215   EndContainer(),
00216 };
00217 
00219 static const NWidgetPart _nested_heightmap_load_widgets[] = {
00220   /* Window header. */
00221   NWidget(NWID_HORIZONTAL),
00222     NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
00223     NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION, STR_NULL),
00224   EndContainer(),
00225   NWidget(WWT_PANEL, COLOUR_BROWN),
00226     NWidget(NWID_SPACER), SetMinimalSize(0, 10),
00227     /* Landscape selection. */
00228     NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 10),
00229       NWidget(NWID_SPACER), SetFill(1, 0),
00230       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
00231       NWidget(NWID_SPACER), SetFill(1, 0),
00232       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
00233       NWidget(NWID_SPACER), SetFill(1, 0),
00234       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
00235       NWidget(NWID_SPACER), SetFill(1, 0),
00236       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
00237       NWidget(NWID_SPACER), SetFill(1, 0),
00238     EndContainer(),
00239     NWidget(NWID_SPACER), SetMinimalSize(0, 11), SetFill(0, 1),
00240     NWidget(NWID_HORIZONTAL), SetPIP(10, 3, 10),
00241       /* Labels at the left side. */
00242       NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00243         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_NAME, STR_NULL), SetFill(1, 1),
00244         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetFill(1, 1),
00245         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(1, 1),
00246         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(1, 1),
00247         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_RANDOM_SEED, STR_NULL), SetFill(1, 1),
00248         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TREE_PLACER, STR_NULL), SetFill(1, 1),
00249         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_ROTATION, STR_NULL), SetFill(1, 1),
00250       EndContainer(),
00251       /* Widgets at the right of the labels. */
00252       NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00253         NWidget(WWT_EMPTY, COLOUR_ORANGE, GLAND_HEIGHTMAP_NAME_TEXT), SetFill(1, 0),
00254         /* Mapsize X * Y. */
00255         NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
00256           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
00257           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(1, 1),
00258           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
00259         EndContainer(),
00260         NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00261         NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00262         NWidget(WWT_EDITBOX, COLOUR_WHITE, GLAND_RANDOM_EDITBOX), SetDataTip(STR_MAPGEN_RANDOM_SEED_OSKTITLE, STR_MAPGEN_RANDOM_SEED_HELP), SetFill(1, 1),
00263         NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_TREE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00264         NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_HEIGHTMAP_ROTATION_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00265       EndContainer(),
00266       NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
00267         NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
00268           NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00269             NWidget(WWT_EMPTY, INVALID_COLOUR, GLAND_HEIGHTMAP_NAME_SPACER), SetFill(1, 0),
00270             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE_LABEL, STR_NULL), SetFill(1, 1),
00271             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1),
00272             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(1, 1),
00273           EndContainer(),
00274           NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00275             NWidget(WWT_EMPTY, INVALID_COLOUR, GLAND_HEIGHTMAP_NAME_SPACER), SetFill(1, 0),
00276             NWidget(WWT_TEXT, COLOUR_ORANGE, GLAND_HEIGHTMAP_SIZE_TEXT), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE, STR_NULL), SetFill(1, 0),
00277             NWidget(NWID_HORIZONTAL),
00278               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(0, 1),
00279               NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL), SetFill(1, 0),
00280               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(0, 1),
00281             EndContainer(),
00282             NWidget(NWID_HORIZONTAL),
00283               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), SetFill(0, 1),
00284               NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
00285               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), SetFill(0, 1),
00286             EndContainer(),
00287           EndContainer(),
00288         EndContainer(),
00289         NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_RANDOM_BUTTON), SetDataTip(STR_MAPGEN_RANDOM, STR_MAPGEN_RANDOM_HELP), SetFill(1, 0),
00290         NWidget(WWT_TEXTBTN, COLOUR_GREEN, GLAND_GENERATE_BUTTON), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 1),
00291       EndContainer(),
00292     EndContainer(),
00293     NWidget(NWID_SPACER), SetMinimalSize(0, 9), SetFill(1, 1),
00294   EndContainer(),
00295 };
00296 
00297 static void StartGeneratingLandscape(GenenerateLandscapeWindowMode mode)
00298 {
00299   DeleteAllNonVitalWindows();
00300 
00301   /* Copy all XXX_newgame to XXX when coming from outside the editor */
00302   MakeNewgameSettingsLive();
00303   ResetGRFConfig(true);
00304 
00305   SndPlayFx(SND_15_BEEP);
00306   switch (mode) {
00307     case GLWM_GENERATE:  _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND    : SM_NEWGAME;         break;
00308     case GLWM_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break;
00309     case GLWM_SCENARIO:  _switch_mode = SM_EDITOR; break;
00310     default: NOT_REACHED();
00311   }
00312 }
00313 
00314 static void LandscapeGenerationCallback(Window *w, bool confirmed)
00315 {
00316   if (confirmed) StartGeneratingLandscape((GenenerateLandscapeWindowMode)w->window_number);
00317 }
00318 
00319 static DropDownList *BuildMapsizeDropDown()
00320 {
00321   DropDownList *list = new DropDownList();
00322 
00323   for (uint i = MIN_MAP_SIZE_BITS; i <= MAX_MAP_SIZE_BITS; i++) {
00324     DropDownListParamStringItem *item = new DropDownListParamStringItem(STR_JUST_INT, i, false);
00325     item->SetParam(0, 1 << i);
00326     list->push_back(item);
00327   }
00328 
00329   return list;
00330 }
00331 
00332 static const StringID _elevations[]  = {STR_TERRAIN_TYPE_VERY_FLAT, STR_TERRAIN_TYPE_FLAT, STR_TERRAIN_TYPE_HILLY, STR_TERRAIN_TYPE_MOUNTAINOUS, INVALID_STRING_ID};
00333 static const StringID _sea_lakes[]   = {STR_SEA_LEVEL_VERY_LOW, STR_SEA_LEVEL_LOW, STR_SEA_LEVEL_MEDIUM, STR_SEA_LEVEL_HIGH, STR_SEA_LEVEL_CUSTOM, INVALID_STRING_ID};
00334 static const StringID _smoothness[]  = {STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID};
00335 static const StringID _tree_placer[] = {STR_CONFIG_SETTING_TREE_PLACER_NONE, STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL, STR_CONFIG_SETTING_TREE_PLACER_IMPROVED, INVALID_STRING_ID};
00336 static const StringID _rotation[]    = {STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID};
00337 static const StringID _landscape[]   = {STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL, STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID};
00338 static const StringID _num_towns[]   = {STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, STR_NUM_CUSTOM, INVALID_STRING_ID};
00339 static const StringID _num_inds[]    = {STR_FUNDING_ONLY, STR_MINIMAL, STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, INVALID_STRING_ID};
00340 static const StringID _variety[]     = {STR_VARIETY_NONE, STR_VARIETY_VERY_LOW, STR_VARIETY_LOW, STR_VARIETY_MEDIUM, STR_VARIETY_HIGH, STR_VARIETY_VERY_HIGH, INVALID_STRING_ID};
00341 
00342 assert_compile(lengthof(_num_inds) == ID_END + 1);
00343 
00344 struct GenerateLandscapeWindow : public QueryStringBaseWindow {
00345   uint widget_id;
00346   uint x;
00347   uint y;
00348   char name[64];
00349   GenenerateLandscapeWindowMode mode;
00350 
00351   GenerateLandscapeWindow(const WindowDesc *desc, WindowNumber number = 0) : QueryStringBaseWindow(11)
00352   {
00353     this->InitNested(desc, number);
00354 
00355     this->LowerWidget(_settings_newgame.game_creation.landscape + GLAND_TEMPERATE);
00356 
00357     /* snprintf() always outputs trailing '\0', so whole buffer can be used */
00358     snprintf(this->edit_str_buf, this->edit_str_size, "%u", _settings_newgame.game_creation.generation_seed);
00359     InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size);
00360     this->caption = STR_NULL;
00361     this->afilter = CS_NUMERAL;
00362 
00363     this->mode = (GenenerateLandscapeWindowMode)this->window_number;
00364 
00365     /* Disable town, industry and trees in SE */
00366     this->SetWidgetDisabledState(GLAND_TOWN_PULLDOWN,     _game_mode == GM_EDITOR);
00367     this->SetWidgetDisabledState(GLAND_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR);
00368     this->SetWidgetDisabledState(GLAND_TREE_PULLDOWN,     _game_mode == GM_EDITOR);
00369 
00370     this->OnInvalidateData();
00371   }
00372 
00373 
00374   virtual void SetStringParameters(int widget) const
00375   {
00376     switch (widget) {
00377       case GLAND_START_DATE_TEXT:     SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); break;
00378       case GLAND_MAPSIZE_X_PULLDOWN:  SetDParam(0, 1 << _settings_newgame.game_creation.map_x); break;
00379       case GLAND_MAPSIZE_Y_PULLDOWN:  SetDParam(0, 1 << _settings_newgame.game_creation.map_y); break;
00380       case GLAND_SNOW_LEVEL_TEXT:     SetDParam(0, _settings_newgame.game_creation.snow_line_height); break;
00381 
00382       case GLAND_TOWN_PULLDOWN:
00383         if (_game_mode == GM_EDITOR) {
00384           SetDParam(0, STR_CONFIG_SETTING_OFF);
00385         } else if (_settings_newgame.difficulty.number_towns == CUSTOM_TOWN_NUMBER_DIFFICULTY) {
00386           SetDParam(0, STR_NUM_CUSTOM_NUMBER);
00387           SetDParam(1, _settings_newgame.game_creation.custom_town_number);
00388         } else {
00389           SetDParam(0, _num_towns[_settings_newgame.difficulty.number_towns]);
00390         }
00391         break;
00392 
00393       case GLAND_INDUSTRY_PULLDOWN:   SetDParam(0, _game_mode == GM_EDITOR ? STR_CONFIG_SETTING_OFF : _num_inds[_settings_newgame.difficulty.industry_density]); break;
00394       case GLAND_LANDSCAPE_PULLDOWN:  SetDParam(0, _landscape[_settings_newgame.game_creation.land_generator]); break;
00395       case GLAND_TREE_PULLDOWN:       SetDParam(0, _tree_placer[_settings_newgame.game_creation.tree_placer]); break;
00396       case GLAND_TERRAIN_PULLDOWN:    SetDParam(0, _elevations[_settings_newgame.difficulty.terrain_type]); break;
00397 
00398       case GLAND_WATER_PULLDOWN:
00399         if (_settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
00400           SetDParam(0, STR_SEA_LEVEL_CUSTOM_PERCENTAGE);
00401           SetDParam(1, _settings_newgame.game_creation.custom_sea_level);
00402         } else {
00403           SetDParam(0, _sea_lakes[_settings_newgame.difficulty.quantity_sea_lakes]);
00404         }
00405         break;
00406 
00407       case GLAND_SMOOTHNESS_PULLDOWN: SetDParam(0, _smoothness[_settings_newgame.game_creation.tgen_smoothness]); break;
00408       case GLAND_VARIETY_PULLDOWN:    SetDParam(0, _variety[_settings_newgame.game_creation.variety]); break;
00409       case GLAND_BORDERS_RANDOM:      SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOMIZE : STR_MAPGEN_BORDER_MANUAL); break;
00410       case GLAND_WATER_NE: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_NE) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
00411       case GLAND_WATER_NW: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_NW) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
00412       case GLAND_WATER_SE: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
00413       case GLAND_WATER_SW: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
00414       case GLAND_HEIGHTMAP_ROTATION_PULLDOWN: SetDParam(0, _rotation[_settings_newgame.game_creation.heightmap_rotation]); break;
00415 
00416       case GLAND_HEIGHTMAP_SIZE_TEXT:
00417         if (_settings_newgame.game_creation.heightmap_rotation == HM_CLOCKWISE) {
00418           SetDParam(0, this->y);
00419           SetDParam(1, this->x);
00420         } else {
00421           SetDParam(0, this->x);
00422           SetDParam(1, this->y);
00423         }
00424         break;
00425     }
00426   }
00427 
00433   virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
00434   {
00435     if (!gui_scope) return;
00436     /* Update the climate buttons */
00437     this->SetWidgetLoweredState(GLAND_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
00438     this->SetWidgetLoweredState(GLAND_ARCTIC,    _settings_newgame.game_creation.landscape == LT_ARCTIC);
00439     this->SetWidgetLoweredState(GLAND_TROPICAL,  _settings_newgame.game_creation.landscape == LT_TROPIC);
00440     this->SetWidgetLoweredState(GLAND_TOYLAND,   _settings_newgame.game_creation.landscape == LT_TOYLAND);
00441 
00442     /* You can't select smoothness / non-water borders if not terragenesis */
00443     if (mode == GLWM_GENERATE) {
00444       this->SetWidgetDisabledState(GLAND_SMOOTHNESS_PULLDOWN, _settings_newgame.game_creation.land_generator == 0);
00445       this->SetWidgetDisabledState(GLAND_VARIETY_PULLDOWN, _settings_newgame.game_creation.land_generator == 0);
00446       this->SetWidgetDisabledState(GLAND_BORDERS_RANDOM, _settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges);
00447       this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges || _settings_newgame.game_creation.water_borders == BORDERS_RANDOM,
00448           GLAND_WATER_NW, GLAND_WATER_NE, GLAND_WATER_SE, GLAND_WATER_SW, WIDGET_LIST_END);
00449 
00450       this->SetWidgetLoweredState(GLAND_BORDERS_RANDOM, _settings_newgame.game_creation.water_borders == BORDERS_RANDOM);
00451 
00452       this->SetWidgetLoweredState(GLAND_WATER_NW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NW));
00453       this->SetWidgetLoweredState(GLAND_WATER_NE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NE));
00454       this->SetWidgetLoweredState(GLAND_WATER_SE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE));
00455       this->SetWidgetLoweredState(GLAND_WATER_SW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW));
00456 
00457       this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == 0 && (_settings_newgame.game_creation.landscape == LT_ARCTIC || _settings_newgame.game_creation.landscape == LT_TROPIC),
00458           GLAND_TERRAIN_PULLDOWN, GLAND_WATER_PULLDOWN, WIDGET_LIST_END);
00459     }
00460 
00461     /* Disable snowline if not arctic */
00462     this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_TEXT, _settings_newgame.game_creation.landscape != LT_ARCTIC);
00463 
00464     /* Update availability of decreasing / increasing start date and snow level */
00465     this->SetWidgetDisabledState(GLAND_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= MIN_YEAR);
00466     this->SetWidgetDisabledState(GLAND_START_DATE_UP,   _settings_newgame.game_creation.starting_year >= MAX_YEAR);
00467     this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_DOWN, _settings_newgame.game_creation.snow_line_height <= MIN_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC);
00468     this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_UP,   _settings_newgame.game_creation.snow_line_height >= MAX_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC);
00469 
00470     /* Do not allow a custom sea level with the original land generator. */
00471     if (_settings_newgame.game_creation.land_generator == 0 &&
00472         _settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
00473       _settings_newgame.difficulty.quantity_sea_lakes = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE;
00474     }
00475 
00476   }
00477 
00478   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
00479   {
00480     const StringID *strs = NULL;
00481     switch (widget) {
00482       case GLAND_START_DATE_TEXT:
00483         SetDParam(0, ConvertYMDToDate(MAX_YEAR, 0, 1));
00484         *size = GetStringBoundingBox(STR_BLACK_DATE_LONG);
00485         break;
00486 
00487       case GLAND_MAPSIZE_X_PULLDOWN:
00488       case GLAND_MAPSIZE_Y_PULLDOWN:
00489         SetDParam(0, MAX_MAP_SIZE);
00490         *size = GetStringBoundingBox(STR_JUST_INT);
00491         break;
00492 
00493       case GLAND_SNOW_LEVEL_TEXT:
00494         SetDParam(0, MAX_TILE_HEIGHT);
00495         *size = GetStringBoundingBox(STR_JUST_INT);
00496         break;
00497 
00498       case GLAND_HEIGHTMAP_SIZE_TEXT:
00499         SetDParam(0, this->x);
00500         SetDParam(1, this->y);
00501         *size = GetStringBoundingBox(STR_MAPGEN_HEIGHTMAP_SIZE);
00502         break;
00503 
00504       case GLAND_TOWN_PULLDOWN:
00505         strs = _num_towns;
00506         SetDParam(0, CUSTOM_TOWN_MAX_NUMBER);
00507         *size = GetStringBoundingBox(STR_NUM_CUSTOM_NUMBER);
00508         break;
00509 
00510       case GLAND_INDUSTRY_PULLDOWN:   strs = _num_inds; break;
00511       case GLAND_LANDSCAPE_PULLDOWN:  strs = _landscape; break;
00512       case GLAND_TREE_PULLDOWN:       strs = _tree_placer; break;
00513       case GLAND_TERRAIN_PULLDOWN:    strs = _elevations; break;
00514       case GLAND_WATER_PULLDOWN:
00515         strs = _sea_lakes;
00516         SetDParam(0, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE);
00517         *size = GetStringBoundingBox(STR_SEA_LEVEL_CUSTOM_PERCENTAGE);
00518         break;
00519 
00520       case GLAND_SMOOTHNESS_PULLDOWN: strs = _smoothness; break;
00521       case GLAND_VARIETY_PULLDOWN:    strs = _variety; break;
00522       case GLAND_HEIGHTMAP_ROTATION_PULLDOWN: strs = _rotation; break;
00523       case GLAND_BORDERS_RANDOM:
00524         *size = maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOMIZE), GetStringBoundingBox(STR_MAPGEN_BORDER_MANUAL));
00525         break;
00526 
00527       case GLAND_WATER_NE:
00528       case GLAND_WATER_NW:
00529       case GLAND_WATER_SE:
00530       case GLAND_WATER_SW:
00531         *size = maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOM), maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_WATER), GetStringBoundingBox(STR_MAPGEN_BORDER_FREEFORM)));
00532         break;
00533 
00534       case GLAND_HEIGHTMAP_NAME_SPACER:
00535       case GLAND_HEIGHTMAP_NAME_TEXT:
00536         size->width = 0;
00537         break;
00538 
00539       default:
00540         return;
00541     }
00542     if (strs != NULL) {
00543       while (*strs != INVALID_STRING_ID) {
00544         *size = maxdim(*size, GetStringBoundingBox(*strs++));
00545       }
00546     }
00547     size->width += padding.width;
00548     size->height = FONT_HEIGHT_NORMAL + WD_DROPDOWNTEXT_TOP + WD_DROPDOWNTEXT_BOTTOM;
00549   }
00550 
00551   virtual void DrawWidget(const Rect &r, int widget) const
00552   {
00553     switch (widget) {
00554       case GLAND_HEIGHTMAP_NAME_TEXT: {
00555         /* Little bit of a hack going on here; just to get the widgets
00556          * spaced without doing much magic. The space we can draw on is
00557          * covered by both the spacer and text widgets, so take their
00558          * outer most boundaries (left and right) as draw locations. */
00559         const NWidgetBase *nwi_spacer = this->GetWidget<NWidgetBase>(GLAND_HEIGHTMAP_NAME_SPACER);
00560         DrawString(min(r.left, nwi_spacer->pos_x), max<int>(r.right, nwi_spacer->pos_x + nwi_spacer->current_x), r.top, this->name, TC_ORANGE);
00561         break;
00562       }
00563     }
00564   }
00565 
00566   virtual void OnPaint()
00567   {
00568     this->DrawWidgets();
00569     this->DrawEditBox(GLAND_RANDOM_EDITBOX);
00570   }
00571 
00572   virtual void OnClick(Point pt, int widget, int click_count)
00573   {
00574     switch (widget) {
00575       case GLAND_TEMPERATE:
00576       case GLAND_ARCTIC:
00577       case GLAND_TROPICAL:
00578       case GLAND_TOYLAND:
00579         SetNewLandscapeType(widget - GLAND_TEMPERATE);
00580         break;
00581 
00582       case GLAND_MAPSIZE_X_PULLDOWN: // Mapsize X
00583         ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, GLAND_MAPSIZE_X_PULLDOWN);
00584         break;
00585 
00586       case GLAND_MAPSIZE_Y_PULLDOWN: // Mapsize Y
00587         ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, GLAND_MAPSIZE_Y_PULLDOWN);
00588         break;
00589 
00590       case GLAND_TOWN_PULLDOWN: // Number of towns
00591         ShowDropDownMenu(this, _num_towns, _settings_newgame.difficulty.number_towns, GLAND_TOWN_PULLDOWN, 0, 0);
00592         break;
00593 
00594       case GLAND_INDUSTRY_PULLDOWN: // Number of industries
00595         ShowDropDownMenu(this, _num_inds, _settings_newgame.difficulty.industry_density, GLAND_INDUSTRY_PULLDOWN, 0, 0);
00596         break;
00597 
00598       case GLAND_RANDOM_BUTTON: // Random seed
00599         _settings_newgame.game_creation.generation_seed = InteractiveRandom();
00600         snprintf(this->edit_str_buf, this->edit_str_size, "%u", _settings_newgame.game_creation.generation_seed);
00601         UpdateTextBufferSize(&this->text);
00602         this->SetDirty();
00603         break;
00604 
00605       case GLAND_GENERATE_BUTTON: // Generate
00606         if (mode == GLWM_HEIGHTMAP &&
00607             (this->x * 2 < (1U << _settings_newgame.game_creation.map_x) ||
00608             this->x / 2 > (1U << _settings_newgame.game_creation.map_x) ||
00609             this->y * 2 < (1U << _settings_newgame.game_creation.map_y) ||
00610             this->y / 2 > (1U << _settings_newgame.game_creation.map_y))) {
00611           ShowQuery(
00612             STR_WARNING_HEIGHTMAP_SCALE_CAPTION,
00613             STR_WARNING_HEIGHTMAP_SCALE_MESSAGE,
00614             this,
00615             LandscapeGenerationCallback);
00616         } else {
00617           StartGeneratingLandscape(mode);
00618         }
00619         break;
00620 
00621       case GLAND_START_DATE_DOWN:
00622       case GLAND_START_DATE_UP: // Year buttons
00623         /* Don't allow too fast scrolling */
00624         if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
00625           this->HandleButtonClick(widget);
00626 
00627           _settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - GLAND_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
00628           this->InvalidateData();
00629         }
00630         _left_button_clicked = false;
00631         break;
00632 
00633       case GLAND_START_DATE_TEXT: // Year text
00634         this->widget_id = GLAND_START_DATE_TEXT;
00635         SetDParam(0, _settings_newgame.game_creation.starting_year);
00636         ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
00637         break;
00638 
00639       case GLAND_SNOW_LEVEL_DOWN:
00640       case GLAND_SNOW_LEVEL_UP: // Snow line buttons
00641         /* Don't allow too fast scrolling */
00642         if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
00643           this->HandleButtonClick(widget);
00644 
00645           _settings_newgame.game_creation.snow_line_height = Clamp(_settings_newgame.game_creation.snow_line_height + widget - GLAND_SNOW_LEVEL_TEXT, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT);
00646           this->InvalidateData();
00647         }
00648         _left_button_clicked = false;
00649         break;
00650 
00651       case GLAND_SNOW_LEVEL_TEXT: // Snow line text
00652         this->widget_id = GLAND_SNOW_LEVEL_TEXT;
00653         SetDParam(0, _settings_newgame.game_creation.snow_line_height);
00654         ShowQueryString(STR_JUST_INT, STR_MAPGEN_SNOW_LINE_QUERY_CAPT, 3, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
00655         break;
00656 
00657       case GLAND_TREE_PULLDOWN: // Tree placer
00658         ShowDropDownMenu(this, _tree_placer, _settings_newgame.game_creation.tree_placer, GLAND_TREE_PULLDOWN, 0, 0);
00659         break;
00660 
00661       case GLAND_LANDSCAPE_PULLDOWN: // Landscape generator
00662         ShowDropDownMenu(this, _landscape, _settings_newgame.game_creation.land_generator, GLAND_LANDSCAPE_PULLDOWN, 0, 0);
00663         break;
00664 
00665       case GLAND_HEIGHTMAP_ROTATION_PULLDOWN: // Heightmap rotation
00666         ShowDropDownMenu(this, _rotation, _settings_newgame.game_creation.heightmap_rotation, GLAND_HEIGHTMAP_ROTATION_PULLDOWN, 0, 0);
00667         break;
00668 
00669       case GLAND_TERRAIN_PULLDOWN: // Terrain type
00670         ShowDropDownMenu(this, _elevations, _settings_newgame.difficulty.terrain_type, GLAND_TERRAIN_PULLDOWN, 0, 0);
00671         break;
00672 
00673       case GLAND_WATER_PULLDOWN: { // Water quantity
00674         uint32 hidden_mask = 0;
00675         /* Disable custom water level when the original map generator is active. */
00676         if (_settings_newgame.game_creation.land_generator == 0) {
00677           SetBit(hidden_mask, CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY);
00678         }
00679         ShowDropDownMenu(this, _sea_lakes, _settings_newgame.difficulty.quantity_sea_lakes, GLAND_WATER_PULLDOWN, 0, hidden_mask);
00680         break;
00681       }
00682 
00683       case GLAND_SMOOTHNESS_PULLDOWN: // Map smoothness
00684         ShowDropDownMenu(this, _smoothness, _settings_newgame.game_creation.tgen_smoothness, GLAND_SMOOTHNESS_PULLDOWN, 0, 0);
00685         break;
00686 
00687       case GLAND_VARIETY_PULLDOWN: // Map variety
00688         ShowDropDownMenu(this, _variety, _settings_newgame.game_creation.variety, GLAND_VARIETY_PULLDOWN, 0, 0);
00689         break;
00690 
00691       /* Freetype map borders */
00692       case GLAND_WATER_NW:
00693         _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NW);
00694         this->InvalidateData();
00695         break;
00696 
00697       case GLAND_WATER_NE:
00698         _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NE);
00699         this->InvalidateData();
00700         break;
00701 
00702       case GLAND_WATER_SE:
00703         _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SE);
00704         this->InvalidateData();
00705         break;
00706 
00707       case GLAND_WATER_SW:
00708         _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SW);
00709         this->InvalidateData();
00710         break;
00711 
00712       case GLAND_BORDERS_RANDOM:
00713         _settings_newgame.game_creation.water_borders = (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? 0 : BORDERS_RANDOM;
00714         this->InvalidateData();
00715         break;
00716     }
00717   }
00718 
00719   virtual void OnTimeout()
00720   {
00721     static const int raise_widgets[] = {GLAND_START_DATE_DOWN, GLAND_START_DATE_UP, GLAND_SNOW_LEVEL_UP, GLAND_SNOW_LEVEL_DOWN, WIDGET_LIST_END};
00722     for (const int *widget = raise_widgets; *widget != WIDGET_LIST_END; widget++) {
00723       if (this->IsWidgetLowered(*widget)) {
00724         this->RaiseWidget(*widget);
00725         this->SetWidgetDirty(*widget);
00726       }
00727     }
00728   }
00729 
00730   virtual void OnMouseLoop()
00731   {
00732     this->HandleEditBox(GLAND_RANDOM_EDITBOX);
00733   }
00734 
00735   virtual EventState OnKeyPress(uint16 key, uint16 keycode)
00736   {
00737     EventState state = ES_NOT_HANDLED;
00738     this->HandleEditBoxKey(GLAND_RANDOM_EDITBOX, key, keycode, state);
00739     /* the seed is unsigned, therefore atoi cannot be used.
00740      * As UINT32_MAX is a 'magic' value (use random seed) it
00741      * should not be possible to be entered into the input
00742      * field; the generate seed button can be used instead. */
00743     _settings_newgame.game_creation.generation_seed = minu(strtoul(this->edit_str_buf, NULL, 10), UINT32_MAX - 1);
00744     return state;
00745   }
00746 
00747   virtual void OnDropdownSelect(int widget, int index)
00748   {
00749     switch (widget) {
00750       case GLAND_MAPSIZE_X_PULLDOWN:     _settings_newgame.game_creation.map_x = index; break;
00751       case GLAND_MAPSIZE_Y_PULLDOWN:     _settings_newgame.game_creation.map_y = index; break;
00752       case GLAND_TREE_PULLDOWN:          _settings_newgame.game_creation.tree_placer = index; break;
00753       case GLAND_SMOOTHNESS_PULLDOWN:    _settings_newgame.game_creation.tgen_smoothness = index;  break;
00754       case GLAND_VARIETY_PULLDOWN:       _settings_newgame.game_creation.variety = index; break;
00755       case GLAND_LANDSCAPE_PULLDOWN:     _settings_newgame.game_creation.land_generator = index; break;
00756       case GLAND_HEIGHTMAP_ROTATION_PULLDOWN: _settings_newgame.game_creation.heightmap_rotation = index; break;
00757 
00758       case GLAND_TOWN_PULLDOWN:
00759         if ((uint)index == CUSTOM_TOWN_NUMBER_DIFFICULTY) {
00760           this->widget_id = widget;
00761           SetDParam(0, _settings_newgame.game_creation.custom_town_number);
00762           ShowQueryString(STR_JUST_INT, STR_MAPGEN_NUMBER_OF_TOWNS, 5, this, CS_NUMERAL, QSF_NONE);
00763         }
00764         IConsoleSetSetting("difficulty.number_towns", index);
00765         break;
00766 
00767       case GLAND_INDUSTRY_PULLDOWN:
00768         IConsoleSetSetting("difficulty.industry_density", index);
00769         break;
00770 
00771       case GLAND_TERRAIN_PULLDOWN: {
00772         GameMode old_gm = _game_mode;
00773         _game_mode = GM_MENU;
00774         IConsoleSetSetting("difficulty.terrain_type", index);
00775         _game_mode = old_gm;
00776         break;
00777       }
00778 
00779       case GLAND_WATER_PULLDOWN: {
00780         if ((uint)index == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
00781           this->widget_id = widget;
00782           SetDParam(0, _settings_newgame.game_creation.custom_sea_level);
00783           ShowQueryString(STR_JUST_INT, STR_MAPGEN_QUANTITY_OF_SEA_LAKES, 3, this, CS_NUMERAL, QSF_NONE);
00784         }
00785         GameMode old_gm = _game_mode;
00786         _game_mode = GM_MENU;
00787         IConsoleSetSetting("difficulty.quantity_sea_lakes", index);
00788         _game_mode = old_gm;
00789         break;
00790       }
00791     }
00792     this->InvalidateData();
00793   }
00794 
00795   virtual void OnQueryTextFinished(char *str)
00796   {
00797     /* Was 'cancel' pressed? */
00798     if (str == NULL) return;
00799 
00800     int32 value;
00801     if (!StrEmpty(str)) {
00802       value = atoi(str);
00803     } else {
00804       /* An empty string means revert to the default */
00805       switch (this->widget_id) {
00806         case GLAND_START_DATE_TEXT: value = DEF_START_YEAR; break;
00807         case GLAND_SNOW_LEVEL_TEXT: value = DEF_SNOWLINE_HEIGHT; break;
00808         case GLAND_TOWN_PULLDOWN:   value = 1; break;
00809         case GLAND_WATER_PULLDOWN:  value = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE; break;
00810         default: NOT_REACHED();
00811       }
00812     }
00813 
00814     switch (this->widget_id) {
00815       case GLAND_START_DATE_TEXT:
00816         this->SetWidgetDirty(GLAND_START_DATE_TEXT);
00817         _settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
00818         break;
00819 
00820       case GLAND_SNOW_LEVEL_TEXT:
00821         this->SetWidgetDirty(GLAND_SNOW_LEVEL_TEXT);
00822         _settings_newgame.game_creation.snow_line_height = Clamp(value, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT);
00823         break;
00824 
00825       case GLAND_TOWN_PULLDOWN:
00826         _settings_newgame.game_creation.custom_town_number = Clamp(value, 1, CUSTOM_TOWN_MAX_NUMBER);
00827         break;
00828 
00829       case GLAND_WATER_PULLDOWN:
00830         _settings_newgame.game_creation.custom_sea_level = Clamp(value, CUSTOM_SEA_LEVEL_MIN_PERCENTAGE, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE);
00831         break;
00832     }
00833 
00834     this->InvalidateData();
00835   }
00836 };
00837 
00838 static const WindowDesc _generate_landscape_desc(
00839   WDP_CENTER, 0, 0,
00840   WC_GENERATE_LANDSCAPE, WC_NONE,
00841   0,
00842   _nested_generate_landscape_widgets, lengthof(_nested_generate_landscape_widgets)
00843 );
00844 
00845 static const WindowDesc _heightmap_load_desc(
00846   WDP_CENTER, 0, 0,
00847   WC_GENERATE_LANDSCAPE, WC_NONE,
00848   0,
00849   _nested_heightmap_load_widgets, lengthof(_nested_heightmap_load_widgets)
00850 );
00851 
00852 static void _ShowGenerateLandscape(GenenerateLandscapeWindowMode mode)
00853 {
00854   uint x = 0;
00855   uint y = 0;
00856 
00857   DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
00858 
00859   /* Always give a new seed if not editor */
00860   if (_game_mode != GM_EDITOR) _settings_newgame.game_creation.generation_seed = InteractiveRandom();
00861 
00862   if (mode == GLWM_HEIGHTMAP) {
00863     /* If the function returns negative, it means there was a problem loading the heightmap */
00864     if (!GetHeightmapDimensions(_file_to_saveload.name, &x, &y)) return;
00865   }
00866 
00867   GenerateLandscapeWindow *w = AllocateWindowDescFront<GenerateLandscapeWindow>((mode == GLWM_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc, mode);
00868 
00869   if (mode == GLWM_HEIGHTMAP) {
00870     w->x = x;
00871     w->y = y;
00872     strecpy(w->name, _file_to_saveload.title, lastof(w->name));
00873   }
00874 
00875   SetWindowDirty(WC_GENERATE_LANDSCAPE, mode);
00876 }
00877 
00879 void ShowGenerateLandscape()
00880 {
00881   _ShowGenerateLandscape(GLWM_GENERATE);
00882 }
00883 
00885 void ShowHeightmapLoad()
00886 {
00887   _ShowGenerateLandscape(GLWM_HEIGHTMAP);
00888 }
00889 
00891 void StartScenarioEditor()
00892 {
00893   StartGeneratingLandscape(GLWM_SCENARIO);
00894 }
00895 
00900 void StartNewGameWithoutGUI(uint seed)
00901 {
00902   /* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */
00903   _settings_newgame.game_creation.generation_seed = seed;
00904 
00905   StartGeneratingLandscape(GLWM_GENERATE);
00906 }
00907 
00909 enum CreateScenarioWindowWidgets {
00910   CSCEN_TEMPERATE,              
00911   CSCEN_ARCTIC,                 
00912   CSCEN_TROPICAL,               
00913   CSCEN_TOYLAND,                
00914   CSCEN_EMPTY_WORLD,            
00915   CSCEN_RANDOM_WORLD,           
00916   CSCEN_MAPSIZE_X_PULLDOWN,     
00917   CSCEN_MAPSIZE_Y_PULLDOWN,     
00918   CSCEN_START_DATE_DOWN,        
00919   CSCEN_START_DATE_TEXT,        
00920   CSCEN_START_DATE_UP,          
00921   CSCEN_FLAT_LAND_HEIGHT_DOWN,  
00922   CSCEN_FLAT_LAND_HEIGHT_TEXT,  
00923   CSCEN_FLAT_LAND_HEIGHT_UP     
00924 };
00925 
00926 
00927 struct CreateScenarioWindow : public Window
00928 {
00929   uint widget_id;
00930 
00931   CreateScenarioWindow(const WindowDesc *desc, WindowNumber window_number) : Window()
00932   {
00933     this->InitNested(desc, window_number);
00934     this->LowerWidget(_settings_newgame.game_creation.landscape + CSCEN_TEMPERATE);
00935   }
00936 
00937   virtual void SetStringParameters(int widget) const
00938   {
00939     switch (widget) {
00940       case CSCEN_START_DATE_TEXT:
00941         SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1));
00942         break;
00943 
00944       case CSCEN_MAPSIZE_X_PULLDOWN:
00945         SetDParam(0, 1 << _settings_newgame.game_creation.map_x);
00946         break;
00947 
00948       case CSCEN_MAPSIZE_Y_PULLDOWN:
00949         SetDParam(0, 1 << _settings_newgame.game_creation.map_y);
00950         break;
00951 
00952       case CSCEN_FLAT_LAND_HEIGHT_TEXT:
00953         SetDParam(0, _settings_newgame.game_creation.se_flat_world_height);
00954         break;
00955     }
00956   }
00957 
00958   virtual void OnPaint()
00959   {
00960     this->SetWidgetDisabledState(CSCEN_START_DATE_DOWN,       _settings_newgame.game_creation.starting_year <= MIN_YEAR);
00961     this->SetWidgetDisabledState(CSCEN_START_DATE_UP,         _settings_newgame.game_creation.starting_year >= MAX_YEAR);
00962     this->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_DOWN, _settings_newgame.game_creation.se_flat_world_height <= 0);
00963     this->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_UP,   _settings_newgame.game_creation.se_flat_world_height >= MAX_TILE_HEIGHT);
00964 
00965     this->SetWidgetLoweredState(CSCEN_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
00966     this->SetWidgetLoweredState(CSCEN_ARCTIC,    _settings_newgame.game_creation.landscape == LT_ARCTIC);
00967     this->SetWidgetLoweredState(CSCEN_TROPICAL,  _settings_newgame.game_creation.landscape == LT_TROPIC);
00968     this->SetWidgetLoweredState(CSCEN_TOYLAND,   _settings_newgame.game_creation.landscape == LT_TOYLAND);
00969 
00970     this->DrawWidgets();
00971   }
00972 
00973   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
00974   {
00975     StringID str = STR_JUST_INT;
00976     switch (widget) {
00977       case CSCEN_START_DATE_TEXT:
00978         SetDParam(0, ConvertYMDToDate(MAX_YEAR, 0, 1));
00979         str = STR_BLACK_DATE_LONG;
00980         break;
00981 
00982       case CSCEN_MAPSIZE_X_PULLDOWN:
00983       case CSCEN_MAPSIZE_Y_PULLDOWN:
00984         SetDParam(0, MAX_MAP_SIZE);
00985         break;
00986 
00987       case CSCEN_FLAT_LAND_HEIGHT_TEXT:
00988         SetDParam(0, MAX_TILE_HEIGHT);
00989         break;
00990 
00991       default:
00992         return;
00993     }
00994     *size = GetStringBoundingBox(str);
00995     size->width += padding.width;
00996     size->height += padding.height;
00997   }
00998 
00999   virtual void OnClick(Point pt, int widget, int click_count)
01000   {
01001     switch (widget) {
01002       case CSCEN_TEMPERATE:
01003       case CSCEN_ARCTIC:
01004       case CSCEN_TROPICAL:
01005       case CSCEN_TOYLAND:
01006         this->RaiseWidget(_settings_newgame.game_creation.landscape + CSCEN_TEMPERATE);
01007         SetNewLandscapeType(widget - CSCEN_TEMPERATE);
01008         break;
01009 
01010       case CSCEN_MAPSIZE_X_PULLDOWN: // Mapsize X
01011         ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, CSCEN_MAPSIZE_X_PULLDOWN);
01012         break;
01013 
01014       case CSCEN_MAPSIZE_Y_PULLDOWN: // Mapsize Y
01015         ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, CSCEN_MAPSIZE_Y_PULLDOWN);
01016         break;
01017 
01018       case CSCEN_EMPTY_WORLD: // Empty world / flat world
01019         StartGeneratingLandscape(GLWM_SCENARIO);
01020         break;
01021 
01022       case CSCEN_RANDOM_WORLD: // Generate
01023         ShowGenerateLandscape();
01024         break;
01025 
01026       case CSCEN_START_DATE_DOWN:
01027       case CSCEN_START_DATE_UP: // Year buttons
01028         /* Don't allow too fast scrolling */
01029         if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
01030           this->HandleButtonClick(widget);
01031           this->SetDirty();
01032 
01033           _settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - CSCEN_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
01034         }
01035         _left_button_clicked = false;
01036         break;
01037 
01038       case CSCEN_START_DATE_TEXT: // Year text
01039         this->widget_id = CSCEN_START_DATE_TEXT;
01040         SetDParam(0, _settings_newgame.game_creation.starting_year);
01041         ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, this, CS_NUMERAL, QSF_NONE);
01042         break;
01043 
01044       case CSCEN_FLAT_LAND_HEIGHT_DOWN:
01045       case CSCEN_FLAT_LAND_HEIGHT_UP: // Height level buttons
01046         /* Don't allow too fast scrolling */
01047         if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
01048           this->HandleButtonClick(widget);
01049           this->SetDirty();
01050 
01051           _settings_newgame.game_creation.se_flat_world_height = Clamp(_settings_newgame.game_creation.se_flat_world_height + widget - CSCEN_FLAT_LAND_HEIGHT_TEXT, 0, MAX_TILE_HEIGHT);
01052         }
01053         _left_button_clicked = false;
01054         break;
01055 
01056       case CSCEN_FLAT_LAND_HEIGHT_TEXT: // Height level text
01057         this->widget_id = CSCEN_FLAT_LAND_HEIGHT_TEXT;
01058         SetDParam(0, _settings_newgame.game_creation.se_flat_world_height);
01059         ShowQueryString(STR_JUST_INT, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT, 3, this, CS_NUMERAL, QSF_NONE);
01060         break;
01061     }
01062   }
01063 
01064   virtual void OnTimeout()
01065   {
01066     static const int raise_widgets[] = {CSCEN_START_DATE_DOWN, CSCEN_START_DATE_UP, CSCEN_FLAT_LAND_HEIGHT_DOWN, CSCEN_FLAT_LAND_HEIGHT_UP, WIDGET_LIST_END};
01067     for (const int *widget = raise_widgets; *widget != WIDGET_LIST_END; widget++) {
01068       if (this->IsWidgetLowered(*widget)) {
01069         this->RaiseWidget(*widget);
01070         this->SetWidgetDirty(*widget);
01071       }
01072     }
01073   }
01074 
01075   virtual void OnDropdownSelect(int widget, int index)
01076   {
01077     switch (widget) {
01078       case CSCEN_MAPSIZE_X_PULLDOWN: _settings_newgame.game_creation.map_x = index; break;
01079       case CSCEN_MAPSIZE_Y_PULLDOWN: _settings_newgame.game_creation.map_y = index; break;
01080     }
01081     this->SetDirty();
01082   }
01083 
01084   virtual void OnQueryTextFinished(char *str)
01085   {
01086     if (!StrEmpty(str)) {
01087       int32 value = atoi(str);
01088 
01089       switch (this->widget_id) {
01090         case CSCEN_START_DATE_TEXT:
01091           this->SetWidgetDirty(CSCEN_START_DATE_TEXT);
01092           _settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
01093           break;
01094 
01095         case CSCEN_FLAT_LAND_HEIGHT_TEXT:
01096           this->SetWidgetDirty(CSCEN_FLAT_LAND_HEIGHT_TEXT);
01097           _settings_newgame.game_creation.se_flat_world_height = Clamp(value, 0, MAX_TILE_HEIGHT);
01098           break;
01099       }
01100 
01101       this->SetDirty();
01102     }
01103   }
01104 };
01105 
01106 static const NWidgetPart _nested_create_scenario_widgets[] = {
01107   NWidget(NWID_HORIZONTAL),
01108     NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
01109     NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_SE_MAPGEN_CAPTION, STR_NULL),
01110   EndContainer(),
01111   NWidget(WWT_PANEL, COLOUR_BROWN),
01112     NWidget(NWID_SPACER), SetMinimalSize(0, 10),
01113     /* Landscape style selection. */
01114     NWidget(NWID_HORIZONTAL), SetPIP(10, 3, 10),
01115       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, CSCEN_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
01116       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, CSCEN_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
01117       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, CSCEN_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
01118       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, CSCEN_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
01119     EndContainer(),
01120     NWidget(NWID_HORIZONTAL), SetPIP(10, 8, 10),
01121       /* Green generation type buttons: 'Flat land' and 'Random land'. */
01122       NWidget(NWID_VERTICAL), SetPIP(10, 6, 10),
01123         NWidget(WWT_TEXTBTN, COLOUR_GREEN, CSCEN_EMPTY_WORLD), SetDataTip(STR_SE_MAPGEN_FLAT_WORLD, STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP), SetFill(1, 1),
01124         NWidget(WWT_TEXTBTN, COLOUR_GREEN, CSCEN_RANDOM_WORLD), SetDataTip(STR_SE_MAPGEN_RANDOM_LAND, STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND), SetFill(1, 1),
01125       EndContainer(),
01126       /* Labels + setting drop-downs */
01127       NWidget(NWID_VERTICAL), SetPIP(10, 6, 10),
01128         /* Map size. */
01129         NWidget(NWID_HORIZONTAL),
01130           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetPadding(1, 0, 0, 0),
01131           NWidget(NWID_SPACER), SetMinimalSize(6, 0), SetFill(1, 0),
01132           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, CSCEN_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetPadding(0, 4, 0, 0),
01133           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 2, 0, 0),
01134           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, CSCEN_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL),
01135         EndContainer(),
01136         /* Date. */
01137         NWidget(NWID_HORIZONTAL),
01138           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetPadding(1, 0, 0, 0),
01139           NWidget(NWID_SPACER), SetMinimalSize(6, 0), SetFill(1, 0),
01140           NWidget(WWT_IMGBTN, COLOUR_ORANGE, CSCEN_START_DATE_DOWN), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD),
01141           NWidget(WWT_TEXTBTN, COLOUR_ORANGE, CSCEN_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL),
01142           NWidget(WWT_IMGBTN, COLOUR_ORANGE, CSCEN_START_DATE_UP), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD),
01143         EndContainer(),
01144         /* Flat map height. */
01145         NWidget(NWID_HORIZONTAL),
01146           NWidget(WWT_TEXT, COLOUR_ORANGE),
01147                         SetDataTip(STR_SE_MAPGEN_FLAT_WORLD_HEIGHT, STR_NULL), SetPadding(1, 0, 0, 0),
01148           NWidget(NWID_SPACER), SetMinimalSize(6, 0), SetFill(1, 0),
01149           NWidget(WWT_IMGBTN, COLOUR_ORANGE, CSCEN_FLAT_LAND_HEIGHT_DOWN), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN),
01150           NWidget(WWT_TEXTBTN, COLOUR_ORANGE, CSCEN_FLAT_LAND_HEIGHT_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL),
01151           NWidget(WWT_IMGBTN, COLOUR_ORANGE, CSCEN_FLAT_LAND_HEIGHT_UP), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP),
01152         EndContainer(),
01153       EndContainer(),
01154     EndContainer(),
01155   EndContainer(),
01156 };
01157 
01158 static const WindowDesc _create_scenario_desc(
01159   WDP_CENTER, 0, 0,
01160   WC_GENERATE_LANDSCAPE, WC_NONE,
01161   WDF_UNCLICK_BUTTONS,
01162   _nested_create_scenario_widgets, lengthof(_nested_create_scenario_widgets)
01163 );
01164 
01166 void ShowCreateScenario()
01167 {
01168   DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
01169   new CreateScenarioWindow(&_create_scenario_desc, GLWM_SCENARIO);
01170 }
01171 
01172 enum GenerationProgressWindowWidgets {
01173   GPWW_PROGRESS_BAR,
01174   GPWW_PROGRESS_TEXT,
01175   GPWW_ABORT,
01176 };
01177 
01178 static const NWidgetPart _nested_generate_progress_widgets[] = {
01179   NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GENERATION_WORLD, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
01180   NWidget(WWT_PANEL, COLOUR_GREY),
01181     NWidget(NWID_HORIZONTAL), SetPIP(20, 0, 20),
01182       NWidget(NWID_VERTICAL), SetPIP(11, 8, 11),
01183         NWidget(WWT_EMPTY, INVALID_COLOUR, GPWW_PROGRESS_BAR), SetFill(1, 0),
01184         NWidget(WWT_EMPTY, INVALID_COLOUR, GPWW_PROGRESS_TEXT), SetFill(1, 0),
01185         NWidget(WWT_TEXTBTN, COLOUR_WHITE, GPWW_ABORT), SetDataTip(STR_GENERATION_ABORT, STR_NULL), SetFill(1, 0),
01186       EndContainer(),
01187     EndContainer(),
01188   EndContainer(),
01189 };
01190 
01191 
01192 static const WindowDesc _generate_progress_desc(
01193   WDP_CENTER, 0, 0,
01194   WC_GENERATE_PROGRESS_WINDOW, WC_NONE,
01195   WDF_UNCLICK_BUTTONS,
01196   _nested_generate_progress_widgets, lengthof(_nested_generate_progress_widgets)
01197 );
01198 
01199 struct GenWorldStatus {
01200   uint percent;
01201   StringID cls;
01202   uint current;
01203   uint total;
01204   int timer;
01205 };
01206 
01207 static GenWorldStatus _gws;
01208 
01209 static const StringID _generation_class_table[]  = {
01210   STR_GENERATION_WORLD_GENERATION,
01211   STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION,
01212   STR_GENERATION_CLEARING_TILES,
01213   STR_SCENEDIT_TOOLBAR_TOWN_GENERATION,
01214   STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION,
01215   STR_GENERATION_OBJECT_GENERATION,
01216   STR_GENERATION_TREE_GENERATION,
01217   STR_GENERATION_SETTINGUP_GAME,
01218   STR_GENERATION_PREPARING_TILELOOP,
01219   STR_GENERATION_PREPARING_GAME
01220 };
01221 assert_compile(lengthof(_generation_class_table) == GWP_CLASS_COUNT);
01222 
01223 
01224 static void AbortGeneratingWorldCallback(Window *w, bool confirmed)
01225 {
01226   if (confirmed) {
01227     AbortGeneratingWorld();
01228   } else if (IsGeneratingWorld() && !IsGeneratingWorldAborted()) {
01229     SetMouseCursor(SPR_CURSOR_ZZZ, PAL_NONE);
01230   }
01231 }
01232 
01233 struct GenerateProgressWindow : public Window {
01234 
01235   GenerateProgressWindow() : Window()
01236   {
01237     this->InitNested(&_generate_progress_desc);
01238   }
01239 
01240   virtual void OnClick(Point pt, int widget, int click_count)
01241   {
01242     switch (widget) {
01243       case GPWW_ABORT:
01244         if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
01245         ShowQuery(
01246           STR_GENERATION_ABORT_CAPTION,
01247           STR_GENERATION_ABORT_MESSAGE,
01248           this,
01249           AbortGeneratingWorldCallback
01250         );
01251         break;
01252     }
01253   }
01254 
01255   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
01256   {
01257     switch (widget) {
01258       case GPWW_PROGRESS_BAR: {
01259         SetDParam(0, 100);
01260         *size = GetStringBoundingBox(STR_GENERATION_PROGRESS);
01261         /* We need some spacing for the 'border' */
01262         size->height += 8;
01263         size->width += 8;
01264         break;
01265       }
01266 
01267       case GPWW_PROGRESS_TEXT:
01268         for (uint i = 0; i < GWP_CLASS_COUNT; i++) {
01269           size->width = max(size->width, GetStringBoundingBox(_generation_class_table[i]).width);
01270         }
01271         size->height = FONT_HEIGHT_NORMAL * 2 + WD_PAR_VSEP_NORMAL;
01272         break;
01273     }
01274   }
01275 
01276   virtual void DrawWidget(const Rect &r, int widget) const
01277   {
01278     switch (widget) {
01279       case GPWW_PROGRESS_BAR:
01280         /* Draw the % complete with a bar and a text */
01281         DrawFrameRect(r.left, r.top, r.right, r.bottom, COLOUR_GREY, FR_BORDERONLY);
01282         DrawFrameRect(r.left + 1, r.top + 1, (int)((r.right - r.left - 2) * _gws.percent / 100) + r.left + 1, r.bottom - 1, COLOUR_MAUVE, FR_NONE);
01283         SetDParam(0, _gws.percent);
01284         DrawString(r.left, r.right, r.top + 5, STR_GENERATION_PROGRESS, TC_FROMSTRING, SA_HOR_CENTER);
01285         break;
01286 
01287       case GPWW_PROGRESS_TEXT:
01288         /* Tell which class we are generating */
01289         DrawString(r.left, r.right, r.top, _gws.cls, TC_FROMSTRING, SA_HOR_CENTER);
01290 
01291         /* And say where we are in that class */
01292         SetDParam(0, _gws.current);
01293         SetDParam(1, _gws.total);
01294         DrawString(r.left, r.right, r.top + FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL, STR_GENERATION_PROGRESS_NUM, TC_FROMSTRING, SA_HOR_CENTER);
01295     }
01296   }
01297 };
01298 
01302 void PrepareGenerateWorldProgress()
01303 {
01304   _gws.cls     = STR_GENERATION_WORLD_GENERATION;
01305   _gws.current = 0;
01306   _gws.total   = 0;
01307   _gws.percent = 0;
01308   _gws.timer   = 0; // Forces to paint the progress window immediately
01309 }
01310 
01314 void ShowGenerateWorldProgress()
01315 {
01316   if (BringWindowToFrontById(WC_GENERATE_PROGRESS_WINDOW, 0)) return;
01317   new GenerateProgressWindow();
01318 }
01319 
01320 static void _SetGeneratingWorldProgress(GenWorldProgress cls, uint progress, uint total)
01321 {
01322   static const int percent_table[GWP_CLASS_COUNT + 1] = {0, 5, 15, 20, 40, 60, 65, 80, 85, 99, 100 };
01323 
01324   assert(cls < GWP_CLASS_COUNT);
01325 
01326   /* Do not run this function if we aren't in a thread */
01327   if (!IsGenerateWorldThreaded() && !_network_dedicated) return;
01328 
01329   if (IsGeneratingWorldAborted()) HandleGeneratingWorldAbortion();
01330 
01331   if (total == 0) {
01332     assert(_gws.cls == _generation_class_table[cls]);
01333     _gws.current += progress;
01334     assert(_gws.current <= _gws.total);
01335   } else {
01336     _gws.cls     = _generation_class_table[cls];
01337     _gws.current = progress;
01338     _gws.total   = total;
01339     _gws.percent = percent_table[cls];
01340   }
01341 
01342   /* Don't update the screen too often. So update it once in every once in a while... */
01343   if (!_network_dedicated && _gws.timer != 0 && _realtime_tick - _gws.timer < GENWORLD_REDRAW_TIMEOUT) return;
01344 
01345   /* Percentage is about the number of completed tasks, so 'current - 1' */
01346   _gws.percent = percent_table[cls] + (percent_table[cls + 1] - percent_table[cls]) * (_gws.current == 0 ? 0 : _gws.current - 1) / _gws.total;
01347 
01348   if (_network_dedicated) {
01349     static uint last_percent = 0;
01350 
01351     /* Never display 0% */
01352     if (_gws.percent == 0) return;
01353     /* Reset if percent is lower than the last recorded */
01354     if (_gws.percent < last_percent) last_percent = 0;
01355     /* Display every 5%, but 6% is also very valid.. just not smaller steps than 5% */
01356     if (_gws.percent % 5 != 0 && _gws.percent <= last_percent + 5) return;
01357     /* Never show steps smaller than 2%, even if it is a mod 5% */
01358     if (_gws.percent <= last_percent + 2) return;
01359 
01360     DEBUG(net, 1, "Map generation percentage complete: %d", _gws.percent);
01361     last_percent = _gws.percent;
01362 
01363     /* Don't continue as dedicated never has a thread running */
01364     return;
01365   }
01366 
01367   SetWindowDirty(WC_GENERATE_PROGRESS_WINDOW, 0);
01368   MarkWholeScreenDirty();
01369 
01370   /* Release the rights to the map generator, and acquire the rights to the
01371    * paint thread. The 'other' thread already has the paint thread rights so
01372    * this ensures us that we are waiting until the paint thread is done
01373    * before we reacquire the mapgen rights */
01374   _genworld_mapgen_mutex->EndCritical();
01375   _genworld_paint_mutex->BeginCritical();
01376   _genworld_mapgen_mutex->BeginCritical();
01377   _genworld_paint_mutex->EndCritical();
01378 
01379   _gws.timer = _realtime_tick;
01380 }
01381 
01390 void SetGeneratingWorldProgress(GenWorldProgress cls, uint total)
01391 {
01392   if (total == 0) return;
01393 
01394   _SetGeneratingWorldProgress(cls, 0, total);
01395 }
01396 
01404 void IncreaseGeneratingWorldProgress(GenWorldProgress cls)
01405 {
01406   /* In fact the param 'class' isn't needed.. but for some security reasons, we want it around */
01407   _SetGeneratingWorldProgress(cls, 1, 0);
01408 }

Generated on Sun Jun 5 04:19:56 2011 for OpenTTD by  doxygen 1.6.1