viewport.cpp

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00001 /* $Id$ */
00002 
00003 /*
00004  * This file is part of OpenTTD.
00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
00008  */
00009 
00029 #include "stdafx.h"
00030 #include "landscape.h"
00031 #include "viewport_func.h"
00032 #include "station_base.h"
00033 #include "waypoint_base.h"
00034 #include "town.h"
00035 #include "signs_base.h"
00036 #include "signs_func.h"
00037 #include "vehicle_base.h"
00038 #include "vehicle_gui.h"
00039 #include "blitter/factory.hpp"
00040 #include "strings_func.h"
00041 #include "zoom_func.h"
00042 #include "vehicle_func.h"
00043 #include "company_func.h"
00044 #include "waypoint_func.h"
00045 #include "window_func.h"
00046 #include "tilehighlight_func.h"
00047 #include "window_gui.h"
00048 #include "linkgraph_gui.h"
00049 
00050 #include "table/strings.h"
00051 
00052 Point _tile_fract_coords;
00053 
00054 struct StringSpriteToDraw {
00055   StringID string;
00056   Colours colour;
00057   int32 x;
00058   int32 y;
00059   uint64 params[2];
00060   uint16 width;
00061 };
00062 
00063 struct TileSpriteToDraw {
00064   SpriteID image;
00065   PaletteID pal;
00066   const SubSprite *sub;           
00067   int32 x;                        
00068   int32 y;                        
00069 };
00070 
00071 struct ChildScreenSpriteToDraw {
00072   SpriteID image;
00073   PaletteID pal;
00074   const SubSprite *sub;           
00075   int32 x;
00076   int32 y;
00077   int next;                       
00078 };
00079 
00081 struct ParentSpriteToDraw {
00082   SpriteID image;                 
00083   PaletteID pal;                  
00084   const SubSprite *sub;           
00085 
00086   int32 x;                        
00087   int32 y;                        
00088 
00089   int32 left;                     
00090   int32 top;                      
00091 
00092   int32 xmin;                     
00093   int32 xmax;                     
00094   int32 ymin;                     
00095   int32 ymax;                     
00096   int zmin;                       
00097   int zmax;                       
00098 
00099   int first_child;                
00100   bool comparison_done;           
00101 };
00102 
00104 enum FoundationPart {
00105   FOUNDATION_PART_NONE     = 0xFF,  
00106   FOUNDATION_PART_NORMAL   = 0,     
00107   FOUNDATION_PART_HALFTILE = 1,     
00108   FOUNDATION_PART_END
00109 };
00110 
00115 enum SpriteCombineMode {
00116   SPRITE_COMBINE_NONE,     
00117   SPRITE_COMBINE_PENDING,  
00118   SPRITE_COMBINE_ACTIVE,   
00119 };
00120 
00121 typedef SmallVector<TileSpriteToDraw, 64> TileSpriteToDrawVector;
00122 typedef SmallVector<StringSpriteToDraw, 4> StringSpriteToDrawVector;
00123 typedef SmallVector<ParentSpriteToDraw, 64> ParentSpriteToDrawVector;
00124 typedef SmallVector<ParentSpriteToDraw*, 64> ParentSpriteToSortVector;
00125 typedef SmallVector<ChildScreenSpriteToDraw, 16> ChildScreenSpriteToDrawVector;
00126 
00128 struct ViewportDrawer {
00129   DrawPixelInfo dpi;
00130 
00131   StringSpriteToDrawVector string_sprites_to_draw;
00132   TileSpriteToDrawVector tile_sprites_to_draw;
00133   ParentSpriteToDrawVector parent_sprites_to_draw;
00134   ParentSpriteToSortVector parent_sprites_to_sort; 
00135   ChildScreenSpriteToDrawVector child_screen_sprites_to_draw;
00136 
00137   int *last_child;
00138 
00139   SpriteCombineMode combine_sprites;               
00140 
00141   int foundation[FOUNDATION_PART_END];             
00142   FoundationPart foundation_part;                  
00143   int *last_foundation_child[FOUNDATION_PART_END]; 
00144   Point foundation_offset[FOUNDATION_PART_END];    
00145 };
00146 
00147 static ViewportDrawer _vd;
00148 
00149 TileHighlightData _thd;
00150 static TileInfo *_cur_ti;
00151 bool _draw_bounding_boxes = false;
00152 
00153 static Point MapXYZToViewport(const ViewPort *vp, int x, int y, int z)
00154 {
00155   Point p = RemapCoords(x, y, z);
00156   p.x -= vp->virtual_width / 2;
00157   p.y -= vp->virtual_height / 2;
00158   return p;
00159 }
00160 
00161 void DeleteWindowViewport(Window *w)
00162 {
00163   free(w->viewport);
00164   w->viewport = NULL;
00165 }
00166 
00179 void InitializeWindowViewport(Window *w, int x, int y,
00180   int width, int height, uint32 follow_flags, ZoomLevel zoom)
00181 {
00182   assert(w->viewport == NULL);
00183 
00184   ViewportData *vp = CallocT<ViewportData>(1);
00185 
00186   vp->left = x + w->left;
00187   vp->top = y + w->top;
00188   vp->width = width;
00189   vp->height = height;
00190 
00191   vp->zoom = zoom;
00192 
00193   vp->virtual_width = ScaleByZoom(width, zoom);
00194   vp->virtual_height = ScaleByZoom(height, zoom);
00195 
00196   Point pt;
00197 
00198   if (follow_flags & 0x80000000) {
00199     const Vehicle *veh;
00200 
00201     vp->follow_vehicle = (VehicleID)(follow_flags & 0xFFFFF);
00202     veh = Vehicle::Get(vp->follow_vehicle);
00203     pt = MapXYZToViewport(vp, veh->x_pos, veh->y_pos, veh->z_pos);
00204   } else {
00205     uint x = TileX(follow_flags) * TILE_SIZE;
00206     uint y = TileY(follow_flags) * TILE_SIZE;
00207 
00208     vp->follow_vehicle = INVALID_VEHICLE;
00209     pt = MapXYZToViewport(vp, x, y, GetSlopeZ(x, y));
00210   }
00211 
00212   vp->scrollpos_x = pt.x;
00213   vp->scrollpos_y = pt.y;
00214   vp->dest_scrollpos_x = pt.x;
00215   vp->dest_scrollpos_y = pt.y;
00216 
00217   vp->overlay = NULL;
00218 
00219   w->viewport = vp;
00220   vp->virtual_left = 0;//pt.x;
00221   vp->virtual_top = 0;//pt.y;
00222 }
00223 
00224 static Point _vp_move_offs;
00225 
00226 static void DoSetViewportPosition(const Window *w, int left, int top, int width, int height)
00227 {
00228   FOR_ALL_WINDOWS_FROM_BACK_FROM(w, w) {
00229     if (left + width > w->left &&
00230         w->left + w->width > left &&
00231         top + height > w->top &&
00232         w->top + w->height > top) {
00233 
00234       if (left < w->left) {
00235         DoSetViewportPosition(w, left, top, w->left - left, height);
00236         DoSetViewportPosition(w, left + (w->left - left), top, width - (w->left - left), height);
00237         return;
00238       }
00239 
00240       if (left + width > w->left + w->width) {
00241         DoSetViewportPosition(w, left, top, (w->left + w->width - left), height);
00242         DoSetViewportPosition(w, left + (w->left + w->width - left), top, width - (w->left + w->width - left), height);
00243         return;
00244       }
00245 
00246       if (top < w->top) {
00247         DoSetViewportPosition(w, left, top, width, (w->top - top));
00248         DoSetViewportPosition(w, left, top + (w->top - top), width, height - (w->top - top));
00249         return;
00250       }
00251 
00252       if (top + height > w->top + w->height) {
00253         DoSetViewportPosition(w, left, top, width, (w->top + w->height - top));
00254         DoSetViewportPosition(w, left, top + (w->top + w->height - top), width, height - (w->top + w->height - top));
00255         return;
00256       }
00257 
00258       return;
00259     }
00260   }
00261 
00262   {
00263     int xo = _vp_move_offs.x;
00264     int yo = _vp_move_offs.y;
00265 
00266     if (abs(xo) >= width || abs(yo) >= height) {
00267       /* fully_outside */
00268       RedrawScreenRect(left, top, left + width, top + height);
00269       return;
00270     }
00271 
00272     GfxScroll(left, top, width, height, xo, yo);
00273 
00274     if (xo > 0) {
00275       RedrawScreenRect(left, top, xo + left, top + height);
00276       left += xo;
00277       width -= xo;
00278     } else if (xo < 0) {
00279       RedrawScreenRect(left + width + xo, top, left + width, top + height);
00280       width += xo;
00281     }
00282 
00283     if (yo > 0) {
00284       RedrawScreenRect(left, top, width + left, top + yo);
00285     } else if (yo < 0) {
00286       RedrawScreenRect(left, top + height + yo, width + left, top + height);
00287     }
00288   }
00289 }
00290 
00291 static void SetViewportPosition(Window *w, int x, int y)
00292 {
00293   ViewPort *vp = w->viewport;
00294   int old_left = vp->virtual_left;
00295   int old_top = vp->virtual_top;
00296   int i;
00297   int left, top, width, height;
00298 
00299   vp->virtual_left = x;
00300   vp->virtual_top = y;
00301 
00302   /* Viewport is bound to its left top corner, so it must be rounded down (UnScaleByZoomLower)
00303    * else glitch described in FS#1412 will happen (offset by 1 pixel with zoom level > NORMAL)
00304    */
00305   old_left = UnScaleByZoomLower(old_left, vp->zoom);
00306   old_top = UnScaleByZoomLower(old_top, vp->zoom);
00307   x = UnScaleByZoomLower(x, vp->zoom);
00308   y = UnScaleByZoomLower(y, vp->zoom);
00309 
00310   old_left -= x;
00311   old_top -= y;
00312 
00313   if (old_top == 0 && old_left == 0) return;
00314 
00315   _vp_move_offs.x = old_left;
00316   _vp_move_offs.y = old_top;
00317 
00318   left = vp->left;
00319   top = vp->top;
00320   width = vp->width;
00321   height = vp->height;
00322 
00323   if (left < 0) {
00324     width += left;
00325     left = 0;
00326   }
00327 
00328   i = left + width - _screen.width;
00329   if (i >= 0) width -= i;
00330 
00331   if (width > 0) {
00332     if (top < 0) {
00333       height += top;
00334       top = 0;
00335     }
00336 
00337     i = top + height - _screen.height;
00338     if (i >= 0) height -= i;
00339 
00340     if (height > 0) DoSetViewportPosition(w->z_front, left, top, width, height);
00341   }
00342 }
00343 
00352 ViewPort *IsPtInWindowViewport(const Window *w, int x, int y)
00353 {
00354   ViewPort *vp = w->viewport;
00355 
00356   if (vp != NULL &&
00357       IsInsideMM(x, vp->left, vp->left + vp->width) &&
00358       IsInsideMM(y, vp->top, vp->top + vp->height))
00359     return vp;
00360 
00361   return NULL;
00362 }
00363 
00371 static Point TranslateXYToTileCoord(const ViewPort *vp, int x, int y)
00372 {
00373   Point pt;
00374   int a, b;
00375   uint z;
00376 
00377   if ( (uint)(x -= vp->left) >= (uint)vp->width ||
00378         (uint)(y -= vp->top) >= (uint)vp->height) {
00379         Point pt = {-1, -1};
00380         return pt;
00381   }
00382 
00383   x = (ScaleByZoom(x, vp->zoom) + vp->virtual_left) >> 2;
00384   y = (ScaleByZoom(y, vp->zoom) + vp->virtual_top) >> 1;
00385 
00386   a = y - x;
00387   b = y + x;
00388 
00389   /* we need to move variables in to the valid range, as the
00390    * GetTileZoomCenterWindow() function can call here with invalid x and/or y,
00391    * when the user tries to zoom out along the sides of the map */
00392   a = Clamp(a, -4 * (int)TILE_SIZE, (int)(MapMaxX() * TILE_SIZE) - 1);
00393   b = Clamp(b, -4 * (int)TILE_SIZE, (int)(MapMaxY() * TILE_SIZE) - 1);
00394 
00395   /* (a, b) is the X/Y-world coordinate that belongs to (x,y) if the landscape would be completely flat on height 0.
00396    * Now find the Z-world coordinate by fix point iteration.
00397    * This is a bit tricky because the tile height is non-continuous at foundations.
00398    * The clicked point should be approached from the back, otherwise there are regions that are not clickable.
00399    * (FOUNDATION_HALFTILE_LOWER on SLOPE_STEEP_S hides north halftile completely)
00400    * So give it a z-malus of 4 in the first iterations.
00401    */
00402   z = 0;
00403 
00404   int min_coord = _settings_game.construction.freeform_edges ? TILE_SIZE : 0;
00405 
00406   for (int i = 0; i < 5; i++) z = GetSlopeZ(Clamp(a + (int)max(z, 4u) - 4, min_coord, MapMaxX() * TILE_SIZE - 1), Clamp(b + (int)max(z, 4u) - 4, min_coord, MapMaxY() * TILE_SIZE - 1)) / 2;
00407   for (uint malus = 3; malus > 0; malus--) z = GetSlopeZ(Clamp(a + (int)max(z, malus) - (int)malus, min_coord, MapMaxX() * TILE_SIZE - 1), Clamp(b + (int)max(z, malus) - (int)malus, min_coord, MapMaxY() * TILE_SIZE - 1)) / 2;
00408   for (int i = 0; i < 5; i++) z = GetSlopeZ(Clamp(a + (int)z, min_coord, MapMaxX() * TILE_SIZE - 1), Clamp(b + (int)z, min_coord, MapMaxY() * TILE_SIZE - 1)) / 2;
00409 
00410   pt.x = Clamp(a + (int)z, min_coord, MapMaxX() * TILE_SIZE - 1);
00411   pt.y = Clamp(b + (int)z, min_coord, MapMaxY() * TILE_SIZE - 1);
00412 
00413   return pt;
00414 }
00415 
00416 /* When used for zooming, check area below current coordinates (x,y)
00417  * and return the tile of the zoomed out/in position (zoom_x, zoom_y)
00418  * when you just want the tile, make x = zoom_x and y = zoom_y */
00419 static Point GetTileFromScreenXY(int x, int y, int zoom_x, int zoom_y)
00420 {
00421   Window *w;
00422   ViewPort *vp;
00423   Point pt;
00424 
00425   if ( (w = FindWindowFromPt(x, y)) != NULL &&
00426        (vp = IsPtInWindowViewport(w, x, y)) != NULL)
00427         return TranslateXYToTileCoord(vp, zoom_x, zoom_y);
00428 
00429   pt.y = pt.x = -1;
00430   return pt;
00431 }
00432 
00433 Point GetTileBelowCursor()
00434 {
00435   return GetTileFromScreenXY(_cursor.pos.x, _cursor.pos.y, _cursor.pos.x, _cursor.pos.y);
00436 }
00437 
00438 
00439 Point GetTileZoomCenterWindow(bool in, Window * w)
00440 {
00441   int x, y;
00442   ViewPort *vp = w->viewport;
00443 
00444   if (in) {
00445     x = ((_cursor.pos.x - vp->left) >> 1) + (vp->width >> 2);
00446     y = ((_cursor.pos.y - vp->top) >> 1) + (vp->height >> 2);
00447   } else {
00448     x = vp->width - (_cursor.pos.x - vp->left);
00449     y = vp->height - (_cursor.pos.y - vp->top);
00450   }
00451   /* Get the tile below the cursor and center on the zoomed-out center */
00452   return GetTileFromScreenXY(_cursor.pos.x, _cursor.pos.y, x + vp->left, y + vp->top);
00453 }
00454 
00463 void HandleZoomMessage(Window *w, const ViewPort *vp, byte widget_zoom_in, byte widget_zoom_out)
00464 {
00465   w->SetWidgetDisabledState(widget_zoom_in, vp->zoom == ZOOM_LVL_MIN);
00466   w->SetWidgetDirty(widget_zoom_in);
00467 
00468   w->SetWidgetDisabledState(widget_zoom_out, vp->zoom == ZOOM_LVL_MAX);
00469   w->SetWidgetDirty(widget_zoom_out);
00470 }
00471 
00484 static void AddTileSpriteToDraw(SpriteID image, PaletteID pal, int32 x, int32 y, int z, const SubSprite *sub = NULL, int extra_offs_x = 0, int extra_offs_y = 0)
00485 {
00486   assert((image & SPRITE_MASK) < MAX_SPRITES);
00487 
00488   TileSpriteToDraw *ts = _vd.tile_sprites_to_draw.Append();
00489   ts->image = image;
00490   ts->pal = pal;
00491   ts->sub = sub;
00492   Point pt = RemapCoords(x, y, z);
00493   ts->x = pt.x + extra_offs_x;
00494   ts->y = pt.y + extra_offs_y;
00495 }
00496 
00509 static void AddChildSpriteToFoundation(SpriteID image, PaletteID pal, const SubSprite *sub, FoundationPart foundation_part, int extra_offs_x, int extra_offs_y)
00510 {
00511   assert(IsInsideMM(foundation_part, 0, FOUNDATION_PART_END));
00512   assert(_vd.foundation[foundation_part] != -1);
00513   Point offs = _vd.foundation_offset[foundation_part];
00514 
00515   /* Change the active ChildSprite list to the one of the foundation */
00516   int *old_child = _vd.last_child;
00517   _vd.last_child = _vd.last_foundation_child[foundation_part];
00518 
00519   AddChildSpriteScreen(image, pal, offs.x + extra_offs_x, offs.y + extra_offs_y, false, sub);
00520 
00521   /* Switch back to last ChildSprite list */
00522   _vd.last_child = old_child;
00523 }
00524 
00538 void DrawGroundSpriteAt(SpriteID image, PaletteID pal, int32 x, int32 y, int z, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
00539 {
00540   /* Switch to first foundation part, if no foundation was drawn */
00541   if (_vd.foundation_part == FOUNDATION_PART_NONE) _vd.foundation_part = FOUNDATION_PART_NORMAL;
00542 
00543   if (_vd.foundation[_vd.foundation_part] != -1) {
00544     Point pt = RemapCoords(x, y, z);
00545     AddChildSpriteToFoundation(image, pal, sub, _vd.foundation_part, pt.x + extra_offs_x, pt.y + extra_offs_y);
00546   } else {
00547     AddTileSpriteToDraw(image, pal, _cur_ti->x + x, _cur_ti->y + y, _cur_ti->z + z, sub, extra_offs_x, extra_offs_y);
00548   }
00549 }
00550 
00561 void DrawGroundSprite(SpriteID image, PaletteID pal, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
00562 {
00563   DrawGroundSpriteAt(image, pal, 0, 0, 0, sub, extra_offs_x, extra_offs_y);
00564 }
00565 
00573 void OffsetGroundSprite(int x, int y)
00574 {
00575   /* Switch to next foundation part */
00576   switch (_vd.foundation_part) {
00577     case FOUNDATION_PART_NONE:
00578       _vd.foundation_part = FOUNDATION_PART_NORMAL;
00579       break;
00580     case FOUNDATION_PART_NORMAL:
00581       _vd.foundation_part = FOUNDATION_PART_HALFTILE;
00582       break;
00583     default: NOT_REACHED();
00584   }
00585 
00586   /* _vd.last_child == NULL if foundation sprite was clipped by the viewport bounds */
00587   if (_vd.last_child != NULL) _vd.foundation[_vd.foundation_part] = _vd.parent_sprites_to_draw.Length() - 1;
00588 
00589   _vd.foundation_offset[_vd.foundation_part].x = x;
00590   _vd.foundation_offset[_vd.foundation_part].y = y;
00591   _vd.last_foundation_child[_vd.foundation_part] = _vd.last_child;
00592 }
00593 
00605 static void AddCombinedSprite(SpriteID image, PaletteID pal, int x, int y, byte z, const SubSprite *sub)
00606 {
00607   Point pt = RemapCoords(x, y, z);
00608   const Sprite *spr = GetSprite(image & SPRITE_MASK, ST_NORMAL);
00609 
00610   if (pt.x + spr->x_offs >= _vd.dpi.left + _vd.dpi.width ||
00611       pt.x + spr->x_offs + spr->width <= _vd.dpi.left ||
00612       pt.y + spr->y_offs >= _vd.dpi.top + _vd.dpi.height ||
00613       pt.y + spr->y_offs + spr->height <= _vd.dpi.top)
00614     return;
00615 
00616   const ParentSpriteToDraw *pstd = _vd.parent_sprites_to_draw.End() - 1;
00617   AddChildSpriteScreen(image, pal, pt.x - pstd->left, pt.y - pstd->top, false, sub);
00618 }
00619 
00645 void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w, int h, int dz, int z, bool transparent, int bb_offset_x, int bb_offset_y, int bb_offset_z, const SubSprite *sub)
00646 {
00647   int32 left, right, top, bottom;
00648 
00649   assert((image & SPRITE_MASK) < MAX_SPRITES);
00650 
00651   /* make the sprites transparent with the right palette */
00652   if (transparent) {
00653     SetBit(image, PALETTE_MODIFIER_TRANSPARENT);
00654     pal = PALETTE_TO_TRANSPARENT;
00655   }
00656 
00657   if (_vd.combine_sprites == SPRITE_COMBINE_ACTIVE) {
00658     AddCombinedSprite(image, pal, x, y, z, sub);
00659     return;
00660   }
00661 
00662   _vd.last_child = NULL;
00663 
00664   Point pt = RemapCoords(x, y, z);
00665   int tmp_left, tmp_top, tmp_x = pt.x, tmp_y = pt.y;
00666 
00667   /* Compute screen extents of sprite */
00668   if (image == SPR_EMPTY_BOUNDING_BOX) {
00669     left = tmp_left = RemapCoords(x + w          , y + bb_offset_y, z + bb_offset_z).x;
00670     right           = RemapCoords(x + bb_offset_x, y + h          , z + bb_offset_z).x + 1;
00671     top  = tmp_top  = RemapCoords(x + bb_offset_x, y + bb_offset_y, z + dz         ).y;
00672     bottom          = RemapCoords(x + w          , y + h          , z + bb_offset_z).y + 1;
00673   } else {
00674     const Sprite *spr = GetSprite(image & SPRITE_MASK, ST_NORMAL);
00675     left = tmp_left = (pt.x += spr->x_offs);
00676     right           = (pt.x +  spr->width );
00677     top  = tmp_top  = (pt.y += spr->y_offs);
00678     bottom          = (pt.y +  spr->height);
00679   }
00680 
00681   if (_draw_bounding_boxes && (image != SPR_EMPTY_BOUNDING_BOX)) {
00682     /* Compute maximal extents of sprite and its bounding box */
00683     left   = min(left  , RemapCoords(x + w          , y + bb_offset_y, z + bb_offset_z).x);
00684     right  = max(right , RemapCoords(x + bb_offset_x, y + h          , z + bb_offset_z).x + 1);
00685     top    = min(top   , RemapCoords(x + bb_offset_x, y + bb_offset_y, z + dz         ).y);
00686     bottom = max(bottom, RemapCoords(x + w          , y + h          , z + bb_offset_z).y + 1);
00687   }
00688 
00689   /* Do not add the sprite to the viewport, if it is outside */
00690   if (left   >= _vd.dpi.left + _vd.dpi.width ||
00691       right  <= _vd.dpi.left                 ||
00692       top    >= _vd.dpi.top + _vd.dpi.height ||
00693       bottom <= _vd.dpi.top) {
00694     return;
00695   }
00696 
00697   ParentSpriteToDraw *ps = _vd.parent_sprites_to_draw.Append();
00698   ps->x = tmp_x;
00699   ps->y = tmp_y;
00700 
00701   ps->left = tmp_left;
00702   ps->top  = tmp_top;
00703 
00704   ps->image = image;
00705   ps->pal = pal;
00706   ps->sub = sub;
00707   ps->xmin = x + bb_offset_x;
00708   ps->xmax = x + max(bb_offset_x, w) - 1;
00709 
00710   ps->ymin = y + bb_offset_y;
00711   ps->ymax = y + max(bb_offset_y, h) - 1;
00712 
00713   ps->zmin = z + bb_offset_z;
00714   ps->zmax = z + max(bb_offset_z, dz) - 1;
00715 
00716   ps->comparison_done = false;
00717   ps->first_child = -1;
00718 
00719   _vd.last_child = &ps->first_child;
00720 
00721   if (_vd.combine_sprites == SPRITE_COMBINE_PENDING) _vd.combine_sprites = SPRITE_COMBINE_ACTIVE;
00722 }
00723 
00742 void StartSpriteCombine()
00743 {
00744   assert(_vd.combine_sprites == SPRITE_COMBINE_NONE);
00745   _vd.combine_sprites = SPRITE_COMBINE_PENDING;
00746 }
00747 
00752 void EndSpriteCombine()
00753 {
00754   assert(_vd.combine_sprites != SPRITE_COMBINE_NONE);
00755   _vd.combine_sprites = SPRITE_COMBINE_NONE;
00756 }
00757 
00767 static bool IsInRangeInclusive(int begin, int end, int check)
00768 {
00769   if (begin > end) Swap(begin, end);
00770   return begin <= check && check <= end;
00771 }
00772 
00779 bool IsInsideRotatedRectangle(int x, int y)
00780 {
00781   int dist_a = (_thd.size.x + _thd.size.y);      // Rotated coordinate system for selected rectangle.
00782   int dist_b = (_thd.size.x - _thd.size.y);      // We don't have to divide by 2. It's all relative!
00783   int a = ((x - _thd.pos.x) + (y - _thd.pos.y)); // Rotated coordinate system for the point under scrutiny.
00784   int b = ((x - _thd.pos.x) - (y - _thd.pos.y));
00785 
00786   /* Check if a and b are between 0 and dist_a or dist_b respectively. */
00787   return IsInRangeInclusive(dist_a, 0, a) && IsInRangeInclusive(dist_b, 0, b);
00788 }
00789 
00800 void AddChildSpriteScreen(SpriteID image, PaletteID pal, int x, int y, bool transparent, const SubSprite *sub)
00801 {
00802   assert((image & SPRITE_MASK) < MAX_SPRITES);
00803 
00804   /* If the ParentSprite was clipped by the viewport bounds, do not draw the ChildSprites either */
00805   if (_vd.last_child == NULL) return;
00806 
00807   /* make the sprites transparent with the right palette */
00808   if (transparent) {
00809     SetBit(image, PALETTE_MODIFIER_TRANSPARENT);
00810     pal = PALETTE_TO_TRANSPARENT;
00811   }
00812 
00813   *_vd.last_child = _vd.child_screen_sprites_to_draw.Length();
00814 
00815   ChildScreenSpriteToDraw *cs = _vd.child_screen_sprites_to_draw.Append();
00816   cs->image = image;
00817   cs->pal = pal;
00818   cs->sub = sub;
00819   cs->x = x;
00820   cs->y = y;
00821   cs->next = -1;
00822 
00823   /* Append the sprite to the active ChildSprite list.
00824    * If the active ParentSprite is a foundation, update last_foundation_child as well.
00825    * Note: ChildSprites of foundations are NOT sequential in the vector, as selection sprites are added at last. */
00826   if (_vd.last_foundation_child[0] == _vd.last_child) _vd.last_foundation_child[0] = &cs->next;
00827   if (_vd.last_foundation_child[1] == _vd.last_child) _vd.last_foundation_child[1] = &cs->next;
00828   _vd.last_child = &cs->next;
00829 }
00830 
00831 static void AddStringToDraw(int x, int y, StringID string, uint64 params_1, uint64 params_2, Colours colour, uint16 width)
00832 {
00833   assert(width != 0);
00834   StringSpriteToDraw *ss = _vd.string_sprites_to_draw.Append();
00835   ss->string = string;
00836   ss->x = x;
00837   ss->y = y;
00838   ss->params[0] = params_1;
00839   ss->params[1] = params_2;
00840   ss->width = width;
00841   ss->colour = colour;
00842 }
00843 
00844 
00856 static void DrawSelectionSprite(SpriteID image, PaletteID pal, const TileInfo *ti, int z_offset, FoundationPart foundation_part)
00857 {
00858   /* FIXME: This is not totally valid for some autorail highlights that extend over the edges of the tile. */
00859   if (_vd.foundation[foundation_part] == -1) {
00860     /* draw on real ground */
00861     AddTileSpriteToDraw(image, pal, ti->x, ti->y, ti->z + z_offset);
00862   } else {
00863     /* draw on top of foundation */
00864     AddChildSpriteToFoundation(image, pal, NULL, foundation_part, 0, -z_offset);
00865   }
00866 }
00867 
00874 static void DrawTileSelectionRect(const TileInfo *ti, PaletteID pal)
00875 {
00876   if (!IsValidTile(ti->tile)) return;
00877 
00878   SpriteID sel;
00879   if (IsHalftileSlope(ti->tileh)) {
00880     Corner halftile_corner = GetHalftileSlopeCorner(ti->tileh);
00881     SpriteID sel2 = SPR_HALFTILE_SELECTION_FLAT + halftile_corner;
00882     DrawSelectionSprite(sel2, pal, ti, 7 + TILE_HEIGHT, FOUNDATION_PART_HALFTILE);
00883 
00884     Corner opposite_corner = OppositeCorner(halftile_corner);
00885     if (IsSteepSlope(ti->tileh)) {
00886       sel = SPR_HALFTILE_SELECTION_DOWN;
00887     } else {
00888       sel = ((ti->tileh & SlopeWithOneCornerRaised(opposite_corner)) != 0 ? SPR_HALFTILE_SELECTION_UP : SPR_HALFTILE_SELECTION_FLAT);
00889     }
00890     sel += opposite_corner;
00891   } else {
00892     sel = SPR_SELECT_TILE + SlopeToSpriteOffset(ti->tileh);
00893   }
00894   DrawSelectionSprite(sel, pal, ti, 7, FOUNDATION_PART_NORMAL);
00895 }
00896 
00897 static bool IsPartOfAutoLine(int px, int py)
00898 {
00899   px -= _thd.selstart.x;
00900   py -= _thd.selstart.y;
00901 
00902   if ((_thd.drawstyle & HT_DRAG_MASK) != HT_LINE) return false;
00903 
00904   switch (_thd.drawstyle & HT_DIR_MASK) {
00905     case HT_DIR_X:  return py == 0; // x direction
00906     case HT_DIR_Y:  return px == 0; // y direction
00907     case HT_DIR_HU: return px == -py || px == -py - 16; // horizontal upper
00908     case HT_DIR_HL: return px == -py || px == -py + 16; // horizontal lower
00909     case HT_DIR_VL: return px == py || px == py + 16; // vertical left
00910     case HT_DIR_VR: return px == py || px == py - 16; // vertical right
00911     default:
00912       NOT_REACHED();
00913   }
00914 }
00915 
00916 /* [direction][side] */
00917 static const HighLightStyle _autorail_type[6][2] = {
00918   { HT_DIR_X,  HT_DIR_X },
00919   { HT_DIR_Y,  HT_DIR_Y },
00920   { HT_DIR_HU, HT_DIR_HL },
00921   { HT_DIR_HL, HT_DIR_HU },
00922   { HT_DIR_VL, HT_DIR_VR },
00923   { HT_DIR_VR, HT_DIR_VL }
00924 };
00925 
00926 #include "table/autorail.h"
00927 
00934 static void DrawAutorailSelection(const TileInfo *ti, uint autorail_type)
00935 {
00936   SpriteID image;
00937   PaletteID pal;
00938   int offset;
00939 
00940   FoundationPart foundation_part = FOUNDATION_PART_NORMAL;
00941   Slope autorail_tileh = RemoveHalftileSlope(ti->tileh);
00942   if (IsHalftileSlope(ti->tileh)) {
00943     static const uint _lower_rail[4] = { 5U, 2U, 4U, 3U };
00944     Corner halftile_corner = GetHalftileSlopeCorner(ti->tileh);
00945     if (autorail_type != _lower_rail[halftile_corner]) {
00946       foundation_part = FOUNDATION_PART_HALFTILE;
00947       /* Here we draw the highlights of the "three-corners-raised"-slope. That looks ok to me. */
00948       autorail_tileh = SlopeWithThreeCornersRaised(OppositeCorner(halftile_corner));
00949     }
00950   }
00951 
00952   offset = _AutorailTilehSprite[autorail_tileh][autorail_type];
00953   if (offset >= 0) {
00954     image = SPR_AUTORAIL_BASE + offset;
00955     pal = PAL_NONE;
00956   } else {
00957     image = SPR_AUTORAIL_BASE - offset;
00958     pal = PALETTE_SEL_TILE_RED;
00959   }
00960 
00961   DrawSelectionSprite(image, _thd.make_square_red ? PALETTE_SEL_TILE_RED : pal, ti, 7, foundation_part);
00962 }
00963 
00968 static void DrawTileSelection(const TileInfo *ti)
00969 {
00970   /* Draw a red error square? */
00971   bool is_redsq = _thd.redsq == ti->tile;
00972   if (is_redsq) DrawTileSelectionRect(ti, PALETTE_TILE_RED_PULSATING);
00973 
00974   /* No tile selection active? */
00975   if ((_thd.drawstyle & HT_DRAG_MASK) == HT_NONE) return;
00976 
00977   if (_thd.diagonal) { // We're drawing a 45 degrees rotated (diagonal) rectangle
00978     if (IsInsideRotatedRectangle((int)ti->x, (int)ti->y)) goto draw_inner;
00979     return;
00980   }
00981 
00982   /* Inside the inner area? */
00983   if (IsInsideBS(ti->x, _thd.pos.x, _thd.size.x) &&
00984       IsInsideBS(ti->y, _thd.pos.y, _thd.size.y)) {
00985 draw_inner:
00986     if (_thd.drawstyle & HT_RECT) {
00987       if (!is_redsq) DrawTileSelectionRect(ti, _thd.make_square_red ? PALETTE_SEL_TILE_RED : PAL_NONE);
00988     } else if (_thd.drawstyle & HT_POINT) {
00989       /* Figure out the Z coordinate for the single dot. */
00990       byte z = 0;
00991       FoundationPart foundation_part = FOUNDATION_PART_NORMAL;
00992       if (ti->tileh & SLOPE_N) {
00993         z += TILE_HEIGHT;
00994         if (RemoveHalftileSlope(ti->tileh) == SLOPE_STEEP_N) z += TILE_HEIGHT;
00995       }
00996       if (IsHalftileSlope(ti->tileh)) {
00997         Corner halftile_corner = GetHalftileSlopeCorner(ti->tileh);
00998         if ((halftile_corner == CORNER_W) || (halftile_corner == CORNER_E)) z += TILE_HEIGHT;
00999         if (halftile_corner != CORNER_S) {
01000           foundation_part = FOUNDATION_PART_HALFTILE;
01001           if (IsSteepSlope(ti->tileh)) z -= TILE_HEIGHT;
01002         }
01003       }
01004       DrawSelectionSprite(_cur_dpi->zoom <= ZOOM_LVL_DETAIL ? SPR_DOT : SPR_DOT_SMALL, PAL_NONE, ti, z, foundation_part);
01005     } else if (_thd.drawstyle & HT_RAIL) {
01006       /* autorail highlight piece under cursor */
01007       HighLightStyle type = _thd.drawstyle & HT_DIR_MASK;
01008       assert(type < HT_DIR_END);
01009       DrawAutorailSelection(ti, _autorail_type[type][0]);
01010     } else if (IsPartOfAutoLine(ti->x, ti->y)) {
01011       /* autorail highlighting long line */
01012       HighLightStyle dir = _thd.drawstyle & HT_DIR_MASK;
01013       uint side;
01014 
01015       if (dir == HT_DIR_X || dir == HT_DIR_Y) {
01016         side = 0;
01017       } else {
01018         TileIndex start = TileVirtXY(_thd.selstart.x, _thd.selstart.y);
01019         side = Delta(Delta(TileX(start), TileX(ti->tile)), Delta(TileY(start), TileY(ti->tile)));
01020       }
01021 
01022       DrawAutorailSelection(ti, _autorail_type[dir][side]);
01023     }
01024     return;
01025   }
01026 
01027   /* Check if it's inside the outer area? */
01028   if (!is_redsq && _thd.outersize.x > 0 &&
01029       IsInsideBS(ti->x, _thd.pos.x + _thd.offs.x, _thd.size.x + _thd.outersize.x) &&
01030       IsInsideBS(ti->y, _thd.pos.y + _thd.offs.y, _thd.size.y + _thd.outersize.y)) {
01031     /* Draw a blue rect. */
01032     DrawTileSelectionRect(ti, PALETTE_SEL_TILE_BLUE);
01033     return;
01034   }
01035 }
01036 
01037 static void ViewportAddLandscape()
01038 {
01039   int x, y, width, height;
01040   TileInfo ti;
01041   bool direction;
01042 
01043   _cur_ti = &ti;
01044 
01045   /* Transform into tile coordinates and round to closest full tile */
01046   x = ((_vd.dpi.top >> 1) - (_vd.dpi.left >> 2)) & ~TILE_UNIT_MASK;
01047   y = ((_vd.dpi.top >> 1) + (_vd.dpi.left >> 2) - TILE_SIZE) & ~TILE_UNIT_MASK;
01048 
01049   /* determine size of area */
01050   {
01051     Point pt = RemapCoords(x, y, 241);
01052     width = (_vd.dpi.left + _vd.dpi.width - pt.x + 95) >> 6;
01053     height = (_vd.dpi.top + _vd.dpi.height - pt.y) >> 5 << 1;
01054   }
01055 
01056   assert(width > 0);
01057   assert(height > 0);
01058 
01059   direction = false;
01060 
01061   do {
01062     int width_cur = width;
01063     uint x_cur = x;
01064     uint y_cur = y;
01065 
01066     do {
01067       TileType tt = MP_VOID;
01068 
01069       ti.x = x_cur;
01070       ti.y = y_cur;
01071 
01072       ti.z = 0;
01073 
01074       ti.tileh = SLOPE_FLAT;
01075       ti.tile = INVALID_TILE;
01076 
01077       if (x_cur < MapMaxX() * TILE_SIZE &&
01078           y_cur < MapMaxY() * TILE_SIZE) {
01079         TileIndex tile = TileVirtXY(x_cur, y_cur);
01080 
01081         if (!_settings_game.construction.freeform_edges || (TileX(tile) != 0 && TileY(tile) != 0)) {
01082           if (x_cur == ((int)MapMaxX() - 1) * TILE_SIZE || y_cur == ((int)MapMaxY() - 1) * TILE_SIZE) {
01083             uint maxh = max<uint>(TileHeight(tile), 1);
01084             for (uint h = 0; h < maxh; h++) {
01085               AddTileSpriteToDraw(SPR_SHADOW_CELL, PAL_NONE, ti.x, ti.y, h * TILE_HEIGHT);
01086             }
01087           }
01088 
01089           ti.tile = tile;
01090           ti.tileh = GetTileSlope(tile, &ti.z);
01091           tt = GetTileType(tile);
01092         }
01093       }
01094 
01095       _vd.foundation_part = FOUNDATION_PART_NONE;
01096       _vd.foundation[0] = -1;
01097       _vd.foundation[1] = -1;
01098       _vd.last_foundation_child[0] = NULL;
01099       _vd.last_foundation_child[1] = NULL;
01100 
01101       _tile_type_procs[tt]->draw_tile_proc(&ti);
01102 
01103       if ((x_cur == (int)MapMaxX() * TILE_SIZE && IsInsideMM(y_cur, 0, MapMaxY() * TILE_SIZE + 1)) ||
01104           (y_cur == (int)MapMaxY() * TILE_SIZE && IsInsideMM(x_cur, 0, MapMaxX() * TILE_SIZE + 1))) {
01105         TileIndex tile = TileVirtXY(x_cur, y_cur);
01106         ti.tile = tile;
01107         ti.tileh = GetTileSlope(tile, &ti.z);
01108         tt = GetTileType(tile);
01109       }
01110       if (ti.tile != INVALID_TILE) DrawTileSelection(&ti);
01111 
01112       y_cur += 0x10;
01113       x_cur -= 0x10;
01114     } while (--width_cur);
01115 
01116     if ((direction ^= 1) != 0) {
01117       y += 0x10;
01118     } else {
01119       x += 0x10;
01120     }
01121   } while (--height);
01122 }
01123 
01134 void ViewportAddString(const DrawPixelInfo *dpi, ZoomLevel small_from, const ViewportSign *sign, StringID string_normal, StringID string_small, StringID string_small_shadow, uint64 params_1, uint64 params_2, Colours colour)
01135 {
01136   bool small = dpi->zoom >= small_from;
01137 
01138   int left   = dpi->left;
01139   int top    = dpi->top;
01140   int right  = left + dpi->width;
01141   int bottom = top + dpi->height;
01142 
01143   int sign_height     = ScaleByZoom(VPSM_TOP + FONT_HEIGHT_NORMAL + VPSM_BOTTOM, dpi->zoom);
01144   int sign_half_width = ScaleByZoom((small ? sign->width_small : sign->width_normal) / 2, dpi->zoom);
01145 
01146   if (bottom < sign->top ||
01147       top   > sign->top + sign_height ||
01148       right < sign->center - sign_half_width ||
01149       left  > sign->center + sign_half_width) {
01150     return;
01151   }
01152 
01153   if (!small) {
01154     AddStringToDraw(sign->center - sign_half_width, sign->top, string_normal, params_1, params_2, colour, sign->width_normal);
01155   } else {
01156     int shadow_offset = 0;
01157     if (string_small_shadow != STR_NULL) {
01158       shadow_offset = 4;
01159       AddStringToDraw(sign->center - sign_half_width + shadow_offset, sign->top, string_small_shadow, params_1, params_2, INVALID_COLOUR, sign->width_small);
01160     }
01161     AddStringToDraw(sign->center - sign_half_width, sign->top - shadow_offset, string_small, params_1, params_2,
01162         colour, sign->width_small | 0x8000);
01163   }
01164 }
01165 
01166 static void ViewportAddTownNames(DrawPixelInfo *dpi)
01167 {
01168   if (!HasBit(_display_opt, DO_SHOW_TOWN_NAMES) || _game_mode == GM_MENU) return;
01169 
01170   const Town *t;
01171   FOR_ALL_TOWNS(t) {
01172     ViewportAddString(dpi, ZOOM_LVL_OUT_4X, &t->sign,
01173         _settings_client.gui.population_in_label ? STR_VIEWPORT_TOWN_POP : STR_VIEWPORT_TOWN,
01174         STR_VIEWPORT_TOWN_TINY_WHITE, STR_VIEWPORT_TOWN_TINY_BLACK,
01175         t->index, t->population);
01176   }
01177 }
01178 
01179 
01180 static void ViewportAddStationNames(DrawPixelInfo *dpi)
01181 {
01182   if (!(HasBit(_display_opt, DO_SHOW_STATION_NAMES) || HasBit(_display_opt, DO_SHOW_WAYPOINT_NAMES)) || _game_mode == GM_MENU) return;
01183 
01184   const BaseStation *st;
01185   FOR_ALL_BASE_STATIONS(st) {
01186     /* Check whether the base station is a station or a waypoint */
01187     bool is_station = Station::IsExpected(st);
01188 
01189     /* Don't draw if the display options are disabled */
01190     if (!HasBit(_display_opt, is_station ? DO_SHOW_STATION_NAMES : DO_SHOW_WAYPOINT_NAMES)) continue;
01191 
01192     ViewportAddString(dpi, ZOOM_LVL_OUT_4X, &st->sign,
01193         is_station ? STR_VIEWPORT_STATION : STR_VIEWPORT_WAYPOINT,
01194         (is_station ? STR_VIEWPORT_STATION : STR_VIEWPORT_WAYPOINT) + 1, STR_NULL,
01195         st->index, st->facilities, (st->owner == OWNER_NONE || !st->IsInUse()) ? COLOUR_GREY : _company_colours[st->owner]);
01196   }
01197 }
01198 
01199 
01200 static void ViewportAddSigns(DrawPixelInfo *dpi)
01201 {
01202   /* Signs are turned off or are invisible */
01203   if (!HasBit(_display_opt, DO_SHOW_SIGNS) || IsInvisibilitySet(TO_SIGNS)) return;
01204 
01205   const Sign *si;
01206   FOR_ALL_SIGNS(si) {
01207     ViewportAddString(dpi, ZOOM_LVL_OUT_4X, &si->sign,
01208         STR_WHITE_SIGN,
01209         IsTransparencySet(TO_SIGNS) ? STR_VIEWPORT_SIGN_SMALL_WHITE : STR_VIEWPORT_SIGN_SMALL_BLACK, STR_NULL,
01210         si->index, 0, (si->owner == OWNER_NONE) ? COLOUR_GREY : _company_colours[si->owner]);
01211   }
01212 }
01213 
01220 void ViewportSign::UpdatePosition(int center, int top, StringID str)
01221 {
01222   if (this->width_normal != 0) this->MarkDirty();
01223 
01224   this->top = top;
01225 
01226   char buffer[DRAW_STRING_BUFFER];
01227 
01228   GetString(buffer, str, lastof(buffer));
01229   this->width_normal = VPSM_LEFT + Align(GetStringBoundingBox(buffer).width, 2) + VPSM_RIGHT;
01230   this->center = center;
01231 
01232   /* zoomed out version */
01233   this->width_small = VPSM_LEFT + Align(GetStringBoundingBox(buffer, FS_SMALL).width, 2) + VPSM_RIGHT;
01234 
01235   this->MarkDirty();
01236 }
01237 
01243 void ViewportSign::MarkDirty() const
01244 {
01245   /* We use ZOOM_LVL_MAX here, as every viewport can have another zoom,
01246    *  and there is no way for us to know which is the biggest. So make the
01247    *  biggest area dirty, and we are safe for sure.
01248    * We also add 1 to make sure the whole thing is redrawn. */
01249   MarkAllViewportsDirty(
01250     this->center - ScaleByZoom(this->width_normal / 2 + 1, ZOOM_LVL_MAX),
01251     this->top    - ScaleByZoom(1, ZOOM_LVL_MAX),
01252     this->center + ScaleByZoom(this->width_normal / 2 + 1, ZOOM_LVL_MAX),
01253     this->top    + ScaleByZoom(VPSM_TOP + FONT_HEIGHT_NORMAL + VPSM_BOTTOM + 1, ZOOM_LVL_MAX));
01254 }
01255 
01256 static void ViewportDrawTileSprites(const TileSpriteToDrawVector *tstdv)
01257 {
01258   const TileSpriteToDraw *tsend = tstdv->End();
01259   for (const TileSpriteToDraw *ts = tstdv->Begin(); ts != tsend; ++ts) {
01260     DrawSprite(ts->image, ts->pal, ts->x, ts->y, ts->sub);
01261   }
01262 }
01263 
01265 static void ViewportSortParentSprites(ParentSpriteToSortVector *psdv)
01266 {
01267   ParentSpriteToDraw **psdvend = psdv->End();
01268   ParentSpriteToDraw **psd = psdv->Begin();
01269   while (psd != psdvend) {
01270     ParentSpriteToDraw *ps = *psd;
01271 
01272     if (ps->comparison_done) {
01273       psd++;
01274       continue;
01275     }
01276 
01277     ps->comparison_done = true;
01278 
01279     for (ParentSpriteToDraw **psd2 = psd + 1; psd2 != psdvend; psd2++) {
01280       ParentSpriteToDraw *ps2 = *psd2;
01281 
01282       if (ps2->comparison_done) continue;
01283 
01284       /* Decide which comparator to use, based on whether the bounding
01285        * boxes overlap
01286        */
01287       if (ps->xmax >= ps2->xmin && ps->xmin <= ps2->xmax && // overlap in X?
01288           ps->ymax >= ps2->ymin && ps->ymin <= ps2->ymax && // overlap in Y?
01289           ps->zmax >= ps2->zmin && ps->zmin <= ps2->zmax) { // overlap in Z?
01290         /* Use X+Y+Z as the sorting order, so sprites closer to the bottom of
01291          * the screen and with higher Z elevation, are drawn in front.
01292          * Here X,Y,Z are the coordinates of the "center of mass" of the sprite,
01293          * i.e. X=(left+right)/2, etc.
01294          * However, since we only care about order, don't actually divide / 2
01295          */
01296         if (ps->xmin + ps->xmax + ps->ymin + ps->ymax + ps->zmin + ps->zmax <=
01297             ps2->xmin + ps2->xmax + ps2->ymin + ps2->ymax + ps2->zmin + ps2->zmax) {
01298           continue;
01299         }
01300       } else {
01301         /* We only change the order, if it is definite.
01302          * I.e. every single order of X, Y, Z says ps2 is behind ps or they overlap.
01303          * That is: If one partial order says ps behind ps2, do not change the order.
01304          */
01305         if (ps->xmax < ps2->xmin ||
01306             ps->ymax < ps2->ymin ||
01307             ps->zmax < ps2->zmin) {
01308           continue;
01309         }
01310       }
01311 
01312       /* Move ps2 in front of ps */
01313       ParentSpriteToDraw *temp = ps2;
01314       for (ParentSpriteToDraw **psd3 = psd2; psd3 > psd; psd3--) {
01315         *psd3 = *(psd3 - 1);
01316       }
01317       *psd = temp;
01318     }
01319   }
01320 }
01321 
01322 static void ViewportDrawParentSprites(const ParentSpriteToSortVector *psd, const ChildScreenSpriteToDrawVector *csstdv)
01323 {
01324   const ParentSpriteToDraw * const *psd_end = psd->End();
01325   for (const ParentSpriteToDraw * const *it = psd->Begin(); it != psd_end; it++) {
01326     const ParentSpriteToDraw *ps = *it;
01327     if (ps->image != SPR_EMPTY_BOUNDING_BOX) DrawSprite(ps->image, ps->pal, ps->x, ps->y, ps->sub);
01328 
01329     int child_idx = ps->first_child;
01330     while (child_idx >= 0) {
01331       const ChildScreenSpriteToDraw *cs = csstdv->Get(child_idx);
01332       child_idx = cs->next;
01333       DrawSprite(cs->image, cs->pal, ps->left + cs->x, ps->top + cs->y, cs->sub);
01334     }
01335   }
01336 }
01337 
01342 static void ViewportDrawBoundingBoxes(const ParentSpriteToSortVector *psd)
01343 {
01344   const ParentSpriteToDraw * const *psd_end = psd->End();
01345   for (const ParentSpriteToDraw * const *it = psd->Begin(); it != psd_end; it++) {
01346     const ParentSpriteToDraw *ps = *it;
01347     Point pt1 = RemapCoords(ps->xmax + 1, ps->ymax + 1, ps->zmax + 1); // top front corner
01348     Point pt2 = RemapCoords(ps->xmin    , ps->ymax + 1, ps->zmax + 1); // top left corner
01349     Point pt3 = RemapCoords(ps->xmax + 1, ps->ymin    , ps->zmax + 1); // top right corner
01350     Point pt4 = RemapCoords(ps->xmax + 1, ps->ymax + 1, ps->zmin    ); // bottom front corner
01351 
01352     DrawBox(        pt1.x,         pt1.y,
01353             pt2.x - pt1.x, pt2.y - pt1.y,
01354             pt3.x - pt1.x, pt3.y - pt1.y,
01355             pt4.x - pt1.x, pt4.y - pt1.y);
01356   }
01357 }
01358 
01359 static void ViewportDrawStrings(ZoomLevel zoom, const StringSpriteToDrawVector *sstdv)
01360 {
01361   const StringSpriteToDraw *ssend = sstdv->End();
01362   for (const StringSpriteToDraw *ss = sstdv->Begin(); ss != ssend; ++ss) {
01363     TextColour colour = TC_BLACK;
01364     bool small = HasBit(ss->width, 15);
01365     int w = GB(ss->width, 0, 15);
01366     int x = UnScaleByZoom(ss->x, zoom);
01367     int y = UnScaleByZoom(ss->y, zoom);
01368     int h = VPSM_TOP + (small ? FONT_HEIGHT_SMALL : FONT_HEIGHT_NORMAL) + VPSM_BOTTOM;
01369 
01370     SetDParam(0, ss->params[0]);
01371     SetDParam(1, ss->params[1]);
01372 
01373     if (ss->colour != INVALID_COLOUR) {
01374       /* Do not draw signs nor station names if they are set invisible */
01375       if (IsInvisibilitySet(TO_SIGNS) && ss->string != STR_WHITE_SIGN) continue;
01376 
01377       /* if we didn't draw a rectangle, or if transparant building is on,
01378        * draw the text in the colour the rectangle would have */
01379       if (IsTransparencySet(TO_SIGNS) && ss->string != STR_WHITE_SIGN) {
01380         /* Real colours need the TC_IS_PALETTE_COLOUR flag
01381          * otherwise colours from _string_colourmap are assumed. */
01382         colour = (TextColour)_colour_gradient[ss->colour][6] | TC_IS_PALETTE_COLOUR;
01383       }
01384 
01385       /* Draw the rectangle if 'tranparent station signs' is off,
01386        * or if we are drawing a general text sign (STR_WHITE_SIGN) */
01387       if (!IsTransparencySet(TO_SIGNS) || ss->string == STR_WHITE_SIGN) {
01388         DrawFrameRect(
01389           x, y, x + w, y + h, ss->colour,
01390           IsTransparencySet(TO_SIGNS) ? FR_TRANSPARENT : FR_NONE
01391         );
01392       }
01393     }
01394 
01395     DrawString(x + VPSM_LEFT, x + w - 1 - VPSM_RIGHT, y + VPSM_TOP, ss->string, colour, SA_HOR_CENTER);
01396   }
01397 }
01398 
01399 void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom)
01400 {
01401   DrawPixelInfo *old_dpi = _cur_dpi;
01402   _cur_dpi = &_vd.dpi;
01403 
01404   _vd.dpi.zoom = vp->zoom;
01405   int mask = ScaleByZoom(-1, vp->zoom);
01406 
01407   _vd.combine_sprites = SPRITE_COMBINE_NONE;
01408 
01409   _vd.dpi.width = (right - left) & mask;
01410   _vd.dpi.height = (bottom - top) & mask;
01411   _vd.dpi.left = left & mask;
01412   _vd.dpi.top = top & mask;
01413   _vd.dpi.pitch = old_dpi->pitch;
01414   _vd.last_child = NULL;
01415 
01416   int x = UnScaleByZoom(_vd.dpi.left - (vp->virtual_left & mask), vp->zoom) + vp->left;
01417   int y = UnScaleByZoom(_vd.dpi.top - (vp->virtual_top & mask), vp->zoom) + vp->top;
01418 
01419   _vd.dpi.dst_ptr = BlitterFactoryBase::GetCurrentBlitter()->MoveTo(old_dpi->dst_ptr, x - old_dpi->left, y - old_dpi->top);
01420 
01421   ViewportAddLandscape();
01422   ViewportAddVehicles(&_vd.dpi);
01423 
01424   ViewportAddTownNames(&_vd.dpi);
01425   ViewportAddStationNames(&_vd.dpi);
01426   ViewportAddSigns(&_vd.dpi);
01427 
01428   DrawTextEffects(&_vd.dpi);
01429 
01430   if (_vd.tile_sprites_to_draw.Length() != 0) ViewportDrawTileSprites(&_vd.tile_sprites_to_draw);
01431 
01432   ParentSpriteToDraw *psd_end = _vd.parent_sprites_to_draw.End();
01433   for (ParentSpriteToDraw *it = _vd.parent_sprites_to_draw.Begin(); it != psd_end; it++) {
01434     *_vd.parent_sprites_to_sort.Append() = it;
01435   }
01436 
01437   ViewportSortParentSprites(&_vd.parent_sprites_to_sort);
01438   ViewportDrawParentSprites(&_vd.parent_sprites_to_sort, &_vd.child_screen_sprites_to_draw);
01439 
01440   if (_draw_bounding_boxes) ViewportDrawBoundingBoxes(&_vd.parent_sprites_to_sort);
01441 
01442   DrawPixelInfo dp = _vd.dpi;
01443   ZoomLevel zoom = _vd.dpi.zoom;
01444   dp.zoom = ZOOM_LVL_NORMAL;
01445   dp.width = UnScaleByZoom(dp.width, zoom);
01446   dp.height = UnScaleByZoom(dp.height, zoom);
01447   _cur_dpi = &dp;
01448 
01449   /* translate to window coordinates */
01450   dp.left = x;
01451   dp.top = y;
01452 
01453   if (vp->overlay != NULL) vp->overlay->Draw(&dp);
01454 
01455   /* translate back to world coordinates */
01456   dp.left = UnScaleByZoom(_vd.dpi.left, zoom);
01457   dp.top = UnScaleByZoom(_vd.dpi.top, zoom);
01458 
01459   if (_vd.string_sprites_to_draw.Length() != 0) ViewportDrawStrings(zoom, &_vd.string_sprites_to_draw);
01460 
01461   _cur_dpi = old_dpi;
01462 
01463   _vd.string_sprites_to_draw.Clear();
01464   _vd.tile_sprites_to_draw.Clear();
01465   _vd.parent_sprites_to_draw.Clear();
01466   _vd.parent_sprites_to_sort.Clear();
01467   _vd.child_screen_sprites_to_draw.Clear();
01468 }
01469 
01474 static void ViewportDrawChk(const ViewPort *vp, int left, int top, int right, int bottom)
01475 {
01476   if (ScaleByZoom(bottom - top, vp->zoom) * ScaleByZoom(right - left, vp->zoom) > 180000) {
01477     if ((bottom - top) > (right - left)) {
01478       int t = (top + bottom) >> 1;
01479       ViewportDrawChk(vp, left, top, right, t);
01480       ViewportDrawChk(vp, left, t, right, bottom);
01481     } else {
01482       int t = (left + right) >> 1;
01483       ViewportDrawChk(vp, left, top, t, bottom);
01484       ViewportDrawChk(vp, t, top, right, bottom);
01485     }
01486   } else {
01487     ViewportDoDraw(vp,
01488       ScaleByZoom(left - vp->left, vp->zoom) + vp->virtual_left,
01489       ScaleByZoom(top - vp->top, vp->zoom) + vp->virtual_top,
01490       ScaleByZoom(right - vp->left, vp->zoom) + vp->virtual_left,
01491       ScaleByZoom(bottom - vp->top, vp->zoom) + vp->virtual_top
01492     );
01493   }
01494 }
01495 
01496 static inline void ViewportDraw(const ViewPort *vp, int left, int top, int right, int bottom)
01497 {
01498   if (right <= vp->left || bottom <= vp->top) return;
01499 
01500   if (left >= vp->left + vp->width) return;
01501 
01502   if (left < vp->left) left = vp->left;
01503   if (right > vp->left + vp->width) right = vp->left + vp->width;
01504 
01505   if (top >= vp->top + vp->height) return;
01506 
01507   if (top < vp->top) top = vp->top;
01508   if (bottom > vp->top + vp->height) bottom = vp->top + vp->height;
01509 
01510   ViewportDrawChk(vp, left, top, right, bottom);
01511 }
01512 
01516 void Window::DrawViewport() const
01517 {
01518   DrawPixelInfo *dpi = _cur_dpi;
01519 
01520   dpi->left += this->left;
01521   dpi->top += this->top;
01522 
01523   ViewportDraw(this->viewport, dpi->left, dpi->top, dpi->left + dpi->width, dpi->top + dpi->height);
01524 
01525   dpi->left -= this->left;
01526   dpi->top -= this->top;
01527 }
01528 
01529 static inline void ClampViewportToMap(const ViewPort *vp, int &x, int &y)
01530 {
01531   /* Centre of the viewport is hot spot */
01532   x += vp->virtual_width / 2;
01533   y += vp->virtual_height / 2;
01534 
01535   /* Convert viewport coordinates to map coordinates
01536    * Calculation is scaled by 4 to avoid rounding errors */
01537   int vx = -x + y * 2;
01538   int vy =  x + y * 2;
01539 
01540   /* clamp to size of map */
01541   vx = Clamp(vx, 0, MapMaxX() * TILE_SIZE * 4);
01542   vy = Clamp(vy, 0, MapMaxY() * TILE_SIZE * 4);
01543 
01544   /* Convert map coordinates to viewport coordinates */
01545   x = (-vx + vy) / 2;
01546   y = ( vx + vy) / 4;
01547 
01548   /* Remove centering */
01549   x -= vp->virtual_width / 2;
01550   y -= vp->virtual_height / 2;
01551 }
01552 
01557 void UpdateViewportPosition(Window *w)
01558 {
01559   const ViewPort *vp = w->viewport;
01560 
01561   if (w->viewport->follow_vehicle != INVALID_VEHICLE) {
01562     const Vehicle *veh = Vehicle::Get(w->viewport->follow_vehicle);
01563     Point pt = MapXYZToViewport(vp, veh->x_pos, veh->y_pos, veh->z_pos);
01564 
01565     w->viewport->scrollpos_x = pt.x;
01566     w->viewport->scrollpos_y = pt.y;
01567     SetViewportPosition(w, pt.x, pt.y);
01568   } else {
01569     /* Ensure the destination location is within the map */
01570     ClampViewportToMap(vp, w->viewport->dest_scrollpos_x, w->viewport->dest_scrollpos_y);
01571 
01572     int delta_x = w->viewport->dest_scrollpos_x - w->viewport->scrollpos_x;
01573     int delta_y = w->viewport->dest_scrollpos_y - w->viewport->scrollpos_y;
01574 
01575     bool update_overlay = false;
01576     if (delta_x != 0 || delta_y != 0) {
01577       if (_settings_client.gui.smooth_scroll) {
01578         int max_scroll = ScaleByMapSize1D(512);
01579         /* Not at our desired position yet... */
01580         w->viewport->scrollpos_x += Clamp(delta_x / 4, -max_scroll, max_scroll);
01581         w->viewport->scrollpos_y += Clamp(delta_y / 4, -max_scroll, max_scroll);
01582       } else {
01583         w->viewport->scrollpos_x = w->viewport->dest_scrollpos_x;
01584         w->viewport->scrollpos_y = w->viewport->dest_scrollpos_y;
01585       }
01586       update_overlay = (w->viewport->scrollpos_x == w->viewport->dest_scrollpos_x &&
01587                 w->viewport->scrollpos_y == w->viewport->dest_scrollpos_y);
01588     }
01589 
01590     ClampViewportToMap(vp, w->viewport->scrollpos_x, w->viewport->scrollpos_y);
01591 
01592     SetViewportPosition(w, w->viewport->scrollpos_x, w->viewport->scrollpos_y);
01593     if (update_overlay) RebuildViewportOverlay(w);
01594   }
01595 }
01596 
01606 static void MarkViewportDirty(const ViewPort *vp, int left, int top, int right, int bottom)
01607 {
01608   right -= vp->virtual_left;
01609   if (right <= 0) return;
01610 
01611   bottom -= vp->virtual_top;
01612   if (bottom <= 0) return;
01613 
01614   left = max(0, left - vp->virtual_left);
01615 
01616   if (left >= vp->virtual_width) return;
01617 
01618   top = max(0, top - vp->virtual_top);
01619 
01620   if (top >= vp->virtual_height) return;
01621 
01622   SetDirtyBlocks(
01623     UnScaleByZoomLower(left, vp->zoom) + vp->left,
01624     UnScaleByZoomLower(top, vp->zoom) + vp->top,
01625     UnScaleByZoom(right, vp->zoom) + vp->left + 1,
01626     UnScaleByZoom(bottom, vp->zoom) + vp->top + 1
01627   );
01628 }
01629 
01638 void MarkAllViewportsDirty(int left, int top, int right, int bottom)
01639 {
01640   Window *w;
01641   FOR_ALL_WINDOWS_FROM_BACK(w) {
01642     ViewPort *vp = w->viewport;
01643     if (vp != NULL) {
01644       assert(vp->width != 0);
01645       MarkViewportDirty(vp, left, top, right, bottom);
01646     }
01647   }
01648 }
01649 
01655 void MarkTileDirtyByTile(TileIndex tile)
01656 {
01657   Point pt = RemapCoords(TileX(tile) * TILE_SIZE, TileY(tile) * TILE_SIZE, GetTileZ(tile));
01658   MarkAllViewportsDirty(
01659     pt.x - 31,
01660     pt.y - 122,
01661     pt.x - 31 + 67,
01662     pt.y - 122 + 154
01663   );
01664 }
01665 
01673 static void SetSelectionTilesDirty()
01674 {
01675   int x_size = _thd.size.x;
01676   int y_size = _thd.size.y;
01677 
01678   if (!_thd.diagonal) { // Selecting in a straigth rectangle (or a single square)
01679     int x_start = _thd.pos.x;
01680     int y_start = _thd.pos.y;
01681 
01682     if (_thd.outersize.x != 0) {
01683       x_size  += _thd.outersize.x;
01684       x_start += _thd.offs.x;
01685       y_size  += _thd.outersize.y;
01686       y_start += _thd.offs.y;
01687     }
01688 
01689     x_size -= TILE_SIZE;
01690     y_size -= TILE_SIZE;
01691 
01692     assert(x_size >= 0);
01693     assert(y_size >= 0);
01694 
01695     int x_end = Clamp(x_start + x_size, 0, MapSizeX() * TILE_SIZE - TILE_SIZE);
01696     int y_end = Clamp(y_start + y_size, 0, MapSizeY() * TILE_SIZE - TILE_SIZE);
01697 
01698     x_start = Clamp(x_start, 0, MapSizeX() * TILE_SIZE - TILE_SIZE);
01699     y_start = Clamp(y_start, 0, MapSizeY() * TILE_SIZE - TILE_SIZE);
01700 
01701     /* make sure everything is multiple of TILE_SIZE */
01702     assert((x_end | y_end | x_start | y_start) % TILE_SIZE == 0);
01703 
01704     /* How it works:
01705      * Suppose we have to mark dirty rectangle of 3x4 tiles:
01706      *   x
01707      *  xxx
01708      * xxxxx
01709      *  xxxxx
01710      *   xxx
01711      *    x
01712      * This algorithm marks dirty columns of tiles, so it is done in 3+4-1 steps:
01713      * 1)  x     2)  x
01714      *    xxx       Oxx
01715      *   Oxxxx     xOxxx
01716      *    xxxxx     Oxxxx
01717      *     xxx       xxx
01718      *      x         x
01719      * And so forth...
01720      */
01721 
01722     int top_x = x_end; // coordinates of top dirty tile
01723     int top_y = y_start;
01724     int bot_x = top_x; // coordinates of bottom dirty tile
01725     int bot_y = top_y;
01726 
01727     do {
01728       Point top = RemapCoords2(top_x, top_y); // topmost dirty point
01729       Point bot = RemapCoords2(bot_x + TILE_SIZE - 1, bot_y + TILE_SIZE - 1); // bottommost point
01730 
01731       /* the 'x' coordinate of 'top' and 'bot' is the same (and always in the same distance from tile middle),
01732        * tile height/slope affects only the 'y' on-screen coordinate! */
01733 
01734       int l = top.x - (TILE_PIXELS - 2); // 'x' coordinate of left side of dirty rectangle
01735       int t = top.y;                     // 'y' coordinate of top side -//-
01736       int r = top.x + (TILE_PIXELS - 2); // right side of dirty rectangle
01737       int b = bot.y;                     // bottom -//-
01738 
01739       static const int OVERLAY_WIDTH = 4; // part of selection sprites is drawn outside the selected area
01740 
01741       /* For halftile foundations on SLOPE_STEEP_S the sprite extents some more towards the top */
01742       MarkAllViewportsDirty(l - OVERLAY_WIDTH, t - OVERLAY_WIDTH - TILE_HEIGHT, r + OVERLAY_WIDTH, b + OVERLAY_WIDTH);
01743 
01744       /* haven't we reached the topmost tile yet? */
01745       if (top_x != x_start) {
01746         top_x -= TILE_SIZE;
01747       } else {
01748         top_y += TILE_SIZE;
01749       }
01750 
01751       /* the way the bottom tile changes is different when we reach the bottommost tile */
01752       if (bot_y != y_end) {
01753         bot_y += TILE_SIZE;
01754       } else {
01755         bot_x -= TILE_SIZE;
01756       }
01757     } while (bot_x >= top_x);
01758   } else { // Selecting in a 45 degrees rotated (diagonal) rectangle.
01759     /* a_size, b_size describe a rectangle with rotated coordinates */
01760     int a_size = x_size + y_size, b_size = x_size - y_size;
01761 
01762     int interval_a = a_size < 0 ? -(int)TILE_SIZE : (int)TILE_SIZE;
01763     int interval_b = b_size < 0 ? -(int)TILE_SIZE : (int)TILE_SIZE;
01764 
01765     for (int a = -interval_a; a != a_size + interval_a; a += interval_a) {
01766       for (int b = -interval_b; b != b_size + interval_b; b += interval_b) {
01767         uint x = (_thd.pos.x + (a + b) / 2) / TILE_SIZE;
01768         uint y = (_thd.pos.y + (a - b) / 2) / TILE_SIZE;
01769 
01770         if (x < MapMaxX() && y < MapMaxY()) {
01771           MarkTileDirtyByTile(TileXY(x, y));
01772         }
01773       }
01774     }
01775   }
01776 }
01777 
01778 
01779 void SetSelectionRed(bool b)
01780 {
01781   _thd.make_square_red = b;
01782   SetSelectionTilesDirty();
01783 }
01784 
01793 static bool CheckClickOnViewportSign(const ViewPort *vp, int x, int y, const ViewportSign *sign)
01794 {
01795   bool small = (vp->zoom >= ZOOM_LVL_OUT_4X);
01796   int sign_half_width = ScaleByZoom((small ? sign->width_small : sign->width_normal) / 2, vp->zoom);
01797   int sign_height = ScaleByZoom(VPSM_TOP + (small ? FONT_HEIGHT_SMALL : FONT_HEIGHT_NORMAL) + VPSM_BOTTOM, vp->zoom);
01798 
01799   x = ScaleByZoom(x - vp->left, vp->zoom) + vp->virtual_left;
01800   y = ScaleByZoom(y - vp->top, vp->zoom) + vp->virtual_top;
01801 
01802   return y >= sign->top && y < sign->top + sign_height &&
01803       x >= sign->center - sign_half_width && x < sign->center + sign_half_width;
01804 }
01805 
01806 static bool CheckClickOnTown(const ViewPort *vp, int x, int y)
01807 {
01808   if (!HasBit(_display_opt, DO_SHOW_TOWN_NAMES)) return false;
01809 
01810   const Town *t;
01811   FOR_ALL_TOWNS(t) {
01812     if (CheckClickOnViewportSign(vp, x, y, &t->sign)) {
01813       ShowTownViewWindow(t->index);
01814       return true;
01815     }
01816   }
01817 
01818   return false;
01819 }
01820 
01821 static bool CheckClickOnStation(const ViewPort *vp, int x, int y)
01822 {
01823   if (!(HasBit(_display_opt, DO_SHOW_STATION_NAMES) || HasBit(_display_opt, DO_SHOW_WAYPOINT_NAMES)) || IsInvisibilitySet(TO_SIGNS)) return false;
01824 
01825   const BaseStation *st;
01826   FOR_ALL_BASE_STATIONS(st) {
01827     /* Check whether the base station is a station or a waypoint */
01828     bool is_station = Station::IsExpected(st);
01829 
01830     /* Don't check if the display options are disabled */
01831     if (!HasBit(_display_opt, is_station ? DO_SHOW_STATION_NAMES : DO_SHOW_WAYPOINT_NAMES)) continue;
01832 
01833     if (CheckClickOnViewportSign(vp, x, y, &st->sign)) {
01834       if (is_station) {
01835         ShowStationViewWindow(st->index);
01836       } else {
01837         ShowWaypointWindow(Waypoint::From(st));
01838       }
01839       return true;
01840     }
01841   }
01842 
01843   return false;
01844 }
01845 
01846 
01847 static bool CheckClickOnSign(const ViewPort *vp, int x, int y)
01848 {
01849   /* Signs are turned off, or they are transparent and invisibility is ON, or company is a spectator */
01850   if (!HasBit(_display_opt, DO_SHOW_SIGNS) || IsInvisibilitySet(TO_SIGNS) || _local_company == COMPANY_SPECTATOR) return false;
01851 
01852   const Sign *si;
01853   FOR_ALL_SIGNS(si) {
01854     if (CheckClickOnViewportSign(vp, x, y, &si->sign)) {
01855       HandleClickOnSign(si);
01856       return true;
01857     }
01858   }
01859 
01860   return false;
01861 }
01862 
01863 
01864 static bool CheckClickOnLandscape(const ViewPort *vp, int x, int y)
01865 {
01866   Point pt = TranslateXYToTileCoord(vp, x, y);
01867 
01868   if (pt.x != -1) return ClickTile(TileVirtXY(pt.x, pt.y));
01869   return true;
01870 }
01871 
01872 static void PlaceObject()
01873 {
01874   Point pt;
01875   Window *w;
01876 
01877   pt = GetTileBelowCursor();
01878   if (pt.x == -1) return;
01879 
01880   if ((_thd.place_mode & HT_DRAG_MASK) == HT_POINT) {
01881     pt.x += 8;
01882     pt.y += 8;
01883   }
01884 
01885   _tile_fract_coords.x = pt.x & TILE_UNIT_MASK;
01886   _tile_fract_coords.y = pt.y & TILE_UNIT_MASK;
01887 
01888   w = _thd.GetCallbackWnd();
01889   if (w != NULL) w->OnPlaceObject(pt, TileVirtXY(pt.x, pt.y));
01890 }
01891 
01892 
01893 bool HandleViewportClicked(const ViewPort *vp, int x, int y)
01894 {
01895   const Vehicle *v = CheckClickOnVehicle(vp, x, y);
01896 
01897   if (_thd.place_mode & HT_VEHICLE) {
01898     if (v != NULL && VehicleClicked(v)) return true;
01899   }
01900 
01901   /* Vehicle placement mode already handled above. */
01902   if ((_thd.place_mode & HT_DRAG_MASK) != HT_NONE) {
01903     PlaceObject();
01904     return true;
01905   }
01906 
01907   if (CheckClickOnTown(vp, x, y)) return true;
01908   if (CheckClickOnStation(vp, x, y)) return true;
01909   if (CheckClickOnSign(vp, x, y)) return true;
01910   bool result = CheckClickOnLandscape(vp, x, y);
01911 
01912   if (v != NULL) {
01913     DEBUG(misc, 2, "Vehicle %d (index %d) at %p", v->unitnumber, v->index, v);
01914     if (IsCompanyBuildableVehicleType(v)) {
01915       v = v->First();
01916       if (_ctrl_pressed && v->owner == _local_company) {
01917         StartStopVehicle(v, true);
01918       } else {
01919         ShowVehicleViewWindow(v);
01920       }
01921     }
01922     return true;
01923   }
01924   return result;
01925 }
01926 
01927 void RebuildViewportOverlay(Window *w)
01928 {
01929   if (w->viewport->overlay != NULL &&
01930       w->viewport->overlay->GetCompanyMask() != 0 &&
01931       w->viewport->overlay->GetCargoMask() != 0) {
01932     w->viewport->overlay->RebuildCache();
01933     w->SetDirty();
01934   }
01935 }
01936 
01946 bool ScrollWindowTo(int x, int y, int z, Window *w, bool instant)
01947 {
01948   /* The slope cannot be acquired outside of the map, so make sure we are always within the map. */
01949   if (z == -1) z = GetSlopeZ(Clamp(x, 0, MapSizeX() * TILE_SIZE - 1), Clamp(y, 0, MapSizeY() * TILE_SIZE - 1));
01950 
01951   Point pt = MapXYZToViewport(w->viewport, x, y, z);
01952   w->viewport->follow_vehicle = INVALID_VEHICLE;
01953 
01954   if (w->viewport->dest_scrollpos_x == pt.x && w->viewport->dest_scrollpos_y == pt.y) return false;
01955 
01956   if (instant) {
01957     w->viewport->scrollpos_x = pt.x;
01958     w->viewport->scrollpos_y = pt.y;
01959     RebuildViewportOverlay(w);
01960   }
01961 
01962   w->viewport->dest_scrollpos_x = pt.x;
01963   w->viewport->dest_scrollpos_y = pt.y;
01964   return true;
01965 }
01966 
01974 bool ScrollWindowToTile(TileIndex tile, Window *w, bool instant)
01975 {
01976   return ScrollWindowTo(TileX(tile) * TILE_SIZE, TileY(tile) * TILE_SIZE, -1, w, instant);
01977 }
01978 
01985 bool ScrollMainWindowToTile(TileIndex tile, bool instant)
01986 {
01987   return ScrollMainWindowTo(TileX(tile) * TILE_SIZE + TILE_SIZE / 2, TileY(tile) * TILE_SIZE + TILE_SIZE / 2, -1, instant);
01988 }
01989 
01994 void SetRedErrorSquare(TileIndex tile)
01995 {
01996   TileIndex old;
01997 
01998   old = _thd.redsq;
01999   _thd.redsq = tile;
02000 
02001   if (tile != old) {
02002     if (tile != INVALID_TILE) MarkTileDirtyByTile(tile);
02003     if (old  != INVALID_TILE) MarkTileDirtyByTile(old);
02004   }
02005 }
02006 
02012 void SetTileSelectSize(int w, int h)
02013 {
02014   _thd.new_size.x = w * TILE_SIZE;
02015   _thd.new_size.y = h * TILE_SIZE;
02016   _thd.new_outersize.x = 0;
02017   _thd.new_outersize.y = 0;
02018 }
02019 
02020 void SetTileSelectBigSize(int ox, int oy, int sx, int sy)
02021 {
02022   _thd.offs.x = ox * TILE_SIZE;
02023   _thd.offs.y = oy * TILE_SIZE;
02024   _thd.new_outersize.x = sx * TILE_SIZE;
02025   _thd.new_outersize.y = sy * TILE_SIZE;
02026 }
02027 
02029 static HighLightStyle GetAutorailHT(int x, int y)
02030 {
02031   return HT_RAIL | _autorail_piece[x & TILE_UNIT_MASK][y & TILE_UNIT_MASK];
02032 }
02033 
02037 void TileHighlightData::Reset()
02038 {
02039   this->pos.x = 0;
02040   this->pos.y = 0;
02041   this->new_pos.x = 0;
02042   this->new_pos.y = 0;
02043 }
02044 
02049 bool TileHighlightData::IsDraggingDiagonal()
02050 {
02051   return (this->place_mode & HT_DIAGONAL) != 0 && _ctrl_pressed && _left_button_down;
02052 }
02053 
02058 Window *TileHighlightData::GetCallbackWnd()
02059 {
02060   return FindWindowById(this->window_class, this->window_number);
02061 }
02062 
02063 
02064 
02072 void UpdateTileSelection()
02073 {
02074   int x1;
02075   int y1;
02076 
02077   HighLightStyle new_drawstyle = HT_NONE;
02078   bool new_diagonal = false;
02079 
02080   if ((_thd.place_mode & HT_DRAG_MASK) == HT_SPECIAL) {
02081     x1 = _thd.selend.x;
02082     y1 = _thd.selend.y;
02083     if (x1 != -1) {
02084       int x2 = _thd.selstart.x & ~TILE_UNIT_MASK;
02085       int y2 = _thd.selstart.y & ~TILE_UNIT_MASK;
02086       x1 &= ~TILE_UNIT_MASK;
02087       y1 &= ~TILE_UNIT_MASK;
02088 
02089       if (_thd.IsDraggingDiagonal()) {
02090         new_diagonal = true;
02091       } else {
02092         if (x1 >= x2) Swap(x1, x2);
02093         if (y1 >= y2) Swap(y1, y2);
02094       }
02095       _thd.new_pos.x = x1;
02096       _thd.new_pos.y = y1;
02097       _thd.new_size.x = x2 - x1;
02098       _thd.new_size.y = y2 - y1;
02099       if (!new_diagonal) {
02100         _thd.new_size.x += TILE_SIZE;
02101         _thd.new_size.y += TILE_SIZE;
02102       }
02103       new_drawstyle = _thd.next_drawstyle;
02104     }
02105   } else if ((_thd.place_mode & HT_DRAG_MASK) != HT_NONE) {
02106     Point pt = GetTileBelowCursor();
02107     x1 = pt.x;
02108     y1 = pt.y;
02109     if (x1 != -1) {
02110       switch (_thd.place_mode & HT_DRAG_MASK) {
02111         case HT_RECT:
02112           new_drawstyle = HT_RECT;
02113           break;
02114         case HT_POINT:
02115           new_drawstyle = HT_POINT;
02116           x1 += TILE_SIZE / 2;
02117           y1 += TILE_SIZE / 2;
02118           break;
02119         case HT_RAIL:
02120           /* Draw one highlighted tile in any direction */
02121           new_drawstyle = GetAutorailHT(pt.x, pt.y);
02122           break;
02123         case HT_LINE:
02124           switch (_thd.place_mode & HT_DIR_MASK) {
02125             case HT_DIR_X: new_drawstyle = HT_LINE | HT_DIR_X; break;
02126             case HT_DIR_Y: new_drawstyle = HT_LINE | HT_DIR_Y; break;
02127 
02128             case HT_DIR_HU:
02129             case HT_DIR_HL:
02130               new_drawstyle = (pt.x & TILE_UNIT_MASK) + (pt.y & TILE_UNIT_MASK) <= TILE_SIZE ? HT_LINE | HT_DIR_HU : HT_LINE | HT_DIR_HL;
02131               break;
02132 
02133             case HT_DIR_VL:
02134             case HT_DIR_VR:
02135               new_drawstyle = (pt.x & TILE_UNIT_MASK) > (pt.y & TILE_UNIT_MASK) ? HT_LINE | HT_DIR_VL : HT_LINE | HT_DIR_VR;
02136               break;
02137 
02138             default: NOT_REACHED();
02139           }
02140           _thd.selstart.x = x1 & ~TILE_UNIT_MASK;
02141           _thd.selstart.y = y1 & ~TILE_UNIT_MASK;
02142           break;
02143         default:
02144           NOT_REACHED();
02145           break;
02146       }
02147       _thd.new_pos.x = x1 & ~TILE_UNIT_MASK;
02148       _thd.new_pos.y = y1 & ~TILE_UNIT_MASK;
02149     }
02150   }
02151 
02152   /* redraw selection */
02153   if (_thd.drawstyle != new_drawstyle ||
02154       _thd.pos.x != _thd.new_pos.x || _thd.pos.y != _thd.new_pos.y ||
02155       _thd.size.x != _thd.new_size.x || _thd.size.y != _thd.new_size.y ||
02156       _thd.outersize.x != _thd.new_outersize.x ||
02157       _thd.outersize.y != _thd.new_outersize.y ||
02158       _thd.diagonal    != new_diagonal) {
02159     /* Clear the old tile selection? */
02160     if ((_thd.drawstyle & HT_DRAG_MASK) != HT_NONE) SetSelectionTilesDirty();
02161 
02162     _thd.drawstyle = new_drawstyle;
02163     _thd.pos = _thd.new_pos;
02164     _thd.size = _thd.new_size;
02165     _thd.outersize = _thd.new_outersize;
02166     _thd.diagonal = new_diagonal;
02167     _thd.dirty = 0xff;
02168 
02169     /* Draw the new tile selection? */
02170     if ((new_drawstyle & HT_DRAG_MASK) != HT_NONE) SetSelectionTilesDirty();
02171   }
02172 }
02173 
02181 static inline void ShowMeasurementTooltips(StringID str, uint paramcount, const uint64 params[], TooltipCloseCondition close_cond = TCC_LEFT_CLICK)
02182 {
02183   if (!_settings_client.gui.measure_tooltip) return;
02184   GuiShowTooltips(_thd.GetCallbackWnd(), str, paramcount, params, close_cond);
02185 }
02186 
02188 void VpStartPlaceSizing(TileIndex tile, ViewportPlaceMethod method, ViewportDragDropSelectionProcess process)
02189 {
02190   _thd.select_method = method;
02191   _thd.select_proc   = process;
02192   _thd.selend.x = TileX(tile) * TILE_SIZE;
02193   _thd.selstart.x = TileX(tile) * TILE_SIZE;
02194   _thd.selend.y = TileY(tile) * TILE_SIZE;
02195   _thd.selstart.y = TileY(tile) * TILE_SIZE;
02196 
02197   /* Needed so several things (road, autoroad, bridges, ...) are placed correctly.
02198    * In effect, placement starts from the centre of a tile
02199    */
02200   if (method == VPM_X_OR_Y || method == VPM_FIX_X || method == VPM_FIX_Y) {
02201     _thd.selend.x += TILE_SIZE / 2;
02202     _thd.selend.y += TILE_SIZE / 2;
02203     _thd.selstart.x += TILE_SIZE / 2;
02204     _thd.selstart.y += TILE_SIZE / 2;
02205   }
02206 
02207   HighLightStyle others = _thd.place_mode & ~(HT_DRAG_MASK | HT_DIR_MASK);
02208   if ((_thd.place_mode & HT_DRAG_MASK) == HT_RECT) {
02209     _thd.place_mode = HT_SPECIAL | others;
02210     _thd.next_drawstyle = HT_RECT | others;
02211   } else if (_thd.place_mode & (HT_RAIL | HT_LINE)) {
02212     _thd.place_mode = HT_SPECIAL | others;
02213     _thd.next_drawstyle = _thd.drawstyle | others;
02214   } else {
02215     _thd.place_mode = HT_SPECIAL | others;
02216     _thd.next_drawstyle = HT_POINT | others;
02217   }
02218   _special_mouse_mode = WSM_SIZING;
02219 }
02220 
02221 void VpSetPlaceSizingLimit(int limit)
02222 {
02223   _thd.sizelimit = limit;
02224 }
02225 
02231 void VpSetPresizeRange(TileIndex from, TileIndex to)
02232 {
02233   uint64 distance = DistanceManhattan(from, to) + 1;
02234 
02235   _thd.selend.x = TileX(to) * TILE_SIZE;
02236   _thd.selend.y = TileY(to) * TILE_SIZE;
02237   _thd.selstart.x = TileX(from) * TILE_SIZE;
02238   _thd.selstart.y = TileY(from) * TILE_SIZE;
02239   _thd.next_drawstyle = HT_RECT;
02240 
02241   /* show measurement only if there is any length to speak of */
02242   if (distance > 1) ShowMeasurementTooltips(STR_MEASURE_LENGTH, 1, &distance, TCC_HOVER);
02243 }
02244 
02245 static void VpStartPreSizing()
02246 {
02247   _thd.selend.x = -1;
02248   _special_mouse_mode = WSM_PRESIZE;
02249 }
02250 
02255 static HighLightStyle Check2x1AutoRail(int mode)
02256 {
02257   int fxpy = _tile_fract_coords.x + _tile_fract_coords.y;
02258   int sxpy = (_thd.selend.x & TILE_UNIT_MASK) + (_thd.selend.y & TILE_UNIT_MASK);
02259   int fxmy = _tile_fract_coords.x - _tile_fract_coords.y;
02260   int sxmy = (_thd.selend.x & TILE_UNIT_MASK) - (_thd.selend.y & TILE_UNIT_MASK);
02261 
02262   switch (mode) {
02263     default: NOT_REACHED();
02264     case 0: // end piece is lower right
02265       if (fxpy >= 20 && sxpy <= 12) return HT_DIR_HL;
02266       if (fxmy < -3 && sxmy > 3) return HT_DIR_VR;
02267       return HT_DIR_Y;
02268 
02269     case 1:
02270       if (fxmy > 3 && sxmy < -3) return HT_DIR_VL;
02271       if (fxpy <= 12 && sxpy >= 20) return HT_DIR_HU;
02272       return HT_DIR_Y;
02273 
02274     case 2:
02275       if (fxmy > 3 && sxmy < -3) return HT_DIR_VL;
02276       if (fxpy >= 20 && sxpy <= 12) return HT_DIR_HL;
02277       return HT_DIR_X;
02278 
02279     case 3:
02280       if (fxmy < -3 && sxmy > 3) return HT_DIR_VR;
02281       if (fxpy <= 12 && sxpy >= 20) return HT_DIR_HU;
02282       return HT_DIR_X;
02283   }
02284 }
02285 
02299 static bool SwapDirection(HighLightStyle style, TileIndex start_tile, TileIndex end_tile)
02300 {
02301   uint start_x = TileX(start_tile);
02302   uint start_y = TileY(start_tile);
02303   uint end_x = TileX(end_tile);
02304   uint end_y = TileY(end_tile);
02305 
02306   switch (style & HT_DRAG_MASK) {
02307     case HT_RAIL:
02308     case HT_LINE: return (end_x > start_x || (end_x == start_x && end_y > start_y));
02309 
02310     case HT_RECT:
02311     case HT_POINT: return (end_x != start_x && end_y < start_y);
02312     default: NOT_REACHED();
02313   }
02314 
02315   return false;
02316 }
02317 
02333 static int CalcHeightdiff(HighLightStyle style, uint distance, TileIndex start_tile, TileIndex end_tile)
02334 {
02335   bool swap = SwapDirection(style, start_tile, end_tile);
02336   uint h0, h1; // Start height and end height.
02337 
02338   if (start_tile == end_tile) return 0;
02339   if (swap) Swap(start_tile, end_tile);
02340 
02341   switch (style & HT_DRAG_MASK) {
02342     case HT_RECT: {
02343       static const TileIndexDiffC heightdiff_area_by_dir[] = {
02344         /* Start */ {1, 0}, /* Dragging east */ {0, 0}, // Dragging south
02345         /* End   */ {0, 1}, /* Dragging east */ {1, 1}  // Dragging south
02346       };
02347 
02348       /* In the case of an area we can determine whether we were dragging south or
02349        * east by checking the X-coordinates of the tiles */
02350       byte style_t = (byte)(TileX(end_tile) > TileX(start_tile));
02351       start_tile = TILE_ADD(start_tile, ToTileIndexDiff(heightdiff_area_by_dir[style_t]));
02352       end_tile   = TILE_ADD(end_tile, ToTileIndexDiff(heightdiff_area_by_dir[2 + style_t]));
02353       /* FALL THROUGH */
02354     }
02355 
02356     case HT_POINT:
02357       h0 = TileHeight(start_tile);
02358       h1 = TileHeight(end_tile);
02359       break;
02360     default: { // All other types, this is mostly only line/autorail
02361       static const HighLightStyle flip_style_direction[] = {
02362         HT_DIR_X, HT_DIR_Y, HT_DIR_HL, HT_DIR_HU, HT_DIR_VR, HT_DIR_VL
02363       };
02364       static const TileIndexDiffC heightdiff_line_by_dir[] = {
02365         /* Start */ {1, 0}, {1, 1}, /* HT_DIR_X  */ {0, 1}, {1, 1}, // HT_DIR_Y
02366         /* Start */ {1, 0}, {0, 0}, /* HT_DIR_HU */ {1, 0}, {1, 1}, // HT_DIR_HL
02367         /* Start */ {1, 0}, {1, 1}, /* HT_DIR_VL */ {0, 1}, {1, 1}, // HT_DIR_VR
02368 
02369         /* Start */ {0, 1}, {0, 0}, /* HT_DIR_X  */ {1, 0}, {0, 0}, // HT_DIR_Y
02370         /* End   */ {0, 1}, {0, 0}, /* HT_DIR_HU */ {1, 1}, {0, 1}, // HT_DIR_HL
02371         /* End   */ {1, 0}, {0, 0}, /* HT_DIR_VL */ {0, 0}, {0, 1}, // HT_DIR_VR
02372       };
02373 
02374       distance %= 2; // we're only interested if the distance is even or uneven
02375       style &= HT_DIR_MASK;
02376 
02377       /* To handle autorail, we do some magic to be able to use a lookup table.
02378        * Firstly if we drag the other way around, we switch start&end, and if needed
02379        * also flip the drag-position. Eg if it was on the left, and the distance is even
02380        * that means the end, which is now the start is on the right */
02381       if (swap && distance == 0) style = flip_style_direction[style];
02382 
02383       /* Use lookup table for start-tile based on HighLightStyle direction */
02384       byte style_t = style * 2;
02385       assert(style_t < lengthof(heightdiff_line_by_dir) - 13);
02386       h0 = TileHeight(TILE_ADD(start_tile, ToTileIndexDiff(heightdiff_line_by_dir[style_t])));
02387       uint ht = TileHeight(TILE_ADD(start_tile, ToTileIndexDiff(heightdiff_line_by_dir[style_t + 1])));
02388       h0 = max(h0, ht);
02389 
02390       /* Use lookup table for end-tile based on HighLightStyle direction
02391        * flip around side (lower/upper, left/right) based on distance */
02392       if (distance == 0) style_t = flip_style_direction[style] * 2;
02393       assert(style_t < lengthof(heightdiff_line_by_dir) - 13);
02394       h1 = TileHeight(TILE_ADD(end_tile, ToTileIndexDiff(heightdiff_line_by_dir[12 + style_t])));
02395       ht = TileHeight(TILE_ADD(end_tile, ToTileIndexDiff(heightdiff_line_by_dir[12 + style_t + 1])));
02396       h1 = max(h1, ht);
02397       break;
02398     }
02399   }
02400 
02401   if (swap) Swap(h0, h1);
02402   return (int)(h1 - h0) * TILE_HEIGHT_STEP;
02403 }
02404 
02405 static const StringID measure_strings_length[] = {STR_NULL, STR_MEASURE_LENGTH, STR_MEASURE_LENGTH_HEIGHTDIFF};
02406 
02413 static void CheckUnderflow(int &test, int &other, int mult)
02414 {
02415   if (test >= 0) return;
02416 
02417   other += mult * test;
02418   test = 0;
02419 }
02420 
02428 static void CheckOverflow(int &test, int &other, int max, int mult)
02429 {
02430   if (test <= max) return;
02431 
02432   other += mult * (test - max);
02433   test = max;
02434 }
02435 
02437 static void CalcRaildirsDrawstyle(int x, int y, int method)
02438 {
02439   HighLightStyle b;
02440 
02441   int dx = _thd.selstart.x - (_thd.selend.x & ~TILE_UNIT_MASK);
02442   int dy = _thd.selstart.y - (_thd.selend.y & ~TILE_UNIT_MASK);
02443   uint w = abs(dx) + TILE_SIZE;
02444   uint h = abs(dy) + TILE_SIZE;
02445 
02446   if (method & ~(VPM_RAILDIRS | VPM_SIGNALDIRS)) {
02447     /* We 'force' a selection direction; first four rail buttons. */
02448     method &= ~(VPM_RAILDIRS | VPM_SIGNALDIRS);
02449     int raw_dx = _thd.selstart.x - _thd.selend.x;
02450     int raw_dy = _thd.selstart.y - _thd.selend.y;
02451     switch (method) {
02452       case VPM_FIX_X:
02453         b = HT_LINE | HT_DIR_Y;
02454         x = _thd.selstart.x;
02455         break;
02456 
02457       case VPM_FIX_Y:
02458         b = HT_LINE | HT_DIR_X;
02459         y = _thd.selstart.y;
02460         break;
02461 
02462       case VPM_FIX_HORIZONTAL:
02463         if (dx == -dy) {
02464           /* We are on a straight horizontal line. Determine the 'rail'
02465            * to build based the sub tile location. */
02466           b = (x & TILE_UNIT_MASK) + (y & TILE_UNIT_MASK) >= TILE_SIZE ? HT_LINE | HT_DIR_HL : HT_LINE | HT_DIR_HU;
02467         } else {
02468           /* We are not on a straight line. Determine the rail to build
02469            * based on whether we are above or below it. */
02470           b = dx + dy >= (int)TILE_SIZE ? HT_LINE | HT_DIR_HU : HT_LINE | HT_DIR_HL;
02471 
02472           /* Calculate where a horizontal line through the start point and
02473            * a vertical line from the selected end point intersect and
02474            * use that point as the end point. */
02475           int offset = (raw_dx - raw_dy) / 2;
02476           x = _thd.selstart.x - (offset & ~TILE_UNIT_MASK);
02477           y = _thd.selstart.y + (offset & ~TILE_UNIT_MASK);
02478 
02479           /* 'Build' the last half rail tile if needed */
02480           if ((offset & TILE_UNIT_MASK) > (TILE_SIZE / 2)) {
02481             if (dx + dy >= (int)TILE_SIZE) {
02482               x += (dx + dy < 0) ? (int)TILE_SIZE : -(int)TILE_SIZE;
02483             } else {
02484               y += (dx + dy < 0) ? (int)TILE_SIZE : -(int)TILE_SIZE;
02485             }
02486           }
02487 
02488           /* Make sure we do not overflow the map! */
02489           CheckUnderflow(x, y, 1);
02490           CheckUnderflow(y, x, 1);
02491           CheckOverflow(x, y, (MapMaxX() - 1) * TILE_SIZE, 1);
02492           CheckOverflow(y, x, (MapMaxY() - 1) * TILE_SIZE, 1);
02493           assert(x >= 0 && y >= 0 && x <= (int)(MapMaxX() * TILE_SIZE) && y <= (int)(MapMaxY() * TILE_SIZE));
02494         }
02495         break;
02496 
02497       case VPM_FIX_VERTICAL:
02498         if (dx == dy) {
02499           /* We are on a straight vertical line. Determine the 'rail'
02500            * to build based the sub tile location. */
02501           b = (x & TILE_UNIT_MASK) > (y & TILE_UNIT_MASK) ? HT_LINE | HT_DIR_VL : HT_LINE | HT_DIR_VR;
02502         } else {
02503           /* We are not on a straight line. Determine the rail to build
02504            * based on whether we are left or right from it. */
02505           b = dx < dy ? HT_LINE | HT_DIR_VL : HT_LINE | HT_DIR_VR;
02506 
02507           /* Calculate where a vertical line through the start point and
02508            * a horizontal line from the selected end point intersect and
02509            * use that point as the end point. */
02510           int offset = (raw_dx + raw_dy + (int)TILE_SIZE) / 2;
02511           x = _thd.selstart.x - (offset & ~TILE_UNIT_MASK);
02512           y = _thd.selstart.y - (offset & ~TILE_UNIT_MASK);
02513 
02514           /* 'Build' the last half rail tile if needed */
02515           if ((offset & TILE_UNIT_MASK) > (TILE_SIZE / 2)) {
02516             if (dx - dy < 0) {
02517               y += (dx > dy) ? (int)TILE_SIZE : -(int)TILE_SIZE;
02518             } else {
02519               x += (dx < dy) ? (int)TILE_SIZE : -(int)TILE_SIZE;
02520             }
02521           }
02522 
02523           /* Make sure we do not overflow the map! */
02524           CheckUnderflow(x, y, -1);
02525           CheckUnderflow(y, x, -1);
02526           CheckOverflow(x, y, (MapMaxX() - 1) * TILE_SIZE, -1);
02527           CheckOverflow(y, x, (MapMaxY() - 1) * TILE_SIZE, -1);
02528           assert(x >= 0 && y >= 0 && x <= (int)(MapMaxX() * TILE_SIZE) && y <= (int)(MapMaxY() * TILE_SIZE));
02529         }
02530         break;
02531 
02532       default:
02533         NOT_REACHED();
02534     }
02535   } else if (TileVirtXY(_thd.selstart.x, _thd.selstart.y) == TileVirtXY(x, y)) { // check if we're only within one tile
02536     if (method & VPM_RAILDIRS) {
02537       b = GetAutorailHT(x, y);
02538     } else { // rect for autosignals on one tile
02539       b = HT_RECT;
02540     }
02541   } else if (h == TILE_SIZE) { // Is this in X direction?
02542     if (dx == (int)TILE_SIZE) { // 2x1 special handling
02543       b = (Check2x1AutoRail(3)) | HT_LINE;
02544     } else if (dx == -(int)TILE_SIZE) {
02545       b = (Check2x1AutoRail(2)) | HT_LINE;
02546     } else {
02547       b = HT_LINE | HT_DIR_X;
02548     }
02549     y = _thd.selstart.y;
02550   } else if (w == TILE_SIZE) { // Or Y direction?
02551     if (dy == (int)TILE_SIZE) { // 2x1 special handling
02552       b = (Check2x1AutoRail(1)) | HT_LINE;
02553     } else if (dy == -(int)TILE_SIZE) { // 2x1 other direction
02554       b = (Check2x1AutoRail(0)) | HT_LINE;
02555     } else {
02556       b = HT_LINE | HT_DIR_Y;
02557     }
02558     x = _thd.selstart.x;
02559   } else if (w > h * 2) { // still count as x dir?
02560     b = HT_LINE | HT_DIR_X;
02561     y = _thd.selstart.y;
02562   } else if (h > w * 2) { // still count as y dir?
02563     b = HT_LINE | HT_DIR_Y;
02564     x = _thd.selstart.x;
02565   } else { // complicated direction
02566     int d = w - h;
02567     _thd.selend.x = _thd.selend.x & ~TILE_UNIT_MASK;
02568     _thd.selend.y = _thd.selend.y & ~TILE_UNIT_MASK;
02569 
02570     /* four cases. */
02571     if (x > _thd.selstart.x) {
02572       if (y > _thd.selstart.y) {
02573         /* south */
02574         if (d == 0) {
02575           b = (x & TILE_UNIT_MASK) > (y & TILE_UNIT_MASK) ? HT_LINE | HT_DIR_VL : HT_LINE | HT_DIR_VR;
02576         } else if (d >= 0) {
02577           x = _thd.selstart.x + h;
02578           b = HT_LINE | HT_DIR_VL;
02579         } else {
02580           y = _thd.selstart.y + w;
02581           b = HT_LINE | HT_DIR_VR;
02582         }
02583       } else {
02584         /* west */
02585         if (d == 0) {
02586           b = (x & TILE_UNIT_MASK) + (y & TILE_UNIT_MASK) >= TILE_SIZE ? HT_LINE | HT_DIR_HL : HT_LINE | HT_DIR_HU;
02587         } else if (d >= 0) {
02588           x = _thd.selstart.x + h;
02589           b = HT_LINE | HT_DIR_HL;
02590         } else {
02591           y = _thd.selstart.y - w;
02592           b = HT_LINE | HT_DIR_HU;
02593         }
02594       }
02595     } else {
02596       if (y > _thd.selstart.y) {
02597         /* east */
02598         if (d == 0) {
02599           b = (x & TILE_UNIT_MASK) + (y & TILE_UNIT_MASK) >= TILE_SIZE ? HT_LINE | HT_DIR_HL : HT_LINE | HT_DIR_HU;
02600         } else if (d >= 0) {
02601           x = _thd.selstart.x - h;
02602           b = HT_LINE | HT_DIR_HU;
02603         } else {
02604           y = _thd.selstart.y + w;
02605           b = HT_LINE | HT_DIR_HL;
02606         }
02607       } else {
02608         /* north */
02609         if (d == 0) {
02610           b = (x & TILE_UNIT_MASK) > (y & TILE_UNIT_MASK) ? HT_LINE | HT_DIR_VL : HT_LINE | HT_DIR_VR;
02611         } else if (d >= 0) {
02612           x = _thd.selstart.x - h;
02613           b = HT_LINE | HT_DIR_VR;
02614         } else {
02615           y = _thd.selstart.y - w;
02616           b = HT_LINE | HT_DIR_VL;
02617         }
02618       }
02619     }
02620   }
02621 
02622   if (_settings_client.gui.measure_tooltip) {
02623     TileIndex t0 = TileVirtXY(_thd.selstart.x, _thd.selstart.y);
02624     TileIndex t1 = TileVirtXY(x, y);
02625     uint distance = DistanceManhattan(t0, t1) + 1;
02626     byte index = 0;
02627     uint64 params[2];
02628 
02629     if (distance != 1) {
02630       int heightdiff = CalcHeightdiff(b, distance, t0, t1);
02631       /* If we are showing a tooltip for horizontal or vertical drags,
02632        * 2 tiles have a length of 1. To bias towards the ceiling we add
02633        * one before division. It feels more natural to count 3 lengths as 2 */
02634       if ((b & HT_DIR_MASK) != HT_DIR_X && (b & HT_DIR_MASK) != HT_DIR_Y) {
02635         distance = CeilDiv(distance, 2);
02636       }
02637 
02638       params[index++] = distance;
02639       if (heightdiff != 0) params[index++] = heightdiff;
02640     }
02641 
02642     ShowMeasurementTooltips(measure_strings_length[index], index, params);
02643   }
02644 
02645   _thd.selend.x = x;
02646   _thd.selend.y = y;
02647   _thd.next_drawstyle = b;
02648 }
02649 
02657 void VpSelectTilesWithMethod(int x, int y, ViewportPlaceMethod method)
02658 {
02659   int sx, sy;
02660   HighLightStyle style;
02661 
02662   if (x == -1) {
02663     _thd.selend.x = -1;
02664     return;
02665   }
02666 
02667   /* Special handling of drag in any (8-way) direction */
02668   if (method & (VPM_RAILDIRS | VPM_SIGNALDIRS)) {
02669     _thd.selend.x = x;
02670     _thd.selend.y = y;
02671     CalcRaildirsDrawstyle(x, y, method);
02672     return;
02673   }
02674 
02675   /* Needed so level-land is placed correctly */
02676   if ((_thd.next_drawstyle & HT_DRAG_MASK) == HT_POINT) {
02677     x += TILE_SIZE / 2;
02678     y += TILE_SIZE / 2;
02679   }
02680 
02681   sx = _thd.selstart.x;
02682   sy = _thd.selstart.y;
02683 
02684   int limit = 0;
02685 
02686   switch (method) {
02687     case VPM_X_OR_Y: // drag in X or Y direction
02688       if (abs(sy - y) < abs(sx - x)) {
02689         y = sy;
02690         style = HT_DIR_X;
02691       } else {
02692         x = sx;
02693         style = HT_DIR_Y;
02694       }
02695       goto calc_heightdiff_single_direction;
02696 
02697     case VPM_X_LIMITED: // Drag in X direction (limited size).
02698       limit = (_thd.sizelimit - 1) * TILE_SIZE;
02699       /* FALL THROUGH */
02700 
02701     case VPM_FIX_X: // drag in Y direction
02702       x = sx;
02703       style = HT_DIR_Y;
02704       goto calc_heightdiff_single_direction;
02705 
02706     case VPM_Y_LIMITED: // Drag in Y direction (limited size).
02707       limit = (_thd.sizelimit - 1) * TILE_SIZE;
02708       /* FALL THROUGH */
02709 
02710     case VPM_FIX_Y: // drag in X direction
02711       y = sy;
02712       style = HT_DIR_X;
02713 
02714 calc_heightdiff_single_direction:;
02715       if (limit > 0) {
02716         x = sx + Clamp(x - sx, -limit, limit);
02717         y = sy + Clamp(y - sy, -limit, limit);
02718       }
02719       if (_settings_client.gui.measure_tooltip) {
02720         TileIndex t0 = TileVirtXY(sx, sy);
02721         TileIndex t1 = TileVirtXY(x, y);
02722         uint distance = DistanceManhattan(t0, t1) + 1;
02723         byte index = 0;
02724         uint64 params[2];
02725 
02726         if (distance != 1) {
02727           /* With current code passing a HT_LINE style to calculate the height
02728            * difference is enough. However if/when a point-tool is created
02729            * with this method, function should be called with new_style (below)
02730            * instead of HT_LINE | style case HT_POINT is handled specially
02731            * new_style := (_thd.next_drawstyle & HT_RECT) ? HT_LINE | style : _thd.next_drawstyle; */
02732           int heightdiff = CalcHeightdiff(HT_LINE | style, 0, t0, t1);
02733 
02734           params[index++] = distance;
02735           if (heightdiff != 0) params[index++] = heightdiff;
02736         }
02737 
02738         ShowMeasurementTooltips(measure_strings_length[index], index, params);
02739       }
02740       break;
02741 
02742     case VPM_X_AND_Y_LIMITED: // Drag an X by Y constrained rect area.
02743       limit = (_thd.sizelimit - 1) * TILE_SIZE;
02744       x = sx + Clamp(x - sx, -limit, limit);
02745       y = sy + Clamp(y - sy, -limit, limit);
02746       /* FALL THROUGH */
02747 
02748     case VPM_X_AND_Y: // drag an X by Y area
02749       if (_settings_client.gui.measure_tooltip) {
02750         static const StringID measure_strings_area[] = {
02751           STR_NULL, STR_NULL, STR_MEASURE_AREA, STR_MEASURE_AREA_HEIGHTDIFF
02752         };
02753 
02754         TileIndex t0 = TileVirtXY(sx, sy);
02755         TileIndex t1 = TileVirtXY(x, y);
02756         uint dx = Delta(TileX(t0), TileX(t1)) + 1;
02757         uint dy = Delta(TileY(t0), TileY(t1)) + 1;
02758         byte index = 0;
02759         uint64 params[3];
02760 
02761         /* If dragging an area (eg dynamite tool) and it is actually a single
02762          * row/column, change the type to 'line' to get proper calculation for height */
02763         style = (HighLightStyle)_thd.next_drawstyle;
02764         if (_thd.IsDraggingDiagonal()) {
02765           /* Determine the "area" of the diagonal dragged selection.
02766            * We assume the area is the number of tiles along the X
02767            * edge and the number of tiles along the Y edge. However,
02768            * multiplying these two numbers does not give the exact
02769            * number of tiles; basically we are counting the black
02770            * squares on a chess board and ignore the white ones to
02771            * make the tile counts at the edges match up. There is no
02772            * other way to make a proper count though.
02773            *
02774            * First convert to the rotated coordinate system. */
02775           int dist_x = TileX(t0) - TileX(t1);
02776           int dist_y = TileY(t0) - TileY(t1);
02777           int a_max = dist_x + dist_y;
02778           int b_max = dist_y - dist_x;
02779 
02780           /* Now determine the size along the edge, but due to the
02781            * chess board principle this counts double. */
02782           a_max = abs(a_max + (a_max > 0 ? 2 : -2)) / 2;
02783           b_max = abs(b_max + (b_max > 0 ? 2 : -2)) / 2;
02784 
02785           /* We get a 1x1 on normal 2x1 rectangles, due to it being
02786            * a seen as two sides. As the result for actual building
02787            * will be the same as non-diagonal dragging revert to that
02788            * behaviour to give it a more normally looking size. */
02789           if (a_max != 1 || b_max != 1) {
02790             dx = a_max;
02791             dy = b_max;
02792           }
02793         } else if (style & HT_RECT) {
02794           if (dx == 1) {
02795             style = HT_LINE | HT_DIR_Y;
02796           } else if (dy == 1) {
02797             style = HT_LINE | HT_DIR_X;
02798           }
02799         }
02800 
02801         if (t0 != 1 || t1 != 1) {
02802           int heightdiff = CalcHeightdiff(style, 0, t0, t1);
02803 
02804           params[index++] = dx;
02805           params[index++] = dy;
02806           if (heightdiff != 0) params[index++] = heightdiff;
02807         }
02808 
02809         ShowMeasurementTooltips(measure_strings_area[index], index, params);
02810       }
02811       break;
02812 
02813     default: NOT_REACHED();
02814   }
02815 
02816   _thd.selend.x = x;
02817   _thd.selend.y = y;
02818 }
02819 
02824 EventState VpHandlePlaceSizingDrag()
02825 {
02826   if (_special_mouse_mode != WSM_SIZING) return ES_NOT_HANDLED;
02827 
02828   /* stop drag mode if the window has been closed */
02829   Window *w = _thd.GetCallbackWnd();
02830   if (w == NULL) {
02831     ResetObjectToPlace();
02832     return ES_HANDLED;
02833   }
02834 
02835   /* while dragging execute the drag procedure of the corresponding window (mostly VpSelectTilesWithMethod() ) */
02836   if (_left_button_down) {
02837     w->OnPlaceDrag(_thd.select_method, _thd.select_proc, GetTileBelowCursor());
02838     return ES_HANDLED;
02839   }
02840 
02841   /* mouse button released..
02842    * keep the selected tool, but reset it to the original mode. */
02843   _special_mouse_mode = WSM_NONE;
02844   HighLightStyle others = _thd.place_mode & ~(HT_DRAG_MASK | HT_DIR_MASK);
02845   if ((_thd.next_drawstyle & HT_DRAG_MASK) == HT_RECT) {
02846     _thd.place_mode = HT_RECT | others;
02847   } else if (_thd.select_method & VPM_SIGNALDIRS) {
02848     _thd.place_mode = HT_RECT | others;
02849   } else if (_thd.select_method & VPM_RAILDIRS) {
02850     _thd.place_mode = (_thd.select_method & ~VPM_RAILDIRS) ? _thd.next_drawstyle : (HT_RAIL | others);
02851   } else {
02852     _thd.place_mode = HT_POINT | others;
02853   }
02854   SetTileSelectSize(1, 1);
02855 
02856   w->OnPlaceMouseUp(_thd.select_method, _thd.select_proc, _thd.selend, TileVirtXY(_thd.selstart.x, _thd.selstart.y), TileVirtXY(_thd.selend.x, _thd.selend.y));
02857 
02858   return ES_HANDLED;
02859 }
02860 
02861 void SetObjectToPlaceWnd(CursorID icon, PaletteID pal, HighLightStyle mode, Window *w)
02862 {
02863   SetObjectToPlace(icon, pal, mode, w->window_class, w->window_number);
02864 }
02865 
02866 #include "table/animcursors.h"
02867 
02868 void SetObjectToPlace(CursorID icon, PaletteID pal, HighLightStyle mode, WindowClass window_class, WindowNumber window_num)
02869 {
02870   if (_thd.window_class != WC_INVALID) {
02871     /* Undo clicking on button and drag & drop */
02872     Window *w = _thd.GetCallbackWnd();
02873     /* Call the abort function, but set the window class to something
02874      * that will never be used to avoid infinite loops. Setting it to
02875      * the 'next' window class must not be done because recursion into
02876      * this function might in some cases reset the newly set object to
02877      * place or not properly reset the original selection. */
02878     _thd.window_class = WC_INVALID;
02879     if (w != NULL) w->OnPlaceObjectAbort();
02880   }
02881 
02882   SetTileSelectSize(1, 1);
02883 
02884   _thd.make_square_red = false;
02885 
02886   if (mode == HT_DRAG) { // HT_DRAG is for dragdropping trains in the depot window
02887     mode = HT_NONE;
02888     _special_mouse_mode = WSM_DRAGDROP;
02889   } else {
02890     _special_mouse_mode = WSM_NONE;
02891   }
02892 
02893   _thd.place_mode = mode;
02894   _thd.window_class = window_class;
02895   _thd.window_number = window_num;
02896 
02897   if ((mode & HT_DRAG_MASK) == HT_SPECIAL) { // special tools, like tunnels or docks start with presizing mode
02898     VpStartPreSizing();
02899   }
02900 
02901   if ((icon & ANIMCURSOR_FLAG) != 0) {
02902     SetAnimatedMouseCursor(_animcursors[icon & ~ANIMCURSOR_FLAG]);
02903   } else {
02904     SetMouseCursor(icon, pal);
02905   }
02906 
02907 }
02908 
02909 void ResetObjectToPlace()
02910 {
02911   SetObjectToPlace(SPR_CURSOR_MOUSE, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0);
02912 }
02913 
02914 Point GetViewportStationMiddle(const ViewPort *vp, const Station *st)
02915 {
02916   int x = TileX(st->xy) * TILE_SIZE;
02917   int y = TileY(st->xy) * TILE_SIZE;
02918   int z = GetSlopeZ(Clamp(x, 0, MapSizeX() * TILE_SIZE - 1), Clamp(y, 0, MapSizeY() * TILE_SIZE - 1));
02919 
02920   Point p = RemapCoords(x, y, z);
02921   p.x = UnScaleByZoom(p.x - vp->virtual_left, vp->zoom) + vp->left;
02922   p.y = UnScaleByZoom(p.y - vp->virtual_top, vp->zoom) + vp->top;
02923   return p;
02924 }

Generated on Sun Jun 5 04:20:07 2011 for OpenTTD by  doxygen 1.6.1