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00012 #ifndef SAVELOAD_H
00013 #define SAVELOAD_H
00014
00015 #include "../fileio_type.h"
00016 #include "../strings_type.h"
00017
00018 #ifdef SIZE_MAX
00019 #undef SIZE_MAX
00020 #endif
00021
00022 #define SIZE_MAX ((size_t)-1)
00023
00025 enum SaveOrLoadResult {
00026 SL_OK = 0,
00027 SL_ERROR = 1,
00028 SL_REINIT = 2,
00029 };
00030
00032 enum SaveOrLoadMode {
00033 SL_INVALID = -1,
00034 SL_LOAD = 0,
00035 SL_SAVE = 1,
00036 SL_OLD_LOAD = 2,
00037 SL_PNG = 3,
00038 SL_BMP = 4,
00039 SL_LOAD_CHECK = 5,
00040 };
00041
00043 enum SavegameType {
00044 SGT_TTD,
00045 SGT_TTDP1,
00046 SGT_TTDP2,
00047 SGT_OTTD,
00048 SGT_TTO,
00049 SGT_INVALID = 0xFF
00050 };
00051
00052 void GenerateDefaultSaveName(char *buf, const char *last);
00053 void SetSaveLoadError(uint16 str);
00054 const char *GetSaveLoadErrorString();
00055 SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, bool threaded = true);
00056 void WaitTillSaved();
00057 void ProcessAsyncSaveFinish();
00058 void DoExitSave();
00059
00060 SaveOrLoadResult SaveWithFilter(struct SaveFilter *writer, bool threaded);
00061 SaveOrLoadResult LoadWithFilter(struct LoadFilter *reader);
00062
00063 typedef void ChunkSaveLoadProc();
00064 typedef void AutolengthProc(void *arg);
00065
00067 struct ChunkHandler {
00068 uint32 id;
00069 ChunkSaveLoadProc *save_proc;
00070 ChunkSaveLoadProc *load_proc;
00071 ChunkSaveLoadProc *ptrs_proc;
00072 ChunkSaveLoadProc *load_check_proc;
00073 uint32 flags;
00074 };
00075
00076 struct NullStruct {
00077 byte null;
00078 };
00079
00081 enum SLRefType {
00082 REF_ORDER = 0,
00083 REF_VEHICLE = 1,
00084 REF_STATION = 2,
00085 REF_TOWN = 3,
00086 REF_VEHICLE_OLD = 4,
00087 REF_ROADSTOPS = 5,
00088 REF_ENGINE_RENEWS = 6,
00089 REF_CARGO_PACKET = 7,
00090 REF_ORDERLIST = 8,
00091 };
00092
00094 enum ChunkType {
00095 CH_RIFF = 0,
00096 CH_ARRAY = 1,
00097 CH_SPARSE_ARRAY = 2,
00098 CH_TYPE_MASK = 3,
00099 CH_LAST = 8,
00100 CH_AUTO_LENGTH = 16,
00101 };
00102
00111 enum VarTypes {
00112
00113 SLE_FILE_I8 = 0,
00114 SLE_FILE_U8 = 1,
00115 SLE_FILE_I16 = 2,
00116 SLE_FILE_U16 = 3,
00117 SLE_FILE_I32 = 4,
00118 SLE_FILE_U32 = 5,
00119 SLE_FILE_I64 = 6,
00120 SLE_FILE_U64 = 7,
00121 SLE_FILE_STRINGID = 8,
00122 SLE_FILE_STRING = 9,
00123
00124
00125
00126 SLE_VAR_BL = 0 << 4,
00127 SLE_VAR_I8 = 1 << 4,
00128 SLE_VAR_U8 = 2 << 4,
00129 SLE_VAR_I16 = 3 << 4,
00130 SLE_VAR_U16 = 4 << 4,
00131 SLE_VAR_I32 = 5 << 4,
00132 SLE_VAR_U32 = 6 << 4,
00133 SLE_VAR_I64 = 7 << 4,
00134 SLE_VAR_U64 = 8 << 4,
00135 SLE_VAR_NULL = 9 << 4,
00136 SLE_VAR_STRB = 10 << 4,
00137 SLE_VAR_STRBQ = 11 << 4,
00138 SLE_VAR_STR = 12 << 4,
00139 SLE_VAR_STRQ = 13 << 4,
00140 SLE_VAR_NAME = 14 << 4,
00141
00142
00143
00144 SLE_VAR_CHAR = SLE_VAR_I8,
00145
00146
00147
00148
00149 SLE_BOOL = SLE_FILE_I8 | SLE_VAR_BL,
00150 SLE_INT8 = SLE_FILE_I8 | SLE_VAR_I8,
00151 SLE_UINT8 = SLE_FILE_U8 | SLE_VAR_U8,
00152 SLE_INT16 = SLE_FILE_I16 | SLE_VAR_I16,
00153 SLE_UINT16 = SLE_FILE_U16 | SLE_VAR_U16,
00154 SLE_INT32 = SLE_FILE_I32 | SLE_VAR_I32,
00155 SLE_UINT32 = SLE_FILE_U32 | SLE_VAR_U32,
00156 SLE_INT64 = SLE_FILE_I64 | SLE_VAR_I64,
00157 SLE_UINT64 = SLE_FILE_U64 | SLE_VAR_U64,
00158 SLE_CHAR = SLE_FILE_I8 | SLE_VAR_CHAR,
00159 SLE_STRINGID = SLE_FILE_STRINGID | SLE_VAR_U16,
00160 SLE_STRINGBUF = SLE_FILE_STRING | SLE_VAR_STRB,
00161 SLE_STRINGBQUOTE = SLE_FILE_STRING | SLE_VAR_STRBQ,
00162 SLE_STRING = SLE_FILE_STRING | SLE_VAR_STR,
00163 SLE_STRINGQUOTE = SLE_FILE_STRING | SLE_VAR_STRQ,
00164 SLE_NAME = SLE_FILE_STRINGID | SLE_VAR_NAME,
00165
00166
00167 SLE_UINT = SLE_UINT32,
00168 SLE_INT = SLE_INT32,
00169 SLE_STRB = SLE_STRINGBUF,
00170 SLE_STRBQ = SLE_STRINGBQUOTE,
00171 SLE_STR = SLE_STRING,
00172 SLE_STRQ = SLE_STRINGQUOTE,
00173
00174
00175
00176 SLF_NOT_IN_SAVE = 1 << 8,
00177 SLF_NOT_IN_CONFIG = 1 << 9,
00178 SLF_NO_NETWORK_SYNC = 1 << 10,
00179
00180 };
00181
00182 typedef uint32 VarType;
00183
00185 enum SaveLoadTypes {
00186 SL_VAR = 0,
00187 SL_REF = 1,
00188 SL_ARR = 2,
00189 SL_STR = 3,
00190 SL_LST = 4,
00191
00192 SL_WRITEBYTE = 8,
00193 SL_VEH_INCLUDE = 9,
00194 SL_ST_INCLUDE = 10,
00195 SL_END = 15
00196 };
00197
00198 typedef byte SaveLoadType;
00199
00201 struct SaveLoad {
00202 bool global;
00203 SaveLoadType cmd;
00204 VarType conv;
00205 uint16 length;
00206 uint16 version_from;
00207 uint16 version_to;
00208
00209
00210
00211
00212 void *address;
00213 };
00214
00216 typedef SaveLoad SaveLoadGlobVarList;
00217
00228 #define SLE_GENERAL(cmd, base, variable, type, length, from, to) {false, cmd, type, length, from, to, (void*)cpp_offsetof(base, variable)}
00229
00238 #define SLE_CONDVAR(base, variable, type, from, to) SLE_GENERAL(SL_VAR, base, variable, type, 0, from, to)
00239
00248 #define SLE_CONDREF(base, variable, type, from, to) SLE_GENERAL(SL_REF, base, variable, type, 0, from, to)
00249
00259 #define SLE_CONDARR(base, variable, type, length, from, to) SLE_GENERAL(SL_ARR, base, variable, type, length, from, to)
00260
00270 #define SLE_CONDSTR(base, variable, type, length, from, to) SLE_GENERAL(SL_STR, base, variable, type, length, from, to)
00271
00280 #define SLE_CONDLST(base, variable, type, from, to) SLE_GENERAL(SL_LST, base, variable, type, 0, from, to)
00281
00288 #define SLE_VAR(base, variable, type) SLE_CONDVAR(base, variable, type, 0, SL_MAX_VERSION)
00289
00296 #define SLE_REF(base, variable, type) SLE_CONDREF(base, variable, type, 0, SL_MAX_VERSION)
00297
00305 #define SLE_ARR(base, variable, type, length) SLE_CONDARR(base, variable, type, length, 0, SL_MAX_VERSION)
00306
00314 #define SLE_STR(base, variable, type, length) SLE_CONDSTR(base, variable, type, length, 0, SL_MAX_VERSION)
00315
00322 #define SLE_LST(base, variable, type) SLE_CONDLST(base, variable, type, 0, SL_MAX_VERSION)
00323
00328 #define SLE_NULL(length) SLE_CONDNULL(length, 0, SL_MAX_VERSION)
00329
00336 #define SLE_CONDNULL(length, from, to) SLE_CONDARR(NullStruct, null, SLE_FILE_U8 | SLE_VAR_NULL | SLF_NOT_IN_CONFIG, length, from, to)
00337
00339 #define SLE_WRITEBYTE(base, variable, value) SLE_GENERAL(SL_WRITEBYTE, base, variable, 0, 0, value, value)
00340
00341 #define SLE_VEH_INCLUDE() {false, SL_VEH_INCLUDE, 0, 0, 0, SL_MAX_VERSION, NULL}
00342 #define SLE_ST_INCLUDE() {false, SL_ST_INCLUDE, 0, 0, 0, SL_MAX_VERSION, NULL}
00343
00345 #define SLE_END() {false, SL_END, 0, 0, 0, 0, NULL}
00346
00356 #define SLEG_GENERAL(cmd, variable, type, length, from, to) {true, cmd, type, length, from, to, (void*)&variable}
00357
00365 #define SLEG_CONDVAR(variable, type, from, to) SLEG_GENERAL(SL_VAR, variable, type, 0, from, to)
00366
00374 #define SLEG_CONDREF(variable, type, from, to) SLEG_GENERAL(SL_REF, variable, type, 0, from, to)
00375
00384 #define SLEG_CONDARR(variable, type, length, from, to) SLEG_GENERAL(SL_ARR, variable, type, length, from, to)
00385
00394 #define SLEG_CONDSTR(variable, type, length, from, to) SLEG_GENERAL(SL_STR, variable, type, length, from, to)
00395
00403 #define SLEG_CONDLST(variable, type, from, to) SLEG_GENERAL(SL_LST, variable, type, 0, from, to)
00404
00410 #define SLEG_VAR(variable, type) SLEG_CONDVAR(variable, type, 0, SL_MAX_VERSION)
00411
00417 #define SLEG_REF(variable, type) SLEG_CONDREF(variable, type, 0, SL_MAX_VERSION)
00418
00424 #define SLEG_ARR(variable, type) SLEG_CONDARR(variable, type, lengthof(variable), 0, SL_MAX_VERSION)
00425
00431 #define SLEG_STR(variable, type) SLEG_CONDSTR(variable, type, lengthof(variable), 0, SL_MAX_VERSION)
00432
00438 #define SLEG_LST(variable, type) SLEG_CONDLST(variable, type, 0, SL_MAX_VERSION)
00439
00446 #define SLEG_CONDNULL(length, from, to) {true, SL_ARR, SLE_FILE_U8 | SLE_VAR_NULL | SLF_NOT_IN_CONFIG, length, from, to, (void*)NULL}
00447
00449 #define SLEG_END() {true, SL_END, 0, 0, 0, 0, NULL}
00450
00457 static inline bool IsSavegameVersionBefore(uint16 major, byte minor = 0)
00458 {
00459 extern uint16 _sl_version;
00460 extern byte _sl_minor_version;
00461 return _sl_version < major || (minor > 0 && _sl_version == major && _sl_minor_version < minor);
00462 }
00463
00471 static inline bool SlIsObjectCurrentlyValid(uint16 version_from, uint16 version_to)
00472 {
00473 extern const uint16 SAVEGAME_VERSION;
00474 if (SAVEGAME_VERSION < version_from || SAVEGAME_VERSION > version_to) return false;
00475
00476 return true;
00477 }
00478
00485 static inline VarType GetVarMemType(VarType type)
00486 {
00487 return type & 0xF0;
00488 }
00489
00496 static inline VarType GetVarFileType(VarType type)
00497 {
00498 return type & 0xF;
00499 }
00500
00506 static inline bool IsNumericType(VarType conv)
00507 {
00508 return GetVarMemType(conv) <= SLE_VAR_U64;
00509 }
00510
00517 static inline void *GetVariableAddress(const void *object, const SaveLoad *sld)
00518 {
00519 return (byte*)(sld->global ? NULL : object) + (ptrdiff_t)sld->address;
00520 }
00521
00522 int64 ReadValue(const void *ptr, VarType conv);
00523 void WriteValue(void *ptr, VarType conv, int64 val);
00524
00525 void SlSetArrayIndex(uint index);
00526 int SlIterateArray();
00527
00528 void SlAutolength(AutolengthProc *proc, void *arg);
00529 size_t SlGetFieldLength();
00530 void SlSetLength(size_t length);
00531 size_t SlCalcObjMemberLength(const void *object, const SaveLoad *sld);
00532 size_t SlCalcObjLength(const void *object, const SaveLoad *sld);
00533
00534 byte SlReadByte();
00535 void SlWriteByte(byte b);
00536
00537 void SlGlobList(const SaveLoadGlobVarList *sldg);
00538 void SlArray(void *array, size_t length, VarType conv);
00539 void SlObject(void *object, const SaveLoad *sld);
00540 bool SlObjectMember(void *object, const SaveLoad *sld);
00541 void NORETURN SlError(StringID string, const char *extra_msg = NULL);
00542 void NORETURN SlErrorCorrupt(const char *msg);
00543
00544 bool SaveloadCrashWithMissingNewGRFs();
00545
00546 extern char _savegame_format[8];
00547 extern bool _do_autosave;
00548
00553 enum SaveLoadVersions {
00554 SL_TRUNK = 160,
00555 SL_RESERVATION = SL_TRUNK + 10,
00556 SL_CAPACITIES = SL_TRUNK + 20,
00557 SL_COMPONENTS,
00558 SL_DEMANDS = SL_COMPONENTS + 20,
00559 SL_MCF,
00560 SL_FLOWMAP,
00561 SL_CARGOMAP,
00562 SL_EXT_RATING,
00563
00565 SL_MAX_VERSION = 255
00566 };
00567
00568 #endif