32bpp_anim.hpp

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00001 /* $Id$ */
00002 
00003 /*
00004  * This file is part of OpenTTD.
00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
00008  */
00009 
00012 #ifndef BLITTER_32BPP_ANIM_HPP
00013 #define BLITTER_32BPP_ANIM_HPP
00014 
00015 #include "32bpp_optimized.hpp"
00016 
00018 class Blitter_32bppAnim FINAL : public Blitter_32bppOptimized {
00019 private:
00020   uint16 *anim_buf;    
00021   int anim_buf_width;  
00022   int anim_buf_height; 
00023   Palette palette;     
00024 
00025 public:
00026   Blitter_32bppAnim() :
00027     anim_buf(NULL),
00028     anim_buf_width(0),
00029     anim_buf_height(0)
00030   {}
00031 
00032   /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
00033   /* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal);
00034   /* virtual */ void SetPixel(void *video, int x, int y, uint8 colour);
00035   /* virtual */ void DrawRect(void *video, int width, int height, uint8 colour);
00036   /* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height);
00037   /* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height);
00038   /* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y);
00039   /* virtual */ int BufferSize(int width, int height);
00040   /* virtual */ void PaletteAnimate(const Palette &palette);
00041   /* virtual */ Blitter::PaletteAnimation UsePaletteAnimation();
00042 
00043   /* virtual */ const char *GetName() { return "32bpp-anim"; }
00044   /* virtual */ int GetBytesPerPixel() { return 6; }
00045   /* virtual */ void PostResize();
00046 
00050   inline Colour LookupColourInPalette(uint index)
00051   {
00052     return this->palette.palette[index];
00053   }
00054 
00055   template <BlitterMode mode> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
00056 };
00057 
00059 class FBlitter_32bppAnim: public BlitterFactory<FBlitter_32bppAnim> {
00060 public:
00061   /* virtual */ const char *GetName() { return "32bpp-anim"; }
00062   /* virtual */ const char *GetDescription() { return "32bpp Animation Blitter (palette animation)"; }
00063   /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppAnim(); }
00064 };
00065 
00066 #endif /* BLITTER_32BPP_ANIM_HPP */