Sprites to use and how to display them for water tiles (depots/locks). More...
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Defines | |
#define | TILE_SEQ_LINE(dx, dy, dz, sx, sy, sz, img) { dx, dy, dz, sx, sy, sz, {img, PAL_NONE} }, |
Constructor macro for an image without a palette in a DrawTileSeqStruct array. | |
#define | TILE_SEQ_END() { (int8)0x80, 0, 0, 0, 0, 0, {0, 0} } |
Constructor macro for a terminating DrawTileSeqStruct entry in an array. | |
#define | TILE_SPRITE_LINE(img, dtss) { {img, PAL_NONE}, dtss }, |
Constructor macro of a DrawTileSprites structure. | |
Variables | |
static const DrawTileSeqStruct | _shipdepot_display_seq_1 [] |
static const DrawTileSeqStruct | _shipdepot_display_seq_2 [] |
static const DrawTileSeqStruct | _shipdepot_display_seq_3 [] |
static const DrawTileSeqStruct | _shipdepot_display_seq_4 [] |
static const DrawTileSprites | _shipdepot_display_data [][DEPOT_PART_END] |
static const DrawTileSeqStruct | _lock_display_seq_0 [] |
static const DrawTileSeqStruct | _lock_display_seq_1 [] |
static const DrawTileSeqStruct | _lock_display_seq_2 [] |
static const DrawTileSeqStruct | _lock_display_seq_3 [] |
static const DrawTileSeqStruct | _lock_display_seq_0b [] |
static const DrawTileSeqStruct | _lock_display_seq_1b [] |
static const DrawTileSeqStruct | _lock_display_seq_2b [] |
static const DrawTileSeqStruct | _lock_display_seq_3b [] |
static const DrawTileSeqStruct | _lock_display_seq_0t [] |
static const DrawTileSeqStruct | _lock_display_seq_1t [] |
static const DrawTileSeqStruct | _lock_display_seq_2t [] |
static const DrawTileSeqStruct | _lock_display_seq_3t [] |
static const DrawTileSprites | _lock_display_data [][DIAGDIR_END] |
Sprites to use and how to display them for water tiles (depots/locks).
Definition in file water_land.h.
#define TILE_SEQ_LINE | ( | dx, | ||
dy, | ||||
dz, | ||||
sx, | ||||
sy, | ||||
sz, | ||||
img | ||||
) | { dx, dy, dz, sx, sy, sz, {img, PAL_NONE} }, |
Constructor macro for an image without a palette in a DrawTileSeqStruct array.
dx | Offset in x direction | |
dy | Offset in y direction | |
dz | Offset in z direction | |
sx | Size in x direction | |
sy | Size in y direction | |
sz | Size in z direction | |
img | Sprite to draw |
Definition at line 22 of file water_land.h.
#define TILE_SPRITE_LINE | ( | img, | ||
dtss | ||||
) | { {img, PAL_NONE}, dtss }, |
Constructor macro of a DrawTileSprites structure.
img | Ground sprite without palette of the tile | |
dtss | Sequence child sprites of the tile |
Definition at line 32 of file water_land.h.
const DrawTileSprites _lock_display_data[][DIAGDIR_END] [static] |
{ { TILE_SPRITE_LINE(1, _lock_display_seq_0) TILE_SPRITE_LINE(0, _lock_display_seq_1) TILE_SPRITE_LINE(2, _lock_display_seq_2) TILE_SPRITE_LINE(3, _lock_display_seq_3) }, { TILE_SPRITE_LINE(0xFDD, _lock_display_seq_0b) TILE_SPRITE_LINE(0xFDD, _lock_display_seq_1b) TILE_SPRITE_LINE(0xFDD, _lock_display_seq_2b) TILE_SPRITE_LINE(0xFDD, _lock_display_seq_3b) }, { TILE_SPRITE_LINE(0xFDD, _lock_display_seq_0t) TILE_SPRITE_LINE(0xFDD, _lock_display_seq_1t) TILE_SPRITE_LINE(0xFDD, _lock_display_seq_2t) TILE_SPRITE_LINE(0xFDD, _lock_display_seq_3t) }, }
Definition at line 139 of file water_land.h.
const DrawTileSeqStruct _lock_display_seq_0[] [static] |
{ }
Definition at line 67 of file water_land.h.
const DrawTileSeqStruct _lock_display_seq_0b[] [static] |
{ }
Definition at line 91 of file water_land.h.
const DrawTileSeqStruct _lock_display_seq_0t[] [static] |
{ }
Definition at line 115 of file water_land.h.
const DrawTileSeqStruct _lock_display_seq_1[] [static] |
{ }
Definition at line 73 of file water_land.h.
const DrawTileSeqStruct _lock_display_seq_1b[] [static] |
{ }
Definition at line 97 of file water_land.h.
const DrawTileSeqStruct _lock_display_seq_1t[] [static] |
{ }
Definition at line 121 of file water_land.h.
const DrawTileSeqStruct _lock_display_seq_2[] [static] |
{ }
Definition at line 79 of file water_land.h.
const DrawTileSeqStruct _lock_display_seq_2b[] [static] |
{ }
Definition at line 103 of file water_land.h.
const DrawTileSeqStruct _lock_display_seq_2t[] [static] |
{ }
Definition at line 127 of file water_land.h.
const DrawTileSeqStruct _lock_display_seq_3[] [static] |
{ }
Definition at line 85 of file water_land.h.
const DrawTileSeqStruct _lock_display_seq_3b[] [static] |
{ }
Definition at line 109 of file water_land.h.
const DrawTileSeqStruct _lock_display_seq_3t[] [static] |
{ }
Definition at line 133 of file water_land.h.
const DrawTileSprites _shipdepot_display_data[][DEPOT_PART_END] [static] |
{ { TILE_SPRITE_LINE(0xFDD, _shipdepot_display_seq_1) TILE_SPRITE_LINE(0xFDD, _shipdepot_display_seq_2) }, { TILE_SPRITE_LINE(0xFDD, _shipdepot_display_seq_3) TILE_SPRITE_LINE(0xFDD, _shipdepot_display_seq_4) }, }
Definition at line 56 of file water_land.h.
const DrawTileSeqStruct _shipdepot_display_seq_1[] [static] |
{ }
Definition at line 34 of file water_land.h.
const DrawTileSeqStruct _shipdepot_display_seq_2[] [static] |
{ }
Definition at line 39 of file water_land.h.
const DrawTileSeqStruct _shipdepot_display_seq_3[] [static] |
{ }
Definition at line 45 of file water_land.h.
const DrawTileSeqStruct _shipdepot_display_seq_4[] [static] |
{ }
Definition at line 50 of file water_land.h.