# highscore.cpp

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    00001 /* $Id$ */
    00002
    00003 /*
    00004  * This file is part of OpenTTD.
    00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
    00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
    00008  */
    00009
    00012 #include "stdafx.h"
    00013 #include "highscore.h"
    00014 #include "company_base.h"
    00015 #include "company_func.h"
    00016 #include "cheat_func.h"
    00017 #include "string_func.h"
    00018 #include "strings_func.h"
    00019 #include "table/strings.h"
    00020 #include "core/sort_func.hpp"
    00021 #include "debug.h"
    00022
    00023 HighScore _highscore_table[5][5]; // 4 difficulty-settings (+ network); top 5
    00024 char *_highscore_file;
    00025
    00026 static const StringID _endgame_perf_titles[] = {
    00027   STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN,
    00028   STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN,
    00029   STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN,
    00030   STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN,
    00031   STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN,
    00032   STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR,
    00033   STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR,
    00034   STR_HIGHSCORE_PERFORMANCE_TITLE_INDUSTRIALIST,
    00035   STR_HIGHSCORE_PERFORMANCE_TITLE_INDUSTRIALIST,
    00036   STR_HIGHSCORE_PERFORMANCE_TITLE_CAPITALIST,
    00037   STR_HIGHSCORE_PERFORMANCE_TITLE_CAPITALIST,
    00038   STR_HIGHSCORE_PERFORMANCE_TITLE_MAGNATE,
    00039   STR_HIGHSCORE_PERFORMANCE_TITLE_MAGNATE,
    00040   STR_HIGHSCORE_PERFORMANCE_TITLE_MOGUL,
    00041   STR_HIGHSCORE_PERFORMANCE_TITLE_MOGUL,
    00042   STR_HIGHSCORE_PERFORMANCE_TITLE_TYCOON_OF_THE_CENTURY
    00043 };
    00044
    00045 StringID EndGameGetPerformanceTitleFromValue(uint value)
    00046 {
    00047   value = minu(value / 64, lengthof(_endgame_perf_titles) - 1);
    00048
    00049   return _endgame_perf_titles[value];
    00050 }
    00051
    00053 int8 SaveHighScoreValue(const Company *c)
    00054 {
    00055   HighScore *hs = _highscore_table[_settings_game.difficulty.diff_level];
    00056   uint i;
    00057   uint16 score = c->old_economy[0].performance_history;
    00058
    00059   /* Exclude cheaters from the honour of being in the highscore table */
    00060   if (CheatHasBeenUsed()) return -1;
    00061
    00062   for (i = 0; i < lengthof(_highscore_table[0]); i++) {
    00063     /* You are in the TOP5. Move all values one down and save us there */
    00064     if (hs[i].score <= score) {
    00065       /* move all elements one down starting from the replaced one */
    00066       memmove(&hs[i + 1], &hs[i], sizeof(HighScore) * (lengthof(_highscore_table[0]) - i - 1));
    00067       SetDParam(0, c->index);
    00068       SetDParam(1, c->index);
    00069       GetString(hs[i].company, STR_HIGHSCORE_NAME, lastof(hs[i].company)); // get manager/company name string
    00070       hs[i].score = score;
    00071       hs[i].title = EndGameGetPerformanceTitleFromValue(score);
    00072       return i;
    00073     }
    00074   }
    00075
    00076   return -1; // too bad; we did not make it into the top5
    00077 }
    00078
    00080 static int CDECL HighScoreSorter(const Company * const *a, const Company * const *b)
    00081 {
    00082   return (*b)->old_economy[0].performance_history - (*a)->old_economy[0].performance_history;
    00083 }
    00084
    00085 /* Save the highscores in a network game when it has ended */
    00086 #define LAST_HS_ITEM lengthof(_highscore_table) - 1
    00087 int8 SaveHighScoreValueNetwork()
    00088 {
    00089   const Company *c;
    00090   const Company *cl[MAX_COMPANIES];
    00091   uint count = 0;
    00092   int8 company = -1;
    00093
    00094   /* Sort all active companies with the highest score first */
    00095   FOR_ALL_COMPANIES(c) cl[count++] = c;
    00096
    00097   QSortT(cl, count, &HighScoreSorter);
    00098
    00099   {
    00100     uint i;
    00101
    00102     memset(_highscore_table[LAST_HS_ITEM], 0, sizeof(_highscore_table[0]));
    00103
    00104     /* Copy over Top5 companies */
    00105     for (i = 0; i < lengthof(_highscore_table[LAST_HS_ITEM]) && i < count; i++) {
    00106       HighScore *hs = &_highscore_table[LAST_HS_ITEM][i];
    00107
    00108       SetDParam(0, cl[i]->index);
    00109       SetDParam(1, cl[i]->index);
    00110       GetString(hs->company, STR_HIGHSCORE_NAME, lastof(hs->company)); // get manager/company name string
    00111       hs->score = cl[i]->old_economy[0].performance_history;
    00112       hs->title = EndGameGetPerformanceTitleFromValue(hs->score);
    00113
    00114       /* get the ranking of the local company */
    00115       if (cl[i]->index == _local_company) company = i;
    00116     }
    00117   }
    00118
    00119   /* Add top5 companies to highscore table */
    00120   return company;
    00121 }
    00122
    00124 void SaveToHighScore()
    00125 {
    00126   FILE *fp = fopen(_highscore_file, "wb");
    00127
    00128   if (fp != NULL) {
    00129     uint i;
    00130     HighScore *hs;
    00131
    00132     for (i = 0; i < LAST_HS_ITEM; i++) { // don't save network highscores
    00133       for (hs = _highscore_table[i]; hs != endof(_highscore_table[i]); hs++) {
    00134         /* First character is a command character, so strlen will fail on that */
    00135         byte length = min(sizeof(hs->company), StrEmpty(hs->company) ? 0 : (int)strlen(&hs->company[1]) + 1);
    00136
    00137         if (fwrite(&length, sizeof(length), 1, fp)       != 1 || // write away string length
    00138             fwrite(hs->company, length, 1, fp)           >  1 || // Yes... could be 0 bytes too
    00139             fwrite(&hs->score, sizeof(hs->score), 1, fp) != 1 ||
    00140             fwrite("  ", 2, 1, fp)                       != 1) { // XXX - placeholder for hs->title, not saved anymore; compatibility
    00141           DEBUG(misc, 1, "Could not save highscore.");
    00142           i = LAST_HS_ITEM;
    00143           break;
    00144         }
    00145       }
    00146     }
    00147     fclose(fp);
    00148   }
    00149 }
    00150
    00152 void LoadFromHighScore()
    00153 {
    00154   FILE *fp = fopen(_highscore_file, "rb");
    00155
    00156   memset(_highscore_table, 0, sizeof(_highscore_table));
    00157
    00158   if (fp != NULL) {
    00159     uint i;
    00160     HighScore *hs;
    00161
    00162     for (i = 0; i < LAST_HS_ITEM; i++) { // don't load network highscores
    00163       for (hs = _highscore_table[i]; hs != endof(_highscore_table[i]); hs++) {
    00164         byte length;
    00165         if (fread(&length, sizeof(length), 1, fp)       !=  1 ||
    00166             fread(hs->company, length, 1, fp)           >   1 || // Yes... could be 0 bytes too
    00167             fread(&hs->score, sizeof(hs->score), 1, fp) !=  1 ||
    00168             fseek(fp, 2, SEEK_CUR)                      == -1) { // XXX - placeholder for hs->title, not saved anymore; compatibility
    00169           DEBUG(misc, 1, "Highscore corrupted");
    00170           i = LAST_HS_ITEM;
    00171           break;
    00172         }
    00173         *lastof(hs->company) = '\0';
    00174         hs->title = EndGameGetPerformanceTitleFromValue(hs->score);
    00175       }
    00176     }
    00177     fclose(fp);
    00178   }
    00179 }