# 32bpp_optimized.hpp

Go to the documentation of this file.

    00001 /* $Id$ */
    00002
    00003 /*
    00004  * This file is part of OpenTTD.
    00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
    00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
    00008  */
    00009
    00012 #ifndef BLITTER_32BPP_OPTIMIZED_HPP
    00013 #define BLITTER_32BPP_OPTIMIZED_HPP
    00014
    00015 #include "32bpp_simple.hpp"
    00016
    00018 class Blitter_32bppOptimized : public Blitter_32bppSimple {
    00019 public:
    00021   struct SpriteData {
    00022     uint32 offset[ZOOM_LVL_COUNT][2];
    00023     byte data[];
    00024   };
    00025
    00026   /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
    00027   /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
    00028
    00029   /* virtual */ const char *GetName() { return "32bpp-optimized"; }
    00030
    00031   template <BlitterMode mode> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
    00032 };
    00033
    00035 class FBlitter_32bppOptimized: public BlitterFactory<FBlitter_32bppOptimized> {
    00036 public:
    00037   /* virtual */ const char *GetName() { return "32bpp-optimized"; }
    00038   /* virtual */ const char *GetDescription() { return "32bpp Optimized Blitter (no palette animation)"; }
    00039   /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppOptimized(); }
    00040 };
    00041
    00042 #endif /* BLITTER_32BPP_OPTIMIZED_HPP */