# 32bpp_anim.hpp

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    00001 /* $Id$ */
    00002
    00003 /*
    00004  * This file is part of OpenTTD.
    00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
    00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
    00008  */
    00009
    00012 #ifndef BLITTER_32BPP_ANIM_HPP
    00013 #define BLITTER_32BPP_ANIM_HPP
    00014
    00015 #include "32bpp_optimized.hpp"
    00016
    00018 class Blitter_32bppAnim FINAL : public Blitter_32bppOptimized {
    00019 private:
    00020   uint16 *anim_buf;
    00021   int anim_buf_width;
    00022   int anim_buf_height;
    00023   Palette palette;
    00024
    00025 public:
    00026   Blitter_32bppAnim() :
    00027     anim_buf(NULL),
    00028     anim_buf_width(0),
    00029     anim_buf_height(0)
    00030   {}
    00031
    00032   /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
    00033   /* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal);
    00034   /* virtual */ void SetPixel(void *video, int x, int y, uint8 colour);
    00035   /* virtual */ void DrawRect(void *video, int width, int height, uint8 colour);
    00036   /* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height);
    00037   /* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height);
    00038   /* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y);
    00039   /* virtual */ int BufferSize(int width, int height);
    00040   /* virtual */ void PaletteAnimate(const Palette &palette);
    00041   /* virtual */ Blitter::PaletteAnimation UsePaletteAnimation();
    00042
    00043   /* virtual */ const char *GetName() { return "32bpp-anim"; }
    00044   /* virtual */ int GetBytesPerPixel() { return 6; }
    00045   /* virtual */ void PostResize();
    00046
    00050   inline uint32 LookupColourInPalette(uint index)
    00051   {
    00052     return this->palette.palette[index].data;
    00053   }
    00054
    00055   template <BlitterMode mode> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
    00056 };
    00057
    00059 class FBlitter_32bppAnim: public BlitterFactory<FBlitter_32bppAnim> {
    00060 public:
    00061   /* virtual */ const char *GetName() { return "32bpp-anim"; }
    00062   /* virtual */ const char *GetDescription() { return "32bpp Animation Blitter (palette animation)"; }
    00063   /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppAnim(); }
    00064 };
    00065
    00066 #endif /* BLITTER_32BPP_ANIM_HPP */