# misc.cpp

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    00001 /* $Id$ */
    00002
    00003 /*
    00004  * This file is part of OpenTTD.
    00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
    00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
    00008  */
    00009
    00012 #include "stdafx.h"
    00013 #include "landscape.h"
    00014 #include "news_func.h"
    00015 #include "ai/ai.hpp"
    00016 #include "ai/ai_gui.hpp"
    00017 #include "newgrf.h"
    00018 #include "newgrf_house.h"
    00019 #include "economy_func.h"
    00020 #include "date_func.h"
    00021 #include "texteff.hpp"
    00022 #include "gfx_func.h"
    00023 #include "gamelog.h"
    00024 #include "animated_tile_func.h"
    00025 #include "tilehighlight_func.h"
    00026 #include "network/network_func.h"
    00027 #include "window_func.h"
    00028 #include "core/pool_type.hpp"
    00029 #include "game/game.hpp"
    00030
    00031
    00032 extern TileIndex _cur_tileloop_tile;
    00033 extern void MakeNewgameSettingsLive();
    00034
    00035 void InitializeSound();
    00036 void InitializeMusic();
    00037 void InitializeVehicles();
    00038 void InitializeRailGui();
    00039 void InitializeRoadGui();
    00040 void InitializeAirportGui();
    00041 void InitializeDockGui();
    00042 void InitializeObjectGui();
    00043 void InitializeIndustries();
    00044 void InitializeObjects();
    00045 void InitializeTrees();
    00046 void InitializeCompanies();
    00047 void InitializeCheats();
    00048 void InitializeNPF();
    00049 void InitializeOldNames();
    00050 void InitializeLinkGraphs();
    00051
    00052 void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settings)
    00053 {
    00054   /* Make sure there isn't any window that can influence anything
    00055    * related to the new game we're about to start/load. */
    00056   UnInitWindowSystem();
    00057
    00058   AllocateMap(size_x, size_y);
    00059
    00060   _pause_mode = PM_UNPAUSED;
    00061   _fast_forward = 0;
    00062   _tick_counter = 0;
    00063   _cur_tileloop_tile = 0;
    00064   _thd.redsq = INVALID_TILE;
    00065   if (reset_settings) MakeNewgameSettingsLive();
    00066
    00067   if (reset_date) {
    00068     SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1), 0);
    00069     InitializeOldNames();
    00070   }
    00071
    00072   PoolBase::Clean(PT_NORMAL);
    00073
    00074   ResetPersistentNewGRFData();
    00075
    00076   InitializeSound();
    00077   InitializeMusic();
    00078
    00079   InitializeVehicles();
    00080
    00081   InitNewsItemStructs();
    00082   InitializeLandscape();
    00083   InitializeRailGui();
    00084   InitializeRoadGui();
    00085   InitializeAirportGui();
    00086   InitializeDockGui();
    00087   InitializeObjectGui();
    00088   InitializeAIGui();
    00089   InitializeTrees();
    00090   InitializeIndustries();
    00091   InitializeObjects();
    00092   InitializeBuildingCounts();
    00093
    00094   InitializeNPF();
    00095
    00096   InitializeCompanies();
    00097   AI::Initialize();
    00098   Game::Initialize();
    00099   InitializeCheats();
    00100
    00101   InitTextEffects();
    00102 #ifdef ENABLE_NETWORK
    00103   NetworkInitChatMessage();
    00104 #endif /* ENABLE_NETWORK */
    00105   InitializeAnimatedTiles();
    00106
    00107   InitializeLinkGraphs();
    00108   InitializeEconomy();
    00109
    00110   ResetObjectToPlace();
    00111
    00112   GamelogReset();
    00113   GamelogStartAction(GLAT_START);
    00114   GamelogRevision();
    00115   GamelogMode();
    00116   GamelogGRFAddList(_grfconfig);
    00117   GamelogStopAction();
    00118 }