# game.hpp

Go to the documentation of this file.

    00001 /* $Id$ */
    00002
    00003 /*
    00004  * This file is part of OpenTTD.
    00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
    00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
    00008  */
    00009
    00012 #ifndef GAME_HPP
    00013 #define GAME_HPP
    00014
    00015 #include "../core/string_compare_type.hpp"
    00016 #include <map>
    00017
    00019 typedef std::map<const char *, class ScriptInfo *, StringCompare> ScriptInfoList;
    00020
    00021 #include "../script/api/script_event_types.hpp"
    00022
    00026 class Game {
    00027 public:
    00031   static void GameLoop();
    00032
    00036   static void Initialize();
    00037
    00041   static void StartNew();
    00042
    00046   static void Uninitialize(bool keepConfig);
    00047
    00051   static void NewEvent(class ScriptEvent *event);
    00052
    00056   static class GameInstance *GetGameInstance() { return Game::instance; }
    00057
    00061   static class GameInfo *GetInfo() { return Game::info; }
    00062
    00063   static void Rescan();
    00064   static void ResetConfig();
    00065
    00069   static void Save();
    00070
    00074   static void Load(int version);
    00075
    00077   static char *GetConsoleList(char *p, const char *last, bool newest_only = false);
    00079   static char *GetConsoleLibraryList(char *p, const char *last);
    00081   static const ScriptInfoList *GetInfoList();
    00083   static const ScriptInfoList *GetUniqueInfoList();
    00085   static class GameInfo *FindInfo(const char *name, int version, bool force_exact_match);
    00087   static class GameLibrary *FindLibrary(const char *library, int version);
    00088
    00092   static class GameInstance *GetInstance() { return Game::instance; }
    00093
    00097   static const char *GetMainScript();
    00098
    00099 #if defined(ENABLE_NETWORK)
    00100
    00101   static bool HasGame(const struct ContentInfo *ci, bool md5sum);
    00102   static bool HasGameLibrary(const ContentInfo *ci, bool md5sum);
    00103 #endif
    00104
    00105 private:
    00106   static uint frame_counter;
    00107   static class GameInstance *instance;
    00108   static class GameScannerInfo *scanner_info;
    00109   static class GameScannerLibrary *scanner_library;
    00110   static class GameInfo *info;
    00111 };
    00112
    00113 #endif /* GAME_HPP */