# company_sl.cpp

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    00001 /* $Id$ */
    00002
    00003 /*
    00004  * This file is part of OpenTTD.
    00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
    00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
    00008  */
    00009
    00012 #include "../stdafx.h"
    00013 #include "../company_func.h"
    00014 #include "../company_manager_face.h"
    00015 #include "../fios.h"
    00016 #include "../tunnelbridge_map.h"
    00017 #include "../tunnelbridge.h"
    00018 #include "../station_base.h"
    00019
    00020 #include "saveload.h"
    00021
    00022 #include "table/strings.h"
    00023
    00042 CompanyManagerFace ConvertFromOldCompanyManagerFace(uint32 face)
    00043 {
    00044   CompanyManagerFace cmf = 0;
    00045   GenderEthnicity ge = GE_WM;
    00046
    00047   if (HasBit(face, 31)) SetBit(ge, GENDER_FEMALE);
    00048   if (HasBit(face, 27) && (HasBit(face, 26) == HasBit(face, 19))) SetBit(ge, ETHNICITY_BLACK);
    00049
    00050   SetCompanyManagerFaceBits(cmf, CMFV_GEN_ETHN,    ge, ge);
    00051   SetCompanyManagerFaceBits(cmf, CMFV_HAS_GLASSES, ge, GB(face, 28, 3) <= 1);
    00052   SetCompanyManagerFaceBits(cmf, CMFV_EYE_COLOUR,  ge, HasBit(ge, ETHNICITY_BLACK) ? 0 : ClampU(GB(face, 20, 3), 5, 7) - 5);
    00053   SetCompanyManagerFaceBits(cmf, CMFV_CHIN,        ge, ScaleCompanyManagerFaceValue(CMFV_CHIN,     ge, GB(face,  4, 2)));
    00054   SetCompanyManagerFaceBits(cmf, CMFV_EYEBROWS,    ge, ScaleCompanyManagerFaceValue(CMFV_EYEBROWS, ge, GB(face,  6, 4)));
    00055   SetCompanyManagerFaceBits(cmf, CMFV_HAIR,        ge, ScaleCompanyManagerFaceValue(CMFV_HAIR,     ge, GB(face, 16, 4)));
    00056   SetCompanyManagerFaceBits(cmf, CMFV_JACKET,      ge, ScaleCompanyManagerFaceValue(CMFV_JACKET,   ge, GB(face, 20, 2)));
    00057   SetCompanyManagerFaceBits(cmf, CMFV_COLLAR,      ge, ScaleCompanyManagerFaceValue(CMFV_COLLAR,   ge, GB(face, 22, 2)));
    00058   SetCompanyManagerFaceBits(cmf, CMFV_GLASSES,     ge, GB(face, 28, 1));
    00059
    00060   uint lips = GB(face, 10, 4);
    00061   if (!HasBit(ge, GENDER_FEMALE) && lips < 4) {
    00062     SetCompanyManagerFaceBits(cmf, CMFV_HAS_MOUSTACHE, ge, true);
    00063     SetCompanyManagerFaceBits(cmf, CMFV_MOUSTACHE,     ge, max(lips, 1U) - 1);
    00064   } else {
    00065     if (!HasBit(ge, GENDER_FEMALE)) {
    00066       lips = lips * 15 / 16;
    00067       lips -= 3;
    00068       if (HasBit(ge, ETHNICITY_BLACK) && lips > 8) lips = 0;
    00069     } else {
    00070       lips = ScaleCompanyManagerFaceValue(CMFV_LIPS, ge, lips);
    00071     }
    00072     SetCompanyManagerFaceBits(cmf, CMFV_LIPS, ge, lips);
    00073
    00074     uint nose = GB(face, 13, 3);
    00075     if (ge == GE_WF) {
    00076       nose = (nose * 3 >> 3) * 3 >> 2; // There is 'hole' in the nose sprites for females
    00077     } else {
    00078       nose = ScaleCompanyManagerFaceValue(CMFV_NOSE, ge, nose);
    00079     }
    00080     SetCompanyManagerFaceBits(cmf, CMFV_NOSE, ge, nose);
    00081   }
    00082
    00083   uint tie_earring = GB(face, 24, 4);
    00084   if (!HasBit(ge, GENDER_FEMALE) || tie_earring < 3) { // Not all females have an earring
    00085     if (HasBit(ge, GENDER_FEMALE)) SetCompanyManagerFaceBits(cmf, CMFV_HAS_TIE_EARRING, ge, true);
    00086     SetCompanyManagerFaceBits(cmf, CMFV_TIE_EARRING, ge, HasBit(ge, GENDER_FEMALE) ? tie_earring : ScaleCompanyManagerFaceValue(CMFV_TIE_EARRING, ge, tie_earring / 2));
    00087   }
    00088
    00089   return cmf;
    00090 }
    00091
    00093 void AfterLoadCompanyStats()
    00094 {
    00095   /* Reset infrastructure statistics to zero. */
    00096   Company *c;
    00097   FOR_ALL_COMPANIES(c) MemSetT(&c->infrastructure, 0);
    00098
    00099   /* Collect airport count. */
    00100   Station *st;
    00101   FOR_ALL_STATIONS(st) {
    00102     if ((st->facilities & FACIL_AIRPORT) && Company::IsValidID(st->owner)) {
    00103       Company::Get(st->owner)->infrastructure.airport++;
    00104     }
    00105   }
    00106
    00107   for (TileIndex tile = 0; tile < MapSize(); tile++) {
    00108     switch (GetTileType(tile)) {
    00109       case MP_RAILWAY:
    00110         c = Company::GetIfValid(GetTileOwner(tile));
    00111         if (c != NULL) {
    00112           uint pieces = 1;
    00113           if (IsPlainRail(tile)) {
    00114             TrackBits bits = GetTrackBits(tile);
    00115             pieces = CountBits(bits);
    00116             if (TracksOverlap(bits)) pieces *= pieces;
    00117           }
    00118           c->infrastructure.rail[GetRailType(tile)] += pieces;
    00119
    00120           if (HasSignals(tile)) c->infrastructure.signal += CountBits(GetPresentSignals(tile));
    00121         }
    00122         break;
    00123
    00124       case MP_ROAD: {
    00125         if (IsLevelCrossing(tile)) {
    00126           c = Company::GetIfValid(GetTileOwner(tile));
    00127           if (c != NULL) c->infrastructure.rail[GetRailType(tile)] += LEVELCROSSING_TRACKBIT_FACTOR;
    00128         }
    00129
    00130         /* Iterate all present road types as each can have a different owner. */
    00131         RoadType rt;
    00132         FOR_EACH_SET_ROADTYPE(rt, GetRoadTypes(tile)) {
    00133           c = Company::GetIfValid(IsRoadDepot(tile) ? GetTileOwner(tile) : GetRoadOwner(tile, rt));
    00134           /* A level crossings and depots have two road bits. */
    00135           if (c != NULL) c->infrastructure.road[rt] += IsNormalRoad(tile) ? CountBits(GetRoadBits(tile, rt)) : 2;
    00136         }
    00137         break;
    00138       }
    00139
    00140       case MP_STATION:
    00141         c = Company::GetIfValid(GetTileOwner(tile));
    00142         if (c != NULL && GetStationType(tile) != STATION_AIRPORT && !IsBuoy(tile)) c->infrastructure.station++;
    00143
    00144         switch (GetStationType(tile)) {
    00145           case STATION_RAIL:
    00146           case STATION_WAYPOINT:
    00147             if (c != NULL && !IsStationTileBlocked(tile)) c->infrastructure.rail[GetRailType(tile)]++;
    00148             break;
    00149
    00150           case STATION_BUS:
    00151           case STATION_TRUCK: {
    00152             /* Iterate all present road types as each can have a different owner. */
    00153             RoadType rt;
    00154             FOR_EACH_SET_ROADTYPE(rt, GetRoadTypes(tile)) {
    00155               c = Company::GetIfValid(GetRoadOwner(tile, rt));
    00156               if (c != NULL) c->infrastructure.road[rt] += 2; // A road stop has two road bits.
    00157             }
    00158             break;
    00159           }
    00160
    00161           case STATION_DOCK:
    00162           case STATION_BUOY:
    00163             if (GetWaterClass(tile) == WATER_CLASS_CANAL) {
    00164               if (c != NULL) c->infrastructure.water++;
    00165             }
    00166             break;
    00167
    00168           default:
    00169             break;
    00170         }
    00171         break;
    00172
    00173       case MP_WATER:
    00174         if (IsShipDepot(tile) || IsLock(tile)) {
    00175           c = Company::GetIfValid(GetTileOwner(tile));
    00176           if (c != NULL) {
    00177             if (IsShipDepot(tile)) c->infrastructure.water += LOCK_DEPOT_TILE_FACTOR;
    00178             if (IsLock(tile) && GetLockPart(tile) == LOCK_PART_MIDDLE) {
    00179               /* The middle tile specifies the owner of the lock. */
    00180               c->infrastructure.water += 3 * LOCK_DEPOT_TILE_FACTOR; // the middle tile specifies the owner of the
    00181               break; // do not count the middle tile as canal
    00182             }
    00183           }
    00184         }
    00185         /* FALL THROUGH */
    00186
    00187       case MP_OBJECT:
    00188         if (GetWaterClass(tile) == WATER_CLASS_CANAL) {
    00189           c = Company::GetIfValid(GetTileOwner(tile));
    00190           if (c != NULL) c->infrastructure.water++;
    00191         }
    00192         break;
    00193
    00194       case MP_TUNNELBRIDGE: {
    00195         /* Only count the tunnel/bridge if we're on the northern end tile. */
    00196         TileIndex other_end = GetOtherTunnelBridgeEnd(tile);
    00197         if (tile < other_end) {
    00198           /* Count each tunnel/bridge TUNNELBRIDGE_TRACKBIT_FACTOR times to simulate
    00199            * the higher structural maintenance needs, and don't forget the end tiles. */
    00200           uint len = (GetTunnelBridgeLength(tile, other_end) + 2) * TUNNELBRIDGE_TRACKBIT_FACTOR;
    00201
    00202           switch (GetTunnelBridgeTransportType(tile)) {
    00203             case TRANSPORT_RAIL:
    00204               c = Company::GetIfValid(GetTileOwner(tile));
    00205               if (c != NULL) c->infrastructure.rail[GetRailType(tile)] += len;
    00206               break;
    00207
    00208             case TRANSPORT_ROAD: {
    00209               /* Iterate all present road types as each can have a different owner. */
    00210               RoadType rt;
    00211               FOR_EACH_SET_ROADTYPE(rt, GetRoadTypes(tile)) {
    00212                 c = Company::GetIfValid(GetRoadOwner(tile, rt));
    00213                 if (c != NULL) c->infrastructure.road[rt] += len * 2; // A full diagonal road has two road bits.
    00214               }
    00215               break;
    00216             }
    00217
    00218             case TRANSPORT_WATER:
    00219               c = Company::GetIfValid(GetTileOwner(tile));
    00220               if (c != NULL) c->infrastructure.water += len;
    00221               break;
    00222
    00223             default:
    00224               break;
    00225           }
    00226         }
    00227         break;
    00228       }
    00229
    00230       default:
    00231         break;
    00232     }
    00233   }
    00234 }
    00235
    00236
    00237
    00238 /* Save/load of companies */
    00239 static const SaveLoad _company_desc[] = {
    00240       SLE_VAR(CompanyProperties, name_2,          SLE_UINT32),
    00241       SLE_VAR(CompanyProperties, name_1,          SLE_STRINGID),
    00242   SLE_CONDSTR(CompanyProperties, name,            SLE_STR | SLF_ALLOW_CONTROL, 0, 84, SL_MAX_VERSION),
    00243
    00244       SLE_VAR(CompanyProperties, president_name_1, SLE_UINT16),
    00245       SLE_VAR(CompanyProperties, president_name_2, SLE_UINT32),
    00246   SLE_CONDSTR(CompanyProperties, president_name,  SLE_STR | SLF_ALLOW_CONTROL, 0, 84, SL_MAX_VERSION),
    00247
    00248       SLE_VAR(CompanyProperties, face,            SLE_UINT32),
    00249
    00250   /* money was changed to a 64 bit field in savegame version 1. */
    00251   SLE_CONDVAR(CompanyProperties, money,                 SLE_VAR_I64 | SLE_FILE_I32,  0, 0),
    00252   SLE_CONDVAR(CompanyProperties, money,                 SLE_INT64,                   1, SL_MAX_VERSION),
    00253
    00254   SLE_CONDVAR(CompanyProperties, current_loan,          SLE_VAR_I64 | SLE_FILE_I32,  0, 64),
    00255   SLE_CONDVAR(CompanyProperties, current_loan,          SLE_INT64,                  65, SL_MAX_VERSION),
    00256
    00257       SLE_VAR(CompanyProperties, colour,                SLE_UINT8),
    00258       SLE_VAR(CompanyProperties, money_fraction,        SLE_UINT8),
    00259   SLE_CONDVAR(CompanyProperties, avail_railtypes,       SLE_UINT8,                   0, 57),
    00260       SLE_VAR(CompanyProperties, block_preview,         SLE_UINT8),
    00261
    00262   SLE_CONDNULL(2,  0,  93),
    00263   SLE_CONDNULL(4, 94, 169),
    00264   SLE_CONDVAR(CompanyProperties, location_of_HQ,        SLE_FILE_U16 | SLE_VAR_U32,  0,  5),
    00265   SLE_CONDVAR(CompanyProperties, location_of_HQ,        SLE_UINT32,                  6, SL_MAX_VERSION),
    00266   SLE_CONDVAR(CompanyProperties, last_build_coordinate, SLE_FILE_U16 | SLE_VAR_U32,  0,  5),
    00267   SLE_CONDVAR(CompanyProperties, last_build_coordinate, SLE_UINT32,                  6, SL_MAX_VERSION),
    00268   SLE_CONDVAR(CompanyProperties, inaugurated_year,      SLE_FILE_U8  | SLE_VAR_I32,  0, 30),
    00269   SLE_CONDVAR(CompanyProperties, inaugurated_year,      SLE_INT32,                  31, SL_MAX_VERSION),
    00270
    00271       SLE_ARR(CompanyProperties, share_owners,          SLE_UINT8, 4),
    00272
    00273       SLE_VAR(CompanyProperties, num_valid_stat_ent,    SLE_UINT8),
    00274
    00275       SLE_VAR(CompanyProperties, quarters_of_bankruptcy,SLE_UINT8),
    00276   SLE_CONDVAR(CompanyProperties, bankrupt_asked,        SLE_FILE_U8  | SLE_VAR_U16,  0, 103),
    00277   SLE_CONDVAR(CompanyProperties, bankrupt_asked,        SLE_UINT16,                104, SL_MAX_VERSION),
    00278       SLE_VAR(CompanyProperties, bankrupt_timeout,      SLE_INT16),
    00279   SLE_CONDVAR(CompanyProperties, bankrupt_value,        SLE_VAR_I64 | SLE_FILE_I32,  0, 64),
    00280   SLE_CONDVAR(CompanyProperties, bankrupt_value,        SLE_INT64,                  65, SL_MAX_VERSION),
    00281
    00282   /* yearly expenses was changed to 64-bit in savegame version 2. */
    00283   SLE_CONDARR(CompanyProperties, yearly_expenses,       SLE_FILE_I32 | SLE_VAR_I64, 3 * 13, 0, 1),
    00284   SLE_CONDARR(CompanyProperties, yearly_expenses,       SLE_INT64, 3 * 13,                  2, SL_MAX_VERSION),
    00285
    00286   SLE_CONDVAR(CompanyProperties, is_ai,                 SLE_BOOL,                    2, SL_MAX_VERSION),
    00287   SLE_CONDNULL(1, 107, 111),
    00288   SLE_CONDNULL(1, 4, 99),
    00289
    00290   SLE_CONDVAR(CompanyProperties, terraform_limit,       SLE_UINT32,                156, SL_MAX_VERSION),
    00291   SLE_CONDVAR(CompanyProperties, clear_limit,           SLE_UINT32,                156, SL_MAX_VERSION),
    00292
    00293   SLE_END()
    00294 };
    00295
    00296 static const SaveLoad _company_settings_desc[] = {
    00297   /* Engine renewal settings */
    00298   SLE_CONDNULL(512, 16, 18),
    00299   SLE_CONDREF(Company, engine_renew_list,            REF_ENGINE_RENEWS,   19, SL_MAX_VERSION),
    00300   SLE_CONDVAR(Company, settings.engine_renew,        SLE_BOOL,            16, SL_MAX_VERSION),
    00301   SLE_CONDVAR(Company, settings.engine_renew_months, SLE_INT16,           16, SL_MAX_VERSION),
    00302   SLE_CONDVAR(Company, settings.engine_renew_money,  SLE_UINT32,          16, SL_MAX_VERSION),
    00303   SLE_CONDVAR(Company, settings.renew_keep_length,   SLE_BOOL,             2, SL_MAX_VERSION),
    00304
    00305   /* Default vehicle settings */
    00306   SLE_CONDVAR(Company, settings.vehicle.servint_ispercent,   SLE_BOOL,     120, SL_MAX_VERSION),
    00307   SLE_CONDVAR(Company, settings.vehicle.servint_trains,    SLE_UINT16,     120, SL_MAX_VERSION),
    00308   SLE_CONDVAR(Company, settings.vehicle.servint_roadveh,   SLE_UINT16,     120, SL_MAX_VERSION),
    00309   SLE_CONDVAR(Company, settings.vehicle.servint_aircraft,  SLE_UINT16,     120, SL_MAX_VERSION),
    00310   SLE_CONDVAR(Company, settings.vehicle.servint_ships,     SLE_UINT16,     120, SL_MAX_VERSION),
    00311
    00312   SLE_CONDNULL(63, 2, 143), // old reserved space
    00313
    00314   SLE_END()
    00315 };
    00316
    00317 static const SaveLoad _company_settings_skip_desc[] = {
    00318   /* Engine renewal settings */
    00319   SLE_CONDNULL(512, 16, 18),
    00320   SLE_CONDNULL(2, 19, 68),                 // engine_renew_list
    00321   SLE_CONDNULL(4, 69, SL_MAX_VERSION),     // engine_renew_list
    00322   SLE_CONDNULL(1, 16, SL_MAX_VERSION),     // settings.engine_renew
    00323   SLE_CONDNULL(2, 16, SL_MAX_VERSION),     // settings.engine_renew_months
    00324   SLE_CONDNULL(4, 16, SL_MAX_VERSION),     // settings.engine_renew_money
    00325   SLE_CONDNULL(1,  2, SL_MAX_VERSION),     // settings.renew_keep_length
    00326
    00327   /* Default vehicle settings */
    00328   SLE_CONDNULL(1, 120, SL_MAX_VERSION),    // settings.vehicle.servint_ispercent
    00329   SLE_CONDNULL(2, 120, SL_MAX_VERSION),    // settings.vehicle.servint_trains
    00330   SLE_CONDNULL(2, 120, SL_MAX_VERSION),    // settings.vehicle.servint_roadveh
    00331   SLE_CONDNULL(2, 120, SL_MAX_VERSION),    // settings.vehicle.servint_aircraft
    00332   SLE_CONDNULL(2, 120, SL_MAX_VERSION),    // settings.vehicle.servint_ships
    00333
    00334   SLE_CONDNULL(63, 2, 143), // old reserved space
    00335
    00336   SLE_END()
    00337 };
    00338
    00339 static const SaveLoad _company_economy_desc[] = {
    00340   /* these were changed to 64-bit in savegame format 2 */
    00341   SLE_CONDVAR(CompanyEconomyEntry, income,              SLE_FILE_I32 | SLE_VAR_I64, 0, 1),
    00342   SLE_CONDVAR(CompanyEconomyEntry, income,              SLE_INT64,                  2, SL_MAX_VERSION),
    00343   SLE_CONDVAR(CompanyEconomyEntry, expenses,            SLE_FILE_I32 | SLE_VAR_I64, 0, 1),
    00344   SLE_CONDVAR(CompanyEconomyEntry, expenses,            SLE_INT64,                  2, SL_MAX_VERSION),
    00345   SLE_CONDVAR(CompanyEconomyEntry, company_value,       SLE_FILE_I32 | SLE_VAR_I64, 0, 1),
    00346   SLE_CONDVAR(CompanyEconomyEntry, company_value,       SLE_INT64,                  2, SL_MAX_VERSION),
    00347
    00348   SLE_CONDVAR(CompanyEconomyEntry, delivered_cargo[NUM_CARGO - 1], SLE_INT32,       0, 169),
    00349   SLE_CONDARR(CompanyEconomyEntry, delivered_cargo,     SLE_UINT32, NUM_CARGO,    170, SL_MAX_VERSION),
    00350       SLE_VAR(CompanyEconomyEntry, performance_history, SLE_INT32),
    00351
    00352   SLE_END()
    00353 };
    00354
    00355 /* We do need to read this single value, as the bigger it gets, the more data is stored */
    00356 struct CompanyOldAI {
    00357   uint8 num_build_rec;
    00358 };
    00359
    00360 static const SaveLoad _company_ai_desc[] = {
    00361   SLE_CONDNULL(2,  0, 106),
    00362   SLE_CONDNULL(2,  0, 12),
    00363   SLE_CONDNULL(4, 13, 106),
    00364   SLE_CONDNULL(8,  0, 106),
    00365    SLE_CONDVAR(CompanyOldAI, num_build_rec, SLE_UINT8, 0, 106),
    00366   SLE_CONDNULL(3,  0, 106),
    00367
    00368   SLE_CONDNULL(2,  0,  5),
    00369   SLE_CONDNULL(4,  6, 106),
    00370   SLE_CONDNULL(2,  0,  5),
    00371   SLE_CONDNULL(4,  6, 106),
    00372   SLE_CONDNULL(2,  0, 106),
    00373
    00374   SLE_CONDNULL(2,  0,  5),
    00375   SLE_CONDNULL(4,  6, 106),
    00376   SLE_CONDNULL(2,  0,  5),
    00377   SLE_CONDNULL(4,  6, 106),
    00378   SLE_CONDNULL(2,  0, 106),
    00379
    00380   SLE_CONDNULL(2,  0, 68),
    00381   SLE_CONDNULL(4,  69, 106),
    00382
    00383   SLE_CONDNULL(18, 0, 106),
    00384   SLE_CONDNULL(20, 0, 106),
    00385   SLE_CONDNULL(32, 0, 106),
    00386
    00387   SLE_CONDNULL(64, 2, 106),
    00388   SLE_END()
    00389 };
    00390
    00391 static const SaveLoad _company_ai_build_rec_desc[] = {
    00392   SLE_CONDNULL(2, 0, 5),
    00393   SLE_CONDNULL(4, 6, 106),
    00394   SLE_CONDNULL(2, 0, 5),
    00395   SLE_CONDNULL(4, 6, 106),
    00396   SLE_CONDNULL(8, 0, 106),
    00397   SLE_END()
    00398 };
    00399
    00400 static const SaveLoad _company_livery_desc[] = {
    00401   SLE_CONDVAR(Livery, in_use,  SLE_BOOL,  34, SL_MAX_VERSION),
    00402   SLE_CONDVAR(Livery, colour1, SLE_UINT8, 34, SL_MAX_VERSION),
    00403   SLE_CONDVAR(Livery, colour2, SLE_UINT8, 34, SL_MAX_VERSION),
    00404   SLE_END()
    00405 };
    00406
    00407 static void SaveLoad_PLYR_common(Company *c, CompanyProperties *cprops)
    00408 {
    00409   int i;
    00410
    00411   SlObject(cprops, _company_desc);
    00412   if (c != NULL) {
    00413     SlObject(c, _company_settings_desc);
    00414   } else {
    00415     char nothing;
    00416     SlObject(&nothing, _company_settings_skip_desc);
    00417   }
    00418
    00419   /* Keep backwards compatible for savegames, so load the old AI block */
    00420   if (IsSavegameVersionBefore(107) && cprops->is_ai) {
    00421     CompanyOldAI old_ai;
    00422     char nothing;
    00423
    00424     SlObject(&old_ai, _company_ai_desc);
    00425     for (i = 0; i != old_ai.num_build_rec; i++) {
    00426       SlObject(&nothing, _company_ai_build_rec_desc);
    00427     }
    00428   }
    00429
    00430   /* Write economy */
    00431   SlObject(&cprops->cur_economy, _company_economy_desc);
    00432
    00433   /* Write old economy entries. */
    00434   if (cprops->num_valid_stat_ent > lengthof(cprops->old_economy)) SlErrorCorrupt("Too many old economy entries");
    00435   for (i = 0; i < cprops->num_valid_stat_ent; i++) {
    00436     SlObject(&cprops->old_economy[i], _company_economy_desc);
    00437   }
    00438
    00439   /* Write each livery entry. */
    00440   int num_liveries = IsSavegameVersionBefore(63) ? LS_END - 4 : (IsSavegameVersionBefore(85) ? LS_END - 2: LS_END);
    00441   if (c != NULL) {
    00442     for (i = 0; i < num_liveries; i++) {
    00443       SlObject(&c->livery[i], _company_livery_desc);
    00444     }
    00445
    00446     if (num_liveries < LS_END) {
    00447       /* We want to insert some liveries somewhere in between. This means some have to be moved. */
    00448       memmove(&c->livery[LS_FREIGHT_WAGON], &c->livery[LS_PASSENGER_WAGON_MONORAIL], (LS_END - LS_FREIGHT_WAGON) * sizeof(c->livery[0]));
    00449       c->livery[LS_PASSENGER_WAGON_MONORAIL] = c->livery[LS_MONORAIL];
    00450       c->livery[LS_PASSENGER_WAGON_MAGLEV]   = c->livery[LS_MAGLEV];
    00451     }
    00452
    00453     if (num_liveries == LS_END - 4) {
    00454       /* Copy bus/truck liveries over to trams */
    00455       c->livery[LS_PASSENGER_TRAM] = c->livery[LS_BUS];
    00456       c->livery[LS_FREIGHT_TRAM]   = c->livery[LS_TRUCK];
    00457     }
    00458   } else {
    00459     /* Skip liveries */
    00460     Livery dummy_livery;
    00461     for (i = 0; i < num_liveries; i++) {
    00462       SlObject(&dummy_livery, _company_livery_desc);
    00463     }
    00464   }
    00465 }
    00466
    00467 static void SaveLoad_PLYR(Company *c)
    00468 {
    00469   SaveLoad_PLYR_common(c, c);
    00470 }
    00471
    00472 static void Save_PLYR()
    00473 {
    00474   Company *c;
    00475   FOR_ALL_COMPANIES(c) {
    00476     SlSetArrayIndex(c->index);
    00477     SlAutolength((AutolengthProc*)SaveLoad_PLYR, c);
    00478   }
    00479 }
    00480
    00481 static void Load_PLYR()
    00482 {
    00483   int index;
    00484   while ((index = SlIterateArray()) != -1) {
    00485     Company *c = new (index) Company();
    00486     SaveLoad_PLYR(c);
    00487     _company_colours[index] = (Colours)c->colour;
    00488   }
    00489 }
    00490
    00491 static void Check_PLYR()
    00492 {
    00493   int index;
    00494   while ((index = SlIterateArray()) != -1) {
    00495     CompanyProperties *cprops = new CompanyProperties();
    00496     memset(cprops, 0, sizeof(*cprops));
    00497     SaveLoad_PLYR_common(NULL, cprops);
    00498
    00499     /* We do not load old custom names */
    00500     if (IsSavegameVersionBefore(84)) {
    00501       if (GB(cprops->name_1, 11, 5) == 15) {
    00502         cprops->name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE;
    00503       }
    00504
    00505       if (GB(cprops->president_name_1, 11, 5) == 15) {
    00506         cprops->president_name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE;
    00507       }
    00508     }
    00509
    00510     if (cprops->name == NULL && !IsInsideMM(cprops->name_1, SPECSTR_COMPANY_NAME_START, SPECSTR_COMPANY_NAME_LAST + 1) &&
    00511         cprops->name_1 != STR_GAME_SAVELOAD_NOT_AVAILABLE && cprops->name_1 != STR_SV_UNNAMED &&
    00512         cprops->name_1 != SPECSTR_ANDCO_NAME && cprops->name_1 != SPECSTR_PRESIDENT_NAME &&
    00513         cprops->name_1 != SPECSTR_SILLY_NAME) {
    00514       cprops->name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE;
    00515     }
    00516
    00517     if (!_load_check_data.companies.Insert(index, cprops)) delete cprops;
    00518   }
    00519 }
    00520
    00521 static void Ptrs_PLYR()
    00522 {
    00523   Company *c;
    00524   FOR_ALL_COMPANIES(c) {
    00525     SlObject(c, _company_settings_desc);
    00526   }
    00527 }
    00528
    00529
    00530 extern const ChunkHandler _company_chunk_handlers[] = {
    00531   { 'PLYR', Save_PLYR, Load_PLYR, Ptrs_PLYR, Check_PLYR, CH_ARRAY | CH_LAST},
    00532 };