# genworld_gui.cpp

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    00001 /* $Id$ */
    00002
    00003 /*
    00004  * This file is part of OpenTTD.
    00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
    00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
    00008  */
    00009
    00012 #include "stdafx.h"
    00013 #include "heightmap.h"
    00014 #include "debug.h"
    00015 #include "genworld.h"
    00016 #include "network/network.h"
    00017 #include "strings_func.h"
    00018 #include "window_func.h"
    00019 #include "date_func.h"
    00020 #include "sound_func.h"
    00021 #include "fios.h"
    00022 #include "string_func.h"
    00023 #include "widgets/dropdown_type.h"
    00024 #include "widgets/dropdown_func.h"
    00025 #include "querystring_gui.h"
    00026 #include "town.h"
    00027 #include "settings_func.h"
    00028 #include "core/geometry_func.hpp"
    00029 #include "core/random_func.hpp"
    00030 #include "progress.h"
    00031 #include "error.h"
    00032
    00033 #include "widgets/genworld_widget.h"
    00034
    00035
    00036 extern void MakeNewgameSettingsLive();
    00037
    00039 enum GenenerateLandscapeWindowMode {
    00040   GLWM_GENERATE,
    00041   GLWM_HEIGHTMAP,
    00042   GLWM_SCENARIO,
    00043 };
    00044
    00049 void SetNewLandscapeType(byte landscape)
    00050 {
    00051   _settings_newgame.game_creation.landscape = landscape;
    00052   InvalidateWindowClassesData(WC_SELECT_GAME);
    00053   InvalidateWindowClassesData(WC_GENERATE_LANDSCAPE);
    00054 }
    00055
    00057 static const NWidgetPart _nested_generate_landscape_widgets[] = {
    00058   NWidget(NWID_HORIZONTAL),
    00059     NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
    00060     NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION, STR_NULL),
    00061   EndContainer(),
    00062   NWidget(WWT_PANEL, COLOUR_BROWN),
    00063     NWidget(NWID_SPACER), SetMinimalSize(0, 10),
    00064     /* Landscape selection. */
    00065     NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 10),
    00066       NWidget(NWID_SPACER), SetFill(1, 0),
    00067       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
    00068       NWidget(NWID_SPACER), SetFill(1, 0),
    00069       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
    00070       NWidget(NWID_SPACER), SetFill(1, 0),
    00071       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
    00072       NWidget(NWID_SPACER), SetFill(1, 0),
    00073       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
    00074       NWidget(NWID_SPACER), SetFill(1, 0),
    00075     EndContainer(),
    00076     NWidget(NWID_SPACER), SetMinimalSize(0, 11),
    00077     NWidget(NWID_HORIZONTAL), SetPIP(10, 5, 10),
    00078       NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
    00079         /* Left column with labels. */
    00080         NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
    00081           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetFill(1, 1),
    00082           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_LAND_GENERATOR, STR_NULL), SetFill(1, 1),
    00083           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(1, 1),
    00084           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TERRAIN_TYPE, STR_NULL), SetFill(1, 1),
    00085           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_RANDOM_SEED, STR_NULL), SetFill(1, 1),
    00086           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_SEA_LAKES, STR_NULL), SetFill(1, 1),
    00087           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TREE_PLACER, STR_NULL), SetFill(1, 1),
    00088           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_VARIETY, STR_NULL), SetFill(1, 1),
    00089           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BORDER_TYPE, STR_NULL), SetFill(1, 1),
    00090         EndContainer(),
    00091         /* Widgets at the right of the labels. */
    00092         NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
    00093           /* Mapsize X * Y. */
    00094           NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
    00095             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
    00096             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(1, 1),
    00097             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
    00098           EndContainer(),
    00099           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_LANDSCAPE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
    00100           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
    00101           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TERRAIN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
    00102           NWidget(WWT_EDITBOX, COLOUR_WHITE, WID_GL_RANDOM_EDITBOX), SetDataTip(STR_MAPGEN_RANDOM_SEED_OSKTITLE, STR_MAPGEN_RANDOM_SEED_HELP), SetFill(1, 1),
    00103           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_WATER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
    00104           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TREE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
    00105           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_VARIETY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
    00106           NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_BORDERS_RANDOM), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
    00107         EndContainer(),
    00108       EndContainer(),
    00109       NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
    00110         NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
    00111           NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
    00112             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1),
    00113             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(1, 1),
    00114             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(1, 1),
    00115             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SMOOTHNESS, STR_NULL), SetFill(1, 1),
    00116           EndContainer(),
    00117           NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
    00118             /* Starting date. */
    00119             NWidget(NWID_HORIZONTAL),
    00120               NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(0, 1),
    00121               NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL), SetFill(1, 0),
    00122               NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(0, 1),
    00123             EndContainer(),
    00124             /* Snow line. */
    00125             NWidget(NWID_HORIZONTAL),
    00126               NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), SetFill(0, 1),
    00127               NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
    00128               NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), SetFill(0, 1),
    00129             EndContainer(),
    00130             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
    00131             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_SMOOTHNESS_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
    00132           EndContainer(),
    00133         EndContainer(),
    00134         NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_RANDOM_BUTTON), SetDataTip(STR_MAPGEN_RANDOM, STR_MAPGEN_RANDOM_HELP), SetFill(1, 0),
    00135         NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
    00136           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS, STR_NULL), SetFill(1, 1),
    00137           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_RIVER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
    00138         EndContainer(),
    00139         NWidget(NWID_SPACER), SetFill(1, 1),
    00140         NWidget(WWT_TEXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetMinimalSize(84, 30), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 0),
    00141       EndContainer(),
    00142     EndContainer(),
    00143     NWidget(NWID_SPACER), SetMinimalSize(0, 4),
    00144     /* Map borders buttons for each edge. */
    00145     NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10),
    00146       NWidget(NWID_HORIZONTAL), SetPIP(0, 0, 3),
    00147         NWidget(NWID_SPACER), SetFill(1, 1),
    00148         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NORTHWEST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
    00149       EndContainer(),
    00150       NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_WATER_NW), SetDataTip(STR_JUST_STRING, STR_MAPGEN_NORTHWEST), SetFill(1, 1),
    00151       NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_WATER_NE), SetDataTip(STR_JUST_STRING, STR_MAPGEN_NORTHEAST), SetFill(1, 1),
    00152       NWidget(NWID_HORIZONTAL), SetPIP(3, 0, 0),
    00153         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NORTHEAST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
    00154         NWidget(NWID_SPACER), SetFill(1, 1),
    00155       EndContainer(),
    00156     EndContainer(),
    00157     NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10),
    00158       NWidget(NWID_HORIZONTAL), SetPIP(0, 0, 3),
    00159         NWidget(NWID_SPACER), SetFill(1, 1),
    00160         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SOUTHWEST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
    00161       EndContainer(),
    00162       NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_WATER_SW), SetDataTip(STR_JUST_STRING, STR_MAPGEN_SOUTHWEST), SetFill(1, 1),
    00163       NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_WATER_SE), SetDataTip(STR_JUST_STRING, STR_MAPGEN_SOUTHEAST), SetFill(1, 1),
    00164       NWidget(NWID_HORIZONTAL), SetPIP(3, 0, 0),
    00165         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SOUTHEAST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
    00166         NWidget(NWID_SPACER), SetFill(1, 1),
    00167       EndContainer(),
    00168     EndContainer(),
    00169     NWidget(NWID_SPACER), SetMinimalSize(0, 9), SetFill(1, 1),
    00170   EndContainer(),
    00171 };
    00172
    00174 static const NWidgetPart _nested_heightmap_load_widgets[] = {
    00175   /* Window header. */
    00176   NWidget(NWID_HORIZONTAL),
    00177     NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
    00178     NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION, STR_NULL),
    00179   EndContainer(),
    00180   NWidget(WWT_PANEL, COLOUR_BROWN),
    00181     NWidget(NWID_SPACER), SetMinimalSize(0, 10),
    00182     /* Landscape selection. */
    00183     NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 10),
    00184       NWidget(NWID_SPACER), SetFill(1, 0),
    00185       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
    00186       NWidget(NWID_SPACER), SetFill(1, 0),
    00187       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
    00188       NWidget(NWID_SPACER), SetFill(1, 0),
    00189       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
    00190       NWidget(NWID_SPACER), SetFill(1, 0),
    00191       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
    00192       NWidget(NWID_SPACER), SetFill(1, 0),
    00193     EndContainer(),
    00194     NWidget(NWID_SPACER), SetMinimalSize(0, 11), SetFill(0, 1),
    00195     NWidget(NWID_HORIZONTAL), SetPIP(10, 3, 10),
    00196       /* Labels at the left side. */
    00197       NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
    00198         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_NAME, STR_NULL), SetFill(1, 1),
    00199         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetFill(1, 1),
    00200         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(1, 1),
    00201         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(1, 1),
    00202         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_RANDOM_SEED, STR_NULL), SetFill(1, 1),
    00203         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS, STR_NULL), SetFill(1, 1),
    00204         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TREE_PLACER, STR_NULL), SetFill(1, 1),
    00205         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_ROTATION, STR_NULL), SetFill(1, 1),
    00206       EndContainer(),
    00207       /* Widgets at the right of the labels. */
    00208       NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
    00209         NWidget(WWT_EMPTY, COLOUR_ORANGE, WID_GL_HEIGHTMAP_NAME_TEXT), SetFill(1, 0),
    00210         NWidget(NWID_HORIZONTAL), SetPIP(0, 5, 0),
    00211           NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
    00212             /* Mapsize X * Y. */
    00213             NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
    00214               NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
    00215               NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(1, 1),
    00216               NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
    00217             EndContainer(),
    00218             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
    00219             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
    00220             NWidget(WWT_EDITBOX, COLOUR_WHITE, WID_GL_RANDOM_EDITBOX), SetDataTip(STR_MAPGEN_RANDOM_SEED_OSKTITLE, STR_MAPGEN_RANDOM_SEED_HELP), SetFill(1, 1),
    00221             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_RIVER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
    00222             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TREE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
    00223             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_ROTATION_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
    00224           EndContainer(),
    00225           NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
    00226             NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
    00227               NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
    00228                 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE_LABEL, STR_NULL), SetFill(1, 1),
    00229                 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1),
    00230                 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(1, 1),
    00231               EndContainer(),
    00232               NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
    00233                 NWidget(WWT_TEXT, COLOUR_ORANGE, WID_GL_HEIGHTMAP_SIZE_TEXT), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE, STR_NULL), SetFill(1, 0),
    00234                 NWidget(NWID_HORIZONTAL),
    00235                   NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(0, 1),
    00236                   NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL), SetFill(1, 0),
    00237                   NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(0, 1),
    00238                 EndContainer(),
    00239                 NWidget(NWID_HORIZONTAL),
    00240                   NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), SetFill(0, 1),
    00241                   NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
    00242                   NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), SetFill(0, 1),
    00243                 EndContainer(),
    00244               EndContainer(),
    00245             EndContainer(),
    00246             NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_RANDOM_BUTTON), SetDataTip(STR_MAPGEN_RANDOM, STR_MAPGEN_RANDOM_HELP), SetFill(1, 0),
    00247             NWidget(NWID_SPACER), SetFill(1, 1),
    00248             NWidget(WWT_TEXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetMinimalSize(84, 30), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 0),
    00249           EndContainer(),
    00250         EndContainer(),
    00251       EndContainer(),
    00252     EndContainer(),
    00253     NWidget(NWID_SPACER), SetMinimalSize(0, 9), SetFill(1, 1),
    00254   EndContainer(),
    00255 };
    00256
    00257 static void StartGeneratingLandscape(GenenerateLandscapeWindowMode mode)
    00258 {
    00259   DeleteAllNonVitalWindows();
    00260   ClearErrorMessages();
    00261
    00262   /* Copy all XXX_newgame to XXX when coming from outside the editor */
    00263   MakeNewgameSettingsLive();
    00264   ResetGRFConfig(true);
    00265
    00266   SndPlayFx(SND_15_BEEP);
    00267   switch (mode) {
    00268     case GLWM_GENERATE:  _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND    : SM_NEWGAME;         break;
    00269     case GLWM_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break;
    00270     case GLWM_SCENARIO:  _switch_mode = SM_EDITOR; break;
    00271     default: NOT_REACHED();
    00272   }
    00273 }
    00274
    00275 static void LandscapeGenerationCallback(Window *w, bool confirmed)
    00276 {
    00277   if (confirmed) StartGeneratingLandscape((GenenerateLandscapeWindowMode)w->window_number);
    00278 }
    00279
    00280 static DropDownList *BuildMapsizeDropDown()
    00281 {
    00282   DropDownList *list = new DropDownList();
    00283
    00284   for (uint i = MIN_MAP_SIZE_BITS; i <= MAX_MAP_SIZE_BITS; i++) {
    00285     DropDownListParamStringItem *item = new DropDownListParamStringItem(STR_JUST_INT, i, false);
    00286     item->SetParam(0, 1 << i);
    00287     list->push_back(item);
    00288   }
    00289
    00290   return list;
    00291 }
    00292
    00293 static const StringID _elevations[]  = {STR_TERRAIN_TYPE_VERY_FLAT, STR_TERRAIN_TYPE_FLAT, STR_TERRAIN_TYPE_HILLY, STR_TERRAIN_TYPE_MOUNTAINOUS, INVALID_STRING_ID};
    00294 static const StringID _sea_lakes[]   = {STR_SEA_LEVEL_VERY_LOW, STR_SEA_LEVEL_LOW, STR_SEA_LEVEL_MEDIUM, STR_SEA_LEVEL_HIGH, STR_SEA_LEVEL_CUSTOM, INVALID_STRING_ID};
    00295 static const StringID _rivers[]      = {STR_RIVERS_NONE, STR_RIVERS_FEW, STR_RIVERS_MODERATE, STR_RIVERS_LOT, INVALID_STRING_ID};
    00296 static const StringID _smoothness[]  = {STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID};
    00297 static const StringID _tree_placer[] = {STR_CONFIG_SETTING_TREE_PLACER_NONE, STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL, STR_CONFIG_SETTING_TREE_PLACER_IMPROVED, INVALID_STRING_ID};
    00298 static const StringID _rotation[]    = {STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID};
    00299 static const StringID _landscape[]   = {STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL, STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID};
    00300 static const StringID _num_towns[]   = {STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, STR_NUM_CUSTOM, INVALID_STRING_ID};
    00301 static const StringID _num_inds[]    = {STR_FUNDING_ONLY, STR_MINIMAL, STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, INVALID_STRING_ID};
    00302 static const StringID _variety[]     = {STR_VARIETY_NONE, STR_VARIETY_VERY_LOW, STR_VARIETY_LOW, STR_VARIETY_MEDIUM, STR_VARIETY_HIGH, STR_VARIETY_VERY_HIGH, INVALID_STRING_ID};
    00303
    00304 assert_compile(lengthof(_num_inds) == ID_END + 1);
    00305
    00306 struct GenerateLandscapeWindow : public QueryStringBaseWindow {
    00307   uint widget_id;
    00308   uint x;
    00309   uint y;
    00310   char name[64];
    00311   GenenerateLandscapeWindowMode mode;
    00312
    00313   GenerateLandscapeWindow(const WindowDesc *desc, WindowNumber number = 0) : QueryStringBaseWindow(11)
    00314   {
    00315     this->InitNested(desc, number);
    00316
    00317     this->LowerWidget(_settings_newgame.game_creation.landscape + WID_GL_TEMPERATE);
    00318
    00319     /* snprintf() always outputs trailing '\0', so whole buffer can be used */
    00320     snprintf(this->edit_str_buf, this->edit_str_size, "%u", _settings_newgame.game_creation.generation_seed);
    00321     InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size);
    00322     this->caption = STR_NULL;
    00323     this->afilter = CS_NUMERAL;
    00324
    00325     this->mode = (GenenerateLandscapeWindowMode)this->window_number;
    00326
    00327     /* Disable town, industry and trees in SE */
    00328     this->SetWidgetDisabledState(WID_GL_TOWN_PULLDOWN,     _game_mode == GM_EDITOR);
    00329     this->SetWidgetDisabledState(WID_GL_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR);
    00330     this->SetWidgetDisabledState(WID_GL_TREE_PULLDOWN,     _game_mode == GM_EDITOR);
    00331
    00332     this->OnInvalidateData();
    00333   }
    00334
    00335
    00336   virtual void SetStringParameters(int widget) const
    00337   {
    00338     switch (widget) {
    00339       case WID_GL_START_DATE_TEXT:     SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); break;
    00340       case WID_GL_MAPSIZE_X_PULLDOWN:  SetDParam(0, 1 << _settings_newgame.game_creation.map_x); break;
    00341       case WID_GL_MAPSIZE_Y_PULLDOWN:  SetDParam(0, 1 << _settings_newgame.game_creation.map_y); break;
    00342       case WID_GL_SNOW_LEVEL_TEXT:     SetDParam(0, _settings_newgame.game_creation.snow_line_height); break;
    00343
    00344       case WID_GL_TOWN_PULLDOWN:
    00345         if (_game_mode == GM_EDITOR) {
    00346           SetDParam(0, STR_CONFIG_SETTING_OFF);
    00347         } else if (_settings_newgame.difficulty.number_towns == CUSTOM_TOWN_NUMBER_DIFFICULTY) {
    00348           SetDParam(0, STR_NUM_CUSTOM_NUMBER);
    00349           SetDParam(1, _settings_newgame.game_creation.custom_town_number);
    00350         } else {
    00351           SetDParam(0, _num_towns[_settings_newgame.difficulty.number_towns]);
    00352         }
    00353         break;
    00354
    00355       case WID_GL_INDUSTRY_PULLDOWN:   SetDParam(0, _game_mode == GM_EDITOR ? STR_CONFIG_SETTING_OFF : _num_inds[_settings_newgame.difficulty.industry_density]); break;
    00356       case WID_GL_LANDSCAPE_PULLDOWN:  SetDParam(0, _landscape[_settings_newgame.game_creation.land_generator]); break;
    00357       case WID_GL_TREE_PULLDOWN:       SetDParam(0, _tree_placer[_settings_newgame.game_creation.tree_placer]); break;
    00358       case WID_GL_TERRAIN_PULLDOWN:    SetDParam(0, _elevations[_settings_newgame.difficulty.terrain_type]); break;
    00359
    00360       case WID_GL_WATER_PULLDOWN:
    00361         if (_settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
    00362           SetDParam(0, STR_SEA_LEVEL_CUSTOM_PERCENTAGE);
    00363           SetDParam(1, _settings_newgame.game_creation.custom_sea_level);
    00364         } else {
    00365           SetDParam(0, _sea_lakes[_settings_newgame.difficulty.quantity_sea_lakes]);
    00366         }
    00367         break;
    00368
    00369       case WID_GL_RIVER_PULLDOWN:      SetDParam(0, _rivers[_settings_newgame.game_creation.amount_of_rivers]); break;
    00370       case WID_GL_SMOOTHNESS_PULLDOWN: SetDParam(0, _smoothness[_settings_newgame.game_creation.tgen_smoothness]); break;
    00371       case WID_GL_VARIETY_PULLDOWN:    SetDParam(0, _variety[_settings_newgame.game_creation.variety]); break;
    00372       case WID_GL_BORDERS_RANDOM:      SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOMIZE : STR_MAPGEN_BORDER_MANUAL); break;
    00373       case WID_GL_WATER_NE: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_NE) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
    00374       case WID_GL_WATER_NW: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_NW) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
    00375       case WID_GL_WATER_SE: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
    00376       case WID_GL_WATER_SW: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
    00377       case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN: SetDParam(0, _rotation[_settings_newgame.game_creation.heightmap_rotation]); break;
    00378
    00379       case WID_GL_HEIGHTMAP_SIZE_TEXT:
    00380         if (_settings_newgame.game_creation.heightmap_rotation == HM_CLOCKWISE) {
    00381           SetDParam(0, this->y);
    00382           SetDParam(1, this->x);
    00383         } else {
    00384           SetDParam(0, this->x);
    00385           SetDParam(1, this->y);
    00386         }
    00387         break;
    00388     }
    00389   }
    00390
    00396   virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
    00397   {
    00398     if (!gui_scope) return;
    00399     /* Update the climate buttons */
    00400     this->SetWidgetLoweredState(WID_GL_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
    00401     this->SetWidgetLoweredState(WID_GL_ARCTIC,    _settings_newgame.game_creation.landscape == LT_ARCTIC);
    00402     this->SetWidgetLoweredState(WID_GL_TROPICAL,  _settings_newgame.game_creation.landscape == LT_TROPIC);
    00403     this->SetWidgetLoweredState(WID_GL_TOYLAND,   _settings_newgame.game_creation.landscape == LT_TOYLAND);
    00404
    00405     /* You can't select smoothness / non-water borders if not terragenesis */
    00406     if (mode == GLWM_GENERATE) {
    00407       this->SetWidgetDisabledState(WID_GL_SMOOTHNESS_PULLDOWN, _settings_newgame.game_creation.land_generator == 0);
    00408       this->SetWidgetDisabledState(WID_GL_VARIETY_PULLDOWN, _settings_newgame.game_creation.land_generator == 0);
    00409       this->SetWidgetDisabledState(WID_GL_BORDERS_RANDOM, _settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges);
    00410       this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges || _settings_newgame.game_creation.water_borders == BORDERS_RANDOM,
    00411           WID_GL_WATER_NW, WID_GL_WATER_NE, WID_GL_WATER_SE, WID_GL_WATER_SW, WIDGET_LIST_END);
    00412
    00413       this->SetWidgetLoweredState(WID_GL_BORDERS_RANDOM, _settings_newgame.game_creation.water_borders == BORDERS_RANDOM);
    00414
    00415       this->SetWidgetLoweredState(WID_GL_WATER_NW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NW));
    00416       this->SetWidgetLoweredState(WID_GL_WATER_NE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NE));
    00417       this->SetWidgetLoweredState(WID_GL_WATER_SE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE));
    00418       this->SetWidgetLoweredState(WID_GL_WATER_SW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW));
    00419
    00420       this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == 0 && (_settings_newgame.game_creation.landscape == LT_ARCTIC || _settings_newgame.game_creation.landscape == LT_TROPIC),
    00421           WID_GL_TERRAIN_PULLDOWN, WID_GL_WATER_PULLDOWN, WIDGET_LIST_END);
    00422     }
    00423
    00424     /* Disable snowline if not arctic */
    00425     this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_TEXT, _settings_newgame.game_creation.landscape != LT_ARCTIC);
    00426
    00427     /* Update availability of decreasing / increasing start date and snow level */
    00428     this->SetWidgetDisabledState(WID_GL_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= MIN_YEAR);
    00429     this->SetWidgetDisabledState(WID_GL_START_DATE_UP,   _settings_newgame.game_creation.starting_year >= MAX_YEAR);
    00430     this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_DOWN, _settings_newgame.game_creation.snow_line_height <= MIN_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC);
    00431     this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_UP,   _settings_newgame.game_creation.snow_line_height >= MAX_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC);
    00432
    00433     /* Do not allow a custom sea level with the original land generator. */
    00434     if (_settings_newgame.game_creation.land_generator == 0 &&
    00435         _settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
    00436       _settings_newgame.difficulty.quantity_sea_lakes = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE;
    00437     }
    00438
    00439   }
    00440
    00441   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
    00442   {
    00443     const StringID *strs = NULL;
    00444     switch (widget) {
    00445       case WID_GL_START_DATE_TEXT:
    00446         SetDParam(0, ConvertYMDToDate(MAX_YEAR, 0, 1));
    00447         *size = GetStringBoundingBox(STR_BLACK_DATE_LONG);
    00448         break;
    00449
    00450       case WID_GL_MAPSIZE_X_PULLDOWN:
    00451       case WID_GL_MAPSIZE_Y_PULLDOWN:
    00452         SetDParam(0, MAX_MAP_SIZE);
    00453         *size = GetStringBoundingBox(STR_JUST_INT);
    00454         break;
    00455
    00456       case WID_GL_SNOW_LEVEL_TEXT:
    00457         SetDParam(0, MAX_TILE_HEIGHT);
    00458         *size = GetStringBoundingBox(STR_JUST_INT);
    00459         break;
    00460
    00461       case WID_GL_HEIGHTMAP_SIZE_TEXT:
    00462         SetDParam(0, this->x);
    00463         SetDParam(1, this->y);
    00464         *size = GetStringBoundingBox(STR_MAPGEN_HEIGHTMAP_SIZE);
    00465         break;
    00466
    00467       case WID_GL_TOWN_PULLDOWN:
    00468         strs = _num_towns;
    00469         SetDParam(0, CUSTOM_TOWN_MAX_NUMBER);
    00470         *size = GetStringBoundingBox(STR_NUM_CUSTOM_NUMBER);
    00471         break;
    00472
    00473       case WID_GL_INDUSTRY_PULLDOWN:   strs = _num_inds; break;
    00474       case WID_GL_LANDSCAPE_PULLDOWN:  strs = _landscape; break;
    00475       case WID_GL_TREE_PULLDOWN:       strs = _tree_placer; break;
    00476       case WID_GL_TERRAIN_PULLDOWN:    strs = _elevations; break;
    00477       case WID_GL_WATER_PULLDOWN:
    00478         strs = _sea_lakes;
    00479         SetDParam(0, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE);
    00480         *size = GetStringBoundingBox(STR_SEA_LEVEL_CUSTOM_PERCENTAGE);
    00481         break;
    00482
    00483       case WID_GL_RIVER_PULLDOWN:      strs = _rivers; break;
    00484       case WID_GL_SMOOTHNESS_PULLDOWN: strs = _smoothness; break;
    00485       case WID_GL_VARIETY_PULLDOWN:    strs = _variety; break;
    00486       case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN: strs = _rotation; break;
    00487       case WID_GL_BORDERS_RANDOM:
    00488         *size = maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOMIZE), GetStringBoundingBox(STR_MAPGEN_BORDER_MANUAL));
    00489         break;
    00490
    00491       case WID_GL_WATER_NE:
    00492       case WID_GL_WATER_NW:
    00493       case WID_GL_WATER_SE:
    00494       case WID_GL_WATER_SW:
    00495         *size = maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOM), maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_WATER), GetStringBoundingBox(STR_MAPGEN_BORDER_FREEFORM)));
    00496         break;
    00497
    00498       case WID_GL_HEIGHTMAP_NAME_TEXT:
    00499         size->width = 0;
    00500         break;
    00501
    00502       default:
    00503         return;
    00504     }
    00505     if (strs != NULL) {
    00506       while (*strs != INVALID_STRING_ID) {
    00507         *size = maxdim(*size, GetStringBoundingBox(*strs++));
    00508       }
    00509     }
    00510     size->width += padding.width;
    00511     size->height = FONT_HEIGHT_NORMAL + WD_DROPDOWNTEXT_TOP + WD_DROPDOWNTEXT_BOTTOM;
    00512   }
    00513
    00514   virtual void DrawWidget(const Rect &r, int widget) const
    00515   {
    00516     switch (widget) {
    00517       case WID_GL_HEIGHTMAP_NAME_TEXT: {
    00518         DrawString(r.left, r.right, r.top, this->name, TC_ORANGE);
    00519         break;
    00520       }
    00521     }
    00522   }
    00523
    00524   virtual void OnPaint()
    00525   {
    00526     this->DrawWidgets();
    00527     this->DrawEditBox(WID_GL_RANDOM_EDITBOX);
    00528   }
    00529
    00530   virtual void OnClick(Point pt, int widget, int click_count)
    00531   {
    00532     switch (widget) {
    00533       case WID_GL_TEMPERATE:
    00534       case WID_GL_ARCTIC:
    00535       case WID_GL_TROPICAL:
    00536       case WID_GL_TOYLAND:
    00537         SetNewLandscapeType(widget - WID_GL_TEMPERATE);
    00538         break;
    00539
    00540       case WID_GL_MAPSIZE_X_PULLDOWN: // Mapsize X
    00541         ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, WID_GL_MAPSIZE_X_PULLDOWN);
    00542         break;
    00543
    00544       case WID_GL_MAPSIZE_Y_PULLDOWN: // Mapsize Y
    00545         ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, WID_GL_MAPSIZE_Y_PULLDOWN);
    00546         break;
    00547
    00548       case WID_GL_TOWN_PULLDOWN: // Number of towns
    00549         ShowDropDownMenu(this, _num_towns, _settings_newgame.difficulty.number_towns, WID_GL_TOWN_PULLDOWN, 0, 0);
    00550         break;
    00551
    00552       case WID_GL_INDUSTRY_PULLDOWN: // Number of industries
    00553         ShowDropDownMenu(this, _num_inds, _settings_newgame.difficulty.industry_density, WID_GL_INDUSTRY_PULLDOWN, 0, 0);
    00554         break;
    00555
    00556       case WID_GL_RANDOM_BUTTON: // Random seed
    00557         _settings_newgame.game_creation.generation_seed = InteractiveRandom();
    00558         snprintf(this->edit_str_buf, this->edit_str_size, "%u", _settings_newgame.game_creation.generation_seed);
    00559         UpdateTextBufferSize(&this->text);
    00560         this->SetDirty();
    00561         break;
    00562
    00563       case WID_GL_GENERATE_BUTTON: { // Generate
    00564         /* Get rotated map size. */
    00565         uint map_x;
    00566         uint map_y;
    00567         if (_settings_newgame.game_creation.heightmap_rotation == HM_CLOCKWISE) {
    00568           map_x = this->y;
    00569           map_y = this->x;
    00570         } else {
    00571           map_x = this->x;
    00572           map_y = this->y;
    00573         }
    00574         if (mode == GLWM_HEIGHTMAP &&
    00575             (map_x * 2 < (1U << _settings_newgame.game_creation.map_x) ||
    00576             map_x / 2 > (1U << _settings_newgame.game_creation.map_x) ||
    00577             map_y * 2 < (1U << _settings_newgame.game_creation.map_y) ||
    00578             map_y / 2 > (1U << _settings_newgame.game_creation.map_y))) {
    00579           ShowQuery(
    00580             STR_WARNING_HEIGHTMAP_SCALE_CAPTION,
    00581             STR_WARNING_HEIGHTMAP_SCALE_MESSAGE,
    00582             this,
    00583             LandscapeGenerationCallback);
    00584         } else {
    00585           StartGeneratingLandscape(mode);
    00586         }
    00587         break;
    00588       }
    00589
    00590       case WID_GL_START_DATE_DOWN:
    00591       case WID_GL_START_DATE_UP: // Year buttons
    00592         /* Don't allow too fast scrolling */
    00593         if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
    00594           this->HandleButtonClick(widget);
    00595
    00596           _settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - WID_GL_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
    00597           this->InvalidateData();
    00598         }
    00599         _left_button_clicked = false;
    00600         break;
    00601
    00602       case WID_GL_START_DATE_TEXT: // Year text
    00603         this->widget_id = WID_GL_START_DATE_TEXT;
    00604         SetDParam(0, _settings_newgame.game_creation.starting_year);
    00605         ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
    00606         break;
    00607
    00608       case WID_GL_SNOW_LEVEL_DOWN:
    00609       case WID_GL_SNOW_LEVEL_UP: // Snow line buttons
    00610         /* Don't allow too fast scrolling */
    00611         if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
    00612           this->HandleButtonClick(widget);
    00613
    00614           _settings_newgame.game_creation.snow_line_height = Clamp(_settings_newgame.game_creation.snow_line_height + widget - WID_GL_SNOW_LEVEL_TEXT, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT);
    00615           this->InvalidateData();
    00616         }
    00617         _left_button_clicked = false;
    00618         break;
    00619
    00620       case WID_GL_SNOW_LEVEL_TEXT: // Snow line text
    00621         this->widget_id = WID_GL_SNOW_LEVEL_TEXT;
    00622         SetDParam(0, _settings_newgame.game_creation.snow_line_height);
    00623         ShowQueryString(STR_JUST_INT, STR_MAPGEN_SNOW_LINE_QUERY_CAPT, 3, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
    00624         break;
    00625
    00626       case WID_GL_TREE_PULLDOWN: // Tree placer
    00627         ShowDropDownMenu(this, _tree_placer, _settings_newgame.game_creation.tree_placer, WID_GL_TREE_PULLDOWN, 0, 0);
    00628         break;
    00629
    00630       case WID_GL_LANDSCAPE_PULLDOWN: // Landscape generator
    00631         ShowDropDownMenu(this, _landscape, _settings_newgame.game_creation.land_generator, WID_GL_LANDSCAPE_PULLDOWN, 0, 0);
    00632         break;
    00633
    00634       case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN: // Heightmap rotation
    00635         ShowDropDownMenu(this, _rotation, _settings_newgame.game_creation.heightmap_rotation, WID_GL_HEIGHTMAP_ROTATION_PULLDOWN, 0, 0);
    00636         break;
    00637
    00638       case WID_GL_TERRAIN_PULLDOWN: // Terrain type
    00639         ShowDropDownMenu(this, _elevations, _settings_newgame.difficulty.terrain_type, WID_GL_TERRAIN_PULLDOWN, 0, 0);
    00640         break;
    00641
    00642       case WID_GL_WATER_PULLDOWN: { // Water quantity
    00643         uint32 hidden_mask = 0;
    00644         /* Disable custom water level when the original map generator is active. */
    00645         if (_settings_newgame.game_creation.land_generator == 0) {
    00646           SetBit(hidden_mask, CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY);
    00647         }
    00648         ShowDropDownMenu(this, _sea_lakes, _settings_newgame.difficulty.quantity_sea_lakes, WID_GL_WATER_PULLDOWN, 0, hidden_mask);
    00649         break;
    00650       }
    00651
    00652       case WID_GL_RIVER_PULLDOWN: // Amount of rivers
    00653         ShowDropDownMenu(this, _rivers, _settings_newgame.game_creation.amount_of_rivers, WID_GL_RIVER_PULLDOWN, 0, 0);
    00654         break;
    00655
    00656       case WID_GL_SMOOTHNESS_PULLDOWN: // Map smoothness
    00657         ShowDropDownMenu(this, _smoothness, _settings_newgame.game_creation.tgen_smoothness, WID_GL_SMOOTHNESS_PULLDOWN, 0, 0);
    00658         break;
    00659
    00660       case WID_GL_VARIETY_PULLDOWN: // Map variety
    00661         ShowDropDownMenu(this, _variety, _settings_newgame.game_creation.variety, WID_GL_VARIETY_PULLDOWN, 0, 0);
    00662         break;
    00663
    00664       /* Freetype map borders */
    00665       case WID_GL_WATER_NW:
    00666         _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NW);
    00667         this->InvalidateData();
    00668         break;
    00669
    00670       case WID_GL_WATER_NE:
    00671         _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NE);
    00672         this->InvalidateData();
    00673         break;
    00674
    00675       case WID_GL_WATER_SE:
    00676         _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SE);
    00677         this->InvalidateData();
    00678         break;
    00679
    00680       case WID_GL_WATER_SW:
    00681         _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SW);
    00682         this->InvalidateData();
    00683         break;
    00684
    00685       case WID_GL_BORDERS_RANDOM:
    00686         _settings_newgame.game_creation.water_borders = (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? 0 : BORDERS_RANDOM;
    00687         this->InvalidateData();
    00688         break;
    00689     }
    00690   }
    00691
    00692   virtual void OnTimeout()
    00693   {
    00694     static const int raise_widgets[] = {WID_GL_START_DATE_DOWN, WID_GL_START_DATE_UP, WID_GL_SNOW_LEVEL_UP, WID_GL_SNOW_LEVEL_DOWN, WIDGET_LIST_END};
    00695     for (const int *widget = raise_widgets; *widget != WIDGET_LIST_END; widget++) {
    00696       if (this->IsWidgetLowered(*widget)) {
    00697         this->RaiseWidget(*widget);
    00698         this->SetWidgetDirty(*widget);
    00699       }
    00700     }
    00701   }
    00702
    00703   virtual void OnMouseLoop()
    00704   {
    00705     this->HandleEditBox(WID_GL_RANDOM_EDITBOX);
    00706   }
    00707
    00708   virtual EventState OnKeyPress(uint16 key, uint16 keycode)
    00709   {
    00710     EventState state = ES_NOT_HANDLED;
    00711     this->HandleEditBoxKey(WID_GL_RANDOM_EDITBOX, key, keycode, state);
    00712     /* the seed is unsigned, therefore atoi cannot be used.
    00713      * As UINT32_MAX is a 'magic' value (use random seed) it
    00714      * should not be possible to be entered into the input
    00715      * field; the generate seed button can be used instead. */
    00716     _settings_newgame.game_creation.generation_seed = minu(strtoul(this->edit_str_buf, NULL, 10), UINT32_MAX - 1);
    00717     return state;
    00718   }
    00719
    00720   virtual void OnDropdownSelect(int widget, int index)
    00721   {
    00722     switch (widget) {
    00723       case WID_GL_MAPSIZE_X_PULLDOWN:     _settings_newgame.game_creation.map_x = index; break;
    00724       case WID_GL_MAPSIZE_Y_PULLDOWN:     _settings_newgame.game_creation.map_y = index; break;
    00725       case WID_GL_TREE_PULLDOWN:          _settings_newgame.game_creation.tree_placer = index; break;
    00726       case WID_GL_RIVER_PULLDOWN:         _settings_newgame.game_creation.amount_of_rivers = index; break;
    00727       case WID_GL_SMOOTHNESS_PULLDOWN:    _settings_newgame.game_creation.tgen_smoothness = index;  break;
    00728       case WID_GL_VARIETY_PULLDOWN:       _settings_newgame.game_creation.variety = index; break;
    00729       case WID_GL_LANDSCAPE_PULLDOWN:     _settings_newgame.game_creation.land_generator = index; break;
    00730       case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN: _settings_newgame.game_creation.heightmap_rotation = index; break;
    00731
    00732       case WID_GL_TOWN_PULLDOWN:
    00733         if ((uint)index == CUSTOM_TOWN_NUMBER_DIFFICULTY) {
    00734           this->widget_id = widget;
    00735           SetDParam(0, _settings_newgame.game_creation.custom_town_number);
    00736           ShowQueryString(STR_JUST_INT, STR_MAPGEN_NUMBER_OF_TOWNS, 5, this, CS_NUMERAL, QSF_NONE);
    00737         }
    00738         IConsoleSetSetting("difficulty.number_towns", index);
    00739         break;
    00740
    00741       case WID_GL_INDUSTRY_PULLDOWN:
    00742         IConsoleSetSetting("difficulty.industry_density", index);
    00743         break;
    00744
    00745       case WID_GL_TERRAIN_PULLDOWN: {
    00746         GameMode old_gm = _game_mode;
    00747         _game_mode = GM_MENU;
    00748         IConsoleSetSetting("difficulty.terrain_type", index);
    00749         _game_mode = old_gm;
    00750         break;
    00751       }
    00752
    00753       case WID_GL_WATER_PULLDOWN: {
    00754         if ((uint)index == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
    00755           this->widget_id = widget;
    00756           SetDParam(0, _settings_newgame.game_creation.custom_sea_level);
    00757           ShowQueryString(STR_JUST_INT, STR_MAPGEN_QUANTITY_OF_SEA_LAKES, 3, this, CS_NUMERAL, QSF_NONE);
    00758         }
    00759         GameMode old_gm = _game_mode;
    00760         _game_mode = GM_MENU;
    00761         IConsoleSetSetting("difficulty.quantity_sea_lakes", index);
    00762         _game_mode = old_gm;
    00763         break;
    00764       }
    00765     }
    00766     this->InvalidateData();
    00767   }
    00768
    00769   virtual void OnQueryTextFinished(char *str)
    00770   {
    00771     /* Was 'cancel' pressed? */
    00772     if (str == NULL) return;
    00773
    00774     int32 value;
    00775     if (!StrEmpty(str)) {
    00776       value = atoi(str);
    00777     } else {
    00778       /* An empty string means revert to the default */
    00779       switch (this->widget_id) {
    00780         case WID_GL_START_DATE_TEXT: value = DEF_START_YEAR; break;
    00781         case WID_GL_SNOW_LEVEL_TEXT: value = DEF_SNOWLINE_HEIGHT; break;
    00782         case WID_GL_TOWN_PULLDOWN:   value = 1; break;
    00783         case WID_GL_WATER_PULLDOWN:  value = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE; break;
    00784         default: NOT_REACHED();
    00785       }
    00786     }
    00787
    00788     switch (this->widget_id) {
    00789       case WID_GL_START_DATE_TEXT:
    00790         this->SetWidgetDirty(WID_GL_START_DATE_TEXT);
    00791         _settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
    00792         break;
    00793
    00794       case WID_GL_SNOW_LEVEL_TEXT:
    00795         this->SetWidgetDirty(WID_GL_SNOW_LEVEL_TEXT);
    00796         _settings_newgame.game_creation.snow_line_height = Clamp(value, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT);
    00797         break;
    00798
    00799       case WID_GL_TOWN_PULLDOWN:
    00800         _settings_newgame.game_creation.custom_town_number = Clamp(value, 1, CUSTOM_TOWN_MAX_NUMBER);
    00801         break;
    00802
    00803       case WID_GL_WATER_PULLDOWN:
    00804         _settings_newgame.game_creation.custom_sea_level = Clamp(value, CUSTOM_SEA_LEVEL_MIN_PERCENTAGE, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE);
    00805         break;
    00806     }
    00807
    00808     this->InvalidateData();
    00809   }
    00810 };
    00811
    00812 static const WindowDesc _generate_landscape_desc(
    00813   WDP_CENTER, 0, 0,
    00814   WC_GENERATE_LANDSCAPE, WC_NONE,
    00815   0,
    00816   _nested_generate_landscape_widgets, lengthof(_nested_generate_landscape_widgets)
    00817 );
    00818
    00819 static const WindowDesc _heightmap_load_desc(
    00820   WDP_CENTER, 0, 0,
    00821   WC_GENERATE_LANDSCAPE, WC_NONE,
    00822   0,
    00823   _nested_heightmap_load_widgets, lengthof(_nested_heightmap_load_widgets)
    00824 );
    00825
    00826 static void _ShowGenerateLandscape(GenenerateLandscapeWindowMode mode)
    00827 {
    00828   uint x = 0;
    00829   uint y = 0;
    00830
    00831   DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
    00832
    00833   /* Always give a new seed if not editor */
    00834   if (_game_mode != GM_EDITOR) _settings_newgame.game_creation.generation_seed = InteractiveRandom();
    00835
    00836   if (mode == GLWM_HEIGHTMAP) {
    00837     /* If the function returns negative, it means there was a problem loading the heightmap */
    00838     if (!GetHeightmapDimensions(_file_to_saveload.name, &x, &y)) return;
    00839   }
    00840
    00841   GenerateLandscapeWindow *w = AllocateWindowDescFront<GenerateLandscapeWindow>((mode == GLWM_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc, mode);
    00842
    00843   if (mode == GLWM_HEIGHTMAP) {
    00844     w->x = x;
    00845     w->y = y;
    00846     strecpy(w->name, _file_to_saveload.title, lastof(w->name));
    00847   }
    00848
    00849   SetWindowDirty(WC_GENERATE_LANDSCAPE, mode);
    00850 }
    00851
    00853 void ShowGenerateLandscape()
    00854 {
    00855   _ShowGenerateLandscape(GLWM_GENERATE);
    00856 }
    00857
    00859 void ShowHeightmapLoad()
    00860 {
    00861   _ShowGenerateLandscape(GLWM_HEIGHTMAP);
    00862 }
    00863
    00865 void StartScenarioEditor()
    00866 {
    00867   StartGeneratingLandscape(GLWM_SCENARIO);
    00868 }
    00869
    00874 void StartNewGameWithoutGUI(uint seed)
    00875 {
    00876   /* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */
    00877   _settings_newgame.game_creation.generation_seed = seed;
    00878
    00879   StartGeneratingLandscape(GLWM_GENERATE);
    00880 }
    00881
    00882 struct CreateScenarioWindow : public Window
    00883 {
    00884   uint widget_id;
    00885
    00886   CreateScenarioWindow(const WindowDesc *desc, WindowNumber window_number) : Window()
    00887   {
    00888     this->InitNested(desc, window_number);
    00889     this->LowerWidget(_settings_newgame.game_creation.landscape + WID_CS_TEMPERATE);
    00890   }
    00891
    00892   virtual void SetStringParameters(int widget) const
    00893   {
    00894     switch (widget) {
    00895       case WID_CS_START_DATE_TEXT:
    00896         SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1));
    00897         break;
    00898
    00899       case WID_CS_MAPSIZE_X_PULLDOWN:
    00900         SetDParam(0, 1 << _settings_newgame.game_creation.map_x);
    00901         break;
    00902
    00903       case WID_CS_MAPSIZE_Y_PULLDOWN:
    00904         SetDParam(0, 1 << _settings_newgame.game_creation.map_y);
    00905         break;
    00906
    00907       case WID_CS_FLAT_LAND_HEIGHT_TEXT:
    00908         SetDParam(0, _settings_newgame.game_creation.se_flat_world_height);
    00909         break;
    00910     }
    00911   }
    00912
    00913   virtual void OnPaint()
    00914   {
    00915     this->SetWidgetDisabledState(WID_CS_START_DATE_DOWN,       _settings_newgame.game_creation.starting_year <= MIN_YEAR);
    00916     this->SetWidgetDisabledState(WID_CS_START_DATE_UP,         _settings_newgame.game_creation.starting_year >= MAX_YEAR);
    00917     this->SetWidgetDisabledState(WID_CS_FLAT_LAND_HEIGHT_DOWN, _settings_newgame.game_creation.se_flat_world_height <= 0);
    00918     this->SetWidgetDisabledState(WID_CS_FLAT_LAND_HEIGHT_UP,   _settings_newgame.game_creation.se_flat_world_height >= MAX_TILE_HEIGHT);
    00919
    00920     this->SetWidgetLoweredState(WID_CS_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
    00921     this->SetWidgetLoweredState(WID_CS_ARCTIC,    _settings_newgame.game_creation.landscape == LT_ARCTIC);
    00922     this->SetWidgetLoweredState(WID_CS_TROPICAL,  _settings_newgame.game_creation.landscape == LT_TROPIC);
    00923     this->SetWidgetLoweredState(WID_CS_TOYLAND,   _settings_newgame.game_creation.landscape == LT_TOYLAND);
    00924
    00925     this->DrawWidgets();
    00926   }
    00927
    00928   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
    00929   {
    00930     StringID str = STR_JUST_INT;
    00931     switch (widget) {
    00932       case WID_CS_START_DATE_TEXT:
    00933         SetDParam(0, ConvertYMDToDate(MAX_YEAR, 0, 1));
    00934         str = STR_BLACK_DATE_LONG;
    00935         break;
    00936
    00937       case WID_CS_MAPSIZE_X_PULLDOWN:
    00938       case WID_CS_MAPSIZE_Y_PULLDOWN:
    00939         SetDParam(0, MAX_MAP_SIZE);
    00940         break;
    00941
    00942       case WID_CS_FLAT_LAND_HEIGHT_TEXT:
    00943         SetDParam(0, MAX_TILE_HEIGHT);
    00944         break;
    00945
    00946       default:
    00947         return;
    00948     }
    00949     *size = GetStringBoundingBox(str);
    00950     size->width += padding.width;
    00951     size->height += padding.height;
    00952   }
    00953
    00954   virtual void OnClick(Point pt, int widget, int click_count)
    00955   {
    00956     switch (widget) {
    00957       case WID_CS_TEMPERATE:
    00958       case WID_CS_ARCTIC:
    00959       case WID_CS_TROPICAL:
    00960       case WID_CS_TOYLAND:
    00961         this->RaiseWidget(_settings_newgame.game_creation.landscape + WID_CS_TEMPERATE);
    00962         SetNewLandscapeType(widget - WID_CS_TEMPERATE);
    00963         break;
    00964
    00965       case WID_CS_MAPSIZE_X_PULLDOWN: // Mapsize X
    00966         ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, WID_CS_MAPSIZE_X_PULLDOWN);
    00967         break;
    00968
    00969       case WID_CS_MAPSIZE_Y_PULLDOWN: // Mapsize Y
    00970         ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, WID_CS_MAPSIZE_Y_PULLDOWN);
    00971         break;
    00972
    00973       case WID_CS_EMPTY_WORLD: // Empty world / flat world
    00974         StartGeneratingLandscape(GLWM_SCENARIO);
    00975         break;
    00976
    00977       case WID_CS_RANDOM_WORLD: // Generate
    00978         ShowGenerateLandscape();
    00979         break;
    00980
    00981       case WID_CS_START_DATE_DOWN:
    00982       case WID_CS_START_DATE_UP: // Year buttons
    00983         /* Don't allow too fast scrolling */
    00984         if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
    00985           this->HandleButtonClick(widget);
    00986           this->SetDirty();
    00987
    00988           _settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - WID_CS_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
    00989         }
    00990         _left_button_clicked = false;
    00991         break;
    00992
    00993       case WID_CS_START_DATE_TEXT: // Year text
    00994         this->widget_id = WID_CS_START_DATE_TEXT;
    00995         SetDParam(0, _settings_newgame.game_creation.starting_year);
    00996         ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, this, CS_NUMERAL, QSF_NONE);
    00997         break;
    00998
    00999       case WID_CS_FLAT_LAND_HEIGHT_DOWN:
    01000       case WID_CS_FLAT_LAND_HEIGHT_UP: // Height level buttons
    01001         /* Don't allow too fast scrolling */
    01002         if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
    01003           this->HandleButtonClick(widget);
    01004           this->SetDirty();
    01005
    01006           _settings_newgame.game_creation.se_flat_world_height = Clamp(_settings_newgame.game_creation.se_flat_world_height + widget - WID_CS_FLAT_LAND_HEIGHT_TEXT, 0, MAX_TILE_HEIGHT);
    01007         }
    01008         _left_button_clicked = false;
    01009         break;
    01010
    01011       case WID_CS_FLAT_LAND_HEIGHT_TEXT: // Height level text
    01012         this->widget_id = WID_CS_FLAT_LAND_HEIGHT_TEXT;
    01013         SetDParam(0, _settings_newgame.game_creation.se_flat_world_height);
    01014         ShowQueryString(STR_JUST_INT, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT, 3, this, CS_NUMERAL, QSF_NONE);
    01015         break;
    01016     }
    01017   }
    01018
    01019   virtual void OnTimeout()
    01020   {
    01021     static const int raise_widgets[] = {WID_CS_START_DATE_DOWN, WID_CS_START_DATE_UP, WID_CS_FLAT_LAND_HEIGHT_DOWN, WID_CS_FLAT_LAND_HEIGHT_UP, WIDGET_LIST_END};
    01022     for (const int *widget = raise_widgets; *widget != WIDGET_LIST_END; widget++) {
    01023       if (this->IsWidgetLowered(*widget)) {
    01024         this->RaiseWidget(*widget);
    01025         this->SetWidgetDirty(*widget);
    01026       }
    01027     }
    01028   }
    01029
    01030   virtual void OnDropdownSelect(int widget, int index)
    01031   {
    01032     switch (widget) {
    01033       case WID_CS_MAPSIZE_X_PULLDOWN: _settings_newgame.game_creation.map_x = index; break;
    01034       case WID_CS_MAPSIZE_Y_PULLDOWN: _settings_newgame.game_creation.map_y = index; break;
    01035     }
    01036     this->SetDirty();
    01037   }
    01038
    01039   virtual void OnQueryTextFinished(char *str)
    01040   {
    01041     if (!StrEmpty(str)) {
    01042       int32 value = atoi(str);
    01043
    01044       switch (this->widget_id) {
    01045         case WID_CS_START_DATE_TEXT:
    01046           this->SetWidgetDirty(WID_CS_START_DATE_TEXT);
    01047           _settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
    01048           break;
    01049
    01050         case WID_CS_FLAT_LAND_HEIGHT_TEXT:
    01051           this->SetWidgetDirty(WID_CS_FLAT_LAND_HEIGHT_TEXT);
    01052           _settings_newgame.game_creation.se_flat_world_height = Clamp(value, 0, MAX_TILE_HEIGHT);
    01053           break;
    01054       }
    01055
    01056       this->SetDirty();
    01057     }
    01058   }
    01059 };
    01060
    01061 static const NWidgetPart _nested_create_scenario_widgets[] = {
    01062   NWidget(NWID_HORIZONTAL),
    01063     NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
    01064     NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_SE_MAPGEN_CAPTION, STR_NULL),
    01065   EndContainer(),
    01066   NWidget(WWT_PANEL, COLOUR_BROWN),
    01067     NWidget(NWID_SPACER), SetMinimalSize(0, 10),
    01068     /* Landscape style selection. */
    01069     NWidget(NWID_HORIZONTAL), SetPIP(10, 3, 10),
    01070       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_CS_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
    01071       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_CS_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
    01072       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_CS_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
    01073       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_CS_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
    01074     EndContainer(),
    01075     NWidget(NWID_HORIZONTAL), SetPIP(10, 8, 10),
    01076       /* Green generation type buttons: 'Flat land' and 'Random land'. */
    01077       NWidget(NWID_VERTICAL), SetPIP(10, 6, 10),
    01078         NWidget(WWT_TEXTBTN, COLOUR_GREEN, WID_CS_EMPTY_WORLD), SetDataTip(STR_SE_MAPGEN_FLAT_WORLD, STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP), SetFill(1, 1),
    01079         NWidget(WWT_TEXTBTN, COLOUR_GREEN, WID_CS_RANDOM_WORLD), SetDataTip(STR_SE_MAPGEN_RANDOM_LAND, STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND), SetFill(1, 1),
    01080       EndContainer(),
    01081       /* Labels + setting drop-downs */
    01082       NWidget(NWID_VERTICAL), SetPIP(10, 6, 10),
    01083         /* Map size. */
    01084         NWidget(NWID_HORIZONTAL),
    01085           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetPadding(1, 0, 0, 0),
    01086           NWidget(NWID_SPACER), SetMinimalSize(6, 0), SetFill(1, 0),
    01087           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_CS_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetPadding(0, 4, 0, 0),
    01088           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 2, 0, 0),
    01089           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_CS_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL),
    01090         EndContainer(),
    01091         /* Date. */
    01092         NWidget(NWID_HORIZONTAL),
    01093           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetPadding(1, 0, 0, 0),
    01094           NWidget(NWID_SPACER), SetMinimalSize(6, 0), SetFill(1, 0),
    01095           NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_CS_START_DATE_DOWN), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD),
    01096           NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_CS_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL),
    01097           NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_CS_START_DATE_UP), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD),
    01098         EndContainer(),
    01099         /* Flat map height. */
    01100         NWidget(NWID_HORIZONTAL),
    01101           NWidget(WWT_TEXT, COLOUR_ORANGE),
    01102                         SetDataTip(STR_SE_MAPGEN_FLAT_WORLD_HEIGHT, STR_NULL), SetPadding(1, 0, 0, 0),
    01103           NWidget(NWID_SPACER), SetMinimalSize(6, 0), SetFill(1, 0),
    01104           NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_CS_FLAT_LAND_HEIGHT_DOWN), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN),
    01105           NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_CS_FLAT_LAND_HEIGHT_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL),
    01106           NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_CS_FLAT_LAND_HEIGHT_UP), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP),
    01107         EndContainer(),
    01108       EndContainer(),
    01109     EndContainer(),
    01110   EndContainer(),
    01111 };
    01112
    01113 static const WindowDesc _create_scenario_desc(
    01114   WDP_CENTER, 0, 0,
    01115   WC_GENERATE_LANDSCAPE, WC_NONE,
    01116   WDF_UNCLICK_BUTTONS,
    01117   _nested_create_scenario_widgets, lengthof(_nested_create_scenario_widgets)
    01118 );
    01119
    01121 void ShowCreateScenario()
    01122 {
    01123   DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
    01124   new CreateScenarioWindow(&_create_scenario_desc, GLWM_SCENARIO);
    01125 }
    01126
    01127 static const NWidgetPart _nested_generate_progress_widgets[] = {
    01128   NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GENERATION_WORLD, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
    01129   NWidget(WWT_PANEL, COLOUR_GREY),
    01130     NWidget(NWID_HORIZONTAL), SetPIP(20, 0, 20),
    01131       NWidget(NWID_VERTICAL), SetPIP(11, 8, 11),
    01132         NWidget(WWT_EMPTY, INVALID_COLOUR, WID_GP_PROGRESS_BAR), SetFill(1, 0),
    01133         NWidget(WWT_EMPTY, INVALID_COLOUR, WID_GP_PROGRESS_TEXT), SetFill(1, 0),
    01134         NWidget(WWT_TEXTBTN, COLOUR_WHITE, WID_GP_ABORT), SetDataTip(STR_GENERATION_ABORT, STR_NULL), SetFill(1, 0),
    01135       EndContainer(),
    01136     EndContainer(),
    01137   EndContainer(),
    01138 };
    01139
    01140
    01141 static const WindowDesc _generate_progress_desc(
    01142   WDP_CENTER, 0, 0,
    01143   WC_MODAL_PROGRESS, WC_NONE,
    01144   WDF_UNCLICK_BUTTONS,
    01145   _nested_generate_progress_widgets, lengthof(_nested_generate_progress_widgets)
    01146 );
    01147
    01148 struct GenWorldStatus {
    01149   uint percent;
    01150   StringID cls;
    01151   uint current;
    01152   uint total;
    01153   int timer;
    01154 };
    01155
    01156 static GenWorldStatus _gws;
    01157
    01158 static const StringID _generation_class_table[]  = {
    01159   STR_GENERATION_WORLD_GENERATION,
    01160   STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION,
    01161   STR_GENERATION_RIVER_GENERATION,
    01162   STR_GENERATION_CLEARING_TILES,
    01163   STR_SCENEDIT_TOOLBAR_TOWN_GENERATION,
    01164   STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION,
    01165   STR_GENERATION_OBJECT_GENERATION,
    01166   STR_GENERATION_TREE_GENERATION,
    01167   STR_GENERATION_SETTINGUP_GAME,
    01168   STR_GENERATION_PREPARING_TILELOOP,
    01169   STR_GENERATION_PREPARING_SCRIPT,
    01170   STR_GENERATION_PREPARING_GAME
    01171 };
    01172 assert_compile(lengthof(_generation_class_table) == GWP_CLASS_COUNT);
    01173
    01174
    01175 static void AbortGeneratingWorldCallback(Window *w, bool confirmed)
    01176 {
    01177   if (confirmed) {
    01178     AbortGeneratingWorld();
    01179   } else if (HasModalProgress() && !IsGeneratingWorldAborted()) {
    01180     SetMouseCursor(SPR_CURSOR_ZZZ, PAL_NONE);
    01181   }
    01182 }
    01183
    01184 struct GenerateProgressWindow : public Window {
    01185
    01186   GenerateProgressWindow() : Window()
    01187   {
    01188     this->InitNested(&_generate_progress_desc);
    01189   }
    01190
    01191   virtual void OnClick(Point pt, int widget, int click_count)
    01192   {
    01193     switch (widget) {
    01194       case WID_GP_ABORT:
    01195         if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
    01196         ShowQuery(
    01197           STR_GENERATION_ABORT_CAPTION,
    01198           STR_GENERATION_ABORT_MESSAGE,
    01199           this,
    01200           AbortGeneratingWorldCallback
    01201         );
    01202         break;
    01203     }
    01204   }
    01205
    01206   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
    01207   {
    01208     switch (widget) {
    01209       case WID_GP_PROGRESS_BAR: {
    01210         SetDParam(0, 100);
    01211         *size = GetStringBoundingBox(STR_GENERATION_PROGRESS);
    01212         /* We need some spacing for the 'border' */
    01213         size->height += 8;
    01214         size->width += 8;
    01215         break;
    01216       }
    01217
    01218       case WID_GP_PROGRESS_TEXT:
    01219         for (uint i = 0; i < GWP_CLASS_COUNT; i++) {
    01220           size->width = max(size->width, GetStringBoundingBox(_generation_class_table[i]).width);
    01221         }
    01222         size->height = FONT_HEIGHT_NORMAL * 2 + WD_PAR_VSEP_NORMAL;
    01223         break;
    01224     }
    01225   }
    01226
    01227   virtual void DrawWidget(const Rect &r, int widget) const
    01228   {
    01229     switch (widget) {
    01230       case WID_GP_PROGRESS_BAR:
    01231         /* Draw the % complete with a bar and a text */
    01232         DrawFrameRect(r.left, r.top, r.right, r.bottom, COLOUR_GREY, FR_BORDERONLY);
    01233         DrawFrameRect(r.left + 1, r.top + 1, (int)((r.right - r.left - 2) * _gws.percent / 100) + r.left + 1, r.bottom - 1, COLOUR_MAUVE, FR_NONE);
    01234         SetDParam(0, _gws.percent);
    01235         DrawString(r.left, r.right, r.top + 5, STR_GENERATION_PROGRESS, TC_FROMSTRING, SA_HOR_CENTER);
    01236         break;
    01237
    01238       case WID_GP_PROGRESS_TEXT:
    01239         /* Tell which class we are generating */
    01240         DrawString(r.left, r.right, r.top, _gws.cls, TC_FROMSTRING, SA_HOR_CENTER);
    01241
    01242         /* And say where we are in that class */
    01243         SetDParam(0, _gws.current);
    01244         SetDParam(1, _gws.total);
    01245         DrawString(r.left, r.right, r.top + FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL, STR_GENERATION_PROGRESS_NUM, TC_FROMSTRING, SA_HOR_CENTER);
    01246     }
    01247   }
    01248 };
    01249
    01253 void PrepareGenerateWorldProgress()
    01254 {
    01255   _gws.cls     = STR_GENERATION_WORLD_GENERATION;
    01256   _gws.current = 0;
    01257   _gws.total   = 0;
    01258   _gws.percent = 0;
    01259   _gws.timer   = 0; // Forces to paint the progress window immediately
    01260 }
    01261
    01265 void ShowGenerateWorldProgress()
    01266 {
    01267   if (BringWindowToFrontById(WC_MODAL_PROGRESS, 0)) return;
    01268   new GenerateProgressWindow();
    01269 }
    01270
    01271 static void _SetGeneratingWorldProgress(GenWorldProgress cls, uint progress, uint total)
    01272 {
    01273   static const int percent_table[] = {0, 5, 14, 17, 20, 40, 60, 65, 80, 85, 95, 99, 100 };
    01274   assert_compile(lengthof(percent_table) == GWP_CLASS_COUNT + 1);
    01275   assert(cls < GWP_CLASS_COUNT);
    01276
    01277   /* Do not run this function if we aren't in a thread */
    01278   if (!IsGenerateWorldThreaded() && !_network_dedicated) return;
    01279
    01280   if (IsGeneratingWorldAborted()) HandleGeneratingWorldAbortion();
    01281
    01282   if (total == 0) {
    01283     assert(_gws.cls == _generation_class_table[cls]);
    01284     _gws.current += progress;
    01285     assert(_gws.current <= _gws.total);
    01286   } else {
    01287     _gws.cls     = _generation_class_table[cls];
    01288     _gws.current = progress;
    01289     _gws.total   = total;
    01290     _gws.percent = percent_table[cls];
    01291   }
    01292
    01293   /* Don't update the screen too often. So update it once in every once in a while... */
    01294   if (!_network_dedicated && _gws.timer != 0 && _realtime_tick - _gws.timer < MODAL_PROGRESS_REDRAW_TIMEOUT) return;
    01295
    01296   /* Percentage is about the number of completed tasks, so 'current - 1' */
    01297   _gws.percent = percent_table[cls] + (percent_table[cls + 1] - percent_table[cls]) * (_gws.current == 0 ? 0 : _gws.current - 1) / _gws.total;
    01298
    01299   if (_network_dedicated) {
    01300     static uint last_percent = 0;
    01301
    01302     /* Never display 0% */
    01303     if (_gws.percent == 0) return;
    01304     /* Reset if percent is lower than the last recorded */
    01305     if (_gws.percent < last_percent) last_percent = 0;
    01306     /* Display every 5%, but 6% is also very valid.. just not smaller steps than 5% */
    01307     if (_gws.percent % 5 != 0 && _gws.percent <= last_percent + 5) return;
    01308     /* Never show steps smaller than 2%, even if it is a mod 5% */
    01309     if (_gws.percent <= last_percent + 2) return;
    01310
    01311     DEBUG(net, 1, "Map generation percentage complete: %d", _gws.percent);
    01312     last_percent = _gws.percent;
    01313
    01314     /* Don't continue as dedicated never has a thread running */
    01315     return;
    01316   }
    01317
    01318   SetWindowDirty(WC_MODAL_PROGRESS, 0);
    01319   MarkWholeScreenDirty();
    01320
    01321   /* Release the rights to the map generator, and acquire the rights to the
    01322    * paint thread. The 'other' thread already has the paint thread rights so
    01323    * this ensures us that we are waiting until the paint thread is done
    01324    * before we reacquire the mapgen rights */
    01325   _modal_progress_work_mutex->EndCritical();
    01326   _modal_progress_paint_mutex->BeginCritical();
    01327   _modal_progress_work_mutex->BeginCritical();
    01328   _modal_progress_paint_mutex->EndCritical();
    01329
    01330   _gws.timer = _realtime_tick;
    01331 }
    01332
    01341 void SetGeneratingWorldProgress(GenWorldProgress cls, uint total)
    01342 {
    01343   if (total == 0) return;
    01344
    01345   _SetGeneratingWorldProgress(cls, 0, total);
    01346 }
    01347
    01355 void IncreaseGeneratingWorldProgress(GenWorldProgress cls)
    01356 {
    01357   /* In fact the param 'class' isn't needed.. but for some security reasons, we want it around */
    01358   _SetGeneratingWorldProgress(cls, 1, 0);
    01359 }