# object_sl.cpp

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    00001 /* $Id$ */
    00002
    00003 /*
    00004  * This file is part of OpenTTD.
    00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
    00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
    00008  */
    00009
    00012 #include "../stdafx.h"
    00013 #include "../object_base.h"
    00014 #include "../object_map.h"
    00015
    00016 #include "saveload.h"
    00017 #include "newgrf_sl.h"
    00018
    00019 static const SaveLoad _object_desc[] = {
    00020       SLE_VAR(Object, location.tile,              SLE_UINT32),
    00021       SLE_VAR(Object, location.w,                 SLE_FILE_U8 | SLE_VAR_U16),
    00022       SLE_VAR(Object, location.h,                 SLE_FILE_U8 | SLE_VAR_U16),
    00023       SLE_REF(Object, town,                       REF_TOWN),
    00024       SLE_VAR(Object, build_date,                 SLE_UINT32),
    00025   SLE_CONDVAR(Object, colour,                     SLE_UINT8,                  148, SL_MAX_VERSION),
    00026   SLE_CONDVAR(Object, view,                       SLE_UINT8,                  155, SL_MAX_VERSION),
    00027
    00028   SLE_END()
    00029 };
    00030
    00031 static void Save_OBJS()
    00032 {
    00033   Object *o;
    00034
    00035   /* Write the objects */
    00036   FOR_ALL_OBJECTS(o) {
    00037     SlSetArrayIndex(o->index);
    00038     SlObject(o, _object_desc);
    00039   }
    00040 }
    00041
    00042 static void Load_OBJS()
    00043 {
    00044   int index;
    00045   while ((index = SlIterateArray()) != -1) {
    00046     Object *o = new (index) Object();
    00047     SlObject(o, _object_desc);
    00048   }
    00049 }
    00050
    00051 static void Ptrs_OBJS()
    00052 {
    00053   Object *o;
    00054   FOR_ALL_OBJECTS(o) {
    00055     SlObject(o, _object_desc);
    00056     if (IsSavegameVersionBefore(148) && !IsTileType(o->location.tile, MP_OBJECT)) {
    00057       /* Due to a small bug stale objects could remain. */
    00058       delete o;
    00059     } else {
    00060       Object::IncTypeCount(GetObjectType(o->location.tile));
    00061     }
    00062   }
    00063 }
    00064
    00065 static void Save_OBID()
    00066 {
    00067   Save_NewGRFMapping(_object_mngr);
    00068 }
    00069
    00070 static void Load_OBID()
    00071 {
    00072   Load_NewGRFMapping(_object_mngr);
    00073 }
    00074
    00075 extern const ChunkHandler _object_chunk_handlers[] = {
    00076   { 'OBID', Save_OBID, Load_OBID, NULL,      NULL, CH_ARRAY },
    00077   { 'OBJS', Save_OBJS, Load_OBJS, Ptrs_OBJS, NULL, CH_ARRAY | CH_LAST},
    00078 };