# gamelog_internal.h

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    00001 /* $Id$ */
    00002
    00003 /*
    00004  * This file is part of OpenTTD.
    00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
    00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
    00008  */
    00009
    00012 #ifndef GAMELOG_INTERNAL_H
    00013 #define GAMELOG_INTERNAL_H
    00014
    00015 #include "network/core/config.h"
    00016 #include "gamelog.h"
    00017
    00019 enum GamelogChangeType {
    00020   GLCT_MODE,
    00021   GLCT_REVISION,
    00022   GLCT_OLDVER,
    00023   GLCT_SETTING,
    00024   GLCT_GRFADD,
    00025   GLCT_GRFREM,
    00026   GLCT_GRFCOMPAT,
    00027   GLCT_GRFPARAM,
    00028   GLCT_GRFMOVE,
    00029   GLCT_GRFBUG,
    00030   GLCT_EMERGENCY,
    00031   GLCT_END,
    00032   GLCT_NONE = 0xFF,
    00033 };
    00034
    00035
    00037 struct LoggedChange {
    00038   GamelogChangeType ct;
    00039   union {
    00040     struct {
    00041       byte mode;
    00042       byte landscape;
    00043     } mode;
    00044     struct {
    00045       char text[NETWORK_REVISION_LENGTH];
    00046       uint32 newgrf;
    00047       uint16 slver;
    00048       byte modified;
    00049     } revision;
    00050     struct {
    00051       uint32 type;
    00052       uint32 version;
    00053     } oldver;
    00054     GRFIdentifier grfadd;
    00055     struct {
    00056       uint32 grfid;
    00057     } grfrem;
    00058     GRFIdentifier grfcompat;
    00059     struct {
    00060       uint32 grfid;
    00061     } grfparam;
    00062     struct {
    00063       uint32 grfid;
    00064       int32 offset;
    00065     } grfmove;
    00066     struct {
    00067       char *name;
    00068       int32 oldval;
    00069       int32 newval;
    00070     } setting;
    00071     struct {
    00072       uint64 data;
    00073       uint32 grfid;
    00074       byte bug;
    00075     } grfbug;
    00076   };
    00077 };
    00078
    00079
    00081 struct LoggedAction {
    00082   LoggedChange *change;
    00083   uint32 changes;
    00084   GamelogActionType at;
    00085   uint16 tick;
    00086 };
    00087
    00088 extern LoggedAction *_gamelog_action;
    00089 extern uint _gamelog_actions;
    00090
    00091 #endif /* GAMELOG_INTERNAL_H */