00001 /* $Id$ */ 00002 00003 /* 00004 * This file is part of OpenTTD. 00005 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. 00006 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 00007 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. 00008 */ 00009 00012 #ifndef CURRENCY_H 00013 #define CURRENCY_H 00014 00015 #include "date_type.h" 00016 #include "strings_type.h" 00017 00018 static const int CF_NOEURO = 0; 00019 static const int CF_ISEURO = 1; 00020 static const uint NUM_CURRENCY = 32; 00021 static const int CUSTOM_CURRENCY_ID = NUM_CURRENCY - 1; 00022 00024 struct CurrencySpec { 00025 uint16 rate; 00026 char separator[8]; 00027 Year to_euro; 00028 char prefix[16]; 00029 char suffix[16]; 00039 byte symbol_pos; 00040 StringID name; 00041 }; 00042 00043 00044 extern CurrencySpec _currency_specs[NUM_CURRENCY]; 00045 00046 /* XXX small hack, but makes the rest of the code a bit nicer to read */ 00047 #define _custom_currency (_currency_specs[CUSTOM_CURRENCY_ID]) 00048 #define _currency ((const CurrencySpec*)&_currency_specs[GetGameSettings().locale.currency]) 00049 00050 uint GetMaskOfAllowedCurrencies(); 00051 void CheckSwitchToEuro(); 00052 void ResetCurrencies(bool preserve_custom = true); 00053 StringID *BuildCurrencyDropdown(); 00054 byte GetNewgrfCurrencyIdConverted(byte grfcurr_id); 00055 00056 #endif /* CURRENCY_H */