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00012 static const SpriteID _landscape_clear_sprites_rough[8] = {
00013 SPR_FLAT_ROUGH_LAND,
00014 SPR_FLAT_ROUGH_LAND_1,
00015 SPR_FLAT_ROUGH_LAND_2,
00016 SPR_FLAT_ROUGH_LAND_3,
00017 SPR_FLAT_ROUGH_LAND_4,
00018 SPR_FLAT_ROUGH_LAND,
00019 SPR_FLAT_ROUGH_LAND_1,
00020 SPR_FLAT_ROUGH_LAND_2,
00021 };
00022
00023 static const byte _fence_mod_by_tileh_sw[32] = {
00024 0, 2, 4, 0, 0, 2, 4, 0,
00025 0, 2, 4, 0, 0, 2, 4, 0,
00026 0, 2, 4, 0, 0, 2, 4, 4,
00027 0, 2, 4, 2, 0, 2, 4, 0,
00028 };
00029
00030 static const byte _fence_mod_by_tileh_se[32] = {
00031 1, 1, 5, 5, 3, 3, 1, 1,
00032 1, 1, 5, 5, 3, 3, 1, 1,
00033 1, 1, 5, 5, 3, 3, 1, 5,
00034 1, 1, 5, 5, 3, 3, 3, 1,
00035 };
00036
00037 static const byte _fence_mod_by_tileh_ne[32] = {
00038 0, 0, 0, 0, 4, 4, 4, 4,
00039 2, 2, 2, 2, 0, 0, 0, 0,
00040 0, 0, 0, 0, 4, 4, 4, 4,
00041 2, 2, 2, 2, 0, 2, 4, 0,
00042 };
00043
00044 static const byte _fence_mod_by_tileh_nw[32] = {
00045 1, 5, 1, 5, 1, 5, 1, 5,
00046 3, 1, 3, 1, 3, 1, 3, 1,
00047 1, 5, 1, 5, 1, 5, 1, 5,
00048 3, 1, 3, 5, 3, 3, 3, 1,
00049 };
00050
00051
00052 static const SpriteID _clear_land_fence_sprites[7] = {
00053 SPR_HEDGE_BUSHES,
00054 SPR_HEDGE_BUSHES_WITH_GATE,
00055 SPR_HEDGE_FENCE,
00056 SPR_HEDGE_BLOOMBUSH_YELLOW,
00057 SPR_HEDGE_BLOOMBUSH_RED,
00058 SPR_HEDGE_STONE,
00059 };
00060
00061 static const SpriteID _clear_land_sprites_farmland[16] = {
00062 SPR_FARMLAND_BARE,
00063 SPR_FARMLAND_STATE_1,
00064 SPR_FARMLAND_STATE_2,
00065 SPR_FARMLAND_STATE_3,
00066 SPR_FARMLAND_STATE_4,
00067 SPR_FARMLAND_STATE_5,
00068 SPR_FARMLAND_STATE_6,
00069 SPR_FARMLAND_STATE_7,
00070 SPR_FARMLAND_HAYPACKS,
00071 };
00072
00073 static const SpriteID _clear_land_sprites_snow_desert[8] = {
00074 SPR_FLAT_1_QUART_SNOW_DESERT_TILE,
00075 SPR_FLAT_2_QUART_SNOW_DESERT_TILE,
00076 SPR_FLAT_3_QUART_SNOW_DESERT_TILE,
00077 SPR_FLAT_SNOW_DESERT_TILE,
00078 };