# highscore_gui.cpp

Go to the documentation of this file.

    00001 /* $Id$ */
    00002
    00003 /*
    00004  * This file is part of OpenTTD.
    00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
    00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
    00008  */
    00009
    00012 #include "stdafx.h"
    00013 #include "highscore.h"
    00014 #include "table/strings.h"
    00015 #include "gfx_func.h"
    00016 #include "table/sprites.h"
    00017 #include "window_gui.h"
    00018 #include "window_func.h"
    00019 #include "network/network.h"
    00020 #include "command_func.h"
    00021 #include "company_func.h"
    00022 #include "company_base.h"
    00023 #include "strings_func.h"
    00024 #include "hotkeys.h"
    00025
    00026 #include "widgets/highscore_widget.h"
    00027
    00028 struct EndGameHighScoreBaseWindow : Window {
    00029   uint32 background_img;
    00030   int8 rank;
    00031
    00032   EndGameHighScoreBaseWindow(const WindowDesc *desc) : Window()
    00033   {
    00034     this->InitNested(desc);
    00035     CLRBITS(this->flags, WF_WHITE_BORDER);
    00036     ResizeWindow(this, _screen.width - this->width, _screen.height - this->height);
    00037   }
    00038
    00039   /* Always draw a maximized window and within it the centered background */
    00040   void SetupHighScoreEndWindow()
    00041   {
    00042     /* Resize window to "full-screen". */
    00043     if (this->width != _screen.width || this->height != _screen.height) ResizeWindow(this, _screen.width - this->width, _screen.height - this->height);
    00044
    00045     this->DrawWidgets();
    00046
    00047     Point pt = this->GetTopLeft640x480();
    00048     /* Center Highscore/Endscreen background */
    00049     for (uint i = 0; i < 10; i++) { // the image is split into 10 50px high parts
    00050       DrawSprite(this->background_img + i, PAL_NONE, pt.x, pt.y + (i * 50));
    00051     }
    00052   }
    00053
    00055   Point GetTopLeft640x480()
    00056   {
    00057     Point pt = {max(0, (_screen.width  / 2) - (640 / 2)), max(0, (_screen.height / 2) - (480 / 2))};
    00058     return pt;
    00059   }
    00060
    00061   virtual void OnClick(Point pt, int widget, int click_count)
    00062   {
    00063     delete this;
    00064   }
    00065
    00066   virtual EventState OnKeyPress(uint16 key, uint16 keycode)
    00067   {
    00068     /* All keys are 'handled' by this window but we want to make
    00069      * sure that 'quit' still works correctly. Not handling the
    00070      * quit key is enough so the main toolbar can handle it. */
    00071     if (IsQuitKey(keycode)) return ES_NOT_HANDLED;
    00072
    00073     switch (keycode) {
    00074       /* Keys for telling we want to go on */
    00075       case WKC_RETURN:
    00076       case WKC_ESC:
    00077       case WKC_SPACE:
    00078         delete this;
    00079         return ES_HANDLED;
    00080
    00081       default:
    00082         /* We want to handle all keys; we don't want windows in
    00083          * the background to open. Especially the ones that do
    00084          * locate themselves based on the status-/toolbars. */
    00085         return ES_HANDLED;
    00086     }
    00087   }
    00088 };
    00089
    00091 struct EndGameWindow : EndGameHighScoreBaseWindow {
    00092   EndGameWindow(const WindowDesc *desc) : EndGameHighScoreBaseWindow(desc)
    00093   {
    00094     /* Pause in single-player to have a look at the highscore at your own leisure */
    00095     if (!_networking) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
    00096
    00097     this->background_img = SPR_TYCOON_IMG1_BEGIN;
    00098
    00099     if (_local_company != COMPANY_SPECTATOR) {
    00100       const Company *c = Company::Get(_local_company);
    00101       if (c->old_economy[0].performance_history == SCORE_MAX) {
    00102         this->background_img = SPR_TYCOON_IMG2_BEGIN;
    00103       }
    00104     }
    00105
    00106     /* In a network game show the endscores of the custom difficulty 'network' which is
    00107      * a TOP5 of that game, and not an all-time TOP5. */
    00108     if (_networking) {
    00109       this->window_number = SP_MULTIPLAYER;
    00110       this->rank = SaveHighScoreValueNetwork();
    00111     } else {
    00112       /* in single player _local company is always valid */
    00113       const Company *c = Company::Get(_local_company);
    00114       this->window_number = SP_CUSTOM;
    00115       this->rank = SaveHighScoreValue(c);
    00116     }
    00117
    00118     MarkWholeScreenDirty();
    00119   }
    00120
    00121   ~EndGameWindow()
    00122   {
    00123     if (!_networking) DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE); // unpause
    00124     ShowHighscoreTable(this->window_number, this->rank);
    00125   }
    00126
    00127   virtual void OnPaint()
    00128   {
    00129     this->SetupHighScoreEndWindow();
    00130     Point pt = this->GetTopLeft640x480();
    00131
    00132     const Company *c = Company::GetIfValid(_local_company);
    00133     if (c == NULL) return;
    00134
    00135     /* We need to get performance from last year because the image is shown
    00136      * at the start of the new year when these things have already been copied */
    00137     if (this->background_img == SPR_TYCOON_IMG2_BEGIN) { // Tycoon of the century \o/
    00138       SetDParam(0, c->index);
    00139       SetDParam(1, c->index);
    00140       SetDParam(2, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history));
    00141       DrawStringMultiLine(pt.x + 15, pt.x + 640 - 25, pt.y + 90, pt.y + 160, STR_HIGHSCORE_PRESIDENT_OF_COMPANY_ACHIEVES_STATUS, TC_FROMSTRING, SA_CENTER);
    00142     } else {
    00143       SetDParam(0, c->index);
    00144       SetDParam(1, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history));
    00145       DrawStringMultiLine(pt.x + 36, pt.x + 640, pt.y + 140, pt.y + 206, STR_HIGHSCORE_COMPANY_ACHIEVES_STATUS, TC_FROMSTRING, SA_CENTER);
    00146     }
    00147   }
    00148 };
    00149
    00150 struct HighScoreWindow : EndGameHighScoreBaseWindow {
    00151   bool game_paused_by_player;
    00152
    00153   HighScoreWindow(const WindowDesc *desc, int difficulty, int8 ranking) : EndGameHighScoreBaseWindow(desc)
    00154   {
    00155     /* pause game to show the chart */
    00156     this->game_paused_by_player = _pause_mode == PM_PAUSED_NORMAL;
    00157     if (!_networking && !this->game_paused_by_player) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
    00158
    00159     /* Close all always on-top windows to get a clean screen */
    00160     if (_game_mode != GM_MENU) HideVitalWindows();
    00161
    00162     MarkWholeScreenDirty();
    00163     this->window_number = difficulty; // show highscore chart for difficulty...
    00164     this->background_img = SPR_HIGHSCORE_CHART_BEGIN; // which background to show
    00165     this->rank = ranking;
    00166   }
    00167
    00168   ~HighScoreWindow()
    00169   {
    00170     if (_game_mode != GM_MENU) ShowVitalWindows();
    00171
    00172     if (!_networking && !this->game_paused_by_player) DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE); // unpause
    00173   }
    00174
    00175   virtual void OnPaint()
    00176   {
    00177     const HighScore *hs = _highscore_table[this->window_number];
    00178
    00179     this->SetupHighScoreEndWindow();
    00180     Point pt = this->GetTopLeft640x480();
    00181
    00182     SetDParam(0, ORIGINAL_END_YEAR);
    00183     DrawStringMultiLine(pt.x + 70, pt.x + 570, pt.y, pt.y + 140, !_networking ? STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED : STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME, TC_FROMSTRING, SA_CENTER);
    00184
    00185     /* Draw Highscore peepz */
    00186     for (uint8 i = 0; i < lengthof(_highscore_table[0]); i++) {
    00187       SetDParam(0, i + 1);
    00188       DrawString(pt.x + 40, pt.x + 600, pt.y + 140 + (i * 55), STR_HIGHSCORE_POSITION);
    00189
    00190       if (hs[i].company[0] != '\0') {
    00191         TextColour colour = (this->rank == i) ? TC_RED : TC_BLACK; // draw new highscore in red
    00192
    00193         DrawString(pt.x + 71, pt.x + 569, pt.y + 140 + (i * 55), hs[i].company, colour);
    00194         SetDParam(0, hs[i].title);
    00195         SetDParam(1, hs[i].score);
    00196         DrawString(pt.x + 71, pt.x + 569, pt.y + 140 + FONT_HEIGHT_LARGE + (i * 55), STR_HIGHSCORE_STATS, colour);
    00197       }
    00198     }
    00199   }
    00200 };
    00201
    00202 static const NWidgetPart _nested_highscore_widgets[] = {
    00203   NWidget(WWT_PANEL, COLOUR_BROWN, WID_H_BACKGROUND), SetMinimalSize(641, 481), SetResize(1, 1), EndContainer(),
    00204 };
    00205
    00206 static const WindowDesc _highscore_desc(
    00207   WDP_MANUAL, 0, 0,
    00208   WC_HIGHSCORE, WC_NONE,
    00209   0,
    00210   _nested_highscore_widgets, lengthof(_nested_highscore_widgets)
    00211 );
    00212
    00213 static const WindowDesc _endgame_desc(
    00214   WDP_MANUAL, 0, 0,
    00215   WC_ENDSCREEN, WC_NONE,
    00216   0,
    00217   _nested_highscore_widgets, lengthof(_nested_highscore_widgets)
    00218 );
    00219
    00225 void ShowHighscoreTable(int difficulty, int8 ranking)
    00226 {
    00227   DeleteWindowByClass(WC_HIGHSCORE);
    00228   new HighScoreWindow(&_highscore_desc, difficulty, ranking);
    00229 }
    00230
    00235 void ShowEndGameChart()
    00236 {
    00237   /* Dedicated server doesn't need the highscore window and neither does -v null. */
    00238   if (_network_dedicated || (!_networking && !Company::IsValidID(_local_company))) return;
    00239
    00240   HideVitalWindows();
    00241   DeleteWindowByClass(WC_ENDSCREEN);
    00242   new EndGameWindow(&_endgame_desc);
    00243 }