# intro_gui.cpp

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    00001 /* $Id$ */
    00002
    00003 /*
    00004  * This file is part of OpenTTD.
    00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
    00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
    00008  */
    00009
    00012 #include "stdafx.h"
    00013 #include "error.h"
    00014 #include "gui.h"
    00015 #include "window_gui.h"
    00016 #include "textbuf_gui.h"
    00017 #include "network/network.h"
    00018 #include "genworld.h"
    00019 #include "network/network_gui.h"
    00020 #include "network/network_content.h"
    00021 #include "landscape_type.h"
    00022 #include "strings_func.h"
    00023 #include "fios.h"
    00024 #include "ai/ai_gui.hpp"
    00025 #include "gfx_func.h"
    00026 #include "core/geometry_func.hpp"
    00027 #include "language.h"
    00028 #include "rev.h"
    00029 #include "highscore.h"
    00030
    00031 #include "widgets/intro_widget.h"
    00032
    00033 #include "table/strings.h"
    00034 #include "table/sprites.h"
    00035
    00036 struct SelectGameWindow : public Window {
    00037
    00038   SelectGameWindow(const WindowDesc *desc) : Window()
    00039   {
    00040     this->CreateNestedTree(desc);
    00041     this->FinishInitNested(desc, 0);
    00042     this->OnInvalidateData();
    00043   }
    00044
    00050   virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
    00051   {
    00052     if (!gui_scope) return;
    00053     this->SetWidgetLoweredState(WID_SGI_TEMPERATE_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
    00054     this->SetWidgetLoweredState(WID_SGI_ARCTIC_LANDSCAPE,    _settings_newgame.game_creation.landscape == LT_ARCTIC);
    00055     this->SetWidgetLoweredState(WID_SGI_TROPIC_LANDSCAPE,    _settings_newgame.game_creation.landscape == LT_TROPIC);
    00056     this->SetWidgetLoweredState(WID_SGI_TOYLAND_LANDSCAPE,   _settings_newgame.game_creation.landscape == LT_TOYLAND);
    00057   }
    00058
    00059   virtual void OnInit()
    00060   {
    00061     bool missing = _current_language->missing >= _settings_client.gui.missing_strings_threshold && !IsReleasedVersion();
    00062     this->GetWidget<NWidgetStacked>(WID_SGI_TRANSLATION_SELECTION)->SetDisplayedPlane(missing ? 0 : SZSP_NONE);
    00063   }
    00064
    00065   virtual void DrawWidget(const Rect &r, int widget) const
    00066   {
    00067     switch (widget) {
    00068       case WID_SGI_TRANSLATION:
    00069         SetDParam(0, _current_language->missing);
    00070         DrawStringMultiLine(r.left, r.right, r.top,  r.bottom, STR_INTRO_TRANSLATION, TC_FROMSTRING, SA_CENTER);
    00071         break;
    00072     }
    00073   }
    00074
    00075   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
    00076   {
    00077     switch (widget) {
    00078       case WID_SGI_TRANSLATION: {
    00079         SetDParam(0, _current_language->missing);
    00080         int height = GetStringHeight(STR_INTRO_TRANSLATION, size->width);
    00081         if (height > 3 * FONT_HEIGHT_NORMAL) {
    00082           /* Don't let the window become too high. */
    00083           Dimension textdim = GetStringBoundingBox(STR_INTRO_TRANSLATION);
    00084           textdim.height *= 3;
    00085           textdim.width -= textdim.width / 2;
    00086           *size = maxdim(*size, textdim);
    00087         } else {
    00088           size->height = height + padding.height;
    00089         }
    00090         break;
    00091       }
    00092     }
    00093   }
    00094
    00095   virtual void OnClick(Point pt, int widget, int click_count)
    00096   {
    00097 #ifdef ENABLE_NETWORK
    00098     /* Do not create a network server when you (just) have closed one of the game
    00099      * creation/load windows for the network server. */
    00100     if (IsInsideMM(widget, WID_SGI_GENERATE_GAME, WID_SGI_EDIT_SCENARIO + 1)) _is_network_server = false;
    00101 #endif /* ENABLE_NETWORK */
    00102
    00103     switch (widget) {
    00104       case WID_SGI_GENERATE_GAME:
    00105         if (_ctrl_pressed) {
    00106           StartNewGameWithoutGUI(GENERATE_NEW_SEED);
    00107         } else {
    00108           ShowGenerateLandscape();
    00109         }
    00110         break;
    00111
    00112       case WID_SGI_LOAD_GAME:      ShowSaveLoadDialog(SLD_LOAD_GAME); break;
    00113       case WID_SGI_PLAY_SCENARIO:  ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
    00114       case WID_SGI_PLAY_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
    00115       case WID_SGI_EDIT_SCENARIO:  StartScenarioEditor(); break;
    00116
    00117       case WID_SGI_PLAY_NETWORK:
    00118         if (!_network_available) {
    00119           ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
    00120         } else {
    00121           ShowNetworkGameWindow();
    00122         }
    00123         break;
    00124
    00125       case WID_SGI_TEMPERATE_LANDSCAPE: case WID_SGI_ARCTIC_LANDSCAPE:
    00126       case WID_SGI_TROPIC_LANDSCAPE: case WID_SGI_TOYLAND_LANDSCAPE:
    00127         SetNewLandscapeType(widget - WID_SGI_TEMPERATE_LANDSCAPE);
    00128         break;
    00129
    00130       case WID_SGI_OPTIONS:         ShowGameOptions(); break;
    00131       case WID_SGI_HIGHSCORE:       ShowHighscoreTable(); break;
    00132       case WID_SGI_SETTINGS_OPTIONS:ShowGameSettings(); break;
    00133       case WID_SGI_GRF_SETTINGS:    ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break;
    00134       case WID_SGI_CONTENT_DOWNLOAD:
    00135         if (!_network_available) {
    00136           ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
    00137         } else {
    00138           ShowNetworkContentListWindow();
    00139         }
    00140         break;
    00141       case WID_SGI_AI_SETTINGS:     ShowAIConfigWindow(); break;
    00142       case WID_SGI_EXIT:            HandleExitGameRequest(); break;
    00143     }
    00144   }
    00145 };
    00146
    00147 static const NWidgetPart _nested_select_game_widgets[] = {
    00148   NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_INTRO_CAPTION, STR_NULL),
    00149   NWidget(WWT_PANEL, COLOUR_BROWN),
    00150   NWidget(NWID_SPACER), SetMinimalSize(0, 8),
    00151
    00152   /* 'generate game' and 'load game' buttons */
    00153   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
    00154     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_GENERATE_GAME), SetMinimalSize(158, 12),
    00155               SetDataTip(STR_INTRO_NEW_GAME, STR_INTRO_TOOLTIP_NEW_GAME), SetPadding(0, 0, 0, 10), SetFill(1, 0),
    00156     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_LOAD_GAME), SetMinimalSize(158, 12),
    00157               SetDataTip(STR_INTRO_LOAD_GAME, STR_INTRO_TOOLTIP_LOAD_GAME), SetPadding(0, 10, 0, 0), SetFill(1, 0),
    00158   EndContainer(),
    00159
    00160   NWidget(NWID_SPACER), SetMinimalSize(0, 6),
    00161
    00162   /* 'play scenario' and 'play heightmap' buttons */
    00163   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
    00164     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_PLAY_SCENARIO), SetMinimalSize(158, 12),
    00165               SetDataTip(STR_INTRO_PLAY_SCENARIO, STR_INTRO_TOOLTIP_PLAY_SCENARIO), SetPadding(0, 0, 0, 10), SetFill(1, 0),
    00166     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_PLAY_HEIGHTMAP), SetMinimalSize(158, 12),
    00167               SetDataTip(STR_INTRO_PLAY_HEIGHTMAP, STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP), SetPadding(0, 10, 0, 0), SetFill(1, 0),
    00168   EndContainer(),
    00169
    00170   NWidget(NWID_SPACER), SetMinimalSize(0, 6),
    00171
    00172   /* 'edit scenario' and 'play multiplayer' buttons */
    00173   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
    00174     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_EDIT_SCENARIO), SetMinimalSize(158, 12),
    00175               SetDataTip(STR_INTRO_SCENARIO_EDITOR, STR_INTRO_TOOLTIP_SCENARIO_EDITOR), SetPadding(0, 0, 0, 10), SetFill(1, 0),
    00176     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_PLAY_NETWORK), SetMinimalSize(158, 12),
    00177               SetDataTip(STR_INTRO_MULTIPLAYER, STR_INTRO_TOOLTIP_MULTIPLAYER), SetPadding(0, 10, 0, 0), SetFill(1, 0),
    00178   EndContainer(),
    00179
    00180   NWidget(NWID_SPACER), SetMinimalSize(0, 7),
    00181
    00182   /* climate selection buttons */
    00183   NWidget(NWID_HORIZONTAL),
    00184     NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0),
    00185     NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_SGI_TEMPERATE_LANDSCAPE), SetMinimalSize(77, 55),
    00186               SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
    00187     NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
    00188     NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_SGI_ARCTIC_LANDSCAPE), SetMinimalSize(77, 55),
    00189               SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
    00190     NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
    00191     NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_SGI_TROPIC_LANDSCAPE), SetMinimalSize(77, 55),
    00192               SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
    00193     NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
    00194     NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_SGI_TOYLAND_LANDSCAPE), SetMinimalSize(77, 55),
    00195               SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
    00196     NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0),
    00197   EndContainer(),
    00198
    00199   NWidget(NWID_SPACER), SetMinimalSize(0, 7),
    00200   NWidget(NWID_SELECTION, INVALID_COLOUR, WID_SGI_TRANSLATION_SELECTION),
    00201     NWidget(NWID_VERTICAL),
    00202       NWidget(WWT_EMPTY, COLOUR_ORANGE, WID_SGI_TRANSLATION), SetMinimalSize(316, 12), SetFill(1, 0), SetPadding(0, 10, 7, 10),
    00203     EndContainer(),
    00204   EndContainer(),
    00205
    00206   /* 'game options' and 'advanced settings' buttons */
    00207   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
    00208     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_OPTIONS), SetMinimalSize(158, 12),
    00209               SetDataTip(STR_INTRO_GAME_OPTIONS, STR_INTRO_TOOLTIP_GAME_OPTIONS), SetPadding(0, 0, 0, 10), SetFill(1, 0),
    00210     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_SETTINGS_OPTIONS), SetMinimalSize(158, 12),
    00211               SetDataTip(STR_INTRO_ADVANCED_SETTINGS, STR_INTRO_TOOLTIP_ADVANCED_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
    00212   EndContainer(),
    00213
    00214   NWidget(NWID_SPACER), SetMinimalSize(0, 6),
    00215
    00216   /* 'script settings' and 'newgrf settings' buttons */
    00217   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
    00218     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_AI_SETTINGS), SetMinimalSize(158, 12),
    00219               SetDataTip(STR_INTRO_SCRIPT_SETTINGS, STR_INTRO_TOOLTIP_SCRIPT_SETTINGS), SetPadding(0, 0, 0, 10), SetFill(1, 0),
    00220     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_GRF_SETTINGS), SetMinimalSize(158, 12),
    00221               SetDataTip(STR_INTRO_NEWGRF_SETTINGS, STR_INTRO_TOOLTIP_NEWGRF_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
    00222   EndContainer(),
    00223
    00224   NWidget(NWID_SPACER), SetMinimalSize(0, 6),
    00225
    00226   /* 'online content' and 'highscore' buttons */
    00227   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
    00228     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_CONTENT_DOWNLOAD), SetMinimalSize(158, 12),
    00229               SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT), SetPadding(0, 0, 0, 10), SetFill(1, 0),
    00230     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_HIGHSCORE), SetMinimalSize(158, 12),
    00231               SetDataTip(STR_INTRO_HIGHSCORE, STR_INTRO_TOOLTIP_HIGHSCORE), SetPadding(0, 10, 0, 0), SetFill(1, 0),
    00232   EndContainer(),
    00233
    00234   NWidget(NWID_SPACER), SetMinimalSize(0, 6),
    00235
    00236   /* 'exit program' button */
    00237   NWidget(NWID_HORIZONTAL),
    00238     NWidget(NWID_SPACER), SetFill(1, 0),
    00239     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_EXIT), SetMinimalSize(128, 12),
    00240               SetDataTip(STR_INTRO_QUIT, STR_INTRO_TOOLTIP_QUIT),
    00241     NWidget(NWID_SPACER), SetFill(1, 0),
    00242   EndContainer(),
    00243
    00244   NWidget(NWID_SPACER), SetMinimalSize(0, 8),
    00245
    00246   EndContainer(),
    00247 };
    00248
    00249 static const WindowDesc _select_game_desc(
    00250   WDP_CENTER, 0, 0,
    00251   WC_SELECT_GAME, WC_NONE,
    00252   0,
    00253   _nested_select_game_widgets, lengthof(_nested_select_game_widgets)
    00254 );
    00255
    00256 void ShowSelectGameWindow()
    00257 {
    00258   new SelectGameWindow(&_select_game_desc);
    00259 }
    00260
    00261 static void AskExitGameCallback(Window *w, bool confirmed)
    00262 {
    00263   if (confirmed) _exit_game = true;
    00264 }
    00265
    00266 void AskExitGame()
    00267 {
    00268 #if defined(_WIN32)
    00269     SetDParam(0, STR_OSNAME_WINDOWS);
    00270 #elif defined(__APPLE__)
    00271     SetDParam(0, STR_OSNAME_OSX);
    00272 #elif defined(__BEOS__)
    00273     SetDParam(0, STR_OSNAME_BEOS);
    00274 #elif defined(__HAIKU__)
    00275     SetDParam(0, STR_OSNAME_HAIKU);
    00276 #elif defined(__MORPHOS__)
    00277     SetDParam(0, STR_OSNAME_MORPHOS);
    00278 #elif defined(__AMIGA__)
    00279     SetDParam(0, STR_OSNAME_AMIGAOS);
    00280 #elif defined(__OS2__)
    00281     SetDParam(0, STR_OSNAME_OS2);
    00282 #elif defined(SUNOS)
    00283     SetDParam(0, STR_OSNAME_SUNOS);
    00284 #elif defined(DOS)
    00285     SetDParam(0, STR_OSNAME_DOS);
    00286 #else
    00287     SetDParam(0, STR_OSNAME_UNIX);
    00288 #endif
    00289   ShowQuery(
    00290     STR_QUIT_CAPTION,
    00291     STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD,
    00292     NULL,
    00293     AskExitGameCallback
    00294   );
    00295 }
    00296
    00297
    00298 static void AskExitToGameMenuCallback(Window *w, bool confirmed)
    00299 {
    00300   if (confirmed) {
    00301     _switch_mode = SM_MENU;
    00302     ClearErrorMessages();
    00303   }
    00304 }
    00305
    00306 void AskExitToGameMenu()
    00307 {
    00308   ShowQuery(
    00309     STR_ABANDON_GAME_CAPTION,
    00310     (_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_ABANDON_SCENARIO_QUERY,
    00311     NULL,
    00312     AskExitToGameMenuCallback
    00313   );
    00314 }