// Automatically generated by GRFCODEC. Do not modify! // (Info version 7) // Escapes: 2+ = 71 = D= = DR 2- = 70 = D+ = DF 2< = 7= = D- = DC 2> = 7! = Du* = DM 2u< = 7< = D* = DnF 2u> = 7> = Du<< = DnC 2/ = 7G = D<< = DO 2% = 7g = D& 2u/ = 7gG = D| 2u% = 7GG = Du/ 2* = 7gg = D/ 2& = 7c = Du% 2| = 7C = D% 2^ 2sto = 2s 2rst = 2r 2+ 2ror = 2rot // Format: spritenum pcxfile xpos ypos compression ysize xsize xrel yrel 0 * 4 C9 00 00 00 // Initial sprite with line count. Leave it empty because NFORenum will fix it for you. // warning about unused IDs //@@WARNING DISABLE 94 // disable the warning:for newgrfs // warning about high IDs //@@WARNING DISABLE 141 // warning about colour codes in action 8 //@@WARNING DISABLE 144 // warning about Default ID appears earlier in sprite. //@@WARNING DISABLE 100 // warning about escaped words being bad escaped bytes //@@WARNING DISABLE 209 // warning about first building sprite sharing building box with previous sprite //@@WARNING DISABLE 135 // warning about properties being defined twice, which is valid for airporttiles prop 09 //@@WARNING DISABLE 109 1 * 105 08 07 43 41 50 00 "Climate dependent airport tiles 0.1.0" 00 "\98By \89Yexo\98.\n" "License: \89GPL v2\98.\n" "Uses graphics from \89OpenGFX\98." 00 //Skip if OTTD 2 * 9 09 9D 04 \7= 01 00 00 00 02 //Error not for TTDP 3 * 12 0B 03 7F 02 "OpenTTD" 00 //Terminate if TTDP 4 * 6 09 9A 01 \71 00 00 //Skip if OTTD version > r19200 5 * 9 07 A1 04 \7> \dx11004B00 02 //Error version not high enough 6 * 100 0B 03 7F FF "\8ENewGRF airport tiles are not supported by this version of OpenTTD, get nightly r19201 or later" 00 //Terminate if not supported 7 * 6 07 9A 01 \71 00 00 // Definition of the IDs of the single airport tiles // Generic tiles used for ground etc. //Airport tiles definition //Tile action 0 // Format -1 * 0 00 11 8 * 34 00 11 \b14 01 00 08 \b41 //subsitute type 0F 03 01 // animation info (4 frames, loop) 10 01 // animation speed 11 01 //animation triggers 09 \b40 //override type 09 \b41 09 \b42 09 \b43 09 \b36 09 \b37 09 \b38 09 \b39 09 \b33 09 \b34 9 * 9 00 11 \b2 01 01 08 \b35 //subsitute type 09 \b35 //override type //Tile action 1 10 * 4 01 11 \b19 \b1 //-1 * 0 01 09 // Format: spritenum pcxfile xpos ypos compression ysize xsize xrel yrel 11 sprites/pcx/small.pcx 3 3 09 31 64 -31 0 12 sprites/pcx/small.pcx 83 3 09 31 64 -31 0 13 sprites/pcx/small.pcx 163 3 09 31 64 -31 0 14 sprites/pcx/small.pcx 234 3 09 55 64 -2 -38 15 sprites/pcx/small.pcx 314 3 09 17 18 16 -1 16 sprites/pcx/small.pcx 234 59 09 55 64 -2 -38 17 sprites/pcx/small.pcx 314 59 09 17 18 16 -1 18 sprites/pcx/small.pcx 3 120 09 31 64 -31 0 19 sprites/pcx/small.pcx 83 120 09 31 64 -31 0 20 sprites/pcx/small.pcx 163 120 09 31 64 -31 0 21 sprites/pcx/small.pcx 243 120 09 31 64 -31 0 22 sprites/pcx/small.pcx 3 157 09 31 64 -31 0 23 sprites/pcx/small.pcx 83 157 09 31 64 -31 0 24 sprites/pcx/small.pcx 163 157 09 31 64 -31 0 25 sprites/pcx/small.pcx 243 157 09 26 50 -21 -13 26 sprites/pcx/small.pcx 3 190 09 31 64 -31 0 27 sprites/pcx/small.pcx 83 190 09 31 64 -31 0 28 sprites/pcx/small.pcx 163 190 09 31 64 -31 0 29 sprites/pcx/small.pcx 243 190 09 26 50 -21 -13 //Tile action 2 30 * 25 02 11 00 02 //-1 * 0 02 09 \d3981 //groundsprite \dxC0008000 //second groundsprite 00 00 80 //xofs yofs 80 \dx00008A68 00 0F 00 //xofs yofs zofs 10 01 06 //xextent yextent zextent 31 * 25 02 11 01 02 //-1 * 0 02 09 \d4550 //groundsprite \dxC0008000 //second groundsprite 00 00 80 //xofs yofs 80 \dx00008A68 00 0F 00 //xofs yofs zofs 10 01 06 //xextent yextent zextent 32 * 18 02 11 A0 81 41 00 FF 02 \wx0000 00 00 // "normal" ground \wx0000 02 02 // rainforest ground->normal \wx0001 // snow or desert //Tile action 2 33 * 25 02 11 00 02 //-1 * 0 02 09 \d3981 //groundsprite \dxC0008001 //second groundsprite 00 00 80 //xofs yofs 80 \dx00008A68 00 0F 00 //xofs yofs zofs 10 01 06 //xextent yextent zextent 34 * 25 02 11 01 02 //-1 * 0 02 09 \d4550 //groundsprite \dxC0008001 //second groundsprite 00 00 80 //xofs yofs 80 \dx00008A68 00 0F 00 //xofs yofs zofs 10 01 06 //xextent yextent zextent 35 * 18 02 11 A1 81 41 00 FF 02 \wx0000 00 00 // "normal" ground \wx0000 02 02 // rainforest ground->normal \wx0001 // snow or desert //Tile action 2 36 * 25 02 11 00 02 //-1 * 0 02 09 \d3981 //groundsprite \dxC0008002 //second groundsprite 00 00 80 //xofs yofs 80 \dx00008A68 00 0F 00 //xofs yofs zofs 10 01 06 //xextent yextent zextent 37 * 25 02 11 01 02 //-1 * 0 02 09 \d4550 //groundsprite \dxC0008002 //second groundsprite 00 00 80 //xofs yofs 80 \dx00008A68 00 0F 00 //xofs yofs zofs 10 01 06 //xextent yextent zextent 38 * 18 02 11 A2 81 41 00 FF 02 \wx0000 00 00 // "normal" ground \wx0000 02 02 // rainforest ground->normal \wx0001 // snow or desert //Tile action 2 39 * 28 02 11 00 02 //-1 * 0 02 09 \d2634 //groundsprite \dx80008003 0E 00 00 //xofs yofs zofs 02 10 1C //xextent yextent zextent \dx80008004 00 00 00 //xofs yofs zofs 02 10 1C //xextent yextent zextent 40 * 28 02 11 01 02 //-1 * 0 02 09 \d2634 //groundsprite \dx80008005 0E 00 00 //xofs yofs zofs 02 10 1C //xextent yextent zextent \dx80008006 00 00 00 //xofs yofs zofs 02 10 1C //xextent yextent zextent 41 * 14 02 11 A3 81 41 00 FF 01 \wx0001 00 03 // non-snow \wx0000 // snow //Tile action 2 42 * 25 02 11 00 02 //-1 * 0 02 09 \d3981 //groundsprite \dxC0008007 //second groundsprite 00 00 80 //xofs yofs 80 \dx00008A67 0F 00 00 //xofs yofs zofs 01 10 06 //xextent yextent zextent 43 * 25 02 11 01 02 //-1 * 0 02 09 \d4550 //groundsprite \dxC0008007 //second groundsprite 00 00 80 //xofs yofs 80 \dx00008A67 0F 00 00 //xofs yofs zofs 01 10 06 //xextent yextent zextent 44 * 18 02 11 A4 81 41 00 FF 02 \wx0000 00 00 // "normal" ground \wx0000 02 02 // rainforest ground->normal \wx0001 // snow or desert //Tile action 2 45 * 15 02 11 00 01 //-1 * 0 02 09 \d3981 //groundsprite \dxC0008008 //second groundsprite 00 00 80 //xofs yofs 80 46 * 15 02 11 01 01 //-1 * 0 02 09 \d4550 //groundsprite \dxC0008008 //second groundsprite 00 00 80 //xofs yofs 80 47 * 18 02 11 A5 81 41 00 FF 02 \wx0000 00 00 // "normal" ground \wx0000 02 02 // rainforest ground->normal \wx0001 // snow or desert //Tile action 2 48 * 15 02 11 00 01 //-1 * 0 02 09 \d3981 //groundsprite \dxC0008009 //second groundsprite 00 00 80 //xofs yofs 80 49 * 15 02 11 01 01 //-1 * 0 02 09 \d4550 //groundsprite \dxC0008009 //second groundsprite 00 00 80 //xofs yofs 80 50 * 18 02 11 A6 81 41 00 FF 02 \wx0000 00 00 // "normal" ground \wx0000 02 02 // rainforest ground->normal \wx0001 // snow or desert //Tile action 2 51 * 35 02 11 00 03 //-1 * 0 02 09 \d3981 //groundsprite \dxC000800A //second groundsprite 00 00 80 //xofs yofs 80 \dx00008A67 00 00 00 //xofs yofs zofs 01 10 06 //xextent yextent zextent \dx00008A74 04 0B 00 //xofs yofs zofs 01 01 14 //xextent yextent zextent 52 * 35 02 11 01 03 //-1 * 0 02 09 \d3981 //groundsprite \dxC000800A //second groundsprite 00 00 80 //xofs yofs 80 \dx00008A67 00 00 00 //xofs yofs zofs 01 10 06 //xextent yextent zextent \dx00008A75 04 0B 00 //xofs yofs zofs 01 01 14 //xextent yextent zextent 53 * 35 02 11 02 03 //-1 * 0 02 09 \d3981 //groundsprite \dxC000800A //second groundsprite 00 00 80 //xofs yofs 80 \dx00008A67 00 00 00 //xofs yofs zofs 01 10 06 //xextent yextent zextent \dx00008A76 04 0B 00 //xofs yofs zofs 01 01 14 //xextent yextent zextent 54 * 35 02 11 03 03 //-1 * 0 02 09 \d3981 //groundsprite \dxC000800A //second groundsprite 00 00 80 //xofs yofs 80 \dx00008A67 00 00 00 //xofs yofs zofs 01 10 06 //xextent yextent zextent \dx00008A77 04 0B 00 //xofs yofs zofs 01 01 14 //xextent yextent zextent 55 * 22 02 11 40 81 44 00 FF 03 \wx0001 01 01 \wx0002 02 02 \wx0003 03 03 \wx0000 56 * 35 02 11 00 03 //-1 * 0 02 09 \d4550 //groundsprite \dxC000800A //second groundsprite 00 00 80 //xofs yofs 80 \dx00008A67 00 00 00 //xofs yofs zofs 01 10 06 //xextent yextent zextent \dx00008A74 04 0B 00 //xofs yofs zofs 01 01 14 //xextent yextent zextent 57 * 35 02 11 01 03 //-1 * 0 02 09 \d4550 //groundsprite \dxC000800A //second groundsprite 00 00 80 //xofs yofs 80 \dx00008A67 00 00 00 //xofs yofs zofs 01 10 06 //xextent yextent zextent \dx00008A75 04 0B 00 //xofs yofs zofs 01 01 14 //xextent yextent zextent 58 * 35 02 11 02 03 //-1 * 0 02 09 \d4550 //groundsprite \dxC000800A //second groundsprite 00 00 80 //xofs yofs 80 \dx00008A67 00 00 00 //xofs yofs zofs 01 10 06 //xextent yextent zextent \dx00008A76 04 0B 00 //xofs yofs zofs 01 01 14 //xextent yextent zextent 59 * 35 02 11 03 03 //-1 * 0 02 09 \d4550 //groundsprite \dxC000800A //second groundsprite 00 00 80 //xofs yofs 80 \dx00008A67 00 00 00 //xofs yofs zofs 01 10 06 //xextent yextent zextent \dx00008A77 04 0B 00 //xofs yofs zofs 01 01 14 //xextent yextent zextent 60 * 22 02 11 41 81 44 00 FF 03 \wx0001 01 01 \wx0002 02 02 \wx0003 03 03 \wx0000 61 * 18 02 11 A7 81 41 00 FF 02 \wx0040 00 00 // "normal" ground \wx0040 02 02 // rainforest ground->normal \wx0041 // snow or desert //Tile action 2 62 * 15 02 11 00 01 //-1 * 0 02 09 \d4550 //groundsprite \dxC000800C //second groundsprite 00 00 80 //xofs yofs 80 63 * 15 02 11 01 01 //-1 * 0 02 09 \d3981 //groundsprite \dxC000800C //second groundsprite 00 00 80 //xofs yofs 80 64 * 15 02 11 02 01 //-1 * 0 02 09 \d4550 //groundsprite \dxC0008010 //second groundsprite 00 00 80 //xofs yofs 80 65 * 18 02 11 A9 81 41 00 FF 02 \wx0000 01 01 // desert \wx0001 00 02 // "normal" or rainforest \wx0002 // snow //Tile action 2 66 * 15 02 11 00 01 //-1 * 0 02 09 \d4550 //groundsprite \dxC000800B //second groundsprite 00 00 80 //xofs yofs 80 67 * 15 02 11 01 01 //-1 * 0 02 09 \d3981 //groundsprite \dxC000800B //second groundsprite 00 00 80 //xofs yofs 80 68 * 15 02 11 02 01 //-1 * 0 02 09 \d4550 //groundsprite \dxC000800F //second groundsprite 00 00 80 //xofs yofs 80 69 * 18 02 11 AA 81 41 00 FF 02 \wx0000 01 01 // desert \wx0001 00 02 // "normal" or rainforest \wx0002 // snow 70 * 65 02 11 AA 85 43 00 FF FF \b9 \wx00A3 \wx0003 \wx0003 // depot tile \wx00A0 \wx0203 \wx0203 // south end of runway \wx00A2 \wx0200 \wx0200 // north end of runway \wx00A4 \wx0103 \wx0103 // tile before depot \wx00A5 \wx0102 \wx0102 \wx00A6 \wx0101 \wx0101 \wx00A7 \wx0100 \wx0100 // tile with flag \wx00A9 \wx0001 \wx0001 \wx00AA \wx0002 \wx0002 \wx00A1 // middle part of runway // callback 152, start/stop animation 71 * 17 02 11 B0 85 43 00 FF FF \b1 \wx80FE \wx0100 \wx0100 \wx80FF 72 * 17 02 11 AA 85 0C 00 FF FF \b1 \wx00B0 \wx152 \wx152 \wx00AA //Action3 attach sprites to airport tile //Tile action 3 73 * 7 03 11 01 00 00 \wxAA //-1 * 0 03 09 00 //Tile action 2 74 * 25 02 11 00 02 //-1 * 0 02 09 \d4550 //groundsprite \dxC000800D //second groundsprite 00 00 80 //xofs yofs 80 \dx8000800E 00 00 00 //xofs yofs zofs 0F 0F 1E //xextent yextent zextent 75 * 25 02 11 01 02 //-1 * 0 02 09 \d3981 //groundsprite \dxC000800D //second groundsprite 00 00 80 //xofs yofs 80 \dx8000800E 00 00 00 //xofs yofs zofs 0F 0F 1E //xextent yextent zextent 76 * 25 02 11 02 02 //-1 * 0 02 09 \d4550 //groundsprite \dxC0008011 //second groundsprite 00 00 80 //xofs yofs 80 \dx80008012 00 00 00 //xofs yofs zofs 0F 0F 1E //xextent yextent zextent 77 * 18 02 11 AA 81 41 00 FF 02 \wx0000 01 01 // desert \wx0001 00 02 // "normal" or rainforest \wx0002 // snow //Tile action 3 78 * 7 03 11 01 01 00 \wxAA //-1 * 0 03 09 00 //Airport tiles definition //Tile action 0 // Format -1 * 0 00 11 79 * 9 00 11 \b2 01 02 08 \b29 //subsitute type 09 \b29 //override type 80 * 17 02 11 00 00 //-1 * 0 02 09 \d3981 //groundsprite \dx0 //buildingsprite 00 00 //xofs yofs 0F 0F 1E //xextent yextent zextent 81 * 17 02 11 01 00 //-1 * 0 02 09 \d4550 //groundsprite \dx0 //buildingsprite 00 00 //xofs yofs 0F 0F 1E //xextent yextent zextent 82 * 18 02 11 AA 81 41 00 FF 02 \wx0000 00 00 // "normal" ground \wx0000 02 02 // rainforest ground->normal \wx0001 // snow or desert //Tile action 3 83 * 7 03 11 01 02 00 \wxAA //-1 * 0 03 09 00 //Tile action 0 // Format -1 * 0 00 11 84 * 9 00 11 \b2 01 03 08 \b32 //subsitute type 09 \b32 //override type 85 * 28 02 11 00 02 //-1 * 0 02 09 \d3981 //groundsprite \dx00008A29 //buildingsprite 07 07 00 //xofs yofs zofs 02 02 46 //xextent yextent zextent \dx00008A67 00 00 00 //xofs yofs zofs 01 10 06 //xextent yextent zextent 86 * 28 02 11 01 02 //-1 * 0 02 09 \d4550 //groundsprite \dx00008A29 //buildingsprite 07 07 00 //xofs yofs zofs 02 02 46 //xextent yextent zextent \dx00008A67 00 00 00 //xofs yofs zofs 01 10 06 //xextent yextent zextent 87 * 18 02 11 AA 81 41 00 FF 02 \wx0000 00 00 // "normal" ground \wx0000 02 02 // rainforest ground->normal \wx0001 // snow or desert //Tile action 3 88 * 7 03 11 01 03 00 \wxAA //-1 * 0 03 09 00 //Tile action 0 // Format -1 * 0 00 11 89 * 11 00 11 \b3 01 04 08 \b0 //subsitute type 09 \b71 //override type 09 \b72 //override type //Tile action 1 90 * 4 01 11 \b2 \b1 //-1 * 0 01 09 // Format: spritenum pcxfile xpos ypos compression ysize xsize xrel yrel 91 sprites/pcx/intercont.pcx 3 3 09 31 64 -31 0 92 sprites/pcx/intercont.pcx 83 3 09 31 64 -31 0 93 * 15 02 11 00 01 //-1 * 0 02 09 \d3981 //groundsprite \dxC0008000 //second groundsprite 00 00 80 //xofs yofs 94 * 15 02 11 01 01 //-1 * 0 02 09 \d4550 //groundsprite \dxC0008000 //second groundsprite 00 00 80 //xofs yofs 95 * 18 02 11 A0 81 41 00 FF 02 \wx0000 00 00 // "normal" ground \wx0000 02 02 // rainforest ground->normal \wx0001 // snow or desert 96 * 15 02 11 00 01 //-1 * 0 02 09 \d3981 //groundsprite \dxC0008001 //second groundsprite 00 00 80 //xofs yofs 97 * 15 02 11 01 01 //-1 * 0 02 09 \d4550 //groundsprite \dxC0008001 //second groundsprite 00 00 80 //xofs yofs 98 * 18 02 11 A1 81 41 00 FF 02 \wx0000 00 00 // "normal" ground \wx0000 02 02 // rainforest ground->normal \wx0001 // snow or desert 99 * 17 02 11 AA 85 43 00 FF FF \b1 \wx00A1 \wx0301 \wx0301 \wx00A0 //Tile action 3 100 * 7 03 11 01 04 00 \wxAA //-1 * 0 03 09 00 //Tile action 0 // Format -1 * 0 00 11 101 * 14 00 11 \b4 01 05 08 \b73 //subsitute type 09 \b73 //override type 0F 03 01 // animation info (4 frames, loop) 10 01 // animation speed //Tile action 2 102 * 28 02 11 00 02 //-1 * 0 02 09 \d3981 //groundsprite \dx00008A67 00 00 00 //xofs yofs zofs 01 10 06 //xextent yextent zextent \dx00008A74 04 0B 00 //xofs yofs zofs 01 01 14 //xextent yextent zextent 103 * 28 02 11 01 02 //-1 * 0 02 09 \d3981 //groundsprite \dx00008A67 00 00 00 //xofs yofs zofs 01 10 06 //xextent yextent zextent \dx00008A75 04 0B 00 //xofs yofs zofs 01 01 14 //xextent yextent zextent 104 * 28 02 11 02 02 //-1 * 0 02 09 \d3981 //groundsprite \dx00008A67 00 00 00 //xofs yofs zofs 01 10 06 //xextent yextent zextent \dx00008A76 04 0B 00 //xofs yofs zofs 01 01 14 //xextent yextent zextent 105 * 28 02 11 03 02 //-1 * 0 02 09 \d3981 //groundsprite \dx00008A67 00 00 00 //xofs yofs zofs 01 10 06 //xextent yextent zextent \dx00008A77 04 0B 00 //xofs yofs zofs 01 01 14 //xextent yextent zextent 106 * 22 02 11 40 81 44 00 FF 03 \wx0001 01 01 \wx0002 02 02 \wx0003 03 03 \wx0000 107 * 28 02 11 00 02 //-1 * 0 02 09 \d4550 //groundsprite \dx00008A67 00 00 00 //xofs yofs zofs 01 10 06 //xextent yextent zextent \dx00008A74 04 0B 00 //xofs yofs zofs 01 01 14 //xextent yextent zextent 108 * 28 02 11 01 02 //-1 * 0 02 09 \d4550 //groundsprite \dx00008A67 00 00 00 //xofs yofs zofs 01 10 06 //xextent yextent zextent \dx00008A75 04 0B 00 //xofs yofs zofs 01 01 14 //xextent yextent zextent 109 * 28 02 11 02 02 //-1 * 0 02 09 \d4550 //groundsprite \dx00008A67 00 00 00 //xofs yofs zofs 01 10 06 //xextent yextent zextent \dx00008A76 04 0B 00 //xofs yofs zofs 01 01 14 //xextent yextent zextent 110 * 28 02 11 03 02 //-1 * 0 02 09 \d4550 //groundsprite \dx00008A67 00 00 00 //xofs yofs zofs 01 10 06 //xextent yextent zextent \dx00008A77 04 0B 00 //xofs yofs zofs 01 01 14 //xextent yextent zextent 111 * 22 02 11 41 81 44 00 FF 03 \wx0001 01 01 \wx0002 02 02 \wx0003 03 03 \wx0000 112 * 18 02 11 AA 81 41 00 FF 02 \wx0040 00 00 // "normal" ground \wx0040 02 02 // rainforest ground->normal \wx0041 // snow or desert //Tile action 3 113 * 7 03 11 01 05 00 \wxAA //-1 * 0 03 09 00 //Airport tiles definition //Tile action 0 // Format -1 * 0 00 11 114 * 31 00 11 \b13 01 06 08 \b0 //subsitute type 09 \b4 //override type 09 \b5 09 \b6 09 \b7 09 \b8 09 \b9 09 \b10 09 \b11 09 \b12 09 \b13 09 \b20 09 \b30 //Tile action 1 115 * 4 01 11 \b9 \b1 //-1 * 0 01 09 // Format: spritenum pcxfile xpos ypos compression ysize xsize xrel yrel 116 sprites/pcx/city.pcx 3 3 09 31 64 -31 0 117 sprites/pcx/city.pcx 83 3 09 31 64 -31 0 118 sprites/pcx/city.pcx 163 3 09 31 64 -31 0 119 sprites/pcx/city.pcx 243 3 09 31 64 -31 0 120 sprites/pcx/city.pcx 323 3 09 31 64 -31 0 121 sprites/pcx/city.pcx 403 3 09 31 64 -31 0 122 sprites/pcx/city.pcx 3 43 09 31 64 -31 0 123 sprites/pcx/city.pcx 83 43 09 31 64 -31 0 124 sprites/pcx/city.pcx 163 43 09 31 64 -31 0 //Tile action 2 125 * 15 02 11 00 01 //-1 * 0 02 09 \d3981 //groundsprite \dxC0008000 //second groundsprite 00 00 80 //xofs yofs 80 126 * 15 02 11 01 01 //-1 * 0 02 09 \d4550 //groundsprite \dxC0008000 //second groundsprite 00 00 80 //xofs yofs 80 127 * 18 02 11 A0 81 41 00 FF 02 \wx0000 00 00 // "normal" ground \wx0000 02 02 // rainforest ground->normal \wx0001 // snow or desert //Tile action 2 128 * 15 02 11 00 01 //-1 * 0 02 09 \d3981 //groundsprite \dxC0008001 //second groundsprite 00 00 80 //xofs yofs 80 129 * 15 02 11 01 01 //-1 * 0 02 09 \d4550 //groundsprite \dxC0008001 //second groundsprite 00 00 80 //xofs yofs 80 130 * 18 02 11 A1 81 41 00 FF 02 \wx0000 00 00 // "normal" ground \wx0000 02 02 // rainforest ground->normal \wx0001 // snow or desert //Tile action 2 131 * 15 02 11 00 01 //-1 * 0 02 09 \d3981 //groundsprite \dxC0008002 //second groundsprite 00 00 80 //xofs yofs 80 132 * 15 02 11 01 01 //-1 * 0 02 09 \d4550 //groundsprite \dxC0008002 //second groundsprite 00 00 80 //xofs yofs 80 133 * 18 02 11 A2 81 41 00 FF 02 \wx0000 00 00 // "normal" ground \wx0000 02 02 // rainforest ground->normal \wx0001 // snow or desert //Tile action 2 134 * 15 02 11 00 01 //-1 * 0 02 09 \d3981 //groundsprite \dxC0008003 //second groundsprite 00 00 80 //xofs yofs 80 135 * 15 02 11 01 01 //-1 * 0 02 09 \d4550 //groundsprite \dxC0008003 //second groundsprite 00 00 80 //xofs yofs 80 136 * 18 02 11 A3 81 41 00 FF 02 \wx0000 00 00 // "normal" ground \wx0000 02 02 // rainforest ground->normal \wx0001 // snow or desert //Tile action 2 137 * 15 02 11 00 01 //-1 * 0 02 09 \d3981 //groundsprite \dxC0008004 //second groundsprite 00 00 80 //xofs yofs 80 138 * 15 02 11 01 01 //-1 * 0 02 09 \d4550 //groundsprite \dxC0008004 //second groundsprite 00 00 80 //xofs yofs 80 139 * 18 02 11 A4 81 41 00 FF 02 \wx0000 00 00 // "normal" ground \wx0000 02 02 // rainforest ground->normal \wx0001 // snow or desert //Tile action 2 140 * 15 02 11 00 01 //-1 * 0 02 09 \d3981 //groundsprite \dxC0008005 //second groundsprite 00 00 80 //xofs yofs 80 141 * 15 02 11 01 01 //-1 * 0 02 09 \d4550 //groundsprite \dxC0008005 //second groundsprite 00 00 80 //xofs yofs 80 142 * 18 02 11 A5 81 41 00 FF 02 \wx0000 00 00 // "normal" ground \wx0000 02 02 // rainforest ground->normal \wx0001 // snow or desert //Tile action 2 143 * 15 02 11 00 01 //-1 * 0 02 09 \d3981 //groundsprite \dxC0008006 //second groundsprite 00 00 80 //xofs yofs 80 144 * 15 02 11 01 01 //-1 * 0 02 09 \d4550 //groundsprite \dxC0008006 //second groundsprite 00 00 80 //xofs yofs 80 145 * 18 02 11 A6 81 41 00 FF 02 \wx0000 00 00 // "normal" ground \wx0000 02 02 // rainforest ground->normal \wx0001 // snow or desert //Tile action 2 146 * 15 02 11 00 01 //-1 * 0 02 09 \d3981 //groundsprite \dxC0008007 //second groundsprite 00 00 80 //xofs yofs 80 147 * 15 02 11 01 01 //-1 * 0 02 09 \d4550 //groundsprite \dxC0008007 //second groundsprite 00 00 80 //xofs yofs 80 148 * 18 02 11 A7 81 41 00 FF 02 \wx0000 00 00 // "normal" ground \wx0000 02 02 // rainforest ground->normal \wx0001 // snow or desert //Tile action 2 149 * 15 02 11 00 01 //-1 * 0 02 09 \d3981 //groundsprite \dxC0008008 //second groundsprite 00 00 80 //xofs yofs 80 150 * 15 02 11 01 01 //-1 * 0 02 09 \d4550 //groundsprite \dxC0008008 //second groundsprite 00 00 80 //xofs yofs 80 151 * 18 02 11 A8 81 41 00 FF 02 \wx0000 00 00 // "normal" ground \wx0000 02 02 // rainforest ground->normal \wx0001 // snow or desert //Tile action 2 152 * 25 02 11 00 02 //-1 * 0 02 09 \d3981 //groundsprite \dxC0008007 //second groundsprite 00 00 80 //xofs yofs 80 \dx00008A67 0F 00 00 //xofs yofs zofs 01 10 06 //xextent yextent zextent 153 * 25 02 11 01 02 //-1 * 0 02 09 \d4550 //groundsprite \dxC0008007 //second groundsprite 00 00 80 //xofs yofs 80 \dx00008A67 0F 00 00 //xofs yofs zofs 01 10 06 //xextent yextent zextent 154 * 18 02 11 A9 81 41 00 FF 02 \wx0000 00 00 // "normal" ground \wx0000 02 02 // rainforest ground->normal \wx0001 // snow or desert //Tile action 2 155 * 18 02 11 00 01 //-1 * 0 02 09 \d3981 //groundsprite \dx00008A67 00 00 00 //xofs yofs zofs 01 10 06 //xextent yextent zextent 156 * 18 02 11 01 01 //-1 * 0 02 09 \d4550 //groundsprite \dx00008A67 00 00 00 //xofs yofs zofs 01 10 06 //xextent yextent zextent 157 * 18 02 11 AA 81 41 00 FF 02 \wx0000 00 00 // "normal" ground \wx0000 02 02 // rainforest ground->normal \wx0001 // snow or desert //Tile action 2 158 * 28 02 11 00 02 //-1 * 0 02 09 \d3981 //groundsprite \dx00008A5B 03 03 00 //xofs yofs zofs 0A 0A 3C //xextent yextent zextent \dx00008A67 0F 00 00 //xofs yofs zofs 01 10 06 //xextent yextent zextent 159 * 28 02 11 01 02 //-1 * 0 02 09 \d4550 //groundsprite \dx00008A5B 03 03 00 //xofs yofs zofs 0A 0A 3C //xextent yextent zextent \dx00008A67 0F 00 00 //xofs yofs zofs 01 10 06 //xextent yextent zextent 160 * 18 02 11 AB 81 41 00 FF 02 \wx0000 00 00 // "normal" ground \wx0000 02 02 // rainforest ground->normal \wx0001 // snow or desert 161 * 83 02 11 AA 85 43 00 FF FF \b12 \wx00A0 \wx0301 \wx0301 \wx00A1 \wx0203 \wx0203 \wx00A1 \wx0401 \wx0401 \wx00A2 \wx0302 \wx0302 \wx00A3 \wx0402 \wx0402 \wx00A4 \wx0403 \wx0403 \wx00A5 \wx0303 \wx0303 \wx00A6 \wx0404 \wx0404 \wx00A7 \wx0304 \wx0304 \wx00A8 \wx0204 \wx0204 \wx00AA \wx0400 \wx0400 \wx00AB \wx0305 \wx0305 \wx00A9 //Action3 attach sprites to airport tile //Tile action 3 162 * 7 03 11 01 06 00 \wxAA //-1 * 0 03 09 00 //Airport tiles definition //Tile action 0 // Format -1 * 0 00 11 163 * 12 00 11 \b3 01 07 08 \b31 //subsitute type 09 \b31 //override type 0F 0B 01 // animation info (12 frames, loop) //Tile action 2 164 * 28 02 11 00 02 //-1 * 0 02 09 \d3981 //groundsprite \dx00008A78 07 07 00 //xofs yofs zofs 02 02 08 //xextent yextent zextent \dx00008A67 0F 00 00 //xofs yofs zofs 01 10 06 //xextent yextent zextent 165 * 28 02 11 01 02 //-1 * 0 02 09 \d4550 //groundsprite \dx00008A78 07 07 00 //xofs yofs zofs 02 02 08 //xextent yextent zextent \dx00008A67 0F 00 00 //xofs yofs zofs 01 10 06 //xextent yextent zextent 166 * 18 02 11 A0 81 41 00 FF 02 \wx0000 00 00 // "normal" ground \wx0000 02 02 // rainforest ground->normal \wx0001 // snow or desert 167 * 28 02 11 00 02 //-1 * 0 02 09 \d3981 //groundsprite \dx00008A79 07 07 00 //xofs yofs zofs 02 02 08 //xextent yextent zextent \dx00008A67 0F 00 00 //xofs yofs zofs 01 10 06 //xextent yextent zextent 168 * 28 02 11 01 02 //-1 * 0 02 09 \d4550 //groundsprite \dx00008A79 07 07 00 //xofs yofs zofs 02 02 08 //xextent yextent zextent \dx00008A67 0F 00 00 //xofs yofs zofs 01 10 06 //xextent yextent zextent 169 * 18 02 11 A1 81 41 00 FF 02 \wx0000 00 00 // "normal" ground \wx0000 02 02 // rainforest ground->normal \wx0001 // snow or desert 170 * 28 02 11 00 02 //-1 * 0 02 09 \d3981 //groundsprite \dx00008A7A 07 07 00 //xofs yofs zofs 02 02 08 //xextent yextent zextent \dx00008A67 0F 00 00 //xofs yofs zofs 01 10 06 //xextent yextent zextent 171 * 28 02 11 01 02 //-1 * 0 02 09 \d4550 //groundsprite \dx00008A7A 07 07 00 //xofs yofs zofs 02 02 08 //xextent yextent zextent \dx00008A67 0F 00 00 //xofs yofs zofs 01 10 06 //xextent yextent zextent 172 * 18 02 11 A2 81 41 00 FF 02 \wx0000 00 00 // "normal" ground \wx0000 02 02 // rainforest ground->normal \wx0001 // snow or desert 173 * 28 02 11 00 02 //-1 * 0 02 09 \d3981 //groundsprite \dx00008A7B 07 07 00 //xofs yofs zofs 02 02 08 //xextent yextent zextent \dx00008A67 0F 00 00 //xofs yofs zofs 01 10 06 //xextent yextent zextent 174 * 28 02 11 01 02 //-1 * 0 02 09 \d4550 //groundsprite \dx00008A7B 07 07 00 //xofs yofs zofs 02 02 08 //xextent yextent zextent \dx00008A67 0F 00 00 //xofs yofs zofs 01 10 06 //xextent yextent zextent 175 * 18 02 11 A3 81 41 00 FF 02 \wx0000 00 00 // "normal" ground \wx0000 02 02 // rainforest ground->normal \wx0001 // snow or desert 176 * 28 02 11 00 02 //-1 * 0 02 09 \d3981 //groundsprite \dx00008A7C 07 07 00 //xofs yofs zofs 02 02 08 //xextent yextent zextent \dx00008A67 0F 00 00 //xofs yofs zofs 01 10 06 //xextent yextent zextent 177 * 28 02 11 01 02 //-1 * 0 02 09 \d4550 //groundsprite \dx00008A7C 07 07 00 //xofs yofs zofs 02 02 08 //xextent yextent zextent \dx00008A67 0F 00 00 //xofs yofs zofs 01 10 06 //xextent yextent zextent 178 * 18 02 11 A4 81 41 00 FF 02 \wx0000 00 00 // "normal" ground \wx0000 02 02 // rainforest ground->normal \wx0001 // snow or desert 179 * 28 02 11 00 02 //-1 * 0 02 09 \d3981 //groundsprite \dx00008A7D 07 07 00 //xofs yofs zofs 02 02 08 //xextent yextent zextent \dx00008A67 0F 00 00 //xofs yofs zofs 01 10 06 //xextent yextent zextent 180 * 28 02 11 01 02 //-1 * 0 02 09 \d4550 //groundsprite \dx00008A7D 07 07 00 //xofs yofs zofs 02 02 08 //xextent yextent zextent \dx00008A67 0F 00 00 //xofs yofs zofs 01 10 06 //xextent yextent zextent 181 * 18 02 11 A5 81 41 00 FF 02 \wx0000 00 00 // "normal" ground \wx0000 02 02 // rainforest ground->normal \wx0001 // snow or desert 182 * 28 02 11 00 02 //-1 * 0 02 09 \d3981 //groundsprite \dx00008A7E 07 07 00 //xofs yofs zofs 02 02 08 //xextent yextent zextent \dx00008A67 0F 00 00 //xofs yofs zofs 01 10 06 //xextent yextent zextent 183 * 28 02 11 01 02 //-1 * 0 02 09 \d4550 //groundsprite \dx00008A7E 07 07 00 //xofs yofs zofs 02 02 08 //xextent yextent zextent \dx00008A67 0F 00 00 //xofs yofs zofs 01 10 06 //xextent yextent zextent 184 * 18 02 11 A6 81 41 00 FF 02 \wx0000 00 00 // "normal" ground \wx0000 02 02 // rainforest ground->normal \wx0001 // snow or desert 185 * 28 02 11 00 02 //-1 * 0 02 09 \d3981 //groundsprite \dx00008A7F 07 07 00 //xofs yofs zofs 02 02 08 //xextent yextent zextent \dx00008A67 0F 00 00 //xofs yofs zofs 01 10 06 //xextent yextent zextent 186 * 28 02 11 01 02 //-1 * 0 02 09 \d4550 //groundsprite \dx00008A7F 07 07 00 //xofs yofs zofs 02 02 08 //xextent yextent zextent \dx00008A67 0F 00 00 //xofs yofs zofs 01 10 06 //xextent yextent zextent 187 * 18 02 11 A7 81 41 00 FF 02 \wx0000 00 00 // "normal" ground \wx0000 02 02 // rainforest ground->normal \wx0001 // snow or desert 188 * 28 02 11 00 02 //-1 * 0 02 09 \d3981 //groundsprite \dx00008A80 07 07 00 //xofs yofs zofs 02 02 08 //xextent yextent zextent \dx00008A67 0F 00 00 //xofs yofs zofs 01 10 06 //xextent yextent zextent 189 * 28 02 11 01 02 //-1 * 0 02 09 \d4550 //groundsprite \dx00008A80 07 07 00 //xofs yofs zofs 02 02 08 //xextent yextent zextent \dx00008A67 0F 00 00 //xofs yofs zofs 01 10 06 //xextent yextent zextent 190 * 18 02 11 A8 81 41 00 FF 02 \wx0000 00 00 // "normal" ground \wx0000 02 02 // rainforest ground->normal \wx0001 // snow or desert 191 * 28 02 11 00 02 //-1 * 0 02 09 \d3981 //groundsprite \dx00008A81 07 07 00 //xofs yofs zofs 02 02 08 //xextent yextent zextent \dx00008A67 0F 00 00 //xofs yofs zofs 01 10 06 //xextent yextent zextent 192 * 28 02 11 01 02 //-1 * 0 02 09 \d4550 //groundsprite \dx00008A81 07 07 00 //xofs yofs zofs 02 02 08 //xextent yextent zextent \dx00008A67 0F 00 00 //xofs yofs zofs 01 10 06 //xextent yextent zextent 193 * 18 02 11 A9 81 41 00 FF 02 \wx0000 00 00 // "normal" ground \wx0000 02 02 // rainforest ground->normal \wx0001 // snow or desert 194 * 28 02 11 00 02 //-1 * 0 02 09 \d3981 //groundsprite \dx00008A82 07 07 00 //xofs yofs zofs 02 02 08 //xextent yextent zextent \dx00008A67 0F 00 00 //xofs yofs zofs 01 10 06 //xextent yextent zextent 195 * 28 02 11 01 02 //-1 * 0 02 09 \d4550 //groundsprite \dx00008A82 07 07 00 //xofs yofs zofs 02 02 08 //xextent yextent zextent \dx00008A67 0F 00 00 //xofs yofs zofs 01 10 06 //xextent yextent zextent 196 * 18 02 11 AA 81 41 00 FF 02 \wx0000 00 00 // "normal" ground \wx0000 02 02 // rainforest ground->normal \wx0001 // snow or desert 197 * 28 02 11 00 02 //-1 * 0 02 09 \d3981 //groundsprite \dx00008A83 07 07 00 //xofs yofs zofs 02 02 08 //xextent yextent zextent \dx00008A67 0F 00 00 //xofs yofs zofs 01 10 06 //xextent yextent zextent 198 * 28 02 11 01 02 //-1 * 0 02 09 \d4550 //groundsprite \dx00008A83 07 07 00 //xofs yofs zofs 02 02 08 //xextent yextent zextent \dx00008A67 0F 00 00 //xofs yofs zofs 01 10 06 //xextent yextent zextent 199 * 18 02 11 AB 81 41 00 FF 02 \wx0000 00 00 // "normal" ground \wx0000 02 02 // rainforest ground->normal \wx0001 // snow or desert 200 * 54 02 11 AA 81 44 00 FF \b11 \wx00A1 01 01 \wx00A2 02 02 \wx00A3 03 03 \wx00A4 04 04 \wx00A5 05 05 \wx00A6 06 06 \wx00A7 07 07 \wx00A8 08 08 \wx00A9 09 09 \wx00AA 0A 0A \wx00AB 0B 0B \wx00A0 //Action3 attach sprites to airport tile //Tile action 3 201 * 7 03 11 01 07 00 \wxAA //-1 * 0 03 09 00