# effectvehicle_func.h

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    00001 /* $Id$ */
    00002
    00003 /*
    00004  * This file is part of OpenTTD.
    00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
    00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
    00008  */
    00009
    00012 #ifndef EFFECTVEHICLE_FUNC_H
    00013 #define EFFECTVEHICLE_FUNC_H
    00014
    00015 #include "vehicle_type.h"
    00016
    00018 enum EffectVehicleType {
    00019   EV_CHIMNEY_SMOKE   = 0,
    00020   EV_STEAM_SMOKE     = 1,
    00021   EV_DIESEL_SMOKE    = 2,
    00022   EV_ELECTRIC_SPARK  = 3,
    00023   EV_SMOKE           = 4,
    00024   EV_EXPLOSION_LARGE = 5,
    00025   EV_BREAKDOWN_SMOKE = 6,
    00026   EV_EXPLOSION_SMALL = 7,
    00027   EV_BULLDOZER       = 8,
    00028   EV_BUBBLE          = 9
    00029 };
    00030
    00031 EffectVehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicleType type);
    00032 EffectVehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicleType type);
    00033 EffectVehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type);
    00034
    00035 #endif /* EFFECTVEHICLE_FUNC_H */