# settings.h

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    00001 /* $Id$ */
    00002
    00003 /*
    00004  * This file is part of OpenTTD.
    00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
    00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
    00008  */
    00009
    00012 /* Begin - Callback Functions for the various settings */
    00013 static bool v_PositionMainToolbar(int32 p1);
    00014 static bool v_PositionStatusbar(int32 p1);
    00015 static bool PopulationInLabelActive(int32 p1);
    00016 static bool RedrawScreen(int32 p1);
    00017 static bool RedrawSmallmap(int32 p1);
    00018 static bool InvalidateDetailsWindow(int32 p1);
    00019 static bool InvalidateStationBuildWindow(int32 p1);
    00020 static bool InvalidateBuildIndustryWindow(int32 p1);
    00021 static bool CloseSignalGUI(int32 p1);
    00022 static bool InvalidateTownViewWindow(int32 p1);
    00023 static bool DeleteSelectStationWindow(int32 p1);
    00024 static bool UpdateConsists(int32 p1);
    00025 static bool CheckInterval(int32 p1);
    00026 static bool TrainAccelerationModelChanged(int32 p1);
    00027 static bool RoadVehAccelerationModelChanged(int32 p1);
    00028 static bool TrainSlopeSteepnessChanged(int32 p1);
    00029 static bool RoadVehSlopeSteepnessChanged(int32 p1);
    00030 static bool DragSignalsDensityChanged(int32);
    00031 static bool TownFoundingChanged(int32 p1);
    00032 static bool DifficultyReset(int32 level);
    00033 static bool DifficultyChange(int32);
    00034 static bool DifficultyNoiseChange(int32 i);
    00035 static bool MaxNoAIsChange(int32 i);
    00036 static bool CheckRoadSide(int p1);
    00037 static int32 ConvertLandscape(const char *value);
    00038 static bool CheckFreeformEdges(int32 p1);
    00039 static bool ChangeDynamicEngines(int32 p1);
    00040 static bool StationCatchmentChanged(int32 p1);
    00041 static bool InvalidateVehTimetableWindow(int32 p1);
    00042 static bool InvalidateCompanyLiveryWindow(int32 p1);
    00043 static bool InvalidateNewGRFChangeWindows(int32 p1);
    00044 static bool InvalidateIndustryViewWindow(int32 p1);
    00045 static bool RedrawTownAuthority(int32 p1);
    00046
    00047 #ifdef ENABLE_NETWORK
    00048 static bool UpdateClientName(int32 p1);
    00049 static bool UpdateServerPassword(int32 p1);
    00050 static bool UpdateRconPassword(int32 p1);
    00051 static bool UpdateClientConfigValues(int32 p1);
    00052 #endif /* ENABLE_NETWORK */
    00053 /* End - Callback Functions for the various settings */
    00054
    00055
    00056 /****************************
    00057  * OTTD specific INI stuff
    00058  ****************************/
    00059
    00097 #define NSD_GENERAL(name, def, cmd, guiflags, min, max, interval, many, str, proc, load)\
    00098   {name, (const void*)(size_t)(def), {(byte)cmd}, {(uint16)guiflags}, min, max, interval, many, str, proc, load}
    00099
    00100 /* Macros for various objects to go in the configuration file.
    00101  * This section is for global variables */
    00102 #define SDTG_GENERAL(name, sdt_cmd, sle_cmd, type, flags, guiflags, var, length, def, min, max, interval, full, str, proc, from, to)\
    00103   {NSD_GENERAL(name, def, sdt_cmd, guiflags, min, max, interval, full, str, proc, NULL), SLEG_GENERAL(sle_cmd, var, type | flags, length, from, to)}
    00104
    00105 #define SDTG_CONDVAR(name, type, flags, guiflags, var, def, min, max, interval, str, proc, from, to)\
    00106   SDTG_GENERAL(name, SDT_NUMX, SL_VAR, type, flags, guiflags, var, 0, def, min, max, interval, NULL, str, proc, from, to)
    00107 #define SDTG_VAR(name, type, flags, guiflags, var, def, min, max, interval, str, proc)\
    00108   SDTG_CONDVAR(name, type, flags, guiflags, var, def, min, max, interval, str, proc, 0, SL_MAX_VERSION)
    00109
    00110 #define SDTG_CONDBOOL(name, flags, guiflags, var, def, str, proc, from, to)\
    00111   SDTG_GENERAL(name, SDT_BOOLX, SL_VAR, SLE_BOOL, flags, guiflags, var, 0, def, 0, 1, 0, NULL, str, proc, from, to)
    00112 #define SDTG_BOOL(name, flags, guiflags, var, def, str, proc)\
    00113   SDTG_CONDBOOL(name, flags, guiflags, var, def, str, proc, 0, SL_MAX_VERSION)
    00114
    00115 #define SDTG_CONDLIST(name, type, length, flags, guiflags, var, def, str, proc, from, to)\
    00116   SDTG_GENERAL(name, SDT_INTLIST, SL_ARR, type, flags, guiflags, var, length, def, 0, 0, 0, NULL, str, proc, from, to)
    00117 #define SDTG_LIST(name, type, flags, guiflags, var, def, str, proc)\
    00118   SDTG_GENERAL(name, SDT_INTLIST, SL_ARR, type, flags, guiflags, var, lengthof(var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION)
    00119
    00120 #define SDTG_CONDSTR(name, type, length, flags, guiflags, var, def, str, proc, from, to)\
    00121   SDTG_GENERAL(name, SDT_STRING, SL_STR, type, flags, guiflags, var, length, def, 0, 0, 0, NULL, str, proc, from, to)
    00122 #define SDTG_STR(name, type, flags, guiflags, var, def, str, proc)\
    00123   SDTG_GENERAL(name, SDT_STRING, SL_STR, type, flags, guiflags, var, lengthof(var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION)
    00124
    00125 #define SDTG_CONDOMANY(name, type, flags, guiflags, var, def, max, full, str, proc, from, to)\
    00126   SDTG_GENERAL(name, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, var, 0, def, 0, max, 0, full, str, proc, from, to)
    00127 #define SDTG_OMANY(name, type, flags, guiflags, var, def, max, full, str, proc)\
    00128   SDTG_CONDOMANY(name, type, flags, guiflags, var, def, max, full, str, proc, 0, SL_MAX_VERSION)
    00129
    00130 #define SDTG_CONDMMANY(name, type, flags, guiflags, var, def, full, str, proc, from, to)\
    00131   SDTG_GENERAL(name, SDT_MANYOFMANY, SL_VAR, type, flags, guiflags, var, 0, def, 0, 0, 0, full, str, proc, from, to)
    00132 #define SDTG_MMANY(name, type, flags, guiflags, var, def, full, str, proc)\
    00133   SDTG_CONDMMANY(name, type, flags, guiflags, var, def, full, str, proc, 0, SL_MAX_VERSION)
    00134
    00135 #define SDTG_CONDNULL(length, from, to)\
    00136   {{"", NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL, NULL}, SLEG_CONDNULL(length, from, to)}
    00137
    00138 #define SDTG_END() {{NULL, NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL, NULL}, SLEG_END()}
    00139
    00140 /* Macros for various objects to go in the configuration file.
    00141  * This section is for structures where their various members are saved */
    00142 #define SDT_GENERAL(name, sdt_cmd, sle_cmd, type, flags, guiflags, base, var, length, def, min, max, interval, full, str, proc, load, from, to)\
    00143   {NSD_GENERAL(name, def, sdt_cmd, guiflags, min, max, interval, full, str, proc, load), SLE_GENERAL(sle_cmd, base, var, type | flags, length, from, to)}
    00144
    00145 #define SDT_CONDVAR(base, var, type, from, to, flags, guiflags, def, min, max, interval, str, proc)\
    00146   SDT_GENERAL(#var, SDT_NUMX, SL_VAR, type, flags, guiflags, base, var, 1, def, min, max, interval, NULL, str, proc, NULL, from, to)
    00147 #define SDT_VAR(base, var, type, flags, guiflags, def, min, max, interval, str, proc)\
    00148   SDT_CONDVAR(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, min, max, interval, str, proc)
    00149
    00150 #define SDT_CONDBOOL(base, var, from, to, flags, guiflags, def, str, proc)\
    00151   SDT_GENERAL(#var, SDT_BOOLX, SL_VAR, SLE_BOOL, flags, guiflags, base, var, 1, def, 0, 1, 0, NULL, str, proc, NULL, from, to)
    00152 #define SDT_BOOL(base, var, flags, guiflags, def, str, proc)\
    00153   SDT_CONDBOOL(base, var, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)
    00154
    00155 #define SDT_CONDLIST(base, var, type, from, to, flags, guiflags, def, str, proc)\
    00156   SDT_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, base, var, lengthof(((base*)8)->var), def, 0, 0, 0, NULL, str, proc, NULL, from, to)
    00157 #define SDT_LIST(base, var, type, flags, guiflags, def, str, proc)\
    00158   SDT_CONDLIST(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)
    00159
    00160 #define SDT_CONDSTR(base, var, type, from, to, flags, guiflags, def, str, proc)\
    00161   SDT_GENERAL(#var, SDT_STRING, SL_STR, type, flags, guiflags, base, var, lengthof(((base*)8)->var), def, 0, 0, 0, NULL, str, proc, NULL, from, to)
    00162 #define SDT_STR(base, var, type, flags, guiflags, def, str, proc)\
    00163   SDT_CONDSTR(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)
    00164 #define SDT_CONDSTRO(base, var, length, type, from, to, flags, def, str, proc)\
    00165   SDT_GENERAL(#var, SDT_STRING, SL_STR, type, flags, 0, base, var, length, def, 0, 0, NULL, str, proc, from, to)
    00166
    00167 #define SDT_CONDCHR(base, var, from, to, flags, guiflags, def, str, proc)\
    00168   SDT_GENERAL(#var, SDT_STRING, SL_VAR, SLE_CHAR, flags, guiflags, base, var, 1, def, 0, 0, 0, NULL, str, proc, NULL, from, to)
    00169 #define SDT_CHR(base, var, flags, guiflags, def, str, proc)\
    00170   SDT_CONDCHR(base, var, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)
    00171
    00172 #define SDT_CONDOMANY(base, var, type, from, to, flags, guiflags, def, max, full, str, proc, load)\
    00173   SDT_GENERAL(#var, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, base, var, 1, def, 0, max, 0, full, str, proc, load, from, to)
    00174 #define SDT_OMANY(base, var, type, flags, guiflags, def, max, full, str, proc, load)\
    00175   SDT_CONDOMANY(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, max, full, str, proc, load)
    00176
    00177 #define SDT_CONDMMANY(base, var, type, from, to, flags, guiflags, def, full, str, proc)\
    00178   SDT_GENERAL(#var, SDT_MANYOFMANY, SL_VAR, type, flags, guiflags, base, var, 1, def, 0, 0, 0, full, str, proc, NULL, from, to)
    00179 #define SDT_MMANY(base, var, type, flags, guiflags, def, full, str, proc)\
    00180   SDT_CONDMMANY(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, full, str, proc)
    00181
    00182 #define SDT_CONDNULL(length, from, to)\
    00183   {{"", NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL, NULL}, SLE_CONDNULL(length, from, to)}
    00184
    00185
    00186 #define SDTC_CONDVAR(var, type, from, to, flags, guiflags, def, min, max, interval, str, proc)\
    00187   SDTG_GENERAL(#var, SDT_NUMX, SL_VAR, type, flags, guiflags, _settings_client.var, 1, def, min, max, interval, NULL, str, proc, from, to)
    00188 #define SDTC_VAR(var, type, flags, guiflags, def, min, max, interval, str, proc)\
    00189   SDTC_CONDVAR(var, type, 0, SL_MAX_VERSION, flags, guiflags, def, min, max, interval, str, proc)
    00190
    00191 #define SDTC_CONDBOOL(var, from, to, flags, guiflags, def, str, proc)\
    00192   SDTG_GENERAL(#var, SDT_BOOLX, SL_VAR, SLE_BOOL, flags, guiflags, _settings_client.var, 1, def, 0, 1, 0, NULL, str, proc, from, to)
    00193 #define SDTC_BOOL(var, flags, guiflags, def, str, proc)\
    00194   SDTC_CONDBOOL(var, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)
    00195
    00196 #define SDTC_CONDLIST(var, type, length, flags, guiflags, def, str, proc, from, to)\
    00197   SDTG_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, _settings_client.var, length, def, 0, 0, 0, NULL, str, proc, from, to)
    00198 #define SDTC_LIST(var, type, flags, guiflags, def, str, proc)\
    00199   SDTG_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, _settings_client.var, lengthof(_settings_client.var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION)
    00200
    00201 #define SDTC_CONDSTR(var, type, length, flags, guiflags, def, str, proc, from, to)\
    00202   SDTG_GENERAL(#var, SDT_STRING, SL_STR, type, flags, guiflags, _settings_client.var, length, def, 0, 0, 0, NULL, str, proc, from, to)
    00203 #define SDTC_STR(var, type, flags, guiflags, def, str, proc)\
    00204   SDTG_GENERAL(#var, SDT_STRING, SL_STR, type, flags, guiflags, _settings_client.var, lengthof(_settings_client.var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION)
    00205
    00206 #define SDTC_CONDOMANY(var, type, from, to, flags, guiflags, def, max, full, str, proc)\
    00207   SDTG_GENERAL(#var, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, _settings_client.var, 1, def, 0, max, 0, full, str, proc, from, to)
    00208 #define SDTC_OMANY(var, type, flags, guiflags, def, max, full, str, proc)\
    00209   SDTC_CONDOMANY(var, type, 0, SL_MAX_VERSION, flags, guiflags, def, max, full, str, proc)
    00210
    00211 #define SDT_END() {{NULL, NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL, NULL}, SLE_END()}
    00212
    00213 /* Shortcuts for macros below. Logically if we don't save the value
    00214  * we also don't sync it in a network game */
    00215 #define S SLF_SAVE_NO | SLF_NETWORK_NO
    00216 #define C SLF_CONFIG_NO
    00217 #define N SLF_NETWORK_NO
    00218
    00219 #define D0 SGF_0ISDISABLED
    00220 #define NC SGF_NOCOMMA
    00221 #define MS SGF_MULTISTRING
    00222 #define NO SGF_NETWORK_ONLY
    00223 #define CR SGF_CURRENCY
    00224 #define NN SGF_NO_NETWORK
    00225 #define NG SGF_NEWGAME_ONLY
    00226 #define NS SGF_NEWGAME_ONLY | SGF_SCENEDIT_TOO
    00227 #define PC SGF_PER_COMPANY
    00228
    00229 static const SettingDesc _music_settings[] = {
    00230    SDT_VAR(MusicFileSettings, playlist,   SLE_UINT8, S, 0,   0, 0,   5, 1,  STR_NULL, NULL),
    00231    SDT_VAR(MusicFileSettings, music_vol,  SLE_UINT8, S, 0, 127, 0, 127, 1,  STR_NULL, NULL),
    00232    SDT_VAR(MusicFileSettings, effect_vol, SLE_UINT8, S, 0, 127, 0, 127, 1,  STR_NULL, NULL),
    00233   SDT_LIST(MusicFileSettings, custom_1,   SLE_UINT8, S, 0, NULL,            STR_NULL, NULL),
    00234   SDT_LIST(MusicFileSettings, custom_2,   SLE_UINT8, S, 0, NULL,            STR_NULL, NULL),
    00235   SDT_BOOL(MusicFileSettings, playing,               S, 0, true,            STR_NULL, NULL),
    00236   SDT_BOOL(MusicFileSettings, shuffle,               S, 0, false,           STR_NULL, NULL),
    00237    SDT_END()
    00238 };
    00239
    00240 /* win32_v.cpp only settings */
    00241 #if defined(WIN32) && !defined(DEDICATED)
    00242 extern bool _force_full_redraw, _window_maximize;
    00243 extern uint _display_hz, _fullscreen_bpp;
    00244
    00245 static const SettingDescGlobVarList _win32_settings[] = {
    00246    SDTG_VAR("display_hz",     SLE_UINT, S, 0, _display_hz,       0, 0, 120, 0, STR_NULL, NULL),
    00247   SDTG_BOOL("force_full_redraw",        S, 0, _force_full_redraw,false,        STR_NULL, NULL),
    00248    SDTG_VAR("fullscreen_bpp", SLE_UINT, S, 0, _fullscreen_bpp,   8, 8,  32, 0, STR_NULL, NULL),
    00249   SDTG_BOOL("window_maximize",          S, 0, _window_maximize,  false,        STR_NULL, NULL),
    00250    SDTG_END()
    00251 };
    00252 #endif /* WIN32 */
    00253
    00254 extern char _config_language_file[MAX_PATH];
    00255
    00256 static const SettingDescGlobVarList _misc_settings[] = {
    00257   SDTG_MMANY("display_opt",     SLE_UINT8, S, 0, _display_opt,       (1 << DO_SHOW_TOWN_NAMES | 1 << DO_SHOW_STATION_NAMES | 1 << DO_SHOW_SIGNS | 1 << DO_FULL_ANIMATION | 1 << DO_FULL_DETAIL | 1 << DO_SHOW_WAYPOINT_NAMES), "SHOW_TOWN_NAMES|SHOW_STATION_NAMES|SHOW_SIGNS|FULL_ANIMATION||FULL_DETAIL|WAYPOINTS", STR_NULL, NULL),
    00258    SDTG_BOOL("news_ticker_sound",          S, 0, _news_ticker_sound,     true,    STR_NULL, NULL),
    00259    SDTG_BOOL("fullscreen",                 S, 0, _fullscreen,           false,    STR_NULL, NULL),
    00260     SDTG_STR("graphicsset",      SLE_STRQ, S, 0, BaseGraphics::ini_set,  NULL,    STR_NULL, NULL),
    00261     SDTG_STR("soundsset",        SLE_STRQ, S, 0, BaseSounds::ini_set,    NULL,    STR_NULL, NULL),
    00262     SDTG_STR("musicset",         SLE_STRQ, S, 0, BaseMusic::ini_set,     NULL,    STR_NULL, NULL),
    00263     SDTG_STR("videodriver",      SLE_STRQ, S, 0, _ini_videodriver,       NULL,    STR_NULL, NULL),
    00264     SDTG_STR("musicdriver",      SLE_STRQ, S, 0, _ini_musicdriver,       NULL,    STR_NULL, NULL),
    00265     SDTG_STR("sounddriver",      SLE_STRQ, S, 0, _ini_sounddriver,       NULL,    STR_NULL, NULL),
    00266     SDTG_STR("blitter",          SLE_STRQ, S, 0, _ini_blitter,           NULL,    STR_NULL, NULL),
    00267     SDTG_STR("language",         SLE_STRB, S, 0, _config_language_file,  NULL,    STR_NULL, NULL),
    00268   SDTG_CONDLIST("resolution",  SLE_INT, 2, S, 0, _cur_resolution,   "640,480",    STR_NULL, NULL, 0, SL_MAX_VERSION), // workaround for implicit lengthof() in SDTG_LIST
    00269     SDTG_STR("screenshot_format",SLE_STRB, S, 0, _screenshot_format_name,NULL,    STR_NULL, NULL),
    00270     SDTG_STR("savegame_format",  SLE_STRB, S, 0, _savegame_format,       NULL,    STR_NULL, NULL),
    00271    SDTG_BOOL("rightclick_emulate",         S, 0, _rightclick_emulate,   false,    STR_NULL, NULL),
    00272 #ifdef WITH_FREETYPE
    00273     SDTG_STR("small_font",       SLE_STRB, S, 0, _freetype.small_font,   NULL,    STR_NULL, NULL),
    00274     SDTG_STR("medium_font",      SLE_STRB, S, 0, _freetype.medium_font,  NULL,    STR_NULL, NULL),
    00275     SDTG_STR("large_font",       SLE_STRB, S, 0, _freetype.large_font,   NULL,    STR_NULL, NULL),
    00276     SDTG_VAR("small_size",       SLE_UINT, S, 0, _freetype.small_size,   8, 0, 72, 0, STR_NULL, NULL),
    00277     SDTG_VAR("medium_size",      SLE_UINT, S, 0, _freetype.medium_size, 10, 0, 72, 0, STR_NULL, NULL),
    00278     SDTG_VAR("large_size",       SLE_UINT, S, 0, _freetype.large_size,  16, 0, 72, 0, STR_NULL, NULL),
    00279    SDTG_BOOL("small_aa",                   S, 0, _freetype.small_aa,    false,    STR_NULL, NULL),
    00280    SDTG_BOOL("medium_aa",                  S, 0, _freetype.medium_aa,   false,    STR_NULL, NULL),
    00281    SDTG_BOOL("large_aa",                   S, 0, _freetype.large_aa,    false,    STR_NULL, NULL),
    00282 #endif
    00283     SDTG_VAR("sprite_cache_size",SLE_UINT, S, 0, _sprite_cache_size,     64, 64, 64, 0, STR_NULL, NULL),
    00284     SDTG_VAR("player_face",    SLE_UINT32, S, 0, _company_manager_face,0,0,0xFFFFFFFF,0, STR_NULL, NULL),
    00285     SDTG_VAR("transparency_options", SLE_UINT, S, 0, _transparency_opt,  0,0,0x1FF,0, STR_NULL, NULL),
    00286     SDTG_VAR("transparency_locks", SLE_UINT, S, 0, _transparency_lock,   0,0,0x1FF,0, STR_NULL, NULL),
    00287     SDTG_VAR("invisibility_options", SLE_UINT, S, 0, _invisibility_opt,  0,0, 0xFF,0, STR_NULL, NULL),
    00288     SDTG_STR("keyboard",         SLE_STRB, S, 0, _keyboard_opt[0],       NULL,    STR_NULL, NULL),
    00289     SDTG_STR("keyboard_caps",    SLE_STRB, S, 0, _keyboard_opt[1],       NULL,    STR_NULL, NULL),
    00290     SDTG_END()
    00291 };
    00292
    00293 static const uint GAME_DIFFICULTY_NUM = 18;
    00294 static uint16 _old_diff_custom[GAME_DIFFICULTY_NUM];
    00295
    00296 /* Most of these strings are used both for gameopt-backward compatability
    00297  * and the settings tables. The rest is here for consistency. */
    00298 static const char *_locale_currencies = "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|RON|RUR|SIT|SEK|YTL|SKK|BRL|EEK|custom";
    00299 static const char *_locale_units = "imperial|metric|si";
    00300 static const char *_town_names = "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovak|norwegian|hungarian|austrian|romanian|czech|swiss|danish|turkish|italian|catalan";
    00301 static const char *_climates = "temperate|arctic|tropic|toyland";
    00302 static const char *_autosave_interval = "off|monthly|quarterly|half year|yearly";
    00303 static const char *_roadsides = "left|right";
    00304 static const char *_savegame_date = "long|short|iso";
    00305 #ifdef ENABLE_NETWORK
    00306 static const char *_server_langs = "ANY|ENGLISH|GERMAN|FRENCH|BRAZILIAN|BULGARIAN|CHINESE|CZECH|DANISH|DUTCH|ESPERANTO|FINNISH|HUNGARIAN|ICELANDIC|ITALIAN|JAPANESE|KOREAN|LITHUANIAN|NORWEGIAN|POLISH|PORTUGUESE|ROMANIAN|RUSSIAN|SLOVAK|SLOVENIAN|SPANISH|SWEDISH|TURKISH|UKRAINIAN|AFRIKAANS|CROATIAN|CATALAN|ESTONIAN|GALICIAN|GREEK|LATVIAN";
    00307 #endif /* ENABLE_NETWORK */
    00308
    00309 static const SettingDesc _gameopt_settings[] = {
    00310   /* In version 4 a new difficulty setting has been added to the difficulty settings,
    00311    * town attitude towards demolishing. Needs special handling because some dimwit thought
    00312    * it funny to have the GameDifficulty struct be an array while it is a struct of
    00313    * same-sized members
    00314    * XXX - To save file-space and since values are never bigger than about 10? only
    00315    * save the first 16 bits in the savegame. Question is why the values are still int32
    00316    * and why not byte for example?
    00317    * 'SLE_FILE_I16 | SLE_VAR_U16' in "diff_custom" is needed to get around SlArray() hack
    00318    * for savegames version 0 - though it is an array, it has to go through the byteswap process */
    00319    SDTG_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, SLE_FILE_I16 | SLE_VAR_U16,    C, 0, _old_diff_custom, 17, 0, 0, 0, 0, NULL, STR_NULL, NULL, 0,  3),
    00320    SDTG_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, SLE_UINT16,                    C, 0, _old_diff_custom, 18, 0, 0, 0, 0, NULL, STR_NULL, NULL, 4, SL_MAX_VERSION),
    00321
    00322         SDT_VAR(GameSettings, difficulty.diff_level,    SLE_UINT8,                     0, 0, 3, 0,  3, 0, STR_NULL, NULL),
    00323       SDT_OMANY(GameSettings, locale.currency,          SLE_UINT8,                     N, 0, 0, CUSTOM_CURRENCY_ID, _locale_currencies, STR_NULL, NULL, NULL),
    00324       SDT_OMANY(GameSettings, locale.units,             SLE_UINT8,                     N, 0, 1, 2, _locale_units, STR_NULL, NULL, NULL),
    00325   /* There are only 21 predefined town_name values (0-20), but you can have more with newgrf action F so allow these bigger values (21-255). Invalid values will fallback to english on use and (undefined string) in GUI. */
    00326       SDT_OMANY(GameSettings, game_creation.town_name,  SLE_UINT8,                     0, 0, 0, 255, _town_names, STR_NULL, NULL, NULL),
    00327       SDT_OMANY(GameSettings, game_creation.landscape,  SLE_UINT8,                     0, 0, 0, 3, _climates, STR_NULL, NULL, ConvertLandscape),
    00328         SDT_VAR(GameSettings, game_creation.snow_line,  SLE_UINT8,                     0, 0, DEF_SNOWLINE_HEIGHT * TILE_HEIGHT, MIN_SNOWLINE_HEIGHT * TILE_HEIGHT, MAX_SNOWLINE_HEIGHT * TILE_HEIGHT, 0, STR_NULL, NULL),
    00329    SDT_CONDNULL(                                                1,  0, 22),
    00330  SDTC_CONDOMANY(              gui.autosave,             SLE_UINT8, 23, SL_MAX_VERSION, S, 0, 1, 4, _autosave_interval, STR_NULL, NULL),
    00331       SDT_OMANY(GameSettings, vehicle.road_side,        SLE_UINT8,                     0, 0, 1, 1, _roadsides, STR_NULL, NULL, NULL),
    00332       SDT_END()
    00333 };
    00334
    00335 /* Some settings do not need to be synchronised when playing in multiplayer.
    00336  * These include for example the GUI settings and will not be saved with the
    00337  * savegame.
    00338  * It is also a bit tricky since you would think that service_interval
    00339  * for example doesn't need to be synched. Every client assigns the
    00340  * service_interval value to the v->service_interval, meaning that every client
    00341  * assigns his value. If the setting was company-based, that would mean that
    00342  * vehicles could decide on different moments that they are heading back to a
    00343  * service depot, causing desyncs on a massive scale. */
    00344 const SettingDesc _settings[] = {
    00345   /***************************************************************************/
    00346   /* Saved settings variables. */
    00347   /* Do not ADD or REMOVE something in this "difficulty.XXX" table or before it. It breaks savegame compatability. */
    00348    SDT_CONDVAR(GameSettings, difficulty.max_no_competitors,        SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     0,0,MAX_COMPANIES-1,1,STR_NULL,                                  MaxNoAIsChange),
    00349   SDT_CONDNULL(                                                            1, 97, 109),
    00350    SDT_CONDVAR(GameSettings, difficulty.number_towns,              SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     2,     0,      4,  1, STR_NUM_VERY_LOW,                          DifficultyChange),
    00351    SDT_CONDVAR(GameSettings, difficulty.industry_density,          SLE_UINT8, 97, SL_MAX_VERSION, 0,NG, ID_END-1,  0,ID_END-1, 1, STR_FUNDING_ONLY,                          DifficultyChange),
    00352    SDT_CONDVAR(GameSettings, difficulty.max_loan,                 SLE_UINT32, 97, SL_MAX_VERSION, 0,NS|CR,300000,100000,500000,50000,STR_NULL,                               DifficultyChange),
    00353    SDT_CONDVAR(GameSettings, difficulty.initial_interest,          SLE_UINT8, 97, SL_MAX_VERSION, 0,NS,     2,     2,      4,  1, STR_NULL,                                  DifficultyChange),
    00354    SDT_CONDVAR(GameSettings, difficulty.vehicle_costs,             SLE_UINT8, 97, SL_MAX_VERSION, 0,NS,     0,     0,      2,  1, STR_SEA_LEVEL_LOW,                         DifficultyChange),
    00355    SDT_CONDVAR(GameSettings, difficulty.competitor_speed,          SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     2,     0,      4,  1, STR_AI_SPEED_VERY_SLOW,                    DifficultyChange),
    00356   SDT_CONDNULL(                                                            1, 97, 109),
    00357    SDT_CONDVAR(GameSettings, difficulty.vehicle_breakdowns,        SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     1,     0,      2,  1, STR_DISASTER_NONE,                         DifficultyChange),
    00358    SDT_CONDVAR(GameSettings, difficulty.subsidy_multiplier,        SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     2,     0,      3,  1, STR_SUBSIDY_X1_5,                          DifficultyChange),
    00359    SDT_CONDVAR(GameSettings, difficulty.construction_cost,         SLE_UINT8, 97, SL_MAX_VERSION, 0,NS,     0,     0,      2,  1, STR_SEA_LEVEL_LOW,                         DifficultyChange),
    00360    SDT_CONDVAR(GameSettings, difficulty.terrain_type,              SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     1,     0,      3,  1, STR_TERRAIN_TYPE_VERY_FLAT,                DifficultyChange),
    00361    SDT_CONDVAR(GameSettings, difficulty.quantity_sea_lakes,        SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     0,     0,      4,  1, STR_SEA_LEVEL_VERY_LOW,                    DifficultyChange),
    00362    SDT_CONDVAR(GameSettings, difficulty.economy,                   SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     0,     0,      1,  1, STR_ECONOMY_STEADY,                        DifficultyChange),
    00363    SDT_CONDVAR(GameSettings, difficulty.line_reverse_mode,         SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     0,     0,      1,  1, STR_REVERSE_AT_END_OF_LINE_AND_AT_STATIONS,DifficultyChange),
    00364    SDT_CONDVAR(GameSettings, difficulty.disasters,                 SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     0,     0,      1,  1, STR_DISASTERS_OFF,                         DifficultyChange),
    00365    SDT_CONDVAR(GameSettings, difficulty.town_council_tolerance,    SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     0,     0,      2,  1, STR_CITY_APPROVAL_PERMISSIVE,              DifficultyNoiseChange),
    00366    SDT_CONDVAR(GameSettings, difficulty.diff_level,                SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     3,     0,      3,  0, STR_NULL,                                  DifficultyReset),
    00367
    00368   /* There are only 21 predefined town_name values (0-20), but you can have more with newgrf action F so allow these bigger values (21-255). Invalid values will fallback to english on use and (undefined string) in GUI. */
    00369  SDT_CONDOMANY(GameSettings, game_creation.town_name,              SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 0, 255, _town_names,      STR_NULL,                                  NULL, NULL),
    00370  SDT_CONDOMANY(GameSettings, game_creation.landscape,              SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 0,   3, _climates,        STR_NULL,                                  NULL, ConvertLandscape),
    00371    SDT_CONDVAR(GameSettings, game_creation.snow_line,              SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, DEF_SNOWLINE_HEIGHT * TILE_HEIGHT, MIN_SNOWLINE_HEIGHT * TILE_HEIGHT, MAX_SNOWLINE_HEIGHT * TILE_HEIGHT, 0, STR_NULL,     NULL),
    00372  SDT_CONDOMANY(GameSettings, vehicle.road_side,                    SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 1,   1, _roadsides,       STR_NULL,                                  CheckRoadSide, NULL),
    00373
    00374       SDT_BOOL(GameSettings, construction.build_on_slopes,                                        0,NN,  true,                    STR_CONFIG_SETTING_BUILDONSLOPES,          NULL),
    00375    SDT_CONDVAR(GameSettings, construction.command_pause_level,     SLE_UINT8,154, SL_MAX_VERSION, 0,MS|NN,  1,    0,        3, 1, STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL,    NULL),
    00376    SDT_CONDVAR(GameSettings, construction.terraform_per_64k_frames,SLE_UINT32,156,SL_MAX_VERSION, 0, 0, 64 << 16, 0,  1 << 30, 1, STR_NULL, NULL),
    00377    SDT_CONDVAR(GameSettings, construction.terraform_frame_burst,  SLE_UINT16,156, SL_MAX_VERSION, 0, 0, 4096,     0,  1 << 30, 1, STR_NULL, NULL),
    00378    SDT_CONDVAR(GameSettings, construction.clear_per_64k_frames,   SLE_UINT32,156, SL_MAX_VERSION, 0, 0, 64 << 16, 0,  1 << 30, 1, STR_NULL, NULL),
    00379    SDT_CONDVAR(GameSettings, construction.clear_frame_burst,      SLE_UINT16,156, SL_MAX_VERSION, 0, 0, 4096,     0,  1 << 30, 1, STR_NULL, NULL),
    00380   SDT_CONDBOOL(GameSettings, construction.autoslope,                          75, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_AUTOSLOPE,              NULL),
    00381       SDT_BOOL(GameSettings, construction.extra_dynamite,                                         0, 0,  true,                    STR_CONFIG_SETTING_EXTRADYNAMITE,          NULL),
    00382    SDT_CONDVAR(GameSettings, construction.max_bridge_length,      SLE_UINT16,159, SL_MAX_VERSION, 0,NN,    64,    1,     2048, 1, STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH,      NULL),
    00383    SDT_CONDVAR(GameSettings, construction.max_tunnel_length,      SLE_UINT16,159, SL_MAX_VERSION, 0,NN,    64,    1,     2048, 1, STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH,      NULL),
    00384   SDT_CONDNULL(                                                            1,  0, 158), // construction.longbridges
    00385       SDT_BOOL(GameSettings, construction.signal_side,                                            N,NN,  true,                    STR_CONFIG_SETTING_SIGNALSIDE,             RedrawScreen),
    00386       SDT_BOOL(GameSettings, station.never_expire_airports,                                       0,NN, false,                    STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS,  NULL),
    00387    SDT_CONDVAR(GameSettings, economy.town_layout,                  SLE_UINT8, 59, SL_MAX_VERSION, 0,MS,TL_ORIGINAL,TL_BEGIN,NUM_TLS - 1, 1, STR_CONFIG_SETTING_TOWN_LAYOUT,  TownFoundingChanged),
    00388   SDT_CONDBOOL(GameSettings, economy.allow_town_roads,                       113, SL_MAX_VERSION, 0,NN,  true,                    STR_CONFIG_SETTING_ALLOW_TOWN_ROADS,       NULL),
    00389    SDT_CONDVAR(GameSettings, economy.found_town,                   SLE_UINT8,128, SL_MAX_VERSION, 0,MS,TF_FORBIDDEN,TF_BEGIN,TF_END - 1, 1, STR_CONFIG_SETTING_TOWN_FOUNDING, TownFoundingChanged),
    00390   SDT_CONDBOOL(GameSettings, economy.allow_town_level_crossings,             143, SL_MAX_VERSION, 0,NN,  true,                    STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS, NULL),
    00391
    00392        SDT_VAR(GameSettings, vehicle.train_acceleration_model,     SLE_UINT8,                     0,MS,     0,     0,       1, 1, STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL, TrainAccelerationModelChanged),
    00393    SDT_CONDVAR(GameSettings, vehicle.roadveh_acceleration_model,   SLE_UINT8,139, SL_MAX_VERSION, 0,MS,     0,     0,       1, 1, STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL, RoadVehAccelerationModelChanged),
    00394    SDT_CONDVAR(GameSettings, vehicle.train_slope_steepness,        SLE_UINT8,133, SL_MAX_VERSION, 0, 0,     3,     0,      10, 1, STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS,  TrainSlopeSteepnessChanged),
    00395    SDT_CONDVAR(GameSettings, vehicle.roadveh_slope_steepness,      SLE_UINT8,139, SL_MAX_VERSION, 0, 0,     7,     0,      10, 1, STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS,  RoadVehSlopeSteepnessChanged),
    00396       SDT_BOOL(GameSettings, pf.forbid_90_deg,                                                    0, 0, false,                    STR_CONFIG_SETTING_FORBID_90_DEG,          NULL),
    00397    SDT_CONDVAR(GameSettings, vehicle.max_train_length,             SLE_UINT8,159, SL_MAX_VERSION, 0, 0,     7,     1,      64, 1, STR_CONFIG_SETTING_TRAIN_LENGTH,           NULL),
    00398   SDT_CONDNULL(                                                          1,  0,   158), // vehicle.mammoth_trains
    00399    SDT_CONDVAR(GameSettings, vehicle.smoke_amount,                 SLE_UINT8,145, SL_MAX_VERSION, 0,MS,     1,     0,       2, 0, STR_CONFIG_SETTING_SMOKE_AMOUNT,           NULL),
    00400   SDT_CONDNULL(                                                            1,  0, 158), // order.gotodepot
    00401       SDT_BOOL(GameSettings, pf.roadveh_queue,                                                    0, 0,  true,                    STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING,  NULL),
    00402
    00403   SDT_CONDBOOL(GameSettings, pf.new_pathfinding_all,                           0,             86, 0, 0, false,                    STR_NULL,                                  NULL),
    00404   SDT_CONDBOOL(GameSettings, pf.yapf.ship_use_yapf,                           28,             86, 0, 0, false,                    STR_NULL,                                  NULL),
    00405   SDT_CONDBOOL(GameSettings, pf.yapf.road_use_yapf,                           28,             86, 0, 0,  true,                    STR_NULL,                                  NULL),
    00406   SDT_CONDBOOL(GameSettings, pf.yapf.rail_use_yapf,                           28,             86, 0, 0,  true,                    STR_NULL,                                  NULL),
    00407
    00408    SDT_CONDVAR(GameSettings, pf.pathfinder_for_trains,             SLE_UINT8, 87, SL_MAX_VERSION, 0, MS,    2,     1,       2, 1, STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS,  NULL),
    00409    SDT_CONDVAR(GameSettings, pf.pathfinder_for_roadvehs,           SLE_UINT8, 87, SL_MAX_VERSION, 0, MS,    2,     1,       2, 1, STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES, NULL),
    00410    SDT_CONDVAR(GameSettings, pf.pathfinder_for_ships,              SLE_UINT8, 87, SL_MAX_VERSION, 0, MS,    0,     0,       2, 1, STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS,   NULL),
    00411
    00412       SDT_BOOL(GameSettings, vehicle.never_expire_vehicles,                                       0,NN, false,                    STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES,  NULL),
    00413        SDT_VAR(GameSettings, vehicle.max_trains,                  SLE_UINT16,                     0, 0,   500,     0,    5000, 0, STR_CONFIG_SETTING_MAX_TRAINS,             RedrawScreen),
    00414        SDT_VAR(GameSettings, vehicle.max_roadveh,                 SLE_UINT16,                     0, 0,   500,     0,    5000, 0, STR_CONFIG_SETTING_MAX_ROAD_VEHICLES,      RedrawScreen),
    00415        SDT_VAR(GameSettings, vehicle.max_aircraft,                SLE_UINT16,                     0, 0,   200,     0,    5000, 0, STR_CONFIG_SETTING_MAX_AIRCRAFT,           RedrawScreen),
    00416        SDT_VAR(GameSettings, vehicle.max_ships,                   SLE_UINT16,                     0, 0,   300,     0,    5000, 0, STR_CONFIG_SETTING_MAX_SHIPS,              RedrawScreen),
    00417   SDTG_CONDBOOL(NULL,             0, NN, _old_vds.servint_ispercent, false,            STR_NULL, NULL, 0, 119),
    00418   SDTG_CONDVAR(NULL,  SLE_UINT16, 0, D0, _old_vds.servint_trains,      150, 5, 800, 0, STR_NULL, NULL, 0, 119),
    00419   SDTG_CONDVAR(NULL,  SLE_UINT16, 0, D0, _old_vds.servint_roadveh,     150, 5, 800, 0, STR_NULL, NULL, 0, 119),
    00420   SDTG_CONDVAR(NULL,  SLE_UINT16, 0, D0, _old_vds.servint_ships,       360, 5, 800, 0, STR_NULL, NULL, 0, 119),
    00421   SDTG_CONDVAR(NULL,  SLE_UINT16, 0, D0, _old_vds.servint_aircraft,    150, 5, 800, 0, STR_NULL, NULL, 0, 119),
    00422       SDT_BOOL(GameSettings, order.no_servicing_if_no_breakdowns,                                 0, 0,  true,                    STR_CONFIG_SETTING_NOSERVICE,              NULL),
    00423       SDT_BOOL(GameSettings, vehicle.wagon_speed_limits,                                          0,NN,  true,                    STR_CONFIG_SETTING_WAGONSPEEDLIMITS,       UpdateConsists),
    00424   SDT_CONDBOOL(GameSettings, vehicle.disable_elrails,                         38, SL_MAX_VERSION, 0,NN, false,                    STR_CONFIG_SETTING_DISABLE_ELRAILS,        SettingsDisableElrail),
    00425    SDT_CONDVAR(GameSettings, vehicle.freight_trains,               SLE_UINT8, 39, SL_MAX_VERSION, 0,NN,     1,     1,     255, 1, STR_CONFIG_SETTING_FREIGHT_TRAINS,         UpdateConsists),
    00426   SDT_CONDNULL(                                                            1, 67, 158), // order.timetabling
    00427    SDT_CONDVAR(GameSettings, vehicle.plane_speed,                  SLE_UINT8, 90, SL_MAX_VERSION, 0,NN,     4,     1,       4, 0, STR_CONFIG_SETTING_PLANE_SPEED,            NULL),
    00428   SDT_CONDBOOL(GameSettings, vehicle.dynamic_engines,                         95, SL_MAX_VERSION, 0,NN,  true,                    STR_CONFIG_SETTING_DYNAMIC_ENGINES,        ChangeDynamicEngines),
    00429    SDT_CONDVAR(GameSettings, vehicle.plane_crashes,                SLE_UINT8,138, SL_MAX_VERSION, 0,MS,     2,     0,       2, 1, STR_CONFIG_SETTING_PLANE_CRASHES,          NULL),
    00430
    00431   SDT_CONDNULL(                                                            1,  0, 158), // station.join_stations
    00432   SDTC_CONDBOOL(             gui.sg_full_load_any,                            22,             92, 0, 0,  true,                    STR_NULL,                                  NULL),
    00433       SDT_BOOL(GameSettings, order.improved_load,                                                 0,NN,  true,                    STR_CONFIG_SETTING_IMPROVEDLOAD,           NULL),
    00434       SDT_BOOL(GameSettings, order.selectgoods,                                                   0, 0,  true,                    STR_CONFIG_SETTING_SELECTGOODS,            NULL),
    00435   SDTC_CONDBOOL(             gui.sg_new_nonstop,                              22,             92, 0, 0, false,                    STR_NULL,                                  NULL),
    00436   SDT_CONDNULL(                                                            1,  0, 158), // station.nonuniform_stations
    00437        SDT_VAR(GameSettings, station.station_spread,               SLE_UINT8,                     0, 0,    12,     4,      64, 0, STR_CONFIG_SETTING_STATION_SPREAD,         InvalidateStationBuildWindow),
    00438       SDT_BOOL(GameSettings, order.serviceathelipad,                                              0, 0,  true,                    STR_CONFIG_SETTING_SERVICEATHELIPAD,       NULL),
    00439       SDT_BOOL(GameSettings, station.modified_catchment,                                          0, 0,  true,                    STR_CONFIG_SETTING_CATCHMENT,              StationCatchmentChanged),
    00440   SDT_CONDBOOL(GameSettings, order.gradual_loading,                           40, SL_MAX_VERSION, 0,NN,  true,                    STR_CONFIG_SETTING_GRADUAL_LOADING,        NULL),
    00441   SDT_CONDBOOL(GameSettings, construction.road_stop_on_town_road,             47, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD,      NULL),
    00442   SDT_CONDBOOL(GameSettings, construction.road_stop_on_competitor_road,      114, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD,NULL),
    00443   SDT_CONDBOOL(GameSettings, station.adjacent_stations,                       62, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_ADJACENT_STATIONS,      NULL),
    00444   SDT_CONDBOOL(GameSettings, economy.station_noise_level,                     96, SL_MAX_VERSION, 0,NN, false,                    STR_CONFIG_SETTING_NOISE_LEVEL,            InvalidateTownViewWindow),
    00445   SDT_CONDBOOL(GameSettings, station.distant_join_stations,                  106, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS,  DeleteSelectStationWindow),
    00446
    00447       SDT_BOOL(GameSettings, economy.inflation,                                                   0, 0,  true,                    STR_CONFIG_SETTING_INFLATION,              NULL),
    00448        SDT_VAR(GameSettings, construction.raw_industry_construction, SLE_UINT8,                   0,MS,     0,     0,       2, 0, STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD, InvalidateBuildIndustryWindow),
    00449    SDT_CONDVAR(GameSettings, construction.industry_platform,       SLE_UINT8,148, SL_MAX_VERSION, 0, 0,     1,     0,       4, 0, STR_CONFIG_SETTING_INDUSTRY_PLATFORM,      NULL),
    00450       SDT_BOOL(GameSettings, economy.multiple_industry_per_town,                                  0, 0, false,                    STR_CONFIG_SETTING_MULTIPINDTOWN,          NULL),
    00451   SDT_CONDNULL(                                                            1,  0, 140),
    00452       SDT_BOOL(GameSettings, economy.bribe,                                                       0, 0,  true,                    STR_CONFIG_SETTING_BRIBE,                  RedrawTownAuthority),
    00453   SDT_CONDBOOL(GameSettings, economy.exclusive_rights,                        79, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_ALLOW_EXCLUSIVE,        RedrawTownAuthority),
    00454   SDT_CONDBOOL(GameSettings, economy.fund_roads,                             160, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_ALLOW_FUND_ROAD,        RedrawTownAuthority),
    00455   SDT_CONDBOOL(GameSettings, economy.give_money,                              79, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_ALLOW_GIVE_MONEY,       NULL),
    00456        SDT_VAR(GameSettings, game_creation.snow_line_height,       SLE_UINT8,                     0, 0, DEF_SNOWLINE_HEIGHT, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT, 0, STR_CONFIG_SETTING_SNOWLINE_HEIGHT, NULL),
    00457   SDT_CONDNULL(                                                            4,  0, 143),
    00458        SDT_VAR(GameSettings, game_creation.starting_year,          SLE_INT32,                     0,NC,DEF_START_YEAR,MIN_YEAR,MAX_YEAR,1,STR_CONFIG_SETTING_STARTING_YEAR,  NULL),
    00459   SDT_CONDNULL(                                                            4,  0, 104),
    00460       SDT_BOOL(GameSettings, economy.smooth_economy,                                              0, 0,  true,                    STR_CONFIG_SETTING_SMOOTH_ECONOMY,         InvalidateIndustryViewWindow),
    00461       SDT_BOOL(GameSettings, economy.allow_shares,                                                0, 0, false,                    STR_CONFIG_SETTING_ALLOW_SHARES,           NULL),
    00462    SDT_CONDVAR(GameSettings, economy.feeder_payment_share,         SLE_UINT8,134, SL_MAX_VERSION, 0, 0,    75,     0,     100, 0, STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE,   NULL),
    00463    SDT_CONDVAR(GameSettings, economy.town_growth_rate,             SLE_UINT8, 54, SL_MAX_VERSION, 0, MS,    2,     0,       4, 0, STR_CONFIG_SETTING_TOWN_GROWTH,            NULL),
    00464    SDT_CONDVAR(GameSettings, economy.larger_towns,                 SLE_UINT8, 54, SL_MAX_VERSION, 0, D0,    4,     0,     255, 1, STR_CONFIG_SETTING_LARGER_TOWNS,           NULL),
    00465    SDT_CONDVAR(GameSettings, economy.initial_city_size,            SLE_UINT8, 56, SL_MAX_VERSION, 0, 0,     2,     1,      10, 1, STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER,   NULL),
    00466   SDT_CONDBOOL(GameSettings, economy.mod_road_rebuild,                        77, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD,  NULL),
    00467
    00468   SDT_CONDNULL(1, 0, 106), // previously ai-new setting.
    00469       SDT_BOOL(GameSettings, ai.ai_in_multiplayer,                                                0, 0, true,                     STR_CONFIG_SETTING_AI_IN_MULTIPLAYER,      NULL),
    00470       SDT_BOOL(GameSettings, ai.ai_disable_veh_train,                                             0, 0, false,                    STR_CONFIG_SETTING_AI_BUILDS_TRAINS,       NULL),
    00471       SDT_BOOL(GameSettings, ai.ai_disable_veh_roadveh,                                           0, 0, false,                    STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES,NULL),
    00472       SDT_BOOL(GameSettings, ai.ai_disable_veh_aircraft,                                          0, 0, false,                    STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT,     NULL),
    00473       SDT_BOOL(GameSettings, ai.ai_disable_veh_ship,                                              0, 0, false,                    STR_CONFIG_SETTING_AI_BUILDS_SHIPS,        NULL),
    00474    SDT_CONDVAR(GameSettings, ai.ai_max_opcode_till_suspend,       SLE_UINT32,107, SL_MAX_VERSION, 0, NG, 10000, 5000,250000,2500, STR_CONFIG_SETTING_AI_MAX_OPCODES,         NULL),
    00475
    00476        SDT_VAR(GameSettings, vehicle.extend_vehicle_life,          SLE_UINT8,                     0, 0,     0,     0,     100, 0, STR_NULL,                                  NULL),
    00477        SDT_VAR(GameSettings, economy.dist_local_authority,         SLE_UINT8,                     0, 0,    20,     5,      60, 0, STR_NULL,                                  NULL),
    00478   SDT_CONDBOOL(GameSettings, pf.reverse_at_signals,                          159, SL_MAX_VERSION, 0, 0, false,                    STR_CONFIG_SETTING_REVERSE_AT_SIGNALS,     NULL),
    00479        SDT_VAR(GameSettings, pf.wait_oneway_signal,                SLE_UINT8,                     0, 0,    15,     2,     255, 0, STR_NULL,                                  NULL),
    00480        SDT_VAR(GameSettings, pf.wait_twoway_signal,                SLE_UINT8,                     0, 0,    41,     2,     255, 0, STR_NULL,                                  NULL),
    00481    SDT_CONDVAR(GameSettings, economy.town_noise_population[0],    SLE_UINT16, 96, SL_MAX_VERSION, 0, 0,   800,   200,   65535, 0, STR_NULL,                                  NULL),
    00482    SDT_CONDVAR(GameSettings, economy.town_noise_population[1],    SLE_UINT16, 96, SL_MAX_VERSION, 0, 0,  2000,   400,   65535, 0, STR_NULL,                                  NULL),
    00483    SDT_CONDVAR(GameSettings, economy.town_noise_population[2],    SLE_UINT16, 96, SL_MAX_VERSION, 0, 0,  4000,   800,   65535, 0, STR_NULL,                                  NULL),
    00484
    00485    SDT_CONDVAR(GameSettings, pf.wait_for_pbs_path,                 SLE_UINT8,100, SL_MAX_VERSION, 0, 0,    30,     2,     255, 0, STR_NULL,                                  NULL),
    00486   SDT_CONDBOOL(GameSettings, pf.reserve_paths,                               100, SL_MAX_VERSION, 0, 0, false,                    STR_NULL,                                  NULL),
    00487    SDT_CONDVAR(GameSettings, pf.path_backoff_interval,             SLE_UINT8,100, SL_MAX_VERSION, 0, 0,    20,     1,     255, 0, STR_NULL,                                  NULL),
    00488
    00489        SDT_VAR(GameSettings, pf.opf.pf_maxlength,                          SLE_UINT16,                     0, 0,  4096,                    64,   65535, 0, STR_NULL,         NULL),
    00490        SDT_VAR(GameSettings, pf.opf.pf_maxdepth,                            SLE_UINT8,                     0, 0,    48,                     4,     255, 0, STR_NULL,         NULL),
    00491
    00492        SDT_VAR(GameSettings, pf.npf.npf_max_search_nodes,                    SLE_UINT,                     0, 0, 10000,                   500,  100000, 0, STR_NULL,         NULL),
    00493        SDT_VAR(GameSettings, pf.npf.npf_rail_firstred_penalty,               SLE_UINT,                     0, 0, ( 10 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
    00494        SDT_VAR(GameSettings, pf.npf.npf_rail_firstred_exit_penalty,          SLE_UINT,                     0, 0, (100 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
    00495        SDT_VAR(GameSettings, pf.npf.npf_rail_lastred_penalty,                SLE_UINT,                     0, 0, ( 10 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
    00496        SDT_VAR(GameSettings, pf.npf.npf_rail_station_penalty,                SLE_UINT,                     0, 0, (  1 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
    00497        SDT_VAR(GameSettings, pf.npf.npf_rail_slope_penalty,                  SLE_UINT,                     0, 0, (  1 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
    00498        SDT_VAR(GameSettings, pf.npf.npf_rail_curve_penalty,                  SLE_UINT,                     0, 0, (  1 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
    00499        SDT_VAR(GameSettings, pf.npf.npf_rail_depot_reverse_penalty,          SLE_UINT,                     0, 0, ( 50 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
    00500    SDT_CONDVAR(GameSettings, pf.npf.npf_rail_pbs_cross_penalty,              SLE_UINT,100, SL_MAX_VERSION, 0, 0, (  3 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
    00501    SDT_CONDVAR(GameSettings, pf.npf.npf_rail_pbs_signal_back_penalty,        SLE_UINT,100, SL_MAX_VERSION, 0, 0, ( 15 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
    00502        SDT_VAR(GameSettings, pf.npf.npf_buoy_penalty,                        SLE_UINT,                     0, 0, (  2 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
    00503        SDT_VAR(GameSettings, pf.npf.npf_water_curve_penalty,                 SLE_UINT,                     0, 0, (  1 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
    00504        SDT_VAR(GameSettings, pf.npf.npf_road_curve_penalty,                  SLE_UINT,                     0, 0, (  1 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
    00505        SDT_VAR(GameSettings, pf.npf.npf_crossing_penalty,                    SLE_UINT,                     0, 0, (  3 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
    00506    SDT_CONDVAR(GameSettings, pf.npf.npf_road_drive_through_penalty,          SLE_UINT, 47, SL_MAX_VERSION, 0, 0, (  8 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
    00507    SDT_CONDVAR(GameSettings, pf.npf.npf_road_dt_occupied_penalty,            SLE_UINT,130, SL_MAX_VERSION, 0, 0, (  8 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
    00508    SDT_CONDVAR(GameSettings, pf.npf.npf_road_bay_occupied_penalty,           SLE_UINT,130, SL_MAX_VERSION, 0, 0, ( 15 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
    00509    SDT_CONDVAR(GameSettings, pf.npf.maximum_go_to_depot_penalty,             SLE_UINT,131, SL_MAX_VERSION, 0, 0, ( 20 * NPF_TILE_LENGTH),   0, 1000000, 0, STR_NULL,         NULL),
    00510
    00511   SDT_CONDBOOL(GameSettings, pf.yapf.disable_node_optimization,                        28, SL_MAX_VERSION, 0, 0, false,                                    STR_NULL,         NULL),
    00512    SDT_CONDVAR(GameSettings, pf.yapf.max_search_nodes,                       SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 10000,                   500, 1000000, 0, STR_NULL,         NULL),
    00513   SDT_CONDBOOL(GameSettings, pf.yapf.rail_firstred_twoway_eol,                         28, SL_MAX_VERSION, 0, 0, false,                                    STR_NULL,         NULL),
    00514    SDT_CONDVAR(GameSettings, pf.yapf.rail_firstred_penalty,                  SLE_UINT, 28, SL_MAX_VERSION, 0, 0,    10 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
    00515    SDT_CONDVAR(GameSettings, pf.yapf.rail_firstred_exit_penalty,             SLE_UINT, 28, SL_MAX_VERSION, 0, 0,   100 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
    00516    SDT_CONDVAR(GameSettings, pf.yapf.rail_lastred_penalty,                   SLE_UINT, 28, SL_MAX_VERSION, 0, 0,    10 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
    00517    SDT_CONDVAR(GameSettings, pf.yapf.rail_lastred_exit_penalty,              SLE_UINT, 28, SL_MAX_VERSION, 0, 0,   100 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
    00518    SDT_CONDVAR(GameSettings, pf.yapf.rail_station_penalty,                   SLE_UINT, 28, SL_MAX_VERSION, 0, 0,    10 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
    00519    SDT_CONDVAR(GameSettings, pf.yapf.rail_slope_penalty,                     SLE_UINT, 28, SL_MAX_VERSION, 0, 0,     2 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
    00520    SDT_CONDVAR(GameSettings, pf.yapf.rail_curve45_penalty,                   SLE_UINT, 28, SL_MAX_VERSION, 0, 0,     1 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
    00521    SDT_CONDVAR(GameSettings, pf.yapf.rail_curve90_penalty,                   SLE_UINT, 28, SL_MAX_VERSION, 0, 0,     6 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
    00522    SDT_CONDVAR(GameSettings, pf.yapf.rail_depot_reverse_penalty,             SLE_UINT, 28, SL_MAX_VERSION, 0, 0,    50 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
    00523    SDT_CONDVAR(GameSettings, pf.yapf.rail_crossing_penalty,                  SLE_UINT, 28, SL_MAX_VERSION, 0, 0,     3 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
    00524    SDT_CONDVAR(GameSettings, pf.yapf.rail_look_ahead_max_signals,            SLE_UINT, 28, SL_MAX_VERSION, 0, 0,    10,                     1,     100, 0, STR_NULL,         NULL),
    00525    SDT_CONDVAR(GameSettings, pf.yapf.rail_look_ahead_signal_p0,               SLE_INT, 28, SL_MAX_VERSION, 0, 0,   500,              -1000000, 1000000, 0, STR_NULL,         NULL),
    00526    SDT_CONDVAR(GameSettings, pf.yapf.rail_look_ahead_signal_p1,               SLE_INT, 28, SL_MAX_VERSION, 0, 0,  -100,              -1000000, 1000000, 0, STR_NULL,         NULL),
    00527    SDT_CONDVAR(GameSettings, pf.yapf.rail_look_ahead_signal_p2,               SLE_INT, 28, SL_MAX_VERSION, 0, 0,     5,              -1000000, 1000000, 0, STR_NULL,         NULL),
    00528    SDT_CONDVAR(GameSettings, pf.yapf.rail_pbs_cross_penalty,                 SLE_UINT,100, SL_MAX_VERSION, 0, 0,     3 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
    00529    SDT_CONDVAR(GameSettings, pf.yapf.rail_pbs_station_penalty,               SLE_UINT,100, SL_MAX_VERSION, 0, 0,     8 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
    00530    SDT_CONDVAR(GameSettings, pf.yapf.rail_pbs_signal_back_penalty,           SLE_UINT,100, SL_MAX_VERSION, 0, 0,    15 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
    00531    SDT_CONDVAR(GameSettings, pf.yapf.rail_doubleslip_penalty,                SLE_UINT,100, SL_MAX_VERSION, 0, 0,     1 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
    00532    SDT_CONDVAR(GameSettings, pf.yapf.rail_longer_platform_penalty,           SLE_UINT, 33, SL_MAX_VERSION, 0, 0,     8 * YAPF_TILE_LENGTH,  0,   20000, 0, STR_NULL,         NULL),
    00533    SDT_CONDVAR(GameSettings, pf.yapf.rail_longer_platform_per_tile_penalty,  SLE_UINT, 33, SL_MAX_VERSION, 0, 0,     0 * YAPF_TILE_LENGTH,  0,   20000, 0, STR_NULL,         NULL),
    00534    SDT_CONDVAR(GameSettings, pf.yapf.rail_shorter_platform_penalty,          SLE_UINT, 33, SL_MAX_VERSION, 0, 0,    40 * YAPF_TILE_LENGTH,  0,   20000, 0, STR_NULL,         NULL),
    00535    SDT_CONDVAR(GameSettings, pf.yapf.rail_shorter_platform_per_tile_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0,     0 * YAPF_TILE_LENGTH,  0,   20000, 0, STR_NULL,         NULL),
    00536    SDT_CONDVAR(GameSettings, pf.yapf.road_slope_penalty,                     SLE_UINT, 33, SL_MAX_VERSION, 0, 0,     2 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
    00537    SDT_CONDVAR(GameSettings, pf.yapf.road_curve_penalty,                     SLE_UINT, 33, SL_MAX_VERSION, 0, 0,     1 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
    00538    SDT_CONDVAR(GameSettings, pf.yapf.road_crossing_penalty,                  SLE_UINT, 33, SL_MAX_VERSION, 0, 0,     3 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
    00539    SDT_CONDVAR(GameSettings, pf.yapf.road_stop_penalty,                      SLE_UINT, 47, SL_MAX_VERSION, 0, 0,     8 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
    00540    SDT_CONDVAR(GameSettings, pf.yapf.road_stop_occupied_penalty,             SLE_UINT,130, SL_MAX_VERSION, 0, 0,     8 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
    00541    SDT_CONDVAR(GameSettings, pf.yapf.road_stop_bay_occupied_penalty,         SLE_UINT,130, SL_MAX_VERSION, 0, 0,    15 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
    00542    SDT_CONDVAR(GameSettings, pf.yapf.maximum_go_to_depot_penalty,            SLE_UINT,131, SL_MAX_VERSION, 0, 0,    20 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
    00543
    00544    SDT_CONDVAR(GameSettings, game_creation.land_generator,                  SLE_UINT8, 30, SL_MAX_VERSION, 0,MS,     1,                     0,       1, 0, STR_CONFIG_SETTING_LAND_GENERATOR,        NULL),
    00545    SDT_CONDVAR(GameSettings, game_creation.oil_refinery_limit,              SLE_UINT8, 30, SL_MAX_VERSION, 0, 0,    32,                    12,      48, 0, STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE, NULL),
    00546    SDT_CONDVAR(GameSettings, game_creation.tgen_smoothness,                 SLE_UINT8, 30, SL_MAX_VERSION, 0,MS,     1,                     0,       3, 0, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN,  NULL),
    00547        SDT_VAR(GameSettings, game_creation.variety,                         SLE_UINT8,                     S, 0,     0,                     0,       5, 0, STR_NULL,                                 NULL),
    00548    SDT_CONDVAR(GameSettings, game_creation.generation_seed,                SLE_UINT32, 30, SL_MAX_VERSION, 0, 0,      GENERATE_NEW_SEED, 0, UINT32_MAX, 0, STR_NULL,                                 NULL),
    00549    SDT_CONDVAR(GameSettings, game_creation.tree_placer,                     SLE_UINT8, 30, SL_MAX_VERSION, 0,MS,     2,                     0,       2, 0, STR_CONFIG_SETTING_TREE_PLACER,           NULL),
    00550        SDT_VAR(GameSettings, game_creation.heightmap_rotation,              SLE_UINT8,                     S,MS,     0,                     0,       1, 0, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION,    NULL),
    00551        SDT_VAR(GameSettings, game_creation.se_flat_world_height,            SLE_UINT8,                     S, 0,     1,                     0,      15, 0, STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT,  NULL),
    00552
    00553        SDT_VAR(GameSettings, game_creation.map_x,                           SLE_UINT8,                     S, 0,     8, MIN_MAP_SIZE_BITS, MAX_MAP_SIZE_BITS, 0, STR_NULL,                           NULL),
    00554        SDT_VAR(GameSettings, game_creation.map_y,                           SLE_UINT8,                     S, 0,     8, MIN_MAP_SIZE_BITS, MAX_MAP_SIZE_BITS, 0, STR_NULL,                           NULL),
    00555   SDT_CONDBOOL(GameSettings, construction.freeform_edges,                             111, SL_MAX_VERSION, 0, 0,  true,                                    STR_CONFIG_SETTING_ENABLE_FREEFORM_EDGES, CheckFreeformEdges),
    00556    SDT_CONDVAR(GameSettings, game_creation.water_borders,                   SLE_UINT8,111, SL_MAX_VERSION, 0, 0,    15,                     0,      16, 0, STR_NULL,                                 NULL),
    00557    SDT_CONDVAR(GameSettings, game_creation.custom_town_number,             SLE_UINT16,115, SL_MAX_VERSION, 0, 0,     1,                     1,    5000, 0, STR_NULL,                                 NULL),
    00558    SDT_CONDVAR(GameSettings, construction.extra_tree_placement,             SLE_UINT8,132, SL_MAX_VERSION, 0,MS,     2,                     0,       2, 0, STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT,  NULL),
    00559    SDT_CONDVAR(GameSettings, game_creation.custom_sea_level,                SLE_UINT8,149, SL_MAX_VERSION, 0, 0,     1,                     2,      90, 0, STR_NULL,                                 NULL),
    00560
    00561  SDT_CONDOMANY(GameSettings, locale.currency,                               SLE_UINT8, 97, SL_MAX_VERSION, N, 0, 0, CUSTOM_CURRENCY_ID, _locale_currencies, STR_NULL, RedrawScreen, NULL),
    00562  SDT_CONDOMANY(GameSettings, locale.units,                                  SLE_UINT8, 97, SL_MAX_VERSION, N, 0, 1, 2, _locale_units,                       STR_NULL, RedrawScreen, NULL),
    00563    SDT_CONDSTR(GameSettings, locale.digit_group_separator,                   SLE_STRQ,118, SL_MAX_VERSION, N, 0, NULL,                                      STR_NULL, RedrawScreen),
    00564    SDT_CONDSTR(GameSettings, locale.digit_group_separator_currency,          SLE_STRQ,118, SL_MAX_VERSION, N, 0, NULL,                                      STR_NULL, RedrawScreen),
    00565    SDT_CONDSTR(GameSettings, locale.digit_decimal_separator,                 SLE_STRQ,126, SL_MAX_VERSION, N, 0, NULL,                                      STR_NULL, RedrawScreen),
    00566
    00567   /***************************************************************************/
    00568   /* Unsaved setting variables. */
    00569   SDTC_OMANY(gui.autosave,                  SLE_UINT8, S,  0, 1, 4, _autosave_interval,     STR_NULL,                                       NULL),
    00570    SDTC_BOOL(gui.threaded_saves,                       S,  0,  true,                        STR_NULL,                                       NULL),
    00571   SDTC_OMANY(gui.date_format_in_default_names,SLE_UINT8,S,MS, 0, 2, _savegame_date,         STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES,   NULL),
    00572    SDTC_BOOL(gui.show_finances,                        S,  0,  true,                        STR_CONFIG_SETTING_SHOWFINANCES,                NULL),
    00573    SDTC_BOOL(gui.autoscroll,                           S,  0, false,                        STR_CONFIG_SETTING_AUTOSCROLL,                  NULL),
    00574    SDTC_BOOL(gui.reverse_scroll,                       S,  0, false,                        STR_CONFIG_SETTING_REVERSE_SCROLLING,           NULL),
    00575    SDTC_BOOL(gui.smooth_scroll,                        S,  0, false,                        STR_CONFIG_SETTING_SMOOTH_SCROLLING,            NULL),
    00576    SDTC_BOOL(gui.left_mouse_btn_scrolling,             S,  0, false,                        STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING,    NULL),
    00577    SDTC_BOOL(gui.measure_tooltip,                      S,  0,  true,                        STR_CONFIG_SETTING_MEASURE_TOOLTIP,             NULL),
    00578     SDTC_VAR(gui.errmsg_duration,           SLE_UINT8, S,  0,     5,        0,       20, 0, STR_CONFIG_SETTING_ERRMSG_DURATION,             NULL),
    00579     SDTC_VAR(gui.hover_delay,               SLE_UINT8, S, D0,     2,        1,        5, 0, STR_CONFIG_SETTING_HOVER_DELAY,                 NULL),
    00580     SDTC_VAR(gui.toolbar_pos,               SLE_UINT8, S, MS,     1,        0,        2, 0, STR_CONFIG_SETTING_TOOLBAR_POS,                 v_PositionMainToolbar),
    00581     SDTC_VAR(gui.statusbar_pos,             SLE_UINT8, S, MS,     1,        0,        2, 0, STR_CONFIG_SETTING_STATUSBAR_POS,               v_PositionStatusbar),
    00582     SDTC_VAR(gui.window_snap_radius,        SLE_UINT8, S, D0,    10,        1,       32, 0, STR_CONFIG_SETTING_SNAP_RADIUS,                 NULL),
    00583     SDTC_VAR(gui.window_soft_limit,         SLE_UINT8, S, D0,    20,        5,      255, 1, STR_CONFIG_SETTING_SOFT_LIMIT,                  NULL),
    00584    SDTC_BOOL(gui.population_in_label,                  S,  0,  true,                        STR_CONFIG_SETTING_POPULATION_IN_LABEL,         PopulationInLabelActive),
    00585    SDTC_BOOL(gui.link_terraform_toolbar,               S,  0, false,                        STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR,      NULL),
    00586     SDTC_VAR(gui.smallmap_land_colour,      SLE_UINT8, S, MS,     0,        0,        2, 0, STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR,        RedrawSmallmap),
    00587     SDTC_VAR(gui.liveries,                  SLE_UINT8, S, MS,     2,        0,        2, 0, STR_CONFIG_SETTING_LIVERIES,                    InvalidateCompanyLiveryWindow),
    00588    SDTC_BOOL(gui.prefer_teamchat,                      S,  0, false,                        STR_CONFIG_SETTING_PREFER_TEAMCHAT,             NULL),
    00589     SDTC_VAR(gui.scrollwheel_scrolling,     SLE_UINT8, S, MS,     0,        0,        2, 0, STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING,       NULL),
    00590     SDTC_VAR(gui.scrollwheel_multiplier,    SLE_UINT8, S,  0,     5,        1,       15, 1, STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER,      NULL),
    00591    SDTC_BOOL(gui.pause_on_newgame,                     S,  0, false,                        STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME,           NULL),
    00592     SDTC_VAR(gui.advanced_vehicle_list,     SLE_UINT8, S, MS,     1,        0,        2, 0, STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS,      NULL),
    00593    SDTC_BOOL(gui.timetable_in_ticks,                   S,  0, false,                        STR_CONFIG_SETTING_TIMETABLE_IN_TICKS,          InvalidateVehTimetableWindow),
    00594    SDTC_BOOL(gui.timetable_arrival_departure,          S,  0,  true,                        STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE, InvalidateVehTimetableWindow),
    00595    SDTC_BOOL(gui.quick_goto,                           S,  0, false,                        STR_CONFIG_SETTING_QUICKGOTO,                   NULL),
    00596     SDTC_VAR(gui.loading_indicators,        SLE_UINT8, S, MS,     1,        0,        2, 0, STR_CONFIG_SETTING_LOADING_INDICATORS,          RedrawScreen),
    00597     SDTC_VAR(gui.default_rail_type,         SLE_UINT8, S, MS,     0,        0,        2, 0, STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE,           NULL),
    00598    SDTC_BOOL(gui.enable_signal_gui,                    S,  0,  true,                        STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI,           CloseSignalGUI),
    00599     SDTC_VAR(gui.coloured_news_year,        SLE_INT32, S, NC,  2000, MIN_YEAR, MAX_YEAR, 1, STR_CONFIG_SETTING_COLOURED_NEWS_YEAR,          NULL),
    00600     SDTC_VAR(gui.drag_signals_density,      SLE_UINT8, S,  0,     4,        1,       20, 0, STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY,        DragSignalsDensityChanged),
    00601     SDTC_VAR(gui.semaphore_build_before,    SLE_INT32, S, NC,  1950, MIN_YEAR, MAX_YEAR, 1, STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE, ResetSignalVariant),
    00602    SDTC_BOOL(gui.vehicle_income_warn,                  S,  0,  true,                        STR_CONFIG_SETTING_WARN_INCOME_LESS,            NULL),
    00603     SDTC_VAR(gui.order_review_system,       SLE_UINT8, S, MS,     2,        0,        2, 0, STR_CONFIG_SETTING_ORDER_REVIEW,                NULL),
    00604    SDTC_BOOL(gui.lost_vehicle_warn,                    S,  0,  true,                        STR_CONFIG_SETTING_WARN_LOST_VEHICLE,           NULL),
    00605    SDTC_BOOL(gui.disable_unsuitable_building,          S,  0,  true,                        STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING, RedrawScreen),
    00606    SDTC_BOOL(gui.new_nonstop,                          S,  0, false,                        STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT,          NULL),
    00607     SDTC_VAR(gui.stop_location,             SLE_UINT8, S, MS,     2,        0,        2, 1, STR_CONFIG_SETTING_STOP_LOCATION,               NULL),
    00608    SDTC_BOOL(gui.keep_all_autosave,                    S,  0, false,                        STR_NULL,                                       NULL),
    00609    SDTC_BOOL(gui.autosave_on_exit,                     S,  0, false,                        STR_NULL,                                       NULL),
    00610     SDTC_VAR(gui.max_num_autosaves,         SLE_UINT8, S,  0,    16,        0,      255, 0, STR_NULL,                                       NULL),
    00611    SDTC_BOOL(gui.auto_euro,                            S,  0,  true,                        STR_NULL,                                       NULL),
    00612     SDTC_VAR(gui.news_message_timeout,      SLE_UINT8, S,  0,     2,        1,      255, 0, STR_NULL,                                       NULL),
    00613    SDTC_BOOL(gui.show_track_reservation,               S,  0, false,                        STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION,      RedrawScreen),
    00614     SDTC_VAR(gui.default_signal_type,       SLE_UINT8, S, MS,     1,        0,        2, 1, STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE,         NULL),
    00615     SDTC_VAR(gui.cycle_signal_types,        SLE_UINT8, S, MS,     2,        0,        2, 1, STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES,          NULL),
    00616     SDTC_VAR(gui.station_numtracks,         SLE_UINT8, S,  0,     1,        1,        7, 0, STR_NULL,                                       NULL),
    00617     SDTC_VAR(gui.station_platlength,        SLE_UINT8, S,  0,     5,        1,        7, 0, STR_NULL,                                       NULL),
    00618    SDTC_BOOL(gui.station_dragdrop,                     S,  0,  true,                        STR_NULL,                                       NULL),
    00619    SDTC_BOOL(gui.station_show_coverage,                S,  0, false,                        STR_NULL,                                       NULL),
    00620    SDTC_BOOL(gui.persistent_buildingtools,             S,  0,  true,                        STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS,    NULL),
    00621    SDTC_BOOL(gui.expenses_layout,                      S,  0, false,                        STR_CONFIG_SETTING_EXPENSES_LAYOUT,             RedrawScreen),
    00622
    00623 /* For the dedicated build we'll enable dates in logs by default. */
    00624 #ifdef DEDICATED
    00625    SDTC_BOOL(gui.show_date_in_logs,                    S,  0,  true,                        STR_NULL,                                       NULL),
    00626 #else
    00627    SDTC_BOOL(gui.show_date_in_logs,                    S,  0, false,                        STR_NULL,                                       NULL),
    00628 #endif
    00629     SDTC_VAR(gui.developer,                 SLE_UINT8, S,  0,     1,        0,        2, 0, STR_NULL,                                       NULL),
    00630    SDTC_BOOL(gui.newgrf_developer_tools,               S,  0, false,                        STR_NULL,                                       InvalidateNewGRFChangeWindows),
    00631    SDTC_BOOL(gui.ai_developer_tools,                   S,  0, false,                        STR_NULL,                                       NULL),
    00632    SDTC_BOOL(gui.scenario_developer,                   S,  0, false,                        STR_NULL,                                       InvalidateNewGRFChangeWindows),
    00633    SDTC_BOOL(gui.newgrf_show_old_versions,             S,  0, false,                        STR_NULL,                                       NULL),
    00634     SDTC_VAR(gui.console_backlog_timeout,  SLE_UINT16, S,  0,   100,       10,    65500, 0, STR_NULL,                                       NULL),
    00635     SDTC_VAR(gui.console_backlog_length,   SLE_UINT16, S,  0,   100,       10,    65500, 0, STR_NULL,                                       NULL),
    00636 #ifdef ENABLE_NETWORK
    00637     SDTC_VAR(gui.network_chat_box_width,   SLE_UINT16, S,  0,   620,      200,    65535, 0, STR_NULL,                                       NULL),
    00638     SDTC_VAR(gui.network_chat_box_height,   SLE_UINT8, S,  0,    25,        5,      255, 0, STR_NULL,                                       NULL),
    00639     SDTC_VAR(gui.network_chat_timeout,     SLE_UINT16, S,  0,    20,        1,    65535, 0, STR_NULL,                                       NULL),
    00640
    00641     SDTC_VAR(network.sync_freq,            SLE_UINT16,C|S,NO,   100,        0,      100, 0, STR_NULL,                                       NULL),
    00642     SDTC_VAR(network.frame_freq,            SLE_UINT8,C|S,NO,     0,        0,      100, 0, STR_NULL,                                       NULL),
    00643     SDTC_VAR(network.commands_per_frame,   SLE_UINT16, S, NO,     2,        1,    65535, 0, STR_NULL,                                       NULL),
    00644     SDTC_VAR(network.max_commands_in_queue,SLE_UINT16, S, NO,    16,        1,    65535, 0, STR_NULL,                                       NULL),
    00645     SDTC_VAR(network.bytes_per_frame,      SLE_UINT16, S, NO,     8,        1,    65535, 0, STR_NULL,                                       NULL),
    00646     SDTC_VAR(network.bytes_per_frame_burst,SLE_UINT16, S, NO,   256,        1,    65535, 0, STR_NULL,                                       NULL),
    00647     SDTC_VAR(network.max_join_time,        SLE_UINT16, S, NO,   500,        0,    32000, 0, STR_NULL,                                       NULL),
    00648    SDTC_BOOL(network.pause_on_join,                    S, NO,  true,                        STR_NULL,                                       NULL),
    00649     SDTC_VAR(network.server_port,          SLE_UINT16, S, NO,NETWORK_DEFAULT_PORT,0,65535,0,STR_NULL,                                       NULL),
    00650     SDTC_VAR(network.server_admin_port,    SLE_UINT16, S, NO,  NETWORK_ADMIN_PORT,0,65535,0,STR_NULL,                                       NULL),
    00651    SDTC_BOOL(network.server_admin_chat,                S, NO,  true,                        STR_NULL,                                       NULL),
    00652    SDTC_BOOL(network.server_advertise,                 S, NO, false,                        STR_NULL,                                       NULL),
    00653     SDTC_VAR(network.lan_internet,          SLE_UINT8, S, NO,     0,        0,        1, 0, STR_NULL,                                       NULL),
    00654     SDTC_STR(network.client_name,            SLE_STRB, S,  0,  NULL,                        STR_NULL,                                       UpdateClientName),
    00655     SDTC_STR(network.server_password,        SLE_STRB, S, NO,  NULL,                        STR_NULL,                                       UpdateServerPassword),
    00656     SDTC_STR(network.rcon_password,          SLE_STRB, S, NO,  NULL,                        STR_NULL,                                       UpdateRconPassword),
    00657     SDTC_STR(network.admin_password,         SLE_STRB, S, NO,  NULL,                        STR_NULL,                                       NULL),
    00658     SDTC_STR(network.default_company_pass,   SLE_STRB, S,  0,  NULL,                        STR_NULL,                                       NULL),
    00659     SDTC_STR(network.server_name,            SLE_STRB, S, NO,  NULL,                        STR_NULL,                                       NULL),
    00660     SDTC_STR(network.connect_to_ip,          SLE_STRB, S,  0,  NULL,                        STR_NULL,                                       NULL),
    00661     SDTC_STR(network.network_id,             SLE_STRB, S, NO,  NULL,                        STR_NULL,                                       NULL),
    00662    SDTC_BOOL(network.autoclean_companies,              S, NO, false,                        STR_NULL,                                       NULL),
    00663     SDTC_VAR(network.autoclean_unprotected, SLE_UINT8, S,D0|NO,  12,     0,         240, 0, STR_NULL,                                       NULL),
    00664     SDTC_VAR(network.autoclean_protected,   SLE_UINT8, S,D0|NO,  36,     0,         240, 0, STR_NULL,                                       NULL),
    00665     SDTC_VAR(network.autoclean_novehicles,  SLE_UINT8, S,D0|NO,   0,     0,         240, 0, STR_NULL,                                       NULL),
    00666     SDTC_VAR(network.max_companies,         SLE_UINT8, S, NO,    15,     1,MAX_COMPANIES,0, STR_NULL,                                       UpdateClientConfigValues),
    00667     SDTC_VAR(network.max_clients,           SLE_UINT8, S, NO,    25,     2, MAX_CLIENTS, 0, STR_NULL,                                       NULL),
    00668     SDTC_VAR(network.max_spectators,        SLE_UINT8, S, NO,    15,     0, MAX_CLIENTS, 0, STR_NULL,                                       UpdateClientConfigValues),
    00669     SDTC_VAR(network.restart_game_year,     SLE_INT32, S,D0|NO|NC,0, MIN_YEAR, MAX_YEAR, 1, STR_NULL,                                       NULL),
    00670     SDTC_VAR(network.min_active_clients,    SLE_UINT8, S, NO,     0,     0, MAX_CLIENTS, 0, STR_NULL,                                       NULL),
    00671   SDTC_OMANY(network.server_lang,           SLE_UINT8, S, NO,     0,    35, _server_langs,  STR_NULL,                                       NULL),
    00672    SDTC_BOOL(network.reload_cfg,                       S, NO, false,                        STR_NULL,                                       NULL),
    00673     SDTC_STR(network.last_host,              SLE_STRB, S,  0,    "",                        STR_NULL,                                       NULL),
    00674     SDTC_VAR(network.last_port,            SLE_UINT16, S,  0,     0,     0,  UINT16_MAX, 0, STR_NULL,                                       NULL),
    00675    SDTC_BOOL(network.no_http_content_downloads,        S,  0, false,                        STR_NULL,                                       NULL),
    00676 #endif /* ENABLE_NETWORK */
    00677
    00678   /*
    00679    * Since the network code (CmdChangeSetting and friends) use the index in this array to decide
    00680    * which setting the server is talking about all conditional compilation of this array must be at the
    00681    * end. This isn't really the best solution, the settings the server can tell the client about should
    00682    * either use a seperate array or some other form of identifier.
    00683    */
    00684
    00685 #ifdef __APPLE__
    00686   /* We might need to emulate a right mouse button on mac */
    00687    SDTC_VAR(gui.right_mouse_btn_emulation, SLE_UINT8, S, MS, 0, 0, 2, 0, STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU, NULL),
    00688 #endif
    00689
    00690   SDT_END()
    00691 };
    00692
    00693 static const SettingDesc _company_settings[] = {
    00694   SDT_BOOL(CompanySettings, engine_renew,                          0, PC,     false,                  STR_CONFIG_SETTING_AUTORENEW_VEHICLE,     NULL),
    00695    SDT_VAR(CompanySettings, engine_renew_months,        SLE_INT16, 0, PC,         6, -12,      12, 0, STR_CONFIG_SETTING_AUTORENEW_MONTHS,      NULL),
    00696    SDT_VAR(CompanySettings, engine_renew_money,          SLE_UINT, 0, PC|CR, 100000,   0, 2000000, 0, STR_CONFIG_SETTING_AUTORENEW_MONEY,       NULL),
    00697   SDT_BOOL(CompanySettings, renew_keep_length,                     0, PC,     false,                  STR_NULL,                                 NULL),
    00698   SDT_BOOL(CompanySettings, vehicle.servint_ispercent,             0, PC,     false,                  STR_CONFIG_SETTING_SERVINT_ISPERCENT,     CheckInterval),
    00699    SDT_VAR(CompanySettings, vehicle.servint_trains,    SLE_UINT16, 0, PC|D0,    150,   5,     800, 0, STR_CONFIG_SETTING_SERVINT_TRAINS,        InvalidateDetailsWindow),
    00700    SDT_VAR(CompanySettings, vehicle.servint_roadveh,   SLE_UINT16, 0, PC|D0,    150,   5,     800, 0, STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES, InvalidateDetailsWindow),
    00701    SDT_VAR(CompanySettings, vehicle.servint_ships,     SLE_UINT16, 0, PC|D0,    360,   5,     800, 0, STR_CONFIG_SETTING_SERVINT_SHIPS,         InvalidateDetailsWindow),
    00702    SDT_VAR(CompanySettings, vehicle.servint_aircraft,  SLE_UINT16, 0, PC|D0,    100,   5,     800, 0, STR_CONFIG_SETTING_SERVINT_AIRCRAFT,      InvalidateDetailsWindow),
    00703   SDT_END()
    00704 };
    00705
    00706 static const SettingDesc _currency_settings[] = {
    00707   SDT_VAR(CurrencySpec, rate,    SLE_UINT16, S, 0, 1,      0, UINT16_MAX, 0, STR_NULL, NULL),
    00708   SDT_CHR(CurrencySpec, separator,           S, 0, ".",                      STR_NULL, NULL),
    00709   SDT_VAR(CurrencySpec, to_euro,  SLE_INT32, S, 0, 0, MIN_YEAR, MAX_YEAR, 0, STR_NULL, NULL),
    00710   SDT_STR(CurrencySpec, prefix,   SLE_STRBQ, S, 0, NULL,                     STR_NULL, NULL),
    00711   SDT_STR(CurrencySpec, suffix,   SLE_STRBQ, S, 0, " credits",               STR_NULL, NULL),
    00712   SDT_END()
    00713 };
    00714
    00715 /* Undefine for the shortcut macros above */
    00716 #undef S
    00717 #undef C
    00718 #undef N
    00719
    00720 #undef D0
    00721 #undef NC
    00722 #undef MS
    00723 #undef NO
    00724 #undef CR