# main_gui.cpp

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    00001 /* $Id$ */
    00002
    00003 /*
    00004  * This file is part of OpenTTD.
    00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
    00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
    00008  */
    00009
    00012 #include "stdafx.h"
    00013 #include "currency.h"
    00014 #include "spritecache.h"
    00015 #include "window_gui.h"
    00016 #include "window_func.h"
    00017 #include "textbuf_gui.h"
    00018 #include "viewport_func.h"
    00019 #include "command_func.h"
    00020 #include "console_gui.h"
    00021 #include "genworld.h"
    00022 #include "transparency_gui.h"
    00023 #include "map_func.h"
    00024 #include "sound_func.h"
    00025 #include "transparency.h"
    00026 #include "strings_func.h"
    00027 #include "zoom_func.h"
    00028 #include "company_base.h"
    00029 #include "company_func.h"
    00030 #include "toolbar_gui.h"
    00031 #include "statusbar_gui.h"
    00032 #include "tilehighlight_func.h"
    00033 #include "hotkeys.h"
    00034
    00035 #include "saveload/saveload.h"
    00036
    00037 #include "network/network.h"
    00038 #include "network/network_func.h"
    00039 #include "network/network_gui.h"
    00040 #include "network/network_base.h"
    00041
    00042 #include "table/sprites.h"
    00043 #include "table/strings.h"
    00044 #include "debug.h"
    00045
    00046 static int _rename_id = 1;
    00047 static int _rename_what = -1;
    00048
    00049 void CcGiveMoney(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
    00050 {
    00051 #ifdef ENABLE_NETWORK
    00052   if (result.Failed() || !_settings_game.economy.give_money) return;
    00053
    00054   /* Inform the company of the action of one of its clients (controllers). */
    00055   char msg[64];
    00056   SetDParam(0, p2);
    00057   GetString(msg, STR_COMPANY_NAME, lastof(msg));
    00058
    00059   if (!_network_server) {
    00060     NetworkClientSendChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, p1);
    00061   } else {
    00062     NetworkServerSendChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, CLIENT_ID_SERVER, p1);
    00063   }
    00064 #endif /* ENABLE_NETWORK */
    00065 }
    00066
    00067 void HandleOnEditText(const char *str)
    00068 {
    00069   switch (_rename_what) {
    00070 #ifdef ENABLE_NETWORK
    00071   case 3: { // Give money, you can only give money in excess of loan
    00072     const Company *c = Company::GetIfValid(_local_company);
    00073     if (c == NULL) break;
    00074     Money money = min(c->money - c->current_loan, (Money)(atoi(str) / _currency->rate));
    00075
    00076     uint32 money_c = Clamp(ClampToI32(money), 0, 20000000); // Clamp between 20 million and 0
    00077
    00078     /* Give 'id' the money, and substract it from ourself */
    00079     DoCommandP(0, money_c, _rename_id, CMD_GIVE_MONEY | CMD_MSG(STR_ERROR_INSUFFICIENT_FUNDS), CcGiveMoney, str);
    00080     break;
    00081   }
    00082 #endif /* ENABLE_NETWORK */
    00083     default: NOT_REACHED();
    00084   }
    00085
    00086   _rename_id = _rename_what = -1;
    00087 }
    00088
    00099 bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, HighLightStyle mode)
    00100 {
    00101   if (w->IsWidgetDisabled(widget)) return false;
    00102
    00103   SndPlayFx(SND_15_BEEP);
    00104   w->SetDirty();
    00105
    00106   if (w->IsWidgetLowered(widget)) {
    00107     ResetObjectToPlace();
    00108     return false;
    00109   }
    00110
    00111   SetObjectToPlace(cursor, PAL_NONE, mode, w->window_class, w->window_number);
    00112   w->LowerWidget(widget);
    00113   return true;
    00114 }
    00115
    00116
    00117 void CcPlaySound10(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
    00118 {
    00119   if (result.Succeeded()) SndPlayTileFx(SND_12_EXPLOSION, tile);
    00120 }
    00121
    00122 #ifdef ENABLE_NETWORK
    00123 void ShowNetworkGiveMoneyWindow(CompanyID company)
    00124 {
    00125   _rename_id = company;
    00126   _rename_what = 3;
    00127   ShowQueryString(STR_EMPTY, STR_NETWORK_GIVE_MONEY_CAPTION, 30, 180, NULL, CS_NUMERAL, QSF_NONE);
    00128 }
    00129 #endif /* ENABLE_NETWORK */
    00130
    00131
    00139 bool DoZoomInOutWindow(ZoomStateChange how, Window *w)
    00140 {
    00141   ViewPort *vp;
    00142
    00143   assert(w != NULL);
    00144   vp = w->viewport;
    00145
    00146   switch (how) {
    00147     case ZOOM_NONE:
    00148       /* On initialisation of the viewport we don't do anything. */
    00149       break;
    00150
    00151     case ZOOM_IN:
    00152       if (vp->zoom == ZOOM_LVL_MIN) return false;
    00153       vp->zoom = (ZoomLevel)((int)vp->zoom - 1);
    00154       vp->virtual_width >>= 1;
    00155       vp->virtual_height >>= 1;
    00156
    00157       w->viewport->scrollpos_x += vp->virtual_width >> 1;
    00158       w->viewport->scrollpos_y += vp->virtual_height >> 1;
    00159       w->viewport->dest_scrollpos_x = w->viewport->scrollpos_x;
    00160       w->viewport->dest_scrollpos_y = w->viewport->scrollpos_y;
    00161       w->viewport->follow_vehicle = INVALID_VEHICLE;
    00162       break;
    00163     case ZOOM_OUT:
    00164       if (vp->zoom == ZOOM_LVL_MAX) return false;
    00165       vp->zoom = (ZoomLevel)((int)vp->zoom + 1);
    00166
    00167       w->viewport->scrollpos_x -= vp->virtual_width >> 1;
    00168       w->viewport->scrollpos_y -= vp->virtual_height >> 1;
    00169       w->viewport->dest_scrollpos_x = w->viewport->scrollpos_x;
    00170       w->viewport->dest_scrollpos_y = w->viewport->scrollpos_y;
    00171
    00172       vp->virtual_width <<= 1;
    00173       vp->virtual_height <<= 1;
    00174       w->viewport->follow_vehicle = INVALID_VEHICLE;
    00175       break;
    00176   }
    00177   if (vp != NULL) { // the vp can be null when how == ZOOM_NONE
    00178     vp->virtual_left = UnScaleByZoom(w->viewport->scrollpos_x, vp->zoom);
    00179     vp->virtual_top = UnScaleByZoom(w->viewport->scrollpos_y, vp->zoom);
    00180   }
    00181   /* Update the windows that have zoom-buttons to perhaps disable their buttons */
    00182   w->InvalidateData();
    00183   return true;
    00184 }
    00185
    00186 void ZoomInOrOutToCursorWindow(bool in, Window *w)
    00187 {
    00188   assert(w != NULL);
    00189
    00190   if (_game_mode != GM_MENU) {
    00191     ViewPort *vp = w->viewport;
    00192     if ((in && vp->zoom == ZOOM_LVL_MIN) || (!in && vp->zoom == ZOOM_LVL_MAX)) return;
    00193
    00194     Point pt = GetTileZoomCenterWindow(in, w);
    00195     if (pt.x != -1) {
    00196       ScrollWindowTo(pt.x, pt.y, -1, w, true);
    00197
    00198       DoZoomInOutWindow(in ? ZOOM_IN : ZOOM_OUT, w);
    00199     }
    00200   }
    00201 }
    00202
    00204 enum MainWindowWidgets {
    00205   MW_VIEWPORT,
    00206 };
    00207
    00208 static const struct NWidgetPart _nested_main_window_widgets[] = {
    00209   NWidget(NWID_VIEWPORT, INVALID_COLOUR, MW_VIEWPORT), SetResize(1, 1),
    00210 };
    00211
    00212 static const WindowDesc _main_window_desc(
    00213   WDP_MANUAL, 0, 0,
    00214   WC_MAIN_WINDOW, WC_NONE,
    00215   0,
    00216   _nested_main_window_widgets, lengthof(_nested_main_window_widgets)
    00217 );
    00218
    00219 int _sat = 0;
    00220 int _li = 0;
    00221
    00222 enum {
    00223   GHK_QUIT,
    00224   GHK_ABANDON,
    00225   GHK_CONSOLE,
    00226   GHK_BOUNDING_BOXES,
    00227   GHK_CENTER,
    00228   GHK_CENTER_ZOOM,
    00229   GHK_RESET_OBJECT_TO_PLACE,
    00230   GHK_DELETE_WINDOWS,
    00231   GHK_DELETE_NONVITAL_WINDOWS,
    00232   GHK_REFRESH_SCREEN,
    00233   GHK_CRASH,
    00234   GHK_MONEY,
    00235   GHK_UPDATE_COORDS,
    00236   GHK_TOGGLE_TRANSPARENCY,
    00237   GHK_TOGGLE_INVISIBILITY = GHK_TOGGLE_TRANSPARENCY + 9,
    00238   GHK_TRANSPARENCY_TOOLBAR = GHK_TOGGLE_INVISIBILITY + 8,
    00239   GHK_TRANSPARANCY,
    00240   GHK_CHAT,
    00241   GHK_CHAT_ALL,
    00242   GHK_CHAT_COMPANY,
    00243   GHK_CHAT_SERVER,
    00244 };
    00245
    00246 struct MainWindow : Window
    00247 {
    00248   MainWindow() : Window()
    00249   {
    00250     this->InitNested(&_main_window_desc, 0);
    00251     ResizeWindow(this, _screen.width, _screen.height);
    00252
    00253     NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(MW_VIEWPORT);
    00254     nvp->InitializeViewport(this, TileXY(32, 32), ZOOM_LVL_VIEWPORT);
    00255   }
    00256
    00257   virtual void OnPaint()
    00258   {
    00259     this->DrawWidgets();
    00260     if (_game_mode == GM_MENU) {
    00261       static const SpriteID title_sprites[] = {SPR_OTTD_O, SPR_OTTD_P, SPR_OTTD_E, SPR_OTTD_N, SPR_OTTD_T, SPR_OTTD_T, SPR_OTTD_D};
    00262       static const uint LETTER_SPACING = 10;
    00263       int name_width = (lengthof(title_sprites) - 1) * LETTER_SPACING;
    00264
    00265       for (uint i = 0; i < lengthof(title_sprites); i++) {
    00266         name_width += GetSpriteSize(title_sprites[i]).width;
    00267       }
    00268       int off_x = (this->width - name_width) / 2;
    00269
    00270       for (uint i = 0; i < lengthof(title_sprites); i++) {
    00271         DrawSprite(title_sprites[i], PAL_NONE, off_x, 50);
    00272         off_x += GetSpriteSize(title_sprites[i]).width + LETTER_SPACING;
    00273       }
    00274     }
    00275   }
    00276
    00277   virtual EventState OnKeyPress(uint16 key, uint16 keycode)
    00278   {
    00279     int num = CheckHotkeyMatch(global_hotkeys, keycode, this);
    00280     if (num == GHK_QUIT) {
    00281       HandleExitGameRequest();
    00282       return ES_HANDLED;
    00283     }
    00284
    00285     /* Disable all key shortcuts, except quit shortcuts when
    00286      * generating the world, otherwise they create threading
    00287      * problem during the generating, resulting in random
    00288      * assertions that are hard to trigger and debug */
    00289     if (IsGeneratingWorld()) return ES_NOT_HANDLED;
    00290
    00291     switch (num) {
    00292       case GHK_ABANDON:
    00293         /* No point returning from the main menu to itself */
    00294         if (_game_mode == GM_MENU) return ES_HANDLED;
    00295         if (_settings_client.gui.autosave_on_exit) {
    00296           DoExitSave();
    00297           _switch_mode = SM_MENU;
    00298         } else {
    00299           AskExitToGameMenu();
    00300         }
    00301         return ES_HANDLED;
    00302
    00303       case GHK_CONSOLE:
    00304         IConsoleSwitch();
    00305         return ES_HANDLED;
    00306
    00307       case GHK_BOUNDING_BOXES:
    00308         extern bool _draw_bounding_boxes;
    00309         _draw_bounding_boxes = !_draw_bounding_boxes;
    00310         MarkWholeScreenDirty();
    00311         return ES_HANDLED;
    00312     }
    00313
    00314     if (_game_mode == GM_MENU) return ES_NOT_HANDLED;
    00315
    00316     switch (num) {
    00317       case GHK_CENTER:
    00318       case GHK_CENTER_ZOOM: {
    00319         Point pt = GetTileBelowCursor();
    00320         if (pt.x != -1) {
    00321           bool instant = (num == GHK_CENTER_ZOOM && this->viewport->zoom != ZOOM_LVL_MIN);
    00322           if (num == GHK_CENTER_ZOOM) MaxZoomInOut(ZOOM_IN, this);
    00323           ScrollMainWindowTo(pt.x, pt.y, -1, instant);
    00324         }
    00325         break;
    00326       }
    00327
    00328       case GHK_RESET_OBJECT_TO_PLACE: ResetObjectToPlace(); break;
    00329       case GHK_DELETE_WINDOWS: DeleteNonVitalWindows(); break;
    00330       case GHK_DELETE_NONVITAL_WINDOWS: DeleteAllNonVitalWindows(); break;
    00331       case GHK_REFRESH_SCREEN: MarkWholeScreenDirty(); break;
    00332
    00333       case GHK_CRASH: // Crash the game
    00334         *(volatile byte *)0 = 0;
    00335         break;
    00336
    00337       case GHK_MONEY: // Gimme money
    00338         /* You can only cheat for money in single player. */
    00339         if (!_networking) DoCommandP(0, 10000000, 0, CMD_MONEY_CHEAT);
    00340         break;
    00341
    00342       case GHK_UPDATE_COORDS: // Update the coordinates of all station signs
    00343         UpdateAllVirtCoords();
    00344         break;
    00345
    00346       case GHK_TOGGLE_TRANSPARENCY:
    00347       case GHK_TOGGLE_TRANSPARENCY + 1:
    00348       case GHK_TOGGLE_TRANSPARENCY + 2:
    00349       case GHK_TOGGLE_TRANSPARENCY + 3:
    00350       case GHK_TOGGLE_TRANSPARENCY + 4:
    00351       case GHK_TOGGLE_TRANSPARENCY + 5:
    00352       case GHK_TOGGLE_TRANSPARENCY + 6:
    00353       case GHK_TOGGLE_TRANSPARENCY + 7:
    00354       case GHK_TOGGLE_TRANSPARENCY + 8:
    00355         /* Transparency toggle hot keys */
    00356         ToggleTransparency((TransparencyOption)(num - GHK_TOGGLE_TRANSPARENCY));
    00357         MarkWholeScreenDirty();
    00358         break;
    00359
    00360       case GHK_TOGGLE_INVISIBILITY:
    00361       case GHK_TOGGLE_INVISIBILITY + 1:
    00362       case GHK_TOGGLE_INVISIBILITY + 2:
    00363       case GHK_TOGGLE_INVISIBILITY + 3:
    00364       case GHK_TOGGLE_INVISIBILITY + 4:
    00365       case GHK_TOGGLE_INVISIBILITY + 5:
    00366       case GHK_TOGGLE_INVISIBILITY + 6:
    00367       case GHK_TOGGLE_INVISIBILITY + 7:
    00368         /* Invisibility toggle hot keys */
    00369         ToggleInvisibilityWithTransparency((TransparencyOption)(num - GHK_TOGGLE_INVISIBILITY));
    00370         MarkWholeScreenDirty();
    00371         break;
    00372
    00373       case GHK_TRANSPARENCY_TOOLBAR:
    00374         ShowTransparencyToolbar();
    00375         break;
    00376
    00377       case GHK_TRANSPARANCY:
    00378         ResetRestoreAllTransparency();
    00379         break;
    00380
    00381 #ifdef ENABLE_NETWORK
    00382       case GHK_CHAT: // smart chat; send to team if any, otherwise to all
    00383         if (_networking) {
    00384           const NetworkClientInfo *cio = NetworkFindClientInfoFromClientID(_network_own_client_id);
    00385           if (cio == NULL) break;
    00386
    00387           ShowNetworkChatQueryWindow(NetworkClientPreferTeamChat(cio) ? DESTTYPE_TEAM : DESTTYPE_BROADCAST, cio->client_playas);
    00388         }
    00389         break;
    00390
    00391       case GHK_CHAT_ALL: // send text message to all clients
    00392         if (_networking) ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0);
    00393         break;
    00394
    00395       case GHK_CHAT_COMPANY: // send text to all team mates
    00396         if (_networking) {
    00397           const NetworkClientInfo *cio = NetworkFindClientInfoFromClientID(_network_own_client_id);
    00398           if (cio == NULL) break;
    00399
    00400           ShowNetworkChatQueryWindow(DESTTYPE_TEAM, cio->client_playas);
    00401         }
    00402         break;
    00403
    00404       case GHK_CHAT_SERVER: // send text to the server
    00405         if (_networking && !_network_server) {
    00406           ShowNetworkChatQueryWindow(DESTTYPE_CLIENT, CLIENT_ID_SERVER);
    00407         }
    00408         break;
    00409 #endif
    00410       case '3' : _sat = (_sat - 1) % 256;
    00411         DEBUG(misc, 0, "saturation delta %d ", _sat);
    00412         break;
    00413       case '4' : _sat = (_sat + 1) % 256;
    00414         DEBUG(misc, 0, "saturation delta %d ", _sat);
    00415         break;
    00416       case '5' : _li = (_li - 1) % 256;
    00417         DEBUG(misc, 0, "lightness delta %d ", _li);
    00418         break;
    00419       case '6' : _li = (_li + 1) % 256;
    00420         DEBUG(misc, 0, "lightness delta %d ", _li);
    00421         break;
    00422       default: return ES_NOT_HANDLED;
    00423     }
    00424     return ES_HANDLED;
    00425   }
    00426
    00427   virtual void OnScroll(Point delta)
    00428   {
    00429     this->viewport->scrollpos_x += ScaleByZoom(delta.x, this->viewport->zoom);
    00430     this->viewport->scrollpos_y += ScaleByZoom(delta.y, this->viewport->zoom);
    00431     this->viewport->dest_scrollpos_x = this->viewport->scrollpos_x;
    00432     this->viewport->dest_scrollpos_y = this->viewport->scrollpos_y;
    00433   }
    00434
    00435   virtual void OnMouseWheel(int wheel)
    00436   {
    00437     if (_settings_client.gui.scrollwheel_scrolling == 0) {
    00438       ZoomInOrOutToCursorWindow(wheel < 0, this);
    00439     }
    00440   }
    00441
    00442   virtual void OnResize()
    00443   {
    00444     if (this->viewport != NULL) {
    00445       NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(MW_VIEWPORT);
    00446       nvp->UpdateViewportCoordinates(this);
    00447     }
    00448   }
    00449
    00455   virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
    00456   {
    00457     if (!gui_scope) return;
    00458     /* Forward the message to the appropiate toolbar (ingame or scenario editor) */
    00459     InvalidateWindowData(WC_MAIN_TOOLBAR, 0, data, true);
    00460   }
    00461
    00462   static Hotkey<MainWindow> global_hotkeys[];
    00463 };
    00464
    00465 const uint16 _ghk_quit_keys[] = {'Q' | WKC_CTRL, 'Q' | WKC_META, 0};
    00466 const uint16 _ghk_abandon_keys[] = {'W' | WKC_CTRL, 'W' | WKC_META, 0};
    00467 const uint16 _ghk_chat_keys[] = {WKC_RETURN, 'T', 0};
    00468 const uint16 _ghk_chat_all_keys[] = {WKC_SHIFT | WKC_RETURN, WKC_SHIFT | 'T', 0};
    00469 const uint16 _ghk_chat_company_keys[] = {WKC_CTRL | WKC_RETURN, WKC_CTRL | 'T', 0};
    00470 const uint16 _ghk_chat_server_keys[] = {WKC_CTRL | WKC_SHIFT | WKC_RETURN, WKC_CTRL | WKC_SHIFT | 'T', 0};
    00471
    00472 Hotkey<MainWindow> MainWindow::global_hotkeys[] = {
    00473   Hotkey<MainWindow>(_ghk_quit_keys, "quit", GHK_QUIT),
    00474   Hotkey<MainWindow>(_ghk_abandon_keys, "abandon", GHK_ABANDON),
    00475   Hotkey<MainWindow>(WKC_BACKQUOTE, "console", GHK_CONSOLE),
    00476   Hotkey<MainWindow>('B' | WKC_CTRL, "bounding_boxes", GHK_BOUNDING_BOXES),
    00477   Hotkey<MainWindow>('C', "center", GHK_CENTER),
    00478   Hotkey<MainWindow>('Z', "center_zoom", GHK_CENTER_ZOOM),
    00479   Hotkey<MainWindow>(WKC_ESC, "reset_object_to_place", GHK_RESET_OBJECT_TO_PLACE),
    00480   Hotkey<MainWindow>(WKC_DELETE, "delete_windows", GHK_DELETE_WINDOWS),
    00481   Hotkey<MainWindow>(WKC_DELETE | WKC_SHIFT, "delete_all_windows", GHK_DELETE_NONVITAL_WINDOWS),
    00482   Hotkey<MainWindow>('R' | WKC_CTRL, "refresh_screen", GHK_REFRESH_SCREEN),
    00483 #if defined(_DEBUG)
    00484   Hotkey<MainWindow>('0' | WKC_ALT, "crash_game", GHK_CRASH),
    00485   Hotkey<MainWindow>('1' | WKC_ALT, "money", GHK_MONEY),
    00486   Hotkey<MainWindow>('2' | WKC_ALT, "update_coordinates", GHK_UPDATE_COORDS),
    00487 #endif
    00488   Hotkey<MainWindow>('1' | WKC_CTRL, "transparency_signs", GHK_TOGGLE_TRANSPARENCY),
    00489   Hotkey<MainWindow>('2' | WKC_CTRL, "transparency_trees", GHK_TOGGLE_TRANSPARENCY + 1),
    00490   Hotkey<MainWindow>('3' | WKC_CTRL, "transparency_houses", GHK_TOGGLE_TRANSPARENCY + 2),
    00491   Hotkey<MainWindow>('4' | WKC_CTRL, "transparency_industries", GHK_TOGGLE_TRANSPARENCY + 3),
    00492   Hotkey<MainWindow>('5' | WKC_CTRL, "transparency_buildings", GHK_TOGGLE_TRANSPARENCY + 4),
    00493   Hotkey<MainWindow>('6' | WKC_CTRL, "transparency_bridges", GHK_TOGGLE_TRANSPARENCY + 5),
    00494   Hotkey<MainWindow>('7' | WKC_CTRL, "transparency_structures", GHK_TOGGLE_TRANSPARENCY + 6),
    00495   Hotkey<MainWindow>('8' | WKC_CTRL, "transparency_catenary", GHK_TOGGLE_TRANSPARENCY + 7),
    00496   Hotkey<MainWindow>('9' | WKC_CTRL, "transparency_loading", GHK_TOGGLE_TRANSPARENCY + 8),
    00497   Hotkey<MainWindow>('1' | WKC_CTRL | WKC_SHIFT, "invisibility_signs", GHK_TOGGLE_INVISIBILITY),
    00498   Hotkey<MainWindow>('2' | WKC_CTRL | WKC_SHIFT, "invisibility_trees", GHK_TOGGLE_INVISIBILITY + 1),
    00499   Hotkey<MainWindow>('3' | WKC_CTRL | WKC_SHIFT, "invisibility_houses", GHK_TOGGLE_INVISIBILITY + 2),
    00500   Hotkey<MainWindow>('4' | WKC_CTRL | WKC_SHIFT, "invisibility_industries", GHK_TOGGLE_INVISIBILITY + 3),
    00501   Hotkey<MainWindow>('5' | WKC_CTRL | WKC_SHIFT, "invisibility_buildings", GHK_TOGGLE_INVISIBILITY + 4),
    00502   Hotkey<MainWindow>('6' | WKC_CTRL | WKC_SHIFT, "invisibility_bridges", GHK_TOGGLE_INVISIBILITY + 5),
    00503   Hotkey<MainWindow>('7' | WKC_CTRL | WKC_SHIFT, "invisibility_structures", GHK_TOGGLE_INVISIBILITY + 6),
    00504   Hotkey<MainWindow>('8' | WKC_CTRL | WKC_SHIFT, "invisibility_catenary", GHK_TOGGLE_INVISIBILITY + 7),
    00505   Hotkey<MainWindow>('X' | WKC_CTRL, "transparency_toolbar", GHK_TRANSPARENCY_TOOLBAR),
    00506   Hotkey<MainWindow>('X', "toggle_transparency", GHK_TRANSPARANCY),
    00507 #ifdef ENABLE_NETWORK
    00508   Hotkey<MainWindow>(_ghk_chat_keys, "chat", GHK_CHAT),
    00509   Hotkey<MainWindow>(_ghk_chat_all_keys, "chat_all", GHK_CHAT_ALL),
    00510   Hotkey<MainWindow>(_ghk_chat_company_keys, "chat_company", GHK_CHAT_COMPANY),
    00511   Hotkey<MainWindow>(_ghk_chat_server_keys, "chat_server", GHK_CHAT_SERVER),
    00512 #endif
    00513   HOTKEY_LIST_END(MainWindow)
    00514 };
    00515 Hotkey<MainWindow> *_global_hotkeys = MainWindow::global_hotkeys;
    00516
    00522 bool IsQuitKey(uint16 keycode)
    00523 {
    00524   int num = CheckHotkeyMatch<MainWindow>(_global_hotkeys, keycode, NULL);
    00525   return num == GHK_QUIT;
    00526 }
    00527
    00528
    00529 void ShowSelectGameWindow();
    00530
    00531 void SetupColoursAndInitialWindow()
    00532 {
    00533   for (uint i = 0; i != 16; i++) {
    00534     const byte *b = GetNonSprite(PALETTE_RECOLOUR_START + i, ST_RECOLOUR);
    00535
    00536     assert(b);
    00537     memcpy(_colour_gradient[i], b + 0xC6, sizeof(_colour_gradient[i]));
    00538   }
    00539
    00540   new MainWindow;
    00541
    00542   /* XXX: these are not done */
    00543   switch (_game_mode) {
    00544     default: NOT_REACHED();
    00545     case GM_MENU:
    00546       ShowSelectGameWindow();
    00547       break;
    00548
    00549     case GM_NORMAL:
    00550     case GM_EDITOR:
    00551       ShowVitalWindows();
    00552       break;
    00553   }
    00554 }
    00555
    00556 void ShowVitalWindows()
    00557 {
    00558   AllocateToolbar();
    00559
    00560   /* Status bad only for normal games */
    00561   if (_game_mode == GM_EDITOR) return;
    00562
    00563   ShowStatusBar();
    00564 }
    00565
    00570 void GameSizeChanged()
    00571 {
    00572   _cur_resolution.width  = _screen.width;
    00573   _cur_resolution.height = _screen.height;
    00574   ScreenSizeChanged();
    00575   RelocateAllWindows(_screen.width, _screen.height);
    00576   MarkWholeScreenDirty();
    00577 }