# depot_gui.cpp

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    00001 /* $Id$ */
    00002
    00003 /*
    00004  * This file is part of OpenTTD.
    00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
    00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
    00008  */
    00009
    00012 #include "stdafx.h"
    00013 #include "train.h"
    00014 #include "ship.h"
    00015 #include "aircraft.h"
    00016 #include "gui.h"
    00017 #include "textbuf_gui.h"
    00018 #include "viewport_func.h"
    00019 #include "command_func.h"
    00020 #include "depot_base.h"
    00021 #include "vehicle_gui.h"
    00022 #include "spritecache.h"
    00023 #include "strings_func.h"
    00024 #include "window_func.h"
    00025 #include "vehicle_func.h"
    00026 #include "company_func.h"
    00027 #include "tilehighlight_func.h"
    00028 #include "window_gui.h"
    00029 #include "vehiclelist.h"
    00030 #include "order_backup.h"
    00031
    00032 #include "table/strings.h"
    00033
    00034 /*
    00035  * Since all depot window sizes aren't the same, we need to modify sizes a little.
    00036  * It's done with the following arrays of widget indexes. Each of them tells if a widget side should be moved and in what direction.
    00037  * How long they should be moved and for what window types are controlled in ShowDepotWindow()
    00038  */
    00039
    00040 /* Names of the widgets. Keep them in the same order as in the widget array */
    00041 enum DepotWindowWidgets {
    00042   DEPOT_WIDGET_CAPTION,
    00043   DEPOT_WIDGET_SELL,
    00044   DEPOT_WIDGET_SHOW_SELL_CHAIN,
    00045   DEPOT_WIDGET_SELL_CHAIN,
    00046   DEPOT_WIDGET_SELL_ALL,
    00047   DEPOT_WIDGET_AUTOREPLACE,
    00048   DEPOT_WIDGET_MATRIX,
    00049   DEPOT_WIDGET_V_SCROLL,
    00050   DEPOT_WIDGET_SHOW_H_SCROLL,
    00051   DEPOT_WIDGET_H_SCROLL,
    00052   DEPOT_WIDGET_BUILD,
    00053   DEPOT_WIDGET_CLONE,
    00054   DEPOT_WIDGET_LOCATION,
    00055   DEPOT_WIDGET_SHOW_RENAME,
    00056   DEPOT_WIDGET_RENAME,
    00057   DEPOT_WIDGET_VEHICLE_LIST,
    00058   DEPOT_WIDGET_STOP_ALL,
    00059   DEPOT_WIDGET_START_ALL,
    00060 };
    00061
    00063 static const NWidgetPart _nested_train_depot_widgets[] = {
    00064   NWidget(NWID_HORIZONTAL),
    00065     NWidget(WWT_CLOSEBOX, COLOUR_GREY),
    00066     NWidget(WWT_CAPTION, COLOUR_GREY, DEPOT_WIDGET_CAPTION), SetDataTip(STR_DEPOT_CAPTION, STR_NULL),
    00067     NWidget(WWT_SHADEBOX, COLOUR_GREY),
    00068     NWidget(WWT_STICKYBOX, COLOUR_GREY),
    00069   EndContainer(),
    00070   NWidget(NWID_HORIZONTAL),
    00071     NWidget(NWID_VERTICAL),
    00072       NWidget(WWT_MATRIX, COLOUR_GREY, DEPOT_WIDGET_MATRIX), SetDataTip(0x0, STR_NULL), SetResize(1, 1), SetScrollbar(DEPOT_WIDGET_V_SCROLL),
    00073       NWidget(NWID_SELECTION, INVALID_COLOUR, DEPOT_WIDGET_SHOW_H_SCROLL),
    00074         NWidget(NWID_HSCROLLBAR, COLOUR_GREY, DEPOT_WIDGET_H_SCROLL),
    00075       EndContainer(),
    00076     EndContainer(),
    00077     NWidget(NWID_VERTICAL),
    00078       NWidget(WWT_IMGBTN, COLOUR_GREY, DEPOT_WIDGET_SELL), SetDataTip(0x0, STR_NULL), SetResize(0, 1), SetFill(0, 1),
    00079       NWidget(NWID_SELECTION, INVALID_COLOUR, DEPOT_WIDGET_SHOW_SELL_CHAIN),
    00080         NWidget(WWT_IMGBTN, COLOUR_GREY, DEPOT_WIDGET_SELL_CHAIN), SetDataTip(SPR_SELL_CHAIN_TRAIN, STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP), SetResize(0, 1), SetFill(0, 1),
    00081       EndContainer(),
    00082       NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, DEPOT_WIDGET_SELL_ALL), SetDataTip(0x0, STR_NULL),
    00083       NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, DEPOT_WIDGET_AUTOREPLACE), SetDataTip(0x0, STR_NULL),
    00084     EndContainer(),
    00085     NWidget(NWID_VSCROLLBAR, COLOUR_GREY, DEPOT_WIDGET_V_SCROLL),
    00086   EndContainer(),
    00087   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
    00088     NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, DEPOT_WIDGET_BUILD), SetDataTip(0x0, STR_NULL), SetFill(1, 1), SetResize(1, 0),
    00089     NWidget(WWT_TEXTBTN, COLOUR_GREY, DEPOT_WIDGET_CLONE), SetDataTip(0x0, STR_NULL), SetFill(1, 1), SetResize(1, 0),
    00090     NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, DEPOT_WIDGET_LOCATION), SetDataTip(STR_BUTTON_LOCATION, STR_NULL), SetFill(1, 1), SetResize(1, 0),
    00091     NWidget(NWID_SELECTION, INVALID_COLOUR, DEPOT_WIDGET_SHOW_RENAME), // rename button
    00092       NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, DEPOT_WIDGET_RENAME), SetDataTip(STR_BUTTON_RENAME, STR_DEPOT_RENAME_TOOLTIP), SetFill(1, 1), SetResize(1, 0),
    00093     EndContainer(),
    00094     NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, DEPOT_WIDGET_VEHICLE_LIST), SetDataTip(0x0, STR_NULL), SetFill(0, 1),
    00095     NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, DEPOT_WIDGET_STOP_ALL), SetDataTip(SPR_FLAG_VEH_STOPPED, STR_NULL), SetFill(0, 1),
    00096     NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, DEPOT_WIDGET_START_ALL), SetDataTip(SPR_FLAG_VEH_RUNNING, STR_NULL), SetFill(0, 1),
    00097     NWidget(WWT_RESIZEBOX, COLOUR_GREY),
    00098   EndContainer(),
    00099 };
    00100
    00101 static const WindowDesc _train_depot_desc(
    00102   WDP_AUTO, 362, 123,
    00103   WC_VEHICLE_DEPOT, WC_NONE,
    00104   WDF_UNCLICK_BUTTONS,
    00105   _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
    00106 );
    00107
    00108 static const WindowDesc _road_depot_desc(
    00109   WDP_AUTO, 316, 97,
    00110   WC_VEHICLE_DEPOT, WC_NONE,
    00111   WDF_UNCLICK_BUTTONS,
    00112   _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
    00113 );
    00114
    00115 static const WindowDesc _ship_depot_desc(
    00116   WDP_AUTO, 306, 99,
    00117   WC_VEHICLE_DEPOT, WC_NONE,
    00118   WDF_UNCLICK_BUTTONS,
    00119   _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
    00120 );
    00121
    00122 static const WindowDesc _aircraft_depot_desc(
    00123   WDP_AUTO, 332, 99,
    00124   WC_VEHICLE_DEPOT, WC_NONE,
    00125   WDF_UNCLICK_BUTTONS,
    00126   _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
    00127 );
    00128
    00129 extern void DepotSortList(VehicleList *list);
    00130
    00138 void CcCloneVehicle(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
    00139 {
    00140   if (result.Failed()) return;
    00141
    00142   const Vehicle *v = Vehicle::Get(_new_vehicle_id);
    00143
    00144   ShowVehicleViewWindow(v);
    00145 }
    00146
    00147 static void TrainDepotMoveVehicle(const Vehicle *wagon, VehicleID sel, const Vehicle *head)
    00148 {
    00149   const Vehicle *v = Vehicle::Get(sel);
    00150
    00151   if (v == wagon) return;
    00152
    00153   if (wagon == NULL) {
    00154     if (head != NULL) wagon = head->Last();
    00155   } else {
    00156     wagon = wagon->Previous();
    00157     if (wagon == NULL) return;
    00158   }
    00159
    00160   if (wagon == v) return;
    00161
    00162   DoCommandP(v->tile, v->index | (_ctrl_pressed ? 1 : 0) << 20, wagon == NULL ? INVALID_VEHICLE : wagon->index, CMD_MOVE_RAIL_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_MOVE_VEHICLE));
    00163 }
    00164
    00169 static Dimension _base_block_sizes[4];
    00170
    00171 static void InitBlocksizeForShipAircraft(VehicleType type)
    00172 {
    00173   uint max_width  = 0;
    00174   uint max_height = 0;
    00175
    00176   const Engine *e;
    00177   FOR_ALL_ENGINES_OF_TYPE(e, type) {
    00178     EngineID eid = e->index;
    00179     uint x, y;
    00180
    00181     switch (type) {
    00182       default: NOT_REACHED();
    00183       case VEH_SHIP:     GetShipSpriteSize(    eid, x, y); break;
    00184       case VEH_AIRCRAFT: GetAircraftSpriteSize(eid, x, y); break;
    00185     }
    00186     if (x > max_width)  max_width  = x;
    00187     if (y > max_height) max_height = y;
    00188   }
    00189
    00190   switch (type) {
    00191     default: NOT_REACHED();
    00192     case VEH_SHIP:
    00193       _base_block_sizes[VEH_SHIP].width = max(76U, max_width);
    00194       break;
    00195     case VEH_AIRCRAFT:
    00196       _base_block_sizes[VEH_AIRCRAFT].width = max(67U, max_width);
    00197       break;
    00198   }
    00199   _base_block_sizes[type].height = max(GetVehicleHeight(type), max_height);
    00200 }
    00201
    00206 void InitDepotWindowBlockSizes()
    00207 {
    00208   _base_block_sizes[VEH_TRAIN].width = 0;
    00209   _base_block_sizes[VEH_TRAIN].height = GetVehicleHeight(VEH_TRAIN);
    00210
    00211   _base_block_sizes[VEH_ROAD].width = 32;
    00212   _base_block_sizes[VEH_ROAD].height = GetVehicleHeight(VEH_ROAD);
    00213
    00214   InitBlocksizeForShipAircraft(VEH_SHIP);
    00215   InitBlocksizeForShipAircraft(VEH_AIRCRAFT);
    00216 }
    00217
    00218 static void DepotSellAllConfirmationCallback(Window *w, bool confirmed);
    00219 const Sprite *GetAircraftSprite(EngineID engine);
    00220
    00221 struct DepotWindow : Window {
    00222   VehicleID sel;
    00223   VehicleID vehicle_over;
    00224   VehicleType type;
    00225   bool generate_list;
    00226   VehicleList vehicle_list;
    00227   VehicleList wagon_list;
    00228   uint num_columns;
    00229   Scrollbar *hscroll;
    00230   Scrollbar *vscroll;
    00231
    00232   DepotWindow(const WindowDesc *desc, TileIndex tile, VehicleType type) : Window()
    00233   {
    00234     assert(IsCompanyBuildableVehicleType(type)); // ensure that we make the call with a valid type
    00235
    00236     this->sel = INVALID_VEHICLE;
    00237     this->vehicle_over = INVALID_VEHICLE;
    00238     this->generate_list = true;
    00239     this->type = type;
    00240     this->num_columns = 1; // for non-trains this gets set in FinishInitNested()
    00241
    00242     this->CreateNestedTree(desc);
    00243     this->hscroll = (this->type == VEH_TRAIN ? this->GetScrollbar(DEPOT_WIDGET_H_SCROLL) : NULL);
    00244     this->vscroll = this->GetScrollbar(DEPOT_WIDGET_V_SCROLL);
    00245     /* Don't show 'rename button' of aircraft hangar */
    00246     this->GetWidget<NWidgetStacked>(DEPOT_WIDGET_SHOW_RENAME)->SetDisplayedPlane(type == VEH_AIRCRAFT ? SZSP_NONE : 0);
    00247     /* Only train depots have a horizontal scrollbar and a 'sell chain' button */
    00248     this->GetWidget<NWidgetStacked>(DEPOT_WIDGET_SHOW_H_SCROLL)->SetDisplayedPlane(type == VEH_TRAIN ? 0 : SZSP_HORIZONTAL);
    00249     this->GetWidget<NWidgetStacked>(DEPOT_WIDGET_SHOW_SELL_CHAIN)->SetDisplayedPlane(type == VEH_TRAIN ? 0 : SZSP_NONE);
    00250     this->SetupWidgetData(type);
    00251     this->FinishInitNested(desc, tile);
    00252
    00253     this->owner = GetTileOwner(tile);
    00254     OrderBackup::Reset();
    00255   }
    00256
    00257   ~DepotWindow()
    00258   {
    00259     DeleteWindowById(WC_BUILD_VEHICLE, this->window_number);
    00260     OrderBackup::Reset(this->window_number);
    00261   }
    00262
    00270   void DrawVehicleInDepot(const Vehicle *v, int left, int right, int y) const
    00271   {
    00272     bool free_wagon = false;
    00273     int sprite_y = y + (this->resize.step_height - GetVehicleHeight(v->type)) / 2;
    00274
    00275     bool rtl = _current_text_dir == TD_RTL;
    00276     int image_left  = rtl ? left  + this->count_width  : left  + this->header_width;
    00277     int image_right = rtl ? right - this->header_width : right - this->count_width;
    00278
    00279     switch (v->type) {
    00280       case VEH_TRAIN: {
    00281         const Train *u = Train::From(v);
    00282         free_wagon = u->IsFreeWagon();
    00283
    00284         uint x_space = free_wagon ? TRAININFO_DEFAULT_VEHICLE_WIDTH : 0;
    00285         DrawTrainImage(u, image_left + (rtl ? 0 : x_space), image_right - (rtl ? x_space : 0), sprite_y - 1,
    00286             this->sel, free_wagon ? 0 : this->hscroll->GetPosition(), this->vehicle_over);
    00287
    00288         /* Length of consist in tiles (rounded up) */
    00289         SetDParam(0, CeilDiv(u->gcache.cached_total_length, TILE_SIZE));
    00290         DrawString(rtl ? left + WD_FRAMERECT_LEFT : right - this->count_width, rtl ? left + this->count_width : right - WD_FRAMERECT_RIGHT, y + (this->resize.step_height - FONT_HEIGHT_SMALL) / 2, STR_TINY_BLACK_COMA, TC_FROMSTRING, SA_RIGHT); // Draw the counter
    00291         break;
    00292       }
    00293
    00294       case VEH_ROAD:     DrawRoadVehImage( v, image_left, image_right, sprite_y, this->sel); break;
    00295       case VEH_SHIP:     DrawShipImage(    v, image_left, image_right, sprite_y, this->sel); break;
    00296       case VEH_AIRCRAFT: {
    00297         const Sprite *spr = GetSprite(v->GetImage(DIR_W), ST_NORMAL);
    00298         DrawAircraftImage(v, image_left, image_right,
    00299                   y + max(spr->height + spr->y_offs - 14, 0), // tall sprites needs an y offset
    00300                   this->sel);
    00301         break;
    00302       }
    00303       default: NOT_REACHED();
    00304     }
    00305
    00306     uint diff_x, diff_y;
    00307     if (v->IsGroundVehicle()) {
    00308       /* Arrange unitnumber and flag horizontally */
    00309       diff_x = this->flag_width + WD_FRAMERECT_LEFT;
    00310       diff_y = (this->resize.step_height - this->flag_height) / 2 - 2;
    00311     } else {
    00312       /* Arrange unitnumber and flag vertically */
    00313       diff_x = WD_FRAMERECT_LEFT;
    00314       diff_y = FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
    00315     }
    00316     int text_left  = rtl ? right - this->header_width - 1 : left + diff_x;
    00317     int text_right = rtl ? right - diff_x : left + this->header_width - 1;
    00318
    00319     if (free_wagon) {
    00320       DrawString(text_left, text_right, y + 2, STR_DEPOT_NO_ENGINE);
    00321     } else {
    00322       DrawSprite((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, PAL_NONE, rtl ? right - this->flag_width : left + WD_FRAMERECT_LEFT, y + diff_y);
    00323
    00324       SetDParam(0, v->unitnumber);
    00325       DrawString(text_left, text_right, y + 2, (uint16)(v->max_age - DAYS_IN_LEAP_YEAR) >= v->age ? STR_BLACK_COMMA : STR_RED_COMMA);
    00326     }
    00327   }
    00328
    00329   void DrawWidget(const Rect &r, int widget) const
    00330   {
    00331     if (widget != DEPOT_WIDGET_MATRIX) return;
    00332
    00333     bool rtl = _current_text_dir == TD_RTL;
    00334
    00335     /* Set the row and number of boxes in each row based on the number of boxes drawn in the matrix */
    00336     uint16 mat_data = this->GetWidget<NWidgetCore>(DEPOT_WIDGET_MATRIX)->widget_data;
    00337     uint16 rows_in_display   = GB(mat_data, MAT_ROW_START, MAT_ROW_BITS);
    00338     uint16 boxes_in_each_row = GB(mat_data, MAT_COL_START, MAT_COL_BITS);
    00339
    00340     uint16 num = this->vscroll->GetPosition() * boxes_in_each_row;
    00341     int maxval = min(this->vehicle_list.Length(), num + (rows_in_display * boxes_in_each_row));
    00342     int y;
    00343     for (y = r.top + 1; num < maxval; y += this->resize.step_height) { // Draw the rows
    00344       for (byte i = 0; i < boxes_in_each_row && num < maxval; i++, num++) {
    00345         /* Draw all vehicles in the current row */
    00346         const Vehicle *v = this->vehicle_list[num];
    00347         if (boxes_in_each_row == 1) {
    00348           this->DrawVehicleInDepot(v, r.left, r.right, y);
    00349         } else {
    00350           int x = r.left + (rtl ? (boxes_in_each_row - i - 1) : i) * this->resize.step_width;
    00351           this->DrawVehicleInDepot(v, x, x + this->resize.step_width - 1, y);
    00352         }
    00353       }
    00354     }
    00355
    00356     maxval = min(this->vehicle_list.Length() + this->wagon_list.Length(), (this->vscroll->GetPosition() * boxes_in_each_row) + (rows_in_display * boxes_in_each_row));
    00357
    00358     /* Draw the train wagons without an engine in front. */
    00359     for (; num < maxval; num++, y += this->resize.step_height) {
    00360       const Vehicle *v = this->wagon_list[num - this->vehicle_list.Length()];
    00361       this->DrawVehicleInDepot(v, r.left, r.right, y);
    00362     }
    00363   }
    00364
    00365   void SetStringParameters(int widget) const
    00366   {
    00367     if (widget != DEPOT_WIDGET_CAPTION) return;
    00368
    00369     /* locate the depot struct */
    00370     TileIndex tile = this->window_number;
    00371     SetDParam(0, this->type);
    00372     SetDParam(1, (this->type == VEH_AIRCRAFT) ? GetStationIndex(tile) : GetDepotIndex(tile));
    00373   }
    00374
    00375   struct GetDepotVehiclePtData {
    00376     const Vehicle *head;
    00377     const Vehicle *wagon;
    00378   };
    00379
    00380   enum DepotGUIAction {
    00381     MODE_ERROR,
    00382     MODE_DRAG_VEHICLE,
    00383     MODE_SHOW_VEHICLE,
    00384     MODE_START_STOP,
    00385   };
    00386
    00387   DepotGUIAction GetVehicleFromDepotWndPt(int x, int y, const Vehicle **veh, GetDepotVehiclePtData *d) const
    00388   {
    00389     const NWidgetCore *matrix_widget = this->GetWidget<NWidgetCore>(DEPOT_WIDGET_MATRIX);
    00390     /* In case of RTL the widgets are swapped as a whole */
    00391     if (_current_text_dir == TD_RTL) x = matrix_widget->current_x - x;
    00392
    00393     uint xt = 0, xm = 0, ym = 0;
    00394     if (this->type == VEH_TRAIN) {
    00395       xm = x;
    00396     } else {
    00397       xt = x / this->resize.step_width;
    00398       xm = x % this->resize.step_width;
    00399       if (xt >= this->num_columns) return MODE_ERROR;
    00400     }
    00401     ym = y % this->resize.step_height;
    00402
    00403     uint row = y / this->resize.step_height;
    00404     if (row >= this->vscroll->GetCapacity()) return MODE_ERROR;
    00405
    00406     uint boxes_in_each_row = GB(matrix_widget->widget_data, MAT_COL_START, MAT_COL_BITS);
    00407     uint pos = ((row + this->vscroll->GetPosition()) * boxes_in_each_row) + xt;
    00408
    00409     if (this->vehicle_list.Length() + this->wagon_list.Length() <= pos) {
    00410       /* Clicking on 'line' / 'block' without a vehicle */
    00411       if (this->type == VEH_TRAIN) {
    00412         /* End the dragging */
    00413         d->head  = NULL;
    00414         d->wagon = NULL;
    00415         return MODE_DRAG_VEHICLE;
    00416       } else {
    00417         return MODE_ERROR; // empty block, so no vehicle is selected
    00418       }
    00419     }
    00420
    00421     bool wagon = false;
    00422     if (this->vehicle_list.Length() > pos) {
    00423       *veh = this->vehicle_list[pos];
    00424       /* Skip vehicles that are scrolled off the list */
    00425       if (this->type == VEH_TRAIN) x += this->hscroll->GetPosition();
    00426     } else {
    00427       pos -= this->vehicle_list.Length();
    00428       *veh = this->wagon_list[pos];
    00429       /* free wagons don't have an initial loco. */
    00430       x -= VEHICLEINFO_FULL_VEHICLE_WIDTH;
    00431       wagon = true;
    00432     }
    00433
    00434     const Train *v = NULL;
    00435     if (this->type == VEH_TRAIN) {
    00436       v = Train::From(*veh);
    00437       d->head = d->wagon = v;
    00438     }
    00439
    00440     if (xm <= this->header_width) {
    00441       switch (this->type) {
    00442         case VEH_TRAIN:
    00443           if (wagon) return MODE_ERROR;
    00444         case VEH_ROAD:
    00445           if (xm <= this->flag_width) return MODE_START_STOP;
    00446           break;
    00447
    00448         case VEH_SHIP:
    00449         case VEH_AIRCRAFT:
    00450           if (xm <= this->flag_width && ym >= (uint)(FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL)) return MODE_START_STOP;
    00451           break;
    00452
    00453         default: NOT_REACHED();
    00454       }
    00455       return MODE_SHOW_VEHICLE;
    00456     }
    00457
    00458     if (this->type != VEH_TRAIN) return MODE_DRAG_VEHICLE;
    00459
    00460     /* Clicking on the counter */
    00461     if (xm >= matrix_widget->current_x - this->count_width) return wagon ? MODE_ERROR : MODE_SHOW_VEHICLE;
    00462
    00463     /* Account for the header */
    00464     x -= this->header_width;
    00465
    00466     /* find the vehicle in this row that was clicked */
    00467     for (; v != NULL; v = v->Next()) {
    00468       x -= v->GetDisplayImageWidth();
    00469       if (x < 0) break;
    00470     }
    00471
    00472     d->wagon = (v != NULL ? v->GetFirstEnginePart() : NULL);
    00473
    00474     return MODE_DRAG_VEHICLE;
    00475   }
    00476
    00482   void DepotClick(int x, int y)
    00483   {
    00484     GetDepotVehiclePtData gdvp = { NULL, NULL };
    00485     const Vehicle *v = NULL;
    00486     DepotGUIAction mode = this->GetVehicleFromDepotWndPt(x, y, &v, &gdvp);
    00487
    00488     if (this->type == VEH_TRAIN) v = gdvp.wagon;
    00489
    00490     switch (mode) {
    00491       case MODE_ERROR: // invalid
    00492         return;
    00493
    00494       case MODE_DRAG_VEHICLE: { // start dragging of vehicle
    00495         if (v != NULL && VehicleClicked(v)) return;
    00496
    00497         VehicleID sel = this->sel;
    00498
    00499         if (this->type == VEH_TRAIN && sel != INVALID_VEHICLE) {
    00500           this->sel = INVALID_VEHICLE;
    00501           TrainDepotMoveVehicle(v, sel, gdvp.head);
    00502         } else if (v != NULL) {
    00503           int image = v->GetImage(_current_text_dir == TD_RTL ? DIR_E : DIR_W);
    00504           SetObjectToPlaceWnd(image, GetVehiclePalette(v), HT_DRAG, this);
    00505
    00506           this->sel = v->index;
    00507           this->SetDirty();
    00508
    00509           _cursor.short_vehicle_offset = v->IsGroundVehicle() ? 16 - v->GetGroundVehicleCache()->cached_veh_length * 2 : 0;
    00510           _cursor.vehchain = _ctrl_pressed;
    00511         }
    00512         break;
    00513       }
    00514
    00515       case MODE_SHOW_VEHICLE: // show info window
    00516         ShowVehicleViewWindow(v);
    00517         break;
    00518
    00519       case MODE_START_STOP: // click start/stop flag
    00520         StartStopVehicle(v, false);
    00521         break;
    00522
    00523       default: NOT_REACHED();
    00524     }
    00525   }
    00526
    00533   void SetupWidgetData(VehicleType type)
    00534   {
    00535     this->GetWidget<NWidgetCore>(DEPOT_WIDGET_STOP_ALL)->tool_tip     = STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP + type;
    00536     this->GetWidget<NWidgetCore>(DEPOT_WIDGET_START_ALL)->tool_tip    = STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP + type;
    00537     this->GetWidget<NWidgetCore>(DEPOT_WIDGET_SELL)->tool_tip         = STR_DEPOT_TRAIN_SELL_TOOLTIP + type;
    00538     this->GetWidget<NWidgetCore>(DEPOT_WIDGET_SELL_ALL)->tool_tip     = STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP + type;
    00539
    00540     this->GetWidget<NWidgetCore>(DEPOT_WIDGET_BUILD)->SetDataTip(STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON + type, STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP + type);
    00541     this->GetWidget<NWidgetCore>(DEPOT_WIDGET_CLONE)->SetDataTip(STR_DEPOT_CLONE_TRAIN + type, STR_DEPOT_CLONE_TRAIN_DEPOT_INFO + type);
    00542
    00543     this->GetWidget<NWidgetCore>(DEPOT_WIDGET_LOCATION)->tool_tip     = STR_DEPOT_TRAIN_LOCATION_TOOLTIP + type;
    00544     this->GetWidget<NWidgetCore>(DEPOT_WIDGET_VEHICLE_LIST)->tool_tip = STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP + type;
    00545     this->GetWidget<NWidgetCore>(DEPOT_WIDGET_AUTOREPLACE)->tool_tip  = STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP + type;
    00546     this->GetWidget<NWidgetCore>(DEPOT_WIDGET_MATRIX)->tool_tip       = STR_DEPOT_TRAIN_LIST_TOOLTIP + this->type;
    00547
    00548     switch (type) {
    00549       default: NOT_REACHED();
    00550
    00551       case VEH_TRAIN:
    00552         this->GetWidget<NWidgetCore>(DEPOT_WIDGET_VEHICLE_LIST)->widget_data = STR_TRAIN;
    00553
    00554         /* Sprites */
    00555         this->GetWidget<NWidgetCore>(DEPOT_WIDGET_SELL)->widget_data        = SPR_SELL_TRAIN;
    00556         this->GetWidget<NWidgetCore>(DEPOT_WIDGET_SELL_ALL)->widget_data    = SPR_SELL_ALL_TRAIN;
    00557         this->GetWidget<NWidgetCore>(DEPOT_WIDGET_AUTOREPLACE)->widget_data = SPR_REPLACE_TRAIN;
    00558         break;
    00559
    00560       case VEH_ROAD:
    00561         this->GetWidget<NWidgetCore>(DEPOT_WIDGET_VEHICLE_LIST)->widget_data = STR_LORRY;
    00562
    00563         /* Sprites */
    00564         this->GetWidget<NWidgetCore>(DEPOT_WIDGET_SELL)->widget_data        = SPR_SELL_ROADVEH;
    00565         this->GetWidget<NWidgetCore>(DEPOT_WIDGET_SELL_ALL)->widget_data    = SPR_SELL_ALL_ROADVEH;
    00566         this->GetWidget<NWidgetCore>(DEPOT_WIDGET_AUTOREPLACE)->widget_data = SPR_REPLACE_ROADVEH;
    00567         break;
    00568
    00569       case VEH_SHIP:
    00570         this->GetWidget<NWidgetCore>(DEPOT_WIDGET_VEHICLE_LIST)->widget_data = STR_SHIP;
    00571
    00572         /* Sprites */
    00573         this->GetWidget<NWidgetCore>(DEPOT_WIDGET_SELL)->widget_data        = SPR_SELL_SHIP;
    00574         this->GetWidget<NWidgetCore>(DEPOT_WIDGET_SELL_ALL)->widget_data    = SPR_SELL_ALL_SHIP;
    00575         this->GetWidget<NWidgetCore>(DEPOT_WIDGET_AUTOREPLACE)->widget_data = SPR_REPLACE_SHIP;
    00576         break;
    00577
    00578       case VEH_AIRCRAFT:
    00579         this->GetWidget<NWidgetCore>(DEPOT_WIDGET_VEHICLE_LIST)->widget_data = STR_PLANE;
    00580
    00581         /* Sprites */
    00582         this->GetWidget<NWidgetCore>(DEPOT_WIDGET_SELL)->widget_data        = SPR_SELL_AIRCRAFT;
    00583         this->GetWidget<NWidgetCore>(DEPOT_WIDGET_SELL_ALL)->widget_data    = SPR_SELL_ALL_AIRCRAFT;
    00584         this->GetWidget<NWidgetCore>(DEPOT_WIDGET_AUTOREPLACE)->widget_data = SPR_REPLACE_AIRCRAFT;
    00585         break;
    00586     }
    00587   }
    00588
    00589   uint count_width;
    00590   uint header_width;
    00591   uint flag_width;
    00592   uint flag_height;
    00593
    00594   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
    00595   {
    00596     switch (widget) {
    00597       case DEPOT_WIDGET_MATRIX: {
    00598         uint min_height = 0;
    00599
    00600         if (this->type == VEH_TRAIN) {
    00601           SetDParam(0, 100);
    00602           this->count_width = GetStringBoundingBox(STR_TINY_BLACK_COMA).width + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
    00603         } else {
    00604           this->count_width = 0;
    00605         }
    00606
    00607         Dimension unumber = { GetDigitWidth() * 4, FONT_HEIGHT_NORMAL };
    00608         const Sprite *spr = GetSprite(SPR_FLAG_VEH_STOPPED, ST_NORMAL);
    00609         this->flag_width  = spr->width + WD_FRAMERECT_RIGHT;
    00610         this->flag_height = spr->height;
    00611
    00612         if (this->type == VEH_TRAIN || this->type == VEH_ROAD) {
    00613           min_height = max<uint>(unumber.height + WD_MATRIX_TOP, spr->height);
    00614           this->header_width = unumber.width + this->flag_width + WD_FRAMERECT_LEFT;
    00615         } else {
    00616           min_height = unumber.height + spr->height + WD_MATRIX_TOP + WD_PAR_VSEP_NORMAL + WD_MATRIX_BOTTOM;
    00617           this->header_width = max<uint>(unumber.width, this->flag_width) + WD_FRAMERECT_RIGHT;
    00618         }
    00619         int base_width = this->count_width + this->header_width;
    00620
    00621         resize->height = max(_base_block_sizes[this->type].height, min_height);
    00622         if (this->type == VEH_TRAIN) {
    00623           resize->width = 1;
    00624           size->width = base_width + 2 * 29; // about 2 parts
    00625           size->height = resize->height * 6;
    00626         } else {
    00627           resize->width = base_width + _base_block_sizes[this->type].width;
    00628           size->width = resize->width * (this->type == VEH_ROAD ? 5 : 3);
    00629           size->height = resize->height * (this->type == VEH_ROAD ? 5 : 3);
    00630         }
    00631         fill->width = resize->width;
    00632         fill->height = resize->height;
    00633         break;
    00634       }
    00635     }
    00636   }
    00637
    00643   virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
    00644   {
    00645     this->generate_list = true;
    00646   }
    00647
    00648   virtual void OnPaint()
    00649   {
    00650     if (this->generate_list) {
    00651       /* Generate the vehicle list
    00652        * It's ok to use the wagon pointers for non-trains as they will be ignored */
    00653       BuildDepotVehicleList(this->type, this->window_number, &this->vehicle_list, &this->wagon_list);
    00654       this->generate_list = false;
    00655       DepotSortList(&this->vehicle_list);
    00656     }
    00657
    00658     /* determine amount of items for scroller */
    00659     if (this->type == VEH_TRAIN) {
    00660       uint max_width = VEHICLEINFO_FULL_VEHICLE_WIDTH;
    00661       for (uint num = 0; num < this->vehicle_list.Length(); num++) {
    00662         uint width = 0;
    00663         for (const Train *v = Train::From(this->vehicle_list[num]); v != NULL; v = v->Next()) {
    00664           width += v->GetDisplayImageWidth();
    00665         }
    00666         max_width = max(max_width, width);
    00667       }
    00668       /* Always have 1 empty row, so people can change the setting of the train */
    00669       this->vscroll->SetCount(this->vehicle_list.Length() + this->wagon_list.Length() + 1);
    00670       this->hscroll->SetCount(max_width);
    00671     } else {
    00672       this->vscroll->SetCount(CeilDiv(this->vehicle_list.Length(), this->num_columns));
    00673     }
    00674
    00675     /* Setup disabled buttons. */
    00676     TileIndex tile = this->window_number;
    00677     this->SetWidgetsDisabledState(!IsTileOwner(tile, _local_company),
    00678       DEPOT_WIDGET_STOP_ALL,
    00679       DEPOT_WIDGET_START_ALL,
    00680       DEPOT_WIDGET_SELL,
    00681       DEPOT_WIDGET_SELL_CHAIN,
    00682       DEPOT_WIDGET_SELL_ALL,
    00683       DEPOT_WIDGET_BUILD,
    00684       DEPOT_WIDGET_CLONE,
    00685       DEPOT_WIDGET_RENAME,
    00686       DEPOT_WIDGET_AUTOREPLACE,
    00687       WIDGET_LIST_END);
    00688
    00689     this->DrawWidgets();
    00690   }
    00691
    00692   virtual void OnClick(Point pt, int widget, int click_count)
    00693   {
    00694     switch (widget) {
    00695       case DEPOT_WIDGET_MATRIX: { // List
    00696         NWidgetBase *nwi = this->GetWidget<NWidgetBase>(DEPOT_WIDGET_MATRIX);
    00697         this->DepotClick(pt.x - nwi->pos_x, pt.y - nwi->pos_y);
    00698         break;
    00699       }
    00700
    00701       case DEPOT_WIDGET_BUILD: // Build vehicle
    00702         ResetObjectToPlace();
    00703         ShowBuildVehicleWindow(this->window_number, this->type);
    00704         break;
    00705
    00706       case DEPOT_WIDGET_CLONE: // Clone button
    00707         this->SetWidgetDirty(DEPOT_WIDGET_CLONE);
    00708         this->ToggleWidgetLoweredState(DEPOT_WIDGET_CLONE);
    00709
    00710         if (this->IsWidgetLowered(DEPOT_WIDGET_CLONE)) {
    00711           static const CursorID clone_icons[] = {
    00712             SPR_CURSOR_CLONE_TRAIN, SPR_CURSOR_CLONE_ROADVEH,
    00713             SPR_CURSOR_CLONE_SHIP, SPR_CURSOR_CLONE_AIRPLANE
    00714           };
    00715
    00716           SetObjectToPlaceWnd(clone_icons[this->type], PAL_NONE, HT_VEHICLE, this);
    00717         } else {
    00718           ResetObjectToPlace();
    00719         }
    00720         break;
    00721
    00722       case DEPOT_WIDGET_LOCATION:
    00723         if (_ctrl_pressed) {
    00724           ShowExtraViewPortWindow(this->window_number);
    00725         } else {
    00726           ScrollMainWindowToTile(this->window_number);
    00727         }
    00728         break;
    00729
    00730       case DEPOT_WIDGET_RENAME: // Rename button
    00731         SetDParam(0, this->type);
    00732         SetDParam(1, Depot::GetByTile((TileIndex)this->window_number)->index);
    00733         ShowQueryString(STR_DEPOT_NAME, STR_DEPOT_RENAME_DEPOT_CAPTION, MAX_LENGTH_DEPOT_NAME_CHARS, MAX_LENGTH_DEPOT_NAME_PIXELS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT | QSF_LEN_IN_CHARS);
    00734         break;
    00735
    00736       case DEPOT_WIDGET_STOP_ALL:
    00737       case DEPOT_WIDGET_START_ALL: {
    00738         VehicleListIdentifier vli(VL_DEPOT_LIST, this->type, this->owner);
    00739         DoCommandP(this->window_number, (widget == DEPOT_WIDGET_START_ALL ? (1 << 0) : 0), vli.Pack(), CMD_MASS_START_STOP);
    00740         break;
    00741       }
    00742
    00743       case DEPOT_WIDGET_SELL_ALL:
    00744         /* Only open the confimation window if there are anything to sell */
    00745         if (this->vehicle_list.Length() != 0 || this->wagon_list.Length() != 0) {
    00746           TileIndex tile = this->window_number;
    00747           byte vehtype = this->type;
    00748
    00749           SetDParam(0, vehtype);
    00750           SetDParam(1, (vehtype == VEH_AIRCRAFT) ? GetStationIndex(tile) : GetDepotIndex(tile));
    00751           ShowQuery(
    00752             STR_DEPOT_CAPTION,
    00753             STR_DEPOT_SELL_CONFIRMATION_TEXT,
    00754             this,
    00755             DepotSellAllConfirmationCallback
    00756           );
    00757         }
    00758         break;
    00759
    00760       case DEPOT_WIDGET_VEHICLE_LIST:
    00761         ShowVehicleListWindow(GetTileOwner(this->window_number), this->type, (TileIndex)this->window_number);
    00762         break;
    00763
    00764       case DEPOT_WIDGET_AUTOREPLACE:
    00765         DoCommandP(this->window_number, this->type, 0, CMD_DEPOT_MASS_AUTOREPLACE);
    00766         break;
    00767
    00768     }
    00769   }
    00770
    00771   virtual void OnQueryTextFinished(char *str)
    00772   {
    00773     if (str == NULL) return;
    00774
    00775     /* Do depot renaming */
    00776     DoCommandP(0, GetDepotIndex(this->window_number), 0, CMD_RENAME_DEPOT | CMD_MSG(STR_ERROR_CAN_T_RENAME_DEPOT), NULL, str);
    00777   }
    00778
    00779   virtual bool OnRightClick(Point pt, int widget)
    00780   {
    00781     if (widget != DEPOT_WIDGET_MATRIX) return false;
    00782
    00783     GetDepotVehiclePtData gdvp = { NULL, NULL };
    00784     const Vehicle *v = NULL;
    00785     NWidgetBase *nwi = this->GetWidget<NWidgetBase>(DEPOT_WIDGET_MATRIX);
    00786     DepotGUIAction mode = this->GetVehicleFromDepotWndPt(pt.x - nwi->pos_x, pt.y - nwi->pos_y, &v, &gdvp);
    00787
    00788     if (this->type == VEH_TRAIN) v = gdvp.wagon;
    00789
    00790     if (v == NULL || mode != MODE_DRAG_VEHICLE) return false;
    00791
    00792     CargoArray capacity, loaded;
    00793
    00794     /* Display info for single (articulated) vehicle, or for whole chain starting with selected vehicle */
    00795     bool whole_chain = (this->type == VEH_TRAIN && _ctrl_pressed);
    00796
    00797     /* loop through vehicle chain and collect cargos */
    00798     uint num = 0;
    00799     for (const Vehicle *w = v; w != NULL; w = w->Next()) {
    00800       if (w->cargo_cap > 0 && w->cargo_type < NUM_CARGO) {
    00801         capacity[w->cargo_type] += w->cargo_cap;
    00802         loaded  [w->cargo_type] += w->cargo.Count();
    00803       }
    00804
    00805       if (w->type == VEH_TRAIN && !w->HasArticulatedPart()) {
    00806         num++;
    00807         if (!whole_chain) break;
    00808       }
    00809     }
    00810
    00811     /* Build tooltipstring */
    00812     static char details[1024];
    00813     details[0] = '\0';
    00814     char *pos = details;
    00815
    00816     for (CargoID cargo_type = 0; cargo_type < NUM_CARGO; cargo_type++) {
    00817       if (capacity[cargo_type] == 0) continue;
    00818
    00819       SetDParam(0, cargo_type);           // {CARGO} #1
    00820       SetDParam(1, loaded[cargo_type]);   // {CARGO} #2
    00821       SetDParam(2, cargo_type);           // {SHORTCARGO} #1
    00822       SetDParam(3, capacity[cargo_type]); // {SHORTCARGO} #2
    00823       pos = GetString(pos, STR_DEPOT_VEHICLE_TOOLTIP_CARGO, lastof(details));
    00824     }
    00825
    00826     /* Show tooltip window */
    00827     uint64 args[2];
    00828     args[0] = (whole_chain ? num : v->engine_type);
    00829     args[1] = (uint64)(size_t)details;
    00830     GuiShowTooltips(this, whole_chain ? STR_DEPOT_VEHICLE_TOOLTIP_CHAIN : STR_DEPOT_VEHICLE_TOOLTIP, 2, args, TCC_RIGHT_CLICK);
    00831
    00832     return true;
    00833   }
    00834
    00839   virtual void OnVehicleSelect(const Vehicle *v)
    00840   {
    00841     if (DoCommandP(this->window_number, v->index, _ctrl_pressed ? 1 : 0, CMD_CLONE_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_BUY_TRAIN + v->type), CcCloneVehicle)) {
    00842       ResetObjectToPlace();
    00843     }
    00844   }
    00845
    00846   virtual void OnPlaceObjectAbort()
    00847   {
    00848     /* abort clone */
    00849     this->RaiseWidget(DEPOT_WIDGET_CLONE);
    00850     this->SetWidgetDirty(DEPOT_WIDGET_CLONE);
    00851
    00852     /* abort drag & drop */
    00853     this->sel = INVALID_VEHICLE;
    00854     this->vehicle_over = INVALID_VEHICLE;
    00855     this->SetWidgetDirty(DEPOT_WIDGET_MATRIX);
    00856   }
    00857
    00858   virtual void OnMouseDrag(Point pt, int widget)
    00859   {
    00860     if (this->type != VEH_TRAIN || this->sel == INVALID_VEHICLE) return;
    00861
    00862     /* A rail vehicle is dragged.. */
    00863     if (widget != DEPOT_WIDGET_MATRIX) { // ..outside of the depot matrix.
    00864       if (this->vehicle_over != INVALID_VEHICLE) {
    00865         this->vehicle_over = INVALID_VEHICLE;
    00866         this->SetWidgetDirty(DEPOT_WIDGET_MATRIX);
    00867       }
    00868       return;
    00869     }
    00870
    00871     NWidgetBase *matrix = this->GetWidget<NWidgetBase>(widget);
    00872     const Vehicle *v = NULL;
    00873     GetDepotVehiclePtData gdvp = {NULL, NULL};
    00874
    00875     if (this->GetVehicleFromDepotWndPt(pt.x - matrix->pos_x, pt.y - matrix->pos_y, &v, &gdvp) != MODE_DRAG_VEHICLE) return;
    00876
    00877     VehicleID new_vehicle_over = INVALID_VEHICLE;
    00878     if (gdvp.head != NULL) {
    00879       if (gdvp.wagon == NULL && gdvp.head->Last()->index != this->sel) { // ..at the end of the train.
    00880         /* NOTE: As a wagon can't be moved at the begin of a train, head index isn't used to mark a drag-and-drop
    00881          * destination inside a train. This head index is then used to indicate that a wagon is inserted at
    00882          * the end of the train.
    00883          */
    00884         new_vehicle_over = gdvp.head->index;
    00885       } else if (gdvp.wagon != NULL && gdvp.head != gdvp.wagon &&
    00886           gdvp.wagon->index != this->sel &&
    00887           gdvp.wagon->Previous()->index != this->sel) { // ..over an existing wagon.
    00888         new_vehicle_over = gdvp.wagon->index;
    00889       }
    00890     }
    00891
    00892     if (this->vehicle_over == new_vehicle_over) return;
    00893
    00894     this->vehicle_over = new_vehicle_over;
    00895     this->SetWidgetDirty(widget);
    00896   }
    00897
    00898   virtual void OnDragDrop(Point pt, int widget)
    00899   {
    00900     switch (widget) {
    00901       case DEPOT_WIDGET_MATRIX: {
    00902         const Vehicle *v = NULL;
    00903         VehicleID sel = this->sel;
    00904
    00905         this->sel = INVALID_VEHICLE;
    00906         this->SetDirty();
    00907
    00908         NWidgetBase *nwi = this->GetWidget<NWidgetBase>(DEPOT_WIDGET_MATRIX);
    00909         if (this->type == VEH_TRAIN) {
    00910           GetDepotVehiclePtData gdvp = { NULL, NULL };
    00911
    00912           if (this->GetVehicleFromDepotWndPt(pt.x - nwi->pos_x, pt.y - nwi->pos_y, &v, &gdvp) == MODE_DRAG_VEHICLE && sel != INVALID_VEHICLE) {
    00913             if (gdvp.wagon != NULL && gdvp.wagon->index == sel && _ctrl_pressed) {
    00914               DoCommandP(Vehicle::Get(sel)->tile, Vehicle::Get(sel)->index, true,
    00915                   CMD_REVERSE_TRAIN_DIRECTION | CMD_MSG(STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE));
    00916             } else if (gdvp.wagon == NULL || gdvp.wagon->index != sel) {
    00917               this->vehicle_over = INVALID_VEHICLE;
    00918               TrainDepotMoveVehicle(gdvp.wagon, sel, gdvp.head);
    00919             } else if (gdvp.head != NULL && gdvp.head->IsFrontEngine()) {
    00920               ShowVehicleViewWindow(gdvp.head);
    00921             }
    00922           }
    00923         } else if (this->GetVehicleFromDepotWndPt(pt.x - nwi->pos_x, pt.y - nwi->pos_y, &v, NULL) == MODE_DRAG_VEHICLE && v != NULL && sel == v->index) {
    00924           ShowVehicleViewWindow(v);
    00925         }
    00926         break;
    00927       }
    00928
    00929       case DEPOT_WIDGET_SELL: case DEPOT_WIDGET_SELL_CHAIN: {
    00930         if (this->IsWidgetDisabled(widget)) return;
    00931         if (this->sel == INVALID_VEHICLE) return;
    00932
    00933         this->HandleButtonClick(widget);
    00934
    00935         const Vehicle *v = Vehicle::Get(this->sel);
    00936         this->sel = INVALID_VEHICLE;
    00937         this->SetDirty();
    00938
    00939         int sell_cmd = (v->type == VEH_TRAIN && (widget == DEPOT_WIDGET_SELL_CHAIN || _ctrl_pressed)) ? 1 : 0;
    00940         DoCommandP(v->tile, v->index | sell_cmd << 20 | MAKE_ORDER_BACKUP_FLAG, 0, GetCmdSellVeh(v->type));
    00941         break;
    00942       }
    00943
    00944       default:
    00945         this->sel = INVALID_VEHICLE;
    00946         this->SetDirty();
    00947     }
    00948     _cursor.vehchain = false;
    00949   }
    00950
    00951   virtual void OnTimeout()
    00952   {
    00953     if (!this->IsWidgetDisabled(DEPOT_WIDGET_SELL)) {
    00954       this->RaiseWidget(DEPOT_WIDGET_SELL);
    00955       this->SetWidgetDirty(DEPOT_WIDGET_SELL);
    00956     }
    00957     if (this->nested_array[DEPOT_WIDGET_SELL] != NULL && !this->IsWidgetDisabled(DEPOT_WIDGET_SELL_CHAIN)) {
    00958       this->RaiseWidget(DEPOT_WIDGET_SELL_CHAIN);
    00959       this->SetWidgetDirty(DEPOT_WIDGET_SELL_CHAIN);
    00960     }
    00961   }
    00962
    00963   virtual void OnResize()
    00964   {
    00965     NWidgetCore *nwi = this->GetWidget<NWidgetCore>(DEPOT_WIDGET_MATRIX);
    00966     this->vscroll->SetCapacityFromWidget(this, DEPOT_WIDGET_MATRIX);
    00967     if (this->type == VEH_TRAIN) {
    00968       this->hscroll->SetCapacity(nwi->current_x - this->header_width - this->count_width);
    00969       nwi->widget_data = (this->vscroll->GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
    00970     } else {
    00971       this->num_columns = nwi->current_x / nwi->resize_x;
    00972       nwi->widget_data = (this->vscroll->GetCapacity() << MAT_ROW_START) + (this->num_columns << MAT_COL_START);
    00973     }
    00974   }
    00975
    00976   virtual EventState OnCTRLStateChange()
    00977   {
    00978     if (this->sel != INVALID_VEHICLE) {
    00979       _cursor.vehchain = _ctrl_pressed;
    00980       this->SetWidgetDirty(DEPOT_WIDGET_MATRIX);
    00981       return ES_HANDLED;
    00982     }
    00983
    00984     return ES_NOT_HANDLED;
    00985   }
    00986 };
    00987
    00988 static void DepotSellAllConfirmationCallback(Window *win, bool confirmed)
    00989 {
    00990   if (confirmed) {
    00991     DepotWindow *w = (DepotWindow*)win;
    00992     TileIndex tile = w->window_number;
    00993     byte vehtype = w->type;
    00994     DoCommandP(tile, vehtype, 0, CMD_DEPOT_SELL_ALL_VEHICLES);
    00995   }
    00996 }
    00997
    01003 void ShowDepotWindow(TileIndex tile, VehicleType type)
    01004 {
    01005   if (BringWindowToFrontById(WC_VEHICLE_DEPOT, tile) != NULL) return;
    01006
    01007   const WindowDesc *desc;
    01008   switch (type) {
    01009     default: NOT_REACHED();
    01010     case VEH_TRAIN:    desc = &_train_depot_desc;    break;
    01011     case VEH_ROAD:     desc = &_road_depot_desc;     break;
    01012     case VEH_SHIP:     desc = &_ship_depot_desc;     break;
    01013     case VEH_AIRCRAFT: desc = &_aircraft_depot_desc; break;
    01014   }
    01015
    01016   new DepotWindow(desc, tile, type);
    01017 }
    01018
    01023 void DeleteDepotHighlightOfVehicle(const Vehicle *v)
    01024 {
    01025   DepotWindow *w;
    01026
    01027   /* If we haven't got any vehicles on the mouse pointer, we haven't got any highlighted in any depots either
    01028    * If that is the case, we can skip looping though the windows and save time
    01029    */
    01030   if (_special_mouse_mode != WSM_DRAGDROP) return;
    01031
    01032   w = dynamic_cast<DepotWindow*>(FindWindowById(WC_VEHICLE_DEPOT, v->tile));
    01033   if (w != NULL) {
    01034     if (w->sel == v->index) ResetObjectToPlace();
    01035   }
    01036 }