# grf.cpp

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    00001 /* $Id$ */
    00002
    00003 /*
    00004  * This file is part of OpenTTD.
    00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
    00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
    00008  */
    00009
    00012 #include "../stdafx.h"
    00013 #include "../gfx_func.h"
    00014 #include "../fileio_func.h"
    00015 #include "../debug.h"
    00016 #include "../strings_func.h"
    00017 #include "table/strings.h"
    00018 #include "../gui.h"
    00019 #include "../core/math_func.hpp"
    00020 #include "grf.hpp"
    00021
    00030 static bool WarnCorruptSprite(uint8 file_slot, size_t file_pos, int line)
    00031 {
    00032   static byte warning_level = 0;
    00033   if (warning_level == 0) {
    00034     SetDParamStr(0, FioGetFilename(file_slot));
    00035     ShowErrorMessage(STR_NEWGRF_ERROR_CORRUPT_SPRITE, INVALID_STRING_ID, WL_ERROR);
    00036   }
    00037   DEBUG(sprite, warning_level, "[%i] Loading corrupted sprite from %s at position %i", line, FioGetFilename(file_slot), (int)file_pos);
    00038   warning_level = 6;
    00039   return false;
    00040 }
    00041
    00042 bool SpriteLoaderGrf::LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type, ZoomLevel zoom)
    00043 {
    00044   /* Open the right file and go to the correct position */
    00045   FioSeekToFile(file_slot, file_pos);
    00046
    00047   /* Read the size and type */
    00048   int num = FioReadWord();
    00049   byte type = FioReadByte();
    00050
    00051   /* Type 0xFF indicates either a colourmap or some other non-sprite info; we do not handle them here */
    00052   if (type == 0xFF) return false;
    00053
    00054   sprite->height = FioReadByte();
    00055   sprite->width  = FioReadWord();
    00056   sprite->x_offs = FioReadWord();
    00057   sprite->y_offs = FioReadWord();
    00058
    00059   /* 0x02 indicates it is a compressed sprite, so we can't rely on 'num' to be valid.
    00060    *  In case it is uncompressed, the size is 'num' - 8 (header-size). */
    00061   num = (type & 0x02) ? sprite->width * sprite->height : num - 8;
    00062
    00063   byte *dest_orig = AllocaM(byte, num);
    00064   byte *dest = dest_orig;
    00065   const int dest_size = num;
    00066
    00067   /* Read the file, which has some kind of compression */
    00068   while (num > 0) {
    00069     int8 code = FioReadByte();
    00070
    00071     if (code >= 0) {
    00072       /* Plain bytes to read */
    00073       int size = (code == 0) ? 0x80 : code;
    00074       num -= size;
    00075       if (num < 0) return WarnCorruptSprite(file_slot, file_pos, __LINE__);
    00076       for (; size > 0; size--) {
    00077         *dest = FioReadByte();
    00078         dest++;
    00079       }
    00080     } else {
    00081       /* Copy bytes from earlier in the sprite */
    00082       const uint data_offset = ((code & 7) << 8) | FioReadByte();
    00083       if (dest - data_offset < dest_orig) return WarnCorruptSprite(file_slot, file_pos, __LINE__);
    00084       int size = -(code >> 3);
    00085       num -= size;
    00086       if (num < 0) return WarnCorruptSprite(file_slot, file_pos, __LINE__);
    00087       for (; size > 0; size--) {
    00088         *dest = *(dest - data_offset);
    00089         dest++;
    00090       }
    00091     }
    00092   }
    00093
    00094   if (num != 0) return WarnCorruptSprite(file_slot, file_pos, __LINE__);
    00095
    00096   sprite->AllocateData(sprite->width * sprite->height);
    00097
    00098   /* When there are transparency pixels, this format has another trick.. decode it */
    00099   if (type & 0x08) {
    00100     for (int y = 0; y < sprite->height; y++) {
    00101       bool last_item = false;
    00102       /* Look up in the header-table where the real data is stored for this row */
    00103       int offset = (dest_orig[y * 2 + 1] << 8) | dest_orig[y * 2];
    00104
    00105       /* Go to that row */
    00106       dest = dest_orig + offset;
    00107
    00108       do {
    00109         if (dest + 2 > dest_orig + dest_size) {
    00110           free(sprite->data);
    00111           return WarnCorruptSprite(file_slot, file_pos, __LINE__);
    00112         }
    00113
    00114         SpriteLoader::CommonPixel *data;
    00115         /* Read the header:
    00116          *  0 .. 14  - length
    00117          *  15       - last_item
    00118          *  16 .. 31 - transparency bytes */
    00119         last_item  = ((*dest) & 0x80) != 0;
    00120         int length =  (*dest++) & 0x7F;
    00121         int skip   =   *dest++;
    00122
    00123         data = &sprite->data[y * sprite->width + skip];
    00124
    00125         if (skip + length > sprite->width || dest + length > dest_orig + dest_size) {
    00126           free(sprite->data);
    00127           return WarnCorruptSprite(file_slot, file_pos, __LINE__);
    00128         }
    00129
    00130         for (int x = 0; x < length; x++) {
    00131           switch (sprite_type) {
    00132             case ST_NORMAL: data->m = _palette_remap_grf[file_slot] ? _palette_remap[*dest] : *dest; break;
    00133             case ST_FONT:   data->m = min(*dest, 2u); break;
    00134             default:        data->m = *dest; break;
    00135           }
    00136           dest++;
    00137           data++;
    00138         }
    00139       } while (!last_item);
    00140     }
    00141   } else {
    00142     if (dest_size < sprite->width * sprite->height) {
    00143       free(sprite->data);
    00144       return WarnCorruptSprite(file_slot, file_pos, __LINE__);
    00145     }
    00146
    00147     if (dest_size > sprite->width * sprite->height) {
    00148       static byte warning_level = 0;
    00149       DEBUG(sprite, warning_level, "Ignoring %i unused extra bytes from the sprite from %s at position %i", dest_size - sprite->width * sprite->height, FioGetFilename(file_slot), (int)file_pos);
    00150       warning_level = 6;
    00151     }
    00152
    00153     dest = dest_orig;
    00154
    00155     for (int i = 0; i < sprite->width * sprite->height; i++) {
    00156       switch (sprite_type) {
    00157         case ST_NORMAL: sprite->data[i].m = _palette_remap_grf[file_slot] ? _palette_remap[dest[i]] : dest[i]; break;
    00158         case ST_FONT:   sprite->data[i].m = min(dest[i], 2u); break;
    00159         default:        sprite->data[i].m = dest[i]; break;
    00160       }
    00161     }
    00162   }
    00163
    00164   /* Make sure to mark all transparent pixels transparent on the alpha channel too */
    00165   for (int i = 0; i < sprite->width * sprite->height; i++) {
    00166     if (sprite->data[i].m != 0) sprite->data[i].a = 0xFF;
    00167   }
    00168
    00169   return true;
    00170 }