# vehicle_base.h

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    00001 /* $Id$ */
    00002
    00003 /*
    00004  * This file is part of OpenTTD.
    00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
    00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
    00008  */
    00009
    00012 #ifndef VEHICLE_BASE_H
    00013 #define VEHICLE_BASE_H
    00014
    00015 #include "track_type.h"
    00016 #include "command_type.h"
    00017 #include "order_base.h"
    00018 #include "cargopacket.h"
    00019 #include "texteff.hpp"
    00020 #include "engine_type.h"
    00021 #include "order_func.h"
    00022 #include "transport_type.h"
    00023 #include "group_type.h"
    00024
    00026 enum VehStatus {
    00027   VS_HIDDEN          = 0x01,
    00028   VS_STOPPED         = 0x02,
    00029   VS_UNCLICKABLE     = 0x04,
    00030   VS_DEFPAL          = 0x08,
    00031   VS_TRAIN_SLOWING   = 0x10,
    00032   VS_SHADOW          = 0x20,
    00033   VS_AIRCRAFT_BROKEN = 0x40,
    00034   VS_CRASHED         = 0x80,
    00035 };
    00036
    00038 enum VehicleFlags {
    00039   VF_LOADING_FINISHED,
    00040   VF_CARGO_UNLOADING,
    00041   VF_BUILT_AS_PROTOTYPE,
    00042   VF_TIMETABLE_STARTED,
    00043   VF_AUTOFILL_TIMETABLE,
    00044   VF_AUTOFILL_PRES_WAIT_TIME,
    00045   VF_STOP_LOADING,
    00046   VF_PATHFINDER_LOST,
    00047 };
    00048
    00050 enum NewGRFCacheValidValues {
    00051   NCVV_POSITION_CONSIST_LENGTH   = 0,
    00052   NCVV_POSITION_SAME_ID_LENGTH   = 1,
    00053   NCVV_CONSIST_CARGO_INFORMATION = 2,
    00054   NCVV_COMPANY_INFORMATION       = 3,
    00055   NCVV_END,
    00056 };
    00057
    00059 struct NewGRFCache {
    00060   /* Values calculated when they are requested for the first time after invalidating the NewGRF cache. */
    00061   uint32 position_consist_length;
    00062   uint32 position_same_id_length;
    00063   uint32 consist_cargo_information;
    00064   uint32 company_information;
    00065   uint8  cache_valid;
    00066 };
    00067
    00069 enum VisualEffect {
    00070   VE_OFFSET_START        = 0,
    00071   VE_OFFSET_COUNT        = 4,
    00072   VE_OFFSET_CENTRE       = 8,
    00073
    00074   VE_TYPE_START          = 4,
    00075   VE_TYPE_COUNT          = 2,
    00076   VE_TYPE_DEFAULT        = 0,
    00077   VE_TYPE_STEAM          = 1,
    00078   VE_TYPE_DIESEL         = 2,
    00079   VE_TYPE_ELECTRIC       = 3,
    00080
    00081   VE_DISABLE_EFFECT      = 6,
    00082   VE_DISABLE_WAGON_POWER = 7,
    00083
    00084   VE_DEFAULT = 0xFF,
    00085 };
    00086
    00092 enum GroundVehicleSubtypeFlags {
    00093   GVSF_FRONT            = 0,
    00094   GVSF_ARTICULATED_PART = 1,
    00095   GVSF_WAGON            = 2,
    00096   GVSF_ENGINE           = 3,
    00097   GVSF_FREE_WAGON       = 4,
    00098   GVSF_MULTIHEADED      = 5,
    00099 };
    00100
    00102 struct VehicleCache {
    00103   uint16 cached_max_speed;
    00104
    00105   byte cached_vis_effect;
    00106 };
    00107
    00109 typedef Pool<Vehicle, VehicleID, 512, 0xFF000> VehiclePool;
    00110 extern VehiclePool _vehicle_pool;
    00111
    00112 /* Some declarations of functions, so we can make them friendly */
    00113 struct SaveLoad;
    00114 struct GroundVehicleCache;
    00115 extern const SaveLoad *GetVehicleDescription(VehicleType vt);
    00116 struct LoadgameState;
    00117 extern bool LoadOldVehicle(LoadgameState *ls, int num);
    00118 extern void FixOldVehicles();
    00119
    00121 struct Vehicle : VehiclePool::PoolItem<&_vehicle_pool>, BaseVehicle {
    00122 private:
    00123   Vehicle *next;
    00124   Vehicle *previous;
    00125   Vehicle *first;
    00126
    00127   Vehicle *next_shared;
    00128   Vehicle *previous_shared;
    00129 public:
    00130   friend const SaveLoad *GetVehicleDescription(VehicleType vt);
    00131   friend void FixOldVehicles();
    00132   friend void AfterLoadVehicles(bool part_of_load);
    00133   friend bool LoadOldVehicle(LoadgameState *ls, int num);
    00134
    00135   char *name;
    00136
    00137   TileIndex tile;
    00138
    00144   TileIndex dest_tile;
    00145
    00146   Money profit_this_year;
    00147   Money profit_last_year;
    00148   Money value;
    00149
    00150   CargoPayment *cargo_payment;
    00151
    00152   /* Used for timetabling. */
    00153   uint32 current_order_time;
    00154   int32 lateness_counter;
    00155   Date timetable_start;
    00156
    00157   Rect coord;
    00158
    00159   Vehicle *next_hash;
    00160   Vehicle **prev_hash;
    00161
    00162   Vehicle *next_new_hash;
    00163   Vehicle **prev_new_hash;
    00164   Vehicle **old_new_hash;
    00165
    00166   SpriteID colourmap;
    00167
    00168   /* Related to age and service time */
    00169   Year build_year;
    00170   Date age;
    00171   Date max_age;
    00172   Date date_of_last_service;
    00173   Date service_interval;
    00174   uint16 reliability;
    00175   uint16 reliability_spd_dec;
    00176   byte breakdown_ctr;
    00177   byte breakdown_delay;
    00178   byte breakdowns_since_last_service;
    00179   byte breakdown_chance;
    00180
    00181   int32 x_pos;
    00182   int32 y_pos;
    00183   byte z_pos;
    00184   DirectionByte direction;
    00185
    00186   OwnerByte owner;
    00187   byte spritenum;
    00188
    00189
    00190   SpriteID cur_image;
    00191   byte x_extent;
    00192   byte y_extent;
    00193   byte z_extent;
    00194   int8 x_offs;
    00195   int8 y_offs;
    00196   EngineID engine_type;
    00197
    00198   TextEffectID fill_percent_te_id;
    00199   UnitID unitnumber;
    00200
    00201   uint16 cur_speed;
    00202   byte subspeed;
    00203   byte acceleration;
    00204   uint32 motion_counter;
    00205   byte progress;
    00206
    00207   byte random_bits;
    00208   byte waiting_triggers;
    00209
    00210   StationID last_station_visited;
    00211
    00212   CargoID cargo_type;
    00213   byte cargo_subtype;
    00214   uint16 cargo_cap;
    00215   VehicleCargoList cargo;
    00216
    00217   byte day_counter;
    00218   byte tick_counter;
    00219   byte running_ticks;
    00220
    00221   byte vehstatus;
    00222   Order current_order;
    00223   VehicleOrderID cur_real_order_index;
    00224   VehicleOrderID cur_auto_order_index;
    00225
    00226   union {
    00227     OrderList *list;
    00228     Order     *old;
    00229   } orders;
    00230
    00231   byte vehicle_flags;
    00232
    00233   uint16 load_unload_ticks;
    00234   GroupID group_id;
    00235   byte subtype;
    00236
    00237   NewGRFCache grf_cache;
    00238   VehicleCache vcache;
    00239
    00240   Vehicle(VehicleType type = VEH_INVALID);
    00241
    00242   void PreDestructor();
    00244   virtual ~Vehicle();
    00245
    00246   void BeginLoading();
    00247   void LeaveStation();
    00248
    00249   GroundVehicleCache *GetGroundVehicleCache();
    00250   const GroundVehicleCache *GetGroundVehicleCache() const;
    00251
    00252   void DeleteUnreachedAutoOrders();
    00253
    00254   void HandleLoading(bool mode = false);
    00255
    00264   virtual void MarkDirty() {}
    00265
    00271   virtual void UpdateDeltaXY(Direction direction) {}
    00272
    00286   FORCEINLINE uint GetOldAdvanceSpeed(uint speed)
    00287   {
    00288     return (this->direction & 1) ? speed : speed * 3 / 4;
    00289   }
    00290
    00303   static FORCEINLINE uint GetAdvanceSpeed(uint speed)
    00304   {
    00305     return speed * 3 / 4;
    00306   }
    00307
    00315   FORCEINLINE uint GetAdvanceDistance()
    00316   {
    00317     return (this->direction & 1) ? 192 : 256;
    00318   }
    00319
    00324   virtual ExpensesType GetExpenseType(bool income) const { return EXPENSES_OTHER; }
    00325
    00329   virtual void PlayLeaveStationSound() const {}
    00330
    00334   virtual bool IsPrimaryVehicle() const { return false; }
    00335
    00341   virtual SpriteID GetImage(Direction direction) const { return 0; }
    00342
    00347   FORCEINLINE void InvalidateNewGRFCache()
    00348   {
    00349     this->grf_cache.cache_valid = 0;
    00350   }
    00351
    00356   FORCEINLINE void InvalidateNewGRFCacheOfChain()
    00357   {
    00358     for (Vehicle *u = this; u != NULL; u = u->Next()) {
    00359       u->InvalidateNewGRFCache();
    00360     }
    00361   }
    00362
    00367   FORCEINLINE bool IsGroundVehicle() const
    00368   {
    00369     return this->type == VEH_TRAIN || this->type == VEH_ROAD;
    00370   }
    00371
    00376   virtual int GetDisplaySpeed() const { return 0; }
    00377
    00382   virtual int GetDisplayMaxSpeed() const { return 0; }
    00383
    00388   virtual Money GetRunningCost() const { return 0; }
    00389
    00394   virtual bool IsInDepot() const { return false; }
    00395
    00400   virtual bool IsStoppedInDepot() const { return this->IsInDepot() && (this->vehstatus & VS_STOPPED) != 0; }
    00401
    00406   virtual bool Tick() { return true; };
    00407
    00411   virtual void OnNewDay() {};
    00412
    00418   virtual uint Crash(bool flooded = false);
    00419
    00432   virtual Trackdir GetVehicleTrackdir() const { return INVALID_TRACKDIR; }
    00433
    00438   Money GetDisplayRunningCost() const { return (this->GetRunningCost() >> 8); }
    00439
    00444   Money GetDisplayProfitThisYear() const { return (this->profit_this_year >> 8); }
    00445
    00450   Money GetDisplayProfitLastYear() const { return (this->profit_last_year >> 8); }
    00451
    00452   void SetNext(Vehicle *next);
    00453
    00459   inline Vehicle *Next() const { return this->next; }
    00460
    00466   inline Vehicle *Previous() const { return this->previous; }
    00467
    00472   inline Vehicle *First() const { return this->first; }
    00473
    00478   inline Vehicle *Last()
    00479   {
    00480     Vehicle *v = this;
    00481     while (v->Next() != NULL) v = v->Next();
    00482     return v;
    00483   }
    00484
    00489   inline const Vehicle *Last() const
    00490   {
    00491     const Vehicle *v = this;
    00492     while (v->Next() != NULL) v = v->Next();
    00493     return v;
    00494   }
    00495
    00500   inline Order *GetFirstOrder() const { return (this->orders.list == NULL) ? NULL : this->orders.list->GetFirstOrder(); }
    00501
    00502   void AddToShared(Vehicle *shared_chain);
    00503   void RemoveFromShared();
    00504
    00509   inline Vehicle *NextShared() const { return this->next_shared; }
    00510
    00515   inline Vehicle *PreviousShared() const { return this->previous_shared; }
    00516
    00521   inline Vehicle *FirstShared() const { return (this->orders.list == NULL) ? this->First() : this->orders.list->GetFirstSharedVehicle(); }
    00522
    00527   inline bool IsOrderListShared() const { return this->orders.list != NULL && this->orders.list->IsShared(); }
    00528
    00533   inline VehicleOrderID GetNumOrders() const { return (this->orders.list == NULL) ? 0 : this->orders.list->GetNumOrders(); }
    00534
    00539   inline VehicleOrderID GetNumManualOrders() const { return (this->orders.list == NULL) ? 0 : this->orders.list->GetNumManualOrders(); }
    00540
    00547   inline void CopyVehicleConfigAndStatistics(const Vehicle *src)
    00548   {
    00549     this->unitnumber = src->unitnumber;
    00550
    00551     this->cur_real_order_index = src->cur_real_order_index;
    00552     this->cur_auto_order_index = src->cur_auto_order_index;
    00553     this->current_order = src->current_order;
    00554     this->dest_tile  = src->dest_tile;
    00555
    00556     this->profit_this_year = src->profit_this_year;
    00557     this->profit_last_year = src->profit_last_year;
    00558
    00559     this->current_order_time = src->current_order_time;
    00560     this->lateness_counter = src->lateness_counter;
    00561     this->timetable_start = src->timetable_start;
    00562
    00563     if (HasBit(src->vehicle_flags, VF_TIMETABLE_STARTED)) SetBit(this->vehicle_flags, VF_TIMETABLE_STARTED);
    00564     if (HasBit(src->vehicle_flags, VF_AUTOFILL_TIMETABLE)) SetBit(this->vehicle_flags, VF_AUTOFILL_TIMETABLE);
    00565     if (HasBit(src->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME)) SetBit(this->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME);
    00566
    00567     this->service_interval = src->service_interval;
    00568   }
    00569
    00570
    00571   bool HandleBreakdown();
    00572
    00573   bool NeedsAutorenewing(const Company *c) const;
    00574
    00575   bool NeedsServicing() const;
    00576   bool NeedsAutomaticServicing() const;
    00577
    00585   virtual TileIndex GetOrderStationLocation(StationID station) { return INVALID_TILE; }
    00586
    00595   virtual bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse) { return false; }
    00596
    00597   CommandCost SendToDepot(DoCommandFlag flags, DepotCommand command);
    00598
    00599   void UpdateVisualEffect(bool allow_power_change = true);
    00600   void ShowVisualEffect() const;
    00601
    00602 private:
    00607   void SkipToNextRealOrderIndex()
    00608   {
    00609     if (this->GetNumManualOrders() > 0) {
    00610       /* Advance to next real order */
    00611       do {
    00612         this->cur_real_order_index++;
    00613         if (this->cur_real_order_index >= this->GetNumOrders()) this->cur_real_order_index = 0;
    00614       } while (this->GetOrder(this->cur_real_order_index)->IsType(OT_AUTOMATIC));
    00615     } else {
    00616       this->cur_real_order_index = 0;
    00617     }
    00618   }
    00619
    00620 public:
    00626   void IncrementAutoOrderIndex()
    00627   {
    00628     if (this->cur_auto_order_index == this->cur_real_order_index) {
    00629       /* Increment real order index as well */
    00630       this->SkipToNextRealOrderIndex();
    00631     }
    00632
    00633     assert(this->cur_real_order_index == 0 || this->cur_real_order_index < this->GetNumOrders());
    00634
    00635     /* Advance to next automatic order */
    00636     do {
    00637       this->cur_auto_order_index++;
    00638       if (this->cur_auto_order_index >= this->GetNumOrders()) this->cur_auto_order_index = 0;
    00639     } while (this->cur_auto_order_index != this->cur_real_order_index && !this->GetOrder(this->cur_auto_order_index)->IsType(OT_AUTOMATIC));
    00640
    00641     InvalidateVehicleOrder(this, 0);
    00642   }
    00643
    00650   void IncrementRealOrderIndex()
    00651   {
    00652     if (this->cur_auto_order_index == this->cur_real_order_index) {
    00653       /* Increment both real and auto order */
    00654       this->IncrementAutoOrderIndex();
    00655     } else {
    00656       /* Increment real order only */
    00657       this->SkipToNextRealOrderIndex();
    00658       InvalidateVehicleOrder(this, 0);
    00659     }
    00660   }
    00661
    00665   void UpdateRealOrderIndex()
    00666   {
    00667     /* Make sure the index is valid */
    00668     if (this->cur_real_order_index >= this->GetNumOrders()) this->cur_real_order_index = 0;
    00669
    00670     if (this->GetNumManualOrders() > 0) {
    00671       /* Advance to next real order */
    00672       while (this->GetOrder(this->cur_real_order_index)->IsType(OT_AUTOMATIC)) {
    00673         this->cur_real_order_index++;
    00674         if (this->cur_real_order_index >= this->GetNumOrders()) this->cur_real_order_index = 0;
    00675       }
    00676     } else {
    00677       this->cur_real_order_index = 0;
    00678     }
    00679   }
    00680
    00686   inline Order *GetOrder(int index) const
    00687   {
    00688     return (this->orders.list == NULL) ? NULL : this->orders.list->GetOrderAt(index);
    00689   }
    00690
    00695   inline Order *GetLastOrder() const
    00696   {
    00697     return (this->orders.list == NULL) ? NULL : this->orders.list->GetLastOrder();
    00698   }
    00699
    00700   bool IsEngineCountable() const;
    00701   bool HasDepotOrder() const;
    00702   void HandlePathfindingResult(bool path_found);
    00703
    00708   FORCEINLINE bool IsFrontEngine() const
    00709   {
    00710     return this->IsGroundVehicle() && HasBit(this->subtype, GVSF_FRONT);
    00711   }
    00712
    00717   FORCEINLINE bool IsArticulatedPart() const
    00718   {
    00719     return this->IsGroundVehicle() && HasBit(this->subtype, GVSF_ARTICULATED_PART);
    00720   }
    00721
    00726   FORCEINLINE bool HasArticulatedPart() const
    00727   {
    00728     return this->Next() != NULL && this->Next()->IsArticulatedPart();
    00729   }
    00730
    00736   FORCEINLINE Vehicle *GetNextArticulatedPart() const
    00737   {
    00738     assert(this->HasArticulatedPart());
    00739     return this->Next();
    00740   }
    00741
    00746   FORCEINLINE Vehicle *GetFirstEnginePart()
    00747   {
    00748     Vehicle *v = this;
    00749     while (v->IsArticulatedPart()) v = v->Previous();
    00750     return v;
    00751   }
    00752
    00757   FORCEINLINE const Vehicle *GetFirstEnginePart() const
    00758   {
    00759     const Vehicle *v = this;
    00760     while (v->IsArticulatedPart()) v = v->Previous();
    00761     return v;
    00762   }
    00763
    00768   FORCEINLINE Vehicle *GetLastEnginePart()
    00769   {
    00770     Vehicle *v = this;
    00771     while (v->HasArticulatedPart()) v = v->GetNextArticulatedPart();
    00772     return v;
    00773   }
    00774
    00779   FORCEINLINE Vehicle *GetNextVehicle() const
    00780   {
    00781     const Vehicle *v = this;
    00782     while (v->HasArticulatedPart()) v = v->GetNextArticulatedPart();
    00783
    00784     /* v now contains the last articulated part in the engine */
    00785     return v->Next();
    00786   }
    00787
    00792   FORCEINLINE Vehicle *GetPrevVehicle() const
    00793   {
    00794     Vehicle *v = this->Previous();
    00795     while (v != NULL && v->IsArticulatedPart()) v = v->Previous();
    00796
    00797     return v;
    00798   }
    00799 };
    00800
    00806 #define FOR_ALL_VEHICLES_FROM(var, start) FOR_ALL_ITEMS_FROM(Vehicle, vehicle_index, var, start)
    00807
    00812 #define FOR_ALL_VEHICLES(var) FOR_ALL_VEHICLES_FROM(var, 0)
    00813
    00818 template <class T, VehicleType Type>
    00819 struct SpecializedVehicle : public Vehicle {
    00820   static const VehicleType EXPECTED_TYPE = Type;
    00821
    00822   typedef SpecializedVehicle<T, Type> SpecializedVehicleBase;
    00823
    00827   FORCEINLINE SpecializedVehicle<T, Type>() : Vehicle(Type) { }
    00828
    00833   FORCEINLINE T *First() const { return (T *)this->Vehicle::First(); }
    00834
    00839   FORCEINLINE T *Last() { return (T *)this->Vehicle::Last(); }
    00840
    00845   FORCEINLINE const T *Last() const { return (const T *)this->Vehicle::Last(); }
    00846
    00851   FORCEINLINE T *Next() const { return (T *)this->Vehicle::Next(); }
    00852
    00857   FORCEINLINE T *Previous() const { return (T *)this->Vehicle::Previous(); }
    00858
    00864   FORCEINLINE T *GetNextArticulatedPart() { return (T *)this->Vehicle::GetNextArticulatedPart(); }
    00865
    00871   FORCEINLINE T *GetNextArticulatedPart() const { return (T *)this->Vehicle::GetNextArticulatedPart(); }
    00872
    00877   FORCEINLINE T *GetFirstEnginePart() { return (T *)this->Vehicle::GetFirstEnginePart(); }
    00878
    00883   FORCEINLINE const T *GetFirstEnginePart() const { return (const T *)this->Vehicle::GetFirstEnginePart(); }
    00884
    00889   FORCEINLINE T *GetLastEnginePart() { return (T *)this->Vehicle::GetLastEnginePart(); }
    00890
    00895   FORCEINLINE T *GetNextVehicle() const { return (T *)this->Vehicle::GetNextVehicle(); }
    00896
    00901   FORCEINLINE T *GetPrevVehicle() const { return (T *)this->Vehicle::GetPrevVehicle(); }
    00902
    00908   static FORCEINLINE bool IsValidID(size_t index)
    00909   {
    00910     return Vehicle::IsValidID(index) && Vehicle::Get(index)->type == Type;
    00911   }
    00912
    00917   static FORCEINLINE T *Get(size_t index)
    00918   {
    00919     return (T *)Vehicle::Get(index);
    00920   }
    00921
    00926   static FORCEINLINE T *GetIfValid(size_t index)
    00927   {
    00928     return IsValidID(index) ? Get(index) : NULL;
    00929   }
    00930
    00936   static FORCEINLINE T *From(Vehicle *v)
    00937   {
    00938     assert(v->type == Type);
    00939     return (T *)v;
    00940   }
    00941
    00947   static FORCEINLINE const T *From(const Vehicle *v)
    00948   {
    00949     assert(v->type == Type);
    00950     return (const T *)v;
    00951   }
    00952
    00958   FORCEINLINE void UpdateViewport(bool moved, bool turned)
    00959   {
    00960     extern void VehicleMove(Vehicle *v, bool update_viewport);
    00961
    00962     /* Explicitly choose method to call to prevent vtable dereference -
    00963      * it gives ~3% runtime improvements in games with many vehicles */
    00964     if (turned) ((T *)this)->T::UpdateDeltaXY(this->direction);
    00965     SpriteID old_image = this->cur_image;
    00966     this->cur_image = ((T *)this)->T::GetImage(this->direction);
    00967     if (moved || this->cur_image != old_image) VehicleMove(this, true);
    00968   }
    00969 };
    00970
    00976 #define FOR_ALL_VEHICLES_OF_TYPE(name, var) FOR_ALL_ITEMS_FROM(name, vehicle_index, var, 0) if (var->type == name::EXPECTED_TYPE)
    00977
    00981 struct DisasterVehicle : public SpecializedVehicle<DisasterVehicle, VEH_DISASTER> {
    00982   SpriteID image_override;
    00983   VehicleID big_ufo_destroyer_target;
    00984
    00986   DisasterVehicle() : SpecializedVehicleBase() {}
    00988   virtual ~DisasterVehicle() {}
    00989
    00990   void UpdateDeltaXY(Direction direction);
    00991   bool Tick();
    00992 };
    00993
    00998 #define FOR_ALL_DISASTERVEHICLES(var) FOR_ALL_VEHICLES_OF_TYPE(DisasterVehicle, var)
    00999
    01001 struct FreeUnitIDGenerator {
    01002   bool *cache;
    01003   UnitID maxid;
    01004   UnitID curid;
    01005
    01006   FreeUnitIDGenerator(VehicleType type, CompanyID owner);
    01007   UnitID NextID();
    01008
    01010   ~FreeUnitIDGenerator() { free(this->cache); }
    01011 };
    01012
    01014 static const int32 INVALID_COORD = 0x7fffffff;
    01015
    01016 #endif /* VEHICLE_BASE_H */