# town_map.h File Reference

Accessors for towns. More...

`#include "road_map.h"`
`#include "house.h"`

Go to the source code of this file.

## Functions
static TownID | GetTownIndex (TileIndex t)
| Get the index of which town this house/street is attached to.
static void | SetTownIndex (TileIndex t, TownID index)
| Set the town index for a road or house tile.
static HouseID | GetCleanHouseType (TileIndex t)
| Get the type of this house, which is an index into the house spec array without doing any NewGRF related translations.
static HouseID | GetHouseType (TileIndex t)
| Get the type of this house, which is an index into the house spec array.
static void | SetHouseType (TileIndex t, HouseID house_id)
| Set the house type.
static bool | LiftHasDestination (TileIndex t)
| Check if the lift of this animated house has a destination.
static void | SetLiftDestination (TileIndex t, byte dest)
| Set the new destination of the lift for this animated house, and activate the LiftHasDestination bit.
static byte | GetLiftDestination (TileIndex t)
| Get the current destination for this lift.
static void | HaltLift (TileIndex t)
| Stop the lift of this animated house from moving.
static byte | GetLiftPosition (TileIndex t)
| Get the position of the lift on this animated house.
static void | SetLiftPosition (TileIndex t, byte pos)
| Set the position of the lift on this animated house.
static bool | IsHouseCompleted (TileIndex t)
| Get the completion of this house.
static void | SetHouseCompleted (TileIndex t, bool status)
| Mark this house as been completed.
static byte | GetHouseBuildingStage (TileIndex t)
| House Construction Scheme.
static byte | GetHouseConstructionTick (TileIndex t)
| Gets the construction stage of a house.
static void | IncHouseConstructionTick (TileIndex t)
| Sets the increment stage of a house It is working with the whole counter + stage 5 bits, making it easier to work: the wraparound is automatic.
static void | ResetHouseAge (TileIndex t)
| Sets the age of the house to zero.
static void | IncrementHouseAge (TileIndex t)
| Increments the age of the house.
static Year | GetHouseAge (TileIndex t)
| Get the age of the house.
static void | SetHouseRandomBits (TileIndex t, byte random)
| Set the random bits for this house.
static byte | GetHouseRandomBits (TileIndex t)
| Get the random bits for this house.
static void | SetHouseTriggers (TileIndex t, byte triggers)
| Set the activated triggers bits for this house.
static byte | GetHouseTriggers (TileIndex t)
| Get the already activated triggers bits for this house.
static byte | GetHouseProcessingTime (TileIndex t)
| Get the amount of time remaining before the tile loop processes this tile.
static void | SetHouseProcessingTime (TileIndex t, byte time)
| Set the amount of time remaining before the tile loop processes this tile.
static void | DecHouseProcessingTime (TileIndex t)
| Decrease the amount of time remaining before the tile loop processes this tile.
static void | MakeHouseTile (TileIndex t, TownID tid, byte counter, byte stage, HouseID type, byte random_bits)
| Make the tile a house.

## Detailed Description

Accessors for towns.

Definition in file town_map.h.

## Function Documentation

static void DecHouseProcessingTime | ( | TileIndex | t | ) | `[inline, static]`

Decrease the amount of time remaining before the tile loop processes this tile.

Parameters:

  | t | the house tile

Precondition:
  IsTileType(t, MP_HOUSE)

Definition at line 338 of file town_map.h.

References _m, IsTileType(), Tile::m6, and MP_HOUSE.

static HouseID GetCleanHouseType | ( | TileIndex | t | ) | `[inline, static]`

Get the type of this house, which is an index into the house spec array without doing any NewGRF related translations.

Parameters:

  | t | the tile

Precondition:
  IsTileType(t, MP_HOUSE)

Returns:
  house type

Definition at line 49 of file town_map.h.

References _m, GB(), IsTileType(), Tile::m4, and MP_HOUSE.

Referenced by GetHouseType(), and UpdateHousesAndTowns().

static Year GetHouseAge | ( | TileIndex | t | ) | `[inline, static]`

Get the age of the house.

Parameters:

  | t | the tile of this house

Precondition:
  IsTileType(t, MP_HOUSE)

Returns:
  year

Definition at line 251 of file town_map.h.

References _m, IsHouseCompleted(), IsTileType(), Tile::m5, and MP_HOUSE.

Referenced by HouseGetVariable(), and TileLoop_Town().

static byte GetHouseBuildingStage | ( | TileIndex | t | ) | `[inline, static]`

House Construction Scheme.

Construction counter, for buildings under construction. Incremented on every periodic tile processing. On wraparound, the stage of building in is increased. GetHouseBuildingStage is taking care of the real stages, (as the sprite for the next phase of house building) (Get|Inc)HouseConstructionTick is simply a tick counter between the different stages Gets the building stage of a house Since the stage is used for determining what sprite to use, if the house is complete (and that stage no longuer is available), fool the system by returning the TOWN_HOUSE_COMPLETE (3), thus showing a beautiful complete house.

Parameters:

  | t | the tile of the house to get the building stage of

Precondition:
  IsTileType(t, MP_HOUSE)

Returns:
  the building stage of the house

Definition at line 185 of file town_map.h.

References _m, GB(), IsHouseCompleted(), IsTileType(), MP_HOUSE, and TOWN_HOUSE_COMPLETED.

Referenced by DrawTile_Town(), and HouseGetVariable().

static byte GetHouseConstructionTick | ( | TileIndex | t | ) | `[inline, static]`

Gets the construction stage of a house.

Parameters:

  | t | the tile of the house to get the construction stage of

Precondition:
  IsTileType(t, MP_HOUSE)

Returns:
  the construction stage of the house

Definition at line 197 of file town_map.h.

References _m, GB(), IsHouseCompleted(), IsTileType(), and MP_HOUSE.

Referenced by MakeSingleHouseBigger().

static byte GetHouseProcessingTime | ( | TileIndex | t | ) | `[inline, static]`

Get the amount of time remaining before the tile loop processes this tile.

Parameters:

  | t | the house tile

Precondition:
  IsTileType(t, MP_HOUSE)

Returns:
  time remaining

Definition at line 315 of file town_map.h.

References _m, GB(), IsTileType(), and MP_HOUSE.

static byte GetHouseRandomBits | ( | TileIndex | t | ) | `[inline, static]`

Get the random bits for this house.

This is required for newgrf house

Parameters:

  | t | the tile of this house

Precondition:
  IsTileType(t, MP_HOUSE)

Returns:
  random bits

Definition at line 277 of file town_map.h.

References _m, IsTileType(), Tile::m1, and MP_HOUSE.

static byte GetHouseTriggers | ( | TileIndex | t | ) | `[inline, static]`

Get the already activated triggers bits for this house.

This is required for newgrf house

Parameters:

  | t | the tile of this house

Precondition:
  IsTileType(t, MP_HOUSE)

Returns:
  triggers

Definition at line 303 of file town_map.h.

References _m, GB(), IsTileType(), and MP_HOUSE.

static HouseID GetHouseType | ( | TileIndex | t | ) | `[inline, static]`

Get the type of this house, which is an index into the house spec array.

Parameters:

  | t | the tile

Precondition:
  IsTileType(t, MP_HOUSE)

Returns:
  house type

Definition at line 61 of file town_map.h.

References GetCleanHouseType(), and GetTranslatedHouseID().

Referenced by AfterLoadGame(), AnimateTile_Town(), DrawTile_Town(), GetFoundation_Town(), GetHouseResolver(), NIHHouse::GetSpec(), HouseGetVariable(), NIHHouse::IsInspectable(), MakeSingleHouseBigger(), MakeTownHouseBigger(), SearchNearbyHouseClass(), SearchNearbyHouseGRFID(), SearchNearbyHouseID(), and TileLoop_Town().

static byte GetLiftDestination | ( | TileIndex | t | ) | `[inline, static]`

Get the current destination for this lift.

Parameters:

  | t | the tile

Returns:
  destination

Definition at line 106 of file town_map.h.

References _me, and GB().

Referenced by AnimateTile_Town().

static byte GetLiftPosition | ( | TileIndex | t | ) | `[inline, static]`

Get the position of the lift on this animated house.

Parameters:

  | t | the tile

Returns:
  position, from 0 to 36

Definition at line 127 of file town_map.h.

References _m, and GB().

Referenced by AnimateTile_Town().

static TownID GetTownIndex | ( | TileIndex | t | ) | `[inline, static]`

Get the index of which town this house/street is attached to.

Parameters:

  | t | the tile

Precondition:
  IsTileType(t, MP_HOUSE) or IsTileType(t, MP_ROAD) but not a road depot

Returns:
  TownID

Definition at line 24 of file town_map.h.

References _m, IsRoadDepot(), IsTileType(), Tile::m2, MP_HOUSE, and MP_ROAD.

Referenced by CanBuildHouseHere(), ClosestTownFromTile(), CmdBuildSingleRail(), CmdDeleteTown(), CmdRemoveSingleRail(), FixOwnerOfRailTrack(), NIHHouse::GetParent(), NIHHouse::SetStringParameters(), and Town::~Town().

static void HaltLift | ( | TileIndex | t | ) | `[inline, static]`

Stop the lift of this animated house from moving.

Clears the first 4 bits of m7 at once, clearing the LiftHasDestination bit and the destination.

Parameters:

  | t | the tile

Definition at line 117 of file town_map.h.

References _me, and SB().

Referenced by AnimateTile_Town().

static void IncHouseConstructionTick | ( | TileIndex | t | ) | `[inline, static]`

Sets the increment stage of a house It is working with the whole counter + stage 5 bits, making it easier to work: the wraparound is automatic.

Parameters:

  | t | the tile of the house to increment the construction stage of

Precondition:
  IsTileType(t, MP_HOUSE)

Definition at line 210 of file town_map.h.

References _m, AB(), GB(), IsTileType(), MP_HOUSE, SetHouseCompleted(), and TOWN_HOUSE_COMPLETED.

Referenced by MakeSingleHouseBigger().

static void IncrementHouseAge | ( | TileIndex | t | ) | `[inline, static]`

Increments the age of the house.

Parameters:

  | t | the tile of this house

Precondition:
  IsTileType(t, MP_HOUSE)

Definition at line 239 of file town_map.h.

References _m, IsHouseCompleted(), IsTileType(), Tile::m5, and MP_HOUSE.

static bool IsHouseCompleted | ( | TileIndex | t | ) | `[inline, static]`

Get the completion of this house.

Parameters:

  | t | the tile

Returns:
  true if it is, false if it is not

Definition at line 147 of file town_map.h.

References _m, HasBit(), IsTileType(), and MP_HOUSE.

Referenced by AfterLoadGame(), GetHouseAge(), GetHouseBuildingStage(), GetHouseConstructionTick(), IncrementHouseAge(), MakeHouseTile(), MakeSingleHouseBigger(), ResetHouseAge(), TileLoop_Town(), and UpdateHousesAndTowns().

static bool LiftHasDestination | ( | TileIndex | t | ) | `[inline, static]`

Check if the lift of this animated house has a destination.

Parameters:

  | t | the tile

Returns:
  has destination

Definition at line 84 of file town_map.h.

References _me, and HasBit().

Referenced by AnimateTile_Town(), and TileLoop_Town().

static void MakeHouseTile | ( | TileIndex | t,
|  | TownID | tid,
|  | byte | counter,
|  | byte | stage,
|  | HouseID | type,
|  | byte | random_bits |
| ) |  |  | `[inline, static]`

Make the tile a house.

Parameters:

  | t | tile index
  | tid | Town index
  | counter | of construction step
  | stage | of construction (used for drawing)
  | type | of house. Index into house specs array
  | random_bits | required for newgrf houses

Precondition:
  IsTileType(t, MP_CLEAR)

Definition at line 354 of file town_map.h.

References _m, IsHouseCompleted(), IsTileType(), Tile::m1, Tile::m2, Tile::m3, Tile::m5, MP_CLEAR, MP_HOUSE, SetAnimationFrame(), SetHouseCompleted(), SetHouseProcessingTime(), SetHouseType(), SetTileType(), and TOWN_HOUSE_COMPLETED.

Referenced by ClearMakeHouseTile().

static void ResetHouseAge | ( | TileIndex | t | ) | `[inline, static]`

Sets the age of the house to zero.

Needs to be called after the house is completed. During construction stages the map space is used otherwise.

Parameters:

  | t | the tile of this house

Precondition:
  IsTileType(t, MP_HOUSE) && IsHouseCompleted(t)

Definition at line 228 of file town_map.h.

References _m, IsHouseCompleted(), IsTileType(), Tile::m5, and MP_HOUSE.

Referenced by MakeSingleHouseBigger().

static void SetHouseCompleted | ( | TileIndex | t,
|  | bool | status |
| ) |  |  | `[inline, static]`

Mark this house as been completed.

Parameters:

  | t | the tile
  | status |

Definition at line 158 of file town_map.h.

References _m, IsTileType(), MP_HOUSE, and SB().

Referenced by AfterLoadGame(), IncHouseConstructionTick(), and MakeHouseTile().

static void SetHouseProcessingTime | ( | TileIndex | t,
|  | byte | time |
| ) |  |  | `[inline, static]`

Set the amount of time remaining before the tile loop processes this tile.

Parameters:

  | t | the house tile
  | time | the time to be set

Precondition:
  IsTileType(t, MP_HOUSE)

Definition at line 327 of file town_map.h.

References _m, IsTileType(), MP_HOUSE, and SB().

Referenced by MakeHouseTile().

static void SetHouseRandomBits | ( | TileIndex | t,
|  | byte | random |
| ) |  |  | `[inline, static]`

Set the random bits for this house.

This is required for newgrf house

Parameters:

  | t | the tile of this house
  | random | the new random bits

Precondition:
  IsTileType(t, MP_HOUSE)

Definition at line 264 of file town_map.h.

References _m, IsTileType(), Tile::m1, and MP_HOUSE.

static void SetHouseTriggers | ( | TileIndex | t,
|  | byte | triggers |
| ) |  |  | `[inline, static]`

Set the activated triggers bits for this house.

This is required for newgrf house

Parameters:

  | t | the tile of this house
  | triggers | the activated triggers

Precondition:
  IsTileType(t, MP_HOUSE)

Definition at line 290 of file town_map.h.

References _m, IsTileType(), MP_HOUSE, and SB().

static void SetHouseType | ( | TileIndex | t,
|  | HouseID | house_id |
| ) |  |  | `[inline, static]`

Set the house type.

Parameters:

  | t | the tile
  | house_id | the new house type

Precondition:
  IsTileType(t, MP_HOUSE)

Definition at line 72 of file town_map.h.

References _m, GB(), IsTileType(), Tile::m4, MP_HOUSE, and SB().

Referenced by MakeHouseTile(), and UpdateHousesAndTowns().

static void SetLiftDestination | ( | TileIndex | t,
|  | byte | dest |
| ) |  |  | `[inline, static]`

Set the new destination of the lift for this animated house, and activate the LiftHasDestination bit.

Parameters:

  | t | the tile
  | dest | new destination

Definition at line 95 of file town_map.h.

References _me, SB(), and SetBit().

Referenced by AnimateTile_Town().

static void SetLiftPosition | ( | TileIndex | t,
|  | byte | pos |
| ) |  |  | `[inline, static]`

Set the position of the lift on this animated house.

Parameters:

  | t | the tile
  | pos | position, from 0 to 36

Definition at line 137 of file town_map.h.

References _m, and SB().

Referenced by AfterLoadGame(), and AnimateTile_Town().

static void SetTownIndex | ( | TileIndex | t,
|  | TownID | index |
| ) |  |  | `[inline, static]`

Set the town index for a road or house tile.

Parameters:

  | t | the tile
  | index | the index of the town

Precondition:
  IsTileType(t, MP_HOUSE) or IsTileType(t, MP_ROAD) but not a road depot

Definition at line 36 of file town_map.h.

References _m, IsRoadDepot(), IsTileType(), Tile::m2, MP_HOUSE, and MP_ROAD.

Referenced by AfterLoadGame(), CmdBuildRoad(), GrowTownAtRoad(), RemoveRoad(), and UpdateNearestTownForRoadTiles().