# ai_vehiclelist.cpp

Go to the documentation of this file.

    00001 /* $Id$ */
    00002
    00003 /*
    00004  * This file is part of OpenTTD.
    00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
    00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
    00008  */
    00009
    00012 #include "../../stdafx.h"
    00013 #include "ai_vehiclelist.hpp"
    00014 #include "ai_group.hpp"
    00015 #include "ai_map.hpp"
    00016 #include "ai_station.hpp"
    00017 #include "../../company_func.h"
    00018 #include "../../depot_map.h"
    00019 #include "../../vehicle_base.h"
    00020
    00021 AIVehicleList::AIVehicleList()
    00022 {
    00023   const Vehicle *v;
    00024   FOR_ALL_VEHICLES(v) {
    00025     if (v->owner == _current_company && v->IsPrimaryVehicle()) this->AddItem(v->index);
    00026   }
    00027 }
    00028
    00029 AIVehicleList_Station::AIVehicleList_Station(StationID station_id)
    00030 {
    00031   if (!AIBaseStation::IsValidBaseStation(station_id)) return;
    00032
    00033   const Vehicle *v;
    00034   FOR_ALL_VEHICLES(v) {
    00035     if (v->owner == _current_company && v->IsPrimaryVehicle()) {
    00036       const Order *order;
    00037
    00038       FOR_VEHICLE_ORDERS(v, order) {
    00039         if ((order->IsType(OT_GOTO_STATION) || order->IsType(OT_GOTO_WAYPOINT)) && order->GetDestination() == station_id) {
    00040           this->AddItem(v->index);
    00041           break;
    00042         }
    00043       }
    00044     }
    00045   }
    00046 }
    00047
    00048 AIVehicleList_Depot::AIVehicleList_Depot(TileIndex tile)
    00049 {
    00050   if (!AIMap::IsValidTile(tile)) return;
    00051
    00052   DestinationID dest;
    00053   VehicleType type;
    00054
    00055   switch (GetTileType(tile)) {
    00056     case MP_STATION: // Aircraft
    00057       if (!IsAirport(tile)) return;
    00058       type = VEH_AIRCRAFT;
    00059       dest = GetStationIndex(tile);
    00060       break;
    00061
    00062     case MP_RAILWAY:
    00063       if (!IsRailDepot(tile)) return;
    00064       type = VEH_TRAIN;
    00065       dest = GetDepotIndex(tile);
    00066       break;
    00067
    00068     case MP_ROAD:
    00069       if (!IsRoadDepot(tile)) return;
    00070       type = VEH_ROAD;
    00071       dest = GetDepotIndex(tile);
    00072       break;
    00073
    00074     case MP_WATER:
    00075       if (!IsShipDepot(tile)) return;
    00076       type = VEH_SHIP;
    00077       dest = GetDepotIndex(tile);
    00078       break;
    00079
    00080     default: // No depot
    00081       return;
    00082   }
    00083
    00084   const Vehicle *v;
    00085   FOR_ALL_VEHICLES(v) {
    00086     if (v->owner == _current_company && v->IsPrimaryVehicle() && v->type == type) {
    00087       const Order *order;
    00088
    00089       FOR_VEHICLE_ORDERS(v, order) {
    00090         if (order->IsType(OT_GOTO_DEPOT) && order->GetDestination() == dest) {
    00091           this->AddItem(v->index);
    00092           break;
    00093         }
    00094       }
    00095     }
    00096   }
    00097 }
    00098
    00099 AIVehicleList_SharedOrders::AIVehicleList_SharedOrders(VehicleID vehicle_id)
    00100 {
    00101   if (!AIVehicle::IsValidVehicle(vehicle_id)) return;
    00102
    00103   for (const Vehicle *v = Vehicle::Get(vehicle_id)->FirstShared(); v != NULL; v = v->NextShared()) {
    00104     this->AddItem(v->index);
    00105   }
    00106 }
    00107
    00108 AIVehicleList_Group::AIVehicleList_Group(GroupID group_id)
    00109 {
    00110   if (!AIGroup::IsValidGroup((AIGroup::GroupID)group_id)) return;
    00111
    00112   const Vehicle *v;
    00113   FOR_ALL_VEHICLES(v) {
    00114     if (v->owner == _current_company && v->IsPrimaryVehicle()) {
    00115       if (v->group_id == group_id) this->AddItem(v->index);
    00116     }
    00117   }
    00118 }
    00119
    00120 AIVehicleList_DefaultGroup::AIVehicleList_DefaultGroup(AIVehicle::VehicleType vehicle_type)
    00121 {
    00122   if (vehicle_type < AIVehicle::VT_RAIL || vehicle_type > AIVehicle::VT_AIR) return;
    00123
    00124   const Vehicle *v;
    00125   FOR_ALL_VEHICLES(v) {
    00126     if (v->owner == _current_company && v->IsPrimaryVehicle()) {
    00127       if (v->type == vehicle_type && v->group_id == AIGroup::GROUP_DEFAULT) this->AddItem(v->index);
    00128     }
    00129   }
    00130 }