# highscore_gui.cpp

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    00001 /* $Id$ */
    00002
    00003 /*
    00004  * This file is part of OpenTTD.
    00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
    00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
    00008  */
    00009
    00012 #include "stdafx.h"
    00013 #include "highscore.h"
    00014 #include "table/strings.h"
    00015 #include "gfx_func.h"
    00016 #include "table/sprites.h"
    00017 #include "window_gui.h"
    00018 #include "window_func.h"
    00019 #include "network/network.h"
    00020 #include "command_func.h"
    00021 #include "company_func.h"
    00022 #include "company_base.h"
    00023 #include "strings_func.h"
    00024 #include "hotkeys.h"
    00025
    00026 enum HighscoreWidgets {
    00027   HSW_BACKGROUND,
    00028 };
    00029
    00030 struct EndGameHighScoreBaseWindow : Window {
    00031   uint32 background_img;
    00032   int8 rank;
    00033
    00034   EndGameHighScoreBaseWindow(const WindowDesc *desc) : Window()
    00035   {
    00036     this->InitNested(desc);
    00037     ResizeWindow(this, _screen.width - this->width, _screen.height - this->height);
    00038   }
    00039
    00040   /* Always draw a maximized window and within it the centered background */
    00041   void SetupHighScoreEndWindow()
    00042   {
    00043     /* Resize window to "full-screen". */
    00044     if (this->width != _screen.width || this->height != _screen.height) ResizeWindow(this, _screen.width - this->width, _screen.height - this->height);
    00045
    00046     this->DrawWidgets();
    00047
    00048     Point pt = this->GetTopLeft640x480();
    00049     /* Center Highscore/Endscreen background */
    00050     for (uint i = 0; i < 10; i++) { // the image is split into 10 50px high parts
    00051       DrawSprite(this->background_img + i, PAL_NONE, pt.x, pt.y + (i * 50));
    00052     }
    00053   }
    00054
    00056   Point GetTopLeft640x480()
    00057   {
    00058     Point pt = {max(0, (_screen.width  / 2) - (640 / 2)), max(0, (_screen.height / 2) - (480 / 2))};
    00059     return pt;
    00060   }
    00061
    00062   virtual void OnClick(Point pt, int widget, int click_count)
    00063   {
    00064     delete this;
    00065   }
    00066
    00067   virtual EventState OnKeyPress(uint16 key, uint16 keycode)
    00068   {
    00069     /* All keys are 'handled' by this window but we want to make
    00070      * sure that 'quit' still works correctly. Not handling the
    00071      * quit key is enough so the main toolbar can handle it. */
    00072     if (IsQuitKey(keycode)) return ES_NOT_HANDLED;
    00073
    00074     switch (keycode) {
    00075       /* Keys for telling we want to go on */
    00076       case WKC_RETURN:
    00077       case WKC_ESC:
    00078       case WKC_SPACE:
    00079         delete this;
    00080         return ES_HANDLED;
    00081
    00082       default:
    00083         /* We want to handle all keys; we don't want windows in
    00084          * the background to open. Especially the ones that do
    00085          * locate themselves based on the status-/toolbars. */
    00086         return ES_HANDLED;
    00087     }
    00088   }
    00089 };
    00090
    00092 struct EndGameWindow : EndGameHighScoreBaseWindow {
    00093   EndGameWindow(const WindowDesc *desc) : EndGameHighScoreBaseWindow(desc)
    00094   {
    00095     /* Pause in single-player to have a look at the highscore at your own leisure */
    00096     if (!_networking) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
    00097
    00098     this->background_img = SPR_TYCOON_IMG1_BEGIN;
    00099
    00100     if (_local_company != COMPANY_SPECTATOR) {
    00101       const Company *c = Company::Get(_local_company);
    00102       if (c->old_economy[0].performance_history == SCORE_MAX) {
    00103         this->background_img = SPR_TYCOON_IMG2_BEGIN;
    00104       }
    00105     }
    00106
    00107     /* In a network game show the endscores of the custom difficulty 'network' which is the last one
    00108      * as well as generate a TOP5 of that game, and not an all-time top5. */
    00109     if (_networking) {
    00110       this->window_number = lengthof(_highscore_table) - 1;
    00111       this->rank = SaveHighScoreValueNetwork();
    00112     } else {
    00113       /* in single player _local company is always valid */
    00114       const Company *c = Company::Get(_local_company);
    00115       this->window_number = _settings_game.difficulty.diff_level;
    00116       this->rank = SaveHighScoreValue(c);
    00117     }
    00118
    00119     MarkWholeScreenDirty();
    00120   }
    00121
    00122   ~EndGameWindow()
    00123   {
    00124     if (!_networking) DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE); // unpause
    00125     ShowHighscoreTable(this->window_number, this->rank);
    00126   }
    00127
    00128   virtual void OnPaint()
    00129   {
    00130     this->SetupHighScoreEndWindow();
    00131     Point pt = this->GetTopLeft640x480();
    00132
    00133     const Company *c = Company::GetIfValid(_local_company);
    00134     if (c == NULL) return;
    00135
    00136     /* We need to get performance from last year because the image is shown
    00137      * at the start of the new year when these things have already been copied */
    00138     if (this->background_img == SPR_TYCOON_IMG2_BEGIN) { // Tycoon of the century \o/
    00139       SetDParam(0, c->index);
    00140       SetDParam(1, c->index);
    00141       SetDParam(2, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history));
    00142       DrawStringMultiLine(pt.x + 15, pt.x + 640 - 25, pt.y + 90, pt.y + 160, STR_HIGHSCORE_PRESIDENT_OF_COMPANY_ACHIEVES_STATUS, TC_FROMSTRING, SA_CENTER);
    00143     } else {
    00144       SetDParam(0, c->index);
    00145       SetDParam(1, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history));
    00146       DrawStringMultiLine(pt.x + 36, pt.x + 640, pt.y + 140, pt.y + 206, STR_HIGHSCORE_COMPANY_ACHIEVES_STATUS, TC_FROMSTRING, SA_CENTER);
    00147     }
    00148   }
    00149 };
    00150
    00151 struct HighScoreWindow : EndGameHighScoreBaseWindow {
    00152   HighScoreWindow(const WindowDesc *desc, int difficulty, int8 ranking) : EndGameHighScoreBaseWindow(desc)
    00153   {
    00154     /* pause game to show the chart */
    00155     if (!_networking) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
    00156
    00157     /* Close all always on-top windows to get a clean screen */
    00158     if (_game_mode != GM_MENU) HideVitalWindows();
    00159
    00160     MarkWholeScreenDirty();
    00161     this->window_number = difficulty; // show highscore chart for difficulty...
    00162     this->background_img = SPR_HIGHSCORE_CHART_BEGIN; // which background to show
    00163     this->rank = ranking;
    00164   }
    00165
    00166   ~HighScoreWindow()
    00167   {
    00168     if (_game_mode != GM_MENU) ShowVitalWindows();
    00169
    00170     if (!_networking) DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE); // unpause
    00171   }
    00172
    00173   virtual void OnPaint()
    00174   {
    00175     const HighScore *hs = _highscore_table[this->window_number];
    00176
    00177     this->SetupHighScoreEndWindow();
    00178     Point pt = this->GetTopLeft640x480();
    00179
    00180     SetDParam(0, ORIGINAL_END_YEAR);
    00181     SetDParam(1, this->window_number + STR_DIFFICULTY_LEVEL_EASY);
    00182     DrawStringMultiLine(pt.x + 70, pt.x + 570, pt.y, pt.y + 140, !_networking ? STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED : STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME, TC_FROMSTRING, SA_CENTER);
    00183
    00184     /* Draw Highscore peepz */
    00185     for (uint8 i = 0; i < lengthof(_highscore_table[0]); i++) {
    00186       SetDParam(0, i + 1);
    00187       DrawString(pt.x + 40, pt.x + 600, pt.y + 140 + (i * 55), STR_HIGHSCORE_POSITION);
    00188
    00189       if (hs[i].company[0] != '\0') {
    00190         TextColour colour = (this->rank == i) ? TC_RED : TC_BLACK; // draw new highscore in red
    00191
    00192         DrawString(pt.x + 71, pt.x + 569, pt.y + 140 + (i * 55), hs[i].company, colour);
    00193         SetDParam(0, hs[i].title);
    00194         SetDParam(1, hs[i].score);
    00195         DrawString(pt.x + 71, pt.x + 569, pt.y + 140 + FONT_HEIGHT_LARGE + (i * 55), STR_HIGHSCORE_STATS, colour);
    00196       }
    00197     }
    00198   }
    00199 };
    00200
    00201 static const NWidgetPart _nested_highscore_widgets[] = {
    00202   NWidget(WWT_PANEL, COLOUR_END, HSW_BACKGROUND), SetMinimalSize(641, 481), SetResize(1, 1), EndContainer(),
    00203 };
    00204
    00205 static const WindowDesc _highscore_desc(
    00206   WDP_MANUAL, 0, 0,
    00207   WC_HIGHSCORE, WC_NONE,
    00208   0,
    00209   _nested_highscore_widgets, lengthof(_nested_highscore_widgets)
    00210 );
    00211
    00212 static const WindowDesc _endgame_desc(
    00213   WDP_MANUAL, 0, 0,
    00214   WC_ENDSCREEN, WC_NONE,
    00215   0,
    00216   _nested_highscore_widgets, lengthof(_nested_highscore_widgets)
    00217 );
    00218
    00224 void ShowHighscoreTable(int difficulty, int8 ranking)
    00225 {
    00226   DeleteWindowByClass(WC_HIGHSCORE);
    00227   new HighScoreWindow(&_highscore_desc, difficulty, ranking);
    00228 }
    00229
    00234 void ShowEndGameChart()
    00235 {
    00236   /* Dedicated server doesn't need the highscore window and neither does -v null. */
    00237   if (_network_dedicated || (!_networking && !Company::IsValidID(_local_company))) return;
    00238
    00239   HideVitalWindows();
    00240   DeleteWindowByClass(WC_ENDSCREEN);
    00241   new EndGameWindow(&_endgame_desc);
    00242 }