Only in /home/openttd/public_html/32bpp-extra/nightlies/r36: 32bpp_extra-nightly-r36-source.tar.gz
Only in /home/openttd/public_html/32bpp-extra/nightlies/REBUILD/r36: 32bpp_extra.nfo
Only in /home/openttd/public_html/32bpp-extra/nightlies/r36/log: 32bpp_extra.nfo
diff -ur -x '*.log' -x '*.diff' -x '*.zip*' -x RELEASE -x PACKAGES -x '*REBUILD*' /home/openttd/public_html/32bpp-extra/nightlies/r36/readme.txt /home/openttd/public_html/32bpp-extra/nightlies/REBUILD/r36/readme.txt
--- /home/openttd/public_html/32bpp-extra/nightlies/r36/readme.txt	2010-05-23 18:29:12.000000000 +0200
+++ /home/openttd/public_html/32bpp-extra/nightlies/REBUILD/r36/readme.txt	2010-07-30 18:24:48.000000000 +0200
@@ -1,167 +1,167 @@
-32bpp Extra Readme - Graphics Replacement Project
-
-==============================
-Current Version: 32bpp Extra NewGRF nightly r36
-==============================
-
-Contents
-0 About 32bpp Extra
-1 Reporting bugs
-2 Contributing to and building of 32bpp Extra
-3 License
-4 Credits
-
-
-
-0 About 32bpp Extra
-===============
-
-32bpp Extra is an open source 32bpp replacement for the 8bpp sprites that were not present in the original Transport
-Tycoon Deluxe (TTD) graphics but were added to the game by the OpenTTD developments.
-For 8bpp, these graphics are available in 3 variants:
--in openttdw.grf  (original_windows option in the game options screen)
--in openttdd.grf  (original_dos option in the game options screen)
--in ogfxe_extra.grf (opengfx in the game options screen)
-
-To replace the 8bpp graphics with a 32bpp set that is compatible for all 3 groups of users, the 32bpp Extra projects
-provides:
-
--an 32bpp_extra.grf that provides the base for the 32bpp sprite numbering, usable both in the default and in 
- the patched Extra zoom level version of Openttd
--a set of 32bpp pngs at default zoom level, to be used with this grf.
--a set of 32bpp pngs with extra zoom levels, also to be used with this grf, but icm with the patched version.
-
-
-1 Reporting bugs
-================
-
-http://dev.openttdcoop.org/projects/32bpp-extra/issues . Please make sure that you're using the latest 
-available version before reporting a bug. You can check the Issue Tracker to see if the bug you've found is 
-already reported (or fixed!).
-
-
-
-2 Contributing to and building of 32bpp Extra
-=========================================
-
-The 32bpp Extra source is available in a Mercurial repository. You can do an anonymous checkout from
-http://mz.openttdcoop.org/hg/32bpp-extra, e.g. using
-   hg clone http://mz.openttdcoop.org/hg/32bpp-extra
-Prerequisites to building OpenGFX:
-- mercurial (available from http://mercurial.selenic.com/wiki/Download?action=show&redirect=BinaryPackages)
-- gcc (the pre-processor is needed)
-- md5sum (linux, mingw) or md5 (mac)
-- nforenum r2281 or better (available from http://www.openttd.org/download-nforenum)
-- grfcodec r2245 or better (available from http://www.openttd.org/download-grfcodec)
-- some gnu utils: make, cat, sed
-and you might additionally want a text editor of your choice and a graphics programme suitable to handle palettes. 
-
-On Windows: we advise to get a mingw development environment, download grfcodec, nforenum and mercurial from the 
-sources mentioned above). For more detailed instructions see our guide at 
-http://dev.openttdcoop.org/projects/home/wiki and the very extensive and detailed installation instructions on the
-mingw wiki at http://www.mingw.org/wiki/Getting_Started
-
-On Linux: your system should already have most tools, you'll probably only need nforenum, grfcodec and mercurial
-available from the source mentioned above. For installation instructions concerning mercurial refer to the manual
-of your distribution.
-
-On Mac: Install the developers tools and get grfcodec and nforenum from the source mentioned above. Mercurial is
-easiest installed via macports: sudo port install mercurial
-
-The use of mercurial is strongly encouraged as only that allows to keep track of changes.
-
-Once all tools are installed, get a checkout of the repository and you can build 32bpp Extra using make. 
-The following targets are available:
-- all: builds the grf 
-- install: build and then copy 32bpp-Extra in your OpenTTD data directory. Use Makefile.local to specify a 
-  different path
-- clean: cleans all generated files
-- mrproper: also cleans generated directories
-- bundle_src: create a source tarball
-- bundle_zip: create a zip archive 
-- bundle_bz2: create a bzip2 archive
-- bundle_tar: create a tar archive 
-
-Given the usual case that you modify something within 32bpp Extra and want to test that, a simple 'make install' 
-should suffice and you can immediately test the changes ingame, if you selected the nightly version of 32bpp-extra.
-Given default paths, a 'make install' will overwrite a previous nightly version of 32bpp-extra. Mind to re-start
-OpenTTD as it needs to re-read the grf files.
-
-
-3 License
-=========
-
-32bpp Extra Graphics Replacement Set for OpenTTD Copyright (C) 2007-2010 32bpp Extra Authors (see below)
-
-This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public
-License version 2 as published by the Free Software Foundation.
-
-This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied
-warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License along with this program; if not, write to the Free
-Software Foundation, Inc., 1 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-
-
-5 Credits
-===================================
-
-5.1 32bpp_extra.grf
------------------------------------
--Planetmaker (providing the initial grf, and tools to generate it)
--GeekToo
-
-5.2 32bpp Default Zoom Level graphics
------------------------------------
-
-5.3 32bpp Extra Zoom Level graphics 
------------------------------------
-
-5.4 8bpp Graphics
------------------------------------
-The 32bpp Extra project uses 8bpp graphics created for the OpenGFX project as long as no full set of 32bpp
-graphics is available. Credits for the 8bpp graphics:
-
-- Zuu (Leif Linse)
-- Zephyris (Richard Wheeler)
-- Varivar
-- uzurpator
-- Spaz O Mataz
-- Soeb (Stanislaw Gackowski)
-- skidd13 (Benedikt Brüggemeier)
-- Rubidium (Remko Bijker)
-- Roujin
-- Red*Star (David Krebs)
-- Raumkraut (Mel Collins)
-- Purno (Mark Leppen)
-- planetmaker
-- PikkaBird (David Dallaston)
-- northstar2
-- Mr. X
-- mph (Matthew Haines)
-- mb (Michael Blunck)
-- molace
-- Lawton27
-- LordAzamath (Johannes Madis Aasmäe)
-- lead@inbox (Serge Saphronov)
-- Irwe
-- Gen.Sniper
-- FooBar (Jasper Vries)
-- erikjanp
-- EdorFaus (Frode Austvik)
-- drginaldee
-- DJ Nekkid (Thomas Mjelva)
-- DanMacK (Dan MacKellar)
-- buttercup
-- bubersson (Petr Mikota)
-- Born Acorn
-- Bilbo
-- Ben_Robbins_ (Ben Robbins)
-- athanasios (Athanasios Arthur Palaiologos)
-- andythenorth (Andrew Parkhouse)
-- AndersI
-- Ammler (Marcel Gmür)
-
-A detailed list of who worked on what is available in the file docs/authoroverview.csv in the source repository.
-
-Thanks go out to the guys at #openttdcoop for providing the source repository and bug tracking services.
+32bpp Extra Readme - Graphics Replacement Project
+
+==============================
+Current Version: 32bpp Extra NewGRF nightly r36
+==============================
+
+Contents
+0 About 32bpp Extra
+1 Reporting bugs
+2 Contributing to and building of 32bpp Extra
+3 License
+4 Credits
+
+
+
+0 About 32bpp Extra
+===============
+
+32bpp Extra is an open source 32bpp replacement for the 8bpp sprites that were not present in the original Transport
+Tycoon Deluxe (TTD) graphics but were added to the game by the OpenTTD developments.
+For 8bpp, these graphics are available in 3 variants:
+-in openttdw.grf  (original_windows option in the game options screen)
+-in openttdd.grf  (original_dos option in the game options screen)
+-in ogfxe_extra.grf (opengfx in the game options screen)
+
+To replace the 8bpp graphics with a 32bpp set that is compatible for all 3 groups of users, the 32bpp Extra projects
+provides:
+
+-an 32bpp_extra.grf that provides the base for the 32bpp sprite numbering, usable both in the default and in 
+ the patched Extra zoom level version of Openttd
+-a set of 32bpp pngs at default zoom level, to be used with this grf.
+-a set of 32bpp pngs with extra zoom levels, also to be used with this grf, but icm with the patched version.
+
+
+1 Reporting bugs
+================
+
+http://dev.openttdcoop.org/projects/32bpp-extra/issues . Please make sure that you're using the latest 
+available version before reporting a bug. You can check the Issue Tracker to see if the bug you've found is 
+already reported (or fixed!).
+
+
+
+2 Contributing to and building of 32bpp Extra
+=========================================
+
+The 32bpp Extra source is available in a Mercurial repository. You can do an anonymous checkout from
+http://mz.openttdcoop.org/hg/32bpp-extra, e.g. using
+   hg clone http://mz.openttdcoop.org/hg/32bpp-extra
+Prerequisites to building OpenGFX:
+- mercurial (available from http://mercurial.selenic.com/wiki/Download?action=show&redirect=BinaryPackages)
+- gcc (the pre-processor is needed)
+- md5sum (linux, mingw) or md5 (mac)
+- nforenum r2281 or better (available from http://www.openttd.org/download-nforenum)
+- grfcodec r2245 or better (available from http://www.openttd.org/download-grfcodec)
+- some gnu utils: make, cat, sed
+and you might additionally want a text editor of your choice and a graphics programme suitable to handle palettes. 
+
+On Windows: we advise to get a mingw development environment, download grfcodec, nforenum and mercurial from the 
+sources mentioned above). For more detailed instructions see our guide at 
+http://dev.openttdcoop.org/projects/home/wiki and the very extensive and detailed installation instructions on the
+mingw wiki at http://www.mingw.org/wiki/Getting_Started
+
+On Linux: your system should already have most tools, you'll probably only need nforenum, grfcodec and mercurial
+available from the source mentioned above. For installation instructions concerning mercurial refer to the manual
+of your distribution.
+
+On Mac: Install the developers tools and get grfcodec and nforenum from the source mentioned above. Mercurial is
+easiest installed via macports: sudo port install mercurial
+
+The use of mercurial is strongly encouraged as only that allows to keep track of changes.
+
+Once all tools are installed, get a checkout of the repository and you can build 32bpp Extra using make. 
+The following targets are available:
+- all: builds the grf 
+- install: build and then copy 32bpp-Extra in your OpenTTD data directory. Use Makefile.local to specify a 
+  different path
+- clean: cleans all generated files
+- mrproper: also cleans generated directories
+- bundle_src: create a source tarball
+- bundle_zip: create a zip archive 
+- bundle_bz2: create a bzip2 archive
+- bundle_tar: create a tar archive 
+
+Given the usual case that you modify something within 32bpp Extra and want to test that, a simple 'make install' 
+should suffice and you can immediately test the changes ingame, if you selected the nightly version of 32bpp-extra.
+Given default paths, a 'make install' will overwrite a previous nightly version of 32bpp-extra. Mind to re-start
+OpenTTD as it needs to re-read the grf files.
+
+
+3 License
+=========
+
+32bpp Extra Graphics Replacement Set for OpenTTD Copyright (C) 2007-2010 32bpp Extra Authors (see below)
+
+This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public
+License version 2 as published by the Free Software Foundation.
+
+This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied
+warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along with this program; if not, write to the Free
+Software Foundation, Inc., 1 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+
+5 Credits
+===================================
+
+5.1 32bpp_extra.grf
+-----------------------------------
+-Planetmaker (providing the initial grf, and tools to generate it)
+-GeekToo
+
+5.2 32bpp Default Zoom Level graphics
+-----------------------------------
+
+5.3 32bpp Extra Zoom Level graphics 
+-----------------------------------
+
+5.4 8bpp Graphics
+-----------------------------------
+The 32bpp Extra project uses 8bpp graphics created for the OpenGFX project as long as no full set of 32bpp
+graphics is available. Credits for the 8bpp graphics:
+
+- Zuu (Leif Linse)
+- Zephyris (Richard Wheeler)
+- Varivar
+- uzurpator
+- Spaz O Mataz
+- Soeb (Stanislaw Gackowski)
+- skidd13 (Benedikt Brüggemeier)
+- Rubidium (Remko Bijker)
+- Roujin
+- Red*Star (David Krebs)
+- Raumkraut (Mel Collins)
+- Purno (Mark Leppen)
+- planetmaker
+- PikkaBird (David Dallaston)
+- northstar2
+- Mr. X
+- mph (Matthew Haines)
+- mb (Michael Blunck)
+- molace
+- Lawton27
+- LordAzamath (Johannes Madis Aasmäe)
+- lead@inbox (Serge Saphronov)
+- Irwe
+- Gen.Sniper
+- FooBar (Jasper Vries)
+- erikjanp
+- EdorFaus (Frode Austvik)
+- drginaldee
+- DJ Nekkid (Thomas Mjelva)
+- DanMacK (Dan MacKellar)
+- buttercup
+- bubersson (Petr Mikota)
+- Born Acorn
+- Bilbo
+- Ben_Robbins_ (Ben Robbins)
+- athanasios (Athanasios Arthur Palaiologos)
+- andythenorth (Andrew Parkhouse)
+- AndersI
+- Ammler (Marcel Gmür)
+
+A detailed list of who worked on what is available in the file docs/authoroverview.csv in the source repository.
+
+Thanks go out to the guys at #openttdcoop for providing the source repository and bug tracking services.
